Config
Log for #openttd on 27th April 2007:
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00:58:03  <Belugas> video watching is addictive...
00:58:15  <Belugas> nor much room for some productive work :S
01:07:46  <Digitalfox[Home]> Yeah, i'm watching all seasons of "the pretender"
01:08:07  <Digitalfox[Home]> just two more episodes to conclude for seasons, in just 1 week
01:08:14  <Digitalfox[Home]> *four
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01:08:44  <Digitalfox[Home]> And a lot of poirot's tv series lately
01:10:48  <Belugas> tube maniac :P
01:10:53  <Belugas> you shold learn C++!!!!
01:12:48  <Digitalfox[Home]> i know, but....
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02:28:11  <CIA-2> OpenTTD: belugas * r9722 /trunk/src/town_cmd.cpp:
02:28:11  <CIA-2> OpenTTD: -Documentation: Document some functions of town_cmd.cpp. Loosely based on work from TheJosh
02:28:11  <CIA-2> OpenTTD: More to come.
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06:56:47  <RobertGrammig> hi can this game in its latest version already be played against the AI?
06:57:38  <RobertGrammig> because everytime I start a game, a large area of the map suddenly gets bown and the computer seems to elevate it at random, preventing me from building anything in that place
06:57:45  <RobertGrammig> bown=brown
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07:11:56  <Rubidium> the computer randomly lowering/raising the map is the AI :(
07:12:38  <peter1138> yes, it's a bug
07:12:59  <Rubidium> it's gotten worse and worse because it doesn't handle the map generated by the new mapgenerator very well (and much more other things)
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07:29:05  <RobertGrammig> ok I found now a game in which it doesnt happen ;)
07:29:16  <RobertGrammig> are the nightly builds more stable in this regard?
07:40:17  <peter1138> not really
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07:54:32  <robotboy> http://wiki.openttd.org/index.php/NewGRF_TODO I noticed this page seems out of date. i did not change anything as im not sure which need chanfing
07:55:06  <robotboy> If i remember correctly I need a nightly to use ttrs
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08:05:02  <peter1138> i've done station animation triggers but it's pending having a grf to test it with
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08:33:05  <kairu0> hey all
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10:40:42  <CIA-2> OpenTTD: matthijs * r9723 / (338 files in 31 dirs): [mempool] -Sync: 7408:r9722 from trunk
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13:03:27  <Sionide> moo
13:03:33  <Prof_Frink> baa
13:03:37  <Sionide> oink
13:03:37  <peter1138> is that so?
13:03:41  <Sionide> it is
13:03:46  <Prof_Frink> lies.
13:46:52  <Alanin> !playercount
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15:59:48  <Kodak> hai2all
15:59:56  <Spunj99> hai2kodakes
16:00:00  <Kodak> ha2spunjes
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16:00:25  <Kodak> we r have problem w/ konnekt
16:00:27  <Spunj99> We're stuck!
16:00:31  <Kodak> or that
16:01:08  <Eddi|zuHause3> anything less specific?
16:01:17  <Kodak> hmm.. dont think so
16:01:43  *** Spunj99^ [po@88-109-156-68.dynamic.dsl.as9105.com] has joined #openttd
16:02:13  <Spunj99^> >.<
16:02:29  <Kodak> so liek ..
16:02:41  <Spunj99^> Can't connect to any servers
16:02:42  <Kodak> Ok, Spunj99, you tell them.
16:02:55  <Spunj99^> Him or me?
16:03:03  <Spunj99^> 'Cus he just fell off the internet
16:03:24  <Kodak> He be droppin soon.
16:03:24  <Spunj99^> Or will do in a sec
16:03:36  * Spunj99^ pushes Spunj99 off the interwebs.
16:03:50  * Spunj99^ watches him fall in really slow motion.
16:03:50  <Kodak> amagad its a name stealer
16:03:53  <Kodak> kick Spunj99^
16:03:58  <Spunj99^> lol..
16:04:03  <Spunj99^> Helping or hurting?
16:04:16  <Kodak> ok so.. lets get serious
16:04:24  <Spunj99^> What
16:04:26  <Spunj99^> Move in together?
16:04:37  <Kodak> lets try with a kiss first!
16:04:41  <Spunj99^> I don't think this is the time or the place
16:04:42  <Kodak> damn youre pushy
16:04:58  * Spunj99^ pushes Kodak
16:05:09  <Kodak> move IN together... jeeeeez..
16:05:18  <Spunj99^> FIX OUR ISSUES!
16:05:28  * Kodak nudges Spunj99^
16:05:53  <Kodak> i wanna play OpenTTD D:
16:05:56  <Spunj99^> D:
16:06:05  <Kodak> make them fix your intarnets Spunj99^!
