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00:02:15 <Stablean> <bug_sniper> I see 00:02:41 <Stablean> <bug_sniper> whoops 00:03:07 <Stablean> <Anson> select NEW STATION 00:14:06 <Stablean> <bug_sniper> http://snag.gy/TaWH9.jpg does that screenshot website work? 00:23:18 <Stablean> <bug_sniper> but I guess the point is handling deliveries correctly 00:26:54 <Stablean> <Anson> no, there are dozens of alternatives 00:37:16 <Stablean> <bug_sniper> ok, let's see how this then goes then I guess 00:42:07 <bug_sniper> so do passengers just need to go anywhere, or does it help to give them a lot of options as to where to go? 00:43:53 <Stablean> *** Player has started a new company (#9) 00:43:57 <Stablean> *** Player has joined spectators 00:45:15 <Stablean> *** Player has left the game (leaving) 00:46:13 <bug_sniper> I'll be eating dinner too right now 01:20:40 <Stablean> *** Diablo has left the game (leaving) 01:24:45 <bug_sniper> ok, back 01:27:33 <Stablean> <bug_sniper> I was going to carry passangers from the other side of the town 01:32:31 <Stablean> <bug_sniper> I see that you've made the same improbements to the oil well station 01:39:23 <Stablean> <Anson> but not much, if you want to build more tracks and/or change something else ... 02:09:15 <Stablean> <bug_sniper> ok, hope that's ok 02:18:07 <Stablean> <Anson> @@(clcalc rail 3) 02:18:08 <Webster> Stablean: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph 02:22:39 <Stablean> <Anson> @@(clcalc rail 2) 02:22:40 <Webster> Stablean: A rail Curve Length of 2 (3 half tiles) gives a speed of 132km/h or 82mph 02:25:24 <Stablean> *** r1kkie has left the game (leaving) 02:31:07 <Stablean> *** Big Meech joined the game 02:34:59 <Stablean> *** Big Meech has joined company #6 02:36:40 <Stablean> <Big Meech> happy gets all the bitches with his wood 02:45:28 <Stablean> *** Sylf joined the game 02:48:42 <Stablean> <Anson> that replaces all tracks with electric tracks in one go 02:50:20 <Stablean> <Big Meech> hi Sylf :) 02:50:30 <Stablean> <Sylf> meh. 02:55:28 <Stablean> *** Sylf has started a new company (#9) 02:57:33 <Stablean> <bug_sniper> I see 03:02:22 <Stablean> *** Slicey joined the game 03:05:06 <Stablean> *** Slicey has left the game (leaving) 03:06:24 *** scshunt has joined #openttdcoop.stable 03:06:39 <Stablean> *** Sylf has left the game (general timeout) 03:06:39 <Stablean> *** Sylf has left the game (connection lost) 03:12:15 <Stablean> <Anson> you should think what you want ... a normal engine with TL0.5 or a double engine with TL1.0 .... 03:25:02 <Stablean> *** Big Meech has left the game (general timeout) 03:25:02 <Stablean> *** Big Meech has left the game (connection lost) 03:28:40 <Stablean> <Anson> where are goods trains ? 03:43:49 <Stablean> *** ROM5419 joined the game 03:45:29 <Stablean> <ROM5419> @Cameron: you forgot to add catenary on your station 03:50:47 <Stablean> *** Player has started a new company (#10) 03:50:51 <Stablean> *** Player has joined spectators 03:52:26 <Stablean> *** ROM5419 has started a new company (#11) 03:53:47 <Stablean> *** Player has started a new company (#10) 03:54:47 <Stablean> <Anson> if you would use entry/exit signals at "here", only one train from the left or one from the right could continue 04:06:02 <Stablean> <bug_sniper> yeah, to for example count how many trains have gone through an area 04:17:28 <Stablean> *** Sylf joined the game 04:17:52 <Stablean> *** Sylf has joined company #9 04:35:55 <Stablean> *** Sylf has left the game (leaving) 04:39:13 <Stablean> *** Player has changed his/her name to Ricky 04:40:37 <Stablean> *** ROM5419 has left the game (leaving) 04:44:44 <Stablean> *** Big Meech joined the game 04:45:14 <Stablean> <Big Meech> :DDDDDDD 04:45:32 <Stablean> *** Big Meech has joined company #6 04:45:34 <bug_sniper> so, why do people like to limit the number of boats and planes? 04:45:49 <Stablean> <Big Meech> b/c they are dumb 04:46:19 <bug_sniper> yeah, but they are how I move valuables 04:46:30 <Stablean> <Big Meech> train 04:47:02 <bug_sniper> but I would need 2 extra trucks and an extra train route to do that 04:47:12 <Stablean> <Big Meech> not that difficult 04:47:40 <bug_sniper> yeah, unless you're living on a cramped island 04:47:56 <Stablean> <Big Meech> V would say irrellevant 04:48:50 <bug_sniper> having another train would add another train to my tiny queue, which can't handle the extra delay 04:49:20 <Stablean> <Anson> sniper, how long are you playing ottd now ? 04:49:27 <bug_sniper> 2 days so far 04:49:53 <Stablean> <Anson> meech, ask V whether that is irrelevant too ? :-) 04:50:35 <Stablean> *** Big Meech has left the game (general timeout) 04:50:35 <Stablean> *** Big Meech has left the game (connection lost) 04:50:37 <bug_sniper> the first day I was doing just singleplayer and building just busses and single track trains 04:51:07 <Stablean> *** Big Meech joined the game 04:51:21 <Stablean> <Big Meech> he would probably say yes 04:52:41 <bug_sniper> and I was also trying out what the tutorial said about connecting two towns with busses, and confusing trains with signals so that they get lost and crash eachother 04:53:17 <Stablean> <Big Meech> you will not want to make ships, busses or planes in this server 04:53:44 <bug_sniper> you can certainly see why I would at least sometimes prefer boats and planes from what I've said above 04:53:58 <Stablean> <Big Meech> ignore all the tutorials you've read 04:56:43 <Stablean> *** Anson has joined company #3 04:56:52 <Stablean> <Big Meech> just look around here, build what you see then learn more more more :D 05:04:11 <Stablean> *** Diablo joined the game 05:04:14 <Stablean> <Big Meech> yo 05:04:17 <Stablean> *** Ricky has left the game (leaving) 05:04:29 <Stablean> <Diablo> hello 05:04:39 <Stablean> *** Diablo has joined company #8 05:07:17 <bug_sniper> also, how are you supposed to develop single-town small islands without boats? 05:07:31 <Stablean> <bug_sniper> like Naninghall 05:07:33 <Stablean> <Big Meech> bus service 05:08:07 <Stablean> <bug_sniper> seabus service? 05:08:09 <Stablean> <bug_sniper> look at it 05:08:39 <Stablean> <Big Meech> ` 05:08:41 <Stablean> <Big Meech> ` 05:08:45 <Stablean> <Big Meech> what's the question? 05:11:56 <bug_sniper> and what happens if I demolish part of ann industry 05:12:03 <bug_sniper> does that demolish the whole industry? 05:12:13 <Stablean> <Big Meech> what are you demolishing? 05:12:18 <bug_sniper> because I'd like to make railroad tracks between 2 adjacent industries 05:12:46 <Stablean> *** Big Meech has left the game (general timeout) 05:12:46 <Stablean> *** Big Meech has left the game (connection lost) 05:13:00 <Stablean> <Anson> if you can delete an industriy at all, the whole will be deleted when you delete a tile 05:26:41 <Stablean> *** As_Thunder joined the game 05:26:42 <Stablean> <As_Thunder> morgen 05:30:31 <Stablean> *** Diablo has left the game (leaving) 05:32:47 <Stablean> <bug_sniper> can someone explain why my train isn't going to sunbourne north? 05:33:02 <bug_sniper> by the way, thnaks for the help, Anson 05:33:58 <BoXcAr_MeEcH> by default the industries can only be remvoed with magic bulldozer, which is turned off 05:35:14 <Stablean> <bug_sniper> ok, I've placed a help me sign where I need help 05:36:06 <Stablean> *** Big Meech joined the game 05:36:34 <Stablean> <Big Meech> you need electric track there i think 05:36:44 <Stablean> *** Big Meech has joined company #5 05:36:52 <Stablean> <Big Meech> woo 05:36:56 <Stablean> *** Big Meech has joined spectators 05:36:58 <Stablean> <bug_sniper> that did it, thanks 05:37:01 <Stablean> <Big Meech> np 05:37:29 <Stablean> <Big Meech> also you dont need stations that close together 05:37:53 <Stablean> <bug_sniper> do you have another idea? 05:38:07 <Stablean> <Big Meech> mine would have been further apart 05:38:21 <Stablean> <Big Meech> when you start to build you get staiton placement and the white bounding box is the cachement area 05:39:47 <Stablean> <bug_sniper> yes, I can seperate them a little bit, though it looks like 2 trains and 2 depots are as much as I can do here 05:44:06 <Stablean> <bug_sniper> I mean, what are you supposed to do about getting mltiple feeder trains in the same place? 05:44:24 <Stablean> <bug_sniper> aside from building multiple stations close together 05:45:02 <Stablean> <Big Meech> you would want the busses to feed the train stations then have the train stations go to another train station 05:49:09 <Stablean> <bug_sniper> so, 4/8 means that a place accepts 4 goods at a time, and goods means that it accepts unlimited goods? 05:50:37 <Stablean> <As_Thunder> I think the 4/8 means you need 2 such buildings to make your station accept goods 05:50:47 <Stablean> <As_Thunder> but it always accepts infinite amount 05:52:49 <Stablean> *** Big Meech has left the game (general timeout) 05:52:49 <Stablean> *** Big Meech has left the game (connection lost) 05:54:56 <Stablean> <bug_sniper> also, is there any problem with just blowing a strip through the city to replace the roads with railroads? 05:55:26 <Stablean> <As_Thunder> the city will probably have a problem with that :) I do not think players would 05:57:36 <Stablean> <bug_sniper> there are now a lot of building without roads connecting them, I feel sorry for their occupants 06:03:36 <Stablean> <bug_sniper> how did you build that oil storage tank? 06:03:47 <Stablean> <bug_sniper> I need another one of them 06:14:27 <BoXcAr_MeEcH> the oil storage tank is just for show 06:14:41 <BoXcAr_MeEcH> you can build addition buildings under the station tool, to the right 06:14:56 <BoXcAr_MeEcH> most of them serve no real purpose, just neat to the eye 06:19:16 <Stablean> <bug_sniper> I see 06:19:26 <Stablean> <bug_sniper> but which submenu is it under? 06:19:36 <Stablean> <As_Thunder> search 06:22:59 <Stablean> <bug_sniper> there, finally found it 06:23:05 <Stablean> <bug_sniper> it took forever to find it again 06:25:19 *** Maraxus has joined #openttdcoop.stable 06:26:23 <Stablean> *** Maraxus joined the game 06:45:16 <Stablean> <bug_sniper> how do you attach a 6th car to a train? 