Config
Log for #openttd on 4th March 2007:
Times are UTC Toggle Colours
00:00:19  <Darkvater> yes
00:00:20  <Darkvater> md5?
00:01:09  <CoRnJuLiOx> hey does anyone remember the cheat menu for openttd? isnt it like ctrl+something?
00:01:37  <blathijs> Darkvater: a9e97347a3e0545337cbe784ecace0dd  openttd-0.5.0-1-i386.deb
00:01:39  <Darkvater> ctrl+alt+c
00:01:44  <blathijs> Darkvater: Why do you need it?
00:01:49  <blathijs> Darkvater: To verify the upload?
00:01:54  <Darkvater> yes and for webpage
00:02:41  <blathijs> I've already updated the webpage
00:05:17  <Darkvater> good
00:06:15  <Darkvater> blathijs: no x64?
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00:07:11  <blathijs> Darkvater: I still don't have my notebook back
00:07:40  <blathijs> Darkvater: My workstation is i386 and it would be an awful lot of trouble to set up crosscompiling there
00:07:53  <blathijs> Darkvater: So that'll be monday I think
00:07:56  <Darkvater> :)
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00:20:31  <CoRnJuLiOx> do the stations automatically increase production over time?
00:20:43  <CoRnJuLiOx> i mean the industries*
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00:21:16  <Sacro|Laptop> CoRnJuLiOx: some do, some don't
00:22:10  <CoRnJuLiOx> is there any other way to influence the amount that an industry produces (apart from cheating)?
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00:22:41  <Eddi|zuHause3> i have never figured out how industries are influenced
00:23:28  <CoRnJuLiOx> i know towns grow according to the number of stations they service in a given month/year
00:23:46  <Eddi|zuHause3> towns grow way too much
00:25:17  <Eddi|zuHause3> somewhere it said that, for an industry to grow, you should have a rating around 70%
00:25:34  <Eddi|zuHause3> but that seems totally counterintuitive
00:25:54  <CoRnJuLiOx> i remember there was a patch that made industries increase output when you shipped more than 50% of their goods
00:26:12  <CoRnJuLiOx> to the point where the industries would be putting out like 25000+ tons of a given good
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00:27:42  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
00:27:42  <Sacro> !logs
00:27:46  <CoRnJuLiOx> holy crap. is it just me or did the text get a lot smaller
00:27:47  <Sacro> hmm :\
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00:28:33  <CoRnJuLiOx> maybe someone should work that patch into the code :-/
00:28:40  <Sacro> err... UPDATE DAMN YOU
00:28:58  <Sacro> wow.. .thats lag
00:29:35  <Sacro> Eddi|zuHause3: and our survey says?
00:29:51  <Eddi|zuHause3> [01:29] [CTCP] CTCP-PING-Antwort von Sacro empfangen: 1 second.
00:29:59  <Sacro> Eddi|zuHause3: hmm, strange
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00:30:18  <blathijs> jordi: I was wondering about those .po files. They contain an explicit version (rc4 in your files). Are they supposed to be updated on very release, or do they just give the version of the last change?
00:36:47  <Darkvater> !openttd commit 8464
00:36:48  <_42_> Commit by peter1138 :: r8464 /trunk/src/ (6 files) (2007-01-30 21:10:04 UTC)
00:36:53  <_42_> -Revert (r4322): Change back to converting to mph in the GUI code, as 1 mph == 1.6 km/h is too far out for some people.
00:37:22  <Eddi|zuHause3> i did not understand that commit back then either
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00:42:12  <Smoovious> too far out?
00:42:18  <Smoovious> like, wow, man...
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00:49:43  <CIA-1> OpenTTD: Darkvater * r9003 /trunk/src/ (misc_gui.cpp string.h): -Codechange: Introduce a function Utf8PrevCharLen that finds the starting character of an UTF-8 sequence from a given position and returns the length to the first UTF-8 encoding byte of that sequence.
00:49:55  <Darkvater> gn all
00:50:40  <Smoovious> wave
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01:03:20  <blathijs> I'm off to sleep, gn
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03:19:42  <Digitalfox_> gn all..
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04:25:50  <CIA-1> OpenTTD: KUDr * r9004 /branches/cpp_gui/ (175 files in 13 dirs): [cpp_gui] -Sync with trunk (r8900..r9003)
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07:15:40  <mikk36> hmm
07:15:42  <mikk36> question
07:16:05  <mikk36> 256x256 means 256 dots x 256 dots not 256 squares x 256 squares ?
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07:37:58  <Nigel> mikk36: squares
07:38:09  <Nigel> well. tiles
07:38:11  <mikk36> strange
07:38:21  <mikk36> i even tested it
07:38:42  <mikk36> topmost square was numbere 0-0
07:38:59  <mikk36> and the lowest one was 510-1022
07:39:22  <mikk36> so.. where's 511-1023 ? :)
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07:41:41  <Rubidium> mikk36: it's a void/black strip along the south side of the map
07:41:50  <mikk36> hmm
07:42:00  <Rubidium> to prevent lots of types of overflows
07:42:12  <mikk36> k :)
07:42:21  <mikk36> it was there already on original ttd ?
07:42:41  <Rubidium> as far as I know yes
07:49:30  <Tron> it has nothing to do with overflows
07:49:54  <Rubidium> bridge overflowing to the other side of the map?
