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00:00:12 <Prof_Frink> Eddi|zuHause: I did. 00:00:24 <Prof_Frink> [23:17:07] -!- Prof_Frink was kicked from #openttd by Bjarni [you are violating international laws] 00:00:34 <MeusH> goodnight 00:00:37 <Sick_Baby_Jerk> gn 00:00:49 *** MeusH [~MeusH@host-ip18-138.crowley.pl] has quit [Quit: bye - quit] 00:01:11 <Eddi|zuHause> that was a bjarni kick, i generally overlook those ;) 00:01:23 * Prof_Frink c-a d && c-d 00:01:37 *** Sick_Baby_Jerk [~Aracirion@c-82-192-249-238.customer.ggaweb.ch] has left #openttd [] 00:01:44 <Athorium> how can i solve a conflict in svn? 00:01:58 *** Aracirion [~Aracirion@c-82-192-249-238.customer.ggaweb.ch] has joined #openttd 00:02:03 <Eddi|zuHause> with $EDITOR 00:02:15 <Aracirion> um just to ask... theres nobody around seriously interested in passenger destinations? 00:02:37 <Aracirion> I think I'll stop annoying u then and do some work .... 00:02:43 <Eddi|zuHause> sure there are, but they know that nothing can be done before cargo packets are finished 00:03:01 <Aracirion> yeah, so what about cargo packets? 00:03:03 <Athorium> I using passenger destination 00:03:18 <Aracirion> theres seems to be a problem 00:03:28 <Aracirion> but I dunno what 00:03:37 <Aracirion> anyway I can only make gfx 00:04:13 <Aracirion> So I guess there's nothing I could do to speed that up? 00:04:43 <Eddi|zuHause> imho, gfx are the absolutely last thing that cargo packets need 00:04:51 <Aracirion> sadly 00:05:09 <Aracirion> So, is it any use if I collect my ideas on forum/wiki or isn't it? 00:05:16 <Tuzlo> anyone know if a SV1 can be played in openttd? 00:05:29 <Eddi|zuHause> Tuzlo: try it? 00:05:54 <Rubidium> Tuzlo: it is already asked and answered 00:06:26 <Tuzlo> hmm this one did 00:07:58 <Athorium> how can I solve a conflict that I looking in toroiseSVN? 00:09:51 <Aracirion> concerning helping ... well .. maybe keeping making grafix could motivate someone to start coding? at any rate, knowing that people are coding can be a strong source of motivation for making new gfx 00:09:55 <Eddi|zuHause> Athorium: if you ask this kind of questions, you should rather search for a patch that does not create conflicts 00:10:14 *** Progman [~progman@p57A1E1CD.dip.t-dialin.net] has quit [Remote host closed the connection] 00:10:18 <Athorium> but I configurating my own build 00:10:22 <Athorium> but i'm noob ^^ 00:10:32 *** pecisk [~pecisk@purvc-44-54.maksinets.lv] has quit [Quit: J?iet prom] 00:11:25 <Rubidium> http://tortoisesvn.net/docs/release/TortoiseSVN_en/tsvn-dug-conflicts.html 00:13:18 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Quit: Leaving.] 00:19:17 *** mosfet [~opera@ACC93C44.ipt.aol.com] has quit [Ping timeout: 480 seconds] 00:26:08 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 00:28:16 <Aracirion> goodnight 00:28:17 *** Aracirion [~Aracirion@c-82-192-249-238.customer.ggaweb.ch] has left #openttd [] 00:31:53 <Brianetta> Morning guyd 00:31:55 <Brianetta> guys 00:35:36 *** ThePizzaKing_ [~jeff@c211-28-164-191.eburwd2.vic.optusnet.com.au] has joined #openttd 00:35:43 *** BJH2 [~chatzilla@e176110019.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]] 00:35:50 *** ThePizzaKing [~jeff@c211-28-164-191.eburwd2.vic.optusnet.com.au] has quit [Killed (NickServ (GHOST command used by ThePizzaKing_))] 00:35:55 *** ThePizzaKing_ is now known as ThePizzaKing 01:03:10 <Athorium> someone can remove a conflict in one file? this file going me crazy 01:08:58 *** YogSothoth [~john@lns-bzn-32-82-254-55-8.adsl.proxad.net] has quit [Quit: Ex-Chat] 01:09:26 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has quit [Read error: Operation timed out] 01:15:50 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has joined #openttd 01:21:31 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 01:30:06 <Tuzlo> LMAO, how can a subsidised route make moore mopney after the subsidy expires 01:30:51 <Athorium> more economy? 01:33:02 <Tuzlo> the very next month it happened 01:33:13 <Tuzlo> next run not month 01:35:02 <Naksu> inflation, production increase 01:36:14 <Tuzlo> never saw a message about production, could have happened 01:43:11 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 01:43:11 <FlashFF> !logs 01:45:22 *** MVVMVV [~a@91.145.192.53] has quit [Ping timeout: 480 seconds] 01:45:50 *** Alltaken [~chatzilla@203-97-223-241.cable.telstraclear.net] has joined #openttd 01:48:24 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] 02:02:53 *** ufoun [~opera@85.207.18.146] has quit [Ping timeout: 480 seconds] 02:30:33 *** Markavian [~Markavian@cpc2-cove7-0-0-cust190.sol2.cable.ntl.com] has quit [Ping timeout: 480 seconds] 02:30:56 *** Eddi|zuHause2 [~johekr@p54B76255.dip.t-dialin.net] has joined #openttd 02:34:21 *** Alltaken [~chatzilla@203-97-223-241.cable.telstraclear.net] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0.0.1/2006120418]] 02:34:30 *** SGulseth [sindre_g@ti132110a340-0009.bb.online.no] has joined #openttd 02:34:51 <SGulseth> Someone who has the multiplayer php query script? 02:35:25 <PandaMojo> Mmmm... did OTTD used to use sourceforge? I can't edit my revision log for another project on it >_> 02:36:50 <Born_Acorn> I can't believe Aracirion would act so strange. 02:36:57 <Born_Acorn> On the forums he seems so normal. 02:37:36 *** Eddi|zuHause [~johekr@p54B77721.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:42:46 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 02:44:01 *** Eddi|zuHause2 [~johekr@p54B76255.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:50:45 *** PandaMojo [~panda@c-67-183-223-161.hsd1.wa.comcast.net] has quit [Quit: PandaMojo] 02:50:55 *** PandaMojo [~panda@c-67-183-223-161.hsd1.wa.comcast.net] has joined #openttd 03:09:02 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has quit [Read error: Operation timed out] 03:14:12 *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has quit [Ping timeout: 480 seconds] 03:15:17 *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has joined #openttd 03:15:18 *** mode/#openttd [+o orudge] by ChanServ 03:44:42 *** PandaMojo [~panda@c-67-183-223-161.hsd1.wa.comcast.net] has quit [Quit: PandaMojo] 03:48:36 <SGulseth> http://www.tt-forums.net/viewtopic.php?t=29260 03:48:58 <Naksu> whee 03:49:09 <Naksu> the clock is 5:50 here 03:49:20 <SGulseth> 4:50 here 03:49:30 *** dp_ [~dp@p54B2F985.dip.t-dialin.net] has joined #openttd 03:56:02 *** dp [~dp@p54B2F56D.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 04:01:11 <Naksu> haha 04:01:48 <Naksu> looks like hal turner got owned 04:02:52 <Naksu> oh, and his buddies too 04:02:56 <Naksu> excellent :) 04:16:24 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:39:16 *** PandaMojo [~panda@c-67-183-223-161.hsd1.wa.comcast.net] has joined #openttd 04:51:31 <Nigel> 5:51p here 05:06:45 <mattt_> what is PBS? 05:08:55 <Nigel> Path Based Signaling 05:09:47 <Nigel> instead of just having blocks, there can be 'paths' which is, a train can reserve a certain path in the signal block, if another train comes up and whats to reserve a non conflicting block, then it also gets a green 05:10:07 <Nigel> errr reserve a non conflicting path 05:12:47 <Sacro> as real signalling is done 05:13:57 <mattt_> ah 05:14:29 <Nigel> i think that description is fairly accurate 05:17:24 <mattt_> what's the deal with the signals i get when holding down ctrl and then placing the signal? 05:19:37 <Nigel> mattt_, they are old style 05:19:46 <Nigel> err Sempaphores (sp?) 05:19:51 <mattt_> ah ok, just cosmetic? 05:31:31 *** Gonozal_VIII [~Gono@N915P027.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 05:31:54 *** Gonozal_VIII [~Gono@N884P028.adsl.highway.telekom.at] has joined #openttd 05:32:23 *** Sacro [Ben@adsl-83-100-195-194.karoo.KCOM.COM] has quit [Quit: Leaving] 05:37:06 <Athorium> 6:40 here 05:40:08 *** Eddi|zuHause [~johekr@p54B76149.dip.t-dialin.net] has joined #openttd 05:40:56 *** ThePizzaKing_ [~jeff@c211-28-164-191.eburwd2.vic.optusnet.com.au] has joined #openttd 05:48:03 *** ThePizzaKing [~jeff@c211-28-164-191.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 05:53:31 *** Eddi|zuHause2 [~johekr@p54B77696.dip.t-dialin.net] has joined #openttd 05:55:19 *** ThePizzaKing_ is now known as ThePizzaKing 05:55:46 *** Eddi|zuHause [~johekr@p54B76149.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 06:49:27 *** ThePizzaKing [~jeff@c211-28-164-191.eburwd2.vic.optusnet.com.au] has quit [Quit: Ex-Chat] 06:57:43 *** ThePizzaKing [~jeff@c211-28-164-191.eburwd2.vic.optusnet.com.au] has joined #openttd 07:54:19 *** SGulsetg [sindre_g@ti132110a340-0009.bb.online.no] has joined #openttd 08:00:53 *** SGulseth [sindre_g@ti132110a340-0009.bb.online.no] has quit [Ping timeout: 480 seconds] 08:16:38 *** Jango [~daniel@puritan.demon.co.uk] has quit [Remote host closed the connection] 08:21:08 <blathijs> Darkvater: pong 08:32:24 *** Eddi|zuHause2 [~johekr@p54B77696.dip.t-dialin.net] has quit [Remote host closed the connection] 08:33:02 *** Eddi|zuHause [~johekr@p54B77696.dip.t-dialin.net] has joined #openttd 08:36:38 <BFM> DRUNK 08:36:40 <BFM> AND NOW IT'S TIME TO Mate Feed Kill Repeat! 08:36:41 <BFM> (sklipknots first unreleased album ^_^ ) 08:38:25 <Eddi|zuHause> australians... they are even drunk at 9:30 in the morning! 08:39:08 <Triffid_Hunter> Eddi|zuHause: only the ones that are awake that early (or late) :P 08:41:57 *** ufoun [~opera@85.207.18.146] has joined #openttd 08:47:53 *** Wolf01 [~wolf01@host114-162-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 08:48:34 <Wolf01> good morning 09:06:57 *** ThePizzaKing_ [~jeff@c211-28-164-191.eburwd2.vic.optusnet.com.au] has joined #openttd 09:08:28 *** MeusH [~MeusH@host-ip18-138.crowley.pl] has joined #openttd 09:08:33 <MeusH> hello 09:08:54 <Wolf01> hello MeusH 09:09:20 *** ThePizzaKing [~jeff@c211-28-164-191.eburwd2.vic.optusnet.com.au] has quit [Killed (NickServ (GHOST command used by ThePizzaKing_))] 09:09:27 *** ThePizzaKing_ is now known as ThePizzaKing 09:18:39 <Wolf01> DoCommandP(tile, i + ((_ctrl_pressed ^ (_cur_year < _patches.semaphores_date)) ? 8 : 0), 0, CcPlaySound1E, 09:18:39 <Wolf01> DoCommandP(tile, i + ((_ctrl_pressed ^ (_cur_year < _patches.semaphores_date)) ? 8 : 0) + (!HASBIT(_cur_signal_variant, 0) != !(_ctrl_pressed ^ (_cur_year < _patches.semaphores_date)) ? 16 : 0) + (_cur_signal_type << 5), 0, CcPlaySound1E, 09:18:39 <Wolf01> ThePizzaKing, about the signals/semaphores switch, the first line is from trunk, the second from miniIN 09:23:59 *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd 09:24:50 <Eddi|zuHause> that's a lot of '!' 09:25:19 <Wolf01> they were already there 09:26:22 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 09:26:22 <Born_Acorn> !logs 09:26:35 <BFM> I just ran out of gummy bears :( All that's left is beer :( 09:27:12 <Eddi|zuHause> hm... cifs is corrupting my files on copying... 09:39:09 <Eddi|zuHause> who had that glorious idea to deliberately not program an undelete for reiserfs? 09:39:27 *** stillunknown [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 09:40:32 <Born_Acorn> BFM, attempt manufacturing of more by somehow gumming the beer 09:40:51 <Born_Acorn> It's so implausible that it might just work. 09:42:57 *** Neonox [~Neonox@offb-590eb964.pool.einsundeins.de] has joined #openttd 09:48:53 <Naksu> Eddi|zuHause: there's no undelete for ext3 either 09:52:13 <Naksu> or actually, there really isnt an undelete feature outside windows file systems and ext2 09:53:29 *** stillunknown [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has joined #openttd 09:54:15 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has joined #openttd 09:56:02 <Celestar> hi people 09:58:01 <MeusH> hey Celestar 10:00:17 <Born_Acorn> Hello Celestar. 10:10:58 *** stillunknown [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 10:20:00 *** ChrisM87 [~ChrisM@p54AC705C.dip.t-dialin.net] has joined #openttd 10:21:19 <Celestar> Darkvater: please respond 10:26:30 <Nigel> hmmm, that reverse logic that Wolf01 is a little hard to read 10:26:44 <Nigel> i wonder what reversing the reverse logic would do :P 10:28:44 <MeusH> DeMorgan's law :p 10:30:04 *** ufoun [~opera@85.207.18.146] has quit [Remote host closed the connection] 10:31:19 *** Rubidium_ [~rubidium@rubidium.student.utwente.nl] has joined #openttd 10:31:58 <Celestar> heya Rubidium_ 10:32:22 <Rubidium_> finally the network recovered :) 10:32:28 *** Rubidium [~rubidium@sd511106a.adsl.wanadoo.nl] has quit [Quit: leaving] 10:32:34 *** Rubidium_ is now known as Rubidium 10:33:17 <Rubidium> and hi Celestar 10:34:02 * Rubidium guesses that the switch in his studentflat was broken 10:36:00 *** ufoun [~opera@85.207.18.146] has joined #openttd 10:36:54 * Celestar is finally preparing for merge :) 10:37:40 <blathijs> Rubidium: There was a powerout at one of the calnieuw flats yesterday 10:37:56 <blathijs> Rubidium: Probably the one with the wijkswitch 10:38:49 <Celestar> has anyone else read through da bridge branch or do you just trust Tron'n'me ? 10:39:44 <Born_Acorn> We trust you! :p 10:42:23 <Celestar> ok :) 10:45:35 <Celestar> !openttd commit 4911 10:45:38 <_42_> Commit by celestar :: r4911 /trunk/ai/default/default.c (2006-05-19 12:08:01 UTC) 10:45:39 <_42_> -Fix (FS#156): The Ai no longer attempts to build signals under bridges. 10:45:41 <_42_> NOTE 1: Remove/revert this for the bridge branch 10:45:43 <_42_> NOTE 2: Bug displays fundamental flaw in command system: 10:45:45 <_42_> If two commands, where command 2 depends on command 1, have 10:45:47 <_42_> to be checked, all those checks need to be manual. 10:45:49 <_42_> (...) (truncated) 10:47:51 <Rubidium> blathijs: and then the switch stayed off-line for 12 hours? 10:48:07 <Celestar> BAH 10:48:11 <Celestar> svn segfaults :o 10:48:29 <blathijs> Rubidium: It wasn't an on-off powerout 10:48:35 <blathijs> uh, off-on 10:48:46 <blathijs> The power was still out when I went to bed around 11 or so 10:50:24 <Rubidium> blathijs: it was still out at 11 in the morning 10:50:52 <blathijs> Then why did you ask if the switch stayed offline? 