06:45:27 <Stablean> <bug_sniper> and make it use up a 6 tile station? 06:46:21 <Stablean> <bug_sniper> never mind 06:59:40 <Stablean> <bug_sniper> so, are humongous trains like these ones good? 07:00:16 <Stablean> <As_Thunder> I like short trains 07:13:55 <Stablean> <bug_sniper> also, is bus scheduling important? 07:13:57 <Stablean> <As_Thunder> no 07:14:27 <Stablean> <As_Thunder> only trains are important 07:19:28 <Stablean> *** Slicey joined the game 07:20:51 <Stablean> *** Slicey has left the game (leaving) 07:37:52 <Stablean> <bug_sniper> why is my train unloading passengers then picking up the same passengers? 07:38:14 <planetmaker> !fish 07:38:14 <Stablean> planetmaker: Today's fish is Trout a la crème. Enjoy your meal. 07:38:38 <Stablean> <As_Thunder> could be the transfer orders or something 07:38:40 <planetmaker> bug_sniper transfer and take cargo does that. Use transfer and leave empty 07:38:54 <Stablean> <As_Thunder> that 07:38:58 <planetmaker> or don't use transfer, if you only want to deliver to the final destination 07:39:10 <planetmaker> just use normal 'goto' orders 07:40:11 <Stablean> <bug_sniper> a conductor would have to be really stupid to make a trainsfer that reloads everyone it drops off 07:40:22 <planetmaker> :-) 07:40:50 <Stablean> <bug_sniper> stupid game logic 07:40:53 <planetmaker> thinking of how stupid the passengers are then even :-) 07:41:18 <planetmaker> bug_sniper, not really. you simply don't use the orders how they're meant to be used 07:41:35 <planetmaker> if you tell them to get off and then load accepted cargo... that's what happens 07:41:59 <Stablean> <bug_sniper> What orders? It's supposed to be a two-way station 07:42:04 <planetmaker> without cargodist two-way transfers at a single stations don't work 07:42:48 <Stablean> <bug_sniper> what is cargodist? 07:43:22 <planetmaker> one solution to what you complain about ;-) Found in nightly versions so far only 07:43:33 <Stablean> <bug_sniper> yeah 07:43:35 <planetmaker> Basically it distributes cargo among possible destinations 07:43:50 <planetmaker> thus cargo gets off or onto the train depending on where it thinks it should go 07:45:02 <Stablean> <bug_sniper> that should be assumed to be pretty important, because otherwise, it's like shining a laser onto a mirror and not getting a reflection 07:46:28 <Stablean> <bug_sniper> and those people on brintford halt are stuck there with nowhere to go once they arrive 07:46:43 <planetmaker> http://wiki.openttd.org/Passenger_and_cargo_distribution 07:47:06 <planetmaker> anyway... cargodist is not in stable or testing for another 5 months or so 07:47:57 <V453000> we will not be using it here when it is either though, games get too cpu heavy in later stages already 07:48:58 <planetmaker> so on this server you can't use it for now... http://wiki.openttd.org/Feeder_service and http://wiki.openttd.org/Two-way_feeder_service might help you though 07:50:25 <Stablean> <bug_sniper> The other problem with that is that I can't put goods on passenger trains 07:50:47 <Stablean> <bug_sniper> so such a 2 way feeder service would require 3 or 4 parallel train lines 07:51:41 <Stablean> <bug_sniper> and that is what I would probably expect to use only on a main train line 07:52:57 <Stablean> <bug_sniper> anyways, I'll leave and see the public server 07:53:07 <Stablean> <bug_sniper> and see what they are doing there 07:53:17 <Stablean> *** bug_sniper has left the game (leaving) 07:54:51 <planetmaker> bug_sniper, that's realistic ;-) 07:55:12 <planetmaker> you can't put containers with metal bars in passenger wagons in RL either :-) 07:55:46 <bug_sniper> lol 07:55:49 <bug_sniper> I know that 07:56:17 <bug_sniper> but the unrealistic stuff, combined with the realistic stuff, is what does it 07:56:55 <Stablean> <As_Thunder> I think you can have cargo trains connected to express wagons 08:01:24 <bug_sniper> I guess that's what you call it 08:04:44 <Stablean> *** As_Thunder has left the game (leaving) 08:05:44 <Stablean> *** Maraxus has left the game (leaving) 08:08:21 *** Maraxus has quit IRC 08:34:20 <Stablean> *** r1kkie joined the game 08:37:24 <Stablean> *** Vinnie joined the game 08:37:31 <Stablean> <Vinnie> hello 08:44:14 <Stablean> *** Vinnie has left the game (leaving) 08:46:56 <Stablean> *** thepower12n joined the game 08:49:00 <Stablean> *** thepower12n has started a new company (#12) 08:49:12 <Stablean> *** Chromati joined the game 08:50:00 <Stablean> *** Chromati has left the game (leaving) 09:07:32 <Stablean> <thepower12n> cameron could you remove wruntfield airport? 09:10:39 <Stablean> <Anson> after playing and chatting with sniper for a while, i finally took care of my own network and added a few trains to ships and planes :-) ... just for info: sniper is playing ottd for 2 days now ... 09:12:13 <Stablean> *** solo joined the game 09:13:15 <bug_sniper> hi 09:13:31 <bug_sniper> I'm looking at the public server right now actually, and the pro server to spectate 09:15:13 <Stablean> <Anson> after your first network today, you should read the wiki again to refresh details, but most of all, build a new network, maybe for cargo, on a bigger island on the next map 09:19:41 <Stablean> <Anson> hehe, almost can't believe that you are playing ottd for 2 days only ... many people have lots of problems, and joining the PS is not easy 09:22:28 <Stablean> <Anson> about merging different wagons (pax and cargo) on one train : whether that is possible depends on the used trainset ... nuts lists those restrictions in the description when you buy engines and wagons, other trainsets may require that you buy, test, and then sell when it doesn't fit 09:23:31 <Stablean> <Anson> but for bigger networks, it generally should be better to not merge different cargoes, and not cargo and pax ... then it is easier to handle, and you can use full load orders better 09:26:29 <bug_sniper> I see 09:30:23 <Stablean> <Anson> you also should build separate stations for all cargoes that you pickupso that you can better separate waiting trains ... for dropping cargo, it is not important 09:30:34 <bug_sniper> yeah, but there isn't much room 09:30:59 <bug_sniper> I could go with what I did in my lower town, and make it single track with multiple stations 09:31:53 <bug_sniper> but that whole system looks very ugly 09:32:44 <Stablean> <Anson> the small island was good to experiment and test, and not take away space from other people ... but on the next map, take a normal island for yourself and build bigger :-) 09:32:53 <bug_sniper> yeah 09:33:20 <Stablean> <Anson> or is there another island on this map which is not yet used and you start over on that island ? 09:33:20 <bug_sniper> everyone wants me to take a bigger location 09:33:41 <bug_sniper> there was when I left it 09:34:32 <bug_sniper> I haven't checked though 09:34:49 <Stablean> <Anson> i probably will only build a farm network on my island ... if you leave a little space next to farms and next to my rails, you can also build on my island 09:36:15 <Stablean> <Anson> i think most indistries have died already :-( ... but at least there should be more towns with space around them ... you also may use the towns where i transport pax (without such a permission, this would be considered stealing) 09:36:37 <Stablean> *** bug_sniper joined the game 09:36:46 <Stablean> <bug_sniper> ok, so how is the game going now? 09:37:20 <Stablean> <bug_sniper> yeah, on my small island, I had good reason to use boats 09:37:30 <Stablean> <bug_sniper> and maybe even planes if I have to connect my island 09:37:36 <Stablean> *** solo has left the game (leaving) 09:39:24 <Stablean> *** bug_sniper has joined company #5 09:39:49 <Stablean> <bug_sniper> ok, so I'm still making money here 09:40:31 <Stablean> <bug_sniper> though the rate is decreasing 09:41:01 <Stablean> <bug_sniper> there's a semi decent island near slinhill 09:41:23 <Stablean> <bug_sniper> it has a farm, a factory, a copper mine, and 2 cities 09:43:03 <Stablean> <bug_sniper> and everything bigger seems to be taken 09:43:06 <Stablean> <Anson> that should be good enough for a nice start ... three types of cargo for the factory, and then goods from there to a town ... 09:43:36 <Stablean> <bug_sniper> yeah 09:43:38 <Stablean> <bug_sniper> 09:44:04 <Stablean> <bug_sniper> but there is a farm next to a factory in a peninsula 09:44:23 <Stablean> <bug_sniper> I can't test any fancy trains like maglevs on it 09:45:06 <Stablean> <bug_sniper> and all these farms are going to be expensive to build on 09:45:30 <Stablean> <Anson> why not ... maglev are fastzer and have better acceleration ... or you can use wet rails :-) ... they are a nice part of the nuts set 09:46:13 <Stablean> <bug_sniper> also, there are farms everywhere, so it will be expensive to build anything 09:47:03 <Stablean> <bug_sniper> and the factory seems to have dissapeared 09:47:14 <Stablean> <Anson> i am just using chameleon trains ... a subset of nuts which drives on monorails, but you can only use chameleon engines and wagons together, not merge with other monorail 09:47:44 <Stablean> <bug_sniper> the only thing I'd be carrying are passengers between towns 09:48:10 <Stablean> <bug_sniper> unless I found a factery again 09:48:20 <Stablean> <bug_sniper> or I fund one 09:49:10 <Stablean> <bug_sniper> so I would have to pay 3.5 million for the factory 09:49:17 <Stablean> <bug_sniper> which is most of my savings 09:49:24 <Stablean> <Anson> you'll have enough to do to train building tracks, setting up signals, and giving orders ... and on the next game come bigger networks with different cargoes :-) 09:49:45 <Stablean> *** macezadon joined the game 09:49:52 <Stablean> <bug_sniper> can the next game be in candyland please 09:49:55 <Stablean> <Anson> factory costs 13 million now 09:50:19 <Stablean> <Anson> now 14 ... inflation is on :-) 09:50:37 <Stablean> <bug_sniper> it's only 3.5 million points for me though 09:50:40 <Stablean> <bug_sniper> in price 09:50:54 <Stablean> <Anson> which currency ? .