Config
Log for #openttd on 16th June 2006:
Times are UTC Toggle Colours
00:00:10  <Bjarni> haah
00:00:10  <Bjarni> *haha
00:00:29  <Eddi|zuHause> (making that country about 2 meters wide ;))
00:01:11  <Bjarni> there is a railroad not far from here. It's about 25 km long and it's actually 3 different railroads, that have been merged into one
00:01:27  <Bjarni> that gives the term "short line" a new meaning
00:04:38  <Eddi|zuHause> i can't find that picture in the net :(
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00:05:03  <Sacro> ooh, Purchase Window Refit Info patch
00:05:33  <glx> yeah seems nice
00:05:34  <Bjarni> once you mention that you will find a certain pic on the net to show to some people, you can be sure that it's gone :P
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00:08:12  <Eddi|zuHause> i have never seen it on the net...
00:08:22  <Eddi|zuHause> it was in a history book or something
00:09:56  <Bjarni> there could be some issues in joining so many countries
00:10:37  <Bjarni> the most stable countries are those with one culture only... if there are more, there is a risk of bad stuff happening
00:11:27  <Bjarni> think of virtually any war in the 20th century. One of the first things that happens is to get rid of "them" in the country
00:11:51  <Bjarni> think of Yugoslavia
00:12:34  <Eddi|zuHause> oh.. the history of the creation of the german reich in 1871 is really genious ;)
00:12:44  <Eddi|zuHause> (see Bismarck)
00:12:48  <Bjarni> those people lived together when Tito was in command. Once he died, they started to kill each other
00:13:10  <Bjarni> yeah
00:13:54  <Bjarni> Bismarck built railroads, which in turn gave a great boost both to the military and to the economy, making Prussia a really strong nation
00:14:40  <Eddi|zuHause> he had to trick austria into a war, to get rid of everything belonging to austria, but not the german federation (hungria, lots of stuff in yugoslavia)
00:15:14  <Eddi|zuHause> (as austria would hardly have given up those countries ;))
00:16:20  <Eddi|zuHause> he did that by claiming holstein (or something... in the north of germany... far from austria, but somehow belonging to it)
00:17:02  <Eddi|zuHause> then he tricked france into a war by claiming rights on the spanish throne
00:17:19  <Eddi|zuHause> (because france was against germany merging)
00:17:38  <Eddi|zuHause> and then he had to convince bavaria that prussia will not dominate the country
00:18:01  <Sacro> hmm
00:18:15  <Eddi|zuHause> (parts of the special rights bavaria recieved back then are still valid)
00:20:03  <Eddi|zuHause> all that within around 3 years, i believe
00:23:23  <glx> hey a train without orders can make money
00:23:28  *** Magus_X [i=Magus_X@201.41.13.199] has joined #openttd
00:23:35  <Magus_X> hello all
00:23:50  <Magus_X> ( Using UPLINK internal client LOL )
00:27:23  <Sacro> Magus_X: as in the Introversion game?
00:27:32  <Bjarni> night
00:27:33  <Magus_X> yes
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00:27:48  <Sacro> nice :) im an alpha tester for Defcon
00:27:53  <Magus_X> :D
00:28:02  <Magus_X> Defcon?
00:28:21  <Sacro> their latest game
00:28:21  <CIA-14> Darkvater * r5286 /trunk/ (8 files in 3 dirs):
00:28:21  <CIA-14> - Clean up VS2005 project files by making them identical to the VS2003 project
00:28:21  <CIA-14> file. Mainly put object files into a subdirectory of the project directory
00:28:21  <CIA-14> instead of a level higher which makes absolutely no sense. Also add some
00:28:21  <CIA-14> ignores, remove obsolete VS6 project files.
00:28:44  <Magus_X> hm...
00:28:50  <Magus_X> running passowrk breaker right now
00:29:02  <Sacro> lol
00:29:44  <Magus_X> what defcon is about?
00:29:51  <Magus_X> damn bad english
00:30:09  <Sacro> you ever seen Wargames?
00:30:47  <Magus_X> oh
00:30:48  <Magus_X> lol
00:30:58  <Sacro> its Global Thermonuclear War
00:31:02  <Magus_X> cool
00:31:15  <Magus_X> like... Total Annihilation?
00:32:09  <Sacro> yup
00:33:24  <Magus_X> cool
00:34:36  <Sacro> hmm, is there a nice easy wya to share my hard drives on my laptop and desktop to each other
00:34:46  * Sacro investigates NFS
00:35:15  <Magus_X> lol!
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00:36:55  <Magus_X> oh
00:36:58  <Magus_X> i got caught
00:36:59  <Magus_X> LOL
00:38:06  <Sacro> ?
00:38:20  <lws1984> meh?
00:38:37  <Magus_X> me
00:38:44  <Magus_X> then game closed ^^
00:39:03  <Sacro> hehe
00:39:07  <Sacro> bedtime i think
00:39:11  <lws1984> gnight
00:39:15  <Magus_X> gnight
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00:41:18  <Magus_X> http://img158.imageshack.us/img158/2990/speculations5fw.jpg my bet for this WC
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05:18:50  <Tobin> Gah, Google Earth now has high res images for my area and Google Maps has road data but neither has both.
05:19:11  * Tobin wonders what other free services he can complain about
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07:42:34  <guru3> 6/t
07:42:42  <eleusis> !
07:42:46  <guru3> typo
07:42:50  <guru3> meant to type just /t
07:43:32  <eleusis> :)
07:43:48  <eleusis> 6 <- remnant from '/win 6'?
07:44:07  <peter1138> morning
07:44:13  <eleusis> afternoon
07:44:27  <guru3> not quite sure how that 6 got there
07:44:30  <guru3> and good morning peter1138
07:44:42  <eleusis> :)
07:44:51  <guru3> svn hates me :(
07:45:14  <peter1138> aww
07:45:17  <eleusis> i hate svn
07:45:26  <guru3> i can't even get my own project's source anymore
07:45:28  <eleusis> >:D
07:45:41  <DarkSSH> KUDr: it might be possible that openttd doesn't compile for you now becuase i removed the additional include/library paths
07:45:45  *** DarkSSH is now known as Darkvater
07:45:46  <Darkvater> morning
07:45:52  *** mode/#openttd [-o Darkvater] by Darkvater
07:45:52  <guru3> good morning
07:46:41  <guru3> i wonder how developers are supposed to commit to sf.net svn...
07:47:23  <eleusis> um
07:47:27  <eleusis> sourceforge has svn now?
07:47:32  <guru3> yeah
07:47:35  <eleusis> :O
07:47:41  <eleusis> since when?
07:47:48  <Darkvater> since some time
07:47:59  <eleusis> hmm
07:48:03  <Darkvater> guru3: I imagine if you are in the dev-group of the SF project you are allowed to commit
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07:48:54  <guru3> woo look at that it worked
07:48:54  <guru3> now
07:48:59  <guru3> to get it to store my username...
07:51:43  <guru3> oh my
07:51:52  <guru3> it's memorized my userinfo already
07:52:09  <eleusis> :)
07:52:17  <eleusis> what are you working on, guru3?
07:52:44  <guru3> armagetron advanced
07:53:02  <eleusis> hmm
07:53:15  <eleusis> a tron clone!
07:53:24  <guru3> in 3D!
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07:53:36  <guru3> well actually
07:53:41  <guru3> it's a 3D rendering of 2D
07:53:46  <guru3> we're still working on the 3D bit
07:54:37  <eleusis> so it's just a light cycle game?
07:54:49  <guru3> it's not 'just' a light cycle game
07:54:53  <eleusis> tron 2.0 had those..
07:54:56  <eleusis> ok.. :)
07:54:56  <guru3> it's much, much more than your average light cycle game
07:58:30  <peter1138> so it's light cycle with pretty graphics?
07:58:58  <Darkvater> hehe
07:59:05  <eleusis> flashing light cycles? ;)
07:59:09  <guru3> :(
07:59:13  <Darkvater> average light cycle simulation
07:59:13  <eleusis> :D
07:59:27  <guru3> it's to your regular tron simulator
07:59:31  <eleusis> maybe it has other light things
07:59:36  <eleusis> light planes!
07:59:43  <guru3> what openttd is to like the first tycoon game
07:59:45  <eleusis> build walls in 3D
08:01:14  <eleusis> hmm
08:01:22  <eleusis> how do cities grow in openttd?
08:02:24  <guru3> With new Miragrow City Edition!
08:02:32  <guru3> Just one drop and cities spring up before your very eyes!
08:02:46  <[Shaman]> eleusis: by transporting passengers, mail and goods to that city
08:02:47  <guru3> Now yours for just 5 easy payments of .95!
08:03:22  <eleusis> awesome
08:04:02  <eleusis> guru3 :)
08:04:23  <eleusis> guru3: is there a special offer for those paying with credit card? :P
08:04:51  <guru3> nope
08:04:54  <guru3> cash only
08:05:00  <eleusis> :)
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08:32:37  <Hagbard_Ub> SCOOLS OUT!
08:32:48  <eleusis> party!
08:33:32  <Darkvater> what is a scools?
08:34:46  <peter1138> presumably a bad spelling of 'skoolz'
08:35:28  <MiHaMiX> :DD
08:36:09  <eleusis> or "school's"
08:36:34  <peter1138> ahh... skool daez
08:36:39  <peter1138> o_O daze
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08:36:44  <Darkvater> 5k001 w3T?
08:36:51  <peter1138> http://www.spectrum.lovely.net/Skooldaze.html
08:36:51  <peter1138> :D
08:37:03  <Noldo> classic
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09:30:28  <MeusH> hi
09:30:41  <MeusH> a friend of mine asked about error with STR_0131_TOO_MANY_NAMES_DEFINED
09:30:53  <MeusH> seems he can't name more towns
09:31:02  <MeusH> because of limitations of name array
09:31:16  <MeusH> however, is there any way to skip it somehow?
09:35:22  <Naksu> skip the error?
09:35:41  <Naksu> if it was a non-fatal one i would assume the game wouldnt stop :)
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09:37:33  <peter1138> skipping the error would be very silly
09:37:51  <[Shaman]> it's not an error for nothing, Naksu.
09:38:05  <[Shaman]> it's meant to be 'alarming'.. not 'ignored' :P
09:42:23  <ln-> MeusH: can you tell me what the hell does "you aren't even allowed at him you punk" mean? looks like english words in a row, but doesn't seem to mean anything.
09:43:18  <Noldo> MeusH: find the constant that defines the size of the array from the code and recompile
09:43:27  <peter1138> constant. lol.
09:43:58  <Noldo> or the upperlimit
09:44:57  <peter1138> upperlimit. lol.
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09:46:19  <Noldo> foo
09:47:28  <peter1138> hmm, actually it's easy
09:47:38  <peter1138> just it's old code with bitmasks 'n stuff
09:47:38  * peter1138 updates
09:48:50  <Noldo> bimasks <3
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10:10:19  <MeusH> But a savegame done on tweaked OpenTTD (with changed constant) won't work on unchanged OpenTTD, will it?