10:51:34 <Rubidium> at about 11:27 (this morning) my network connection was recovered 10:52:24 <Rubidium> and it has been trying to reacquire an IP-address every 15-20 seconds 10:52:53 <ThePizzaKing> Wolf01: OK then 10:53:34 <blathijs> Rubidium: so the flatswitch was still up, but the wijkswitch has been down, I presume 10:53:35 <Rubidium> ah, well it is back and my server has been running all the time, so it's OK with me 10:54:39 <Rubidium> still, the wijkswitch being off-line for over 12 hours, that thing must have had real trouble to come back on-line :) 10:55:12 <Celestar> ok 10:55:32 <Celestar> the "flexible" bridges is actually 335 lines less code than the old ones 10:55:54 * tokai pokes Darkvater with some evil macro magic: http://tokai.binaryriot.org/gcc2.95.x_debug.h_fixes.diff 10:56:06 <hylje> :o 10:59:25 <Rubidium> Celestar: Clearing tiles which may not have a bridge above can cause random bridge pieces to appear, which leads to crash in the long run <- does that still happen? (from BUGS) 10:59:41 <Celestar> Rubidium: in about 100 hours of testing, no such case appeared 10:59:55 <Celestar> peter1138 has identified some situtation where it might happen. 10:59:56 <Celestar> peter1138: ? 11:00:23 <blathijs> Rubidium: The problem was "No power" 11:03:59 *** TinoM [~Tino@i5387C442.versanet.de] has joined #openttd 11:06:28 <Rubidium> Celestar: maybe _m[].extra should be renamed to _m[].m6 11:13:00 <Celestar> Rubidium: it will be 11:13:15 <Celestar> for newhouses 11:14:00 <Rubidium> ok, so you'll leave that to newhouses? 11:14:23 <Rubidium> where is the documentation about the used bits in .extra? 11:14:30 <Celestar> I don't care. we can do it in trunk/ after the merge or put it in newhouses 11:14:40 <Celestar> Rubidium: I'm just busy writing it :) 11:14:47 <Rubidium> ok 11:15:30 <Celestar> Rubidium: you working on newhouses? 11:15:57 <Rubidium> no, merely reviewing some of their patches if they ask me 11:16:07 <Celestar> ok 11:16:11 <Celestar> what's their status anyway? 11:17:05 <Rubidium> I do not know exactly, but I think it is also near merging (though I'm not sure at all) 11:20:08 <Celestar> Maedhros: ping 11:22:26 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 11:25:07 *** stillunknown [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has joined #openttd 11:25:31 <Rubidium> Celestar: what about the todo in BUGS? Is that already done? 11:25:43 <Celestar> about the AI? 11:26:13 <Rubidium> yes 11:26:20 <Celestar> I will do that after the merge (it's just the reverting of a trunk commit) 11:27:20 <Darkvater> morning 11:27:25 <Celestar> morning Darkvater 11:27:30 <Celestar> good that you zoom in :) 11:27:51 <Darkvater> ah blathijs: did you take care of the openttd.png SDL-icon when you made the deb installer? 11:27:54 <Darkvater> hi Celestar :) 11:28:13 <Celestar> Darkvater: I'm about to merge (as soon as I found out why svn segfault on every command) 11:28:20 <blathijs> Darkvater: "Take care of" ? 11:28:24 <Darkvater> tokai: ah, thanks thought it would be something like that 'args...'; thanks :) 11:28:31 <Darkvater> blathijs: take into consideration 11:28:35 <Rubidium> tunnelbridge_cmd.c:~627, a wrongly indented line 11:28:38 <Celestar> (and solved this game of sudoku :P) 11:28:41 *** Neonox [~Neonox@offb-590eb964.pool.einsundeins.de] has quit [Quit: bin wech....] 11:28:41 <blathijs> I think I used the xpm version 11:28:43 <Darkvater> I heard from someone there is no icon 11:28:58 <Celestar> Rubidium: already solved locally :) 11:29:04 <Darkvater> blathijs: no I mean the icon FOR the executable; so it shows an icon and not a big 'X' 11:29:13 <blathijs> dunno, I don't have any window managers that use icons or menus at all 11:29:21 <Celestar> .oO(twm) 11:29:46 <blathijs> Oh, like that 11:29:51 <Rubidium> and those comments about the bridge-middle-pieces, is that already in a /* */-style comment? 11:30:19 <blathijs> Darkvater: No, I have not taken it into consideration 11:30:21 <Celestar> Rubidium: file, line? 11:30:37 <blathijs> Darkvater: Any clue on how that should be done? It should be placed into the datadir and then stuff will automagically work? 11:30:46 <Rubidium> tunnel_cmd.c:~860 11:31:34 <Celestar> Rubidium: ah no, because it is just copypasted from somewhere else 11:31:53 <Darkvater> blathijs: no idea how *nix does this 11:32:00 <Celestar> you want that changed? :) 11:32:08 <Rubidium> and about 50-60 lines later three times (drawing of rool, poles and pilars) 11:32:15 <blathijs> Darkvater: me neither. Is it done at all? 11:32:21 <Darkvater> blathijs: but there is an ICON_DIR define in the source, so you can set that for the makefile 11:32:36 <Rubidium> Celestar: if you are touching those lines, better touch them so they are according to the coding style 11:32:38 <blathijs> Darkvater: AFAIK, the debian package installs icons too 11:32:40 <blathijs> lemme see 11:32:49 <Darkvater> well I don't see a lot of linux programs that have a big ugly purple x as an icon 11:32:54 <Celestar> Rubidium: greated 11:32:57 <Celestar> granted 11:33:34 <blathijs> matthijs@xanthe:~$ ls -l /usr/share/pixmaps/openttd* 11:33:34 <blathijs> -rw-r--r-- 1 root root 6397 2006-12-22 18:13 /usr/share/pixmaps/openttd.32.xpm 11:33:34 <blathijs> -rw-r--r-- 1 root root 7283 2006-12-22 18:13 /usr/share/pixmaps/openttd.64.png 11:33:57 *** stillunknown [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 11:33:59 <blathijs> It's installed by the .deb 11:34:19 <blathijs> Darkvater: I seem to remember SDL refusing to set the icon a long time ago 11:34:32 <Darkvater> it uses openttd.32.bmp 11:34:52 <Darkvater> because then SDL_IMage is not needed 11:35:30 <Darkvater> tokai: ping 11:35:46 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has joined #openttd 11:36:11 <Celestar> hm 11:36:15 <Celestar> diffing two diffs is fun :) 11:36:19 <Darkvater> tokai: specs say #define debug(format, args...) fprintf (stderr, format, args) << can you confirm this also works without ##args? I think it does, but just to make sure 11:36:20 <blathijs> Darkvater: Then why doesn't "make install" install it? :-S 11:36:34 *** mikk36 [~mikk35@pc54.host1.starman.ee] has quit [Quit: The pedestrian had no idea which way to run, so I ran over him.] 11:36:36 <Darkvater> no idea :( 11:36:44 <blathijs> Darkvater: I'm of fixing a webserver right now, we'll have to fix that for rc2 11:37:14 <Darkvater> good :) 11:39:52 <blathijs> Darkvater: I've created a FS report 11:40:00 <Darkvater> for? 11:40:05 <blathijs> the bmp thing 11:40:12 <Darkvater> he, you can remember that ;) 11:40:19 <blathijs> Darkvater: Why is 0.5 already released according to FS? 11:40:40 <blathijs> iow, I can say a bug is in 0.5, but not schedule it for fixing in 0.5? 11:41:07 <Darkvater> I haven't touched FS for release types 11:41:08 *** mikk36 [~mikk35@pc54.host1.starman.ee] has joined #openttd 11:41:32 <blathijs> Darkvater: Hmm, then who did... 11:41:45 <blathijs> MiHaMiX: Did you add 0.5 to FS as a released version? 11:42:18 <Darkvater> but lemme change it. someone also added 0.5.1 11:42:28 *** tormentum [~adam@dsl-202-72-142-139.wa.westnet.com.au] has joined #openttd 11:42:47 <Darkvater> hmm, well; let's leave 0.5.0 as some kind of comprehensive thing for all RC's 11:42:55 <Darkvater> same was for 0.4.8 11:43:00 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 11:43:14 <Darkvater> I'l just set it to 'future' 11:43:40 *** tormentum [~adam@dsl-202-72-142-139.wa.westnet.com.au] has left #openttd [] 11:48:05 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 11:49:33 <Celestar> wee 11:49:37 <Celestar> svn works again :o 11:49:49 <blathijs> Darkvater: I think it would be useful to actually add all rc releases too, since it is way easier to see what's left for the next rc that way 11:49:56 <CIA-1> celestar * r7570 /branches/bridge/ (89 files in 7 dirs): [bridge] Sync with trunk r7541:7569 11:51:04 <MeusH> \o/ 11:52:33 <Rubidium> ok, what do we think of: http://rubidium.student.utwente.nl/openttd/newgrf_duplicates_removal.diff . It removes duplicate GRFs introduced by newgrf-static. It does not update the in-game newgrf GUI when one adds/removes GRFs as that part is still too ugly to be committed, while this part fixes an assert 11:53:25 <Celestar> I kind of wish svn was faster 11:53:36 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has quit [Quit: Lost terminal] 11:55:13 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has joined #openttd 11:55:17 <Celestar> that WAS the wrong button :o 11:55:39 <MeusH> :) 11:56:20 <MeusH> no snow around, but I'll go snowboarding. There's some snowed slope 100kms away. I hope there will be some snow this winter. Cya later! 11:56:25 *** MeusH [~MeusH@host-ip18-138.crowley.pl] has quit [Quit: bye - quit] 11:56:34 <Celestar> snow sucks 11:56:58 *** PandaMojo [~panda@c-67-183-223-161.hsd1.wa.comcast.net] has quit [Quit: PandaMojo] 11:57:48 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 11:59:10 <BFM> http://www.b3ta.com/links/Something_of_a_festive_nature :D :D :D 12:03:15 *** YogSothoth [~john@lns-bzn-52-82-65-97-76.adsl.proxad.net] has joined #openttd 12:05:00 *** tokai|noir [~tokai@p54B80151.dip0.t-ipconnect.de] has joined #openttd 12:08:52 <tokai|noir> Darkvater: openttd compiles with just args at the end too ;) But using ##args is usually smarter, because it also works in case there is no variable parameter at all, e.g. DEBUG(au,2); .. well something which will most likely not happen in our case ;) 12:12:39 *** [gen2]niki [~niki@p5090A76A.dip0.t-ipconnect.de] has joined #openttd 12:13:59 *** Sutherland [~murder_in@0x5550a029.adsl.cybercity.dk] has joined #openttd 12:18:22 *** stillunknown [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has joined #openttd 12:22:15 <Darkvater> tokai|noir: well, that won't happen; thanks :) 12:22:19 <Darkvater> blathijs: yeah perhaps 12:22:27 <CIA-1> Darkvater * r7571 /trunk/debug.h: 12:22:27 <CIA-1> -Fix (r7565): Older GCC versions do not have __VA_ARGS__ support (C99), work around 12:22:27 <CIA-1> this (tokai) 12:22:35 <Celestar> argh 12:22:54 <Darkvater> ? 12:23:06 <CIA-1> celestar * r7572 /branches/bridge/ (8 files in 2 dirs): [bridge] Code maintenance: Comments, if => ternary operator, inline 12:23:16 <Celestar> I wanna merge, it's difficult with a moving target :P 12:23:28 <Darkvater> don't think my commit changed anything for ya ;) 12:23:38 <blathijs> Celestar: If the changes are non-conflicting, it shouldn't be a problem? 12:23:54 <Celestar> no it's not, but svn ci complains if your working copy is not up-to-date :) 12:23:59 <Rubidium> just keep you trunk checkout at rev 7570, then merge bridge and svn up to the latest rev of trunk 12:25:03 <Celestar> guys. I _was_ kidding 12:25:24 <Sutherland> can anyone help me here im a bit of a newbie how do make my perform connect to more than one irc server i can make it connect multiply channels bur not servers...? 12:26:25 <Athorium> Hiii 12:26:27 *** ThePizzaKing [~jeff@c211-28-164-191.eburwd2.vic.optusnet.com.au] has quit [Quit: Ex-Chat] 12:26:49 <Sutherland> hello 12:27:29 <Celestar> Sutherland: I dunno even what your software is ... 12:27:42 <Sutherland> irc nonamescript 12:28:18 <Darkvater> mirc? 12:28:22 <Sutherland> yes 12:28:41 <Darkvater> was a long time ago 12:28:49 <Darkvater> I think you had ato give a flag to /server 12:28:55 <Darkvater> just google it :) 12:28:56 <Triffid_Hunter> I used to use mirc.. before they added multi-server support though 12:29:28 <Sutherland> i have tried google but cant seem to find out how to do it.. 12:29:53 <Sutherland> hmm by the way why cant i find oftc in the serverlist? 12:32:08 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 12:33:37 <Darkvater> just type it 12:33:54 <Celestar> merge successful \o/ 12:34:04 <Darkvater> :) 12:34:04 <Celestar> but I needa leave in 2 minutes ... :S 12:34:16 <Celestar> so I'll commit and you keep me posted about what is wrongo :P 12:34:19 <hylje> omg? bridges into trunk? 12:34:23 <hylje> zomgomgomgomgomgogm 12:34:48 <Celestar> I'll be online later today or tomorrow to fix things :P 12:36:43 <Celestar> Darkvater: you think Tron will explode? 12:37:04 <Darkvater> I haven't seen tron for ages 12:37:35 <Celestar> neither have I 12:37:41 <Celestar> ok cu later 12:37:46 * Celestar heads to the server room 12:38:09 *** BJH2 [~chatzilla@e176119141.adsl.alicedsl.de] has joined #openttd 12:38:15 <Celestar> I'll keep the bridge branch to work on custombridgeheads and stuff 12:38:18 <Celestar> cu 12:38:27 <CIA-1> celestar * r7573 /trunk/ (39 files in 5 dirs): -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals) 12:39:18 <Darkvater> s/of/over/ 12:39:57 <Tefad> !!! 12:39:57 *** stillunknown [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 12:40:01 <Tefad> holy sweetness. 12:40:12 <Tefad> i must test this 12:42:43 <Athorium> I need a townbuildnoroads... -_- 12:42:49 <hylje> ! 12:42:53 <Tefad> hee 12:43:15 <Tefad> ok station goes RIGHT HERE but wait! ONOES town built a road and you can't blow it up because they hate you. 12:44:19 *** pecisk [~pecisk@purvc-44-54.maksinets.lv] has joined #openttd 12:45:05 *** Sutherland2 [~murder_in@0x5550a029.adsl.cybercity.dk] has joined #openttd 12:45:12 *** Sutherland2 [~murder_in@0x5550a029.adsl.cybercity.dk] has left #openttd [] 12:48:27 <Darkvater> Rubidium: the duplicates thing: looking good; though check with peter1138 first 12:48:34 *** stillunknown [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has joined #openttd 12:55:28 *** Progman [~progman@p57A1CD87.dip.t-dialin.net] has joined #openttd 12:59:41 <Darkvater> blergh; I'm still stuck with this modal-window child/parent thing... using w->child pointers is not that good as then a window can only have 1 child. Going w->parent seems a very good idea; but is pretty expensive for finding the child of a window (for clicking modal popups or deleting parent) 13:04:32 *** GoneWack1 [~gonewacko@c18041.upc-c.chello.nl] has joined #openttd 13:04:33 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has quit [Read error: Connection reset by peer] 13:04:37 *** GoneWack1 is now known as GoneWacko 13:12:29 *** [gen2]niki [~niki@p5090A76A.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 13:18:08 <Celestar> Darkvater: how often does that happen? 100 times per second? 