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00:00:44 <UndernotBuilder> in sources 00:01:33 <Rubidium> somewhere misc* or setting* I'd say 00:01:45 <glx> in GameDifficulty struct 00:04:51 <UndernotBuilder> I want to remove some items from difficult setting so they appear only at new game windows 00:04:55 <UndernotBuilder> window* 00:05:43 <Rubidium> UndernotBuilder: I don't think that is a good idea because the difficulty settings are actually influenced by the number of towns, industries etc. 00:06:41 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 00:07:04 <UndernotBuilder> then remove them from the new game window, that is a waste of time 00:07:09 <UndernotBuilder> erm 00:07:11 <UndernotBuilder> space 00:07:13 <UndernotBuilder> lol 00:08:39 <Rubidium> no, because people who do not care about difficulty settings should be able to change the parameters of the map generation 00:08:53 <Rubidium> I know that it's duplicate 00:12:13 <UndernotBuilder> well then my patch is on hold 00:13:25 <CIA-2> OpenTTD: rubidium * r9437 /trunk/src/texteff.cpp: -Fix (r9420): dedicated server crashed when the y part of the resolution was less than 10. 00:13:57 <Rubidium> however, it is only my opinion on this subject 00:22:20 <UndernotBuilder> well, equally that patch was not so usefull 00:25:51 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 00:41:16 *** green-devil [~c@0x5735f02c.vgnxx6.adsl-dhcp.tele.dk] has quit [Ping timeout: 480 seconds] 00:53:17 *** Progman [~progman@p57a1ea02.dip.t-dialin.net] has quit [Remote host closed the connection] 01:09:05 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 01:19:52 *** UndernotBuilder [~chatzilla@168.226.106.131] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0.0.3/2007030919]] 01:40:56 *** UndernotBuilder [~chatzilla@168.226.106.131] has joined #openttd 01:41:19 <UndernotBuilder> someone knows the gp2x port of openttd? 01:50:55 <UndernotBuilder> for those don't know what a gp2x is please take a look into http://wiki.gp2x.org/wiki/GP2X 01:51:01 *** Nigel_ [~nigel@202.154.148.165] has joined #openttd 01:53:31 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 01:54:00 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 01:56:55 *** Nigel [~nigel@202.154.148.165] has quit [Ping timeout: 480 seconds] 02:10:04 *** UndernotBuilder [~chatzilla@168.226.106.131] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0.0.3/2007030919]] 02:14:08 <Eddi|zuHause> my opinion on the subject is, that all current difficulty, game and patch options should be divided into two groups: difficulty options and game options, where each possible value of a difficulty option gets a difficulty multiplier (e.g. between 0 and 100%), and then the overall difficulty is decided by ranges of the result of all difficulty modifiers (e.g. 0-33%=easy, 34-66%=medium, 67-100%=hard) 02:15:47 <Eddi|zuHause> that way, you can still have the current "preset" difficulty levels, but not every single change makes it fall back into "custom" 02:18:21 *** Nigel [~nigel@202.154.148.165] has joined #openttd 02:18:45 <Eddi|zuHause> and the most used options (of both categories) should of course stay on the new game menu 02:20:00 *** Nigel_ [~nigel@202.154.148.165] has quit [Ping timeout: 480 seconds] 02:31:08 *** Eddi|zuHause2 [~johekr@p54b77b72.dip.t-dialin.net] has joined #openttd 02:37:35 *** Eddi|zuHause [~johekr@p54b75e12.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 03:29:06 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:34:21 <Xkeeper> http://xkeeper.shacknet.nu:5/docs/openttdshopsandoffices.png 05:14:17 *** Palace [~peter@ppp60-122.lns1.cbr1.internode.on.net] has joined #openttd 05:57:44 *** Palace [~peter@ppp60-122.lns1.cbr1.internode.on.net] has quit [] 06:53:26 *** setrodox [~setrodox@85-124-173-230.dynamic.xdsl-line.inode.at] has joined #openttd 06:58:48 *** carwe [~carwe@p54b36076.dip.t-dialin.net] has joined #openttd 07:10:59 *** setrodox_ [~setrodox@85-124-173-230.dynamic.xdsl-line.inode.at] has joined #openttd 07:18:15 *** setrodox [~setrodox@85-124-173-230.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 07:23:54 *** Nigel_ [~nigel@202.154.148.165] has joined #openttd 07:25:40 *** Nigel [~nigel@202.154.148.165] has quit [Ping timeout: 480 seconds] 07:33:52 *** setrodox [~setrodox@85-124-173-230.dynamic.xdsl-line.inode.at] has joined #openttd 07:35:06 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 07:40:25 *** setrodox_ [~setrodox@85-124-173-230.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 07:46:19 *** ammler [~ammler@adsl-89-217-52-231.adslplus.ch] has joined #openttd 07:49:09 *** carwe [~carwe@p54b36076.dip.t-dialin.net] has quit [] 07:51:34 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has quit [Quit: Words get written, words get twisted, old meanings change in the drift of time.] 07:55:02 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has joined #openttd 08:00:42 *** Purno [~Purno@5351C3E7.cable.casema.nl] has joined #openttd 08:01:46 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has quit [Quit: Words get written, words get twisted, old meanings change in the drift of time.] 08:04:49 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has joined #openttd 08:13:11 <CIA-2> OpenTTD: peter1138 * r9438 /trunk/src/newgrf.cpp: -Codechange: Map cargo colours from DOS to Windows if necessary. 08:15:15 *** TinoM [~Tino@i5387C041.versanet.de] has joined #openttd 08:24:50 *** Wolf01 [~wolf01@host243-239-dynamic.14-87-r.retail.telecomitalia.it] has joined #openttd 08:25:04 <Wolf01> hello 08:27:49 *** nairan [~maui_key@p5498f72b.dip.t-dialin.net] has quit [] 08:35:05 <peter1138> hi 09:51:49 <Mucht> peter1138: you asked yesterday about the resolution 09:51:55 <Mucht> of the server? 09:54:31 *** TinoM [~Tino@i5387C041.versanet.de] has quit [Read error: Connection reset by peer] 09:57:20 *** TinoM [~Tino@i5387C041.versanet.de] has joined #openttd 09:58:13 <peter1138> yes 10:06:25 *** setrodox_ [~setrodox@85-124-173-230.dynamic.xdsl-line.inode.at] has joined #openttd 10:06:35 *** sPooT [~spoot@e156067.upc-e.chello.nl] has joined #openttd 10:06:50 *** Progman [~progman@p57a1e11d.dip.t-dialin.net] has joined #openttd 10:13:34 *** TinoM| [~Tino@i5387EDDD.versanet.de] has joined #openttd 10:13:55 *** setrodox [~setrodox@85-124-173-230.