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Log for #openttd on 15th February 2007:
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00:21:43  <Smoovious> wait... the drive through stations... are making it into the main trunk? like, the 0.5.0 trunk?
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00:22:17  <Smoovious> (and can those drive-through stations be set up to be built, without having to remove the road first? since they're basically on the road)
00:22:43  <Smoovious> (maybe road waypoints so we can make sure the vehicles take the overpass instead of the suicide-machine (train crossings) )
00:25:09  <scrooge> Smoovious: check the patch settings
00:25:32  <scrooge> there you can find an option to build the stations without having to remove the road first
00:26:03  <Rubidium> not completely true, the patch option is to build those over town owned roads, you can just build over your own roads
00:26:08  <Smoovious> ok... last time I tried out those stations in MiniIN (granted, an old one with PBS), I didn't see that option
00:26:22  <Smoovious> Rubidium... that's just fine...
00:26:35  <Rubidium> there was much development since MiniIN with regard to that patch
00:26:49  <Rubidium> and there is no such thing as 0.5(.0) trunk
00:26:59  <Smoovious> cool... at the time tho, my goal was to try out the MiniIN... the daylength patch was nice tho
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00:27:22  <Smoovious> er
00:27:29  <Smoovious> MiniIN = PBS
00:27:48  <Smoovious> too many conversations going right now :P
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00:59:12  <scrooge> Icelandic: 137 bad strings, 133 strings pending, 2 translators assigned
00:59:19  <scrooge> almost there \o/
00:59:53  <scrooge> I've never translated as much in as little time as the last hours :p
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02:31:28  <Ailure> oh fuck
02:31:34  <Ailure> I forgot to use a password in this game
02:31:35  <Ailure> way to go
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02:34:03  <Ailure> hah that was little mean
02:34:04  <Ailure> :D
02:34:11  <Ailure> the player who joined my company de-synced
02:34:18  <Ailure> so before he rejoined I changed the company password
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02:48:09  <Ailure> why do people make so sharp corners in their networks D:
03:04:50  <Smoovious> what bugs me are the players who have to put a signal on EVERY SINGLE PIECE OF TRACK THEY LAY!.... grrrrr...
03:08:07  <glx> that's not a problem with trunk
03:09:02  <Smoovious> no, it is a problem with the way people play their companies... >grins<
03:09:36  <Smoovious> I got one regular player who just loves to cut huge swaths through large land masses just so he doesn't have to go up a few tiles worth of non-consecutive hill
03:09:41  <Smoovious> diagonally, no less
03:09:49  <Smoovious> at sea level
03:10:01  <Smoovious> (fortunately, I got him to stop doing that for the most part)
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03:33:18  <Ailure> heh
03:33:26  <Ailure> I usually do that alot when i'm lazy :P
03:33:33  <Ailure> but I try to avoid to
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05:05:02  <Smoovious> which trunk is it that has the roro road stations?
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05:19:47  <ThePizzaKing> The trunk trunk?
05:35:50  <Smoovious> I mean, is... is it in the nightlies? will it be in the next release after RC5? ?? ???
05:42:52  <ThePizzaKing> It is in the nightlies, and it won't be in 0.5.0 RC6/Final
05:43:34  <Smoovious> okee
05:43:39  <Smoovious> good 'nuff
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06:11:00  <peter1138> hmm
06:18:11  <Smoovious> hmm?
06:19:31  <peter1138> bjarni
06:21:26  * Smoovious nods as if he understands.
06:31:20  <peter1138> Belugas, ping?
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06:39:41  <peter1138> bah, too many screens
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06:42:57  * Smoovious grins.
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06:57:59  <boekabart_> good morning
06:58:26  <boekabart_> I just checked compiling trunk with vs2005 / latest platform sdk
06:58:32  <boekabart_> -> it doesn't
06:58:40  <boekabart_> (see http://www.tt-forums.net/viewtopic.php?p=553787#553787 )
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06:59:25  <boekabart_> I really think the win32 target platform should be defined
07:08:28  <CIA-1> OpenTTD: miham * r8742 /trunk/src/lang/ (14 files): (log message trimmed)
07:08:28  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-02-15 08:05:58
07:08:28  <CIA-1> OpenTTD: american - 3 fixed by WhiteRabbit (3)
07:08:28  <CIA-1> OpenTTD: brazilian_portuguese - 2 fixed, 7 changed by tucalipe (9)
07:08:28  <CIA-1> OpenTTD: czech - 3 fixed, 3 deleted, 1 changed by Hadez (7)
07:08:30  <CIA-1> OpenTTD: estonian - 3 fixed by vermon (3)
07:08:33  <CIA-1> OpenTTD: french - 3 fixed, 13 changed by Skiper (16)
07:09:04  <peter1138> wow
07:09:11  <peter1138> who fucked up our build vehicle windows?
07:09:46  <peter1138> oh yeah
07:09:52  <peter1138> silly question
07:10:09  <Smoovious> someone saw my entry
07:10:18  <Smoovious> wait, nevermind
07:10:22  <Smoovious> :P
07:10:25  <Smoovious> wrong window
07:10:36  <Smoovious> what's messed up about em?
07:10:58  <peter1138> well
07:11:00  <peter1138> make it big
07:11:03  <peter1138> then make it small
07:11:21  <peter1138> in trunk, not 0.5
07:11:24  <Smoovious> oh... the not allowing it to go wider?
07:11:27  <peter1138> .whatever rc
07:11:28  <Smoovious> ahh
07:11:44  <Smoovious> nevermind then, haven't nabbed that one yet...
07:11:47  <Smoovious> will look tho
07:12:13  <Tron> MiHaMeK: check czech.txt
07:12:17  <Tron> it happend /again/
07:12:50  <peter1138> are they sill adding/removing .subs & .news?
07:12:51  <MiHaMeK> Tron: hmm
07:12:53  <MiHaMeK> no
07:12:58  <MiHaMeK> not again! :-(
07:13:04  <MiHaMeK> they don't add it
07:13:11  <Tron> would you please check the diff before commiting?
07:13:35  <MiHaMeK> Tron: ok, next time I will, otherwise it's automatic
07:14:17  <Tron> also this 3sk case is still there in slovenian
07:14:31  <Tron> and the nom case in czech should probably removed, too
07:14:42  <MiHaMeK> ok, I think it's a major bug in WT2, which requires URGENT fix
07:15:04  * peter1138 mumbles something about closed source
07:15:14  <MiHaMeK> peter1138: it's open source..
07:15:21  <MiHaMeK> peter1138: Rubidium also has the sources
07:15:32  <MiHaMeK> peter1138: and if you want, i can also give you account
07:15:48  <MiHaMeK> anyhow, bbl, wt2
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07:18:24  <Smoovious> damn... nightly.openttd.org not responding
07:18:53  <peter1138> is
07:19:04  <Smoovious> nevermind... I finally got a response
07:19:22  <MiHaMeK> hmm
07:19:26  <MiHaMeK> i found the leak
07:19:32  <MiHaMeK> I missed a case
07:19:51  <MiHaMeK> i checked for every possible changes except for removing a case
07:19:56  <MiHaMeK> +d string
07:23:46  <boekabart_> I'm a bit disappointed no-one seems to care about the win32 build problem (see http://www.tt-forums.net/viewtopic.php?p=553787#553787 ). Tron, comment?
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07:24:23  <Smoovious> can I set up my different installs of OTTD to use the same data folder so I don't have to keep 3 and 4 different copies of my grf's etc?
07:24:46  <Smoovious> boekabart_... I care about it... I'm just not in a position to do anything about it
07:25:05  <boekabart_> Smoovious: But who _is_ ? (which dev)
07:25:05  <Tron> boekabart_: why are you asking me? heck, i have to use a custom Makefile since the arrival of the "new" build system, because it simply doesn't work for me and fixing it would've taken me longer than just whip up a small Makefile
07:25:19  <Smoovious> hell, right now I'd be happy to be able to compile the sources on a win2k machine, but one of the packs I need to get, won't install on less than a 2003
07:26:14  <boekabart_> Tron: I ask you because I don't know what dev is 'about this' (and I saw you talking now)
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07:26:36  <boekabart_> Smoovious: _what_ pack do you need to compile!?
07:27:02  <Smoovious> the DirectX one... that is listed in the wiki
07:27:06  <Smoovious> hang on, phone call
07:27:21  <boekabart_> the dx sdk won't install!?
07:27:28  <boekabart_> just copy it then :)
07:27:29  * Smoovious nods.
07:27:54  <boekabart_> it installs fine on XP (did yesterday), can't imagine it doesn't on 2k....
07:28:03  <peter1138> !seen bjarni
07:28:05  <_42_> peter1138, Bjarni (~Bjarni@0x53589005.virnxx14.adsl-dhcp.tele.dk) was last seen quitting #openttd 7 hours ago (15.02. 00:27) stating "Quit: Leaving" after spending 15 hours 21 minutes there.
07:28:14  <boekabart_> I can give you my include+lib folder ;)
07:29:44  <Tron> boekabart_: i won't do anything build system related. Go ask the author who coughed up the current abomination of a build system, who is now hiding in #openttd.tgp
07:30:01  <boekabart_> what does tgp mean? ;)
07:30:56  <boekabart_> actually it doesn't have anything to do with the build system.. just misses winver defines that specify platform SDK, both trunk and 050
07:31:03  <peter1138> the gay posse?