16:06:11  *** axii [~virdiq@c211-28-127-202.eburwd3.vic.optusnet.com.au] has joined #openttd
16:06:12  <Spunj99^> 2 days
16:06:13  <Spunj99^> 2 days.
16:06:19  <Spunj99^> 48 hours.
16:06:28  <Spunj99^> Maybe a bit more
16:06:35  *** TinoM [~Tino@i5387EFDD.versanet.de] has joined #openttd
16:06:37  <Kodak> but i is leave for Turkey on webnesday.
16:06:45  <Spunj99^> :O
16:06:48  <Kodak> for a weeks
16:06:58  <Spunj99^> yerrite
16:07:05  <Spunj99^> You're not allowed to leave the house
16:07:06  <Spunj99^> By law
16:07:10  <Kodak> :(
16:07:13  <Kodak> dont remind me man
16:07:21  <Spunj99^> After what you did to those boys
16:07:28  <axii> is there any reason why no one runs public coop servers?
16:07:39  <axii> 1 company, 10 clients... that sort of thing
16:07:43  <Spunj99^> Well, i was trying to
16:07:48  <Spunj99^> Thats why we're here
16:07:54  *** HMage [~HMage@85.21.179.62] has joined #openttd
16:07:55  <Kodak> cause... it sucks to play with 9 complete strangers?
16:08:00  <Eddi|zuHause3> axii: #openttdcoop has a "public" sandbox
16:08:04  <axii> heh, true :)
16:08:10  <Kodak> ;P
16:08:31  *** Spunj99 [po@88-109-156-68.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds]
16:08:32  <Spunj99^> I was making us a load of cash Kodak
16:08:37  <Kodak> there we goes
16:08:39  <Spunj99^> When you kept losing conn
16:08:41  <Kodak> cool
16:08:45  <Kodak> YOU
16:08:47  <Spunj99^> Found a badass Oil route
16:08:48  <Kodak> not i
16:08:54  <Kodak> cool
16:09:01  <Kodak> saved?
16:09:10  *** Spunj99 [po@88-109-156-68.dynamic.dsl.as9105.com] has joined #openttd
16:09:49  <Kodak> so liek
16:10:30  <Spunj99> so liek
16:10:37  * Spunj99 breaks down in tears
16:10:51  <Kodak> look Spunj99!
16:10:59  <Kodak> thers a name hogger here called Spunj99^
16:11:06  <Kodak> hes trying to nick your nick
16:11:09  <Spunj99> ^_^
16:11:14  <hylje> wtf
16:11:21  <Kodak> joined while you were dc'd
16:11:21  <hylje> you are all suspended
16:11:31  <Spunj99> pardon
16:11:51  <Spunj99> liek
16:11:54  <Spunj99> Teh levitate?
16:12:24  <Kodak> i is suspended on my chair
16:12:31  <Kodak> it can bounce.
16:13:11  <Spunj99> Sooo..
16:13:15  <Spunj99> Is he crazy?
16:15:01  <axii> question, what do the abbreviations ML and SL mean?
16:15:05  <axii> main line, side line?
16:15:16  <Spunj99> Midfielder (Left)
16:15:20  <Spunj99> Striker (Left)
16:15:28  <Spunj99> Oh wait, that's FM07
16:15:31  <axii> lol
16:15:39  <Spunj99> Then, pass.
16:15:59  <Kodak> :p
16:16:23  <Kodak> Malta and some other country? :P
16:16:33  <Spunj99> Sri Lanka
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16:16:55  <Spunj99> \o/
16:21:00  <Kodak> :P
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16:29:05  <Wolf01> hello
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17:12:15  <Chrissicom> hi :)
17:12:28  <Chrissicom> I have a quick source code question:
17:12:39  <Chrissicom> static const byte TOWN_GROWTH_FREQUENCY = 70; < is the value 70 here in the same form as DAY TICKS 74 ?
17:13:26  <Chrissicom> if that is the case I want to set it to (70*_patches.daylength_multiplier) to slow down town growth when days take longer
17:15:29  <Bjarni> well, try to write that and see what happens
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17:18:47  <hylje> mm
17:18:58  <hylje> improved waypoints could be of use in trunk
17:19:10  <hylje> train counter, maybe speed meter/statistics
17:19:21  <Wolf01> i want waypoints larger than 1 tile
17:19:32  <hylje> use a passthrough station
17:19:37  <Wolf01> i can't
17:19:46  <hylje> how come
17:19:46  <Bjarni> Wolf01: we all do, but it's limited to one tile by design
17:19:53  <Wolf01> i must have waypoints adjacent to a station
17:20:14  <Wolf01> or at least use my split stations patch
17:20:23  <Bjarni> so to make waypoints of more than one tile will demand a complete deresign of the waypoint code
17:20:28  <Bjarni> *redesign
17:21:18  <hylje> improve station code to let stations be next to each other, then make waypoints a class of station
17:21:57  <Noldo> how to make the difference between a new station and an addition to the old one?
