Times are UTC Toggle Colours
00:00:38 *** ThePizzaKing [~jeff@c211-28-157-122.eburwd2.vic.optusnet.com.au] has joined #openttd 00:05:37 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 00:52:03 *** setrodox [~setrodox@85-124-46-17.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 00:59:34 *** mikk36 [~mikk36@ip23.cab58.mus.starman.ee] has joined #openttd 01:26:39 *** Ammler [~Ammler@adsl-84-227-139-92.adslplus.ch] has quit [Quit: Konversation terminated!] 01:29:56 *** Ammler [~Ammler@adsl-84-227-139-92.adslplus.ch] has joined #openttd 01:42:27 *** GoneWacko [~gonewacko@i157063.upc-i.chello.nl] has quit [Ping timeout: 480 seconds] 02:01:32 *** Sacro|Laptop [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 02:15:24 *** Ammler [~Ammler@adsl-84-227-139-92.adslplus.ch] has quit [Remote host closed the connection] 02:20:24 *** Morphy [~morphine@193.220.103.232] has quit [Remote host closed the connection] 02:24:42 *** Osai^zZz [~Osai@pd9eb7e32.dip.t-dialin.net] has quit [Quit: Osai^zZz] 02:31:42 *** Eddi|zuHause2 [~johekr@p54b7733a.dip.t-dialin.net] has joined #openttd 02:37:45 *** Eddi|zuHause3 [~johekr@p54B774E0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 03:01:28 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:07:55 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has quit [Quit: Always code as if the guy who ends up maintaining your code is a psychopath who knows where you live.] 03:11:54 *** Digitalfox[Home] [~chatzilla@bl7-184-173.dsl.telepac.pt] has quit [Quit: Time for Sleeping] 03:43:16 *** roboman [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has joined #openttd 03:43:57 *** roboman [~Leo@c211-30-67-220.carlnfd4.nsw.optusnet.com.au] has quit [] 04:03:31 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 04:20:52 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 04:30:42 *** Osai^zZz [~Osai@pD9EB41B6.dip.t-dialin.net] has joined #openttd 04:55:24 *** Frostregen [~sucks@dslb-084-058-166-218.pools.arcor-ip.net] has quit [Quit: und weg] 05:05:24 *** rane [~rane@a91-152-163-231.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 05:05:35 *** Frostregen [SADDAM@dslb-084-058-146-079.pools.arcor-ip.net] has joined #openttd 05:08:50 *** helb [~helb@84.244.90.159] has quit [Quit: Logout] 05:09:47 *** Osai^zZz [~Osai@pD9EB41B6.dip.t-dialin.net] has quit [Quit: Osai^zZz] 05:09:54 *** rane [~rane@a91-152-163-231.elisa-laajakaista.fi] has joined #openttd 05:35:39 *** tokai [~tokai@p54B823D0.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 05:38:27 *** tokai [~tokai@p54b81c2f.dip0.t-ipconnect.de] has joined #openttd 05:38:28 *** mode/#openttd [+v tokai] by ChanServ 05:42:38 *** MeusH [~MeusH@host-ip195-138.crowley.pl] has joined #openttd 05:42:45 <MeusH> hi 05:50:50 *** MeusH [~MeusH@host-ip195-138.crowley.pl] has quit [Quit: bye - quit] 06:08:26 *** setrodox [~setrodox@85-124-46-17.dynamic.xdsl-line.inode.at] has joined #openttd 06:10:20 *** HMage [~HMage@85.21.179.62] has quit [Ping timeout: 480 seconds] 06:16:50 <CIA-2> OpenTTD: peter1138 * r9602 /trunk/src/rail_cmd.cpp: -Fix (r5833): Building rail on steep slopes ignored build_on_slopes patch setting. 06:17:55 *** setrodox [~setrodox@85-124-46-17.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 06:19:33 *** Nigel_ [~nigel@202-154-147-139.ubs-dynamic.connections.net.nz] has joined #openttd 06:21:20 *** Nigel [~nigel@202-154-147-139.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 06:44:32 *** TinoM [~Tino@i5387C17F.versanet.de] has joined #openttd 06:51:14 *** boekabart_ [~boekabart@81.58.27.138] has joined #openttd 06:51:50 *** Vikthor [novotv6@pc304-53.feld.cvut.cz] has joined #openttd 06:51:59 <Vikthor> ?au 06:52:09 <Vikthor> errm Hi! 07:02:45 *** Nigel_ [~nigel@202-154-147-139.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 07:10:00 *** Vikthor [novotv6@pc304-53.feld.cvut.cz] has quit [Remote host closed the connection] 07:24:58 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 07:34:57 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 07:36:03 *** Mucht [~Mucht@p57A0F947.dip.t-dialin.net] has joined #openttd 07:53:23 *** Ammler [~Ammler@adsl-84-227-139-92.adslplus.ch] has joined #openttd 07:57:00 *** scia_ [~scia@AveloN.xs4all.nl] has joined #openttd 07:58:53 *** rane_ [~rane@a91-152-163-231.elisa-laajakaista.fi] has joined #openttd 08:00:20 *** scia [~scia@AveloN.xs4all.nl] has quit [Ping timeout: 480 seconds] 08:00:20 *** rane [~rane@a91-152-163-231.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 08:03:04 *** TinoM [~Tino@i5387C17F.versanet.de] has quit [Read error: Connection reset by peer] 08:06:54 *** Netsplit oxygen.oftc.net <-> synthon.oftc.net quits: ThePizzaKing, KUDr_wrk, jordi, Frostregen, boekabart_, Smoovious, Zavior, XeryusTC 08:08:42 *** Netsplit oxygen.oftc.net <-> synthon.oftc.net quits: eQualizer, coronel, Rexxars, Ailure, mggrant, DaleStan, kdr_, Prof_Frink, Jezral, @peter1138, (+47 more, use /NETSPLIT to show all of them) 08:08:42 *** setrodox [~setrodox@85-124-46-17.dynamic.xdsl-line.inode.at] has joined #openttd 08:08:42 *** TinoM [~Tino@i5387C17F.versanet.de] has joined #openttd 08:08:42 *** Netsplit over, joins: weasel, rane_, scia_, XeryusTC, boekabart_, +tokai, Frostregen, Zavior, Smoovious, Eddi|zuHause2 (+55 more) 08:09:04 *** SpComb^ [terom@zapotek.paivola.fi] has joined #openttd 08:09:04 *** SpComb [terom@zapotek.paivola.fi] has quit [Read error: Connection reset by peer] 08:11:33 *** Mucht_ [~Mucht@p57A0C91A.dip.t-dialin.net] has joined #openttd 08:15:15 *** Mucht [~Mucht@p57A0F947.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 08:20:34 *** DebolazY [~root@office.nsn.no] has joined #openttd 08:26:23 *** Nigel [~nigel@202-154-147-139.ubs-dynamic.connections.net.nz] has joined #openttd 08:27:19 *** DebolazX [~root@office.nsn.no] has quit [Ping timeout: 480 seconds] 08:40:19 *** Netsplit cation.oftc.net <-> synthon.oftc.net quits: Frostregen, XeryusTC, mikegrb, jordi, ThePizzaKing, KUDr_wrk, KUDr, Triffid_Hunter, Mucht_, izhirahider, (+9 more, use /NETSPLIT to show all of them) 08:40:27 *** Netsplit cation.oftc.net <-> unununium.oftc.net quits: TrueBrain, TheMask96, kdr_, DebolazY, Naksu, ln-, Noldo, mojs, Wolfensteijn 08:41:23 *** Netsplit cation.oftc.net <-> galapagos.oftc.net quits: coronel, Tefad, qfh, edeca 08:42:02 *** Netsplit over, joins: Mucht_, izhirahider, mikegrb, stillunknown, Triffid_Hunter, raimar3, Ammler, setrodox, TinoM, XeryusTC (+9 more) 08:42:13 *** Netsplit over, joins: edeca, qfh, Tefad, coronel 08:44:30 *** Netsplit charon.oftc.net <-> cation.oftc.net quits: neli, @Rubidium, Brianetta, @Belugas, @orudge, waxman, weasel, Prof_Frink, Maedhros, @peter1138, (+27 more, use /NETSPLIT to show all of them) 08:44:43 *** Netsplit over, joins: mikk36, waxman, Brianetta, @peter1138, weasel, blathijs, welterde, neli, @Rubidium, guru3 08:44:49 *** Zuu [~leif@c-0c3c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 08:44:55 *** Netsplit over, joins: Rexxars, TronBSD, roboboy, Maedhros, Prof_Frink, eQualizer 08:44:55 *** mode/#openttd [-o peter1138] by ChanServ 08:44:57 *** Netsplit over, joins: Nigel, maad, valhallasw, mggrant, nfc, @DorpsGek, @MiHaMiX, Sionide, _42_, hylje 08:45:05 *** Netsplit over, joins: rane_, Dephenom, A1win, @orudge, Ailure, Smoky555, Jezral, @Belugas, Born_Acorn, tkoskine (+1 more) 08:45:24 *** Netsplit over, joins: DebolazY, Wolfensteijn, Noldo, mojs, TheMask96, ln-, kdr_, TrueBrain, Naksu 08:45:27 *** mode/#openttd [-o DorpsGek] by ChanServ 08:52:29 <TrueBrain> morning all 08:59:30 *** egladil [~egladil@duregladil.csbnet.se] has quit [Ping timeout: 480 seconds] 09:04:33 <Zuu> TrueBrain: Morning :) 09:05:16 <TrueBrain> pfew, at least one person who is awake :) 09:05:42 <Zuu> Just waked half an hour ago :p 09:05:53 <TrueBrain> me 2, so? :) 09:06:11 <Zuu> It's pretty late, 10:30 here.. 09:06:19 <TrueBrain> so? :) 09:07:18 <peter1138> waked D: 09:07:40 <TrueBrain> peter1138: stfu :p 09:07:48 <Zuu> peter1138: Yea how would you spell it? 09:07:54 <TrueBrain> !spell waked 09:07:56 <_42_> TrueBrain: 'waked' is correctly spelled 09:08:02 <TrueBrain> :o:o 09:08:08 <TrueBrain> !whatis waked 09:08:11 <Zuu> GAIM didn't complain about it.. :) 09:08:16 <peter1138> woke 09:08:20 <TrueBrain> doesn't mean it has the same meaning Zuu :) 09:08:38 <TrueBrain> [11:08] <TrueBrain> !whatis waked 09:08:38 <TrueBrain> [11:08] <_42_> TrueBrain: Sorry, but 'waked' is unknown to me. Check spelling! 09:08:41 <TrueBrain> hehe :) 09:09:00 <Zuu> peter1138: Thanks 09:09:06 <TrueBrain> [11:08] <TrueBrain> !whatis woke 5 09:09:06 <TrueBrain> [11:08] <_42_> TrueBrain: [5 of 9] be awake, be alert, be there [ant: {sleep}] 09:09:10 <TrueBrain> :) 09:09:30 <peter1138> english verbs :D 09:10:15 <TrueBrain> I sometimes still have that when I say 'wake' or 'woke', that I have to say the 3 forms... ANNOYING ENGLISH CLASSES 09:10:51 <peter1138> also: "My apologizes", hehe 09:10:55 <peter1138> -z :p 09:11:03 <TrueBrain> Firefox tells me that is how it is spelled :( 09:11:07 <TrueBrain> !spell apologizes 09:11:10 <_42_> TrueBrain: 'apologizes' is correctly spelled 09:11:32 <peter1138> yes, it is, but it's not the word you want 09:11:49 <TrueBrain> I had it without 'z' and it failed to give me an okay on it 09:11:53 <TrueBrain> I HATE ENGLISH! :) 09:12:18 * Zuu too, it lacks important wording for my Junctioneer-project. :) 09:12:26 <Zuu> /my/his/ 09:12:42 <TrueBrain> We should all learn Dutch! 09:12:44 <TrueBrain> MWHAHAHAHAHAHAHA 09:13:12 <peter1138> o_O 09:13:33 <TrueBrain> you don't agree or something? :p 09:14:48 <Zuu> TrueBrain: Why not something more exotic like lojban (lojban.org) they claim to have ~10 people that can speek it in the world. :) 09:15:47 <Zuu> And perhaps some more 50-100 who practice it. 09:18:31 *** dihedral [~dihedral@p54AFEC75.dip.t-dialin.net] has joined #openttd 09:18:44 <dihedral> You around Belugas 09:19:06 <TrueBrain> Zuu: nah! 09:19:21 <dihedral> hello TrueBrain 09:19:24 <peter1138> now don't get me started on punctuation... 