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 10:14:49 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 10:20:50 *** TinoM [~Tino@i5387C041.versanet.de] has quit [Ping timeout: 480 seconds] 10:32:20 *** ammler [~ammler@adsl-89-217-52-231.adslplus.ch] has quit [Ping timeout: 480 seconds] 10:32:54 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 10:37:40 *** setrodox_ [~setrodox@85-124-173-230.dynamic.xdsl-line.inode.at] has quit [Read error: Connection reset by peer] 10:37:50 *** setrodox [~setrodox@85-124-173-230.dynamic.xdsl-line.inode.at] has joined #openttd 10:43:31 <CIA-2> OpenTTD: peter1138 * r9439 /trunk/src/newgrf.cpp: -Codechange: check for valid default cargo type even if a vehicle is not refittable... 10:44:19 <Ailure> hmmahahaha 10:44:30 <Ailure> someone suggested pain.net on the forums for pixel editing 10:44:33 <Ailure> typos can be so fun 10:45:03 <Thomas[NL]> haha 10:50:32 *** DebolazX [~root@office.nsn.no] has joined #openttd 10:52:41 *** sPooT [~spoot@e156067.upc-e.chello.nl] has quit [Read error: Connection reset by peer] 10:55:33 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Read error: Operation timed out] 10:56:03 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 10:57:07 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 10:57:49 *** DebolazY [~root@office.nsn.no] has quit [Ping timeout: 480 seconds] 11:06:06 <Ailure> ok 11:06:14 <Ailure> palette cycling on ground was a bad idea 11:06:16 <Ailure> brb ellepsi 11:10:47 *** BJH2 [~chatzilla@e176107139.adsl.alicedsl.de] has joined #openttd 11:17:27 *** mikk36 [~mikk36@88.196.223.30] has joined #openttd 11:19:43 <Tefad> seizure enducing eh? 11:23:07 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has quit [Quit: Words get written, words get twisted, old meanings change in the drift of time.] 11:23:31 <Ailure> yeah 11:38:07 *** ammler [~ammler@adsl-89-217-52-231.adslplus.ch] has joined #openttd 11:38:25 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has joined #openttd 11:41:38 *** ammler [~ammler@adsl-89-217-52-231.adslplus.ch] has quit [Remote host closed the connection] 11:52:29 *** ammler [~ammler@adsl-89-217-52-231.adslplus.ch] has joined #openttd 11:53:21 *** ammler [~ammler@adsl-89-217-52-231.adslplus.ch] has quit [Remote host closed the connection] 12:02:19 <CIA-2> OpenTTD: rubidium * r9440 /branches/noai/src/ai/api/ (16 files): [NoAI] -Codechange: use the identifier used for the #ifdef in the #endif not something that looks like the identifier. 12:06:04 *** KritiK [Maxim@ppp85-140-207-75.pppoe.mtu-net.ru] has joined #openttd 12:07:56 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 12:38:20 *** ThePizzaKing [~jeff@c211-28-155-87.eburwd2.vic.optusnet.com.au] has quit [Quit: Ex-Chat] 12:38:32 <CIA-2> OpenTTD: rubidium * r9441 /branches/noai/src/ai/api/ (ai_map.hpp ai_order.hpp): [NoAI] -Codechange: make the Squirrel method registration happen in the same order as the methods occur in the class. 12:45:47 <Ailure> http://194.47.44.229/grid3.png 12:45:49 <Ailure> xD 12:45:54 <Ailure> before I was making this flashing 12:46:16 <Ailure> that was a huge mistake XD 12:46:56 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:46:57 *** mode/#openttd [+v glx] by ChanServ 12:47:13 <Ailure> neat how a depth effect is faked 12:47:41 <Ailure> although hmm 12:47:46 <Ailure> maybe I should mirror that tile 12:51:47 *** mikk36 [~mikk36@88.196.223.30] has quit [Quit: The pedestrian had no idea which way to run, so I ran over him.] 12:52:10 <Wolf01> what are your plans? 12:53:44 <Ailure> making a grid like terrain 12:53:56 <Ailure> only reason is to make myself comfortable with grf editing in general 12:54:16 <Ailure> although maybe I make a cyber cimate eventually 12:54:18 <Ailure> who knows 12:54:23 <Ailure> so far I only editied one sprite xD 12:54:25 <Ailure> which isn't much 12:55:59 <Wolf01> i made all the terrain sprites with paint some time ago 12:56:22 <Ailure> heh 12:56:31 <Wolf01> but i never got it coded 12:56:33 <Ailure> using paint+irfanview+grfcodec 12:56:55 <Ailure> So far I hadn't even touched nfo coding 12:57:14 <Ailure> so I kinda tested by replacing the trg1r.grf file in openTTD data folder 12:57:22 <Ailure> but I can't obviously distribute it that way 12:58:15 <Wolf01> you can, just make a patch with undo, like when the newgrf files were only a dream 12:58:37 <Ailure> I mean 12:58:40 <Ailure> yeah I seen thoose patches 12:58:40 <Ailure> heh 12:58:47 <Ailure> Usually older GRF files 12:59:04 <Ailure> but I want to do it the newGRF way :P 12:59:19 <peter1138> new climate! :D 13:00:07 <Ailure> heh 13:00:14 <Ailure> shouldn't take too long to finis it actually 13:00:34 <Wolf01> time to update some patches 13:00:36 <Ailure> eeven if I realised I did some slight mistake 13:00:46 <hylje> you doing the internets tileset? 13:00:47 <Ailure> such as the light apparently comes from the left on my grid 13:00:51 <Ailure> and not right 13:00:52 <Ailure> yes 13:00:53 <Ailure> xD 13:00:58 <hylje> :> 13:01:12 <Ailure> Also I wonder if I should use special terrain of some kind 13:01:15 <Ailure> aka snow/desert 13:02:24 <peter1138> i always thought a "solid" pixel art terrain would be nice 13:02:50 <Ailure> well heh 13:03:00 <Ailure> I went with somethng simple becuse my pixel art talents aren't very high :p 13:03:43 <peter1138> http://www.justinziarko.co.uk/graphics/pixel/jz.co.uk_1_2004.png 13:03:51 <Wolf01> lol, my recent patch was only 200 revisions old 13:03:56 <Wolf01> *most recent 13:04:07 <hylje> habbo tileset 13:04:08 <hylje> great 13:04:33 <Ailure> simple isometric pixel art 13:04:37 <hylje> hm 13:04:37 <Ailure> have became popular for sme reason 13:04:44 <Ailure> in that style 13:04:54 <Ailure> I remember seeing it before Habbo :p 13:05:02 <hylje> obviously 13:05:04 <hylje> habbo is retro 13:05:05 <Ailure> but I don't recall any videogames in that style oddly 13:05:15 <hylje> could roads and buildings take up more space? 