07:31:17  <peter1138> or terragenesis perlin
07:31:20  <boekabart_> peter1138: whoops, leaving already :)
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07:40:48  <peter1138> later
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07:43:10  <CIA-1> OpenTTD: tron * r8743 /trunk/src/ (aircraft_cmd.cpp airport.cpp airport.h newgrf_engine.cpp):
07:43:10  <CIA-1> OpenTTD: -Fix
07:43:10  <CIA-1> OpenTTD: -Codechange: Add a Z adjustment attribute for helicopter pads to AirportFTAClass to get rid of some special cases for oilrigs and heliports
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08:14:45  <Smoovious> sorry I poofed, boekabart_... my girl called... priorities...
08:14:54  <boekabart_> That LONG?
08:15:05  <Smoovious> yeah... she'll be calling back soon
08:15:14  <Smoovious> it was one of our shorter convos
08:15:39  <boekabart_> Smoovious: i have a torrent file here with the DX sdk lib+include (x86 only), want it?
08:15:44  <boekabart_> (private torrent)
08:15:49  <Smoovious> I uninstalled some of what I already installed before, trying to get set up... was going to go with
08:15:58  <Smoovious> x86 only? like, is that an older version of it?
08:16:34  <boekabart_> no, i filtered it to make it smaller ;)
08:16:57  <Smoovious> ok... well, worth a shot... :) will give it a go... DCC ok
08:17:07  <boekabart_> ah... i'm a dcc virgin
08:17:15  <Smoovious> here
08:17:28  <Smoovious> drag/drop the filename to the /query window
08:18:00  <Smoovious> oh well... ports not forwarded
08:18:07  <Smoovious> url?
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09:01:48  <Darkvater> !seen peter1138
09:01:49  <_42_> Darkvater, peter1138 (~peter@svn.bucks.net) was last seen quitting #openttd 1 hour 20 minutes ago (15.02. 07:40) stating "Quit: leaving" after spending 1 hour 39 minutes there.
09:01:53  <Darkvater> now where's he off to?
09:05:30  <Smoovious> I think he said <peter1138> the gay posse?
09:05:39  <Smoovious> but don't quote me
09:08:01  <boekabart_> Darkvater: Did you take a look at the build problem with latest P.sdk?
09:10:33  <Darkvater> boekabart_: no I did not because I'm not downloading a whopping 600MB or how big it is SDK to check it and I don't have HD space for anyways. And I didn't have time for it to build, apply your fix and test the binary on all windows OS's
09:10:55  <Darkvater> and to further complicate things I don't have the VS2003 compiler at hand which is needed to test the binary on win9x
09:11:39  <boekabart_> me neither :)
09:11:46  <boekabart_> i can install it on a VM though
09:12:04  <boekabart_> is NT4 supported?
09:12:33  <Darkvater> I can only assume so because I don't have an NT4 license nor copy
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09:15:23  <Darkvater> ola peter1138 :)
09:15:29  <peter1138> hi
09:15:45  <peter1138> my maillist posts do not appear
09:15:53  <Darkvater> :O
09:16:00  <Darkvater> blacklist'd!
09:16:21  <peter1138> but 1) i said something about the czech .subs and .news things
09:16:27  <peter1138> and 2) i said something about bjarni and r8331
09:17:35  <boekabart_> Darkvater: i'll play smth with VM's to test 98 and NT4
09:18:08  <boekabart_> Darkvater: what are the specific built instructions for 98? use vs2003 (why) and what setting?
09:18:12  <boekabart_> (url?)
09:18:56  <Maedhros>
09:19:00  <Maedhros> bah
09:19:09  <Eddi|zuHause3> i would play something with Veronica Mars, too, but that wouldn't have anything to do with 98 or NT4 :p
09:19:44  <Darkvater> it's probably bjarni then, he's filtering all maillist posts ;p
09:20:02  <Darkvater> boekabart_: default VS2003 release build. Do test win95 as well
09:20:21  <boekabart_> where am i supposed to find a win95 install CD
09:20:35  <Eddi|zuHause3> i have one
09:20:40  <Smoovious> I got a torrent for one
09:20:43  <Eddi|zuHause3> original even :p
09:20:50  <boekabart_> bootable? Please send!
09:20:53  <Smoovious> I have win95 installed even
09:20:57  <Smoovious> no, not bootable
09:21:10  <Eddi|zuHause3> i only don't know where it is
09:21:12  <boekabart_> i can use disk imgs i guess to install it on a VM
09:21:16  <boekabart_> (95, it's abandonware, right?)
09:21:29  <Eddi|zuHause3> there is no such thing as abandonware
09:21:38  <boekabart_> Smoovious: can you dcc/mail torrent? thx
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09:22:35  <Smoovious> DCC'ing torrent... hang on
09:23:36  <boekabart_> Apparently, you DO have your DCC ports open :)
09:23:51  <Smoovious> I have mine open... you don't have yours open
09:24:08  <Smoovious> I sent from one of my leaf computers
09:24:26  <boekabart_> hm, can dcc ports be changed? can they be any range?
09:24:30  <Smoovious> yes
09:24:45  <Smoovious> I even have my listening port changed so it doesn't conflict with the other computers' mIRCs
09:25:08  <boekabart_> I think i just opened them :)
09:25:44  <Smoovious> look in options... Connect -> Options -> Advanced for the DCC port settings
09:25:57  <Smoovious> I was able to send to you, because sending a file is an incoming connection
09:26:03  <Smoovious> receiving is an outgoing
09:26:03  <boekabart_> i c
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09:26:20  <boekabart_> so weird, receiving is outgoing ;) paradoxal
09:26:49  <Smoovious> well, say I send you a file... I send a DCC CTCP through the IRC network, letting you know what port to connect to me on to get the file... you connect to me, I send the file
09:28:47  <Triffid_Hunter> I've set up dcc transfers manually before when at a friend's on dialup
09:28:58  * Smoovious nods.
09:29:14  <Triffid_Hunter> send the request to someone pointing back to my home machine where I've told netcat to listen and read the file
09:29:14  <Smoovious> who wants to do that all day tho
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09:33:34  <Smoovious> nice when you have a swarm of only 7 peers, and you get ~120kB/s download, eh?
09:36:59  <Triffid_Hunter> yup
09:37:07  <Triffid_Hunter> I had that the other day
09:39:57  <Smoovious> its just so rare... nice when people got their clients set up efficiently
09:43:07  <Eddi|zuHause3> i never get 120kB download
09:43:44  <Eddi|zuHause3> that might be because of the fact that i have only 45kB downstream :p
09:45:22  <Smoovious> nah, that's not it
09:46:10  <Eddi|zuHause3> if i had a nondeterministic turing machine, i could use my upstream for downstream, too :ΓΌ
09:46:12  <Eddi|zuHause3> :p
09:47:01  <Smoovious> I swear, one of my dialup modems behaved like it did just that...
09:50:19  <Eddi|zuHause3> well, if you have access to both ends it is probably not really problematic to switch direction on a channel
09:51:30  <Smoovious> yeah, but I was just too used to having upload and download discrete, and set my limits accordingly... not expecting the modem to just switch around according to the load, completely choking off part of my bandwidth in the process
09:51:53  <Eddi|zuHause3> just that you then have no upstream at all, which could make it problematic for ACK packages ;)
09:52:11  <Smoovious> after a while took the modem back out, went back to the 33.6... (since I was only getting a 31.2 carrier on both anyways
09:52:19  <Smoovious> precisely
09:52:29  <Smoovious> plus making mIRC time out constantly
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10:02:54  <Darkvater> Tron_: awake?
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10:18:00  <boekabart_> DarkVater: found cds/iso's for 95, 98 (all vers) and NT4, in my offices MSDN archive (read: 2 huge boxes filles to the brim with cd's in 12 languages.)
10:21:07  <CIA-1> OpenTTD: celestar * r8744 /trunk/src/ (newgrf_engine.cpp vehicle.cpp):
10:21:07  <CIA-1> OpenTTD: -Fix(r654/2105): Call GetFirstVehicleInChain only for trains, and assert the
10:21:07  <CIA-1> OpenTTD: vehicle type in that function. Not a critical error, but it does increase game
10:21:07  <CIA-1> OpenTTD: performance by up to 10% when playing a large game (many vehicles) with
10:21:07  <CIA-1> OpenTTD: aircraft/road vehicle newgrfs loaded.
10:27:31  <Darkvater> boekabart_: :)
10:27:46  <boekabart_> installing 95 as we speak, can't believe how long ago that is
10:28:06  <Darkvater> yeah it looks really funny ;p
10:28:09  <Darkvater> especially IE3
10:28:32  <boekabart_> i also (already had) a win311 for workgroups running
10:28:45  <boekabart_> but man, what Dsound version do we use by default?
10:28:46  <Darkvater> I remember the time win98 came out. We all rushed over to a friend to see him install win98...then after the first boot it crashes
10:28:49  <Darkvater> hehe
10:28:55  <Darkvater> none
10:29:05  <Darkvater> we don't have dsound support (yet)
10:29:06  <boekabart_> ?? yes we do, on win32?
10:29:12  <Darkvater> no we don't
10:29:27  <boekabart_> dsound.h is included, dx sdk is necessary to compile (at least on vs2005)
10:29:44  <Darkvater> that's for directmsuci
10:30:50  <boekabart_> ha, 95 iso is on harddisk 1, the virtual harddisk is on disk 2, never saw that copy progress go so fast ;)
10:31:02  <boekabart_> install win95 in a minute or 2
10:32:18  <boekabart_> anyway, i noticed that some dx sdk is needed to compile. just the platform sdk isn't enough (dmusic is found, but 1 other file is not)
10:33:10  <boekabart_> installing vc6 on win95 now, awesome oldness , it's like an interactive museum!