09:19:47 <TrueBrain> peter1138: which you lack of in a very consistent way? :) 09:20:25 <dihedral> i need to know if that letter for atari is ready to be sent now... 09:20:52 <peter1138> i consistently leave off the last full-stop, yeah 09:21:16 <TrueBrain> dihedral: you should ask Belugas; he will be around in a few hours I guess :) 09:21:34 <peter1138> i'm wonder who dihedral wants to be around Belugas 09:21:37 <peter1138> +ing 09:21:52 <peter1138> YOU! around Belugas! 09:22:06 <peter1138> whoops, i started o_O 09:22:11 <dihedral> i'm lost on that one... peter1138 09:22:15 <TrueBrain> and you are starting to talk gibberish 09:22:46 <peter1138> the ambiguity of missing punctuation 09:23:09 <peter1138> you around belugas could be "you! around belugas!" or maybe "you around, belugas?", but who knows 09:23:14 <peter1138> BUT WHO KNOWS? 09:23:31 <TrueBrain> okay, if you read it like that, it is pretty funny indeed :) 09:23:38 <TrueBrain> Are you around Belugas? :p 09:23:45 <TrueBrain> haha 09:23:58 <TrueBrain> Like he is some huge fatass person 09:24:16 <TrueBrain> haha, okay, I shouldn't try to picture this :) 09:24:34 <TrueBrain> anyway, peter1138, take your medicine :) 09:24:37 <dihedral> :-P 09:24:45 <dihedral> now that was mean 09:24:53 <TrueBrain> dihedral: no, he is on a spree 09:24:57 <dihedral> have some sypathy with peter1138 09:25:14 <dihedral> not just missing punctuation here 09:25:20 <dihedral> m 09:25:48 <boekabart_> I think this channel has gone offtopic this morning.CET ;) 09:25:54 <TrueBrain> offtopic? 09:25:58 <TrueBrain> Depends on what you consider ontopic 09:26:09 <dihedral> true 09:26:22 *** egladil [~egladil@duregladil.csbnet.se] has joined #openttd 09:26:31 <TrueBrain> how I see it: peter1138 is a developer, which is ontopic, and we are talking about what he is talking about 09:26:34 <TrueBrain> so that in fact is ontopic 09:26:50 <dihedral> hmmm 09:27:07 <dihedral> TrueBrain: are you sure peter1138 is the only one in need of medicine? 09:27:17 <TrueBrain> :) We all need our shots 09:27:21 <maad> :) 09:27:59 <dihedral> you nick just blends in perfectly there maad 09:28:12 <TrueBrain> and I like his contribution 09:28:14 <maad> it's not "mad"! 09:28:15 <DorpsGek> bark bark bark woef woef grrrrr 09:28:26 <TrueBrain> you name is mad, maad 09:28:33 <dihedral> now THAT is offtopic 09:28:48 <dihedral> for DorpsGek that is 09:28:53 <Zuu> dihedral: Isn't TrueBrain also a developer? 09:28:59 <maad> in fact, it should be "maade" but sounds silly.... 09:29:01 <TrueBrain> Zuu: am I? 09:29:21 <boekabart_> Free upgrade :) 09:29:21 <Zuu> Though so, don't you got dev-status on forums? 09:29:22 <dihedral> isn't everybody in a way... 09:29:32 <maad> dihedral: true 09:29:39 <TrueBrain> Zuu: possible... I have a lot of statuses :p 09:29:41 <boekabart_> even Sergej is a developer (of chaos and mayhem)! 09:29:55 <dihedral> lol 09:30:27 <boekabart_> please no-one ever tell him about IRC ;) 09:31:06 <Zuu> boekabart_: Convince peter1138 that there should not be a IRC-link on the new Main Page then :) 09:31:34 <dihedral> peter1138: there should not be a IRC-link on the new Main Page... 09:31:37 <dihedral> i tried 09:31:45 <TrueBrain> why shouldn't there be? 09:31:52 <dihedral> ask Zuu 09:32:19 <dihedral> have a quick question about dedicated servers 09:32:33 <TrueBrain> okay, very quick then 09:32:37 <dihedral> sorry for being slightly offtopic 09:32:37 <Zuu> boekabart_ didn't want to have Sergej on IRC, but perhaps he is to lazy to check the wiki anyway :) 09:33:01 <dihedral> dedicated servers report to servers.openttd.org - right? 09:33:11 <TrueBrain> dihedral: yes 09:33:19 <boekabart_> trye 09:33:22 <boekabart_> true 09:33:30 <dihedral> would it be possible to ad a custom server to report to? 09:33:36 <TrueBrain> dihedral: why? 09:33:54 <dihedral> so that admins can have those stats on their own website? 09:34:21 <TrueBrain> admins can query the server of their likings 09:34:34 <TrueBrain> Anyway, for LAN events it is possible, by a simple modification 09:34:48 <TrueBrain> for other situations, it mostly is more useful to query the server yourself (as you most likely know the address) 09:34:56 <TrueBrain> and soon it is possible to query the masterserver via XMLRPC 09:35:06 <dihedral> ah... that sounds sweet 09:35:23 * Zuu only get half of the letters of XMLRPC :) 09:35:31 <Zuu> But it sounds fancy :p 09:35:50 <TrueBrain> http://en.wikipedia.org/wiki/XML-RPC 09:37:12 <dihedral> that was a conversation killer TrueBrain 09:37:14 <peter1138> irc link? what? 09:37:33 <TrueBrain> dihedral: it happens 09:40:42 <boekabart_> uau! 09:44:00 <peter1138> oh 09:44:15 <peter1138> Zuu, do you think he'd understand the wiki? 09:44:39 <Zuu> peter1138: Would he even try? 09:45:24 <Zuu> More seriously, is the channel a place for developers or a place for players? 09:45:42 <Zuu> Perhaps the IRC-link should be more on the dev-side of the Main Page? 09:46:11 <maad> for developers i think 09:46:14 <boekabart_> there is another channel where only devs come i think 09:46:24 <Zuu> I was just lazy and added it where it was easy to add :D 09:46:29 <boekabart_> peter1138 sent me there once i vaguely recall 09:46:31 <peter1138> the supersekritdev channel 09:46:41 <maad> just look at the topic 09:47:09 <dihedral> is just status and info sent to the masterserver? 09:47:44 <dihedral> or is the output from the command players transfered too? 09:47:58 <boekabart_> but i still don't know what the 3 letters in the other channel name suffix stand for. peter1138? 09:48:52 <maad> .42? 09:49:39 <peter1138> who knows 09:50:48 <peter1138> dihedral: most of the info is pulled by the masterserver 09:51:20 *** HMage [~HMage@85.21.179.62] has joined #openttd 09:52:15 <dihedral> how is that information pulled? is there a way i could write a php script that would then execute rcon commands for me? 09:52:50 <peter1138> well it's not via rcon 09:53:01 <dihedral> obviously 09:54:17 <dihedral> but is there a way i could 'pull' info with php scripts? 09:54:24 <Zuu> peter1138: Please check I've got the wording right about the dev-comunity places: http://wiki.openttd.org/index.php/New_Main_Page_test :D 09:54:40 <Rubidium> dihedral: yes 09:54:43 <Zuu> Could be a 'to' that should be an 'in' ... 09:55:07 <dihedral> Rubidium: does that require autopilot? 09:55:11 <Rubidium> dihedral: no 09:55:34 <dihedral> is there a place i can read up on how? 09:55:51 <Rubidium> svn://svn.openttd.org/website/include/openttd.inc.php@9000 I believe 09:56:49 <Rubidium> *includes 09:57:33 <Rubidium> or svn://svn.openttd.org/trunk/src/network/core/udp.h 09:58:01 <peter1138> Zuu: where? 09:59:58 *** maad_ [~emade@82.160.115.202] has joined #openttd 09:59:58 *** maad [~emade@tk202.azylnet.com] has quit [Read error: Connection reset by peer] 10:00:00 *** tokai [~tokai@p54b81c2f.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:01:40 *** tokai [~tokai@p54b80217.dip0.t-ipconnect.de] has joined #openttd 10:01:42 *** mode/#openttd [+v tokai] by ChanServ 10:03:27 <Zuu> peter1138: Last sentence under Development. 10:03:37 <Zuu> http://wiki.openttd.org/index.php/New_Main_Page_test 10:04:08 <Zuu> Or use history! : http://wiki.openttd.org/index.php?title=New_Main_Page_test&diff=16419&oldid=16373 :) 10:05:08 <dihedral> Rubidium: all the ottd.inc.php file shows is a mysql connection, defining constantds, and populating an array... 10:05:17 <Zuu> Hmm.. [[IRC channel|IRC channel]] should obviously be plain [[IRC channel]] ;) 10:05:53 <Rubidium> dihedral: I said openttd.inc.php _and_ gave you a specific revision number... 10:06:07 <dihedral> sorry 10:06:21 <dihedral> my bad... 10:08:53 <peter1138> Zuu: i meant where on the page, heh 10:09:00 <peter1138> Zuu: but i guess that means i didn't see anything obvious... 10:11:02 <dihedral> sweeeeet 10:11:05 <dihedral> thanks Rubidium 10:11:12 <dihedral> that looks great 10:12:16 <Rubidium> It won't be update when the network protocol gets updates though 10:15:57 <dihedral> hmmm.... shame 10:16:02 <dihedral> that thing is really good 10:19:56 <Rubidium> no, it is a maintainance nightmare... 3 different places where the same functionality is coded in yet another language. Now there is only one version that is used everywhere, which is for (hopefully) obvious reasons much easier) 10:20:51 *** Kittysune [Gamefreak@194.47.44.229] has joined #openttd 10:22:49 *** You're now known as SpComb 10:22:53 * SpComb blames OFTC 10:23:01 <peter1138> b-lame 10:23:07 *** A1win^ [a1win@loota.fi] has joined #openttd 10:23:15 * SpComb looks at OpenTTD's socket code 10:23:22 *** TinoDidri [~projectjj@130.226.173.22] has joined #openttd 10:23:22 *** A1win [a1win@loota.fi] has quit [Read error: Connection reset by peer] 10:23:56 <peter1138> only if you want to go mad 10:24:11 *** Ailure [Gamefreak@194.47.44.229] has quit [Ping timeout: 480 seconds] 10:25:11 *** Born_Acorn [~bornacorn@81.171.98.106] has quit [Ping timeout: 480 seconds] 10:25:15 *** Born_Acorn [~bornacorn@81.171.98.106] has joined #openttd 10:25:21 *** Jezral [~projectjj@users.kollegienet.dk] has quit [Ping timeout: 480 seconds] 10:26:56 *** Smoky555 [~Miranda@80.69.148.14] has quit [Ping timeout: 480 seconds] 10:27:09 *** Smoky555 [~Miranda@80.69.148.14] has joined #openttd 10:27:33 *** rane [~rane@a91-152-163-231.elisa-laajakaista.fi] has joined #openttd 10:27:41 *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has quit [Ping timeout: 480 seconds] 10:29:11 *** Dephenom [~paul@81-178-15-211.dsl.pipex.com] has quit [Ping timeout: 480 seconds] 10:29:21 *** rane_ [~rane@a91-152-163-231.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 10:29:40 *** Kittysune is now known as Ailure 10:30:11 *** Belugas [belugas@openttd.org] has quit [Ping timeout: 480 seconds] 10:30:38 *** Dephenom [~paul@81-178-15-211.dsl.pipex.com] has joined #openttd 10:31:42 *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has joined #openttd 10:31:44 *** mode/#openttd [+o orudge] by ChanServ 10:34:47 *** Tino|R152 [Tino@52N.UNI-MUENSTER.DE] has joined #openttd 10:35:46 *** TinoDidri is now known as Jezral 10:37:46 <SpComb> it's relevant to my interests 10:38:22 <TrueBrain> so? 10:38:40 *** Belugas [belugas@openttd.org] has joined #openttd 10:38:48 *** mode/#openttd [+o Belugas] by ChanServ 10:39:14 <Zuu> peter1138: I think I told where on the page aka under development.. but if you didn't see anything then it's probably okay. :) 10:39:54 <Zuu> Is the orange OpenTTD-logo available as SVG under a lisence that permit me to use it in other creations? 