Config
Log for #openttd on 30th January 2007:
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00:00:11  <Eddi|zuHause3> KeeperOfTheSoul: zevensoft made a patch with different double-filters
00:00:19  <Eddi|zuHause3> you could try that out
00:01:28  <KeeperOfTheSoul> I was thinking of just seeing if I could seperate out the fullscreen size from the windowed size but I wanted to see if I wasn't just missing something first :)
00:02:28  <KeeperOfTheSoul> i find it highly anoying to spend ages trying to fix something that wasn't broken
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00:04:51  <Bjarni> heh
00:07:09  <KeeperOfTheSoul> I was looking for something simple to start playing with this thing so I could work it out
00:08:25  <Bjarni> I'm not sure that it's a simple thing to do
00:08:32  <Bjarni> but I will not stop you from trying
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00:10:05  <Bjarni> just remember that everybody will eventually start on something and then learn more about it, which results in unforeseen problems, that could make the whole change flawed by design, so it's ok to "give up" and either start over or so something else
00:10:14  <Bjarni> we will not think less of you if that happens
00:10:20  <KeeperOfTheSoul> it doesn't seem to badly linked, since it looks like (at least for win32) all the resolution changing from fullscreen to windowed goes though one function, Win32GdiFullScreen
00:10:43  <KeeperOfTheSoul> even if I can't get a proper solution I think I can wedge something in there for myself ;)
00:10:59  <Bjarni> well, you can try
00:11:41  <Bjarni> personally I'm against writing OS specific code, but when it comes to code like this, it's pretty hard not to do so
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00:33:04  <Bjarni> hmm
00:33:23  <Bjarni> reading the news will sometimes tell you something really unexpected
00:33:26  <Bjarni> like this:
00:33:52  <Bjarni> in order to run Windows Vista, you need a gigabyte RAM and a gigabyte processor
00:34:09  <Bjarni> I never heard of processors bigger than 64 bit
00:34:21  <Bjarni> I mean for normal computers
00:34:42  <glx> again a stupid journalist
00:34:51  <Eddi|zuHause3> what? you haven't heard of the next generation gigabyte processors?
00:35:16  <Bjarni> not really
00:35:34  <Eddi|zuHause3> in what world do you live?
00:36:32  <Bjarni> well, the point is that they tell what another news media wrote today (how original) and they claim Vista to be a resource hug and visual improvements only, not a breakthrough at the real OS level
00:36:48  <Bjarni> <Eddi|zuHause3>	in what world do you live? <-- the 3rd rock from the sun
00:37:00  <Bjarni> aka the planet with the most stupidity in the solar system
00:37:39  <Eddi|zuHause3> good, that explains my horrible lag :p
00:41:39  <Bjarni> Eddi|zuHause3: well. I live in the country that is so small, that it can't beat Germany in football, yet it happened in 1992 anyway (in the final)
00:41:58  <Bjarni> that should be enough to figure it out
00:43:46  <Bjarni> great
00:43:53  <Bjarni> now he stopped talking to me :P
00:48:24  <Bjarni> well, I will go to bed. Being German, he will likely have forgotten this tomorrow :P
00:48:27  <Bjarni> goodnight
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01:37:28  <BFM> LMFAO!!! http://www.youtube.com/watch?v=PtcqXFZFiWo
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02:32:07  <ln-> gm
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05:47:07  <ln-> you're awake early
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05:54:10  <Eddi|zuHause2> you're making a habit of responding to autoreconnects?
05:57:30  <ln-> negative
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06:02:56  <Eddi|zuHause2> well, looked like you did it twice this night...
06:08:42  <ln-> the first "gm" was when i really woke up, and the second statement then... where's the indication of autoreconnect?
06:12:22  <Eddi|zuHause2> for starters, he joined while he was still in here
06:13:40  <ln-> where's the indication that i was speaking to him?
06:14:10  <Eddi|zuHause2> there were not a lot of other events you could have responded to...
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06:16:24  <ln-> i'm observing this conversation is a little pointless anyhow.
06:18:04  <ln-> maybe a better topic would be.. Eddi|zuHause2, did you have a chance to ride on a military train during the service?
06:18:17  <Eddi|zuHause2> no...
06:19:12  <ln-> pity
06:19:17  <Eddi|zuHause2> military police is kinda focused on cars ;)
06:19:33  <Eddi|zuHause2> exept for the few nerds that are into motorbikes ;)
06:23:27  <ln-> i travelled something like 2 x 700 km on a military train.
06:25:00  <Eddi|zuHause2> but i did play TT during my military time ;)
06:25:49  <Eddi|zuHause2> (on a 486 SX 25 laptop, that i still have, but the battery is broken)
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08:58:37  <TinoM|> uhhh, no svn commit for at least 24 hours *g*
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10:18:44  <Darkvater> DaleStan: :d
10:18:47  <Darkvater> :D
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10:33:35  <peter1138> ah, the smiley that changes meaning based on shift...
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11:53:43  <CIA-1> OpenTTD: belugas * r8455 /trunk/src/ (12 files in 3 dirs):
11:53:43  <CIA-1> OpenTTD: -Codechange: Give a more meaningful name (railveh_type)to member flags of
11:53:43  <CIA-1> OpenTTD: RailVehInfo, as well as changing the code to reflect the fact that it was not a
11:53:43  <CIA-1> OpenTTD: flag but rather a one value only variable. Doing so, some evaluations have been
11:53:43  <CIA-1> OpenTTD: simplified.
11:53:44  <CIA-1> OpenTTD: -Codechange: Add and use RAILVEH_SINGLEHEAD when railveh_type is set to 0, which was implicit before.
11:53:46  <CIA-1> OpenTTD: -Cleanup: Remove some extraneous parenthesis.
12:23:52  <SpComb> bold!
12:32:07  <hylje> omg!
12:39:57  <Ailure> hax
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14:07:53  <qkr> any suggestions on how to make the AI better?
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14:10:44  <Brianetta> qkr: Rewrite it.
14:11:03  <qkr> too lazy, I'm looking for some quick fix :P
14:11:42  <Brianetta> Pay somebody quick to rewrite it.
14:12:29  <Brianetta> Or, run a private server and pay a flunky to pretend to be an AI.
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14:28:59  <qkr> why can't I adjust the end year in openttd? I see it in patches, but it's grayed out
14:30:41  <voodoo070> doesnt matter much does it?
14:30:48  <voodoo070> since you can just keep playing
14:31:50  <qkr> yeah but getting to 2051 takes so long...I can only play short games if I adjust starting year, and then I have no control what vehicles to use...like if I wanted to play 20 year game with steam trains
14:32:22  <voodoo070> hm yeah thats a valid point i guess
14:32:37  <voodoo070> i think it mostly works through feature requests tho
14:32:46  <voodoo070> you'd have to make 1 of those if there isnt 1 yet
14:32:56  * voodoo070 is only a nub so i wouldnt know either :/
14:33:10  <qkr> I guess it's already implemented since it's in patches menu, just disabled for some reason
14:33:12  <voodoo070> hang around a bit for a coder to join us :)
14:33:20  <voodoo070> it might be bugged
14:33:53  <voodoo070> Brianetta
14:34:58  <Brianetta> http://oolite.livejournal.com/102151.html#cutid1
14:35:08  <voodoo070> :)
14:35:44  <voodoo070> lol
14:36:35  <Brianetta> Train drivers should get out, and so should their passengers, and have guns to invade cities RTS style
14:37:16  <voodoo070> mweh, normal city traffic would be nice first
14:37:22  <voodoo070> else there would be nothing for em to shoot
14:37:25  <Brianetta> off-road trains
14:37:33  <Brianetta> they should smash through churches
14:37:34  <voodoo070> off road busses
14:37:37  <Brianetta> cos they're hard to demolish
14:38:16  <voodoo070> safari stations where passengers go on a safari to shoot local wildlife
14:38:35  <voodoo070> wildlife to be implemented first
14:38:48  <Brianetta> and if they don't the local wildlife might escape and go on a rampage on a busy platform
14:39:05  <voodoo070> well thats what i imagine already
14:39:19  <voodoo070> when rating drops too low, people on the station start killing eachother
14:39:24  <voodoo070> till there's only a few left
14:39:56  <voodoo070> by the way, i think stations shouldnt be able to have more passengers on them than the city has
14:40:08  <voodoo070> sometimes i have a town of a few hundred, with thousands on the station
14:40:14  <voodoo070> are they all vagrants?
