Times are UTC Toggle Colours
00:49:33 *** Chris_Booth has joined #coopetition 00:56:31 *** Chris_Booth has quit IRC 00:57:11 *** Chris_Booth has joined #coopetition 01:15:57 *** Chris_Booth has quit IRC 01:39:01 *** Chris_Booth has joined #coopetition 01:57:39 *** Chris_Booth has quit IRC 13:27:58 *** Chris_Booth has joined #coopetition 13:49:19 *** PeterT has joined #coopetition 13:49:21 <PeterT> Hi all 13:51:06 <planetmaker> ho :-) 13:52:49 <PeterT> how do we plan future games? 13:53:01 <PeterT> Siince head2head has been updated 13:53:06 <PeterT> it has all the new features in trunk 14:09:51 <planetmaker> the most important thing is to get some people agree on a common time. 14:10:46 <planetmaker> You might also want to prepare in advance a small, lengthy map, so that the map concatenated n times does not go beyond the 2k^2 limit of the total map size 14:11:03 <planetmaker> where n is the amount of players rounded to the next highest multiple of 2 14:11:48 <planetmaker> And then, yes, the server needs to be setup. 14:11:58 <planetmaker> That might also take a bit... 14:12:24 <planetmaker> when things are not used for long, they gather dust and things might go wrong, if just re-activated ;-) 14:41:22 *** PeterT has quit IRC 16:29:44 *** Yexo_ has joined #coopetition 16:29:44 *** ChanServ sets mode: +o Yexo_ 16:35:54 *** Yexo has quit IRC 17:03:52 *** Yexo has joined #coopetition 17:03:52 *** ChanServ sets mode: +o Yexo 17:10:52 *** Yexo_ has quit IRC 17:35:47 <planetmaker> He... Yexo: Ammler did you ever consider to have AIs compete against eachother on a head2head server? 17:35:59 <planetmaker> Do you forsee problems with that approach, Yexo ? 17:38:31 *** Yexo_ has joined #coopetition 17:38:31 *** ChanServ sets mode: +o Yexo_ 17:39:10 <planetmaker> hm... 17:39:10 <planetmaker> <planetmaker> He... Yexo: did you ever consider to have AIs compete against eachother on a head2head server? 17:39:10 <planetmaker> <planetmaker> Do you forsee problems with that approach, Yexo ? 17:44:54 *** Yexo has quit IRC 17:45:20 <Ammler> :-) 19:48:24 *** PeterT has joined #coopetition 20:01:27 <PeterT> <planetmaker> You might also want to prepare in advance a small, lengthy map, so that the map concatenated n times does not go beyond the 2k^2 limit of the total map size 20:01:27 <PeterT> <-- How are those map made with seperate sectors for each player/company? 20:02:48 <Razaekel> autogenerated 20:03:01 <planetmaker> Just a normal map, I think will do. From trunk or stable openttd 20:03:01 <Razaekel> it takes the base map and automatically multiplies it 20:03:20 <Razaekel> do something like a 256x512 map 20:03:32 <Razaekel> then it can multiply it 8 times to get a 2048x512 map 20:20:57 <planetmaker> which is already huge - but still ok 20:41:52 <Razaekel> or 128x256 -> 1024x256 20:45:11 *** Chris_Booth is now known as Guest127 20:45:14 *** Chris_Booth has joined #coopetition 20:50:16 *** PeterT_ has joined #coopetition 20:50:38 *** PeterT is now known as Guest130 20:50:38 *** PeterT_ is now known as PeterT 20:50:42 *** Guest127 has quit IRC 20:56:34 *** Guest130 has quit IRC 23:12:31 *** PeterT has quit IRC