-) 09:51:09 <Stablean> <Anson> i use DM ... we don't have the euro yet :-) 09:51:12 <Stablean> <bug_sniper> GBP 09:51:20 <Stablean> <bug_sniper> the default 09:51:28 <Stablean> <Anson> my default is DM 09:51:50 <Stablean> <bug_sniper> you mean DEM? 09:52:04 <Stablean> *** macezadon has left the game (leaving) 09:52:40 <Stablean> <Anson> yes ... official three letter abbreviation is DEM, like GBP ... inofficial name is DM and pund 09:52:47 <Stablean> <Anson> * pound 09:52:59 <Stablean> <bug_sniper> yeah, it's 14 million DEM, and I have only 16 million DEM 09:54:09 <Stablean> <Anson> while we played, i got only 19 millions and i spent already 30+ millions now ... but with a train network, i earn much more than with those ships and planes :-) 09:54:09 <Stablean> <thepower12n> could anyone lend me 1 mil? 10:01:51 <Stablean> <bug_sniper> Why was I referred to the rules? 10:03:23 <Stablean> <Anson> the player Macezadon asked for the !rules ... and later you typed !rules yourself 10:03:57 <Stablean> <bug_sniper> ok, so it wasn't an answer to a request for a different game tpye 10:04:00 <Stablean> <bug_sniper> type 10:07:18 <Stablean> <bug_sniper> ok, so I figured out how to make sure these feeder trains pick up some passengers from 1 side 10:09:05 <Stablean> <bug_sniper> I'm using timetables to handle it 10:14:24 <Stablean> <bug_sniper> This game is confusing as to where mail should come from and where it should go 10:14:42 <Stablean> <bug_sniper> often, people just get off and get back on the same train 10:14:56 <Stablean> <bug_sniper> which is a good reason not to like this game 10:18:54 <Stablean> <Anson> the rules are simple for loading and unloading ... if you unload something where it is accepted, it will go to the town/factory ... if you transfer, it is unloaded but stays on the station to be picked up by the next train 10:19:24 <Stablean> <Anson> if you load something, it is loaded, and it doesn't matter whether you yourself just had unloaded it with a transfer command 10:19:34 <Stablean> <bug_sniper> and what happens if it comes back to where it came from? 10:19:56 <Stablean> <Anson> cargo is not accepted at the station where it came from 10:20:28 <Stablean> <bug_sniper> how about if it goes in all the way across the map and ends up near where it started? 10:21:50 <Stablean> <Anson> taht's why i put an "unload and leave empty" at a factory drop and not rely on "unload" to do the work ... if a (new) mine/farm appears near the factory, that carho could be loaded automatically and then i would be stuck with full trains which don't know where to unload (since the factory doesn't accept the cargo that was loaded at the same station) 10:22:18 <Stablean> <Anson> near = different .... same = not accepted 10:23:44 <Stablean> <bug_sniper> also, is it better for trains to wait or to move? 10:24:30 <Stablean> <Anson> ask a train :-) ... but waiting and running costs the same running costs ... only being explicitly stopped will reduce running costs to 0 10:26:12 *** Jam35 has joined #openttdcoop.stable 10:31:29 <Stablean> <bug_sniper> well, I could take the place behind Diablo's area 10:32:58 <Stablean> *** {[RO]} RTM joined the game 10:33:02 <Stablean> <bug_sniper> ok, I've done what I can 10:33:16 <Stablean> <bug_sniper> with the little Island I have 10:34:38 <Stablean> <[RO] RTM> hi all 10:34:40 <Stablean> <r1kkie> hi 11:03:05 <Stablean> <thepower12n> lol 26 trains and already jams;9 11:08:11 <Stablean> <bug_sniper> how do you see behind industries? 11:08:29 <Stablean> <[RO] RTM> X 11:08:35 <Stablean> <[RO] RTM> all hidden 11:11:35 <Stablean> <bug_sniper> and how do you lower strips of land? 11:12:39 <Stablean> <bug_sniper> it's too bad I can't just lower squares of land 11:13:14 <Stablean> <r1kkie> what do u mean? 11:13:44 <Stablean> <bug_sniper> I'm trying to get a third side station next to my refinery 11:15:06 <Stablean> <bug_sniper> I tried tunnelling, flattening, and using the landscape lower command, but can't create a path from the leftmost track to the roghtmost track 11:16:42 <Stablean> <r1kkie> Do u see my signs? 11:16:44 <Stablean> <bug_sniper> it's very wrong how landscaping is so expensive but there's no assurance that you'll get any benefit out of it. 11:17:14 <Stablean> <Anson> without the high TF costs, some people would start flattening whole mountains 11:17:25 <Stablean> <r1kkie> Yep 11:17:43 <Stablean> <Anson> same for modifying water ... without the high costs, some people would just flatten the whole world 11:17:45 <Stablean> <bug_sniper> and yes, tha'ts what I mean 11:18:27 <Stablean> <Anson> the map should also roughly have one island for each player (max 15 companies on this server) 11:18:50 <Stablean> <Anson> with cheap water terraforming, people would make one big island out of two islands 11:19:06 <Stablean> <Anson> that's also a reason why bridges are relatively short 11:22:04 <Stablean> <Anson> what do you want to achieve ? put up a sign where you want the new additional station to be ... 11:22:38 <Stablean> <Anson> a new pax station ? 11:22:48 <Stablean> <bug_sniper> why not let people flatten mountains? People have done it with explosives before. 11:23:07 <Stablean> <bug_sniper> a new goods station over there actually 11:23:13 <Stablean> <Anson> i am speaking of FLATTENING them, not of lowering parts 11:23:45 <Stablean> <Anson> and when people start to flatten the world, we wouldn't need any maps at all, just a flat 512x512 area 11:24:11 <Stablean> <bug_sniper> but why build tracks under that bridge? 11:24:34 <Stablean> <r1kkie> You told me the left track should connect to the end of your track to the right. :) 11:25:04 <Stablean> <Anson> because we don't understand what you want to do ... rikkie thought that you wanted to connect the pax tracks to the main line/loop .... 11:25:12 <Stablean> <bug_sniper> there's that's what I'm trying to do 11:25:58 <Stablean> <Anson> you see where to put the rails to connect ? 11:27:14 <Stablean> *** r1kkie has joined spectators 11:27:26 <Stablean> *** r1kkie has joined company #2 11:28:10 <Stablean> <Anson> btw: you have set up a few bad signals ... 11:29:12 <Stablean> <bug_sniper> where? 11:29:22 <Stablean> <Anson> i put signs 11:30:28 <Stablean> *** [RO] RTM has left the game (leaving) 11:30:50 <Stablean> <bug_sniper> does that work 11:30:50 <Stablean> <As_Thunder> afternoon 11:30:50 <Stablean> *** As_Thunder joined the game 11:32:25 <Stablean> *** {[RO]} RTM joined the game 11:32:54 <Stablean> *** [RO] RTM has left the game (processing map took too long) 11:32:54 <Stablean> *** [RO] RTM has left the game (connection lost) 11:33:28 <Stablean> <bug_sniper> what a tricky game this is 11:33:52 <Stablean> <Anson> hehe, you didn't see the spacial tricks yet :-) 11:33:53 <Stablean> *** {[RO]} RTM joined the game 11:34:24 <Stablean> *** [RO] RTM has left the game (processing map took too long) 11:34:24 <Stablean> *** [RO] RTM has left the game (connection lost) 11:34:34 <Stablean> <bug_sniper> yes 11:35:00 <Stablean> <bug_sniper> I'm on beginner's island right now 11:35:07 <Stablean> <Anson> there are more signals to adjust ... start with them to get rid of those small problems ... 11:35:09 <Stablean> <r1kkie> :) 11:35:35 <Stablean> <r1kkie> its easier to build on a bigger island where u have more space. :D 11:36:45 <Stablean> <Anson> i think this small island started just as demonstration how to build a large loop/oval :-) 11:36:57 <Stablean> <bug_sniper> maybe 11:37:27 <Stablean> <bug_sniper> goods are slow to make for some reason 11:37:53 <Stablean> <Anson> goods are made in relation to the oil you deliver 11:38:03 <Stablean> <Anson> if you deliver no oil, you get no goods 11:38:13 <Stablean> <r1kkie> That sucks. ;) 11:38:13 <Stablean> <bug_sniper> I deliver a lot 11:38:25 <Stablean> <As_Thunder> a lot is relative :) 11:38:35 <Stablean> <r1kkie> Haha yes it is. :D 11:38:49 <Stablean> <Anson> NOW you delivered, and also got goods 11:39:49 <Stablean> <Anson> look at the refinery window : production / %transported is a fraction of what you could get when serviced very good with fast trains etc 11:40:11 <Stablean> <Anson> currently, you get something like 60% only 11:40:29 <Stablean> <bug_sniper> it varies 11:40:43 <Stablean> <bug_sniper> because I've been doing a lot of contruction 11:41:09 <Stablean> <Anson> then you don't have to winder why you get few goods only 11:42:11 <Stablean> <bug_sniper> why should 2 way blocks be 1 way? 11:42:51 <Stablean> <Anson> do you want trains to go backwards into the station ? 11:43:09 <Stablean> <Anson> if no, you should use 1way block signals 11:43:31 <Stablean> <bug_sniper> it won't matter, that's rare and it won't cause collisions with the signals 11:43:41 <Stablean> <Anson> 1way block signals should be the default, and be used whenever possible 11:44:12 <Stablean> <bug_sniper> if so, it should be easier to do so 11:44:36 *** Dom_ has joined #openttdcoop.stable 11:45:38 <Stablean> <Anson> when you use 2way signals, it has some side effects ... you will notice that when you put them near splits ... and at joins and straights, it doesn't matter, and thus you should stick to the default of 1way block signals 11:46:26 <Stablean> <bug_sniper> I'd be happy to do so if therer was an automated process to fix that 11:46:45 <Stablean> <bug_sniper> but I'm too tired right now 11:46:52 <Stablean> <Anson> and if you don't do it for yourself, do it so that other people easily see that it's a normal rail, and no special case 11:47:19 <Stablean> <Anson> an automated process to change a single signal ? how ? .-) LOL 11:47:50 <Stablean> <bug_sniper> did that work? 11:47:53 <Stablean> *** Anson has joined company #5 11:48:06 <Stablean> <r1kkie> You connect a wire to your brain and think it. :) 11:48:48 <Stablean> <bug_sniper> my train of thought shakes goes backwards sometimes 11:51:22 <Stablean> <Anson> signals should be ok now 11:52:12 <Stablean> <Anson> problem remains : what did you want to build ? a third station ? where ? at the border of the map ? 