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01:01:26 <coopserver> *** Game still paused (connecting clients, number of players) 01:01:30 <coopserver> *** JoeSchmoe has joined 01:01:31 <coopserver> *** JoeSchmoe has started a new company #7 01:01:32 <coopserver> *** Game still paused (number of players) 01:01:33 <coopserver> *** Game unpaused (number of players) 02:13:24 <coopserver> *** Game paused (connecting clients) 02:13:30 <coopserver> *** Nomotakat has joined 02:13:31 <coopserver> *** Game unpaused (connecting clients) 02:16:08 <coopserver> *** JoeSchmoe has left the game (Leaving) 02:41:02 <coopserver> *** Nomotakat has left the game (Leaving) 02:41:03 <coopserver> *** Game paused (number of players) 05:07:53 *** Happpy has quit IRC 05:25:12 *** Dom_ has joined #openttdcoop.stable 05:44:33 *** Dom_ has quit IRC 07:38:58 <coopserver> *** Game still paused (connecting clients, number of players) 07:39:10 <coopserver> *** Nomotakat has joined 07:39:11 <coopserver> *** Game still paused (number of players) 07:39:12 <coopserver> *** Game unpaused (number of players) 08:14:41 <coopserver> <Nomotakat> ; 08:38:23 <coopserver> *** Nomotakat has left the game (Leaving) 08:38:24 <coopserver> *** Game paused (number of players) 10:35:44 <coopserver> *** Game still paused (connecting clients, number of players) 10:35:47 <coopserver> *** movies-ivan has joined 10:35:48 <coopserver> *** Game still paused (number of players) 10:40:09 <coopserver> *** movies-ivan has left the game (Leaving) 15:32:14 *** virtualrandomnumber has joined #openttdcoop.stable 15:32:15 *** ChanServ sets mode: +v virtualrandomnumber 15:36:23 <virtualrandomnumber> !date 15:36:23 <coopserver> May 15 1994 15:41:30 *** Happpy has joined #openttdcoop.stable 15:41:30 *** ChanServ sets mode: +o Happpy 15:41:51 <Happpy> !date 15:41:52 <coopserver> May 15 1994 15:41:56 <Happpy> !players 15:41:56 <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation 15:42:10 <Happpy> Hi virtualrandomnumber 15:42:13 <Happpy> How things going 15:42:14 <virtualrandomnumber> hi 15:42:22 <virtualrandomnumber> fine, thanks. You? 15:42:29 <Happpy> Good thanks 15:42:47 <Happpy> Ar you playing tonight 15:45:48 <Happpy> Hi virtualrandomnumber i dun a New ml word it work 15:46:33 <coopserver> *** Game still paused (connecting clients, number of players) 15:46:41 <coopserver> *** virtualrandomnumber has joined 15:46:42 <coopserver> *** Game still paused (number of players) 15:49:33 <Happpy> I am trying to do a loop network 15:50:03 <Happpy> So i dun a loop ml going under the goods drop 15:50:33 <Happpy> But i need to do sume split for the pick up station 15:51:26 <Happpy> Word it work 15:55:42 <coopserver> *** virtualrandomnumber has left the game (Leaving) 15:59:49 *** Happpy has quit IRC 16:00:17 *** Happpy has joined #openttdcoop.stable 16:00:17 *** ChanServ sets mode: +o Happpy 16:21:00 <Happpy> Hi virtualrandomnumber do you have time to play tonight or tomorrow 16:21:59 <virtualrandomnumber> yeah, I guess I'll play tonight 16:23:56 <Happpy> Ok i need help doing the pick up station to the New ml 16:28:19 <Happpy> I need to do sume split and redo the pick up station but i don't have much time so i fort if we start we can do it farster when 2 player's is doing it 16:29:54 *** tycoondemon has quit IRC 17:02:15 *** StarLite has joined #openttdcoop.stable 17:02:15 *** ChanServ sets mode: +o StarLite 17:16:42 <coopserver> *** Game still paused (connecting clients, number of players) 17:16:46 <coopserver> *** [FR]Syl59 has joined 17:16:47 <coopserver> *** Game still paused (number of players) 17:16:48 <coopserver> *** Game unpaused (number of players) 17:17:18 <Happpy> Yo 17:17:26 <coopserver> <[FR]Syl59> o| 17:17:30 <coopserver> <[FR]Syl59> how are you ? 17:17:37 <Happpy> How things going Good thanks 17:40:37 *** virtualrandomnumber has quit IRC 18:19:46 <coopserver> *** [FR]Syl59 has left the game (Leaving) 18:19:47 <coopserver> *** Game paused (number of players) 18:53:57 *** Happpy has quit IRC 19:05:51 *** Happpy has joined #openttdcoop.stable 19:05:51 *** ChanServ sets mode: +o Happpy 19:14:28 *** virtualrandomnumber has joined #openttdcoop.stable 19:14:28 *** ChanServ sets mode: +v virtualrandomnumber 19:15:46 <coopserver> *** Game still paused (connecting clients, number of players) 19:15:53 <coopserver> *** virtualrandomnumber has joined 19:15:54 <coopserver> *** Game still paused (number of players) 19:17:21 <coopserver> *** Game still paused (connecting clients, number of players) 19:17:26 <coopserver> *** happytrainsport has joined 19:17:27 <coopserver> *** Game still paused (number of players) 19:17:34 <coopserver> <virtualrandomnumber> hi 19:17:40 <coopserver> <happytrainsport> hi 19:18:05 <coopserver> <happytrainsport> ok will that ml work has a loop 19:19:05 <coopserver> *** happytrainsport has joined company #2 19:19:06 <coopserver> *** Game unpaused (number of players) 19:20:14 <coopserver> *** virtualrandomnumber has joined company #2 19:22:39 <coopserver> <happytrainsport> all