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00:00:10 <Bjarni> haah 00:00:10 <Bjarni> *haha 00:00:29 <Eddi|zuHause> (making that country about 2 meters wide ;)) 00:01:11 <Bjarni> there is a railroad not far from here. It's about 25 km long and it's actually 3 different railroads, that have been merged into one 00:01:27 <Bjarni> that gives the term "short line" a new meaning 00:04:38 <Eddi|zuHause> i can't find that picture in the net :( 00:04:55 *** Eddi|zuHause2 [i=johekr@p54B75658.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 00:05:03 <Sacro> ooh, Purchase Window Refit Info patch 00:05:33 <glx> yeah seems nice 00:05:34 <Bjarni> once you mention that you will find a certain pic on the net to show to some people, you can be sure that it's gone :P 00:05:36 *** Spoco [n=Spoco@dsl-062-197-163-65.lohjanpuhelin.fi] has quit [] 00:08:12 <Eddi|zuHause> i have never seen it on the net... 00:08:22 <Eddi|zuHause> it was in a history book or something 00:09:56 <Bjarni> there could be some issues in joining so many countries 00:10:37 <Bjarni> the most stable countries are those with one culture only... if there are more, there is a risk of bad stuff happening 00:11:27 <Bjarni> think of virtually any war in the 20th century. One of the first things that happens is to get rid of "them" in the country 00:11:51 <Bjarni> think of Yugoslavia 00:12:34 <Eddi|zuHause> oh.. the history of the creation of the german reich in 1871 is really genious ;) 00:12:44 <Eddi|zuHause> (see Bismarck) 00:12:48 <Bjarni> those people lived together when Tito was in command. Once he died, they started to kill each other 00:13:10 <Bjarni> yeah 00:13:54 <Bjarni> Bismarck built railroads, which in turn gave a great boost both to the military and to the economy, making Prussia a really strong nation 00:14:40 <Eddi|zuHause> he had to trick austria into a war, to get rid of everything belonging to austria, but not the german federation (hungria, lots of stuff in yugoslavia) 00:15:14 <Eddi|zuHause> (as austria would hardly have given up those countries ;)) 00:16:20 <Eddi|zuHause> he did that by claiming holstein (or something... in the north of germany... far from austria, but somehow belonging to it) 00:17:02 <Eddi|zuHause> then he tricked france into a war by claiming rights on the spanish throne 00:17:19 <Eddi|zuHause> (because france was against germany merging) 00:17:38 <Eddi|zuHause> and then he had to convince bavaria that prussia will not dominate the country 00:18:01 <Sacro> hmm 00:18:15 <Eddi|zuHause> (parts of the special rights bavaria recieved back then are still valid) 00:20:03 <Eddi|zuHause> all that within around 3 years, i believe 00:23:23 <glx> hey a train without orders can make money 00:23:28 *** Magus_X [i=Magus_X@201.41.13.199] has joined #openttd 00:23:35 <Magus_X> hello all 00:23:50 <Magus_X> ( Using UPLINK internal client LOL ) 00:27:23 <Sacro> Magus_X: as in the Introversion game? 00:27:32 <Bjarni> night 00:27:33 <Magus_X> yes 00:27:35 *** Bjarni [n=Bjarni@0x50a41660.virnxx14.adsl-dhcp.tele.dk] has quit ["Leaving"] 00:27:48 <Sacro> nice :) im an alpha tester for Defcon 00:27:53 <Magus_X> :D 00:28:02 <Magus_X> Defcon? 00:28:21 <Sacro> their latest game 00:28:21 <CIA-14> Darkvater * r5286 /trunk/ (8 files in 3 dirs): 00:28:21 <CIA-14> - Clean up VS2005 project files by making them identical to the VS2003 project 00:28:21 <CIA-14> file. Mainly put object files into a subdirectory of the project directory 00:28:21 <CIA-14> instead of a level higher which makes absolutely no sense. Also add some 00:28:21 <CIA-14> ignores, remove obsolete VS6 project files. 00:28:44 <Magus_X> hm... 00:28:50 <Magus_X> running passowrk breaker right now 00:29:02 <Sacro> lol 00:29:44 <Magus_X> what defcon is about? 00:29:51 <Magus_X> damn bad english 00:30:09 <Sacro> you ever seen Wargames? 00:30:47 <Magus_X> oh 00:30:48 <Magus_X> lol 00:30:58 <Sacro> its Global Thermonuclear War 00:31:02 <Magus_X> cool 00:31:15 <Magus_X> like... Total Annihilation? 00:32:09 <Sacro> yup 00:33:24 <Magus_X> cool 00:34:36 <Sacro> hmm, is there a nice easy wya to share my hard drives on my laptop and desktop to each other 00:34:46 * Sacro investigates NFS 00:35:15 <Magus_X> lol! 00:36:09 *** Magus_X [i=Magus_X@201.41.13.199] has quit [Read error: 104 (Connection reset by peer)] 00:36:42 *** Magus_X [i=t7DS@201.41.13.199] has joined #openttd 00:36:55 <Magus_X> oh 00:36:58 <Magus_X> i got caught 00:36:59 <Magus_X> LOL 00:38:06 <Sacro> ? 00:38:20 <lws1984> meh? 00:38:37 <Magus_X> me 00:38:44 <Magus_X> then game closed ^^ 00:39:03 <Sacro> hehe 00:39:07 <Sacro> bedtime i think 00:39:11 <lws1984> gnight 00:39:15 <Magus_X> gnight 00:39:51 *** Sacro [n=Sacro@83.100.229.245] has quit ["using sirc version 2.211+KSIRC/1.3.12"] 00:41:18 <Magus_X> http://img158.imageshack.us/img158/2990/speculations5fw.jpg my bet for this WC 00:48:44 *** Mukke [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has quit [] 01:06:52 *** Wolfensteijn [n=wolf@a61229.upc-a.chello.nl] has quit ["I'm gone, bye bye :)"] 01:09:18 *** fusey [i=fusion@220.142.171.66.subscriber.vzavenue.net] has quit ["Peace and Protection 4.22"] 01:18:47 *** fusey [i=fusion@220.142.171.66.subscriber.vzavenue.net] has joined #openttd 01:51:30 *** guru3 [n=guru3@2002:51e7:e65f:1:0:0:0:1] has quit [Read error: 104 (Connection reset by peer)] 01:51:39 *** guru3 [n=guru3@2002:51e7:e65f:1:0:0:0:1] has joined #openttd 01:59:08 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has quit ["Quit"] 02:02:44 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 02:03:20 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 02:07:14 *** Ihmemies [i=ihmemies@a81-197-103-246.elisa-laajakaista.fi] has quit ["Signed off"] 02:27:32 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has joined #openttd 03:01:03 *** coppercore [n=copperco@dpc691917057.direcpc.com] has joined #openttd 03:20:54 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit ["Bye!"] 03:27:15 *** Ammler [n=irc@169.122.78.83.cust.bluewin.ch] has quit [Read error: 110 (Connection timed out)] 04:27:37 *** Osai [n=Osai@p54B37D9C.dip.t-dialin.net] has joined #openttd 05:12:08 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has joined #openttd 05:18:50 <Tobin> Gah, Google Earth now has high res images for my area and Google Maps has road data but neither has both. 05:19:11 * Tobin wonders what other free services he can complain about 05:19:52 *** ThePizzaKing [n=thepizza@c211-28-164-217.eburwd2.vic.optusnet.com.au] has joined #openttd 05:35:39 *** Osai [n=Osai@p54B37D9C.dip.t-dialin.net] has quit [] 05:41:23 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has joined #openttd 05:48:43 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 06:01:46 *** fusee [i=fusion@220.142.171.66.subscriber.vzavenue.net] has joined #openttd 06:18:46 *** fusey [i=fusion@220.142.171.66.subscriber.vzavenue.net] has quit [Read error: 110 (Connection timed out)] 06:18:47 *** fusee is now known as fusey 06:32:23 *** mikl [n=mikl@pdpc/supporter/active/mikl] has joined #openttd 06:37:55 *** scia [n=scia@AveloN.xs4all.nl] has joined #OpenTTD 06:47:41 *** scia [n=scia@AveloN.xs4all.nl] has quit ["Lost terminal"] 06:49:36 *** Wolfensteijn [n=wolf@a61229.upc-a.chello.nl] has joined #openttd 07:04:56 *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has quit ["I'll be back!"] 07:05:43 *** TinoM [n=Tino@83.135.197.0] has joined #openttd 07:18:06 *** coppercore [n=copperco@dpc691917057.direcpc.com] has quit [Read error: 104 (Connection reset by peer)] 07:19:33 *** coppercore [n=copperco@dpc691917057.direcpc.com] has joined #openttd 07:21:48 *** Trenskow [n=outlet@80.251.195.1] has joined #openttd 07:28:49 *** Trenskow [n=outlet@80.251.195.1] has quit ["Read error: Connection reset by sortepeer"] 07:37:00 *** Bjarni [n=Bjarni@0x535ca243.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 07:37:03 *** mode/#openttd [+o Bjarni] by ChanServ 07:41:50 *** DarkSSH [n=tfarago@tin.liacs.nl] has joined #openttd 07:41:54 *** mode/#openttd [+o DarkSSH] by ChanServ 07:42:34 <guru3> 6/t 07:42:42 <eleusis> ! 07:42:46 <guru3> typo 07:42:50 <guru3> meant to type just /t 07:43:32 <eleusis> :) 07:43:48 <eleusis> 6 <- remnant from '/win 6'? 07:44:07 <peter1138> morning 07:44:13 <eleusis> afternoon 07:44:27 <guru3> not quite sure how that 6 got there 07:44:30 <guru3> and good morning peter1138 07:44:42 <eleusis> :) 07:44:51 <guru3> svn hates me :( 07:45:14 <peter1138> aww 07:45:17 <eleusis> i hate svn 07:45:26 <guru3> i can't even get my own project's source anymore 07:45:28 <eleusis> >:D 07:45:41 <DarkSSH> KUDr: it might be possible that openttd doesn't compile for you now becuase i removed the additional include/library paths 07:45:45 *** DarkSSH is now known as Darkvater 07:45:46 <Darkvater> morning 07:45:52 *** mode/#openttd [-o Darkvater] by Darkvater 07:45:52 <guru3> good morning 07:46:41 <guru3> i wonder how developers are supposed to commit to sf.net svn... 07:47:23 <eleusis> um 07:47:27 <eleusis> sourceforge has svn now? 07:47:32 <guru3> yeah 07:47:35 <eleusis> :O 07:47:41 <eleusis> since when? 07:47:48 <Darkvater> since some time 07:47:59 <eleusis> hmm 07:48:03 <Darkvater> guru3: I imagine if you are in the dev-group of the SF project you are allowed to commit 07:48:07 *** ThePizzaKing [n=thepizza@c211-28-164-217.eburwd2.vic.optusnet.com.au] has quit [Remote closed the connection] 07:48:19 *** Maedhros [n=jc@gentoo/developer/Maedhros] has joined #openttd 07:48:54 <guru3> woo look at that it worked 07:48:54 <guru3> now 07:48:59 <guru3> to get it to store my username... 07:51:43 <guru3> oh my 07:51:52 <guru3> it's memorized my userinfo already 07:52:09 <eleusis> :) 07:52:17 <eleusis> what are you working on, guru3? 07:52:44 <guru3> armagetron advanced 07:53:02 <eleusis> hmm 07:53:15 <eleusis> a tron clone! 07:53:24 <guru3> in 3D! 07:53:34 *** Trenskow [n=outlet@80.251.195.1] has joined #openttd 07:53:36 <guru3> well actually 07:53:41 <guru3> it's a 3D rendering of 2D 07:53:46 <guru3> we're still working on the 3D bit 07:54:37 <eleusis> so it's just a light cycle game? 07:54:49 <guru3> it's not 'just' a light cycle game 07:54:53 <eleusis> tron 2.0 had those.. 07:54:56 <eleusis> ok.. :) 07:54:56 <guru3> it's much, much more than your average light cycle game 07:58:30 <peter1138> so it's light cycle with pretty graphics? 07:58:58 <Darkvater> hehe 07:59:05 <eleusis> flashing light cycles? ;) 07:59:09 <guru3> :( 07:59:13 <Darkvater> average light cycle simulation 07:59:13 <eleusis> :D 07:59:27 <guru3> it's to your regular tron simulator 07:59:31 <eleusis> maybe it has other light things 07:59:36 <eleusis> light planes! 07:59:43 <guru3> what openttd is to like the first tycoon game 07:59:45 <eleusis> build walls in 3D 08:01:14 <eleusis> hmm 08:01:22 <eleusis> how do cities grow in openttd? 08:02:24 <guru3> With new Miragrow City Edition! 08:02:32 <guru3> Just one drop and cities spring up before your very eyes! 08:02:46 <[Shaman]> eleusis: by transporting passengers, mail and goods to that city 08:02:47 <guru3> Now yours for just 5 easy payments of .95! 08:03:22 <eleusis> awesome 08:04:02 <eleusis> guru3 :) 08:04:23 <eleusis> guru3: is there a special offer for those paying with credit card? :P 08:04:51 <guru3> nope 08:04:54 <guru3> cash only 08:05:00 <eleusis> :) 08:07:51 *** Spoco [n=Spoco@dsl-062-197-163-65.lohjanpuhelin.fi] has joined #openttd 08:09:19 *** orudge [n=orudge@host81-157-18-207.range81-157.btcentralplus.com] has quit [Remote closed the connection] 08:19:22 *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 08:22:04 *** TL|Away is now known as TrueLight 08:22:16 *** AciD [n=gni@unaffiliated/acid] has quit [Read error: 110 (Connection timed out)] 08:25:47 *** Trenskow [n=outlet@80.251.195.1] has quit [Read error: 110 (Connection timed out)] 08:26:33 *** RichK67_wrk [n=RichK67@talk-210-66.talkadsl.com] has joined #openttd 08:32:37 <Hagbard_Ub> SCOOLS OUT! 08:32:48 <eleusis> party! 08:33:32 <Darkvater> what is a scools? 