10:13:04  <MeusH> brb
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10:29:42  <Ihmemies> uhh
10:30:01  <Ihmemies> do I have to aim to 75% ratings with passenger transport too? or is it ok if I have "too many" trains?
10:30:21  <hylje> of course its ok
10:30:26  <hylje> as long as your network can take it
10:30:55  <Ihmemies> great :F
10:31:15  <Ihmemies> sigh
10:31:29  <Ihmemies> should have probably made 4-lane maglev :F
10:32:02  <Ihmemies> i didn't realize that they are _that_ fast.. it's first time I built maglevs in ottd
10:32:25  <hylje> :D
10:33:09  <peter1138> did you copypaste them? :p
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10:34:34  <Ihmemies> yeah
10:34:43  <Ihmemies> looked from the forums some nice designs!
10:35:07  <peter1138> do you know how signalling works?
10:35:14  <peter1138> or do you just copy&paste that?
10:35:43  <Ihmemies> uh, partly, priorities I just c&p :P
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10:36:51  <Ihmemies> anyways, passenger trains seem to earn loads of money
10:37:04  <Ihmemies> 500K/year from one small 3-square train
10:37:55  <Sacro> morning all
10:39:31  <peter1138> standard engines i suppose?
10:39:37  <peter1138> ukrs is much harder :)
10:39:43  <Sacro> ukrs is brilliant
10:40:01  <peter1138> the development version is even better :D
10:40:19  <Noldo> how free is ukrs?
10:41:00  <Sacro> Noldo: about as free as OpenTTD
10:41:10  <Ihmemies> ukrs, aaargh
10:41:14  <Ihmemies> realism sucks!
10:41:48  <Ihmemies> i especially hate those slow and small cargo containers :F
10:43:05  <Sacro> ol
10:43:31  <Ihmemies> signaling electrical rails is also difficult because those grey poles interfere with light graphics :/
10:44:12  <Sacro> yup
10:44:20  <Sacro> i dont like OpenTTD light signals, they're too short
10:44:36  <peter1138> use a replacement? :D
10:45:02  <Sacro> peter1138:  are  there any nice uk signals?
10:45:08  * Sacro checks grfcrawler
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10:45:49  <Sacro> apparently not
10:46:21  <peter1138> hmm
10:46:25  <peter1138> not everything is on there
10:46:36  <peter1138> i know of us and dutch signal sets
10:46:39  <peter1138> but not uj
10:46:40  <peter1138> er
10:46:40  <peter1138> uk
10:47:11  <peter1138> pb_uksignals ;)
10:47:32  <Sacro> is there a pb_uksignals?
10:47:35  <peter1138> no
10:48:05  <Sacro> :(
10:50:20  <Noldo> I didn't find any license infromation from UKRS site
10:50:52  <Ihmemies> sigh
10:51:08  <Sacro> Noldo: its free :)
10:51:08  <Ihmemies> seems i'm too used to having "enough" money
10:51:42  <Ihmemies> I tried to make one 4x4 square station.. had 200k money, 100k after making the station and a few squares of rail :D
10:52:09  <Sacro> ?
10:54:26  *** Osai^2 [n=Osai@p54B37D9C.dip.t-dialin.net] has joined #openttd
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10:57:17  <peter1138> well, ukrs's graphics are based on the originals quite heavily
10:57:25  <peter1138> otoh, the new version has redrawn everything
10:58:15  <Sacro> ooh nice
11:08:27  <hylje> when maglev is invented
11:10:09  <Ihmemies> 2xxx :D
11:10:22  <Ihmemies> (altough it's unrealistic! omg!)
11:11:25  <Eddi|zuHause> that was supposed to be a questioon?
11:16:32  <hylje> upgrading network is tricky
11:18:58  <Ihmemies> upgrading network is pain in the ass
11:19:03  <Ihmemies> that's why I don't upgrade :P
11:19:19  <hylje> hf with obsolete trains in around 2020?
11:19:35  <Ihmemies> pfft, asiastars go nearly 270km/h
11:20:32  <hylje> monorail'll go faster
11:21:50  <Ihmemies> but it takes days to replace all the trains you've built when you finally get it
11:22:08  <hylje>  perhaps
11:25:39  *** mikl [n=mikl@pdpc/supporter/active/mikl] has quit ["In the end, all that matters is your relation with God..."]
11:30:37  <Eddi|zuHause> you don't have that kind of problem with the DBSetXL :)
11:31:34  <Ihmemies> can I have the same in english, please? :D
11:32:04  <Eddi|zuHause> ?
11:33:39  <Ihmemies> wtf is that dblggkkf?
11:34:08  <Eddi|zuHause> that is the name of the grf...
11:35:31  <Eddi|zuHause> http://www.ttdpatch.net/newgrf.html
11:35:33  <Bjarni> Ihmemies: it's named DB Set XL, but without spaces. It's really not that complex (DB is the German railroad)
11:35:45  <Ihmemies> "Es ist der erste vollständige regionale Fahrzeugsatz für Transport Tycoon (deLuxe) der unter TTDPatch funktioniert. Der Fahrzeugsatz ist fürŽs normale Klima vorgesehen und enthält die wichtigsten DB (Deutsche Bundesbahn, Die Bahn) Fahrzeuge sowie eine Reihe älterer Fahrzeuge der (Vorkriegs-) Reichsbahn (DRG)."
11:35:47  <Ihmemies> yeah, i see
11:36:00  <Bjarni> XL because it's an enchanted version of the DBSet
11:36:02  <Ihmemies> i finally managed to google it
11:36:06  <Eddi|zuHause> there is an englis readme, too ;)
11:36:17  <Eddi|zuHause> *english
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11:36:37  <Prof_Frink>  It's a donotreadme
11:36:42  <Bjarni> are you sure it's not spelled englisch?
11:36:48  <hylje> IgnoreMe
11:36:51  <hylje> :-D
11:36:55  <Eddi|zuHause> not in english ;)
11:36:56  <Ihmemies> but en readme has same stuff as de, so it doesn't matter
11:37:22  <Bjarni> Eddi|zuHause: I seriously saw Deutsch or Englisch in a commercial product o_O
11:37:37  <Bjarni>  	<hylje>	IgnoreMe <-- we always do that
11:38:00  <Ihmemies> what does that dbset do when you want to move from rail to ml?
11:38:48  <Eddi|zuHause> it has only one maglev train (transrapid) that can only carry passengers, mail, goods and valuables
11:39:00  <Eddi|zuHause> so it is absolutely no use upgrading a network ;)
11:39:16  <Ihmemies> ....
11:39:21  <Ihmemies> piece of junk, then :)
11:39:23  <Ihmemies> like ukrs set
11:39:28  <Prof_Frink> Depends how you have your network set up
11:39:28  <Eddi|zuHause> but it has electric rails from 1920
11:39:49  <Eddi|zuHause> and lots of graphical eyecandy ;)
11:40:08  <Eddi|zuHause> and of course wagonspeedlimit
11:43:27  <Ihmemies> ...
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11:43:46  <Ihmemies> but it's all about speed.. what fun there is if fast trains are removed? :(
11:44:08  <peter1138> hylje: in english when asking a question, is comes before the item... i.e. "when is maglev invented?"
11:44:19  <Bjarni> the eyecandy: http://www.student.dtu.dk/~s991088/wagon_overwrite.png
11:44:47  <Eddi|zuHause> more importantly, questions need to be ended by a question mark
11:44:58  <Bjarni> yeah
11:45:07  <Sacro> Bjarni: interesting res...
11:45:12  <Ihmemies> do you play ottd with communicator or what? :D
11:45:41  <hylje> i'd like to
11:45:42  <hylje> :D
11:45:49  <Bjarni> Sacro: I took a screenshot and cut this out of it for people like Eddi|zuHause with really lousy connections :P
11:46:00  <Ihmemies> ...
11:46:04  <Eddi|zuHause> :)
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11:55:13  <peter1138> Bjarni: it's override, not overwrite
11:58:18  <Sacro> but overwrite is similar
12:02:42  <Sacro> ERROR: Error found on page <- damn useful router
12:02:50  <hylje> :>
12:03:25  * peter1138 pats this little pda with a 640x480 display
12:03:34  <peter1138> not yet got ottd on it though
12:03:50  *** Eddi|zuHause [i=johekr@p54B75B9A.dip.t-dialin.net] has quit [Remote closed the connection]
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12:05:00  <Sacro> hmm, i wonder if i can have an OTTD server on my router
12:06:28  <hylje> why not
12:07:49  <Sacro> dunn
12:08:37  <Sacro> hmm, i appear to be able to ssh into it
12:09:11  <Bjarni> ahh you mean ON your router, not though it
12:09:19  <Bjarni> hmm
12:09:22  <Sacro> Bjarni: yes
12:09:26  <Bjarni> I think you will lack CPU power
12:09:32  <Bjarni> and maybe memory
12:10:06  <Bjarni> but I like the idea of having routers run such software :)
12:10:26  *** thgergo [n=th_gergo@81.183.137.17] has joined #openttd
12:10:27  <Sacro> doesnt have any space to install it
12:10:44  <Sacro> well ideally, it'd be an OTTD and LAMP server
12:10:50  <hylje> run it off nfs
12:11:02  <Bjarni> some routers runs linux and you can hook up an USB HD to it
12:11:04  <peter1138> you need a server to control a lamp?
12:11:13  <Bjarni> yeah
12:11:24  <Sacro> peter1138: beats getting up in the dark
12:11:32  <Bjarni> if he ever leaves home and forgot to turn off the light, he can do it though the internet
12:12:10  <hylje> in the ipv6 days you can assign unique IPs for every lamp
12:12:27  <hylje> and make them flash when someone pings them
12:12:38  <Bjarni> why would you want to do that?
12:12:46  <Noldo> Bjarni: because you can!
12:12:51  <Darkvater> peter1138: sidetracked once again? :p
12:12:57  <Eddi|zuHause> yesterday, it was _really_ dark for 2 minutes ;)
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12:13:07  <peter1138> Darkvater: hmm?
12:13:17  <Eddi|zuHause> (i need a UPS)
12:13:24  <Darkvater> pda now instead of utf8/newgrf :)
12:13:42  <Bjarni> <Eddi|zuHause>	yesterday, it was _really_ dark for 2 minutes ;) <-- it can't get really dark here at this time of the year :D
12:13:55  <Bjarni> I mean I can see where the sun is even at midnight
12:14:06  <peter1138> Darkvater: nah
12:14:11  <Eddi|zuHause> well... apart from occasional lightnings
12:14:21  <Eddi|zuHause> the entire environment was absolutely dark
12:17:34  <Prof_Frink> Silly northerner
12:18:18  <Eddi|zuHause> well... i'm a few degrees south of bjarni ;)
12:19:21  <Bjarni> Jumbo Frame Support <-- wtf is that??? (in a router)
12:19:35  <Bjarni> Jumbo sized package support?
