Config
Log for #openttd on 3rd September 2006:
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00:00:16  *** exe [dgjk@83.2.70.89] has left #openttd []
00:01:40  <Bjarni> <Stranger>	head?
00:01:40  <Bjarni> <Stranger>	this sucks ;(
00:01:40  <Bjarni> it's amazing that Sacro didn't comment on this one
00:01:40  <Bjarni> <Stranger>	;/
00:01:40  <Bjarni> *	Sacro likes head ><
00:01:52  <Bjarni> o_O
00:02:01  <Bjarni> what happened to the order of the lines
00:02:34  <Bjarni> it decided to use middle endian or something
00:02:56  <Bjarni> anyway
00:03:00  <Bjarni> goodnight
00:03:04  *** Bjarni [~Bjarni@0x535ca21c.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving]
00:03:57  <glx> hmm it loads fine using precompiled windows binary from http://haukinger.dyndns.org/ottd/
00:06:16  <glx> and the signaling is very very bad
00:08:16  <Frostregen> hmm, won't load even with this patch
00:11:05  <Sacro> why oh why do i think Vista RC1 is pretty
00:13:22  <Sacro> hmm, £210
00:13:33  <Sacro> for ultimate
00:13:50  <Sacro> £136 for ultimate update
00:14:28  <Sacro> so if i can get xp for £74 its cheaper
00:15:32  <Sacro> but then i dont think you can go from 32bit XP to 64bit vista
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00:20:28  <Sacro> oh noes
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02:19:31  <Stranger> what would cause a game sync error?
02:19:35  <Stranger> I mean is it anything that can be fixed?
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03:12:18  <PandaMojo> ~logs
03:12:20  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
03:12:20  <PandaMojo> !logs
03:13:35  <PandaMojo> Stranger: Sync errors arise mainly from bugs in the code which case the client and server to fall out of sync (e.g. disagree on what's happening in the game)
03:14:31  <PandaMojo> If you had a really really crappy internet connection, it could probably arise from a malformed packet which mistakenly succeeded the checksum verification.
03:16:19  <PandaMojo> The solution in that case would be to get a better modem or switch ISPs, depending on the exact cause.
03:16:59  <PandaMojo> As for bugs... well, if you can reproduce them, submitting bug reports is a way to contribute to fixing them if you can't code - and the solution is obvious if you *can* code :)
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03:29:33  <Stranger> hm
03:29:41  <Stranger> well, I did get one crash
03:29:46  <Stranger> but didn't copy the stuff
03:30:00  <Stranger> as far as isp's are concerned, I get my internet through my apartment ppl
03:30:05  <Stranger> so it's not like I can change it
03:30:19  <Stranger> thx though
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03:31:49  <PandaMojo> Probably not your connection anyways.
03:33:19  <Stranger> it's T3
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04:11:42  <PandaMojo> Hmmmph.  I knew I should've added more platforms before rating nuking this town :(
04:15:37  <PandaMojo> Plus it's in the middle of a forest, so I can't just add trees :(
04:24:36  <mikk36> PandaMojo, is it a network game ?
04:24:49  <PandaMojo> mikk36: Naw, local
04:24:58  <mikk36> then save it and open in network
04:25:03  <mikk36> and create a new company
04:25:09  <mikk36> and just destroy all the trees
04:25:16  <mikk36> and then recreate with the original company
04:25:18  <PandaMojo> hehehe, naw, that'd be cheating :P
04:25:25  <mikk36> :P
04:27:29  <PandaMojo> Awwright I'm back up to "very poor"!!!
04:28:20  <mikk36> lol
04:29:11  <PandaMojo> silly town AI, when are you going to learn to stop building stub roads :(
04:29:49  <PandaMojo> makes me feel like a gardener, pruning dead branches
04:30:24  <PandaMojo> Normally I'd build bus stops or similar there, but I already have enough :-/
04:34:30  <PandaMojo> Woohoo second platform added over there *watches the backlog of 6 trains dwindle
04:35:34  <PandaMojo> On the other side of the line.... time to add platforms 4-8!
04:43:33  <mikk36> what sick thing are u building there ?
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04:43:53  <mikk36> hey, grimrc1 :)
04:43:57  <grimrc1> lo
04:44:55  <PandaMojo> mikk36: Just a central terminal
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04:45:15  <PandaMojo> I also added two 3-length platforms which I think I'll use for shuttle service
04:45:43  <PandaMojo> As is my 6 unload bus stations are beginning to strain
04:46:17  <PandaMojo> This should help me maximize usage of my lower station spread as well
04:46:44  <mikk36> pic of this ?
04:49:39  <PandaMojo> Sure, 1 sec
04:50:29  <mikk36> damn... why won't some cities develop at all ?
04:50:49  <mikk36> it's been in heavy transport for 70 years now and still 2k population
04:51:10  <PandaMojo> 0_o
04:51:31  <PandaMojo> My game's been running 13 years (1930 => 1943) and my main town is already 5k :)
04:51:45  <mikk36> some cities grow nicely, some not :/
04:52:06  <PandaMojo> I'm very hands on with many cities
04:52:17  <PandaMojo> pruning stupid roads, adding sane ones
04:52:31  <PandaMojo> massive bus => train station setups
04:52:53  <PandaMojo> I'm also using the trunk from SVN, that might be part of it
04:53:02  <mikk36> i dropped developing passenger network since it's just tooo timewasting to connect the cities
04:53:07  <mikk36> and too expensive
04:53:17  <PandaMojo> Bah, passenger systems are where it's at!
04:53:44  <mikk36> i got bored by connecting the cities
04:54:00  <mikk36> although i have now uhm... 10 cities connected
04:54:07  <PandaMojo> I have two main games right now, this 1930 low industry game, and a 1990 no-(initial)-city game
04:54:15  <PandaMojo> err no initial industry
04:54:17  <mikk36> every city has 1 train to every other city
04:54:26  <PandaMojo> Bah, make hub systems!
04:54:47  <mikk36> don't need :)
04:54:55  <mikk36> yet
04:54:56  <mikk36> :P
04:55:04  <PandaMojo> Get like 10 smaller towns all transfering to one central station, then have that haul to the farthest possible point on the map.
04:55:14  <mikk36> hehe... :D
04:55:43  <grimrc1> yeah making a nice network is what it's about; not these point-to-point connections; eventually the gameplay will change so passengers want to go to somewhere particularly (and not just 'anywhere')
04:56:29  <PandaMojo> That comming with cargo packets?
04:57:15  <grimrc1> think so; I don't know much about that patch though
04:57:26  <grimrc1> it'll happen eventually; it'll be optional though
04:57:57  <grimrc1> I can't wait till the economy simulation is redone
04:58:00  <PandaMojo> something to look forward to all the same
04:58:07  <mikk36> grimrc1, i have all the cities connected to 1 big network
04:58:32  <mikk36> not point-to-point railways
04:58:43  <grimrc1> the game's too unbalanced for network play; you've got coal -> power station networks making loads of money; then aeroplanes
04:58:58  <grimrc1> mikk36: should be easy to adapt to cargo packets then
04:59:06  <mikk36> yeh
04:59:18  <mikk36> i always use 1 huge universal network
04:59:19  <grimrc1> have you guys tried playing openttd on the internet?
04:59:32  <mikk36> i play only on the net :P
04:59:47  <mikk36> atm playing in my own server
04:59:53  <mikk36> [EST]Mikk36's OTTD
05:00:00  <Frostregen> where? with brianettas server gone, there is no one left with good settings :/
05:00:24  <PandaMojo> http://www.tt-forums.net//files/a_panda_transport_company_28th_dec_1943_179.png is my current game
05:00:25  <grimrc1> I don't play on the net anymore because the game isn't balanced well for multiplayer
05:00:36  <mikk36> grimrc1, i don't care about the money
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05:00:47  <mikk36> it's about the beauty of the network :)
05:01:18  <grimrc1> mikk36: yeah I know; but sometimes that's the *only* thing TTD has going for it
05:01:34  <PandaMojo> After the upgrade... I'm about to start cloning my passenger route trains some more :P
05:03:05  <PandaMojo> Methinks I need to upgrade to doubled tracks
05:03:11  <mikk36> yup
05:03:15  <mikk36> thought the same
05:03:18  <grimrc1> cargo packets should reward a good network more than a disjointed one right?
05:03:29  <mikk36> 8 lanes through 1 bottleneck
05:04:25  <mikk36> one more thing
05:04:41  <PandaMojo> Mmm?
05:04:41  <mikk36> why care about the money anyway if u have millions and millions coming in every year ?
05:04:51  <PandaMojo> I don't :P
05:05:08  <grimrc1> if the game was a lot harder, then you would care
05:05:17  <PandaMojo> If I did I would be a lot more agressive in spending it, to maximize my investment :P
05:05:56  <mikk36> i don't see real life much harder actually for big companies
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05:06:33  <mikk36> for example - our biggest ferry company profited over 500 million last year
05:06:55  <mikk36> and if i'm correct it has 6 ferries
05:06:58  <mikk36> or smth like that
05:07:24  <PandaMojo> Yeah, but those ferries cost a lot more than the few thousand they cost in OTTD
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05:08:07  <mikk36> so u'd rather wait 10 years to buy 1 new ferry ?
05:08:15  <PandaMojo> Of course not.
05:08:18  <mikk36> :P
05:08:31  <PandaMojo> But that makes OTTD easier than IRL :)
05:08:51  <grimrc1> 10 game years?
05:08:57  <mikk36> yes
05:09:03  <grimrc1> heh - I don't want to wait 10 real years
05:09:18  <mikk36> lol
05:09:26  <grimrc1> in multiplayer, it might be fun to try to buy each other out
05:09:47  <mikk36> how so ?
05:10:07  <PandaMojo> Ahh, it's the other side of the network that's bottlenecking still
05:10:18  <mikk36> :/
05:10:21  <grimrc1> I don't know; that's the hard part
05:10:40  <mikk36> it's not fun to buy out companies in multiplayer
05:10:46  <mikk36> at least for the other party
05:10:56  <mikk36> when u buy him
05:11:13  <mikk36> cause he receives no money for it :P
05:11:38  <mikk36> it all goes to the central bank
05:13:55  <grimrc1> he could carry on playing I suppose
05:14:49  <mikk36> not really atm
05:14:55  <mikk36> u just lose ur company :P
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05:16:52  <mikk36> btw, PandaMojo, u do know that u can delete the center part of ur "Cunnington woods" ?
05:17:09  <PandaMojo> Yep, but as i said, I think i'll use it for shuttle service
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05:17:26  <mikk36> oh, ok :P
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05:25:56  <PandaMojo> Good thing I don't need signals on the extra exit stretches, I can convert those to bridges :)
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06:28:01  <PandaMojo> Trains 6, 7, and 8 are not lost :(
06:28:35  * PandaMojo bumps up the warning time
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06:32:07  <Wolf01> hi
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08:25:33  <CIA-2> tron * r6353 /trunk/ (21 files in 4 dirs):
08:25:33  <CIA-2> -Codechange: Make DestinationID a typedef of uin16, which is as large as any type of destinataion (StationID, DepotID, WaypointID) it can hold
08:25:33  <CIA-2> DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information
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09:01:34  <CIA-2> Darkvater * r6354 /website/screens.php: [Website] -Fix: Seems smarty and I misunderstood eachother. You can only clear a template-group if you specify so, just giving it the template-name does not cascade the clear_cache to all CACHE-ID's
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09:37:18  <Bjarni> incredible. In a pool with only two options, Born_Acorn managed to screw it up o_O
09:38:06  <Sacro> hehe
09:38:41  <Noldo> Bjarni: it's 50-60 chance
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09:41:42  <PandaMojo> Heh.
09:41:55  <Bjarni> finally I managed to get the screenshots in the right order. That silly forum got no sense of order. I had to edit the post several times because it flipped it between preview and the post
09:43:30  <Bjarni> and finally I had to upload a new version of each file and update the comments to make the flip back into the right order
09:44:13  <Sacro> hmm, if you eat 4 tubes of toothpaste you will dir
09:44:16  <Sacro> *die
09:45:21  <hylje> k
09:45:27  <hylje> so no more toothpaste for dinner?
09:45:37  <Kjetil> crap
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09:47:05  <Bjarni> http://www.tt-forums.net/viewtopic.php?p=487574#487574 <-- anyway new poll. This time I added more text to the options in the poll so now people should be able to figure it out
09:47:31  <XeryusTC> Bjarni read my reply :D
09:47:41  <Darkvater> Bjarni: haha nice going
09:47:59  <grimrc1> Sacro: do you read 'The People' or watch 'Sky News'?
09:48:42  <Sacro> grimrc1: yes...and err... yes
09:49:09  <grimrc1> coz that 4 toothpaste factoid was on Sky News just before, and they were reading The People
09:49:40  <Sacro> hehe
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09:49:47  <grimrc1> you got it from the paper then?
09:50:21  <Prof_Frink> Sacro: surely it depends on the size of the tube
09:50:51  <XeryusTC> why would you want to eat 4 tubes of toothpaste?
09:51:02  <Sacro> Prof_Frink: true
09:51:06  <Sacro> XeryusTC: to test the theory
09:51:23  <Prof_Frink> XeryusTC: s/eat/feed someone/ ;)
09:51:37  <XeryusTC> :D
09:52:01  <XeryusTC> Prof_Frink: why not just let the victim drink 120 cups of coffee then? :P
09:52:12  <grimrc1> Sacro: is it poisonous due to its fluoride content?