08:34:46 <peter1138> presumably a bad spelling of 'skoolz' 08:35:28 <MiHaMiX> :DD 08:36:09 <eleusis> or "school's" 08:36:34 <peter1138> ahh... skool daez 08:36:39 <peter1138> o_O daze 08:36:43 *** tokai [n=tokai@p54B8229A.dip0.t-ipconnect.de] has joined #openttd 08:36:44 <Darkvater> 5k001 w3T? 08:36:51 <peter1138> http://www.spectrum.lovely.net/Skooldaze.html 08:36:51 <peter1138> :D 08:37:03 <Noldo> classic 08:38:30 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Read error: 110 (Connection timed out)] 08:38:31 *** ProfFrink is now known as Prof_Frink 08:51:38 *** RichK67_wrk [n=RichK67@talk-210-66.talkadsl.com] has quit [] 08:53:47 *** iridium`nh [n=iridium@host-84-9-208-77.bulldogdsl.com] has joined #openttd 09:00:27 *** hagbard_ [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has joined #openttd 09:00:30 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has quit [Read error: 110 (Connection timed out)] 09:07:24 *** hagbard_ is now known as Hagbard_Ub 09:11:04 *** ThePizzaKing [n=thepizza@c211-28-164-217.eburwd2.vic.optusnet.com.au] has joined #openttd 09:23:12 *** Trenskow [n=outlet@85.218.166.154] has joined #openttd 09:29:27 *** mikl [n=mikl@pdpc/supporter/active/mikl] has quit [Read error: 110 (Connection timed out)] 09:30:05 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 09:30:28 <MeusH> hi 09:30:41 <MeusH> a friend of mine asked about error with STR_0131_TOO_MANY_NAMES_DEFINED 09:30:53 <MeusH> seems he can't name more towns 09:31:02 <MeusH> because of limitations of name array 09:31:16 <MeusH> however, is there any way to skip it somehow? 09:35:22 <Naksu> skip the error? 09:35:41 <Naksu> if it was a non-fatal one i would assume the game wouldnt stop :) 09:37:22 *** Mukke [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has joined #openttd 09:37:33 <peter1138> skipping the error would be very silly 09:37:51 <[Shaman]> it's not an error for nothing, Naksu. 09:38:05 <[Shaman]> it's meant to be 'alarming'.. not 'ignored' :P 09:42:23 <ln-> MeusH: can you tell me what the hell does "you aren't even allowed at him you punk" mean? looks like english words in a row, but doesn't seem to mean anything. 09:43:18 <Noldo> MeusH: find the constant that defines the size of the array from the code and recompile 09:43:27 <peter1138> constant. lol. 09:43:58 <Noldo> or the upperlimit 09:44:57 <peter1138> upperlimit. lol. 09:45:48 *** ^Cartman^ [n=Eric_Car@ti100710a081-4474.bb.online.no] has joined #openttd 09:46:19 <Noldo> foo 09:47:28 <peter1138> hmm, actually it's easy 09:47:38 <peter1138> just it's old code with bitmasks 'n stuff 09:47:38 * peter1138 updates 09:48:50 <Noldo> bimasks <3 09:57:17 *** iridium`nh [n=iridium@host-84-9-208-77.bulldogdsl.com] has quit [Read error: 110 (Connection timed out)] 09:58:20 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has quit ["Leaving."] 10:10:19 <MeusH> But a savegame done on tweaked OpenTTD (with changed constant) won't work on unchanged OpenTTD, will it? 10:13:04 <MeusH> brb 10:13:05 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has quit ["Goodbye"] 10:13:38 *** Trenskow [n=outlet@85.218.166.154] has quit ["Read error: Connection reset by sortepeer"] 10:15:58 *** mikl [n=mikl@pdpc/supporter/active/mikl] has joined #openttd 10:21:42 *** CrazyGoogle [n=schamane@p5498D0F2.dip.t-dialin.net] has quit [Read error: 113 (No route to host)] 10:29:10 *** Ihmemies [i=ihmemies@a81-197-103-246.elisa-laajakaista.fi] has joined #openttd 10:29:42 <Ihmemies> uhh 10:30:01 <Ihmemies> do I have to aim to 75% ratings with passenger transport too? or is it ok if I have "too many" trains? 10:30:21 <hylje> of course its ok 10:30:26 <hylje> as long as your network can take it 10:30:55 <Ihmemies> great :F 10:31:15 <Ihmemies> sigh 10:31:29 <Ihmemies> should have probably made 4-lane maglev :F 10:32:02 <Ihmemies> i didn't realize that they are _that_ fast.. it's first time I built maglevs in ottd 10:32:25 <hylje> :D 10:33:09 <peter1138> did you copypaste them? :p 10:33:26 *** Hackykid [n=Hackykid@ip5655e868.adsl-surfen.hetnet.nl] has joined #openttd 10:33:56 *** joed [n=James@58.165.0.82] has joined #openttd 10:34:34 <Ihmemies> yeah 10:34:43 <Ihmemies> looked from the forums some nice designs! 10:35:07 <peter1138> do you know how signalling works? 10:35:14 <peter1138> or do you just copy&paste that? 10:35:43 <Ihmemies> uh, partly, priorities I just c&p :P 10:36:45 *** Sacro [n=Sacro@adsl-83-100-195-251.karoo.KCOM.COM] has joined #openttd 10:36:51 <Ihmemies> anyways, passenger trains seem to earn loads of money 10:37:04 <Ihmemies> 500K/year from one small 3-square train 10:37:55 <Sacro> morning all 10:39:31 <peter1138> standard engines i suppose? 10:39:37 <peter1138> ukrs is much harder :) 10:39:43 <Sacro> ukrs is brilliant 10:40:01 <peter1138> the development version is even better :D 10:40:19 <Noldo> how free is ukrs? 10:41:00 <Sacro> Noldo: about as free as OpenTTD 10:41:10 <Ihmemies> ukrs, aaargh 10:41:14 <Ihmemies> realism sucks! 10:41:48 <Ihmemies> i especially hate those slow and small cargo containers :F 10:43:05 <Sacro> ol 10:43:31 <Ihmemies> signaling electrical rails is also difficult because those grey poles interfere with light graphics :/ 10:44:12 <Sacro> yup 10:44:20 <Sacro> i dont like OpenTTD light signals, they're too short 10:44:36 <peter1138> use a replacement? :D 10:45:02 <Sacro> peter1138: are there any nice uk signals? 10:45:08 * Sacro checks grfcrawler 10:45:24 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd 10:45:49 <Sacro> apparently not 10:46:21 <peter1138> hmm 10:46:25 <peter1138> not everything is on there 10:46:36 <peter1138> i know of us and dutch signal sets 10:46:39 <peter1138> but not uj 10:46:40 <peter1138> er 10:46:40 <peter1138> uk 10:47:11 <peter1138> pb_uksignals ;) 10:47:32 <Sacro> is there a pb_uksignals? 10:47:35 <peter1138> no 10:48:05 <Sacro> :( 10:50:20 <Noldo> I didn't find any license infromation from UKRS site 10:50:52 <Ihmemies> sigh 10:51:08 <Sacro> Noldo: its free :) 10:51:08 <Ihmemies> seems i'm too used to having "enough" money 10:51:42 <Ihmemies> I tried to make one 4x4 square station.. had 200k money, 100k after making the station and a few squares of rail :D 10:52:09 <Sacro> ? 10:54:26 *** Osai^2 [n=Osai@p54B37D9C.dip.t-dialin.net] has joined #openttd 10:55:01 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has quit ["Lost terminal"] 10:57:17 <peter1138> well, ukrs's graphics are based on the originals quite heavily 10:57:25 <peter1138> otoh, the new version has redrawn everything 10:58:15 <Sacro> ooh nice 11:08:27 <hylje> when maglev is invented 11:10:09 <Ihmemies> 2xxx :D 11:10:22 <Ihmemies> (altough it's unrealistic! omg!) 11:11:25 <Eddi|zuHause> that was supposed to be a questioon? 11:16:32 <hylje> upgrading network is tricky 11:18:58 <Ihmemies> upgrading network is pain in the ass 11:19:03 <Ihmemies> that's why I don't upgrade :P 11:19:19 <hylje> hf with obsolete trains in around 2020? 11:19:35 <Ihmemies> pfft, asiastars go nearly 270km/h 11:20:32 <hylje> monorail'll go faster 11:21:50 <Ihmemies> but it takes days to replace all the trains you've built when you finally get it 11:22:08 <hylje> perhaps 11:25:39 *** mikl [n=mikl@pdpc/supporter/active/mikl] has quit ["In the end, all that matters is your relation with God..."] 11:30:37 <Eddi|zuHause> you don't have that kind of problem with the DBSetXL :) 11:31:34 <Ihmemies> can I have the same in english, please? :D 11:32:04 <Eddi|zuHause> ? 11:33:39 <Ihmemies> wtf is that dblggkkf? 11:34:08 <Eddi|zuHause> that is the name of the grf... 11:35:31 <Eddi|zuHause> http://www.ttdpatch.net/newgrf.html 11:35:33 <Bjarni> Ihmemies: it's named DB Set XL, but without spaces. It's really not that complex (DB is the German railroad) 11:35:45 <Ihmemies> "Es ist der erste vollständige regionale Fahrzeugsatz für Transport Tycoon (deLuxe) der unter TTDPatch funktioniert. Der Fahrzeugsatz ist fürŽs normale Klima vorgesehen und enthält die wichtigsten DB (Deutsche Bundesbahn, Die Bahn) Fahrzeuge sowie eine Reihe älterer Fahrzeuge der (Vorkriegs-) Reichsbahn (DRG)." 11:35:47 <Ihmemies> yeah, i see 11:36:00 <Bjarni> XL because it's an enchanted version of the DBSet 11:36:02 <Ihmemies> i finally managed to google it 11:36:06 <Eddi|zuHause> there is an englis readme, too ;) 11:36:17 <Eddi|zuHause> *english 11:36:31 *** StarLite [n=Star@StarLite.xs4all.nl] has quit [Read error: 104 (Connection reset by peer)] 11:36:37 <Prof_Frink> It's a donotreadme 11:36:42 <Bjarni> are you sure it's not spelled englisch? 11:36:48 <hylje> IgnoreMe 11:36:51 <hylje> :-D 11:36:55 <Eddi|zuHause> not in english ;) 11:36:56 <Ihmemies> but en readme has same stuff as de, so it doesn't matter 11:37:22 <Bjarni> Eddi|zuHause: I seriously saw Deutsch or Englisch in a commercial product o_O 11:37:37 <Bjarni> <hylje> IgnoreMe <-- we always do that 11:38:00 <Ihmemies> what does that dbset do when you want to move from rail to ml? 11:38:48 <Eddi|zuHause> it has only one maglev train (transrapid) that can only carry passengers, mail, goods and valuables 11:39:00 <Eddi|zuHause> so it is absolutely no use upgrading a network ;) 11:39:16 <Ihmemies> .... 11:39:21 <Ihmemies> piece of junk, then :) 11:39:23 <Ihmemies> like ukrs set 11:39:28 <Prof_Frink> Depends how you have your network set up 11:39:28 <Eddi|zuHause> but it has electric rails from 1920 11:39:49 <Eddi|zuHause> and lots of graphical eyecandy ;) 11:40:08 <Eddi|zuHause> and of course wagonspeedlimit 11:43:27 <Ihmemies> ... 11:43:33 *** Forexs [i=Forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has joined #openttd 11:43:46 <Ihmemies> but it's all about speed.. what fun there is if fast trains are removed? :( 11:44:08 <peter1138> hylje: in english when asking a question, is comes before the item... i.e. "when is maglev invented?" 11:44:19 <Bjarni> the eyecandy: http://www.student.dtu.dk/~s991088/wagon_overwrite.png 11:44:47 <Eddi|zuHause> more importantly, questions need to be ended by a question mark 11:44:58 <Bjarni> yeah 11:45:07 <Sacro> Bjarni: interesting res... 11:45:12 <Ihmemies> do you play ottd with communicator or what? :D 11:45:41 <hylje> i'd like to 11:45:42 <hylje> :D 11:45:49 <Bjarni> Sacro: I took a screenshot and cut this out of it for people like Eddi|zuHause with really lousy connections :P 11:46:00 <Ihmemies> ... 11:46:04 <Eddi|zuHause> :) 11:51:22 *** Hallo [n=me@c094.fem.tu-ilmenau.de] has joined #openttd 11:55:13 <peter1138> Bjarni: it's override, not overwrite 11:58:18 <Sacro> but overwrite is similar 12:02:42 <Sacro> ERROR: Error found on page <- damn useful router 12:02:50 <hylje> :> 12:03:25 * peter1138 pats this little pda with a 640x480 display 12:03:34 <peter1138> not yet got ottd on it though 12:03:50 *** Eddi|zuHause [i=johekr@p54B75B9A.dip.t-dialin.net] has quit [Remote closed the connection] 12:04:47 *** Eddi|zuHause [i=johekr@p54B75B9A.dip.t-dialin.net] has joined #openttd 12:05:00 <Sacro> hmm, i wonder if i can have an OTTD server on my router 12:06:28 <hylje> why not 12:07:49 <Sacro> dunn 12:08:37 <Sacro> hmm, i appear to be able to ssh into it 12:09:11 <Bjarni> ahh you mean ON your router, not though it 12:09:19 <Bjarni> hmm 12:09:22 <Sacro> Bjarni: yes 12:09:26 <Bjarni> I think you will lack CPU power 12:09:32 <Bjarni> and maybe memory 12:10:06 <Bjarni> but I like the idea of having routers run such software :) 12:10:26 *** thgergo [n=th_gergo@81.183.137.17] has joined #openttd 12:10:27 <Sacro> doesnt have any space to install it 12:10:44 <Sacro> well ideally, it'd be an OTTD and LAMP server 12:10:50 <hylje> run it off nfs 12:11:02 <Bjarni> some routers runs linux and you can hook up an USB HD to it 12:11:04 <peter1138> you need a server to control a lamp? 12:11:13 <Bjarni> yeah 12:11:24 <Sacro> peter1138: beats getting up in the dark 12:11:32 <Bjarni> if he ever leaves home and forgot to turn off the light, he can do it though the internet 12:12:10 <hylje> in the ipv6 days you can assign unique IPs for every lamp 12:12:27 <hylje> and make them flash when someone pings them 12:12:38 <Bjarni> why would you want to do that? 12:12:46 <Noldo> Bjarni: because you can! 12:12:51 <Darkvater> peter1138: sidetracked once again? :p 12:12:57 <Eddi|zuHause> yesterday, it was _really_ dark for 2 minutes ;) 12:13:01 *** Damme [n=damme@c-c592e455.41-0185-74657210.cust.bredbandsbolaget.se] has quit [Read error: 104 (Connection reset by peer)] 12:13:07 <peter1138> Darkvater: hmm? 12:13:17 <Eddi|zuHause> (i need a UPS) 12:13:24 <Darkvater> pda now instead of utf8/newgrf :) 12:13:42 <Bjarni> <Eddi|zuHause> yesterday, it was _really_ dark for 2 minutes ;) <-- it can't get really dark here at this time of the year :D 12:13:55 <Bjarni> I mean I can see where the sun is even at midnight 12:14:06 <peter1138> Darkvater: nah 12:14:11 <Eddi|zuHause> well... apart from occasional lightnings 12:14:21 <Eddi|zuHause> the entire environment was absolutely dark 12:17:34 <Prof_Frink> Silly northerner 12:18:18 <Eddi|zuHause> well... i'm a few degrees south of bjarni ;) 12:19:21 <Bjarni> Jumbo Frame Support <-- wtf is that??? (in a router) 12:19:35 <Bjarni> Jumbo sized package support? 