Config
Log for #openttd on 14th March 2006:
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01:01:45  <French_Tycoon> oups
01:01:47  <French_Tycoon> :)
01:01:55  <French_Tycoon> hi everyone
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01:37:09  <Eddi|zuHause> yay, i managed to successfully build the elrail branch ;)
01:39:28  <Eddi|zuHause> translation of "Electrified Railway" stuff is missing... :(
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01:45:22  <ln-> not surprising
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01:48:05  <Eddi|zuHause> no, not really :)
01:52:45  <Eddi|zuHause> hey... funny... pressing "pause" pauses the game... i never noticed that... (always used F1)
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02:01:27  <BFM> Electric rails you say.... *strokes chin*
02:12:19  <Eddi|zuHause> my comments about elrails: www.informatik.uni-halle.de/~krause/eleails.jpg
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02:13:35  <Eddi|zuHause> (for Celestar or peter1138, whoever wants to read that)
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02:14:01  <Eddi|zuHause> www.informatik.uni-halle.de/~krause/elrails.jpg of course (typo)
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02:18:46  <BFM> Interesting. I haven't read anything into this Electric mod... Does it simply mean that, for one to use electric trains, you've gotta have the rail upgraded?
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02:19:41  <Eddi|zuHause> yes.
02:19:48  <BFM> And with that, do steam and diseal still run on the upgraded rails?
02:19:55  <Eddi|zuHause> yes.
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02:21:30  <BFM> Interesting mod. Does it come with ice cream?
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05:58:19  <EternalDecoy87> hey uhm, can anyone tell me why it wont let me build anything in OTTD?
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06:01:12  <ln-> "it"?
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06:01:33  <Fujitsu> You aren't by any chance paused, are you>?
06:01:39  <EternalDecoy87> you talking to me?
06:02:05  <Fujitsu> Yes.
06:02:27  <EternalDecoy87> no, i tried unpausing it, still nothing
06:02:33  <ln-> or are you writing instead of talking?
06:02:43  <EternalDecoy87> it just gives me an error saying "you can't build that"
06:03:05  <ThePizzaKing> what year is it?
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06:06:11  <EternalDecoy87> uhm
06:06:15  <EternalDecoy87> i think 1920
06:06:53  <Fujitsu> What exactly are you trying to build?
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06:08:10  <EternalDecoy87> uhm, anything, traintracks, train stations, all it'll let me do is delete spaces, and raise/lower the ground
06:08:36  <Fujitsu> Sounds like you are too early.
06:09:02  <ThePizzaKing> yes, try a later year, like 1940
06:09:15  <EternalDecoy87> alrighty
06:09:20  <EternalDecoy87> i shall try, thanks
06:13:46  <ln-> you see, railroads were not invented yet in the 1920s
06:15:24  <EternalDecoy87> lol ok, yea that was it, 1926 will let you build traintracks, but no earlier
06:19:48  <ln-> also the elrail patch doesn't allow one to build elrails in 1950.
06:23:37  <Prof_Frink> It shold allow construction from the first elec. train
06:24:01  <ln-> yes, but the first elec. train appears way too late.
06:24:28  <ln-> elrails did exist in 1950, i think they even existed in 1920s.
06:26:00  <EternalDecoy87> what date do you start getting trucks? since trains dont come into the game til a bit later
06:26:00  <Prof_Frink> use the dbxl then.
06:26:14  <Kjetil> The ottd timeline is a "bit" off
06:27:29  <EternalDecoy87> mm, but like, if you start a game in 1920, how long do you have to wait til any trucks are available?
06:29:06  <ln-> if you start a game in 1920, can you in fact do anything?
06:29:25  <ln-> build any type of transport?
06:32:34  <ln-> the answer is: no.
06:32:50  <ln-> so why the hell is it even possible to start in 1920?
06:33:18  <EternalDecoy87> lol
06:33:42  <EternalDecoy87> well see, i was wondering that myself, because if nothing is invented til sometime in 1935, then what's the point...
06:37:48  <ln-> you can buy land and build roads
06:37:58  <ln-> and airports
06:40:58  <peter1138> ln-: you can load new graphics sets which start at 1920
06:41:40  <ln-> acknowledged
06:42:06  <peter1138> dbsetxl starts in 1920 and gives you one steamer and one electric
06:43:45  <ln-> i wish to register a complaint about a shortcut key in ottd.
06:43:58  <ln-> TAB -> fast forward
06:44:43  <ln-> please change it to something else than TAB
06:44:58  <peter1138> no
06:45:17  <peter1138> http://www.pikkarail.com/ttdp/ukrs/
06:45:20  <peter1138> http://www.ewetel.net/~michael.blunck/ttd/download.html
06:45:32  <peter1138> there are more sets elsewhere
06:45:44  <peter1138> echoechoecho
06:45:54  <peter1138> ln-: if you build a debug build, it becomes shift...
06:45:59  <peter1138> but then it's slower, because it's a debug build
06:46:26  <ln-> why does it have to be tab?
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06:47:46  <peter1138> what's wrong with it being tab? heh
06:49:21  <peter1138> wtf
06:49:45  <peter1138> i just had the endgame screen come up in the intro screen o_O
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06:52:43  <ln-> peter1138: if you use an operating system that uses the key combination ALT-TAB to switch between windows, then it often happens that OTTD thinks you want it to fast forward when you actually are just switching to another window.
06:53:35  <peter1138> which OS is that?
06:54:02  <ln-> at least the so-called "Linux" OS.
06:54:09  <peter1138> cos it works in windows
06:54:21  <peter1138> alt-tab to switch windows is not a feature of linux
06:54:40  <peter1138> it's a feature of the window manager, and clearly yours is broken if it doesn't intercept it properly
06:55:13  <ln-> quite possible it's broken, and quite possible it's not just my wm that is broken, but those of thousands of other users, too.
06:55:33  <peter1138> thousands of other users who haven't made a bug report either... heh.
06:56:42  <ln-> so the question arises is it better to fix OTTD (even if it isn't really broken), or expect those thousands of idiots to fix their wms.
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06:57:14  <peter1138> the real solution is customisable keybindings
06:57:21  <peter1138> then anyone can have what they want
06:57:25  <peter1138> even dalestan
06:57:30  <Tron> my WM (XFCE) behaves correct
06:58:04  <Tron> what would you propose as solution anyway?
06:58:18  <Tron> stop fast forward when ottd loses focus?
06:58:59  <ln-> well, one quite obvious solution would be to change the shortcut to F2.
06:59:54  <ln-> people who have played TTD, or first versions of OTTD can remember that the toolbar buttons used to directly match the F1..F12 keys
07:00:00  <Tron> if at all that should permamently toggle fast forward, not just while you hold the key down
07:00:37  <ln-> then the FF button was added and since then the mapping between function keys and toolbar buttons has been broken
07:01:16  <ln-> i don't see why it couldn't be a toggle instead of holding it down
07:02:09  <ln-> i propose changing the shortcut for ff to F2, and shifting other Fn shortcuts by one. then the toolbar would once again match the keyboard.
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07:08:43  <ln-> opinions?
07:09:01  * Vornicus seeks Mac users, to test something.
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07:19:51  * peter1138 adds wagon refit support to the AI
07:21:17  <peter1138> which is handy for sets like UKRS
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07:39:49  <Darkvater> http://bugs.openttd.org/task/71 <-- how come we never noticed this?
07:40:50  <Vornicus> Don't we still have the invalid station crash?
07:41:05  <Darkvater> that as well
07:41:51  <MiHaMiX> morning
07:42:07  <Darkvater> morning
07:43:06  <Tron> invalid station crash?
07:43:30  <Darkvater> well not sureif it crashes all the time, but
07:44:08  <Darkvater> http://sourceforge.net/tracker/index.php?func=detail&aid=1167810&group_id=103924&atid=636365
07:44:15  <Tron> <Darkvater> http://bugs.openttd.org/task/71 <-- how come we never noticed this? <--- i guess ottd just become more picky about invalid data, before it just did /something/
07:44:47  <peter1138> muwahah, it works
07:45:21  <Darkvater> well, it's abit more ricky than that, the index is out of range
07:45:43  <Darkvater> most of the time it's in range, so ottd just picks a vehicle
07:46:38  <Tron> it picks a vehicle with type==0
07:46:55  <Tron> and even if there IS a valid vehicle with that index
07:47:05  <Tron> who guarantees it was the last vehicle at that station?
07:47:24  <Tron> that vehicle visiting the station could have been sold
07:47:41  <Darkvater> that's what I am saying
07:47:43  <Tron> and another totally different vehicle was bought which got the same VehicleID
07:48:11  <Darkvater> Tron: http://darkvater.openttd.org/openttd.grf <-- missing glyphs added
07:48:35  <Tron> do you have an image of that?