09:52:24  <Sacro> grimrc1: im thinking so
09:53:00  <grimrc1> you know, I've been doing a lot of reading about thyroids, and I heard fluoride used to be used to treat hyperthyroidism because it inhibits your thyroid (I'm hypo not hyper)
09:53:40  <grimrc1> and hypothyroidism is rife
09:53:52  <Sacro> hmm
09:54:23  <XeryusTC> what is a thyroid?
09:54:26  <grimrc1> and hypothyroidism sucks ass
09:55:13  <grimrc1> XeryusTC: it's a gland in your neck that secretes thyroid hormone, which controls how fast nearly every cell in your body works; you get sluggish when hypo and restless when hyper
09:55:50  <grimrc1> fluoride is like iodine I think; I think that's why it inhibits your thyroid (which depends highly on iodine)
09:56:10  <Prof_Frink> grimrc1: so that's how you overclock people?
09:56:16  <grimrc1> Prof_Frink: yeah lol
09:56:41  <grimrc1> I'm going to be doing some overclocking when I get hold of some thyroid hormone (finally!); though my clock is low already
09:56:55  <XeryusTC> :o
09:56:58  <grimrc1> doctor's are assholes about thyroid diseases ;o(
09:57:12  <Bjarni> <XeryusTC>	Bjarni read my reply :D <-- yeah, but I wrote poll... clearly a sign of your failure to read :P
09:57:15  * Bjarni hides
09:57:31  <XeryusTC> you better hide :P
09:57:44  <XeryusTC> everyone knows that there is a edit button :P
09:58:45  *** jez [jez@client-82-27-247-101.glfd.adsl.virgin.net] has joined #openttd
09:58:47  <jez> hi
09:59:43  <grimrc1> lo
10:02:34  <Sacro> lo
10:03:28  <jez> Are any developers working on the patch to customize the face more easily?
10:03:35  <jez> I'd love to see that in the next version of OpenTTD
10:03:47  <Sacro> not afaik
10:04:44  <jez> :-(
10:05:37  <grimrc1> you mean something better than clicking 'new face' again & again?
10:05:53  <Sacro> grimrc1: yeah
10:06:00  <grimrc1> that would be useful
10:06:25  *** Belugas_Gone [~Jfranc@216.191.111.226] has quit [Ping timeout: 480 seconds]
10:06:41  <grimrc1> why do most of the women look like dykes?
10:07:26  <grimrc1> they only have one earring, or none at all!
10:07:34  <jez> latest i've seen on it is this thread: http://www.tt-forums.net/viewtopic.php?t=24939&postdays=0&postorder=asc&start=20
10:07:40  <jez> that latest interface screenshot looks excellent
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10:08:25  <grimrc1> are you thinking about working on it jez?
10:08:57  <jez> depends on how easy it is.  i can code in C but havent worked on openTTD before
10:10:36  <grimrc1> probably not that easy and not that hard
10:12:37  <grimrc1> I see your post jez; was that face customizer real or faked in photoshop?
10:13:30  <grimrc1> has iNVERTED posted his work to flyspray?: http://bugs.openttd.org
10:14:11  *** e1ko is now known as e1ko_Eating
10:19:15  <jez> not sure
10:19:17  <jez> i didnt make it
10:20:01  <jez> weird
10:20:14  <jez> i have a problem with 0.4.8; it doesn't seem to be automatically placing signals when i drag track out
10:20:39  <Sacro> i see no problem
10:20:52  <jez> am i missing something obvious?
10:21:57  <Sacro> probably :)
10:22:11  <jez> weird
10:22:14  <jez> it's just not doing it
10:22:25  <jez> and the patch is set to place them every4  tiles
10:22:27  <jez> :-((((
10:23:01  <Turski> MiniIN <3
10:23:03  <Darkvater> jez: then you should probably change the interval
10:25:34  <jez> why>?
10:26:14  <Darkvater> so it places them every 1 tile if you so desire
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10:27:14  <jez> no i dont mind every 4
10:27:21  <jez> it's not even placing them that often, not at all
10:30:42  <CIA-2> tron * r6355 /trunk/ (order_cmd.c station_cmd.c):
10:30:42  <CIA-2> -Fix: Go to hangar orders for aircraft could get spuriously removed when a road or rail depot got deleted (Darkvater and me)
10:30:42  <CIA-2> This bug is probably ages old
10:31:49  <Darkvater> Me myself and Irene
10:34:05  *** Altaran [~Altaran@89.185.232.73] has joined #openttd
10:34:08  <Altaran> hi
10:34:40  <Sacro> heya
10:34:58  *** roboman [~Leo@c211-30-119-166.carlnfd2.nsw.optusnet.com.au] has joined #openttd
10:35:01  <Altaran> i've got problem with my openttd v0.4.8 running on gentoo
10:35:11  *** roboman is now known as roboboy
10:35:15  <Sacro> please state your problem
10:35:20  <Altaran> in year 1986 crash
10:35:37  <Altaran> Error: !String 0x5904 is invalid. Probably because an old version of the .lng file.
10:36:15  <Sacro> ooh, thats narsty
10:36:16  <Altaran> where can i find the newest lng file?
10:36:20  <Sacro> Darkvater: ping
10:36:29  <Sacro> Altaran: there isnt one
10:36:37  <Darkvater> pong
10:36:41  <Altaran> i can do it.
10:36:43  <Altaran> how?
10:36:54  <Sacro> Darkvater: <Altaran> Error: !String 0x5904 is invalid. Probably because an old version of the .lng file.
10:37:08  <Sacro> in 0.4.8
10:37:11  <Darkvater> thank you sacro but I think I can read back 3 lines
10:37:24  <Altaran> lol
10:37:25  <Altaran> :)
10:37:33  <Sacro> Darkvater: ah, i didnt know if you where IRC'ing from a pager
10:37:44  <Darkvater> :)
10:37:47  <Darkvater> Altaran: savegame?
10:38:06  <Altaran> i can share
10:38:07  <Altaran> ..
10:38:14  <Altaran> brb 3mins
10:41:12  <Altaran> http://altaran.no-ip.org/altaran.sav
10:41:18  <Darkvater> config?
10:41:51  <Darkvater> and can you reproduce? which language? what were you doing at the time if the crash only occurs in certain circumstances?
10:41:54  <Altaran> ...org/openttd.cfg
10:42:02  <Altaran> lang CZE
10:42:51  <Altaran> now it crashes when i shaping terrain
10:43:17  <Altaran> map 1024*1024 :D
10:43:18  <Tron_> what's CZE? czech?
10:43:21  <Altaran> yes
10:43:41  <Darkvater> you have mime-types set incorrectly :(
10:43:47  <Altaran> :/
10:44:26  <Darkvater> he 20KB/s
10:44:55  <Sacro> :| its opening it as a text file
10:45:32  <Darkvater> ugh people stop downloading as well....this is taking ages ;p
10:45:43  <Altaran> lol
10:46:10  <Altaran> 12:46:08.438977 IP 5354EC24.cable.casema.nl.1354 > 192.168.1.2.http: . ack 3964 win 16477
10:46:15  <Altaran> i know about all ;)
10:47:25  <Darkvater> so when does it exactly crash?
10:47:36  <Tron_> hm, 0x5904 is really far off
10:47:43  <Altaran> when i shaping land e.g.
10:48:05  <Tron_> always?
10:48:09  <Altaran> look i run openttd now
10:48:12  <Altaran> not always
10:48:14  <Darkvater> why doesn't it for me now?
10:48:21  <Altaran> load savegame now
10:48:28  <Altaran> you do same
10:48:36  <Altaran> and try something
10:48:46  <Darkvater> I am landscaping but nothing happens
10:49:02  <Altaran> it did sometimes :/
10:49:21  <Darkvater> Tron_: does it crash for yoU/
10:49:22  <Darkvater> ?
10:49:34  <Tron_> no
10:49:46  <Altaran> and i changing vehicles
10:49:52  <Altaran> ..
10:49:53  <Darkvater> ok Altaran
10:49:54  <Altaran> sending into depo
10:49:59  <Darkvater> write down EXACTLY
10:50:02  <Darkvater> what you are doing
10:50:05  <Altaran> OMG PLAYING
10:50:06  <Darkvater> which vehicle when
10:50:11  <Altaran> trains
10:50:21  <Altaran> older -> newest
10:50:23  <Altaran> ..
10:50:26  <Darkvater> for god's sake
10:50:33  <Darkvater> we are NOT psychic
10:50:43  <Altaran> im just plaing
10:50:48  <Altaran> and it crashes
10:50:51  <Altaran> now
10:50:57  <Altaran> and 1000 times ago
10:50:57  <Darkvater> oh yes NOW
10:50:59  <Darkvater> I get it
10:51:00  <Darkvater> *sigh*
10:51:02  <jez> ohh, you have to drag the SIGNALS separately
10:51:09  <jez> you cant get new track to be built with signals by default
10:51:18  <Darkvater> Altaran: load the game, press 'pause' immediately
10:51:35  <Altaran> yes
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10:51:39  <Darkvater> enable the cheat 'build in pause'
10:51:49  <Darkvater> now tell me exactly what TILE and what tool crashes
10:52:05  <Altaran> eh how?
10:52:11  <Darkvater> ctrl+alt+c
10:52:12  <Altaran> to enable chea?
10:52:38  <Altaran> yes
10:53:15  <Altaran> hey
10:53:22  <Altaran> i can enable this cheat?
10:53:26  <Altaran> cant
10:53:27  <Altaran> ..
10:53:44  <Altaran> ok
10:53:44  <Altaran> ..
10:54:43  <Altaran> now it crash
10:54:52  <Altaran> im destroing something
10:54:53  <Darkvater> ok, good
10:54:55  <Darkvater> what
10:54:57  <Darkvater> and where?
10:55:05  <Altaran> shaping terrain
10:55:09  <Darkvater> WHERE
10:55:13  <Altaran> everywhere
10:55:17  <Altaran> *anywhere
10:55:24  <Altaran> just try it
10:55:26  <Altaran> destroy
10:55:29  <Altaran> shape
10:55:33  <Darkvater> janonkov?
10:55:34  <Altaran> built tranin
10:55:50  <Darkvater> I am serieus I donnu what you are smoking but it doesn't happen
10:55:51  <Altaran> hurka nad vltavou
10:55:52  <Altaran> eg
10:56:00  <Altaran> try all destroy
10:56:04  <Altaran> then stape terain
10:56:17  <Altaran> build train
10:56:22  <Darkvater> nothing
10:56:41  <Altaran> altaran bin # ./openttd  Unknown string command character 3 Error: Tried to load non-existing sprite #155. Probable cause: Wrong/missing NewGRFs
10:56:46  <Altaran> look now this error
10:56:59  <Altaran> but its normaly emerged
10:57:08  <Darkvater> that is not the string error
10:57:22  <Altaran> altaran bin # ./openttd  Unknown string command character 3 Error: !String 0x5904 is invalid. Probably because an old version of the .lng file.
10:57:29  <Altaran> this is that string error
10:57:34  <Altaran> altaran bin # ./openttd  Segmentation fault
10:57:38  <Altaran> another error
10:57:43  <hylje> root?
10:57:44  <hylje> :E
10:57:48  <Altaran> triing
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10:57:51  <Altaran> in root
10:58:37  <Darkvater> I think you have a problem
10:58:46  <Altaran> :D
10:59:48  <Sacro> .me giggles http://crap.kind-of-blue.net/browse/2006/08/27/sandwich.png
10:59:53  * Sacro even
11:00:10  <Darkvater> lol
11:00:15  <grimrc1> seen it on this channel
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11:01:05  <Gonozal_VIII> i don't get it :S
11:01:28  <Altaran> so can i do somethink?
11:01:44  <hylje> yep i linked it was it yesterday?
11:01:51  <Altaran> or playing 0.4.6 which doesnt crahes?
11:02:05  <Eddi|zuHause2> you should never play 0.4.6
11:02:16  <Altaran> 0.4.7?
11:02:24  <Altaran> i dont know, but older version
11:02:24  <Darkvater> well it doesn't crash here with 0.4.8
11:02:28  <Sacro> nightlies ftw
11:02:31  <Gonozal_VIII> nightly build
11:03:11  <Sacro> it has just occured to me, that OpenTTD might not be very easy for colourblind people
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11:03:38  <Gonozal_VIII> same with any other game
11:04:02  <grimrc1> they can use funky graphics drivers to changes the colours, or something
11:04:23  <grimrc1> or maybe get a braille terminal and use cacalib
11:05:02  *** Sacro [~ben@adsl-83-100-162-114.karoo.KCOM.COM] has quit [Quit: Leaving]
11:05:26  <grimrc1> as seen in "How to do just about anything with a computer"
11:05:27  *** Sacro [~ben@adsl-83-100-162-114.karoo.KCOM.COM] has joined #openttd
11:05:46  <Altaran> Darkvater: hm and what can i do??
11:06:10  <Sacro> oops
11:06:21  *** dp- [~dp@p54B2E215.dip.t-dialin.net] has joined #openttd
11:06:40  <Darkvater> Altaran: donnu, try a nightly perhaps. Try without music/sound
11:06:48  <Darkvater> it is really not clear that the crashes are openttd's fault
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11:07:52  <Tron_> <Altaran> altaran bin # ./openttd  Unknown string command character 3 Error: Tried to load non-existing sprite #155. Probable cause: Wrong/missing NewGRFs  <--- This sprite is never used in an unmodified version of OpenTTD
11:07:53  <Gonozal_VIII> first thing i would try is to reinstall the game
11:08:01  *** DaleStan_ [~Dale@74.132.217.232] has joined #openttd
11:08:12  <Tron_> also the string command sequences are correct in an unmodified version of OpenTTD, too
11:08:25  <grimrc1> Altaran: have you tried running openttd from a terminal to see any non-fatal error messages?
