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00:02:24 <vofflan> is it possible to get timestamp in the server console? 00:15:57 <CIA-1> OpenTTD: belugas * r9969 /trunk/src/ (industry.h industry_cmd.cpp table/build_industry.h): -Codechange: Cleanup of industries (Step-14). Remove hardcoded-run-time tile acceptance and put in corresponding tile 00:21:20 <vofflan> wtf 00:22:01 *** KritiK [Maxim@ppp85-141-225-174.pppoe.mtu-net.ru] has quit [Quit: Leaving] 00:22:18 <Belugas> vofflan, you don't have to be excited, it's not such a big change... 00:31:20 *** Digitalfox [~chatzilla@bl4-208-234.dsl.telepac.pt] has joined #openttd 00:38:43 <UndernotBuilder> will be nice a openttd tool-assisted speedrun :P 00:39:25 <UndernotBuilder> considering that there was a try of the snes version of the first sim city, why not a (O)TTD(P)? 00:43:58 *** Ammller [~Ammler@adsl-84-226-119-235.adslplus.ch] has quit [Ping timeout: 480 seconds] 00:50:32 *** Osai^2 [~Osai@pD9EB65E9.dip.t-dialin.net] has quit [Quit: Osai^2] 00:57:39 <UndernotBuilder> there is a mod of dosbox that allows savestates and re-recording so with ttdpatch will work 01:01:49 <Jerub> how do you do a speedrun for openttd? 01:02:11 <Jerub> start in 2049 and see how big a profit you can post before 2050? 01:02:51 <UndernotBuilder> Maybe creating the best network in the minor time possible 01:03:06 <Jerub> ... I might have to try that. 01:04:21 <UndernotBuilder> there should be other options like... make .000.000.000 in the least time possible 01:05:05 *** setrodox [~setrodox@83-65-239-157.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 01:05:13 *** Kjetil [kjetil@161.81-166-7.customer.lyse.net] has quit [Remote host closed the connection] 01:05:17 *** Kjetil [kjetil@161.81-166-7.customer.lyse.net] has joined #openttd 01:08:53 <UndernotBuilder> Well, that better for DOS TTDPatch, as they are better on singleplayer and the DOSBox mod thing 01:10:02 <Jerub> Maybe coop speed tria.s. 01:31:18 *** Eddi|zuHause2 [~johekr@p54B7589F.dip.t-dialin.net] has joined #openttd 01:33:58 <UndernotBuilder> so, other idea for a (O)TTD(P) speedrun? 01:37:48 *** Eddi|zuHause3 [~johekr@p54B74D93.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:52:48 *** geoffk [~geoffk@host86-130-151-243.range86-130.btcentralplus.com] has left #openttd [Leaving] 02:14:14 *** UndernotBuilder [~chatzilla@168.226.106.145] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 02:35:53 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 03:16:00 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:01:53 *** Ammller [~Ammler@adsl-84-226-119-235.adslplus.ch] has joined #openttd 04:17:13 *** Osai [~Osai@pD9EB513B.dip.t-dialin.net] has joined #openttd 04:40:44 *** Osai [~Osai@pD9EB513B.dip.t-dialin.net] has quit [Quit: Osai] 05:04:26 *** Ammller [~Ammler@adsl-84-226-119-235.adslplus.ch] has quit [Remote host closed the connection] 05:15:24 *** Taikaponi [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 05:21:15 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 05:21:23 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 05:21:28 *** guru3 [~guru3@90-227-129-150-no21.tbcn.telia.com] has quit [Remote host closed the connection] 05:21:36 *** Netsplit 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[SADDAM@dslb-084-058-166-241.pools.arcor-ip.net] has joined #openttd 06:00:54 *** Frostregen45 is now known as Frostregen__ 06:04:19 *** Frostregen [SADDAM@dslb-084-058-097-086.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 06:06:15 *** Frostregen_ [SADDAM@dslb-084-058-165-072.pools.arcor-ip.net] has quit [Read error: Operation timed out] 06:16:44 *** peter1139 is now known as peter1138 06:17:02 *** mode/#openttd [+o peter1138] by ChanServ 06:23:39 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 06:23:39 *** Taikaponi [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 06:24:13 *** Taikaponi [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 06:52:20 <hylje> heh 06:52:34 <hylje> my irc clock is about 2 secs late from the station clock 06:53:04 <hylje> 3 actually 06:54:03 <SpComb> hylje: use ntp to synch your clock back up to real time then 06:54:19 <SpComb> station clocks aren't always so very accurate 07:01:58 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 07:10:19 *** maddy [~maddy@84.4.32.113] has joined #openttd 07:13:04 <CIA-1> OpenTTD: miham * r9970 /trunk/src/lang/ (13 files): (log message trimmed) 07:13:04 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-05-29 09:12:20 07:13:04 <CIA-1> OpenTTD: brazilian_portuguese - 29 fixed by tucalipe (29) 07:13:04 <CIA-1> OpenTTD: catalan - 30 fixed by arnaullv (30) 07:13:04 <CIA-1> OpenTTD: danish - 1 fixed by ThomasA (1) 07:13:06 <CIA-1> OpenTTD: dutch - 29 fixed, 2 changed by webfreakz (31) 07:13:06 <CIA-1> OpenTTD: french - 30 fixed, 2 changed by glx (32) 07:21:04 *** geoffk [~geoffk@host86-130-151-243.range86-130.btcentralplus.com] has joined #openttd 07:21:32 *** TinoM|Mobil [~tino@i5387CC18.versanet.de] has joined #openttd 07:37:29 *** Smoky555 [~Miranda@80.69.148.14] has joined #openttd 07:39:15 *** Smoky555 [~Miranda@80.69.148.14] has quit [] 07:39:32 *** Smoky555 [~Miranda@80.69.148.14] has joined #openttd 07:39:48 *** DNazarov [~Miranda@80.69.148.14] has quit [Read error: Connection reset by peer] 07:52:45 *** TinoM|Mobil [~tino@i5387CC18.versanet.de] has quit [Quit: Verlassend] 07:58:41 *** Biff_ is now known as Biff 08:18:33 *** TinoM [~Tino@i5387CC18.versanet.de] has joined #openttd 08:19:48 *** TinoM [~Tino@i5387CC18.versanet.de] has quit [] 08:20:14 <CIA-1> OpenTTD: rubidium * r9971 /trunk/src/openttd.cpp: -Fix (r9892, r9958): loading of post-'bridges over "everything"' messed with the railtype of bridges. 08:20:51 <CIA-1> OpenTTD: rubidium * r9972 /trunk/src/table/build_industry.h: -Fix (r9969): silence a warning. 08:21:39 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 08:21:54 *** boekabart [~wboekabar@81.58.27.138] has left #openttd [] 08:23:25 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 08:23:45 <hylje> supressing warnings are we? 08:24:01 *** TinoM [~Tino@i5387CC18.versanet.de] has joined #openttd 08:24:17 <Rubidium> no, just fixing the cause of the warning ;) 08:24:44 <Rubidium> by adding a { and a } 08:40:05 *** boekabart [~wboekabar@81.58.27.138] has joined #openttd 08:40:29 <Noldo> what kind of warning was it? 08:41:37 <peter1138> compile and find out 08:45:30 *** Taikaponi [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 08:46:37 *** Zavior is now known as Taikaponi 09:22:59 *** maddy [~maddy@84.4.32.113] has quit [Remote host closed the connection] 09:23:45 *** Nigel_ [~nigel@202-154-145-104.