13:05:39 <peter1138> still only 1 tile for roads 13:05:43 <peter1138> buildings can be 2x2 13:05:46 <Ailure> http://acmlm.no-ip.org/wiki/Image:Snakelevel1hacked.png 13:05:50 <peter1138> don't know if there are plans to extend that 13:05:53 <Ailure> Is probably the first isometric game I played 13:05:57 <Ailure> and yes, I hacked the level xD 13:06:04 <Ailure> which is why that pillar looks glitched 13:09:26 <Wolf01> yeah, seem that transparency gui applied without conflicts or any sort of error after about 200 revisions 13:09:42 <Wolf01> and also after a big merge like newhouses 13:09:53 <Ailure> hmm 13:09:54 <Ailure> reminds me 13:10:01 <Ailure> I should look into making a disaster :p 13:10:16 <Ailure> mudslide 13:10:16 <Ailure> xD 13:10:29 <Wolf01> (are the little codechanges which make me crazy to fix my patch) 13:10:42 <Ailure> mostly to penalty players who acts like their railway was a hot knife, and the mountain butter 13:11:03 <peter1138> i can think of a great way to make your patch never apply again 13:11:28 <peter1138> Ailure: YES! 13:11:47 <peter1138> Ailure: mind you those players play with disasters off... :) 13:12:15 <Ailure> hmm 13:12:27 <Ailure> then we should have another option added to patch settings 13:12:27 <Wolf01> i like to see rusty tracks/dirt roads, with the ability to remove all players non-used-for-10-years roads/tracks and derailment as a disaster 13:12:33 <Ailure> being able to turn off/on disasters invidiually 13:12:45 <Ailure> I mean, most people would probably want to turn off that ufo disaster at endgame 13:12:48 <Ailure> but don't mind the others 13:12:59 <Ailure> It's seriously the only disaster I get annoyed at 13:13:09 <Ailure> of the randomly generated ones 13:13:40 <peter1138> Wolf01: i think something like that may be possible now that we have m6/m7 to play with 13:14:30 <Ailure> Weren't there something like that planned for awhile? 13:14:33 <Ailure> at least for ttdpatch 13:15:40 <Patrick> snake rattle and roll is AWESOME 13:15:53 <Ailure> of course 13:16:02 <Ailure> I wouldn't had hacked and documentated it's level data otherwise :) 13:16:37 <peter1138> documentated! 13:17:40 *** ChrisM87 [~ChrisM@p54AC6F38.dip.t-dialin.net] has joined #openttd 13:18:06 <Patrick> documentation! 13:18:42 <peter1138> no such thing 13:20:03 <Ailure> documentation is for people who can't read source code ;) 13:22:21 <CIA-2> OpenTTD: rubidium * r9442 /branches/noai/src/ai/api/ai_vehicle.hpp: [NoAI] -Documentation: do not reference any non-exported INVALID_* in the AI API documentation. 13:22:45 <DaleStan> And that's why you're learning the NFO format by reading the TTDPatch source instead of wiki.ttdpatch.net, right? :p 13:25:21 <Ailure> of course! 13:25:24 <Ailure> assembly is fun after all 13:25:53 <Ailure> (ironically I was reading through the NFO documentation right now :P) 13:27:33 *** Zuu [~leif@c-0c3c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Lost terminal] 13:32:26 <CIA-2> OpenTTD: truelight * r9443 /branches/noai/bin/ai/regression/run.sh: [NoAI] -Fix: make regression now shows stderr output at the bottom (else it got lost really fast) 13:33:39 *** Zuu [~leif@c-0c3c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 13:34:12 <Ailure> http://194.47.44.229/prg99.asm 13:34:24 <Ailure> I wonder if someone could figure out the console and processor by just looking at the code. 13:34:32 <Ailure> :) 13:34:57 <Ailure> been awhile since I worked with that program 13:44:26 *** Sacro|Laptop [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 13:46:29 *** Progman [~progman@p57a1e11d.dip.t-dialin.net] has quit [Remote host closed the connection] 13:50:05 *** Progman [~progman@p57a1e11d.dip.t-dialin.net] has joined #openttd 13:50:22 <CIA-2> OpenTTD: rubidium * r9444 /branches/noai/src/ai/api/ (15 files): [NoAI] -Codechange: allow all API-class-instances to be used as parameters in Squirrel. 13:55:34 <CIA-2> OpenTTD: truelight * r9445 /branches/noai/src/ (4 files in 2 dirs): 13:55:34 <CIA-2> OpenTTD: [NoAI] -Change: changed from sq_createslot to sq_newslot (first is deprecated) 13:55:34 <CIA-2> OpenTTD: -Add: allow consts to be registered to an SQ class (so we can now tell about enums) 14:03:44 <Thomas[NL]> How far from final is the Custom Bridgeheads branch? 14:07:22 <Rubidium> there are some very nasty crashes that haven't been debugged and it 'only' works for rails at the moment 14:08:31 <Thomas[NL]> ok tnx for the info 14:13:17 *** UndernotBuilder [~chatzilla@168.226.106.44] has joined #openttd 14:14:14 <UndernotBuilder> anyone knows about the gp2x port of openttd? 14:20:03 <CIA-2> OpenTTD: rubidium * r9446 /branches/noai/src/ai/api/ (17 files): [NoAI] -Add: simple script to make changing/adding classes to export a little simpler. 14:48:05 *** Sacro|Laptop [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 14:50:18 <peter1138> Ailure: cpu is 6502 14:50:31 <peter1138> Ailure: no idea on the machine though 14:55:49 *** valhalla1w is now known as valhallasw 14:58:36 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Leaving] 15:03:01 *** Sacro|Laptop [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 15:03:33 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 15:03:52 <CIA-2> OpenTTD: rubidium * r9447 /branches/noai/src/ai/api/ (ai_transactionmode.hpp squirrel_export.awk): [NoAI] -Fix (r9446): commented out a little too much code, i.e. code that wasn't unused yet ;) 15:14:44 <Xkeeper> again, now tha tpeople are here: http://xkeeper.shacknet.nu:5/docs/openttdshopsandoffices.png 15:14:49 <Xkeeper> whee bugs 15:16:49 <Naksu> isnt there a server command to make those 15:17:13 <Xkeeper> it's a real message (i.e., I didn't actually make it) 15:17:29 <Xkeeper> the game handles my configuration tweaking a little weirdly 15:18:35 <Xkeeper> namely, setting your subsidy rate to 10x is a little, er, uggy 15:18:40 <Digitalfox[Work]> Xkeeper: That appeared just like that? 15:18:43 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 15:18:48 * Maedhros wonders how the game managed to show that 15:19:08 <Xkeeper> subsidies pay seeming nonsensical amounts (like 3.5x or something weird) and any time you get one 15:19:11 <Xkeeper> SHOPS AND OFFICES 15:19:34 <Xkeeper> that and the "max initial loan" field is buggy if it goes over x 15:19:48 <Xkeeper> it starts displaying negative amounts even though the real loan value in the game is correct 15:20:46 <Xkeeper> it's become a bit of a running gag on my server =P 15:20:59 <Xkeeper> but yeah, i fyou want to see it just join whatever my server was 15:21:04 <Xkeeper> xkeeper.shacknet.nu, "milly" 