11:52:48 <Stablean> <Anson> at the border of the map, it would make no sense ... a station has only range 4, and thus there would be no houses in range ... thus no station needed 11:53:58 <bug_sniper> an extra station to get goods to the other town while one stopped accepting goods 11:54:30 <Stablean> <Anson> speaking of signals and their defaults .... there is a setting in advanced settings, where you can select whether you want to have block or path as default, and whether you want a signal gui 11:55:13 <Stablean> <Anson> ah, a platform for goods 11:55:55 <Stablean> <Anson> you probably best will use the curtent oil drop for the goods pickup, and add a new station with one platform for the oil drop 11:55:56 *** Jam35 has quit IRC 11:56:13 <Stablean> *** Anson has joined company #3 11:56:27 <Stablean> <bug_sniper> it's not necessary now 11:56:29 <Stablean> *** Anson has joined company #5 11:59:53 <Stablean> <Anson> done :-) 12:00:19 <Stablean> <bug_sniper> ok 12:00:30 <Stablean> <bug_sniper> the landscaping must have been expensive though 12:00:57 <Stablean> <Anson> you only need to give orders now .... change orders for oil drop to use the new station Brintford Heights, and give orders to two goods trains to full load at Brintford East 12:01:31 <Stablean> <bug_sniper> I already have my goods handled at the top city for now 12:01:57 <Stablean> <Anson> to see prices of ANY actions you want to make, do it but hold shift while doing so ... 12:02:43 <Stablean> <Anson> raising one dot/vortex costs only 168k euro, or 84k pounds 12:04:05 <Stablean> <Anson> houses are only built on either side of a road, and only directly next to the road ... 12:04:19 <Stablean> <Anson> thus it is best to put a road in the middle when you have 3 tiles space 12:04:55 <Stablean> <bug_sniper> that was a mistake 12:05:29 <Stablean> <Anson> hold ctrl --> cursor turns red and you can remove rails or roads 12:05:55 <Stablean> <bug_sniper> but does it work to build roads over railroads on signals to add area to a city? 12:06:47 <Stablean> <Anson> maybe a bit slower, but houses are built everywghere that a road connects, even through tunnels or over bridges 12:09:01 <Stablean> <bug_sniper> so, it doesn't work to put roads like that? 12:09:03 <BoXcAr_MeEcH> !date 12:09:03 <Stablean> BoXcAr_MeEcH: 26 May 2004 12:10:52 <Stablean> <bug_sniper> that train system works fine from what I saw 12:13:26 <Stablean> <bug_sniper> I think the path reservation signals worked fine there 12:13:38 <Stablean> <bug_sniper> because trains spend a lot of their time there 12:14:01 <Stablean> <bug_sniper> now I can't get trains between the depot and the second line 12:14:23 <Stablean> <bug_sniper> oh, I see, you had another idea 12:14:54 <Stablean> <bug_sniper> but how are trains going to go from brintford north to the depot? 12:15:01 <Stablean> <Anson> it is a double track now ... one rail forth and the other back 12:15:09 <BoXcAr_MeEcH> yoooooooooooooo 12:15:21 <Stablean> <bug_sniper> also, I originally made that 12:15:36 <Stablean> <bug_sniper> line and planned it for very long trains 12:15:50 <Stablean> <bug_sniper> which is why the stations are so long 12:15:52 <Stablean> <Anson> you said that it worked ... but the trains always deadlocked at the pbs signals you had 12:16:06 <Stablean> <bug_sniper> yeah, at the newer sings 12:16:40 <Stablean> <bug_sniper> that I was using to try to get a street crossing on the train tracks 12:16:46 <Stablean> <bug_sniper> that was the only problem there 12:16:53 <Stablean> <bug_sniper> they worked originally 12:17:31 <Stablean> <bug_sniper> well, I guess this may as well be better 12:18:02 <Stablean> <Anson> you can't safely put a street crossing on rails ... either the trains are slow enough and the buses fast enough so that they can avoid crashes themselves, or it will crash sooner or later ... no signals can stop a train when a bus is on the track 12:18:24 <Stablean> <bug_sniper> I see 12:18:54 <Stablean> <Anson> that's why on this server, towns are forbidden to build such road crossings 12:19:10 <Stablean> <Anson> (besides the fact that towns also are forbidden to build roads at all :-) 12:20:08 <Stablean> <bug_sniper> also, is there any way to get more oil out of the wells? 12:20:14 <Stablean> <bug_sniper> or get oil faster 12:20:36 <Stablean> <Anson> patience, wait a few hundred years, and hope for good luck 12:21:07 <Stablean> <bug_sniper> wow, sunbourne is doing well, even though there aren't any goods coming to it 12:21:17 <Stablean> <Anson> on average(!), resources should increase production over time, up to 2000+ ... but oil is a bit special sometimes 12:22:23 <Stablean> <Anson> click the town name : the town will grow every 38 days ... that is caused by transporting lots of pax 12:22:25 <Stablean> *** r1kkie has left the game (leaving) 12:22:47 <Stablean> <Anson> no need for long distance transports ... an inner city bus is good enough 12:23:42 <Stablean> <Anson> but you have a deadlock in Sunbourne too ... two trains face each other on a single track line .... 12:24:33 <Stablean> <bug_sniper> yes, I was trying something else out 12:25:15 <Stablean> <bug_sniper> I'm not sure why those trains aren't going anywhere 12:25:25 <Stablean> <bug_sniper> they worked in the past 12:26:41 <Stablean> <bug_sniper> it's odd how brintford woods started accepting goods and it now has a not of them waiting at the station 12:26:42 <Stablean> *** {[RO]} RTM joined the game 12:27:13 <Stablean> *** [RO] RTM has left the game (processing map took too long) 12:27:13 <Stablean> *** [RO] RTM has left the game (connection lost) 12:27:27 <Stablean> <Anson> you probably unloaded them ... thus they stacked up at the station while it did not accept goods 12:27:33 <Stablean> <bug_sniper> yeah, there isn't much to do about those trains in that south city 12:29:52 <Stablean> <bug_sniper> why not put signals on a single rail? 12:30:12 <Stablean> *** Dnz-Ali joined the game 12:30:14 <Stablean> <Dnz-Ali> hi 12:30:28 <Stablean> <bug_sniper> I like the Y building by the way 12:30:34 <Stablean> <bug_sniper> and the o building 12:33:17 <Stablean> <Anson> you will always have a problem with two trains on a single track, and even more so when their orders overlap like this : track goes ABCD, one train services AC and the other BD ... that never can work 12:33:52 <Stablean> *** Dnz-Ali has left the game (leaving) 12:34:13 <Stablean> <bug_sniper> I see, so they deadlocked like that 12:34:36 <Stablean> <bug_sniper> though it must have been problematic from the beginning 12:34:59 <Stablean> <Anson> no ... at the beginning, you had two stations and one train :-) 12:36:57 <Stablean> <Anson> when two trains share a rail or a platform, you should always avoid "full load" orders since one train might be faster on his side and then have to wait for the other 12:37:09 <Stablean> <bug_sniper> I see 12:37:52 <Stablean> <Anson> when a train might block a platform, always have a bypass ready, or in case the two trains want to load at the same station, have some waiting space in front of the station 12:38:23 <Stablean> <bug_sniper> ok 12:40:06 <BoXcAr_MeEcH> have a good one guys :)( 12:40:20 <Stablean> <Anson> look at the oil drop .... 12:40:34 <Stablean> <bug_sniper> I see 12:40:48 <Stablean> <Anson> there is waiting space in front of the station, so that trains don't queue back onto the mainline and jam it 12:40:54 <Stablean> <bug_sniper> I see 12:41:06 <Stablean> <bug_sniper> I think I need to get some rest, so good night 12:41:09 <Stablean> *** bug_sniper has left the game (leaving) 12:41:14 *** bug_sniper has quit IRC 12:41:37 <Stablean> <Anson> both stations can always have 3 trains servicing them ... one station has 1 platform and 2 waiting bays, the other 2 platforms and one bay 12:42:19 <Stablean> <Anson> i need some food first, and then also some sleep :-) 12:44:16 <Stablean> *** Liuk Sk joined the game 12:44:24 <Stablean> <Liuk Sk> hi 12:45:15 <Stablean> <Anson> sniper, do you still hear me on IRC ? 12:53:23 <Stablean> *** Liuk Sk has left the game (leaving) 13:02:14 <Stablean> *** Nikit0dZZZa has started a new company (#13) 13:02:16 <Stablean> *** Nikit0dZZZa joined the game 13:02:57 <Stablean> *** Nikit0dZZZa has left the game (leaving) 13:28:21 <Stablean> *** r1kkie joined the game 13:30:23 <Stablean> *** Anson has joined company #3 13:36:09 <Stablean> *** r1kkie has left the game (general timeout) 13:36:09 <Stablean> *** r1kkie has left the game (connection lost) 13:44:08 *** Maraxus has joined #openttdcoop.stable 13:45:38 *** Jam35 has joined #openttdcoop.stable 13:46:38 <Stablean> *** Maraxus joined the game 13:48:20 <Stablean> *** Jam35 joined the game 13:54:04 <Stablean> *** Maraxus has left the game (leaving) 13:57:25 <Stablean> *** SmashedFinger has started a new company (#13) 13:57:28 <Stablean> *** SmashedFinger joined the game 14:00:32 <Stablean> <SmashedFinger> hello everyone! 14:01:16 <Stablean> <SmashedFinger> brb actually 14:01:20 <Stablean> <Jam35> hi Smashy 14:01:30 <Stablean> <SmashedFinger> oh wait, still here 14:01:32 <Stablean> <SmashedFinger> hello jam 14:01:38 <Stablean> <Jam35> Smashy fingery 14:02:04 <Stablean> <Jam35> so... how ? 14:02:30 <Stablean> <SmashedFinger> how what? did i get my name? 14:02:36 <Stablean> <Jam35> yep :) 14:02:46 <Stablean> <SmashedFinger> woodsplitters man 14:03:04 <Stablean> <Jam35> ouch 14:03:40 <Stablean> <SmashedFinger> so, I'm new to this server. are there no steel mills? 14:04:14 <Stablean> <Jam35> open gfx industries 14:06:21 <Stablean> <Jam35> look at the industry chains if you're stuck 14:06:29 <Stablean> <SmashedFinger> ah, right! 14:06:31 <Stablean> <SmashedFinger> ty 14:08:21 <Stablean> *** Jam35 has joined company #6 14:19:22 <Stablean> <SmashedFinger> gtg now 14:19:29 <Stablean> *** SmashedFinger has left the game (leaving) 14:19:31 <Stablean> <Jam35> bb 14:20:34 <Stablean> <As_Thunder> thepower12n: the dock is fine, but the airport will be a problem :( 14:20:54 <Stablean> <thepower12n> where? 