17:22:01  <Bjarni> that will be a complete redesign of the waypoint code ;)
17:22:06  <Wolf01> easy
17:22:09  <Wolf01> i did it
17:22:12  <Wolf01> with 2 lines
17:22:26  <Wolf01> one of them was a comment
17:22:32  <hylje> ottd needs context popup menus
17:22:41  <hylje> which pop up exactly where the cursor is
17:22:44  <Bjarni> btw the station code isn't object orientated, so there is no station class
17:22:59  <hylje> let me rephrase
17:23:01  <hylje> type of station
17:23:18  <peter1138> Bjarni: Station...
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17:23:53  <Bjarni> it's a struct, not a class and we don't use it with the new keyword
17:23:58  <Wolf01> i just changed the line "if (i can't build here a station because there is one adjacent)" to if (_ctrl_pressed) build_the_station else give_error
17:24:08  <Bjarni> (yes, I know that structs and classes are pretty similar)
17:24:21  <hylje> structs are classes with no methods?
17:24:36  <Bjarni> structs can have methods
17:24:46  <hylje> omg what has science done
17:24:57  <peter1138> Bjarni: what's Station *st = new (index) Station(); then?
17:25:20  <Bjarni> Wolf01: imagine if you have two stations next to each other and you extend the station in a tile that's next to both of them.... which one will you be added to?
17:25:21  <Noldo> structs are classes with default public compared to class private
17:25:29  <Bjarni> peter1138: where did we get that line?
17:25:49  <hylje> Bjarni: guess!
17:26:14  <Bjarni> widgets.cpp?
17:26:15  <Bjarni> :p
17:26:30  <Wolf01> bjarni: with ctrl you can create only new stations, not extend existing :P
17:26:50  <Bjarni> I know
17:27:05  <Bjarni> but you misunderstood my question
17:27:18  <Bjarni> you have two stations next to each other
17:27:29  <Wolf01> you can't..
17:27:43  <Bjarni> 	<Wolf01>	i just changed the line "if (i can't build here a station because there is one adjacent)" to if (_ctrl_pressed) build_the_station else give_error
17:28:01  <Bjarni> say we code this
17:28:03  <Bjarni> then you can
17:28:19  <Bjarni> what if you want to extend station A to a tile, that's also next to B?
17:28:42  <Bjarni> how will you be able to do that and inform the game that you want it to be part of A and not B?
17:28:47  <Wolf01> it popups the "adjacent to 2 different stations" error
17:28:57  <Bjarni> and how will you easily tell what tile belongs to what station?
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17:29:03  <hylje> by selecting it
17:29:51  <Bjarni> if it's common to have stations next to each other (like when using waypoints), then it would not be ideal to click them all the time to make sure
17:30:02  <Bjarni> we should have some sort of "station boarder" or something
17:30:05  <dihedral> does openttd dedicated server read the config file again when starting a new game
17:30:35  <Wolf01> do you want to try? i'll send you the patch
17:31:52  <peter1138> dihedral: no
17:32:10  <dihedral> so there is no way i could make changes for the next game in advanced
17:32:23  <dihedral> say changing from tropical to arctic
17:32:25  <Bjarni> Wolf01: not right now
17:33:57  <dihedral> would it be a lot of work to make it re-read the config file before each new game?
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17:49:48  <Wolf01> Bjarni, tell me when you want the patch... or maybe i can paste here the link directly
17:55:10  <Ailure> My mind
17:55:11  <Ailure> ITS
17:55:19  <Ailure> DANCING
17:55:22  <Ailure> and fuck it's the wrong channel
17:55:27  <hylje> what
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17:55:31  <Ailure> xD
17:55:37  <Ailure> Emulation community injoke
17:55:38  <hylje> furries are weird
17:55:38  <Ailure> kinda
17:55:46  <Ailure> there's a ROM called Mario movie
17:55:49  <Ailure> that someone programmed
17:56:27  <Ailure> http://www.beigerecords.com/cory/Things_I_Made_in_2005/super_mario_movie.html
17:56:35  <Ailure> that movie
17:56:44  <Ailure> Runs in a emulator
17:56:46  <Ailure> it's tripppy
17:57:44  <hylje> i dun has soundcard
17:57:54  <Ailure> bah
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17:57:58  <Ailure> half the fun is the trippy music
17:58:04  <Ailure> ;P
17:58:34  <Ailure> which is basically glitching of the poor NES soundchip
17:58:53  <hylje> glitches ftw
17:59:02  <hylje> wild missingno appeared!