14:40:28  <voodoo070> if so, how do they pay for the fare
14:41:19  <Brianetta> tourists
14:41:22  <Brianetta> not residents
14:41:32  <voodoo070> well they spawn there
14:41:49  <voodoo070> the trains take an equal amount to and from
14:41:50  <Brianetta> It is interesting, though, that you can cram more people into one train than live in the map
14:42:00  <voodoo070> bums.
14:42:11  <voodoo070> they live in the train
14:43:09  <izhirahider> they live underground in a separate world
14:43:31  <scia> they are illegals
14:43:32  <voodoo070> hm yeah.. the subways we can't control :/
14:43:33  <scia> :p
14:43:39  <izhirahider> underground construction (subways) is still not a feature of OpenTTD :)
14:44:07  <izhirahider> Chris Sawyer implemented it in RollerCoaster Tycoon
14:44:30  <scia> and in LoMo
14:44:37  <voodoo070> bastard
14:44:42  <voodoo070> ;)
14:44:50  <izhirahider> never tried Locomotion
14:44:56  <voodoo070> i did
14:44:59  <voodoo070> didnt like it at all
14:45:05  <voodoo070> didnt like railroad tycoon either tho
14:45:14  <voodoo070> its all crap
14:45:18  <scia> all people say lomo is bad, but ttdpatch and openttd both have implemented things lomo invented
14:45:22  <voodoo070> transport tycoon is the only real good tycoon game
14:45:39  <voodoo070> lomo had the logical next evolutionary steps
14:45:45  <voodoo070> but it wasnt playable
14:45:52  <voodoo070> it didnt have the simple setup
14:45:54  <scia> not for long indeed :(
14:46:09  <voodoo070> you couldnt build absolutely insane massive networks
14:46:14  <voodoo070> at least i couldnt
14:46:19  <scia> lomo was rollercoaster tycoon with signals :p
14:46:24  <MiHaMiX> Darkvater: ????
14:47:00  <izhirahider> The best game for me was rollercoaster tycoon without a doubt (1 and 2)
14:48:34  <voodoo070> yeah i liked that
14:48:40  <voodoo070> but not as much as transport tycoon
14:48:51  <voodoo070> i've had dreams about transport tycoon :P
14:49:11  <voodoo070> or sleepless nights thinking about stupid junction stuff
14:49:13  <scia> Civilization the orginal!
14:49:18  <glx> <qkr> I guess it's already implemented since it's in patches menu, just disabled for some reason <-- it's modifiable in multiplayer
14:50:01  <qkr> ok..
14:50:26  <Ailure> http://sam.zoy.org/lmos/
14:50:32  <Ailure> I'm not sure if this is hilarious or just awesome
14:50:33  <Ailure> :D
14:51:44  <caladan> WTFPL :D
14:52:47  <Ailure> I wish I still was at secondary upper school
14:52:54  <Ailure> that program would be so perfect to put on a school computer
14:53:07  <Ailure> well it's a OS even but still rofl
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14:57:34  <scia> Ailure: it doesn't open here :(
14:57:49  <Ailure> where are you?
14:57:49  <Ailure> at
14:57:50  <Ailure> xD
14:58:03  <Ailure> if you have any kind of censor on the network then it might not open
14:58:08  <Ailure> as it mention shock sites
14:58:10  <Ailure> but dosen't show any
14:58:31  <scia> I'm just at home :p
14:58:55  <Ailure> well heh
14:59:01  <Ailure> it's a OS that runs of a floppy or USB or CD
14:59:05  <Ailure> and show shock images on screen
14:59:09  <Ailure> while playing some annoying song
14:59:15  <Ailure> obviously used for practial jokes
15:00:11  <scia> ok :)
15:07:22  <hylje> eee
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15:09:40  <CIA-1> OpenTTD: miham * r8456 /trunk/src/lang/ (16 files): (log message trimmed)
15:09:40  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-01-30 16:08:37
15:09:40  <CIA-1> OpenTTD: american - 4 fixed by WhiteRabbit (4)
15:09:40  <CIA-1> OpenTTD: brazilian_portuguese - 4 fixed by fukumori (4)
15:09:40  <CIA-1> OpenTTD: danish - 16 changed by MiR (16)
15:09:42  <CIA-1> OpenTTD: esperanto - 4 fixed by LaPingvino (4)
15:09:42  <CIA-1> OpenTTD: french - 32 changed by glx (32)
15:10:29  <setrodox> Ailure, interesting link :D
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15:35:23  * Dextro is now away: not at home
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16:04:59  <Sacro> Why dont we ship OpenTTD with a GPL font (eg Deja Vu) ?
16:06:42  <glx> Sacro: a font for all languages including russian, japanese and chinese will be very big
16:06:56  *** Zr40 [~Zirconium@zr40.xs4all.nl] has joined #openttd
16:07:08  <Sacro> oh, and when no font is detected, you click cancel, it still runs the game
16:07:17  <Sacro> and it leaves a console window open too
16:07:46  <Sacro> glx: yeah, its 500kB
16:09:47  <Sacro> maybe have it as an optional extra on the download page?
16:17:52  <izhirahider> Sacro, Make sure it's a font that can be resized really small. We're already suffering from space outage on most of the GUI :)
16:18:09  <Sacro> izhirahider: yeah, im just looking now
16:18:12  <Sacro> well, popping out
16:18:14  <Sacro> bee arr bee
16:20:25  <izhirahider> It feel. kind. of cramp. havi. to wr.. stuf. lik. thi. for butt. :)
16:22:12  <Darkvater> Sacro: just the japanese font for windows is 30MB, so I doubt anything else'll be 500KB with the lang-support you're thinking
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16:43:00  <peter1138> it's the bjarnimeister
16:44:52  <Bjarni> where?
16:46:02  <Bjarni> nice
16:46:09  <Bjarni> only two files conflicts
16:48:17  <Belugas> sorry about that Bjarni :(
16:48:26  <Belugas> i was not aware of your patch
16:48:41  <Belugas> in fact, not aware of too many things, lately
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16:55:37  <Bjarni> err
16:55:48  <Bjarni> what happened to the build train window?
16:55:54  <Bjarni> now I got the wagons first
16:56:02  <peter1138> did you fuck it up? ;p
16:56:15  <Bjarni> I think it worked yesterday
16:56:24  <Bjarni> and I didn't do anything but solving the conflicts
16:57:36  <peter1138> hehe
16:57:44  <peter1138> my boss bought a new lan cable tester
16:57:48  <peter1138> but forgot to buy a battery
16:57:53  <Bjarni> :D
16:57:56  <peter1138> so that was useless :)
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17:00:02  * Bjarni decides to try a clean head revision
17:01:40  <Bjarni> yeah, a clean checkout got a messed up order as well
17:01:54  <glx> Belugas: what did you break ?
17:02:40  <Bjarni> nothing
17:03:51  <Bjarni> but I guess Belugas broke it
17:06:33  <Bjarni> yeah, 8455 broke it
17:06:39  <Bjarni> now the question is why
17:06:51  * Bjarni takes a closer look at the diff
17:08:47  <glx> ho build_vehicle_gui.cpp:231-232
17:09:06  <glx> should be ==
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17:12:53  <CIA-1> OpenTTD: rubidium * r8459 /trunk/src/network/core/ (core.cpp core.h udp.cpp udp.h): -Codechange: move (Send|Recv)GRFIdentifier to NetworkSocketHandler, so it can also be used the TCP socket handler.