12:19:55 <hylje> jumbo packets 12:19:56 <hylje> ye 12:20:05 <vondel> more than 1500bytes in a packet 12:20:16 <vondel> a lot more 12:21:42 <Bjarni> why would I want that? 12:21:58 <Bjarni> the internet would only allow around 1500 bytes in each package anyway 12:22:05 <hylje> local networki 12:22:06 <hylje> ng 12:22:22 <hylje> i guess that makes for more throughput and less overhead 12:22:29 <vondel> on some routes on internet jumbo packets are allowed 12:22:51 <vondel> afaik there exists mechanisms in ipv6 to determine the minimum possible packetsize on a link 12:22:59 <Hackykid> hmm, is there one/ 12:23:00 <Hackykid> ? 12:23:21 <Hackykid> wont packets that are too large be split into multiple smaller ones? 12:23:28 *** Osai^2 is now known as Osai 12:23:30 <Hackykid> hmm, but thats only with tcp i think 12:23:44 <Bjarni> Hackykid: for IPv4 yes, for IPv6 no 12:23:49 <Bjarni> hmm 12:23:55 <vondel> yes, that's why you need to measure the max size that goes through unfragmented 12:23:55 <Bjarni> I wonder what I just said ok to 12:24:19 <Bjarni> there was a popup with ok (and some text I didn't read) that appeared as I pressed enter when sending the last line 12:24:27 <Bjarni> it went away right away 12:24:59 <vondel> bash.org shows it could prob have been worse 12:25:28 <vondel> people cybering to their granny coming online on exactly the wrong moment 12:26:20 <Bjarni> ahh, acrobat reader found an update, which I just finished downloading 12:26:20 <hylje> :D 12:26:39 <Bjarni> yeah 12:27:53 <Bjarni> hehe, now it's done updating and it just reopened the pdf, that I was already finished reading 12:28:20 <Bjarni> Apple MacOS X 10.1 / Apple MacOS X 10.2 / Apple MacOS X 10.3 <-- if you use OSX 10.4 with this router, you are out of luck? 12:28:22 <Bjarni> :P 12:28:30 <hylje> yes 12:28:30 <Bjarni> I guess they need to update their docs 12:29:10 <Bjarni> I find it hard to believe that the OS list is that limited. You just set up the router as gateway (or DHCP) and you are good to go 12:29:20 <Bjarni> it's not like it's really that much OS depending 12:29:52 <Bjarni> they should have written "ethernet and web browser to access setup" 12:29:56 <Bjarni> I think 12:31:01 <Sacro> my router wont let me change the wireless settings with anyhting other than IE :( 12:31:16 <Sacro> i tried Firefox, Epiphany, Konqueror 12:31:19 <hylje> :< 12:31:30 <Sacro> might have to try Opera, Lynx, Links 12:31:37 <Sacro> hmm, ssh... 12:31:49 <Bjarni> MacOS X 10.1 - 1.2 GHz - RAM 256 MB <-- what did they smoke??? 12:32:00 <Bjarni> I bet it works even with 1 GHz CPU 12:32:09 <Bjarni> or even less than that 12:32:18 *** angerman [n=angerman@e181072009.adsl.alicedsl.de] has joined #openttd 12:33:18 <hylje> *recommended* is not necessarily *minimum* 12:33:38 <Bjarni> still, it sounds silly 12:34:44 <Prof_Frink> Sacro: firefox with UASwitcher? 12:35:06 <Bjarni> oh, that reminds me of a guy, who had the minimum for an ISDN connection (there was no recommended) and he wanted his money back because it turned out that he should transfer the internet data though his 56k modem port 12:35:33 <Bjarni> he claimed that the ISP should have told him that since they was told what hardware he had 12:36:11 *** ThePizzaKing [n=thepizza@c211-28-164-217.eburwd2.vic.optusnet.com.au] has quit ["And he disappears, like a fox, in the night."] 12:40:15 *** panda_77 [n=panda@83.168.96.133] has joined #openttd 12:40:21 <panda_77> hi all 12:40:31 <panda_77> i need help 12:41:17 <panda_77> my problem is "too many defined names" 12:41:27 <panda_77> is there any way to cheat it ? 12:42:50 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has quit ["Leaving"] 12:43:11 <Sacro> Prof_Frink: might have to try that next 12:43:31 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has joined #openttd 12:43:36 <Sacro> panda_77: nope, sorry 12:44:12 <panda_77> and in the near future maybe ? 12:44:24 <tokai> Bjarni: are u here? 12:44:34 <Bjarni> no 12:44:43 <Bjarni> you are in Germany. I'm not 12:44:45 *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 12:44:52 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit ["KABLAMO!"] 12:45:00 <tokai> Bjarni: do you know by any chance how to add dynlibs to a application bundle properly, so it works on users system even he doesnt has the dynlibs installed normaly? 12:45:02 *** ProfFrink is now known as Prof_Frink 12:45:33 <Bjarni> well, I know one way to solve that 12:45:55 <peter1138> static link, and forever use an obsolete version 12:46:05 <Bjarni> add the dynlib inside the bundle and then use (inset name of app here) to set the path to it 12:46:23 <Bjarni> I forgot the name of that app though 12:46:32 <Darkvater> panda_77: perhaps 12:46:33 <tokai> ah:) 12:46:34 <Bjarni> it's usually way easier to use static linking 12:46:44 <peter1138> LD_LIBRARY_PATH=$foo ;) 12:46:45 <tokai> how to do this? :) 12:47:06 <Darkvater> import libraries :) 12:47:35 <peter1138> people should just install the damned shared libraries 12:47:44 <peter1138> i guess os x users are just lazy 12:47:44 <tokai> well.. i have no clue about xcode etc., trying to hghelp someone else who has problems with his app not finding libpng/ and libjpeg :) 12:48:08 <peter1138> (on average </get out clause>) 12:48:41 <Bjarni> tokai: the name of that app is install_name_tool 12:49:00 <tokai> k, thx. hope that will help. 12:49:01 <Darkvater> so people are you ready for a RC this weekend? 12:49:07 <Darkvater> where's celestar anyways? 12:49:17 <Bjarni> LDFLAGS += -headerpad_max_install_names <-- that line is needed as well 12:49:55 <tokai> Bjarni: thx. again. :) 12:49:56 <Bjarni> it will reserve room in the binary to use the max length path, otherwise you risk overwriting important data if your new path is longer than the old one 12:50:45 *** joed [n=James@58.165.0.82] has quit ["Client exiting"] 12:50:47 <tokai> ic 12:50:52 <peter1138> that sounds like *such* a hack 12:51:00 <Bjarni> <peter1138> LD_LIBRARY_PATH=$foo ;) <-- something like that is possible on OSX as well, but I never got it to work. I'm not really sure I tried much though 12:51:05 <peter1138> whatever happened to dynamic linking... 12:51:31 *** orudge [n=orudge@81.157.18.207] has joined #openttd 12:51:32 <Bjarni> peter1138: it's regarding placing a lib file in a location that is not in the lib search path 12:51:40 <Bjarni> like inside the bundle in question 12:51:50 *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has joined #openttd 12:52:07 <Bjarni> I would not do this myself unless I really have to, but tokai asked for it 12:52:35 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 12:52:54 <Bjarni> tokai: you should be aware that the dynlib files might link to other dynlib files and that can cause problems when distributing 12:53:14 <tokai> right 12:53:17 <Bjarni> I prefer static linking or making people build themselves 12:53:24 <Bjarni> or rather, both 12:53:26 <tokai> libz should be no problem though.. comes per default i think 12:53:36 <Bjarni> it is there by default 12:53:52 *** mode/#openttd [+o orudge] by ChanServ 12:54:04 <Bjarni> I once tried to rename it to see how OTTD would react to the fact that it was missing and then OSX died, so I had to use another boot disk to rename it back 12:54:10 <Bjarni> don't do that :P 12:54:16 <tokai> outch:) 12:54:18 <Darkvater> o_O 12:54:21 <Darkvater> crappy OS 12:54:31 <Gussoh> good day to you! what is going on on the openttd front these days? what are you developing? =D 12:54:44 <Bjarni> Darkvater: well, I'm sure I can find files in your OS as well, that you should not rename 12:55:07 <Bjarni> Gussoh: no, we are talking about how to make other people's OSes look really bad 12:55:11 <Darkvater> yeah, don't even think about touching my XXX files 12:55:13 <Bjarni> we grew tired of gaming 12:55:53 <Gussoh> Bjarni: I see. =D i'll wait a month or two before looking on the website for open osx the perhaps? 12:56:06 <Bjarni> NO 12:56:07 <Darkvater> lool 12:56:09 <Bjarni> it was a joke 12:56:15 <Darkvater> own Microsoft shares. ``We need the old Microsoft with the 12:56:15 <Darkvater> direction and vision they had a few years back -- Gates's 12:56:15 <Darkvater> vision.'' 12:56:17 *** orudge [n=orudge@81.157.18.207] has quit [] 12:56:24 <Darkvater> Gates-vision? rofl 12:56:49 <Bjarni> is that like $_$ 12:57:10 <Gussoh> Bjarni: mine was a joke too, i tried to imply that you should make a new osx in open source. but my english isn't perfect for jokes i guess =P 12:57:31 * Sacro is waiting for OpenGTA 12:57:42 <Bjarni> either that or I should read what people write more carefully :P 12:57:51 <Bjarni> Sacro: the wait is over 12:57:55 <Bjarni> start coding 12:58:05 <Sacro> Bjarni: errr.. 12:58:14 <Sacro> hmm, think my laptop is dangerously hot 12:58:28 <Bjarni> you asked for it 12:58:31 * Gussoh is rewrinting Pizzeria Tycoon with some friends. The algoritms are too sercret to make it open though =] 12:58:36 <Bjarni> don't download so much porn 12:58:59 <Darkvater> ``Bill has not covered himself in glory these last few 12:58:59 <Darkvater> years,'' Saffo says. ``Whenever you hear him talk about the Web, 12:58:59 <Darkvater> he sounds like someone who is lost at an airport trying to figure 12:58:59 <Darkvater> out where his next flight is.'' 12:59:01 *** Trenskow [n=outlet@85.218.166.154] has joined #openttd 12:59:07 <Bjarni> Gussoh: the algorithms or the recipes? 12:59:20 <Gussoh> Bjarni: the algorithm that evaluates the pizza 12:59:29 <Sacro> Pizza tycoon is brilliant 12:59:40 <hylje> :D 12:59:47 <Gussoh> now im off to some coffie. bbl 12:59:51 <hylje> pizza evaluation algorithms 12:59:58 <hylje> i want to rate my local pizzerias like that 12:59:59 <Bjarni> I got that as well 13:00:02 <Bjarni> it's called taste 13:00:13 <hylje> oh noes 13:00:45 <Bjarni> hylje: well rats do have a negative effect on that rating, so what do you expect? 13:01:37 <Sacro> and our survey says...67 centigrade :| 13:03:05 <hylje> Sacro: whats that in Libraries of Congress ? 13:03:17 <Sacro> hylje: buh? 13:04:19 <hylje> :< 13:04:23 <Sacro> ? 13:04:58 <peter1138> Darkvater: irta glory as gore... 13:05:17 <Sacro> surely avahi 0.6.10 > 0.6.9 13:06:08 <Darkvater> peter1138: wha? 13:06:18 <peter1138> errr 13:06:29 <peter1138> "Bill has not covered himself in gore these last few years" 13:06:32 <Darkvater> you guys switched a languages? 