07:48:50  <Darkvater> http://darkvater.homeip.net/~tfarago/glyphs.png
07:53:34  <Tron> the degree sign looks a bit thin
07:53:54  <Tron> times is assymmetric
07:54:37  <Tron> power to 3 has a hard corner at the lower curve
07:54:56  <Darkvater> it sucks making them without aliasing :(
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07:55:12  <Tron> they _are_ aliased
07:55:19  <Tron> you want antialiasing (:
07:55:35  * peter1138 ponders updating his ttf patch
07:55:56  <Tron> the R in rights reserved is off-center
07:56:38  <Tron> i think with a bit polishing they will fit in well
07:56:53  <peter1138> http://195.112.37.102/ottd/aiwagon.diff
07:57:20  <Tron> peter1138: what does it do?
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07:57:52  <Vornicus> ...lets the AI refit, I think.
07:58:07  <Tron> at a first glance it replaces magic numbers by some logic
07:58:11  <peter1138> it replaces the fixed list of cargo/landscape -> engineid of wagons for the ai, to choosing based on wagons themselves
07:58:32  <peter1138> and also makes it refit
07:58:46  <Tron> +			/* Assume refit capacity is the same */
07:58:50  <Tron> does this hold true?
07:59:26  <peter1138> no, it's not true, but i didn't fancy putting the capacity callback in there
07:59:44  <peter1138> hmm
07:59:59  <peter1138> maybe i could, as well as try building, try refitting
08:00:28  <Tron> trying to refit without an existing waggon is a bit hard, isn't it?
08:00:35  <peter1138> oh
08:00:44  <peter1138> point :)
08:01:28  <Tron> even removing the magic numbers alone is worth the change
08:02:18  <Tron> how do you know as player how much cargo a refitted waggon would hold?
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08:02:47  <peter1138> you're right. you don't until you've bought it.
08:02:48  <peter1138> that... sucks
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08:03:00  <Tron> hmhm, that's bad
08:03:25  <Tron> suggestion: first do it without refitting
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08:04:01  <Tron> and as a second step implement the necessary means to get the refit information so both players and the AI can check this info beforhand
08:05:16  <peter1138> i can do that as a hack, i guess
08:05:39  <peter1138> the refit callback uses v->cargo_type, not a callback parameter
08:05:49  <peter1138> damn their undesigned evolution
08:06:26  <peter1138> something like returning v == NULL ? callbackparam : v->cargo_type might work
08:08:20  <Tron> as long as the hack stays withing newgrf*.[ch] i'm fine with it
08:08:45  <peter1138> yes, it will
08:17:19  <Celestar> so?
08:17:36  <Celestar> morning
08:18:28  <peter1138> hmm, there's also max_speed to take into account
08:19:02  <Celestar> "I did come across a pathfinder issue though in the quick testing I managed before work. An electric train was trying to get to an elrail platform via track that had a segment of standard track included, instead of going for the second platform which was all elrail. If that doesn't make sense, I'll post a screeny when I get home tonight to clarify. (Sorry if this is already known - I couldn't find the bugs file)."
08:19:09  <Celestar> hmm
08:20:01  <Tron> morning, Celestar
08:20:23  <Tron> when do you have time to address the multistop issues?
08:20:41  <Celestar> Tron: possibly today, likely Friday
08:21:11  <peter1138> baaaah
08:21:15  <peter1138> don't want to go to work :(
08:21:21  <Celestar> peter1138: I just arrived there :S
08:21:37  <Celestar> people we might want another depot sprite for the elrails as $USERS pointed out
08:21:51  <Celestar> how does TTDP do it?
08:31:02  <Celestar> ok I'm getting REALLY pissed here :S
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08:32:10  <peter1138> lemme see
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08:32:57  <Celestar> I've told $USERS (who are local admins at their workstation) to set DOMAIN\someuser as local admin at their workstations.
08:33:09  <Celestar> in 3 days, that has been done on 4/50 workstations.
08:33:23  <Celestar> I'll give them 24 hours, then I'll remove them from domain & network
08:34:38  <peter1138> hm, i can't build a depot
08:34:49  <peter1138> i seem to have lomo-style railway building enable
08:34:50  <peter1138> +d
08:34:59  <Celestar> hm?
08:37:08  <peter1138> oh
08:37:13  <peter1138> i don't have elrails loaded. hehe
08:38:36  <CIA-5> celestar * r3855 /branch/elrail/ (8 files): [elrail] -Merge from trunk: revisions 3833:3854
08:38:36  <Celestar> lol
08:38:50  <Celestar> TL|Away: ping
08:40:40  <Celestar> peter1138: mind telling me which implementation looks better? :)
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08:44:18  <peter1138> hmm
08:44:30  <peter1138> have to wait, need to go :(
08:44:34  <Celestar> k k
08:49:29  <zr40> can anyone recommend a good editor? (but not vi or emacs ;))
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08:52:03  <Celestar> zr40: dunno. I still find vi by far the best IDE you can get (once you got used to it)
08:54:11  <zr40> hmm
08:54:27  <Celestar> zr40: otherwise use kate/kwrite?
08:56:42  <zr40> what kind of vi are you using?
08:56:47  <zr40> vim? gvim? some other variant?
08:58:18  <Celestar> vim
08:58:27  <Celestar> 6.3.84
08:58:39  <Celestar> with a nice buncho options
08:59:51  <Celestar> http://www.rafb.net/paste/results/SrCPAH18.html
08:59:53  <Celestar> there they are
09:00:12  <CIA-5> tron * r3856 /trunk/docs/landscape_grid.html: Distinct between bridge ramps and bridge middle parts
09:03:19  <Rubidium>  http://www.rafb.net/paste/results/SrCPAH18.html
09:03:41  <Rubidium> hmm putty reacts different from other console clients :(
09:08:28  <Celestar> hm ..
09:08:32  <peter1138> you can change its paste bevahiour
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09:27:50  <peter1138> Celestar: in my vimrc, i also have...
09:27:53  <peter1138> set list
09:28:15  <peter1138> set listchars=tab:..,trail:¬
09:28:41  *** TL|Away is now known as TrueLight
09:28:41  <peter1138> == you can easily distinguish between tabs and spaces, and you can see trailing whitespace
09:28:57  <TrueLight> Celestar: pong
09:29:12  <peter1138> vs2005 is annoying for that
09:29:21  <peter1138> if you have visible whitespace on, it changes *all* spaces ;(
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09:32:48  <Celestar> peter1138: what does that do?
09:32:53  <Celestar> ah
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09:39:40  <Celestar> TrueLight: where do you want that "BUGS" file?
09:40:33  <Nubian> http://www.shooshtime.com/pics/images/32d356441364660bac2185ddde58516f1711002773.jpg
09:40:55  <peter1138> "Your browser sent a request that this server could not understand."
09:41:05  <TrueLight> Celestar: in branch/elrail seems like the best idea
09:41:13  <TrueLight> (so in the root)
09:41:15  <TrueLight> or else in a doc dir
09:41:28  <TrueLight> do something :p
09:41:34  <TrueLight> just give people a way to know the current bugs
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09:42:39  <TrueLight> Celestar: you odn't  have to do it, but expect to be spammed in that case :p
09:43:34  <peter1138> heh
09:43:58  <peter1138> Celestar: i found a little bug with the AI, but my patch i worked on this am should fix that also
09:44:50  <Nubian> http://www.shooshtime.com/pics/viewpic.php?id=9705
09:46:07  <Celestar> am?
09:46:12  <Celestar> aka morning?
09:46:37  <peter1138> er, morning, yes
09:47:19  <Tron> Nubian: i recommend you stop posting non-worksafe links which also have nothing to do with this channel
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09:50:13  <peter1138> this ai thing
09:50:25  <peter1138> wondering how to integrate speed as well
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10:00:21  <zr40> Celestar: bah
10:00:26  <zr40> I'm trying 'vimtutor'
10:00:33  <Celestar> aha?
10:00:42  <zr40> it says I need to use the khlj keys for moving around
10:00:49  <Celestar> zr40: you CAN use them.
10:00:56  <Celestar> but you can use the arrow keys as well
10:01:00  <zr40> now, they happen to be arranged nicely on an qwerty keyboard... but I use dvorak...
10:01:01  <zr40> ah
10:01:13  <Celestar> khlj is for cursorless terminals
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10:04:34  <Celestar> hmpf
10:04:53  <Celestar> bridge middle part is if m5 has the two upper bits set, right?!
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10:10:56  <peter1138> until tron changes it :)
10:11:43  <SpComb> nevar!