12:19:55  <hylje> jumbo packets
12:19:56  <hylje> ye
12:20:05  <vondel> more than 1500bytes in a packet
12:20:16  <vondel> a lot more
12:21:42  <Bjarni> why would I want that?
12:21:58  <Bjarni> the internet would only allow around 1500 bytes in each package anyway
12:22:05  <hylje> local networki
12:22:06  <hylje> ng
12:22:22  <hylje> i guess that makes for more throughput and less overhead
12:22:29  <vondel> on some routes on internet jumbo packets are allowed
12:22:51  <vondel> afaik there exists mechanisms in ipv6 to determine the minimum possible packetsize on a link
12:22:59  <Hackykid> hmm, is there one/
12:23:00  <Hackykid> ?
12:23:21  <Hackykid> wont packets that are too large be split into multiple smaller ones?
12:23:28  *** Osai^2 is now known as Osai
12:23:30  <Hackykid> hmm, but thats only with tcp i think
12:23:44  <Bjarni> Hackykid: for IPv4 yes, for IPv6 no
12:23:49  <Bjarni> hmm
12:23:55  <vondel> yes, that's why you need to measure the max size that goes through unfragmented
12:23:55  <Bjarni> I wonder what I just said ok to
12:24:19  <Bjarni> there was a popup with ok (and some text I didn't read) that appeared as I pressed enter when sending the last line
12:24:27  <Bjarni> it went away right away
12:24:59  <vondel> bash.org shows it could prob have been worse
12:25:28  <vondel> people cybering to their granny coming online on exactly the wrong moment
12:26:20  <Bjarni> ahh, acrobat reader found an update, which I just finished downloading
12:26:20  <hylje> :D
12:26:39  <Bjarni> yeah
12:27:53  <Bjarni> hehe, now it's done updating and it just reopened the pdf, that I was already finished reading
12:28:20  <Bjarni> Apple MacOS X 10.1 / Apple MacOS X 10.2 / Apple MacOS X 10.3 <-- if you use OSX 10.4 with this router, you are out of luck?
12:28:22  <Bjarni> :P
12:28:30  <hylje> yes
12:28:30  <Bjarni> I guess they need to update their docs
12:29:10  <Bjarni> I find it hard to believe that the OS list is that limited. You just set up the router as gateway (or DHCP) and you are good to go
12:29:20  <Bjarni> it's not like it's really that much OS depending
12:29:52  <Bjarni> they should have written "ethernet and web browser to access setup"
12:29:56  <Bjarni> I think
12:31:01  <Sacro> my router wont let me change the wireless settings with anyhting other than IE :(
12:31:16  <Sacro> i tried Firefox, Epiphany, Konqueror
12:31:19  <hylje> :<
12:31:30  <Sacro> might have to try Opera, Lynx, Links
12:31:37  <Sacro> hmm, ssh...
12:31:49  <Bjarni> MacOS X 10.1 - 1.2 GHz - RAM 256 MB <-- what did they smoke???
12:32:00  <Bjarni> I bet it works even with 1 GHz CPU
12:32:09  <Bjarni> or even less than that
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12:33:18  <hylje> *recommended* is not necessarily *minimum*
12:33:38  <Bjarni> still, it sounds silly
12:34:44  <Prof_Frink> Sacro: firefox with UASwitcher?
12:35:06  <Bjarni> oh, that reminds me of a guy, who had the minimum for an ISDN connection (there was no recommended) and he wanted his money back because it turned out that he should transfer the internet data though his 56k modem port
12:35:33  <Bjarni> he claimed that the ISP should have told him that since they was told what hardware he had
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12:40:15  *** panda_77 [n=panda@83.168.96.133] has joined #openttd
12:40:21  <panda_77> hi all
12:40:31  <panda_77> i need help
12:41:17  <panda_77> my problem is "too many defined names"
12:41:27  <panda_77> is there any way to cheat it ?
12:42:50  *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has quit ["Leaving"]
12:43:11  <Sacro> Prof_Frink: might have to try that next
12:43:31  *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has joined #openttd
12:43:36  <Sacro> panda_77: nope, sorry
12:44:12  <panda_77> and in the near future maybe ?
12:44:24  <tokai> Bjarni: are u here?
12:44:34  <Bjarni> no
12:44:43  <Bjarni> you are in Germany. I'm not
12:44:45  *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd
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12:45:00  <tokai> Bjarni: do you know by any chance how to add dynlibs to a application bundle properly, so it works on users system even he doesnt has the dynlibs installed normaly?
12:45:02  *** ProfFrink is now known as Prof_Frink
12:45:33  <Bjarni> well, I know one way to solve that
12:45:55  <peter1138> static link, and forever use an obsolete version
12:46:05  <Bjarni> add the dynlib inside the bundle and then use (inset name of app here) to set the path to it
12:46:23  <Bjarni> I forgot the name of that app though
12:46:32  <Darkvater> panda_77: perhaps
12:46:33  <tokai> ah:)
12:46:34  <Bjarni> it's usually way easier to use static linking
12:46:44  <peter1138> LD_LIBRARY_PATH=$foo ;)
12:46:45  <tokai> how to do this? :)
12:47:06  <Darkvater> import libraries :)
12:47:35  <peter1138> people should just install the damned shared libraries
12:47:44  <peter1138> i guess os x users are just lazy
12:47:44  <tokai> well.. i have no clue about xcode etc., trying to hghelp someone else who has problems with his app not finding libpng/ and libjpeg :)
12:48:08  <peter1138> (on average </get out clause>)
12:48:41  <Bjarni> tokai: the name of that app is install_name_tool
12:49:00  <tokai> k, thx. hope that will help.
12:49:01  <Darkvater> so people are you ready for a RC this weekend?
12:49:07  <Darkvater> where's celestar anyways?
12:49:17  <Bjarni> LDFLAGS += -headerpad_max_install_names <-- that line is needed as well
12:49:55  <tokai> Bjarni: thx. again. :)
12:49:56  <Bjarni> it will reserve room in the binary to use the max length path, otherwise you risk overwriting important data if your new path is longer than the old one
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12:50:47  <tokai> ic
12:50:52  <peter1138> that sounds like *such* a hack
12:51:00  <Bjarni> 	<peter1138>	LD_LIBRARY_PATH=$foo ;) <-- something like that is possible on OSX as well, but I never got it to work. I'm not really sure I tried much though
12:51:05  <peter1138> whatever happened to dynamic linking...
12:51:31  *** orudge [n=orudge@81.157.18.207] has joined #openttd
12:51:32  <Bjarni> peter1138: it's regarding placing a lib file in a location that is not in the lib search path
12:51:40  <Bjarni> like inside the bundle in question
12:51:50  *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has joined #openttd
12:52:07  <Bjarni> I would not do this myself unless I really have to, but tokai asked for it
12:52:35  *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd
12:52:54  <Bjarni> tokai: you should be aware that the dynlib files might link to other dynlib files and that can cause problems when distributing
12:53:14  <tokai> right
12:53:17  <Bjarni> I prefer static linking or making people build themselves
12:53:24  <Bjarni> or rather, both
12:53:26  <tokai> libz should be no problem though.. comes per default i think
12:53:36  <Bjarni> it is there by default
12:53:52  *** mode/#openttd [+o orudge] by ChanServ
12:54:04  <Bjarni> I once tried to rename it to see how OTTD would react to the fact that it was missing and then OSX died, so I had to use another boot disk to rename it back
12:54:10  <Bjarni> don't do that :P
12:54:16  <tokai> outch:)
12:54:18  <Darkvater> o_O
12:54:21  <Darkvater> crappy OS
12:54:31  <Gussoh> good day to you! what is going on on the openttd front these days? what are you developing? =D
12:54:44  <Bjarni> Darkvater: well, I'm sure I can find files in your OS as well, that you should not rename
12:55:07  <Bjarni> Gussoh: no, we are talking about how to make other people's OSes look really bad
12:55:11  <Darkvater> yeah, don't even think about touching my XXX files
12:55:13  <Bjarni> we grew tired of gaming
12:55:53  <Gussoh> Bjarni: I see. =D i'll wait a month or two before looking on the website for open osx the perhaps?
12:56:06  <Bjarni> NO
12:56:07  <Darkvater> lool
12:56:09  <Bjarni> it was a joke
12:56:15  <Darkvater> own Microsoft shares. ``We need the old Microsoft with the
12:56:15  <Darkvater> direction and vision they had a few years back -- Gates's
12:56:15  <Darkvater> vision.''
12:56:17  *** orudge [n=orudge@81.157.18.207] has quit []
12:56:24  <Darkvater> Gates-vision? rofl
12:56:49  <Bjarni> is that like $_$
12:57:10  <Gussoh> Bjarni: mine was a joke too, i tried to imply that you should make a new osx in open source. but my english isn't perfect for jokes i guess =P
12:57:31  * Sacro is waiting for OpenGTA
12:57:42  <Bjarni> either that or I should read what people write more carefully :P
12:57:51  <Bjarni> Sacro: the wait is over
12:57:55  <Bjarni> start coding
12:58:05  <Sacro> Bjarni: errr..
12:58:14  <Sacro> hmm, think my laptop is dangerously hot
12:58:28  <Bjarni> you asked for it
12:58:31  * Gussoh is rewrinting Pizzeria Tycoon with some friends. The algoritms are too sercret to make it open though =]
12:58:36  <Bjarni> don't download so much porn
12:58:59  <Darkvater>      ``Bill has not covered himself in glory these last few
12:58:59  <Darkvater> years,'' Saffo says. ``Whenever you hear him talk about the Web,
12:58:59  <Darkvater> he sounds like someone who is lost at an airport trying to figure
12:58:59  <Darkvater> out where his next flight is.''
12:59:01  *** Trenskow [n=outlet@85.218.166.154] has joined #openttd
12:59:07  <Bjarni> Gussoh: the algorithms or the recipes?
12:59:20  <Gussoh> Bjarni: the algorithm that evaluates the pizza
12:59:29  <Sacro> Pizza tycoon is brilliant
12:59:40  <hylje> :D
12:59:47  <Gussoh> now im off to some coffie. bbl
12:59:51  <hylje> pizza evaluation algorithms
12:59:58  <hylje> i want to rate my local pizzerias like that
12:59:59  <Bjarni> I got that as well
13:00:02  <Bjarni> it's called taste
13:00:13  <hylje> oh noes
13:00:45  <Bjarni> hylje: well rats do have a negative effect on that rating, so what do you expect?
13:01:37  <Sacro> and our survey says...67 centigrade :|
13:03:05  <hylje> Sacro: whats that in Libraries of Congress ?
13:03:17  <Sacro> hylje: buh?
13:04:19  <hylje> :<
13:04:23  <Sacro> ?
13:04:58  <peter1138> Darkvater: irta glory as gore...
13:05:17  <Sacro> surely avahi 0.6.10 > 0.6.9
13:06:08  <Darkvater> peter1138: wha?