07:50:42  <Tron> hm?
07:50:56  <Tron> whatever, it's not related to overflows/wraparounds
07:51:17  <Tron> you simply need 4 tiles to define the slope of one tile
07:51:23  <Tron> because one tile only stored one height
07:51:40  <Tron> s/stored/stores/
07:52:13  <Tron> so the lowest row of tiles needs an invisible row of tiles next to it to hold the height information
07:53:27  <Rubidium> then the documentation is wrong
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07:54:20  <Tron> "documentation" is just another word for "wrong"
07:55:28  <mikk36> Tron, what about the top rows ?
07:55:39  <Tron> what about them?
07:55:49  <mikk36> if on the top there isn't an invisible row
07:56:05  <Tron> of course there is no invisible row there
07:56:21  <mikk36> but then the tile's slope is set only by 3 other tiles ?
07:56:33  <mikk36> and in one case - 2
07:56:34  <Tron> incorrect
07:56:46  <mikk36> explain :)
07:57:01  <Tron> there are 4 tiles
07:57:10  <Tron> the tile itself and 3 neighbours
07:57:24  <mikk36> hrm
07:57:42  <Tron> you just assume the wrong neighbours
07:57:43  <mikk36> what about the topmost tile ?
07:57:46  <mikk36> in the corner
07:57:50  <Tron> tile 0?
07:57:53  <mikk36> yes
07:57:54  <Tron> it has 3 neigbours
07:58:23  <Tron> (given a 256x256 map) these are tile 1, 256 and 257
07:58:46  <mikk36> hm, ok
07:59:01  <mikk36> so corners count ?
07:59:10  <Tron> ?
07:59:16  <Tron> corners count what?
07:59:34  <mikk36> well, connected by side there are only 1 and 256
07:59:46  <mikk36> 257 is connected only by it's corner
07:59:52  <mikk36> to0
07:59:55  <mikk36> to 0*
07:59:59  <Tron> i never said these 3 neighbours share edges
08:00:25  <Tron> the slope is always calculated this way
08:00:36  <Tron> the tile itself, +1X, +1Y and +1X+1Y
08:00:45  <mikk36> k
08:01:05  <Tron> and that's the reason there is a lower left and lower right invisible border, but not at the top edges of the map
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08:05:49  <CIA-1> OpenTTD: miham * r9005 /trunk/src/lang/ (12 files): (log message trimmed)
08:05:49  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-03-04 09:03:25
08:05:49  <CIA-1> OpenTTD: bulgarian - 13 fixed by groupsky (13)
08:05:49  <CIA-1> OpenTTD: danish - 13 fixed by ThomasA (13)
08:05:49  <CIA-1> OpenTTD: french - 4 fixed, 6 changed by glx (4), Skiper (6)
08:05:50  <CIA-1> OpenTTD: german - 4 fixed by Neonox (4)
08:05:50  <CIA-1> OpenTTD: hungarian - 3 fixed by miham (3)
08:06:57  <MiHaMiX> norwegian_bokmal - 13 fixed by oletk (13)
08:06:57  <MiHaMiX> norwegian_nynorsk - 20 fixed, 1 changed by pollux (21)
08:06:57  <MiHaMiX> portuguese - 4 fixed by izhirahider (4)
08:06:57  <MiHaMiX> russian    - 4 fixed, 10 changed by DarkFenX (14)
08:06:57  <MiHaMiX> simplified_chinese - 13 fixed by Fishingsnow (13)
08:06:59  <MiHaMiX> slovenian  - 4 fixed by Necrolyte (4)
08:07:02  <MiHaMiX> traditional_chinese - 2 fixed by thomasau (2)
08:09:02  <Tron> who changed these "new FOO" strings?
08:09:27  <MiHaMiX> Tron: iirc Rubidium
08:09:35  <Tron> *sigh*
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08:09:59  <Tron> just because only one word changes in english doesn't mean it's that easy in other languages
08:10:49  <MiHaMiX> is it difficult to translate to german?
08:10:54  <Tron> this one word can have severe impact on the rest of the sentence and forming a generic sentence can be very hard
08:11:06  <Tron> german is rather easy
08:11:20  <MiHaMiX> Tron: even hungarian was able to produce good translation
08:11:25  <Tron> just a bit gender stuff (which the translator is obviously not aware of)
08:11:39  <Tron> MiHaMiX: and?
08:11:52  <Tron> hungarian is a rather "tame" language compared to some others
08:12:44  <MiHaMiX> Tron: well, it's quite complicated language in other manners
08:13:04  <MiHaMiX> Tron: at least, ask someone who is not hungarian but learning hungarian
08:16:25  <Tron> MiHaMiX: btw: romanian still has this empty string
08:16:57  <Tron> -STR_NEW_VEHICLE_NOW_AVAILABLE                                   :{BLACK}{BIGFONT}Neue(s) {STRING} jetzt erhältlich!
08:16:57  <Tron> +STR_NEW_VEHICLE_NOW_AVAILABLE                                   :{BLACK}{BIGFONT}Neue{G r "" s} {STRING} jetzt erhältlich!