11:08:43  <grimrc1> oh you have
11:10:09  <Darkvater> brb
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11:11:33  <Sacro> o_O
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11:43:38  <MeusH> fhi
11:43:57  <MeusH> hello Darkvater
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11:49:46  <CIA-2> bjarni * r6356 /trunk/ (aircraft_cmd.c roadveh_cmd.c ship_cmd.c train_cmd.c):
11:49:46  <CIA-2> -Fix: FS#263 planes come out of hangar and drive back into hangar
11:49:46  <CIA-2>  Now all vehicles are serviced when it's time for service and they are in a depot
11:49:46  <CIA-2>  This will avoid the goto depot order from ever showing up when in a depot
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11:52:07  <Darkvater> Bjarni: ?
11:52:51  <Bjarni> it's a fix for the bug where the planes left the hangar with goto hangar orders
11:53:09  <Darkvater> Bjarni: r6356, why not fix it in AircraftLeaveHangar ?
11:53:14  <Eddi|zuHause2> oh yeah... that bugged me since the TTO days ;)
11:53:28  <Darkvater> cause that is about the ONLY place this should be, not in a daily or whatever loop
11:54:12  <Bjarni> 	<Darkvater>	Bjarni: r6356, why not fix it in AircraftLeaveHangar ? <-- because now I prevented it from getting the incorrect orders in the first place. Also it's checked last of all the checks
11:54:15  *** DaleStan [~Dale@74.132.217.232] has quit [Ping timeout: 480 seconds]
11:54:47  <Bjarni> and if it is only checked when leaving the depot and you click the vehicle, it will tell goto depot until it leaves
11:55:23  <Bjarni> and even though that could be considered a display bug only, it's still a bug
11:55:50  <Darkvater> so what is the purpose of VehicleServiceInDepot(v); in AircraftLeaveHangar?
11:56:34  <Bjarni> if it leaves say 5 days before next service, will still go to pick up passengers and then go back to the hangar
11:56:40  <Bjarni> it's needed to reset the counter
11:57:09  <Bjarni> the need for service counter is only reset when it's time for service when standing inside a depot
11:57:26  <Bjarni> not at every check
11:59:54  <Nigel> Bjarni, so that means, if i have a train in a depot for say 3 years, the last serviced date will be the one when it left the depot??
12:00:15  <grimrc1> why does StationBuildWndProc() use this?
12:00:17  <grimrc1> case WE_DESTROY:
12:00:17  <grimrc1> 		if (!WP(w,def_d).close) ResetObjectToPlace();
12:01:50  <Bjarni> Nigel: yes
12:02:00  <Nigel> brilliant!
12:02:18  <Nigel> thanks so much, that was kinda annoying at times
12:02:27  <grimrc1> two bugs with one shoe?
12:02:34  <Bjarni> that was fixed in revision 998
12:02:39  <Bjarni> old fix
12:03:02  <Bjarni> now I fixed that it would try to turn around and head for the depot even though it got service when leaving
12:03:25  <Nigel> yeah, i think thats what was happening with mine
12:03:31  *** CoRnJuLIOx [~vircuser@202.128.58.251] has joined #openttd
12:03:59  <Sacro> :o no MPU-401 in vista
12:04:07  <Nigel> like new trains that where waiting a couple of 'years' they'd go out, and try and get to another depot
12:04:11  <Sacro> that means no music in TTD
12:04:18  <Nigel> Sacro, MPU-401?
12:04:33  <CoRnJuLIOx> i've got two iron ore mines and a steel mill separated by a large body of water. Is it possible to ship the ore to a dock and have a ship bring it to the mill on another island?
12:04:48  <Sacro> Nigel: MIDI standard
12:04:49  <Nigel> hmmm, i get sound in OpenTTD, last i checked TTD doesn't like vista at all
12:04:56  <Sacro> as is IPV4 over 1394 :(
12:05:28  <Bjarni> CoRnJuLIOx: yes, use the transfer and leave empty option
12:05:51  <CoRnJuLIOx> haha there is hope for me yet!
12:05:59  <Bjarni> in the orders
12:06:24  <Bjarni> some people have complained about bugs in the transfer function though
12:06:32  <Nigel> Sacro, never use 1394 anyway
12:06:37  <Bjarni> but it worked when I tried it
12:06:50  <Darkvater> Bjarni: last question about the commit. Why are you servicing them? They're serviced when they leave the depot
12:06:52  <Nigel> i mean, I never use it
12:06:57  <Bjarni> <Nigel>	Sacro, never use 1394 anyway <-- why not?
12:07:00  <Darkvater> got disced :(
12:07:48  <Bjarni> 	<Darkvater>	Bjarni: last question about the commit. Why are you servicing them? They're serviced when they leave the depot <-- if I do not service them, they will get the goto depot orders, which would still be active when serviced when leaving
12:07:50  <CoRnJuLIOx> Bjarni: will any ship do?
12:08:07  <Bjarni> CoRnJuLIOx: take one, that can carry iron ore ;)
12:08:18  <CoRnJuLIOx> i c
12:08:20  <Darkvater> Bjarni: but you give it a return so they don't get the order
12:08:23  <Bjarni> an oil tanker is not the best option
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12:09:10  <Sacro> Nigel: i do, its quicker
12:09:18  <Sacro> 400MBps
12:09:36  <Nigel> Never used 1394, most likely won'th
12:09:56  <grimrc1> who do you guys connect to with 1394?
12:10:07  <Bjarni> <Darkvater>	Bjarni: but you give it a return so they don't get the order <-- if I service them, it will not loop though all the checks each time, but return on one of the first ones. Saves time only to reach this check+service code once each 100 days or whatever the player sets it to
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12:10:13  <Sacro> grimrc1: external HDD. other systems
12:10:13  <Bjarni> makes it a bit faster
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12:10:42  <Bjarni> <grimrc1>	who do you guys connect to with 1394? <-- computer to computer and computer to HDD
12:11:05  <grimrc1> do people use 1394 for point-to-point only?
12:11:15  <Sacro> grimrc1: no more than with other cables
12:11:24  <grimrc1> 1394 -> ethernet?
12:11:27  <Bjarni> faster than 100 Mbit ethernet and way faster than USB2 for HDDs
12:11:50  <Nigel> grimrc1, http://en.wikipedia.org/wiki/FireWire
12:11:54  <grimrc1> 1394 -> 1Gb ethernet would work
12:11:55  <Sacro> Bjarni: no, firewire is 400, USB2 is 480
12:11:57  <CoRnJuLIOx> Bjarni: when i transfer, do i place a lorry station next to the dock and transfer there?
12:12:02  <Bjarni> <grimrc1>	do people use 1394 for point-to-point only? <-- for networking, I think so. For disks... it's possible to daisy chain or even use hubs
12:12:07  <hylje> Sacro: firewire has 800 standard as well
12:12:16  <Sacro> hylje: thats v2
12:13:12  <Bjarni> <Sacro>	Bjarni: no, firewire is 400, USB2 is 480 <-- the firewire protocol is way more efficient for storage and large data transfers. It was designed with digital video in mind and is usually around 30% than USB
12:13:21  <Bjarni> USB got one hell of an overhead
12:13:30  <Sacro> Bjarni: yeah, cos its master - slave
12:13:37  <Sacro> whereas firewire isnt
12:14:24  <Bjarni> firewire also got a fixed speed where USB have to be able to switch to lower speed to be able to talk to say the mouse
12:14:31  <Bjarni> or keyboard
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12:15:37  <Nigel> I think both have their purposes, but i don't own any firewire devices atm, and i doubt i will in the upcoming year
12:16:09  <Bjarni> you cheat yourself if you consider using USB for hard disks
12:16:31  <Nigel> i don't even have an Ext HDD
12:16:33  <CoRnJuLIOx> question: when i transfer from the mines, do i place a lorry station next to the dock and transfer there?
12:16:34  <Bjarni> response time is also lower for firewire, specially when several devices are active
12:16:55  <Bjarni> CoRnJuLIOx: yeah, it needs to be a joined station so they share the stored goods
12:17:12  <Bjarni> Nigel: that's a valid excuse for not using firewire ;)
12:17:14  <CoRnJuLIOx> joined station?
12:17:30  <Bjarni> placing two stations next to each other will join them into one
12:17:43  <Nigel> Bjarni, of course it is
12:17:56  * Bjarni wonders how this newbie found this channel
12:18:45  <CoRnJuLIOx> the ship isn't pickin up the goods though
12:18:48  <Nigel> where as like i had to install a firewire card for my old school (for some reason the admins there know BS about computer admin) in the drama class room for the department's video camera
12:20:07  <Nigel> other werid thing was that the paid for some guy to courier it like 500m up a road :P
12:20:43  <Sacro> mmm, LUG meeting in 2.5 hours
12:21:04  <Nigel> now, how much do you get for carring a packet of mail 1 square in openttd? :P
12:21:13  * Sacro hopes they dont try and convert me to Linspire again...
12:21:23  <Nigel> Sacro, haha
12:21:48  <CoRnJuLIOx> LUG = Linux User Group?
12:22:01  <Nigel> CoRnJuLIOx, normally
12:23:34  <Nigel> i think you deserve a cookie!
12:24:42  <CoRnJuLIOx> mmmm....cookie
12:26:19  <Belugas_Gone> comments please : http://devs.openttd.org/~belugas/hidden_removal-4.diff
12:26:25  <Darkvater> Bjarni: removing VehicleServiceInDepot() and only doing a return works just as well
12:26:34  <Belugas_Gone> i think it is nicely cleaned tis time :)
12:28:04  <Sacro> CoRnJuLIOx: yes
12:28:14  <Sacro> Nigel: i cant belive it, i was the most linux'y guy there
12:28:32  <Sacro> apart from another guy, but he is currently running OSX
12:29:17  *** wollviech [~gk@xover.htu.tuwien.ac.at] has quit [Ping timeout: 480 seconds]
12:29:42  *** DJ_Mirage [~martijn@biggetje.xs4all.nl] has quit [Quit: Probably doing something else]
12:30:17  <CoRnJuLIOx> can anyone tell me how to get the iron ore from the lorry station onto the ship?
12:30:36  <Belugas_Gone> I forgot this, of course http://devs.openttd.org/~belugas/currency_cleaning.diff
12:30:36  <Sacro> CoRnJuLIOx: shovel
12:34:03  <Bjarni> 	<Darkvater>	Bjarni: removing VehicleServiceInDepot() and only doing a return works just as well <-- it's slower because then it needs to go though all the tests each time. Now it only have to go though all the tests once every time the vehicle needs service
12:34:22  <Darkvater> not if you put it on top
12:34:34  <Darkvater> or even before a call to checkneedsservice()
12:34:38  <Darkvater> plus it is more correct
12:35:08  <Bjarni> checking if a train is in a depot needs to test each unit in the train...
12:35:13  <CoRnJuLIOx> gah hah! i got it :-)
12:35:21  *** JohnUK89 [~John@149.254.200.215] has joined #openttd
12:35:24  <Bjarni> not the fastest function you can find
12:35:40  <JohnUK89> Ello all :)
12:35:51  *** DyzDyzPL [dyz@80.51.214.244] has joined #openttd
12:36:07  <DyzDyzPL> hi all
12:36:26  <JohnUK89> DyzDyzPL: ello
12:37:02  <Darkvater> that's true
12:37:53  <Nigel> for someone reason i don't have a openttd.cfg file, at all
12:38:05  <Nigel> *some
12:38:15  <Bjarni> start the game and quit
12:38:19  <Bjarni> then you should have one
12:38:34  <Nigel> Bjarni, doesn't seem to happen
12:38:42  <Bjarni> check write permission
12:38:43  <Nigel> (i'm using MiniIN btw)
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12:39:05  <Nigel> Bjarni, i personally created an empty openttd.cfg to check that
12:39:22  <Bjarni> then I have no idea
12:39:40  <Bjarni> it worked for everybody else so far
12:39:46  <Bjarni> are you looking in the right dir?
12:39:50  <Nigel> haha, thats werid
12:39:53  * Sacro "aquires" Vista RC1 and WinFLP
12:39:57  <Bjarni> try to search your HD for openttd.cfg :P
12:40:01  <Nigel> it worked when i run it as administrator
12:40:07  <Bjarni> permission issue
12:40:15  <JohnUK89> /me isn't going to be using Vista at all
12:40:21  <JohnUK89> DAMN IRC CLIENT!!!
12:40:26  <JohnUK89> *kicks Uplink*
12:40:27  <JohnUK89> :@
12:40:42  <Nigel> Bjarni, my logged in user actually has write, i specifically added it
12:40:44  <Sacro> your IRC'ing through Uplink?
12:40:49  <JohnUK89> Yeah lol
12:40:50  <Bjarni> Sacro: Vista is codename for buggy OS with a prettier user interface
12:40:50  <Sacro> as in Introversion
12:40:54  <JohnUK89> Yep
12:41:01  <Wolf01> http://wolf01.game-host.org/OTTD_related/lorry_road_stop.PNG <- why lorries prefer the one above and only one or two go to the one below?