15:21:14 <Xkeeper> and get a subsidy / check the "difficulty options" 15:22:52 <Ailure> [16:50] <peter1138> Ailure: cpu is 6502 15:22:52 <Ailure> [16:50] <peter1138> Ailure: no idea on the machine though 15:22:55 <Ailure> It's a NES 15:22:58 <CIA-2> OpenTTD: rubidium * r9448 /branches/noai/src/ai/ (ai_squirrel.cpp api/squirrel_export.sh): [NoAI] -Codechange: extend the squirrel_export script to update ai_squirrel too. 15:23:17 <Ailure> heh 15:23:23 <Ailure> I seen that shops and offices news alot <_< 15:23:36 <Ailure> in XK's server when I played on that game 15:23:45 <Rubidium> Xkeeper what did you do exactly to trigger this? 15:23:51 <Xkeeper> I honestly don't know why it's so funny, but it's hilarous 15:24:13 <Xkeeper> Rubidium: set your subsidy multiplier to 10 (it displays as "Fluctuating" 15:24:15 <Xkeeper> then just earn one 15:24:20 <Ailure> oh 15:24:23 <Ailure> insane subisidy rates 15:24:27 <Xkeeper> yeah 15:24:30 <Ailure> I forgot you had insnae values 15:24:32 <Xkeeper> I was hoping it would actually pay 10x 15:24:41 <Xkeeper> but it payed shops and offices 15:24:47 <Xkeeper> which is funny enough to work for me 15:25:14 <Xkeeper> speaking of which 15:25:19 <Xkeeper> Ailure, just join and look at this madness 15:25:46 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 15:25:49 <Rubidium> Xkeeper: how did you set it to 10? 15:26:04 <Xkeeper> [working ....] 15:26:15 <Xkeeper> [gameopt] 15:26:16 <Xkeeper> diff_level = 3 15:26:16 <Xkeeper> diff_custom = 0,0,0,3,100000000,0,0,4,2,0,9,0,0,0,0,1,0,0 15:26:48 <Xkeeper> also, negative interest rates work pretty weird too 15:26:55 *** helb_ [~helb@84.244.90.159] has joined #openttd 15:27:05 *** helb [~helb@84.244.90.159] has quit [Read error: Connection reset by peer] 15:36:29 *** mikk36 [~mikk36@ip137.cab13.ktln.starman.ee] has joined #openttd 15:44:30 <peter1138> heh, webserver on port 5? :p 15:44:37 <Xkeeper> 80-out is blocked 15:44:55 <neli> why not 1 ? or 0 ? :) 15:45:07 <Xkeeper> logical progression =P 15:45:34 <Xkeeper> I have them (well, had) on 2, 3, 4, and 5 15:45:39 <Xkeeper> but only 3 and 5 are left 15:46:33 <peter1138> so the real question is why is the bounds checking for diff_custom not working, or perhaps even not there... 15:46:44 *** McHawk [~hawk@p5489F733.dip.t-dialin.net] has joined #openttd 15:46:47 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 15:46:57 <Xkeeper> i'd rather they weren't there myself 15:47:11 <Xkeeper> being able to make nonsense games is fun every now and then 15:47:19 <Xkeeper> usually when Ailure's server crashes and the lugnut is sleeping for hours 15:47:29 <Rubidium> peter1138: I think it's not there 15:48:18 <Xkeeper> I'd just maek it handle odd cases well (instead of "will pay quadruple rates for the next year!", "will pay 10x for the next year!") 15:50:39 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has quit [Quit: Words get written, words get twisted, old meanings change in the drift of time.] 15:57:32 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd 15:58:11 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has joined #openttd 15:59:08 <Ailure> http://194.47.44.229/grid6.png 15:59:16 <Ailure> seeing them lost in teh void is amusing 15:59:20 <peter1138> hehe 15:59:45 <Ailure> imposible to see what's part of the map now 15:59:49 <Ailure> and what's not xD 16:01:07 *** G0D [~Twofish@195.204.107.4] has joined #openttd 16:05:18 *** Tron [~tron@p54A3E257.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:06:19 *** Rens2Sea is now known as Rens2Eat 16:07:33 *** Twofish [~Twofish@195.204.107.4] has quit [Ping timeout: 480 seconds] 16:07:40 *** Tron [~tron@p54A3DA9C.dip.t-dialin.net] has joined #openttd 16:09:03 <valhallasw> Ailure: blinking marquee ;( 16:09:40 <CIA-2> OpenTTD: maedhros * r9449 /trunk/src/ (gfx.cpp gfx.h newgrf_gui.cpp): -Fix: Truncate the newgrf information text in the newgrf gui if it's too long. 16:09:48 <valhallasw> Ailure: what does the grid tell? 16:10:37 <Xkeeper> valhallasw: be glad it's a blinking arquee and not a directory listing :P 16:10:43 <CIA-2> OpenTTD: truelight * r9450 /branches/noai/src/ (17 files in 3 dirs): 16:10:43 <CIA-2> OpenTTD: [NoAI] -Fix: don't allow static-method calls from SQ to non-static functions 16:10:43 <CIA-2> OpenTTD: -Add: added GetClassName() to all API functions (needed to do the thing above ;)) 16:13:29 <Ailure> valhalla: Nothing, it's just terrain replacement i'm doing for no reason at all 16:13:30 <Ailure> http://194.47.44.229/grid7.png 16:13:42 <Ailure> not sure if sea shuld be a black void or very dark and thin grid 16:21:43 *** BobingAbout [~BobingAbo@adsl-83-100-187-89.karoo.KCOM.COM] has joined #openttd 16:21:45 *** BobingAbout [~BobingAbo@adsl-83-100-187-89.karoo.KCOM.COM] has quit [] 16:24:35 *** Tron [~tron@p54A3DA9C.dip.t-dialin.net] has quit [Quit: Client exiting] 16:30:08 *** Tron [~tron@p54a3ca4b.dip.t-dialin.net] has joined #openttd 16:32:05 <CIA-2> OpenTTD: truelight * r9451 /branches/noai/src/ (16 files in 2 dirs): [NoAI] -Add: allow static and non-static members for SQ 16:40:55 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Read error: Connection reset by peer] 16:41:26 *** thgergo [~th_gergo@dsl5402B3AE.pool.t-online.hu] has joined #openttd 16:41:53 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd 16:46:27 *** ammler [~ammler@adsl-84-227-4-17.adslplus.ch] has joined #openttd 16:47:01 <CIA-2> OpenTTD: glx * r9452 /branches/noai/src/squirrel_helper.hpp: [NoAI] -Fix r9450: compilation with _UNICODE was broken 16:50:25 *** KUDr [KUDr@mazanec1.netbox.cz] has quit [Ping timeout: 480 seconds] 16:59:31 *** tokai [~tokai@p54B84349.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 17:03:35 *** raimar2 [~hawk@p5489c76f.dip.t-dialin.net] has joined #openttd 17:09:20 *** McHawk [~hawk@p5489F733.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:15:03 *** Digitalfox[Home] [~chatzilla@bl8-53-215.dsl.telepac.pt] has joined #openttd 17:21:26 *** Rens2Eat is now known as Rens2Sea 17:23:52 *** Wolf01 is now known as Wolf01|AWAY 17:25:56 *** nairan [~maui_key@p5498f72b.dip.t-dialin.net] has joined #openttd 17:29:14 <UndernotBuilder> who votes for a locomotion/rct bridge building style (I mean full-flexible bridges with curves / signals / overpassing other bridges if the high is enough) 17:30:32 <Xkeeper> what kind of dumb question is that 17:31:07 <Xkeeper> it should be obvious! =P 17:32:28 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 17:33:31 <UndernotBuilder> maybe someone likes original bridge building method 17:34:02 <Xkeeper> Even if they did, they can just abstain from using newbridges. 