10:33:32  <peter1138> bye
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10:33:34  <Eddi|zuHause3> vc6 won't help you compile ottd
10:34:19  <boekabart_> really? It's not working for 95/98? do i really need 2003?
10:34:23  <Darkvater> well I use the directx sdk from august or something
10:34:38  <Darkvater> you can only compile ottd with vs2003 or higher
10:34:49  <Darkvater> that binary will run, or is supposed to run on win9x
10:53:18  <boekabart_> ok, i'll install 2003 then
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11:09:30  <Smoovious> I couldn't even find a directx sdk that would install on 2000
11:09:46  <Smoovious> (I haven't gotten to what you sent me yet, boekabart_)
11:10:00  <Darkvater> the directx sdk is simply a zip file
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11:10:21  <Smoovious> I followed the link on the wiki...
11:10:40  <Brianetta> I think the "Multiplayer Etiquette" thread has largely proven that there's no common etiquette across servers.
11:11:19  <Smoovious> maybe one of these days, should get together to make an etiquette page
11:11:57  <Smoovious> stuff like buying up the catchment area so nobody else can service an industry... signalling every single piece of track, etc
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11:12:16  <Smoovious> tho once we can build bridges over signalled track, even if it is diagonal, it won't be as big a deal
11:12:29  <Smoovious> the roads over diagonal track will help too
11:14:05  <Smoovious> or is that diagonal track over roads... .. .
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11:54:58  <lolman> Ello :)
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12:17:36  <boekabart_> bleh. vs2003 doesn't install on win98 ;)
12:18:07  <Darkvater> boekabart_: duh ;)
12:18:30  <Darkvater> you're supposed to install it on win2k/xp/vista whatever and make the binary on that and only test it on win9x
12:18:47  <boekabart_> yes yes, i'll put it on a clean xp image
12:19:53  <boekabart_> at least i've got a clean 98 and 95 installed to test on :)
12:20:15  <Darkvater> don't forget winsock2 for w95 and mslu for both
12:22:50  <boekabart_> winsock2? just enabling the tcp/ip protocol doesn't do the trick? IE3 works like a charm... just not a single site shows correctly
12:25:27  <Darkvater> well I always needed it for ottd in win95
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12:28:29  <Triffid_Hunter> I thought winsock was only for <=3.11
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12:40:44  <Eddi|zuHause3> winsock is not "for" a windows version, every windows needs a winsock, only for >= 98, it is already included, i believe 95 has one, too, but that lacks important features
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12:58:00  <Smoovious> he has Win95B from me, so it should have WS2 already on it
12:58:38  <Smoovious> tho not ruling out additional things
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13:03:00  <Darkvater> *sigh*
13:03:02  <Darkvater> czech.txt(27): FATAL: Invalid case-name 'news'
13:03:15  <Darkvater> why does this damn thing keep popping back?
13:04:09  <Smoovious> duct tape?
13:05:37  <ln-_> some wise man in the past chose not to use the normal gettext approach for internalization.
13:08:35  <Darkvater> gettextis for pussies
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13:39:01  <Darkvater> wb peter1138
13:40:12  <peter1138> hi
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13:56:00  <RichK67> Darkvater ping
13:56:08  <Darkvater> pong
13:56:11  <RichK67> hi
13:56:25  *** Osai [~Osai@pD9EB7EB2.dip.t-dialin.net] has joined #openttd
13:56:44  <RichK67> i think we need to chat about the airports stuff - can you join me & Celestar in the other channel
13:57:05  <Darkvater> we can do it here :)
13:57:36  <RichK67> err... ok... guess we smell over there or something ;)
13:57:52  <Darkvater> donnu, the internet doesn't really work well with smell
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13:59:28  <Darkvater> hmm this DirectSound->SetVolume() doesn't really cooperate with openttd :/
13:59:31  <Darkvater> or I'm retarded
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14:00:34  <boekabart_> Darkvater: OK, did a clean build of trunk with vs2003
14:00:49  <boekabart_> copy all to a win98 box: no go
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14:01:13  <Darkvater> binary doesn't work?
14:01:31  <boekabart_> dbg: [misc] [utf8[ error converting wide-string. Errno 122
14:01:40  <Darkvater> are you using mslu?
14:01:50  <boekabart_> i extracted it to c:/MSLU
14:01:51  <boekabart_> and then?
14:02:55  <Darkvater> boekabart_: I don't think either windows nor openttd can find the dll there
14:03:08  <boekabart_> so, windows/system or current dir?
14:03:14  <glx> yes
14:03:25  <Darkvater> +1 to glx :)
14:03:55  <boekabart_> that helps :)
14:04:27  <boekabart_> win98 (not SE) : check.
14:04:51  <Darkvater> grr
14:05:08  <Darkvater> waveout: volume 62 of 127 I can hear it clearly
14:05:25  <Darkvater> dsound: volume -5164 of 0 (0 is max, -10000 is min), I can barely hear it
14:05:29  <Darkvater> this is stupid
14:06:17  <Darkvater> anyone experienced with dsound?
14:06:40  <boekabart_> i used to be
14:07:25  <boekabart_> i think dsound volume is in decibel (scaled somehow)
14:07:38  <glx> dmusic has some problems with volume too
14:07:43  <Darkvater> yes it is
14:08:01  <Darkvater> probably taking volume half with dsound will half db which is far less than half-volume
14:08:05  <Darkvater> or something
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14:08:12  <boekabart_> 100=db, top of my head,, so -5100 = -51 db = 1/17th of the volume = 255/17= volume 15
14:08:18  <boekabart_> sorry, 7 of 127
14:08:59  <boekabart_> no... wait
14:09:17  <boekabart_> equals 127 * (1/(2^17)) = 1 or so :)
14:09:55  <Darkvater> hmm, that makes it clear...meaning I need a different volume calculation ;p
14:10:10  <Darkvater> than (-DSBVOLUME_MIN / 127) * volume - -DSBVOLUME_MIN
14:10:11  <Darkvater> ;p
14:10:15  <boekabart_> although , waveout is just the scaling factor, i think, but it's not trivial( is it?) to say: 0.5 x multiplier = 0.5 volume
14:10:45  <Darkvater> waveout uses the ottd mixer which just scales it internally
14:10:50  <Eddi|zuHause3> +10db means twice volume
14:10:54  <boekabart_> +3 db
14:11:46  <boekabart_> http://en.wikipedia.org/wiki/Decibel
14:12:15  <Eddi|zuHause3> no right, 10 times
14:13:46  <boekabart_> "+3 dB means two times the power" actually
14:14:15  <Eddi|zuHause3> the +3 for x2 is approximately, +10 for x10 is exact
14:14:16  <boekabart_> but: power is the square of voltage, so 2x as much 'voltage' on the output = 4x as much power
14:14:33  <boekabart_> so, 63 of 127 = 1/4th of the power
14:14:51  <boekabart_> = -6 db, so try -600 in dsound for the same effect
14:15:04  <Eddi|zuHause3> !calc log(2)/log(10)
14:15:06  <_42_> Eddi|zuHause3: Runtime error (func=(main), adr=5): Function log not defined.;
14:15:19  <boekabart_> !calc 2log(2)
14:15:21  <_42_> boekabart_: (standard_in) 2: parse error;
14:15:22  <Eddi|zuHause3> !calc ln(2)/ln(10)
14:15:23  <_42_> Eddi|zuHause3: Runtime error (func=(main), adr=5): Function ln not defined.;
14:15:29  <boekabart_> !calc my ass then
14:15:31  <glx> !calc lg(2)
14:15:31  <_42_> boekabart_: (standard_in) 2: parse error;
14:15:31  <Eddi|zuHause3> what a stupid bot
14:15:33  <_42_> glx: Runtime error (func=(main), adr=5): Function lg not defined.;
14:15:37  <glx> !calc l(2)
14:15:38  <_42_> glx: .6931471805;
14:15:42  <boekabart_> oh yeah
14:15:49  <Eddi|zuHause3> !calc l(2)/l(10)
14:15:50  <_42_> Eddi|zuHause3: .3010299956;
14:15:56  <boekabart_> what base is that log? (doesn't matter of course, for the / )
14:16:06  <Darkvater> 15:14 < boekabart_> so, 63 of 127 = 1/4th of the power << don't you mean half the power?
14:16:16  <Eddi|zuHause3> !calc l(2.618281828)
14:16:17  <_42_> Eddi|zuHause3: .9625183118;
14:16:24  <Eddi|zuHause3> !calc l(2.718281828)
14:16:25  <_42_> Eddi|zuHause3: .9999999998;
14:16:26  <boekabart_> Darkvater: read ^^ about voltage and power
14:16:30  <Eddi|zuHause3> wrong digit
14:16:51  <Eddi|zuHause3> boekabart_: bases of scientific logs are always e
14:17:00  <boekabart_> true
14:17:01  <boekabart_> output voltage half: output power 1/4
14:17:03  <Eddi|zuHause3> if nothing else is specified
14:17:39  <boekabart_> if the speakers are Ohmish ;)
14:17:57  <Sacro|Laptop> is that like ahmish?
14:17:57  <boekabart_> V down by 2: A down by 2 -> VA = W down by 4
14:18:16  <boekabart_> Sacro|Laptop: no, they don't use electricity.
