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00:00:11 <Eddi|zuHause3> KeeperOfTheSoul: zevensoft made a patch with different double-filters 00:00:19 <Eddi|zuHause3> you could try that out 00:01:28 <KeeperOfTheSoul> I was thinking of just seeing if I could seperate out the fullscreen size from the windowed size but I wanted to see if I wasn't just missing something first :) 00:02:28 <KeeperOfTheSoul> i find it highly anoying to spend ages trying to fix something that wasn't broken 00:02:50 *** Frostregen_ [~sucks@dslb-084-058-173-004.pools.arcor-ip.net] has joined #openttd 00:04:51 <Bjarni> heh 00:07:09 <KeeperOfTheSoul> I was looking for something simple to start playing with this thing so I could work it out 00:08:25 <Bjarni> I'm not sure that it's a simple thing to do 00:08:32 <Bjarni> but I will not stop you from trying 00:08:53 *** Frostregen [~sucks@dslb-084-058-145-099.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 00:09:00 *** Frostregen_ is now known as Frostregen 00:10:05 <Bjarni> just remember that everybody will eventually start on something and then learn more about it, which results in unforeseen problems, that could make the whole change flawed by design, so it's ok to "give up" and either start over or so something else 00:10:14 <Bjarni> we will not think less of you if that happens 00:10:20 <KeeperOfTheSoul> it doesn't seem to badly linked, since it looks like (at least for win32) all the resolution changing from fullscreen to windowed goes though one function, Win32GdiFullScreen 00:10:43 <KeeperOfTheSoul> even if I can't get a proper solution I think I can wedge something in there for myself ;) 00:10:59 <Bjarni> well, you can try 00:11:41 <Bjarni> personally I'm against writing OS specific code, but when it comes to code like this, it's pretty hard not to do so 00:30:46 *** ThePizzaKing [~jeff@c211-28-160-20.eburwd2.vic.optusnet.com.au] has quit [Quit: Ex-Chat] 00:33:04 <Bjarni> hmm 00:33:23 <Bjarni> reading the news will sometimes tell you something really unexpected 00:33:26 <Bjarni> like this: 00:33:52 <Bjarni> in order to run Windows Vista, you need a gigabyte RAM and a gigabyte processor 00:34:09 <Bjarni> I never heard of processors bigger than 64 bit 00:34:21 <Bjarni> I mean for normal computers 00:34:42 <glx> again a stupid journalist 00:34:51 <Eddi|zuHause3> what? you haven't heard of the next generation gigabyte processors? 00:35:16 <Bjarni> not really 00:35:34 <Eddi|zuHause3> in what world do you live? 00:36:32 <Bjarni> well, the point is that they tell what another news media wrote today (how original) and they claim Vista to be a resource hug and visual improvements only, not a breakthrough at the real OS level 00:36:48 <Bjarni> <Eddi|zuHause3> in what world do you live? <-- the 3rd rock from the sun 00:37:00 <Bjarni> aka the planet with the most stupidity in the solar system 00:37:39 <Eddi|zuHause3> good, that explains my horrible lag :p 00:41:39 <Bjarni> Eddi|zuHause3: well. I live in the country that is so small, that it can't beat Germany in football, yet it happened in 1992 anyway (in the final) 00:41:58 <Bjarni> that should be enough to figure it out 00:43:46 <Bjarni> great 00:43:53 <Bjarni> now he stopped talking to me :P 00:48:24 <Bjarni> well, I will go to bed. Being German, he will likely have forgotten this tomorrow :P 00:48:27 <Bjarni> goodnight 00:48:28 *** Bjarni [~Bjarni@0x53589005.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 00:57:45 *** TinoM| [~Tino@i5387CBA2.versanet.de] has joined #openttd 01:04:23 *** Tino|Home [~Tino@i5387CBA2.versanet.de] has quit [Ping timeout: 480 seconds] 01:04:31 *** gass [~any@81.84.150.238] has quit [Quit: Leaving] 01:04:33 *** Dextro [~dextro@84.90.228.100] has quit [Quit: Fui embora] 01:11:23 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 01:16:39 *** TinoDidri [~projectjj@nat.kollegienet.dk] has joined #openttd 01:16:39 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 01:20:33 *** Jezral [~projectjj@nat.kollegienet.dk] has quit [Ping timeout: 480 seconds] 01:28:25 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 01:32:56 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 01:32:59 *** mode/#openttd [+v glx] by ChanServ 01:37:28 <BFM> LMFAO!!! http://www.youtube.com/watch?v=PtcqXFZFiWo 01:59:22 *** KritiK [Maxim@ppp31-147.pppoe.mtu-net.ru] has quit [Quit: Leaving] 02:31:39 *** Eddi|zuHause2 [~johekr@p54B75B49.dip.t-dialin.net] has joined #openttd 02:32:07 <ln-> gm 02:38:06 *** Eddi|zuHause3 [~johekr@p54B75E61.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:54:57 *** Sacro [Ben@87.102.80.3] has quit [Read error: Connection reset by peer] 03:17:40 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 03:34:38 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:53:02 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [Quit: Chatzilla 0.9.74 [Firefox 1.5.0.9/2006120612]] 03:53:56 *** dp_ [~dp@p54B2FA7B.dip.t-dialin.net] has joined #openttd 04:00:51 *** dp [~dp@p54B2E16A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 05:31:25 *** BFM [~chatzilla@CPE-138-130-140-81.nsw.bigpond.net.au] has quit [Read error: Connection reset by peer] 05:45:50 *** Tron_ [~tron@p54A3EB9D.dip.t-dialin.net] has joined #openttd 05:47:07 <ln-> you're awake early 05:52:15 *** Tron [~tron@p54A3F4F4.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 05:52:36 *** Tron_ is now known as Tron 05:54:10 <Eddi|zuHause2> you're making a habit of responding to autoreconnects? 05:57:30 <ln-> negative 06:01:33 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 06:02:56 <Eddi|zuHause2> well, looked like you did it twice this night... 06:08:42 <ln-> the first "gm" was when i really woke up, and the second statement then... where's the indication of autoreconnect? 06:12:22 <Eddi|zuHause2> for starters, he joined while he was still in here 06:13:40 <ln-> where's the indication that i was speaking to him? 06:14:10 <Eddi|zuHause2> there were not a lot of other events you could have responded to... 06:16:19 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 06:16:24 <ln-> i'm observing this conversation is a little pointless anyhow. 06:18:04 <ln-> maybe a better topic would be.. Eddi|zuHause2, did you have a chance to ride on a military train during the service? 06:18:17 <Eddi|zuHause2> no... 06:19:12 <ln-> pity 06:19:17 <Eddi|zuHause2> military police is kinda focused on cars ;) 06:19:33 <Eddi|zuHause2> exept for the few nerds that are into motorbikes ;) 06:23:27 <ln-> i travelled something like 2 x 700 km on a military train. 06:25:00 <Eddi|zuHause2> but i did play TT during my military time ;) 06:25:49 <Eddi|zuHause2> (on a 486 SX 25 laptop, that i still have, but the battery is broken) 06:28:24 *** raimar2 [~hawk@p5489DEB5.dip.t-dialin.net] has joined #openttd 06:34:23 *** McHawk [~hawk@p5489DE75.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 06:34:53 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 06:49:40 *** Zaviori [~Zavior@d195-237-7-146.elisa-laajakaista.fi] has joined #openttd 06:49:40 *** Zavior [~Zavior@d195-237-7-146.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 06:50:12 *** Zavior 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www.XLhost.de )] 08:54:18 *** Osai [~Osai@pD9EB55E9.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 08:58:37 <TinoM|> uhhh, no svn commit for at least 24 hours *g* 08:59:25 *** Purno [~Purno@5351CF18.cable.casema.nl] has joined #openttd 09:08:23 *** tokai [~tokai@p54B846DF.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 09:08:29 *** BurningFeetMan_ [~chatzilla@60.227.105.136] has joined #openttd 09:08:50 *** peter1138_away is now known as peter1138 09:11:25 *** tokai [~tokai@p54B836CB.dip0.t-ipconnect.de] has joined #openttd 09:11:28 *** mode/#openttd [+v tokai] by ChanServ 09:13:19 *** BurningFeetMan [~chatzilla@CPE-60-227-105-136.nsw.bigpond.net.au] has quit [Ping timeout: 480 seconds] 09:13:30 *** BurningFeetMan_ is now known as BurningFeetMan 09:23:20 *** ufoun [ty@b07-305a.kn.vutbr.cz] has joined #openttd 09:30:17 *** Tino|R152 [~Tino@52N.UNI-MUENSTER.DE] has joined #openttd 09:32:16 *** peter1138 is now known as peter1138_away 09:32:20 *** peter1138_away [~peter@svn.bucks.net] has quit [Remote host closed the connection] 09:33:24 *** peter1138 [~peter@svn.bucks.net] has joined #openttd 10:15:25 *** Jezral [~projectjj@nat.kollegienet.dk] has joined #openttd 10:18:44 <Darkvater> DaleStan: :d 10:18:47 <Darkvater> :D 10:21:01 *** TinoDidri [~projectjj@nat.kollegienet.dk] has quit [Ping timeout: 480 seconds] 10:31:49 *** Osai^2 [~Osai@pD9EB5D1F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 10:33:35 <peter1138> ah, the smiley that changes meaning based on shift... 