Config
Log for #openttd on 29th July 2006:
Times are UTC Toggle Colours
00:06:11  *** RichK67 [n=RichK67@194.164.100.143] has quit []
00:06:47  <Born_Acorn> http://en.wikipedia.org/wiki/Rob_Levin
00:07:07  <Born_Acorn> "The PDPC is an organisation led and solely operated by Rob Levin (a.k.a. lilo) which runs the Freenode IRC network."
00:07:11  <Born_Acorn> (for proof!)
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00:28:31  * Belugas_Gone wonders if svn can co-exists peacefull with tortoise
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06:35:04  <Wolf01> yo
06:39:25  <CIA-5> tron * r5628 /trunk/viewport.c: Rename the attributes for the bounding box of struct ParentSpriteToDraw to something sensible. Half of them was totally off: right is left, bottom is top *sigh*
06:40:15  <Noldo> less is more
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10:19:02  <CIA-5> tron * r5629 /trunk/viewport.c: Simplify the test whether two bounding boxes overlap
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11:15:42  <CIA-5> tron * r5630 /trunk/viewport.c: Replace a boolean variable by continue
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11:56:00  <Born_Acorn> I see you made it.
11:56:08  <Bobo10512> yep
11:56:35  <SpComb> welcome to the other side
11:56:42  <Bobo10512> well iam hosting a 4p server called bobo10512land. you will need newfonts and newcarriage. to play it.
11:57:09  <Bobo10512> its not up yet.
11:57:57  <edeca> I haven't played for about 3 months, are there any huge excellent changes?
11:58:25  <Born_Acorn> I think both newfonts and newcarriage are both client side, so other planes won't need it.
11:58:36  <SpComb> planes go vroom
11:58:37  <Bobo10512> oh. but i like them anyway.
11:58:51  <Born_Acorn> Oh wait. I made newcarriage
11:59:12  <Born_Acorn> Yes, you can use them, but other people don't need to. They can if they want though.
11:59:57  * SpComb yawns
12:00:03  <SpComb> today isn't going anywhere
12:00:44  <Bobo10512> yeah i suppose. i like the new carrige.
12:00:46  <Bobo10512> yeah i suppose. i like the new carriage.
12:01:35  <Bobo10512> well the server is up now.
12:02:20  <Bobo10512> please join.
12:02:42  <Bobo10512> please?
12:03:32  *** WhiteHand [n=chatzill@CPE-203-51-86-133.nsw.bigpond.net.au] has joined #OpenTTD
12:03:34  *** WhiteHand is now known as WhiteHandius
12:03:50  <Bobo10512> Join Bobo10512Land Server
12:04:16  <Bobo10512> 4p Linkgame Island scenario (from TTD!)
12:04:26  <Bobo10512> oin Now don't delay.
12:04:38  <Bobo10512> join now don't delay!
12:05:03  *** mode/#openttd [+o peter1138] by ChanServ
12:05:51  <WhiteHandius> hehe
12:05:56  <WhiteHandius> sick'em
12:06:00  <Bobo10512> join now don't delay!
12:06:08  <Bobo10512> JOIN NOW!
12:06:08  <WhiteHandius> please cease.
12:06:14  <Bobo10512> ok
12:06:15  <Bobo10512> aww
12:07:02  <Bobo10512> do you think i should use pikka's ukrs set?
12:08:13  <WhiteHandius> that's for you to decide.
12:08:50  <Bobo10512> i am. i like that set.
12:08:56  <Bobo10512> i am going to use it.
12:09:09  <peter1138> i like the ausset
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12:10:14  <WhiteHandius> peter, you do?
12:10:23  * WhiteHandius sheds a tear opf joy
12:10:28  <WhiteHandius> of, also
12:10:33  <Born_Acorn> peter1138! newsounds!
12:11:28  <Bobo10512> well im gonna host it.
12:11:32  *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit [Remote closed the connection]
12:11:36  <Born_Acorn> WhiteHandius, record some newsounds and make the Ausset the best set evar!
12:11:45  <Bobo10512> now
12:11:59  <WhiteHandius> I don't have the faintest idea of how to code newsounds, but OK.
12:12:03  <Bobo10512> after an openttd ukrs set test
12:13:00  <Bobo10512> can i ask a question. does ottd support electrified track?
12:13:21  <Born_Acorn> In the nightlies, yes.
12:13:29  <Bobo10512> im gettin me a nightly!
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12:13:37  <WhiteHandius> :/
12:13:47  * WhiteHandius recommends MiniIN
12:14:29  <Bobo10512> me got  nightly
12:14:58  <Bobo10512> me gonna host a server now.