13:18:13 <Celestar> maybe use a cache? :P 13:18:29 <Celestar> :S 13:18:51 <Celestar> I colleuage just gave me some Suse admin manuals .. for version 6.3 13:19:37 <hylje> :p 13:20:48 <Darkvater> figured out it won't work anyways... Would require even more calls to delete any children of a window 13:21:22 <Darkvater> eg when you open the orders window, it first deletes the orders window then reopens it. But with only a parent pointer, you need to loop all windows to find the child 13:22:47 <Biff> Celestar: sounds useful =) 13:22:58 <Biff> i have some windows nt floppys you can have 13:23:48 <hylje> subarctic/default grf, first loco? 13:24:41 <CIA-1> miham * r7574 /trunk/lang/ (7 files in 2 dirs): (log message trimmed) 13:24:41 <CIA-1> WebTranslator2 update to 2006-12-27 14:23:53 13:24:41 <CIA-1> bulgarian - 7 fixed, 55 changed by kokobongo (62) 13:24:41 <CIA-1> catalan - 2 changed by arnaullv (2) 13:24:41 <CIA-1> estonian - 26 fixed by kristjans (26) 13:24:43 <CIA-1> lithuanian - 10 fixed by Plyta (10) 13:24:43 <CIA-1> norwegian - 53 fixed by oletk (53) 13:25:01 <Darkvater> MiHaMiX: ping? 13:25:54 <Athorium> hey, in 0.5.0 spanish are 2 strings in options that are not translated 13:27:14 <Athorium> I have a little question about translating 13:27:26 *** stillunknown [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has quit [Quit: Leaving] 13:28:00 <Darkvater> yes/ 13:28:01 <Darkvater> ? 13:28:12 <Biff> isnt there a webtranslator thingy? 13:28:15 <Athorium> whtyI translated the 2 strings, but, when I try to compile cygwin says this: lang\spanish.txt:1: error: Line has no ':' delimiter 13:28:46 <Darkvater> well that did you change? 13:29:11 <Athorium> added 2 strings 13:29:52 *** Gonozal_VIII [~Gono@N884P028.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 13:30:04 <MiHaMiX> Darkvater: pong 13:31:16 <Darkvater> MiHaMiX: do you know why people can't register at FS? They get undefined variables, etc. errors/warnings 13:31:23 <Darkvater> Athorium: show the diff 13:31:28 *** Progman [~progman@p57A1CD87.dip.t-dialin.net] has quit [Remote host closed the connection] 13:31:34 <Athorium> what diff? 13:31:53 <MiHaMiX> Darkvater: need exact error msgs to be forwarded to the flyspray developers 13:32:04 <Biff> Athorium: something like svn diff spanish.txt 13:32:12 <Athorium> not, not a diff 13:32:17 <Athorium> I modifing the original spanish.txt 13:32:27 <MiHaMiX> Athorium: we need diff 13:32:38 <Darkvater> http://bugs.openttd.org/task/436 13:32:44 <Darkvater> http://bugs.openttd.org/task/434 13:32:47 <Darkvater> http://bugs.openttd.org/task/433 13:32:48 <Athorium> I changed it with notepad... :S 13:32:55 <MiHaMiX> Athorium: forget notepad 13:33:10 <Darkvater> http://tt-forums.net/viewtopic.php?t=29212 13:33:11 <Darkvater> there 13:33:12 <MiHaMiX> Athorium: you need text editor like vim or editplus 13:33:21 <Athorium> lol 13:33:22 *** Gonozal_VIII [~Gono@N885P004.adsl.highway.telekom.at] has joined #openttd 13:33:35 <Athorium> I don't know about those texteditors 13:34:09 <MiHaMiX> Athorium: http://www.vim.org/ 13:34:17 <MiHaMiX> Athorium: it's free 13:34:23 <Athorium> well, my spanish.lng dissapeared :S 13:34:26 <Darkvater> eh 13:34:30 <Darkvater> use UltraEdit 13:34:45 <MiHaMiX> Darkvater: they should use WT2.. 13:34:47 <Darkvater> Athorium: you can't edit the language files with notepad, it will NOT work 13:34:59 <Darkvater> MiHaMiX: I doubt he wants to register as translator for 2 strings 13:35:05 <Darkvater> which might even have been fixed by now 13:35:21 <Athorium> but... I need to modify the .lng or .txt? 13:35:45 <MiHaMiX> Athorium: the txt 13:35:49 <Athorium> ah ok 13:35:55 <MiHaMiX> Athorium: and send that to me 13:35:59 <MiHaMiX> Athorium: thanks 13:36:43 <Biff> Darkvater: linebreaks are the problem? 13:36:57 <Darkvater> unicode is the problem 13:37:09 <Biff> oh really? doesnt notepad support unicode? 13:37:11 <Darkvater> notepad is pretty quirky about that 13:37:39 <Biff> hehe, funny 13:38:04 <Biff> i wonder why they cant ship windows with a decent text editor 13:38:07 <Biff> something like gedit 13:38:07 <Darkvater> it does work, but files need BOM and that kinda stuff, no autodetect 13:38:15 <Athorium> wtf why now spanish not appears on language list? 13:38:23 <Born_Acorn> WOOO at r7573 13:38:27 <Born_Acorn> WOOO some more! 13:38:33 <TheMask96> isn't it possible to use wordpad instead? it handles unix lines breaks much better.. 13:38:41 <MiHaMiX> Athorium: because you failed to compile your new spanish.lng 13:38:45 <Biff> TheMask96: unicode was the problem 13:38:49 <MiHaMiX> Athorium: therefore the old one got deleted 13:39:07 <MiHaMiX> Athorium: which means, the game no longer having spanish support 13:39:20 <Athorium> o_O 13:39:22 <MiHaMiX> Athorium: until you manage to compile your spanish.txt 13:39:30 <Athorium> and now? 13:39:39 <Athorium> I need to "retry"? 13:40:01 <Athorium> I understand... 13:42:39 <Athorium> well, I installed VIM 13:42:44 <Celestar> vim rocks 13:42:53 <Athorium> and now? 13:44:08 <Athorium> I compile spanish.txt into a .diff file and open with vim? 13:44:32 <Athorium> ah not needed 13:44:33 <MiHaMiX> Athorium: ?? 13:44:38 <Athorium> nah, nothing nothing 13:44:39 <Athorium> xDD 13:45:01 <Athorium> uhmmm vim no supports special characters? 13:45:16 <MiHaMiX> Athorium: vim does support them 13:45:20 <Athorium> STR_0010_COAL :Carbón 13:45:24 <Athorium> Carbón 13:45:32 <Athorium> the game read this good? 13:46:21 <MiHaMiX> Athorium: Carbón 13:46:48 <MiHaMiX> Athorium: it doesn't look like UTF8 encoded 13:47:05 <MiHaMiX> Athorium: but nevermind, send me and I'll convert it 13:47:07 <MiHaMiX> bbl 13:47:28 <Athorium> vim shows me this with a "encoded" characters :S 13:49:00 <Athorium> well, if I need to add this for example: Desactivar raíles eléctricos: 13:49:02 <CIA-1> celestar * r7575 /trunk/ (BUGS ai/default/default.c): -Codechange: Allow the AI to build signals under bridges (revert r4911) 13:49:08 <Athorium> I add it with Ž character? 13:50:01 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 13:50:18 <Born_Acorn> Does the AI build things over things it couldn't before, if I remember correctly, the AI always attempts bridges over everything. 13:50:40 <Celestar> Born_Acorn: the AI builds VERY messy stuff with the bridges. observe yourself 13:50:49 <Born_Acorn> heehee 13:50:55 <Athorium> MiHaMiX what's difference are between STRING and STRING1? 13:50:56 * Born_Acorn checks out SVN 13:53:31 <Athorium> ops 13:53:33 <Celestar> Born_Acorn: :) 13:53:37 <Celestar> Born_Acorn: please feedback 13:53:40 <Born_Acorn> I shall! 13:53:55 <Athorium> MiHaMiX how can I solve the problem with "acentos" (special spanish character Ž and `) 13:55:29 * Born_Acorn compiles 13:55:51 <MiHaMiX> Athorium: you want to translate 2 strings or a bit more? 13:55:59 <Born_Acorn> Now all we need is Custom bridgeheads, and bridges will be complete forever! 13:55:59 <Athorium> 2 strings now 13:56:06 <Athorium> I translating the original 0.5.0 RC1 13:56:12 <Athorium> and adding the not translated things 13:56:29 <MiHaMiX> Athorium: you mustn't use STRING1 13:56:40 <MiHaMiX> Athorium: you should use STRING instead 13:56:44 <Athorium> ok 13:56:56 <MiHaMiX> Athorium: STRING1 is merely for english 13:57:05 <Athorium> and how can I solve the special characters 13:57:36 <MiHaMiX> Athorium: about accents: use a unicode-capable text editor 13:57:48 <Athorium> :? I using vim 13:57:52 <MiHaMiX> Athorium: and simply type the letters witm accents 13:58:06 <Athorium> I can't solve it with Vim? 13:58:07 <MiHaMiX> Athorium: Ithink, vim is a bit difficult for you 13:58:19 <Athorium> I learn fast ^^ 13:58:30 <MiHaMiX> Athorium: hm, ok 13:58:32 <Darkvater> o_O why do you recommend vim for a sane user? 13:58:36 <Darkvater> just use UltraEdit 13:58:52 <Athorium> vimGUI seems to be easy... 13:58:55 <MiHaMiX> Athorium: in this case you can input any special char via: Ctrl+U vagy <unicode hex value> 13:59:12 <Darkvater> vagy ;p 13:59:27 <MiHaMiX> Ctrl-U <V> <unicode hex value> 13:59:27 <MiHaMiX> Darkvater: autocomplete 13:59:29 <MiHaMiX> Athorium: use ultraedit 13:59:38 <MiHaMiX> Athorium: that's simpler for you 13:59:43 <Athorium> is easy? 13:59:47 <Athorium> ok... -_- 14:00:05 *** stillunknown [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has joined #openttd 14:00:26 <Athorium> downloading... 14:00:33 <MiHaMiX> ok 14:00:51 <Athorium> exist any "method" to solve the sprite limit problem? 14:05:53 <Darkvater> natm 14:07:54 *** MVV [~a@91.145.200.164] has joined #openttd 14:08:49 *** Bjarni [~Bjarni@0x50a46ac4.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 14:08:50 *** mode/#openttd [+o Bjarni] by ChanServ 14:09:18 <Bjarni> Darkvater: what did you do to DEBUG()? 14:09:33 <Darkvater> changed it 14:09:57 <Bjarni> or rather, now it fails to compile on OSX. I changed a few ") (" to ", " and now it compiles, but should I do anything else? 14:10:07 <Bjarni> I mean, is the number system the same? 14:10:07 <Darkvater> Rubidium fixed the missing OSX changes 14:10:14 <Bjarni> no he didn't 14:10:18 <Bjarni> not all of them 14:10:24 <Darkvater> where are there more? 14:10:40 <Bjarni> os/macosx/splash.c and music/qtmidi.c 14:10:57 *** HMage [~HMage@85.21.179.41] has joined #openttd 14:11:02 <Darkvater> just those 2? 14:11:10 <Bjarni> it appears so 14:11:26 <Bjarni> I fixed it (unsure if I did it right) and then it compiled 14:11:31 <Athorium> I did it! 14:11:43 * Bjarni shoots Athorium 14:11:46 <Bjarni> don't do that again 14:11:54 <Bjarni> :P 14:11:59 *** tokai|noir [~tokai@p54B80151.dip0.t-ipconnect.de] has quit [Quit: It's like, wah.] 14:12:05 <Darkvater> 2 in splash.c? 14:12:37 <Bjarni> yes, just 2 14:13:30 <Celestar> Darkvater: should I keep branch/bridge for more bridge development or should I create a new branch? 14:13:31 <Bjarni> and around 17 in qtmidi.c 14:13:50 <Bjarni> why would we want to keep it? 14:14:01 <Athorium> :( I translated spanish.txt with all missing strings :( 14:14:04 <Celestar> Bjarni: because brdge development is not finished ... 14:14:10 <Wolf01> bridges over bridges and over buildings? 14:14:25 <Celestar> Wolf01: custombridgeheads for example 14:14:37 <Bjarni> Athorium: well, don't do that again since... that would be a waste of time ;) 14:15:03 <Athorium> waste of time, translate spanish.txt? 14:15:23 <Bjarni> yeah... if you already did it, there is no reason to do it all over 14:15:37 <Bjarni> but... didn't you use the web translator? 14:16:10 <Athorium> no 14:16:13 <Athorium> :S 14:16:37 <Athorium> I translating strings and with ultraedit adding missing strings... 14:16:48 <Darkvater> Celestar: hmm well if that needs a branch you can keep it 14:18:52 <Bjarni> Athorium: well, this would have been a whole lot easier if you used the web translator, but ok, done is done and I guess we should figure out a way to add the txt without screwing up the translation system 14:20:11 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 14:20:59 <Bjarni> Celestar: I think you misunderstood me (and I wasn't clear). What I meant was: why create a new one when we already got one? I mean why should we keep the old unmodified one. Sounds somewhat useless to me to keep svn stuff that we will never modify (except for tagged versions) 14:21:40 *** stillunknown [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has quit [Remote host closed the connection] 14:21:58 *** MVV [~a@91.145.200.164] has quit [Ping timeout: 480 seconds] 14:22:18 *** Sutherland2 [~murder_in@0x5550a029.adsl.cybercity.dk] has joined #openttd 14:22:27 <Celestar> Darkvater: you do not want me to make the changes I plan in trunk/ :) 14:22:43 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 14:22:43 <Celestar> Darkvater: ok I'll keep the branch 14:23:25 *** stillunknown [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has joined #openttd 14:23:29 *** MVV [~a@212.58.182.109] has joined #openttd 14:23:53 *** Sutherland [~murder_in@0x5550a029.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 14:24:15 <izhirahider> there were only 41 strings untranslated of spanish 14:25:44 <CIA-1> celestar * r7576 /branches/bridge/ (9 files in 4 dirs): [bridge] Sync with trunk r7569:7575 to start development on other bridge features 14:25:49 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 14:26:00 <Bjarni> happy new year XeryusTC 14:26:21 <XeryusTC> uhm 14:26:27 <XeryusTC> it's still the 27th :P 14:26:50 <Bjarni> you didn't skip 4 days? 14:26:54 <XeryusTC> no 14:27:01 <XeryusTC> it doesnt work anymore now :P 14:27:06 <XeryusTC> well, not at this time :P 14:27:10 <Athorium> Bjarni: I need to use webtranslator to translate all strings? 14:27:20 <Bjarni> I thought you got that accelerated growth thing from Futurama 14:27:35 <XeryusTC> hmm 14:27:41 <XeryusTC> magic bridges is in trunk? 14:27:41 <Darkvater> thx Bjarni 14:27:57 <izhirahider> Athorium, it makes the job 98% easier 14:28:09 <Athorium> url? 14:28:49 <Bjarni> Athorium: it would be the easiest solution because then you get a list of missing strings and once you enter them, they will be added to svn in small packages on a daily basis so we avoid double work. Other translators will know what is missing almost right away 14:29:09 <Athorium> hmmm 14:29:24 <Bjarni> http://translator2.openttd.org/ 14:29:35 <Athorium> Bjarni u can teach me how to use it? 14:29:39 <Celestar> XeryusTC: yes they are 14:29:43 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 14:29:44 <Celestar> peter1138: you around? 14:29:54 <XeryusTC> cool :D 14:29:58 <Celestar> Darkvater: you got like 10 minutes? 14:30:02 * XeryusTC hands Celestar a chocolate bar 14:30:04 <Celestar> I'd like to discuss seomthing with you 14:30:08 <XeryusTC> hylje just showed me the rev 14:30:16 <Celestar> XeryusTC: thanks, but no chocolate for me for one week please :P 14:30:23 <Darkvater> depends 14:30:29 <XeryusTC> aw 14:30:31 <Celestar> on what? 14:30:33 <XeryusTC> chocolate is good for you 14:30:38 <Bjarni> Athorium: it's easy. You get an account and then you pick your language in the menu and you start writing 14:30:43 <Bjarni> it's all clear once you see it 14:30:56 <Darkvater> Bjarni: can you svn up and see if it works? 14:30:56 <Bjarni> and everything you need to know is written on the front page 14:31:06 <Bjarni> Darkvater: already doing so 14:31:08 <CIA-1> Darkvater * r7577 /trunk/ (music/qtmidi.c os/macosx/splash.c): -Fix (r7565): Missed out some OSX files (Bjarni) 14:31:13 <Darkvater> hmm 14:31:18 <Darkvater> Celestar: in the BUGS file 14:31:20 <Athorium> via em Ailure.. hum 14:31:23 <Athorium> email 14:31:27 <Darkvater> - Clearing tiles which may not have a bridge above can cause random bridge pieces to appear, which leads to crash in the long run 14:31:29 <Bjarni> music/qtmidi.c:362:1: error: unterminated argument list invoking macro "DEBUG" 14:31:29 <Bjarni> music/qtmidi.c: In function 'InitQuickTimeIfNeeded': 14:31:29 <Bjarni> music/qtmidi.c:178: error: 'DEBUG' undeclared (first use in this function) 14:31:36 <Celestar> Darkvater: do you have any objections to ripping apart MP_TUNNELBRIDGE 14:31:43 <Athorium> MiHaMiX you can give me an account? 