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 09:25:42 *** maddy [~maddy@84.4.32.113] has joined #openttd 09:33:22 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 09:33:26 *** mode/#openttd [+o Bjarni] by ChanServ 10:19:18 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 10:21:45 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Ping timeout: 480 seconds] 10:22:14 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 10:31:51 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 10:34:23 *** setrodox [~setrodox@83-65-236-66.dynamic.xdsl-line.inode.at] has joined #openttd 10:36:05 <CIA-1> OpenTTD: bjarni * r9973 /trunk/src/train_cmd.cpp: 10:36:05 <CIA-1> OpenTTD: -Cleanup: removed some code that kept both ends of a dualheaded engine in the same train (when moving wagons in a depot) 10:36:05 <CIA-1> OpenTTD: NormaliseTrainConsist() is called later in the same command and it will take care of this issue 10:54:56 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 11:13:02 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] 11:34:42 *** tokai [~tokai@p54B82BB1.dip0.t-ipconnect.de] has joined #openttd 11:34:42 *** mode/#openttd [+v tokai] by ChanServ 11:36:21 *** tokai|noir [~tokai@p54B82BB1.dip0.t-ipconnect.de] has joined #openttd 12:13:40 *** Progman [~progman@p57A1DB66.dip.t-dialin.net] has joined #openttd 12:52:11 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:52:12 *** mode/#openttd [+v glx] by ChanServ 12:52:13 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has quit [Read error: Operation timed out] 13:18:04 <Belugas> hello 13:23:27 <boekabart> ssst! everyone here has been sleeping since 4:30 ago 13:23:48 <boekabart> i should have said: for 4-and-a-half hours 13:24:16 * Belugas is making coffee, maybe it will wake up some poor souls 13:24:21 <Belugas> COFFEE!!!! 13:24:48 <boekabart> yes please 13:25:32 * Belugas poors coffee on boekabart's nick 13:25:45 <boekabart> /me's nick is awake 13:25:50 <boekabart> bleh 13:25:54 * boekabart 's nick is awaks 13:26:06 <boekabart> anyway you all get the idea 13:26:06 <totalwormage> AWAKS 13:26:18 <Belugas> :D 13:27:05 <TheMask96> boekabart: still waiting for your keyboard to wake up also? ;) 13:27:05 <boekabart> does anyone have any interesting thoughts on the overgrowing tracks (and why not roads) idea? http://www.tt-forums.net/viewtopic.php?t=32233 13:27:42 <boekabart> TheMask96: actually it's officially been awake for about 6 hours now... but hasn't produced much useful yet 13:33:58 <peter1138> boekabart: there's enough map bits free 13:34:20 <boekabart> that's what I thought. just not enough gfx 13:34:24 <Noldo> It doesn't effect gameplay, just random mindcandy 13:34:39 <Belugas> it cold affect gameplay 13:34:47 <boekabart> well if it slows down trains a bit, or even blocks track until repaired 13:34:51 <Belugas> and i think it should affect gameplay 13:34:52 <peter1138> map bits is the biggest problem ;) 13:35:04 <peter1138> graphics too 13:35:09 <peter1138> maybe... 13:35:23 <Frostregen__> graphics were done already...i think 13:35:26 <peter1138> maybe some colour remaps can be created that'll change the look of the rails 13:35:31 *** Frostregen__ is now known as Frostregen 13:35:43 <peter1138> Frostregen__: not if you wanted it compatible with replacement rail graphics 13:35:58 <Frostregen> hmm, right ;) 13:36:29 <boekabart> could be an overlay of course.. for each stadium you'd need ah.. 6 graphics only 13:37:30 <boekabart> peter1138: do you know by heart how often tileloop is called for each tile? in ticks/days/months whichever. approx is OK 13:41:05 <hylje> D: 13:43:56 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 13:44:11 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 13:44:53 *** Osai [~Osai@pD9EB7237.dip.t-dialin.net] has joined #openttd 13:45:03 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 13:46:01 <peter1138> around 6 seconds iirc 13:46:05 <peter1138> or 6 game days 13:46:52 <hylje> which is rather enough for detoriating track 13:47:02 <peter1138> well 13:47:07 <peter1138> you can do it less often 13:47:08 <boekabart> oh yes 13:47:16 <hylje> doing is less often is trivial 13:47:20 <hylje> doing it more often is not :p 13:47:26 <boekabart> well i was wondering how many 'internal states' you'd need 13:47:48 <hylje> count the years of unused-ness 13:48:07 <peter1138> that's not so easy 13:48:09 <boekabart> hylje: do store the 'last train' date-time? 13:48:22 <peter1138> i'd do it in the tileloop 13:48:26 <boekabart> per track piece? I think a simple "1 worse per tileloop, 1 (or more) better per train/train car" counter is better 13:48:38 <peter1138> if it needs to be slower you can skip it every n-ticks 13:48:50 <peter1138> hmm, p'raps 13:48:56 <boekabart> peter1138: how would you do that? skip ticks? 13:49:03 <boekabart> if tick%2==0? ;) 13:49:08 <peter1138> i thought so 13:49:12 <peter1138> but i think that may not work 13:49:21 <boekabart> it will be irregular probably 13:49:36 <peter1138> well, doesn't matter too much 13:49:55 <boekabart> anyway, how much bits do tracks have available, let see 13:49:57 <peter1138> or you could use a large counter in the map and ignore the least significant bits 13:50:47 <boekabart> 23 13:51:01 <hylje> quite a lot 13:51:03 <boekabart> 6 track pieces, 3 bits only per 13:51:29 <boekabart> and IMHO that takes too much map-space, 18 bits for this 13:51:53 <boekabart> maybe not do it per track piece... :( 13:52:52 <hylje> per track segment (split-split, end-end or combination thereof)? 13:53:03 <hylje> the engine doesnt support that kind of thinking i suppose? 13:53:17 <boekabart> not easily, maybe internally in yapf 13:54:27 <boekabart> peter1138: any idea what level crossing uses m7 for? 13:54:49 <boekabart> found it, road types 13:55:15 <peter1138> i'd leave it to just plain track, heh 13:55:33 <peter1138> and just per tile, not per track 13:56:07 <boekabart> are 2 bits enough per piece... ponder ponder :) 13:58:46 <peter1138> might work if you had a very slow counter 13:59:30 <Bjarni> like new month event... the tracks decay one count for each month 13:59:34 <Bjarni> hmm 14:00:01 <Bjarni> maybe that's too fast when using only 2 bits 14:19:49 <Eddi|zuHause2> make a yearly counter, and each time a train passes, reset it 14:20:11 <Eddi|zuHause2> not an ideal solution 14:20:52 <Eddi|zuHause2> but if a track is unused for 3 years, you have to send a special repair train over it 14:21:00 <hylje> ooo.. micromanagement 14:21:00 <Eddi|zuHause2> or remove and rebuild it 14:21:06 <boekabart> Eddi|zuHause2: rebuild 14:21:35 <boekabart> that's the suggestion in the forum: last state is 'broken', pathfinder skips track, needs rebuilding. 