12:15:30  <Bobo10512> aww i caqn't play any server.
12:15:36  <WhiteHandius> maybe stop using the word 'me'
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12:16:12  <Bobo10512> ok Bobo10512 can't play any servers :)
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12:18:58  <WhiteHandius> and stop referring to yourself in third person.
12:19:21  <Bobo10512> ok someone noticed that i cann't play multplayer.
12:19:31  <Bobo10512> sry. i can't help it.
12:19:57  <Born_Acorn> use the powar of /me
12:20:06  <WhiteHandius> yes, /me controls you.
12:20:07  * Born_Acorn can't play any servers :)
12:20:13  * WhiteHandius can't either
12:21:07  <Born_Acorn> I lost 95% of my body in the war. I'm just a brain in a jar connected to the internet.
12:22:47  * Bobo10512 starts the cloning process.
12:23:05  * Bobo10512 starts laughing maniacally!
12:23:15  <WhiteHandius> :/
12:23:25  * Bobo10512 explodes and is now also a brain in a jar.
12:23:40  * Bobo10512 tips over and splats.
12:23:58  <WhiteHandius> erh.
12:24:11  <Bobo10512> sry. again. i get carried away.
12:24:20  * WhiteHandius directs Bobo10512 to the exit
12:24:24  <Bobo10512> an ottd question what does yapf mean?
12:24:33  <WhiteHandius> yet another pathfinder
12:24:38  <Bobo10512> ok
12:25:12  <Bobo10512> thanks
12:26:22  <Bobo10512> ther shuld be a fun ttd chat room.
12:26:28  <Born_Acorn> http://wiki.openttd.org/index.php/Main_Page
12:26:32  <Born_Acorn> The Manual. :p
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12:27:24  <Bobo10512> wha\t about it?
12:27:31  <Bobo10512> i dont need a manual.
12:27:48  <Born_Acorn> It would have told you what YAPF is.
12:28:11  <WhiteHandius> heck, I don't play OTTD and I still knew what that one was
12:28:24  <Lord_damnit> is there someone around who can tell me what the VARDEF thingy is/does? Like, in "VARDEF Prices _price;"
12:29:38  <Bobo10512> yeah but i like to ask questions to real people.
12:30:20  <Bobo10512> are you real people or are you the internets manifestation of itselves?
12:31:40  <peter1138> Lord_damnit: it's nasty... grep for VARDEF in openttd.c & h
12:31:48  <WhiteHandius> I'm not even gonna answer that question until it's made moe understandable
12:32:04  * WhiteHandius directs peter1138 to his PM column/box/whatever
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12:35:49  <Lord_damnit> yeah i did. but it's still weird. it looks like some kind of typedef placeholder
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12:37:23  <Bobo10512> hmm i know this may sound silly to someone who read the manual but, how do you load newgrf's into a savefilethat didn't have them?
12:37:33  <Bobo10512> like from ttdpatch?
12:39:16  <Bobo10512> because i have a ttdpatch save that i used the money and year cheats - for like a freeplay mode but i cant get the newgrfs in. is there any way to get them in in ottd.
12:39:59  <Bobo10512> hello?
12:40:19  <SpComb> erm, shoudl work in TTD Patch
12:40:24  <SpComb> using cht: graphics
12:40:26  <WhiteHandius> read the manual
12:40:28  <Bobo10512> in ottd!
12:40:35  <Bobo10512> arrgh not the manual!
12:40:56  <SpComb> I thought you tried to do it in TTDP but then gave up and tried to do it in OTTD..
12:41:13  <WhiteHandius> it's far easir in TTDP
12:41:39  <Bobo10512> no i had a save from ttdp and i loaded it in ottd.
12:41:40  <Born_Acorn> Console, then "resetengines"
12:42:17  <Born_Acorn> Console is the "`¬Š" or ~ button, next to 1 and above tab on the keyboard.
12:42:20  <SpComb> what about the wahons?
12:42:25  <Bobo10512> tanks
12:42:31  <Bobo10512> iknow
12:42:33  <Bobo10512> now
12:42:35  <SpComb> vroom vroom
12:44:28  <Bobo10512> ottd fun now!
12:45:00  *** Lord_damnit [i=Lord@84-72-17-207.dclient.hispeed.ch] has quit []
12:45:37  <Bobo10512> how can you reset the graphics list
12:45:57  <Bobo10512> newgrf list like to get electric rails
12:46:09  <Bobo10512> in my save
12:46:22  <Bobo10512> and i have read the manual.