10:12:11  <peter1138> Enum.Parse(Type enumtype, string value);
10:12:32  <peter1138> error for first parameter:
10:12:44  <peter1138> 'foo' is a 'type', which is not valid in the given context
10:12:44  <peter1138> o_O
10:21:46  <Celestar> this is freaky
10:23:18  <Tron> Celestar: there will be functions to ask these kind of questions Really Soon Now(tm)
10:26:09  <peter1138> http://195.112.37.102/ottd/aiwagon2.diff
10:26:19  <Celestar> Tron: yeah I know :)
10:26:29  <peter1138> untested, so i dunno how well it works
10:26:52  * peter1138 goes back to coding BACS interface
10:29:20  <peter1138> Celestar: that patch fixes the ai issue with elrails too... the tables are missing info for elrail
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10:55:15  <peter1138> hmm
10:55:26  <peter1138> perhaps ai rank should be included
10:56:17  <Celestar> peter1138: I see
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10:59:50  <Matt-W> Is there something somewhere which explains what electric rails are all about?
10:59:58  <Bjarni|uni> read the forum
11:02:35  <syf> so.. any chance on airplanes getting revamped? they're way too cheap for the income they bring in..
11:03:50  <Matt-W> Bjarni|uni: all I've found so far is the 'help us test' thread, is there one that explains what elrails mean, or am I better off just downloading the test build and playing with them?
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11:04:44  <peter1138> electrified railways
11:04:47  <Celestar> Matt-W: electric engines can only drive on electric rail :)
11:05:06  <Matt-W> Just that? Nice and simple then.
11:05:10  <Matt-W> Also sensible
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11:05:56  <Bjarni|uni> crap, I just learned that the mac binary I uploaded is not the same revision as the other ones and I can't make a new one from here
11:06:11  <Bjarni|uni> I will upload a new one in say 5 hours
11:06:27  <peter1138> 10:41 < roboboy> but ill let them figure it out themselves as i want ttdpatch to have more features that i want
11:06:30  <peter1138> lol
11:06:32  <Bjarni|uni> either that or kick TrueLight to make one
11:06:39  <peter1138> as if he can come up with any thing useful
11:07:12  <Bjarni|uni> I would go for the TrueLight solution, specially if it is some sort of nightly build. I don't want to figure out what revision to build and upload it on a daily basis
11:07:42  <Bjarni|uni> gtg
11:07:53  <Bjarni|uni> going to pick up parts to build a robot :D
11:07:53  <TrueLight> Bjarni|uni: you run the 'make test' for GPMI for me, I do this for you
11:08:17  <Bjarni|uni> TrueLight: I can do that late tonight when I get time or tomorrow
11:08:32  <Bjarni|uni> I'm having a not-at-home day today
11:08:50  <Bjarni|uni> bye
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11:09:52  <Qball> http://www.theregister.co.uk/2006/03/14/mcafee_av_false_positive/
11:11:04  <peter1138> heh
11:11:39  <BurtyB> theregister are well slow on telling people about that one :(
11:11:54  <Qball> I got there via googlenews
11:12:26  <BurtyB> I mean they (theregister) was a bit slow getting the news out
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11:15:07  <Qball> yes..
11:15:15  <Qball> still kinda stupid mistake from mcafee
11:18:58  <BurtyB> yeah it is, as other peeps have said it shows a lot about their QA dept
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11:25:03  <Matt-W> Hmm and I thought Symantec were bad
11:25:28  <BurtyB> nah, symantec just takes over your system and leaves you with enough for it to crawl along
11:25:59  <Matt-W> My sister's laptop came with Norton Internet Security
11:26:10  <Matt-W> About five months later it stopped working for no descernable reason
11:26:37  <BurtyB> probably because it was a "bundled" version that lasted that long
11:26:48  <Matt-W> It's quite worrying when Symantec actually provide a tool to download to remove their products if the uninstaller doesn't do it.
11:26:58  <Matt-W> No, it was supposed to be good for 12 months
11:27:17  <Matt-W> Anyway, cleaned it off and set her up with AVG Free and ZoneAlarm
11:27:20  <Matt-W> her laptop's much faster now
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11:28:02  <BurtyB> *shudder*, beware uninstalling zonealarm
11:28:19  <Matt-W> hopefully I won't have to do that!
11:28:42  <Matt-W> I did offer to install Linux on it, but she wasn't keen
11:30:18  <Matt-W> But the whole experience did nothing to make me like antivirus software vendors
11:30:36  <Matt-W> Fortunately my simple needs are met adequately by Linux, as I can still play OpenTTD all day :-)
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12:00:14  <CIA-5> tron * r3857 /trunk/ (5 files in 2 dirs):
12:00:14  <CIA-5> Add and use GetBridgeRampDirection()
12:00:14  <CIA-5> Note: This slightly changes the behavior of GetAnyRoadBits() to only return a road piece for the start of the bridge ramp instead of a full ROAD_[XY]
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12:14:07  * peter1138 ponders more magic in the ai
12:14:17  <peter1138> choosing vehicles based on their ID, etc...
12:15:15  <syf> calculating route profits, stopping the route when they haven't brought in any profit in X years
12:15:55  <BurtyB> cool thing for the AI would be to stop moving the fucking land around all the time :p
12:16:28  <Eddi|zuHause> i never played with AI in years...
12:16:36  <Eddi|zuHause> they always fuck everything up...
12:16:58  <Eddi|zuHause> especially with roads
12:17:08  <BurtyB> i used it other day to keep a cpu occupied... was fun watching it keep changing it over and over
12:17:13  <syf> agreed
12:20:06  <Eddi|zuHause> the AI should actually _plan_ tracks before they attempt to build them
12:21:21  <BurtyB> it would prob help in a couple of ways, first the player wouldnt know where it was planning on moving.. second I would expect it to be quicker to plan rather that have it shown graphicaly
12:23:35  <Eddi|zuHause> it could plan the track, then buy the land, and then adjust landscape/build the track on it
12:24:07  <Eddi|zuHause> to avoid anyone to interfere with the plan
12:24:31  <Eddi|zuHause> at this point, i wish i had coding experience ;)
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13:15:01  <Celestar> *seneeeeeze*
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13:25:29  <Skiddles^> *sneezors*
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13:40:56  <zr40> Celestar: got a moment? :)
13:42:24  <Celestar> yes?
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13:46:07  <zr40> any idea how to disable word wrapping in vim? :)
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13:48:45  <Celestar> zr40: :help wrap
13:48:47  <Celestar> Tron: ping.
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14:10:43  <peter1138> some muppet made vim wraP/
14:11:58  <MiHaMiX> peter1138: your fingers are out of sync
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14:50:49  <Tron> Celestar: pong
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14:56:50  <ln-> egladil: ping
14:56:59  <egladil> pong
14:59:09  <ln-> what do you think about the patch that fixes the game and screenshot saving problem on os x? (if there are umlauts in company name, the game can't be saved)
15:00:58  <ln-> the patch: http://users.utu.fi/lanurm/ottd/save-filenames-in-utf8.diff
15:01:01  <Darkvater> brb, casema speed update ^^
15:05:54  <egladil> ln-: i'm not familiar with the problem or what (and how) iconv does, so i'm probably not the right person to ask
15:07:46  <egladil> don't have time to test it right now, but if you like i can do it later
15:08:19  <egladil> another thing, doesn't libiconv need to be used on linux too?
15:08:42  <Darkvater> keke 470KB/s :)
15:09:53  <CIA-5> tron * r3858 /branch/elrail/openttd.c: On load rails under road bridges didn't get updated to the correct type
15:12:54  <ln-> does lord Darkvater have an opinion?
15:14:20  <ln-> i'm just asking, because: 1) the bug exists, 2) it has existed since the dawn of the time, 3) now there is a fix for it, 4) no one has pointed out any problems in the fix, 5) still nothing seems to happen.
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15:28:49  <peter1138> i don't like the define for convert_to_fs_charset
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15:30:08  <Celestar> how high is a vehicle?
15:30:50  <peter1138> 8 pixels three dimensionally
15:31:07  <peter1138> 12... maybe 14 actually
15:31:18  <Celestar> and a bridge is 8 pixels above the ground?
15:33:52  <Celestar> so how am I going to squeeze the wire in there?
15:34:39  <Born_Acorn> Chris Sawyer fooled us all with his bridges and tunnels!
15:35:05  <peter1138> Celestar: it's actually 5
15:35:38  <peter1138> ln-: the extern sucks too
15:36:12  <Celestar> the wires will be 7 above ground
15:36:15  <peter1138> ln-: is that patch yours?
15:36:21  <Celestar> and will fit under bridges
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15:36:40  <ln-> peter1138: yes, it's mine. what's wrong with extern?
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15:37:05  <peter1138> well, it sucks
15:37:13  <peter1138> (the extern, heh)
15:37:27  <peter1138> ln-: improvement: http://195.112.37.102/ottd/utf8.diff
15:38:32  <Born_Acorn> Why does the waypoint GUI button look strange and unrelated? :o
15:38:56  <peter1138> because you've not drawn a better one?