the station i sign has pick up ther got to join the loop ml 19:22:55 <coopserver> <happytrainsport> but we need some good split 19:26:14 <coopserver> <happytrainsport> got a plan virtualrandomnumber 19:32:46 <coopserver> <happytrainsport> ok virtualrandomnumber the plan is to rejoin all pickup station from the temp ml to the loop by doing split 19:32:55 <virtualrandomnumber> ok 19:47:26 *** StarLite has quit IRC 20:02:29 <coopserver> <happytrainsport> do you whont to start on the goods pick up 20:07:58 <coopserver> <happytrainsport> just 2 things to do now 20:20:04 <coopserver> <virtualrandomnumber> would it be ok to use transfer stations? Theres not much space at the factory 20:23:53 <coopserver> <happytrainsport> yeah 20:25:30 <coopserver> <happytrainsport> hmm 20:25:33 <coopserver> <happytrainsport> i see 20:26:56 <coopserver> <happytrainsport> i eeley need to no that station coomnd 20:27:05 <Happpy> @logs 20:27:06 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 20:28:40 <Happpy> !rcon set station_spread 20:30:15 <Happpy> !rcon set station_spread 20:30:16 <coopserver> Current value for 'station_spread' is: '12' (min: 4, max: 64) 20:30:46 <Happpy> !rcon set station_spread 16 20:31:04 <coopserver> <happytrainsport> ther we go 20:31:24 <coopserver> <happytrainsport> problem fixs 20:32:09 <coopserver> <happytrainsport> virtualrandomnumber: you can do the station now 20:32:22 <coopserver> <virtualrandomnumber> ok 20:33:08 <coopserver> <happytrainsport> is that a nufe you need more 20:33:29 <coopserver> <virtualrandomnumber> we'll see 20:34:50 <coopserver> *** Game paused (connecting clients) 20:34:52 <coopserver> *** movies-ivan has joined 20:34:53 <coopserver> *** Game unpaused (connecting clients) 20:35:21 <Happpy> !rcon set station_spread 12 20:36:18 <coopserver> <happytrainsport> hi movies-ivan 20:36:23 <coopserver> <happytrainsport> how things going 20:37:29 <coopserver> <movies-ivan> Heya. Meh, they are going. Checking out servers for now for inspirations or something. You? 20:38:08 <Happpy> Good thanks 20:39:12 <coopserver> *** Game paused (connecting clients) 20:39:18 <coopserver> *** [FR]Syl59 has joined 20:39:21 <coopserver> *** Game unpaused (connecting clients) 20:39:33 <coopserver> *** [FR]Syl59 has joined company #6 20:39:37 <coopserver> <[FR]Syl59> o| 20:39:55 <coopserver> <happytrainsport> hi 20:47:15 <coopserver> <happytrainsport> beter 20:51:39 <coopserver> <happytrainsport> i can move the ml a gen 20:51:49 <coopserver> <happytrainsport> if you need more room 20:56:26 <coopserver> *** Game paused (connecting clients) 20:56:32 <coopserver> *** Nomotakat has joined 20:56:33 <coopserver> *** Game unpaused (connecting clients) 20:56:49 <coopserver> <Nomotakat> hi all 20:56:58 <coopserver> <[FR]Syl59> Hello :) 21:19:05 <coopserver> <happytrainsport> y did we had farm and wood trains going to the town drop 21:19:44 <coopserver> <virtualrandomnumber> the path was shorter 21:20:31 <coopserver> <virtualrandomnumber> I put a reverser before the split now so they wont do this in the future 21:21:19 <coopserver> <happytrainsport> ar ok 21:22:04 <coopserver> <virtualrandomnumber> I guess we can run goods trains now 21:22:28 <coopserver> <movies-ivan> you probably also could play around with say reverse path signal(should have a high penalty for pathfinder) or a station, but you should make orders non-stop them 21:25:05 <coopserver> <happytrainsport> you can not do nostop order on trains when yiu do waypont drop movies-ivan 21:27:13 <coopserver> <movies-ivan> yeah, i know that's why i said that they should be non stop then. though having enter and exit waypoints, with nonstop to enter and regular order to exit could probably work? 21:27:43 <coopserver> <happytrainsport> virtualrandomnumber: that cros dont work 21:29:05 <coopserver> <virtualrandomnumber> sorry, I just forgot reconnecting one split 21:31:30 <coopserver> *** movies-ivan has left the game (Leaving) 21:41:31 <coopserver> *** Game paused (connecting clients) 21:41:33 <coopserver> *** movies-ivan has joined 21:41:34 <coopserver> *** Game unpaused (connecting clients) 21:44:32 <coopserver> *** virtualrandomnumber has joined spectators 21:44:38 <coopserver> *** Nomotakat has left the game (Leaving) 21:45:02 <coopserver> <virtualrandomnumber> good night everyone 21:45:38 <coopserver> *** virtualrandomnumber has left the game (Leaving) 21:47:41 *** virtualrandomnumber has quit IRC 21:52:23 <coopserver> *** [FR]Syl59 has left the game (Leaving) 21:52:48 <coopserver> *** happytrainsport has joined spectators 21:52:49 <coopserver> *** Game paused (number of players) 21:54:24 <coopserver> *** movies-ivan has left the game (Leaving) 22:04:01 <coopserver> *** Game still paused (connecting clients, number of players) 22:04:05 <coopserver> *** Player has joined 22:04:06 <coopserver> *** Game still paused (number of players) 22:04:59 <coopserver> *** Player has left the game (general timeout) 22:14:48 <coopserver> *** happytrainsport has left the game (Leaving)