13:06:48 <Sacro> Darkvater: da 13:06:49 <peter1138> no, switched sentence halfway through :P 13:07:04 *** orudge [n=orudge@81.157.18.207] has joined #openttd 13:07:08 <Sacro> yeek orudge 13:07:14 *** RichK67_wrk [n=RichK67@talk-210-66.talkadsl.com] has joined #openttd 13:07:17 <Darkvater> heh 13:07:34 <RichK67_wrk> hi all 13:07:39 * Sacro goes hunting for more GNOME applets 13:07:57 <hylje> deskbar is all you need 13:08:08 <Darkvater> RichK67_wrk: while savegame bump is not necessary I think we should do it for when i finish newairports support and we rip all those airports back out 13:08:36 <RichK67_wrk> so for now, include a bump? 13:08:50 *** tokai [n=tokai@p54B8229A.dip0.t-ipconnect.de] has quit [Read error: 104 (Connection reset by peer)] 13:09:08 *** tokai [n=tokai@p54B8229A.dip0.t-ipconnect.de] has joined #openttd 13:09:14 * RichK67_wrk re-reads DV's message.... er.... you mean dont do one now, we'll do one later 13:09:15 <Darkvater> yeah I think that's fine 13:09:23 <Darkvater> wha? 13:09:35 <Darkvater> bump now 13:10:03 <RichK67_wrk> ok - do we have Tron's ok on the update? (he is last to ok according to Belugas) 13:10:50 <peter1138> how do you propose to handle savegame data when ripping them out? 13:10:57 <Darkvater> Tron's more interested in TGP than some insignificant airports 13:11:08 <peter1138> me too ;p 13:11:16 *** mode/#openttd [+o orudge] by ChanServ 13:11:16 <RichK67_wrk> i know - and im trying to get that finished rapidly too 13:12:03 <peter1138> btw 13:12:12 <peter1138> the water level %age doesn't appear to work properly 13:12:33 <peter1138> the level can go way over the max 13:12:39 <Darkvater> peter1138: well when you've finished saving newgrf data I'll probably just kick all the planes in the sky and let them land again 13:12:55 <Darkvater> just as I did in 0.4.1 or whatever that version was 13:13:14 <peter1138> (and even when it doesn't go way over the max, there can still be a lot of water) 13:13:21 <Darkvater> of course it depends if 0.5.0 has come out in the meantime or not, might needs some more work then 13:13:57 *** panda_77 [n=panda@83.168.96.133] has quit [] 13:14:10 <RichK67_wrk> KUDr has come up with a stonking new routine; does all my features but better... i will be incorporating his changes this weekend 13:14:39 <peter1138> Darkvater: it's more the map array... ripped out airports become what? 13:14:44 <RichK67_wrk> peter: re water_level: is this using the new TGP branch? 13:14:49 <peter1138> RichK67_wrk: yes 13:14:52 <peter1138> with the histogram 13:15:09 <peter1138> i got it slightly better by lowering the waterlevel one notch after the loop 13:15:24 <peter1138> then the water level amout is always just below the max, never over it 13:15:26 <RichK67_wrk> weird 13:15:56 <RichK67_wrk> may not be relevant; KUDr's routine does it better 13:15:59 <peter1138> RichK67_wrk: i found this: up to level 11 could add up to 4000 13:16:15 <peter1138> then add in level 12, it can shoot up say to 12000 13:16:23 <RichK67_wrk> (in fact almost all of my code that i'll keep is .... the gui!!! ) :( 13:16:23 <peter1138> but the max might've been 4500 13:16:40 <peter1138> 12000 is quite a lot higher than 4500, which is supposed to be a max 13:16:46 *** Trenskow [n=outlet@85.218.166.154] has quit ["Read error: Connection reset by sortepeer"] 13:16:55 <peter1138> lowering the waterlevel one notch then puts it back to 4000 13:17:38 <RichK67_wrk> peter: its all scaled by the max height created, so effectively its all 0..1 13:18:26 <Darkvater> peter1138: they aren't ripped out, just replaced because those'll become standard airports like the hardcoded signalsw.grf 13:18:39 <RichK67_wrk> fiddle with that version if you like, but IMO, im pulling the whole of tgp.c, and replacing it with KUDr's version... so you may be wasting effort 13:18:51 <peter1138> RichK67_wrk: also 13:19:00 <peter1138> RichK67_wrk: smoothness should be pull out of patch settings 13:19:04 <peter1138> (tiny job, heh) 13:19:10 <Darkvater> peter1138: although we can discuss if we want richk's new airports defaultly. Easy choice to make if 0.5.0 hasn't been released until that time, then just when not wanted kick and laugh at the nightly users ;p 13:19:27 <peter1138> like me? 13:19:34 <peter1138> why bother adding something temporarily? 13:19:41 *** paulstuffins [n=paulstuf@host-84-9-15-207.bulldogdsl.com] has quit ["Leaving"] 13:19:49 <peter1138> we don't like doing that for bug fixes, let alone features 13:19:49 <RichK67_wrk> huh? why pull smoothness out of patch settings (its not saved anyway) 13:20:07 <peter1138> RichK67_wrk: why does smoothness belong in patch settings and not the other generation options? 13:20:21 <peter1138> there's no reason for it to be there 13:20:34 <RichK67_wrk> because im not going to add it to _opt.diff 13:21:05 <Darkvater> RichK67_wrk: all that tgp work for nothing eh? :P 13:21:26 <RichK67_wrk> either all of the _opt.diff.terrain options come out, or i add it in... if i add it in to _opt.diff, it will knacker savegames 13:21:28 *** Mucht is now known as Mucht|shopping 13:22:02 <RichK67_wrk> DV: not really - i now have someone else who can do support on it... made some people sit up, take notice, and learn 13:22:53 <Gussoh> I have a suggestion by the way. I would like much more statistics in transport tycoon. like being able to see profit over the last 100 years and i dont know.. anything =D I like the statistics =P 13:23:12 <RichK67_wrk> ok - so once you guys have argued for another 2 months on whether to include any new features, what should i do with NewAirports??? I feel like commiting it this weekend 13:23:57 <KUDr> Darkvater: my code is based on Rich's - only improved a bit 13:24:30 <Darkvater> he's modest ;p 13:24:39 <RichK67_wrk> hi KUDr... i regard your work as a big compliment to mine :) i forged the way, you cleaned up my mess ;) 13:25:02 *** StarLite [n=Star@ip51cdf126.speed.planet.nl] has joined #openttd 13:25:06 <KUDr> :) 13:25:17 <KUDr> i help you as consultant only 13:25:30 <RichK67_wrk> how is the mountain level ?? is it on average higher? 13:25:34 <peter1138> RichK67_wrk: does it need to be in opt anything? 13:25:45 <peter1138> RichK67_wrk: it only ever applies to new games, you can't change it mid game... so... 13:26:30 <Darkvater> why save it even? 13:26:37 <Darkvater> Imho this is what it needs: 13:26:41 <RichK67_wrk> peter: i take the line; dont fiddle with core variables or the devs will cry... so although it makes NO sense to me to have any terrain generation options in _opt.diff, i didnt go making changes 13:26:48 <Darkvater> 1. save it in the config file under [landscape] or something 13:27:14 <Darkvater> 2. save a SINGLE difficulty value that is a composite of the generation properties weighted by their respective difficulties 13:27:26 <peter1138> that difficulty setting in the config has always bugged me 13:27:46 <Darkvater> it's pretty horrid 13:27:52 <Darkvater> and even pretty horridly saved 13:28:28 <RichK67_wrk> initially i *didnt* save smoothness in the config; but it was an absolute PITA as every time i wanted to regenerate the terrain (eg. experimenting in ScenGen), i would have to reset the smoothness again and again and again... in patches, its global, static unless you change it, and remembers from one gen to the next.... just WHERE is the problem with that? 13:28:44 <RichK67_wrk> DV - its ONLY saved in the config atm 13:29:08 <Darkvater> I was talking about _opt.diff which is a fucking ugly array of unreadable values 13:29:12 <Darkvater> nothing to do with you 13:29:54 <peter1138> actually 13:29:58 <peter1138> i'm blaming RichK67_wrk for it ;) 13:30:02 <RichK67_wrk> yeah - but thats part my point... rather than mess with the ugly thing, i did what was logical and adjustable... someone else can volunteer to restructure the _opt.diff ;) 13:30:15 <RichK67_wrk> hi peter ;) 13:31:43 <RichK67_wrk> i think we need to separate the Advanced Options stored in _patches from the User Patch Vars stored in _patches... and definitely get rid of _patches_newgame 13:32:31 <peter1138> only if you don't know why it's there 13:32:53 <Darkvater> you can't get rid of _patches_newgame unless you want to reparse the configuration file every time you get back to the game menu 13:33:07 <Darkvater> hmm, that is a possibility 13:33:10 <peter1138> heh 13:33:17 <peter1138> i was just thinking exactly the same :) 13:33:26 <Darkvater> but no 13:33:32 <Darkvater> no wait, we're forgetting 13:33:33 <Darkvater> hmm 13:33:33 <Darkvater> no 13:33:38 <peter1138> ... 13:33:44 <Darkvater> yes 13:34:00 <peter1138> hmm, apparently md5sum isn't safe to use... 13:34:11 <Darkvater> in that case you lose changes you made ingame to user-changes. eg 'signal-drag-distance' 13:34:15 <RichK67_wrk> if we separate the adv options from the user patches, then we can write an optional loader for the user patches that lets trunk detect if a savegame has crud from user patches in... some will be ok to import anyway (eg. my SpeedSigns is totally safe other than it needs 2 values - if you dont save the values, and load a map with speed signs in trunk, they just dont appear; no problem) 13:34:44 <peter1138> user settings as opposed to game settings. hmm. 13:35:34 <RichK67_wrk> yes; should categorise as game settings, user (mostly gui) settings, and user patch settings... loader for each 13:36:05 <RichK67_wrk> so any patch writer *only* adds into user patch settings, leaving the rest untouched 13:36:30 <Darkvater> kudr had a nice idea for this when he finished yapf 13:36:47 <Darkvater> eg be a whole lot more flexible with the savegame format 13:36:59 <RichK67_wrk> i had one too a while back, but ive been trying to get NA and TGP past the mafia ;) 13:39:23 <Darkvater> whohoo, I AM good 13:41:05 <Darkvater> Household sector - Liabilities - Consumer credit, F.2, F.4, F.10, F.100, F.222 - Flows, SAAR - United States 13:41:08 <RichK67_wrk> i would like to have a setting for each user-patch-var that says "mandatory support required"... then a patch writer (who will usually know if trunk can safely load a savegame with their patch in), can state "if you use my patch, trunk cannot load"... then all trunk needs to do is check this check-list; if a patch is missing (as all would be in trunk), and this var says it is ok, just pop up a dialog saying "patch XYZ is missing. your game 13:41:13 <Darkvater> took me 2 hours to find this series :S 13:43:09 *** GoneWacko [n=gonewack@c18041.upc-c.chello.nl] has quit ["It's a new quit message!"] 13:43:10 *** thgergo [n=th_gergo@81.183.137.17] has quit [Read error: 104 (Connection reset by peer)] 13:46:20 *** GoneWacko [n=gonewack@c18041.upc-c.chello.nl] has joined #openttd 13:50:29 <RichK67_wrk> gotta work... bbl 13:50:34 <hylje> why theres no 3-tile-long tubular bridges 13:50:34 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit ["Odletam do paralelniho vesmiru..."] 