12:41:07  <Sacro> Bjarni: and Tiger, Leapard...
12:41:11  * Belugas_Gone goes back into real life
12:41:17  <JohnUK89> Leopard*
12:41:21  * Belugas_Gone salutes you all
12:41:27  <Bjarni> Sacro: name the bugs in Tiger
12:41:28  <Nigel> Bjarni, vista ain't really that bad
12:41:49  <JohnUK89> Nigel, yes it is...lol
12:42:03  <Sacro> Bjarni: http://www.macintouch.com/tigerreview/incompatibility.html
12:42:08  <JohnUK89> I know as a FORMER Vista user that it majorly sucks
12:42:09  * Bjarni never managed to crash Tiger
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12:43:33  <JohnUK89> I managed to crash Vista many a time, just trying to get multiple monitors working...
12:43:49  <Nigel> JohnUK89, i'm running Vista now
12:43:50  <PandaMojo> Considering it's a Beta I'm not suprised.
12:43:59  <Bjarni> Sacro: some apps needs an update... so what?
12:44:02  <CoRnJuLIOx> anyone here gonna spring for vista?
12:44:05  <JohnUK89> PandaMojo, Release Candidate now
12:44:09  <Nigel> I have been basically since the beta came out
12:44:13  <Sacro> CoRnJuLIOx: moi
12:44:27  <JohnUK89> igel, I used Beta 2, and didn't like it one bit
12:44:31  <PandaMojo> Hmm.
12:44:33  <JohnUK89> igel*
12:44:36  <JohnUK89> Hmm
12:44:37  <CoRnJuLIOx> aren't there gonna be 6 different versions at release? which one are you gettin?
12:44:45  <Nigel> I'm going to be buying Vista
12:44:53  <PandaMojo> Wolf01: Road vehics using YAPF?
12:44:56  <JohnUK89> 'm not buying Vista
12:44:59  <Sacro> CoRnJuLIOx: either Home Pro, or Ultimate
12:45:07  *** Darkvater [~tfarago@tin.liacs.nl] has quit [Ping timeout: 480 seconds]
12:45:21  <Wolf01> yes
12:45:23  <CoRnJuLIOx> the pc im on isnt vista-worthy just yet.
12:45:24  * Bjarni decides to take all the software designed for windows 95 and tries it on Vista
12:45:25  <Nigel> CoRnJuLIOx, Home Lite is really a non version, it's mainly for the poorer areas
12:45:44  <Bjarni> hey see, I found something that didn't work correctly without updating the software... vista is buggy
12:45:46  <PandaMojo> Must be something roin-out specific, I don't get that problem at my stations :-/
12:45:50  <Bjarni> Sacro: that's the level of that list
12:45:52  <CoRnJuLIOx> Home Lite = crippleware?
12:45:55  <JohnUK89> f MS force everything to go to Vista (which seems incredibly likely) I'm going to say "feck off" and stay with XP and Ubuntu
12:46:00  <Nigel> also, the Business Pro i think is going to be Contract only
12:46:19  <Nigel> (can't think of the program name for now)
12:46:26  <hylje> CoRnJuLIOx: everything but ultimate = crippleware
12:46:27  <Sacro> CoRnJuLIOx: no not really
12:46:28  <JohnUK89>  Hmm, I have to put a space at the beginning of messages, this thing is cutting them out lol
12:46:41  <Nigel> I'm going with Ultimate though
12:47:00  <CoRnJuLIOx> i'm going with ubuntu....
12:47:03  <CoRnJuLIOx> and xp
12:47:11  <Nigel> they said that Vista will market for around the same price as XP now
12:47:26  <JohnUK89> For the first time in near on 10 years I won't be running the latest version of Windows when Vista comes out...
12:47:28  <Nigel> I believe they aren't going to market Home Lite in NZ either
12:47:40  <Sacro> CoRnJuLIOx: home basic doesnt have HDTV or DVD Authoring
12:47:47  <JohnUK89> And I don't honestly care, eye candy in the UI means nowt to me now
12:48:46  <Nigel> JohnUK89, i'm not buying it for the eye candy, and i'm not buying it for the "it's new, i'm so cool" i'm going to buy it because it works, and i like certain areas of the functionatity better
12:49:17  <JohnUK89> Nigel, well for me, XP  "works" so I'm sticking with that
12:49:18  <Nigel> hopefully they might do Vista Ultimate + Office 07 packs
12:49:18  <Sacro> Nigel: me too, that and DX10, symlnk ability, proper shell
12:49:41  <Nigel> then again, i'll be able to get both at Academic rates still
12:49:44  <JohnUK89> And Ubuntu "works" even more for me :)
12:50:08  <PandaMojo> I didn't upgrade to XP until my CDs scratched out and I found out it had better wireless integration.
12:50:39  <Nigel> I didn't upgrade to XP until i kinda decided that i needed it
12:50:49  <Sacro> Nigel: yeah, me too, hoping to start my Computer Science degree in a month or so
12:50:56  <Sacro> should get Visual Studio too
12:51:18  <grimrc1> Wolf01: what kind of truck stops are they??
12:51:27  <Nigel> hmm, and i just had an idea, everytime MS release a new OS, i enjoy in a short course, hence academic ID, and hence cheap os
12:51:37  <Nigel> *enroll
12:51:43  <Wolf01> roadstops
12:51:45  <JohnUK89> I upgraded to XP as soon as it came out...I've always had the latest version of Windows, as I said earlier...but as soon as Vista comes out I'll be abandoning that
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12:52:18  <Nigel> JohnUK89, and thats your right to decide
12:52:35  <Nigel> Sacro, i'm doing the other side of the field
12:52:43  <Nigel> Network Engineering
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12:53:05  <Wolf01> uhm, why the depot all button of a station send all the map vehicles to a depot instead of only the listed vehicles?
12:53:07  <JohnUK89> Yeah, and I don't plan to tell anyone else not to but it, fully their decisions, and I respect that...despite the fact it means they'll be at DX10 and I'll be stuck with 9 ;-)
12:53:48  <Nigel> JohnUK89, heh
12:54:16  <JohnUK89> But I don't play any DX9 games as it is...they're all DX8
12:54:27  <Nigel> one of the reasons that i like vista, is that i like the extras in IE7
12:54:43  <JohnUK89> ah, I'm a fan of Opera myself
12:54:48  <hylje> opera is win
12:55:06  <Nigel> like, i'm not really an RSS man, but i love the fact that my subscribed feeds are basically everywhere
12:55:34  <Nigel> I can read them in Outlook, i can read them in the sidebar, etc, and i only need to retrieve it once
12:55:36  <Sacro> Nigel: first... sign onto the dole. so the course is free! and you can claim free eyetests and medication and stuff
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12:55:52  <Nigel> Sacro, i'm already in my course
12:55:59  <grimrc1> Sacro: seriously!?!
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12:56:11  <Nigel> I graduate next year sometime
12:56:14  <Darkvater> how long have I been out?
12:56:21  <Bjarni> bah. There is a guy on the forum telling that he found a bug in the mass goto depot button in the station list. I tested it and replied that I could not find it and that it appears to work just fine. Then he replies with the additional info that he used a 200 revision old miniIN and not my code >_<
12:56:28  <JohnUK89> Hmm I really spend too much time in IRC
12:56:29  <Darkvater> damn crappy university connection seems the whole thing died
12:56:32  <Bjarni> talk about waste of time
12:56:48  <Bjarni> [14:45] 	<--	Darkvater has quit (Ping timeout: 480 seconds)
12:57:11  <JohnUK89> Hmm I can't see the time from here...my screen says July 2010...lol
12:57:42  <Darkvater> stupid users
12:57:50  <Nigel> Sacro, thanks for the idea though
12:58:29  <Bjarni> <Darkvater>	damn crappy university connection seems the whole thing died <-- I tend to get the same problems with Wifi at uni, so I plug into the free ethernet outlets and get "wired wireless" (those outlets connects to the same network)... then it works great
12:58:36  <Nigel> but yeah, only got a tad more programming to do, then i'm doing RHCT, couple of internal things, MSCA and CCNA then i graduate
12:58:46  <Bjarni> and with higher bandwidth than the hotspots
12:58:54  <Nigel> Bjarni, nice one
12:59:22  <Bjarni> the tradeoff is that I need to bring a cable though
12:59:38  <Nigel> I use the hotspots at starbucks or the train station sometimes, 240kB/sec which ain't bad for NZ i guess
13:00:22  <Nigel> hardly ever more than one person using the hotspot at the time
13:00:26  <hylje> srsly
13:00:40  <Sacro> Nigel: id love to do RHCT, or MSCE, MSCDBA
13:00:41  <hylje> miniin got a patch to increase land value?
13:00:54  <Bjarni> when I plug into the wall at uni, I get 100 mbit/s all the way to the internet. The actual internet connection got higher bandwidth than that
13:00:55  <Nigel> Sacro, move to NZ
13:01:09  <hylje> its fun to have a 10k city where demolishing a single building costs 500 thousand £
13:01:15  <Nigel> 9k NZD for a 1 year diploma
13:01:32  <Sacro> Nigel: i have been thinking about going to NZ after my degree
13:01:43  <Nigel> A+, Net+, RHCT OR MSCA, CCNA
13:01:47  <Nigel> but i'm doing both
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13:02:09  <Sacro> and thats 9k NZD?
13:02:33  <Nigel> well, the RHCT was an extra 2k i think, but i got a 2k Scholarship
13:03:05  <Darkvater> Bjarni: nice comment by Loop in the poll thread
13:03:16  <Nigel> In fact, i'm still waiting for RHCT to be added to my student loan, i can't do it till it's paid for
13:06:09  <Bjarni> Darkvater: yeah.. it got me thinking if we should use the 3rd option
13:06:31  <Darkvater> I would call it 1.5 ;)
13:06:45  <Bjarni> :)
13:07:13  <Darkvater> I have nothing against that as long as the string stays one colour
13:07:48  <Nigel> Sacro, anyway, 1am, and i need sleep
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13:09:58  <Sacro> Nigel: night mate
13:10:04  <Bjarni> I started to think if we should make string colour codes, so we got say green for not stopping at all (say waypoints and stations used as waypoints), blue for normal stops, some other for full load (long stop), orange for player requested stops and red for breakdowns/crashes
13:10:10  <Bjarni> or something like that
13:10:42  <Bjarni> then it will be really quick to tell what the vehicles are doing
13:11:09  <grimrc1> I like green for go definitely
13:11:14  <grimrc1> and red for stop stop
13:11:34  <Bjarni> red is error = crash or breakdown
13:11:43  <grimrc1> depot stop?
13:12:14  <Bjarni> depot stop should be orange as it's user requested
13:12:31  <grimrc1> you don't want too many confusing colours thouh
13:12:40  <Bjarni> red= the user can't order it to move right away. Orange= stopping on user request and that order can be cancelled
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13:12:57  <grimrc1> most important information to convey: whether the vehicle will continue after reaching destination
13:13:30  <Darkvater> what is it with you and colours?
13:13:30  <grimrc1> yeah I like your red, but not your orange
13:13:48  <grimrc1> orange=vehicle will fully stop at destination and green=vehicle will continue orders
13:13:54  <Bjarni> Darkvater: I'm too lazy to read :P
13:14:03  <Darkvater> o_O
13:14:25  <grimrc1> aren't we going to cater for dyslexics?  are you racialist or something?
13:14:26  <Bjarni> actually it's to improve a quick overview
13:14:40  <grimrc1> Bjarni: do you prefer my orange or yours?
13:14:43  <Darkvater> I would kill dyslexians if I saw any
13:14:50  <Bjarni> <grimrc1>	aren't we going to cater for dyslexics?  are you racialist or something? <-- it's Darkvater... Don't ask
13:15:07  <Bjarni> you may not want to know the answer
13:15:08  <JohnUK89> arkvater, a lot of my friends are dyslexic, so shhh :P
13:15:19  <JohnUK89>  Darkvater*
13:15:25  <JohnUK89> *kicks Uplink once again*
13:15:25  <Darkvater> good thing I don't know them then
13:15:35  <grimrc1> Bjarni: well we're nearly saying the same thing; I'd included non-user specified full stops as orange
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13:15:51  <grimrc1> Bjarni: like auto-replace should be orange too
13:16:06  <Bjarni> autoreplace should be orange?
13:16:09  <Bjarni> why?
13:16:32  <grimrc1> Bjarni: because green and red are inappropriate; the vehicle will be stopping fully; although a new one will take over the orders
13:17:12  <Bjarni> why even do anything about autoreplace. You want a new string saying (heading for {DEPOT} for autoreplace"?
13:17:37  <Darkvater> there is no such thing
13:17:38  <grimrc1> what if a vehicle goes for autoreplace and then just sits there because you've run out of money?
13:17:48  <Bjarni> Darkvater: I said NEW string
13:18:00  <Darkvater> if a vehicle needs to go to service it will ENTER the next depot irrespective of its orders
13:18:03  <Bjarni> grimrc1: then it leaves and will return later
13:18:18  <Darkvater> with autoreplace it will continue to service stations, etc, until it enters a depot and gets autoreplaced
13:18:21  <Darkvater> Bjarni: right?