14:31:57 <Celestar> Darkvater: yes, it is theoretically possible (according to Tron + peter1138) but it NEVER occured. 14:32:01 <Darkvater> o_O 14:32:03 <Darkvater> Bjarni: slap me 14:32:12 <Celestar> Darkvater: when introducing new tile types which don't clear stuff properly 14:32:16 <Darkvater> Celestar: I really don't like the sound of that... 14:32:21 <Bjarni> Darkvater: but I'm not into that :( 14:32:31 <Celestar> Darkvater: it is all safeguareded for the currently existing tile types 14:32:34 <Darkvater> Bjarni: add a " before the close );, compile and commit if all's ok 14:33:37 <Darkvater> o_O 14:33:40 <Darkvater> Celestar: debug.h 14:33:42 <Darkvater> ! 14:33:54 <Darkvater> you reverted the morphos change there! 14:34:14 <Celestar> Darkvater: WHAT? 14:34:25 <Celestar> how so? 14:34:34 <Darkvater> just look 14:34:45 * Bjarni kicks CIA-1 14:34:46 <CIA-1> ow 14:35:03 <Bjarni> he is getting old and slow 14:35:17 <Celestar> how can a merge do this? *ponders* 14:35:27 <hylje> unupdated file+ 14:37:07 <Celestar> hmpf 14:39:09 <CIA-1> bjarni * r7578 /trunk/music/qtmidi.c: -Fix r7577: fixed typo 14:39:39 <Celestar> Darkvater: sorry. let me fix this 14:39:45 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:39:48 *** mode/#openttd [+v glx] by ChanServ 14:40:27 <hylje> Bjarni: test your stuff before committing :o 14:41:24 <Celestar> svn is slow today 14:43:16 <Darkvater> hylje: it was my typo 14:43:22 <Bjarni> hylje: I fixed a typo Darkvater made 14:43:48 *** BJH2_ [~chatzilla@e176119141.adsl.alicedsl.de] has joined #openttd 14:43:56 <Athorium> I hate sprite limits.. -_- 14:44:12 <Celestar> Athorium: what sprite limits? 14:44:21 <Athorium> sprite limit error 14:44:32 <Darkvater> .. 14:44:47 <Bjarni> I found a graphical glitch in the bridge stuff. If you build a track and build a bridge over that track and they are in parallel and you send a steam train to drive on the lower track, the smoke will pass though the bridge unless there are at least 3 levels in between 14:44:54 <Bjarni> it's a minor issue, but it looks odd 14:44:54 <Celestar> WHY does an "svn st" take about 90 seconds? 14:45:09 *** Sacro [~Ben@adsl-83-100-195-194.karoo.KCOM.COM] has joined #openttd 14:45:13 <Darkvater> Celestar: it's a local command 14:45:24 <Bjarni> time svn st 14:45:25 <Bjarni> real 0m0.108s 14:45:25 <Bjarni> user 0m0.017s 14:45:25 <Bjarni> sys 0m0.024s 14:45:34 <Celestar> Darkvater: well 14:45:38 <Darkvater> real 0m0.049s 14:45:38 <Darkvater> user 0m0.036s 14:45:38 <Darkvater> sys 0m0.012s 14:45:39 <Celestar> it seems I'm stressing the server :P 14:45:56 <Darkvater> It has nothing to do with the svn server :) 14:46:05 <Athorium> not are any method to change this sprite limit? 14:46:11 <Bjarni> it scans every single file you got in your directory, so it depends on the number of files, the number of non- svn files and your access speed to your disk 14:46:15 <Darkvater> Athorium: no there isn't 14:46:24 <Darkvater> we've told you this several times already 14:46:35 <Celestar> 0.460u 0.956s 0:26.54 5.3% 0+0k 0+0io 0pf+0w 14:46:45 <Celestar> Darkvater: I have raised the sprite limit, right? 14:46:51 <Athorium> I no understand why no increases sprite limit, Quark's in they multipatch increased it 14:46:59 <Celestar> Darkvater: I was talking about the file server here :) 14:47:41 <Darkvater> Athorium: quark's method is buggy and can break any minute and with any combination of grf's 14:47:55 <Darkvater> the fact that it works for you doesn't mean it is correct and works always 14:48:01 <Celestar> there should be hunders of thousands of sprites now, right? 14:49:01 <Darkvater> where? 14:49:02 <Celestar> Darkvater: there is an option of (at least) doubling the number of allowable sprites ... 14:49:12 <Darkvater> Celestar: don't bother 14:49:32 <Celestar> Darkvater: I don't :) 14:49:33 <Darkvater> peter1138 has a patch to get a few million sprites or something, just needs some chrystallization 14:49:44 <Darkvater> -h 14:50:06 <hylje> when does the compilefarm run+ : 14:50:22 <Bjarni> 20:00 14:50:27 <hylje> what time 14:50:33 <Sutherland2> can i ask a question? 14:50:34 <Bjarni> 20:00 14:50:41 <Bjarni> I just told you :P 14:50:42 <hylje> i mean, timezone 14:50:51 <Bjarni> Sutherland2: you already did :p 14:50:59 <Bjarni> hylje: 21:00 your time 14:51:00 *** BJH2 [~chatzilla@e176119141.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 14:51:01 *** LadyHawk [here@82-47-23-153.cable.ubr02.dudl.blueyonder.co.uk] has joined #openttd 14:51:05 <Darkvater> only 1 question allowed :) 14:51:23 <hylje> :o 14:52:03 <CIA-1> celestar * r7579 /trunk/debug.h: -Fix: upon merging the bridge branch, I accidently reverted 7571. Re-revert it. Sorry. 14:52:11 <Sutherland2> heh yeah thats right... erhm why does the new o$pen ttd going very slow when i take the biggest map and then build 2 airports and about 30 planes? 14:52:40 <Celestar> here Darkvater :) 14:52:46 <Darkvater> Celestar: thx :) 14:53:01 <Celestar> Darkvater: so what about that ripping apart of MP_TUNNELBRIDGE ? 14:53:04 <Darkvater> Sutherland2: which newest? Did you try with 0.4.8 under the same circumstances? 14:53:18 <Darkvater> you are quite destructive today, aren't you? ;0 14:53:22 <Celestar> Sutherland2: please send me a savegame 14:53:36 <Celestar> Darkvater: lol yeah, but it makes the code much more readable .) 14:53:48 <Bjarni> <Celestar> Darkvater: so what about that ripping apart of MP_TUNNELBRIDGE ? <-- I never figured out why it was a sane move to join them :s 14:53:52 <Sutherland2> yes i did.. hmm dont think that i saved Celestar 14:54:19 <Celestar> Bjarni: neither do I 14:54:21 <Darkvater> Celestar: well, what would be the point though? Now; more than ever these two are more alike 14:54:25 <Bjarni> Sutherland2: try to look though the autosaves and if it's lost, then try to make a new game and do the same 14:54:43 <Sutherland2> okay ill do so 14:55:26 <Celestar> Darkvater: simple. I (we) want to introduce custombridgeheads. My idea was to have MP_STREET_BRIDGE and MP_RAILWAY_BRIDGE which do have the same internal structure (m1 through m6) as MP_STREET and MP_RAILWAY, cause much much less special casing throughout the code 14:55:39 <Darkvater> hmm what kind of popup-are-you-sure-windows do we have? 14:55:50 <Darkvater> dpot-sell-all, quit game, abandon game, quit scenario 14:55:52 <Darkvater> what else? 14:55:58 <Celestar> format hard disk? 14:56:31 <Darkvater> Celestar: ah. Well give it a try and see how it turns out :) 14:56:46 <Triffid_Hunter> "you just pressed your mouse button. click ok if that's what you wanted to do" :P 14:56:50 <scia> Are you sure you want to switch to 110V? :p 14:56:57 <Celestar> Darkvater: i already did, I just need find it :P 14:57:07 <glx> apply newgrf changes (though it's a "are you absolutely sure?") 14:57:15 <Darkvater> besides that :) 14:58:00 <glx> abandon map generation 14:58:11 <Darkvater> got that 14:58:15 <Darkvater> and the heightmap thingie 14:59:04 <Darkvater> depot, genworld, heightmap, exit game, abandon game/scenario, newgrf 14:59:40 <Celestar> Darkvater: why are you asking? 15:00:02 <Darkvater> cause I'm reworking all of them into modal popup windows 15:00:07 <Darkvater> they're all the same basically 15:00:30 <Darkvater> I add 30 lines of code and remove 100 or more :) 15:00:50 <Celestar> Darkvater: like bridges, the merge added 800 lines and removed about 1200 15:01:06 <Celestar> glx: got a sec? 15:01:26 <glx> why? 15:01:52 <Darkvater> hehe, scared? 15:02:07 <Celestar> glx: you're working on newhouses, right? 15:02:17 <Darkvater> Maedhros is 15:02:18 *** _MVV_ [~a@91.145.213.47] has joined #openttd 15:02:26 <glx> a little but maybe I can answer :) 15:02:43 <Celestar> I'm just wondering whether I should rename mextra to m6 in trunk or leave that to you guys :) 15:02:57 <hylje> hey! sync newhouses! 15:03:10 <XeryusTC> yeah! 15:03:13 <XeryusTC> sync newhouses! 15:03:16 <Celestar> uh-oh 15:03:16 <glx> hylje: when bridges will be fully merged 15:03:24 <Celestar> glx: they ARE fully merged 15:03:30 <XeryusTC> yeah 15:03:34 <XeryusTC> Celestar did it today! 15:03:38 <XeryusTC> or yesterday 15:03:45 <glx> and he added bugs :) 15:03:47 <Celestar> !openttd commit 7573 15:03:55 <glx> I saw the commits :) 15:03:57 <scia> sync newhouses whiewh!! :p 15:04:01 <_42_> Commit by celestar :: r7573 /trunk/ (39 files in 5 dirs) (2006-12-27 12:38:02 UTC) 15:04:03 <_42_> -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals) 15:04:03 <XeryusTC> glx: like OTTD was bugfree before :Z 15:04:07 <scia> oh merge newhouses whiewh!! :p 15:04:15 <Celestar> glx: ? 15:04:53 *** MVV [~a@212.58.182.109] has quit [Ping timeout: 480 seconds] 15:05:22 <glx> hmm about the rename better ask Maedhros and Belugas 15:05:44 <Celestar> Maedhros: ping 15:05:50 <Celestar> glx: what is buggy? 15:06:13 <Sutherland2> celester i got the savegame now. how can i send it to u 15:06:28 <Celestar> Sutherland2: how big is the file? 15:06:56 <glx> Celestar: r7579 :) 15:06:57 <Sutherland2> celester 843kb 15:07:35 <Celestar> !openttd commit 7579 15:07:37 <_42_> Commit by celestar :: r7579 /trunk/debug.h (2006-12-27 14:51:55 UTC) 15:07:39 <_42_> -Fix: upon merging the bridge branch, I accidently reverted 7571. Re-revert it. Sorry. 15:07:43 <Celestar> Sutherland2: celestar@openttd.org 15:07:54 <Sutherland2> okayš 15:07:59 <Celestar> glx: oh yes. overlooked a commit between merge and merge :P 15:08:04 <Celestar> !kick CIA-1 15:08:40 * Bjarni kicks CIA-1 15:08:40 <CIA-1> ow 15:08:52 * Celestar kicks Bjarni 15:08:57 <Celestar> er wait 15:09:00 <Biff> oO, bridges 15:09:02 <Celestar> wrong target 15:09:10 * XeryusTC makes unified diff of merge :) 15:09:14 <Bjarni> FRIENDLY FIRE!!! 15:10:07 <hylje> i dont think it was friendly 15:10:55 <Bjarni> friendly fire is a term about when you start to shoot on your own instead of the enemy. It can happen in the confusion in battle 15:11:06 <Bjarni> killed some US soldiers in Iraq that way :( 15:11:06 <Celestar> I was confused :P 15:11:24 <hylje> but.. but.. you can only hit yourself if you are confused! 15:11:41 <Celestar> you played too much Final Fantasy :P 15:11:51 * XeryusTC has an unified diff of newhouses->trunk merge :D 15:11:54 <Sutherland2> celester i have send it now 15:12:01 <XeryusTC> anyone interested? 15:12:14 <Celestar> Sutherland2: ok , now wait 25 minutes until it got through the spam filter :S 15:12:16 <scia> XeryusTC: maybe :p 15:12:29 <Sutherland2> hehe 15:12:33 <Bjarni> I mean... they died in a warzone by being shot by their friends by mistake... one thing is to die, but to be wounded and then informed that it was a mistake and your own, that shot you and then die, that got to suck 15:13:06 <XeryusTC> Bjarni: they have GPS for that nowadays :P 15:13:19 <XeryusTC> although most ground troops don't get the advanced gear 15:13:26 <Sutherland2> Celestar hehe okay 15:13:37 <Athorium> If my OpenTTD had the townbuildnoroads feature, I will be the most happy player ^^ 15:13:46 <Bjarni> Athorium: MiHaMiX showed up. Ask him about an account 15:13:59 <Athorium> Bjarni I sended them a email 15:14:07 <Bjarni> ok 15:14:44 <Biff> hmm 15:14:47 <Athorium> OpenTTD have "plans" about to add townbuildnoroads feature? 15:15:29 <XeryusTC> http://openttdcoop.ppcis.org/blog/files/XeryusTC/newhouses_merge.diff.jpg <- remove the .jpg 15:15:31 <Celestar> I wish there was a townbuildsonly2x2blockroads feature 15:15:38 <Celestar> XeryusTC: ?? 15:15:49 <XeryusTC> i synced newhouses :) 15:16:17 <Celestar> ah 15:16:28 <Athorium> newhouses feature is up to date and compatible with TTRS3? 15:16:31 <Noldo> Athorium: just fire up your IDE and find the spot in the code where towns build roads 15:16:43 <XeryusTC> Athorium: not completely compatible 15:17:07 <Athorium> Noldo I don't know about C++, but a townbuildnoroads patch already exists but out-to-date 15:17:22 <Athorium> somecan can "recover" this and make it up-to-date 15:17:23 <XeryusTC> Athorium: grab it and sync it 15:17:52 <glx> XeryusTC: with savegame stuff? 15:18:03 <XeryusTC> glx: savegame stuff? 15:18:21 <glx> newhouses does a savegame bump 15:18:22 <Celestar> hm 15:18:31 <Celestar> 3d-sudoku crashes my box 15:18:44 <XeryusTC> glx: i didnt change anything of the code 15:18:59 <glx> what's the use of 3d for sudoku Celestar ? 15:19:03 <XeryusTC> but it prolly has an increased savegame 15:19:09 <XeryusTC> glx: 9x9x9 15:19:14 <XeryusTC> i think 15:21:01 <Celestar> glx: dunno as it crashes :P 15:22:58 <Bjarni> http://www.iwantoneofthose.com/sudoku-loo-roll/index.html <-- here is the perfect thing for people, who takes sudokus everywhere 15:23:19 *** Ailure [~Coming@h195n5c1o912.bredband.skanova.com] has quit [Read error: Connection reset by peer] 15:23:37 <Biff> hmm 15:23:41 <Biff> bridges look good 15:23:51 <Biff> only one bug so far 15:23:59 <Celestar> ? 15:24:01 <Celestar> which one? 15:24:19 <Bjarni> the glitch I mentioned? 15:24:21 <Biff> it did not allow me to build rail under a bridge in a certain configuration 15:24:46 <Bjarni> but you can build bridges over those configurations? 15:25:01 <Biff> i'm trying to reproduce it now 15:25:09 <Biff> so i can say something more exact 15:25:10 <Biff> :P 15:25:45 <Celestar> Sutherland2: checking savegame 15:25:54 <Celestar> Sutherland2: uses 100% CPU (in profile mode), 15:26:15 <Darkvater> AI? 15:26:32 <Celestar> dunno. profiling 15:27:08 <Biff> ok, it was in a savegame. when i removed the rails and recreated them it works 15:27:34 <Celestar> Darkvater: nope 15:27:37 <Celestar> Darkvater: 66.73 39.25 39.25 2879 0.01 0.01 CheckStationSpreadOut 15:27:58 *** HMage` [~HMage@85.21.179.41] has joined #openttd 15:28:18 <Darkvater> for 2 airports? 15:28:38 *** HMage` [~HMage@85.21.179.41] has quit [] 15:28:49 <Celestar> Darkvater: no, it is more stations 15:29:01 <Biff> oh, bah 15:29:05 <Biff> never mind =) 15:29:58 <Celestar> Sutherland2: you there? 15:30:50 <Celestar> Darkvater: that function is slow :P 15:30:52 *** Digitalfox [~digitalfo@bl8-40-56.dsl.telepac.pt] has joined #openttd 15:30:54 <SGulsetg> http://www.tt-forums.net/viewtopic.php?t=29260 15:31:30 <Sutherland2> yeah now i am celestar 15:31:51 <guru3> SGulsetg: you can find it in the source 15:32:30 <Darkvater> Celestar: well, there is a warningfor having the spread too large ;) 15:32:46 <Sutherland2> what did u find out of? Celestar 15:32:54 <Celestar> Sutherland2: which part of "Warning: large setting slows game" is unclear :) 15:33:00 *** HMage [~HMage@85.21.179.41] has quit [Ping timeout: 480 seconds] 15:33:03 <Celestar> Darkvater: it WAS at 64, but even with 32 it isn't that fast 15:33:10 <Celestar> Sutherland2: reduce maximum station spread 15:33:12 <Vikthor> Is there somewhere a list of known glitches and/or bugs of magic bridges? 