15:39:23  <Matt-W> It always looked to me like it was a tool to build fences
15:39:49  <Born_Acorn> It is basically the station icon, with the building removed, leaving the platform and canopy
15:40:28  <Matt-W> It is? Hmm
15:40:50  <Born_Acorn> yes, compare the two on double zoom mode (CTRL+Z)
15:41:02  <peter1138> lol
15:41:05  <peter1138> it actually is, hehe
15:42:38  <Matt-W> I'll have to have a look at that when I get home
15:44:54  <peter1138> ln-: ignoring the obvious typos, heh
15:45:08  <Born_Acorn> With e-rails, would it be possible to allow just being able to drag/place erails over normal rails to upgrade them?
15:45:19  <peter1138> and missing hal.h includes
15:45:25  <Born_Acorn> It would be easier to drag out inter-junctions then.
15:45:45  <Born_Acorn> right now I get errors when trying to touch rails with erails
15:46:00  <Born_Acorn> and convert railway is another tool!
15:46:25  <peter1138> it's on my todo
15:47:20  <ln-> peter1138: ok, it looks better. but still, there are 114 other uses of 'extern' in the sources.
15:47:21  <Born_Acorn> hurray.
15:47:27  <peter1138> ln-: no excuse to add more
15:47:45  <peter1138> (i've fixed those typos now, heh)
15:48:20  <ln-> peter1138: what's the point of them in the first place? avoiding including header files?
15:48:28  <peter1138> laziness
15:51:46  <ln-> hmm, why is there that much code repetition in screenshot.c
15:52:27  <peter1138> different image formats
15:53:42  <Belugas> Hmmm... They are gotos in the code.... Maybe I should make a patch and adding some more :)
15:54:31  <ln-> the fopen part is same for every image format, perhaps the MakeNNNImage functions could eat FILE* instead of const char*.
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15:59:27  <Matt-W> I feel the urge to write a patch
16:00:25  <Matt-W> That's going to require figuring out something I can handle without having to spend a few weeks learning my way around all the intricacies of the source
16:00:42  <ln-> a patch for what?
16:00:54  <Matt-W> Well for OpenTTD
16:01:01  <ln-> but what would it do?
16:01:02  <Matt-W> Hate having the code bug without knowing what to write
16:01:47  <ln-> well, in fact i have written a patch for OpenTTD that doesn't do anything, and it even got accepted an committed.
16:02:03  <Darkvater> Matt-W: write a patch for multi-tile waypoints :)
16:02:39  <Matt-W> What's a multi-tile waypoint?
16:02:48  <Darkvater> you know what a waypoint is?
16:02:53  <Matt-W> yes
16:03:41  <Darkvater> a multi-tile waypoint is a waypoint that is on 2 or more tiles
16:04:01  <Matt-W> So you could serve multiple tracks from the same waypoint
16:04:02  <Darkvater> so you can add orders for a train to the same waypoint but it figures out itself which one to pick
16:04:05  <Darkvater> yes
16:04:14  <Matt-W> That'd be handy
16:04:59  <Darkvater> hmm who has mingw around and wants to try a patch?
16:05:28  <Darkvater> I'd like openttd to create a minidump on a crash so we can easily figure out what went wrong. Just the crash report is really lacking at times
16:05:39  <Matt-W> Doesn't sound like a particularly accessible patch for an OpenTTD novice though!
16:05:56  <glx> Darkvater: me
16:06:53  <Darkvater> glx: http://darkvater.openttd.org/minidump.diff <-- can you try it?
16:07:23  <Darkvater> I think we'll also need to distribute dbghelp.dll for some windows OS's, so I am still not very sure if we want it in
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16:09:26  <glx> ===> DEP win32.c
16:09:26  <glx> win32.c:22:21: DbgHelp.h: No such file or directory
16:09:43  <Darkvater> hehe
16:09:46  <Darkvater> that was fast
16:09:56  <glx> first dep :)
16:10:33  <Darkvater> hmm, I could make it MSVC-only (releases are done with it anyways), but there is still the issue of the DLL
16:11:11  <glx> is the dll freely available?
16:11:26  <Darkvater> well it's distributable
16:12:40  <glx> if it is not too big it just need to be in the same dir as openttd.exe
16:13:01  <Darkvater> hmm
16:13:07  <Darkvater> anyone got a win2k or lower running?
16:13:26  <CIA-5> celestar * r3859 /branch/elrail/ (elrail.c table/sprites.h):
16:13:26  <CIA-5> [elrail]
16:13:26  <CIA-5> -Codechange: Changed the altitude of wires above ground from 10 to 7 and made it an enum
16:13:26  <CIA-5> -Fix: Named tunnel sprites/enums/whatever consistently (i.e. the direction of the EXIT)
16:13:26  <CIA-5> -Codechange: Removed the very preliminary drawing code for bridge heads to make way for
16:13:27  <CIA-5>  something proper.
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16:19:54  <ln-> i like the elrail branch
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16:22:29  <Celestar> ln-: hopefully, it will not be a branch for much longer...
16:23:27  <Matt-W> I must play with it this evening
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16:24:04  <Matt-W> Is elrails something the player can turn off if they want more TTD-like play?
16:24:07  <Noldo> What is the state of graphics nowadays?
16:26:03  <ln-> Matt-W: in my opinion, people can play the first versions of openttd if they desire TTD-like play.
16:26:50  <Noldo> ln-: they are buggier
16:27:01  <ln-> well they can play 0.4.5
16:27:02  <Eddi|zuHause2> as is TTD :)
16:27:30  <Noldo> Eddi|zuHause2: :)
16:27:32  <Eddi|zuHause2> what is the fun of TTD-like play if you don't have TTD-like bugs? ;)
16:27:50  <Matt-W> That's not really what I meant...
16:27:55  <Matt-W> Personally I think elrails are a great idea
16:28:44  <Eddi|zuHause2> but i think, some options should not be options, but rather be given as a fixed gameplay
16:29:16  <Eddi|zuHause2> otherwise, the options explode fast...
16:29:22  <Matt-W> Oh yes
16:29:40  <Matt-W> From a programmer's point of view it's easier not to have any options at all
16:29:54  <Matt-W> But since one can't do that, just have to try and have as few as necessary
16:30:03  <syf> i don't think a programmers view matters much to a gamer ;)
16:30:11  <Eddi|zuHause2> no, i mean from a players point of view
16:30:12  <Matt-W> No, but it does to me :-)
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16:32:43  <ln-> Celestar: one important feature that is missing: if one tries to build non-el track in the same tile with electrified, the track should be automatically converted to electrical instead of saying "must remove track first".
16:33:06  <ln-> now it's a pain to connect non-electrified side tracks
16:34:10  <Celestar> ln-: yes. noted.
16:34:38  <Eddi|zuHause2> www.informatik.uni-halle.de/~krause/elrails.jpg <- has anyone looked at this?
16:34:55  <ln-> is that pr0n?
16:35:06  <Eddi|zuHause2> hardly ;)
16:35:10  <Celestar> Eddi|zuHause2: one bug is fixed.
16:35:14  <ln-> then why would someone look at it? :)
16:35:17  <Celestar> Eddi|zuHause2: one bug is being addressed as we speak
16:35:37  <Eddi|zuHause2> fine ;)
16:35:39  <Celestar> Eddi|zuHause2: the "suggestion" is not yet being evaluated.
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16:36:45  <ln-> what it parallel tracks next to each other had portals instead of pylons?
16:37:15  <Eddi|zuHause2> ln-: these things are planned for elrails 2.0
16:37:24  <Celestar> ln-: gimme some break please.
16:37:38  <Celestar> it's a hell of the trouble to draw a wire under a bridge
16:37:44  <Celestar> because of the fucked up perspective
16:37:57  <Matt-W> sounds unpleasant
16:38:08  <Celestar> it IS.
16:38:18  <ln-> Celestar: well i'm just thinking aloud, i'm not expecting everything I say to be implemented right away.
16:38:41  <Matt-W> I'm not a fan of graphics programming. When it works it's very satisfying, but when it doesn't it's about as welcome as sitting on a drawing pin
16:39:24  <Celestar> ln-: but you could help :)
16:40:42  <Matt-W> Oooh time to go. One day I will write some code, and you can all have fun criticising it.
16:41:31  <Celestar> hehe :)
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16:43:30  <ln-> the locos do not have visible pantographs, should they?
16:43:47  <ln-> as in "should they, in the future"
16:44:28  <glx> hmm only if it is (or not) in the grf
16:45:50  <ln-> in locomotion some locos using the 3rd rail have pantographs on their roofs. :)
16:46:14  <glx> eurostar has panto but it uses third rail in GB
16:46:15  <Born_Acorn> ln-, yes, but as if you can tell with the naked eye :p
16:48:49  <Born_Acorn> and most GRF sets have electric trains with pantos. Because GRF sets were made for the Patch, which has had erails for many a year.