13:06:18  <peter1138> errr
13:06:29  <peter1138> "Bill has not covered himself in gore these last few years"
13:06:32  <Darkvater> you guys switched a languages?
13:06:48  <Sacro> Darkvater: da
13:06:49  <peter1138> no, switched sentence halfway through :P
13:07:04  *** orudge [n=orudge@81.157.18.207] has joined #openttd
13:07:08  <Sacro> yeek orudge
13:07:14  *** RichK67_wrk [n=RichK67@talk-210-66.talkadsl.com] has joined #openttd
13:07:17  <Darkvater> heh
13:07:34  <RichK67_wrk> hi all
13:07:39  * Sacro goes hunting for more GNOME applets
13:07:57  <hylje> deskbar is all you need
13:08:08  <Darkvater> RichK67_wrk: while savegame bump is not necessary I think we should do it for when i finish newairports support and we rip all those airports back out
13:08:36  <RichK67_wrk> so for now, include a bump?
13:08:50  *** tokai [n=tokai@p54B8229A.dip0.t-ipconnect.de] has quit [Read error: 104 (Connection reset by peer)]
13:09:08  *** tokai [n=tokai@p54B8229A.dip0.t-ipconnect.de] has joined #openttd
13:09:14  * RichK67_wrk re-reads DV's message.... er.... you mean dont do one now, we'll do one later
13:09:15  <Darkvater> yeah I think that's fine
13:09:23  <Darkvater> wha?
13:09:35  <Darkvater> bump now
13:10:03  <RichK67_wrk> ok - do we have Tron's ok on the update? (he is last to ok according to Belugas)
13:10:50  <peter1138> how do you propose to handle savegame data when ripping them out?
13:10:57  <Darkvater> Tron's more interested in TGP than some insignificant airports
13:11:08  <peter1138> me too ;p
13:11:16  *** mode/#openttd [+o orudge] by ChanServ
13:11:16  <RichK67_wrk> i know - and im trying to get that finished rapidly too
13:12:03  <peter1138> btw
13:12:12  <peter1138> the water level %age doesn't appear to work properly
13:12:33  <peter1138> the level can go way over the max
13:12:39  <Darkvater> peter1138: well when you've finished saving newgrf data I'll probably just kick all the planes in the sky and let them land again
13:12:55  <Darkvater> just as I did in 0.4.1 or whatever that version was
13:13:14  <peter1138> (and even when it doesn't go way over the max, there can still be a lot of water)
13:13:21  <Darkvater> of course it depends if 0.5.0 has come out in the meantime or not, might needs some more work then
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13:14:10  <RichK67_wrk> KUDr has come up with a stonking new routine; does all my features but better... i will be incorporating his changes this weekend
13:14:39  <peter1138> Darkvater: it's more the map array... ripped out airports become what?
13:14:44  <RichK67_wrk> peter: re water_level: is this using the new TGP branch?
13:14:49  <peter1138> RichK67_wrk: yes
13:14:52  <peter1138> with the histogram
13:15:09  <peter1138> i got it slightly better by lowering the waterlevel one notch after the loop
13:15:24  <peter1138> then the water level amout is always just below the max, never over it
13:15:26  <RichK67_wrk> weird
13:15:56  <RichK67_wrk> may not be relevant; KUDr's routine does it better
13:15:59  <peter1138> RichK67_wrk: i found this: up to level 11 could add up to 4000
13:16:15  <peter1138> then add in level 12, it can shoot up say to 12000
13:16:23  <RichK67_wrk> (in fact almost all of my code that i'll keep is .... the gui!!! ) :(
13:16:23  <peter1138> but the max might've been 4500
13:16:40  <peter1138> 12000 is quite a lot higher than 4500, which is supposed to be a max
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13:16:55  <peter1138> lowering the waterlevel one notch then puts it back to 4000
13:17:38  <RichK67_wrk> peter: its all scaled by the max height created, so effectively its all 0..1
13:18:26  <Darkvater> peter1138: they aren't ripped out, just replaced because those'll become standard airports like the hardcoded signalsw.grf
13:18:39  <RichK67_wrk> fiddle with that version if you like, but IMO, im pulling the whole of tgp.c, and replacing it with KUDr's version... so you may be wasting effort
13:18:51  <peter1138> RichK67_wrk: also
13:19:00  <peter1138> RichK67_wrk: smoothness should be pull out of patch settings
13:19:04  <peter1138> (tiny job, heh)
13:19:10  <Darkvater> peter1138: although we can discuss if we want richk's new airports defaultly. Easy choice to make if 0.5.0 hasn't been released until that time, then just when not wanted kick and laugh at the nightly users ;p
13:19:27  <peter1138> like me?
13:19:34  <peter1138> why bother adding something temporarily?
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13:19:49  <peter1138> we don't like doing that for bug fixes, let alone features
13:19:49  <RichK67_wrk> huh? why pull smoothness out of patch settings (its not saved anyway)
13:20:07  <peter1138> RichK67_wrk: why does smoothness belong in patch settings and not the other generation options?
13:20:21  <peter1138> there's no reason for it to be there
13:20:34  <RichK67_wrk> because im not going to add it to _opt.diff
13:21:05  <Darkvater> RichK67_wrk: all that tgp work for nothing eh? :P
13:21:26  <RichK67_wrk> either all of the _opt.diff.terrain options come out, or i add it in... if i add it in to _opt.diff, it will knacker savegames
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13:22:02  <RichK67_wrk> DV: not really - i now have someone else who can do support on it... made some people sit up, take notice, and learn
13:22:53  <Gussoh> I have a suggestion by the way. I would like much more statistics in transport tycoon. like being able to see profit over the last 100 years and i dont know.. anything =D I like the statistics =P
13:23:12  <RichK67_wrk> ok - so once you guys have argued for another 2 months on whether to include any new features, what should i do with NewAirports??? I feel like commiting it this weekend
13:23:57  <KUDr> Darkvater: my code is based on Rich's - only improved a bit
13:24:30  <Darkvater> he's modest ;p
13:24:39  <RichK67_wrk> hi KUDr... i regard your work as a big compliment to mine :)    i forged the way, you cleaned up my mess ;)
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13:25:06  <KUDr> :)
13:25:17  <KUDr> i help you as consultant only
13:25:30  <RichK67_wrk> how is the mountain level ??   is it on average higher?
13:25:34  <peter1138> RichK67_wrk: does it need to be in opt anything?
13:25:45  <peter1138> RichK67_wrk: it only ever applies to new games, you can't change it mid game... so...
13:26:30  <Darkvater> why save it even?
13:26:37  <Darkvater> Imho this is what it needs:
13:26:41  <RichK67_wrk> peter: i take the line; dont fiddle with core variables or the devs will cry... so although it makes NO sense to me to have any terrain generation options in _opt.diff, i didnt go making changes
13:26:48  <Darkvater> 1. save it in the config file under [landscape] or something
13:27:14  <Darkvater> 2. save a SINGLE difficulty value that is a composite of the generation properties weighted by their respective difficulties
13:27:26  <peter1138> that difficulty setting in the config has always bugged me
13:27:46  <Darkvater> it's pretty horrid
13:27:52  <Darkvater> and even pretty horridly saved
13:28:28  <RichK67_wrk> initially i *didnt* save smoothness in the config; but it was an absolute PITA as every time i wanted to regenerate the terrain (eg. experimenting in ScenGen), i would have to reset the smoothness again and again and again... in patches, its global, static unless you change it, and remembers from one gen to the next.... just WHERE is the problem with that?
13:28:44  <RichK67_wrk> DV - its ONLY saved in the config atm
13:29:08  <Darkvater> I was talking about _opt.diff which is a fucking ugly array of unreadable values
13:29:12  <Darkvater> nothing to do with you
13:29:54  <peter1138> actually
13:29:58  <peter1138> i'm blaming RichK67_wrk for it ;)
13:30:02  <RichK67_wrk> yeah - but thats part my point... rather than mess with the ugly thing, i did what was logical and adjustable... someone else can volunteer to restructure the _opt.diff ;)
13:30:15  <RichK67_wrk> hi peter ;)
13:31:43  <RichK67_wrk> i think we need to separate the Advanced Options stored in _patches from the User Patch Vars stored in _patches... and definitely get rid of _patches_newgame
13:32:31  <peter1138> only if you don't know why it's there
13:32:53  <Darkvater> you can't get rid of _patches_newgame unless you want to reparse the configuration file every time you get back to the game menu
13:33:07  <Darkvater> hmm, that is a possibility
13:33:10  <peter1138> heh
13:33:17  <peter1138> i was just thinking exactly the same :)
13:33:26  <Darkvater> but no
13:33:32  <Darkvater> no wait, we're forgetting
13:33:33  <Darkvater> hmm
13:33:33  <Darkvater> no
13:33:38  <peter1138> ...
13:33:44  <Darkvater> yes
13:34:00  <peter1138> hmm, apparently md5sum isn't safe to use...
13:34:11  <Darkvater> in that case you lose changes you made ingame to user-changes. eg 'signal-drag-distance'
13:34:15  <RichK67_wrk> if we separate the adv options from the user patches, then we can write an optional loader for the user patches that lets trunk detect if a savegame has crud from user patches in... some will be ok to import anyway (eg. my SpeedSigns is totally safe other than it needs 2 values - if you dont save the values, and load a map with speed signs in trunk, they just dont appear; no problem)
13:34:44  <peter1138> user settings as opposed to game settings. hmm.
13:35:34  <RichK67_wrk> yes; should categorise as game settings, user (mostly gui) settings, and user patch settings... loader for each
13:36:05  <RichK67_wrk> so any patch writer *only* adds into user patch settings, leaving the rest untouched
13:36:30  <Darkvater> kudr had a nice idea for this when he finished yapf
13:36:47  <Darkvater> eg be a whole lot more flexible with the savegame format
13:36:59  <RichK67_wrk> i had one too a while back, but ive been trying to get NA and TGP past the mafia ;)
13:39:23  <Darkvater> whohoo, I AM good
13:41:05  <Darkvater> Household sector - Liabilities - Consumer credit, F.2, F.4, F.10, F.100, F.222 - Flows, SAAR - United States
13:41:08  <RichK67_wrk> i would like to have a setting for each user-patch-var that says "mandatory support required"... then a patch writer (who will usually know if trunk can safely load a savegame with their patch in), can state "if you use my patch, trunk cannot load"... then all trunk needs to do is check this check-list; if a patch is missing (as all would be in trunk), and this var says it is ok, just pop up a dialog saying "patch XYZ is missing. your game
13:41:13  <Darkvater> took me 2 hours to find this series :S
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13:50:29  <RichK67_wrk> gotta work... bbl
13:50:34  <hylje> why theres no 3-tile-long tubular bridges
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13:51:01  <peter1138> "why is there" and a "?" at the end ;p
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13:51:09  <peter1138> (or rather, are, not is)
13:52:01  <peter1138> and because there aren't.
13:52:09  <peter1138> no technical reason, it's just a game play thing
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13:56:53  <Darkvater> I think the pink midgets forced us to remove those bridges
13:58:59  <peter1138> what?