15:33:36 <Celestar> Vikthor: some graphical glitches, anything else should be working 15:34:25 <Vikthor> Thanks, I think I might have found a glitch - when I build signal under the bridge, the signal is visible altough it should be screened by the bridge, so I suppose this known, right? 15:34:37 <Celestar> yes it is 15:34:45 <Celestar> it requires new signal sprites to be drawn. 15:35:05 <Vikthor> Aha ok, thanks 15:35:07 <Celestar> something which I cannot do now because I suck at doing so 15:35:22 <Sutherland2> heh but i have never gotten any trouble with that before i got a monster of a pc and i have had much bigger stations and things on my map before without even using half of my comps power. in that save game that i send u my avage cpu percent in use is 40% 15:35:28 <SGulsetg> guru3: Ye i know, have tried but wich file? 15:35:44 <guru3> the one with UDP in the filename 15:36:01 <Celestar> Sutherland2: yeah I think we need to speed up this function :) 15:36:10 <guru3> or any of the stuff involving udp is the query 15:36:42 <Darkvater> has it become suddenly slower or what? 15:36:51 <Darkvater> if Sutherland2 says he didn't have troubles with it 15:37:17 <scia> openttdcoop always has it at 64 too... 15:37:30 <Celestar> Darkvater: I'm not sure, still investigating 15:37:34 <Sutherland2> yes it did Darkvater suddenly it was just slow 15:37:46 <SGulsetg> network_udp.c - this file you think? 15:37:48 <Darkvater> could be some change KUDr did to it recently 15:38:06 <guru3> SGulsetg: sounds right 15:39:37 <Celestar> who calls this function all the time? 15:39:44 <KUDr> AI 15:39:51 <Celestar> uh 15:39:53 <Darkvater> hiya KUDr 15:40:00 <KUDr> hello master 15:40:45 <KUDr> CheckStationSpreadOut() was always so slow, but now it gets called much more often 15:41:31 <Celestar> KUDr: is there any way we can cache that data? 15:41:42 <Celestar> KUDr: why does it get called more often now? 15:41:46 <Celestar> what commit was it? :) 15:41:58 <KUDr> one solution could be to make this func faster (can be done easily), another one to change AI somehow 15:42:15 <SGulsetg> guru3: You know what to look for? 15:42:16 <Darkvater> see, tolda ya it was AI 15:42:23 <Darkvater> SGulsetg: what are you looking for? 15:42:29 <guru3> SGulsetg: not off the top of my head, i just did it once myself was all 15:42:40 <guru3> Darkvater: he's looking for the udp protocol stuff 15:42:45 <Celestar> 44.82 39.47 39.47 2900 0.01 0.01 CheckStationSpreadOut 15:42:45 <Celestar> 12.01 50.05 10.58 1685297 0.00 0.00 AiFindRandomTown 15:42:57 <Darkvater> what for? 15:43:00 <SGulsetg> Darkvater: Query 15:43:07 <SGulsetg> http://www.tt-forums.net/viewtopic.php?t=29260&sid=704a398862c971b5e6ed64ffe5d586f3 15:43:07 <Darkvater> to get the stats? 15:43:09 <SGulsetg> Yes 15:43:15 <Celestar> KUDr: we need to accelerate that function. it takes 10 milliseconds per call 15:43:15 <Darkvater> don't EVER post your sessionid! 15:43:43 <KUDr> Celestar: ok, not so big problem i guess 15:43:58 <Celestar> KUDr: how would you accelerate it? 15:43:59 <Sacro> IMMAH ON IRC, STEALING YOUR SESSIUNZ 15:44:21 <KUDr> Celestar: to make it not walk thru all tiles 15:44:31 <Darkvater> SGulsetg: svn://svn.openttd.org/website/includes/openttd.inc.php 15:44:37 <KUDr> but only some square around the center 15:45:03 <SGulsetg> What profram do i need? 15:45:10 <Celestar> KUDr: the session spread out is only modified when the station is changed, so why not store this data then? 15:45:24 <Celestar> (don't save it, just cache) 15:45:38 <KUDr> Celestar: yes, caching could be even better, i agree 15:45:47 <SGulsetg> Program* 15:45:50 <Darkvater> SGulsetg: it's a PHP script, but you need subversion to get it. It's all there kinda 15:45:52 <SGulsetg> Cant open it with Firefox 15:45:58 <Celestar> KUDr: it should be easy as well. 15:46:15 <Darkvater> too bad websvn is still down :( 15:46:24 <KUDr> reducing will need to scan the old rectangle, extending can be done by concating rects 15:46:50 <KUDr> Celestar: yes, easy and better :) 15:47:19 <Celestar> ~...for (tile = 0; tile < MapSize(); tile++) { 15:47:19 <Celestar> ~...~...if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == station_index) MergePoint(&r, tile); 15:47:20 <glx> SGulsetg: you need a svn client 15:47:22 <Celestar> ~...} 15:47:26 <Celestar> IT SCANS THE WHOLE FUCKING MAP!! 15:47:35 <KUDr> YES - who will do it? 15:47:49 <Celestar> sorry but this is rather braindead :P 15:48:03 <blathijs> Celestar: What's that? 15:48:08 <blathijs> 09:21 [Undernet] -!- You have been marked as being away 15:48:12 <Celestar> blathijs: CheckStationSpreadOut 15:48:13 <blathijs> woops 15:48:27 <blathijs> Celestar: Ah, there's more braindead stuff in there I think :-) 15:49:17 <Celestar> THAT braindead? 15:50:09 <Celestar> KUDr: I think you volunteered 15:50:54 * KUDr is hiding behind stone 15:51:07 <Celestar> Sutherland2: don't worry. problem is known and will be fixed. 15:51:26 <KUDr> ok, i can try it 15:51:34 <Celestar> thanks KUDr *claps* 15:53:30 <Sutherland2> okay that sounds good 15:56:05 <Celestar> ok I needa go 15:56:25 <Celestar> cu 15:56:30 <SGulsetg> Darkvater: Thanks alot 15:56:41 <Digitalfox> So branch bridge has been merged with the trunk?? So the trunk builds now let us buld bridges over vertical tracks?? 15:56:42 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has quit [Quit: Lost terminal] 15:58:38 <Darkvater> SGulsetg: can I ask you something? 15:59:05 <Darkvater> SGulsetg: if you use it for yourself, could you put up some general version somewhere so other people can use it as well? 15:59:36 <SGulsetg> Ye 15:59:43 <SGulsetg> Ofcourse 15:59:46 <SGulsetg> * 16:00:16 <Darkvater> thanks :) 16:07:13 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has quit [Read error: Operation timed out] 16:11:25 *** MVV [~a@91.145.215.101] has joined #openttd 16:14:30 <CIA-1> Darkvater * r7580 /trunk/gfx.c: 16:14:30 <CIA-1> -Fix (r7182): UTF8-merge changed the string handling a bit, now the str pointer for 16:14:30 <CIA-1> control characters is at the next character, so take value and THEN increase 16:14:30 <CIA-1> pointer, not the other way around. This bug could result in incorrect bb's computed 16:14:30 <CIA-1> for strings. 16:14:43 *** _MVV_ [~a@91.145.213.47] has quit [Ping timeout: 480 seconds] 16:14:44 <Darkvater> sloppy peter1138 ;p 16:19:04 <CIA-1> rubidium * r7581 /trunk/lang/polish.txt: [Translations] -Change: overhaul of the Polish language file by MeusH to make use of the Unicode characters where needed. 16:19:45 <Athorium> MiHaMiX 16:21:03 <Tuzlo> Trying to play a multiplayer game but when I select Join Game, the next window shows nothing, do I have something set wrong, is the server offline, but repotring wrong? 16:21:53 <Darkvater> Tuzlo: what is 'shows nothing'? 16:22:04 <Darkvater> eg no company, etc information? Just empty? 16:22:37 <Darkvater> server could be offline, server could be a dedicated server with no players, your firewall could block your request, the server's firewall could block your request, there could be mice in the close 16:22:41 <Darkvater> t 16:22:42 <Tuzlo> You can create a new company, spectate, join a company, theres no cmopanies listed and no company info on the right hand side of the window 16:22:55 <Wolf01> trac will never return online? 16:23:13 <Darkvater> Wolf01: I asked TL about it this afternoon, but I'm afraid not 16:23:19 <Tuzlo> hmmm, firewall.... Dont they all use the same ports? 16:23:29 <Darkvater> it seems severly broken and hogs all the CPU 16:23:31 <Tuzlo> oops, can =cant 16:24:08 <Wolf01> :( and now how i can see the commits? without using !commit rev xxxx 16:24:22 <glx> Tuzlo: and if you spectate, are there companies on the server? 16:24:37 <Darkvater> Wolf01: with tortoisesvn, svn log 16:25:13 <Tuzlo> glx: cant spectate, it's not selectabel 16:25:14 <Wolf01> oh 16:25:18 <Wolf01> good 16:25:54 <Darkvater> that's good Tuzlo, it would be a bug if you could 16:26:13 <Darkvater> Tuzlo: just create a new company and look. The symptom is no bug if you are first company on that server 16:26:30 <Tuzlo> Darkvater: it wont let you 16:26:47 <Tuzlo> server offline? 16:26:58 <Tuzlo> if so why does it come up in the listing? 16:26:59 <Darkvater> you can't join? 16:27:09 <Darkvater> then it's probably offline 16:27:13 <Tuzlo> cant join, spectate, or make a new company 16:27:19 <Tuzlo> ok 16:27:24 <Darkvater> you can refresh the list; the list is lagging sometimes 16:27:26 <Tuzlo> why does it come up in the listing then? 16:27:26 <Darkvater> which server is it? 16:27:32 <Tuzlo> I did refresh 16:27:36 <Tuzlo> sec 16:27:40 <Tuzlo> i'll find a cpl 16:28:06 <Tuzlo> !red's server of ill repute, first one I tried 16:28:28 <Wolf01> yeah, the tortoise svn log can do all the trac's functions 16:28:46 <Wolf01> i always thought that it logged the changes i made 16:28:54 <Tuzlo> once I look at them they disappear off the list too 16:29:01 <Darkvater> server is online, I can download map 16:29:20 <Tuzlo> hmmm 16:29:27 <Darkvater> Tuzlo: it works for me just fine 16:29:29 <Tuzlo> okie, do all servers use the same ports? 16:29:34 <Darkvater> it is most probably you 16:29:40 <Tuzlo> understood 16:29:40 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 16:29:46 <Darkvater> his server uses default port 16:29:49 <Darkvater> http://www.openttd.org/server_detail.php?id=10619 16:30:20 <Tuzlo> wierd, I got the default port open. Gonna recheck that now 16:30:21 *** gass [~any@81.84.150.238] has joined #openttd 16:30:47 <Tuzlo> 3978? 16:30:55 <Darkvater> !openttd ports 16:31:06 <glx> !openttd prot 16:31:11 <glx> !openttd port 16:31:12 <_42_> glx: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound) 16:31:13 <Tuzlo> heh 16:31:20 <Tuzlo> ok I got 3979 open too 16:31:32 <Tuzlo> sec 16:34:32 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has joined #openttd 16:34:51 <glx> Maedhros: ping 16:37:43 <Tuzlo> I just dont understand why I can get on one server but not another 16:39:35 <Darkvater> qball: did you try Rubidium's fix for MP crash? 16:41:33 *** Osai [~Osai@pD9EB782D.dip.t-dialin.net] has joined #openttd 16:42:33 <qball> no time yet 16:43:30 *** Osai [~Osai@pD9EB782D.dip.t-dialin.net] has left #openttd [] 16:47:10 *** Zavior [~Zavior@d195-237-7-207.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 16:49:50 <Rubidium> Tuzlo: which server can you connect to and to which server can't you connect to 16:49:52 <Athorium> MiHaMiX 16:50:36 *** _MVV_ [~a@91.145.197.170] has joined #openttd 16:51:20 <Darkvater> Rubidium: http://www.openttd.org/server_detail.php?id=10619 << this one, works for me though 16:52:19 <Tuzlo> Rubidium: it was the firewall settings like Darkvater suggested, thing is I had to reboot openttd to get thru it once I changed them 16:54:20 *** TinoM [~Tino@i5387C442.versanet.de] has quit [Quit: Verlassend] 16:54:21 <Rubidium> ok, so it's solved :) 16:55:19 <Tuzlo> majority of them work now 16:55:35 <Tuzlo> souldnt have had to reboot the game though 16:55:48 *** Zavior [~Zavior@d195-237-7-207.elisa-laajakaista.fi] has joined #openttd 16:55:58 *** MVV [~a@91.145.215.101] has quit [Ping timeout: 480 seconds] 16:56:26 <Tuzlo> gave up on playing multiplayer for now, gonna work on a map 16:58:32 <Rubidium> the reboot is probably needed because the OS doesn't change the firewall settings for already running applications? 16:58:55 <Tuzlo> not sure 16:59:26 <Tuzlo> Rubidium: can anyone host a multiplayer game? 16:59:54 <Rubidium> in theory yes 17:00:01 <Tuzlo> ? 17:00:12 <Tuzlo> what about in practice 17:01:08 <Rubidium> but if they have a NATing router, you have to enable portforwarding and if you cannot modify the router, you cannot host the game 17:01:20 <Rubidium> as nobody can reach your computer from the internet 17:01:43 <Tuzlo> true 17:02:18 <Rubidium> also network connections with low throughput (< 10 kBps) or high latency (> 1 second) do not improve the gameplay 17:02:41 <Tuzlo> anyone wanna try connecting to me? 17:03:29 *** Aloysha [~Aloysha@ppp233-166.lns3.syd7.internode.on.net] has joined #openttd 17:04:02 <Rubidium> if you advertise to the internet and you'll see your server in the list at servers.openttd.org everyone should be able to connect to your server. 17:04:15 <Rubidium> s/'ll// 17:04:23 *** MVVMVV [~a@212.58.172.227] has joined #openttd 17:04:41 *** stillunknown [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has quit [Quit: Leaving] 17:05:09 <Tuzlo> ah 17:05:12 <Tuzlo> that I didnt know 17:06:20 *** stillunknown [~stillunkn@82-168-177-167.dsl.ip.tiscali.nl] has joined #openttd 17:06:27 <Tuzlo> Rubidiumtry connectin to 24.215.68.38 17:08:29 <Athorium> Hey, I have a problem with one file, I trying to solve a conflict but appears a lot of "white" spaces in red without text and I can't solve it. 17:08:38 <Athorium> someone can patch them? 17:09:08 *** _MVV_ [~a@91.145.197.170] has quit [Ping timeout: 480 seconds] 17:09:50 <Rubidium> Athorium: what patch are you trying to apply? 17:09:57 <Athorium> townbuildnoroads 17:10:02 <Athorium> is very old 17:10:19 <Rubidium> have you updated your trunk checkout to the same version of the patch? 17:10:28 *** Aloysha [~Aloysha@ppp233-166.lns3.syd7.internode.on.net] has quit [Quit: Aloysha] 17:10:33 <Athorium> no 17:10:51 <glx> resolving conflict without C knowledge is not easy 17:11:00 <Athorium> I see... :S 17:11:15 <Athorium> I have 2 files that I can't solve it... with TortoiseSVN 17:11:24 <Athorium> someone can solve those conflicts? with the .diff file 17:11:39 <Rubidium> you have less chance of conflicts if you apply the patch to the version the diff was made against and then update to the latest revision than applying the patch to the latest revision. 17:12:04 <glx> but he wants to appy it on 0.5.0-RC1 17:12:10 <Athorium> but I have a lot of patches installed... 17:12:26 <Athorium> 0.4.8, miniIN, quark's multipatch, some 0.5.0 things... 17:12:30 <Noldo> make a clean check out then 17:13:13 <Athorium> but if I make a checkout I can lose any 'no oficial' feature... or not? 17:13:22 <glx> exact 17:13:41 <stillunknown> Athorium: patches are not like mods, stay away if you don't know enough 17:13:57 <Athorium> but, some patches are very useful... 