17:19:19  <glx> Bjarni: http://glx.dnsalias.net:8080/openttd/train_engine_sorter.diff <-- should fix it
17:20:06  <CIA-1> OpenTTD: bjarni * r8460 /trunk/src/build_vehicle_gui.cpp: -Fix (r8455): the build train window put locomotives and wagons in appeantly random order
17:20:18  <Bjarni> ohh
17:20:29  <Bjarni> glx found the same problem as I found :)
17:21:20  <Bjarni> at least we agree on how to fix it
17:22:33  <glx> yep I missed that when reading Belugas' diff
17:22:58  <CIA-1> OpenTTD: rubidium * r8461 /trunk/src/ (7 files in 3 dirs): -Feature: check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console.
17:35:15  <Belugas> holy shit...
17:35:22  <Belugas> sorry
17:35:26  <izhirahider> I have been noticing a problem that is hard to describe: if I have a line with a depot and a semaphore later on the same line, and the semaphore is red at the time the train passes the depot, the train enters the depot, which is fine. But immediately after that, the train comes back the same way, instead of going forward and wait for the semaphore to turn green. In my case, since this is quite a busy line, I have a train that almost alway
17:35:28  <Belugas> and thanks
17:35:35  <Bjarni> well
17:36:31  <Bjarni> the conflict was something that could happen... but the bug. A 2 minute test would likely have found this one
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17:38:58  <Wolf01> ello
17:39:38  <izhirahider> did you noticed it before?
17:40:58  <izhirahider> the most revolting part is most of the time on the trip back to the station from the depot, the semaphore becomes green, becoming red again when the train is on its way back, so goes into the depot again, etc ... :)
17:41:22  <Bjarni> screenshot?
17:41:27  <Belugas> yes Bjarni, you are absolutely right
17:45:30  <izhirahider> I'll see if I can record a video, a screenshot is not enough
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17:46:54  <Wolf01> izhirahider, game cam, or caladan's patch :)
17:49:58  <Naksu> pfft, testing is boring
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17:59:28  <caladan> izhirahider: true, in suggestions subforum @ tt-forums
18:01:05  <Belugas> goals07
18:01:21  <caladan> save as series of pictures or compress to film if you have means to do that
18:06:31  <peter1138>  http://www.liveleak.com/view?i=ccdde4967e
18:08:38  <izhirahider> here it is: http://www.youtube.com/watch?v=RmrrU6z9jqw
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18:10:01  <peter1138> bit fast :P
18:10:22  <izhirahider> I saved fps so it wouldn't take ages to upload
18:10:34  <peter1138> izhirahider: there's an option for that
18:10:47  <izhirahider> you mean for the train to always go to wait for the signal?
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18:10:52  <peter1138> rail_firstred_twoway_eol = false
18:11:00  <peter1138> in the [yapf] section
18:11:09  <peter1138> it defaults to true
18:11:11  <peter1138> it's fucking stupid
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18:12:30  <izhirahider> what?
18:13:16  <peter1138> the behaviour
18:17:01  <izhirahider> I agree
18:17:25  <izhirahider> specially if you have a station that is far away, it's a wasted trip
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18:23:06  <KUDr> izhirahider: "train comes back the same way, instead of going forward" << try to make that signal combo or pre-exit
18:23:36  <peter1138> a two-way signal is fine there
18:23:48  <peter1138> just it doesn't agree with your arbitrary rule of network design
18:24:02  <KUDr> it can stay two way, why not?
18:24:21  <KUDr> if it will be pre-exit, train will wait in the depot
18:24:31  <peter1138> it should wait at the two way, heh
18:24:34  <KUDr> and leave when signal comes green
18:25:54  <KUDr> but why it should wait on two-way? in most cases you use double track, or not?
18:26:04  <izhirahider> no
18:26:08  <peter1138> no
18:26:15  <peter1138> i don't double track a lot
18:26:21  <KUDr> then by choosing two-way signal you can change the behavior
18:26:30  <KUDr> hmm
18:27:06  <KUDr> so then it should be default false or there can be the same exception for depot as it is now for station
18:27:07  <izhirahider> pre-exit semaphores, is that the ctrl+semaphore ?
18:27:27  <KUDr> izhirahider: pre-signal exit
18:27:55  <KUDr> 2x ctrl or combo (3x ctrl
18:28:03  <peter1138> pre-signal exit won't work
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18:28:11  <peter1138> as it won't leave the depot going the other way
18:28:27  <KUDr> why it should?
18:28:38  <KUDr> there is also presignal-exit?
18:29:08  <KUDr> it should be able to go both dirs?
18:29:40  <Darkvater> goin for food, but I don't want to have you guys miss out on this:
18:29:41  <Darkvater> http://www.cs.auckland.ac.nz/~pgut001/pubs/vista_cost.html
18:29:50  * Darkvater shudders at vista
18:31:05  <KUDr> peter1138: i see, you are right
18:32:00  <Ailure> hmm
18:32:02  <KeeperOfTheSoul> i don't think ms really wanted all that content protection stuff but it was that or windows wouldn't be able to play it, and users arn't about to go complain to the media giants that windows can't play their content
18:32:07  <Ailure> I wonder how well a second market thing would work in openTTD
18:32:23  <Ailure> Just something I thought about for awhile. D:
18:32:25  <caladan> Second Market?
18:32:52  <Ailure> old vehicles go there and get refurbished :P
18:32:59  <Ailure> I just think the current aging system is kinda uhm
18:33:18  <caladan> hehe, lol :D
18:33:21  <Ailure> and then it would make easier with new transport companies to start as they can use some older models
18:33:31  *** Wolf01 is now known as Wolf01|AWAY
18:33:34  <caladan> so old vehicles should last longer
18:33:41  <Ailure> yeah
18:33:49  <Ailure> I wouldn't mind a refurbishment fee though
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18:34:39  <Tron> [LANG] Compiling language slovenian
18:34:39  <Tron> /usr/home/tron/projekte/ottd/clean/src/lang/slovenian.txt:1870: FATAL: Invalid case-name '3sk'
18:34:51  <Ailure> You rarely hear about transport companies replacing a vehicle
18:34:53  <Ailure> with a identical model
18:35:16  <hylje> :o
18:35:24  <hylje> refurbished locos?
18:35:43  <Ailure> and second hand market for sold ones
18:36:01  <hylje> oh yes
18:36:10  <hylje> gives some edge for newly founded companies
18:36:13  <Ailure> yeah
18:36:18  <Bjarni> well
18:36:37  <Bjarni> old trains are sold relatively often
18:37:07  <Bjarni> the last trade I heard of was about 40 year old trains, so age is not the huge issue
18:37:13  <Bjarni> it could affect the price though
18:38:16  <Ailure> well
18:38:20  <Bjarni> somehow the "getting old" message in the TT world do not really fit the real world
18:38:23  <Ailure> the usefulness of the train would affect more than age
18:38:41  <Ailure> a 40 years old masterpiece probably would be more sought after than a
18:38:55  <Ailure> recent modern duct-taped loco
18:39:24  <Bjarni> replace the diesel engines and maybe some bearings and they are fit to drive for years to come
18:39:34  <Ailure> some technologies can get outdated fast
18:39:45  <Ailure> just see the steam engines
18:39:52  <Bjarni> well, the diesel engines aren't original anyway, so you might skip that part
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18:40:20  <Ailure> steam engines became a high-maintance nightmare I think
18:40:28  <Ailure> which is why diesels replaced them
18:40:34  <Ailure> over a rather short period of time
18:40:44  <Ailure> short being relative of course
18:40:54  <Bjarni> Schweitzerland (how do you spell that?) got a steam locomotive factory
18:41:14  <Ailure> I wonder if that uhm
18:41:15  <Bjarni> producing modern steam locomotives. They are actually cheaper to operate than diesel
18:41:21  <Ailure> What is that modern steam engine agan?