08:16:57  <Tron>  STR_NEW_VEHICLE_TYPE                                            :{BLACK}{BIGFONT}{STRING}
08:16:57  <Tron> -STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE                         :{BLACK}Neue(s) {STRING} jetzt erhältlich!  -  {STRING}
08:16:59  <Tron> +STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE                         :{BLACK}Neue{G r "" s} {STRING} jetzt erhältlich!  -  {STRING}
08:17:03  <Tron> and this is the necessary change for german
08:19:01  <MiHaMiX> Tron: go ahead and commit german
08:19:12  <MiHaMiX> Tron: what string is empty in romanian?
08:19:32  <Tron> Feb 22 20:16:35 <Tron> +STR_ENGINE_SORT_CARGO_CAPACITY                                  :
08:19:32  <Tron> Feb 22 20:16:39 <Tron> romanian
08:20:34  <MiHaMiX> ah, thanks
08:26:18  <MiHaMiX> notified the romanian translators about this glitch
08:29:13  <MiHaMiX> bbl
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08:50:10  <peter1138> morning
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09:00:28  <Wolf01> hello
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09:53:08  <davis__> ._.
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11:48:57  <JAavi>    ?????*****????,?????????,?????????? <<3==65??>> ?????,????:http://615685.bbs365.info
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12:00:05  <MiHaMiX> er.. everyone went looking pron? :P
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12:41:49  <MeusH> heyah
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12:46:48  <MeusH> when is STR_FEEDER_CARGO_VALUE being used?
12:46:54  <MeusH> when and where*
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12:48:50  <MiHaMiX> src/aircraft_gui.cpp:115:                       DrawString(60, 101, STR_FEEDER_CARGO_VALUE, 0);
12:48:54  <MiHaMiX> src/roadveh_gui.cpp:106:                DrawString(34, 89, STR_FEEDER_CARGO_VALUE, 0);
12:48:57  <MiHaMiX> src/ship_gui.cpp:104:           DrawString(74, 89, STR_FEEDER_CARGO_VALUE, 0);
12:48:59  <MiHaMiX> src/train_gui.cpp:507:          DrawString(x, y + 15, STR_FEEDER_CARGO_VALUE, 0);
12:49:21  <MeusH> thank you
12:50:01  <MiHaMiX> yw
12:50:24  <CIA-1> OpenTTD: KUDr * r9006 /branches/cpp_gui/src/ (5 files in 2 dirs): [cpp_gui] -Add: Label widget (MiHaMiX)
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12:53:22  <CIA-1> OpenTTD: KUDr * r9007 /branches/cpp_gui/src/widget/widget.h: [cpp_gui] -Cleanup(r9006): removed forgotten unused Label ctors
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13:01:06  <hylje> openttd revcount is now OVER NINE THOUSAND :-)
13:01:20  <Sacro|Laptop> :o
13:01:30  <Sacro|Laptop> !openttd commit 9000
13:01:32  <_42_> Commit by rubidium :: r9000 /trunk/src/ (engine_gui.cpp lang/english.txt) (2007-03-03 20:43:52 UTC)
13:01:34  <_42_> -Fix [FS#581, r2572]: new locomotive names were not announced in the news, it said "new railway locomotive available - railway locomotive".
13:03:50  <ln-> what other types of locomotives are there besides railway?
13:04:07  <Sacro|Laptop> tram
13:04:17  <Wolf01> they're road
13:04:17  <Sacro|Laptop> monorail
13:04:24  <Sacro|Laptop> maglev
13:04:35  <peter1138> uh, trams run on rails ...
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13:04:53  * Sacro|Laptop sulks
13:04:54  <Wolf01> but they aren't locomotives :\
13:05:10  <ln-> why do you need to specify the type if only one type is known
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13:06:23  <peter1138> new electric railway locomotive
13:06:31  <peter1138> new monorail locomotive
13:06:34  <peter1138> who knows :p
13:06:43  <Wolf01> does somebody knows the name of a quake 3 arena mod which make possible to mod all the weapons very easily in a .cfg file?
13:07:09  <MeusH> peter1138, what happened to previous "new ... now avaible" string? Has it been deleted? Or it's still here?
13:07:19  <peter1138> no idfea
13:08:33  <MeusH> well I'll have to wait for svn up, then :)
13:08:40  <MeusH> it's a pity trac is down
13:08:50  <Smoovious> peter1138... is there a tram set that works with OTTD?
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13:10:59  <XeryusTC> Smoovious: yes
13:11:02  <XeryusTC> german tram set does
13:11:12  * XeryusTC just applied the trams to the newhouses branch
13:11:15  <Smoovious> do you know thename of it?
13:11:18  <XeryusTC> and started playing with them 2 mins ago
13:11:30  <XeryusTC> http://grfcrawler.tt-forums.net
13:11:34  <XeryusTC> is your friend
13:11:55  <Smoovious> does it only work with the newhouses branch or will it work with trunk too?
13:12:13  <peter1138> what does newhouses have to do with trams?
13:12:21  <XeryusTC> its made for trunk
13:12:21  * Smoovious shrugs.
13:12:29  <XeryusTC> i just made it work with newhouses
13:12:31  <Smoovious> ok coolies, thnx
13:13:27  <CIA-1> OpenTTD: miham * r9008 /branches/cpp_gui/src/widget/widget_label.cpp: [cpp_gui] -Fix: fixed comparison in Label widget (reported by TrueBrian)
13:13:36  <XeryusTC> oh nice
13:13:45  <XeryusTC> ttrs3 disables itself again :'(
13:14:20  <hylje> therefore it sucks
13:15:55  <peter1138> ~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~[6~j
13:16:26  <Smoovious> well said
13:16:35  <hylje> i concur
13:16:42  <peter1138> hmm
13:16:48  <peter1138> router rebooted
13:16:53  <peter1138> no idea how that got through
13:17:55  <hylje> malformed packet?