14:21:45 <boekabart> or trains crash on it :) 14:24:10 <Eddi|zuHause2> i don't really agree with the rebuilding thing (in a realism sense, and this feature clearly is about realism) 14:24:40 <Eddi|zuHause2> there are tracks that are unused for 20 years and can be reopened for much less price than complete rebuild 14:25:10 <Eddi|zuHause2> and in a realistic game, (re)building tracks should take time 14:25:20 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 14:25:36 <Eddi|zuHause2> could use a similar counter, and have a "in construction" state 14:26:27 <hylje> yes! 14:27:57 <Eddi|zuHause2> MB made a "catenary service unit" for that kind of realistic track management 14:28:18 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has joined #openttd 14:29:15 *** UndernotBuilder [~chatzilla@168.226.104.13] has joined #openttd 14:29:36 <Eddi|zuHause2> but this counter thing really should be on a per-tile basis, not per-trackbit basis 14:30:12 <Eddi|zuHause2> it'd be too much waste of space 14:30:31 <boekabart> A beglian train decided that it wanted to use a long-abandoned (although not officially closed) railroad in the south of holland a couple of months ago. The dutch railway authorities (prorail) were forced to repair it for that. ;) 14:30:33 <Eddi|zuHause2> the majority of all rail tiles only have one trackbit anyway 14:30:57 <Vikthor> boekabart: Concerning the graphics, would somemething like this be suitable? http://www.tt-forums.net/viewtopic.php?p=280740 14:30:59 <boekabart> Eddi|zuHause2: But not the parallel vertical & horizontal tracks.... 14:30:59 <Luukland> TrueBrain: your topic of idea's for r10K is not very populair..... 14:31:16 <boekabart> Vikthor: excellent! 14:32:08 <Eddi|zuHause2> boekabart: and is that really a big deal? 14:32:14 <boekabart> Eddi|zuHause2: dunno 14:32:23 <boekabart> might look ugly 14:32:34 <boekabart> 50% of the tiles of 1 track 'new', rest overgrown :( 14:33:01 <CIA-1> OpenTTD: belugas * r9974 /trunk/src/industry.h: -Codechange: Remove the enabled member of GRFFileProps, since it'snot really grf related 14:33:03 <Eddi|zuHause2> we should really cut tiles into four (diagonally), would get rid of this double-track hack things 14:33:35 <boekabart> Vikthor: they look good 14:34:01 <Eddi|zuHause2> boekabart: it looks the same way with catenary over only one of the two parallel tracks 14:34:20 <boekabart> true. usually, parallel tracks have similar usage 14:34:35 <boekabart> Vikthor: but I think just an overlay of the 'change' would work better since it would most likely be compatible with all replacement track sprites 14:34:54 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 14:35:27 <Vikthor> I am glad to hear that you like them, but I am not the author of them, Marek of Tycoonez community is. 14:35:49 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 14:36:19 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 14:37:16 <Luukland> Heya, is there someone here, who can "help" me setting up an OpenTTD server, on my domain, because at home i am firewalled (2x) 14:37:26 <Vikthor> But I think that they are made of overlay, there extra sprite for rails, sleepers, weed and others 14:40:40 <UndernotBuilder> r9974 industry.h <-- nothing relationed with new industries right? 14:41:26 <Vikthor> boekabart: There is even Marek's page when you can "generate" your own tracks http://tram.wz.cz/tycoonez/railset/ 14:44:37 <CIA-1> OpenTTD: belugas * r9975 /trunk/src/table/build_industry.h: -Codechange: Adjust the industry/tile spec arrays, moving the enabled member out of GRFFileProps (end of previous commit). 14:45:09 <Eddi|zuHause2> UndernotBuilder: it's all preparation for newindustries 14:45:19 <UndernotBuilder> :O 14:45:20 <Eddi|zuHause2> in babysteps :) 14:45:23 <Belugas> lies 14:45:31 <Rubidium> statistics! 14:45:40 <Belugas> i'm preparing trunk for diagonal roads! 14:45:43 <Belugas> not 14:45:44 * UndernotBuilder aims at Eddi|zuHause2 and Belugas 14:46:27 * Luukland gives UndernotBuilder a mp4k 14:46:57 * UndernotBuilder shoots 14:47:33 * Belugas cannot be reached, he's on another continent :P 14:47:49 <hylje> :o 14:47:52 <Luukland> 0_o 14:47:55 <Luukland> dams 14:48:23 * UndernotBuilder requests a intercontinental missile 14:48:47 * Luukland gives UndernotBuilder not a mp4k but an Intercontinental missile (serial numer: XC54-GHD7) 14:49:42 <Eddi|zuHause2> btw.: <Luukland> And of course the change of rail tracks: - normal - elecric - highspeed - monorail - megalev <- it has nothing to do with "mega" ... it's "Magnetic Levitation", or short "MagLev" 14:49:43 * UndernotBuilder is happy. UndernotBuilder aims at Belugas. Start countdown. 5...4...3...2...1...shoot. Belugas is dead 14:50:00 <Luukland> :P 14:50:11 <Luukland> Eddi du weiBt was ich mein 14:50:19 <Luukland> so please :P 14:51:02 <Eddi|zuHause2> it's not about what i know 14:51:16 <boekabart> Vikthor: Played with the track generator... too bad you can't get a grf in the end :( 14:51:18 <Eddi|zuHause2> it's about correcting you, so you won't make a mistake the next time 14:51:23 <Luukland> >_< 14:51:30 <Luukland> i prefer to call it Megalev 14:51:43 <Luukland> so in the future, i will still call it Megalev 14:52:50 <Belugas> <Voice_falling_from_the_sky>"And now, you will NEVER have newindustries!!!"</Voice_falling_from_the_sky> 14:53:21 <Luukland> 0_o god has spoken!! 14:53:34 <Belugas> naaa... just an angel 14:53:39 <Belugas> peter1138 is the God 14:53:43 <glx> Belugas: show your power ;) 14:54:41 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has quit [Quit: Ik wacht, en ik wacht, al sinds februari wacht ik. Ik vraag mijn zelf af: hoelang moet ik nog wachten, want er lijkt geen einde aan te komen...] 14:55:14 * UndernotBuilder learns C++ and starts to code newindustries :P 14:55:16 <Vikthor> boekabart: Its just simple app, just for showing-off, but I will tell Marek you are interested in his graphics, when he comes online. 14:55:49 <Rubidium> UndernotBuilder: you need to know C, C++ and x86 assembly for that ;) 14:56:25 <Belugas> and openttd internals too, and newhouses code and newgrf and... 14:56:29 <Belugas> hum 14:56:36 <Belugas> a lot more :) 14:57:11 * UndernotBuilder shuts down 14:57:17 <UndernotBuilder> up* 14:58:36 <Belugas> no... keep on, you're amusing :D 15:03:37 *** thgergo [~th_gergo@dsl51B60E70.pool.t-online.hu] has joined #openttd 15:03:57 *** setrodox_ [setrodox@85-124-173-109.dynamic.xdsl-line.inode.at] has joined #openttd 15:06:27 <Sacro|Laptop> x86 asm? 15:06:32 <Sacro|Laptop> thats hardly cross platform 15:06:50 <boekabart> Vikthor: Thanks. 