17:15:02 <Athorium> I'm going crazy to find a townbuildnoroads... -_- 17:15:13 <Athorium> and now that I finded one... but are out-of-date... -_- 17:15:49 <Rubidium> it is nice that this shows that maintaining for example MiniIN isn't as easy as most users think :) 17:16:05 <Athorium> hehe 17:16:27 <stillunknown> MiniIN "died" much later than i expected 17:16:41 <Athorium> I'm not say that are easy... I know, but I think that can add some features that "exists" in forums but no ones renews it 17:17:20 <Rubidium> Athorium: you can possibly make the patch up-to-date to make a new checkout of trunk of revisionOf(patch), apply the patch and them update to the latest revision. Then make a patch of that (if it didn't create any conflicts) and apply that to your 'extra-feature' version 17:17:40 <Athorium> I doing it 17:18:02 <glx> but it can still conflicts with other patches 17:18:10 <Athorium> I making a r4549 checkout 17:19:35 <Rubidium> glx: true, but then we know where the problems are and can say whether it is feasible for him to have a working version of that patch in the 'extra-feature' version 17:19:52 <glx> ok my local copy of newhouses is synced up to r7572. Now I need to talk with Maedhros and Belugas to fix a map conflict 17:20:06 <stillunknown> I think the MiniIN has spoiled people, the trunk has a lot of neat stuff these days. 17:21:11 <stillunknown> not to mention less bugs 17:21:12 <Rubidium> stillunknown: certainly. Most think features that have gone into MiniIN via trunk are only in MiniIN and they generally like buggy features 17:21:28 <Rubidium> glx: what about the map conflicts? 17:21:51 <Tuzlo> what is MiniIN ? 17:22:16 <glx> Rubidium: bridges uses bits 6-7 in m6 but bits 3-7 are already used in newhouses 17:22:43 <Rubidium> glx: ouch 17:22:48 <Rubidium> Tuzlo: deprecated :) 17:23:03 <stillunknown> is the bridge branch usefull these days? 17:23:14 <glx> no because it's now in trunnk 17:23:28 <stillunknown> since? 17:23:32 <glx> today 17:23:49 <Rubidium> !openttd commit 7576 17:23:57 <_42_> Commit by celestar :: r7576 /branches/bridge/ (9 files in 3 dirs) (2006-12-27 14:24:56 UTC) 17:23:57 <Rubidium> !commit 7576 17:24:00 <_42_> [bridge] Sync with trunk r7569:7575 to start development on other bridge features 17:24:14 <Rubidium> so, yes bridge branch is still usefull :) 17:24:42 *** Tron [~tron@p54A3FB7A.dip.t-dialin.net] has joined #openttd 17:24:45 <glx> I missed this commit :) 17:25:08 * stillunknown is installing a new openttd now. 17:26:36 <stillunknown> btw, i thought only m1..m5 existed? 17:27:08 <glx> m1..m5+extra in trunk, extra renamed to m6 in newhouses, and m7 added 17:27:09 <Rubidium> stillunknown: that is true 17:27:39 <Rubidium> grr... the landscape*.html docs aren't up-to-date in newhouses 17:27:57 <glx> neither in trunk :) 17:28:25 <Rubidium> due to the bridge merge? 17:29:08 <KUDr> Darkvater: any idea why my VC8 doesnt like '...' in macro formal parameter list ? 17:29:28 <Darkvater> yours? 17:29:31 <Darkvater> donnu; mine likes it 17:29:37 <KUDr> hmm 17:29:51 <KUDr> p:\Proj\SVN\OpenTTD\trunk\cur\debug.h(26) : error C2010: '.' : unexpected in macro formal parameter list 17:29:53 <Darkvater> what doesn't it like? 17:30:07 <Darkvater> :O 17:30:10 <Darkvater> latest rev? 17:30:20 <KUDr> yes 17:30:41 <Darkvater> I have no idea :( 17:30:45 <KUDr> after r7565 17:30:46 <Tuzlo> is there a way to alter the economy in a scenario you make? 17:31:03 <stillunknown> does the wagon removal switch remove one wagon when going from single locomotive to double? 17:31:14 <Darkvater> KUDr: tried a full rebuild yet? 17:31:20 <KUDr> yes 17:31:37 <KUDr> seems to be unsupported extension 17:32:01 <KUDr> maybe Tron can know it 17:32:25 <Darkvater> http://msdn2.microsoft.com/en-us/library/ms177415.aspx 17:33:06 <KUDr> hmm 17:33:13 <KUDr> nice to know 17:33:25 <KUDr> but would be even nicer to get it work 17:34:34 <Darkvater> well, it does work 17:34:38 *** TinoM [~Tino@i5387C442.versanet.de] has joined #openttd 17:35:42 <Darkvater> hmm doesn't work for VS2003... 17:36:09 <KUDr> aha, i see - i have running VS2003 (dunno why not 2005) 17:38:05 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 17:38:06 <Athorium> I don't know how to solve those conflicts... -_- 17:38:14 <KUDr> you are right VS8 works 17:38:30 <Darkvater> hmm, ok this sucks... 17:38:42 <KUDr> Darkvater: dropping VS2003 support? 17:39:09 <glx> hmm VS2003 is needed for win9x compatible builds IIRC 17:39:23 <KUDr> aha 17:39:30 <KUDr> then hmmmm 17:39:56 <Darkvater> ok this FUCKING SUCKS 17:39:58 <Darkvater> fuckinasdl;ka jsf98weh fapo 17:39:58 <Darkvater> dfj as 17:39:58 <Darkvater> jf 17:40:00 <Darkvater> goddammit 17:40:56 <ln-> fucking sucks... ok, most people like sex, but obviously some don't. 17:41:54 <Sacro> ln-: perhaps its like dancing, its do-able on your own, but better with a partner 17:42:41 <Darkvater> I need some more time for this 17:42:59 <Darkvater> why are these MS compilers so fucking crappy 17:43:02 <Rubidium> glx: for newhouses there is nothing we can do except a lot of reordering 17:43:32 <glx> Rubidium: I know, that's why I need to talk with the "creators" :) 17:43:46 <glx> as they know what is where in the map 17:43:50 <glx> (I hope) 17:47:54 <Tuzlo> Darkvater: you answered your question your self 17:53:28 <Rubidium> glx: there are not enough bits free, unless they are going to have 256 instead of 512 house types 17:53:54 <glx> looks bad 17:54:40 <Rubidium> or they have to chop the number of animation frames down by 50 percent 17:57:41 *** MeusH [~MeusH@host-ip18-138.crowley.pl] has joined #openttd 17:57:46 <MeusH> hello 17:57:53 <Rubidium> hmm, where are the 'random' bits for? 17:58:31 <Rubidium> as those bits they are _never_ set 18:00:30 <glx> we need to find 2bits free for all tile types 18:01:57 <Rubidium> glx: why? 18:02:25 <mattt_> if i set up a station as a cargo relay, how do i have a train drop cargo off but not take any? unload? transfer *and* take seems counter intuitive (and doesn't work ^_^) 18:02:50 <glx> or at least for every tile type that can have a bridge over it 18:03:28 <Tuzlo> miniIN, you cant see the town names? 18:03:33 <mattt_> ooohhh 18:03:34 <mattt_> got it :D 18:03:36 <glx> mattt_: transfer and leave empty I guess 18:03:46 <Tuzlo> unload does the same thing I think 18:03:48 <mattt_> right, you have to hit transfer then unload on the orders menu 18:04:01 <mattt_> thanks 18:04:02 <Tuzlo> I never had a problem 18:04:15 <Rubidium> hmm, currently bridges over houses are not allowed, so the bits are 'in theory' free 18:04:38 <hylje> bridges over everything plz 18:04:46 <Tron> bridges over houses are graphically not feasible 18:04:58 <glx> Rubidium: right as the bits used are for lift (means tall building) 18:05:25 <Rubidium> well, bridges over _any_ town building are not allowed, so the bits shouldn't be used for those 18:06:47 <Rubidium> bridge can only go over MP_(CLEAR|STREET|WATER|RAIL|UNMOVABLE|TUNNELBRIDGE) tiles, so the bits for MP_HOUSE should be safe :) 18:07:03 <glx> ok I continue to sync then :) 18:09:07 <Athorium> how can I solve this conflict? http://img526.imageshack.us/img526/829/conflictvv1.png 18:11:47 *** _MVV_ [~a@91.145.199.216] has joined #openttd 18:11:56 <peter1138> yeah 18:12:01 <peter1138> bridges can't go over buildings 18:12:11 <peter1138> so bit usage isn't a problem 18:13:38 <MeusH> Athorium: change "mine" file so that it looks as similiar to "theirs" as possible 18:14:01 <Tuzlo> Im sittin in a game as a spectator, once someone starts a server can it be left alone? There seems to be no one on this server at all besides me but there are companies running 18:14:08 <Athorium> uhmm if I with UltraEdit add all strings of Theirs and add mine "townsbuildnoroads" feature? 18:14:24 <Gonozal_VIII> tabs/spaces are coding style 18:14:33 *** MVVMVV [~a@212.58.172.227] has quit [Ping timeout: 480 seconds] 18:14:41 <peter1138> btw 18:14:43 <peter1138> hello 18:15:12 <hylje> :o 18:15:54 <peter1138> i'm so glad svn up takes hardly any bandwidth :D 18:16:17 <MeusH> Athorium, you just edited what you shouldn't edit 18:16:34 <Athorium> ? 18:16:44 <MeusH> the point of revisions is to make changes in separate commits 18:16:58 <MeusH> and if you make a patch concerning building roads, don't fix spaces-tabs 18:17:06 *** MVVMVV [~a@91.145.196.43] has joined #openttd 18:17:11 <MeusH> and I think OpenTTD sticks with spaces 18:17:21 <peter1138> ... 18:17:22 *** Zr40 [~Zirconium@zr40.xs4all.nl] has joined #openttd 18:17:26 <peter1138> tabs for indent 18:17:31 <peter1138> spaces for alignment 18:18:09 <MeusH> yes, thanks for strict information :) 18:18:21 <MeusH> so even if you see something is wrong, make another patch and inform developers about bug you spotted 18:18:27 <MeusH> just don't fix many things in one patch 18:19:31 <Born_Acorn> Now that bridges has been merged, lets work on Maedhros' diagonal crossings! :p 18:19:57 <Athorium> but, if I need to choose one of those options, always says me that can conflict, or not? 18:20:33 <peter1138> what? 18:20:41 <MeusH> Athorium, I don't know what you mean now, but if you add just one line there will be no problems 18:20:51 <MeusH> and AFAIK you don't need to add any lines more 18:21:02 <MeusH> at least for this separate feature 18:22:43 *** _MVV_ [~a@91.145.199.216] has quit [Ping timeout: 480 seconds] 18:23:06 <peter1138> hmmm 18:23:13 <peter1138> bridge merge has removed railtype conversion 18:24:02 <MeusH> hmm? 18:24:05 <MeusH> i'll $make 18:25:01 <peter1138> if (!IsTileOwner(tile, _current_player) || 18:25:01 <peter1138> - GetRailType(tile) != railtype) { 18:25:08 <peter1138> what is that doing there... 18:25:09 <Tron> peter1138: so it's still in the same unfinished state but this time somebody even managed to fuck it up? 18:25:21 <CIA-1> rubidium * r7582 /trunk/ (newgrf_config.c newgrf_config.h): -Fix (r7490): appending static GRFs to the list of to-be loaded GRF for a game could result in duplicate GRFs in that list, which can cause a segmentation fault while loading the GRFs. 18:26:39 <peter1138> hello tron 18:29:07 <Frostregen> uhm...will it stay this time? *shortly before converting code* 18:29:38 *** Purno [~Purno@5351CE08.cable.casema.nl] has joined #openttd 18:29:38 <CIA-1> peter1138 * r7583 /trunk/rail_cmd.c: -Fix (r7573): Merging of bridge branch broke (partially reverted?) automatic railtype conversion when building track on existing rail. 18:30:46 <peter1138> irssi needs a scrollbar, heh 18:31:02 <peter1138> pgup/pgdown through a days worth of irc is painful 18:32:45 <peter1138> in some useful to me but no-one else news, my leccy meter was changed from prepay to credit today :D 18:33:18 <Sacro> peter1138: whoohoo, prepay meters are a pain in the arse 18:33:57 <Sacro> especially when your meter is in a council locked cupboard, so you have no way of checking your balance or topping it up without assistance 18:34:09 <Sacro> and that assistance is only available 9-5 mon-friday 18:35:39 <peter1138> heh 18:35:43 <peter1138> mine wasn't 18:35:47 <peter1138> it was a still a pain in the arse though 18:36:12 * Rubidium has no idea where a leccy meter is used for nor what it is either :) 18:36:14 <Athorium> yeah, i think that I know how to solve conflicts... :D 18:36:42 <peter1138> leccy == electric 18:37:06 <Rubidium> ah, that makes sense 18:37:16 <hylje> your slang is silly 18:42:48 <qball> openttd: players.c:849: CmdPlayerCtrl: Assertion `_local_player == PLAYER_SPECTATOR && _network_playas == p->index' failed. 18:42:51 <qball> weee 18:44:04 <Rubidium> how did you do that? 18:44:23 <qball> eeuh a game that restarted 18:44:37 <qball> dbg: [NET] Trying to execute a packet in the past! 18:44:37 <qball> openttd: network.c:1197: NetworkHandleLocalQueue: Assertion `0' failed. 18:44:37 *** tV2_ [~bozydar@static-ip-193-151-98-176.promax.media.pl] has joined #openttd 18:44:40 <tV2_> hi 18:44:46 <qball> I think I should run it 32bit.. 18:44:49 <qball> this is not fun anymore 18:45:02 <Rubidium> still running 0.5.0-rc1? 18:45:09 <qball> yeah 18:45:24 <tV2_> I have updated OTTD from 0.48 to 0.50 and I got error message 18:45:27 <Rubidium> it should have been fixed in trunk already 18:45:41 <peter1138> some thing like "error: ottd version doesn't exist" ? 18:46:00 <tV2_> no 18:46:21 <tV2_> "Your openttd.grf file is corrupted or missing!" 18:46:39 <peter1138> ah 18:46:43 <tV2_> Before It wasn't been corrupted... 18:46:48 <peter1138> use all the files in the download 18:46:57 <peter1138> because... they can change 18:47:40 <peter1138> urghle 18:47:52 <peter1138> vehicle breakdowns are horrible 18:48:15 <tV2_> eee 18:48:16 <tV2_> shit 18:48:29 <XeryusTC> Peakki: duh, ofcourse they are 18:48:32 <tV2_> I have installed it from .deb package 18:48:46 * XeryusTC scuttles off :P 18:48:48 <tV2_> and It doesn't include new files O_o 18:49:10 <Rubidium> blathijs: ^ 18:50:39 <peter1138> ah, that'll explain it 18:50:54 <peter1138> should i commit tractive effort? 18:50:56 <peter1138> hmm 18:52:18 <CIA-1> glx * r7584 /branches/newhouses/ (151 files in 16 dirs): [NewHouses] -Sync with trunk r7507:7583 (savegames from previous newhouses build won't load) 18:56:09 <Rubidium> tV2_ please wait till blathijs responds as he knows most about the .deb files (he made them) 18:56:59 <tV2_> Rubidium, ok, I solved my problem 18:57:22 <Rubidium> what did you do to solve it? 18:58:20 <tV2_> I downloaded windows zip and I copied data folder 19:00:26 <Darkvater> qball: did you still not try Rubidium's patch? 19:00:33 * peter1138 aways 19:01:10 <Athorium> uhmmm is possible that "townbuildnoroads" are not compatible with yapf? :S 19:01:22 <glx> since when missing newgrf on game loading closes openttd ??? 19:02:05 <Noldo> glx: it's one of the included in the distribution ones 19:02:23 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 19:04:51 <stillunknown> is terragenesis slow on arctic maps? 19:05:04 <stillunknown> the industry generation is slow 19:05:13 <XeryusTC> glx: you had any use of my diff for that newhouses syncing? 