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13:21:30  <Smoovious> huh... just updated with svn... at the very end I see a file I haven't seen before... don't suppose a core dump somehow got in the list? --> svn.openttd.org\branches\masterserver_updater\src\shared\network\core (and it is marked revision 9008)
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13:22:22  <peter1138> no
13:22:27  <peter1138> it's a directory
13:22:59  <Smoovious> k... svn did show the action as External...
13:23:13  <peter1138> do you care about the masterserver then?
13:23:14  <Smoovious> anyways, if it doesn't worry you, I won't bother
13:23:32  <Smoovious> I don't know enough yet about the sources to know what I should or shouldn't care about yet
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13:23:39  <peter1138> i see
13:23:48  <Smoovious> it was just something I haven't seen before
13:23:49  <peter1138> so you checked out the whole thing instead of just trunk...
13:23:50  <peter1138> useful
13:24:24  <Smoovious> yeah, I did... well, sometimes I'll compile one of the other ones
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13:57:09  <MeusH> Can anyone give me example of "type" string? What is being inserted as the second {STRING} in STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE - {BLACK}New {STRING} now available!  -  {STRING}? please :)
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13:58:54  <Rubidium> the vehicle type, i.e. "SH40", "FFP Dart" etc
14:00:14  <MeusH> thank you
14:00:21  <Sacro|Laptop> wrong :p
14:00:34  <Sacro|Laptop> oh, maybe not
14:00:42  <Sacro|Laptop> i counted {BLACK} as {STRING{
14:00:51  <Sacro|Laptop> s/\{$/\}/
14:01:07  <Sacro|Laptop> i think that regex is correct
14:01:22  <MeusH> and the first {STRING} is for example STR_8103_ROAD_VEHICLE, so that I can add gender flag to a string?
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14:06:13  <Rubidium> MeusH: open engine_gui.cpp and look at the strings used in the first function. Those strings are used for the first string
14:07:42  <MeusH> kk, I'll do that, I hope
14:07:55  <MeusH> does anyone use Tortoise SVN here?
14:08:15  <MeusH> I've downloaded OpenTTD source from webpage and I'd like Tortoise to know this is a proper source. how to do that?
14:08:44  <Rubidium> I think you can't do that
14:09:19  <glx> Tortoise needs a real svn source
14:09:30  <MeusH> okay, thank you
14:12:18  <Roel> the source from the webpage has only the source code, and not the svn information
14:13:18  <Roel> you can create a new svn repository from those sources, but that's only local and doesn't have any history
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14:18:01  <MeusH> okay, I've downloaded repository
14:18:09  <MeusH> my net speed is somehow fast today
14:18:43  <MeusH> I called to my internet provider yesterday and told them some other company offered me faster and cheaper internet
14:18:55  <MeusH> and now I have the fastest connection I've ever had :p
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14:48:07  <mic> hello
14:48:26  <mic> is it possible to rotate not-square airports?
14:50:08  <peter1138> no
14:50:12  <peter1138> currently
14:50:44  <mic> bad :)
14:50:45  <MeusH> mmm peter1138, does "currently" mean "I have some nice plans"?
14:50:53  <peter1138> no, it means currently
14:51:39  <mic> i saw some guy, who reserved land for 9x11 not 11x9, that is why i asked )
14:52:16  <ln-> what's the current current on the electrified tracks?
14:52:47  <HMage> http://ic3.deviantart.com/fs7/i/2005/156/1/7/George_Bush_by_xMercenary.jpg LOL
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14:54:07  <peter1138> currently the current is undetermined
14:54:21  <peter1138> of course, it depends on the engines in use...
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15:08:52  <Smoovious> hmm... maybe in order to have electrified tracks, one of the lines has to hook up somehow to a power station, and if the station isn't supplied by coal (or enough coal), it affects the electrified network?
15:09:04  <Smoovious> (random thoughts)
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15:56:42  <Alendo> then there should be more advantages of using electrified rails
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15:57:57  <hylje> rebalancing is due later
15:58:55  <Eddi|zuHause2> Smoovious: someone tried such a thing, i don't know what came out of that
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16:17:14  <Smoovious> hmm... well, maybe something to try for much much later when I'm good enuf again... and newcargoes is in. :D
16:22:33  <peter1138> is anyone working on that?
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16:24:28  <Tuzlo> Anyone having issues with Ship pathing in the latest release?
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16:26:37  <Rubidium> Tuzlo: looks like it uses the (very old) pathfinder for ships on clean configurations
16:27:39  <Tuzlo> seems ships tend to get confused in theitr pathing?
16:27:44  <Rubidium> but you need to use buoys if the ship route is longer than say 30-50 tiles, otherwise you'll get a laggy game
16:27:58  <Tuzlo> they still get confused with buoys
16:28:11  <Rubidium> Tuzlo: how far are the buoys apart?
16:28:54  <Tuzlo> well, the one buoy im havin a problem with is less than 10 squares from the oilfield
16:29:10  <Tuzlo> ship stays at the buoy, goes back and forth like its lost
16:29:26  <Tuzlo> the long runs work better than this short run
16:30:03  <Rubidium> do you have a savegame and a ship number for me?