11:05:34 *** Progman [~progman@p57A1D559.dip.t-dialin.net] has joined #openttd 11:11:08 *** Dextro [~dextro@84.90.228.100] has joined #openttd 11:18:13 *** tokai [~tokai@p54B836CB.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 11:21:35 *** tokai [~tokai@p54B81794.dip0.t-ipconnect.de] has joined #openttd 11:21:37 *** mode/#openttd [+v tokai] by ChanServ 11:53:43 <CIA-1> OpenTTD: belugas * r8455 /trunk/src/ (12 files in 3 dirs): 11:53:43 <CIA-1> OpenTTD: -Codechange: Give a more meaningful name (railveh_type)to member flags of 11:53:43 <CIA-1> OpenTTD: RailVehInfo, as well as changing the code to reflect the fact that it was not a 11:53:43 <CIA-1> OpenTTD: flag but rather a one value only variable. Doing so, some evaluations have been 11:53:43 <CIA-1> OpenTTD: simplified. 11:53:44 <CIA-1> OpenTTD: -Codechange: Add and use RAILVEH_SINGLEHEAD when railveh_type is set to 0, which was implicit before. 11:53:46 <CIA-1> OpenTTD: -Cleanup: Remove some extraneous parenthesis. 12:23:52 <SpComb> bold! 12:32:07 <hylje> omg! 12:39:57 <Ailure> hax 13:01:05 *** setrodox_ [~setrodox@83-65-235-29.dynamic.xdsl-line.inode.at] has joined #openttd 13:03:42 *** Vurn [~v9@212.96.221.209] has joined #openttd 13:03:56 *** Vurn [~v9@212.96.221.209] has left #openttd [] 13:04:18 *** setrodox [~setrodox@85-125-222-139.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 13:38:58 *** Progman [~progman@p57A1D559.dip.t-dialin.net] has quit [Remote host closed the connection] 13:53:01 *** Progman [~progman@p57A1D559.dip.t-dialin.net] has joined #openttd 14:07:06 *** qkr [~qkr@dsl-tkubrasgw1-fe18fa00-70.dhcp.inet.fi] has joined #openttd 14:07:53 <qkr> any suggestions on how to make the AI better? 14:08:48 *** setrodox_ is now known as setrodox 14:09:39 *** iPandaMojo [~panda@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 14:10:44 <Brianetta> qkr: Rewrite it. 14:11:03 <qkr> too lazy, I'm looking for some quick fix :P 14:11:42 <Brianetta> Pay somebody quick to rewrite it. 14:12:29 <Brianetta> Or, run a private server and pay a flunky to pretend to be an AI. 14:13:41 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 14:14:43 *** iPandaMojo [~panda@ip72-197-231-130.sd.sd.cox.net] has quit [Quit: iPandaMojo] 14:15:09 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 14:26:59 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:27:02 *** mode/#openttd [+v glx] by ChanServ 14:28:59 <qkr> why can't I adjust the end year in openttd? I see it in patches, but it's grayed out 14:30:41 <voodoo070> doesnt matter much does it? 14:30:48 <voodoo070> since you can just keep playing 14:31:50 <qkr> yeah but getting to 2051 takes so long...I can only play short games if I adjust starting year, and then I have no control what vehicles to use...like if I wanted to play 20 year game with steam trains 14:32:22 <voodoo070> hm yeah thats a valid point i guess 14:32:37 <voodoo070> i think it mostly works through feature requests tho 14:32:46 <voodoo070> you'd have to make 1 of those if there isnt 1 yet 14:32:56 * voodoo070 is only a nub so i wouldnt know either :/ 14:33:10 <qkr> I guess it's already implemented since it's in patches menu, just disabled for some reason 14:33:12 <voodoo070> hang around a bit for a coder to join us :) 14:33:20 <voodoo070> it might be bugged 14:33:53 <voodoo070> Brianetta 14:34:58 <Brianetta> http://oolite.livejournal.com/102151.html#cutid1 14:35:08 <voodoo070> :) 14:35:44 <voodoo070> lol 14:36:35 <Brianetta> Train drivers should get out, and so should their passengers, and have guns to invade cities RTS style 14:37:16 <voodoo070> mweh, normal city traffic would be nice first 14:37:22 <voodoo070> else there would be nothing for em to shoot 14:37:25 <Brianetta> off-road trains 14:37:33 <Brianetta> they should smash through churches 14:37:34 <voodoo070> off road busses 14:37:37 <Brianetta> cos they're hard to demolish 14:38:16 <voodoo070> safari stations where passengers go on a safari to shoot local wildlife 14:38:35 <voodoo070> wildlife to be implemented first 14:38:48 <Brianetta> and if they don't the local wildlife might escape and go on a rampage on a busy platform 14:39:05 <voodoo070> well thats what i imagine already 14:39:19 <voodoo070> when rating drops too low, people on the station start killing eachother 14:39:24 <voodoo070> till there's only a few left 14:39:56 <voodoo070> by the way, i think stations shouldnt be able to have more passengers on them than the city has 14:40:08 <voodoo070> sometimes i have a town of a few hundred, with thousands on the station 14:40:14 <voodoo070> are they all vagrants? 14:40:28 <voodoo070> if so, how do they pay for the fare 14:41:19 <Brianetta> tourists 14:41:22 <Brianetta> not residents 14:41:32 <voodoo070> well they spawn there 14:41:49 <voodoo070> the trains take an equal amount to and from 14:41:50 <Brianetta> It is interesting, though, that you can cram more people into one train than live in the map 14:42:00 <voodoo070> bums. 14:42:11 <voodoo070> they live in the train 14:43:09 <izhirahider> they live underground in a separate world 14:43:31 <scia> they are illegals 14:43:32 <voodoo070> hm yeah.. the subways we can't control :/ 14:43:33 <scia> :p 14:43:39 <izhirahider> underground construction (subways) is still not a feature of OpenTTD :) 14:44:07 <izhirahider> Chris Sawyer implemented it in RollerCoaster Tycoon 14:44:30 <scia> and in LoMo 14:44:37 <voodoo070> bastard 14:44:42 <voodoo070> ;) 14:44:50 <izhirahider> never tried Locomotion 14:44:56 <voodoo070> i did 14:44:59 <voodoo070> didnt like it at all 14:45:05 <voodoo070> didnt like railroad tycoon either tho 14:45:14 <voodoo070> its all crap 14:45:18 <scia> all people say lomo is bad, but ttdpatch and openttd both have implemented things lomo invented 14:45:22 <voodoo070> transport tycoon is the only real good tycoon game 14:45:39 <voodoo070> lomo had the logical next evolutionary steps 14:45:45 <voodoo070> but it wasnt playable 14:45:52 <voodoo070> it didnt have the simple setup 14:45:54 <scia> not for long indeed :( 14:46:09 <voodoo070> you couldnt build absolutely insane massive networks 14:46:14 <voodoo070> at least i couldnt 14:46:19 <scia> lomo was rollercoaster tycoon with signals :p 14:46:24 <MiHaMiX> Darkvater: ???? 14:47:00 <izhirahider> The best game for me was rollercoaster tycoon without a doubt (1 and 2) 14:48:34 <voodoo070> yeah i liked that 14:48:40 <voodoo070> but not as much as transport tycoon 14:48:51 <voodoo070> i've had dreams about transport tycoon :P 14:49:11 <voodoo070> or sleepless nights thinking about stupid junction stuff 14:49:13 <scia> Civilization the orginal! 14:49:18 <glx> <qkr> I guess it's already implemented since it's in patches menu, just disabled for some reason <-- it's modifiable in multiplayer 14:50:01 <qkr> ok.. 14:50:26 <Ailure> http://sam.zoy.org/lmos/ 14:50:32 <Ailure> I'm not sure if this is hilarious or just awesome 14:50:33 <Ailure> :D 14:51:44 <caladan> WTFPL :D 14:52:47 <Ailure> I wish I still was at secondary upper school 14:52:54 <Ailure> that program would be so perfect to put on a school computer 14:53:07 <Ailure> well it's a OS even but still rofl 14:53:55 *** green-devil [~rendmig@0x57355abe.vgnxx6.adsl-dhcp.tele.dk] has joined #openttd 14:56:03 *** Tino|R152 [~Tino@52N.UNI-MUENSTER.DE] has quit [Quit: Verlassend] 14:57:34 <scia> Ailure: it doesn't open here :( 14:57:49 <Ailure> where are you? 14:57:49 <Ailure> at 14:57:50 <Ailure> xD 14:58:03 <Ailure> if you have any kind of censor on the network then it might not open 14:58:08 <Ailure> as it mention shock sites 14:58:10 <Ailure> but dosen't show any 14:58:31 <scia> I'm just at home :p 14:58:55 <Ailure> well heh 14:59:01 <Ailure> it's a OS that runs of a floppy or USB or CD 14:59:05 <Ailure> and show shock images on screen 14:59:09 <Ailure> while playing some annoying song 14:59:15 <Ailure> obviously used for practial jokes 15:00:11 <scia> ok :) 15:07:22 <hylje> eee 15:08:05 *** Sacro [Ben@87.102.80.3] has joined #openttd 15:09:40 <CIA-1> OpenTTD: miham * r8456 /trunk/src/lang/ (16 files): (log message trimmed) 15:09:40 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-01-30 16:08:37 15:09:40 <CIA-1> OpenTTD: american - 4 fixed by WhiteRabbit (4) 15:09:40 <CIA-1> OpenTTD: brazilian_portuguese - 4 fixed by fukumori (4) 15:09:40 <CIA-1> OpenTTD: danish - 16 changed by MiR (16) 15:09:42 <CIA-1> OpenTTD: esperanto - 4 fixed by LaPingvino (4) 15:09:42 <CIA-1> OpenTTD: french - 32 changed by glx (32) 15:10:29 <setrodox> Ailure, interesting link :D 15:26:06 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 15:35:23 * Dextro is now away: not at home 15:36:03 *** blindwaves [~woogleman@cm173.sigma118.maxonline.com.sg] has joined #openttd 15:47:27 *** Tron_ [AUkJvDcA@nat-1.rz.uni-karlsruhe.de] has quit [Quit: Leaving] 16:04:59 <Sacro> Why dont we ship OpenTTD with a GPL font (eg Deja Vu) ? 