15:07:48 <Eddi|zuHause2> Sacro|Laptop: it's not for programming in, it's for reading the TTDP implementation 15:08:02 *** setrodox [~setrodox@83-65-236-66.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 15:08:09 <Belugas> wise Eddi|zuHause2 :) 15:08:30 <Sacro|Laptop> Eddi|zuHause2: fair point 15:21:22 *** Netsplit resistance.oftc.net <-> osmotic.oftc.net quits: CIA-1, mikegrb, Tefad, Tobin 15:23:51 *** CIA-3 [~CIA@208.69.182.149] has joined #openttd 15:23:53 *** Netsplit over, joins: Tobin, Tefad, mikegrb 15:24:57 *** CIA-1 [~CIA@208.69.182.149] has joined #openttd 15:24:57 *** CIA-3 [~CIA@208.69.182.149] has quit [] 15:28:58 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] 15:41:03 *** Eddi|zuHause [~johekr@p54b758d9.dip.t-dialin.net] has joined #openttd 15:42:47 *** Eddi|zuHause2 [~johekr@p54B7589F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:59:13 *** Twofish [~Twofish@195.204.107.4] has joined #openttd 16:05:49 *** |2rB [~Twofish@195.204.107.4] has quit [Ping timeout: 480 seconds] 16:07:15 *** setrodox_ [setrodox@85-124-173-109.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 16:11:21 <UndernotBuilder> WTF 16:16:00 <Hendikins> Well said. 16:16:00 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 16:16:27 <hylje> lol wut 16:21:22 *** scia [~scia@85.149.96.102] has joined #openttd 16:30:36 <XeryusTC> http://www.tt-forums.net/viewtopic.php?p=591111#591111 :) 16:32:03 <hylje> omg! train! on a track! 16:32:09 <hylje> near the coastline! 16:33:39 * boekabart is not impressed yet... does he miss something important? 16:33:40 *** Wolf01 [~wolf01@host58-235-dynamic.4-87-r.retail.telecomitalia.it] has joined #openttd 16:33:51 <Wolf01> hello 16:33:57 <hylje> Belugas: probably not 16:34:00 <hylje> boekabart* 16:34:23 <hylje> heh looks like irssi doesnt count actions when deciding who talked last 16:35:14 <Wolf01> somebody who joins and see "Belugas: probably not" thinks about newindustries death :O 16:35:17 <boekabart> then it should have been Wolf 16:35:22 <boekabart> *Wolf01 16:36:32 <Wolf01> any suggestion about fixing the writing on the title screen when scrolling? 16:36:38 <XeryusTC> boekabart: it's a train, one a two way line, in an OTTD game, and not brianetta's! 16:36:51 <XeryusTC> Wolf01: redraw when you scroll :P 16:37:06 <XeryusTC> like, redrawing every tick >:) 16:37:14 <Wolf01> yes i tried 16:37:24 <Wolf01> a big slowdown 16:38:29 <hylje> overlay 16:38:44 <hylje> transparent window 16:39:19 <Wolf01> yes i already thought about placing a transparent gui there 16:39:34 <Wolf01> and painting the letters over it 16:39:54 *** setrodox [setrodox@85-124-173-109.dynamic.xdsl-line.inode.at] has joined #openttd 16:40:22 <Wolf01> http://img1.nnm.ru/imagez/gallery/a/d/9/e/c/ad9ec8b6577bfb2b3b2688c2415c64df_full.jpg lol 16:41:35 <hylje> infinite loop tiem 16:45:21 *** Luukland` [~Luukland@s559031d6.adsl.wanadoo.nl] has joined #openttd 16:45:48 *** boekabart is now known as wboekabart 16:47:17 *** elmex [~elmex@e180065247.adsl.alicedsl.de] has joined #openttd 16:48:52 *** Osai [~Osai@pD9EB7237.dip.t-dialin.net] has quit [Quit: Osai] 16:55:43 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd 16:57:37 *** Luukland` [~Luukland@s559031d6.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 17:07:44 <UndernotBuilder> what is the possibility of getting this patch http://www.tt-forums.net/viewtopic.php?t=32227 in trunk? 17:08:07 <Sionide> high 17:08:47 <Sionide> i reckon anyway.. 17:08:49 <Sionide> Wolf01 is a genius 17:09:09 <Wolf01> low, because i'm trying to find a decent way to get the full thing working well 17:10:04 <blathijs> Wolf01: Isn't there a constant 74 somewhere? The 37 literal in that patch shouldn't be there 17:10:09 <blathijs> TICKS_PER_DAY or something? 17:10:18 <Wolf01> DAY_TICKS 17:10:40 <Wolf01> DAY_TICKS/2, but if i want to change the day duration? 17:11:04 <Wolf01> i might set it to "scroll every XX days" 17:11:08 <Wolf01> instead of seconds 17:11:52 <blathijs> I'm not really sure if we have a TICKS_PER_SECOND constant or some other way to measure time... 17:12:25 <Wolf01> is not to measure time, but since a day (74 ticks) lasts for about 2 seconds 17:12:31 <Bjarni> well, if the game is overloading the system, the ticks/day doesn't match real time 17:12:37 <Bjarni> the same goes for fast forward 17:16:19 *** Osai [~Osai@pD9EB7237.dip.t-dialin.net] has joined #openttd 17:16:19 <blathijs> Wolf01: I mean, there is not really any way to measure real time (as opposed to in-game time) in a simple way (AFAIK) 17:17:15 <Wolf01> is easy to change, i can do it now, as i'm working on it 17:18:28 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 17:18:30 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 17:18:59 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has joined #openttd 17:19:49 *** maddy [~maddy@84.4.32.113] has quit [Remote host closed the connection] 17:21:57 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has quit [] 17:28:04 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 17:35:18 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Ping timeout: 480 seconds] 17:36:41 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 17:38:50 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has joined #openttd 17:41:10 <Luukland> total silance.... 17:41:32 <Belugas> silEnce 17:41:51 <Luukland> >_< 17:42:04 <Luukland> c'est français ^^ 17:42:08 <Belugas> ^_^ 17:42:11 <Belugas> meme pas! 17:42:14 <CIA-1> OpenTTD: belugas * r9976 /trunk/src/ (4 files in 2 dirs): 17:42:14 <CIA-1> OpenTTD: -Codechange: Declare a writable array of specs for industry and industry tiles. 17:42:14 <CIA-1> OpenTTD: It will be initialized by the original data upon game start. 17:42:14 <CIA-1> OpenTTD: Rename some enums to be more consistent too 17:42:35 <Luukland> vingt-quatre to go 17:42:47 <Luukland> 24 to go untill r10.000 :) 17:42:51 <Belugas> frenglish 17:43:02 <Luukland> je le sais 17:43:14 <Belugas> He said "I know" ;) 17:43:25 <Luukland> I know it... 17:43:31 <Luukland> je sais = I know 17:43:35 <Belugas> "they"may not ! lol 17:44:07 <Luukland> qu est ce-que tu habites? 17:44:29 <Luukland> (where do you live?) 17:44:41 <glx> you asked "what' 17:44:44 <Rubidium> In a country far far away... 17:45:07 <Belugas> Luukland : PM 17:49:50 <Luukland> hmmm, ok 17:53:48 <Luukland> Rubidium? Zou u mij kunnen helpen met een openTTD server? (mag ik in query?) 