14:19:06  <Sacro|Laptop> boekabart_: ahhh right
14:19:22  <boekabart_> Darkvater: get it?
14:19:34  <Darkvater> no ;p
14:19:57  <boekabart_> do you want to go private then? Because i think the rest does ;) extra class for DV
14:20:10  <Sacro|Laptop> note to self: dont tilt laptop when cd drive is spinning, makes nasty grinding noise
14:20:26  * Darkvater already has enough pms open as it is ;)
14:20:26  <boekabart_> isn't that the way xbox360 destroys dvd's?
14:20:49  <Sacro|Laptop> could be...
14:21:00  <Sacro|Laptop> im scared that what im doing might actually work...
14:21:14  <boekabart_> ok short: Dsound = dB = about power, every -300 mB (dsound unit) = half the power, which is 0.707 times multiply factor for the wave values.
14:21:25  <Darkvater> basically all I need to know is how to calc it, I'll leave the understanding to you peeps :)
14:21:37  <boekabart_> did I just tell you?
14:21:55  <Darkvater> volume: 0-127 (max); dsound:-10000-0(max) vol 62 is half loud, what's the calc
14:21:56  <Darkvater> there;p
14:21:59  <Sacro|Laptop> surely you should use 1/sqroot(2)
14:21:59  <Darkvater> I'm stupid
14:22:30  <Sacro|Laptop> !calc 1/sqrt(2)
14:22:32  <_42_> Sacro|Laptop: .7071067812;
14:22:39  <Sacro|Laptop> whoo, i remembered it
14:22:55  <Sacro|Laptop> because its logarithmic...
14:25:11  <boekabart_> Darkvater: 62/127 is not half the volume, officially, it's 1/4th
14:25:27  <boekabart_> i think with a dB meter you'd get 6 dB less
14:26:20  <Darkvater> boekabart_: ottd is thinking linearly thus 62 is half the volume
14:26:37  <boekabart_> fine, but i think it isn't :)
14:26:54  <boekabart_> so for the same effect.... :)
14:26:56  <Sacro|Laptop> heh... it didnt like that
14:27:02  <boekabart_> try -300 or -600 and let me know
14:27:16  <Darkvater> I don't want manual values ;p
14:27:19  <Darkvater> but hang on
14:28:15  <Eddi|zuHause3> if what was said above is correct, that 100=1db, then -300 (= -3db) is "half"
14:28:51  <Darkvater> bleh, it's hard to compare
14:29:22  <Eddi|zuHause3> -3 = log_10(1/2)
14:29:26  <Darkvater> oh wait, I can fire up 2 copies
14:29:58  <Eddi|zuHause3> you can possibly do some magic with bitshifting
14:31:48  <Darkvater> boekabart_: -300 is too loud
14:31:51  <Eddi|zuHause3> -3 = 10*log_10(1/2) of course
14:31:52  <Darkvater> lemme see -600
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14:33:47  <Ailure> openTTD players
14:33:48  <Ailure> like
14:33:51  <Ailure> sharp corners
14:33:59  <Ailure> uses station layouts with sharp corner
14:34:00  <Darkvater> boekabart_: -600 is almost good, just a little too loud
14:35:01  <Ailure> then I am kinda the opposite
14:35:07  <Ailure> I try to make my lines smooth as possible
14:35:14  <Ailure> so I wind up using diagonal rails alot D:
14:35:25  <Ailure> smooth and short as possible
14:37:54  <Eddi|zuHause3> diagonal lines were a lot better if we also had diagonal bridges, tunnels and stations
14:38:26  <Eddi|zuHause3> and vehicles look out of scale comparing normal and diagonal
14:38:30  <boekabart_> Darkvater: try -623
14:39:15  <boekabart_> here: 1000 * log_10( (62.f/127.f)^2 );
14:39:21  <boekabart_> that's -623
14:39:25  <boekabart_> and your formula
14:39:55  <Belugas> hello
14:39:58  <Belugas> tourlou
14:40:00  <Belugas> good day
14:40:42  <Darkvater> still too loud
14:44:23  <Darkvater> boekabart_: -900 sounds more like it
14:44:27  <Darkvater> as win32 reference
14:45:05  <boekabart_> weird.. and 0 and 127 sound the same? as a reference?
14:45:37  <Darkvater> yes
14:45:58  <Darkvater> buffer[0] += *b * volume_left >> 8; << this is how win32 does it
14:46:19  <Darkvater> volume_left = (volume * 128)
14:46:23  <Darkvater> crudely
14:46:59  <Darkvater> dsound does buffer[0] += *b * 128; and then calling SetVolume() with the required volume
14:49:19  <boekabart_> ah, 128 = 1 db? then, replace 1000 by 1280 in the ^^ formula
14:49:41  <boekabart_> => 62/127 == -804
14:50:00  <Darkvater> which one? ;p
14:50:04  <boekabart_> oops i didn't read
14:50:12  <boekabart_> <boekabart_> here: 1000 * log_10( (62.f/127.f)^2 );
14:50:33  <Darkvater> ah... is there any way of doing this int-based?
14:50:48  <Eddi|zuHause3> you can express log_10 by log_2
14:50:48  <boekabart_> just use intlog( )!
14:50:52  <boekabart_> No way jose
14:51:04  <boekabart_> nafaik
14:51:10  <Eddi|zuHause3> which means you count bits
14:51:25  <Darkvater> well something approximate
14:51:35  <Eddi|zuHause3> which is probably horribly inaccurate
14:53:30  <Eddi|zuHause3> but why would this need to be integer?
14:54:56  <Eddi|zuHause3> ideally, i would expect the API to provide a function to convert a slider position into dB values
14:55:06  <Eddi|zuHause3> it's not that uncommon of a procedure
14:56:47  <Darkvater> dsound doesn't have that
14:57:24  <Darkvater> res = buffer->SetVolume(1280 * pow(log10((float)volume / 127.f), 2));
14:57:27  <Darkvater> way too loud
14:57:50  <Eddi|zuHause3> no
14:57:54  <Eddi|zuHause3> log(pow())
14:58:00  <Eddi|zuHause3> not pow(log())
14:58:22  <Eddi|zuHause3> you could actually just do 2*log()
14:58:42  <Darkvater> that's not ^2 :)
14:58:54  <Eddi|zuHause3> log(x^2) = 2*log(x)
14:59:25  <Darkvater> crappezoid
14:59:27  <Darkvater> still too loud
14:59:34  <boekabart_> Darkvater: win95 needs winsock2, and works
14:59:44  <boekabart_> although I set winver to 0x0400 :)
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15:00:17  <boekabart_> Darkvater: no, formula is wrong
15:00:26  <boekabart_> the power should go INSIDE the log
15:00:34  <boekabart_> OR, do a x2 outside :)
15:00:39  <Darkvater> float vol = 1280 * log10(pow((float)volume / 127.f, 2));
15:00:40  <boekabart_> (is what i remember from math)
15:00:43  <Darkvater> but still too loud
15:01:12  <boekabart_> that is strange :)
15:01:20  <peter1138> hmm?
15:01:29  * peter1138 wonders what celestar wanted
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15:03:50  <Darkvater> boekabart_: so someone is wrong ;p
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15:06:46  <Eddi|zuHause3> maybe you should concentrate on comparing min and max
15:07:01  <Eddi|zuHause3> and guard against volume=0
15:07:34  <Darkvater> max is good
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15:09:32  <Darkvater> hmm so but where does DSBVOLUME_MIN and DSBVOLUME_MAX factor into this volume calculation?
15:10:51  <scrooge> what are DMU and EMU trains?
15:10:53  <scrooge> in the color menu
15:11:08  <scrooge> I asked about this a few days ago, I just can't remember what it sands for
15:11:21  <Darkvater> Diesel Multi Unit?
15:11:22  <ln-_> whose brilliant idea was that damn color menu in the first place?
15:11:30  * Darkvater points at peter1138
15:11:48  <scrooge> and Electric Multi Unit...
15:12:02  <ln-_> like.. i'm not completely against it, but there would have been a lot more essential things to do.
15:12:17  <scrooge> what is that exactly?
15:12:26  <ln-_> Diesel Multiple Unit says wikipedia.
15:13:12  <scrooge> ah, so it's where there are 2 and 2 together
15:14:58  <ln-_> i'd define it as a train that does not have a separate engine (locomotive).
15:15:37  <scrooge> I see
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15:16:04  <Darkvater> wb Tron_
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15:17:31  <Eddi|zuHause3> the german language does not have this "multiple unit" construct... there are either self-driving vehicles, or wagons dragged by a locomotive
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15:18:11  <Eddi|zuHause3> it does not differentiate wether that is a single wagon or multiple
15:20:08  <boekabart_> Darkvater: the DSBVOLUME_MIN , trust me, is just the mimimum value that dx takes into account, it assumes it to be 0
15:20:12  <boekabart_> -100 = silent
15:20:32  <boekabart_> but it's not a linear scale to there, it nears 0 and then at -10000 jumps to it
15:20:38  <boekabart_> so don't use it
15:20:52  <boekabart_> unless you need a minimum or a hardcoded value for 'off'
15:22:43  <Darkvater> ok
15:23:07  <boekabart_> the approach i gave you is correct, i guess you just need a scaling or so
15:23:24  <boekabart_> did you compare 127 and 0 ? are they the same?