16:06:42 <glx> Sacro: a font for all languages including russian, japanese and chinese will be very big 16:06:56 *** Zr40 [~Zirconium@zr40.xs4all.nl] has joined #openttd 16:07:08 <Sacro> oh, and when no font is detected, you click cancel, it still runs the game 16:07:17 <Sacro> and it leaves a console window open too 16:07:46 <Sacro> glx: yeah, its 500kB 16:09:47 <Sacro> maybe have it as an optional extra on the download page? 16:17:52 <izhirahider> Sacro, Make sure it's a font that can be resized really small. We're already suffering from space outage on most of the GUI :) 16:18:09 <Sacro> izhirahider: yeah, im just looking now 16:18:12 <Sacro> well, popping out 16:18:14 <Sacro> bee arr bee 16:20:25 <izhirahider> It feel. kind. of cramp. havi. to wr.. stuf. lik. thi. for butt. :) 16:22:12 <Darkvater> Sacro: just the japanese font for windows is 30MB, so I doubt anything else'll be 500KB with the lang-support you're thinking 16:42:12 *** Bjarni [~Bjarni@0x53589005.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 16:42:14 *** mode/#openttd [+o Bjarni] by ChanServ 16:43:00 <peter1138> it's the bjarnimeister 16:44:52 <Bjarni> where? 16:46:02 <Bjarni> nice 16:46:09 <Bjarni> only two files conflicts 16:48:17 <Belugas> sorry about that Bjarni :( 16:48:26 <Belugas> i was not aware of your patch 16:48:41 <Belugas> in fact, not aware of too many things, lately 16:49:36 *** gass [~any@81.84.150.238] has joined #openttd 16:54:39 *** thgergo [~th_gergo@dsl51B60E46.pool.t-online.hu] has joined #openttd 16:55:37 <Bjarni> err 16:55:48 <Bjarni> what happened to the build train window? 16:55:54 <Bjarni> now I got the wagons first 16:56:02 <peter1138> did you fuck it up? ;p 16:56:15 <Bjarni> I think it worked yesterday 16:56:24 <Bjarni> and I didn't do anything but solving the conflicts 16:57:36 <peter1138> hehe 16:57:44 <peter1138> my boss bought a new lan cable tester 16:57:48 <peter1138> but forgot to buy a battery 16:57:53 <Bjarni> :D 16:57:56 <peter1138> so that was useless :) 16:58:44 *** qkr [~qkr@dsl-tkubrasgw1-fe18fa00-70.dhcp.inet.fi] has quit [] 17:00:02 * Bjarni decides to try a clean head revision 17:01:40 <Bjarni> yeah, a clean checkout got a messed up order as well 17:01:54 <glx> Belugas: what did you break ? 17:02:40 <Bjarni> nothing 17:03:51 <Bjarni> but I guess Belugas broke it 17:06:33 <Bjarni> yeah, 8455 broke it 17:06:39 <Bjarni> now the question is why 17:06:51 * Bjarni takes a closer look at the diff 17:08:47 <glx> ho build_vehicle_gui.cpp:231-232 17:09:06 <glx> should be == 17:09:20 *** FlashFF [~flashff@80-193-4-162.cable.ubr05.gill.blueyonder.co.uk] has joined #openttd 17:11:15 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 17:12:53 <CIA-1> OpenTTD: rubidium * r8459 /trunk/src/network/core/ (core.cpp core.h udp.cpp udp.h): -Codechange: move (Send|Recv)GRFIdentifier to NetworkSocketHandler, so it can also be used the TCP socket handler. 17:19:19 <glx> Bjarni: http://glx.dnsalias.net:8080/openttd/train_engine_sorter.diff <-- should fix it 17:20:06 <CIA-1> OpenTTD: bjarni * r8460 /trunk/src/build_vehicle_gui.cpp: -Fix (r8455): the build train window put locomotives and wagons in appeantly random order 17:20:18 <Bjarni> ohh 17:20:29 <Bjarni> glx found the same problem as I found :) 17:21:20 <Bjarni> at least we agree on how to fix it 17:22:33 <glx> yep I missed that when reading Belugas' diff 17:22:58 <CIA-1> OpenTTD: rubidium * r8461 /trunk/src/ (7 files in 3 dirs): -Feature: check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console. 17:35:15 <Belugas> holy shit... 17:35:22 <Belugas> sorry 17:35:26 <izhirahider> I have been noticing a problem that is hard to describe: if I have a line with a depot and a semaphore later on the same line, and the semaphore is red at the time the train passes the depot, the train enters the depot, which is fine. But immediately after that, the train comes back the same way, instead of going forward and wait for the semaphore to turn green. In my case, since this is quite a busy line, I have a train that almost alway 17:35:28 <Belugas> and thanks 17:35:35 <Bjarni> well 17:36:31 <Bjarni> the conflict was something that could happen... but the bug. A 2 minute test would likely have found this one 17:38:02 *** Wolf01 [~wolf01@host241-236-dynamic.0-87-r.retail.telecomitalia.it] has joined #openttd 17:38:58 <Wolf01> ello 17:39:38 <izhirahider> did you noticed it before? 17:40:58 <izhirahider> the most revolting part is most of the time on the trip back to the station from the depot, the semaphore becomes green, becoming red again when the train is on its way back, so goes into the depot again, etc ... :) 17:41:22 <Bjarni> screenshot? 17:41:27 <Belugas> yes Bjarni, you are absolutely right 17:45:30 <izhirahider> I'll see if I can record a video, a screenshot is not enough 17:46:21 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has joined #openttd 17:46:54 <Wolf01> izhirahider, game cam, or caladan's patch :) 17:49:58 <Naksu> pfft, testing is boring 17:51:50 *** tokai [~tokai@p54B81794.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 17:54:55 *** tokai [~tokai@p54B809C0.dip0.t-ipconnect.de] has joined #openttd 17:54:56 *** mode/#openttd [+v tokai] by ChanServ 17:59:19 *** BJH2 [~chatzilla@e176104250.adsl.alicedsl.de] has joined #openttd 17:59:28 <caladan> izhirahider: true, in suggestions subforum @ tt-forums 18:01:05 <Belugas> goals07 18:01:21 <caladan> save as series of pictures or compress to film if you have means to do that 18:06:31 <peter1138> http://www.liveleak.com/view?i=ccdde4967e 18:08:38 <izhirahider> here it is: http://www.youtube.com/watch?v=RmrrU6z9jqw 18:09:55 *** ChrisM87 [~ChrisM@p54AC6D09.dip.t-dialin.net] has joined #openttd 18:10:01 <peter1138> bit fast :P 18:10:22 <izhirahider> I saved fps so it wouldn't take ages to upload 18:10:34 <peter1138> izhirahider: there's an option for that 18:10:47 <izhirahider> you mean for the train to always go to wait for the signal? 18:10:50 *** Progman [~progman@p57A1D559.dip.t-dialin.net] has quit [Remote host closed the connection] 18:10:52 <peter1138> rail_firstred_twoway_eol = false 18:11:00 <peter1138> in the [yapf] section 18:11:09 <peter1138> it defaults to true 18:11:11 <peter1138> it's fucking stupid 18:11:39 *** green-devil [~rendmig@0x57355abe.vgnxx6.adsl-dhcp.tele.dk] has quit [] 18:12:30 <izhirahider> what? 18:13:16 <peter1138> the behaviour 18:17:01 <izhirahider> I agree 18:17:25 <izhirahider> specially if you have a station that is far away, it's a wasted trip 18:18:28 *** mikk36[EST] [~mikk36@pc74.host2.starman.ee] has joined #openttd 18:18:46 *** mikk36 [~mikk36@pc74.host2.starman.ee] has quit [Read error: Connection reset by peer] 18:20:11 *** bubersson [~bubersson@mnisek.casablanca.cz] has joined #openttd 18:21:33 *** TinoM [~Tino@i5387CBA2.versanet.de] has joined #openttd 18:22:53 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 18:23:06 <KUDr> izhirahider: "train comes back the same way, instead of going forward" << try to make that signal combo or pre-exit 18:23:36 <peter1138> a two-way signal is fine there 18:23:48 <peter1138> just it doesn't agree with your arbitrary rule of network design 18:24:02 <KUDr> it can stay two way, why not? 18:24:21 <KUDr> if it will be pre-exit, train will wait in the depot 18:24:31 <peter1138> it should wait at the two way, heh 18:24:34 <KUDr> and leave when signal comes green 18:25:54 <KUDr> but why it should wait on two-way? in most cases you use double track, or not? 18:26:04 <izhirahider> no 18:26:08 <peter1138> no 18:26:15 <peter1138> i don't double track a lot 18:26:21 <KUDr> then by choosing two-way signal you can change the behavior 18:26:30 <KUDr> hmm 18:27:06 <KUDr> so then it should be default false or there can be the same exception for depot as it is now for station 18:27:07 <izhirahider> pre-exit semaphores, is that the ctrl+semaphore ? 