18:41:27  <Ailure> That is in the UKRS
18:41:30  <Bjarni> not to mention that they pollute less
18:41:42  <Ailure> yeah i heard that
18:41:47  <Ailure> you can run steam engine more on coal
18:41:50  <Ailure> eh
18:41:54  <Ailure> on more stuff than coal
18:41:55  <Ailure> I meant
18:42:18  <Ailure> some that is enivroemnt friendly
18:43:17  <Bjarni> http://www.dlm-ag.ch/index2_nonjava-en.htm
18:44:19  <Ailure> intresting
18:44:26  <Ailure> how that modern steam engines are said to be
18:44:35  <Ailure> "ecological and economic"
18:44:45  <Ailure> Ironically, with newer technology they might have a renessiance
18:45:17  <Bjarni> the combustion is stable and more complete, so you reduce the problem with half burned particles
18:45:41  <Ailure> hehe
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18:45:54  <Ailure> I think I missed the time when they had a steam engine going by
18:45:58  <Ailure> on the railway where I live :(
18:46:07  <Ailure> for some event
18:46:19  <|2rB> steam engines are wat more poverful then other engines too, arnt they ? If I remember correctly, it is a steam-boat that has the speed record over a greate distance...
18:46:22  <Ailure> Kinda funny seeing a old steam engine next to a X2000 train
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18:47:02  <Bjarni> <Ailure>	Kinda funny seeing a old steam engine next to a X2000 train <-- I once stood in the cab on a steam locomotive and took a picture of the X2000 next to it
18:47:52  <Ailure> nice
18:47:52  <Ailure> heh
18:48:15  <Ailure> X2000 trains have the wierdest engine noise
18:48:26  <Ailure> It reminds me of aircraft
18:48:40  <hylje> x2000, teh monorail stuff?
18:48:44  <Ailure> no
18:48:49  <Ailure> the monorail train is x2001
18:48:53  <hylje> k
18:48:59  <hylje> linkz then
18:49:01  <Ailure> but it's name
18:49:07  <Ailure> is obviously based on the Swedish train x2000
18:49:19  <Ailure> which is a quite modern looking train
18:49:22  <Ailure> and I look for a picture
18:49:27  <Bjarni> the cab in x2000 looks nice
18:49:37  <Ailure> http://en.wikipedia.org/wiki/X_2000
18:49:50  <Ailure> http://sv.wikipedia.org/wiki/X2000
18:49:56  <Ailure> swedish articles have more pictures though
18:49:57  <Bjarni> also they got mirrors, which is a really good thing
18:50:26  <Ailure> technically it's just called X2 I think
18:50:35  <Ailure> but X2000 is what people usually call them
18:50:55  <hylje> :o
18:51:13  <voodoo070> X 2000 is the brand name of Sweden's tilting 200 km/h high-speed train class X2
18:51:18  <voodoo070> brand name = x2000
18:51:22  <voodoo070> class name = X2
18:51:36  <Ailure> yeah
18:51:36  <voodoo070> x2000 is simply the name they use for marketing :P
18:51:41  <Ailure> yeah heh
18:51:51  <Bjarni> however there is one thing I got a bit surprised to see. They can drive in Denmark even though we got 25 kV in the catenary and Sweden use the German standard of 15 kV
18:51:53  <Ailure> someday I might buy a ticket for X2000
18:51:54  <voodoo070> sounds more futuristic
18:51:57  <voodoo070> esp. back then
18:52:00  <Ailure> and visit stockholm
18:52:05  <Ailure> for fun
18:52:15  <Ailure> x2000 is also a tilting train
18:52:16  <Ailure> :o
18:52:23  <Bjarni> yeah
18:52:24  <Ailure> I should try a train set with the X2 loco
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18:52:28  <Bjarni> didn't you know that?
18:52:32  <voodoo070> yeah faster cornering
18:52:34  <Ailure> yeah
18:52:36  <Ailure> I did know
18:52:42  <Ailure> and it's useful due to the rough terrain of Sweden
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18:53:15  <Ailure> as tracks aren't always straight here
18:53:16  <CIA-1> OpenTTD: miham * r8462 /trunk/src/lang/ (french.txt polish.txt ukrainian.txt):
18:53:16  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-01-30 19:52:32
18:53:16  <CIA-1> OpenTTD: french - 2 fixed by glx (2)
18:53:16  <CIA-1> OpenTTD: polish - 2 fixed by meush (2)
18:53:16  <CIA-1> OpenTTD: ukrainian - 36 fixed, 10 changed by mad (46)
18:53:22  <Ailure> we don't flat a whole mountain in reality after all
18:53:26  <Bjarni> in the beginning, they made it tilt so much that people could not feel that they were turning. Because they could see it and not feel it, they got motion sickness, so now the tilting is reduced by like 1/3
18:53:34  <Bjarni> to prevent motion sickness :D
18:53:42  <Ailure> that's kinda ironic
18:53:53  <Ailure> considering it was orginally made to increase comfort level
18:54:00  <Ailure> well and speed
18:54:11  <voodoo070> comfort isnt always good
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18:54:19  <Bjarni> they were so happy that they solved a comfort issue and then they made people sick instead :P
18:54:21  <voodoo070> you'd think being weightless would be comfortable too ;)
18:54:28  <Bjarni> no I don't
18:54:29  <voodoo070> yet many people cant handle that
18:54:59  <Bjarni> I want gravity to help me with getting the food in the right direction in my stomach
18:55:07  <voodoo070> lol yeh :P
18:55:49  <Tron> you don't need gravity to swallow food
18:56:10  <izhirahider> KUDr, yes, pre-exit signals kinda work, but have some problems: http://www.youtube.com/watch?v=WV9c4Cts95E
18:56:13  <Bjarni> ...
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18:57:28  <Ailure> ick
18:57:35  <Ailure> I watched some of th evideoes there
18:57:38  <Ailure> there's one problem
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18:57:48  <Ailure> they're quite blurry
18:58:12  <izhirahider> yes, but that doesn't really matter, it's just to show the behaviour of the trains :)
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18:58:33  <hylje> regarding blurriness
18:58:34  <Ailure> heh well I was thinking about the other videos there
18:58:41  <hylje> when can we have crazy blur effects
18:59:15  <Ailure> When we added tanks amongst vehicles?
18:59:25  <caladan> izhirahider: what do you use to catch those videos?
19:00:22  <izhirahider> caladan, xvidcap, not your patch. I can't remember the encoder command
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19:00:33  <caladan> it's on forum
19:00:39  <caladan> i posted that script
19:02:07  <caladan> and using youtube misses details :/
19:03:25  <|2rB> hehe... I tried to pause this channel to go ingame to check that signal-thing :p
19:04:02  <|2rB> kinda felt a bit stupid when i realised wat i was doing...
19:04:54  <Sacro> Darkvater: hmmm... 500MB for japanese glyphs
19:05:00  <Sacro> but they should have them already
19:05:31  <izhirahider> caladan, are you doing videos lately with it?
19:07:09  <caladan> izhirahider: nope, got exams @ my univ
19:07:29  <Rubidium> Sacro: they should, but does every computer with an OS translated to Japanese have the same fonts?
19:07:46  <Sacro> Rubidium: hmmm, true
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19:14:13  <KeeperOfTheSoul> all the documentation other than what's in the source code is on the wiki under "Development Documentation", right?
19:15:42  <caladan> izhirahider: you see, i posted that on forum, but noone is interested in doing those videos....
19:15:58  <caladan> and it really cannot be published on youtube, too low quality
19:16:05  <izhirahider> caladan, give me the URL :)
19:16:13  <izhirahider> I don't usually use tt-forums
19:16:36  <caladan> http://www.tt-forums.net/viewtopic.php?t=29927
19:17:45  <KUDr> izhirahider: yes, i didn't think about bi-directional single track routes when designing it. I wonder why it worked with TTD where two-way signals are also treated as dead end
19:18:38  <peter1138> probably luck
19:18:51  <hylje> nah, voodoo
19:20:11  <izhirahider> KUDr, it's funny, because most of my games are bi-directional single track routes.