16:30:33  <Tuzlo> yeah, I can post one
16:30:57  <Tuzlo> I deleted a buoy and the damn ship is stuck in the depot now, rofl
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16:41:32  <Tuzlo> is this a problem with the oilfields being named the same?
16:41:35  <Rubidium> Tuzlo: no, there are all uniquely identified by an ID
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16:41:44  <Rubidium> not their name
16:41:58  <Tuzlo> ok
16:42:10  <Tuzlo> hmm, musta fucked up somethin myself then
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16:49:03  <Smoovious> could probably stand to have unique names for industries and depots... for multiple ones in the same town...
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17:05:03  <MeusH> Bjarni!
17:05:16  <MeusH> has the Ukranian dude show up recently?
17:05:22  <MeusH> !seen MVB
17:05:22  <_42_> MeusH, MVB? hmm... I'm trying to remember... maybe... I'm not sure... no. I don't remember MVB.
17:05:28  <MeusH> !seen MVP
17:05:30  <_42_> MeusH, MVP? hmm... I'm trying to remember... maybe... I'm not sure... no. I don't remember MVP.
17:05:32  <MeusH> hmm
17:05:38  <Bjarni> who is MVP?
17:05:40  <MeusH> shown*
17:05:49  <Bjarni> or whatever the name should be :P
17:05:50  <MeusH> that Russian/Ukranian dude
17:05:57  <MeusH> talking about politics
17:06:18  <MeusH> how good communism is, and why Chechnyans should be killed
17:07:19  <Smoovious> ...
17:07:57  <Bjarni> are you talking about a troll or a moron?
17:08:07  <MeusH> yup...
17:08:08  <MeusH> brb
17:08:15  <Bjarni> ...
17:08:19  <Bjarni> is it a or b?
17:08:20  <Bjarni> yep
17:08:31  <Bjarni> didn't really answer my question :P
17:08:47  <Smoovious> yes it did
17:08:52  * Smoovious grins.
17:08:56  <Smoovious> they aren't mutually exclusive
17:09:25  <Bjarni> right, but I meant it as "is he a moron in general or just a troll?"
17:09:54  <Bjarni> either way we can't kill him, so basically just ignoring him should do the trick
17:09:59  <Bjarni> ban would work as well
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17:10:30  <Smoovious> answer to the longer question, is still, yes
17:10:35  <Bjarni> <MeusH>	how good communism is, and why Chechnyans should be killed <-- this would include KUDr, so I would have to disagree with that statement :P
17:11:08  <Smoovious> dunno if he suggested that he be killed tho
17:11:29  <Smoovious> just that the dude advocated killing the Chechens
17:13:09  <Bjarni> Chechens = Czech people, right?
17:13:47  <Noldo> no
17:13:59  <Smoovious> ya
17:14:00  <Bjarni> then what are they?
17:14:01  <Smoovious> no
17:14:08  <Rubidium> http://en.wikipedia.org/wiki/Chechen_people
17:14:09  <Bjarni> could you make up your mind? :p
17:14:21  <Smoovious> sorry, Chechnia(sp?)
17:15:10  <Rubidium> Bjarni: people from "Tjetjenien"
17:15:19  * Smoovious grins.
17:15:30  <Bjarni> ahh those guys
17:16:00  <Bjarni> why should they be killed and how should that be related to communism?
17:16:10  <Smoovious> dunno
17:16:22  <ln-> they are muslims, isn't that reason enough by today's standards?
17:16:33  <Smoovious> I haven't had the priveledge of spewing chunks while listening to the dude MeusH was talking about
17:16:57  <Bjarni> <ln->	they are muslims, isn't that reason enough by today's standards? <-- you said that... I didn't
17:17:05  <Noldo> They are trying to get independent from Russia
17:17:32  <Smoovious> in that, I'd support them... if they wanna be independent, they should be
17:18:09  <Bjarni> it's not that simple
17:18:25  <mikk36> hmm, weird
17:18:26  <Smoovious> it is to me
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17:18:52  <mikk36> when i open op the 7 company info windows, openttd starts lagging :)
17:18:55  <Smoovious> now if it isn't supported by the people that live there, then that's another thing
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17:20:06  <Bjarni> <Smoovious>	now if it isn't supported by the people that live there, then that's another thing <-- the problem is that the guns are talking and we have no idea what the population want
17:20:13  <Bjarni> or if they want anything
17:21:37  <Smoovious> maybe so... so leave it up to the population that is there... and if they wanna be independent, they should be...
17:25:20  <Bjarni> the problem is the same as with Iraq: if everybody just leave them on their own, then clan leaders and terrorists will rule and build up bases to attack other countries
17:26:20  <Bjarni> for all we know making them independent will create the next Al-Quida
17:28:49  * Smoovious shakes his head.
17:30:31  <Smoovious> they might, they might not...
17:31:36  <Smoovious> if being a part of Russia, isn't serving Chechen interests, then they gotta choose if they still want to be a part of Russia...
17:32:29  <MeusH> back
17:32:37  <MeusH> so the dude is MVV
17:32:39  <MeusH> !seen MVV
17:32:40  <_42_> MeusH, I don't remember seeing MVV.