10:40:16 <Zuu> I'm trying to make a Manual-book :) 10:40:27 <blathijs> I would expect the logo to be available under GPL 10:40:46 <TrueBrain> I expect the same, GPL 10:42:16 <SpComb> not that the code is particularly easy to digest 10:42:30 <Zuu> I found it under media/ in the source-tree so forget my question about where to find it. 10:46:28 *** Jupix [~jupix@dsl-lprgw5-fe4ddc00-11.dhcp.inet.fi] has joined #openttd 10:47:04 <dihedral> well - how about another command line client (in c) that will be able to send rcon commands or fetch data? 10:47:15 <dihedral> then in php that would be a simple system() call 10:47:33 <dihedral> or am i thinking too much linux like? 10:47:44 <TrueBrain> dihedral: how about you keeping the php-script up-to-date for us? 10:47:59 <dihedral> to be honest i would love to 10:48:15 <TrueBrain> that was easy :) 10:48:26 <dihedral> but while i am being honest 10:48:30 <dihedral> let me continue 10:48:37 <TrueBrain> oh, there is more? :p 10:48:49 <dihedral> i need to understand the network side of ottd a lot more, 10:49:01 <dihedral> but other than that - i would love to at least give it a try 10:49:02 <TrueBrain> you only need to understand a very small subset 10:49:12 <TrueBrain> and that is the UDP communication of the QUERY 10:49:29 <dihedral> thankfully 10:49:42 <TrueBrain> the current php needs to be rewritten 10:49:48 <TrueBrain> as the design isn't that good 10:50:02 <dihedral> i shall do my best 10:50:03 <TrueBrain> but if you feel like it, feel free to make such a php, or in what language you feel fit 10:50:14 <TrueBrain> and I promise you I will try to get it somewhere in SVN for others to use :) 10:50:16 <dihedral> php will be fine 10:50:20 <TrueBrain> (can't promise anything of course :p) 10:50:26 <TrueBrain> if you have any questions, feel free to ask 10:50:28 <dihedral> np 10:50:38 <dihedral> as i have in the past few months 10:50:42 <dihedral> i enjoy asking 10:51:07 <TrueBrain> people just want to do: $openttd = new OpenTTDServer("IP", "port"); var_dump($openttd->GetData()); 10:51:16 <TrueBrain> and see tons of data, about the year, companies, players, ... 10:51:36 <TrueBrain> maybe with some seperation, but okay, I am sure you have enough ideas ;) 10:52:14 *** Vikthor [novotv6@pc304-29.feld.cvut.cz] has joined #openttd 10:52:23 <TrueBrain> welcome Vikthor 10:52:29 <dihedral> i was thinking along those lines 10:53:13 <dihedral> thou i currently dont know how exactly i can fetch the players information (which integer that is...) 10:53:26 <dihedral> in a few days i shall probably have found out :-P 10:53:47 <TrueBrain> the C++ file is pretty clear about such things 10:53:54 <Ailure> hehe' 10:54:15 <Ailure> I managed to lobby someone in another project to use Squirrel as scripting language :) 10:54:31 *** Vikthor [novotv6@pc304-29.feld.cvut.cz] has left #openttd [] 10:54:33 <TrueBrain> SQ is pretty nice, you just need to fix some things in their code :p 10:54:36 *** Vikthor [novotv6@pc304-29.feld.cvut.cz] has joined #openttd 10:54:37 <dihedral> i guess i am looking for an enum where SERVER_RESPONSE is at second place 10:55:12 <TrueBrain> src/network/network_udp.cpp 10:55:15 <TrueBrain> line 57 10:55:18 <TrueBrain> should be all you need 10:55:19 <dihedral> sweet 10:55:25 <dihedral> you really are a TrueBrain 10:56:18 <TrueBrain> and from line 254 it tells you what to send 10:56:22 <TrueBrain> (first was what to expect back :)) 10:56:35 <TrueBrain> the networking code is a really simple system :) 10:57:03 <dihedral> great 10:57:04 <dihedral> thank you 10:57:09 <TrueBrain> euh, the first was what to send, the second what to expect back :) 10:57:11 <TrueBrain> hehe :) 10:57:15 <TrueBrain> good luck! 10:57:21 <dihedral> cheers 10:59:42 <dihedral> what is src/network/core/udp.h 10:59:50 <Ailure> http://194.47.44.229/openTTD/unoffical-scania/Nyhamnsl%c3%a4ge%20transports,%2014th%20Feb%201944.png 10:59:55 <Ailure> Imagine if people had to do that IRL 11:00:14 <Ailure> building severeal bridges next to each other as only one train can be on a bridge at a time :) 11:00:23 *** Morphy [~morphine@193.220.103.232] has joined #openttd 11:00:48 *** GoneWacko [~gonewacko@i157063.upc-i.chello.nl] has joined #openttd 11:01:21 <dihedral> sorry - that was not suppoed to be a 'what is' but a 'what is with' 11:01:27 <dihedral> so let me put that out again 11:01:36 <dihedral> what is with src/network/core/udp.h 11:04:16 <TrueBrain> some indepth description of a single package. Possible outdated (comments tend to get outdated soon), and maybe Rubidium knows why it is there in the first place :) 11:04:40 <TrueBrain> ah, yes, to give a fast overivew which GAME_INFO_VERSION sends which reply :) 11:08:19 <dihedral> great... thanks 11:08:30 <dihedral> Belugas: are you around? 11:08:39 <dihedral> peter1138: that is better is it not? 11:09:16 <peter1138> hmm? 11:09:22 <peter1138> oh :P 11:09:37 <boekabart_> Ailure: image 2 trains behind each other on one bridge in real life 11:10:08 <boekabart_> or even close enough behind each other to BE on 1 bridge together in real life 11:10:47 <boekabart_> The rail networks in ottd behave more like (car) freeways anyway, not like railways. 11:13:38 <Zuu> And you need to learn the common pitfalls of SQ. 11:13:42 *** Vikthor [novotv6@pc304-29.feld.cvut.cz] has quit [Remote host closed the connection] 11:13:51 <Zuu> sorry (backlog) 11:14:04 *** Vikthor [novotv6@pc304-29.feld.cvut.cz] has joined #openttd 11:15:06 *** maad_ is now known as maad 11:19:47 <dihedral> anyway - i need to head out 11:20:24 <dihedral> have a nice day 11:20:27 <dihedral> all of you 11:20:34 *** dihedral [~dihedral@p54AFEC75.dip.t-dialin.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 11:25:55 *** scia_ [~scia@AveloN.xs4all.nl] has quit [Ping timeout: 480 seconds] 11:37:27 <CIA-2> OpenTTD: truelight * r9603 /branches/noai/ (8 files in 5 dirs): 11:37:27 <CIA-2> OpenTTD: [NoAI] -Add: added AIList(), a simple list in which you can add item/value pairs. You can sort them, walk them, and valuate them 11:37:27 <CIA-2> OpenTTD: -Add: added regression for AIList() 11:37:27 <CIA-2> OpenTTD: -Note: valuator is untested (and unfinished) 11:43:16 *** aj_ [~aj@jemiles.gotadsl.co.uk] has joined #openttd 11:43:28 *** aj_ is now known as ajmiles 11:43:55 <ajmiles> hey, wonder if someone could give me a quick hand in understand something in the way openttd works 11:44:05 <ajmiles> *understanding 11:44:49 <ajmiles> i'm trying to work out the average speed a vehicle attains between two stations, i can calculate this in terms of "tiles travelled per day", how do I begin to convert this into sane units like the user's choice of mph / km/h / m/s 11:46:08 <ajmiles> it seems that a vehicle's speed is measured in some abitrary unit that equals 0.5km/h 11:48:08 <peter1138> depends on the vehicle 11:48:40 <ajmiles> for now i'm just worrying about road vehicles, but yes, they do have different multipliers 11:49:09 <ajmiles> SetDParam(1, v->cur_speed * 10 / 32); - is one line that caught my eye in the road vehicle viewwindow code 11:49:14 <Eddi|zuHause2> in the nightlies, that sould be cleaned up 11:49:35 <ajmiles> i checked out the svn source a couple of hours ago 11:49:37 <peter1138> well, there is the issue of tile scale, heh 11:50:19 <ajmiles> 10 and 32 appear to be the magic numbers for all vehicles, but i don't know what they do 11:50:41 <ajmiles> actually, trains seem to be * 10 / 16 11:50:55 <ajmiles> as do planes 11:51:24 <Eddi|zuHause2> 10/16 = 1/1.6 could be a km/h -> mph factor 11:51:43 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 11:51:43 <ajmiles> thats true 11:53:39 <ajmiles> curious, this plane has a v->cur_speed of 477, but the gui shows 479 11:55:39 <Eddi|zuHause2> i did not particularly follow this, but there was some back and forth with "convert to mph in GUI code" 11:56:06 <Eddi|zuHause2> you could check the SVN log for that 11:57:09 *** setrodox [~setrodox@85-124-46-17.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 11:57:09 <peter1138> heh, the game units are "fun" 11:57:36 <ajmiles> tortoisesvn appears to not show any logs back beyond march 21 11:57:58 <Eddi|zuHause2> you can change that date 11:58:07 <ajmiles> the days before that aren't available 11:58:38 <ajmiles> ah perhaps it was showing 100, just a sec 11:58:52 <ajmiles> it's downloading something fairly hefty, we'll see what we get 12:00:02 <ajmiles> there are some other really hacky ways i could work out the average speed, but i'd rather not resort to it 12:00:32 <peter1138> is the game speed unit relevant? 12:00:34 <ajmiles> (like, adding the current speed to a counter every tick, then dividing by the number of ticks between station visits, but that just makes me cry) 12:00:37 <peter1138> you just want distance and time... 12:00:49 <ajmiles> well i have that 12:00:59 <ajmiles> this bus is doing 12 tiles in 10 days 12:01:09 <ajmiles> but that does really mean anything until you have it in mph or km/h 12:01:14 <ajmiles> *doesn't 12:03:07 <ajmiles> peter1138, looks like you or celestar made some speed related changes on the 2nd march 12:03:21 <ajmiles> "-Feature/Codechange: Changed the internal unit for aircraft velocities to from 8mph to 1km/h (peter1138), also give aircraft realsitic velocities (so that 1km/h is 1km/h independent of vehicle type) (peter1138)" 12:03:55 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 12:07:11 <peter1138> and? 12:07:28 <ajmiles> it's all just a little tricky to understand what's going on here 12:09:21 <Ailure> [13:09] <boekabart_> The rail networks in ottd behave more like (car) freeways anyway, not like railways. 