18:27:27 <KUDr> izhirahider: pre-signal exit 18:27:55 <KUDr> 2x ctrl or combo (3x ctrl 18:28:03 <peter1138> pre-signal exit won't work 18:28:08 *** TinoM| [~Tino@i5387CBA2.versanet.de] has quit [Ping timeout: 480 seconds] 18:28:11 <peter1138> as it won't leave the depot going the other way 18:28:27 <KUDr> why it should? 18:28:38 <KUDr> there is also presignal-exit? 18:29:08 <KUDr> it should be able to go both dirs? 18:29:40 <Darkvater> goin for food, but I don't want to have you guys miss out on this: 18:29:41 <Darkvater> http://www.cs.auckland.ac.nz/~pgut001/pubs/vista_cost.html 18:29:50 * Darkvater shudders at vista 18:31:05 <KUDr> peter1138: i see, you are right 18:32:00 <Ailure> hmm 18:32:02 <KeeperOfTheSoul> i don't think ms really wanted all that content protection stuff but it was that or windows wouldn't be able to play it, and users arn't about to go complain to the media giants that windows can't play their content 18:32:07 <Ailure> I wonder how well a second market thing would work in openTTD 18:32:23 <Ailure> Just something I thought about for awhile. D: 18:32:25 <caladan> Second Market? 18:32:52 <Ailure> old vehicles go there and get refurbished :P 18:32:59 <Ailure> I just think the current aging system is kinda uhm 18:33:18 <caladan> hehe, lol :D 18:33:21 <Ailure> and then it would make easier with new transport companies to start as they can use some older models 18:33:31 *** Wolf01 is now known as Wolf01|AWAY 18:33:34 <caladan> so old vehicles should last longer 18:33:41 <Ailure> yeah 18:33:49 <Ailure> I wouldn't mind a refurbishment fee though 18:34:27 *** |2rB [~Twofish@195.204.107.4] has quit [Quit: Leaving] 18:34:39 <Tron> [LANG] Compiling language slovenian 18:34:39 <Tron> /usr/home/tron/projekte/ottd/clean/src/lang/slovenian.txt:1870: FATAL: Invalid case-name '3sk' 18:34:51 <Ailure> You rarely hear about transport companies replacing a vehicle 18:34:53 <Ailure> with a identical model 18:35:16 <hylje> :o 18:35:24 <hylje> refurbished locos? 18:35:43 <Ailure> and second hand market for sold ones 18:36:01 <hylje> oh yes 18:36:10 <hylje> gives some edge for newly founded companies 18:36:13 <Ailure> yeah 18:36:18 <Bjarni> well 18:36:37 <Bjarni> old trains are sold relatively often 18:37:07 <Bjarni> the last trade I heard of was about 40 year old trains, so age is not the huge issue 18:37:13 <Bjarni> it could affect the price though 18:38:16 <Ailure> well 18:38:20 <Bjarni> somehow the "getting old" message in the TT world do not really fit the real world 18:38:23 <Ailure> the usefulness of the train would affect more than age 18:38:41 <Ailure> a 40 years old masterpiece probably would be more sought after than a 18:38:55 <Ailure> recent modern duct-taped loco 18:39:24 <Bjarni> replace the diesel engines and maybe some bearings and they are fit to drive for years to come 18:39:34 <Ailure> some technologies can get outdated fast 18:39:45 <Ailure> just see the steam engines 18:39:52 <Bjarni> well, the diesel engines aren't original anyway, so you might skip that part 18:40:19 *** |2rB [~Twofish@195.204.107.4] has joined #openttd 18:40:20 <Ailure> steam engines became a high-maintance nightmare I think 18:40:28 <Ailure> which is why diesels replaced them 18:40:34 <Ailure> over a rather short period of time 18:40:44 <Ailure> short being relative of course 18:40:54 <Bjarni> Schweitzerland (how do you spell that?) got a steam locomotive factory 18:41:14 <Ailure> I wonder if that uhm 18:41:15 <Bjarni> producing modern steam locomotives. They are actually cheaper to operate than diesel 18:41:21 <Ailure> What is that modern steam engine agan? 18:41:27 <Ailure> That is in the UKRS 18:41:30 <Bjarni> not to mention that they pollute less 18:41:42 <Ailure> yeah i heard that 18:41:47 <Ailure> you can run steam engine more on coal 18:41:50 <Ailure> eh 18:41:54 <Ailure> on more stuff than coal 18:41:55 <Ailure> I meant 18:42:18 <Ailure> some that is enivroemnt friendly 18:43:17 <Bjarni> http://www.dlm-ag.ch/index2_nonjava-en.htm 18:44:19 <Ailure> intresting 18:44:26 <Ailure> how that modern steam engines are said to be 18:44:35 <Ailure> "ecological and economic" 18:44:45 <Ailure> Ironically, with newer technology they might have a renessiance 18:45:17 <Bjarni> the combustion is stable and more complete, so you reduce the problem with half burned particles 18:45:41 <Ailure> hehe 18:45:50 *** tokai [~tokai@p54B809C0.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 18:45:54 <Ailure> I think I missed the time when they had a steam engine going by 18:45:58 <Ailure> on the railway where I live :( 18:46:07 <Ailure> for some event 18:46:19 <|2rB> steam engines are wat more poverful then other engines too, arnt they ? If I remember correctly, it is a steam-boat that has the speed record over a greate distance... 18:46:22 <Ailure> Kinda funny seeing a old steam engine next to a X2000 train 18:46:42 *** raimar2 [~hawk@p5489DEB5.dip.t-dialin.net] has quit [Quit: Leaving] 18:47:02 <Bjarni> <Ailure> Kinda funny seeing a old steam engine next to a X2000 train <-- I once stood in the cab on a steam locomotive and took a picture of the X2000 next to it 18:47:52 <Ailure> nice 18:47:52 <Ailure> heh 18:48:15 <Ailure> X2000 trains have the wierdest engine noise 18:48:26 <Ailure> It reminds me of aircraft 18:48:40 <hylje> x2000, teh monorail stuff? 18:48:44 <Ailure> no 18:48:49 <Ailure> the monorail train is x2001 18:48:53 <hylje> k 18:48:59 <hylje> linkz then 18:49:01 <Ailure> but it's name 18:49:07 <Ailure> is obviously based on the Swedish train x2000 18:49:19 <Ailure> which is a quite modern looking train 18:49:22 <Ailure> and I look for a picture 18:49:27 <Bjarni> the cab in x2000 looks nice 18:49:37 <Ailure> http://en.wikipedia.org/wiki/X_2000 18:49:50 <Ailure> http://sv.wikipedia.org/wiki/X2000 18:49:56 <Ailure> swedish articles have more pictures though 18:49:57 <Bjarni> also they got mirrors, which is a really good thing 18:50:26 <Ailure> technically it's just called X2 I think 18:50:35 <Ailure> but X2000 is what people usually call them 18:50:55 <hylje> :o 18:51:13 <voodoo070> X 2000 is the brand name of Sweden's tilting 200 km/h high-speed train class X2 18:51:18 <voodoo070> brand name = x2000 18:51:22 <voodoo070> class name = X2 18:51:36 <Ailure> yeah 18:51:36 <voodoo070> x2000 is simply the name they use for marketing :P 18:51:41 <Ailure> yeah heh 18:51:51 <Bjarni> however there is one thing I got a bit surprised to see. They can drive in Denmark even though we got 25 kV in the catenary and Sweden use the German standard of 15 kV 18:51:53 <Ailure> someday I might buy a ticket for X2000 18:51:54 <voodoo070> sounds more futuristic 18:51:57 <voodoo070> esp. back then 18:52:00 <Ailure> and visit stockholm 18:52:05 <Ailure> for fun 18:52:15 <Ailure> x2000 is also a tilting train 18:52:16 <Ailure> :o 18:52:23 <Bjarni> yeah 18:52:24 <Ailure> I should try a train set with the X2 loco 18:52:25 *** Wolf01|AWAY is now known as Wolf01 18:52:28 <Bjarni> didn't you know that? 18:52:32 <voodoo070> yeah faster cornering 18:52:34 <Ailure> yeah 18:52:36 <Ailure> I did know 18:52:42 <Ailure> and it's useful due to the rough terrain of Sweden 18:52:56 *** Wolfolo|AWAY [~wolf01@host241-236-dynamic.0-87-r.retail.telecomitalia.it] has joined #openttd 18:52:56 *** Wolf01 [~wolf01@host241-236-dynamic.0-87-r.retail.telecomitalia.it] has quit [Killed (NickServ (GHOST command used by Wolfolo|AWAY))] 18:53:12 *** Wolfolo|AWAY is now known as Wolf01 18:53:15 <Ailure> as tracks aren't always straight here 18:53:16 <CIA-1> OpenTTD: miham * r8462 /trunk/src/lang/ (french.txt polish.txt ukrainian.txt): 18:53:16 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-01-30 19:52:32 18:53:16 <CIA-1> OpenTTD: french - 2 fixed by glx (2) 18:53:16 <CIA-1> OpenTTD: polish - 2 fixed by meush (2) 18:53:16 <CIA-1> OpenTTD: ukrainian - 36 fixed, 10 changed by mad (46) 18:53:22 <Ailure> we don't flat a whole mountain in reality after all 18:53:26 <Bjarni> in the beginning, they made it tilt so much that people could not feel that they were turning. Because they could see it and not feel it, they got motion sickness, so now the tilting is reduced by like 1/3 18:53:34 <Bjarni> to prevent motion sickness :D 18:53:42 <Ailure> that's kinda ironic 18:53:53 <Ailure> considering it was orginally made to increase comfort level 18:54:00 <Ailure> well and speed 18:54:11 <voodoo070> comfort isnt always good 18:54:18 *** KritiK [Maxim@ppp85-141-226-38.pppoe.mtu-net.ru] has joined #openttd 18:54:19 <Bjarni> they were so happy that they solved a comfort issue and then they made people sick instead :P 18:54:21 <voodoo070> you'd think being weightless would be comfortable too ;) 18:54:28 <Bjarni> no I don't 18:54:29 <voodoo070> yet many people cant handle that 18:54:59 <Bjarni> I want gravity to help me with getting the food in the right direction in my stomach 18:55:07 <voodoo070> lol yeh :P 18:55:49 <Tron> you don't need gravity to swallow food 18:56:10 <izhirahider> KUDr, yes, pre-exit signals kinda work, but have some problems: http://www.youtube.com/watch?v=WV9c4Cts95E 18:56:13 <Bjarni> ... 