13:18:34  <Bjarni> yeah
13:18:51  <Darkvater> so giving it a colours if #1 futile and #2 confusing
13:18:52  <Bjarni> any failures to do this would be considered bugs
13:19:05  <Darkvater> s/if/is/gi
13:19:12  <Bjarni> I don't want special autoreplace colours
13:19:14  <CoRnJuLIOx> good night all
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13:19:46  <grimrc1> giving colours is #1 sensible 2# useful
13:19:50  <Bjarni> they might look cool, but it's too much work AND totally unneeded
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13:20:11  <Bjarni> also the code for such a thing is likely to be messy
13:20:23  <grimrc1> any colours at all?
13:20:41  <Darkvater> grimrc1: in the case of autoreplace it is not as I just shown above
13:20:45  <Bjarni> and/or noteworthy slower than the current vehicle window string drawing
13:21:18  <Bjarni> <grimrc1>	any colours at all? <-- no special string or colour for autoreplace. The window don't know if the vehicle is going to be autoreplaced
13:21:27  <Bjarni> it's as simple as that
13:21:30  <grimrc1> ohhh
13:21:37  <Bjarni> and we should not make code to tell that to the window
13:22:00  <grimrc1> yeah I know - you should *bah bumm tschhhhh*
13:22:04  <grimrc1> heh
13:22:12  <grimrc1> just kidding - I agrree
13:23:39  <JohnUK89> You have to agree, Bjarni would kick you if you didn't :P
13:25:23  <JohnUK89> Because Bjarni is evil like that :)
13:26:53  <grimrc1> I've fixed this bug (small patch) - check it out: http://bugs.openttd.org/task/136
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13:29:43  <Bjarni> <JohnUK89>	You have to agree, Bjarni would kick you if you didn't :P <-- actually he had a valid opinion based on how he thought the code worked. He was told how it actually works and then he agrees with me
13:29:50  <Bjarni> I see no hostile actions there
13:29:57  <Bjarni> no need to even talk about kicking people
13:30:33  <Bjarni> bbl
13:30:54  <Darkvater> grimrc1: ?
13:31:09  <Darkvater> grimrc1: you do not set the highlight tile at all
13:31:13  <Darkvater> +		else
13:31:13  <Darkvater> +			SetTileSelectBigSize(0, 0, 0, 0);
13:31:16  <Darkvater> this is bogus
13:31:25  <grimrc1> oh I've just realised a problem
13:31:51  <grimrc1> no those functions depend on tilehighlight data
13:32:01  <grimrc1> check out the if || || ||
13:32:17  <Darkvater> doesn't matter, you still don't set the highlighting
13:33:25  <grimrc1> I just wrote that up quickly coz the patch is self-explanatory; SetTileBigSize does change thd
13:33:58  <grimrc1> the docks one isn't working properly though; I'm looking at it now
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13:56:37  <grimrc1> I've corrected the last patch.  There's a deficiency in the game where _thd.offs.* is not stored when switching station types (for example), unlike most _thd data which has a buffer for new settings - this isn't a problem in openttd at the moment; the bug is corrected though
13:59:14  <grimrc1> the bug being, switching from station building mode (with catchment area on) to another placement mode (such as bulldozer) using keyboard shortcuts leaves the catchment area behind
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14:03:51  <grimrc1> anyone interested in the bugfix? http://bugs.openttd.org/task/136
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14:16:26  <Tron> i have an arctic map without any refineries here
14:16:34  <Tron> seems to be a bug
14:16:37  <Tron> or very bad luck
14:20:28  <grimrc1> did that 'some/all new refineries spawn without a station component (so cannot dock there)' bug get fixed?  probably a while ago
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14:29:02  <grimrc1> anybody interested in my patches?  I've got 6 on flyspray that seem decent
14:29:39  <hylje> ?
14:30:11  <Darkvater> grimrc1: just a question: why not backup offs? and fix it for all
14:30:23  <Darkvater> I am sure there are some other cases where the thd gets left behind
14:30:29  <grimrc1> Darkvater: because it works without backing up offs
14:30:48  <Darkvater> the SetTileHighLight(0,0,0,0) is really hideous
14:31:36  <grimrc1> that's how the docks gui does it, so I thought I'd clone it
14:32:21  <grimrc1> SetTileSelectBigSize(0, 0, 0, 0)
14:32:30  <Darkvater> that doesn't mean it's good
14:32:37  <Darkvater> cause neither do road and airport do it
14:32:38  <grimrc1> yeah true; I am wondering now
14:32:51  <grimrc1> especially with the volatile offs
14:33:19  <grimrc1> might be racy - they could clear before dirty blocks are cleaned
14:33:28  <grimrc1> that's what went wrong in my 1st patch
14:34:08  <grimrc1> I think it should be removed actually
14:34:58  <grimrc1> coz it's pointless atm
14:38:00  <grimrc1> I'm testing without them both now
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14:40:36  <grimrc1> yep works without fine
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14:48:12  <Eddi|zuHause2> <hylje> miniin got a patch to increase land value? <- i think it's the 'Advanced Town Handling' patch
14:48:19  <hylje> k
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14:48:54  <Eddi|zuHause2> but i don't know what it's actually doing
14:49:06  <grimrc1> somebody's asked me on the forum if there's a way to get openttd to work as a screensaver in Windows; does the Windows version use SDL?  the way I got it to work as a screensaver under Linux was to make a wrapper-script and pass an environment variable to Openttd/SDL to tell it which window to draw on (the virtual root window) and also to apply my patch (on flyspray) to optionally stop openttd GUI spawning; would it be hard
14:49:06  <grimrc1>  to make openttd a *Windows* screensaver?
14:49:49  <Eddi|zuHause2> the window version does not use SDL
14:49:58  <Darkvater> it can use SDL but doesn't
14:50:12  <Eddi|zuHause2> but i think you can compile it with SDL
14:50:32  <Darkvater> -WITH_SDL :)
14:50:35  <Darkvater> then -v sdl
14:50:56  <grimrc1> oh cool; but even if you use SDL, I don't see how SDL_WINDOW environment variable would work
14:51:13  <grimrc1> I don't know a lot about Windows screensavers
14:53:12  <grimrc1> I'll tell him about SDL anyway
14:57:34  <hylje> windows screensavers are .exe files
14:57:39  <hylje> or can be
14:57:57  <hylje> so if you make ottd just start up and do stuff, rename it to .scr
14:58:43  <Darkvater> grimrc1: see, that's a much better patch
14:59:26  <grimrc1> true; writing decent patches is only part of my concerning; tracking down the bugs in unfamiliar source is where I'm trying to add value
14:59:53  <Darkvater> the good part of this patch, that all the other settilebigsize(0000) can be removed now
15:00:27  <grimrc1> I posted such a patch moments ago
15:00:44  <grimrc1> on your suggestion
15:00:53  <Darkvater> instead of just adding a kludge-copy to station_gui.c
15:01:07  <Darkvater> for which I can't blame you since you only followed established behaviour of dock-gui
15:01:22  <grimrc1> rail_gui.c - yep; at first I thought it would help (playing around); then I forgot about it
15:01:32  <Darkvater> well rail gui :)
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15:02:34  <Darkvater> he, dominik did this
15:04:37  <grimrc1> who's dominik?
15:04:53  <Bjarni> :)
15:04:56  <Bjarni> he left
15:04:59  <Bjarni> ages ago
15:05:07  <grimrc1> why?
15:05:10  <JohnUK89> Ello again :)
15:05:23  <grimrc1> I think I read his bio on the wiki actually
15:07:15  <Bjarni> well
15:07:20  <Bjarni> he coded stuff in 2004
15:07:31  <Bjarni> like drag'n'drop stuff
15:07:33  <Bjarni> and some gui stuff
15:07:58  <Bjarni> <grimrc1>	why? <-- ask him, not me :P
15:08:21  <grimrc1> I don't think I'll see him anyway
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15:11:44  <grimrc1> hah that's funny; this guy joined the forum to post to me screensaver topic; it's not all-bad then
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15:25:11  <Bjarni> http://devs.openttd.org/~bjarni/velocity.png <-- comments?
15:25:23  <Bjarni> is this patch worth keep working on?
15:27:11  <Bjarni> anybody here?
15:27:52  <Darkvater> ugh
15:27:59  * Darkvater turns away in disgust
15:28:28  <Bjarni> yeah, it didn't turn out quite like I expected it :(
15:28:50  <Darkvater> the problem is, the title-bar is fubarred and even then the speed doesn't fit
15:28:55  <Bjarni> but I would like to move the speed out of the text string
15:28:56  <Darkvater> (with default window size)
15:29:52  <Bjarni> my idea was kind of killed due to km/h... I was thinking of just the number when I started this
15:30:51  <Bjarni> I don't see anywhere else to place it though
15:30:58  <Bjarni> so I'm open for ideas
15:31:01  <Darkvater> well where would you put it?
15:31:40  <Darkvater> you can also turn off the showing of speed ;)
15:31:58  <Bjarni> I don't want that :P
15:32:15  <Bjarni> hmm
15:32:20  <Bjarni> new idea
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15:32:47  <Bjarni> make the window narrower and a bit taller and make all the icons horizontal. That would leave room right of the buttons
15:33:48  <Darkvater> you do not want to change a familiar interface imho
15:33:52  <Darkvater> for such minor things
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15:35:22  <Bjarni> the thing is that you will not be able to see the speed if the heading for line actually had a station name in it
15:35:32  <Bjarni> instead of no orders
15:37:22  <Darkvater> most of the time you can see the speed
15:37:33  <Darkvater> it is only when the name is long you do not see it
15:40:01  <Bjarni> I guess I will shelve this idea (again) and wait for the need for yet another button
15:40:42  <Bjarni> http://www.tt-forums.net/viewtopic.php?p=487711#487711 <-- I just got a PM about doing something about this... the question is what should we do about this guy?
15:40:50  <Bjarni> orudge: ping
15:44:50  <Darkvater> you got a PM too?
15:44:53  <Darkvater> sjeesh
15:44:55  <Darkvater> already replied
15:45:55  <CIA-2> bjarni * r6357 /trunk/os/macosx/plistgen.sh: -Cleanup: [OSX] corrected some info for the bundle (info window in finder)
15:46:09  <Bjarni> ok, then I will not take action
15:48:21  <Bjarni> Darkvater: another thing. Are you still working on the path thing?
15:48:52  <Bjarni> because once you are done, I can close a bug report (OSX specific) and solve an issue in the makefile rewrite branch
15:50:07  <Darkvater> yeah, kinda. Hit a small block along the way, needs some rethinking
15:51:41  <Bjarni> I guess that happens to all the good patches :/
15:52:51  <Bjarni> actually it's two bug reports, that can be closed once you are done
15:58:11  <Bjarni> Darkvater: btw what about the vehicle list GUI cleanup?
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15:58:51  <Bjarni> who knows. I might work on this one again shortly
15:59:01  <Darkvater> I've almost got it
15:59:04  <Darkvater> hopefully tonight
15:59:09  <Bjarni> :)
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15:59:24  <Bjarni> then I might code on it again tonight
16:02:20  <Darkvater> dinner :)
16:02:27  <CIA-2> Darkvater * r6358 /trunk/ottdres.rc:
16:02:27  <CIA-2> -Codechange: update resource file to reflect development tree (0.5.0.0) as file
16:02:27  <CIA-2>  version, and added revision number. Also remove SWEDISH resources.
16:02:30  <Darkvater> bummer ottd doesn't have good sprite-artists
16:02:40  <Darkvater> not a single WIP to the small clone-icons
16:02:55  <Darkvater> it could also be a general icon; perhaps the clone-stamp from photoshop :P
16:03:13  <hylje> what do you need done
16:04:11  <Darkvater> hylje: http://www.tt-forums.net/viewtopic.php?t=27146 << small 16x16 icons, either for all 4 types or a single one that says 'CLONEME' and if possible an icon for 'delete whole train' but that was not the original purpose of the thread
16:04:44  <Darkvater> http://docs.gimp.org/images/toolbox/toolbox-clone.png << hehe
16:11:38  <hylje> so basically 4 clone cursors/icons
16:12:02  <MeusH> Clonetroopers http://www.ffurg.com/casting_call/clones/clones_armbrust_bandobrothers.jpg \o/
16:12:54  <grimrc1> can use the same clone icon for all vehicle types
16:13:17  <MeusH> Darkvater, IMO it's not about graphic skills, but actually noone has any idea how may the button look like
16:13:20  <hylje> so an abstract one is good?
16:13:53  <grimrc1> I think so
16:14:17  <grimrc1> I've just had a thought - bit silly - a double helix
16:14:36  <MeusH> I like m3henry's animated one based on Darkvater's images
16:14:56  <grimrc1> yeah I do too; has anyone made it run?
16:15:38  <grimrc1> I don't like the way the last image does not smoothly animate back to the first; suppose you'd have to run it in reverse
16:16:11  <grimrc1> MeusH: 'Nowdays there is a strange slowdown in OpenTTD, take a look at dynamite cursor...'
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16:16:46  <grimrc1> the dynamite used to be faster?
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16:27:11  <Bjarni> that signature... it should be a bit wiser
16:27:16  <hylje> :o
16:27:46  <Bjarni> it just said "You are running on a Mac and using Firefox!
16:27:46  <Bjarni> get TTDPatch now!!"