14:21:08 <Stablean> <As_Thunder> there is only one airport near my tracks :) 14:21:43 <Stablean> <As_Thunder> ty 14:29:12 <Stablean> *** czjamess joined the game 14:33:56 <Stablean> *** czjamess has left the game (leaving) 14:42:15 <Stablean> *** Muel joined the game 14:42:26 <Stablean> <Muel> hi 14:42:30 <Stablean> <As_Thunder> hy 14:44:23 <Stablean> *** Jam35 has joined spectators 14:44:23 <Stablean> *** Jam35 has started a new company (#14) 14:44:23 <Stablean> *** King Peky joined the game 14:44:27 <Stablean> <King Peky> Hello 14:44:29 <Stablean> <Muel> hou 14:44:39 <Stablean> *** Jam35 has joined company #6 14:45:13 <Stablean> *** Jam35 has joined spectators 14:45:17 <Stablean> *** Jam35 has started a new company (#15) 14:45:31 <Stablean> *** Jam35 has joined company #6 14:46:49 <Stablean> *** Jam35 has joined spectators 14:46:51 <Stablean> *** Jam35 has started a new company (#14) 14:46:59 <Stablean> *** Jam35 has joined spectators 14:47:07 <Stablean> *** Jam35 has joined company #6 14:47:23 <Stablean> *** Jam35 has joined spectators 14:47:27 <Stablean> *** Jam35 has joined company #6 14:49:34 <Stablean> *** Jam35 has joined spectators 14:49:36 <Stablean> *** Jam35 has started a new company (#14) 14:49:52 <Stablean> *** Jam35 has joined company #6 14:56:25 <Stablean> *** solo joined the game 14:56:44 <Stablean> *** Muel has left the game (leaving) 15:15:31 <Stablean> *** King Peky has left the game (leaving) 15:35:28 <Stablean> <As_Thunder> my network is now officially awesome 15:35:32 <Stablean> <As_Thunder> trains replaced :> 15:35:54 <Stablean> <solo> jam free :> 15:36:18 <Stablean> <As_Thunder> well the new trains are asolutely horrible in transporting, so I will need more of them but still .. :) 15:36:29 <Stablean> <solo> ye but that acceleration 15:36:55 <Stablean> <As_Thunder> doesnt quite compensate for the halved capacity :D 15:37:01 <Stablean> <solo> is it halved?:p 15:37:07 <Stablean> <solo> i thought 2/3 15:37:10 <Stablean> <As_Thunder> in compare to chameleons, about half 15:37:25 <Stablean> <As_Thunder> different wagon capacities and chameleon engines can carry cargo 15:37:35 <Stablean> <solo> k 15:37:42 <Stablean> <solo> whats next step then 15:37:48 <Stablean> <As_Thunder> more trains? :) 15:37:51 <Stablean> <As_Thunder> or next engine? 15:38:13 <Stablean> <solo> no idea, i never play here just learning this pre signalling a bit:) 15:38:24 <Stablean> <solo> dont know if usefull for me but looks alright like this 15:38:38 <Stablean> <As_Thunder> no clue what are you talking about 15:38:54 <Stablean> <solo> combination of combo/pre/block signals 15:39:13 <Stablean> <As_Thunder> quite good to know yes 15:42:10 <Stablean> *** {[RO]} RTM joined the game 15:42:38 <Stablean> *** [RO] RTM has left the game (processing map took too long) 15:42:38 <Stablean> *** [RO] RTM has left the game (connection lost) 15:46:36 <Stablean> *** r1kkie joined the game 15:52:32 <Stablean> <solo> looks challenging :) 15:53:48 <Stablean> <As_Thunder> what is challenging? :) 15:53:58 <Stablean> <solo> what you are doing looks challenging :-) 15:54:32 <Stablean> <As_Thunder> hm :) 15:54:54 <Stablean> <As_Thunder> well it certainly is a lot more interesting than building for just a few years :) 15:55:34 <Stablean> <solo> x) 15:59:19 <Stablean> *** happy tran {} sport joined the game 16:00:02 <Stablean> <happy tran sport> hi all 16:00:12 <Stablean> <Jam35> hi 16:00:18 <Stablean> <happy tran sport> how things 16:00:21 <Stablean> <Jam35> good 16:00:41 <Stablean> *** happy tran {} sport has joined company #6 16:00:58 <Stablean> <happy tran sport> good thanks 16:01:48 <Stablean> *** solo has left the game (leaving) 16:04:24 <Stablean> *** thepower12n has left the game (leaving) 16:18:43 <Stablean> *** Muel joined the game 16:18:50 <Stablean> *** solo joined the game 16:18:55 <Stablean> <Muel> hi 16:18:59 <Stablean> <As_Thunder> hello 16:19:01 <Stablean> <happy tran sport> hi 16:19:03 <Stablean> <solo> hiho 16:19:11 <Stablean> <As_Thunder> solo btw see the first article on blog.openttdcoop.org if you want to see challenging :) 16:19:23 <Stablean> <solo> its that about the 5k trains thingy? 16:19:29 <Stablean> <As_Thunder> y 16:19:35 <Stablean> <solo> i read it a bit 16:19:35 <Stablean> <solo> :) 16:19:45 <Stablean> <As_Thunder> the savegame is more important for more people probably :) 16:19:51 <Stablean> <solo> ye 16:19:53 <Stablean> <As_Thunder> also im done 16:19:55 <Stablean> *** As_Thunder has changed his/her name to V453000 16:19:59 <Stablean> <V453000> screw you Jam35 16:19:59 <Stablean> <solo> where is the savegame? 16:20:05 <Stablean> <V453000> there is a link to it in the blog 16:20:11 <Stablean> <V453000> in the introduction 16:20:17 <Stablean> <solo> oh 16:20:30 <Jam35> haha 16:20:34 <Stablean> <V453000> I mean come on I wasnt even evil enough to hide it in the conclusion :P 16:20:41 <Jam35> Mrs bottom burp :D 16:20:45 <V453000> :( 16:21:15 <Stablean> <V453000> I thought I will play one game without people talking to me, and Jam35 recognizes me after 2 years of playing 16:21:17 <Stablean> <V453000> seriously :( 16:21:32 <Stablean> <solo> call me crazy but i dont see the savegame :> 16:21:36 <Jam35> as soon as I joined :P 16:21:56 <V453000> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30#gameid_2013 16:21:58 <V453000> it gets you there 16:22:01 <Stablean> <solo> ye 16:22:02 <V453000> which is where the savegame is 16:22:05 <Jam35> all the clues: brown company, the name, most importantly build style 16:22:11 <Jam35> who else? 16:22:11 <Stablean> <solo> got it 16:22:27 <V453000> your argument is invalid Jam35 , you are a bitch 16:22:35 <Stablean> <V453000> BUT 16:22:45 <Stablean> <solo> what version is it? 16:22:45 <Stablean> <V453000> to remedy your bitch illness, there is one new engine in NUTS 16:22:55 <Stablean> <V453000> nightly, just get the newest 16:23:33 <Stablean> *** Muel has left the game (leaving) 16:24:20 <Jam35> another C4T? 16:24:25 <Stablean> <V453000> you will see 16:24:32 <Stablean> <solo> haha 16:24:38 <Stablean> <solo> what have you done to that map 16:24:40 <Stablean> <V453000> :) 16:24:47 <Stablean> <solo> ok let me figure it out a bit :) 16:25:13 <Stablean> *** {[RO]} RTM joined the game 16:25:25 <Stablean> <V453000> the blog articles help with figuring out :) 16:25:31 <Stablean> <V453000> savegame is for going wtf :) 16:25:33 <Stablean> <r1kkie> Ohh crap! 16:25:43 <Stablean> *** [RO] RTM has left the game (processing map took too long) 16:25:43 <Stablean> *** [RO] RTM has left the game (connection lost) 16:25:47 <Stablean> <V453000> wat 16:26:01 <Stablean> <r1kkie> Told all my trains to go to depots instead of te ships. :( 16:26:04 <Stablean> <V453000> :)) 16:26:12 <Stablean> <r1kkie> Epic fail 16:26:42 <Stablean> <solo> thats a nice way to inject trains to mainline 16:26:49 <Stablean> <V453000> the most effective one there is 16:26:55 <Stablean> <r1kkie> :P 16:26:57 <Stablean> <V453000> or well, with the most effective result 16:27:23 <Stablean> <r1kkie> Lost train all over. haha 16:27:37 <Stablean> <solo> and thats that dummy use for simultaniously loading trains right? 16:27:40 <Stablean> <V453000> the way to do it is so hard and the things you have to do for it are so space consuming (requires whole game to adapt to it) that you probably cant talk about "Effective" :) 16:27:46 <Stablean> <V453000> yes pretty much 16:27:53 <Stablean> <V453000> we call that @@srnw 16:27:53 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 16:28:01 <Stablean> <solo> ye just read through that one 16:28:07 <Stablean> <solo> :) 16:28:13 <Stablean> <V453000> :) 16:28:27 <Stablean> <r1kkie> Going to take a while... 16:28:30 <Stablean> <V453000> well, that is the absolutely hardest game I ever played :P 16:28:57 <Stablean> <solo> mygod haha 16:29:08 <Stablean> <r1kkie> Haha 16:29:23 <Stablean> <solo> so purely timebased injectors using trains as timers 16:29:27 <Stablean> <solo> sweet 16:29:29 <Stablean> <V453000> one timer 16:29:36 <Stablean> <V453000> you can see !central timer near the drop 16:29:50 <Stablean> <V453000> rest is just logic to make it work precisely 16:30:04 <Stablean> <V453000> you can read about that in the article about the original game, there is a link in the blog too 16:30:11 <Stablean> <solo> ok 16:30:21 <Stablean> <solo> whats this station size 16:30:43 <Stablean> *** Jam35 has joined spectators 16:30:48 <Stablean> <V453000> 64xsomething 16:30:54 <Stablean> *** happy tran {} sport has joined spectators 16:31:07 <Stablean> <solo> ye ok 16:31:09 <Stablean> <r1kkie> Haha talk a about jam. haha 16:31:32 <Stablean> <happy tran sport> be back later 16:31:40 <Stablean> <r1kkie> cya 16:31:42 <Stablean> <Anson> rikkie, what's the problem ? did you have visible depots ? .-) 16:31:58 <Stablean> <r1kkie> Yep. Haha 16:32:00 <Stablean> *** happy tran sport has left the game (leaving) 16:32:12 <Stablean> <r1kkie> I guess 16:32:32 <Stablean> <Anson> if someone asks why people should have invisible depots, I'll send them to you, ok ? .-) 16:32:43 <Stablean> <r1kkie> Sure. :P 16:32:55 <Stablean> <r1kkie> But Im not sure what an invisible depot is... :P 16:33:04 <Stablean> *** Dom joined the game 16:33:07 <Stablean> <Dom> hello 16:33:10 <Stablean> <V453000> hy 16:33:21 <Stablean> <Anson> a depot that the pathfinder doesn't see, so that it can't send trains there from the mainline 16:33:31 <Stablean> <r1kkie> Ah ok. 16:33:54 <Stablean> <Anson> invisible depots are behind terminus stations and reversers 16:34:12 <Stablean> <r1kkie> Gona hit the shower, see if the trafic is ok again. :P 16:34:46 <Stablean> <Anson> i think i just built a nice overflow depot with invisible depot :-) 16:36:16 <Stablean> <Anson> at Flinnton Grain 2 16:38:26 <Stablean> *** Dom has started a new company (#14) 16:41:51 <Stablean> <solo> thanx V that is a cool watch 16:41:55 <Stablean> <V453000> yw 16:42:13 <Stablean> <V453000> do that without presignals :P 16:42:16 <Stablean> <solo> impossible :) 16:42:22 <Stablean> <V453000> I know 16:47:06 <Stablean> <V453000> MOR RAILZ 16:51:34 <Stablean> *** r1kkie has left the game (leaving) 16:53:27 <Stablean> <solo> that huge hill at the end of the line 16:53:34 <Stablean> <solo> stylish :) 16:53:48 <Stablean> <V453000> that actually pretty bad, the station should be built a lot better 16:53:54 <Stablean> <V453000> but rebuild that ... 