18:56:48 *** bubersson [~bubersson@mnisek.casablanca.cz] has quit [Ping timeout: 480 seconds] 18:57:28 <Ailure> ick 18:57:35 <Ailure> I watched some of th evideoes there 18:57:38 <Ailure> there's one problem 18:57:47 *** EER|OTTD [~Henk@86.90.53.41] has joined #openttd 18:57:48 <Ailure> they're quite blurry 18:58:12 <izhirahider> yes, but that doesn't really matter, it's just to show the behaviour of the trains :) 18:58:28 *** Digitalfox [~chatzilla@bl8-40-113.dsl.telepac.pt] has joined #openttd 18:58:33 <hylje> regarding blurriness 18:58:34 <Ailure> heh well I was thinking about the other videos there 18:58:41 <hylje> when can we have crazy blur effects 18:59:15 <Ailure> When we added tanks amongst vehicles? 18:59:25 <caladan> izhirahider: what do you use to catch those videos? 19:00:22 <izhirahider> caladan, xvidcap, not your patch. I can't remember the encoder command 19:00:26 *** tokai [~tokai@p54B8498D.dip0.t-ipconnect.de] has joined #openttd 19:00:28 *** mode/#openttd [+v tokai] by ChanServ 19:00:33 <caladan> it's on forum 19:00:39 <caladan> i posted that script 19:02:07 <caladan> and using youtube misses details :/ 19:03:25 <|2rB> hehe... I tried to pause this channel to go ingame to check that signal-thing :p 19:04:02 <|2rB> kinda felt a bit stupid when i realised wat i was doing... 19:04:54 <Sacro> Darkvater: hmmm... 500MB for japanese glyphs 19:05:00 <Sacro> but they should have them already 19:05:31 <izhirahider> caladan, are you doing videos lately with it? 19:07:09 <caladan> izhirahider: nope, got exams @ my univ 19:07:29 <Rubidium> Sacro: they should, but does every computer with an OS translated to Japanese have the same fonts? 19:07:46 <Sacro> Rubidium: hmmm, true 19:08:53 *** Neonox [~Neonox@p57B2807F.dip0.t-ipconnect.de] has joined #openttd 19:13:45 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 19:14:13 <KeeperOfTheSoul> all the documentation other than what's in the source code is on the wiki under "Development Documentation", right? 19:15:42 <caladan> izhirahider: you see, i posted that on forum, but noone is interested in doing those videos.... 19:15:58 <caladan> and it really cannot be published on youtube, too low quality 19:16:05 <izhirahider> caladan, give me the URL :) 19:16:13 <izhirahider> I don't usually use tt-forums 19:16:36 <caladan> http://www.tt-forums.net/viewtopic.php?t=29927 19:17:45 <KUDr> izhirahider: yes, i didn't think about bi-directional single track routes when designing it. I wonder why it worked with TTD where two-way signals are also treated as dead end 19:18:38 <peter1138> probably luck 19:18:51 <hylje> nah, voodoo 19:20:11 <izhirahider> KUDr, it's funny, because most of my games are bi-directional single track routes. 19:20:42 <izhirahider> that must be why I am such a bad player 19:21:03 <KUDr> izhirahider: i nevwer use it, so from my perspective they seemed less important (mistake, i see) 19:21:25 <Rubidium> KeeperOfTheSoul: if you mean 'all documentation that is not in the SVN repository', then that place in the wiki is the only other place (though it might be outdated) 19:22:03 <izhirahider> KUDr, do you have any savegame online that I can check out to see how you play otherwise? 19:22:33 <KUDr> not online 19:22:45 <KUDr> just many test cases 19:22:59 <KUDr> not real game (i don't archive them) 19:23:11 <KUDr> but we can play together if you want 19:23:23 <KUDr> and we can discuss issues 19:23:24 *** ufoun [ty@b07-305a.kn.vutbr.cz] has quit [Quit: Koncim... www.hrada.info] 19:23:34 <izhirahider> thanks for the offer, maybe on a weekend when I'm less busy :) 19:23:42 <KUDr> ok 19:23:58 *** ufoun [ty@b07-305a.kn.vutbr.cz] has joined #openttd 19:24:57 *** ufoun [ty@b07-305a.kn.vutbr.cz] has quit [] 19:24:57 *** Rens2Sea is now known as Rens2AFK 19:25:04 *** ufoun [ty@b07-305a.kn.vutbr.cz] has joined #openttd 19:36:29 *** McHawk [~hawk@p5489DEB5.dip.t-dialin.net] has joined #openttd 19:37:22 <KeeperOfTheSoul> odd, if you select a resolution then use ctrl+D to double the screen size the setting now shows your resolution as half the size (mostly displays as other) 19:37:53 <peter1138> well it is 19:38:29 <KeeperOfTheSoul> not really, the window size (and resolution) is still the same 19:39:16 <peter1138> the game resolution is halfed 19:40:12 <KeeperOfTheSoul> in game it is, but i think the settings should reflect the physical size not in game size 19:41:42 <peter1138> clearly you think differently to those who wrote that feaure 19:42:53 <KeeperOfTheSoul> i think it's to do with the fact that the game uses _screen.width as the authorative source of the current resolution as opposed to storing the physical size seperatly 19:54:31 *** BurningFeetMan_ [~chatzilla@CPE-60-227-105-136.nsw.bigpond.net.au] has joined #openttd 19:54:31 *** BurningFeetMan [~chatzilla@60.227.105.136] has quit [Read error: Connection reset by peer] 19:54:33 *** BurningFeetMan_ is now known as BurningFeetMan 20:05:36 <Digitalfox> Is there a key combination to close all windows openttd during an openttd game? 20:05:48 <hylje> delete 20:05:53 <hylje> or shift-delete 20:06:04 <Digitalfox> hylje: Ok thanks :) 20:06:14 <hylje> first removes all non-sticky windows, second removes all regardless of stickiness 20:06:57 <Digitalfox> nice thanks :) 20:08:09 <peter1138> not all, if you're being pedantic :) 20:08:43 <KeeperOfTheSoul> is it only the platform dependent parts that know whether we are displaying fullscreen or not, or have I missed something? 20:08:45 <caladan> except for main :P 20:09:22 *** ChrisM87 [~ChrisM@p54AC6D09.dip.t-dialin.net] has quit [Remote host closed the connection] 20:11:49 *** BurningFeetMan [~chatzilla@CPE-60-227-105-136.nsw.bigpond.net.au] has quit [Quit: Chatzilla 0.9.77 [Firefox 1.5.0.9/2006120612]] 20:12:07 <KeeperOfTheSoul> gah, never mind, seems vs express is usless at finding references in c++ 20:18:34 *** weirdy [~oliver@client-82-26-19-208.winn.adsl.virgin.net] has joined #openttd 20:18:43 <weirdy> a hah 20:18:50 <weirdy> hello 20:19:29 <weirdy> erm, i would like some help with a problem 20:20:28 <Sacro> weirdy: go to a chemist and get some cream 20:20:31 <Sacro> and dont go near her again 20:20:33 <Bjarni> we charge for each started half and hour when doing support 20:20:52 <Sacro> give him another and he'll wear less 20:20:54 <Bjarni> double price if it have to be without Sacro comments 20:21:14 <weirdy> i'm getting a "Too many sprites" error 20:21:55 <Bjarni> then you use too many GRF sets 20:22:12 <Bjarni> either use less or start to use nightly builds where the limit is higher 20:22:24 <weirdy> i removed them all, and it still said it, unless there is a different way to remove them 20:22:39 <Sacro> mmmm breasts 20:22:55 <weirdy> yes Sacro, chicken breast is tasty 20:22:58 <Bjarni> the nightly builds are known as "unstable", so it can blow up your computer and burn down your house, but odds are that worst case could be broken savegames 20:23:14 <Sacro> she certainly tasted like chicken 20:23:24 <weirdy> i use TTDp nightlies, so, i'll try OTTD nightlies too then! 20:23:28 * Bjarni sets Sacro on ignore 20:23:39 <Sacro> :o orly 20:23:40 *** mode/#openttd [+b *!*Ben@87.102.80.*] by Bjarni 20:23:46 <weirdy> XD 20:24:00 <Bjarni> that's ignore at a global level 20:24:04 <Wolf01> "penisland.com - order your free PEN now from pen ISLAND! We don't suck." ROFL! 20:24:23 *** Sacro is now known as cannottalk 20:24:28 <Maedhros> yeah, most unfortunate url ever 20:24:39 <caladan> naaah, it's preaty :D 20:24:44 <caladan> preety*? 