13:50:49 *** RichK67_wrk is now known as RIchK67_wrk|away 13:51:01 <peter1138> "why is there" and a "?" at the end ;p 13:51:07 *** Damme [n=damme@c-c592e455.41-0185-74657210.cust.bredbandsbolaget.se] has joined #openttd 13:51:09 <peter1138> (or rather, are, not is) 13:52:01 <peter1138> and because there aren't. 13:52:09 <peter1138> no technical reason, it's just a game play thing 13:55:52 *** Mucht|shopping is now known as Mucht 13:56:53 <Darkvater> I think the pink midgets forced us to remove those bridges 13:58:59 <peter1138> what? 13:59:15 <Darkvater> oh you didin't know? 13:59:40 <Darkvater> a whole envoy came by a year ago or so and threatened they'd kill my bathtub if the bridges were kept in 13:59:52 <Darkvater> so I had no other choice but the comply and give them cookies 14:05:16 <Sacro> oooh Standard 5's are nice 14:05:56 *** Osai [n=Osai@p54B37D9C.dip.t-dialin.net] has quit [] 14:07:44 *** |Jeroen| [n=jeroen@dD5E03EB1.access.telenet.be] has joined #openttd 14:12:15 <Darkvater> /c 14:15:57 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has joined #openttd 14:34:02 *** Jerre [n=jeroen@dD5E03EB1.access.telenet.be] has joined #openttd 14:34:59 *** |Jeroen| [n=jeroen@dD5E03EB1.access.telenet.be] has quit [Read error: 104 (Connection reset by peer)] 14:38:39 *** Tobin [n=Tobin@c211-28-197-129.eburwd7.vic.optusnet.com.au] has quit [] 14:43:38 <Darkvater> < going home....football :DDDDDDDDDDDDDDDDDDDDDDDDD 14:43:50 *** Darkvater [n=tfarago@tin.liacs.nl] has quit ["leaving"] 14:44:25 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:46:17 <hylje> :o 14:49:48 <eleusis> :| 14:51:02 *** jonty-comp [n=Jonty@88-107-51-203.dynamic.dsl.as9105.com] has joined #openttd 14:51:07 <peter1138> :¬ 14:54:19 *** Trenskow [n=outlet@85.218.142.41] has joined #openttd 14:58:12 *** Trenskow [n=outlet@85.218.142.41] has quit [Client Quit] 15:03:08 *** TinoM [n=Tino@83.135.197.0] has quit [Read error: 104 (Connection reset by peer)] 15:10:10 *** Trenskow [n=outlet@85.218.142.41] has joined #openttd 15:11:01 *** BJH [n=chatzill@e176107097.adsl.alicedsl.de] has joined #openttd 15:16:24 *** Trenskow [n=outlet@85.218.142.41] has quit ["Read error: Connection reset by sortepeer"] 15:16:52 *** Trenskow [n=outlet@85.218.142.41] has joined #openttd 15:18:23 *** TinoM [n=Tino@83.135.197.0] has joined #openttd 15:19:48 *** tokai [n=tokai@p54B8229A.dip0.t-ipconnect.de] has quit [Read error: 104 (Connection reset by peer)] 15:20:16 *** Trenskow [n=outlet@85.218.142.41] has quit [Client Quit] 15:20:48 *** tokai [n=tokai@p54B8229A.dip0.t-ipconnect.de] has joined #openttd 15:27:17 *** Dred_furst [i=nn@user-550.wfd84a.dsl.pol.co.uk] has joined #openttd 15:31:50 *** scia [n=scia@AveloN.xs4all.nl] has joined #OpenTTD 15:35:12 *** Belugas_Gone is now known as Belugas 15:39:26 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit [Read error: 104 (Connection reset by peer)] 15:40:32 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has joined #openttd 15:42:53 *** Eddi|zuHause [i=johekr@p54B75B9A.dip.t-dialin.net] has quit [] 15:43:12 *** Eddi|zuHause [i=johekr@p54B75B9A.dip.t-dialin.net] has joined #openttd 15:48:55 *** AciD [n=gni@tehpwnz.org] has joined #openttd 15:49:06 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit [Connection reset by peer] 15:50:07 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has joined #openttd 15:50:37 *** MagusX [i=t7DS@201.35.147.125] has joined #openttd 15:50:42 *** MagusX [i=t7DS@201.35.147.125] has quit [Remote closed the connection] 15:54:06 *** White_Rabbit [i=whiterab@cpc4-oxfd8-0-0-cust713.oxfd.cable.ntl.com] has joined #openttd 16:01:23 *** do3cc [n=patger@217.79.183.40] has joined #openttd 16:01:39 *** paulstuffins [n=paulstuf@host-84-9-15-207.bulldogdsl.com] has joined #openttd 16:02:39 <do3cc> Hello, I have a question about the good goods and acceptance, I did not find answers in forums or the wiki. 16:03:24 <do3cc> I tried to deliver goods to one city, and after a while, it did not accept goods any more, is this a form of saturation? 16:04:01 <White_Rabbit> it means that there aren't enough buildings that accepts goods within your station coverage area 16:04:02 <Eddi|zuHause> no, they just closed a house that accepted goods, so you do not have 8/8 goods in your station's acceptance radius 16:04:19 <Eddi|zuHause> (usually 4 tiles) 16:04:26 *** Zbeynex [n=Sean@82-71-32-147.dsl.in-addr.zen.co.uk] has joined #openttd 16:04:38 <do3cc> and the way to ensure that, would be to keep a city happy with transportation and food? 16:04:45 <White_Rabbit> totally unrelated, but I love having two instances of OTTD running at the same time 16:05:08 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit [Connection reset by peer] 16:05:11 <do3cc> that makes goods something to do in the very end 16:05:12 <Eddi|zuHause> try expanding your station to cover more of the big houses of the town 16:05:16 <White_Rabbit> no, the best way to ensure your station always accepts goods is to locate some part of it near the city centre, where all the commerical buildings are 16:05:38 <do3cc> maybe my city was too small, i think it was 1000 people only 16:05:54 <Eddi|zuHause> usually, you need 3 big houses to accept goods 16:06:07 <Eddi|zuHause> use the info tool to get to know this 16:06:11 <do3cc> ok 16:06:19 <Vornicus> Individual houses contribute a certain amount to goods/passenger/mail acceptance. 16:06:20 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has joined #openttd 16:06:25 <Eddi|zuHause> it will show something like: x/8 goods 16:06:44 <Eddi|zuHause> where all x-es in your radius must add up to at least 8, then the station accepts goods 16:07:02 <Vornicus> you have to get at least one whole goods out of buildings in your catchment area to make it accept. 16:07:02 <do3cc> another question is about airplanes, I have seven, all have 99% stability, or whatever the original term was, standard maintenance checks and still at least one crashes per year, this is soo strange 16:07:11 <do3cc> I am starting it again and look 16:07:39 <Vornicus> Airplanes still crash once in a while; the "reason" for this is that otherwise they are money printing machines. 16:07:51 *** spiff [n=anders@c-a368e353.05-27-6f736c2.cust.bredband.no] has quit [Connection timed out] 16:08:06 <hylje> airplanes should crash more tbh 16:08:09 <do3cc> it is a lot of micromanagement if you play on fast :-( 16:08:09 *** Magus_X [i=t7DS@201.41.13.199] has quit [Read error: 110 (Connection timed out)] 16:08:20 <hylje> fast is used when you dont have anything to do 16:08:36 <do3cc> I was trying to make more money to grow new industries 16:09:00 <do3cc> i play on 128x128 to get accustomated to the game, and now I have every industry covered 16:10:23 <White_Rabbit> planes are already are scarily unsafe and unrealistic as it is 16:10:41 <do3cc> My current problems are cities with 8000 people in it, i have like 30 busses in the city and 3 busstops at the airport but nearly everybody uses the same slot, and so everything is stuck here. I cant get all the people to the airport 16:10:57 <hylje> but they still are money printing machines 16:11:12 <hylje> maintenance costs up? 16:11:31 <White_Rabbit> just because something needs to be done doesn't mean they should crash more to balance planes with the other vehicles ;p 16:11:34 <do3cc> some way of people not accepting air plaines 16:11:44 *** paulstuffins [n=paulstuf@host-84-9-15-207.bulldogdsl.com] has quit ["Leaving"] 16:12:53 <hylje> i say the airplanes should carry nukes 16:12:57 <hylje> (they fly already) 16:13:06 <Vornicus> do3cc: It sounds like the multistop load balancing algorithm isn't working for you. 16:13:07 <hylje> and detonate when they crash 16:13:26 <hylje> Vornicus: what it does in a nutshell 16:14:27 <Vornicus> Celestar did a lot of work to make it work properly, but I don't know if it's in 0.4.7 16:14:42 <do3cc> they all come from one direction and the stops are all in line directly to the road, maybe that is an issue 16:15:19 <Vornicus> Shouldn't be an issue. 16:15:39 <Vornicus> ...unless... 16:15:41 <Vornicus> screenshot it? 16:20:07 *** Morlark [n=Sean@82-71-32-147.dsl.in-addr.zen.co.uk] has quit [Connection timed out] 16:24:36 *** RIchK67_wrk|away [n=RichK67@talk-210-66.talkadsl.com] has quit [] 16:27:00 <do3cc> http://www.google.com/base/a/1272358/D9340953411812144433 16:27:26 <do3cc> oh, he made it a bit smaller 16:32:28 <do3cc> http://img54.imageshack.us/img54/3017/screenshot5qy.png 16:32:56 <do3cc> actually there are four bus stups 16:32:58 <do3cc> stops 16:36:05 <White_Rabbit> the plane crash issue is obvious 16:36:13 <White_Rabbit> you cannot use small airports for large aeroplanes 16:36:32 <do3cc> oh really? i did not know that 16:36:38 <White_Rabbit> large aeroplanes are inherently likely to crash at small airports, so build large ones and they will crash much less often 16:37:15 <do3cc> second game. next time I reserve space for that expansion early enough ;-) 16:38:04 <do3cc> now that I search for crash, yes that is documented :-( 16:38:51 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has joined #openttd 16:43:54 <Vornicus> and, yeah, looks like the multistop algorithm isn't working on your game. 16:46:22 <Ihmemies> multiple coop servers would be awesome :P 16:47:52 *** Wolfensteijn [n=wolf@a61229.upc-a.chello.nl] has quit ["I'm gone, bye bye :)"] 16:48:21 *** Wolfensteijn [n=wolf@a61229.upc-a.chello.nl] has joined #openttd 16:49:41 *** tokai|noir [n=tokai@p54B823E6.dip0.t-ipconnect.de] has joined #openttd 16:50:57 <DaleStan> peter1138: What is the official line on Action12 (character-glyph) GRFs? Are they unnecessary? Unsupported? Something else? 16:51:52 <peter1138> both 16:52:07 <peter1138> they're unnecessary if freetype is enabled 16:52:18 <peter1138> they are supported and used if freetype is not enabled 16:52:29 <peter1138> (that includes compiled with freetype but no fonts specified) 16:52:52 *** do3cc [n=patger@217.79.183.40] has quit [Dead socket] 16:52:52 *** do3cc_ [n=patger@217.79.183.40] has joined #openttd 16:52:57 <peter1138> http://fuzzle.org/o/russianw.grf :D 16:53:09 <do3cc_> back 16:54:02 <peter1138> DaleStan: http://fuzzle.org/o/utf8-ukr2.png << action 12 http://fuzzle.org/o/utf8-ukr.png << freetype 16:54:59 <DaleStan> Is there any good way for me to determine if appropriate glyphs are available, before replacing a Latin-15 string with a UTF-8 string? 16:55:29 <MiHaMiX> peter1138: freetype looks way better 16:55:55 <eleusis> what are grf files used for? 16:57:36 <peter1138> DaleStan: hmm, not currently, but it could be added 16:58:38 <peter1138> MiHaMiX: that's only the font ;) there's no techical reason for it to look better 16:59:15 <peter1138> DaleStan: some sort of action 7 maybe 16:59:21 <peter1138> hmm 16:59:34 *** tokai|3 [n=tokai@p54B823E6.dip0.t-ipconnect.de] has joined #openttd 17:00:39 <Ihmemies> killer turn in 2nd picture (ukr.png) 17:00:40 <Ihmemies> !!! 17:01:17 <hylje> ya it is 17:01:18 <peter1138> heh, it's an old ttd game 17:01:30 <MiHaMiX> peter1138: yes, but our users won't be interested in technical details.. they will just care for the final outlook :) 17:02:45 <DaleStan> peter1138: Specifically, I'm wondering what, if anything I should do to sprites 25..28 in the latest test version of the PlaneSet: http://www.tt-forums.net/files/planesetw_197.zip 17:02:53 <eleusis> :-\ 17:04:46 <peter1138> hmm 17:05:33 <DaleStan> peter1138: Currently, I'm just checking for the GRF I wrote that contains the Cyrillic glyphs, but if the glyphs exist in a font, then there's no good reason to disable the Cyrillic strings. 17:06:02 *** White_Rabbit is now known as WR-away 17:06:43 <peter1138> ah 17:07:22 <peter1138> somethign that checks if the glyph is available would be better 17:07:35 <peter1138> that'll work with both systems 17:07:45 <peter1138> or if there's a different grf that provides the glyphs 17:07:48 <peter1138> (like mine, heh) 17:08:04 <peter1138> hmm 17:09:29 <Sionide> evenin'all 17:09:45 <peter1138> DaleStan: could be like the cargo type conditions... 17:11:10 *** tokai|ni [n=tokai@p54B8229A.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 17:11:30 *** tokai [n=tokai@p54B8229A.dip0.t-ipconnect.de] has quit [Connection timed out] 17:13:32 *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 17:14:33 <Ihmemies> uh 17:14:40 <Ihmemies> why euro currency is shadowed in my game options? 17:14:43 <Ihmemies> means, I can't select it.. 17:15:03 <Belugas> date of introduction, i think 17:15:05 <DaleStan> Ihmemies: What year? Euro isn't introduced until ~2000 17:15:50 <Ihmemies> ffs 17:15:53 <Ihmemies> ??????????? 17:15:59 <Ihmemies> now that's LAME. l a m e 17:16:17 <DaleStan> Why? The Euro wasn't introduced IRL until ~2000. 17:16:29 <Ihmemies> it's just a goddamn display unit, it shouldn't matter if it used darseks, for god's sake 17:16:39 <Ihmemies> client side stuff 17:16:58 <Ihmemies> can i hax artificial limits like that away? ;) 17:17:06 <DaleStan> Yes. 17:17:11 <Ihmemies> hm, how? :) 17:17:22 <Ihmemies> this is like using mph instead of kph in a racing game 17:17:38 <DaleStan> I have no clue; search a bit for "customize currency" or similar. 17:17:42 <peter1138> just set it as a custom currency, heh 17:17:55 <Ihmemies> uh, hmm 17:18:33 <peter1138> perhaps when you've mastered not copy&pasting? :p 17:19:08 <Ihmemies> it doesn't accept :P 17:21:14 <DaleStan> peter1138: Or I could just punt, and require that the user tell the GRF whether or not the glyphs are available, with a default assumption of not available. 