17:54:14 <Rubidium> huh? 17:54:28 <Belugas> do it in PM, please Luukland 17:54:58 <Luukland> (mag ik in query?) = darf ich Sie queryen? = May i query you ^^ 17:55:57 <Luukland> i am polite enough to ask someone if i may query him/her, so i do not drop in, without permission :) 17:56:53 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 17:57:00 <Luukland> Rubidium? 17:57:31 <Rubidium> that last part of the sentence does not make any sense 17:57:57 <Rubidium> but how do you think *I* can help you any better than most of the others? 17:58:18 <Luukland> i do not think that :P 17:58:51 <Rubidium> well, you did ask it directly to me 17:59:03 <Luukland> hmm, you are right 17:59:05 *** Desolator [Desolator@82.79.212.198] has joined #openttd 17:59:18 <Luukland> Could someone help me with setting up an OTTD server? 17:59:34 <Desolator> dedicated or normal? 17:59:44 <Rubidium> the real question is, what have you already done? 17:59:51 <Luukland> Xnothing :P 17:59:55 <Luukland> i have windows 18:00:02 <Luukland> i am firewalled twice 18:00:12 <Desolator> like...? 18:00:18 <Luukland> one router 18:00:21 <Rubidium> you need to forward some ports 18:00:23 <Luukland> and also a livebox 18:00:24 <Rubidium> @openttd ports 18:00:25 <DorpsGek> Rubidium: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound) 18:00:29 <Rubidium> ^ those 18:00:39 <Luukland> hmmm 18:00:42 <Luukland> UDP also 18:00:48 <Luukland> one moment please :P 18:01:00 <Desolator> rubidium, do you have any useful @commands? 18:01:01 <Desolator> @help 18:01:03 <DorpsGek> Desolator: help [<plugin>] [<command>] 18:01:07 <Desolator> .... 18:01:19 <Desolator> @help openttd 18:01:19 <DorpsGek> Desolator: Error: There is no command "openttd". 18:01:45 <Desolator> @help openttd help 18:01:45 <DorpsGek> Desolator: Error: There is no command "openttd help". 18:01:50 <Rubidium> UDP is only needed if you want to be selectable from the ingame GUI 18:01:50 <Desolator> oh well... 18:02:27 <CIA-1> OpenTTD: rubidium * r9977 /branches/0.5/ (6 files in 4 dirs): [0.5] -Prepare 0.5 branch for release of 0.5.2. 18:02:34 <Desolator> may I ask why it odesn't use TCP? 18:02:44 <UndernotBuilder> :O 18:02:53 <Luukland> i have opened port 3979 on my livebox, and router 18:03:07 <Luukland> but i still can't find my own game 18:03:12 <Desolator> open 3978 too, unless you want people typing ur ip 18:03:23 <Wolf01> @help plugin command 18:03:24 <DorpsGek> Wolf01: Error: There is no command "plugin command". 18:03:26 <Rubidium> Desolator: because windows doesn't like opening 150 TCP connections at once 18:03:47 <hylje> wut 18:03:56 <hylje> ah serverinfo 18:04:00 <Desolator> scream to M$ 18:04:07 <hylje> like they listen 18:04:18 <UndernotBuilder> hey w 18:04:27 <UndernotBuilder> accidently pressed enter sorry 18:05:16 <UndernotBuilder> how do you imagine a (O)TTD(P) speedrun? 18:05:32 <Luukland> opened ports 3978 till 3979, but still can't find my own game 18:06:04 <Luukland> even by typing the IP of my connection 18:06:09 <Rubidium> Luukland: you won't find your own game because it (usually) cannot connect to it due to the routing stuff 18:06:26 <Luukland> correct 18:06:26 <Rubidium> did you enable advertising? 18:06:31 <Luukland> no i did not 18:06:48 <Luukland> now i did 18:06:49 <Rubidium> then it won't even be in the list 18:07:13 <Luukland> advertising = on 18:07:37 <Luukland> only if i search for LAN, i can find my own game 18:07:52 <Rubidium> Luukland: did you forward those ports, or did you only open them? 18:07:53 *** KritiK [Maxim@ppp83-237-100-245.pppoe.mtu-net.ru] has joined #openttd 18:08:19 <Luukland> hmmmm... Good question 18:08:25 <Luukland> ( I hate the Livebox) 18:08:37 <Luukland> only opened it >_< 18:08:44 <Luukland> *&$%&*(!) !!! 18:09:19 <Luukland> NAT = forwarding? (or something?) 18:09:59 <Belugas> Network Address Translation 18:10:40 <Rubidium> it could be, but it could also be only for internal->external 18:11:12 * Luukland goes searching the internet for portforwarding on a livebox 18:12:19 <glx> http://192.168.1.1 IIRC 18:12:33 <Desolator> 127.0.0.1 18:12:51 <Luukland> ?? 18:12:58 <glx> Desolator: no the router can't be there 18:13:00 <Luukland> Someone joined my game :S 18:13:05 <Desolator> forward ports to 127.0.0.1 18:13:17 <CIA-1> OpenTTD: rubidium * r9978 /tags/0.5.2/ (. Makefile network.c openttd.vcproj openttd_vs80.vcproj): -Release 0.5.2. 18:13:32 <Desolator> eek! 18:13:59 * Luukland screams: It works!! 18:15:02 *** nihil84 [~paolo@adsl-ull-41-191.41-151.net24.it] has joined #openttd 18:15:12 <Luukland> May i ask everyone to search for my server? 18:15:16 <UndernotBuilder> my browser refuses to load any non-already-opened webpage, what can be happening? 18:15:23 <UndernotBuilder> it is not loading even google 18:15:26 <Luukland> I would like to test if you can join... 18:15:46 <UndernotBuilder> I too want try 18:15:48 <Desolator> don't look at me, I don't touch stables 18:15:55 <Luukland> :P 18:16:12 <Desolator> they're too "stable" 18:16:21 <Luukland> and i am right now the host 18:16:26 <Luukland> but i use also a slot 18:16:34 <Desolator> so? 18:16:45 <Luukland> i do not want to play on my own server ^^ 18:16:50 <Desolator> bug the devs to make a bigger limit 18:16:59 <Desolator> then make a dedicated server 18:17:06 <Luukland> hmm, for Windows? 18:17:14 <Desolator> yeah 18:17:21 * Luukland is noob 18:17:25 <UndernotBuilder> I can't neither search OTTD games 18:17:30 <Desolator> there was a command-line for that... 18:17:38 <Luukland> could you tell me how to do that? 18:17:44 <Desolator> no idea 18:17:56 <Desolator> Rubidium: ! 18:18:07 <Luukland> :P 18:18:17 <Rubidium> Desolator: ? 18:18:24 <Desolator> look above 18:18:35 <Desolator> how do u start a dedicated server on win? 18:18:36 <Rubidium> ./openttd --help 18:18:48 <Thomas[NL]> Luukland , -D [ip][:port] = Start dedicated server 18:19:00 <UndernotBuilder> I too need help 18:19:12 *** vofflan [Vofflan@c-da5ee255.1240-1-64736c12.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 18:19:13 <Luukland> Thomas[NL] :P, where should i type that? 18:19:26 <Desolator> make a shortcut to openttd.org 18:19:27 <UndernotBuilder> I can't load any page nor search openttd servers 18:19:31 <Desolator> *openttd.exe 18:19:45 *** egladil [~egladil@duregladil.csbnet.se] has quit [Quit: This computer has gone to sleep] 18:19:50 <Luukland> done 18:20:00 <Desolator> w wait for my explorer.exe crash... 18:20:05 <Desolator> *now 18:20:18 <Luukland> >_< 18:20:19 <Desolator> ok 18:20:29 <Desolator> oen it's properties 18:20:40 <Desolator> *open 18:20:41 <Thomas[NL]> i just noticed: -x = Do not automatically save to config file on exit can't this been made standard ? 