19:20:42  <izhirahider> that must be why I am such a bad player
19:21:03  <KUDr> izhirahider: i nevwer use it, so from my perspective they seemed less important (mistake, i see)
19:21:25  <Rubidium> KeeperOfTheSoul: if you mean 'all documentation that is not in the SVN repository', then that place in the wiki is the only other place (though it might be outdated)
19:22:03  <izhirahider> KUDr, do you have any savegame online that I can check out to see how you play otherwise?
19:22:33  <KUDr> not online
19:22:45  <KUDr> just many test cases
19:22:59  <KUDr> not real game (i don't archive them)
19:23:11  <KUDr> but we can play together if you want
19:23:23  <KUDr> and we can discuss issues
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19:23:34  <izhirahider> thanks for the offer, maybe on a weekend when I'm less busy :)
19:23:42  <KUDr> ok
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19:37:22  <KeeperOfTheSoul> odd, if you select a resolution then use ctrl+D to double the screen size the setting now shows your resolution as half the size (mostly displays as other)
19:37:53  <peter1138> well it is
19:38:29  <KeeperOfTheSoul> not really, the window size (and resolution) is still the same
19:39:16  <peter1138> the game resolution is halfed
19:40:12  <KeeperOfTheSoul> in game it is, but i think the settings should reflect the physical size not in game size
19:41:42  <peter1138> clearly you think differently to those who wrote that feaure
19:42:53  <KeeperOfTheSoul> i think it's to do with the fact that the game uses _screen.width as the authorative source of the current resolution as opposed to storing the physical size seperatly
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20:05:36  <Digitalfox> Is there a key combination to close all windows openttd during an openttd game?
20:05:48  <hylje> delete
20:05:53  <hylje> or shift-delete
20:06:04  <Digitalfox> hylje: Ok thanks :)
20:06:14  <hylje> first removes all non-sticky windows, second removes all regardless of stickiness
20:06:57  <Digitalfox> nice thanks :)
20:08:09  <peter1138> not all, if you're being pedantic :)
20:08:43  <KeeperOfTheSoul> is it only the platform dependent parts that know whether we are displaying fullscreen or not, or have I missed something?
20:08:45  <caladan> except for main :P
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20:12:07  <KeeperOfTheSoul> gah, never mind, seems vs express is usless at finding references in c++
20:18:34  *** weirdy [~oliver@client-82-26-19-208.winn.adsl.virgin.net] has joined #openttd
20:18:43  <weirdy> a hah
20:18:50  <weirdy> hello
20:19:29  <weirdy> erm, i would like some help with a problem
20:20:28  <Sacro> weirdy: go to a chemist and get some cream
20:20:31  <Sacro> and dont go near her again
20:20:33  <Bjarni> we charge  for each started half and hour when doing support
20:20:52  <Sacro> give him another  and he'll wear less
20:20:54  <Bjarni> double price if it have to be without Sacro comments
20:21:14  <weirdy> i'm getting a "Too many sprites" error
20:21:55  <Bjarni> then you use too many GRF sets
20:22:12  <Bjarni> either use less or start to use nightly builds where the limit is higher
20:22:24  <weirdy> i removed them all, and it still said it, unless there is a different way to remove them
20:22:39  <Sacro> mmmm breasts
20:22:55  <weirdy> yes Sacro, chicken breast is tasty
20:22:58  <Bjarni> the nightly builds are known as "unstable", so it can blow up your computer and burn down your house, but odds are that worst case could be broken savegames
20:23:14  <Sacro> she certainly tasted like chicken
20:23:24  <weirdy> i use TTDp nightlies, so, i'll try OTTD nightlies too then!
20:23:28  * Bjarni sets Sacro on ignore
20:23:39  <Sacro> :o orly
20:23:40  *** mode/#openttd [+b *!*Ben@87.102.80.*] by Bjarni
20:23:46  <weirdy> XD
20:24:00  <Bjarni> that's ignore at a global level
20:24:04  <Wolf01> "penisland.com - order your free PEN now from pen ISLAND! We don't suck." ROFL!
20:24:23  *** Sacro is now known as cannottalk
20:24:28  <Maedhros> yeah, most unfortunate url ever
20:24:39  <caladan> naaah, it's preaty :D
20:24:44  <caladan> preety*?
20:24:55  <Bjarni> *pretty
20:25:03  <Wolf01> *wanted
20:25:05  <Wolf01> XD
20:25:06  <caladan> shit, knew it's something like that , thx :D
20:25:08  <weirdy> purty
20:25:28  <Bjarni> somehow I'm not going to click on that link to ensure that it's about pens from an island
20:25:44  *** mode/#openttd [-b *!*Ben@87.102.80.*] by Bjarni
20:25:57  <weirdy> DONT DO IT!
20:26:00  <Bjarni> cannottalk: now that you can talk again, you will have to go
20:26:04  <caladan> i once saw a card hung in some car service: normal fee: 100%, when customer commets: 200%, if tries to help: 300%
20:26:15  <cannottalk> :D
20:26:17  *** cannottalk is now known as Saco
20:26:27  <Saco> err...
20:26:29  *** Saco is now known as Sacro
20:26:43  <weirdy> :O 2.1mB
20:27:16  <Bjarni> caladan: I guess they tend to have problems with people, who don't want to mess with their own cars, but knows just what to do
20:27:32  <Bjarni> if they like me knows what to do, they would do it in their own garage for free
20:27:34  <Bjarni> like me
20:28:13  <Bjarni> also it avoided a major issue when I had the "turning key does nothing" problem
20:28:18  <caladan> probably they don't really know what to do, but "they saw it on tv how to do it right"
20:28:29  <Bjarni> turned out to be a broken wire. The start engine didn't get power
20:28:46  <caladan> yeah, main rule when I serveice PC's - check if it's powered :D
20:29:08  <caladan> PCs..., damn, my english becomes awful...
20:29:36  <Bjarni> hehe
20:30:14  <caladan> When I was like 16 I was ready to write CEA, and then just... well... i dont use much normal english nowadays on my university...
20:30:51  <Bjarni> when I was like 17 or 18, I got a job on the school. I was supposed to fix all their computers and a teacher showed up with this powerbook. It was completely dead. I tried to boot it and sure enough, it was dead. I plugged in the power supply and then I could boot it
20:31:05  <caladan> LOL
20:31:14  <Bjarni> I waited until the next day and then I tested the now fully charged battery
20:31:25  <Bjarni> it was fully operational
20:31:34  <caladan> that's what I'm doing now... "Network doesn't work" "How could it if computers are not plugged in|"
20:31:38  <Bjarni> no serious self discharge or anything
20:32:11  <caladan> Then there was that guy caring for PC at my Secondary School
20:32:36  <caladan> Damn, DSL just didn't work, and he turned off power to 2 of servers
20:32:39  <caladan> running linux :/
20:32:39  <Bjarni> if he went to a repair shop with that error, they would have laughed even harder and charged him £75 or something
20:33:05  <caladan> True :D
20:33:16  <caladan> So I;m electronic and im doing most repairs by myself ;]
20:33:41  <blathijs> "I'm electronic" :-D
20:33:48  <blathijs> like, android?
20:33:58  <caladan> Almost :D
20:34:17  *** BJH2_ [~chatzilla@e176097070.adsl.alicedsl.de] has joined #openttd
20:34:34  <caladan> so what is called someone who studies electronics? :D
20:34:52  <Bjarni> I was once told by a guy (inside information) that in their computer repair shop, one of the really common materials they used was paper. If something was loose, then they jammed it with paper, so it couldn't move. They didn't actually fix or replace the broken locking thing
20:35:08  <Bjarni> caladan: an electronic student?