17:21:45 <peter1138> DaleStan: hmm, it's piss easy to code though 17:22:05 <Ihmemies> sigh 17:22:09 <peter1138> but does require the glyphs to be loaded first 17:22:11 <Ihmemies> why custom currency parameter doesn't accept 17:22:18 <Ihmemies> it doesn't accept paste command either 17:22:22 <Ihmemies> what a sleazy POS 17:23:00 <Ihmemies> i hope the game intelligently adjusts currency value etc 24/7 according to real historical values 17:23:16 <Ihmemies> or else i'm really disappointed 17:24:11 <Ihmemies> the game even has toyland (and is that realistic? since when a place like that exists?) 17:24:17 <DaleStan> Ihmemies: I suggest you demand a refund. 17:24:27 <Ihmemies> what does it matter if some geek wants to use euros whenever he wishes? 17:25:50 <DaleStan> It doesn't. But a geek would know better than to insult $OPEN_SOURCE_SOFTWARE in the exact same forum that he is asking for help with it. 17:26:28 <Ihmemies> asking for help? never 17:28:04 <Belugas> Looks like you already did ----> [13:17] <Ihmemies> can i hax artificial limits like that away? ;) 17:29:01 *** paulstuffins [n=paulstuf@host-84-9-15-207.bulldogdsl.com] has joined #openttd 17:29:20 <hylje> its nice 17:29:39 <hylje> when i get convrail upgraded to monorail, maglev comes available 17:32:29 <Belugas> will you upgrade to maglev? 17:32:40 <hylje> yep 17:32:59 <Belugas> Most of the time, i don't (well.. didn't) 17:33:07 <hylje> its easier to upgrade again since i got parallel lines 17:33:16 <hylje> (because im lame and dont want to stop traffic for upgrades) 17:33:29 <hylje> so i upgrade one line at a time 17:33:37 <hylje> makes for rather portable stuff 17:33:59 <Belugas> i see :) Have fun then heheh 17:34:06 <hylje> i can reroute stuff rather freely 17:34:12 <peter1138> heh, that's what i do 17:34:34 <peter1138> just build the diagonals such that you can upgrade them 17:34:36 <anboni> i dont like the upgrade process.. so i just start my games in 2020 :) 17:34:53 <hylje> peter1138: i rebuild them as necessary, didnt think of upgrading it ever at 1950 17:35:08 <hylje> but it went over rather nicely 17:35:18 <hylje> didnt need to rebuild too much because of it 17:35:20 <peter1138> well 17:35:26 <peter1138> yeha 17:35:30 <hylje> and a feature request: traffic counter 17:35:41 <hylje> i want to know whether a route is used or not 17:35:46 <peter1138> there's on in the MiniIN 17:35:51 <peter1138> built into waypoints 17:35:55 <hylje> nice 17:37:14 <hylje> rebuilding is also good because i can consolidate several lines into more useful mainlines 17:37:49 <Belugas> an old wise man once told me 17:37:55 <Belugas> ha... shut up... 17:38:07 <peter1138> yeah 17:38:16 <peter1138> early on most of my lines are just branches 17:38:18 <hylje> i actually rebuilt the busiest line twice before upgrading 17:38:28 <peter1138> as i can't afford big expensive fast routes 17:38:51 <hylje> ya same, but later on theres plenty of money 17:38:57 <hylje> lemme give an example 17:39:17 * peter1138 > home 17:40:41 <hylje> http://hylje.fi/files/ottd/priority_line.png 17:40:52 <hylje> i actually ran out of money when first building that 17:41:32 <anboni> oh, that's a cool idea.. raise the land, then lower it again to sea level to run the train in :) 17:41:40 <Belugas> because of terraforming, i guess 17:41:54 <hylje> clearing water is crazy expensive 17:41:59 <anboni> who said games can't be environmentally friendly :) 17:42:54 <Belugas> a bridge cost less (i think) but has problems of fluidity (if i may say so). 17:42:59 <hylje> yes 17:43:03 <hylje> and it got elevation 17:43:32 <hylje> since the priority line goes at sea level pretty much from start to end 17:44:58 <Belugas> what i did (when I had time to play...) was doing the line with as little cost possible, fuck the efficiency of terraforming. When money comes in, rebuild it , maybe even during conversion of rail 17:45:19 <Belugas> then, quite a boom in incomes :) 17:46:09 <hylje> when i was reaching out that line 17:46:18 <hylje> i got around £5mil in cash 17:49:30 <Belugas> good for you :) 17:50:12 <hylje> but thats nearly not enough to do such terraforming in one shot 17:50:40 <hylje> so i had a bridgey contraption while i expanded the sealevel line 17:50:50 <hylje> i should have documented it 17:52:23 *** WR-away [i=whiterab@cpc4-oxfd8-0-0-cust713.oxfd.cable.ntl.com] has quit [] 17:54:42 *** tokai|noir [n=tokai@p54B823E6.dip0.t-ipconnect.de] has quit [Read error: 104 (Connection reset by peer)] 17:57:27 <peter1138> . 17:58:12 <DaleStan> bash: .: filename argument required 17:58:12 <DaleStan> .: usage: . filename [arguments] 17:59:06 <DaleStan> ... That was decidedly not the result I expected to get. 17:59:53 *** do3cc_ [n=patger@217.79.183.40] has quit [Remote closed the connection] 18:01:01 *** tokai [n=tokai@p54B823E6.dip0.t-ipconnect.de] has joined #openttd 18:02:46 <Ihmemies> Oh no! 18:03:08 <Ihmemies> There must be some button to close all open windows :( 18:03:24 <anboni> it's called the 'del' key 18:04:04 <peter1138> indeed 18:04:15 <Ihmemies> thank you! 18:04:17 <glx> and shift (or ctrl can't remember) + del close the sticky too 18:04:33 <anboni> oh sweet, learn something new each day :) (it's shift, btw) 18:04:51 *** DarkSSH [n=tfarago@tin.liacs.nl] has joined #openttd 18:04:54 *** mode/#openttd [+o DarkSSH] by ChanServ 18:04:56 *** DarkSSH is now known as Darkvater 18:04:57 <Darkvater> woei, very exciting game 18:04:59 <peter1138> qyuck hide 18:05:09 <Darkvater> too late ;p 18:05:13 <Ihmemies> i managed to put a window behind main toolbar 18:05:18 <Ihmemies> and couldn't close it :) 18:05:19 <anboni> did we won, Darkvater ? or did they loose? 18:05:45 <peter1138> damn, this pocket putty is unuseful 18:05:49 <anboni> s/won/win/ 18:06:02 <hylje> peter1138: :< 18:06:07 <Sacro> DaleStan: '.' is usually symlinked to 'source' 18:06:13 <peter1138> there's no escape, ctrl or alt keys on the keyboard 18:06:37 <peter1138> but lots of uselss keys that shortcut to othr programs 18:06:42 <Darkvater> anboni: if you are not interested enough to watch the game, I'm not going to tell you 18:06:43 <Ihmemies> hahaa 18:07:04 <anboni> Darkvater, fine, just wondering if the madness was over yet :) 18:07:59 <Darkvater> nop, won't be for a while :) 18:08:03 <hylje> one monorail branch upgraded.. 18:08:11 <anboni> bummer :) 18:08:28 <anboni> although it was nice to go shopping at 6pm :) 18:08:31 <hylje> peter1138: nokia 9300 got ctrl, no alt although esc does as meta fine 18:08:51 <hylje> peter1138: found it rather sufficient for irssi and some other console apps 18:10:39 *** valhalla`passed is now known as valhallasw`hidin 18:10:46 *** valhallasw`hidin is now known as valhalla`hiding 18:11:23 <Darkvater> Ihmemies: press SHIFT+DEL, closes all windows 18:16:29 *** SchAmane [n=schamane@p5498FE20.dip.t-dialin.net] has joined #openttd 18:25:34 *** Red [n=Red@81-86-117-11.dsl.pipex.com] has quit [Nick collision from services.] 18:26:20 *** _Red [n=Red@81-86-117-11.dsl.pipex.com] has joined #openttd 18:30:09 *** TrueLight is now known as TL|Away 18:34:11 *** jonty-comp [n=Jonty@88-107-51-203.dynamic.dsl.as9105.com] has quit ["Au reviour!"] 18:37:14 *** Trenskow [n=outlet@85.218.143.37] has joined #openttd 18:38:10 *** Born_Acorn [n=bornacor@AC8F1DAF.ipt.aol.com] has joined #openttd 18:38:36 <Darkvater> peter1138: does r5249 fix any bugs? 18:38:42 <Sacro> oh no its Born_Acorn :P 18:38:46 <Born_Acorn> Fear me. 18:38:53 <Sacro> for you are? 18:39:37 <Born_Acorn> The product of drinking a vile containing chemicals engineered of what the Devil combined with Margaret Thatcher in a deadly cocktail would be like. 18:41:35 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd 18:43:04 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit [Connection reset by peer] 18:43:12 <Born_Acorn> I can see it has wowed you into submission. 18:43:23 <Born_Acorn> For I have spiked everyones drinks with it. 18:43:35 <Belugas> sorry... i was still trowing up... 18:44:08 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has joined #openttd 18:44:45 *** baske [n=baske@ip-81-11-187-247.dsl.scarlet.be] has joined #openttd 18:47:33 <CIA-14> Darkvater * r5287 /trunk/ (. strgen/ yapf/unittest/): - Set some more ignore values (*.user), automatically generated by VS2005 18:47:53 *** tokai|noir [n=tokai@p54B80290.dip0.t-ipconnect.de] has joined #openttd 18:48:19 *** tokai|ni [n=tokai@p54B80290.dip0.t-ipconnect.de] has joined #openttd 18:54:50 <CIA-14> Darkvater * r5288 /trunk/clear_cmd.c: 18:54:50 <CIA-14> - Fix [FS#199]: Tunnel construction could erronously terraform a foundationed 18:54:50 <CIA-14> tile with rails. This also fixes another bug where you could implicitly remove a 18:54:50 <CIA-14> foundation by raising nearby sloped land. Desirable perhaps, but unwanted. 18:58:48 *** scia [n=scia@AveloN.xs4all.nl] has quit ["Lost terminal"] 18:59:35 <CIA-14> Darkvater * r5289 /branch/0.4/train_cmd.c: 18:59:35 <CIA-14> - Backport from trunk (r5175, r5176): 18:59:35 <CIA-14> Autoreplaced trains can leave all wagons in depot under certain circumstances 19:00:38 *** tokai [n=tokai@p54B823E6.dip0.t-ipconnect.de] has quit [Read error: 110 (Connection timed out)] 19:00:49 *** tokai|3 [n=tokai@p54B823E6.dip0.t-ipconnect.de] has quit [Connection timed out] 19:05:03 <peter1138> Darkvater: you've still got it the wrong way around... 19:05:10 <peter1138> re r5288 19:05:22 <peter1138> it's the same bug 19:05:51 <Darkvater> eh? 19:06:35 <peter1138> "This also fixes another bug" 19:06:54 <Darkvater> yeah I know it's the same but from the users's pov it's different 19:07:02 <peter1138> hmm 19:07:21 <peter1138> bug fixing should be from a devs pov ;P 19:07:30 <Darkvater> :) 19:07:45 <peter1138> re r5429, no, it doesn't fix any bugs 19:08:00 <Bjarni> bbl 19:08:02 *** Bjarni [n=Bjarni@0x535ca243.virnxx14.adsl-dhcp.tele.dk] has quit ["Leaving"] 19:10:42 *** Trenskow [n=outlet@85.218.143.37] has quit [Read error: 110 (Connection timed out)] 19:11:56 <Darkvater> peter1138: not even on a PDA or a non-aligned architecture? 19:12:51 <peter1138> yes, but we don't support any yet 19:12:56 *** Trenskow [n=outlet@85.218.143.37] has joined #openttd 19:13:10 <peter1138> (i haven't tried too hard yet ;)) 19:14:04 <Darkvater> ok 19:14:21 *** Prakt1 [n=myself@port-213-148-152-8.static.qsc.de] has joined #openttd 19:15:10 <peter1138> it's possible that that may've been the only thing stopping it compile on some arch, but that's unlikely 19:15:22 *** Prakt1 [n=myself@port-213-148-152-8.static.qsc.de] has quit [Client Quit] 19:18:42 *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has quit [Read error: 110 (Connection timed out)] 19:22:45 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has quit [Connection reset by peer] 19:23:18 <Darkvater> hmm I'll skip it for 0.4.8 19:23:56 *** Sionide [n=sphinx@collaredlory2.hornet.uea.ac.uk] has joined #openttd 19:27:16 <Darkvater> hmm openttd.org down? 19:27:47 <Belugas> toum toum doudoum 19:27:52 <Belugas> Another one bites the dust 19:27:59 <TL|Away> Ladies and other peoples 19:28:06 <TL|Away> we have a small technical problem with our connection 19:28:13 <TL|Away> so my suggestion is that we all go and sit around a fire 19:28:15 <TL|Away> and sing some songs 19:28:18 <TL|Away> anyone any suggestions? 19:28:33 <Darkvater> mary had a little lamb 19:28:37 <glx> TL|Away: fix it :P 19:28:39 <Belugas> yeah! Bring the mashmallows 19:28:42 <TL|Away> okay, you start Darkvater 19:28:43 <Belugas> and guitars 19:28:50 <TL|Away> I have my guitar here 19:29:00 <Belugas> me too! wouhou 19:29:05 <Darkvater> when are we back, I have some stuff to commit 19:29:16 <TL|Away> Darkvater: you just have to wait 19:29:18 <TL|Away> just like we all do :) 19:29:28 <TL|Away> just come and sit at the fire 19:29:38 <Prof_Frink> TL|Away: Better plan: We all go t'union and get drunk. 19:29:41 <Darkvater> but it burns at my finger :( 19:30:12 <TL|Away> Prof_Frink: costs money 19:30:43 <TL|Away> scotty, we got data 19:30:45 <Born_Acorn> TL|Away, Prof_Frink can pay for the drunks. 