16:54:16 <Stablean> <solo> hmm 16:54:52 <Stablean> <V453000> for "general public" viewers it is good enough :P 16:55:31 <Stablean> <solo> half of the merges injectors prioritizers overflowers cyclotron-likes have no clue how they work so :) 16:55:49 <Stablean> <solo> but thats because i never worked with these pre-signals 16:55:49 <Stablean> <V453000> :) 16:57:28 <Stablean> *** Dom has left the game (general timeout) 16:57:28 <Stablean> *** Dom has left the game (connection lost) 16:57:48 <Stablean> *** Dom joined the game 17:00:16 <Stablean> <Anson> I'll have to eat something ... will be back later 17:01:18 <Stablean> *** r1kkie joined the game 17:04:44 <Stablean> *** {[RO]} RTM joined the game 17:04:54 <Stablean> *** Maraxus joined the game 17:05:14 <Stablean> *** [RO] RTM has left the game (processing map took too long) 17:05:14 <Stablean> *** [RO] RTM has left the game (connection lost) 17:06:00 <Stablean> *** {[RO]} RTM joined the game 17:06:31 <Stablean> *** [RO] RTM has left the game (processing map took too long) 17:06:32 <Stablean> *** [RO] RTM has left the game (connection lost) 17:06:47 <Stablean> *** Maraxus has left the game (leaving) 17:08:18 <Stablean> *** {[RO]} RTM joined the game 17:08:50 <Stablean> *** [RO] RTM has left the game (processing map took too long) 17:08:50 <Stablean> *** [RO] RTM has left the game (connection lost) 17:32:13 <Stablean> *** r1kkie has left the game (leaving) 17:36:32 <Stablean> *** thepower12n joined the game 17:39:30 <Stablean> *** thepower12n has left the game (leaving) 17:40:58 <Stablean> *** Player has started a new company (#15) 17:42:18 <Stablean> <solo> cu :) 17:42:22 <Stablean> *** solo has left the game (leaving) 17:50:10 <Stablean> *** {[RO]} RTM joined the game 17:50:42 <Stablean> *** [RO] RTM has left the game (processing map took too long) 17:50:42 <Stablean> *** [RO] RTM has left the game (connection lost) 17:52:14 <Stablean> *** {[RO]} RTM joined the game 17:52:44 <Stablean> *** [RO] RTM has left the game (processing map took too long) 17:52:44 <Stablean> *** [RO] RTM has left the game (connection lost) 18:05:14 <Stablean> *** Olino joined the game 18:05:45 <Stablean> *** Olino has left the game (processing map took too long) 18:05:45 <Stablean> *** Olino has left the game (connection lost) 18:13:53 <Stablean> *** Player #1 has joined spectators 18:14:21 <Stablean> *** Player #1 has left the game (processing map took too long) 18:14:21 <Stablean> *** Player #1 has left the game (connection lost) 18:15:13 <Stablean> *** Player #1 has joined spectators 18:15:41 <Stablean> *** Player #1 has left the game (processing map took too long) 18:15:41 <Stablean> *** Player #1 has left the game (connection lost) 18:17:22 <Stablean> *** Slicey joined the game 18:21:04 <Stablean> *** Slicey has left the game (leaving) 18:26:30 <Stablean> *** {[RO]} RTM joined the game 18:27:00 <Stablean> *** [RO] RTM has left the game (processing map took too long) 18:27:00 <Stablean> *** [RO] RTM has left the game (connection lost) 18:27:48 <Stablean> *** {[RO]} RTM joined the game 18:28:17 <Stablean> *** [RO] RTM has left the game (processing map took too long) 18:28:17 <Stablean> *** [RO] RTM has left the game (connection lost) 18:28:27 <Stablean> *** Player has left the game (leaving) 18:33:14 <Stablean> *** SmashedFinger joined the game 18:34:02 <Stablean> <Dom> how come my trains arent making any money xD does transfering doesnt get your cahs?! 18:34:25 <Stablean> <SmashedFinger> maybe 18:34:47 <Stablean> <SmashedFinger> I forget how it works. are you trying to move the product further or stop it there? 18:34:55 <Stablean> <Dom> moving pax 18:35:08 *** ODM has joined #openttdcoop.stable 18:35:08 *** ChanServ sets mode: +o ODM 18:35:17 <Stablean> <SmashedFinger> sorry, what are pax? 18:35:23 <Stablean> <Dom> passengers 18:35:54 <Stablean> <SmashedFinger> ah, not sure about those then. you might have to just unload them? dont quote me on that tho 18:37:08 <Stablean> <Dom> fail 18:37:10 <Stablean> <Dom> epic fail 18:37:48 <Stablean> <Dom> transfering doesnt actually get you money it just shows you cash but you dont get it ... 18:37:50 <Stablean> <Dom> lol 18:37:56 <Stablean> <SmashedFinger> hm 18:39:24 <Stablean> <SmashedFinger> are you doing anything with that copper ore mine, farm, and factory by Gronwood Woods 18:39:26 <Stablean> <SmashedFinger> ? 18:39:44 <Stablean> <Dom> me? 18:40:30 <Stablean> <SmashedFinger> \ 18:40:52 <Stablean> <SmashedFinger> shoot, is there a way to turn on a chatlog? 18:41:06 <Stablean> <Dom> go into the irc channel 18:41:25 <Stablean> <SmashedFinger> erm, what does that mean? 18:41:36 <Stablean> <SmashedFinger> sorry, bit of a noob 18:41:40 <Stablean> <Dom> irc = internet relay chat 18:41:46 <Stablean> <SmashedFinger> AHA 18:41:52 <Stablean> <Dom> @@ quickstart 18:41:55 <Stablean> <Dom> ... 18:42:19 <Stablean> <SmashedFinger> and yes i was talking to you when i was talking about the farm factory and mine 18:42:37 <Stablean> <Dom> no im not using industries 18:43:39 <Stablean> <SmashedFinger> im going to build there if you dont mind then 18:50:21 <Stablean> <V453000> open the console 18:50:23 <Stablean> <V453000> key under Esc 18:50:31 <Stablean> <Dom> or that 18:52:13 <Stablean> <V453000> but of course irc is better :) 18:52:23 <Stablean> <V453000> you can easily access one from www.openttdcoop.org 18:52:47 <Stablean> <SmashedFinger> i just use console 18:56:17 <Stablean> <V453000> lol Dom :) 18:58:11 <Jam35> will that TL10 PS game not make the archives as not much happened? 18:58:30 <Stablean> <V453000> :d no someone who archived it (Mark) just did not write it 18:58:32 <Stablean> <V453000> so please do :> 19:00:10 <Stablean> <Jam35> I'll have a look, where do I find the game? 19:00:20 <Stablean> <V453000> just copy a link of any game 19:00:26 <Stablean> <V453000> and replace the number 19:01:00 <Stablean> <V453000> if you cant find it, its lost and we can blame meech :) 19:01:02 <Stablean> <V453000> or Mark 19:01:25 <Stablean> <Jam35> :) oky 19:02:05 <Stablean> *** bug_sniper joined the game 19:03:19 <Stablean> <V453000> these cute little cunts require full signalling on diagonals 19:03:21 <Stablean> <V453000> too good acceleration 19:06:45 <Stablean> <Jam35> ... except don't I need all the game info? dates , game version etc? 19:06:59 <Stablean> <V453000> @@coopstats 19:07:00 <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html 19:07:22 <V453000> see the bottom 19:07:25 <V453000> topic changes 19:07:51 <Stablean> <V453000> no comments on my number of lines etc 19:08:40 *** bug_sniper has joined #openttdcoop.stable 19:09:07 <Stablean> <bug_sniper> hi 19:09:11 <Stablean> <V453000> hello 19:09:29 <Stablean> <SmashedFinger> greeting 19:11:44 <bug_sniper> so it looks like Anson did a nice job of upgrading my small operation 19:12:36 <Stablean> <V453000> thats quite a progress to be playing openttd for 2 days and get slaves working for you already 19:12:39 <Stablean> <V453000> :) 19:13:08 <Stablean> *** Liuk Sk joined the game 19:13:11 <Stablean> <Liuk Sk> hi 19:13:14 <Stablean> <V453000> hy 19:14:56 <Stablean> <SmashedFinger> how big does a town have to be to accept goods? 19:15:02 <Stablean> <V453000> any size 19:15:08 <Stablean> <V453000> only specific buildings matter 19:15:11 <Stablean> <SmashedFinger> huh, ty 19:15:22 <Stablean> <V453000> if you pick the "?" tool on the right of the top menu 19:15:28 <Stablean> <V453000> you can check the Good (X/8) 19:15:42 <Stablean> <V453000> if you have buildings which together combined give more than 8/8, it accepts goods 19:15:58 <Stablean> <V453000> or something like that I dont know exactly the numbes but I assume it is 8/8 19:16:32 <Stablean> <V453000> so you can basically demolish all buildings and keep just the accepting ones, get a town with ~100 population, and still have goods drop :) 19:16:34 <Stablean> <Anson> back from eating ... 19:16:44 <Stablean> <SmashedFinger> haha 19:16:47 <Stablean> *** Anson has joined company #5 19:17:23 <Stablean> *** Jam35 has left the game (general timeout) 19:17:23 <Stablean> *** Jam35 has left the game (connection lost) 19:17:51 <Stablean> <bug_sniper> to the public server? someone told me it 19:18:09 <Stablean> <V453000> what do you mean by that 19:22:35 <Stablean> *** Liuk Sk has left the game (leaving) 19:24:15 <Stablean> *** Dom has left the game (leaving) 19:24:17 *** Dom_ has quit IRC 19:24:19 <Stablean> <Anson> hallo, sniper ? 19:24:25 <Stablean> <bug_sniper> hi 19:25:15 <Stablean> <bug_sniper> I think it's easier to do that with irc 19:25:25 <Stablean> <Anson> please open the console and read team chat :-) 19:25:51 <Stablean> <bug_sniper> the console is how I read my chat history 19:27:25 <Stablean> <Anson> shall i tell a private password on irc, or rather in team chat ? 19:27:39 <Stablean> <Cameron> keep it in team 19:27:40 <Stablean> <bug_sniper> you can do it by irc 19:28:19 <Anson> this can be read by everybody 19:28:58 <V453000> type /query bug_sniper 19:29:14 <Stablean> <Anson> /query bug_sniper 19:29:59 <V453000> in irc... 19:30:26 <Anson> i did both... no reaction here in irc 19:30:40 <bug_sniper> did you get my pm? 19:30:56 <bug_sniper> let me see how andchat works 19:31:19 <Anson> depends on how complete the irc client implementation is... mine is minimal 19:31:33 <bug_sniper> use /msg 19:31:42 <Stablean> <V453000> I havent yet seen client without query 19:32:00 <bug_sniper> they use different names for the command 19:32:02 <Stablean> <V453000> and I only use webclients which I believe are rather simple 19:32:08 <Stablean> <V453000> hm 19:32:18 <bug_sniper> Anson can't because he is on the android 19:32:18 <Stablean> <V453000> well clicking the nickname in the client list usually also works 19:34:00 <Stablean> <bug_sniper> are there any planes that can be used for making money? 