20:35:14  <caladan> ok, and then?
20:35:20  <caladan> after my diploma? :D
20:35:20  <Wolf01> http://www.nostalgiacentral.com/images_tv/6million_02.jpg <- caladan :D
20:35:25  <weirdy> WOO! It works!
20:35:38  <caladan> whut? :D
20:35:46  *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl]
20:35:49  <Wolf01> the 6 million dollars man
20:36:48  <Bjarni> <caladan>	after my diploma? :D <-- now that really depends on what you study and where :P
20:36:51  <weirdy> what is it to access cheats?
20:36:57  <Bjarni> and how should I know that if you don't :P
20:36:59  <Wolf01> ctrl+alt+c
20:37:03  *** BJH2 [~chatzilla@e176104250.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds]
20:37:11  <weirdy> doesnt work
20:37:13  <caladan> im more like http://www.nf.au.dk/~startrek/sfaab/pictures/data-s2.jpg LOL
20:37:13  <blathijs> caladan: electrotechnician, I think
20:37:19  <caladan> huh, hmmm
20:37:22  <Wolf01> try with shift too
20:37:23  <blathijs> caladan: Or Electrical Engineer, probably
20:37:28  <caladan> i do learn about building ICs
20:37:32  <weirdy> mope
20:37:34  <weirdy> nope
20:37:35  <caladan> nothing about mechanics really
20:37:46  <Wolf01> are you playing on multiplayer?
20:37:47  <blathijs> Electrician, for household electronics
20:37:56  <blathijs> ie, power outlets an lights and stuff
20:38:04  <weirdy> i'm doing a BTEC fot IT ;)
20:38:12  <weirdy> Wolf01: no
20:38:15  <caladan> hmm, it's electronics not electrical eng...
20:38:18  *** roboboy [~Leo@c211-30-195-152.carlnfd4.nsw.optusnet.com.au] has joined #openttd
20:39:02  <blathijs> caladan: We have a study called "Electrical Engineering" here, which is just electronics at university level I think
20:39:12  <caladan> hmm, we have two separate things
20:39:37  <caladan> one is electronics: IC's processors, computers, TVs, printers and so on
20:39:46  <weirdy> >_< Damn thing
20:40:11  <caladan> and another with high power, like power lines, power stations, power outlets
20:40:43  <blathijs> Ah. I think we have both in our EE study here, though I'm not sure
20:40:58  <blathijs> Probably different specializations, though
20:41:33  <weirdy> Bjarni: how do bring up the cheat menu?
20:41:39  *** Progman [~progman@p57A1D559.dip.t-dialin.net] has joined #openttd
20:41:41  <caladan> ctrl+alt+c
20:41:55  <weirdy> doesn't work
20:41:58  <weirdy> hold on
20:42:26  <weirdy> nop
20:42:29  <weirdy> +e
20:42:52  <caladan> are you playing in multiplayer mode?
20:42:59  <weirdy> no
20:43:00  <Wolf01> ...
20:43:19  <caladan> and what version exactly?
20:43:31  *** Neonox [~Neonox@p57B2807F.dip0.t-ipconnect.de] has quit [Quit: bin wech....]
20:43:32  <weirdy> r8462
20:43:35  <caladan> hmm
20:43:52  <caladan> i checked it like on 8460 and it was okay
20:44:18  <Wolf01> is a savegame from the multiplayer mode? i know that months ago i couldn't open the cheat menu also playing on sp with a mp save
20:44:32  <glx> ctrl-alt-win-c if ctrl-alt-c fails
20:45:00  <caladan> blathijs: in poland we have separate faculties for normal electricity and then electronics, so it's hard to say what im really going to be :D
20:45:13  <weirdy> ah, thats it glx
20:45:32  <Wolf01> oh yes, was the win key, not shift :P
20:46:11  <blathijs> caladan: :-)
20:47:51  <caladan> from homepage of my faculty: in¿ynier equivalent to the Bachelor of Science (Bachelor of Engineering) degree in the field of Computer Engineering or Radiocommunications;
20:48:56  <caladan> So hmmm, im gonna be computer engineer :D
20:49:12  <caladan> thou more focused on hardware
20:49:26  <weirdy> thanks for the helps guys
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20:50:59  <nairan> im electrician for telecommunication =D
20:51:10  <caladan> wires? :D
20:51:27  <nairan> wired wires =)
20:51:40  <caladan> or wired or and wired :P
20:52:26  <nairan> both
20:53:56  <blathijs> caladan: I'm currently studying in a similar field. Bachelor is Computer Science, but O
20:54:00  <blathijs> s/O//
20:54:11  <blathijs> I'm gonna do the Embedded Systems specialization
20:54:31  <blathijs> combined with some courses from the electrical engineering study
20:55:30  <caladan> ah, nice
20:55:38  <caladan> im just designing device using Atmel's ARM
20:56:19  <caladan> so im familiar with it as well
20:56:53  *** |Jeroen| [~jeroen@dD5772982.access.telenet.be] has quit [Remote host closed the connection]
20:56:55  * caladan says "My hovercraft is full of eels!"
20:58:34  * Ailure is having design issues
20:58:35  <Ailure> xD
20:59:27  <caladan> what kind of? :D
21:00:52  <Ailure> I'm making a simple simulator game for un
21:00:58  <Ailure> already created a few classes
21:01:16  <Ailure> Main, Board, Cell, Terrain
21:01:21  <Ailure> although I could rename Cell to Tile now
21:01:53  <caladan> huh...
21:02:24  <Ailure> I explain how it works
21:02:28  <Ailure> The main class is used for uhm main stuff
21:02:30  <Ailure> not much now
21:02:40  <Ailure> a board consists of a array
21:02:43  <Ailure> that consists cells
21:02:54  <Ailure> and for now a cell contains a single object called terrain
21:02:54  <caladan> ok
21:03:10  <Ailure> And now i'm not sure how to design it further D:
21:03:25  <caladan> why do you need to embed terrain in tile?
21:03:37  <Ailure> Thinking of having more than terrain
21:03:38  <Ailure> on a tile
21:04:00  <blathijs> caladan: Currently, I'm designing a stack-based processor. But it's hard to debug :-)
21:04:01  <Ailure> But i'm doubting if that was a good design decision :P
21:04:12  *** Rens2AFK is now known as Rens2Sea
21:04:28  <Ailure> I wanted to do some simple industrial/eniroment simulator
21:04:30  *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal]
21:04:32  <caladan> what for that kind of processor?
21:04:35  <Ailure> so I would implent buildings and uhm vehicles
21:05:00  <Ailure> hmm
21:05:04  <Ailure> emulator?
21:05:06  <Ailure> :P
21:05:44  <Ailure> then
21:05:51  *** BFM [~chatzilla@CPE-144-131-69-85.nsw.bigpond.net.au] has joined #openttd
21:05:52  <Ailure> I'm not sure on what level you're deisgning the processor?
21:05:56  <Ailure> What it's diffrent insturctions do?
21:06:12  <Ailure> the "wiring"?
21:06:12  <Ailure> :P
21:06:39  <caladan> blathijs: i just cant imagine how stack processor works :D
21:07:35  <Ailure> I can
21:07:36  <Rubidium> some memory used as stack, one top 'pointer' and a pointer to the current instruction I guess
21:08:03  <voodoo070> ketters
21:08:11  <Rubidium> and just any stack operated system, but then directly in hardware instead of software
21:08:21  <blathijs> caladan: It's a processor that doesn't use general purpose register for data storage
21:08:21  <caladan> turing machine?
21:08:26  <caladan> ah, ok
21:08:32  <caladan> but more like MMX unit?