12:47:42  <Bobo10512> doesn't matter.
12:48:06  <Bobo10512> im gonan host a server usink pikka's ukrs set.
12:48:09  <Bobo10512> bye.
12:49:51  <Frostregen> is there an easy way to lock the _thd data? (so it does not change when moving the mouse)
12:50:25  <Frostregen> like a bool _thd.locked ?
12:50:58  <Eddi|zuHause2> Bobo10512: elrails is automatically enabled in the nightly
12:53:25  <Bobo10512> i know but not in a loaded save from TTD
12:53:50  <Born_Acorn> You have to rebuild.
12:54:25  <Bobo10512> aww
12:54:29  <Bobo10512> oh well.
12:54:42  <Bobo10512> im hosting a server with ukrs set.
12:55:01  <Eddi|zuHause2> err... it should also work when loading a TTD savegame
12:55:20  <Bobo10512> well it didn't
12:55:37  <Eddi|zuHause2> if you are sure it doesn't, file a bug report
12:55:38  <Bobo10512> i don't care.
12:55:52  <Bobo10512> i might just do that.
12:56:18  <Bobo10512> tbut for now, im hosting a server.
12:56:27  <Eddi|zuHause2> you need electric engines available to build electric rails
12:56:50  <Bobo10512> i had an electric engines. i was using UKRS set!
12:57:15  <Bobo10512> but anywaY IAM HOSTING NOW! SO LET ME HOST IN PEACE (OR JOIN)
12:57:32  <Bobo10512> sry about the caps my caps key is tempermental.
12:58:18  <SpComb> sure
12:59:06  <Bobo10512> it aint i just thought i had pressed it but i hadn't. (to turn it off.)
12:59:18  <WhiteHandius> that's what they all say
12:59:26  <Bobo10512> i know! arrgh!
12:59:37  * Bobo10512 cries.
13:00:23  <Bobo10512> how come noone likes to join my servers?
13:00:37  <Bobo10512> am i annoying?
13:00:43  <WhiteHandius> somewhat.
13:00:46  <Eddi|zuHause2> yes :)
13:01:00  <WhiteHandius> I liked my response better, Eddi|zuHause2
13:01:35  <Bobo10512> aww.
13:01:55  <Bobo10512> can you change your money in the console?
13:02:18  <WhiteHandius> ?
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13:02:54  <Bobo10512> like a command?
13:03:08  <Bobo10512> like ttdp's cht:money (amont of money)
13:03:30  <Eddi|zuHause2> the cheats are in the manual
13:04:15  <Bobo10512> ok
13:05:14  <WhiteHandius> i thought you said you read it.
13:06:03  <CIA-5> tron * r5631 /trunk/viewport.c: Don't allocate memory for information about a sprite which isn't drawn
13:06:09  <Eddi|zuHause2> Product Support question sheet:
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13:06:26  <Eddi|zuHause2> !) did you read the manual ( ) yes ( ) no
13:06:38  <Eddi|zuHause2> 2) did you really read the manual ( ) maybe ( ) no
13:06:59  <Eddi|zuHause2> 3) did you actually read the manual ( ) no
13:07:09  <Bobo10512> q1 y
13:07:12  <Bobo10512> q2 m
13:07:25  <Bobo10512> q3 no but i read some of it.
13:07:59  <WhiteHandius> that wasn't an applicable answer.
13:08:42  <Bobo10512> aww
13:08:49  <Bobo10512> no then
13:09:02  <Eddi|zuHause2> see... i knew it ;)
13:09:33  <Bobo10512> ive read some of it now (like console commands and cheats).
13:10:09  <Bobo10512> god my server's lonely.
13:10:12  *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd
13:10:19  <Bobo10512> just me.
13:12:46  <Bobo10512> a furget hosting im just gonna play on my own.
13:14:44  <Bobo10512> i like cheating
13:14:55  <Bobo10512> im gonna play summat else. BYE
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13:15:52  <Frostregen> Wolf01: seems to work now
13:16:00  <Wolf01> good :D
13:16:11  <Frostregen> just need to port it to the other station types
13:18:11  <izhirahider> What's the maximum ammount of town names that one can/should insert in the town name generator?
13:18:58  <Tron> about four billion
13:19:15  <Tron> because the seed for town names is 32 bits wide
13:19:43  <izhirahider> I have a couple of hundred possible names, that can be generated with several combinations
13:19:50  <izhirahider> but I wonder if this is not too much for just a game
13:19:59  <Tron> asking for a minimum would be more sensible, btw
13:20:54  <izhirahider> heh
13:22:16  <Tron> which should be absoluty no less than 3000
13:23:19  <izhirahider> no less than 3000 town names?