15:23:55  <Darkvater> if setvolume is commented out or set to 0 you get full volume which is the same
15:24:04  <Darkvater> 0 is silence
15:24:23  <boekabart_> By the way: NT4 does not compute, at least with the patch i applied. same problem: for the vs2005 build as for the vs2003 build, by the way, both exception
15:24:30  <boekabart_> at startup. but no unicode msgs
15:25:57  <Darkvater> does RC5/RC3 work on NT4?
15:27:00  <boekabart_> RC5: not the one i compiled
15:27:18  <Darkvater> no I mean the binary from sourceforge
15:27:24  <boekabart_> don't have it
15:27:25  <boekabart_> :)
15:27:29  <boekabart_> i'll get it
15:27:30  <Darkvater> as a reference whether it works or not
15:28:39  <boekabart_> the site works in nt4 :)
15:28:49  <boekabart_> it's not pretty, but it works
15:29:36  <boekabart_> no, the sourceforge linkdoesn't work :)
15:29:55  <Darkvater> fucking sF
15:29:58  <Darkvater> bittorrent :)
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15:35:19  <Darkvater> hmm, so back to setvol
15:37:47  <Darkvater> bleh
15:38:06  <tokai> !seen truelight
15:38:09  <_42_> tokai, TrueLight was last seen joining the partyline on DorpsGek 1 week 2 days 24 minutes ago (06.02. 15:13).
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15:42:15  <boekabart_> The RC5 works in NT4
15:42:25  <Darkvater> good
15:42:28  <boekabart_> so probably my patch breaks NT4 :)
15:42:31  <Darkvater> that's your reference :)
15:44:53  <boekabart_> also runs in 95
15:45:02  <boekabart_> amazing
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16:06:37  <Darkvater> hmm am I right in assuming that if a volume is half as hard as another one (eg linear slider) then it should be approx 3dB less?
16:07:40  <Darkvater> or should refer to measurements of amplitude and no power/intentisty?
16:09:25  <Sacro|Laptop> yes
16:09:36  <Sacro|Laptop> 3dB is half
16:10:06  <Darkvater> good, then I need to tweak the volume thingie for ottd if we want win32 as a reference
16:10:58  <Sacro|Laptop> yup
16:11:32  <Darkvater> hmm
16:13:07  <boekabart_> i guess you can assume that the db scale of dsound is correct. they _did_ think about it a lot when making the api i think...
16:13:40  <Darkvater> but something is wrong then
16:13:55  <boekabart_> well, the multiply doesn't work as expected
16:14:07  <Darkvater> if I simply do a db calculation of 1 (with respect to 127) then I get a clearly audible sound
16:14:13  <Darkvater> only -20dB
16:14:13  <boekabart_> the result isn't as expected :)
16:15:12  <CIA-1> OpenTTD: truelight * r8745 /trunk/src/unix.cpp: [PSP] -Add: added a CSleep() for PSP
16:15:15  <boekabart_> -42 dB
16:15:34  <Darkvater> he
16:15:38  <boekabart_> 10log(1/127) * 2 * 20
16:15:42  <boekabart_> * 2 * 10
16:15:46  <boekabart_> = -42
16:15:59  <boekabart_> the 2 = the same as the pow( 1/127,2) inside the log
16:16:09  <boekabart_> log( N^2 ) == 2 log (N)
16:16:23  <boekabart_> so, 2000 * 10log( 1/127 ) should work
16:16:29  <Darkvater> I did * 3000
16:16:43  <Darkvater> which for half works pretty good
16:16:53  <Darkvater> 2000 is still too loud compared to waveout
16:16:55  <boekabart_> sure you've got 10log?
16:17:01  <boekabart_> nog elog?
16:17:04  <boekabart_> not elog?
16:17:08  <Darkvater> what do you take me for?
16:17:09  <Darkvater> float vol = 1000 * 3 * log10((float)volume / 127.f);
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16:17:50  <boekabart_> the 3 is fishy, should be 2.... but if you say 1/127 => -20 db you do smth wrong, it's -42 (-4200)
16:18:02  <boekabart_> or -6300 with the correction applied
16:18:31  <boekabart_> if you do the extra * 1.5, just document it as a 'hack to get the same result as waveout mulitply'
16:18:36  <Darkvater> no cause I took 10*log10(1/127)
16:19:12  <Darkvater> not *2 there
16:19:40  <boekabart_> ok... but remember that db is about power and 1/127 about output voltage, so the *2 is only logical
16:20:30  <Darkvater> woow, this is so weird, with *3 I get the exact same volume levels as with waveout
16:21:42  <Darkvater> `exit
16:21:43  <Darkvater> eek
16:21:47  <Darkvater> wrong window;p
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16:31:21  <Maedhros> Darkvater: for splitting off m7, what do you think of this patch?
16:31:23  <Maedhros> http://devs.openttd.org/~maedhros/split_off_m7.diff
16:32:08  * Brianetta looks with awe upon the coolness that is svn blame
16:32:28  <Maedhros> hehe, it's good, isn't it :)
16:34:41  <Darkvater> don't forget oldloader
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16:40:11  <Maedhros> good point
16:41:46  <Maedhros> although, i don't think oldloader has anyhing to do with m7 at all at the moment...
16:42:38  <Eddi|zuHause3> what if you try to load TTDP games with newhouses?
16:43:16  <Maedhros> i haven't tried, but i think it's safe to assume it won't work
16:43:28  <Darkvater> well it can work
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16:43:36  <Darkvater> you just have to fix it up and map the right bits
16:43:56  <Maedhros> yeah, it can, but i don't know what i need to do to make it work so far :)
16:44:11  <Belugas> it woulb be a real bitch
16:44:48  <Darkvater> because?
16:44:59  <Darkvater> isn't most the same bit-usage?
16:45:05  <Belugas> no
16:45:10  <Belugas> same functionnality,
16:45:18  <Belugas> but different way of doing
16:45:26  <Darkvater> ah
16:45:30  <Darkvater> well would be nice ;)
16:45:37  <Belugas> like owner...
16:46:00  <Maedhros> i'll put it on a todolist somewhere ;)
16:46:20  <Maedhros> but neither ttd nor ttdpatch have an m7, so i don't think i need to touch it as far as the m7 patch foes
16:46:25  <Maedhros> -f+g
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16:46:33  <Belugas> it can be done for sure...
16:46:38  <Belugas> i agree with Maedhros
16:46:46  <Darkvater> but you moved all house stuff to tile2.m7 so that needs updating no?
16:47:05  <Darkvater> eh
16:47:12  <Darkvater> that's a diff against the branch ;o
16:47:13  <Darkvater> lala
16:47:25  <Maedhros> :)
16:47:37  <Belugas> gadachek
16:48:38  <glx> Maedhros: bits moved from m5 to m7 hadn't been moved in oldloader yet
16:49:22  <Maedhros> oh
16:50:56  <Maedhros> i'd forgotten that we'd moved some old house related things too :-(
16:51:05  <glx> same for m3 :)
16:51:17  <Maedhros> and this wireless connection is really starting to annoy me now...
16:51:52  <Darkvater> glx: that won't really matter cause he has to fix these in AfterLoadGame anyways, which also happens for ttdp games
16:53:00  <DaleStan> Maedhros: TTDPatch currently has a total of eight landscape arrays.
16:53:51  <Maedhros> does it? i thought it had L1, L2, L3 (2 bits), L5, and L6...
16:54:00  <Darkvater> it has L7 for newhouses
16:54:05  <Darkvater> and planned L8
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16:54:39  <DaleStan> L7 is also used by newindustries, and L8 exists, but nothing is stored in it yet.
16:54:42  <Maedhros> oh yeah, i meant to add L7 too
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16:55:28  <Darkvater> DaleStan: and L7 for planned abandoned rail, planned build-year :)
16:55:39  <Darkvater> eh wait that's L8
16:55:43  <DaleStan> http://bytetransfer.de/projects/ttdpatch/docs/landscapeusage.html contains much UI.
16:55:45  <Darkvater> L7 is for one-way-roads
16:55:52  <hylje> :o
16:55:55  <hylje> one way roals!
16:55:55  <Darkvater> yeah, that's my reference :)
16:56:01  <hylje> roads!*
16:56:25  <Maedhros> ah, i hadn't seen that. thanks DaleStan :)
16:59:18  <Maedhros> grr, i need to sync newhouses before loading ttdpatch games in it
17:00:22  <Darkvater> < food
17:01:27  <Brianetta> NEW GAME on Brianetta's Standard
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17:08:32  <stillunknown> Maedhros: two map arrays?
17:11:13  <Eddi|zuHause3> it's not much of a difference if you have an array of structs, or a struct of arrays
17:12:05  <Tron_> this depends heavily on the usage pattern
17:12:15  <Tron_> also you need N base pointers for N arrays
17:12:34  <Brianetta> There's no way to remove a newgrf form a runnign dedicated server, is there?
17:15:53  <glx> don't think so as the only way to remove newgrf from running games is the newgrf window
17:16:22  <Eddi|zuHause3> well, the actual "differences" heavily depend on the level of detail at which you observe
17:16:47  <stillunknown> Is newhouses in trunk?
17:16:53  <glx> not yet
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17:17:49  <Maedhros> Tron_: what's your opinion on the m7 splitting off patch i posted above?
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17:23:26  <Wolf01> hi
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17:40:29  <Wolf01> there's a way to disable the building on slopes?