17:32:47  <MeusH> but I do
17:32:52  <MeusH> 26th December
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17:34:17  <MeusH> gru 26 00:58:00 <_MVV_>	it's just a musulman country like afganistan or some another; it has it's own mentality and their people being controlled by their religy are more .... you understand :) i don't want to say anything rather bad; so chechnya always do terrects in Russia only because of russian police arest chechnya's criminals; 'chechenci' kill russian people onlybecause they are so; and russian soldiers do in chechnya something like what US
17:34:17  <MeusH> A does; Russia are finding chechnya
17:34:17  <MeusH> gru 26 00:58:02 <_MVV_>	's criminals and liquidate them
17:34:25  <MeusH> he was rather poor I think
17:34:35  <MeusH> I mean mentally poor, you know that soviet brainwashing
17:34:35  <peter1138> musulman?
17:34:40  <MeusH> :p
17:34:44  <peter1138> heh
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18:03:14  <Ailure> okhahadfsads
18:03:15  <Ailure> haha
18:03:20  <Ailure> i just downloaded the latest nightly
18:03:26  <Ailure> seen the aircraft zip around on titlescren
18:03:30  <Ailure> is making me laugh uncontrollable
18:03:42  <Eddi|zuHause> *ly
18:05:23  <Ailure> haha
18:05:24  <Ailure> omg
18:05:32  <Ailure> watching a concorce flying around a airport
18:05:33  <Ailure> xD
18:05:39  <Ailure> it woudlnt' surprise if me peoo
18:05:45  <Ailure> people were barfing inside the aircraft now
18:05:49  <Ailure> seeing how fast they spin around now
18:06:39  <Eddi|zuHause> concordes flying 5g curves, could be fun ;)
18:06:50  <Ailure> I actually like seeing that inssane fast
18:06:57  <Ailure> just looking at the aircraft window
18:07:02  <Ailure> makes me feel anouses
18:07:15  <Ailure> on a concorde
18:10:12  <Ailure> best thing with concorde flying os fast now
18:10:17  <Ailure> :D
18:10:54  <Ailure> it goes from 2,346 km/h to 49 km/h in no time at all
18:10:55  *** Wolf01 is now known as Wolf01|AWAY
18:11:08  <Ailure> and beats the maglev trains in extreme changes of speed
18:11:14  <Ailure> imagine the g forces :D
18:13:25  <Nigel> imagine the passengers throwing up :P
18:13:33  <Ailure> Throw up?
18:13:38  <Ailure> I think they would reach a liquid state mister
18:13:39  <Ailure> :D
18:13:50  <Ailure> There would just be a bloody mess inside the aircraft
18:13:55  <Ailure> none can take a such extreme dacceleration
18:13:56  <Ailure> xD
18:14:06  <Nigel> "Excuse me passengers, we ask that you hold onto your dinner while we land"
18:14:27  <Ailure> still
18:14:44  <Ailure> I did always find aircraft a bit too slow for my tastes befofre <<
18:14:56  <Ailure> well I still used them
18:15:09  <Ailure> but got annoyed at some low speeds they have on certain things
18:15:12  <Ailure> such as taxi'ng
18:15:47  <Nigel> well, a real life taxi doesn't go much faster :P
18:16:07  <Ailure> of course
18:16:22  <Ailure> but it always seemed to be a bit overkill slow considering the usualy scales on openTTD for me <<
18:16:33  <Ailure> wait
18:16:35  <Ailure> did I see that right
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18:16:54  <Ailure> hah
18:16:56  <Ailure> crash
18:17:01  <Ailure> and I saw the reason too
18:17:13  <Ailure> helicopter started spinning on the oilfield helipad for some reason
18:17:35  <Ailure> but it's funny seeing the best helicopter in the orginal aircraft set
18:17:39  <Ailure> landing at 512 km/h
18:17:50  <Ailure> that would wreck a real helicopter :)
18:18:06  <Ailure> or at least it's passengers
18:21:01  <Ailure> heh
18:21:05  <Ailure> airship in the aviator set
18:21:20  <Ailure> is slighty faster than the average helicopter with old speeds xD
18:24:58  <Smoovious> <Ailure> it goes from 2,346 km/h to 49 km/h in no time at all <--- gotta keep sponging down the inside of the plane after every run
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18:33:10  <Ailure> ok that concorde spinning around a helidepot is making me sick
18:34:26  <peter1138> they need more altitude for that height: )
18:37:14  <Smoovious> why are you having it go to a helidepot in the first place?
18:37:30  <Ailure> becuse I wanted to see it spinning around at full speed
18:37:32  <Ailure> it's a dummy game anyway
18:37:48  <Ailure> started in year 2040 to see how the change affects aviator planes
18:38:46  <Ailure> well
18:38:54  <Ailure> landing and starting isn't as insane with aviator set
18:38:56  <Ailure> thank god
18:39:04  <Ailure> it looked ridicolus with the orginal aircraft set
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18:41:37  <mic> hi there
18:42:32  <mic> i suggest quite a simple way to prevent problem of idiots destroying unpassworded companies
18:42:39  <mic> http://sourceforge.net/tracker/index.php?func=detail&aid=1673522&group_id=103924&atid=636368
18:42:42  <peter1138> kill all idiots
18:42:46  <mic> :)
18:43:20  <Ailure> I thought sourceforge weren't used anymore
18:43:25  <peter1138> it's not
18:43:39  <Ailure> and I like peter's suggestion much better
18:44:10  <Ailure> nad why it dosen't auto-ask password at start is beyond me <<
18:44:58  <Ailure> I'm sending 60 concordes
18:45:02  <Ailure> to circle around a heliport
18:45:04  <Ailure> yeah i'm bored
18:45:32  <Ailure> hey
18:45:34  <Eddi|zuHause> you could proofread my paper instead :p
18:45:38  <Ailure> is there some kind of queue thing implented?