19:05:18 <stillunknown> normally only the first 50-100 are slow 19:05:19 <Rubidium> industry generation has always been slow 19:06:02 <Darkvater> 3 19:06:23 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has quit [Read error: Operation timed out] 19:06:33 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has joined #openttd 19:06:44 <Athorium> what is this: La macro SDT_VAR requiere 11 argumentos, pero solo se han encontrado 10 19:07:07 <hylje> macro wants 11 arguments but got 10 19:07:08 <mattt_> know what would be snazzy? in a vehicle's viewport, when loading/unloading, show the percentage full and maybe even the fill rate (% filled per day) 19:07:11 <Athorium> yes 19:07:20 <Athorium> why says this? 19:07:32 <hylje> it got 10 arguments instead of 11 19:07:41 <Athorium> and... 19:08:57 <stillunknown> it needs 11 arguments, obviously 19:09:24 <Athorium> and how can I add the other argument, and what are the other argument? :S 19:09:27 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 19:10:02 <Rubidium> Athorium: there is a file and line number in before that error message 19:10:17 <Athorium> yes 19:10:20 <Rubidium> well, that line is wrong and needs one argument to be added 19:11:04 <Athorium> uhmmm 19:11:15 <Rubidium> but the location and the value of the parameter are unknown 19:11:18 <Athorium> a lot of more errors ocurs, I think because the main problem is this... 19:12:54 *** KritiK [~Maxim@ppp83-237-101-160.pppoe.mtu-net.ru] has joined #openttd 19:15:37 *** DarkSSH [~tfarago@5354EC24.cable.casema.nl] has joined #openttd 19:15:40 *** mode/#openttd [+o DarkSSH] by ChanServ 19:15:45 <DarkSSH> dammit, that crappy ssh connection :s 19:15:50 <DarkSSH> can't get back to it 19:16:10 <DarkSSH> gaah 19:16:14 *** DarkSSH [~tfarago@5354EC24.cable.casema.nl] has quit [] 19:16:26 <hylje> i sense a great deal of doing it wrong 19:16:50 <Rubidium> Athorium: the problem is that trunk has been changed dramatically since the creation of the patch and caused non-trivial conflicts or compile errors. And that nobody who has a fair understanding of the inner workings of OpenTTD has updated the patch. 19:17:49 <Athorium> uhmmm 19:17:58 <Athorium> the line that shows me "fail" is this: SDT_VAR(Patches, snow_line_height,SLE_UINT8, 0, 0, 7, 2, 13, STR_CONFIG_PATCHES_SNOWLINE_HEIGHT, NULL), 19:18:42 <Athorium> after this says me that the same line, 'SDT_VAR' not declared 19:18:44 <Rubidium> have you had that line in one of the conflicts? 19:18:59 <Athorium> yes I solved it from one conflict with this 19:19:08 <Athorium> SDT_BOOL(Patches, townscanbuildroads, 0, 0, true, STR_CONFIG_PATCHES_TOWNSCANBUILDROADS,NULL), 19:20:29 <Rubidium> you removed the trunk line of code in favor of the one in the diff? 19:20:45 <Athorium> no, I no removed it, only changed to one down 19:21:20 <Athorium> snow_line mainly in line 1348, but now in 1348 is townscanbuildroads, 1349 is snow_line 19:21:43 <Rubidium> which revision did you apply the patch against? 19:21:55 <Rubidium> or rather, which revision do you have now? 19:22:39 <Athorium> I have the latest 19:22:49 <Athorium> the patch revision are from... r4549 19:23:08 <Rubidium> so you did remove the current trunk line in favor of the one from r4549 19:23:10 *** Darkvater [~tfarago@tin.liacs.nl] has quit [Ping timeout: 480 seconds] 19:23:37 <Athorium> uhmmm... I tried to add townsbuildroads in other line, and not works... :( 19:24:55 <Athorium> I'm going crazy... I need townbuildnoroads!!! 19:25:27 * Rubidium needs to go... good luck with it Athorium 19:26:48 <Athorium> I go to eat... 19:26:50 <Athorium> c u 19:40:30 <peter1138> back 19:40:46 <peter1138> hmm, and no darkvater 19:41:09 * peter1138 wonders how to fix this VRF_GOINGUP/GOINGDOWN bug 19:41:37 <peter1138> it has a nasty effect with depots 19:45:09 *** RichK67 [~RichK67@194.164.100.143] has joined #openttd 19:45:15 <peter1138> hello rich 19:45:19 <RichK67> hi 19:46:29 <RichK67> has brianetta been about? 19:47:12 <Athorium> i'm back 19:47:46 <peter1138> !seen brianetta 19:47:46 <_42_> peter1138, if you can't see brianetta here right now, you probably need new glasses. ^_^ 19:47:49 <peter1138> hmm 19:47:58 <peter1138> useless thing 19:48:02 <RichK67> arent bots useful ;) 19:48:44 <Athorium> well.. I go to continue with my AVE 102 20:06:26 <Tuzlo> openttd 0.5.0 doesnt load png's in heightmap? 20:08:13 *** MeusH [~MeusH@host-ip18-138.crowley.pl] has left #openttd [bye - leave] 20:08:36 *** MeusH [~MeusH@host-ip18-138.crowley.pl] has joined #openttd 20:08:42 <MeusH> stupid winblows 20:09:00 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 20:09:00 <MeusH> !logs 20:09:58 *** Zr40 [~Zirconium@zr40.xs4all.nl] has quit [Read error: Connection reset by peer] 20:12:35 *** Sutherland2 [~murder_in@0x5550a029.adsl.cybercity.dk] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 20:20:29 * Brianetta is here 20:20:54 <Brianetta> Sorry, I was playing with my new Eagle Transporter 20:21:40 *** YogSothoth_ [~john@lns-bzn-55-82-255-190-57.adsl.proxad.net] has joined #openttd 20:25:04 <Sacro> RichK67! 20:26:50 <RichK67> hi hi 20:27:34 <RichK67> hi brianetta - any chance on the next game of settings the freightweight multiplier to something like 5?? it would mean that heavy freight is actually heavy 20:27:47 *** YogSothoth [~john@lns-bzn-52-82-65-97-76.adsl.proxad.net] has quit [Ping timeout: 480 seconds] 20:27:48 <Sacro> :o not 5 20:28:22 <RichK67> i tried the last game with it set at 5, and it gave a better "feel" - certainly late in the game 20:30:49 <Brianetta> They can still stop on a sixpence for a red 20:31:36 <Brianetta> brb, Red Dwarf 20:31:53 *** glx|away is now known as glx 20:33:15 *** BJH2__ [~chatzilla@e176110084.adsl.alicedsl.de] has joined #openttd 20:35:56 *** BJH2_ [~chatzilla@e176119141.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 20:37:42 *** Wolfolo|AWAY [~wolf01@82.56.162.114] has joined #openttd 20:37:42 *** Wolf01 [~wolf01@host114-162-dynamic.56-82-r.retail.telecomitalia.it] has quit [Killed (NickServ (GHOST command used by Wolfolo|AWAY))] 20:39:19 <Biff> why does the game speed up when i hit alt tab? 20:39:29 <Biff> some of the time? 20:39:36 <Sacro> because its not redrawing the screen? 20:39:57 <Sacro> or, probably because tab is the speed up button 20:40:00 <hylje> Biff: tab speeds up teh game 20:40:21 <Biff> ah 20:40:34 <Biff> so when it changes programs it doesnt detect keyup 20:40:45 <Biff> and carries on at full speed 20:44:52 *** Wolfolo|AWAY is now known as Wolf01 20:45:31 <RichK67> bbl 20:45:33 *** RichK67 [~RichK67@194.164.100.143] has quit [Quit: RichK67] 20:46:59 <Biff> hylje: any idea where to disable this "feature" 20:47:00 <Biff> ? 20:47:06 <hylje> no 20:47:15 <Biff> crap 20:47:30 <Biff> hmm 20:51:08 <Athorium> hey, if one train that normally have 32 of lenght, have 35 lenght, make any problem? 20:51:30 <MeusH> yeah, you must add two platform tiles to station in the train's orders 20:51:33 <Gonozal_VIII> longer loading time if the station isn't long enough 20:52:43 <Biff> where in the code are the keyboard shortcuts? 20:53:03 <MeusH> hmm try *_gui.c files 20:53:17 <MeusH> mail_gui or misc_gui 20:54:17 <Athorium> If I made a train of 35 pixels length, instead of 32 pixels length, can may cause some problem? 20:54:26 <Gonozal_VIII> windows task bar stays visible ingame even with full screen mode, no need to alt-tab out of the game for me 20:54:36 <Gonozal_VIII> ah pixels 20:54:37 <MeusH> Athorium, so you mean wagon sprites? 20:54:46 <Athorium> yes 20:54:51 <Athorium> one "loco" 20:55:00 <Biff> Gonozal_VIII: this is linux, but the problem comes i think only when i alt-tab beetwhen windows 20:55:02 <MeusH> Athorium, coder should handle this, I think 20:55:16 <Athorium> I can create a train with 35 pixels without problems? 20:55:19 <Athorium> fiuf... 20:55:22 <Biff> going past the openttd window it fast forwards 20:55:39 <MeusH> Athorium, I don't know 20:55:39 <Gonozal_VIII> dbset has engines and wagons of different length 20:55:53 <Athorium> but, the maxium length is 32 I think... 20:56:02 <Gonozal_VIII> oh 20:56:43 <Gonozal_VIII> what engine is that long? 20:56:45 <Athorium> I'm not sure if you exceed this 32, can cause that train go between the other wagon 20:56:58 <Athorium> Gonozal_VIII AVE 102 20:57:19 <Athorium> I think that I maked a little more bigger scale than TTD required... :P 20:58:18 *** DarkSSH [~tfarago@5354EC24.cable.casema.nl] has joined #openttd 20:58:21 *** mode/#openttd [+o DarkSSH] by ChanServ 20:58:27 <DarkSSH> :( 20:58:34 <DarkSSH> when did Darkvater leave? 20:58:49 <glx> [20:23:12] Darkvater [~tfarago@tin.liacs.nl] a quitté IRC : Ping timeout: 480 seconds 20:59:12 <DarkSSH> great, just great 20:59:17 <DarkSSH> still cna't get back though 20:59:35 <Athorium> ^^¡ 21:00:10 <Athorium> DarkSSH TTD support only max 32 sprite length on trains? 21:00:31 <Biff> WKC_TAB is nowhere to be found :/ 21:00:36 <Biff> except network_gui.c 21:00:41 <DarkSSH> no idea, perhaps 21:01:43 <Athorium> ok well, when someone would to test the train we can see it... hahah 21:01:50 <glx> Athorium: when drawing stuff follow ttdpatch specs 21:02:07 <Athorium> I follow Purno's tutorial 21:02:36 <Athorium> I "learned" with them 21:02:53 *** Darkvater [~tfarago@tin.liacs.nl] has joined #openttd 21:02:55 *** mode/#openttd [+o Darkvater] by ChanServ 21:03:01 <DarkSSH> hmm 21:03:18 <Darkvater> it's back \o/ 21:03:24 *** Purno [~Purno@5351CE08.cable.casema.nl] has quit [Read error: Connection reset by peer] 21:03:56 *** DarkSSH [~tfarago@5354EC24.cable.casema.nl] has quit [Quit: leaving] 21:04:33 <Athorium> xDD 21:04:33 *** Ailure [~Coming@h195n5c1o912.bredband.skanova.com] has joined #openttd 21:09:30 <Biff> !!_fast_forward, what does that do? 21:11:26 <MeusH> where is it? 21:11:43 <MeusH> you wrote just a single name 21:11:46 <MeusH> I think 21:12:06 <Biff> main_gui.c:1846 21:12:38 <Biff> i wonder if that enables fast forward 21:18:33 <Tron> no, this is just the graphical display of fast forward button 21:19:03 <Tron> (why does it say SetWindowDirty()? The widget should suffice) 21:23:31 <Biff> hmm 21:23:58 <Biff> ok, then ill give up :/ no clue where the keyboard shortcut is defined then 21:24:18 <Darkvater> Biff: what are you looking for? 21:24:38 <Biff> Darkvater: why/where the game speeds up because tab is held down 21:24:39 <MeusH> I think he wants to disable a shortcut 21:24:43 <MeusH> try looking for "TAB" 21:24:46 <peter1138> Athorium: TTD supports only 28 pixel length 21:24:48 <Biff> i did 21:24:53 <MeusH> and? 21:24:57 <peter1138> Athorium: OpenTTD and TTDPatch support up to 32 pixels 21:25:02 <MeusH> try "keypress" 21:25:12 <Athorium> ok, excellent 21:25:13 <Athorium> ^^ 21:25:14 <peter1138> (by setting a property via newgrf) 21:25:19 <Darkvater> video/win32_v.c:807 21:25:26 <peter1138> (although dbsetxl doesn't do that, as it's pre-32px support) 21:25:29 <Darkvater> Biff: about the same somewhere in the sdl_v.c file 21:25:29 <Athorium> thx 21:25:37 <Biff> MeusH: yup, i only found it in network_gui 21:25:45 <MeusH> o_O 21:25:45 <peter1138> you can draw longer, but it'll mess up in some places 21:26:03 <peter1138> Tron: i saw an obvious fix for VRF_GOINGUP/DOWN 21:26:05 <MeusH> peter1138, like being drawn under ground sprites of surrounding tiles? 21:26:11 <peter1138> MeusH: yeah 21:26:23 <Biff> aha 21:26:27 <Darkvater> and the cocoa_v.m file 21:26:29 <Biff> i didnt grep -r 21:26:34 <MeusH> peter1138, I saw it many times with planes, and you certainly know the issue. Is it fixable? 21:26:43 <Biff> didnt realise this was video code :p 21:26:46 <peter1138> it's sprite bounding boxes 21:27:12 <peter1138> there are two issues with aeroplanes 21:27:14 <Athorium> yeah! I finished the AVE 102, only the loco, now... I need to make the wagons... -_-' 21:27:21 <peter1138> mostly they're far too large to fit into the hangar 21:27:35 <peter1138> and then there's the airport on foundation problem 21:28:11 *** Progman [~progman@p57A1CD87.dip.t-dialin.net] has joined #openttd 21:28:13 *** Frostregen [~sucks@dslb-084-058-183-030.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 21:28:22 *** Frostregen [~sucks@dslb-084-058-151-173.pools.arcor-ip.net] has joined #openttd 21:29:33 <peter1138> hmm, there are a lot of sprite sorting issues with bridges atm 21:29:47 <Tron> oh really? how /unexpected/ 21:29:56 <Biff> ok, trying to fix it now 21:29:58 <hylje> nobody expects the spanish sprite sorting issues 21:30:03 <peter1138> Tron: they were there before the merge 21:30:18 <Tron> oh really? how /unexpected/ 21:30:36 <peter1138> i see 21:31:39 <peter1138> well, i guess sarcasm's useful 21:31:42 <peter1138> so 21:32:51 <Athorium> hylje what u mean? 21:33:20 *** Gonozal_VIII [~Gono@N885P004.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 21:33:31 <hylje> Athorium: http://en.wikipedia.org/wiki/The_Spanish_Inquisition_(Monty_Python) 21:33:56 <Athorium> omg 21:34:28 *** Gonozal_VIII [~Gono@N883P002.adsl.highway.telekom.at] has joined #openttd 21:34:44 <MeusH> peter1138, what kind of issues you mean? 21:34:47 <MeusH> fountation maybye? 21:35:11 <peter1138> flickers 21:35:41 <peter1138> has been like it for a while 21:37:21 <Biff> ok, this seemed to work better: " if (keys[SDLK_TAB] && !(mod & KMOD_ALT))" 21:37:49 <glx> Biff: only valid for sdl driver 21:37:55 <Darkvater> Biff: what are you doing? 21:38:32 <Biff> Darkvater: trying to fix so that the game does not speed up when i alt-tab past the window 21:39:12 <Darkvater> in what circumstances? 21:39:13 <Darkvater> SDL? 21:39:55 <Biff> well, that was the place i found it 21:40:15 <Darkvater> no I mean when does it happen 21:40:20 <Biff> oh, yes 21:41:03 <Biff> i have misunderstood probably, i thought sdl was used for all platforms :) 21:41:16 <Darkvater> when does it happen Biff ? 21:41:17 <peter1138> it's not :) 21:41:53 <Biff> Darkvater: when i alt-tab beetwhen windows, when i pass the openttd window it fast forwards 21:42:04 <Darkvater> windows? 21:42:07 <Biff> no, linux 21:42:20 <Darkvater> hmm, lemme see 21:42:26 <peter1138> now that's a strange windowmanager 21:42:41 <Biff> gnome :p 21:43:41 <Biff> cant remember it happening before i started using svn-version 21:43:49 <peter1138> gnome isn't a windowmanager... 21:43:55 <Biff> true 21:44:04 <peter1138> (sigh* 21:44:10 <peter1138> web pages are so big these days 21:44:16 <Darkvater> it doesn't do that here 21:44:20 <Darkvater> hehe poor peter1138 21:44:45 <Biff> peter1138: no problem, get a faster connection :p 21:44:54 <Biff> Darkvater: hmm. weird 21:45:51 <Biff> happens all the time for me when im switching windows, because i'm not playing full screen 21:46:01 <Biff> and i have other programs up on my secondary monitor 21:46:17 <blathijs> tV2_: Still around? 21:46:29 <tV2_> ee? 21:46:52 <blathijs> tV2_: About you're grf problem, I see you've solved it? 21:47:00 <tV2_> yep 21:47:09 * peter1138 idly closes FS471 21:47:10 <blathijs> tV2_: I'm curious as to how you managed to create the problem in the first place... 21:48:44 *** Neonox [~Neonox@offb-590eb964.pool.einsundeins.de] has joined #openttd 21:48:55 <blathijs> tV2_: Could you give me your /var/lib/dpkg/info/openttd.md5sums file? DCC, or pastebin or something? 