12:09:24 <Ailure> heh 12:09:36 <Ailure> first thingh I thought on when i jumped from TT to TTD 12:09:47 <Ailure> "Hey thoose railway networks looks like highways" 12:09:58 <boekabart_> long time ago, how was TT different? 12:10:10 <Ailure> well 12:10:15 <Ailure> when it comes to networking 12:10:18 <Ailure> there's only one type of signal 12:10:54 <boekabart_> there was only the 2-way? not the 1 way 12:11:01 <Ailure> yeah 12:11:06 <boekabart_> right, then you don't get the cloverleafs and so. 12:11:13 <Ailure> otherwise it's kinda similar in alot of ways 12:11:14 <Eddi|zuHause2> oh yeah, i remember how i made one-way tracks in TTO ;) 12:11:17 <Ailure> but that made a major diffrence for that 12:11:20 <Ailure> eh 12:11:22 <Ailure> for me at least 12:11:33 <Ailure> it was like amazing that I finally could make somewhat sane railway networks :p 12:11:46 <peter1138> heh 12:11:46 <boekabart_> Eddi|zuHause2: how? 12:11:49 <CIA-2> OpenTTD: truelight * r9604 /branches/noai/src/ai/api/ai_list.cpp: [NoAI] -Fix: set default sort order to value-descending for AIList(), as that most likely will be the most used 12:12:09 <Ailure> I should try digging up one of my oldest TT games 12:12:16 <Eddi|zuHause2> well, you just have to "convince" the trains [pathfinder] that the other way is longer ;) 12:12:20 <Ailure> I probably have rather atricious railway networks though 12:12:56 <boekabart_> what does atricious mean? 12:13:00 <Eddi|zuHause2> that, or use a station that is on one track, and not the other track, as "waypoint" 12:13:01 <Ailure> tons of 90 degree turns 12:13:02 <Ailure> and stuff 12:13:20 <Ailure> yeah when I think on it 12:13:27 <Ailure> it's possible to fake one-way logic in TTO 12:13:32 <Ailure> it just requires more work 12:13:56 <Eddi|zuHause2> depots totally screw things up, so i switched breakdowns off 12:14:26 <Eddi|zuHause2> and occasionally you have trains reversing, that's also "suboptimal" 12:14:41 <Ailure> I also remember some fun things people did 12:14:43 <Maedhros> boekabart_: really terrible 12:14:49 <Ailure> oh god you can't order trains to depots 12:14:54 <Ailure> so you have to do forced servicing D: 12:14:57 <boekabart_> dictionary.com: No results found for atricious. 12:15:08 <ajmiles> atrocious 12:15:11 <boekabart_> atrocious: shockingly bad or tasteless; dreadful; abominable 12:15:20 <boekabart_> got it :) 12:16:03 <Ailure> and then there's the darned vehicle limit 12:16:11 <ajmiles> and station limit 12:16:20 <Ailure> yeah 12:16:24 <Ailure> I remember getting oil rigs 12:16:25 <ajmiles> and overflow of money 12:16:26 <Ailure> without a station 12:16:41 <Ailure> since there were too many stations on the whole map 12:17:02 <Eddi|zuHause2> yeah, i remember that, too 12:17:12 *** Vikthor [novotv6@pc304-29.feld.cvut.cz] has quit [Remote host closed the connection] 12:17:33 <Eddi|zuHause2> and max. 4x5 stations 12:17:44 <ajmiles> did it not have 7 length? 12:17:57 <Eddi|zuHause2> no. 12:18:06 <Ailure> yeah 12:18:15 <Eddi|zuHause2> 7x7 was a TTDP addition 12:18:17 <Ailure> max train length was 10 cars+engine 12:18:31 <Ailure> and stations had to be a perfect square 12:18:34 <Ailure> train stations at least 12:18:44 <Ailure> which is something that would be hard to go back to 12:18:46 <Eddi|zuHause2> s/square/rectangle 12:18:53 <ajmiles> theres a lot in openttd you take for granted that you assume has always been there 12:19:05 <Ailure> and I like irregular shapes now 12:19:10 <Zuu> Don't forget about autorails :) 12:19:15 <CIA-2> OpenTTD: truelight * r9605 /branches/noai/src/ai/api/ai_list.cpp: [NoAI] -Fix: RemoveXXXValue and KeepXXXValue could cause infinite loops 12:19:16 <Ailure> <_< 12:19:20 <Ailure> I don't use autorails 12:19:23 <Ailure> wel 12:19:26 <Ailure> only for diagonal rails 12:19:31 <Ailure> only becuse you can't drag diagonal rails 12:19:33 <ajmiles> could do with an autoroad tool 12:19:36 <boekabart_> autorails as in pull a stretch of rails?? 12:19:46 <boekabart_> how do you not use it? too much time? :) 12:19:49 <Zuu> boekabart_: a-key 12:19:53 <Ailure> I'm too twitchy 12:20:17 <Ailure> besides I use hotkeys to switch directions 12:20:32 <Ammler> Heya, is it possible to export the settings (GRF etc) from a save for a new game? 12:20:47 <Eddi|zuHause2> Ammler: probably not 12:21:04 <Zuu> Not yet, I would say :) 12:21:31 <Ammler> ok, thx :) 12:21:33 <boekabart_> i have to get used to real. accell still, being able to make 45 deg turns and 'lane changes' for free 12:22:11 <Ailure> I love the new acceleration model :P 12:22:17 <Ailure> even if it's still a bit inaccurate 12:22:18 <Ailure> new and ne 12:22:21 <Ailure> it's been around for awhile 12:22:28 <Ailure> the old one was like 12:22:33 <Ailure> even really powerful trains 12:22:40 <Ailure> would slow down to 30 km/h on slope 12:22:46 <Ailure> which was quite annoyingš 12:23:01 *** Progman [~progman@p57a1ec54.dip.t-dialin.net] has joined #openttd 12:23:11 <boekabart_> it's essential, it now handles a 'sharp looking' 45 deg turn as a nice curve 12:23:19 <boekabart_> since you cannot make those :) 12:23:19 <Ailure> Now I only see that happen if it's a heavy train which dosen't have enough horsepowe to maintain full speed 12:23:31 <Ailure> I usually disallow 90 degree turns too 12:23:33 <Ailure> they're ugly anyway 12:23:38 <boekabart_> i'm thinking about making a patch that renders rails differently when in non-edit mode ;) 12:23:54 <Ailure> heh 12:24:08 <Ailure> I wish there was a diffrence between electrical and regular rail 12:24:16 <Ailure> I only put electrical railway where I use it, but still. 12:24:26 <boekabart_> didn't use them yet 12:24:32 <boekabart_> when needed? to build el. trains? 12:24:35 <Ailure> right now they cost as much and is pretty much identical, apart that electrical trains can't run on non-electrified tracks of course 12:25:12 <boekabart_> anyway i think construction cost is too low, isn't it 12:25:32 <Ailure> I can imagine the construction cost of electrified railway should be double 12:25:36 <boekabart_> at least at the scale normally used (towns close together) 12:25:54 <Ailure> eh 12:25:59 <Ailure> it's too low even at large scale projects 12:26:21 <Ailure> or maybe it's just that you earn too much easily 12:26:23 <ajmiles> a train travelling the distance of the map can easily make construction costs back in one train load 12:26:43 <Ailure> yeah 12:26:47 *** mikk36[EST] [~mikk36@ip79.cab86.tln.starman.ee] has joined #openttd 12:26:48 <boekabart_> i made a 2048x2048 scenario of the Netherlands, where 1 tile would be about 150 meters 12:26:49 <Ailure> It's kind of unrealistic 12:26:51 <Ailure> I mean 12:26:58 <Ailure> I see trains that pays back their... own train value 12:27:01 <boekabart_> then a rail starts to get more expensive than a train 12:27:01 <Ailure> on their first run 12:27:03 <boekabart_> weird 12:27:08 <Ailure> imagine if that happened in reality 12:27:12 <Ailure> train companies would be really rich 12:27:21 <ajmiles> i would run a train company 12:27:30 <ajmiles> the bank would give me a loan for the train and i'd be sorted 12:27:34 <ajmiles> free money 12:27:46 <Ailure> yeah 12:27:53 <Ailure> Newbies are afraid to take loans 12:28:03 <Ailure> as they're used to the fact that loans tend to be mean in other games 12:28:06 <Ailure> but not in TTD D: 12:28:20 <Ailure> even at highest intrest, it's still quite low 12:28:44 <Zuu> In the early years you'll just loan more and more when the maximum loan increses. :) 12:28:55 <Zuu> Free money :) 12:28:56 <Ailure> heh 12:29:00 <Zuu> Almost.. 12:29:01 <Ailure> it dosen't increase when inflation is off though 12:29:10 <Zuu> Okay 12:29:15 <Ailure> I turn inflation off though 12:29:19 <Ailure> it seems to be broken in a few ways 12:29:32 <Ailure> also it's easier to compare profits 12:29:36 <Ailure> from now to ten years ago 12:29:41 <Ailure> when there's no inflation involved 12:30:47 <Ailure> on the other hand 12:31:02 <Ailure> inflation makes it more important on how much you earn 12:31:06 <Ailure> and not how much money you have 12:31:25 <Ailure> Hell in economy 12:31:31 <Ailure> Company economics I had 12:31:35 <Ailure> I was told that money that is just sitting 12:31:38 <Ailure> is wasted money 12:31:41 <Ailure> if it's no invested in anything 12:32:20 <Zuu> I've taken 6 bolonga-points economy and 6 bolonga-points logistics at uni. :) 12:32:37 <Ailure> Ah 12:32:42 <Ailure> to be honest it was a rather basic course though 12:32:47 *** mikk36 [~mikk36@ip23.cab58.mus.starman.ee] has quit [Ping timeout: 480 seconds] 12:32:52 <Ailure> l 12:33:01 <Ailure> heh 12:33:02 <Zuu> But we have not coverd inflation in any deapth. :) 12:33:20 <Ailure> really? 12:33:22 <Ailure> We did kinda 12:33:49 <Ailure> sadly most of the example was like 12:33:55 <Ailure> seconday industries companies 12:33:56 <Zuu> I've also been told that if you don't do anything with your 'saved' money you havn't earned anything. 12:34:06 <Ailure> input raw-material output goods companies 12:34:21 <Ailure> which was kinda a shame, as most of the people who went there were IT people ;) 12:34:29 <Ailure> Well 12:34:35 <Ailure> depositing it into a bank so you earn intrest 12:34:40 <Ailure> is considered a investment though 12:34:56 <Zuu> Did you do DuPont? 