13:23:24  <Zavior> Bobo rocked :D
13:23:41  <izhirahider> are you sure all the languages generated that ammount of possibly different town names? :)
13:23:58  <Tron> no
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13:26:58  <izhirahider> ok
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13:36:38  <roboman> gnight
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14:22:18  <Tron> peter1138?
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14:34:57  <Frostregen> could someone check if drive-through roadstops in miniin work?
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14:50:34  <Frostregen> (^^solved)
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15:29:17  <Wolf01> Frostregen, what about the patch?
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15:57:06  <Frostregen> airports, docks missing
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16:32:37  <Sacro> boo al
16:32:38  <Sacro> l
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16:41:50  <Eddi|zuHause2> wow, that was scary ;)
16:42:48  <Eddi|zuHause2> someone jumping in out of nowhere, shouting around, and disappearing as fast as he came
16:43:23  <Bjarni> you live in a dome?
16:43:40  <Eddi|zuHause2> i meant sacro ;)
16:44:20  <Bjarni> ahh
16:44:53  <Eddi|zuHause2> (and i was being ironical ;))
16:44:58  <Bjarni> well, he is a living symbol of what not to do
16:45:06  <Tron> peter1138?
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17:40:00  <CIA-5> tron * r5632 /trunk/ (newgrf_station.c newgrf_station.h):
17:40:00  <CIA-5> Replace a boolean variable in DeallocateSpecFromStation() by a return
17:40:00  <CIA-5> Also set the return type to void, because the caller doesn't care about it
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19:06:12  <Frostregen> finished
19:07:22  <Wolf01> :O
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19:13:12  <Frostregen> patch file posted in your thread
19:13:18  <Frostregen> have fun ;)
19:13:34  <Wolf01> :O many thanks Frostregen
19:13:54  <Frostregen> try it first =)
19:14:00  <Frostregen> i'm nearly sure there are bugs
19:14:14  <Frostregen> however i could not find them
19:16:43  <Frostregen> hmm, i need some new title strings for the station select windows
19:16:59  <Wolf01> that is simply
19:17:06  <Frostregen> sure, but i just noticed
19:23:56  <Wolf01> uhm i found a bug... but not related to this patch
19:24:04  <Frostregen> phew =)
19:24:09  <Wolf01> i can't build a factory where i want oO
19:24:36  <Wolf01> "too close to another industry
19:24:56  <Wolf01> maybe why is 20 tiles from a farm
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19:28:09  <Vornicus> There is a minimum distance between pickup and dropoff industries.
19:30:47  <Wolf01> http://www.tt-forums.net/viewtopic.php?p=474008#474008 <- great feature, i can't believe that is reality
19:32:52  <Frostregen> any bugs so far?
19:33:01  <Wolf01> seem not
19:33:09  <Wolf01> i have to test it
19:33:09  <Frostregen> ok
19:34:36  <Wolf01> uhm, a little bug: when you build an airport near the edge of station_spread
19:34:57  <Wolf01> is not a real bug
19:35:47  <Wolf01> but i think is better that if at least one airport/ststion tile is outside the edge, the station shouldn't be listed
19:36:42  <Wolf01> XD 2 airports adjacent but not joined... i can't immagine the traffic
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19:37:43  <Wolf01> ok, found an assert while building docks
19:37:51  <Frostregen> damn
19:38:04  <Frostregen> docks suck ;)
19:38:29  <Frostregen> what assertion?
19:38:37  <Wolf01> uhm, the game crashed
19:38:39  <Wolf01> wait
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19:40:27  <Frostregen> IS_INT_INSIDE?
19:40:31  <Wolf01> yes that
19:40:48  <Wolf01> but now i tried and i didn't get it
19:41:34  <Wolf01> ok, i get it when i tried to link the dock at another dock
19:41:44  <Frostregen> yes
19:41:44  <Wolf01> *got
19:41:54  <Frostregen> it has something to do with IsWater
19:42:16  <Wolf01> i built it in a canal
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19:44:24  <CIA-5> truelight * r5633 /branches/makefile/:
19:44:24  <CIA-5> -Branch: new branch where Bjarni and TrueLight will try to speed up the
19:44:24  <CIA-5> compile-system; the main target is to speed up the dep-system and avoid
19:44:24  <CIA-5> unneeded dep-checks where possible.