13:59:15  <Darkvater> oh you didin't know?
13:59:40  <Darkvater> a whole envoy came by a year ago or so and threatened they'd kill my bathtub if the bridges were kept in
13:59:52  <Darkvater> so I had no other choice but the comply and give them cookies
14:05:16  <Sacro> oooh Standard 5's are nice
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14:12:15  <Darkvater>  /c
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14:43:38  <Darkvater> < going home....football :DDDDDDDDDDDDDDDDDDDDDDDDD
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14:46:17  <hylje> :o
14:49:48  <eleusis> :|
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14:51:07  <peter1138> :¬
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16:02:39  <do3cc> Hello, I have a question about the good goods and acceptance, I did not find answers in forums or the wiki.
16:03:24  <do3cc> I tried to deliver goods to one city, and after a while, it did not accept goods any more, is this a form of saturation?
16:04:01  <White_Rabbit> it means that there aren't enough buildings that accepts goods within your station coverage area
16:04:02  <Eddi|zuHause> no, they just closed a house that accepted goods, so you do not have 8/8 goods in your station's acceptance radius
16:04:19  <Eddi|zuHause> (usually 4 tiles)
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16:04:38  <do3cc> and the way to ensure that, would be to keep a city happy with transportation and food?
16:04:45  <White_Rabbit> totally unrelated, but I love having two instances of OTTD running at the same time
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16:05:11  <do3cc> that makes goods something to do in the very end
16:05:12  <Eddi|zuHause> try expanding your station to cover more of the big houses of the town
16:05:16  <White_Rabbit> no, the best way to ensure your station always accepts goods is to locate some part of it near the city centre, where all the commerical buildings are
16:05:38  <do3cc> maybe my city was too small, i think it was 1000 people only
16:05:54  <Eddi|zuHause> usually, you need 3 big houses to accept goods
16:06:07  <Eddi|zuHause> use the info tool to get to know this
16:06:11  <do3cc> ok
16:06:19  <Vornicus> Individual houses contribute a certain amount to goods/passenger/mail acceptance.
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16:06:25  <Eddi|zuHause> it will show something like: x/8 goods
16:06:44  <Eddi|zuHause> where all x-es in your radius must add up to at least 8, then the station accepts goods
16:07:02  <Vornicus> you have to get at least one whole goods out of buildings in your catchment area to make it accept.
16:07:02  <do3cc> another question is about airplanes, I have seven, all have 99% stability, or whatever the original term was, standard maintenance checks and still at least one crashes per year, this is soo strange
16:07:11  <do3cc> I am starting it again and look
16:07:39  <Vornicus> Airplanes still crash once in a while; the "reason" for this is that otherwise they are money printing machines.
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16:08:06  <hylje> airplanes should crash more tbh
16:08:09  <do3cc> it is a lot of micromanagement if you play on fast :-(
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16:08:20  <hylje> fast is used when you dont have anything to do
16:08:36  <do3cc> I was trying to make more money to grow new industries
16:09:00  <do3cc> i play on 128x128 to get accustomated to the game, and now I have every industry covered
16:10:23  <White_Rabbit> planes are already are scarily unsafe and unrealistic as it is
16:10:41  <do3cc> My current problems are cities with 8000 people in it, i have like 30 busses in the city and 3 busstops at the airport but nearly everybody uses the same slot, and so everything is stuck here. I cant get all the people to the airport
16:10:57  <hylje> but they still are money printing machines
16:11:12  <hylje> maintenance costs up?
16:11:31  <White_Rabbit> just because something needs to be done doesn't mean they should crash more to balance planes with the other vehicles ;p
16:11:34  <do3cc> some way of people not accepting air plaines
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16:12:53  <hylje> i say the airplanes should carry nukes
16:12:57  <hylje> (they fly already)
16:13:06  <Vornicus> do3cc: It sounds like the multistop load balancing algorithm isn't working for you.
16:13:07  <hylje> and detonate when they crash
16:13:26  <hylje> Vornicus: what it does in a nutshell
16:14:27  <Vornicus> Celestar did a lot of work to make it work properly, but I don't know if it's in 0.4.7
16:14:42  <do3cc> they all come from one direction and the stops are all in line directly to the road, maybe that is an issue
16:15:19  <Vornicus> Shouldn't be an issue.
16:15:39  <Vornicus> ...unless...
16:15:41  <Vornicus> screenshot it?
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16:27:00  <do3cc> http://www.google.com/base/a/1272358/D9340953411812144433
16:27:26  <do3cc> oh, he made it a bit smaller
16:32:28  <do3cc> http://img54.imageshack.us/img54/3017/screenshot5qy.png
16:32:56  <do3cc> actually there are four bus stups
16:32:58  <do3cc> stops
16:36:05  <White_Rabbit> the plane crash issue is obvious
16:36:13  <White_Rabbit> you cannot use small airports for large aeroplanes
16:36:32  <do3cc> oh really? i did not know that
16:36:38  <White_Rabbit> large aeroplanes are inherently likely to crash at small airports, so build large ones and they will crash much less often
16:37:15  <do3cc> second game. next time I reserve space for that expansion early enough ;-)
16:38:04  <do3cc> now that I search for crash, yes that is documented :-(
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16:43:54  <Vornicus> and, yeah, looks like the multistop algorithm isn't working on your game.
16:46:22  <Ihmemies> multiple coop servers would be awesome :P
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16:50:57  <DaleStan> peter1138: What is the official line on Action12 (character-glyph) GRFs? Are they unnecessary? Unsupported? Something else?
16:51:52  <peter1138> both
16:52:07  <peter1138> they're unnecessary if freetype is enabled
16:52:18  <peter1138> they are supported and used if freetype is not enabled
16:52:29  <peter1138> (that includes compiled with freetype but no fonts specified)
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16:52:57  <peter1138> http://fuzzle.org/o/russianw.grf :D
16:53:09  <do3cc_> back
16:54:02  <peter1138> DaleStan: http://fuzzle.org/o/utf8-ukr2.png << action 12    http://fuzzle.org/o/utf8-ukr.png << freetype
16:54:59  <DaleStan> Is there any good way for me to determine if appropriate glyphs are available, before replacing a Latin-15 string with a UTF-8 string?
16:55:29  <MiHaMiX> peter1138: freetype looks way better
16:55:55  <eleusis> what are grf files used for?
16:57:36  <peter1138> DaleStan: hmm, not currently, but it could be added
16:58:38  <peter1138> MiHaMiX: that's only the font ;) there's no techical reason for it to look better
16:59:15  <peter1138> DaleStan: some sort of action 7 maybe
16:59:21  <peter1138> hmm
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17:00:39  <Ihmemies> killer turn in 2nd picture (ukr.png)
17:00:40  <Ihmemies> !!!
17:01:17  <hylje> ya it is
17:01:18  <peter1138> heh, it's an old ttd game
17:01:30  <MiHaMiX> peter1138: yes, but our users won't be interested in technical details.. they will just care for the final outlook :)
17:02:45  <DaleStan> peter1138: Specifically, I'm wondering what, if anything I should do to sprites 25..28 in the latest test version of the PlaneSet: http://www.tt-forums.net/files/planesetw_197.zip
17:02:53  <eleusis> :-\
17:04:46  <peter1138> hmm
17:05:33  <DaleStan> peter1138: Currently, I'm just checking for the GRF I wrote that contains the Cyrillic glyphs, but if the glyphs exist in a font, then there's no good reason to disable the Cyrillic strings.
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17:06:43  <peter1138> ah
17:07:22  <peter1138> somethign that checks if the glyph is available would be better
17:07:35  <peter1138> that'll work with both systems
17:07:45  <peter1138> or if there's a different grf that provides the glyphs
17:07:48  <peter1138> (like mine, heh)
17:08:04  <peter1138> hmm
17:09:29  <Sionide> evenin'all
17:09:45  <peter1138> DaleStan: could be like the cargo type conditions...
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17:14:33  <Ihmemies> uh
17:14:40  <Ihmemies> why euro currency is shadowed in my game options?
17:14:43  <Ihmemies> means, I can't select it..
17:15:03  <Belugas> date of introduction, i think
17:15:05  <DaleStan> Ihmemies: What year? Euro isn't introduced until ~2000
17:15:50  <Ihmemies> ffs
17:15:53  <Ihmemies> ???????????
17:15:59  <Ihmemies> now that's LAME. l a m e
17:16:17  <DaleStan> Why? The Euro wasn't introduced IRL until ~2000.
17:16:29  <Ihmemies> it's just a goddamn display unit, it shouldn't matter if it used darseks, for god's sake
17:16:39  <Ihmemies> client side stuff
17:16:58  <Ihmemies> can i hax artificial limits like that away? ;)
17:17:06  <DaleStan> Yes.
17:17:11  <Ihmemies> hm, how? :)
17:17:22  <Ihmemies> this is like using mph instead of kph in a racing game
17:17:38  <DaleStan> I have no clue; search a bit for "customize currency" or similar.
17:17:42  <peter1138> just set it as a custom currency, heh
17:17:55  <Ihmemies> uh, hmm
17:18:33  <peter1138> perhaps when you've mastered not copy&pasting? :p
17:19:08  <Ihmemies> it doesn't accept € :P
17:21:14  <DaleStan> peter1138: Or I could just punt, and require that the user tell the GRF whether or not the glyphs are available, with a default assumption of not available.
17:21:45  <peter1138> DaleStan: hmm, it's piss easy to code though
17:22:05  <Ihmemies> sigh
17:22:09  <peter1138> but does require the glyphs to be loaded first
17:22:11  <Ihmemies> why custom currency parameter doesn't accept €
17:22:18  <Ihmemies> it doesn't accept paste command either
17:22:22  <Ihmemies> what a sleazy POS
17:23:00  <Ihmemies> i hope the game intelligently adjusts currency value etc 24/7 according to real historical values
17:23:16  <Ihmemies> or else i'm really disappointed
17:24:11  <Ihmemies> the game even has toyland (and is that realistic? since when a place like that exists?)
17:24:17  <DaleStan> Ihmemies: I suggest you demand a refund.
17:24:27  <Ihmemies> what does it matter if some geek wants to use euros whenever he wishes?
17:25:50  <DaleStan> It doesn't. But a geek would know better than to insult $OPEN_SOURCE_SOFTWARE in the exact same forum that he is asking for help with it.
17:26:28  <Ihmemies> asking for help? never
17:28:04  <Belugas> Looks like you already did ----> [13:17] <Ihmemies> can i hax artificial limits like that away? ;)
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17:29:20  <hylje> its nice
17:29:39  <hylje> when i get convrail upgraded to monorail, maglev comes available
17:32:29  <Belugas> will you upgrade to maglev?