16:28:27  <Bjarni> get TTDPatch for mac now!! :P
16:28:36  <lws1984> :p indeed
16:28:54  <lws1984> Fine print: "Only valid for Intel-based Macs"
16:29:21  <Bjarni> no fine print at all
16:29:40  <lws1984> well, that's what it SHOULD be
16:29:44  <Bjarni> besides it works in emulators... just not very fast
16:29:58  <Bjarni> and buggy
16:30:39  <Bjarni> funniest emulation error ever: VPC broke bridges, so when vehicles approached, then, they drove below the ramp, reached the water and turned around
16:32:35  <Patrick`_> haha
16:32:39  <Patrick`_> that's pretty funny
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16:33:50  <hylje> :>
16:34:01  <hylje> whats the funniest glitch in ottd history
16:35:03  <Bjarni> that was actually the patch
16:35:07  <Bjarni> or plain TTD
16:35:13  <Bjarni> in an emulator
16:35:24  <Bjarni> and it was pre OTTD days
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16:35:54  <Bjarni> TTD have always been harder to emulate than most games
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16:35:58  <MeusH> grimrc1, yeah
16:36:03  <Bjarni> bbl
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16:36:16  <MeusH> the animation was showing sparkling dynamite stick
16:36:35  <MeusH> same with signals, in TT they were switching red/green almost like crazy :)
16:36:39  <MeusH> but at least it was visible
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16:41:19  <MeusH> bye
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16:42:57  <grimrc1> bye
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16:55:41  <AsterixMG> hi @all
17:01:26  <grimrc1> lo
17:01:44  <hylje> MiniIN crashes when removing railroad with signals: openttd: rail_map.h:21: GetRailTileType: Assertion `IsTileType(t, MP_RAILWAY)' failed.
17:02:07  *** lws1984 [~lws1984@ip68-9-157-1.ri.ri.cox.net] has quit [Ping timeout: 480 seconds]
17:02:23  <grimrc1> in trunk too
17:02:33  <grimrc1> the assertion that is
17:03:25  <grimrc1> bit of a double-edged sword those assertions
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17:08:24  <Tron> grimrc1: better an assertion is triggered in a well defined place instead of a crash just somewhere
17:09:09  <grimrc1> true; and they're optional too with the right kind of script; hehe
17:09:12  <glx> grimrc1: can you reproduce it easily?
17:09:29  <grimrc1> glx: I just looked in map.h to confirm it's still there
17:09:44  <grimrc1> static inline RailTileType GetRailTileType(TileIndex t)
17:09:44  <grimrc1> {
17:09:44  <grimrc1> 	assert(IsTileType(t, MP_RAILWAY));
17:09:45  <glx> I know where it is in the code
17:09:58  <grimrc1> I was just saying pointless things
17:10:00  <glx> I ask what did you do to have it
17:10:08  <grimrc1> that's hylje
17:10:26  <grimrc1> hylje MiniIN crashes when removing railroad with signals:
17:10:34  <hylje> i havent reproduced it yet
17:10:50  <glx> surely a miniin bug then :)
17:11:53  <hylje> reproducable
17:12:13  <AsterixMG> in a nightly?
17:13:23  <hylje> 1. the signal is red and a train is waiting behind it
17:13:29  <hylje> 2. remove the tile with signal
17:13:33  <hylje> 3. ???
17:13:35  <hylje> 4. assert
17:13:47  <grimrc1> 5. profit
17:20:19  <Patrick`_> bool.
17:20:21  <Patrick`_> crash.
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17:25:26  <AsterixMG> hylje, hmm when i try to reproduce your crash i don't get an assert...
17:26:02  <hylje> its miniin
17:26:05  <hylje> you're in trunk?
17:27:00  <AsterixMG> hylje, yes, i use trunk (well at least nearly trunk as my changes don't affect that part ;) )
17:27:21  <AsterixMG> when you said its reproducable i thought you tried in trunk
17:27:35  <Wolf01> hylje, i reproduced it in miniIN
17:27:37  <AsterixMG> (or at least a nightly
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17:28:55  <Darkvater> hylje: well I don't neccessarily need new cursors, those are what I made, but the small icons look crappy
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17:38:08  <ln-> greetings from express train 843 or something
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17:50:21  <Eddi|zuHause2> IP over railway tracks?
17:52:22  <ln-> only gprs unfortunately.
17:52:36  <JohnUK89> Wha?
17:52:45  <JohnUK89> Who's on about my crappy connection >_<
17:54:10  <hylje> ip over railway tracks could be quite neat
17:54:59  <pv2b> in Sweden, we have Internet on our high-speed trains
17:55:00  <JohnUK89> I'm sure they already have it..Virgin trains do, I think
17:55:16  <JohnUK89> pv2b: same in the UK
17:55:29  <pv2b> it's WLAN to the customer, and then satellite with fallback to 3g and gprs as the uplink
17:55:56  <AsterixMG> grmbl, trying to set an uint to -1 is not a good idea, no wonder i get weird results :)
17:56:11  <ln-> can you still afford to eat that month, after using WLAN on train?
17:56:33  <pv2b> ln-: if you get a first-class ticket, it's included in the ticket price, i think
17:56:51  <pv2b> ln-: if you get a second-class ticket, you have to pay additionally.
17:56:57  <pv2b> let me check
17:58:14  <pv2b> 30 minutes = 49 kr, 1 hour = 69 kr, 2 hours = 89 kr, whole trip = 109 kr
17:58:59  <pv2b> 5.26, 7.40, 9.54 and 11.69 euro respectively
17:59:13  <JohnUK89> Bloody ell that's cheap
17:59:44  <hylje> sweden wins
17:59:56  <JohnUK89> Over here I think they charge £1 for 15 minutes on phone boxes for net access, and I would have supposed trains will be more expensive than that
17:59:59  <pv2b> only available on the X 2000 high-speed trains right now, but soon they'll start putting it on our double-decker regional trains
18:00:13  <ln-> not very cheap if you only want to do something low-bandwidth such as idle on irc. :)
18:00:40  <JohnUK89> ln-: but for that you take a Bluetooth dongle and connect to your phone :)
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18:01:03  <pv2b> JohnUK89: not if you have a real computer and have bluetooth built in
18:01:27  <JohnUK89> pv2b: Not everyone can afford a decent puter :P
18:01:47  <ln-> I pay 1.5 euros per megabyte for this gprs connecction through my phone.
18:02:06  <pv2b> yeah, we have pretty much the same prices over here
18:02:19  <pv2b> 15 kr/MB or 1,61 euro/MB
18:02:46  <hylje> JohnUK89: why not? a decent 'puter lasts longer than a shitty one
18:02:48  <pv2b> though you can get 1 GB/month 3G/GPRS with a special subscription at 18,12 euro/month
18:02:57  <JohnUK89> hylje: because some of us are poor ;-)
18:04:50  <ln-> my operator offers unlimited data through gprs/edge for 120 euros per year (i.e. 10e/month). the speed is max 128k/s.
18:05:05  <JohnUK89> EDGE is rubbish...lol
18:05:13  <pv2b> we have
18:05:18  <JohnUK89> That's what my phone uses, barely faster than dialup
18:05:19  <pv2b> we have real 3G in Sweden :-)
18:05:41  <Brianetta> GNER has it
18:05:44  <ln-> we have real 3G in the biggest towns in Finland.
18:05:50  <Brianetta> but my PSP couldn't connect
18:06:01  <JohnUK89> We have real 3G in the UK, but it's bloody expensive
18:06:13  <JohnUK89> And coverage is useless too
18:06:42  <Brianetta> Mobile 3G or GPRS is too expensive.
18:07:02  <Brianetta> T-Mobile have a good deal, but it's only available with their PCMCIA data card
18:07:05  <Brianetta> which is useless to me
18:07:06  <JohnUK89> Brianetta, GPRS isn't when you have my SIM in your phone ;-)
18:07:31  *** DaleStan_ [~Dale@74.132.217.232] has joined #openttd
18:07:33  <pv2b> oooh, they actually have a mac-compatible solution now
18:07:34  <pv2b> they didn't last week
18:07:36  *** DaleStan_ is now known as DaleStan
18:07:41  <pv2b> i might concider getting it now :-)
18:07:44  <pv2b> consider
18:08:02  <JohnUK89> I'm considering nothing but cable after I move :P
18:08:05  * ln- is ircing on a mac
18:08:44  <pv2b> stupid that they *still* don't have a solution so i don't have to use their stupid own "modem"
18:08:55  <Brianetta> pv2b: Who?
18:09:04  <pv2b> they want you to stick a USB modem on your computer just to connect when you could just as well just 3G via their phone
18:09:11  <pv2b> but noooo, then they'd charge you the expensive charge
18:09:12  <pv2b> Brianetta: tele2
18:09:34  <Brianetta> same as with T-Mobile here, except they don't even offer the USB option
18:09:48  <pv2b> they didn't do that here until a few days ago
18:09:54  <JohnUK89> Yeah, PCMCIA only...rediculous
18:09:56  <pv2b> they say the mac drivers will be available tomorrow :-)
18:10:02  <JohnUK89> bbs
18:10:09  <Brianetta> All I want it a Linux solution
18:10:27  <pv2b> but still, silly, WHY carry around more equipment when the equipment i already carry would be adequate if it weren't for their stupid pricing...
18:10:27  <Brianetta> Bluetooth GPRS is fine, but I am not paying for another handset and shelving some data card
18:13:55  *** DaleStan__ [~Dale@74.132.217.232] has quit [Ping timeout: 480 seconds]
18:27:37  <JohnUK89> Back
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18:35:44  *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd
18:36:21  <Ammler> Hi all
18:36:26  <Ammler> !players
18:37:11  <Ammler> Sorry for that !players, was wrong channel
18:39:32  <hylje> you bloody cooper ;)
18:39:41  <Ammler> :)
18:44:16  *** Sacro [~ben@adsl-83-100-162-114.karoo.KCOM.COM] has joined #openttd
18:51:49  *** |Jeroen| [~jeroen@dD5E03E97.access.telenet.be] has joined #openttd
18:52:25  *** Bjarni [~Bjarni@0x50a46c24.virnxx14.adsl-dhcp.tele.dk] has joined #openttd
18:52:26  *** mode/#openttd [+o Bjarni] by ChanServ
18:52:55  *** Noldo [vheino@jumi.lut.fi] has quit [Quit: pakooon!]
18:53:37  <Sacro> im being stalked by a Bjarni
18:53:59  <JohnUK89> Hide from the Bjarni then :)
18:54:19  * Bjarni notice that Sacro is paranoid
18:54:32  <JohnUK89> argh *kicks Uplink for not working on Linux*
18:54:38  <Bjarni> that's likely a natural consequence of living in Hull
18:58:10  *** Noldo [vheino@lame.lut.fi] has joined #openttd
18:58:56  <Wolf01> ChanServ sets fire: +f Sacro
19:05:09  *** Patrick`_ [~pitt2@i-195-137-14-213.freedom2surf.net] has quit [Quit: leaving]
19:09:27  <CIA-2> tron * r6359 /trunk/ (aircraft_gui.c roadveh_gui.c ship_gui.c train_gui.c): -Fix: Do not reset the current cursor action when centering on a depot/hangar (noticed by Neonox)
19:10:50  *** MeusH [~MeusH@host-ip18-138.crowley.pl] has joined #openttd
19:10:57  <MeusH> good evening
19:11:13  <Sacro> JohnUK89: hehe
19:11:17  <Sacro> Bjarni: he doesnt live in Hull
19:11:45  <Bjarni> ...
19:11:58  <Bjarni> *	Bjarni notice that Sacro is paranoid
19:11:59  <Bjarni> <Bjarni>	that's likely a natural consequence of living in Hull
19:12:43  <Sacro> im not paranoid, there ARE people out to get me
19:13:26  <Bjarni> how do you know that?
19:13:31  *** TinoM [~Tino@i5387E9E0.versanet.de] has quit [Quit: Verlassend]
19:13:53  *** Guest56 [Gono@N808P004.adsl.highway.telekom.at] has joined #openttd
19:15:04  <Sacro> Bjarni: i can see them...outside
19:15:25  <Sacro> dutch people...everywhere
19:15:51  <Bjarni> so Hull is full of Dutch people?
19:15:55  <Wolf01> and italians?
19:16:01  <Sacro> :o ARRRRRRGHH NOOOES
19:16:37  <JohnUK89> Calm down, the only person out to get you is me, and I'm not scary
19:16:39  <Sacro> nah, Hull is mainly polish, latvian, russian, kosovan, iraqui, chinsese
19:18:05  <JohnUK89> /home/john/Desktop/UplinkAttempt2/uplink-bin: error while loading shared libraries: libstdc++-libc6.2-2.so.3: cannot open shared object file: No such file or directory
19:18:06  <JohnUK89> <hmm, I have libstdc++6 installed...
19:18:30  *** Gonozal_VIII [Gono@M3103P021.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds]
19:19:30  * Sacro either wants sex, or networked MiniIN game
19:20:09  <Bjarni> don't play in network games with strange people
19:20:14  <JohnUK89> I just want Uplink to work :P
19:20:15  <Bjarni> they might want to kill you
19:20:24  <Sacro> JohnUK89: bah to Uplink, Defcon FTW
19:20:36  <JohnUK89> lmao
19:20:39  * Sacro decides to HACK THE PLANET
19:20:59  <JohnUK89> I've not seen Defcon
19:21:11  <JohnUK89> (that includes screenshots)
19:21:55  * Sacro is an alpha tester
19:22:04  <JohnUK89> Damn you!!