19:34:00 <Stablean> <Anson> lol ... that might work ... there is a butoon for the client list, and the client list has buttons below it for message, whois, ignore, and more 19:34:27 <Stablean> <Cameron> 747, and A380 good right now 19:35:25 <Stablean> *** SmashedFinger has left the game (leaving) 19:37:09 <Stablean> <bug_sniper> those are very expensive planes you're running 19:37:31 <Stablean> <bug_sniper> are there any less expensive ones? 19:44:11 *** Sylf has quit IRC 19:44:30 <Stablean> <bug_sniper> are there any airports near my area? 19:44:49 <Stablean> <bug_sniper> or can I guild an airport in someone else's area? 19:52:31 <Stablean> <Anson> sniper .. besides farmsand a little space next to my rails, you can use my island 19:55:07 <Stablean> <bug_sniper> is it possible to get passengers all the way from my airport to yours Anson? 19:55:21 <Stablean> <bug_sniper> I think the aircraft required would be too expensive 19:55:55 <Stablean> <Anson> airports are stations ... you cant ghet pax from or to my airports 19:56:46 <Stablean> <Anson> just like you can't connect yor rails to my stations 19:57:53 <Stablean> <bug_sniper> this is wierd, I removed a station and I can't build it back now 19:58:21 <Stablean> <bug_sniper> says flat land is required 19:58:35 <Stablean> <Anson> not at all :-( ... when you have a bad reputation, authorities won't allow building 19:59:10 <Stablean> <Anson> you can plant trees to improve reputation, or if you have a working station nearby you can wait until reputation improves 20:00:06 <Stablean> <Anson> reputation will drop when you destroy something or terraform, or for any unused/inactive stations you have there ... and it will increase for every well serviced station you have there 20:00:20 <Stablean> <bug_sniper> ok, figured that out 20:00:31 *** ODM has quit IRC 20:00:39 <Stablean> <bug_sniper> and got that done 20:02:05 <Stablean> <Anson> btw: i replaced the default stations you had with nicer japanese stations :-) and i replaced the monorails with purr, using white for the mainline, green for pax and goods stations, and blue for oil, yellow for feeder lines 20:03:03 <Stablean> <bug_sniper> ok, thanks 20:03:25 <Stablean> <Anson> now you can replace trains by any other trains ... including maglev, rail, chameleon, and even wet :-) 20:03:55 <Stablean> <bug_sniper> how about monorails? 20:06:49 <Stablean> <bug_sniper> auto renew fail, can attach only on WET rails 20:07:12 <Stablean> <Anson> purr are universal rails and can be used for all other railtypes ... yes, also mono 20:09:05 *** Sylf has joined #openttdcoop.stable 20:09:05 *** ChanServ sets mode: +o Sylf 20:09:55 <Jam35> V45300: ok I entered it 3 TIMES and loss of session data each time. Fuck it now :) 20:10:14 <Jam35> *V453000 20:12:05 <Stablean> <Anson> if you look at your oil tankers now : max speed is only 80 and other trains are 120 (50% faster), but the wet trains have nice capacityof 45 tonnes or 45k liters while the best rail wagons have 35 only, and the 1st generatiion that you had, only 24 ... 20:12:44 <Stablean> <Anson> and wet trains have LOTS of power and TE 20:15:08 <Stablean> <Anson> how do i leave a message/channel on irc ? 20:15:56 *** Anson has quit IRC 20:16:24 *** Anson has joined #openttdcoop.stable 20:17:34 <Stablean> <Anson> .... /leave ? ... /exit ? ... neither works ... and /quit disconnects all channels, but the private chat stays 20:22:17 <Stablean> <V453000> Jam35: lol :D 20:23:34 <Jam35> unlol :( 20:24:09 *** Dom_ has joined #openttdcoop.stable 20:25:08 <Stablean> *** Dom joined the game 20:25:35 <Stablean> <Dom> huhu 20:26:17 <Stablean> <V453000> hoho 20:27:38 <Stablean> *** Yoshi joined the game 20:27:53 <Stablean> <Yoshi> hi 20:31:00 <Stablean> <bug_sniper> hi yoshi 20:34:22 <Stablean> <Yoshi> NUTS forever? :D 20:34:31 *** Jam35 has quit IRC 20:34:33 <Stablean> <Yoshi> @V: very impressive network :D 20:35:41 <Stablean> <bug_sniper> why can't I make a train that carries half livestock and half grain? 20:35:47 <Stablean> <V453000> hello :) 20:36:02 <Stablean> <V453000> nuts forever indeed 20:36:28 <Stablean> <Anson> you shouldn't attempt that ... but in case you still want to do it : 20:37:19 <Stablean> <Anson> make a train with wagons and refit to grain ... then remove some grain wagons in the depot and refit the train to livestock ... then add the grain wagons again 20:38:29 <Stablean> <bug_sniper> exactly what I wanted, thanks 20:38:31 <Stablean> <Anson> that is the flipside of being able to refit universal wagons to anything ... but who wants to mix those cargoes on one train anyway ? 20:38:37 <Stablean> *** Dom has left the game (leaving) 20:39:25 <Stablean> <bug_sniper> how about someone who otherwise has a lot of fields in the way 20:39:43 <Stablean> <Anson> it is more work, but also more efficient to build two stations, one for grain and one for livestock 20:43:25 <Stablean> <Cameron> holy shit V 20:43:35 <Stablean> <Cameron> build much :P 20:43:41 <Stablean> <V453000> what :) 20:47:39 <Stablean> <bug_sniper> because I'm tring to let the trains reserve a path through this intersection 20:48:45 <Stablean> <bug_sniper> oops, can't even get more than a small station in there 20:49:21 <Stablean> <bug_sniper> how about we do it this way 20:51:12 <Stablean> <bug_sniper> I know it's not that great, but what better option do I have? 20:51:30 <Stablean> <bug_sniper> and I think that's CL0 20:52:00 <Stablean> <bug_sniper> the hills make it hard to have a good curve length 20:53:07 <Stablean> <Anson> the train is short ... you need only a station with 3 tiles for TL 2.5 20:53:34 *** Maraxus has quit IRC 20:57:24 <Stablean> <Anson> did you build the station electrified ? 20:57:31 <Stablean> <bug_sniper> yes 20:57:41 <Stablean> <bug_sniper> I hope so 21:00:31 <Stablean> *** {[RO]} RTM joined the game 21:01:02 <Stablean> *** [RO] RTM has left the game (processing map took too long) 21:01:03 <Stablean> *** [RO] RTM has left the game (connection lost) 21:01:10 <Stablean> <bug_sniper> ok, so is this better? 21:02:30 <Stablean> <Anson> yes ! 21:04:42 <Stablean> <Anson> like you built it now, you easily can add another platform (if needed on longer routes, when you have more than 1 train) 21:09:20 <Stablean> <Anson> hehe, always be careful when removing signals 21:09:46 <Stablean> <bug_sniper> I don't think we need lots of connections between these train lines 21:09:53 <Stablean> <bug_sniper> they can be seperated 21:09:56 <Stablean> <Anson> do you see which connection is missing ? one single rail 21:10:23 <Stablean> <bug_sniper> no, I don't 21:10:29 <Stablean> <Yoshi> bye :) 21:10:35 <Stablean> *** Yoshi has left the game (leaving) 21:10:43 <Stablean> <Anson> the train comes from A and you told it to go to B ... then there HAS to be a connection 21:11:38 <Stablean> <Anson> that second rail would have been nice, in case you add a second goods train 21:11:49 <Stablean> <bug_sniper> yes, but that leads to confusion 21:12:03 <Stablean> <bug_sniper> and I'd have to destroy bigger building to make that 21:12:13 <Stablean> <bug_sniper> maybe 21:12:15 <Stablean> <Anson> no .. the confusion was only the missing rail that you just have added 21:15:34 <Stablean> <bug_sniper> so as you can see, for now, my only use of track sharing is to have multiple trains use the same depot 21:16:48 <Stablean> <bug_sniper> let me see how it works though 21:17:16 <Stablean> <Anson> it will work most of the time ... and sometime trains will face each other --> deadlock 21:18:50 <Stablean> <bug_sniper> but how can it lead to deadlock if the trains aren't releasing their space? 21:19:45 <Stablean> <V453000> byez 21:19:48 <Stablean> *** V453000 has left the game (leaving) 21:20:09 <Stablean> <Anson> if you have several separate tracks and only one train on each, you get no problems ... but who wants to have 5 tracks for 5 trains ? 21:21:35 <Stablean> <bug_sniper> how about someone who wants to limit it to 1 train in each segment of the track, except maybe for 2 way stations 21:21:41 <Stablean> <Anson> i have one doubletrack (one for each direction) with a few sidelines for stations, for 100 trains ... i would hate to build 100 tracks for them :-) 21:23:47 <Stablean> <Anson> if you have longer distances, you need more than one train for the same connection ... i assume that you don't want to build in such small places with tracks of 10-20 length all the time ? 21:27:09 <Stablean> <Anson> the train is stuck now ... it didn't turn around in the station and went back to Slunfingbridge because of a one way signal on that track 21:28:04 <Stablean> <bug_sniper> I see, thanks 21:30:14 <Stablean> <Anson> on twoway signals, a train selects the best route first, but when that signal is red, it takes the other 21:31:20 <Stablean> <Anson> that can be useful when used properly, but can confuse trains when used improperly ... 