16:49:49  <Celestar> third rail is even more difficult than panto
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16:53:40  <CIA-5> celestar * r3860 /branch/elrail/ (elrail.c rail_cmd.c): -Add: depots now have wires as well
16:55:56  <ln-> didn't they already?
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16:56:20  <Celestar> nope
16:56:24  <Celestar> not inside when you press X
16:56:49  <Celestar> ok.
16:56:53  <Celestar> away
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17:24:21  <peter1138> 16:52 < Celestar> third rail is even more difficult than panto
17:24:30  <peter1138> not really, you just need new ground sprites
17:25:30  <peter1138> 'twould be easy to implement, but how to distinguish vehicles with 3rd rail from catenary?
17:26:03  <peter1138> i suppose, then, you'd also want catenary + 3rd rail, for stations 'n the like
17:26:12  <peter1138> (argh)
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17:26:28  <Noldo> I wonder if it would be worthwhile to narrow some timeline like 1950 - 1970 and try to create the graphics to make that playable with free graphics
17:26:30  <peter1138> although what wouldn't be too much bother
17:26:56  <Eddi|zuHause2> hm... my train orders just got screwed up... i haven't isolated, why...
17:27:00  <peter1138> Born_Acorn: draw me some 3rd rail graphics!
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17:37:30  <Eddi|zuHause2> that might be a problem when you destroy a conventional station, and build a new electrified station... then the train order seems to get invalid somehow
17:37:44  <Celestar> back
17:38:00  <Celestar> peter1138: I mean that third rail statemen in reality, not in openttd
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17:46:56  <Eddi|zuHause2> hm... the newbridges don't have wires...
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17:57:33  <CIA-5> celestar * r3861 /branch/elrail/elrail.c: -Fix: [elrail] Pylons are now always drawn if the gradient of the track changes
17:58:21  <Eddi|zuHause2> \o/
17:59:09  <TrueLight> LOL!
17:59:11  <TrueLight> I want to update
17:59:13  <TrueLight> Makefile.config
17:59:19  <TrueLight> for that, we can run: make Makefile.config
17:59:26  <TrueLight> guess what it does before it checks Makefile.config
17:59:32  <TrueLight> lines of DEP-check
17:59:35  <TrueLight> I didn't ask for that!!
18:04:01  <Eddi|zuHause2> how can i get make to only compile the files that changed?
18:05:03  <glx> that's already what it does
18:05:21  <Eddi|zuHause2> not here...
18:05:33  <Brianetta> Eddi: Don't modify any other files...
18:07:01  <CIA-5> celestar * r3862 /branch/elrail/elrail.c: -Fix: [elrail] No longer draw two pylons (at the same position) on a tile edge
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18:09:01  <blathijs> Eddi|zuHause2: it recompiles files that changed and files that depend on them
18:09:14  <Eddi|zuHause2> ah...
18:09:51  <Eddi|zuHause2> that would explain the many files since yesterday :)
18:10:57  <CIA-5> celestar * r3863 /branch/elrail/elrail.c: -Fix [elrail] Forgot to remove a TODO in last commit :S
18:11:11  <Celestar> ok I'm out a bit, got a router to replace.
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18:16:56  <blathijs> Eddi|zuHause2: iow, chaning openttd.h or variables.h recompiles everything :-)
18:17:47  <Noldo> blathijs: :)
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18:20:14  <MeusH> hello
18:20:20  <MeusH> hey MiHaMiX
18:20:22  <MeusH> hey Bjarni
18:20:36  <MeusH> oh, no sight of Bjarni here
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18:26:50  <MiHaMiX> MeusH: sorry, the update cancelled today
18:27:01  <MiHaMiX> MeusH: i had some other, serious task
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18:31:38  <Born_Acorn> peter1138, too many railtypes could spoil the brew!
18:35:23  <syf> especially when they don't add anything but new graphics
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18:35:56  <_Luca_> Evening
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18:36:09  <MeusH> hey _Luca_
18:36:10  *** Vornicus [n=vorn@64-252-98-142.adsl.snet.net] has joined #openttd
18:36:16  <MeusH> no problem Miham
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18:40:41  <MiHaMiX> MeusH: maybe tomorrow i'll have some time, but i can't promise, since tomorrow there'll be a national holiday here
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19:09:12  <SpComb> Friik!
19:09:37  *** glx is now known as glx|away
19:10:36  <CIA-5> truelight * r3864 /trunk/ (Makefile makefiledir/Makefile.libdetection): -Fix: small problems with make-system, making room for a wrapper-configure
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19:12:43  <CIA-5> truelight * r3865 /trunk/configure:
19:12:43  <CIA-5> -Add: a fully optional configure script, that is a wrapper around
19:12:43  <CIA-5>  Makefile.config, inserting data directly into it. This is needed for the
19:12:43  <CIA-5>  CompileFarm (nightly) and most likely it will help out many people who want
19:12:43  <CIA-5>  to cross-compile. I might have missed several options out of the
19:12:43  <CIA-5>  Makefile.config, but those are the needed ones for the CompileFarm.
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19:15:48  <CIA-5> truelight * r3866 /trunk/configure:
19:15:48  <CIA-5> -Fix: only add CXX if it is given
19:15:48  <CIA-5>  Word of warning: configure _does_ delete your Makefile.config!
19:16:54  <Born_Acorn> TrueLight is trying to catch up with Celestar with commits!
19:16:58  <Born_Acorn> It is impossible!
19:17:00  <TrueLight> :p
19:17:10  <TrueLight> I am only trying to get his branch to compile at nightly rate
19:19:12  <Brianetta> Are the elrails builds built with RELEASE set to the SVN number, without an s on the end?
19:20:06  <Celestar> back
19:20:13  <TrueLight> Brianetta: sorry?
19:21:01  <Brianetta> TrueLight: The version
19:21:32  <TrueLight> it is rXXXX
19:21:33  <TrueLight> yes
19:21:34  <TrueLight> why?
19:21:46  <Brianetta> In the elrails branch, an s seems to be appended to the version unless I tell it otherwise with RELEASE
19:21:50  <CIA-5> truelight * r3867 /trunk/configure: -Add: added --debug, --profile and --revision to configure
19:22:02  <TrueLight> Celestar: did you do that?
19:22:12  <Celestar> TrueLight: not that I know of
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19:22:18  <TrueLight> Brianetta: we know nothing about it :)
19:22:24  <TrueLight> Brianetta: I just made the binaries with make
19:22:26  <Brianetta> It's OK, as long as I know
19:22:26  <TrueLight> no RELEASE tag
19:22:37  <Brianetta> I explicitly set RELEASE
19:22:39  <TrueLight> so if the 's' is added, they are added for everything
19:22:43  <TrueLight> Brianetta: check for local changes
19:23:11  <Brianetta> I haven't changed anything on either set of sources (server or local)
19:23:18  <TrueLight> just run svn status
19:23:20  <TrueLight> to be sure
19:23:26  <Celestar> my revision number is r3866
19:23:47  <TrueLight> Celestar: please sync elrail today, then I can finish this compile-stuff :)
19:23:55  <TrueLight> (no rush btw)
19:23:58  <Celestar> TrueLight: once again, where do I put the BUGS file?
19:24:02  <TrueLight> just somewhere today, tomorrow
19:24:04  <TrueLight> Celestar: just somewhere
19:24:14  <TrueLight> I told about it because it would help out yourself
19:24:19  <Celestar> ok
19:24:20  <TrueLight> telling people already which bugs are known
19:24:24  <TrueLight> keeps people from bugging you
19:24:28  <TrueLight> or else you can call them names :)
19:24:30  <Celestar> well I have received zero emails :)
19:24:33  <TrueLight> mostly we put it in the root
19:25:21  <Celestar> peter1138: is the AI elrail-aware up to now?
19:25:32  <Celestar> TrueLight: creating that file
19:25:37  <TrueLight> good :)
19:25:43  <TrueLight> now I go and play a game
19:25:43  <TrueLight> bbl
19:25:45  <Celestar> TrueLight: with ID tags and all?
19:25:45  <Brianetta> svn status
19:25:49  <Brianetta> all files have an S or a ?
19:26:02  <Celestar> Brianetta: oh ?
19:26:12  <TrueLight> Celestar: I mostly just name them one by one, just so people know they don't have to look for it
19:26:15  <TrueLight> but make it how ever you want
19:26:20  <Celestar> ok
19:26:21  <TrueLight> Brianetta: you used --switch I assume?
19:26:25  <Brianetta> I did
19:26:38  <Brianetta> Can I tell it to be real?
19:26:44  <TrueLight> try svn update?
19:26:50  <Brianetta> Done twice already
19:27:08  <Brianetta> I've already produced two binaries at to releases
19:27:12  <Darkvater> svn revert -R .
19:27:18  <MeusH> Celestar: how about crossing railway with electrified railway?