18:20:52 <Luukland> Desolator one moment 18:20:59 <Luukland> wait for my firefox crash 18:21:01 <Luukland> >_< 18:21:46 <Eddi|zuHause> Thomas[NL]: if that was standard, there would never be a config file 18:22:10 <Desolator> "C:\OTTD\OpenTTD.exe" -D 82.77.167.49:3944 18:22:23 <Thomas[NL]> that's true... I thought it would solve this problem: http://tt-forums.net/viewtopic.php?t=32211 but it isn't either :) 18:22:31 <Desolator> put something like that in the target property of the shortcut 18:22:48 <Luukland> ok 18:23:05 * Desolator farts 18:23:46 * Desolator in order to clear the room of people with good smell 18:24:08 <Luukland> euuh Desolator by replacing the target with that i get an error 18:24:24 <Desolator> maybe you didn't set the corrent path.... 18:24:33 <Desolator> ok, I got to go 18:24:36 <Desolator> see ya 18:24:37 *** Desolator [Desolator@82.79.212.198] has quit [Quit: Leaving IRC] 18:24:43 <Luukland> >_< 18:25:15 <Thomas[NL]> Luukland what path do you use now? 18:25:55 <Luukland> "C:\Program Files\OpenTTD\OpenTTD.exe -D XX.XXX.XX.XXX:3797" 18:26:19 <Thomas[NL]> try putting -D xxx... behind the " 18:27:21 <Luukland> hmmm 18:27:28 <Luukland> it accepts the target 18:27:38 *** thgergo [~th_gergo@dsl51B60E70.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 18:28:41 <Luukland> but when i double click on the shortcut, a small screen opens 18:28:44 <Luukland> nothing more 18:28:50 <Thomas[NL]> btw your ip is not needed i think 18:29:29 <Luukland> ok 18:29:31 <Luukland> it works 18:29:45 <Luukland> it says something about: master server :S 18:29:55 * Hendikins fixes up his port forwarding so that he can host games on both his connections 18:30:10 <Luukland> Thomas[NL]? What should i do next? 18:30:39 <Thomas[NL]> Luukland, read http://wiki.openttd.org/index.php/Dedicated_Servers 18:31:29 <Thomas[NL]> in openttd.cfg you can set many settings 18:31:52 <Hendikins> Is there a setting to disable aircraft completely? :P 18:32:11 <Luukland> hmmm ok Thomas[NL] thx 18:32:18 <hylje> Hendikins: yes 18:32:22 <Luukland> the .cfg in the directory correct? 18:32:29 <Thomas[NL]> Hedinkins, max_ships = 0 maybe 18:32:35 <Thomas[NL]> yes 18:32:42 <hylje> max_planes is closer to it 18:32:47 <hylje> ships = boats 18:32:52 <Thomas[NL]> :P whoops 18:32:56 <Wolf01> goosh... is a pain to draw the letters in a window :( 18:32:57 <Hendikins> Yeah, I might set max_planes = 0 in my configs. 18:34:53 <Luukland> And Thomas[NL] if i want to pause the server directly 18:34:53 <Wolf01> the OPENTTD writing with a black background is the same for you? 18:35:07 <Luukland> so it does not run, also if someone joins 18:35:15 <Luukland> so that it is paused "for ever" 18:35:57 <Thomas[NL]> if you run the server via the console just type pause 18:36:15 <Luukland> ok :P 18:36:15 <Wolf01> or rcon password pause 18:36:17 <Luukland> hmmmm 18:36:27 <Luukland> ok 18:37:04 <Luukland> (and where can i set the scenario?) 18:38:11 <Thomas[NL]> * ls - List the files of the current directory, a number will be beside each one, which represents <no> below. 18:38:11 <Thomas[NL]> * cd <no> - Go to directory <no> as listed with ls. 18:38:11 <Thomas[NL]> * load <no> - Loads file <no> as listed with ls. 18:38:36 <Thomas[NL]> i think 18:38:48 <Thomas[NL]> read the wiki 18:39:42 <Luukland> ah :P 18:39:44 <Luukland> thx 18:40:23 <Wolf01> you can't load scenarios 18:40:38 <Luukland> :S 18:40:51 <Wolf01> start them with normal game, save them and load the savegame 18:41:11 <Thomas[NL]> the wiki says you can :o 18:41:27 <Wolf01> don't ask me why loading scenarios is not possible... i tried, and i was able only this way 18:41:29 <Thomas[NL]> -g "scenario/Africa and Middle-East.scn" for example 18:41:39 <Luukland> you can also load savegames and scenarios 18:41:41 <Luukland> ^^ 18:42:26 <Wolf01> that is the command line, you can't from the dedicated server console 18:43:11 *** MUcht [~Mucht@p57a0ea03.dip.t-dialin.net] has joined #openttd 18:43:19 <Wolf01> i also have a dedicated icon on my desktop with only -g, so i can drag&drop every savegame or scenario i want over it and play directly 18:46:08 <Hendikins> You know what would theoretically be nice? P2P ottd. 18:46:16 <Luukland> -__ 18:46:26 <Luukland> Wolf01 what should be the target then? 18:46:35 <Hendikins> If for no other reason than having redundant access to my games :P 18:46:58 *** Mucht_ [~Mucht@p57a0fcb6.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:47:14 <Wolf01> i call it "play, now!" 18:48:08 <Wolf01> i like to have an entire set of icons: game, editor, server, docs..." 18:48:08 <Rubidium> Hendikins: p2p as in peer-to-peer? That is a theoretical nightmare to get properly synchronized 18:48:51 <Hendikins> Rubidium: No, it would be a practical nightmare to get properly synchronised. Theoretically it would work like a charm, as everything does in theory :) 18:49:46 <Luukland> and i also get 10x a minute a irritating message in my dedicated server: it says: NED UDP queryd from 764:65:74:094 18:49:53 <Luukland> how can i turn that off? 18:50:04 <Luukland> *NED = NET 18:50:05 <Hendikins> How about just ignoring it? 18:50:06 <Wolf01> http://wolf01.game-host.org/OTTD_related/patches/main_title_scroll_9975.diff 18:50:20 *** Osai^2 [~Osai@pD9EB7237.dip.t-dialin.net] has joined #openttd 18:50:21 <Luukland> Hendikins if you want to type your command 18:50:23 <Wolf01> i don't know how to make it better 18:50:27 <Luukland> it is very irritating 18:50:39 <Hendikins> Luukland: ...it won't matter. I run dedicated :) 18:50:43 <Luukland> >_< 18:50:43 *** kaan [jfk@82.192.152.195] has joined #openttd 18:50:53 <kaan> hi all 18:50:58 <Luukland> kaan :) 18:51:02 <Luukland> of BuildOTTD? 18:51:06 <kaan> yup :) 18:51:16 <Luukland> well, i have some problems :) 18:51:23 <kaan> oki 18:51:25 <Luukland> query ok with you? 18:51:35 <kaan> sure, fire away :) 18:53:00 *** Osai_ [~Osai@pD9EB7237.dip.t-dialin.net] has joined #openttd 18:53:15 *** Osai [~Osai@pD9EB7237.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 18:53:37 *** Osai^2 [~Osai@pD9EB7237.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 18:55:36 <CIA-1> OpenTTD: rubidium * r9979 /trunk/ (6 files in 4 dirs): -Merge: release changes from 0.5. 18:56:13 <Wolf01> uhm, i just found a bug, the game crashes when i try to resize the window :\ 18:56:27 <Luukland> 0_o 18:56:45 <Luukland> 21r's till the magical 10.000 :) 18:57:21 <Bjarni> Wolf01: head or 0.5.2? 