17:43:45 <CIA-2> OpenTTD: rubidium * r9453 /branches/noai/src/ (17 files in 2 dirs): [NoAI] -Codechange: make a difference between static and non-static methods in the squirrel export script. 17:45:52 <Digitalfox[Home]> I'm getting an Assertion using last nightly, when using newbridges grf and building suspension concrete bridge.. 17:51:40 <Maedhros> what does the assertion say? 17:58:13 <Digitalfox[Home]> Actually it isn't an assertion or a i think, openttd just gives an error and closes, the only information is this Offset: 0003228c 17:58:21 *** green-devil [~c@0x573556a6.vgnxx6.adsl-dhcp.tele.dk] has joined #openttd 17:59:10 <peter1138> using newstatsw by any chance? 17:59:14 <Digitalfox[Home]> yes 17:59:34 <Digitalfox[Home]> Is it related? 17:59:54 <Digitalfox[Home]> Is this problem known? 18:03:01 <Digitalfox[Home]> Right now i figured it gives this error with just this newgrf set's 18:03:02 <Digitalfox[Home]> usroadsw.grf 18:03:04 <Digitalfox[Home]> newbridgesW.GRF = 3 0 18:03:06 <Digitalfox[Home]> newstatsw.grf 18:03:11 <peter1138> yes 18:03:20 <peter1138> load newstatsw before newbridges and it won't crash 18:03:36 <peter1138> conflicting grfs ahoy 18:03:58 <Digitalfox[Home]> ok, going to try what you said :) 18:04:32 *** Xkeeper [m@ip72-193-66-186.lv.lv.cox.net] has left #openttd [] 18:04:37 *** Xkeeper [m@ip72-193-66-186.lv.lv.cox.net] has joined #openttd 18:04:42 <Xkeeper> blah, I missed everything 18:05:41 *** BJH2 [~chatzilla@e176107139.adsl.alicedsl.de] has quit [Read error: Connection reset by peer] 18:05:49 <Digitalfox[Home]> peter1138: you were right, thank you :) But i don't get it.. newstatsw doesn't replace any bridge so why the conflict? 18:06:03 <peter1138> newstats uses a sprite for colour maps 18:06:11 *** BJH2 [~chatzilla@e176102120.adsl.alicedsl.de] has joined #openttd 18:06:16 <peter1138> the bridges use the same sprite number as a sprite 18:06:35 <peter1138> loading bridges first causes a colour map to be drawn as a sprite, which doesn't work 18:06:54 <peter1138> loading newstatsw first causes a sprite to be used a colour map, which still doesn't work, but doesn't crash either 18:07:29 <Digitalfox[Home]> peter1138: Oh ok, i see, now i understand and know why wooden bridges were just like the old one.. Now doing what you said i have also the new wooden bridges, nice :) 18:15:54 *** setrodox_ [~setrodox@85-124-173-230.dynamic.xdsl-line.inode.at] has joined #openttd 18:16:09 *** lugo [~lugo@pd95828b6.dip.t-dialin.net] has joined #openttd 18:17:24 <Digitalfox[Home]> peter1138: But just for curiosity, does this problem also happens in patch? 18:17:42 <peter1138> yes 18:17:54 <peter1138> it might handle it better, i don't know 18:17:59 <Digitalfox[Home]> ok 18:20:33 <Patrick> uuh, how do I stop vehicles from being withdrawn? it's 2038 and I can't build railways 18:20:41 <Patrick> well, I can't build rail stock 18:22:58 *** llugo [~lugo@pd9583766.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:23:15 *** setrodox [~setrodox@85-124-173-230.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 18:25:33 <Sacro|Laptop> Patrick: theres an option for it in the patches 18:25:47 <Patrick> cool 18:25:56 <Patrick> those options are bloating up ... 18:26:47 *** setrodox__ [~setrodox@85-124-173-230.dynamic.xdsl-line.inode.at] has joined #openttd 18:27:06 *** nairan [~maui_key@p5498f72b.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:27:59 <peter1138> that one's been there since forever 18:29:36 <Patrick> oh, yes, expire 18:29:45 <Patrick> I always misread that as individual trains expiring 18:32:36 <Sacro|Laptop> lol 18:34:20 *** setrodox_ [~setrodox@85-124-173-230.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 18:36:56 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Read error: Connection reset by peer] 18:41:00 *** PandaMojo_ [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 18:45:11 *** KUDr [KUDr@mazanec1.netbox.cz] has joined #openttd 18:45:55 *** Digitalfox[Work] [~chatzilla@bl8-53-215.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 18:46:50 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [Ping timeout: 480 seconds] 18:46:55 *** PandaMojo_ is now known as PandaMojo 18:47:10 <Ailure> heh 18:47:17 <Ailure> I should make a list of suggestions for openTTD 18:47:25 <Ailure> or rather, stuff I don't dare to suggest and rather devolop myself ;P 18:48:40 *** tokai [~tokai@p54B84349.dip0.t-ipconnect.de] has joined #openttd 18:48:43 *** mode/#openttd [+v tokai] by ChanServ 18:49:27 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 18:52:05 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd 18:54:02 <Patrick> when I have the industry density set to zero, will industries still be founded automatically? 18:54:07 <Patrick> over time 18:54:14 <Patrick> I'm hoping the answer is yes 18:54:16 <scia> yes 18:54:39 <Patrick> I find the "low" industry density to be frustratingly high - it's too easy to build a profitable network 18:54:43 <Patrick> so I figured starting on none 18:56:47 <scia> I have played 13 years on a 256x1024 map and 10 industries have appeared 18:59:43 <scia> that will be an only passenger games then, with a bit of luck a industry line too 19:05:59 *** PandaMojo_ [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 19:09:45 *** Sacro|Laptop [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 19:11:40 *** antichaos [~antichaos@host86-136-19-25.range86-136.btcentralplus.com] has joined #openttd 19:11:50 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [Ping timeout: 480 seconds] 19:12:01 *** PandaMojo_ is now known as PandaMojo 19:12:28 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 19:18:54 <CIA-2> OpenTTD: rubidium * r9454 /branches/noai/src/ai/api/squirrel_export.awk: [NoAI] -Fix: remove mawk <-> gawk incompatabilities from the Squirrel export. 19:21:25 <CIA-2> OpenTTD: rubidium * r9455 /trunk/src/ (settings.cpp settings_gui.cpp): -Fix: the values for diff_custom, diff_level and snow_line in the .cfg were not properly checked. 