17:32:40  <hylje> yep
17:32:59  <Belugas> Most of the time, i don't (well.. didn't)
17:33:07  <hylje> its easier to upgrade again since i got parallel lines
17:33:16  <hylje> (because im lame and dont want to stop traffic for upgrades)
17:33:29  <hylje> so i upgrade one line at a time
17:33:37  <hylje> makes for rather portable stuff
17:33:59  <Belugas> i see :)  Have fun then heheh
17:34:06  <hylje> i can reroute stuff rather freely
17:34:12  <peter1138> heh, that's what i do
17:34:34  <peter1138> just build the diagonals such that you can upgrade them
17:34:36  <anboni> i dont like the upgrade process.. so i just start my games in 2020 :)
17:34:53  <hylje> peter1138: i rebuild them as necessary, didnt think of upgrading it ever at 1950
17:35:08  <hylje> but it went over rather nicely
17:35:18  <hylje> didnt need to rebuild too much because of it
17:35:20  <peter1138> well
17:35:26  <peter1138> yeha
17:35:30  <hylje> and a feature request: traffic counter
17:35:41  <hylje> i want to know whether a route is used or not
17:35:46  <peter1138> there's on in the MiniIN
17:35:51  <peter1138> built into waypoints
17:35:55  <hylje> nice
17:37:14  <hylje> rebuilding is also good because i can consolidate several lines into more useful mainlines
17:37:49  <Belugas> an old wise man once told me
17:37:55  <Belugas> ha... shut up...
17:38:07  <peter1138> yeah
17:38:16  <peter1138> early on most of my lines are just branches
17:38:18  <hylje> i actually rebuilt the busiest line twice before upgrading
17:38:28  <peter1138> as i can't afford big expensive fast routes
17:38:51  <hylje> ya same, but later on theres plenty of money
17:38:57  <hylje> lemme give an example
17:39:17  * peter1138 > home
17:40:41  <hylje> http://hylje.fi/files/ottd/priority_line.png
17:40:52  <hylje> i actually ran out of money when first building that
17:41:32  <anboni> oh, that's a cool idea.. raise the land, then lower it again to sea level to run the train in :)
17:41:40  <Belugas> because of terraforming, i guess
17:41:54  <hylje> clearing water is crazy expensive
17:41:59  <anboni> who said games can't be environmentally friendly :)
17:42:54  <Belugas> a bridge cost less (i think) but has problems of fluidity (if i may say so).
17:42:59  <hylje> yes
17:43:03  <hylje> and it got elevation
17:43:32  <hylje> since the priority line goes at sea level pretty much from start to end
17:44:58  <Belugas> what i did (when I had time to play...) was doing the line with as little cost possible, fuck the efficiency of terraforming.  When money comes in, rebuild it , maybe even during conversion of rail
17:45:19  <Belugas> then, quite a boom in incomes :)
17:46:09  <hylje> when i was reaching out that line
17:46:18  <hylje> i got around £5mil in cash
17:49:30  <Belugas> good for you :)
17:50:12  <hylje> but thats nearly not enough to do such terraforming in one shot
17:50:40  <hylje> so i had a bridgey contraption while i expanded the sealevel line
17:50:50  <hylje> i should have documented it
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17:57:27  <peter1138> .
17:58:12  <DaleStan> bash: .: filename argument required
17:58:12  <DaleStan> .: usage: . filename [arguments]
17:59:06  <DaleStan> ... That was decidedly not the result I expected to get.
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18:02:46  <Ihmemies> Oh no!
18:03:08  <Ihmemies> There must be some button to close all open windows :(
18:03:24  <anboni> it's called the 'del' key
18:04:04  <peter1138> indeed
18:04:15  <Ihmemies> thank you!
18:04:17  <glx> and shift (or ctrl can't remember) + del close the sticky too
18:04:33  <anboni> oh sweet, learn something new each day :) (it's shift, btw)
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18:04:57  <Darkvater> woei, very exciting game
18:04:59  <peter1138> qyuck hide
18:05:09  <Darkvater> too late ;p
18:05:13  <Ihmemies> i managed to put a window behind main toolbar
18:05:18  <Ihmemies> and couldn't close it :)
18:05:19  <anboni> did we won, Darkvater ? or did they loose?
18:05:45  <peter1138> damn, this pocket putty is unuseful
18:05:49  <anboni> s/won/win/
18:06:02  <hylje> peter1138: :<
18:06:07  <Sacro> DaleStan: '.' is usually symlinked to 'source'
18:06:13  <peter1138> there's no escape, ctrl or alt keys on the keyboard
18:06:37  <peter1138> but lots of uselss keys that shortcut to othr programs
18:06:42  <Darkvater> anboni: if you are not interested enough to watch the game, I'm not going to tell you
18:06:43  <Ihmemies> hahaa
18:07:04  <anboni> Darkvater, fine, just wondering if the madness was over yet :)
18:07:59  <Darkvater> nop, won't be for a while :)
18:08:03  <hylje> one monorail branch upgraded..
18:08:11  <anboni> bummer :)
18:08:28  <anboni> although it was nice to go shopping at 6pm :)
18:08:31  <hylje> peter1138: nokia 9300 got ctrl, no alt although esc does as meta fine
18:08:51  <hylje> peter1138: found it rather sufficient for irssi and some other console apps
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18:11:23  <Darkvater> Ihmemies: press SHIFT+DEL, closes all windows
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18:38:36  <Darkvater> peter1138: does r5249 fix any bugs?
18:38:42  <Sacro> oh no its Born_Acorn :P
18:38:46  <Born_Acorn> Fear me.
18:38:53  <Sacro> for you are?
18:39:37  <Born_Acorn> The product of drinking a vile containing chemicals engineered of what the Devil combined with Margaret Thatcher in a deadly cocktail would be like.
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18:43:12  <Born_Acorn> I can see it has wowed you into submission.
18:43:23  <Born_Acorn> For I have spiked everyones drinks with it.
18:43:35  <Belugas> sorry... i was still trowing up...
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18:47:33  <CIA-14> Darkvater * r5287 /trunk/ (. strgen/ yapf/unittest/): - Set some more ignore values (*.user), automatically generated by VS2005
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18:54:50  <CIA-14> Darkvater * r5288 /trunk/clear_cmd.c:
18:54:50  <CIA-14> - Fix [FS#199]: Tunnel construction could erronously terraform a foundationed
18:54:50  <CIA-14> tile with rails. This also fixes another bug where you could implicitly remove a
18:54:50  <CIA-14> foundation by raising nearby sloped land. Desirable perhaps, but unwanted.
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18:59:35  <CIA-14> Darkvater * r5289 /branch/0.4/train_cmd.c:
18:59:35  <CIA-14> - Backport from trunk (r5175, r5176):
18:59:35  <CIA-14>  Autoreplaced trains can leave all wagons in depot under certain circumstances
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19:05:03  <peter1138> Darkvater: you've still got it the wrong way around...
19:05:10  <peter1138> re r5288
19:05:22  <peter1138> it's the same bug
19:05:51  <Darkvater> eh?
19:06:35  <peter1138> "This also fixes another bug"
19:06:54  <Darkvater> yeah I know it's the same but from the users's pov it's different
19:07:02  <peter1138> hmm
19:07:21  <peter1138> bug fixing should be from a devs pov ;P
19:07:30  <Darkvater> :)
19:07:45  <peter1138> re r5429, no, it doesn't fix any bugs
19:08:00  <Bjarni> bbl
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19:11:56  <Darkvater> peter1138: not even on a PDA or a non-aligned architecture?
19:12:51  <peter1138> yes, but we don't support any yet
19:12:56  *** Trenskow [n=outlet@85.218.143.37] has joined #openttd
19:13:10  <peter1138> (i haven't tried too hard yet ;))
19:14:04  <Darkvater> ok
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19:15:10  <peter1138> it's possible that that may've been the only thing stopping it compile on some arch, but that's unlikely
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19:23:18  <Darkvater> hmm I'll skip it for 0.4.8
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19:27:16  <Darkvater> hmm openttd.org down?
19:27:47  <Belugas> toum toum doudoum
19:27:52  <Belugas> Another one bites the dust
19:27:59  <TL|Away> Ladies and other peoples
19:28:06  <TL|Away> we have a small technical problem with our connection
19:28:13  <TL|Away> so my suggestion is that we all go and sit around a fire
19:28:15  <TL|Away> and sing some songs
19:28:18  <TL|Away> anyone any suggestions?
19:28:33  <Darkvater> mary had a little lamb
19:28:37  <glx> TL|Away: fix it :P
19:28:39  <Belugas> yeah!  Bring the mashmallows
19:28:42  <TL|Away> okay, you start Darkvater
19:28:43  <Belugas> and guitars
19:28:50  <TL|Away> I have my guitar here
19:29:00  <Belugas> me too! wouhou
19:29:05  <Darkvater> when are we back, I have some stuff to commit
19:29:16  <TL|Away> Darkvater: you just have to wait
19:29:18  <TL|Away> just like we all do :)
19:29:28  <TL|Away> just come and sit at the fire
19:29:38  <Prof_Frink> TL|Away: Better plan: We all go t'union and get drunk.
19:29:41  <Darkvater> but it burns at my finger :(
19:30:12  <TL|Away> Prof_Frink: costs money
19:30:43  <TL|Away> scotty, we got data
19:30:45  <Born_Acorn> TL|Away, Prof_Frink can pay for the drunks.
19:30:46  <TL|Away> Darkvater: now you can commit
19:30:52  <Born_Acorn> the drinks, even.
19:30:53  <TL|Away> Born_Acorn: k, off we go
19:31:10  <Darkvater> whohoo
19:33:36  <TL|Away> Darkvater: COMMIT BITCH!
19:33:40  <TL|Away> you complain you want connection to commit
19:33:45  <TL|Away> now you have connection, and you don't commit :(
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19:34:59  <peter1138> heh
19:35:18  <TL|Away> all that trouble
19:35:24  <TL|Away> and what is his reward (the server)
19:35:25  <TL|Away> nothing
19:35:27  <TL|Away> there he is
19:35:32  <TL|Away> serving hunders of page a month
19:35:33  <TL|Away> and all you do
19:35:35  <TL|Away> is sit there
19:35:37  <TL|Away> and complain
19:35:39  <TL|Away> but no commits
19:35:40  <TL|Away> poort thing
19:35:44  <orudge> Well, quite
19:35:45  <TL|Away> I will give him a cookie
19:35:50  <TL|Away> I guess that makes him feel better
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19:36:05  <anboni> brain the size of a planet, and they ask him to make tea...
19:36:07  <orudge> Mmm
19:36:18  <Prof_Frink> tea!
19:36:32  <TL|Away> I like tea
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19:37:37  <Ihmemies> why replace trains function doesn't replace trains which are in depot?
19:37:57  <TL|Away> Ihmemies: you want a refund?
19:38:31  <glx> Ihmemies: because it does it when the train enters in the depot
19:38:32  <Ihmemies> yes! since I can't use euros before y2k :(
19:38:50  <anboni> Ihmemies, feel free to submit a patch that makes it happen :)
19:38:54  <Ihmemies> glx, I saw it.. but it would be nice if it also replaced trains which are already in the depot :P
19:39:03  <Ihmemies> anboni, but that means I need to learn c :/
19:39:10  <Ihmemies> (or is it ++? ..)