12:35:14 <Ailure> hmm 12:35:27 <Ailure> I don't really recall if I did 12:35:32 *** mikk36[EST] is now known as mikk36 12:35:43 <Ailure> I might have, but just used a diffrent term for it 12:35:47 <CIA-2> OpenTTD: truelight * r9606 /branches/noai/src/ai/api/ (ai_town.cpp ai_town.hpp): [NoAI] -Fix: make GetXXX in AITown static, so we can use it without AITown instance 12:35:57 <Ailure> I think I did 12:36:00 <Ailure> becuse it's in my backhead 12:36:13 <Zuu> A magic scheme where you can put your costs and incomes on varoious places and show that you have incresed the performance for the company and therefor should get paid more. :) 12:36:44 *** maad [~emade@82.160.115.202] has quit [] 12:38:00 <Ailure> ah 12:38:28 <Ailure> http://en.wikipedia.org/wiki/Image:Gdp-and-labour-force-by-sector.png 12:38:32 <Ailure> intresting 12:38:40 <Ailure> still weird that it was production industry biased 12:38:51 <Ailure> when service industry is the most common apparently in western countries 12:39:57 *** Sacro|Laptop [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 12:40:00 <Ailure> also shows how statistics can differ alot 12:40:04 <Ailure> depending on what you look on 12:40:11 <Ailure> as one map look on the GDP, other labor force 12:40:58 <hylje> :o 12:41:51 <CIA-2> OpenTTD: truelight * r9607 /branches/noai/src/ai/api/ (ai_transactionmode.hpp squirrel_export.awk): [NoAI] -Fix: instances should be 'x', not 'p' in SQ param list 12:42:13 <Ailure> Taht the devoloped countries are mostly blue shouldn't be a surprise :p 12:42:49 <Brianetta> openttd: /home/ottdcoop/svn-sandbox/src/vehicle.cpp:2911: void Vehicle::LeaveStation(): Assertion `IsTileType(tile, MP_STATION) || type == VEH_SHIP' failed. 12:42:52 <Brianetta> Server has exited 12:43:08 <Ailure> I gotten that error before 12:43:16 <scia> Server has excited 12:43:49 <CIA-2> OpenTTD: truelight * r9608 /branches/noai/src/ai/api/ai_list.hpp: [NoAI] -Fix r9607: forgot to commit one file 12:43:52 <hylje> scia: :o 12:43:54 *** Sacro|Laptop [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 12:43:59 <Ailure> thing is 12:44:08 <hylje> Brianetta: think it's fixed lately 12:44:23 <Ailure> I'm not sure what happened when I last saw it xD 12:44:26 <Brianetta> I'll tell the coopers to update 12:44:34 <Ailure> oh 12:44:39 <hylje> Brianetta: it happens when you flip a too-long train around in a station 12:44:52 <Ailure> oh 12:44:54 <Ailure> that explains it 12:45:06 <Ailure> I had seen it in a big multiplayer game with long trains 12:45:16 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 12:46:41 <ajmiles> there was a bug i had in a nightly from about a week ago with refitting planes while they were carrying another cargo, hadn't seen anything in the changelogs about a fix 12:47:03 <ajmiles> was going to try and repro it first 12:47:48 <Ailure> oh yeah 12:47:57 <Ailure> remember the airport removal bug? 12:48:02 <Ailure> I think it still happens with helicopters 12:48:51 <Ailure> or it dosen't 12:48:55 <Ailure> disregard that hah 12:49:58 *** Sacro|Laptop [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 12:58:41 <ajmiles> mmm, v->cur_speed returns the vehicle's last speed even if it has stopped 12:59:26 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:59:28 *** mode/#openttd [+v glx] by ChanServ 13:07:19 <CIA-2> OpenTTD: maedhros * r9609 /trunk/src/ (32 files in 3 dirs): -Codechange: Move some function prototypes out of functions.h and into landscape.h, and add a few where they didn't exist. 13:14:28 <CIA-2> OpenTTD: truelight * r9610 /branches/noai/bin/ai/regression/regression.nut: [NoAI] -Fix r9604: forgot to update regression 13:17:07 <Belugas> hello 13:17:14 <Maedhros> hey Belugas 13:18:29 <boekabart_> egladil: finally got around to looking at the 32bpp branch. It good: i could easily port my overlay-patch to it 13:20:29 <boekabart_> he isn't around, is he? :) 13:22:01 <Belugas> sometimes, he is. but not very often 13:22:19 <Belugas> i know he does react on highlights, though.... 13:45:31 *** Vikthor [novotv6@pc304-20.feld.cvut.cz] has joined #openttd 13:45:50 *** Tino|R152 [Tino@52N.UNI-MUENSTER.DE] has quit [Read error: Connection reset by peer] 13:48:17 *** Vikthor [novotv6@pc304-20.feld.cvut.cz] has quit [Remote host closed the connection] 13:48:38 *** Tino|R152 [~Tino@52N.UNI-MUENSTER.DE] has joined #openttd 13:48:38 *** Vikthor [novotv6@pc304-20.feld.cvut.cz] has joined #openttd 13:51:10 <Maedhros> hmm, is the "Transparent station signs" setting not saved any more? 13:55:37 *** helb [~helb@84.244.90.159] has joined #openttd 13:56:58 <peter1138> not currently 13:57:02 <peter1138> different var etc... 13:58:00 <Maedhros> ok 14:04:04 *** mikk36 [~mikk36@ip79.cab86.tln.starman.ee] has quit [Quit: The pedestrian had no idea which way to run, so I ran over him.] 14:05:44 *** Osai^zZz [~Osai@pD9EB556A.dip.t-dialin.net] has joined #openttd 14:06:19 <ajmiles> if i wanted to store information about the fastest speed any bus has ever travelled, where would be a good place to store that? 14:06:55 <ajmiles> (within a particular game) 14:06:57 <boekabart_> finally got around to looking at the 32bpp branch. It good: i could easily port my overlay-patch to it 14:07:02 <boekabart_> ?!? sorry 14:07:05 <boekabart_> wrong past 14:09:08 <peter1138> ajmiles: in a new (global) struct along with other records 14:09:32 *** Osai^zZz is now known as Osai 14:10:04 <ajmiles> i've barely had time to scratch the surface with reading the code, any pointers as to in which area of the code i should declare this new struct? 14:10:14 <ajmiles> instantiate rather 14:10:17 <egladil> Belugas: indeed i do react on them ;) 14:10:38 <peter1138> probably a new file 14:11:00 <peter1138> it'll need a bunch of saveload handling stuff too 14:11:12 <ajmiles> yeah, but from where in the code do i create an instance of this records struct 14:11:28 *** Vikthor [novotv6@pc304-20.feld.cvut.cz] has quit [Remote host closed the connection] 14:11:29 <ajmiles> and is there any other files that are similar in what i want to do that i could look at? 14:11:32 <ajmiles> *are 14:11:32 <Belugas> hello egladil :D 14:11:58 <egladil> hello 14:12:37 <TrueBrain> egladil egladil egladil egladil egladil 14:12:42 <TrueBrain> or am I now just being annoying? 14:13:16 <Belugas> nooooo.... TrueBrain. What makes you think that?? 14:13:22 *** helb_ [~helb@84.244.90.159] has joined #openttd 14:14:30 *** helb [~helb@84.244.90.159] has quit [Ping timeout: 480 seconds] 14:19:57 <egladil> :p 14:24:20 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Ex-Chat] 14:27:32 *** Tino|R152 [~Tino@52N.UNI-MUENSTER.DE] has quit [Quit: Verlassend] 14:29:18 <CIA-2> OpenTTD: truelight * r9611 /branches/noai/src/ai/api/squirrel_export.sh: [NoAI] -Add: allow a single param for squirrel_export which indicates the only file it should run on, instead of all *.hpp files 14:34:20 *** scia_ [~scia@AveloN.xs4all.nl] has joined #openttd 14:35:25 <CIA-2> OpenTTD: truelight * r9612 /branches/noai/src/ai/api/squirrel_export.awk: 14:35:25 <CIA-2> OpenTTD: [NoAI] -Fix: ignore forward class defines in squirrel_export 14:35:25 <CIA-2> OpenTTD: [NoAI] -Fix: only publish the lines to SQ that have a () in the line (so functions, not variables) 14:38:25 *** mikk36 [~mikk36@ip79.cab86.tln.starman.ee] has joined #openttd 14:40:55 *** scia [~scia@AveloN.xs4all.nl] has quit [Ping timeout: 480 seconds] 14:43:10 *** Scarzzurs [~Scarzzurs@0x535f7575.ronxx5.adsl-dhcp.tele.dk] has joined #openttd 14:43:13 <Scarzzurs> Lo there :_) 14:43:34 <Scarzzurs> Is it possible to have new cargoes and industries in openttd yet, or will that be added later? 14:43:36 <TrueBrain> howdie Scarzzurs 14:43:45 <Scarzzurs> It doesn't seem to be in the default nightlies 14:44:59 <Belugas> it's not there yet, indeed 14:45:07 <Belugas> newcargos are almost done, 14:45:12 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 14:45:22 <Belugas> but newindustries are still a big work in progress 14:46:53 <Scarzzurs> Aren't they very closely related? I mean what good is newcargoes if there are no new industries that produce or accept them? 14:47:12 <Belugas> yes. that is why newcargos was done first 14:47:22 <Maedhros> they're more related conceptually than code-wise 14:47:57 <Scarzzurs> ah 14:48:30 <Belugas> because you can't have one newindustries without newcargo, but newcargo can be done without newindustries 14:48:41 <ln-> was ist dieses eigentlich: http://www1.conrad.de/scripts/wgate/zcop_b2c/~flN0YXRlPTI1MzI3MDk2MTU=?~template=pcat_product_details_document&product_show_id=641138&no_brotkrumennavi=1&fh_host=www1.conrad.de&fh_session=/scripts/wgate/zcop_b2c/~flN0YXRlPTI1MzI3MDk2MTU= 14:48:48 <Belugas> other parts of teh game can benefit of it 14:49:10 <TrueBrain> ln-: this still is an english channel 14:50:00 <ln-> i hadn't been informed of this sudden change. 14:50:24 <hylje> enterprisey url 14:50:31 <TrueBrain> it never was any other way 14:50:48 <ln-> not even when you people spoke dutch? 14:51:04 <TrueBrain> not even then 14:52:07 <ln-> shall i be punished? 14:52:18 <TrueBrain> if you want us to 14:52:57 <ln-> it's quite harsh to punish me for someone else speaking dutch a year ago. 14:53:20 <TrueBrain> hahaha, oh boy, I need to write thisone down! 14:53:54 <hylje> haha 14:53:55 <hylje> oh wow 14:53:56 *** raimar2 [~hawk@p5489eb3d.dip.t-dialin.net] has joined #openttd 14:54:18 <blathijs> 16:52 < TrueBrain> if you want us to <-- I'm wondering. Does that mean "if you want us to be punished" or "if you want us to punish you" 14:54:38 <blathijs> I'd say the latter is meant, but the first is what it technically says 14:55:46 <TrueBrain> blathijs: I leave that free for interpertation :) 14:56:16 <TrueBrain> it depends on what you fancy the most :) 14:56:54 <blathijs> bah, now you make something nasty out of my genuine linguistic concern 14:57:29 <TrueBrain> blathijs: don't you just love it? :) 14:58:36 <ln-> now, since this is an english channel, should everyone go have a cup of tea? 14:58:59 <peter1138> yes 14:59:03 <peter1138> that's an excellent idea 14:59:04 <ln-> and drive on the left side while talking here 14:59:18 <peter1138> no, don't drive and irc :p 14:59:25 <Belugas> i object! 14:59:28 <Belugas> coffee!!! 14:59:31 <TrueBrain> COLA! 14:59:47 *** raimar3 [~hawk@p5489F083.dip.t-dialin.net] has quit [Read error: Operation timed out] 14:59:48 <TrueBrain> but it is new for me that every person speaking english, should drive left, and should drink tea 14:59:52 <Belugas> bubble.... fizzy drink... TOYLAND! 15:00:01 <TrueBrain> Belugas: YEAH! 15:00:21 <peter1138> it is now (nearly) 4pm 15:00:28 <TrueBrain> Belugas: we should make a link to the real world, thati f you deliver cola to your own town, ingame, you get someone in front of your door with cola, for real :) 15:00:32 * peter1138 starves 15:00:32 <TrueBrain> CUP A SOUP! 15:00:36 <peter1138> ehe 15:00:43 <ln-> TrueBrain: you didn't specify the "english channel" only limits to language. 