19:30:46 <TL|Away> Darkvater: now you can commit 19:30:52 <Born_Acorn> the drinks, even. 19:30:53 <TL|Away> Born_Acorn: k, off we go 19:31:10 <Darkvater> whohoo 19:33:36 <TL|Away> Darkvater: COMMIT BITCH! 19:33:40 <TL|Away> you complain you want connection to commit 19:33:45 <TL|Away> now you have connection, and you don't commit :( 19:34:47 *** TheMask97 [i=martijn@sirius-r4.ne2000.nl] has joined #openttd 19:34:59 <peter1138> heh 19:35:18 <TL|Away> all that trouble 19:35:24 <TL|Away> and what is his reward (the server) 19:35:25 <TL|Away> nothing 19:35:27 <TL|Away> there he is 19:35:32 <TL|Away> serving hunders of page a month 19:35:33 <TL|Away> and all you do 19:35:35 <TL|Away> is sit there 19:35:37 <TL|Away> and complain 19:35:39 <TL|Away> but no commits 19:35:40 <TL|Away> poort thing 19:35:44 <orudge> Well, quite 19:35:45 <TL|Away> I will give him a cookie 19:35:50 <TL|Away> I guess that makes him feel better 19:35:57 *** TheMask96 [i=martijn@sirius-r4.ne2000.nl] has quit [Read error: 110 (Connection timed out)] 19:36:05 <anboni> brain the size of a planet, and they ask him to make tea... 19:36:07 <orudge> Mmm 19:36:18 <Prof_Frink> tea! 19:36:32 <TL|Away> I like tea 19:36:50 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has quit [Read error: 104 (Connection reset by peer)] 19:37:37 <Ihmemies> why replace trains function doesn't replace trains which are in depot? 19:37:57 <TL|Away> Ihmemies: you want a refund? 19:38:31 <glx> Ihmemies: because it does it when the train enters in the depot 19:38:32 <Ihmemies> yes! since I can't use euros before y2k :( 19:38:50 <anboni> Ihmemies, feel free to submit a patch that makes it happen :) 19:38:54 <Ihmemies> glx, I saw it.. but it would be nice if it also replaced trains which are already in the depot :P 19:39:03 <Ihmemies> anboni, but that means I need to learn c :/ 19:39:10 <Ihmemies> (or is it ++? ..) 19:39:13 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has joined #openttd 19:39:20 <hylje> when the REALLY fast maglevs come into play 19:39:33 <glx> Ihmemies: or just post a bug-report 19:39:54 <TL|Away> Ihmemies: or just ask you money back 19:39:58 <TL|Away> you seem to be good in that 19:40:28 <peter1138> hmm, tea 19:40:47 <TL|Away> We should organize a tea-party once in a while 19:40:52 <TL|Away> I will pay for the tea 19:41:28 <baske> question: does anyone have a clue how code, which does not call Random() in any way can cause desyncs?? 19:41:33 <Prof_Frink> I shall make flapjack! 19:42:13 <TL|Away> baske: yeah, it doesn't call a Random() ;) 19:42:28 <Ihmemies> stupid englishman, drinking tea and using pretty words like "please" or "thank you" 19:42:51 <Ihmemies> weird habits :( 19:43:08 <baske> TL|Away: i hope that's a joke ;) otherwise i must conclude i don't understand a thing about the process yet :) 19:43:17 <TL|Away> Stupid finnish people, asking money back on free products.... 19:43:34 <TL|Away> baske: try that last one ;) I assume you are the same who posted the topic? 19:43:43 <baske> yes I am :) 19:43:46 <Ihmemies> I thought about the time I wasted on playing this game 19:43:47 <CIA-14> Darkvater * r5290 /branch/0.4/lang/ (21 files in 2 dirs): 19:43:47 <CIA-14> - Backport from trunk (r's and lots of it): 19:43:47 <CIA-14> Language changes. Galician (29 missing) and Icelandic (20 missing) are bad off. 19:43:47 <CIA-14> Norwegian, Brazilian-Portugese (2 missing) and Slovak (1 missing). 19:44:06 <Ihmemies> emphasis on word wasted! 19:44:09 <TL|Away> Darkvater: is that ALL? 19:44:15 <Darkvater> yes 19:44:33 <Darkvater> done again 19:44:37 <TL|Away> baske: let me check your patch... 19:44:51 <baske> TL|Away: ok, tnx 19:45:13 <Belugas> Ihmemies : if you don't like the game, be it. We do like it and we do love it. 19:45:24 *** Trenskow [n=outlet@85.218.143.37] has quit ["Read error: Connection reset by sortepeer"] 19:47:27 <baske> TL|Away: i think i got the message from your post now: i should look for a random that is executed on one of both sides whereas it is not on the other side. 19:47:56 <TL|Away> baske: that is what desyncs mean :) 19:48:00 <peter1138> it could also be corruptio 19:48:07 <peter1138> like that sentence o_O 19:48:08 <TL|Away> sadly enough, randoms can hide theirself in weird places 19:48:51 <TL|Away> - InitializeLandscapeVariables(false); 19:48:51 <TL|Away> - 19:48:58 <TL|Away> baske: that doesn't really sounds like a good idea? 19:49:13 <TL|Away> baske: it can cause your problem.. I have no idea what that function exact does 19:49:20 <TL|Away> but say it doesn't put a value on 0, which triggers a Random 19:49:23 <Born_Acorn> peter1138 : http://www.tt-forums.net/viewtopic.php?p=455455#455455 19:49:23 <Born_Acorn> :O 19:49:24 <TL|Away> you have your problem :) 19:49:48 <TL|Away> (as on the server it is value 0, and so triggers a Random, where on the client that doesn't happen...) 19:50:12 <TL|Away> - if (_network_server) NetworkServerMonthlyLoop(); 19:50:12 <TL|Away> + if (_network_server) { 19:50:12 <TL|Away> + NetworkServerMonthlyLoop(); 19:50:12 <TL|Away> + } 19:50:17 <TL|Away> don't make silly changes baske ;) 19:50:48 <baske> yeah, i noticed that one too :s 19:51:04 <TL|Away> run 'svn diff' before posting your patch.. check it for such problems ;) 19:51:45 <TL|Away> +#endif /* AIRPORT_H */ <- lol, if you copy a file, change all items ;) ;) :p :p 19:51:46 <baske> but the landscapething shouldn't be in eiter 19:52:14 * baske blushes for being revealed as a newbie... ;) 19:52:19 <TL|Away> baske: so make sure it isn't in there, and then check if the desyncs still happens ;) 19:52:30 <TL|Away> baske: no, you are revealed as yet an other lazy bastard :p 19:52:38 <TL|Away> (and Darkvater is the biggest one of them :p MWhahahahahahaa_ 19:53:11 <Darkvater> \o/ 19:56:52 *** Rexxie [n=rexxars@ti131310a080-16226.bb.online.no] has quit ["edgepro: Sanity is a full time job."] 20:01:02 *** Rexxie [n=rexxars@ti131310a080-16226.bb.online.no] has joined #openttd 20:01:54 *** Trenskow [n=outlet@85.218.143.37] has joined #openttd 20:02:54 <baske> testing a clean version of the patch now... 20:03:11 <TL|Away> :) 20:03:15 <TL|Away> let's hope..... ;) 20:03:41 <baske> no desync!!! :))) 20:04:12 <baske> Thanks a lot TL|Away 20:04:15 <TL|Away> see, problems are easier if you read over your own patch ;) 20:04:33 <baske> yeah, i see. I promise not to be so lazy next time ;) 20:04:44 <TL|Away> ;) 20:04:45 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd 20:04:47 <TL|Away> and if you are, we will be here : 20:04:48 <TL|Away> p 20:05:07 *** Mukke [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has quit [] 20:05:12 <MeusH> hi 20:06:43 <peter1138> Born_Acorn: ? 20:08:07 <peter1138> ah 20:08:12 *** Mukke [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has joined #openttd 20:08:27 <peter1138> Born_Acorn: but all of ukwaypoints are based on UK waypoints :D 20:08:47 <baske> lol TL|Away, <-- and "we will be here" :p 20:09:03 <baske> ;) 20:09:11 <glx> baske: don't worry he's always away :) 20:09:24 <baske> that explains it then 20:09:47 <TL|Away> I do not experience the barrier of time as much as you guys do 20:09:54 <TL|Away> I have somewhat more freedom within the limitation of time 20:10:01 <TL|Away> therefor I can be both away as available 20:10:04 <TL|Away> but still not be here 20:10:06 <TL|Away> and not be gone 20:10:13 <TL|Away> I am one big quantum particle ;) 20:10:13 * Sacro thinks... 20:10:33 <TL|Away> Sacro: NOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo 20:10:36 <glx> TL|Away: you're often not here when you're not away 20:10:38 <Sacro> :| 20:10:44 *** Trenskow [n=outlet@85.218.143.37] has quit ["Read error: Connection reset by sortepeer"] 20:11:15 <Sacro> fine, ill go play OpenTTD then 20:11:21 <peter1138> yeah 20:11:29 <TL|Away> Sacro: for that no thinking is required, so good one 20:11:31 <TL|Away> also no payment 20:11:32 <anboni> isn't one of the properties of a quantum particle that it's "everywhere" unless it's being observed? (ie "thought about"? ) :) 20:11:34 <TL|Away> ask Ihmemies about that 20:11:52 <TL|Away> anboni: in fact, nothing is nowhere unless observed 20:11:59 <TL|Away> sadly enough, something is always observing us 20:12:00 <TL|Away> ;) 20:12:05 <anboni> bummer 20:12:18 <TL|Away> so, what if I isolate myself 20:12:25 <TL|Away> would I be able to move as a quantum particle 20:12:26 <anboni> then you stop to exist... 20:12:33 <TL|Away> and not be kept by the restrictions of this univese? 20:12:38 <anboni> hmm.. or that 20:12:46 * peter1138 has TL|Away tagged on google earth premium edition 20:12:46 <TL|Away> which in fact can mean I no longer exists 20:12:51 <peter1138> the real time version 20:12:56 <TL|Away> that brings me to the other question: do I still exists if I close my eyes? 20:13:13 <anboni> "i think, therefore I am" 20:13:17 <baske> well, you can open them again, no? ;) 20:13:18 <TL|Away> anboni: exactly :) 20:13:21 <anboni> are you aware of yourself closing your eyes? 20:13:32 <TL|Away> are you aware of opening them? 20:13:40 <anboni> maybe it's the world that stops existing if you close your eyes? 20:13:49 <TL|Away> or is the relevants in it all not related to the action, more to the state? 20:13:56 <baske> no, because you can still be hit by a 16 ton weight 20:14:07 <TL|Away> anboni: on such claim the first question would be: define world 20:14:24 <anboni> i think i'll just #include it 20:14:32 <TL|Away> ;) 20:14:35 <TL|Away> niceone :) 20:14:43 <anboni> defining seems like way too much work, since someone has done that already 20:15:00 <TL|Away> and if not, nobody would ever notice 20:15:10 <peter1138> damn, bzflag is too hard these days :( 20:15:20 <TL|Away> peter1138: you can't cheat that easilty anymore :p 20:15:30 <TL|Away> peter1138: I got you hooked on the game, not? ;) 20:15:42 <anboni> wtf is bzflag? 20:15:47 * TL|Away slaps anboni 20:15:48 <peter1138> not yet 20:15:48 <TL|Away> even worse: 20:15:51 <TL|Away> !insult anboni 20:15:52 <jmp_ghli> >TL|Away> truelight tells anboni: Why don't you give me your address so I can go and see where a semi-trained chimp with a limp lives when its not banging its paws on the keyboard? 20:16:12 <peter1138> TL|Away: you use keyb or mouse? 20:16:20 <TL|Away> peter1138: a little bit of both 20:16:26 <TL|Away> but rotation with mouse is easier 20:16:45 <Sacro> can we have "Wagon addition" as well as "Wagon Removal" pleaes :) 20:16:56 <anboni> TL|Away, well, i just crawled from under that rock overthere.. guess that's as close as you're going to get to getting my address :) 20:16:57 <peter1138> no 20:17:04 <anboni> now, tell me what bzflag is :) 20:17:20 <TL|Away> anboni: a very nice game 20:17:20 <TL|Away> try google on it :) 20:17:21 <TL|Away> tank game 20:18:02 <TL|Away> There are 2 fish in a tank. Says the one to the other: I drive, you man the guns. 20:18:14 <glx> I don't like Battle Zone :) 20:18:54 <glx> or maybe it's an other game 20:19:02 <TL|Away> it is glx :) 20:19:06 *** Darkvater [n=tfarago@tin.liacs.nl] has quit ["Lost terminal"] 20:19:07 <TL|Away> Open Source Tank game 20:19:12 <TL|Away> very populair and cool 20:19:16 <TL|Away> but of course nobody in here knows it 20:19:21 <TL|Away> else you wouldn't play OpenTTD 20:19:22 <TL|Away> ;) 20:19:22 <hylje> ouch 20:19:29 <peter1138> 'CEPT ME 20:19:30 <peter1138> ER 20:19:33 <hylje> replacing stuff is expensive when locos are 3mill a pop 20:19:39 <TL|Away> peter1138: there are always exeptions ;) 20:19:50 <peter1138> lol 20:19:54 <peter1138> killed a team mate 20:19:57 <peter1138> my first kill ;( 20:20:01 <hylje> :D 20:20:03 <TL|Away> lost sheeps 20:20:06 <TL|Away> peter1138: I know that problem yes 20:20:06 <hylje> you have a bright future 20:20:09 <glx> always fun to kill friends 20:20:14 <TL|Away> the only thing I can do 20:20:21 <TL|Away> I always get kicked in CounterStrike servers because of it 20:20:28 <TL|Away> Ever played the ZombieMod? Very cool ;) 20:20:31 <TL|Away> sorry, I am drifting... 