21:31:48 <Stablean> <Anson> as i said above : when you have only one track and one train, you need no signals 21:35:07 <Stablean> <Anson> you still have a oneway signal on the single track 21:35:45 <Stablean> <bug_sniper> there 21:36:56 <Stablean> <bug_sniper> the train won't go past the corner for some reason 21:37:10 <Stablean> <Anson> read the sign ... it is not electrified 21:38:01 <Stablean> <bug_sniper> wow, to I have wet trains now 21:38:31 <Stablean> <Anson> replaced the old weak trains 1 or 2 hours ago :-) 21:39:17 <Stablean> <Anson> wet has more capacity than the old trains, 33% less speed, but much more power and better acceleration 21:39:48 <Stablean> <Anson> and speed is not important for those short routes 21:39:59 <Stablean> <bug_sniper> yeah 21:40:13 <Stablean> <bug_sniper> not that the routes are well designed for it 21:40:20 <Stablean> <bug_sniper> for speed 21:40:44 <Stablean> <Anson> also no big problem : wet is slow (80 kph) and thus needs no big curves# 21:41:11 <Stablean> <bug_sniper> yeah 21:41:29 <Stablean> <Anson> @@(clcalc maglev 80) 21:41:30 <Webster> Stablean: Required CL for maglev at 80km/h is 1 (0 half tiles) or TL 21:41:58 <Stablean> <bug_sniper> @@ccalc maglev 200 21:42:16 <Stablean> <bug_sniper> @@(ccalc maglev 200) 21:42:22 <Stablean> <Anson> @@(clcalc maglev 200) 21:42:23 <Webster> Stablean: Required CL for maglev at 200km/h is 2 (2 half tiles) or TL 21:42:41 <bug_sniper> @@(clcalc maglev 400) 21:42:45 <bug_sniper> @(clcalc maglev 400) 21:43:12 <bug_sniper> <Anson> @@(clcalc maglev 300) 21:43:12 <Webster> bug_sniper: Required CL for maglev at 300km/h is 3 (4 half tiles) or TL 21:43:27 <bug_sniper> > @@(clcalc maglev 400) 21:43:27 <Webster> bug_sniper: Required CL for maglev at 400km/h is 5 (8 half tiles) or TL 21:43:34 <bug_sniper> > @@(clcalc maglev 700) 21:43:35 <Webster> bug_sniper: Required CL for maglev at 700km/h is 7 (13 half tiles) or TL 21:43:47 <bug_sniper> ok, now that's absurd 21:44:06 <Stablean> <Anson> be careful with answers of 7 : the clcalc truncates everything at 7 :-) 21:44:32 <Stablean> <Anson> @@(clcalc maglev 7) 21:44:32 <Webster> Stablean: A maglev Curve Length of 7 (capped at 13 half tiles) gives a speed of 464km/h or 290mph 21:45:01 <Stablean> <Anson> everything above 464 will result in the (false) answer 7 21:46:59 <Stablean> <Anson> back to your farm: you loaded grain once at Tunston Heights ... thus the farm will now forever deliver some small part of grain to that station 21:47:29 <Stablean> <bug_sniper> 70-75% 21:47:56 <Stablean> <Anson> there is nothing you can do about it ... except to delete that station, build a new one, and adjust all orders to use that new one 21:48:26 <Stablean> <bug_sniper> what is your idea? 21:49:00 <Stablean> <Anson> either ignore it and a bit of grain will be wasted ... or delete the station and build a new one 21:50:06 <Stablean> <bug_sniper> I'm not sure what that would do. Isn't my network over there at least functional? 21:50:08 <Stablean> <Anson> with larger production, you won't transport everything anyway ... but i personally hate when there is cargo that shouldn't be there 21:50:51 <Stablean> <Anson> you CAN leave it just as it is ... your decision 21:53:25 <Stablean> <bug_sniper> like that? 21:55:23 <Stablean> <bug_sniper> I'll get something to eat. If you want to, you can fix it up how you'd like while I'm gone 21:55:25 <Stablean> <Anson> yes 21:55:52 <Stablean> <Anson> hehe, yes to both ... it was correct, and i can change it :-) 22:05:50 *** Anson has quit IRC 22:06:09 *** Anson has joined #openttdcoop.stable 22:20:00 <Stablean> <bug_sniper> ok, so the production rate is better 22:20:22 <Stablean> <Anson> went ip from 60 or 70 to 108 ... and from 6 to 30 22:20:33 <Stablean> <bug_sniper> I see 22:21:07 <Stablean> <Anson> production is completely random, but favors good service :-) 22:21:37 <Stablean> <Anson> even with best service, mines can vanish, but VERY rarely 22:21:52 <Stablean> <bug_sniper> my transport rating with the city is now appalling 22:21:56 <Stablean> <Anson> even with worst service, mines can increase, but very rarely 22:22:40 <Stablean> <bug_sniper> I can probably even bribe the city and fail and have a better rating 22:22:47 <Stablean> <Anson> two towns, two ratings 22:23:02 <Stablean> <bug_sniper> slumfingbridge 22:23:05 <Stablean> <Anson> trhe farm is Tunston --> very good 22:23:23 <Stablean> <Anson> since the stations are serviced very well 22:24:01 <Stablean> <Anson> at the other town you had worked a lot and the station there only gets goods occasionally --> it will take a while for the value to improve 22:24:16 <Stablean> <bug_sniper> yeahy 22:24:27 <Stablean> <bug_sniper> can I bribe them? 22:24:49 <BoXcAr_MeEcH> you should bribe 22:24:54 <BoXcAr_MeEcH> bribe always 22:25:06 <Stablean> <Anson> you can try .... but it costs a lot and you sometimes will be detected ... tghen you are at the lowest possible rating 22:25:24 <Stablean> <bug_sniper> lower than what I am already at? 22:25:30 <Stablean> <bug_sniper> I'm already appalling 22:25:40 <Stablean> <Anson> better to build lots of trees and have a working station ... then wait 22:26:03 <Stablean> <Anson> appaling is from worst to a little better than worst :-) 22:27:05 <Stablean> <bug_sniper> did you just bribe them? 22:27:07 <Stablean> <Anson> now very poor 22:27:18 <Stablean> <Anson> no ... i planted lots of trees 22:27:24 <Stablean> <bug_sniper> I see 22:27:34 <Stablean> <Anson> you can drag a rectangle and place lots of trees very fast 22:28:56 <Stablean> <Anson> now good :-) 22:29:27 <Stablean> <Anson> but watch out: there are lots of tzrees now, and when you put down new tracks and stations, you delete some, and thus your rating drops again 22:29:57 <Stablean> <Anson> thus first place the station if you want to ... and afterwards place rails etc which can always be done, also with bad rating 22:32:43 <Stablean> <Anson> do you want to go to that factory ? 22:32:53 <Stablean> <bug_sniper> yes 22:33:01 <Stablean> <bug_sniper> the hills are in the way though 22:38:24 <Stablean> <Anson> long distance = double track = one to go there, one to come back :-) 22:38:51 <Stablean> <Anson> thus you need a connection like the primitive X 22:39:09 <Stablean> <Anson> and also at least one signal behind bridges to reduce the signal gap 22:39:11 <Stablean> <bug_sniper> or we can reus that goods stations 22:40:09 <Stablean> <Anson> before you build under the signs, you should read them and then delete what is no longer needed 22:42:33 <Stablean> <bug_sniper> not sure why you're connecting them that way 22:46:39 <Stablean> <bug_sniper> the grain train is going to the copper mine 22:47:17 <Stablean> <Anson> copper mine ? whwre ? 22:47:51 <Stablean> <bug_sniper> it was 22:48:01 <Stablean> <Anson> how would you connect them ? use one rail for grain and the other for livestock ? 22:48:16 <Stablean> <bug_sniper> that was my original plan 22:48:34 <Stablean> <Anson> then y train would have to go all the way back and forth before the next can go to the factory 22:48:44 <Stablean> <bug_sniper> look at the copper mine now 22:48:50 <Stablean> <Anson> with better production, the second train will wait a long time ... 22:49:01 <Stablean> <bug_sniper> oh, that's a factory not a mine 22:49:40 <Stablean> <Anson> where is a copper mine ? 22:50:14 <Stablean> <bug_sniper> I thought I saw a copper mine donw there, but it was just a factory 22:50:24 <Stablean> <Anson> you mean Prinnford Woods ? that is a drop for another factory 22:55:42 <Stablean> <Anson> now the goods are taken from the new factory too 22:58:20 <Stablean> <Anson> and you should delete the unused old stations at the factory, so that the town rating doesn't drop because of three unused stations 22:59:12 <Stablean> <bug_sniper> ok, I'll get to that later 23:01:34 <Stablean> <Anson> the rating is already appaling ... over time it will become better when the stations are gone 23:01:56 <Stablean> <Anson> takes 10 seconds to do :-) 23:02:02 <Stablean> <bug_sniper> which stations? 23:02:16 <Stablean> <Anson> the unused stations at the old factory 23:03:06 <Stablean> <bug_sniper> they won't let me built it back 23:03:16 <Stablean> <Anson> done 23:03:30 <Stablean> <Anson> the rating is appaling 23:03:44 <Stablean> <Anson> but why would you build a station again ? 23:04:31 <Stablean> <bug_sniper> maybe I wasn't sure what was going on 23:04:45 <Stablean> <bug_sniper> I wish the game would let me sell back my bridges 23:05:12 <Stablean> <Anson> you wanted to use another factory ... thus needed a new drop and goods pickup, and the old drops and pickup could be deleted 23:06:56 <Stablean> <Anson> i don't know what else you do ... but did you watch the goods train ? 23:07:10 <Stablean> <bug_sniper> not sure 23:07:36 <Stablean> <Anson> since it is a longer distance now, i added a second goods train ... 23:08:06 <Stablean> <bug_sniper> I think I don't like the whole idea of using this factory as opposed to the old onw 23:08:17 <Stablean> <Anson> sometimes, bioth goods trains are on their way, and i just saw one of them waiting for the other since part of the route is still one rail only 23:08:31 <Stablean> <bug_sniper> because the goods aren't going to the old town 23:08:37 <Stablean> <bug_sniper> or any town 23:08:47 <Stablean> <Anson> why not ? 23:09:09 <Stablean> <Anson> Slunfingbridge still accepts goods 23:09:15 <Stablean> <bug_sniper> yeah 23:09:19 <Stablean> <bug_sniper> ok, hope this works 23:10:17 <Stablean> <Anson> it already worked .... but when it works too well, both goods trains are on their way ... might use a third :-) 23:10:55 <Stablean> <Anson> and/or the track to the goods drop needs to be doubled, to avoid that goods trains need to wait for the other goods train to return from the drop 23:11:05 <Stablean> <bug_sniper> I was actually trying to connect a far away copper mine. Did you see it? 23:12:03 <Stablean> <Anson> no ... i was still looking at what we had done, and had changed the goods train to use the new factory too ... it would make no sense to produce goods there and not get them 23:12:33 <Stablean> <bug_sniper> ok, so where should the copper go? 23:16:47 <Stablean> <Anson> don't know where the factory is, but we have a factory already with a goods connection 23:17:05 <Stablean> <Anson> * where the copper is ... 23:17:51 <Stablean> <bug_sniper> there, at the sign 23:21:37 <Stablean> <Anson> who is the grey player with the strange company name "--" ? 23:22:39 <Stablean> <Anson> building something small at the cost opposite your tiny island might have been ok, but if you now build on his island, all across the isand ... ? 23:23:10 <Stablean> <bug_sniper> yeah, guess it may have been a mistake 23:23:52 <Stablean> <bug_sniper> yeah, the tunnel was convenient but extremely expensive 23:25:47 <Stablean> <bug_sniper> well, I'm getting bored of this game and all these trains 23:25:49 <Stablean> <Anson> and what are all those tracks across the island ? most are dead ends, or end up at several different factories ?! 23:26:09 <Stablean> <bug_sniper> I'll be going now 23:26:19 <Stablean> *** bug_sniper has left the game (leaving) 23:26:23 <bug_sniper> see you later 23:26:29 <Stablean> <Anson> CU 23:26:45 <Stablean> <Anson> i will clean up what you built (dead ends, etc ) 23:30:54 <Stablean> *** sexten joined the game 23:38:58 <Stablean> *** sexten has left the game (leaving) 23:40:54 <Stablean> *** Anson has joined company #3 23:41:19 <Stablean> *** Anson has joined company #5 23:55:36 <bug_sniper> tell me when there's a new map