15:00:56 <TrueBrain> I am waiting for a room-mate, so we can go and buy some food...... 15:01:07 <TrueBrain> ln-: so let's kick out all black people, as I didn't specify that too :s :s :s 15:01:31 <ln-> england is full of black people. 15:01:38 <TrueBrain> also full of people not drinking tea 15:01:40 <TrueBrain> your point being? 15:01:57 <TrueBrain> anyway, I love the sun :) (MWHAHAHA @ Belugas :p) 15:02:02 <Belugas> [11:00] <TrueBrain> Belugas: we should make a link to the real world, <--- real world??? wth is that?? 15:02:17 <TrueBrain> Belugas: hmm... I was hoping you knew, I only read the stories 15:02:28 <ln-> you should probably read higher-quality news papers. 15:02:32 * Belugas thinks TrueBrain should be kicked for making fun of poor souls :( 15:02:44 * TrueBrain feels ashamed :) 15:02:45 * TrueBrain hugs Belugas 15:02:52 <Belugas> fuuuuuuuuurrrr 15:02:57 <TrueBrain> FURBY! 15:03:00 <Belugas> you're forgiven :) 15:03:02 <peter1138> furry? scared 15:03:11 <TrueBrain> Yeah! Tnx Belugas :) 15:04:23 <ln-> see, thanks to TrueBrain, my four words of german have evolved into two dozen lines of english nonsense. 15:06:07 <Belugas> let's get your yayaz out! 15:07:36 <TrueBrain> oeh, DINNER BUY TIME! 15:07:36 <TrueBrain> bbl :) 15:07:43 <Belugas> nonsense is good sometimes. 15:07:47 <Belugas> bye TrueBrain 15:08:42 <ln-> beware of the leopard 15:18:42 <Belugas> Beware of Leo's farts 15:30:08 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Ex-Chat] 15:35:51 *** Osai^2 [~Osai@pD9EB556A.dip.t-dialin.net] has joined #openttd 15:35:51 *** Osai [~Osai@pD9EB556A.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 15:36:51 *** Osai^2 is now known as Osai 15:39:31 *** Osai [~Osai@pD9EB556A.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 15:43:33 *** Osai^2 [~Osai@pD9EB556A.dip.t-dialin.net] has joined #openttd 15:46:11 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 15:46:32 *** Osai^2 is now known as Osai 15:48:18 *** helb_ is now known as helb 15:50:07 <Ailure> Leopards eats mexicans now? 15:51:11 <Belugas> always did 15:53:50 <Ailure> [16:59] <TrueBrain> Belugas: we should make a link to the real world, thati f you deliver cola to your own town, ingame, you get someone in front of your door with cola, for real :) 15:54:09 <Ailure> Reminds me about how you should be able to get clay models of you creatures in spore 15:54:11 <Ailure> :o 15:55:26 <Ailure> And Belugas is a furry? 15:56:06 <hylje> omg no 15:56:15 <Ailure> omg yes 15:56:27 <Belugas> i shaved this morning... i doubt 15:56:37 <Ailure> awww ;P 16:08:05 <Eddi|zuHause2> ln-: i cannot get your link to load properly... 16:08:29 <Eddi|zuHause2> it's telling me it has problems with cookies, or something... 16:09:36 *** TinoM| [~Tino@i5387C17F.versanet.de] has joined #openttd 16:10:47 <ln-> yeah, i noticed that a while ago.. stupid sites that you cannot link to. 16:11:32 <ln-> the device is "DCF EMPFAENGERPLATINE", that can be found through the quick search, but what does it actually contain besides the antenna 16:13:08 <Eddi|zuHause2> http://www2.produktinfo.conrad.com/datenblaetter/625000-649999/641138-sp-02-de-DCF-Empfaengerplatine.pdf if that helps you 16:13:21 <Eddi|zuHause2> (on the right under "Schaltpläne") 16:13:37 *** Scarzzurs [~Scarzzurs@0x535f7575.ronxx5.adsl-dhcp.tele.dk] has quit [Ping timeout: 480 seconds] 16:14:29 <ln-> looks quite low-level 16:16:17 <ln-> a DCF77 receiver with a *big* antenna would be nice. 16:16:52 <Eddi|zuHause2> i have no idea what this is supposed to be 16:16:52 *** TinoM [~Tino@i5387C17F.versanet.de] has quit [Ping timeout: 480 seconds] 16:21:50 *** thgergo [~th_gergo@dsl51B789F8.pool.t-online.hu] has joined #openttd 16:24:03 *** ajmiles [~aj@jemiles.gotadsl.co.uk] has quit [Quit: Leaving] 16:29:08 *** Wolf01 [~wolf01@host231-235-dynamic.4-87-r.retail.telecomitalia.it] has joined #openttd 16:29:20 <Wolf01> hello 16:31:35 *** Tron_ [~tron@p54a3f27a.dip.t-dialin.net] has joined #openttd 16:37:54 *** TronBSD [~tron@p54A3F5E8.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:53:35 *** tokai [~tokai@p54b80217.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 16:55:57 *** tokai [~tokai@p54B82404.dip0.t-ipconnect.de] has joined #openttd 16:56:00 *** mode/#openttd [+v tokai] by ChanServ 17:05:31 *** Scarzzurs [~Scarzzurs@0x535f7575.ronxx5.adsl-dhcp.tele.dk] has joined #openttd 17:13:18 *** HMage [~HMage@85.21.179.62] has quit [Read error: Connection reset by peer] 17:22:55 <peter1138> THERE MAY BE TROUBLE AHEAD 17:24:37 <CIA-2> OpenTTD: maedhros * r9613 /trunk/src/ (7 files in 2 dirs): 17:24:37 <CIA-2> OpenTTD: -Feature: Make it possible to have some control over the town growth. The 17:24:37 <CIA-2> OpenTTD: default rate is TTD's original rate, and to approximate OpenTTD's previous 17:24:37 <CIA-2> OpenTTD: behaviour the rate should be set to "Fast" or "Very Fast". Town growth can be 17:24:37 <CIA-2> OpenTTD: switched off entirely, and if so, buildings will not be rebuilt. It is also 17:24:38 <CIA-2> OpenTTD: possible to specify a proportion of towns that grow twice as fast as the 17:24:40 <CIA-2> OpenTTD: others. 17:24:50 <Maedhros> there may indeed :) 17:25:12 <peter1138> woohoo 17:26:16 <Wolf01> good :D 17:26:23 <Wolf01> there is extremely low? 17:26:33 <peter1138> there's a "none" 17:26:51 <Wolf01> none is sad :( 17:26:53 <peter1138> hehe 17:27:00 <Maedhros> there's none, slow, normal, fast, and very fast 17:27:07 <peter1138> Maedhros: did you reinstate "normal" as the original speed? 17:27:12 <Maedhros> yup 17:27:13 <Wolf01> ah good, at least slow :D 17:27:35 <peter1138> so it'll all the slower anyway 17:27:45 <peter1138> is fast or very fast like it has been since... forever? 17:27:52 <hylje> peter1138: you missed a verb there 17:28:00 <peter1138> s/the/be/ 17:28:10 <Belugas> snow is fallin :( 17:28:12 <Belugas> +g 17:28:31 <Eddi|zuHause2> it's april, what do you expect? :) 17:29:18 * peter1138 ponders sitting outside with the laptop 17:29:19 <Eddi|zuHause2> "april" is not exactly synonym for "stable weather" ;) 17:29:26 <peter1138> as it's a lovely day 17:29:28 <Maedhros> fast is twice the original rate, very fast is four times 17:29:36 <Maedhros> the way it used to be is ~3 times as fast 17:29:42 <peter1138> hmm 17:29:52 <peter1138> well, it was too fast anyway :) 17:29:54 <Eddi|zuHause2> how does "none" behave whe funding new buildings? 17:30:35 <Belugas> maybe fund industries should be removed then... 17:30:42 <Belugas> industries... 17:30:44 <Belugas> sorry 17:30:44 <peter1138> hehe 17:30:45 <Belugas> buildings 17:31:01 <Belugas> #i've got my mind 17:31:04 <Belugas> #SET ON YOU 17:31:23 <peter1138> but it's gonna take 17:31:46 <Eddi|zuHause2> why remove? 17:31:46 <Belugas> a very a very a ver a very long time 17:31:49 <Maedhros> Eddi|zuHause2: you still don't get any buildings, even when pressing "fund new buildings" 17:31:54 <peter1138> to do it, to do it, to do it, to do it, to do it, to do it RIGHT 17:32:02 <Eddi|zuHause2> it should still work 17:32:07 <Belugas> so just remove it then... 17:32:10 <Belugas> :D at peter1138 17:32:37 <Eddi|zuHause2> imho 17:32:45 <Belugas> a whole lot of precious time 17:33:06 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 17:33:42 <Eddi|zuHause2> maybe "fund new buildings" should just instantly create a building or something 17:33:50 <Eddi|zuHause2> i.e. nothing with a delayed effect 17:34:15 <Eddi|zuHause2> (that would obviously be delayed infinitely) 17:35:50 <ln-> http://en.wikipedia.org/wiki/Image:Creationist_car.jpg 17:36:23 <peter1138> o_O 17:37:12 <hylje> :o 17:39:57 *** scia_ [~scia@AveloN.xs4all.nl] has quit [Ping timeout: 480 seconds] 17:42:40 <Wolf01> i've seen a "modified cost of building grf" in the Brianetta's server, is possible to modify the terraform and rail/road costs with a grf? 17:43:07 <peter1138> yes 17:43:14 <peter1138> precisely what that grf does 17:43:30 <Wolf01> :O 17:44:11 <Wolf01> this is like "enjoy the power of grf!" 17:49:00 <Wolf01> too bad that grfs require to be decompiled and recompiled again if somebody wants to change something :) 17:49:41 <Belugas> it's not too hard to do, you know... 17:50:38 <Belugas> but it does require a bit of knowledge to get the job done, once decompiled 17:51:00 <Wolf01> i don't know, i never tried, but i'm used to change easily the settings on ini files or directly in the game... or code them if i can 17:52:13 <Belugas> not quite the same thing :) 17:52:25 <Belugas> but knowledge is the source of the power! 17:52:44 <Wolf01> i'm wondering if there is a way to set the day length with a grf 17:53:01 <peter1138> heh 17:53:02 <peter1138> no 17:53:09 <peter1138> not even a hard way 17:54:36 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd 17:56:45 <Wolf01> i'm wondering also why my daylength patch can't work well with multiplayer, if i set it NS the game desyncs always 17:57:02 <peter1138> well, it needs to be saved 17:58:24 <Maedhros> NS doesn't work, and should probably be removed 17:58:35 <Maedhros> if you use it, it only gets synced when the value changes 17:59:02 <Wolf01> oh, that's why 18:00:11 <Maedhros> Eddi|zuHause2: i've got a patch to use the "normal" growth rate values when you use Fund new buildings 18:04:25 <Wolf01> with town growth set to none, can houses disappear automatically? 18:05:24 <Eddi|zuHause2> i hope not 18:05:46 <Maedhros> well, newgrf houses can if they are specifically set to (e.g. stock markets in ttrs[23]) 18:05:52 <Maedhros> but otherwise no 18:09:46 <Wolf01> can i suggest one thing? i would like to have "Change setting value x to y" when double cliking on a value in the configure patches 18:11:15 <peter1138> like it does? 18:11:25 <peter1138> well, for numerical values 18:11:36 <peter1138> oh, but it's single click 18:13:04 <Maedhros> should funding new buildings with town growth set to none be a patch option? 18:14:13 <peter1138> yapo 18:14:20 <peter1138> is it necessary 18:14:21 <peter1138> ? 