21:08:43  *** BFM [~chatzilla@CPE-144-131-69-85.nsw.bigpond.net.au] has quit []
21:08:44  <blathijs> caladan: Most instructions manipulate data on the top of the stack
21:08:53  <blathijs> caladan: Dunno about MMX
21:09:10  <caladan> hmm, it has 8 registers that form stack
21:09:21  <caladan> and instructions use those on top of the stack
21:09:38  <caladan> like in postfix notation (also known as polish)
21:09:42  <blathijs> could be comparable
21:10:02  <blathijs> but here, the entire memory is a big stack
21:10:08  <caladan> what adventages has that kind of processor?
21:10:13  <blathijs> dunno
21:10:17  <CIA-1> OpenTTD: peter1138 * r8464 /trunk/src/ (6 files): -Revert (r4322): Change back to converting to mph in the GUI code, as 1 mph == 1.6 km/h is too far out for some people.
21:10:41  <caladan> hmm, ok :D
21:10:41  <blathijs> I hoped it would be easy to implement, but it turns out to be harder than expected
21:10:56  <blathijs> It's just a school assignment, I won't be producing actual hardware
21:11:00  *** BFM [~chatzilla@CPE-144-131-69-85.nsw.bigpond.net.au] has joined #openttd
21:11:05  <caladan> ah, ok
21:11:19  <caladan> i wrote with my friends 32bit processor that run @ 60MHz :D
21:11:24  <blathijs> Just simulated VHDL code (though a large part can be synthesized for real hardware)
21:11:28  <blathijs> caladan: nice :-)
21:11:34  <caladan> we ported C to that, libc and wrote few games :D
21:11:47  <blathijs> caladan: programmed on an FPGA or something?
21:11:54  <caladan> as it had Videocard integrated and ps/2 port it was nice
21:12:01  <caladan> Hmm, Xilinx Spartan 3
21:12:27  <blathijs> sounds like quite the bunch of work :-)
21:12:31  <blathijs> but fun :-)
21:12:32  <caladan> XC3S200
21:12:38  <caladan> the sources are available
21:13:13  <caladan> we had asm, linker, debuger, C compiler and simple OS :D
21:14:02  <blathijs> And too much spare time? :-D
21:14:10  <caladan> school project
21:14:50  <caladan> http://home.elka.pw.edu.pl/~twlostow/files/frisc.tar.gz
21:14:54  <Bjarni> I once made a VGA controller/card in a spartan 2
21:15:02  <blathijs> caladan: even so, big project :-)
21:15:25  <caladan> this semester we made guitar effect on ARM9
21:15:44  <blathijs> nice, polish comments ;-)
21:15:47  <Bjarni> it was rather interesting to use a computer with 32 bit graphics and code a 3 bit colourcoded VGA controller
21:16:01  <blathijs> caladan: it's verilog?
21:16:06  <caladan> cant help it, our documentation has to be in polish
21:16:08  <caladan> yep
21:16:12  <blathijs> Bjarni: :-)
21:17:06  <blathijs> caladan: looks nice
21:17:12  <blathijs> well-structured
21:17:39  <Bjarni> caladan: ever wondered about coding OpenTTD stuff?
21:17:45  <caladan> yep
21:18:08  *** bubersson [~bubersson@mnisek.casablanca.cz] has joined #openttd
21:18:08  <caladan> lately when i wrote patch for that serial screenshot i looked how it looks from inside :D
21:18:16  <Rubidium> hmm, hardware accelerated OpenTTD :)
21:18:39  <caladan> That could be done with midi
21:18:40  <Bjarni> I always use hardware to accelerate OpenTTD
21:18:54  <Bjarni> doing all those calculations by hand is damn slow compared to using a CPU
21:18:57  <caladan> most devices are still midi capable
21:19:13  <blathijs> Bjarni: heh
21:27:58  <caladan> is the place where witches were burnt also called stack?
21:29:02  * caladan sings: "I'm a lumberjack and Im ok!"
21:38:36  <peter1138> gah
21:38:48  <peter1138> stupid clients ignore round-robin dns
21:38:52  <voodoo070> I sleep all night and I work all day
21:40:03  <caladan> I wish I was a girly, just like my dear papa :D
21:40:05  * Eddi|zuHause2 sings "I am human and i need to be loved"...
21:40:10  <Eddi|zuHause2> god i love this song
21:40:22  <Maedhros> caladan: i think that's a stake...
21:40:27  <caladan> hmm, ok
21:40:31  <Eddi|zuHause2> caladan: yeah, that's a stake
21:40:38  <caladan> that's pity...
21:40:45  <Eddi|zuHause2> not to mix up with steak ;)
21:41:24  <voodoo070> mmm steak
21:42:30  <voodoo070> *drool*
21:43:04  <Eddi|zuHause2> something's odd... my X uses 1GB memory
21:43:14  <caladan> cant be..
21:43:25  <Rubidium> really, not just you having two 512 MB video cards?
21:43:44  <caladan> mine uses like 20MB
21:43:46  <Eddi|zuHause2> i have 1GB memory, and 1GB swap, and X uses 50%
21:45:19  <blathijs> Eddi|zuHause2: It's not uncommon for X to have a large memory size, due to memory mapped IO ranges
21:45:29  <blathijs> Eddi|zuHause2: not sure if that applies here, though
21:45:50  <Eddi|zuHause2> but it's driving me nuts... everything i do is extremely slow due to swapping
21:45:55  <caladan> it shouldnt
21:46:00  <caladan> restart X?
21:46:22  <Eddi|zuHause2> not a wise thing to do while i'm recording
21:46:31  <Rubidium> CTRL-ALT-backspace :)
21:46:31  <caladan> recording what?
21:46:38  <Eddi|zuHause2> DVB
21:46:41  <caladan> ah...
21:48:11  <Eddi|zuHause2> blathijs: all i know is that it never happened before (at least not that noticeable)
21:48:57  <Eddi|zuHause2> and the only thing i changed in the last 2 months is the graphics driver
21:49:24  <caladan> what video card you have?
21:49:32  <Eddi|zuHause2> Radeon 9700
21:49:37  <Eddi|zuHause2> Pro
21:49:38  <caladan> Huh, ATI SUXX :/
21:49:41  <Eddi|zuHause2> or something like that
21:49:53  <Eddi|zuHause2> that is not helping, caladan  :p
21:49:54  <caladan> Cant force my Radeon x1600 to run beryl...
21:49:57  <caladan> :P
21:50:43  <caladan> thou i had no problems with growing X
21:53:15  <Eddi|zuHause2>              total       used       free     shared    buffers     cached
21:53:16  <Eddi|zuHause2> Mem:       1036008    1022956      13052          0      19644     106988
21:53:16  <Eddi|zuHause2> -/+ buffers/cache:     896324     139684
21:53:16  <Eddi|zuHause2> Swap:      1048568    1048148        420
21:53:21  <Eddi|zuHause2> this is really not nice
21:54:04  <caladan> have you used that DVB in the past?
21:54:10  <caladan> isn't it it's fault?
21:54:46  <Eddi|zuHause2> no, i used that all the time
21:55:01  <Eddi|zuHause2> kaffeine uses like 30MB or so
21:55:07  <caladan> ans swap full too, omg
21:55:36  <caladan> and*
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22:00:50  <CIA-1> OpenTTD: peter1138 * r8465 /trunk/src/newgrf.cpp: -Regression (r8455): Switching from dual to single head should switch to wagon if power is zero. .Or something.
22:01:15  <Eddi|zuHause2> "or something"?
22:01:19  <peter1138> yeah
22:01:22  <peter1138> who knows
22:01:23  <peter1138> it's newgrf
22:02:23  <Eddi|zuHause2> newgrfs sound like some dirty hack that then gets abused as much as possible
22:02:56  <peter1138> din
22:02:58  <peter1138> er
22:02:59  <peter1138> *DING*
22:03:14  <peter1138> i like what they do
22:03:20  <Belugas> newgrf (or NFO) is a language that evolved beyond original specs... not really a hack...