19:22:34 <peter1138> omg a trunk commit :p 19:23:38 <scia> like I was expecting a bag commit 19:28:36 <Zuu> Yay, a bus accidently made income :) (the fun of no-orders :p) 19:30:18 <Smoovious> except in my experience, they keep stopping in the depots. :( 19:30:21 <Rubidium> the first NoAI AI that made money ;) 19:30:37 *** antichaos [~antichaos@host86-136-19-25.range86-136.btcentralplus.com] has left #openttd [] 19:31:13 <Smoovious> hey, is anyone still doing MiniIN's/ 19:31:29 <Rubidium> doing in what sense? 19:31:36 <Zuu> Rubidium: That is a bus got paid for transporting a single passenger without orders from one city to another. 19:31:39 <Smoovious> compiling/putting together 19:31:40 <Rubidium> developing for? updating? player? 19:31:41 *** Osai^zZz [~Osai@pD9EB555C.dip.t-dialin.net] has joined #openttd 19:31:48 <Smoovious> assembling 19:32:41 <Zuu> I hope the AIOrder get fixed some day so that busses don't need luck to make money. :p 19:32:53 <Rubidium> Zuu: what's the problem? 19:32:53 <hylje> :p 19:33:13 <Zuu> Rubidium: The orders aren't added properly. 19:33:54 <Rubidium> Smoovious: I've not seen any real progress; RichK67 (and glx and me) have officially stopped, however I've seen some people trying to update it 19:34:08 <Rubidium> Zuu: can you provide me with a testcase? 19:34:20 <Zuu> Rubidium: SUre 19:34:28 <Zuu> /U/s/ 19:34:36 *** Osai^zZz is now known as Osai 19:34:37 <Zuu> /s/u/ 19:34:38 <Zuu> :p 19:34:44 <Smoovious> k... was hoping my patch might make it into a miniin... ;p 19:34:51 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Remote host closed the connection] 19:35:01 <Rubidium> peter1138: yeah, now you have to commit some more nice stuff to keep the peter1138-to-other-trunk-commit-ratio up to par ;) 19:40:31 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 19:46:13 *** nairan [~maui_key@p5498CD3D.dip.t-dialin.net] has joined #openttd 19:53:29 <Zuu> Rubidium: http://www.tt-forums.net/viewtopic.php?p=567672#567672 19:54:45 <Zuu> The magic order-flag-number '0' is taken from the ai_order.hpp-file, since the Enums where not exported and I think they are not yet that either even if it is on the way. 19:56:52 <Rubidium> I think the enums are exported by now, but I do not know how to use them ;) 19:57:20 *** thgergo [~th_gergo@dsl5402B3AE.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 19:57:45 *** tokai [~tokai@p54B84349.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 19:59:31 *** Purno [~Purno@5351C3E7.cable.casema.nl] has quit [Read error: Connection reset by peer] 20:00:18 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 20:00:30 <glx> Zuu: orders enum is available since r9445 I think 20:00:31 <Zuu> Hm.. made a new checkout and indeed the enums seams to be exported by now. :) 20:00:38 *** tokai [~tokai@p54b8475a.dip0.t-ipconnect.de] has joined #openttd 20:00:41 *** mode/#openttd [+v tokai] by ChanServ 20:03:50 <Zuu> I don't know if it is just my doxygen that cashes something weird, but all functions and stuff are dublicated in my generated doxygen-pages. Not a big issue though. 20:07:35 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 20:07:37 *** Sacro_ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 20:07:59 <CIA-2> OpenTTD: rubidium * r9456 /branches/noai/src/ai/api/ai_order.cpp: [NoAI] -Fix: creation of new orders failed. 20:10:03 <Rubidium> Zuu: now you should (hopefully) be able to make a simple town connecting AI with road vehicles ;) 20:10:20 <Zuu> Rubidium: Nice, my small-demo works now at least. :) 20:10:54 <Zuu> I was to lazy to separete the two road-stops enough to make them two seperate stations though. :) 20:11:59 <Zuu> Rubidium: Basicly it should work and make money by now. :) 20:12:18 <Zuu> (if build-on-slopes is disabled) 20:22:44 *** boekabart [~boekabart@g54037.upc-g.chello.nl] has joined #openttd 20:26:20 *** dLc|Apollon [~sad@p508e6a98.dip.t-dialin.net] has joined #openttd 20:26:33 <dLc|Apollon> hi guys 20:26:44 <dLc|Apollon> i got a litle probleme with my open ttd 20:26:45 <dLc|Apollon> <Apollon> me and my brother are on LAN, and we try to play open TTD but it doenst work 20:26:45 <dLc|Apollon> <Apollon> if i start a game and my brother try to join there is always a misstake it says "there is no savegame avalible" 20:27:10 <glx> firewall? 20:27:28 <peter1138> disk full / readonly? 20:27:34 <dLc|Apollon> mhhh maybe the firewall of my server/router, but it's a LAN game, this should not happens on lan ? or not ? 20:28:30 <dLc|Apollon> and i tryed it on 2 different PCs on my network. 20:29:44 <dLc|Apollon> is it possile that a firewall can block games on LAN ? only thought it will block games that are played on the internet 20:30:07 <Sacro_> dLc|Apollon: yes 20:30:10 <blathijs> dLc|Apollon: A firewall on your own PC can block anything it wants 20:30:13 <Sacro_> a firewall will block anything 20:30:17 *** Sacro_ is now known as Sacro 20:30:20 <dLc|Apollon> ok. but... my brother found my game 20:30:25 <blathijs> dLc|Apollon: From a computer's point of view, a LAN is not that different from the internet 20:30:49 <dLc|Apollon> he has just problemes to join it, then there comes a message like "there is no game savegame avalible" 20:31:14 <Sacro> maybe tcp is blocked but udp isnt 20:31:38 <dLc|Apollon> mh ok, what should i do now ? any ideas ? 20:32:05 <dLc|Apollon> i could open a port on my router, but i dont know which ;D 20:32:29 <Sacro> 3979? 20:32:34 <Sacro> i think 20:33:14 <peter1138> dLc|Apollon: is that the *exact* message? 20:33:26 <dLc|Apollon> peter im gonna cheak it, wait plz 20:34:17 <peter1138> one possibility, if it's self compiled, is the client computer missing zlib 20:34:19 <dLc|Apollon> @ peter "savegame couldnt download from the server" is the exact msg 20:35:52 <dLc|Apollon> my brother told me that he get the same msg if he try to join a internet server 20:36:45 <peter1138> still, i can't find that message anywhere in the code 20:37:10 <dLc|Apollon> mh =( 20:38:25 <peter1138> there's "Could not load savegame" 20:38:42 *** UndernotBuilder [~chatzilla@168.226.106.44] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0.0.3/2007030919]] 20:48:56 <dLc|Apollon> peter1138 ok, it comes near to my probleme ;D 20:49:08 <dLc|Apollon> should should you do on "could not load savegame" ? 