17:42:57  <Wolf01> np found
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17:43:36  <Wolf01> i'm too used to English which i didn't noticed it written in Italian
17:49:18  <peter1138> notice
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17:51:44  <CIA-1> OpenTTD: bjarni * r8746 /trunk/src/build_vehicle_gui.cpp: -Regression r8331: build train window could sort incorrectly by EngineID with certain newGRF sets
17:51:55  *** Bjarni [~Bjarni@0x53589005.virnxx14.adsl-dhcp.tele.dk] has joined #openttd
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17:53:36  <Wolf01> hi Bjarni
17:57:26  <Bjarni> hi Wolf01
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18:00:54  <Digitalfox> Can branch 32bpp have a farm like newhouses, having builds available 2 times a week?
18:02:03  <Bjarni> technically yes, but why?
18:02:09  <Bjarni> AFAIK it's broken right now
18:02:24  <Bjarni> hence the need for a branch. It doesn't work all the time
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18:03:25  <Born_Acorn> and it'd encourage Sergeygraphics (TM)
18:04:04  <Born_Acorn> Which undermines the efforts to do it properly via extrapolationamifigigs from the 3d modelifications.
18:04:22  *** scia [~scia@AveloN.xs4all.nl] has joined #openttd
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18:06:03  <Digitalfox> Bjarni: So we could get a new build every week and make some tests, but if it's broken.... Born_Acorn: sergey is a problem that will never go away, cause when 32bpp becames a reality in trunk it will still be the same problem.. :)
18:06:37  <Born_Acorn> At least until we get another complaint.
18:08:52  <Bjarni> well, it's currently hardcoded for 32 bit CPUs. I think there are other serious issues as well
18:09:06  <Bjarni> compiling a 64 bit binary will result in an error
18:10:03  <Digitalfox> Well i would just want a 32bit windows nighlty, but to be fair it should be for everybody, so ok i understand :)
18:12:30  <Bjarni> it's not only that
18:12:58  <Wolf01> if i set a route: B1 -> A1 -------> A2 -> B2 (A=aircraft and B=buses), how i can set the transfert orders?
18:13:20  <Bjarni> if we had a branch that only worked on MorphOS, we could make a weekly build based on it, but it's the other issues
18:13:30  <Bjarni> it's not that good right now
18:13:46  <Digitalfox> Bjarni: Ok
18:14:20  <Eddi|zuHause3> Wolf01: transfer is broken
18:14:37  <Eddi|zuHause3> it probably won't achieve what you want
18:15:08  <Wolf01> ah, ok, i was thinking that i was dumb... i never used transfer both ways
18:15:34  <Eddi|zuHause3> this setup will not work both ways
18:15:57  <Eddi|zuHause3> in order to work both ways, the airports have to accept passenger
18:16:26  <Eddi|zuHause3> then you set the buses to: B (load) -> A (transfer&leave empty)
18:16:42  <Eddi|zuHause3> and the planes without transfer
18:17:19  <Eddi|zuHause3> so the busses only bring people, not take them home
18:19:28  <Wolf01> i can wait until cargo packets.. maybe then the busses will know to don't load their own passengers
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18:22:40  <dihedral> hi
18:23:05  <dihedral> have another question - not the same as yesterday though :-)
18:23:27  <dihedral> would this slow down the game a lot
18:23:29  <dihedral> void NetworkServerYearlyLoop(void)
18:23:30  <dihedral> {
18:23:32  <dihedral> 	NetworkCheckRestartMap();
18:23:33  <dihedral>     /* Execute script every year */
18:23:35  <dihedral>     IConsoleCmdExec("exec scripts/on_yearly.scr 0");
18:23:36  <dihedral> }
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19:12:12  <dihedral> is there a way of dipslaying the current date of the game on the console?
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19:17:47  <Sacro|Laptop> Brianetta: prod
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19:19:22  <Wolf01> hi lolman
19:20:10  <lolman> Ello Wolf01
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19:20:38  <Wolf01> mmmh i'm so bored :|
19:20:56  <lolman> I've been pratting about with this Linux install all day
19:24:08  <Sacro|Laptop> oh noes
19:24:13  <lolman> Indeed
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19:24:47  <Sacro|Laptop> linux helf?
19:25:21  <hylje> :o
19:25:43  <lolman> helf?
19:25:46  <Wolf01> i want to repair my old desktop computer, but i have no components, no OS (i want ubuntu!!) and no time :|
19:26:16  <lolman> Wolf01, ubuntu is full of bloat, I had to recompile the kernel to get rid of it all :P
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19:27:59  <lolman> (More accurately, I had to do a base install from the alternate cd, then recompile the kernel, then install xfce)
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19:30:18  <Wolf01> one of my job partners have ubuntu on his laptop, and it works very well... except the 3d graphics, he did an update some days ago and now it hiccups
19:30:45  <lolman> Yeah, was a kernel update, ATI and nvidia drivers will have borked
19:31:29  <dihedral> lolman why did you not just get gentoo?
19:31:44  <lolman> dihedral, because I don't want to compile EVERYTHING
19:32:08  <Wolf01> and to resolve it he should wait for new graphics drivers?
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19:32:12  <dihedral> you can get some already compiled stuff :-P
19:32:23  <Maedhros> openoffice and firefox :p
19:32:41  <lolman> Wolf01, actually...the drivers should have been updated too
19:33:24  <dihedral> question for you guys
19:33:30  <Wolf01> tomorrow we will look at it :P
19:34:46  <dihedral> would this in anyway make my gam unstable if only the server was patched with this?
19:34:48  <dihedral>  void NetworkServerYearlyLoop(void)
19:34:50  <dihedral>  {
19:34:51  <dihedral>  	NetworkCheckRestartMap();
19:34:53  <dihedral>     /* Execute script for, e.g. MOTD */
19:34:54  <dihedral>     IConsoleCmdExec("exec scripts/on_yearly.scr 0");
19:34:56  <dihedral>  }
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19:36:59  <Belugas> not enough data to compute adequate answer dihedral
19:37:48  <Belugas> but i would say yes, as a wild guess
19:37:49  <dihedral> the line
19:37:51  <dihedral> IConsoleCmdExec("exec scripts/on_yearly.scr 0");
19:37:53  <dihedral> is not origianlly in network_server.c
19:38:03  <Belugas> that, i figured out...
19:38:08  <dihedral> :-)
19:38:21  <peter1138> Belugas, any chance you could have a look at the newgrf/multihead problems?
19:38:28  <dihedral> i took source out of tags/0.5.0RC5
19:38:34  <Belugas> ? there is a problem ther?
19:38:43  <peter1138> yes
19:38:56  <Belugas> you told me already, didn't you?
19:39:04  <peter1138> engine sets multihead -> engine sets power -> engine is now single head
19:39:13  <peter1138> there was another but i sorted that
19:39:16  <Maedhros> dihedral: you're better off getting the trunk source code
19:39:21  <Born_Acorn> peter1138!
19:39:21  <dihedral> and for testing started the server, and connected with a client too
19:39:24  <Born_Acorn> Look everyone!
19:39:34  <Born_Acorn> It's peter1138, the gift from the newgrf gods!
19:39:40  <Born_Acorn> (at least until newhouses is made!(
19:39:43  <Born_Acorn> )
19:39:51  <Belugas> peter1138, can you point me to a grf to test it?
19:39:59  <peter1138> Born_Acorn, please leave your message after the tone
19:40:02  <peter1138> Belugas: ukrs
19:40:03  <dihedral> i actually want to run it with the current stable - that is why i took the tags
19:40:17  <dihedral> so that RC5 clients can connect
19:40:19  <Belugas> ok peter1138, will put that on my todo for the weekend
19:40:25  <Belugas> or until we..
19:40:33  <Born_Acorn> Hello, this is Julie from British Gas telling you that due to crappy service on our part, you've won a free yacht.
19:40:47  <peter1138> a yot
19:40:48  <peter1138> woo
19:41:05  <Born_Acorn> A Yoghurt Pacht
19:41:05  <Brianetta> Sacro|Laptop: hey
19:41:16  <Born_Acorn> hey there, don't bother me!
19:43:10  <Sacro|Laptop> Brianetta: now then
19:43:37  <Sacro|Laptop> Brianetta: someone wondered how to get the current game date from the console
19:45:08  <dihedral> was thinking the same thing this evening...
19:46:20  <Sacro|Laptop> dihedral: indeed... it was you who wondered, Brianetta seems ot be the best person for extracting thigns
19:47:17  <dihedral> overlookt the word 'someone' :-P
19:47:25  <dihedral> *overlooked
19:49:53  <egladil> does anybody here now icelandic?
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19:50:07  <egladil> if so, could you please tell me what sarpur means
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19:51:35  <Wolf01> :|
19:51:38  <lolman> Wolf01, wb
19:53:53  <Wolf01> my isp have serious problems... three days of "now i can see you, now i can't"... the whole district phoned us today because they couldn't send and receive emails
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19:55:52  <Eddi|zuHause3> egladil: scrooge is icelandic translator, i believe
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19:57:58  <lolman> Oh noes
19:58:23  <egladil> ok
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20:16:41  <CIA-1> OpenTTD: tron * r8747 /trunk/src/ (6 files in 2 dirs):
20:16:41  <CIA-1> OpenTTD: -Fix
20:16:41  <CIA-1> OpenTTD: -Codechange: Make the encoding of accepted aircraft types of airports a bit more sensible and move the enum into struct AirportFTAClass
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20:30:52  <dihedral> how recsouce hungry is autopilot?