20:24:55 <Bjarni> *pretty 20:25:03 <Wolf01> *wanted 20:25:05 <Wolf01> XD 20:25:06 <caladan> shit, knew it's something like that , thx :D 20:25:08 <weirdy> purty 20:25:28 <Bjarni> somehow I'm not going to click on that link to ensure that it's about pens from an island 20:25:44 *** mode/#openttd [-b *!*Ben@87.102.80.*] by Bjarni 20:25:57 <weirdy> DONT DO IT! 20:26:00 <Bjarni> cannottalk: now that you can talk again, you will have to go 20:26:04 <caladan> i once saw a card hung in some car service: normal fee: 100%, when customer commets: 200%, if tries to help: 300% 20:26:15 <cannottalk> :D 20:26:17 *** cannottalk is now known as Saco 20:26:27 <Saco> err... 20:26:29 *** Saco is now known as Sacro 20:26:43 <weirdy> :O 2.1mB 20:27:16 <Bjarni> caladan: I guess they tend to have problems with people, who don't want to mess with their own cars, but knows just what to do 20:27:32 <Bjarni> if they like me knows what to do, they would do it in their own garage for free 20:27:34 <Bjarni> like me 20:28:13 <Bjarni> also it avoided a major issue when I had the "turning key does nothing" problem 20:28:18 <caladan> probably they don't really know what to do, but "they saw it on tv how to do it right" 20:28:29 <Bjarni> turned out to be a broken wire. The start engine didn't get power 20:28:46 <caladan> yeah, main rule when I serveice PC's - check if it's powered :D 20:29:08 <caladan> PCs..., damn, my english becomes awful... 20:29:36 <Bjarni> hehe 20:30:14 <caladan> When I was like 16 I was ready to write CEA, and then just... well... i dont use much normal english nowadays on my university... 20:30:51 <Bjarni> when I was like 17 or 18, I got a job on the school. I was supposed to fix all their computers and a teacher showed up with this powerbook. It was completely dead. I tried to boot it and sure enough, it was dead. I plugged in the power supply and then I could boot it 20:31:05 <caladan> LOL 20:31:14 <Bjarni> I waited until the next day and then I tested the now fully charged battery 20:31:25 <Bjarni> it was fully operational 20:31:34 <caladan> that's what I'm doing now... "Network doesn't work" "How could it if computers are not plugged in|" 20:31:38 <Bjarni> no serious self discharge or anything 20:32:11 <caladan> Then there was that guy caring for PC at my Secondary School 20:32:36 <caladan> Damn, DSL just didn't work, and he turned off power to 2 of servers 20:32:39 <caladan> running linux :/ 20:32:39 <Bjarni> if he went to a repair shop with that error, they would have laughed even harder and charged him £75 or something 20:33:05 <caladan> True :D 20:33:16 <caladan> So I;m electronic and im doing most repairs by myself ;] 20:33:41 <blathijs> "I'm electronic" :-D 20:33:48 <blathijs> like, android? 20:33:58 <caladan> Almost :D 20:34:17 *** BJH2_ [~chatzilla@e176097070.adsl.alicedsl.de] has joined #openttd 20:34:34 <caladan> so what is called someone who studies electronics? :D 20:34:52 <Bjarni> I was once told by a guy (inside information) that in their computer repair shop, one of the really common materials they used was paper. If something was loose, then they jammed it with paper, so it couldn't move. They didn't actually fix or replace the broken locking thing 20:35:08 <Bjarni> caladan: an electronic student? 20:35:14 <caladan> ok, and then? 20:35:20 <caladan> after my diploma? :D 20:35:20 <Wolf01> http://www.nostalgiacentral.com/images_tv/6million_02.jpg <- caladan :D 20:35:25 <weirdy> WOO! It works! 20:35:38 <caladan> whut? :D 20:35:46 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 20:35:49 <Wolf01> the 6 million dollars man 20:36:48 <Bjarni> <caladan> after my diploma? :D <-- now that really depends on what you study and where :P 20:36:51 <weirdy> what is it to access cheats? 20:36:57 <Bjarni> and how should I know that if you don't :P 20:36:59 <Wolf01> ctrl+alt+c 20:37:03 *** BJH2 [~chatzilla@e176104250.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 20:37:11 <weirdy> doesnt work 20:37:13 <caladan> im more like http://www.nf.au.dk/~startrek/sfaab/pictures/data-s2.jpg LOL 20:37:13 <blathijs> caladan: electrotechnician, I think 20:37:19 <caladan> huh, hmmm 20:37:22 <Wolf01> try with shift too 20:37:23 <blathijs> caladan: Or Electrical Engineer, probably 20:37:28 <caladan> i do learn about building ICs 20:37:32 <weirdy> mope 20:37:34 <weirdy> nope 20:37:35 <caladan> nothing about mechanics really 20:37:46 <Wolf01> are you playing on multiplayer? 20:37:47 <blathijs> Electrician, for household electronics 20:37:56 <blathijs> ie, power outlets an lights and stuff 20:38:04 <weirdy> i'm doing a BTEC fot IT ;) 20:38:12 <weirdy> Wolf01: no 20:38:15 <caladan> hmm, it's electronics not electrical eng... 20:38:18 *** roboboy [~Leo@c211-30-195-152.carlnfd4.nsw.optusnet.com.au] has joined #openttd 20:39:02 <blathijs> caladan: We have a study called "Electrical Engineering" here, which is just electronics at university level I think 20:39:12 <caladan> hmm, we have two separate things 20:39:37 <caladan> one is electronics: IC's processors, computers, TVs, printers and so on 20:39:46 <weirdy> >_< Damn thing 20:40:11 <caladan> and another with high power, like power lines, power stations, power outlets 20:40:43 <blathijs> Ah. I think we have both in our EE study here, though I'm not sure 20:40:58 <blathijs> Probably different specializations, though 20:41:33 <weirdy> Bjarni: how do bring up the cheat menu? 20:41:39 *** Progman [~progman@p57A1D559.dip.t-dialin.net] has joined #openttd 20:41:41 <caladan> ctrl+alt+c 20:41:55 <weirdy> doesn't work 20:41:58 <weirdy> hold on 20:42:26 <weirdy> nop 20:42:29 <weirdy> +e 20:42:52 <caladan> are you playing in multiplayer mode? 20:42:59 <weirdy> no 20:43:00 <Wolf01> ... 20:43:19 <caladan> and what version exactly? 20:43:31 *** Neonox [~Neonox@p57B2807F.dip0.t-ipconnect.de] has quit [Quit: bin wech....] 20:43:32 <weirdy> r8462 20:43:35 <caladan> hmm 20:43:52 <caladan> i checked it like on 8460 and it was okay 20:44:18 <Wolf01> is a savegame from the multiplayer mode? i know that months ago i couldn't open the cheat menu also playing on sp with a mp save 20:44:32 <glx> ctrl-alt-win-c if ctrl-alt-c fails 20:45:00 <caladan> blathijs: in poland we have separate faculties for normal electricity and then electronics, so it's hard to say what im really going to be :D 20:45:13 <weirdy> ah, thats it glx 20:45:32 <Wolf01> oh yes, was the win key, not shift :P 20:46:11 <blathijs> caladan: :-) 20:47:51 <caladan> from homepage of my faculty: in¿ynier equivalent to the Bachelor of Science (Bachelor of Engineering) degree in the field of Computer Engineering or Radiocommunications; 20:48:56 <caladan> So hmmm, im gonna be computer engineer :D 20:49:12 <caladan> thou more focused on hardware 20:49:26 <weirdy> thanks for the helps guys 20:49:29 *** weirdy [~oliver@client-82-26-19-208.winn.adsl.virgin.net] has left #openttd [] 20:50:59 <nairan> im electrician for telecommunication =D 20:51:10 <caladan> wires? :D 20:51:27 <nairan> wired wires =) 20:51:40 <caladan> or wired or and wired :P 20:52:26 <nairan> both 20:53:56 <blathijs> caladan: I'm currently studying in a similar field. Bachelor is Computer Science, but O 20:54:00 <blathijs> s/O// 20:54:11 <blathijs> I'm gonna do the Embedded Systems specialization 20:54:31 <blathijs> combined with some courses from the electrical engineering study 20:55:30 <caladan> ah, nice 20:55:38 <caladan> im just designing device using Atmel's ARM 20:56:19 <caladan> so im familiar with it as well 20:56:53 *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has quit [Remote host closed the connection] 20:56:55 * caladan says "My hovercraft is full of eels!" 20:58:34 * Ailure is having design issues 20:58:35 <Ailure> xD 20:59:27 <caladan> what kind of? :D 21:00:52 <Ailure> I'm making a simple simulator game for un 21:00:58 <Ailure> already created a few classes 21:01:16 <Ailure> Main, Board, Cell, Terrain 21:01:21 <Ailure> although I could rename Cell to Tile now 21:01:53 <caladan> huh... 21:02:24 <Ailure> I explain how it works 21:02:28 <Ailure> The main class is used for uhm main stuff 21:02:30 <Ailure> not much now 21:02:40 <Ailure> a board consists of a array 21:02:43 <Ailure> that consists cells 21:02:54 <Ailure> and for now a cell contains a single object called terrain 21:02:54 <caladan> ok 21:03:10 <Ailure> And now i'm not sure how to design it further D: 21:03:25 <caladan> why do you need to embed terrain in tile? 21:03:37 <Ailure> Thinking of having more than terrain 21:03:38 <Ailure> on a tile 21:04:00 <blathijs> caladan: Currently, I'm designing a stack-based processor. But it's hard to debug :-) 21:04:01 <Ailure> But i'm doubting if that was a good design decision :P 21:04:12 *** Rens2AFK is now known as Rens2Sea 21:04:28 <Ailure> I wanted to do some simple industrial/eniroment simulator 21:04:30 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 21:04:32 <caladan> what for that kind of processor? 