18:45:38  <Ailure> <<
18:45:46  <Ailure> the aircrafts orders themself
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18:46:55  <Ailure> thI meanf
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18:47:01  <Ailure> they stay in some kind of line
18:47:03  <Ailure> looks weird <<
18:47:15  <Ailure> probably isn't that noticeable at normal airports though
18:48:47  <Ailure> ...
18:48:53  <Ailure> haha I was wondering who was joining my test game
18:49:01  <Ailure> it was the CPU building stuff
18:49:11  <Ailure> shows how long time ago since I actually had it turned on
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19:24:51  <UnderBuilder> http://www.tt-forums.net/viewtopic.php?t=30769 that will be a magnet for jaspers
19:28:05  <blathijs> t13
19:28:05  <blathijs> t20:25 <@fizzgig> vet hip
19:28:09  <blathijs> woops
19:28:10  <blathijs> sorry
19:28:17  <blathijs> UnderBuilder: .debs are up for download
19:28:42  <UnderBuilder> thanks but I saw them already ;)
19:29:05  <blathijs> good
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19:59:50  <Bulb> Hello folks,
20:00:17  <Bulb> peter1138, may I discuss something with you briefly? Do you have a little time?
20:02:06  <Bulb> I am currently trying to combine mart3p's patch for aircraft slowing down before landing based on newgrf callbacks with your and Celestar's similar feature for default aircraft and it does not fit exactly well together.
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20:02:23  <Bulb> So I wanted to ask which would be better solution.
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21:28:50  <Wolf01|AWAY> 'night all
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21:34:45  <Eddi|zuHause> hm, those pictures remind me, i have never actually played a tropic game
21:36:40  <peter1138> heh
21:36:57  <MeusH> tropic is nice :)
21:37:03  <MeusH> as Darkvater said, it's sexy :)
21:37:12  <peter1138> lies
21:37:17  <peter1138> all the industries are confusing ;p
21:37:23  <hylje> silly
21:37:34  <MeusH> the bad thing is that there are no oilfields
21:37:40  <MeusH> and strange sounds from jungle
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21:39:18  <hylje> no oilfields?
21:39:59  <peter1138> there are
21:40:02  <peter1138> or shold be
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21:45:23  <Darkvater> ola
21:45:30  <Darkvater> peter1138: got a sec?
21:45:35  <peter1138> sup?
21:45:48  <Darkvater> peter1138: http://tt-forums.net/viewtopic.php?t=30733&highlight= << trains for dbsetxl doesn't sound the horn when going inside a tunnel
21:46:05  <peter1138> and?
21:46:13  <Darkvater> because it only sounds the horn when !NewSound && v->spritenum < 4
21:46:15  <Darkvater> or something
21:46:31  <Darkvater> for dbsetxl it's 253
21:46:41  <Darkvater> any idea why that reasoning was done?
21:46:47  <peter1138> no
21:46:52  <peter1138> it's < 8 in v 0.1
21:46:53  <Smoovious> there are oilfields... just no oil rigs
21:47:15  <Smoovious> which sucks, cuz it is the only place the companies can fight directly with each other for landing/dock space :)
21:47:19  <peter1138> but that only includes all the toyland engines
21:47:23  <peter1138> (by default, heh)
21:47:28  <Darkvater> if (!PlayVehicleSound(v, VSE_TUNNEL) && v->spritenum < 4) {
21:48:23  <peter1138> and PlayVehicleSound() will always fail for dbsetxl
21:48:34  <peter1138> spritenum < 4 has been there since forever
21:48:38  <Darkvater> yes and v->spritenum is 253 for an engine
21:48:42  <peter1138> (apart from it was 8, eh)
21:48:50  <Darkvater> so result: no sound
21:49:04  <Darkvater> peter1138> it's < 8 in v 0.1 << what are you saying with this? no understand me
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21:49:41  <peter1138> if (v->spritenum < 8) SndPlayVehicleFx(3, v);
21:50:03  <peter1138> so yeah, feel free to change it. i've no idea why it's like that, but left it
21:50:27  <Darkvater> hmm, well I mean do you have any idea why it's checking for v->spritenum?
21:50:32  <peter1138> no
21:50:33  <Darkvater> I guess you don't eh
21:50:36  <peter1138> history
21:50:39  <peter1138> raisins
21:50:44  <Darkvater> histerical?
21:50:50  <peter1138> correct
21:51:11  <Darkvater> what wrong will come off it if changed?
21:51:54  <peter1138> well you'll get everything playing woo-woo sounds
21:52:32  <peter1138> it is a steam train sound, heh
21:52:44  <Smoovious> that could get annoying real quick
21:52:50  <Darkvater> so maglev will also sound it?
21:53:01  <peter1138> yes
21:53:08  <Smoovious> have a helicopter start taking off, "whoo whoo!"
21:53:24  <peter1138> Smoovious, helicopters don't *normally* enter tunnels...