19:27:23  <TrueLight> Brianetta: here it says the switch didn't succeed
19:27:25  <TrueLight> and is stopped
19:27:26  <MeusH> It should be possible without any breaks
19:27:26  <Brianetta> Darkvater: Again? ok.
19:27:32  <TrueLight> because of that, some dirs are still makred as S
19:27:37  <MeusH> railway should be changed to electrified railway
19:27:38  <TrueLight> but what Darkvater says most likely helps :)
19:27:43  <hylje> whats the syntax to create a warning sign in wiki
19:27:50  <Darkvater> <-- very smart person here :P
19:27:51  <MeusH> this is relatively easy issue, but very important
19:28:05  <hylje> Darkvater: lies
19:28:06  <MeusH> {warning|foo is here}
19:28:06  <Darkvater> MeusH: eh no it shouldn't
19:28:15  <Brianetta> svn revert done
19:28:17  <MeusH> Darkvater: why not?
19:28:20  <Brianetta> svn status output identical
19:28:29  <TrueLight> Brianetta: remove dir, redo checkout
19:28:31  <TrueLight> always works :)
19:28:42  <Brianetta> hang on
19:28:47  <Tron> Brianetta: --switch? what did you do?
19:28:52  <Brianetta> I have to find all the cfg files and saved games I want to keep
19:28:54  <Darkvater> MeusH: because that is not the way to go. What I could see is to change all existing electrical trains into normal (diesel) trains in old games
19:29:02  <Brianetta> Tron: switched from nightly to elrail
19:29:09  <Tron> Brianetta: NOT --switch
19:29:13  <Tron> that's WRONG
19:29:16  <MeusH> noo DV
19:29:18  <MeusH> you're wrong
19:29:27  <Brianetta> Well it was switch last time
19:29:27  <MeusH> or, we misunderstood eachother
19:29:29  <MeusH> I mean,
19:29:29  <Tron> --switch if you want to switch between different servers _with_the_same_content_
19:29:32  <Brianetta> what should it be?
19:29:36  <TrueLight> 1. Update the working copy to mirror a new URL within the repository.
19:29:36  <TrueLight>      This behaviour is similar to 'svn update', and is the way to
19:29:36  <TrueLight>      move a working copy to a branch or tag within the same repository.
19:29:41  <TrueLight> Tron: the help says something else
19:29:54  <TrueLight> 'move (..) to a branch (..) within the same repos'
19:30:04  <Tron> oh, i was confused by the --
19:30:05  <MeusH> there is a normal railway track. I build an electrified railway on the railway tile. OTTD greets me with red error message
19:30:08  <Tron> i thought of --relocate
19:30:10  <TrueLight> Tron: you mean the --relocate
19:30:16  <MeusH> but it should be coverted automaticly
19:31:09  <Darkvater> MeusH: why don't you use the 'convert rail' tool?
19:31:22  <Tron> MeusH: conversion works exactly the same as for every other rail type conversion
19:33:32  <MeusH> because it is time consuming
19:33:46  <MeusH> imagine I want to cross railway line with railway+catenary line
19:33:48  <MeusH> and what?
19:34:03  <MeusH> I have to convert railway to electrified railway
19:34:06  <Brianetta> So how do I tell my svn copy not to be switched?
19:34:26  <MeusH> I click too much, which can be avoided
19:34:29  <TrueLight> Brianetta: if the swithc was succesful, you wouldn't noticed it
19:34:35  <TrueLight> Brianetta: now, remove your dir, and do a new checkout of the branch
19:34:57  <MeusH> I'll have to download TTDPatch to see how is it done there...
19:35:31  <Brianetta> TrueLight: I could have done that before.  Either somebody can tell me more about svn switch behaviour, or they can't.  Which is it?
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19:36:25  <TrueLight> Brianetta: try googling, it will tell you that when those S'es arive, it means your svn switch action gave a warning
19:36:29  <TrueLight> you clearly ignored it :p :p
19:36:35  <TrueLight> so the easiest way out is a clean checkout
19:36:36  <Brianetta> It didn't give any warnings.
19:36:42  * Brianetta is redbeaning
19:36:46  <TrueLight> I don't feel going through the bugs of SVN, do you? :)
19:36:52  <Brianetta> clean checkout isn't easy, it's expensive
19:36:56  <TrueLight> why?
19:37:01  <Brianetta> It's a lot of files
19:37:08  <TrueLight> just 20 MB going through a pipe
19:37:14  <Brianetta> Through a pipe I pay for
19:37:28  <TrueLight> against the 30 GB the server itself makes on top-hours
19:37:32  <TrueLight> I doubt you notice it :p
19:37:38  <Brianetta> It's the princiople.
19:37:42  <Brianetta> The files are OK
19:37:48  <CIA-5> celestar * r3868 /branch/elrail/BUGS: -Add: [elrail] Added a file reporting known bugs
19:37:49  <TrueLight> Then I wish you good luck in solving what went wrong :)
19:37:54  <Brianetta> so it's just a matter of learning about this daft svn thing.
19:37:57  <TrueLight> Ask in #svn or something :)
19:38:03  <Celestar> ok I'm off
19:38:07  <TrueLight> bbl :)
19:38:10  <TrueLight> bye Celestar :)
19:38:27  <zr40> if you haven't done anything after the wrong --relocate, you can relocate back to the original URI without trouble
19:40:22  <MeusH> bye Celestar
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19:43:40  <Brianetta> Just repeating the svn switch command did it.
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19:45:59  <Brianetta> http://www.tt-forums.net/viewtopic.php?p=416783#416783    <-- OMG that's ugly
19:46:19  <Brianetta> Easier to see where junctions are, sure, but it's really hideous
19:46:35  <hylje> not really any variation
19:46:40  <hylje> its rly too futuristic
19:46:47  <Brianetta> Looks liek road
19:46:53  <Brianetta> Especially the bridges
19:47:05  <Brianetta> I honestly thought he'd included some random newgrf road bridges in the shot
19:48:00  <syf> what on earth is that
19:48:07  <Brianetta> Maglev replacement.
19:48:17  <syf> rofl
19:48:20  <Brianetta> Isn't it awful?
19:48:40  <syf> looks like someone hit me so hard i went back to 1990
19:48:46  <syf> 286 graphics ftw!
19:48:46  <Aankhen``> ouch.
19:49:02  <Aankhen``> It's so... blank.
19:49:07  <Aankhen``> Featureless.
19:49:16  <Brianetta> It's so big, too
19:49:27  <Aankhen``> Brianetta: That wouldn't be such an issue if it had some texture.
19:49:36  <Brianetta> The light grey and white components could be completely removed, and it'd still look better
19:49:44  <Aankhen``> I suppose.
19:49:45  <syf> kind of reminds me of the circuitry on a board on a pcb
19:49:49  <syf> bet you can draw a motherboard with it
19:49:58  <Aankhen``> ROTFL.
19:50:36  <Brianetta> Starting with the original TT graphics for monorail and widening it by about six pixels would be ideal, I think.
19:51:16  <SpComb> what does parallel diagonal track look like?
19:52:46  <Brianetta> More of the same.
19:53:28  <SpComb> hmm, I guess it has seperate sprites
19:54:27  <Brianetta> The original maglev bits left in the shot just put into stark relief how much the author of these new graphics shouldn't have bothered.
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20:01:38  *** igor2_off [i=igor2@catv-5062a55d.catv.broadband.hu] has quit ["good night"]
20:03:39  <syf> is that a pic of gkirilov's mother in his avatar
20:06:37  *** Bjarni [n=Bjarni@0x50a46abc.virnxx14.adsl-dhcp.tele.dk] has joined #openttd
20:06:39  *** mode/#openttd [+o Bjarni] by ChanServ
20:06:45  <Bjarni> hi people
20:06:48  <Bjarni> I'm finally home
20:06:55  <Bjarni> (long day)
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20:12:45  <Qball> damn, home allready
20:13:12  <MeusH> hey Bjarni
20:13:28  <Bjarni> hi MeusH
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20:22:44  <peter1138> i am back
20:23:30  <Kuja^> *runs* :o
20:23:35  <Eddi|zuHause2> now we're gonna get terminated?
20:24:07  <peter1138> if you wish
20:24:10  <peter1138> and yuck
20:24:15  <peter1138> @ the maglev
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20:25:44  <Eddi|zuHause2> yeah... that word pretty much describes it :)
20:27:22  <Born-Acorn> What maglev?
20:27:38  <MeusH> that thing moving toward us?
20:27:44  <MeusH> *slap*
20:27:48  * MeusH got ran over a maglev
20:27:52  <Born-Acorn> Seriously.
20:28:03  <MeusH> no idea
20:28:04  * Born-Acorn threatens goldfish
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20:29:34  * Eddi|zuHause2 gets a -/_ confusion
20:31:57  <Born_Acorn> Oh. You mean gkirilov's Maglev Tracks.