22:03:24  <peter1138> i don't have to like how they do it :)
22:03:35  <Belugas> and i second peter1138 on it :)
22:04:05  <peter1138> and in recompense
22:04:15  <peter1138> i shall stick some aphrodites child on
22:04:48  <Belugas> 666!
22:05:23  *** Born-Acorn [~bornacorn@ACD491EC.ipt.aol.com] has joined #openttd
22:06:14  <Born-Acorn> I can't compile for some reason (using cygwin)
22:06:20  <peter1138> yes
22:06:26  <peter1138> it's because you didn't wash
22:06:44  <Born-Acorn> I haven't touched the setup, but I've just tried to compile a new checkout, and it says theres no makefile! D:
22:06:47  <Born-Acorn> didn't wash?
22:06:50  <peter1138> yeah
22:06:51  <peter1138> i.e.
22:06:54  <peter1138> you smell :D
22:06:59  <Born-Acorn> hmm
22:07:01  <Born-Acorn> Don't go latin on me, Doctor
22:07:18  <peter1138> ok
22:07:19  <peter1138> therefore
22:07:26  *** Dextro [~dextro@84.90.228.100] has quit [Quit: Fui embora]
22:07:27  <Born-Acorn> also, all the important sounding files have moved to a new foldery thing!
22:08:26  <Born-Acorn> It's strange, because I can see a makefile in the folder
22:08:43  <glx> Born-Acorn: did you run configure ?
22:09:02  <Born-Acorn> Probably not.
22:09:13  <Born-Acorn> I just repeat the Wikis instructions every time
22:09:38  <Born-Acorn> So.. how would I run configure?
22:09:45  <glx> ./configure
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22:10:10  <Born-Acorn> ah, woo
22:10:14  <Born-Acorn> When did that happen?
22:10:24  <glx> makefilerewrite
22:10:24  <Rubidium> about 700 revisions ago
22:10:49  <Born-Acorn> I haven't really compiled since before December. D:
22:11:10  <Rubidium> Born-Acorn: what OS are you using?
22:11:12  <peter1138> you fake compiled!
22:11:23  <glx> so you missed the fun of makefilerewrite merge, then cpp merge :)
22:11:24  <Born-Acorn> Windows XP (SO2)
22:11:38  <Born-Acorn> *SP2
22:12:57  <Rubidium> I thought I changed the wiki
22:13:16  <CIA-1> OpenTTD: maedhros * r8466 /branches/newhouses/src/ (newgrf.cpp town_cmd.cpp):
22:13:16  <CIA-1> OpenTTD: [NewHouses] -Feature: Match TTDPatch date handling for houses, i.e. if there
22:13:16  <CIA-1> OpenTTD: are no houses with start dates before 1930, houses with start dates of 1930 can
22:13:16  <CIA-1> OpenTTD: be built at any time before that. If there are any (new) houses with a start
22:13:16  <CIA-1> OpenTTD: date before 1930, all the dates are left alone.
22:13:37  <Born-Acorn> woo newhouses
22:14:02  <glx> Rubidium: yes wiki for cygwin seems up-to-date
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22:17:49  <bubersson> what is the shortcut for closing all opened windows in openttd?
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22:18:01  <peter1138> del
22:18:03  *** KUDr [KUDr@mazanec1.netbox.cz] has quit [Read error: Connection reset by peer]
22:18:08  <bubersson> peter1138: thx
22:18:23  *** Zr40 [~Zirconium@zr40.xs4all.nl] has quit [Ping timeout: 480 seconds]
22:18:31  <peter1138> Born-Acorn: merge it!
22:21:10  *** Mucht_ [~Mucht@p57A0E9DE.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
22:22:06  <Born-Acorn> It's all strange, where's the data folder?
22:22:20  <Rubidium> moved into bin
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22:31:42  <Bjarni> Born-Acorn: you look like a guy, who knows how the TTD world should work
22:31:55  <Bjarni> http://devs.openttd.org/~bjarni/autoreplace_GUI.diff <-- test this
22:31:59  <peter1138> you look like a guy who doesn't know when to place commas!
22:32:20  <Bjarni> I, do
22:32:21  <Bjarni> :P
22:32:55  <Born-Acorn> I have a phd
22:33:03  <Born-Acorn> But what I need is TortoiseMerge
22:33:09  <Born-Acorn> So, to the internets!
22:34:08  <caladan> PHD? :D
22:34:16  <caladan> Like Philosophy Doctor?
22:34:19  <Born-Acorn> Yes, in TTDability
22:34:34  <peter1138> ph'd
22:34:44  <peter1138> his acidity has been tested
22:34:52  <peter1138> or whatever the term is
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22:35:55  <Born-Acorn> Andromeda Strain'd
22:38:22  <peter1138> no
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22:38:37  <Born-Acorn> yes
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22:45:07  <peter1138> ok
22:45:26  <peter1138> i might give up
22:46:26  <Bjarni> Born-Acorn: how is the testing going?
22:46:46  <Born-Acorn> Still setting up
22:46:53  <Born-Acorn> haven't done this in a whiles
22:51:29  <peter1138> actually
22:51:31  <peter1138> yes
22:51:34  <peter1138> night night
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22:56:17  <Born-Acorn> Now, what am I meant to test?
22:56:37  <Born-Acorn> autoreplace GUI, I can infer, but what has changed?
22:56:59  <Born-Acorn> Bjarni?
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23:00:59  <glx> Born-Acorn: it should work correctly with refitable vehicles
23:01:06  <Maedhros> good night
23:01:06  <Born-Acorn> ahhh
23:01:11  <Born-Acorn> Night Maedhros
23:01:22  <Born-Acorn> Gift from the newhouses gods!
23:01:47  <Born-Acorn> hmm, I don't have any refittable vehicles
23:01:59  <Born-Acorn> I should set it up on my main computer later. :p
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23:13:17  <KeeperOfTheSoul> isn't afxres.h part mfc? which comes with the platform sdk?
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23:27:50  <Wolfolo|AWAY> gn
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23:52:41  <Bjarni> <Born-Acorn>	autoreplace GUI, I can infer, but what has changed? <--- it's a rewrite of the code, so it should hopefully be somewhat what you are used to
23:53:20  <Bjarni> except now the right list is a bit better
23:53:38  <caladan> http://salo.ath.cx/files/sz/dscf4079.jpg
23:53:49  <caladan> Museum of Toys in Praha :D
23:54:02  <caladan> Part with Steam Engines :D
23:54:21  <Bjarni> it will not contain the engine you selected in the left list (can't replace into itself) and you should be able to select every single possible replace option when you look at refit options
23:55:00  <Bjarni> caladan: I have been to a place like that
23:55:16  <caladan> i was also to the museum of city transportation
23:55:17  <Bjarni> the trains looked the same, except they were all local models
23:55:28  <caladan> but mostly trams and busses there
23:55:33  <Bjarni> hmm... now where was it that I saw that museum...
23:55:39  <caladan> and i hope to visit museum in warsaw some day...
23:55:53  <caladan> Hell, i began from liking all thos PICOs :D
23:56:07  <Bjarni> PICOs?
23:56:26  <caladan> Model Trains
23:56:37  <caladan> Company is called PICO afair
23:56:46  <caladan> scales are H0, TT and so on
23:56:48  <Bjarni> err, does the sign say "Märklin 1891-1918"???
23:56:58  <caladan> here are old ones
23:56:59  <caladan> :D
23:57:14  <caladan> i got electric at home, those are *realy* steam engines
23:58:07  <Bjarni> you like model steam trains?
23:59:02  <caladan> i like all model trains :D
23:59:11  *** thgergo [~th_gergo@dsl51B60E46.pool.t-online.hu] has quit [Ping timeout: 480 seconds]
23:59:17  <voodoo070> any tiny engine rates well in my book
23:59:20  <voodoo070> :)
23:59:37  <caladan> and here are old praha's trams: http://salo.ath.cx/files/sz/dscf4180.jpg

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