21:49:09 *** mosfet [~opera@spc1-bror5-0-0-cust722.asfd.broadband.ntl.com] has joined #openttd 21:49:29 <Tuzlo> correct me if im wrong, cities accept goods..... 21:49:35 <blathijs> tV2_: Or just paste the openttd.grf line 21:49:36 <tV2_> for what? I only copied a new data files and It work 21:49:48 <Darkvater> peter1138: #471 lol 21:50:01 <blathijs> tV2_: Yes, but it should not have been broken in the first place 21:50:17 <tV2_> blathijs, ok 21:50:30 <glx> Tuzlo: not all buildings 21:51:32 <Tuzlo> glx: which ones then? 21:51:44 <glx> use the query tool 21:51:44 *** mosfet [~opera@spc1-bror5-0-0-cust722.asfd.broadband.ntl.com] has left #openttd [] 21:51:49 <Tuzlo> tryin to find a city that will accept them but cant find one so fat 21:51:51 <Tuzlo> far 21:51:58 <Tuzlo> k 21:52:18 <glx> you'll see some buildings with "goods (?/8)" 21:52:25 <tV2_> blathijs, Does OTTD make a log file? 21:52:58 <blathijs> tV2_: Don't think so 21:53:09 <glx> tV2_: yes with "openttd >file 2>&1" 21:53:46 <tV2_> blathijs, I got "openttd.gfx missing or corrupted" or something like it 21:53:52 <blathijs> tV2_: Could you paste me the line? 21:54:03 <Tuzlo> glx, yeah found one in the town I am transportin to but they arent buyin 21:54:08 <tV2_> I cannot, I don't have logs 21:54:27 *** PandaMojo [~panda@c-67-183-223-161.hsd1.wa.comcast.net] has joined #openttd 21:54:58 <blathijs> tV2_: I mean the line from /var/lib/dpkg/info/openttd.md5sums 21:55:04 <glx> Tuzlo: you need more accepting buildings (to have a sum of at least 8 in the station catchment area) 21:55:06 <blathijs> concerning openttd.grgf 21:55:11 <blathijs> grf 21:55:44 <Tuzlo> damn towns are too small 21:57:10 <tV2_> blathijs, http://wklej.org/id/34e9d9d86e 21:59:05 <blathijs> tV2_: And the output of md5sum /usr/share/games/openttd/data/openttd.grf ? 21:59:13 <Tuzlo> frig it, I give up on that game 21:59:18 <blathijs> "md5sum /usr/share/games/openttd/data/openttd.grf ", without the quotes 22:00:01 <tV2_> 592219e06ee7b6a35553cc9ebcafcc83 22:01:00 <tV2_> mhm, the same result 22:04:10 <blathijs> that means your current file is correct, which isn't much of a surprise 22:04:18 <blathijs> still wondering how the wrong file ended up there though 22:04:35 <blathijs> tV2_: You only installed 0.5 over a working 0.4.8 installation? 22:04:45 <tV2_> yes 22:04:49 <tV2_> From .deb 22:06:02 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 22:07:48 <blathijs> tV2_: I'll try the same thing tomorrow, installing 0.4.8 and upgrading to 0.5 22:08:10 <tV2_> maybe it didn't overwrite the files? 22:08:45 <blathijs> I can't see why it wouldn't. Perhap because the files had modifications, but I don't think that's a problem 22:09:08 <blathijs> tV2_: Perhaps you could try downgrading and upgrading again tomorrow, to see what happens? 22:09:14 <blathijs> Anyway, I'm off now, good night! 22:09:19 <tV2_> bye 22:09:21 <blathijs> tV2_: Thanks for the help so far 22:09:25 <tV2_> no problem 22:10:04 *** pecisk [~pecisk@purvc-44-54.maksinets.lv] has quit [Quit: J?iet prom] 22:13:57 *** ThePizzaKing [~jeff@c211-28-164-191.eburwd2.vic.optusnet.com.au] has joined #openttd 22:15:13 <Biff> ok, the bug is something else, when i alt tab to some window and back to openttd the fast_forward sometimes get enabled and stuck 22:20:05 *** tokai [~tokai@p54B80151.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 22:21:51 <peter1138> bye 22:22:08 <Darkvater> gn 22:22:21 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 22:22:24 *** tokai [~tokai@p54B84AC9.dip0.t-ipconnect.de] has joined #openttd 22:22:27 *** mode/#openttd [+v tokai] by ChanServ 22:32:08 *** Tron [~tron@p54A3FB7A.dip.t-dialin.net] has quit [Quit: Client exiting] 22:42:02 *** ChrisM87 [~ChrisM@p54AC705C.dip.t-dialin.net] has quit [Remote host closed the connection] 22:46:47 <Athorium> hey, is possible to make my idea? 22:50:09 <KUDr> http://mazanec1.netbox.cz/patches/st_spread_cache_7584.diff <- can somebody review and test it on GCC/linux please? 22:50:41 <glx> KUDr: is gcc/windows a good test too? 22:50:50 <KUDr> hope so 22:50:57 <KUDr> gcc is gcc i guess 22:51:10 <KUDr> thanks 22:52:14 *** mattt_ [~m@S010600e02995cf26.su.shawcable.net] has quit [Quit: mattt_] 22:52:37 *** BFM_ [~BurningFe@CPE-60-227-105-136.nsw.bigpond.net.au] has joined #openttd 22:53:52 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 22:55:28 <glx> KUDr: compiled fine 22:57:13 <KUDr> good 22:57:28 <KUDr> then it should also work i hope 22:57:39 <glx> + TileIndex end_tile = MapSize(); <-- not really needed 22:57:54 <glx> you can use MapSize() directly in the for 22:58:06 <KUDr> maybe 22:58:16 *** BFM [~BurningFe@CPE-60-227-105-136.nsw.bigpond.net.au] has quit [Ping timeout: 480 seconds] 22:58:26 *** BFM_ is now known as BFM 22:59:20 <KUDr> ok, removed 22:59:26 <KUDr> anything else? 23:00:51 <KUDr> glx: ready to commit? 23:01:13 <glx> I'm finishing to read the diff :) 23:01:30 <KUDr> objections? 23:02:16 *** Neonox [~Neonox@offb-590eb964.pool.einsundeins.de] has quit [Quit: bin wech....] 23:03:20 <glx> looks ok for me 23:04:11 <KUDr> ok, thanks 23:04:24 *** pecisk [~pecisk@purvc-44-54.maksinets.lv] has joined #openttd 23:05:34 <MeusH> Athorium, what's your idea? 23:06:10 <Athorium> prevent towns to build roads on my own roads 23:06:51 <Athorium> http://www.tt-forums.net/viewtopic.php?p=534626#534626 23:07:12 *** tV2_ [~bozydar@static-ip-193-151-98-176.promax.media.pl] has quit [Remote host closed the connection] 23:11:18 <Bjarni> Athorium: man, that's an ugly station 23:11:31 <Athorium> :? what station? 23:11:46 <Bjarni> the one everybody else talks about 23:11:50 <CIA-1> KUDr * r7585 /trunk/ (station.h station_cmd.c): 23:11:50 <CIA-1> -Codechange: CheckStationSpreadOut() took too much CPU. Station rectangle is now 23:11:50 <CIA-1> maintained instead of calculating it each time by walking through whole map. 23:11:50 <CIA-1> Should help with the performance issue related to AIs trying to build road stops 23:11:50 <CIA-1> too often. (idea by Celestar) 23:12:26 <Born_Acorn> Athorium, not yours, RiTi's 23:12:35 <Athorium> ah RiTi's station 23:12:40 <Athorium> I know, I hate those stations :S 23:13:07 <Born_Acorn> I think RiTi is the source of the "OpenTTD noobs use only maglevs and massive stations" stereotype. 23:13:10 <Bjarni> I'm just teasing you because you appear to have missed which station people talked about :P 23:13:30 *** HMage [~HMage@85.21.179.41] has joined #openttd 23:13:44 <Athorium> ¬¬_ 23:14:02 <guru3> maglevs are evil 23:14:05 <Athorium> my stations are nice... But I trying to remake the main station 23:14:37 <Athorium> and I only play with random maps... more "real" 23:14:47 *** YogSothoth_ [~john@lns-bzn-55-82-255-190-57.adsl.proxad.net] has quit [Ping timeout: 480 seconds] 23:15:10 *** Belugas_Gone [~jfranc@ip-87.44.99.216.dsl-cust.ca.inter.net] has joined #openttd 23:15:28 <Athorium> but I making Morera to be my 'own' city 23:15:46 <Athorium> but this damn town build roads at innecesary areas... 23:15:53 <Bjarni> I never figured out those big stations... I never got around to find a station that really needed more than 4-6 tracks 23:16:07 <Bjarni> sometimes I use up to 8, but 6 would do 23:17:18 *** Progman [~progman@p57A1CD87.dip.t-dialin.net] has quit [Remote host closed the connection] 23:17:26 <Athorium> but I hope that someone would to make real my idea... :( 23:18:11 <Bjarni> and seriously, one access track tend not to be able to make good use of more than two station tracks for unloading and we don't really get any benefits for having several trains loading at the same time, so they only need one or two tracks and then they can queue op outside the station, then they can even stop in curves 23:18:32 <Bjarni> hmm 23:18:49 <Bjarni> maybe it would be an idea to actually read Athorium's idea instead of just teasing him :P 23:19:15 <Athorium> ^_^ if you make this idea, say it to me and I test it :D 23:20:29 <Bjarni> well, the issue is that the town decides to build those useless railroad crossings, right? 23:21:18 <Athorium> the idea is prevent that towns can "modify" or add roads on your own roads 23:22:12 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 23:22:13 <Athorium> for example in my screen, the double road in front of water, is all by me... But the town build roads that cross my roads... 23:22:37 <Darkvater> hmm KUDr 23:22:41 *** tans [~tan@85.108.235.63] has joined #openttd 23:23:03 <Darkvater> why did you make StationRect? We already have a struct called Rect that does exactly the same 23:23:48 <Darkvater> and what's up with my_min, my_max? 23:24:15 <Darkvater> we already have perfectly good functions for that, min/max and minu/maxu 23:25:42 *** YogSothoth_ [~john@lns-bzn-55-82-255-190-57.adsl.proxad.net] has joined #openttd 23:26:35 *** pecisk [~pecisk@purvc-44-54.maksinets.lv] has quit [Quit: J?iet prom] 23:28:21 <Darkvater> can we please cut down on the #defines unless absolutely neccessary? 23:31:41 *** MVVMVV [~a@91.145.196.43] has quit [Quit: Leaving] 23:33:09 <Brianetta> Darkvater: Smack 'em 23:33:22 * Bjarni smacks 'em 23:33:29 <Bjarni> whatever that might be 23:34:14 <Brianetta> http://family.netscape.com/story/2006/11/28/to-smack-or-not-to-smack-that-is-the-question/ 23:34:26 <Bjarni> Brianetta: btw refresh my memory. Did you get married or is it still the plan to do so? 23:34:39 <Brianetta> 24th November 23:34:48 <Brianetta> Still very much in planning 23:34:53 <Brianetta> although much is planned 23:35:20 <Bjarni> err 23:35:25 <Born_Acorn> I thought you'd been married for just over a month, then. :p 23:35:29 <Bjarni> November already passed this year :P 23:35:45 <Born_Acorn> You could have had the kids, filed for divorce and fought for weekend access just like everyone else! 23:36:12 <Bjarni> and then climb Buckingham Palace if you get too little time 23:36:24 <Sacro> climb buckingham palace? 23:36:25 <Born_Acorn> Dressed as Batman. 23:37:16 <Bjarni> Sacro: some dad, who saw his child too little (according to him) climbed Buckingham Palace in a Batman costume to get the public attention... he did get it 23:37:30 <Bjarni> I don't know if it helped him to see his child though 23:37:35 <Sacro> Bjarni: yes... he also climbed jon prescotts house 23:38:12 <Bjarni> I think there are more than one guy, but they planned it together 23:39:59 *** tans [~tan@85.108.235.63] has quit [Read error: Connection reset by peer] 23:40:18 <XeryusTC> Bjarni: fathers for justice are lame 23:40:40 <Bjarni> I never claimed otherwise 23:40:52 <Darkvater> unbelievable how messy this network code is :( 23:40:52 <Bjarni> in fact I just gave some facts, not my opinion 23:40:54 <XeryusTC> i know 23:41:02 <XeryusTC> yeah 23:41:12 <XeryusTC> im off 23:41:15 <XeryusTC> gn 23:41:19 <Bjarni> night XeryusTC 23:41:24 <Bjarni> see you next year 23:41:30 <XeryusTC> prolly, yes :P 23:41:32 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [] 23:42:18 <Born_Acorn> Well, when you are a father, and you need Justice, we'll call you lame! 23:42:39 * Born_Acorn Industries does not condone Fathers for Justice or climbing large ornate buildings. Thank you. 23:43:20 <KUDr> Darkvater: hmm, you are right 23:44:02 <KUDr> your "perfectly good functions" are not so good for uint16 23:44:34 <KUDr> after they will be template based, i will use them for uint16 too 23:45:04 <Darkvater> hmm, why can't they be used for int? 23:45:15 <KUDr> they are for int 23:45:21 <KUDr> but not for uint16 23:45:25 <Darkvater> so? 23:45:36 <KUDr> it needs type extending and then shrinking 23:45:47 <KUDr> so they are not so good for this purpose 23:45:53 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] 23:45:57 <Darkvater> you are just doing an area count, which is the same; you only need a cast at the end 23:46:03 <Darkvater> when you assign it back to station 23:46:23 <KUDr> cast is not codeless here 23:46:23 *** YogSothoth_ [~john@lns-bzn-55-82-255-190-57.adsl.proxad.net] has quit [Quit: Ex-Chat] 23:46:38 <Bjarni> Darkvater: remember when I made that bug that increased the number of lines in the road vehicle depot when resizing? That was due to wrong type in a small function like this 23:46:56 <Bjarni> sometimes minor issues turns out to be of great importance 23:47:39 <Darkvater> that's something different :) 23:48:06 <Darkvater> KUDr: but ok, I can get the point for the unsigned part 23:48:10 <Bjarni> is it? It was a fuckup in variable size and sign when resizing 23:48:15 <KUDr> but i don't think that extend, compare, shrink is better than just compare 23:48:24 <Bjarni> in the function to move everything correctly 23:48:49 <MeusH> goodnight 23:49:01 <Bjarni> I actually have to side with KUDr. Just comparing would be the ideal solution 23:49:03 <Bjarni> night MeusH 23:49:04 <KUDr> Darkvater: i was more concerned about 16->32->16 than about signed/unsigned 23:49:08 *** MeusH [~MeusH@host-ip18-138.crowley.pl] has quit [Quit: bye - quit] 23:49:56 <Bjarni> why do we even have types? Why isn't it a define? 23:50:03 <Bjarni> then we would not have to talk about this 23:50:28 <Bjarni> because it will be optimised to match the variable size in each condition 23:50:37 <KUDr> because if argument is expression then it can theoretically be evaluated twice 23:50:57 <Darkvater> that's why defines are bad 23:51:05 <KUDr> and somebody underestimated the optimizer 23:51:21 <Darkvater> it's not theoretical, it's practical; it even happened in openttd code someplace 23:51:36 <KUDr> defines are bad only if they contain more than one line of code 23:51:44 <KUDr> because of debugging 23:52:01 <Darkvater> http://tt-forums.net/viewtopic.php?p=534605#534605 23:52:03 <Darkvater> users 23:52:06 * Darkvater rolls eyes 23:52:43 <Bjarni> nomatter what you do and what you expect, they never fail to pick up something you never imagined 23:55:59 <Darkvater> hmm KUDr 23:56:07 <KUDr> what else? 23:56:08 <Born_Acorn> The Start Server button starts a server? 23:56:08 <Darkvater> KUDr: are you familiar with http://tt-forums.net/viewtopic.php?t=29262&highlight= 23:56:09 <Born_Acorn> No. 23:56:11 <Born_Acorn> Way. 23:56:12 <Darkvater> KUDr: :) 23:56:25 <Darkvater> KUDr: I know you changed the 'train is lost' behaviour recently 23:56:26 <KUDr> no 23:56:32 <KUDr> yes 23:58:23 <Rubidium> Tuzlo: did you compile openttd yourself? 23:59:28 <KUDr> Darkvater: is there any savegame? i didn't see any 23:59:44 <Darkvater> dont' see any either, and find it kinda weird