20:49:53 <Rubidium> dLc|Apollon: he wants to know the exact message that is given, so it can be backtracked in the source code so he might tell you something about the problem 20:51:14 *** green-devil [~c@0x573556a6.vgnxx6.adsl-dhcp.tele.dk] has quit [] 20:54:19 <dLc|Apollon> Rubidium ""savegame couldnt download from the server" is my exact msg 20:54:58 <peter1138> ok. what game are you playing then? 20:56:11 <Rubidium> dLc|Apollon: are you trying to translate it to english? 20:56:58 <dLc|Apollon> y translate it from german to englisch 20:57:18 <peter1138> so not exactly an *exact* message is it :p 20:57:19 <dLc|Apollon> peter i tryed it with open ttd 0.50 and 0.51 rc 2 20:57:22 <glx> ok set the language to english and retry 20:57:29 <dLc|Apollon> ^^ ok i try 20:57:46 <glx> will be easier for us to get the exact message 20:58:00 <dLc|Apollon> y, know what you mean, i'm do it right now, just a second =) 20:58:50 <dLc|Apollon> "could not load savegame" 20:59:08 <dLc|Apollon> thats the exact msg in englisch 20:59:51 <dLc|Apollon> the thing is. i made custom size map, i dont started a "saved game" thats why i'm so confused 20:59:52 <peter1138> although technically it's a capital C, but never mind :) 21:00:12 <TrueBrain> no writing rights in save/autosave? :) 21:00:41 <dLc|Apollon> mh Brain, u mean i should change my folder settings in the explorer ? 21:01:02 <peter1138> dLc|Apollon: first, does the map download? 21:01:06 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 21:01:07 <TrueBrain> save/autosave should be writable by both client and server 21:01:15 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 21:01:19 <dLc|Apollon> Peter dont know what you mean right now ;D. u said it because i said "englisch" and not english ? ;D 21:01:34 <peter1138> that error is used twice 21:01:47 <peter1138> once just before downloading and then just after downloading 21:01:48 <dLc|Apollon> Peter he joinned the game but less than a second he loose the connection. thats what i can see 21:03:57 *** boekabart [~boekabart@g54037.upc-g.chello.nl] has left #openttd [Your eyes grow heavy.. you grow very sleepy..... zzzz...] 21:03:58 <TrueBrain> dLc|Apollon: does the client (the one who joins) see the download window? 21:04:55 <dLc|Apollon> mh no ? he joined, than he made his company, and if he confirmed that he will dropped by this error msg 21:05:26 <TrueBrain> so, on your computer you can see his company? 21:06:28 <dLc|Apollon> no, i'm still in the game. and then i see "playerXYZ loose the connection" or something like this so, i can see that he join my game but he will drop as soon as he joined ;D 21:06:39 <TrueBrain> and no company is created? 21:06:45 <dLc|Apollon> right 21:06:51 <TrueBrain> so he never made his company. 21:07:12 <dLc|Apollon> yeha think so. he loose his connection if he try to make one 21:07:24 <TrueBrain> so, the most obvious problem is either that his disk is full, or the game can't write in save\autosave 21:07:33 <TrueBrain> (it needs to make files there) 21:07:53 <TrueBrain> or he has a custom build without zlib support, that too always is an option 21:08:08 <dLc|Apollon> ok, the probleme is not the disk. 21:08:21 <dLc|Apollon> how to grant write rights in save\autosave ? 21:08:35 <TrueBrain> it is your computer, not mine 21:09:22 <dLc|Apollon> y ;D but what can i do that the game can write in the save\autosave ? 21:09:32 <Zuu> dLc|Apollon: Linux/Windows/MacOSX? 21:09:37 <dLc|Apollon> Windows 21:09:44 <TrueBrain> Zuu: just looking at what he says, Windows :p (hehe) 21:09:56 <TrueBrain> dLc|Apollon: normally it can write there. Only if you use NTFS and have some weird settings, you won't be able 21:11:27 *** nairan [~maui_key@p5498CD3D.dip.t-dialin.net] has quit [] 21:12:56 <Zuu> TrueBrain: The AI makes 5 000-10 000 each month, but there are some iusses that I need to fix before I publish it. Most notable is that it crashes when it builds it third connection on my test map. 21:13:09 <dLc|Apollon> guys, dont lough 21:13:15 <dLc|Apollon> my brother is so stupid 21:13:25 <dLc|Apollon> he dont copy the game from me .............. 21:13:30 *** BJH2 [~chatzilla@e176102120.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]] 21:13:35 <dLc|Apollon> he played it from MY HDD via LAN ! 21:13:47 <dLc|Apollon> he just copy the linked folder on my HDD 21:13:49 <TrueBrain> dLc|Apollon: which in fact is fine, as long as it can also WRITE 21:13:59 <dLc|Apollon> omg. how stupid can he be ? 21:14:10 <TrueBrain> not really stupid 21:14:11 <dLc|Apollon> so, no it works. what else.... omg.... 21:14:15 <TrueBrain> Zuu: define: crash? 21:14:39 <dLc|Apollon> thats what u think ;D i said "download it from my HDD" and he only make a link to my network folder ;D 21:15:01 <Zuu> TrueBrain: It is something wrong with my code. An array that is empty when I try to do some operation with it. (I have not located it exactly yet) 21:15:17 <Zuu> I don't think it is the APIs fault at all. 21:15:53 <dLc|Apollon> guys, thx alot for your help. finaly the probleme was fixed by itself ;D 21:16:05 <Zuu> OpenTTD itself don't crash, only the AI-code. 21:16:06 <TrueBrain> Zuu: but crash as in: OpenTTD closes? 21:16:10 <TrueBrain> ah, pfew :) 21:16:13 <Zuu> :) 21:16:20 <TrueBrain> SQ errors should be handled inside the AI 21:16:43 <Zuu> And it does fairly well. 21:16:58 <TrueBrain> good good 21:17:01 <TrueBrain> what is the error message? 21:17:16 <Zuu> empty array 21:17:17 <Zuu> Unknown erro 21:17:20 <Zuu> r 21:17:29 <Zuu> (the last two on the same row) 21:17:42 <TrueBrain> I should look into why it always adds: Unknown error 21:17:46 <TrueBrain> annoying ;) 21:17:52 <Zuu> :) 21:17:52 <TrueBrain> but the empty array is your fault yes :p 21:18:00 <Zuu> hehe :) 21:18:02 <TrueBrain> and runtime it can't report line-numbers 21:18:08 <TrueBrain> rather annoying in my opinion 21:18:37 <Zuu> I'd rather put it that it would be usefull if it could. :) 21:18:49 <TrueBrain> sorry? 