18:57:28 <Wolf01> head 18:57:33 <Wolf01> almost 18:57:34 <Bjarni> ok 18:57:49 <Bjarni> it worked when I tried it with 0.5.2 a moment ago 18:57:53 <peter1138> seems ok for me, right now 18:57:57 <Wolf01> no, my patch 18:58:06 <peter1138> oh, heh 18:58:27 *** peter1138 changed the topic of #openttd to: 0.5.2 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices 18:58:37 *** peter1138 changed the topic of #openttd to: 0.5.2-RC1 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices 18:58:41 <peter1138> lol 18:58:44 <Bjarni> works in head for me as well 18:58:45 <Luukland> :S 18:58:47 <Bjarni> damn 18:58:53 * Bjarni slaps Wolf01 18:59:00 <Wolf01> :D 18:59:05 *** dihedral [~dihedral@dslb-084-056-218-105.pools.arcor-ip.net] has joined #openttd 18:59:13 <Bjarni> please tell that it's your modified code that crashes and not the clean one 18:59:20 <Bjarni> now we went bug hunting for it :/ 18:59:32 <peter1138> Bjarni, we should charge him for our time 18:59:41 <Bjarni> yeah 18:59:47 <peter1138> EUR75 an hour, minium 1 hour, 2 people... 19:00:39 <Wolf01> i just linked the patch some minutes ago 19:01:09 <Bjarni> we were busy releasing so we didn't pay attention until you said your game crashed 19:01:20 <Wolf01> http://wolf01.game-host.org/OTTD_related/patches/main_title_scroll_9975.diff <- 19:01:53 <CIA-1> OpenTTD: rubidium * r9980 /trunk/os/win32/installer/ (install.nsi notice.ini): -Merge: Windows Installer changes in 0.5 (r9864). 19:03:08 <Luukland> ah rr980 19:03:12 <Luukland> download!! :P 19:04:57 <UndernotBuilder> !openttd commit 1337 19:04:59 <_42_> Commit by tron :: r1337 /trunk/ (15 files) (2005-01-03 12:56:22 UTC) 19:05:02 <_42_> Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY] 19:05:03 <_42_> While here replace one erroneous TILE_MAX_X with MapMaxY() 19:05:43 <elmex> Error: Autoreplace failed to refit. Replace engine 11 to 12 and refit to cargo 4 19:05:44 <elmex> openttd: openttd.c:88: error: Assertion `0' failed. 19:05:44 <elmex> Aborted 19:05:45 <elmex> grmbl 19:05:52 <hylje> grmbl 19:05:57 <Rubidium> Bjarni!!!! 19:06:15 <Bjarni> you saved just before this happened, right? 19:06:21 <elmex> Bjarni: nope 19:06:23 <elmex> maybe autosave 19:07:03 <peter1138> nice error 19:07:29 <Luukland> :P 19:07:51 <kaan> Is the new make system going in version 0.6? 19:07:51 * Luukland gets back to work 19:08:02 * Luukland has to make a OTTD tournement 19:08:13 <Bjarni> kaan: yes 19:08:17 <kaan> great! 19:10:15 <UndernotBuilder> me too crashed 19:11:06 <elmex> crashed again 19:11:27 * Bjarni is still waiting for a savegame 19:12:04 <UndernotBuilder> I used autoreplace to replace a metro camell dmu with a sprinter 19:12:08 <elmex> Bjarni: oh, did you want one? 19:12:15 <Bjarni> yeah 19:12:19 <elmex> 1 sec 19:12:31 <Bjarni> or a detailed description on how to reproduce this 19:12:39 <elmex> i can't 19:12:56 <elmex> and i don't know whether the savegame does help much, but UndernotBuilder has a guess i guess 19:13:07 <elmex> Bjarni: http://www.ta-sa.org/files/data/a8.sav 19:13:35 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 19:15:35 <UndernotBuilder> that metro camell was refitted to livestock 19:16:14 <Bjarni> sounds like all metro camell during rush hour 19:17:35 <Luukland> Whahahahaha :P 19:17:38 <Luukland> LOLZ 19:19:39 <elmex> ? 19:20:04 <Luukland> sounds like all metro camell during rush hour <<< FUN 19:22:18 <Bjarni> that game doesn't crash :s 19:22:23 <elmex> right 19:22:30 <elmex> also noty if you try to refit as UndernotBuilder said? 19:22:40 <Bjarni> I did 19:22:43 <elmex> hmm 19:23:09 *** services.oftc.net changed the topic of #openttd to: 0.5.2 19:23:28 <Bjarni> what about the rest of the topic? 19:23:32 <Belugas> /msg chanserv set #openttd topic 0.5.2 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices 19:23:39 <Belugas> grrr 19:23:51 <Rubidium> just do a /topic 19:23:59 *** Bjarni changed the topic of #openttd to: 0.5.2 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices 19:24:23 <Eddi|zuHause> \o/, release... 19:25:47 <Belugas> /topic 0.5.2 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices 19:26:00 <Belugas> f*** you 19:26:32 <ln-> who, me? 19:26:53 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 19:26:55 <Belugas> no 19:27:03 <hylje> wut 19:27:05 <Belugas> no one, in fact 19:27:09 <Rubidium> the person behind chanserv 19:27:21 <Luukland> chanserv = &&%*#@ 19:27:25 <Luukland> supido 19:27:29 <Luukland> *stupido 19:27:30 <Belugas> no, the help page i was reading... 19:27:34 <Bjarni> stupid game 19:27:40 <Bjarni> everything just works 19:28:47 <Eddi|zuHause> [2007-05-29 21:23] [topic] #openttd 0.5.2 <-- wtf was that? 19:30:27 <elmex> !servers 19:31:12 <Eddi|zuHause> elmex: wrong :p 19:32:15 <elmex> !porn 19:32:32 <Wolf01> www.yo... 19:33:32 <Luukland> 0_o 19:34:46 <Bjarni> still works 19:34:49 <Bjarni> ... 19:34:58 <Bjarni> and it keeps crashing for you? 19:35:08 <elmex> hm, no further crashes 19:35:28 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has quit [Quit: Ik wacht, en ik wacht, al sinds februari wacht ik. Ik vraag mijn zelf af: hoelang moet ik nog wachten, want er lijkt geen einde aan te komen...] 19:35:28 <elmex> i should compile debugging symbols in 19:36:11 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Quit: Leaving] 19:36:24 <Bjarni> this error only shows up if autoreplace detects that it's possible, but the refit command fails 19:36:34 <Bjarni> like wrong estimated costs or something 19:36:45 <elmex> it was a network game btw. 19:36:55 <Bjarni> hmm 19:37:12 <Bjarni> it was a dualheaded engine... 19:37:35 * Bjarni wonders if it only estimates costs based on the front and then fails to refit both ends due to lack of money 19:40:05 <elmex> sounds like a reaonable border case :) 19:40:12 <Bjarni> well, it's possible that it could do this, but I would say that it's highly unlikely to trigger this 19:42:15 <elmex> i tend to cause softwre hit unlikely bugs if i use it (even though i was not the one who refitted) 19:43:10 <Bjarni> funny thing is that you have to have money for the replace and the refit of the front, but lack money to refit for the rear.... now that's really a likely condition to trigger :p 19:43:21 <hylje> :o 19:43:45 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has joined #openttd 19:44:07 <Luukland> Heya, can someone give me the command of how to remove a player from my own server? 