17:59:49  <Ailure> well heh
17:59:54  <Ailure> I ROM hack sometimes :P
18:00:00  <Ailure> And ROM hackers see lots of fun glitches
18:00:05  <Ailure> especialy trippy ones
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18:29:09  <CIA-2> OpenTTD: miham * r9724 /trunk/src/lang/ (4 files):
18:29:09  <CIA-2> OpenTTD: -Update: WebTranslator2 update to 2007-04-27 20:28:02
18:29:09  <CIA-2> OpenTTD: american - 2 fixed by WhiteRabbit (2)
18:29:09  <CIA-2> OpenTTD: brazilian_portuguese - 2 fixed by fukumori (2)
18:29:09  <CIA-2> OpenTTD: russian - 10 changed by HMage (10)
18:29:09  <CIA-2> OpenTTD: ukrainian - 1 changed by mad (1)
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19:09:36  <Wolf01> as bjarni seem away http://wolf01.game-host.org/OTTD_related/patches/ctrl_split_stations.diff self meaning filename, if somebody want to try
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19:47:52  <CIA-2> OpenTTD: rubidium * r9725 /trunk/src/airport_movement.h: -Fix [FS#743]: plane made a 270 degree turn instead of a 90 degree turn on take off from the southern runway.
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20:01:38  <CIA-2> OpenTTD: rubidium * r9726 /trunk/src/tunnelbridge_cmd.cpp: -Fix [FS#738]: crash when destroying bridge with train partially one it.
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20:04:44  <Wolf01> yeah, i found my old topic about the split station patch :D
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20:05:04  <peter1138> what is it?
20:05:13  <peter1138> ah
20:05:23  <Wolf01> http://www.tt-forums.net//files/06_981.png
20:05:33  <peter1138> totally bad
20:05:39  <peter1138> won't work in multiplayer
20:06:01  <hylje> how so
20:06:06  <peter1138> well
20:06:27  <peter1138> you can't use _ctrl_pressed inside a Cmd...()
20:06:45  <peter1138> because it's different for each client and the server
20:06:50  <peter1138> usually false...
20:07:27  <Wolf01> my patch is only a preview, needs to be reworked totally
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20:47:38  <Wolf01> peter1138, the code is very bad, but what you think about the idea?
20:48:12  <peter1138> dunno if it should apply to opponents
20:49:31  <Wolf01> i always wondered why is not possible to place different stations adjacent, is so comfortable in locomotion
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20:51:11  <CIA-2> OpenTTD: peter1138 * r9727 /trunk/src/network/network_server.cpp: -Fix (r8546): Company password field in network player info was inverted.
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21:27:13  <CIA-2> OpenTTD: glx * r9728 /trunk/src/video/win32_v.cpp:
21:27:13  <CIA-2> OpenTTD: -Fix r9086: [win32] For some keyboard layout the 'console' key is a dead-key. It
21:27:13  <CIA-2> OpenTTD: needs to be pressed twice to have an effect but the console is then opened and
21:27:13  <CIA-2> OpenTTD: closed on the 'same' keypress (2 WM_CHAR events). So skip the first WM_CHAR
21:27:13  <CIA-2> OpenTTD: generated to restore the 'console' key functionality.
21:29:47  <CIA-2> OpenTTD: rubidium * r9729 /trunk/src/ (heightmap.cpp map.cpp map.h rail_map.h tunnel_map.h): -Documentation: add some documentation in various places
21:35:14  <CIA-2> OpenTTD: maedhros * r9730 /trunk/src/ (newgrf.cpp newgrf.h road_cmd.cpp): -Feature: [NewGRF] Add support for miscellaneous grf feature bit 1 - paved roads on desert tiles.
21:36:39  <Eddi|zuHause3> that message took a while to parse
21:38:02  <Maedhros> yeah, it's not my clearest commit message ever
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22:00:52  *** michi_cc [8b7fb33d02@dude.icosahedron.de] has quit [Quit: michi_cc]
22:02:04  <Wolf01> 'night
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22:29:12  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
22:29:12  <Sacro> !logs
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23:44:33  <elmex_> wow
23:44:35  <elmex_> many users
23:45:06  <elmex_> i've just found this game today, it's really good to see such a game being free software now :-)
23:45:41  <glx> you still need original graphics and sounds so it's not totally free
23:47:17  <elmex_> that unfortunately rigt
23:47:18  <elmex_> ht

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