21:19:12 <Zuu> No, just a matter of how you put it :) 21:19:21 <Eddi|zuHause2> the glass is half full 21:19:21 <TrueBrain> I couldn't parse what you said :) 21:19:35 <TrueBrain> ah, after several attempts, I managed 21:19:41 <Zuu> I don't think it is a feature that it should have. But rather something that would be a cool thing to have. 21:19:43 <TrueBrain> and yes, it would be useful if it could, but I haven't found it so far :) 21:20:17 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 21:20:17 *** Sacro_ [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 21:20:55 <Zuu> Zuu: Guess my Engish is not perfect + I think I'm better than I am and write complicated sentencies. :p 21:21:47 * Zuu wonders why he speeks to himself... 21:21:55 <CIA-2> OpenTTD: truelight * r9457 /branches/noai/src/squirrel.cpp: [NoAI] -Fix: the errors reported by SQ were a) not via DEBUG, b) always ending with: "Unknown Error" 21:22:04 <TrueBrain> there, that fixed the silly 'Unknown error' 21:22:23 <Zuu> :) 21:22:35 <CIA-2> OpenTTD: truelight * r9458 /branches/noai/src/squirrel.cpp: [NoAI] -Fix r9457: keep errors lowercase 21:23:03 <glx> TrueBrain: of course a missed return :) 21:23:10 <TrueBrain> yeah, how silly :p 21:23:18 <ln-> squirrel? the small mammal that lives on the trees? 21:23:27 <TrueBrain> yup 21:23:56 <ln-> and now it eats the trees in the ottd world? 21:24:10 <Zuu> yup 21:24:38 *** Sacro_ [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 21:24:39 *** Sacro__ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 21:24:43 <Zuu> At least it lives in the source tree :) 21:25:11 <TrueBrain> and it is eating its way into OpenTTD 21:26:38 <Eddi|zuHause2> and it's hoarding '.nut's 21:26:50 * peter1138 keeps his nuts well hidden 21:26:59 <TrueBrain> you aint touching my nuts! 21:27:56 <CIA-2> OpenTTD: truelight * r9459 /branches/noai/src/squirrel.cpp: [NoAI] -Fix: make the CompileErrors go via DEBUG() too 21:28:11 * Zuu feeds the squirrel with some nuts 21:29:06 <Zuu> It could be usefull if OpenTTD bail out on compile error, if the -a flag is given. 21:29:06 <Wolf01|AWAY> 'night all 21:29:11 *** Wolf01|AWAY [~wolf01@host243-239-dynamic.14-87-r.retail.telecomitalia.it] has quit [] 21:29:16 *** KritiK [Maxim@ppp85-140-207-75.pppoe.mtu-net.ru] has quit [Quit: Leaving] 21:29:39 *** Osai is now known as Osai^zZz 21:29:41 <TrueBrain> Zuu: good point, but not for now :) 21:29:52 <Zuu> But it is not a high-priority.. usually I see if some compile-errors flashes before the OpenTTD-window appears. 21:30:03 <TrueBrain> :) 21:30:17 <Zuu> My eyes are trained :p 21:30:49 <TrueBrain> and we gladly help with that training 21:30:52 <TrueBrain> therefor we don't fix it :p 21:30:57 <Zuu> :p 21:33:34 *** Digitalfox[Work]_ [~chatzilla@bl8-53-215.dsl.telepac.pt] has joined #openttd 21:33:35 *** Digitalfox[Work]_ is now known as Digitalfox[Work] 21:34:31 <CIA-2> OpenTTD: truelight * r9460 /branches/noai/src/squirrel.cpp: [NoAI] -Fix r9459: CompileErrors now didn't work with Unicode (tnx glx) 21:35:25 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Leaving] 21:39:05 <peter1138> nini 21:40:17 <TrueBrain> night peter1138 21:41:05 <Rubidium> night peter1138 21:41:19 * Zuu too goes to bed 21:41:25 <TrueBrain> night Zuu 21:41:25 <Zuu> night peter1138 21:50:40 *** Zuu [~leif@c-0c3c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 21:52:18 <CIA-2> OpenTTD: truelight * r9461 /branches/noai/src/ (5 files in 2 dirs): [NoAI] -Add: allow to set the amount of params that SQ should expect in the SQ define lines. Script to automated this are coming up next. 21:53:59 <CIA-2> OpenTTD: truelight * r9462 /branches/noai/src/squirrel_class.hpp: [NoAI] -Add: add a note about defining params for functions (first param should always be a 'x') 22:03:07 *** Digitalfox[Home] [~chatzilla@bl8-53-215.dsl.telepac.pt] has quit [Quit: Time for Sleeping] 22:17:53 *** BFM [~chatzilla@CPE-138-130-145-137.nsw.bigpond.net.au] has joined #openttd 22:19:54 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 22:21:15 <CIA-2> OpenTTD: rubidium * r9463 /branches/noai/ (17 files in 2 dirs): [NoAI] -Codechange: update squirrel export script to generate the correct amount and type of parameters, so that can be checked. 22:25:29 *** Progman [~progman@p57a1e11d.dip.t-dialin.net] has quit [Remote host closed the connection] 22:30:12 *** bbbgnghj [~m@131.216.48.251] has joined #openttd 22:30:20 *** bbbgnghj is now known as XkeeperC 22:30:30 <XkeeperC> just curious, but where does one get GRFmaker 22:30:38 <XkeeperC> I ask because the maintainer seems to have vanished a year+ ago 22:31:43 <CIA-2> OpenTTD: truelight * r9464 /branches/noai/src/ai/api/squirrel_export.awk: [NoAI] -Fix: make squirrel export script work with gawk again (silly stuff) 22:35:32 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] 22:36:41 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 22:49:04 *** dLc|Apollon [~sad@p508e6a98.dip.t-dialin.net] has quit [] 22:54:07 *** XkeeperC [~m@131.216.48.251] has quit [Read error: Connection reset by peer] 22:54:20 <Sacro__> Xkeeper: ttdpatch svn server? 22:55:15 <Sacro__> oh, maker, not codec... see Aegir on #tycoon on irc.quakenet.org i belive 22:55:22 *** Sacro__ is now known as Sacro 22:55:31 <Sacro> argh bumhats 23:02:59 *** setrodox__ [~setrodox@85-124-173-230.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 23:36:00 <Patrick> is there a way to make multi-engine multiheads with all the heads at one end and all the tails at one end? 23:36:12 <Patrick> as in, I want <<-->> and not <-><-> as a single train 23:36:12 <CIA-2> OpenTTD: KUDr * r9465 /branches/noai/src/newgrf_cargo.h: [NoAI] -Fix: fatal warning during compilation on MSVC 23:39:07 <CIA-2> OpenTTD: KUDr * r9466 /branches/noai/src/ (ai/ai_threads.cpp thread.cpp): [NoAI] -Fix: main AI thread waking up triggered too early when AI stopped (TrueBrain, Rubidium) 23:42:58 <CIA-2> OpenTTD: belugas * r9467 /trunk/src/ (currency.cpp currency.h settings.cpp): -Fix(FS#703,6108): When resetting the array of currencies, the custom currency was reset too, thus loosing the setting a user could have used for it.(glx) 23:51:32 <CIA-2> OpenTTD: truelight * r9468 /branches/noai/src/ (10 files): [NoAI] -Sync with trunk r9431:9467 23:57:14 <CIA-2> OpenTTD: belugas * r9469 /trunk/ (projects/openttd_vs80.vcproj src/settings.cpp): -Fix(r3720): The maximum year allowed for to_euro conversion of custom currency was set to 1000, making it impossible to ever have one. Now, with 3000, it should be a little more comfortable