20:32:01  <Born_Acorn> Yes. Yuck.
20:33:43  *** glx|away is now known as glx
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20:48:39  <RoySmeding> ew.
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20:56:11  <CIA-5> truelight * r3869 /trunk/configure: -Fix: don't use OS in configure, some system have that defined ;)
20:59:05  <CIA-5> truelight * r3870 /trunk/configure: -Fix: missed one item in last commit, tnx glx :)
21:01:21  <Bjarni> TrueLight!
21:01:32  <Matt-W> Does anyone else find when you're playing TTD that you reach a point where suddenly you realise that you're stinking rich and can knock down that irritating mountain that's been bugging you so much?
21:01:48  <Bjarni> TrueLight: I wonder if you could add the OSX target to the script to make nightly builds of elrails
21:02:06  <Bjarni> it's no fun to backtrace what revision you compiled and then do it manually :(
21:02:20  <TrueLight> so much work to find the revision! Oh no! IT IS IN THE FILENAME!
21:02:41  <Bjarni> OTTD-win32-elrail-r3..> 14-Mar-2006 15:48  1.3M
21:02:42  <TrueLight> besides, I told you: you test GPMI on OSX, I make the compile-farm to work for OSX :) (it is work in progress btw, the configure was 50% of the job)
21:02:50  <TrueLight> now hold your mouse on the link
21:02:50  <Bjarni> is it hidden as .. ?
21:02:52  <TrueLight> yes, you can do it
21:03:23  * Born_Acorn 's sarcasm detector has overloaded and imploded
21:03:28  <TrueLight> :)
21:03:39  <Bjarni> ahh, you hide it in the ..
21:03:40  <TrueLight> It is just such a stupid question.. the files are named witth he revision
21:03:45  <Bjarni> then it's a bit less work
21:03:45  <TrueLight> it is in the forum posts
21:03:48  <TrueLight> Bjarni: I don't do anything!
21:04:00  <Bjarni> I have to do all of it manually :(
21:04:02  *** Aankhen`` [n=pockled@203.101.29.55] has quit [""Criminal Lawyer", a redundancy [Time wasted online: 13hrs 6mins 39secs]"]
21:04:25  <TrueLight> Bjarni: even Rome wasn't build in one day
21:04:32  <Brianetta> Well dug
21:04:34  <Brianetta> duh
21:04:39  <Brianetta> which city was?
21:04:49  <TrueLight> in fact, most are
21:04:53  <TrueLight> because at some point in time
21:04:54  <Bjarni> 	<TrueLight>	besides, I told you: you test GPMI on OSX, I make the compile-farm to work for OSX :) (it is work in progress btw, the configure was 50% of the job) <-- what should I do?
21:04:59  <Bjarni> checkout, compile
21:05:00  <TrueLight> someone says: he, those 3 houses together
21:05:01  <Bjarni> and then what?
21:05:06  <TrueLight> we call <..>
21:05:11  <TrueLight> so, it was built in one day :)
21:05:17  <TrueLight> Bjarni: 'make test'
21:05:19  <Brianetta> s/built/named/
21:05:21  <TrueLight> told you that several times :)
21:05:24  <Bjarni> also, you need to wait until it's done compiling the elrail build ;)
21:05:25  <TrueLight> Brianetta: k, point
21:05:31  <TrueLight> bbl
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21:06:27  <MeusH> The B0rk - The leader of OwnedTTD
21:08:13  <TrueLight> MeusH: lol
21:08:16  <TrueLight> PlanetSide keeps on crashing
21:08:17  <TrueLight> bah
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21:21:01  <Bjarni> btw something happened at uni today
21:21:10  <TrueLight> lol
21:21:12  <TrueLight> good you were there then
21:21:15  <Bjarni> one guy started playing OTTD
21:21:17  <TrueLight> I always come in at the uni
21:21:19  <TrueLight> and nothing happens
21:21:20  <TrueLight> really boring
21:21:22  <TrueLight> no teachers
21:21:24  <TrueLight> no students
21:21:26  <TrueLight> really boring
21:21:27  <TrueLight> (sorry :p)
21:21:41  <Bjarni> and other people saw that and all of a sudden it had switched from doing the task he had to do to playtime
21:22:00  <Bjarni> o_O
21:22:04  <Bjarni> that never happened before
21:22:07  <TrueLight> lol
21:22:09  <Bjarni> not with any game at all
21:22:11  <TrueLight> OpenTTD makes people bad :p
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21:24:20  <Darkvater>     --debug)
21:24:20  <Darkvater>
21:24:20  <Darkvater> 60
21:24:21  <Darkvater> 	      PARAM="$PARAM DEBUG=1"
21:24:27  <Darkvater> what happened to DEBUG=3?
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21:26:14  <Born_Acorn> Oh noes. RSpeed wants me.
21:26:49  <Born_Acorn> Bornacorn, I\'ve seen your site and it looks interesting I think it\'s better then mine: www.freewebs.com/rspeed
21:26:49  <Born_Acorn> But I saw your multistory carpark without cars.
21:26:49  <Born_Acorn> I\'ll was wondering if I could have youre permission to draw a version with cars?
21:26:49  <Born_Acorn> I think it would look more real in a big town with cars.
21:27:14  <Born_Acorn> hide me!
21:27:22  * hylje hides Born_Acorn in a tree
21:27:42  <Bjarni> TrueLight: so that configure thing is an attempt to do what?
21:27:48  <Bjarni> remove Makefile.config?
21:28:15  <TrueLight> Bjarni: no
21:28:21  <TrueLight> do you ever read svn logs?
21:28:43  <TrueLight> anyway, the configure file, ehader, explicitly says: it is a _wrapper_ around Makefile.config, for easy configuration
21:28:49  <TrueLight> Darkvater: if you want that, add it :p
21:28:49  <Darkvater> TrueLight: can we have --debug=3 or something? :)
21:28:56  <TrueLight> Darkvater: sure, go ahead, feel free
21:29:05  <Darkvater> TrueLight: but you are so into it :)
21:29:10  <Bjarni> I DO read the logs, just now I got flooded with mail :(
21:29:40  <CIA-5> Darkvater * r3871 /trunk/openttd.vcproj:
21:29:40  <CIA-5> - [win32] Remove mapfile generation and generate a pdb file instead. This and
21:29:40  <CIA-5> the corresponding executable is enough to trace the source of a crash given by
21:29:40  <CIA-5> crash.txt by using WinDbg for example. Mapfiles are a bit deprecated in the
21:29:40  <CIA-5> newer VS environments.
21:30:40  *** Angst [n=Angst@p54945D25.dip.t-dialin.net] has quit ["n8"]
21:31:14  <Bjarni> TrueLight: I have detected a few flaws in the design in the universal binary diff I sent you, so I have decided to redo it with lipo. Too bad if you can't get that to work
21:31:53  <CIA-5> Darkvater * r3872 /trunk/ (ottdres.rc win32.c): - [win32] Show the revision in crash.txt and enable the button to show the crash text in the crash-window
21:32:11  <Bjarni> nice
21:32:32  <Bjarni> dammit, uploading to the forum is always slow :(
21:32:47  <TrueLight> that really is your connection, I can assure you that :)
21:32:48  <Bjarni> and it always finishes just as I start to talk about it
21:34:14  <Bjarni> I hate to ask a negative question, but - why electric rails? Who decided this was a good idea? I thought everyone already hated having three different track types, why add another one when it just seems (at first glance at least) to add more valueless complexity and maintenance tedium to the game?
21:34:15  <Bjarni> LOL
21:34:24  <Bjarni> (posted in the elrail thread)
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21:34:58  <Qball> I think normal railway should be longer supported in the game
21:35:17  <CIA-5> truelight * r3873 /trunk/configure:
21:35:17  <CIA-5> -Fix: don't remove Makefile.config if it isn't there in the first place
21:35:17  <CIA-5> -Add: allow --debug=3 to enable DEBUG lvl 3 (--debug results in a lvl 1)
21:35:30  <TrueLight> here Darkvater, a cookie, now go sit in the corner
21:35:35  *** Scia [n=Scia@AveloN.xs4all.nl] has joined #openttd
21:35:42  <Darkvater> you bitch
21:35:46  <glx> :)
21:35:48  <Darkvater> I just added it locally
21:36:06  <TrueLight> you didn't add this ;)
21:36:11  <TrueLight> it needed a bit more work to make it pretty
21:36:18  <TrueLight> --debug=3, --debug 3 and --debug are now accepted
21:36:27  <Darkvater> and --debug=2?