21:04:35 <Ailure> so I would implent buildings and uhm vehicles 21:05:00 <Ailure> hmm 21:05:04 <Ailure> emulator? 21:05:06 <Ailure> :P 21:05:44 <Ailure> then 21:05:51 *** BFM [~chatzilla@CPE-144-131-69-85.nsw.bigpond.net.au] has joined #openttd 21:05:52 <Ailure> I'm not sure on what level you're deisgning the processor? 21:05:56 <Ailure> What it's diffrent insturctions do? 21:06:12 <Ailure> the "wiring"? 21:06:12 <Ailure> :P 21:06:39 <caladan> blathijs: i just cant imagine how stack processor works :D 21:07:35 <Ailure> I can 21:07:36 <Rubidium> some memory used as stack, one top 'pointer' and a pointer to the current instruction I guess 21:08:03 <voodoo070> ketters 21:08:11 <Rubidium> and just any stack operated system, but then directly in hardware instead of software 21:08:21 <blathijs> caladan: It's a processor that doesn't use general purpose register for data storage 21:08:21 <caladan> turing machine? 21:08:26 <caladan> ah, ok 21:08:32 <caladan> but more like MMX unit? 21:08:43 *** BFM [~chatzilla@CPE-144-131-69-85.nsw.bigpond.net.au] has quit [] 21:08:44 <blathijs> caladan: Most instructions manipulate data on the top of the stack 21:08:53 <blathijs> caladan: Dunno about MMX 21:09:10 <caladan> hmm, it has 8 registers that form stack 21:09:21 <caladan> and instructions use those on top of the stack 21:09:38 <caladan> like in postfix notation (also known as polish) 21:09:42 <blathijs> could be comparable 21:10:02 <blathijs> but here, the entire memory is a big stack 21:10:08 <caladan> what adventages has that kind of processor? 21:10:13 <blathijs> dunno 21:10:17 <CIA-1> OpenTTD: peter1138 * r8464 /trunk/src/ (6 files): -Revert (r4322): Change back to converting to mph in the GUI code, as 1 mph == 1.6 km/h is too far out for some people. 21:10:41 <caladan> hmm, ok :D 21:10:41 <blathijs> I hoped it would be easy to implement, but it turns out to be harder than expected 21:10:56 <blathijs> It's just a school assignment, I won't be producing actual hardware 21:11:00 *** BFM [~chatzilla@CPE-144-131-69-85.nsw.bigpond.net.au] has joined #openttd 21:11:05 <caladan> ah, ok 21:11:19 <caladan> i wrote with my friends 32bit processor that run @ 60MHz :D 21:11:24 <blathijs> Just simulated VHDL code (though a large part can be synthesized for real hardware) 21:11:28 <blathijs> caladan: nice :-) 21:11:34 <caladan> we ported C to that, libc and wrote few games :D 21:11:47 <blathijs> caladan: programmed on an FPGA or something? 21:11:54 <caladan> as it had Videocard integrated and ps/2 port it was nice 21:12:01 <caladan> Hmm, Xilinx Spartan 3 21:12:27 <blathijs> sounds like quite the bunch of work :-) 21:12:31 <blathijs> but fun :-) 21:12:32 <caladan> XC3S200 21:12:38 <caladan> the sources are available 21:13:13 <caladan> we had asm, linker, debuger, C compiler and simple OS :D 21:14:02 <blathijs> And too much spare time? :-D 21:14:10 <caladan> school project 21:14:50 <caladan> http://home.elka.pw.edu.pl/~twlostow/files/frisc.tar.gz 21:14:54 <Bjarni> I once made a VGA controller/card in a spartan 2 21:15:02 <blathijs> caladan: even so, big project :-) 21:15:25 <caladan> this semester we made guitar effect on ARM9 21:15:44 <blathijs> nice, polish comments ;-) 21:15:47 <Bjarni> it was rather interesting to use a computer with 32 bit graphics and code a 3 bit colourcoded VGA controller 21:16:01 <blathijs> caladan: it's verilog? 21:16:06 <caladan> cant help it, our documentation has to be in polish 21:16:08 <caladan> yep 21:16:12 <blathijs> Bjarni: :-) 21:17:06 <blathijs> caladan: looks nice 21:17:12 <blathijs> well-structured 21:17:39 <Bjarni> caladan: ever wondered about coding OpenTTD stuff? 21:17:45 <caladan> yep 21:18:08 *** bubersson [~bubersson@mnisek.casablanca.cz] has joined #openttd 21:18:08 <caladan> lately when i wrote patch for that serial screenshot i looked how it looks from inside :D 21:18:16 <Rubidium> hmm, hardware accelerated OpenTTD :) 21:18:39 <caladan> That could be done with midi 21:18:40 <Bjarni> I always use hardware to accelerate OpenTTD 21:18:54 <Bjarni> doing all those calculations by hand is damn slow compared to using a CPU 21:18:57 <caladan> most devices are still midi capable 21:19:13 <blathijs> Bjarni: heh 21:27:58 <caladan> is the place where witches were burnt also called stack? 21:29:02 * caladan sings: "I'm a lumberjack and Im ok!" 21:38:36 <peter1138> gah 21:38:48 <peter1138> stupid clients ignore round-robin dns 21:38:52 <voodoo070> I sleep all night and I work all day 21:40:03 <caladan> I wish I was a girly, just like my dear papa :D 21:40:05 * Eddi|zuHause2 sings "I am human and i need to be loved"... 21:40:10 <Eddi|zuHause2> god i love this song 21:40:22 <Maedhros> caladan: i think that's a stake... 21:40:27 <caladan> hmm, ok 21:40:31 <Eddi|zuHause2> caladan: yeah, that's a stake 21:40:38 <caladan> that's pity... 21:40:45 <Eddi|zuHause2> not to mix up with steak ;) 21:41:24 <voodoo070> mmm steak 21:42:30 <voodoo070> *drool* 21:43:04 <Eddi|zuHause2> something's odd... my X uses 1GB memory 21:43:14 <caladan> cant be.. 21:43:25 <Rubidium> really, not just you having two 512 MB video cards? 21:43:44 <caladan> mine uses like 20MB 21:43:46 <Eddi|zuHause2> i have 1GB memory, and 1GB swap, and X uses 50% 21:45:19 <blathijs> Eddi|zuHause2: It's not uncommon for X to have a large memory size, due to memory mapped IO ranges 21:45:29 <blathijs> Eddi|zuHause2: not sure if that applies here, though 21:45:50 <Eddi|zuHause2> but it's driving me nuts... everything i do is extremely slow due to swapping 21:45:55 <caladan> it shouldnt 21:46:00 <caladan> restart X? 21:46:22 <Eddi|zuHause2> not a wise thing to do while i'm recording 21:46:31 <Rubidium> CTRL-ALT-backspace :) 21:46:31 <caladan> recording what? 21:46:38 <Eddi|zuHause2> DVB 21:46:41 <caladan> ah... 21:48:11 <Eddi|zuHause2> blathijs: all i know is that it never happened before (at least not that noticeable) 21:48:57 <Eddi|zuHause2> and the only thing i changed in the last 2 months is the graphics driver 21:49:24 <caladan> what video card you have? 21:49:32 <Eddi|zuHause2> Radeon 9700 21:49:37 <Eddi|zuHause2> Pro 21:49:38 <caladan> Huh, ATI SUXX :/ 21:49:41 <Eddi|zuHause2> or something like that 21:49:53 <Eddi|zuHause2> that is not helping, caladan :p 21:49:54 <caladan> Cant force my Radeon x1600 to run beryl... 21:49:57 <caladan> :P 21:50:43 <caladan> thou i had no problems with growing X 21:53:15 <Eddi|zuHause2> total used free shared buffers cached 21:53:16 <Eddi|zuHause2> Mem: 1036008 1022956 13052 0 19644 106988 21:53:16 <Eddi|zuHause2> -/+ buffers/cache: 896324 139684 21:53:16 <Eddi|zuHause2> Swap: 1048568 1048148 420 21:53:21 <Eddi|zuHause2> this is really not nice 21:54:04 <caladan> have you used that DVB in the past? 21:54:10 <caladan> isn't it it's fault? 21:54:46 <Eddi|zuHause2> no, i used that all the time 21:55:01 <Eddi|zuHause2> kaffeine uses like 30MB or so 21:55:07 <caladan> ans swap full too, omg 21:55:36 <caladan> and* 22:00:32 *** Wolfolo|AWAY [~wolf01@host241-236-dynamic.0-87-r.retail.telecomitalia.it] has joined #openttd 22:00:33 *** Wolf01 [~wolf01@host241-236-dynamic.0-87-r.retail.telecomitalia.it] has quit [Killed (NickServ (GHOST command used by Wolfolo|AWAY))] 22:00:50 <CIA-1> OpenTTD: peter1138 * r8465 /trunk/src/newgrf.cpp: -Regression (r8455): Switching from dual to single head should switch to wagon if power is zero. .Or something. 22:01:15 <Eddi|zuHause2> "or something"? 22:01:19 <peter1138> yeah 22:01:22 <peter1138> who knows 22:01:23 <peter1138> it's newgrf 22:02:23 <Eddi|zuHause2> newgrfs sound like some dirty hack that then gets abused as much as possible 22:02:56 <peter1138> din 22:02:58 <peter1138> er 22:02:59 <peter1138> *DING* 22:03:14 <peter1138> i like what they do 22:03:20 <Belugas> newgrf (or NFO) is a language that evolved beyond original specs... not really a hack... 22:03:24 <peter1138> i don't have to like how they do it :) 22:03:35 <Belugas> and i second peter1138 on it :) 22:04:05 <peter1138> and in recompense 22:04:15 <peter1138> i shall stick some aphrodites child on 22:04:48 <Belugas> 666! 