18:14:37 <Maedhros> probably not 18:15:17 <ln-> german fighter down near interlaken. 18:17:11 <Eddi|zuHause2> where the hell is "interlaken"? 18:17:30 <ln-> in the middle of switzerland. 18:18:30 <ln-> the lauterbrunnental 10 km from interlaken is the place that j.r.r. tolkien visited in 1910's, and which is the inspiration of rivendell. 18:20:03 <scia> which tunnel there is the inpiration for Moria? 18:21:43 <hylje> probably some random coal mine 18:23:53 <CIA-2> OpenTTD: maedhros * r9614 /trunk/src/town_cmd.cpp: -Feature: Use the normal growth rate values when the growth rate is set to none and "Fund new buildings" is used. 18:24:47 <CIA-2> OpenTTD: miham * r9615 /trunk/src/lang/ (hungarian.txt italian.txt japanese.txt): 18:24:47 <CIA-2> OpenTTD: -Update: WebTranslator2 update to 2007-04-12 20:22:06 18:24:47 <CIA-2> OpenTTD: hungarian - 8 fixed by miham (8) 18:24:47 <CIA-2> OpenTTD: italian - 21 fixed, 707 changed by lorenzodv (728) 18:24:47 <CIA-2> OpenTTD: japanese - 11 fixed by ickoonite (11) 18:30:58 <Wolf01> how much the Brianetta's "modify costs grf" change the costs? 18:31:17 <Wolf01> i want something like terraforming cost x1000 18:31:22 <peter1138> it's pikkas, and not that much 18:31:51 <Wolf01> i'll try to make one for me :D 18:32:48 <Wolf01> there's somebody who can tell me how to start? 18:32:52 <peter1138> iirc a value of something like 0x12 would * 1024 18:33:56 <Wolf01> i meant how to start to code grfs :D 18:34:04 <peter1138> well 18:34:20 <Wolf01> http://wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs <- i think i should start from here 18:34:24 <peter1138> yes 18:34:33 <hylje> oh why can the grfs not be human-readable 18:34:42 <peter1138> because they're machine readable 18:34:49 <hylje> which could be done on load 18:34:55 <hylje> with no overhead 18:36:46 <peter1138> well, code it then 18:36:56 <CIA-2> OpenTTD: maedhros * r9616 /trunk/src/settings.cpp: -Cleanup: Remove the NS setting type since it causes desyncs in multiplayer mode and only serves to confuse patch authors. 18:37:24 <hylje> i probably could, but im not comfortable with c++ 18:37:34 <peter1138> you would be afterwards 18:37:47 <hylje> although think a grf compiler could be done as an external tool 18:38:02 <peter1138> funny that 18:38:38 <Wolf01> nooo i missed the change of the hospital picture of the TTRS :( 18:39:13 <peter1138> hehe 18:40:21 <Wolf01> uhm, there is one which is still the same 18:43:37 <Maedhros> it's a bit random, so it should change within a few years 18:43:53 <Eddi|zuHause2> you need no C[++] skills to create a compiler 18:44:55 <Eddi|zuHause2> narf, now you got me started on lotr again, curse you, ln- 18:48:15 <Wolf01> uhm, i'm still wondering why is not possible to build a bridge along a slope... you can build tracks, wny not a bridge? 18:49:10 <Eddi|zuHause2> why build a bridge when you can build tracks? 18:50:05 <Belugas> big white flakes on my window 18:50:11 <Wolf01> because there is a road under 18:50:11 <Belugas> what an horrible sight 18:50:36 <Wolf01> and i don't have enough space to build in another place 18:50:44 <Wolf01> because of a city 18:51:16 <peter1138> Belugas: you should wash your hair more often 18:51:57 <Belugas> hehe 18:52:12 <Wolf01> 23°C here 18:52:15 <Belugas> if only it was that :;) 18:52:54 <Belugas> it's not cold, between -1 and 1, but it's just... ugly 18:53:15 <peter1138> no, that is cold 18:53:20 <scia> hmm isn't it spring? 18:53:28 <peter1138> not in canadaia 18:55:51 <Belugas> i have my leather jacket when outside. Does not feel cold. Not hot, but not cold. 18:56:00 <Belugas> thick skin :) 18:56:21 *** HMage [~HMage@85.21.179.62] has joined #openttd 18:56:54 <scia> Belugas: seal-skin? 18:58:35 <Belugas> a seal is not a dolphin :P 18:58:41 <Belugas> or a whale... 18:58:43 <hylje> dolphin skin? 18:58:53 <Belugas> yup :) 19:00:22 *** HMage [~HMage@85.21.179.62] has quit [Read error: Connection reset by peer] 19:00:26 <peter1138> HOME by the SEA 19:00:35 *** HMage [~HMage@85.21.179.62] has joined #openttd 19:03:11 *** HMage [~HMage@85.21.179.62] has quit [Read error: Connection reset by peer] 19:18:09 *** KritiK [Maxim@ppp83-237-101-172.pppoe.mtu-net.ru] has joined #openttd 19:24:13 <Ailure> ok 19:27:22 <hylje> :3 19:27:29 <Ailure> mew :3 19:29:09 <hylje> i caught a mew 19:30:07 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 19:31:40 <SpComb> wheeled seal. 19:31:59 <hylje> what has science done? 19:32:36 <SpComb> many things 19:33:06 <Ailure> aahh 19:33:10 <Ailure> what's with the gibberish spam 19:33:11 <CIA-2> OpenTTD: peter1138 * r9617 /trunk/src/economy.cpp: -Codechange: Implement callback for cargo profit calculation 19:33:15 <Ailure> with hundreds and thousands all over the image 19:33:16 <Ailure> ... 19:33:20 <Ailure> xD 19:33:24 <Ailure> That might not be correct name 19:33:30 <Ailure> some sort of condiment you have on ice cream 19:35:02 <Wolf01> i learnt something new 19:35:09 <peter1138> what what what 19:35:27 <hylje> lol wut 19:35:57 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 19:36:00 *** mode/#openttd [+o Bjarni] by ChanServ 19:36:27 <peter1138> bjarniized 19:36:30 <Wolf01> if i'm looking at the old ruined hospital in a city A, but there is an old but good hospital in a city B, the hospital in the city B will be demolished and rebuilt before the one in the city A 19:36:43 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 19:36:50 <peter1138> hmm 19:36:54 <peter1138> isn't it... random? 19:36:54 <Wolf01> hello Bjarni 19:37:06 <Bjarni> hi channel :) 19:37:15 <Wolf01> yes, but also random demolish speed 19:37:17 <peter1138> SIR BJARNI 19:37:21 <peter1138> hmm 19:37:29 <peter1138> well that might be a bug :p 19:37:46 <ln-> welcome to the english channel, bjarni 19:38:09 <Bjarni> *English 19:38:18 <Bjarni> :p 19:38:29 <Wolf01> or maybe is related to Maedhros new feature... the one i was looking at belonged to a "slow" city, and the other to a "fast" city 19:38:37 <peter1138> possible 19:38:53 <Bjarni> btw I found something I didn't know we had in the country 19:39:04 <peter1138> bacon? 19:39:10 <ln-> a woman? 19:39:12 <Wolf01> tea? 19:39:15 <peter1138> lego? 19:39:15 <Bjarni> inside the main repair shop in Copenhagen is there a turntable with catenary 19:39:23 <peter1138> oh 19:39:23 <hylje> what 19:39:25 <peter1138> how boring 19:39:27 <Bjarni> it's not visible from the outside 19:39:33 <hylje> screenshots or it doesnt exists 19:39:34 <hylje> -s 19:39:45 <Wolf01> lol 19:39:55 <Bjarni> I will bring my camera next time I have to pass it (Monday) 19:39:58 <ln-> they are obviously trying to compete with us 19:40:24 <Bjarni> well 19:40:39 <Bjarni> hmm 19:40:50 <Bjarni> what it the voltage in Finnish catenary? 19:41:01 <ln-> 25 kV i think 19:41:02 <Eddi|zuHause2> you have catenary in denmark? blasphemy! 19:41:43 <Bjarni> we use 25 kV 19:41:45 <hylje> third rail ftw? 19:41:53 <Bjarni> LOL 19:41:55 <peter1138> 3rd rail :D 19:41:58 <peter1138> and 4th rail! 19:42:00 <Bjarni> 25 kV in 3rd rail :D 19:42:16 <hylje> badgers say bzzt 19:42:16 <Bjarni> the security distance from a fallen down wire is 5 meters 19:42:29 <Bjarni> preferable more 19:42:38 <hylje> you know what? 19:42:41 <Bjarni> in other words: run away! 19:42:46 <hylje> the local traffic trains have a warning in them 19:43:03 <hylje> it forbids climbing atop the train when catenary is powered 19:43:14 <hylje> when it isnt its apparently ok to climb atop it 19:43:15 <Wolf01> found a bug! 19:43:32 <Bjarni> LOL@hylje 19:43:52 <peter1138> http://en.wikipedia.org/wiki/Image:Metro_Paris_rubber_wheel.jpg 19:43:54 <peter1138> now that is fucked up 19:44:17 <Eddi|zuHause2> hylje: is that like: if it does not say coffee is hot on the cup, it is ok to treat it like cold coffee? 19:44:19 <hylje> err.. what? 19:44:25 <Wolf01> fast forward on, autosave, fastforward widget unset but ff still on :D 19:44:40 <peter1138> Wolf01: still? hmmmm 19:45:03 <hylje> Eddi|zuHause2: its probably like "when coffee is hot, dont spill it on your lap" 19:45:22 <Bjarni> that reminds me of a drunk guy, who wanted to commit suicide by jumping off a bridge. When people convinced him to go back, he was hit by the pantograph on a passing train ("only" 1,5kV). He fell down on the roof without being fried and they had to cut power pretty fast to get him down 19:45:25 <hylje> and spilling cold coffee on one's lap is likely ok 19:45:30 <Bjarni> he survived with minor injuries 19:45:59 <Bjarni> now that's an odd way for a train to hit a person 19:46:07 <ln-> 1,5kV AC or DC? 19:46:40 <Eddi|zuHause2> 1,5kV does not sound like a typical AC value 19:46:54 *** boekabart [~boekabart@g54037.upc-g.chello.nl] has joined #openttd 19:47:20 <Eddi|zuHause2> though most common DC is probably 500V 19:47:44 <Eddi|zuHause2> most german trams use that 19:48:25 <Bjarni> it's the DC system from the 30s that nobody found the cash to replace 19:50:42 <hylje> rubber tyre trains are indeed silly 19:53:20 <Bjarni> both yes and no 19:53:30 <Bjarni> they are designed to reduce a noise problem 19:53:55 <Bjarni> I guess they have an easier time braking and accelerating as well 19:54:04 <Bjarni> however they get worn faster 19:54:06 <hylje> do they use rails as usual? 