19:22:12  *** Guest56 is now known as Gonozal_VIII
19:22:14  <JohnUK89> (Fancy sliding me a copy)
19:22:17  <JohnUK89> :P
19:22:21  * Sacro slides JohnUK89 a copy
19:22:37  <JohnUK89> Grr lol
19:23:01  <JohnUK89> Is it as buggy as Uplink and Darwinia were?
19:26:00  <JohnUK89> Sacro?
19:26:09  <JohnUK89> Oh Noes, the Dutch got him...
19:26:17  <Bjarni> is qdb down?
19:27:10  <JohnUK89> Or was it Chris that got him? I dunno...
19:27:14  <JohnUK89> Bjarni: no idea lol
19:27:14  *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Remote host closed the connection]
19:27:36  <Sacro> JohnUK89: sorry, was cooking
19:27:45  <JohnUK89> Aah okies
19:27:48  <Sacro> JohnUK89: it was only an alpha, but it seemed quite good
19:27:49  *** DJ_Mirage [~martijn@biggetje.xs4all.nl] has quit [Quit: This computer has gone to sleep]
19:27:57  <Bjarni> usually such a question mean "can anybody else get it to connect?"
19:28:10  <Sacro> OH NOES
19:28:17  * Sacro starts fidgeting
19:28:18  <Bjarni> not "are there any qdb admins present to tell me about the status?"
19:28:27  <Sacro> ahh, bash.org is there
19:29:34  <CIA-2> tron * r6360 /trunk/order_cmd.c: -Codechange: Polish RemoveOrderFromAllVehicles()
19:31:23  <JohnUK89> Grr mouse has died
19:31:29  * JohnUK89 puts it on charge
19:32:30  <Sacro> Tron: are you converting the source into polish?
19:33:22  *** Zahl [~SENFGURKE@dslb-082-083-199-230.pools.arcor-ip.net] has quit [Quit: YOU! It was you wasn't it!?]
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19:42:21  <Sacro> does hertogjan come on IRC
19:42:24  <Sacro> !seen hertogjan
19:42:25  <_42_> Sacro, hertogjan? hmm... I'm trying to remember... maybe... I'm not sure... no. I don't remember hertogjan.
19:43:58  <XeryusTC> hertog jan doesn't IRC, you drink it
19:44:18  <Bjarni> http://www.qdb.us/62611
19:44:24  *** mikl [~mikl@port283.ds1-hl.adsl.cybercity.dk] has quit [Remote host closed the connection]
19:44:25  <Bjarni> yeah, qdb is back online :D
19:44:47  *** Rens2Sea [~Rens2Sea@213.211.185.156] has quit [Ping timeout: 480 seconds]
19:45:10  <XeryusTC> Bjarni: did you just type in a random quote here and check if qdb is back online after posting the link here?
19:45:23  <Sacro> Bjarni: you best not have quited me again
19:45:37  <Bjarni> XeryusTC: how did you know?
19:45:40  *** JohnUK89 [~JohnUK89@149.254.200.215] has quit [Remote host closed the connection]
19:45:54  <XeryusTC> Bjarni: good guess? :)
19:46:08  <Sacro> BJARNI - 65575 - DAMN YOU
19:46:18  <Bjarni> but I found a decent one about a windows user
19:47:03  <Bjarni> I had nothing to do with #65575
19:47:11  <Bjarni> and it's even dull
19:47:29  <Bjarni> so I don't know what you are talking about
19:47:33  <Sacro> [20:48] * JohnUK89 has quit (Remote host closed the connection) <- bet it was him
19:47:51  <Bjarni> most likely
19:47:56  <Bjarni> him doing what?
19:48:21  <Bjarni> stepping on the power cable... looks like it
19:51:25  *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd
19:53:52  <Nigel> morning
19:54:03  <Bjarni> morning already?
19:54:15  <Bjarni> damn, I forgot to go to bed again :(
19:54:32  <Bjarni> haven't slept since you were last here
19:54:50  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
19:54:50  <Sacro> !logs
19:57:52  *** Sacro_ [~ben@adsl-83-100-180-137.karoo.KCOM.COM] has joined #openttd
20:00:23  <Sacro_> hello Sacro
20:00:28  <Sacro_> please can i have my nick back
20:00:38  <hylje> no
20:02:52  <Sacro_> :o
20:03:48  *** Mucht|zZz is now known as Mucht
20:03:50  *** Sacro [~ben@adsl-83-100-162-114.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
20:03:59  *** Sacro_ is now known as Sacro
20:04:14  <Nigel> Bjarni, heh
20:04:20  <Nigel> it's only 8am
20:04:58  <Nigel> i went to sleep around 1ish
20:05:13  *** egladil [~egladil@frukt.csbnet.se] has joined #openttd
20:05:42  *** scia_ [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal]
20:16:46  <Nigel> oh well, i'm out, happy ttd'ing and programming ;)
20:17:40  *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Ping timeout: 480 seconds]
20:18:29  *** Nigel [~Nigel@202.154.146.96] has quit [Quit: And it's off to study I go]
20:21:19  <CIA-2> tron * r6361 /trunk/order_cmd.c: -Fix: When removing orders of a deleted station/depot/waypoint do not skip vehicles without an order list, because they still can have a current order and/or last visited station, which must be inspected
20:26:04  *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has quit [Quit: Lost terminal]
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20:42:49  <CIA-2> richk * r6362 /branches/MiniIN/ (100 files in 5 dirs): [MiniIN]: Sync with trunk r6123:6197.
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20:46:59  <Darkvater> back :)
20:47:01  <Darkvater> hiya egladil
20:48:05  <Bjarni> Darkvater!
20:48:08  <Bjarni> nice to see you
20:48:16  * Darkvater waves
20:48:43  <Bjarni> I see you didn't manage to finish the code cleanup this night
20:48:47  <Bjarni> hmm
20:48:52  <Darkvater> there is still time ^^
20:48:59  <Bjarni> actually the night is young :P
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21:03:36  <Wolf01> 'night all
21:03:40  *** Wolf01 [~wolf01@host3-235.pool870.interbusiness.it] has quit []
21:04:15  *** valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd
21:04:16  * Brianetta stamps on a Smurf
21:04:56  *** Osai is now known as Osai^zZz
21:05:04  <Bjarni> you shouldn't have done that
21:05:13  <Bjarni> now I have to smurf you
21:05:23  * Bjarni smurfs Brianetta
21:06:38  <Eddi|zuHause2> all your smurf are belong to smurf
21:08:40  *** Brianett1 [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd
21:08:55  <grimrc1> I've been looking at the sprite functions and the blitter functions;  I'm wondering about joining 2 sprites together in to a new sprite (a train side-on); is there a prefered way to do this? I see there's a sprite duplication function
21:09:04  *** Brianett1 [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has left #openttd []
21:09:08  <MeusH> Gargamel is coming. Hide! :o
21:09:10  *** lws1984 [~lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd
21:09:47  <Bjarni> grimrc1: stealing my idea to add taillights?
21:10:06  <grimrc1> Bjarni: no; your idea sounds interesting though; taillights??
21:10:26  <Bjarni> yeah
21:10:32  <Bjarni> I have no idea on how to code it though
21:10:39  <grimrc1> for trucks?
21:10:47  <Bjarni> no, for trains
21:10:59  <grimrc1> oh I don't know what they look like
21:11:13  <Bjarni> make a sprite with 2 pixels and then use the red/black flashing colour
21:11:15  *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds]
21:11:36  <grimrc1> I'd like to make a sprite for the cursor in the train depot window; ctrl-dragging
21:13:05  <Bjarni> http://home3.inet.tele.dk/henrikka/signaldk/gif_k/12_4_3za.gif
21:13:08  <Bjarni> something like this
21:13:12  <grimrc1> I suppose the only way to do it, is like the blit functions in to a new sprite's array
21:13:30  <grimrc1> oh yeah; that'd be cool
21:13:41  <Bjarni> except it will be too hard to make them flash out of sync like they do in real life
21:13:57  <Darkvater> you can already have taillights
21:14:11  <Darkvater> just use a specially coloured sprite that gets palette animated
21:14:20  <Darkvater> some sets like the USSET I believe use this
21:14:47  <Bjarni> they just need to use on of those 4 colours that's red in 1 out of 4 images and use two different ones and they will flash, but not at the same time
21:15:24  <Bjarni> Darkvater: I know that, but the idea was to add it on top of the sprites instead of redrawing everything
21:15:37  <Bjarni> it just seems mighty hard to do :(
21:15:42  <Darkvater> so where would you put them?
21:15:50  <Darkvater> you would need code for about every sprite to get them correct
21:15:51  <Bjarni> on the rear wagon
21:15:52  <grimrc1> what about hacking grfcodec to modify the TTD images
21:16:03  <Darkvater> just putting them somewhere general at the back is :s
21:16:27  <Darkvater> and then you would need to disable them for newgrf trains, etc.
21:16:56  <Bjarni> I got one huge issue with grf files
21:17:11  <Bjarni> newgrf is not ported to OSX and it's due to the ASM code
21:17:22  <Bjarni> not even MacIntel can handle that code :(
21:17:44  <JohnUK89> Muahaha, one reason to buy a PC :)
21:18:02  <grimrc1> newgrf?
21:18:13  <Kjetil> inline asm ?
21:18:34  <Bjarni> KUDr said to remind him to recode the ASM into C once he finished PBS, but it appears that such an event will be far into the future :(
21:18:50  <Bjarni> no, the sourcecode really contains a 100% ASM file
21:18:58  <Kjetil> why O why
21:19:18  <Bjarni> don't ask
21:19:26  <Bjarni> I don't even know when it was added
21:19:52  <Bjarni> first I tried to port it to PPC and started to look at endian issues... didn't really figure it out, so I postponed it
21:20:26  <Bjarni> next time I tried, the ASM was added and I gave up for good/postponed it until the ASM code is gone
21:20:41  <Darkvater> you don't need the ASM file for grfcodec
21:20:46  <Darkvater> it's used only for grfmerge
21:21:05  <Bjarni> hmm
21:21:07  <Bjarni> nice to know
21:21:13  <CIA-2> richk * r6363 /branches/MiniIN/ (14 files in 3 dirs): [MiniIN]: [SendAlltoDepot]: Removed Send All to Depot patch in preparation for sync with trunk.
21:21:27  <Bjarni> then I should be able to compile grf codec only?
21:21:49  *** JohnUK89 [~JohnUK89@149.254.200.215] has quit [Read error: Connection reset by peer]
21:22:00  <Darkvater> I think you should be
21:22:02  <Bjarni> good. RichK is removing the patch, that caused that false bug report :D
21:22:08  <Darkvater> although you might get endian problems
21:22:10  <Darkvater> and what not
21:22:38  <Bjarni> those are solveable
21:22:45  <Bjarni> I don't know i386 ASM
21:22:58  <Bjarni> that made porting that file a bit tricky
21:23:25  <Bjarni> hey, we got around 30k downloads of 0.4.8
21:24:15  <AsterixMG> Bjarni, including torrent-downloads or not?
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21:28:58  *** DaleStan__ is now known as DaleStan
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21:32:25  <Bjarni> excluding the torrents
21:32:55  * JohnUK89 is annoyed
21:33:01  <JohnUK89> =(
21:33:34  <Bjarni> with the torrents, it appears to be 32k downloads
21:34:05  <Bjarni> people downloaded 2,64 Gb with the torrent
21:34:07  <Bjarni> s
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21:43:59  <Bjarni> yeah, I got grfcodec on my HD :D
21:44:10  <XeryusTC> gratz
21:44:11  <grimrc1> what you planning?
21:44:15  <Bjarni> where to put the diff needed to compile on OSX....
21:44:27  <Bjarni> <grimrc1>	what you planning? <-- nothing
21:44:33  <grimrc1> oh
21:44:37  <Bjarni> getting it compiled was the goal
21:45:48  *** grimrc1 [~grimrc@spc3-stkp5-0-0-cust362.bagu.broadband.ntl.com] has quit [Quit: bye - bed]
21:46:12  <glx> Bjarni: I'd say give it to DaleStan_ :)
21:46:24  *** wonea [~wonea@wonea.demon.co.uk] has joined #openttd
21:47:17  <Bjarni> actually I just learned that the fix I used was only needed in a file not used by grfcodec.... I should just have written "make grfcodec"
21:47:34  <Bjarni> oh well, I partly ported one of the other apps
21:48:33  <Bjarni> grfcodec.o grfcomm.o pcx.o sprites.o pcxsprit.o info.o error.o getopt.o path.o <-- anybody fancy reading the source files for those files and find all endian issues?
21:48:34  <Bjarni> :P
21:48:50  <XeryusTC> you?
21:48:56  <Bjarni> not really
21:49:01  <Bjarni> hence the :P
21:51:11  <Bjarni> there is one issue with grfcodec and me fixing endian issues
21:51:15  <Darkvater> hehe
21:51:17  <Bjarni> it's written in C++
21:51:33  <Bjarni> I can't understand it well enough to detect endian issues
21:53:30  *** Sacro [~ben@adsl-83-100-180-137.karoo.KCOM.COM] has quit [Read error: Connection reset by peer]
21:53:34  <CIA-2> Darkvater * r6364 /trunk/ottdres.rc: -Codechange: forgot to set the $Revision$ keyword on ottdres.rc in r6358. Doh
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21:56:05  <MeusH> bye
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21:58:41  *** smeding [~roysmedin@c514451cb.cable.wanadoo.nl] has quit [Remote host closed the connection]
21:59:32  *** JohnUK89 [~JohnUK89@149.254.200.215] has left #openttd [Kopete 0.11.1 : http://kopete.kde.org]
22:00:47  <Eddi|zuHause2> <Bjarni> grimrc1: stealing my idea to add taillights? <- the DBSet has them
22:01:42  <Bjarni> not the flashing ones
22:02:36  *** Neonox [~Neonox@ip-80-226-129-64.vodafone-net.de] has quit [Quit: muss wech]
22:04:22  *** Plouj- [~Plouj@207.112.12.235] has joined #openttd
22:05:31  <Bjarni> ok, I got as far as decompressing a grf to see what it contains
22:06:14  <Darkvater> that worked?