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19:39:20  <hylje> when the REALLY fast maglevs come into play
19:39:33  <glx> Ihmemies: or just post a bug-report
19:39:54  <TL|Away> Ihmemies: or just ask you money back
19:39:58  <TL|Away> you seem to be good in that
19:40:28  <peter1138> hmm, tea
19:40:47  <TL|Away> We should organize a tea-party once in a while
19:40:52  <TL|Away> I will pay for the tea
19:41:28  <baske> question: does anyone have a clue how code, which does not call Random() in any way can cause desyncs??
19:41:33  <Prof_Frink> I shall make flapjack!
19:42:13  <TL|Away> baske: yeah, it doesn't call a Random() ;)
19:42:28  <Ihmemies> stupid englishman, drinking tea and using pretty words like "please" or "thank you"
19:42:51  <Ihmemies> weird habits :(
19:43:08  <baske> TL|Away: i hope that's a joke ;) otherwise i must conclude i don't understand a thing about the process yet :)
19:43:17  <TL|Away> Stupid finnish people, asking money back on free products....
19:43:34  <TL|Away> baske: try that last one ;) I assume you are the same who posted the topic?
19:43:43  <baske> yes I am :)
19:43:46  <Ihmemies> I thought about the time I wasted on playing this game
19:43:47  <CIA-14> Darkvater * r5290 /branch/0.4/lang/ (21 files in 2 dirs):
19:43:47  <CIA-14> - Backport from trunk (r's and lots of it):
19:43:47  <CIA-14>  Language changes. Galician (29 missing) and Icelandic (20 missing) are bad off.
19:43:47  <CIA-14>  Norwegian, Brazilian-Portugese (2 missing) and Slovak (1 missing).
19:44:06  <Ihmemies> emphasis on word wasted!
19:44:09  <TL|Away> Darkvater: is that ALL?
19:44:15  <Darkvater> yes
19:44:33  <Darkvater> done again
19:44:37  <TL|Away> baske: let me check your patch...
19:44:51  <baske> TL|Away: ok, tnx
19:45:13  <Belugas> Ihmemies : if you don't like the game, be it.  We do like it and we do love it.
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19:47:27  <baske> TL|Away: i think i got the message from your post now: i should look for a random that is executed on one of both sides whereas it is not on the other side.
19:47:56  <TL|Away> baske: that is what desyncs mean :)
19:48:00  <peter1138> it could also be corruptio
19:48:07  <peter1138> like that sentence o_O
19:48:08  <TL|Away> sadly enough, randoms can hide theirself in weird places
19:48:51  <TL|Away> -	InitializeLandscapeVariables(false);
19:48:51  <TL|Away> -
19:48:58  <TL|Away> baske: that doesn't really sounds like a good idea?
19:49:13  <TL|Away> baske: it can cause your problem.. I have no idea what that function exact does
19:49:20  <TL|Away> but say it doesn't put a value on 0, which triggers a Random
19:49:23  <Born_Acorn> peter1138 : http://www.tt-forums.net/viewtopic.php?p=455455#455455
19:49:23  <Born_Acorn> :O
19:49:24  <TL|Away> you have your problem :)
19:49:48  <TL|Away> (as on the server it is value 0, and so triggers a Random, where on the client that doesn't happen...)
19:50:12  <TL|Away> -		if (_network_server) NetworkServerMonthlyLoop();
19:50:12  <TL|Away> +		if (_network_server) {
19:50:12  <TL|Away> +			NetworkServerMonthlyLoop();
19:50:12  <TL|Away> +		}
19:50:17  <TL|Away> don't make silly changes baske ;)
19:50:48  <baske> yeah, i noticed that one too :s
19:51:04  <TL|Away> run 'svn diff' before posting your patch.. check it for such problems ;)
19:51:45  <TL|Away> +#endif /* AIRPORT_H */ <- lol, if you copy a file, change all items ;) ;) :p :p
19:51:46  <baske> but the landscapething shouldn't be in eiter
19:52:14  * baske blushes for being revealed as a newbie... ;)
19:52:19  <TL|Away> baske: so make sure it isn't in there, and then check if the desyncs still happens ;)
19:52:30  <TL|Away> baske: no, you are revealed as yet an other lazy bastard :p
19:52:38  <TL|Away> (and Darkvater is the biggest one of them :p MWhahahahahahaa_
19:53:11  <Darkvater> \o/
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20:02:54  <baske> testing a clean version of the patch now...
20:03:11  <TL|Away> :)
20:03:15  <TL|Away> let's hope..... ;)
20:03:41  <baske> no desync!!! :)))
20:04:12  <baske> Thanks a lot TL|Away
20:04:15  <TL|Away> see, problems are easier if you read over your own patch ;)
20:04:33  <baske> yeah, i see. I promise not to be so lazy next time ;)
20:04:44  <TL|Away> ;)
20:04:45  *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd
20:04:47  <TL|Away> and if you are, we will be here :
20:04:48  <TL|Away> p
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20:05:12  <MeusH> hi
20:06:43  <peter1138> Born_Acorn: ?
20:08:07  <peter1138> ah
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20:08:27  <peter1138> Born_Acorn: but all of ukwaypoints are based on UK waypoints :D
20:08:47  <baske> lol TL|Away, <-- and "we will be here" :p
20:09:03  <baske> ;)
20:09:11  <glx> baske: don't worry he's always away :)
20:09:24  <baske> that explains it then
20:09:47  <TL|Away> I do not experience the barrier of time as much as you guys do
20:09:54  <TL|Away> I have somewhat more freedom within the limitation of time
20:10:01  <TL|Away> therefor I can be both away as available
20:10:04  <TL|Away> but still not be here
20:10:06  <TL|Away> and not be gone
20:10:13  <TL|Away> I am one big quantum particle ;)
20:10:13  * Sacro thinks...
20:10:33  <TL|Away> Sacro: NOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
20:10:36  <glx> TL|Away: you're often not here when you're not away
20:10:38  <Sacro> :|
20:10:44  *** Trenskow [n=outlet@85.218.143.37] has quit ["Read error: Connection reset by sortepeer"]
20:11:15  <Sacro> fine, ill go play OpenTTD then
20:11:21  <peter1138> yeah
20:11:29  <TL|Away> Sacro: for that no thinking is required, so good one
20:11:31  <TL|Away> also no payment
20:11:32  <anboni> isn't one of the properties of a quantum particle that it's "everywhere" unless it's being observed? (ie "thought about"? ) :)
20:11:34  <TL|Away> ask Ihmemies about that
20:11:52  <TL|Away> anboni: in fact, nothing is nowhere unless observed
20:11:59  <TL|Away> sadly enough, something is always observing us
20:12:00  <TL|Away> ;)
20:12:05  <anboni> bummer
20:12:18  <TL|Away> so, what if I isolate myself
20:12:25  <TL|Away> would I be able to move as a quantum particle
20:12:26  <anboni> then you stop to exist...
20:12:33  <TL|Away> and not be kept by the restrictions of this univese?
20:12:38  <anboni> hmm.. or that
20:12:46  * peter1138 has TL|Away tagged on google earth premium edition
20:12:46  <TL|Away> which in fact can mean I no longer exists
20:12:51  <peter1138> the real time version
20:12:56  <TL|Away> that brings me to the other question: do I still exists if I close my eyes?
20:13:13  <anboni> "i think, therefore I am"
20:13:17  <baske> well, you can open them again, no? ;)
20:13:18  <TL|Away> anboni: exactly :)
20:13:21  <anboni> are you aware of yourself closing your eyes?
20:13:32  <TL|Away> are you aware of opening them?
20:13:40  <anboni> maybe it's the world that stops existing if you close your eyes?
20:13:49  <TL|Away> or is the relevants in it all not related to the action, more to the state?
20:13:56  <baske> no, because you can still be hit by a 16 ton weight
20:14:07  <TL|Away> anboni: on such claim the first question would be: define world
20:14:24  <anboni> i think i'll just #include it
20:14:32  <TL|Away> ;)
20:14:35  <TL|Away> niceone :)
20:14:43  <anboni> defining seems like way too much work, since someone has done that already
20:15:00  <TL|Away> and if not, nobody would ever notice
20:15:10  <peter1138> damn, bzflag is too hard these days :(
20:15:20  <TL|Away> peter1138: you can't cheat that easilty anymore :p
20:15:30  <TL|Away> peter1138: I got you hooked on the game, not? ;)
20:15:42  <anboni> wtf is bzflag?
20:15:47  * TL|Away slaps anboni
20:15:48  <peter1138> not yet
20:15:48  <TL|Away> even worse:
20:15:51  <TL|Away> !insult anboni
20:15:52  <jmp_ghli> >TL|Away> truelight tells anboni: Why don't you give me your address so I can go and see where a semi-trained chimp with a limp lives when its not banging its paws on the keyboard?
20:16:12  <peter1138> TL|Away: you use keyb or mouse?
20:16:20  <TL|Away> peter1138: a little bit of both
20:16:26  <TL|Away> but rotation with mouse is easier
20:16:45  <Sacro> can we have "Wagon addition" as well as "Wagon Removal" pleaes :)
20:16:56  <anboni> TL|Away, well, i just crawled from under that rock overthere.. guess that's as close as you're going to get to getting my address :)
20:16:57  <peter1138> no
20:17:04  <anboni> now, tell me what bzflag is :)
20:17:20  <TL|Away> anboni: a very nice game
20:17:20  <TL|Away> try google on it :)
20:17:21  <TL|Away> tank game
20:18:02  <TL|Away> There are 2 fish in a tank. Says the one to the other: I drive, you man the guns.
20:18:14  <glx> I don't like Battle Zone :)
20:18:54  <glx> or maybe it's an other game
20:19:02  <TL|Away> it is glx :)
20:19:06  *** Darkvater [n=tfarago@tin.liacs.nl] has quit ["Lost terminal"]
20:19:07  <TL|Away> Open Source Tank game
20:19:12  <TL|Away> very populair and cool
20:19:16  <TL|Away> but of course nobody in here knows it
20:19:21  <TL|Away> else you wouldn't play OpenTTD
20:19:22  <TL|Away> ;)
20:19:22  <hylje> ouch
20:19:29  <peter1138> 'CEPT ME
20:19:30  <peter1138> ER
20:19:33  <hylje> replacing stuff is expensive when locos are 3mill a pop
20:19:39  <TL|Away> peter1138: there are always exeptions ;)
20:19:50  <peter1138> lol
20:19:54  <peter1138> killed a team mate
20:19:57  <peter1138> my first kill ;(
20:20:01  <hylje> :D
20:20:03  <TL|Away> lost sheeps
20:20:06  <TL|Away> peter1138: I know that problem yes
20:20:06  <hylje> you have a bright future
20:20:09  <glx> always fun to kill friends
20:20:14  <TL|Away> the only thing I can do
20:20:21  <TL|Away> I always get kicked in CounterStrike servers because of it
20:20:28  <TL|Away> Ever played the ZombieMod? Very cool ;)
20:20:31  <TL|Away> sorry, I am drifting...