20:20:36 <glx> better is kill yourself 20:20:42 <hylje> some people use hax to solely headshot their teammates under a second in cs 20:20:52 <TL|Away> I once was one of the founders of the Lemmings Clan in CounterStrike :) 20:20:53 <hylje> for real 20:21:07 <TL|Away> we hide for a while 20:21:09 <TL|Away> then commit suicide 20:21:14 <TL|Away> oeh, that made people so mad 20:21:41 <peter1138> heh 20:22:03 <peter1138> maybe i need a server with less people on 20:22:06 <peter1138> might last longer ;p 20:22:13 <TL|Away> peter1138: yeah, start your own 20:22:18 <TL|Away> I bet you still get a kill: yourself 20:22:21 <TL|Away> ;) 20:22:30 <peter1138> lol 20:22:34 <peter1138> i just did ;( 20:22:38 <peter1138> but not on my own server 20:23:49 <hylje> i just upgraded the whole network to maglev 20:24:01 <hylje> and theres 15 years or so left in the game 20:24:12 <TL|Away> night all! 20:24:21 <anboni> night TL|Away 20:24:29 <TL|Away> baske: (now I go away for real ;)) 20:25:23 <MeusH> cya TL 20:33:13 <baske> gn8 TL|Away 20:48:14 * MeusH sleeps on his keyboard 20:48:16 <MeusH> uhhh 20:48:17 <MeusH> cya 20:48:36 *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has left #openttd [] 20:51:45 *** iridium`nh [n=iridium@host-84-9-208-77.bulldogdsl.com] has joined #openttd 21:11:05 *** Trenskow [n=outlet@85.218.143.37] has joined #openttd 21:13:18 * peter1138 sees that darkvater's terraform fix is a little too strict 21:13:52 *** Mucht is now known as Mucht|zZz 21:14:00 *** Belugas is now known as Belugas_Gone 21:14:29 <Belugas_Gone> Bye guys. Have a nice weekend 21:25:38 <Trenskow> hello 21:25:49 <Trenskow> i'm still doing that filter patch 21:26:16 <Trenskow> i've talket to bjarni about making it able to filter all languages, although only 3 languages can be selected by server 21:27:00 <Trenskow> so we discussed changing it, so servers could choose all languages. 21:27:31 <Trenskow> but to do that, I have alter the NetworkGameInfo struct, but I'm confused about backwards compatability 21:28:20 <Trenskow> old versions should be able to list newer servers, right, even though they use different versions of NetworkGameInfo 21:28:57 <Trenskow> brb 21:33:00 <Hackykid> hmm, i think there is a "network protocol version" thingy that may be to solve such stuff 21:37:24 *** StarLite [n=Star@ip51cdf126.speed.planet.nl] has quit [Read error: 104 (Connection reset by peer)] 21:39:42 *** Hackykid [n=Hackykid@ip5655e868.adsl-surfen.hetnet.nl] has quit [] 21:46:36 *** Trenskow^ [n=outlet@85.218.143.37] has joined #openttd 21:46:36 *** Trenskow [n=outlet@85.218.143.37] has quit [Read error: 104 (Connection reset by peer)] 21:46:59 <Trenskow^> sorry. anyone replied? 21:47:51 *** Trenskow^ is now known as Trenskow 21:53:37 <Sacro> Trenskow: yeah 21:53:48 <Sacro> [22:34:50] <Hackykid> hmm, i think there is a "network protocol version" thingy that may be to solve such stuff 21:54:10 <Trenskow> Sacro, thx 21:54:13 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has quit ["Probably doing something else"] 21:54:19 <Sacro> Trenskow: your welcome 21:54:31 <Trenskow> hackykid left? 21:54:57 <glx> yes 21:55:22 <Trenskow> anyone knows anything about this "network protocol version" ? 21:58:26 *** angerman [n=angerman@e181072009.adsl.alicedsl.de] has quit [] 22:01:11 *** Schamane_ [n=schamane@p5498E5B3.dip.t-dialin.net] has joined #openttd 22:05:29 *** Darkvater [n=plop@5354EC24.cable.casema.nl] has joined #openttd 22:05:32 *** mode/#openttd [+o Darkvater] by ChanServ 22:05:39 *** argonel [i=argonel@konversation/developer/argonel] has joined #openttd 22:06:00 *** xahodo [n=xander@xahodo.demon.nl] has joined #openttd 22:16:20 *** Trenskow [n=outlet@85.218.143.37] has quit ["Read error: Connection reset by sortepeer"] 22:17:27 *** Maedhros [n=jc@gentoo/developer/Maedhros] has quit ["g'night"] 22:17:51 *** SchAmane [n=schamane@p5498FE20.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 22:20:54 *** Darkvater [n=plop@5354EC24.cable.casema.nl] has quit ["leaving"] 22:22:06 *** Mukke [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has quit [] 22:22:13 *** TinoM [n=Tino@83.135.197.0] has quit [Read error: 54 (Connection reset by peer)] 22:25:46 *** Mukke [i=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has joined #openttd 22:25:48 *** xahodo [n=xander@xahodo.demon.nl] has quit [] 22:26:02 *** Trenskow [i=outlet@85.218.142.136] has joined #openttd 22:26:13 <Trenskow> newgrf tool ? 22:30:24 <Sacro> :| 1200 TONS 22:30:34 <Sacro> Trenskow: no, its part of the programming 22:30:59 <Trenskow> theres isn 22:31:05 <Trenskow> dough windows keyboard 22:31:18 <Trenskow> theres is no tool for extracting newgrf files? 22:31:43 <glx> grfcodec 22:32:44 <Trenskow> glx, thx 22:34:10 *** Klanticus [n=klanticu@200-171-19-196.dsl.telesp.net.br] has joined #openttd 22:36:47 <Eddi|zuHause> [17.06. 00:26] <Trenskow> newgrf tool ? <- well... if you actually form sentences, one might really understand what you were trying to say ;) 22:37:21 <Trenskow> Eddi|zuHause, yes sorry.... 22:40:33 <Sacro> KUDr: you around my friend? 22:42:02 <Sacro> KUDr: sorry, user error 22:42:44 <glx> Sacro: lol 22:43:06 <Sacro> glx: well i put the waypoint after the station, instead of before 22:43:10 <KUDr> Sacro: here 22:43:56 <KUDr> aha, so it was YAPF problem ;) 22:45:57 *** Prakti [n=kvirc@port-213-148-152-8.static.qsc.de] has joined #openttd 22:47:07 *** Trenskow^ [n=outlet@85.218.142.136] has joined #openttd 22:50:03 *** Darkvater [n=plop@5354EC24.cable.casema.nl] has joined #openttd 22:50:08 *** mode/#openttd [+o Darkvater] by ChanServ 22:50:08 <Darkvater> truelight still alive/ 22:50:10 <Darkvater> ? 22:50:17 <Darkvater> TL|Away: pong 22:50:33 <Darkvater> http://www.openttd.org/contact.php < check my name, looks all weird :S 22:51:03 <Darkvater> I wonder how to solve this 22:55:52 <Trenskow^> Darkvater, you have this <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> 22:56:06 <Trenskow^> so it should be alright, if you use that charset in your editor to 22:56:07 <Trenskow^> o 22:56:20 <glx> Darkvater: he's gone to sleep 22:56:27 *** Prakti [n=kvirc@port-213-148-152-8.static.qsc.de] has quit ["KVIrc 3.2.0 'Realia'"] 22:56:42 <Darkvater> hmm 22:57:27 <Darkvater> hmm...let's change this to UTF-8 22:57:46 *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tschüß"] 22:58:24 <Darkvater> hmm won't budge at all 22:58:27 <Darkvater> damn code 22:58:32 <Darkvater> wonder what the heck is wrong with it 22:59:28 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has quit [Read error: 104 (Connection reset by peer)] 23:01:01 <Darkvater> I seem to get it wrongly from the database, but when I look at it there it looks ok 23:07:00 <Trenskow^> Darkvater, which editor are you using ? 23:07:33 <Darkvater> ? 23:07:36 <Darkvater> phpmyadmin 23:07:40 <Trenskow^> ahh ok 23:07:47 <Trenskow^> it should know 23:07:57 <Darkvater> I give up, something is fishy will need to ask TrueLight 23:08:06 <Darkvater> phpMyAdmin works 23:08:10 <Darkvater> just the website doesn't work 23:08:19 <Darkvater> somehow when I execute the query it borks 23:08:26 <Trenskow^> what do you think about I create a new grf files, only with language flags ? 23:08:53 <Darkvater> for what? 23:09:01 <Trenskow^> my patch.... 23:09:09 <Darkvater> I do not know your patch 23:09:20 <Trenskow^> i'm asking because the chances of being patched into trunk are small if i fuck things up :) 23:09:27 <Trenskow^> I am creating a network filter patch 23:09:40 <Trenskow^> i am coordinating it with bjarni, but since he's not online ... 23:10:06 <Trenskow^> explanation : 23:10:27 <Trenskow^> bjarni wanted my to create the filter, to be able to filter for all languages 23:10:39 <Trenskow^> so you could filter the server list for perticular languages 23:10:56 <Darkvater> ah ic 23:11:05 <Eddi|zuHause> newgrf looks like a VERY bad idea for this 23:11:05 <Born_Acorn> Argh. There is no Wiki page on newstations. 23:11:07 <Trenskow^> but since the server only supports any / english / french and germen, we figured we needed all languages there two 23:11:09 <Born_Acorn> How uncool. 23:11:31 <Trenskow^> or i could just add them to openttd.grf 23:11:55 <Trenskow^> but because languages come and go, i thought it would be useful with its own grf 23:13:07 <Trenskow^> i think the original reason for the lack of server languages may be because of lack of flags 23:13:20 <Darkvater> don't think so 23:13:27 <Darkvater> almost always nobody bothered setting them 23:13:32 <Darkvater> not even to english 23:13:50 <Trenskow^> i know, but that could be because the lack of languages 23:13:59 <Darkvater> don't think so 23:14:12 <Darkvater> we can do this all night just wait a second 23:14:18 <Darkvater> I'm gonna need to set up autoreply 23:14:32 <Trenskow^> :) 23:15:06 <Trenskow^> Darkvater, so you think it's good as it is, and no language filters are needed ? 23:15:12 <Darkvater> well creating the flags you still needa do if you want and can always later decide about seperate grf file or openttd.grf 23:15:27 <Eddi|zuHause> on *:TEXT:*:*: say $chan whatever 23:15:40 <Trenskow^> hehe 23:15:54 <Trenskow^> hey guys... i'm givin you a hand :D 23:15:56 <Darkvater> isn't that mirc only? 23:16:08 <Eddi|zuHause> yeah, probably wrong even ;) 23:16:08 <Trenskow^> or at least i try :D 23:16:39 <Darkvater> Trenskow^: well I don't really care personally about the language, but it's your patch :) 23:17:18 <Trenskow^> Darkvater, yes.... i'll sleep on it 23:17:28 <Trenskow^> liturally :D 23:17:54 <Trenskow^> spelled wrong :S 23:18:17 <Darkvater> me as well :) 23:18:18 <Darkvater> gn all 23:18:19 *** Darkvater [n=plop@5354EC24.cable.casema.nl] has quit ["leaving"] 23:19:10 <Sacro> Trenskow^: Spelt :P 23:19:35 <Trenskow^> hehe 23:19:50 <Sacro> :) 23:20:04 <Sacro> i know its a stupid language 23:20:11 <Trenskow^> Sacro, english ? 23:20:16 <Sacro> Trenskow^: yeah 23:20:18 <Trenskow^> you i mean 23:20:49 <Eddi|zuHause> again, complete sentences would have avoided the misunderstanding ;) 23:21:30 <Trenskow^> :) 23:22:34 <Sacro> Eddi|zuHause: i did understand :), Yeah covered it 23:24:18 *** Hagbard_Ub [n=hagbard@81-235-253-135-no24.tbcn.telia.com] has quit ["Leaving"] 23:25:46 *** ThePizzaKing [n=thepizza@c211-28-164-217.eburwd2.vic.optusnet.com.au] has joined #openttd 23:31:22 *** guru3 [n=guru3@2002:51e7:e65f:1:0:0:0:1] has quit [Remote closed the connection] 23:35:35 *** Spoco [n=Spoco@dsl-062-197-163-65.lohjanpuhelin.fi] has quit [] 23:36:37 *** Sacro__ [n=Sacro@adsl-213-249-186-212.karoo.KCOM.COM] has joined #openttd 23:37:33 *** Sacro [n=Sacro@adsl-83-100-195-251.karoo.KCOM.COM] has quit [Nick collision from services.] 23:37:53 *** Sacro__ is now known as Sacro 23:39:19 *** guru3 [n=guru3@2002:51e7:e65f:1:0:0:0:1] has joined #openttd 23:41:38 <Ihmemies> wtf 23:41:44 <Ihmemies> openttdcoop server profits dipped 23:41:47 <Ihmemies> 90M -> 74M? 23:41:49 <Ihmemies> sabotage? :< 23:43:19 <Ihmemies> HELP 23:43:33 <Ihmemies> Noloight sabotages! 23:43:34 <Ihmemies> wtf 23:43:50 <Ihmemies> someone bought stuff for 4,271,039,342 23:43:51 <Ihmemies> ?? 23:43:54 <Ihmemies> 4 MILLIARD EUROS 23:43:56 <Sacro> :s 23:44:19 <Ihmemies> hey 23:44:26 <Ihmemies> that guy is sabotaging openttd coop server 23:44:27 <Ihmemies> aargh 23:49:13 *** Eddi|zuHause2 [i=johekr@p54B75EBF.dip.t-dialin.net] has joined #openttd 23:49:15 *** Trenskow^ [n=outlet@85.218.142.136] has quit ["Read error: Connection reset by sortepeer"] 23:51:41 <Sacro> Ihmemies: shall i fectch Briantta? 23:51:50 <Sacro> oh, hes gone 23:56:54 <KUDr> Sacro: it was on Brianetta's server? 23:57:03 <Sacro> KUDr: what? 23:57:13 <KUDr> sabotage 23:57:41 <Sacro> no, co-op, but i belive Brianetta runs it 23:57:55 <KUDr> where is some info abou it? 23:58:37 <Sacro> what kind of info? 23:58:42 <Sacro> i think its #openttdcoop 23:58:51 <KUDr> like revision, password, ip addr 23:59:08 <[Shaman]> eh, topic #openttdcoop has the info 23:59:17 <KUDr> wow! 23:59:19 <KUDr> thanks 23:59:22 <[Shaman]> wiki == place with password :P 23:59:42 <glx> KUDr: I think you should first talk to people in #openttdcoop before :) 23:59:58 <KUDr> of course