22:06:15  <Darkvater> cool
22:07:31  <CIA-2> rubidium * r6365 /trunk/ (5 files in 2 dirs): -Cleanup: remove IsGeneratingWorld calls that are either not called or have no effect.
22:08:20  <Born_Acorn> What did it contain?
22:08:28  <Born_Acorn> Magic and fairies?
22:10:18  <Bjarni> actually it contained a whole lot of German trains and I'm not allowed to modify them... I just wanted to see if my compilation worked
22:10:40  <Bjarni> Darkvater: it's not endian safe though
22:11:02  *** Plouj [~Plouj@dsl-207-112-94-107.tor.primus.ca] has quit [Ping timeout: 480 seconds]
22:11:03  <Bjarni> somebody needs to look it though for endian issues and only grfcodec works
22:11:19  <Darkvater> I only ever used grfcodec
22:11:37  <Bjarni> it's most likely good enough
22:12:08  <Bjarni> now here comes the tricky part... I have no idea how to encode with newgrf actions...
22:12:38  <Darkvater> why is that tricky?
22:12:52  <Bjarni> I don't know
22:12:58  <Bjarni> reading the documentation
22:13:08  <Darkvater> http://wiki.ttdpatch.net/tiki-index.php?page=GRFTutorial
22:13:09  <Darkvater> voila
22:13:24  <Bjarni> well
22:13:25  <Darkvater> http://wiki.ttdpatch.net/tiki-index.php?page=TheFirstVehicle << this one's good
22:13:32  <Bjarni> it's more colourful than the txt file
22:21:00  *** blackis [~blackis@bebis.csbnet.se] has quit [Quit: blackis]
22:21:02  *** lws1984 [~lws1984@ip68-9-157-1.ri.ri.cox.net] has quit [Ping timeout: 480 seconds]
22:21:06  * Bjarni postpones learning this
22:21:18  * Sacro finds a bucket
22:21:24  <CIA-2> rubidium * r6366 /trunk/openttd.c: -Fix (FS#324): when opening a scenario, the date was set 1920 years into the future.
22:21:26  <Bjarni> it's not something to do at this hour
22:25:18  * Sacro cries
22:25:28  <Bjarni> why
22:25:34  * AsterixMG goes to bed now
22:25:35  <Bjarni> is there a hole in the bucket?
22:25:42  <AsterixMG> good night @all
22:25:47  <Bjarni> night AsterixMG
22:25:49  *** AsterixMG [~chatzilla@p5081B957.dip0.t-ipconnect.de] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]]
22:27:29  <CIA-2> Darkvater * r6367 /trunk/table/animcursors.h:
22:27:29  <CIA-2> -Codechange: Speed up the animated cursors a bit so they move once in a while
22:27:29  <CIA-2>  at least.
22:29:57  <Sacro> Bjarni: no, im planning on kicking it
22:34:08  <Sacro> damnit i love sophie so much
22:34:28  <Bjarni> who is Sophie?
22:34:33  <Bjarni> some 12 year old girl?
22:35:02  <Bjarni> you are living in Hull after all
22:36:00  <Sacro> Bjarni: shes...errr...19
22:36:27  <Bjarni> I got one digit right
22:39:14  <CIA-2> Darkvater * r6368 /trunk/ (dock_gui.c viewport.c):
22:39:14  <CIA-2> -Fix [FS#136]: Station catchment area persists after switching tools. The
22:39:14  <CIA-2>  correct fix was to reset the highlight box if any size changes (grimrc)
22:40:16  *** lws1984 [~lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd
22:41:52  <Sacro> oh noes, a mexicanm
22:51:18  *** DaleStan__ [~Dale@74.132.217.232] has joined #openttd
22:51:23  *** DaleStan__ is now known as DaleStan
22:57:32  *** DaleStan_ [~Dale@74.132.217.232] has quit [Ping timeout: 480 seconds]
22:58:32  *** JohnUK89_ [~JohnUK89@149.254.200.215] has joined #openttd
23:02:51  <CIA-2> Darkvater * r6369 /trunk/economy.c:
23:02:51  <CIA-2> -Fix (r5886): On loading of game in scenario editor the player was given
23:02:51  <CIA-2>  the maximum amount of money so everything can be removed for sure. However
23:02:51  <CIA-2>  if first rails are removed (or property in general that *gives* money
23:02:51  <CIA-2>  when demolished, the player's money would overflow. Thanks for noticing Rubidium.
23:14:41  <CIA-2> bjarni * r6370 /trunk/ (5 files): -Codechange: moved all the remaining setup for PlayerVehWndProc() into WE_CREATE
23:18:36  *** wonea [~wonea@wonea.demon.co.uk] has quit [Quit: Leaving]
23:19:51  <CIA-2> richk * r6371 /branches/MiniIN/ (125 files in 11 dirs):
23:19:52  <CIA-2> [MiniIN]: Sync with trunk, r6197:6361.
23:19:52  <CIA-2> This was a difficult sync. Please let me know of any errors found / patches broken by it.
23:20:48  <Sacro> DAMN YOU RICHK
23:21:03  * Sacro runs another svn co and make
23:21:12  <Bjarni> great timing :P
23:21:30  <Sacro> just checked out and half compiled 6370
23:22:09  <JohnUK89_> Sacro: I got Uplink working ^_^
23:22:30  <Sacro> ahh, but defcon ftw
23:22:43  <Sacro> uplink is no fun under linux, when you have actual tools
23:22:47  <JohnUK89_> lol
23:22:59  <Sacro> HACK THE PLANET!!!
23:23:04  <JohnUK89_> LOL!
23:23:32  <Sacro> what a film...
23:23:52  <JohnUK89_> Now...I have a reputation to build :P
23:25:53  <Sacro> network_client.c:16:25: error: network_gui.h: No such file or directory
23:25:53  <Sacro> network_client.c: In function 'NetworkPacketReceive_PACKET_SERVER_NEED_PASSWORD_command':
23:25:53  <Sacro> network_client.c:432: warning: implicit declaration of function 'ShowNetworkNeedPassword'
23:25:53  <Sacro> make: *** [network_client.o] Error 1
23:27:42  <CIA-2> Darkvater * r6372 /trunk/ (network_gui.c vehicle_gui.c vehicle_gui.h window.h):
23:27:42  <CIA-2> -Codechange: static, unneeded decleration in headers, superfluous header includes
23:27:42  <CIA-2> -Codechange: Unify the Sorting struct both for vehicle-lists and network-lists.
23:27:54  *** KritiK [~Maxim@ppp83-237-234-213.pppoe.mtu-net.ru] has quit [Quit: Leaving]
23:32:28  <Sacro> !seen RichK
23:32:31  <_42_> Sacro, I don't remember seeing RichK.
23:32:38  <lws1984> !seen RickH
23:32:38  <_42_> lws1984, RickH? hmm... I'm trying to remember... maybe... I'm not sure... no. I don't remember RickH.
23:32:51  <lws1984> !seen RichH
23:32:52  <_42_> lws1984, RichH? hmm... I'm trying to remember... maybe... I'm not sure... no. I don't remember RichH.
23:33:09  <Sacro> hush you fool
23:35:15  <Bjarni> !seen ric*
23:35:19  <_42_> Bjarni, I found 8 matches to your query. These are the 5 most recent ones: RichK67, RichK67_wrk, RichK67_wrl, RichK_wrk|away, RichK_wrk|working. RichK67 (~RichK67@talk-210-66.talkadsl.com) was last seen quitting #openttd 2 days 14 hours 14 minutes ago (01.09. 09:20) stating "" after spending 11 seconds there.
23:35:33  <Bjarni> use the bot right :P
23:36:53  <Sacro> seen *
23:36:59  * Sacro makes it think
23:37:11  <JohnUK89_> !seen *
23:37:12  <_42_> JohnUK89_, Ouch, your search returned way too many matches. Please refine it.
23:37:16  <JohnUK89_> Heh
23:37:20  * Sacro slaps forehead
23:37:25  <Sacro> !seen !calc
23:37:25  <_42_> Sacro, !calc? hmm... I'm trying to remember... maybe... I'm not sure... no. I don't remember !calc.
23:37:32  <Sacro> !calc /dev/null
23:37:34  <_42_> Sacro: (standard_in) 2: parse error;
23:37:39  <Sacro> hahahahahhaa
23:37:45  <Sacro> !seen /dev/hda
23:37:46  <_42_> Sacro, I don't remember seeing /dev/hda.
23:37:50  <Sacro> grtr
23:37:56  <Sacro> !calc /dev/urandom
23:37:57  <_42_> Sacro: (standard_in) 2: parse error;
23:38:07  <JohnUK89_> !calc rand()
23:38:09  <_42_> JohnUK89_: Runtime error (func=(main), adr=2): Function rand not defined.;
23:38:11  *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds]
23:38:38  *** Sacro was kicked from #openttd by Bjarni [don't abuse the bot. It got limited CPU power]
23:38:46  *** Sacro [~ben@adsl-83-100-180-137.karoo.KCOM.COM] has joined #openttd
23:38:48  <Sacro> :(
23:38:56  <Bjarni> that goes for JohnUK89_ as well
23:38:59  * Sacro drools over TGP
23:39:05  <JohnUK89_> Sorry :P
23:39:29  <Sacro> bah, wheres RichK when you need him
23:39:32  <Bjarni> actually it likely got way less CPU power than you do
23:39:43  <Bjarni> it's an ancient computer AFAIK
23:41:52  <Darkvater> Bjarni: you say  * 8-10 window type (use flags in vehicle_gui.h)
23:41:56  <Darkvater> but you only use 8 and 9
23:42:05  <Sacro> hehe pwned
23:42:38  <Darkvater> what's up with it?
23:43:06  * Sacro posts a MiniIN bug
23:44:35  <mikk36> Darkvater, ur game is evil :D
23:44:45  <mikk36> it kept me up til' 9am yesterday
23:45:11  <Darkvater> he, it's not my game :)
23:45:22  <mikk36> u develop it :D
23:45:27  <mikk36> u make it too good
23:45:36  <mikk36> :P
23:45:41  <Sacro> yes, all of the other devs are worthless ;)
23:45:51  <Darkvater> lol
23:46:09  <Sacro> oh, except for RichK, hes the best
23:46:18  <mikk36> hehe
23:47:32  <mikk36> "don't abuse the bot. It got limited CPU power" how few is limited ?
23:48:32  <mikk36> and how much cpu does an irc bot require anyway ?
23:49:01  <mikk36> i mean: i've got a bot running in my channel and it never creates any cpu usage
23:49:12  <mikk36> must be coded very badly to create any
23:49:30  <Sacro> mikk36: im trying to make it use cpu
23:49:40  <CIA-2> richk * r6373 /branches/MiniIN/order_gui.c:
23:49:40  <CIA-2> [MiniIN]: Fix. Corrected widget numbers in order_gui.c.
23:49:40  <CIA-2> Many thanks to Czerwek for pointing this one out.
23:49:56  <Sacro> how can i communicate with him...
23:50:04  <Bjarni> <Darkvater>	Bjarni: you say  * 8-10 window type (use flags in vehicle_gui.h) <-- reserved room for more types. I know AsterixMG got two in his diff
23:50:43  <Bjarni> only using 2 bits for the 3 current ones is ok, but with the additional 2, it would be a total of 5 ->overflow
23:50:51  <Bjarni> that's the reason for the 3 bit
23:50:59  <Darkvater> it's probably better if you would not reserve in advance
23:51:03  <Darkvater> but addit when you need it
23:51:18  <Bjarni> didn't need it for anything else
23:51:31  <Darkvater> the do not reserve it
23:53:40  <Bjarni> I reserved it because it have to be those 3 bits or the window number generation would be really screwed up for the vehicle window lists
23:53:50  <Bjarni> now it got all bits assigned to something
23:54:06  <Darkvater> you yourself said you only use two bits
23:54:15  <Darkvater> so it only needs to be two bits, not more and not less
23:54:31  <Darkvater> you only assign 8 and 9 and do nothing with 10
23:54:56  <Bjarni> since when did we stop coding with expansion in mind, specially expansions, that are work in progress?
23:55:09  <Darkvater> since when are we adding bogus code?
23:55:16  <Darkvater> you are not using 10 yet you say nothing about it
23:55:22  <Bjarni> it's not bogus
23:55:25  <Darkvater> either drop bit 10, or say it's for future use
23:55:26  <Darkvater> yes it is
23:56:03  *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd
23:56:09  <Bjarni> it's reserved because it needs to be used and it needs to be that bit or we will get really messy code
23:56:29  <Darkvater> and why did you not say that?
23:56:47  <Darkvater> 01:49 <@Bjarni> didn't need it for anything else
23:58:42  <Bjarni> your clock is off by 2 minutes
23:59:10  <mikk36> yup :P
23:59:40  <mikk36> [02:51:18] <Bjarni> didn't need it for anything else

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