20:32:23  <Tron> about one virgin per week. alternativly a goat per day seems to work, too
20:32:58  <Sacro> one virgin a week would suit me fine
20:33:14  <dihedral> wow - you guys are sad
20:34:16  <ln-_> i suppose most people here can get one virgin by week by counting themselves..
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20:35:53  <CIA-1> OpenTTD: tron * r8748 /trunk/src/ (aircraft_cmd.cpp airport.cpp airport.h):
20:35:53  <CIA-1> OpenTTD: -Fix
20:35:53  <CIA-1> OpenTTD: -Codechange: Do not hardcode the airports with a short airstrip anymore, but make it a flag in AirportFTAClass
20:36:17  <Brianetta> autopilot isn't resource hungry
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20:38:29  <dihedral> can the functionality of autopilot be added into openttd as a standard?
20:38:43  <Brianetta> Probably
20:39:03  <Brianetta> It's just a matter of programming it
20:39:10  <Brianetta> OpenTTD is written in C++
20:39:19  <dihedral> yeah - picked up on that :-)
20:39:26  <dihedral> and autopilot in tcl
20:40:04  <dihedral> is it possible to send rcon commands to the server (and receive a response) from say a php script?
20:41:36  <hylje> feature request: roadstops should be able to replace a road bit the same way railroad waypoints
20:41:47  <hylje> in default config they can't be placed inside towns
20:42:40  <ln-_> feature requests are complete waste of time.
20:43:34  <Smoovious> if you can't place roadstops inside towns, what's the point?
20:44:23  <hylje> you can, but you need to set a magical patch option
20:44:50  * Smoovious frowns.
20:44:58  <Brianetta> PHP
20:44:59  <Brianetta> hmm
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20:45:06  <Brianetta> THat's a tricky one
20:45:11  <Born_Acorn> Does rcon output chat lines?
20:45:19  <Brianetta> Born_Acorn: Configurable
20:45:20  <Smoovious> more fighting with the town rebuilding a road I just blew up then
20:45:36  <Born_Acorn> I remember one mod/games/thingy that had an IRC bot which would relay them into the admin channel
20:45:43  <Brianetta> Yeah
20:45:45  <dihedral> it would be great - looking at php rcon pages that do that for css or hl2 etc
20:45:46  <Brianetta> autopilot does that
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20:45:56  <Wolf01> [21:24:48] Closing Link: host175-238-dynamic.0-87-r.retail.telecomitalia.it (Sorry, server is full - try later) <- O_O
20:46:06  <Born_Acorn> I was thinking of GTA:VCMP, but yes, I agree! ;p
20:46:19  <peter1138> I was thinking of...
20:46:19  <dihedral> do you run autopilot in screen ?
20:46:27  <Born_Acorn> So the admins could follow what was going on between noobs that don't know the admin calling commands
20:46:27  <Brianetta> I do, yes
20:46:45  <Brianetta> but some people don't
20:46:56  <Brianetta> and if you run it witht he GUI on, you can't really
20:47:11  <dihedral> and does it also read commands from stdin and output stuff to stdout
20:47:24  <Brianetta> That's how it works
20:47:34  <dihedral> i run dedicated - dont even have X on the server
20:47:34  <Brianetta> autopilot is an expect script
20:47:36  <Brianetta> I don't have X on mine
20:47:45  <Brianetta> but autopilot is bigger than just my own itch
20:47:50  <dihedral> never heard of expect to be honest
20:47:55  <dihedral> :-)
20:47:55  <peter1138> Bjarni, any idea when the build vehicle list will be fixed?
20:48:07  <Brianetta> Expect is completely fundamental to autopilot's ability to control the server
20:48:11  <dihedral> how about adding a named pipe to autopilot?
20:48:16  <Bjarni> !openttd commit 8746
20:48:22  <_42_> Commit by bjarni :: r8746 /trunk/src/build_vehicle_gui.cpp (2007-02-15 17:51:39 UTC)
20:48:24  <_42_> -Regression r8331: build train window could sort incorrectly by EngineID with certain newGRF sets
20:48:33  <peter1138> Bjarni, no, I mean the crashing bug.
20:48:36  <Brianetta> What do you mean, adding a named pipe?
20:48:47  <Bjarni> crashes?
20:48:48  <dihedral> mkfifo fibble
20:48:59  <peter1138> Yes.
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20:49:11  <Brianetta> I know what a named pipe is
20:49:11  <dihedral> and have expect read from fibble
20:49:18  <peter1138> Take one of your shiny merged build lists and resize it a few times...
20:49:18  <Brianetta> no
20:49:26  <Brianetta> expect is a PTY library
20:49:47  <Brianetta> If you could use a pipe why on Earth would you need Expect?
20:50:01  <dihedral> just asking :-)
20:50:30  <dihedral> i was thinking more along the lines of autopilot reading from the pipe, and forwarding it on
20:50:56  <dihedral> so that it was possible to send commands to the pipe OR write them directly to stdin
20:51:00  <Brianetta> right
20:51:05  <Brianetta> yes, that's possible
20:51:29  <Brianetta> You'd just need to open the file handle and set up an event handler for incoming data
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20:54:21  <dihedral> autopilot with a mysql connection - does it open and close a connection for each action or does it keep one signle persistant connection?
20:54:22  <Brianetta> Do you have the SVN version of autopilot checked out?
20:54:29  <Brianetta> Persistent
20:54:32  <dihedral> nope - just the zip file
20:55:03  <dihedral> i alwasy prefer running no wrapper apps if possible
20:55:19  <dihedral> that is why i wanted to askk all these q's before :-)
20:55:26  <dihedral> *always
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20:56:51  <Brianetta> Well, if you don't want to run a wrapper app, you have a *load* of work on your hands.
20:57:02  <dihedral> :-)
20:57:05  <dihedral> true
20:57:32  <dihedral> i added execution of a monthley script to the 0.5.0RC5 tag in svn
20:58:09  <dihedral> so i can redirect output to a file, run clients and players and have php read that info
20:58:28  <dihedral> (and the yearly while i was at it)
20:58:56  <CIA-1> OpenTTD: bjarni * r8749 /trunk/src/build_vehicle_gui.cpp: -Regression r8331: fixed signed/unsigned issue that could create too many lines in build vehicle windows and crash the game
20:59:04  <Bjarni> peter1138: quick enough?
20:59:18  * Bjarni thought he fixed that issue
20:59:33  <Bjarni> but it looks like I missed one line :s
21:01:02  <peter1138> well i'm a bit surprised that nobody else encountered the problem, to be honest
21:01:07  <dihedral> is there a way i can get hold of the current in-game date?
21:01:14  <dihedral> i tried outputing _date
21:01:23  <dihedral> gave me a segmentation fault :-P
21:01:34  <Maedhros> personally, i never resize the vehicle windows which is why i didn't notice
21:01:58  <Bjarni> 	<peter1138>	well i'm a bit surprised that nobody else encountered the problem, to be honest <-- me too. All you needed to do was to resize the window to make it larger and then shrink it again
21:07:13  <dihedral> could someone to be an amazingly hudge favour and tell me if a certain occurance is a bug or just some bad players?
21:07:28  <dihedral> i have come across this 3 or 4 times now
21:08:02  <dihedral> random rail tracks missing
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21:09:16  <dihedral> the tracks were there erlier on when i checked
21:09:18  <Brianetta> dihedral: Exactly what information from the game do you want on your web page?
21:09:42  <dihedral> name of current players and which company they are playing for
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21:10:00  <dihedral> name of companies and money - loan - value
21:10:15  <dihedral> that is all i can get out at the moment
21:10:17  <Brianetta> You can get that with a UDP query
21:10:27  <dihedral> sweet
21:10:40  <Brianetta> /msg sarah_pilot players
21:11:06  <dihedral> 'm lost...
21:11:23  <dihedral> hehe
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21:13:32  <Smoovious> dihedral... is the game set with disasters on?
21:13:42  <Born_Acorn> Best frieght trains setting with UKRS is?
21:14:11  <dihedral> yup
21:14:19  <dihedral> that would explain it
21:14:23  <Smoovious> watch out for landing UFO's
21:14:43  <Born_Acorn> Brianetta, you'll know!
21:14:52  <Born_Acorn> Running a server and all that whanots!
21:15:07  <peter1138> Born_Acorn, 500 million
21:15:36  <Born_Acorn> No, I need a serious number for my mega new serious game!
21:15:47  <peter1138> 2 or 3
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21:19:17  <dihedral> what does this udp packet have to look like?
21:20:31  <Sacro> its about |<---------------------------------->| long
21:20:35  <Sacro> and its green
21:20:51  <peter1138> and fuzzy
21:22:50  <dihedral> i was more wondering about something like
21:22:52  <dihedral> chr (0xFF) . chr (0xFF) . chr (0xFF) . chr (0xFF) . chr (0x57)
21:23:51  <peter1138> so
21:24:00  <peter1138> i've decided to take my work back underground
21:24:21  <Brianetta> huh?
21:24:23  <Born_Acorn> Whats the console command for the random seed?
21:24:29  <Sacro> your going deeper underground?
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21:24:50  <Brianetta> Born_Acorn: Anywhere from 1 to 5, depending on the average length of trains
21:24:55  <peter1138> to stop it from falling into the wrong hands
21:25:36  <Progman> dihedral: check the wiki, there are some informations about the package-format
21:25:59  <dihedral> cheers
21:27:01  <peter1138> heh, plural information
21:27:24  <Born_Acorn> hmm. I need the desktop computer for OpenTTD playage.