19:49:16  <Frostregen> hmm, i think i removed that one
19:49:23  <Frostregen> but there is a new one
19:49:54  <Frostregen> dock-deletion has to be modified, to support more than one dock per station
19:50:45  <Wolf01> you shouldn't add more than one dock per station
19:51:03  <Frostregen> ok..i'll return the check
19:51:15  <Wolf01> i don't know how ships will handle 2 docks
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19:51:53  <CIA-5> bjarni * r5634 /branches/makefile/ (Makefile os/macosx/Makefile): branch makefile: added first code to allow editing Makefile.config without recompiling everything if it's not needed
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19:54:45  <Frostregen> ok, better now
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19:56:10  <Frostregen> updated diff available
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20:03:06  <CIA-5> truelight * r5635 /branches/makefile/TODO.makefile: [Makefile] -Add: added a TODO list of things that might or might not come
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20:06:34  <Wolf01> uhm, another little problem: when you are building with drag&drop adjacent to a station and you want to join it to another station, the game build only one tile
20:07:01  <Wolf01> and you have to extend that tile with drag&drop
20:07:26  <Frostregen> ok, checking
20:08:38  <CIA-5> bjarni * r5636 /branches/makefile/TODO.makefile: [makefile] added more to the TODO list
20:09:58  <Frostregen> ah, ok
20:10:06  <Frostregen> forgot to handle that one
20:12:28  <Wolf01> other things seem ok, now i'll try with road stations
20:16:18  <Wolf01> http://wolf01.game-host.org/OTTD_related/adjoin_stations2.PNG <- :D
20:16:56  <Vornicus> ...it's rainbowtastic!
20:17:09  <SpComb> hmm
20:17:38  <Frostregen> lol
20:22:08  <Frostregen> updated patch available
20:25:39  <CIA-5> truelight * r5637 /branches/makefile/TODO.makefile: [Makefile] -Add: added one more item on the TODO
20:26:28  <Wolf01> http://wolf01.game-host.org/OTTD_related/adjoin_stations_air_traffic.PNG <- this is weird :D
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20:28:49  <SpComb> do the planes crash into eachother when taking off / landing?
20:29:35  <Vornicus> PLanes do not calculate collision stuff.
20:29:40  <Vornicus> Nor do boats.
20:34:01  <SpComb> visually?
20:34:58  <Wolf01> no, they don't collide ever
20:35:35  <Wolf01> but big planes might crash on little airports
20:35:54  <SpComb> visually...
20:35:55  <Vornicus> Visual collisions happen all the time with planes and boats, but this collision is not destructive.
20:43:13  <CIA-5> truelight * r5638 /branches/makefile/Makefile: [Makefile] -Fix: fix some small glitches in r5634.
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20:56:55  <Wolf01> 'night all
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21:21:14  <CIA-5> rubidium * r5639 /branches/TGP/industry_cmd.c:
21:21:14  <CIA-5> [TGP] -Fix: increase the speed of industry generation.
21:21:14  <CIA-5> This is done by cutting down the 'search tree' with relatively cheap functions, like checking whether the tiles are free, before doing expensive ones, like finding the nearest town.
21:21:14  <CIA-5> This results in a speed-up of about a factor 20 in a very rough mountainous 2048x2048 map with lots of towns & industries and high water.
21:22:05  <Vornicus> That's a pretty good speedup.
21:23:29  <Rubidium> yes, it is
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21:34:12  <Bjarni> is everything about speed today?
21:34:21  <Rubidium> yes :)
21:35:17  <Bjarni> I started today by making speed improvements to the makefile. It turned out that TL got the same idea, but didn't do the same thing and now we are working on getting both ideas to work together for extra speed
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21:36:48  <Rubidium> I know
21:37:27  <Bjarni> err
21:37:29  <Bjarni> you do?
21:37:40  <Bjarni> I mean apart from the commit messages
21:38:25  <Bjarni> none of those messages said that we both got an idea, but not the same one
21:38:42  <glx> I tested his idea
21:39:04  <Rubidium> yup, I've even been asked to participate help, but I'm no Makefile guru :)
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22:23:54  <CIA-5> bjarni * r5640 /branches/makefile/ (Makefile os/macosx/Makefile): [makefile] -codechange: splitted OBJS_DIR into two vars and didn't include OBJS_DIR in OBJS to allow room for vars in between when setting the paths
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23:56:32  <Sacro> Frostregen: errr. http://tt-forums.net/viewtopic.php?t=26105 WTF :|
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