21:36:29  <Bjarni> TrueLight: checking out the newest revision of gpmi right now ;)
21:36:31  <Darkvater> :P
21:36:48  <TrueLight> even --debug=darkvaterisabitchbutheknowsthatsoIwontsayitagain works
21:37:36  <Darkvater> TrueLight: it's probably better you added it cause my version copied the release=* part with awk and BEGIN and other magic :)
21:37:52  <TrueLight> ;)
21:38:01  <TrueLight> I added some lines explaining a view ins and outs
21:38:02  <TrueLight> but okay
21:38:34  <Bjarni> TrueLight: oops, got some gpmi version of OTTD. Where did you place GPMI itself?
21:38:41  <Darkvater> you think I understand it? :P
21:38:59  <TrueLight> Bjarni: let's take this off this channel
21:40:28  * Brianetta responds to the thread
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21:42:37  <Darkvater> " a view ins and outs" <-- hehe :P
21:44:15  <Darkvater> Tron: making the R in center is impossible unless I make the circle around it a non-circle
21:44:24  <Darkvater> it's either off-center to the right or to the left
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22:30:14  <Sacro> evening all
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22:31:45  <MeusH> hey Sacro
22:32:20  <Sacro> MeusH: how are you?
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22:35:14  <MeusH> I'm fine, thanks. I've been fooling around with electrified railways
22:35:21  <MeusH> thinking about OTTD
22:35:24  <MeusH> ideas...
22:35:26  <MeusH> and you?
22:35:36  <Sacro> im catching up with what ive missed over the last month
22:36:05  <MeusH> oh, besides, I've got lots of homework to do, but OTTD simply rocks. OTTD owns the school.
22:36:25  <MeusH> Sacro: You've had a community break?
22:36:26  <ThePizzaKing> It's Sacro!! :o
22:36:52  <ThePizzaKing> oh well, off to get a hair cut (or maybe multiple hairs cut)
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22:38:25  <Sacro> MeusH: ive lost my internet connection, so im having to use my mums :(
22:41:56  <MeusH> that's pity
22:42:07  <MeusH> I have problems with WinXP to Win98 connection
22:42:10  <MeusH> typicall...
22:42:16  <MeusH> and I can't print (yet)
22:42:36  <MeusH> however, I've had a format C recently and lot of stuff is to-do
22:42:41  <MeusH> like plugging the printer
22:42:44  <MeusH> brb
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22:45:14  <peter1138> back again, finally o_O
22:45:37  <Darkvater> 'ello :)
22:45:59  *** MeusH [n=kvirc@host-ip18-138.crowley.pl] has joined #openttd
22:46:05  <MeusH> back
22:46:58  <Sacro> welcome back
22:47:00  <Sacro> hello peter1138
22:48:16  <peter1138> 'puter exploded :(
22:48:26  <Sacro> ooh, nasty
22:49:18  *** XeryusTC is now known as Xeryus|Bed
22:49:28  <peter1138> found an ubuntu cd
22:49:30  <peter1138> running that
22:49:38  <peter1138> first command: sudu passwd :P
22:50:20  <Sacro> lol, im back under XP
22:50:35  <peter1138> XP blew up
22:50:36  <peter1138> well
22:50:43  <peter1138> actually my pc blew up, and killed XP
22:50:48  <peter1138> won't boot
22:51:08  <Sacro> i think Safedisc killed windows on my pc
22:51:20  <peter1138> hmm, this cd's ancient
22:51:25  <peter1138> Warty Warthog
22:51:27  <peter1138> *preview*
22:51:30  <peter1138> 20041020
22:51:30  <peter1138> lol
22:51:38  <Sacro> hmm, thats old
22:51:41  <Darkvater> wtf
22:52:09  <Darkvater> gaah idiot
22:52:22  <peter1138> what's the current version? heh
22:52:31  <peter1138> somehow i've ended up with no X...
22:52:31  <tank> breezy afaik
22:53:02  * peter1138 updatifies
22:53:34  <peter1138> dist-upgrade, 93MB :(
22:53:44  <Sacro> ouch
22:54:49  <peter1138> right
22:54:54  <peter1138> sod that, sleep :D
22:55:08  <peter1138> wasted 3 hours of valuable coding time :(
22:55:16  <peter1138> AND the missus is complaining it's late :(
22:55:53  <Sacro> right, thats the nightlys grabbed
22:56:24  <CIA-5> Darkvater * r3874 /trunk/settings_gui.c: - Codechange: move the extern decleration of _patches_newgame inside the WE_CREATE event because it is only used there.
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22:58:48  <CIA-5> Darkvater * r3875 /trunk/ (intro_gui.c settings.c):
22:58:48  <CIA-5> - [Patches] Fix up the intro menu so the right values for the mapsize are shown
22:58:48  <CIA-5> (the default ones). Setting the value involves a small hack in that we also set
22:58:48  <CIA-5> the _patches value because that is used for world-generation and only inside
22:58:48  <CIA-5> there do the values get copied from _newgame
22:58:49  <CIA-5> - [Patches] Fix a stupid, stupid bug where I used sizeof() as length instead of strlen() in getting console values for patches.
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23:12:23  <MeusH> I'm feeling bad
23:12:26  <MeusH> cya
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23:14:22  <Sacro> right, what decent openttd stuff is there now
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23:28:06  <CIA-5> Darkvater * r3876 /trunk/rail_cmd.c: - Fix: We know on a level crossing's town owner of the road (if any); it is in m2 so properly set it back when the crossing's removed.
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23:41:15  <Bjarni> hi Sacro
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23:41:33  <Bjarni> somebody asked for you
23:42:12  <Bjarni> I'm not sure, but I think it was the guy, who needed somebody to port OTTD to Nitendo DS
23:42:26  <Bjarni> do you have such a device?
23:43:37  <Sacro> i did, but ive left it at my dads, and he doesnt appear to be in the country
23:45:09  <glx> Bjarni: you mean alexfili?
23:45:41  <Bjarni> yeah
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23:45:52  <Bjarni> the guy that got accepted on qdb.us :D
23:46:15  <Bjarni> <Sacro>	i did, but ive left it at my dads, and he doesnt appear to be in the country <-- you are that cruel to your parents?
23:46:34  <TrueLight> night all
23:46:42  <Bjarni> :p
23:47:28  <Bjarni> Sacro: besides only ALexFili thinks it's a great idea, so it's not like you have to hurry to make such a port
23:47:46  <Bjarni> if you really want to code, I guess time can be better spent elsewhere ;)
23:48:26  <Sacro> i havent spoken to him for 10 days, so i called him up, (wanting a lift!) and i got an international sounding dialtone
23:48:46  <Bjarni> heh
23:48:53  <Bjarni> so he left the country without telling you
23:49:03  <Sacro> he mentioned something about going away for a week, but i dunno where
23:49:05  <Bjarni> I guess you were always asleep when he tried to tell you :p
23:49:49  <Sacro> most likely
23:50:03  <Sacro> i cant get linux to connect via a windows pc using ICS
23:50:17  <Bjarni> btw since we didn't see you in here, I wondered if you actually took my advice on trying not to sleep all day and actually leave your home to see what the world looks like
23:50:25  *** tokai [n=tokai@p54B81FE9.dip0.t-ipconnect.de] has joined #openttd
23:50:30  <Bjarni> you know, it's white at the moment
23:50:59  <Sacro> yes, i noticed at 4am this morning that it had snowed, but its all gone round here now
23:51:00  <Bjarni> and if you look at the calendar, it should be spring
23:51:17  <Sacro> spring in the UK starts on the 21st i think
23:51:18  <Bjarni> so there is a desync somewhere
23:51:34  <Sacro> i can ping the windows pc, but not out
23:51:48  <Sacro> connect: Network is unreachable
23:52:03  <Bjarni> oh, that reminds me
23:52:11  <Bjarni> the guy on bash.org that lost a computer
23:52:21  <Sacro> oh?
23:52:22  <BurtyB> Sacro, gateway on linux is set to windows box? if it is then prob windows isnt setup propa like
23:52:24  <Bjarni> it replied to pings, but he failed to find it in his flat
23:52:44  <Sacro> Bjarni: yeah ive had that, i quite often have to phone my mobile to find it
23:53:02  <Bjarni> but a computer on the LAN?
23:53:09  <Bjarni> just follow the cables
23:53:15  <Bjarni> or something similar
23:53:17  <Sacro> BurtyB: love the geordie accent! yeah, nameserver 192.168.0.0 in /etc/resolv.conf
23:53:39  <BurtyB> err you configure your gateway in /etc/resolv.conf?
23:54:10  * BurtyB looks out of his window and sees geordieland
23:54:21  <glx> 192.168.0.0 <-- looks wrong for me
23:54:50  <BurtyB> indeed, it looks wrong for both a gateway and a nameserver
23:55:15  <Sacro> 0.1 i mean
23:55:32  <Sacro> i think Norton is blocking me
23:56:01  <BurtyB> quite possibly...
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23:57:46  <Sacro> im in the trusted zone

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