21:27:36  <Born_Acorn> Touchpad + Autorail = nightmare
21:27:39  <peter1138> lies
21:27:44  <peter1138> you just need a mouse
21:27:48  <Born_Acorn> yes
21:27:54  <Born_Acorn> on the desktop computer
21:28:06  <Born_Acorn> I can see the colours on that screen, too!
21:28:09  <dihedral> Received invalid packet type 115 from 127.0.0.1:34475
21:28:13  <dihedral> never mind
21:28:16  <peter1138> colours?
21:28:19  <peter1138> who needs colours?
21:28:37  <Born_Acorn> Me
21:28:39  <Born_Acorn> I need two.
21:28:44  <Belugas> we do not.  We need colors
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21:28:59  <Born_Acorn> colors is a typo of dewm!
21:29:00  <peter1138> when i was a lad
21:29:07  <peter1138> all we had was amber
21:30:03  <peter1138> and it was slow
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21:34:12  <Darkvater> peter1138: ping
21:34:30  <peter1138> and we didn't have pings
21:34:43  <peter1138> we had pong
21:35:13  <peter1138> oh lord vater
21:35:20  <peter1138> what is it that you require?
21:36:29  <Darkvater> one fresh virgin please
21:36:38  <Darkvater> I need to do my weekly sacrifice
21:36:50  <peter1138> ah, oh
21:36:55  <peter1138> that could be a problem
21:37:09  <Darkvater> hmpf
21:37:14  <Darkvater> then I'll settle for a question
21:37:29  <Belugas> could pickup Bjarni :) pretty virgin imho!
21:37:29  <peter1138> i don't have any of them
21:37:30  <Belugas> heheh
21:37:40  <hylje> what
21:37:41  <Darkvater> peter1138: your sdl-sound diff added functions for stop/start sound. Do you have any idea why that was?
21:37:48  <Darkvater> I see no point in that whatsoever
21:37:56  <Sacro> you want virgins?
21:38:07  <Sacro> ill go to the shop in a sec, see if i can find any
21:38:20  <peter1138> no idea
21:38:27  <peter1138> well it had start, and pause
21:38:27  <Darkvater> please, if you can, in some sauce
21:38:30  <peter1138> for, well, pausing
21:38:37  <Sacro> a saucy virgin?
21:38:37  <peter1138> and start for playing sounds
21:38:39  <Sacro> hmm...
21:38:40  <Darkvater> pausing a sound?
21:38:48  <peter1138> yeah, we have a pause button
21:38:58  <Darkvater> wonder how you wanted to pause a simple beep ;)
21:39:39  <peter1138> how? you stop playing it
21:39:48  <peter1138> why... who knows, maybe Born_Acorn
21:39:58  <Darkvater> he, by the time you do it it's already played ;)
21:40:35  <Darkvater> either way, I think I almost finished the directsound driver
21:40:44  <Darkvater> just have to make it stop leaking memory somehow ;p
21:41:05  *** scia [~scia@AveloN.xs4all.nl] has quit [Ping timeout: 480 seconds]
21:42:04  <glx> Tron: r8747 breaks win32 compilation
21:46:50  <Darkvater> peter1138: another question ;p
21:47:46  <peter1138> you are only allowed one per day
21:47:51  <Darkvater> peter1138: by the time the sound gets to StartSound() it is already multiplied with the internal effect volume. What would you say of removing that and only doing it for waveout, current sdl sound. As with Directsound you can easily set the mastervolume and you don't want the pre-amp
21:47:59  <Darkvater> peter1138: :(
21:48:27  <peter1138> yes
21:48:37  <peter1138> does it matter either way?
21:49:30  <Darkvater> no not really, but if we can also set the master-volume trhough _sound_driver->set_volume() then you don't want the volume to be already pre-calced
21:51:40  <Born_Acorn> Newsounds have longer sounds
21:51:46  <Born_Acorn> speciafically the UKRS
21:51:51  <Born_Acorn> and AV8
21:52:05  <Darkvater> we can only pause music
21:52:07  <Darkvater> afaik
21:52:44  <Born_Acorn> The minimum volume should really mute the music
21:52:53  <Darkvater> it already does :)
21:52:54  <Born_Acorn> but you can still hear it. :p
21:52:56  <Darkvater> locally
21:55:11  <peter1138> locally
21:55:13  <peter1138> i am going
21:55:21  <peter1138> TO SWALLOW YOUR SOUL
21:55:45  <Darkvater> noooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
21:55:58  <hylje> i shall globally swallow your collective souls.
21:56:35  <Born_Acorn> I shall eat Darkvater's os
21:56:39  <Born_Acorn> "o"s
21:56:41  <Born_Acorn> not OS.
21:56:43  <Born_Acorn> :p
21:57:02  <peter1138> bai
21:57:05  <Born_Acorn> Darkvater'Os, the newest Breakfast Cereal from Acorn Industries.
21:58:58  <Born_Acorn> hyljebran cereal.
21:59:24  <peter1138> exceedingly good brakes
22:00:16  <CIA-1> OpenTTD: KUDr * r8750 /trunk/src/ (ai/default/default.cpp aircraft_cmd.cpp airport.h): -Fix (r8747): PLANES defined in wingdi.h caused compilation error under Win32. Changed to AIRPLANES
22:00:21  <CIA-1> OpenTTD: KUDr * r8751 /trunk/src/lang/czech.txt: -Fix [lang]: deleted .news and .subs strings causing lang compilation error
22:01:06  <Darkvater> he, MiHaMeK didn't fix these today?
22:01:37  <KUDr> dunno
22:02:54  <Darkvater> well apparently
22:03:52  <CIA-1> OpenTTD: belugas * r8752 /trunk/docs/landscape.html:
22:03:52  <CIA-1> OpenTTD: -Cleanup: Reformat, re-arrange, correct tag errors on landscape.html.
22:03:52  <CIA-1> OpenTTD: No addition nor correction on actual data
22:04:11  <Born_Acorn> Ooh, we angered Matrix666lbs criticisms
22:05:03  <Darkvater> ah CRAP
22:05:30  <Darkvater> if I set the volume on the primary directsound buffer it also sets the volume of the directmusic device
22:05:34  <Darkvater> :s
22:05:48  <Born_Acorn> Darkvater, DirextX10 compatibility! :p
22:06:13  <Born_Acorn> Use the newest shaders and quadriple buffering effects!
22:07:01  *** Desolator [~admin@86.126.43.192] has joined #openttd
22:07:02  <Darkvater> this sucks
22:07:23  * Desolator says hello
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22:07:59  <Desolator> ?!
22:08:02  <Born_Acorn> Whatever happened to progress on Custombridgeheads?
22:08:14  <Born_Acorn> Desolator, It's called a netsplit.
22:08:25  <Desolator> never heard of that?
22:08:26  <Born_Acorn> http://en.wikipedia.org/wiki/Netsplit
22:08:31  <Desolator> *reads*
22:08:41  <peter1138> i am not here
22:08:51  *** peter1138 [~peter@217.151.109.201] has quit [Quit: Ex-Chat]
22:10:37  <Desolator> intereting...
22:12:09  <hylje> +s
22:27:24  <Desolator> hmm...latest INFRA set by SAC doesn't work in latest revesion (compiled myself with VC+ 2005)
22:27:38  <Desolator> any ideas why?
22:28:00  <Darkvater> what set?
22:28:18  <Desolator> infra_landscapew.grf
22:28:28  <Darkvater> oh? why doesn't it
22:28:34  <Desolator> no idea
22:28:42  <Desolator> it makes no change
22:28:44  <Darkvater> it's only a few simple gfx replacements
22:28:55  <Desolator> and it's the lowest on the list
22:29:28  <Desolator> maybe because i use the us roads set nad custom bridges and other stuff? though no idea why the rail doesn't change
22:29:41  * Desolator zips up my folder to give it to darkvater
22:29:58  <Darkvater> eh
22:30:03  <Darkvater> infra landscape doesn't change rails
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22:30:22  <Desolator> oh...didnt read everything, that topic is bloody long
22:30:41  <Desolator> though it changes roads & tunnels, or what?
22:31:39  <Darkvater> use grfcodec
22:32:09  <Desolator> i have no idea about grfs
22:32:39  <Darkvater> grfcodec -d p2 infra_landscapew.grf
22:32:43  <Darkvater> and open the pcx file
22:32:59  * Desolator searches fo r grfcodec
22:33:01  <Desolator> *for
22:35:09  <Desolator> Error opening p2: no such file or directory
22:35:16  <Desolator> wrong sintax?
22:36:40  <glx> -p2
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22:38:02  <Desolator> thanks...now I see what it changes
22:38:09  <Desolator> well, I gotta go to bed
22:38:17  <Desolator> see ya, thanks again guys
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22:59:32  <Bjarni> 	<Belugas>	could pickup Bjarni :) pretty virgin imho! <-- for all you know, I could be returning from a girl's bed right now :P
23:01:51  <Sacro> Bjarni: get bored of waiting for her?
23:02:06  <Bjarni> LOL
23:02:11  <Digitalfox> Sacro: LOL
23:02:50  <Sacro> at least im not a virgin :p
23:03:45  <Bjarni> everybody can screw mentally ill people
23:04:46  *** Digitalfox [~chatzilla@bl8-41-24.dsl.telepac.pt] has quit [Quit: Leaving]
23:06:58  <Sacro> oooooh
23:11:05  <Bjarni> night
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