20:20:36  <glx> better is kill yourself
20:20:42  <hylje> some people use hax to solely headshot their teammates under a second in cs
20:20:52  <TL|Away> I once was one of the founders of the Lemmings Clan in CounterStrike :)
20:20:53  <hylje> for real
20:21:07  <TL|Away> we hide for a while
20:21:09  <TL|Away> then commit suicide
20:21:14  <TL|Away> oeh, that made people so mad
20:21:41  <peter1138> heh
20:22:03  <peter1138> maybe i need a server with less people on
20:22:06  <peter1138> might last longer ;p
20:22:13  <TL|Away> peter1138: yeah, start your own
20:22:18  <TL|Away> I bet you still get a kill: yourself
20:22:21  <TL|Away> ;)
20:22:30  <peter1138> lol
20:22:34  <peter1138> i just did ;(
20:22:38  <peter1138> but not on my own server
20:23:49  <hylje> i just upgraded the whole network to maglev
20:24:01  <hylje> and theres 15 years or so left in the game
20:24:12  <TL|Away> night all!
20:24:21  <anboni> night TL|Away
20:24:29  <TL|Away> baske: (now I go away for real ;))
20:25:23  <MeusH> cya TL
20:33:13  <baske> gn8 TL|Away
20:48:14  * MeusH sleeps on his keyboard
20:48:16  <MeusH> uhhh
20:48:17  <MeusH> cya
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21:13:18  * peter1138 sees that darkvater's terraform fix is a little too strict
21:13:52  *** Mucht is now known as Mucht|zZz
21:14:00  *** Belugas is now known as Belugas_Gone
21:14:29  <Belugas_Gone> Bye guys.  Have a nice weekend
21:25:38  <Trenskow> hello
21:25:49  <Trenskow> i'm still doing that filter patch
21:26:16  <Trenskow> i've talket to bjarni about making it able to filter all languages, although only 3 languages can be selected by server
21:27:00  <Trenskow> so we discussed changing it, so servers could choose all languages.
21:27:31  <Trenskow> but to do that, I have alter the NetworkGameInfo struct, but I'm confused about backwards compatability
21:28:20  <Trenskow> old versions should be able to list newer servers, right, even though they use different versions of NetworkGameInfo
21:28:57  <Trenskow> brb
21:33:00  <Hackykid> hmm, i think there is a "network protocol version" thingy that may be to solve such stuff
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21:46:59  <Trenskow^> sorry. anyone replied?
21:47:51  *** Trenskow^ is now known as Trenskow
21:53:37  <Sacro> Trenskow: yeah
21:53:48  <Sacro> [22:34:50] <Hackykid> hmm, i think there is a "network protocol version" thingy that may be to solve such stuff
21:54:10  <Trenskow> Sacro, thx
21:54:13  *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has quit ["Probably doing something else"]
21:54:19  <Sacro> Trenskow: your welcome
21:54:31  <Trenskow> hackykid left?
21:54:57  <glx> yes
21:55:22  <Trenskow> anyone knows anything about this "network protocol version" ?
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22:26:13  <Trenskow> newgrf tool ?
22:30:24  <Sacro> :| 1200 TONS
22:30:34  <Sacro> Trenskow: no, its part of the programming
22:30:59  <Trenskow> theres isn
22:31:05  <Trenskow> dough windows keyboard
22:31:18  <Trenskow> theres is no tool for extracting newgrf files?
22:31:43  <glx> grfcodec
22:32:44  <Trenskow> glx, thx
22:34:10  *** Klanticus [n=klanticu@200-171-19-196.dsl.telesp.net.br] has joined #openttd
22:36:47  <Eddi|zuHause> [17.06. 00:26] <Trenskow> newgrf tool ? <- well... if you actually form sentences, one might really understand what you were trying to say ;)
22:37:21  <Trenskow> Eddi|zuHause, yes sorry....
22:40:33  <Sacro> KUDr: you around my friend?
22:42:02  <Sacro> KUDr: sorry, user error
22:42:44  <glx> Sacro: lol
22:43:06  <Sacro> glx: well i put the waypoint after the station, instead of before
22:43:10  <KUDr> Sacro: here
22:43:56  <KUDr> aha, so it was YAPF problem ;)
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22:50:08  <Darkvater> truelight still alive/
22:50:10  <Darkvater> ?
22:50:17  <Darkvater> TL|Away: pong
22:50:33  <Darkvater> http://www.openttd.org/contact.php < check my name, looks all weird :S
22:51:03  <Darkvater> I wonder how to solve this
22:55:52  <Trenskow^> Darkvater, you have this <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
22:56:06  <Trenskow^> so it should be alright, if you use that charset in your editor to
22:56:07  <Trenskow^> o
22:56:20  <glx> Darkvater: he's gone to sleep
22:56:27  *** Prakti [n=kvirc@port-213-148-152-8.static.qsc.de] has quit ["KVIrc 3.2.0 'Realia'"]
22:56:42  <Darkvater> hmm
22:57:27  <Darkvater> hmm...let's change this to UTF-8
22:57:46  *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tschüß"]
22:58:24  <Darkvater> hmm won't budge at all
22:58:27  <Darkvater> damn code
22:58:32  <Darkvater> wonder what the heck is wrong with it
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23:01:01  <Darkvater> I seem to get it wrongly from the database, but when I look at it there it looks ok
23:07:00  <Trenskow^> Darkvater, which editor are you using ?
23:07:33  <Darkvater> ?
23:07:36  <Darkvater> phpmyadmin
23:07:40  <Trenskow^> ahh ok
23:07:47  <Trenskow^> it should know
23:07:57  <Darkvater> I give up, something is fishy will need to ask TrueLight
23:08:06  <Darkvater> phpMyAdmin works
23:08:10  <Darkvater> just the website doesn't work
23:08:19  <Darkvater> somehow when I execute the query it borks
23:08:26  <Trenskow^> what do you think about I create a new grf files, only with language flags ?
23:08:53  <Darkvater> for what?
23:09:01  <Trenskow^> my patch....
23:09:09  <Darkvater> I do not know your patch
23:09:20  <Trenskow^> i'm asking because the chances of being patched into trunk are small if i fuck things up :)
23:09:27  <Trenskow^> I am creating a network filter patch
23:09:40  <Trenskow^> i am coordinating it with bjarni, but since he's not online ...
23:10:06  <Trenskow^> explanation :
23:10:27  <Trenskow^> bjarni wanted my to create the filter, to be able to filter for all languages
23:10:39  <Trenskow^> so you could filter the server list for perticular languages
23:10:56  <Darkvater> ah ic
23:11:05  <Eddi|zuHause> newgrf looks like a VERY bad idea for this
23:11:05  <Born_Acorn> Argh. There is no Wiki page on newstations.
23:11:07  <Trenskow^> but since the server only supports any / english / french and germen, we figured we needed all languages there two
23:11:09  <Born_Acorn> How uncool.
23:11:31  <Trenskow^> or i could just add them to openttd.grf
23:11:55  <Trenskow^> but because languages come and go, i thought it would be useful with its own grf
23:13:07  <Trenskow^> i think the original reason for the lack of server languages may be because of lack of flags
23:13:20  <Darkvater> don't think so
23:13:27  <Darkvater> almost always nobody bothered setting them
23:13:32  <Darkvater> not even to english
23:13:50  <Trenskow^> i know, but that could be because the lack of languages
23:13:59  <Darkvater> don't think so
23:14:12  <Darkvater> we can do this all night just wait a second
23:14:18  <Darkvater> I'm gonna need to set up autoreply
23:14:32  <Trenskow^> :)
23:15:06  <Trenskow^> Darkvater, so you think it's good as it is, and no language filters are needed ?
23:15:12  <Darkvater> well creating the flags you still needa do if you want and can always later decide about seperate grf file or openttd.grf
23:15:27  <Eddi|zuHause> on *:TEXT:*:*: say $chan whatever
23:15:40  <Trenskow^> hehe
23:15:54  <Trenskow^> hey guys... i'm givin you a hand :D
23:15:56  <Darkvater> isn't that mirc only?
23:16:08  <Eddi|zuHause> yeah, probably wrong even ;)
23:16:08  <Trenskow^> or at least i try :D
23:16:39  <Darkvater> Trenskow^: well I don't really care personally about the language, but it's your patch :)
23:17:18  <Trenskow^> Darkvater, yes.... i'll sleep on it
23:17:28  <Trenskow^> liturally :D
23:17:54  <Trenskow^> spelled wrong :S
23:18:17  <Darkvater> me as well :)
23:18:18  <Darkvater> gn all
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23:19:10  <Sacro> Trenskow^: Spelt :P
23:19:35  <Trenskow^> hehe
23:19:50  <Sacro> :)
23:20:04  <Sacro> i know its a stupid language
23:20:11  <Trenskow^> Sacro, english ?
23:20:16  <Sacro> Trenskow^: yeah
23:20:18  <Trenskow^> you i mean
23:20:49  <Eddi|zuHause> again, complete sentences would have avoided the misunderstanding ;)
23:21:30  <Trenskow^> :)
23:22:34  <Sacro> Eddi|zuHause: i did understand :), Yeah covered it
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23:41:38  <Ihmemies> wtf
23:41:44  <Ihmemies> openttdcoop server profits dipped
23:41:47  <Ihmemies> 90M -> 74M?
23:41:49  <Ihmemies> sabotage? :<
23:43:19  <Ihmemies> HELP
23:43:33  <Ihmemies> Noloight sabotages!
23:43:34  <Ihmemies> wtf
23:43:50  <Ihmemies> someone bought stuff for 4,271,039,342€
23:43:51  <Ihmemies> ??
23:43:54  <Ihmemies> 4 MILLIARD EUROS
23:43:56  <Sacro> :s
23:44:19  <Ihmemies> hey
23:44:26  <Ihmemies> that guy is sabotaging openttd coop server
23:44:27  <Ihmemies> aargh
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23:51:41  <Sacro> Ihmemies: shall i fectch Briantta?
23:51:50  <Sacro> oh, hes gone
23:56:54  <KUDr> Sacro: it was on Brianetta's server?
23:57:03  <Sacro> KUDr: what?
23:57:13  <KUDr> sabotage
23:57:41  <Sacro> no, co-op, but i belive Brianetta runs it
23:57:55  <KUDr> where is some info abou it?
23:58:37  <Sacro> what kind of info?
23:58:42  <Sacro> i think its #openttdcoop
23:58:51  <KUDr> like revision, password, ip addr
23:59:08  <[Shaman]> eh, topic #openttdcoop has the info
23:59:17  <KUDr> wow!
23:59:19  <KUDr> thanks
23:59:22  <[Shaman]> wiki == place with password :P
23:59:42  <glx> KUDr: I think you should first talk to people in #openttdcoop before :)
23:59:58  <KUDr> of course

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