22:05:23 *** Born-Acorn [~bornacorn@ACD491EC.ipt.aol.com] has joined #openttd 22:06:14 <Born-Acorn> I can't compile for some reason (using cygwin) 22:06:20 <peter1138> yes 22:06:26 <peter1138> it's because you didn't wash 22:06:44 <Born-Acorn> I haven't touched the setup, but I've just tried to compile a new checkout, and it says theres no makefile! D: 22:06:47 <Born-Acorn> didn't wash? 22:06:50 <peter1138> yeah 22:06:51 <peter1138> i.e. 22:06:54 <peter1138> you smell :D 22:06:59 <Born-Acorn> hmm 22:07:01 <Born-Acorn> Don't go latin on me, Doctor 22:07:18 <peter1138> ok 22:07:19 <peter1138> therefore 22:07:26 *** Dextro [~dextro@84.90.228.100] has quit [Quit: Fui embora] 22:07:27 <Born-Acorn> also, all the important sounding files have moved to a new foldery thing! 22:08:26 <Born-Acorn> It's strange, because I can see a makefile in the folder 22:08:43 <glx> Born-Acorn: did you run configure ? 22:09:02 <Born-Acorn> Probably not. 22:09:13 <Born-Acorn> I just repeat the Wikis instructions every time 22:09:38 <Born-Acorn> So.. how would I run configure? 22:09:45 <glx> ./configure 22:09:47 *** Dextro [~dextro@84.90.228.100] has joined #openttd 22:10:10 <Born-Acorn> ah, woo 22:10:14 <Born-Acorn> When did that happen? 22:10:24 <glx> makefilerewrite 22:10:24 <Rubidium> about 700 revisions ago 22:10:49 <Born-Acorn> I haven't really compiled since before December. D: 22:11:10 <Rubidium> Born-Acorn: what OS are you using? 22:11:12 <peter1138> you fake compiled! 22:11:23 <glx> so you missed the fun of makefilerewrite merge, then cpp merge :) 22:11:24 <Born-Acorn> Windows XP (SO2) 22:11:38 <Born-Acorn> *SP2 22:12:57 <Rubidium> I thought I changed the wiki 22:13:16 <CIA-1> OpenTTD: maedhros * r8466 /branches/newhouses/src/ (newgrf.cpp town_cmd.cpp): 22:13:16 <CIA-1> OpenTTD: [NewHouses] -Feature: Match TTDPatch date handling for houses, i.e. if there 22:13:16 <CIA-1> OpenTTD: are no houses with start dates before 1930, houses with start dates of 1930 can 22:13:16 <CIA-1> OpenTTD: be built at any time before that. If there are any (new) houses with a start 22:13:16 <CIA-1> OpenTTD: date before 1930, all the dates are left alone. 22:13:37 <Born-Acorn> woo newhouses 22:14:02 <glx> Rubidium: yes wiki for cygwin seems up-to-date 22:14:22 *** MUcht [~Mucht@p57A0DE19.dip.t-dialin.net] has joined #openttd 22:17:49 <bubersson> what is the shortcut for closing all opened windows in openttd? 22:17:49 *** BJH2_ [~chatzilla@e176097070.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]] 22:18:01 <peter1138> del 22:18:03 *** KUDr [KUDr@mazanec1.netbox.cz] has quit [Read error: Connection reset by peer] 22:18:08 <bubersson> peter1138: thx 22:18:23 *** Zr40 [~Zirconium@zr40.xs4all.nl] has quit [Ping timeout: 480 seconds] 22:18:31 <peter1138> Born-Acorn: merge it! 22:21:10 *** Mucht_ [~Mucht@p57A0E9DE.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:22:06 <Born-Acorn> It's all strange, where's the data folder? 22:22:20 <Rubidium> moved into bin 22:25:33 *** KUDr [KUDr@mazanec1.netbox.cz] has joined #openttd 22:30:22 *** setrodox [~setrodox@83-65-235-29.dynamic.xdsl-line.inode.at] has quit [Remote host closed the connection] 22:31:42 <Bjarni> Born-Acorn: you look like a guy, who knows how the TTD world should work 22:31:55 <Bjarni> http://devs.openttd.org/~bjarni/autoreplace_GUI.diff <-- test this 22:31:59 <peter1138> you look like a guy who doesn't know when to place commas! 22:32:20 <Bjarni> I, do 22:32:21 <Bjarni> :P 22:32:55 <Born-Acorn> I have a phd 22:33:03 <Born-Acorn> But what I need is TortoiseMerge 22:33:09 <Born-Acorn> So, to the internets! 22:34:08 <caladan> PHD? :D 22:34:16 <caladan> Like Philosophy Doctor? 22:34:19 <Born-Acorn> Yes, in TTDability 22:34:34 <peter1138> ph'd 22:34:44 <peter1138> his acidity has been tested 22:34:52 <peter1138> or whatever the term is 22:34:55 *** Digitalfox [~chatzilla@bl8-40-113.dsl.telepac.pt] has quit [Quit: Leaving] 22:34:56 *** Nigel [~nigel@202-154-151-60.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 22:35:55 <Born-Acorn> Andromeda Strain'd 22:38:22 <peter1138> no 22:38:28 *** Nigel [~nigel@202-154-151-60.ubs-dynamic.connections.net.nz] has joined #openttd 22:38:37 <Born-Acorn> yes 22:40:58 *** Purno [~Purno@5351CF18.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 22:42:28 *** bubersson [~bubersson@mnisek.casablanca.cz] has quit [Ping timeout: 480 seconds] 22:45:07 <peter1138> ok 22:45:26 <peter1138> i might give up 22:46:26 <Bjarni> Born-Acorn: how is the testing going? 22:46:46 <Born-Acorn> Still setting up 22:46:53 <Born-Acorn> haven't done this in a whiles 22:51:29 <peter1138> actually 22:51:31 <peter1138> yes 22:51:34 <peter1138> night night 22:52:40 *** Progman [~progman@p57A1D559.dip.t-dialin.net] has quit [Remote host closed the connection] 22:55:41 *** Digitalfox [~chatzilla@bl8-40-113.dsl.telepac.pt] has joined #openttd 22:56:17 <Born-Acorn> Now, what am I meant to test? 22:56:37 <Born-Acorn> autoreplace GUI, I can infer, but what has changed? 22:56:59 <Born-Acorn> Bjarni? 23:00:51 *** Nigel_ [~nigel@202-154-151-60.ubs-dynamic.connections.net.nz] has joined #openttd 23:00:59 <glx> Born-Acorn: it should work correctly with refitable vehicles 23:01:06 <Maedhros> good night 23:01:06 <Born-Acorn> ahhh 23:01:11 <Born-Acorn> Night Maedhros 23:01:22 <Born-Acorn> Gift from the newhouses gods! 23:01:47 <Born-Acorn> hmm, I don't have any refittable vehicles 23:01:59 <Born-Acorn> I should set it up on my main computer later. :p 23:02:36 *** Nigel [~nigel@202-154-151-60.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 23:06:11 *** sPooT [~spoot@e156067.upc-e.chello.nl] has joined #openttd 23:09:00 *** TinoM| [~Tino@i5387CB29.versanet.de] has joined #openttd 23:10:21 *** EER|OTTD [~Henk@86.90.53.41] has quit [Quit: Connection reset by banana] 23:13:17 <KeeperOfTheSoul> isn't afxres.h part mfc? which comes with the platform sdk? 23:13:29 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 23:16:05 *** TinoM [~Tino@i5387CBA2.versanet.de] has quit [Ping timeout: 480 seconds] 23:27:50 <Wolfolo|AWAY> gn 23:27:52 *** Wolfolo|AWAY [~wolf01@host241-236-dynamic.0-87-r.retail.telecomitalia.it] has quit [] 23:28:23 *** nairan [~Maui_key@p5498EFE7.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 23:30:40 *** nairan [~Maui_key@p5498EF4A.dip.t-dialin.net] has joined #openttd 23:47:09 *** fg [Gamefreak@194.47.44.229] has joined #openttd 23:47:47 *** Ailure [Gamefreak@194.47.44.229] has quit [Killed (NickServ (GHOST command used by fg))] 23:47:50 *** fg is now known as Ailure 23:50:03 *** sPooT [~spoot@e156067.upc-e.chello.nl] has quit [Remote host closed the connection] 23:52:41 <Bjarni> <Born-Acorn> autoreplace GUI, I can infer, but what has changed? <--- it's a rewrite of the code, so it should hopefully be somewhat what you are used to 23:53:20 <Bjarni> except now the right list is a bit better 23:53:38 <caladan> http://salo.ath.cx/files/sz/dscf4079.jpg 23:53:49 <caladan> Museum of Toys in Praha :D 23:54:02 <caladan> Part with Steam Engines :D 23:54:21 <Bjarni> it will not contain the engine you selected in the left list (can't replace into itself) and you should be able to select every single possible replace option when you look at refit options 23:55:00 <Bjarni> caladan: I have been to a place like that 23:55:16 <caladan> i was also to the museum of city transportation 23:55:17 <Bjarni> the trains looked the same, except they were all local models 23:55:28 <caladan> but mostly trams and busses there 23:55:33 <Bjarni> hmm... now where was it that I saw that museum... 23:55:39 <caladan> and i hope to visit museum in warsaw some day... 23:55:53 <caladan> Hell, i began from liking all thos PICOs :D 23:56:07 <Bjarni> PICOs? 23:56:26 <caladan> Model Trains 23:56:37 <caladan> Company is called PICO afair 23:56:46 <caladan> scales are H0, TT and so on 23:56:48 <Bjarni> err, does the sign say "Märklin 1891-1918"??? 23:56:58 <caladan> here are old ones 23:56:59 <caladan> :D 23:57:14 <caladan> i got electric at home, those are *realy* steam engines 23:58:07 <Bjarni> you like model steam trains? 23:59:02 <caladan> i like all model trains :D 23:59:11 *** thgergo [~th_gergo@dsl51B60E46.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 23:59:17 <voodoo070> any tiny engine rates well in my book 23:59:20 <voodoo070> :) 23:59:37 <caladan> and here are old praha's trams: http://salo.ath.cx/files/sz/dscf4180.jpg