21:53:40  <peter1138> i don't even know if that's possible, heh
21:53:55  <Smoovious> but, you said 'everything' :D
21:54:04  <peter1138> shush
21:54:09  <peter1138> damn it
21:54:17  <peter1138> why are there so many different motherboards?
21:54:22  <Darkvater> hmm so the v->spritenum was actually there for steam engines?
21:54:32  <peter1138> like a range of 20-3 from one manufacturer...
21:54:36  <peter1138> Darkvater: yeah, i guess so
21:55:02  <peter1138> maybe just be a railtype check, heh
21:55:19  <Darkvater> no the SH '125' Diesel has spritenum 6
21:55:26  <peter1138> it's < 4
21:55:33  <Darkvater> > 4
21:55:34  <Darkvater> :)
21:55:39  <peter1138> originally it was < 8 but that was a bug, i guess
21:56:37  <peter1138> due to it being an index into a 2 byte array
21:56:52  <peter1138> iirc
21:58:00  <Darkvater> indeed in ttdp it's only steam as well
21:58:12  <Darkvater> now the question is, do we have a function to see if a train is steam
21:59:40  <Darkvater> ah
21:59:43  <Darkvater> rvi->engclass
21:59:47  <Darkvater> byte engclass;         ///< 0: steam, 1: diesel, 2: electric
21:59:59  <Darkvater> I wonder what the engclass is of monorail/maglev trains
22:04:55  <peter1138> 2
22:05:28  <peter1138> "The whistle or horn sound worked fine at tunnels when using RC5,RC4 and RC3 on my computer. "
22:05:34  <peter1138> i did like that statement
22:05:38  <peter1138> because it's totally untrue
22:06:46  <Darkvater> yeah
22:07:14  <Darkvater> how's this instead of 'v->spritenum < 4' :: RailVehInfo(v->engine_type)->engclass == 0
22:08:22  <peter1138> should be fine
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22:09:00  <Darkvater> is that a 'don't care' fine or 'wow, he gets it' fine ;)
22:09:08  <peter1138> yes
22:09:12  <Darkvater> lol
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22:10:11  <Darkvater> so committable
22:10:31  <Smoovious> could also be a "it'd better be or else" fine
22:10:31  <peter1138> yes, but so's bjarni
22:14:36  <CIA-1> OpenTTD: Darkvater * r9009 /trunk/src/tunnelbridge_cmd.cpp:
22:14:36  <CIA-1> OpenTTD: -Fix (r1): Determine whether to play a sound or not when entering a tunnel based
22:14:36  <CIA-1> OpenTTD: on engine type (only steam engines) instead of on spritenum which can be invalid
22:14:36  <CIA-1> OpenTTD: for newgrf trains. DBSet(XL) or any other steam trains without newsounds should
22:14:36  <CIA-1> OpenTTD: sound their horn now.
22:14:53  <peter1138> you just wanted that for the -Fix (r1) ...
22:15:15  <peter1138> so who makes good motherboards these days?
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22:17:06  <Darkvater> I always liked Asus
22:17:17  <ln-> me too
22:17:36  <Darkvater> I always liked MSI but they say a lot of bad things about it
22:18:03  <ln-> correct me if i'm wrong, but i think Asus never suffered from the infamous leaking capacitor problem?
22:18:52  <peter1138> dunno
22:18:58  <peter1138> my abit's still going, but a bit wobbly
22:19:01  <peter1138> 6 years old now
22:19:02  <peter1138> heh
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22:21:36  <peter1138> asus striker extreme... 215 quid :/
22:21:42  <Smoovious> why only steam engines?
22:24:30  <peter1138> cos that's what the sound effect is for
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22:28:32  <Smoovious> k, but, I've heard train sounds for diesels and other types too
22:28:55  <Smoovious> and sometimes, the individual steam engines sound different on some grf's I believe
22:29:08  <Darkvater> that's cause they have sounds themselves inthe grf file
22:29:11  <Darkvater> these are the default sounds
22:29:19  <Smoovious> ah, ok...
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22:29:27  <peter1138> yeah, grf supplied sounds aren't dependent on this check
22:33:16  <Smoovious> good 'nuff
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22:35:29  <Digitalfox> What newgrf sets bring newsounds?? I think i never heard newsounds :|
22:35:41  <glx> try ukrs
22:36:02  <Digitalfox> glx: Ok, will try.. Let's see ...
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22:36:25  <CIA-1> OpenTTD: KUDr * r9010 /branches/cpp_gui/ (20 files in 3 dirs):
22:36:25  <CIA-1> OpenTTD: [cpp_gui] -Add: Sticky button widget
22:36:25  <CIA-1> OpenTTD:  -Codechange: part of widget.h moved to separate file widget_types.h to minimize dependencies
22:37:42  <peter1138> nini
22:39:24  <KUDr> gn peter1138
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23:09:58  <Darkvater> glx: try entering someting in an editbox with WM_CHAR3.diff applied..especially the letter 'a' or 'l', funny effect ;)
23:11:48  <glx> oops :)
23:14:31  <Darkvater> oops indeed
23:14:41  <Darkvater> HandleKeypress is done both inWM_CHAR and WM_KEYDOWN
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23:52:00  <glx> Darkvater: http://glx.dnsalias.net:8080/openttd/WM_CHAR4.diff <-- it's better :)
23:52:38  <Darkvater> ugh :s

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