19:54:11 <Bjarni> yes 19:55:10 <Bjarni> also some train detection systems (most of them) relies of magnetic abilities in the metal of the wheels (axle count) or the ability to transfer a voltage from one rail to the other one 19:55:24 <Bjarni> I don't know how they solved those issues with rubber tires 19:55:42 <hylje> probably they didnt 19:55:51 <hylje> and use some other kind of detection 19:55:56 <hylje> say, timetables 19:56:05 <scia> did you see the picture 19:56:23 <scia> it are just normal car tires :p 19:56:55 *** boekabart [~boekabart@g54037.upc-g.chello.nl] has quit [Quit: Your eyes grow heavy.. you grow very sleepy..... zzzz...] 19:57:06 <Bjarni> michelin tried to convince Denmark to buy a train with tires like that 19:57:08 <scia> they seem to drive between the rails instead of on them :s 19:57:27 <Bjarni> we didn't and it turned out to be good... they appeared to have problems 19:57:32 <Belugas> we have those kind of metros on tires in here. 19:57:35 <peter1138> looks a bit bumpy :p 19:57:35 <Belugas> work like a charm 19:58:05 <Belugas> nope... they look confortable :D 19:58:12 <Belugas> and they are! 19:58:26 <scia> http://upload.wikimedia.org/wikipedia/commons/f/f4/Bogie-metro-Meteor-p1010693.jpg 19:58:30 <Bjarni> <scia> they seem to drive between the rails instead of on them :s <-- look at the track. It appears to have two rails, one for the wheels to stand on and a higher one to "guide" the train 19:58:52 <scia> indeed, on a closer look 19:59:27 * Bjarni has looked at rails and bogies before 19:59:46 <Bjarni> I notice when "they look out of the ordinary" 19:59:51 * scia goes to sleep 20:00:14 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 20:00:22 <Belugas> http://en.wikipedia.org/wiki/Image:Montreal_metro_tires.jpg 20:00:36 *** maad [~emade@82.160.115.202] has joined #openttd 20:00:48 <Belugas> http://en.wikipedia.org/wiki/Image:QC-STM_GarageBeaugrand_20040706-135814_Atelier.jpg 20:01:21 <peter1138> heh, looks like the same units too 20:01:57 <Belugas> yup :) 20:01:59 <Belugas> quite 20:02:18 <glx> [21:58:05] <@Belugas> we have those kind of metros on tires in here. <-- of course they bought our system :) 20:02:27 <Bjarni> Do they ever get delayed/canceled because they puncture? 20:04:17 <Belugas> glx , are you sure it's not the other way around ? :P 20:04:19 <Belugas> hehe 20:04:37 <Belugas> Bjarni : not that i know. 20:04:58 <glx> Belugas: 1951 20:05:41 <glx> http://en.wikipedia.org/wiki/Rubber-tyred_metro 20:06:56 <Belugas> true true :) 20:07:45 * Bjarni wonders if glx just updated wikipedia 20:08:10 <glx> lol 20:08:40 <Bjarni> brb 20:15:52 *** welterde [~welterde@trujillo.srv.pocoo.org] has quit [Ping timeout: 480 seconds] 20:16:43 *** setrodox [~setrodox@85-124-40-128.dynamic.xdsl-line.inode.at] has joined #openttd 20:20:09 *** Ammller [~Ammler@adsl-62-167-38-60.adslplus.ch] has joined #openttd 20:22:08 *** marcel [marcel@ip230-4-209-87.adsl2.versatel.nl] has joined #openttd 20:23:25 *** Ammler [~Ammler@adsl-84-227-139-92.adslplus.ch] has quit [Read error: Operation timed out] 20:28:18 *** welterde [~welterde@trujillo.srv.pocoo.org] has joined #openttd 20:35:06 *** thgergo [~th_gergo@dsl51B789F8.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 20:36:47 <Belugas> byebye good night 20:36:54 <Belugas> and enjoy the moment 20:38:20 <Wolf01> night 20:41:33 <Wolf01> i must have a pcx file to create a grf or i can code a nfo alone? 20:46:30 <ln-> http://www.expressen.se/resor/1.635848 21:01:02 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Remote host closed the connection] 21:03:44 <Wolf01> 'night all 21:03:57 *** Wolf01 [~wolf01@host231-235-dynamic.4-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:04:09 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] 21:17:15 <Bjarni> ln-: I read an article about a Ryanair plane flying from London to Denmark (Billund) and it dropped a part of the wing in the flight 21:17:47 <Bjarni> it wasn't a critical part, but still and since the story started with a picture of the wing with the missing part, they had to admit that it was true 21:17:53 <Bjarni> so much for safety 21:22:02 *** `Alex` [f8c3y6b1j@189-98-148-91.adsl.beotel.net] has joined #openttd 21:22:19 <`Alex`> hi all 21:22:53 <`Alex`> can someone tell me if there will ever be the smooth economy patch in the openttd trunk? 21:22:53 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 21:22:55 <Eddi|zuHause2> hm, i only understand about every second word of that article... 21:23:04 <ln-> Bjarni: things happen to all airline companies.. 21:24:03 <`Alex`> or are you even considering that patch? 21:24:34 <Eddi|zuHause2> `Alex`: i have not seen any discussion about this 21:25:13 <Eddi|zuHause2> and it's probably not going to happen, considering the gamebalance branch 21:25:31 <`Alex`> do you know what that patch is about? 21:25:49 <Eddi|zuHause2> not exactly 21:26:20 <`Alex`> it makes the industries produce more or less depending on the demand put on them 21:27:18 <Eddi|zuHause2> again, it's probably conflicting with the plan for the gamebalance branch 21:27:31 <Bjarni> <ln-> Bjarni: things happen to all airline companies.. <--- yeah, but more often to low cost airlines than expensive ones (go figure) 21:28:03 <`Alex`> i think the patch would make the multiplayer games more enjoyable to all players 21:28:28 <Bjarni> but the main issue is actually something else: we spent fortunes to reduce pollution and then some airline decides to more or less give tickets away for free to get more passengers 21:28:29 <`Alex`> there would be no industry grabbing 21:29:05 <peter1138> so less challenge? 21:29:09 <`Alex`> no 21:29:46 <`Alex`> the players rating decides if he will get the resources from that industry 21:30:38 <`Alex`> so if he is lower than the other players stations near that industry he will not get as many resources 21:30:57 <`Alex`> thats what the rating is all about 21:32:11 <`Alex`> the only difference will be that all the players would have to chance to compete at an already producing industry 21:32:53 <`Alex`> the more the demand (90% or more transported) the more it will gradualy increase in production 21:33:26 <`Alex`> or it will decrease if no one is using the industry 21:34:45 <`Alex`> there is also a sensitivity setting of 1<->10 that affects the production change over time 21:36:03 <Eddi|zuHause2> http://www.fvfischer.de/ottd/the-future.pdf 21:36:57 <`Alex`> balancing rules for future releases? 21:37:12 <Bjarni> goodnight 21:37:14 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 21:38:04 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 21:38:23 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 21:38:36 <`Alex`> this seems even better as it is divided into difficulties 21:38:57 <`Alex`> but the formulaes can get quite complicated 21:39:31 <`Alex`> i cant even imagine the code behind those rules 21:39:47 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [] 21:40:01 <Eddi|zuHause2> you don't have to :) 21:41:10 *** Tino|Home [~Tino@i5387C5CB.versanet.de] has joined #openttd 21:41:17 <`Alex`> when will this happen? 21:43:11 <`Alex`> i would love to help but my C is bad and i am busy with school 21:43:24 *** Scarzzurs [~Scarzzurs@0x535f7575.ronxx5.adsl-dhcp.tele.dk] has quit [Ping timeout: 480 seconds] 21:44:18 <Ailure> hmm 21:44:22 <Ailure> ok 21:44:25 <Ailure> confession time 21:44:36 <Ailure> What's the most evil thing you done in a multiplayer game? :) 21:44:44 <`Alex`> well now 21:44:52 <`Alex`> let me think 21:45:00 <Ailure> Me? I bought exclusive rights on a single town in a game, causing someone's whole network to deadlock 21:45:09 <Ailure> (He had lots and lots of trains long trains) 21:45:09 <`Alex`> nice 21:45:31 <`Alex`> whats even more evil 21:45:52 <`Alex`> when dissasters are enabled 21:46:13 <Eddi|zuHause2> `Alex`: it's the plan for the gamebalance branch, which has already started 21:46:33 <Ailure> which reminds me 21:46:36 <Ailure> hmm 21:46:43 <`Alex`> i destroy the opponets buses with my trains 21:47:30 <Eddi|zuHause2> i have not played a lot of multiplayer games 21:47:39 <Ailure> I have 21:47:40 <Ailure> heh 21:47:47 <`Alex`> or what something critical on his line is destroyed i quickly fill it with my own stuff and than he has to manouver around it if he can 21:47:53 <Ailure> You tend to notice the exploits much more 21:47:56 <Ailure> although I remmeber in TTO 21:48:06 *** TinoM| [~Tino@i5387C17F.versanet.de] has quit [Ping timeout: 480 seconds] 21:48:06 <Ailure> where a bug allowed you to destroy some of opponents stuff 21:48:14 <Ailure> oh yeah 21:48:20 <Ailure> you build track on his road 21:48:27 <Ailure> and then you can demolish the road tile 21:48:33 <Ailure> that 'bug' was fixed in TTD though 21:48:35 <`Alex`> or build tracks around his stations 21:50:06 <`Alex`> or the most evil thing 21:50:22 <`Alex`> you give him 100's of millions of $ 21:50:28 <`Alex`> and then he is bored 21:50:33 *** `Alex` [f8c3y6b1j@189-98-148-91.adsl.beotel.net] has quit [] 21:57:45 <ln-> how to differentiate f(ax+bt, by+at) when f is not known? 21:58:12 <ln-> or, we know that f: R² -> R, and partial derivatives is what we want 21:59:14 <peter1138> remember 21:59:18 <peter1138> this is an english channel 21:59:26 <peter1138> not a maths channel 21:59:52 <ln-> i have received very good maths advice here earlier. 22:00:28 <ln-> however, the answer is probably the chain rule, i'll look into it before asking for more details.. 22:00:54 <Eddi|zuHause2> that's what i was about to write 22:03:15 *** Digitalfox[Home] [~chatzilla@bl7-184-173.dsl.telepac.pt] has joined #openttd 22:13:29 *** the80sphreak [smithj@dyn-62-56-63-129.dslaccess.co.uk] has joined #openttd 22:13:30 *** the80sphreak [smithj@dyn-62-56-63-129.dslaccess.co.uk] has left #openttd [] 22:13:44 *** smithj [smithj@dyn-62-56-63-129.dslaccess.co.uk] has joined #openttd 22:13:51 <smithj> hello 22:17:33 *** smithj [smithj@dyn-62-56-63-129.dslaccess.co.uk] has quit [] 22:18:29 *** Mucht_ [~Mucht@p57A0C91A.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 22:19:00 *** UndernotBuilder [~chatzilla@168.226.107.106] has joined #openttd 22:33:33 *** Progman [~progman@p57a1ec54.dip.t-dialin.net] has quit [Remote host closed the connection] 22:52:36 *** setrodox [~setrodox@85-124-40-128.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 23:03:57 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Read error: Connection reset by peer] 23:15:44 *** Osai is now known as Osai^zZz 23:21:12 *** Zuu [~leif@c-0c3c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 23:53:07 *** Sacro|Laptop [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] 23:55:09 *** tokai [~tokai@p54B82404.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 23:58:00 *** tokai [~tokai@p54B803C7.dip0.t-ipconnect.de] has joined #openttd 23:58:01 *** mode/#openttd [+v tokai] by ChanServ