19:44:16 <Luukland> it was something with 'rcon? 19:44:50 <Eddi|zuHause> Luukland: "help" 19:45:19 <Luukland> i know the command 19:45:19 <elmex> Bjarni: i did it!!! 19:45:24 <elmex> Bjarni: i was able to reproduce 19:45:45 <Luukland> but do i have to use ' or " or something else? 19:46:48 <elmex> Bjarni: take the savegame, play as red, take train 2, set it to be replaced by dash, and then confine the train to a depod and fastforward until your money hits 37,xxx 19:47:09 <elmex> (don't stop the train, just let it drive in & out) 19:47:24 <elmex> gonna try a debug build 19:47:31 <dihedral> whats up ladies :-) 19:47:52 <elmex> crashes @ 0.5.2-rc1 :) 19:47:59 <dihedral> sugar 19:48:05 <elmex> and salt 19:48:07 <dihedral> that's why it's an RC :-) 19:48:34 <Eddi|zuHause> Luukland, try: rcon <pw> "cmd" 19:48:43 <Luukland> ah OK :) 19:48:53 <dihedral> without <> 19:48:53 <Eddi|zuHause> err "<cmd>" 19:49:21 <Eddi|zuHause> <xxx> denote elements you have to replace yourself 19:49:32 <dihedral> ie: rcon <foo> "<players>" aint gonna work 19:49:42 <dihedral> if foo were your pass 19:50:23 <dihedral> oh 19:50:28 <dihedral> i have a save game for you 19:50:36 <dihedral> crashes after a few months too 19:50:52 <dihedral> in RC2 :-) 19:51:03 <dihedral> oh dont we just love it :-P 19:52:08 <Rubidium> rc2? 19:52:09 *** Osai_ [~Osai@pD9EB7237.dip.t-dialin.net] has quit [Quit: Osai_] 19:52:24 <elmex> Bjarni: got a backtrace 19:52:37 <elmex> Bjarni: be sure to set the autoreplace to 0$ 19:52:47 <Eddi|zuHause> i don't remember a 0.5.2-RC2 19:52:58 <dihedral> yes 19:53:04 <dihedral> 2 = 1 :-S 19:53:20 <Eddi|zuHause> you sure hope you don't use 0.5.1-RC2 :p 19:53:24 <dihedral> i will report the RC2 crash once RC2 is out *cough* 19:54:08 <elmex> 0.5.1 crashed for me once too :) 19:54:20 <dihedral> repeatedly if i loaded the savegame 19:55:01 <dihedral> http://pub.dihedral.de/openttd/FP2/bug.sav 19:57:29 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has quit [Quit: Ik wacht, en ik wacht, al sinds februari wacht ik. Ik vraag mijn zelf af: hoelang moet ik nog wachten, want er lijkt geen einde aan te komen...] 19:58:53 <Rubidium> 0.5.1 was known to crash (when you removed bridges with vehicles on it) 19:59:18 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 19:59:21 <Rubidium> dihedral: that savegame doesn't bug for me 19:59:34 <dihedral> start buying DC-3's or Vickers Viscount 20:00:08 <Rubidium> can't buy them 20:00:15 <dihedral> ?? 20:00:50 <Rubidium> oh, you're playing with "original vehicle names" 20:01:08 <dihedral> aye 20:01:19 <dihedral> ah... hmm... .... 20:01:20 <dihedral> ... 20:01:34 <dihedral> that was the description i got from the other admin 20:01:42 <dihedral> so prob just the equiv :-) 20:02:50 <Rubidium> still no crashes 20:03:02 <dihedral> hmmm... 20:03:08 <dihedral> it crashed my server 3 times in a row 20:03:32 <dihedral> i loaded - planes were bought and after a few months: crash 20:04:58 <Bjarni> elmex: actually I'm not so sure that I need the backtrace anymore. I read the code and learned that it really did estimate wrong refit costs for dualheaded engines 20:05:01 <Bjarni> I just fixed that 20:06:19 <CIA-1> OpenTTD: bjarni * r9981 /trunk/src/autoreplace_cmd.cpp: 20:06:19 <CIA-1> OpenTTD: -Fix: fixed a rare event that could cause autoreplace to run out of money and generate an error (spotted by elmex and UndernotBuilder) 20:06:19 <CIA-1> OpenTTD: This happened if the new engine was a dualheaded engine and there was money to replace and refit the front, but not the rear 20:06:19 <CIA-1> OpenTTD: It also adds the cost of refitting the rear end of dualheaded engines to the cost animations (display only) 20:06:34 <Bjarni> elmex: now I'm pretty sure that you can't reach this condition again ;) 20:06:44 <UndernotBuilder> thanks for crediting me :D 20:06:56 <Bjarni> well, sometimes it pays to lack money :P 20:07:18 <Bjarni> if you did any better, we wouldn't have found this bug 20:07:25 <Bjarni> or any worse 20:07:26 <elmex> Bjarni: ? 20:07:51 <Bjarni> elmex: I just committed a fix for the wrong estimate of refit costs 20:07:58 <elmex> k 20:08:06 <dihedral> Rubidium: any luck? 20:08:19 <Bjarni> using head revision (or tomorrow's nightly build), that replace should just work 20:08:32 <elmex> Bjarni: thanks for the quick reaction btw :-) 20:08:47 <Bjarni> or rather, it will not try to replace since it's aware that it will lack money to pay for it 20:08:50 <Rubidium> Bjarni: should just fail... 20:10:38 <Ailure> is there any reason 20:10:40 <hylje> no 20:10:46 <Ailure> why the CIA-1 bot is called CIA-1? 20:10:53 <hylje> because it just is 20:11:00 <Bjarni> because it needed to have a name 20:11:07 <hylje> there are several CIA bots 20:11:18 <Bjarni> also it's part of the CIA system and they have 20 bots 20:11:25 <Bjarni> or something 20:11:39 <Ailure> Watching us? 20:11:40 <Ailure> :o 20:11:41 <Bjarni> and right now they made #1 stay with us 20:11:41 <hylje> how convincing 20:11:55 <Bjarni> in case it breaks, some other number will show up 20:12:13 <Rubidium> dihedral: no crash in two year 20:12:33 *** nihil84 [~paolo@adsl-ull-41-191.41-151.net24.it] has quit [Remote host closed the connection] 20:12:40 <Rubidium> or it must've been a plane crash 20:13:56 <dihedral> hmmm 20:14:07 <dihedral> odd 20:14:42 <Ailure> Linux car crashes 20:14:42 <Ailure> ...wtf 20:16:13 <dihedral> tux-racer accident :-P 20:17:46 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] 20:18:36 <Ailure> kernel panic at the worst moment :=) 20:19:04 <elmex> Bjarni: can't reproduce the crash anymore, fix seems to work 20:20:43 <Bjarni> as expected, but nice to know 20:21:14 <dihedral> echo foo > /dev/kmem 20:21:16 <dihedral> :-P 20:24:21 *** elmex_ [~elmex@e180070087.adsl.alicedsl.de] has joined #openttd 20:28:20 *** elmex [~elmex@e180065247.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 20:44:37 *** helb [~helb@84.244.90.159] has quit [Quit: Logout] 20:45:56 *** MUcht [~Mucht@p57a0ea03.dip.t-dialin.net] has quit [Read error: No route to host] 20:46:41 *** Mucht [~Mucht@p57a0ea03.dip.t-dialin.net] has joined #openttd 20:47:24 *** helb [~helb@84.244.90.159] has joined #openttd 20:51:10 *** Desolator [Desolator@82.79.212.198] has joined #openttd 20:52:46 <CIA-1> OpenTTD: bjarni * r9982 /trunk/src/autoreplace_cmd.cpp: -Fix (r9874): autoreplacing vehicles from a group could sometimes add the new vehicle twice to the engine (EngineID, not total count) count in the group 20:55:43 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has joined #openttd 20:56:00 <Luukland> Heya, how can i set a topic, that appears when someone joins my server? 20:56:46 <Luukland> Someone 20:56:47 <Luukland> ? 20:57:33 <Sionide> the usual name is MOTD, standing for "message of the day" 20:59:13 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 20:59:44 <Wolf01> maybe is a feature of autopilot only 20:59:50 <Wolf01> hi lolman! 21:00:03 <lolman> Ello Wolf01! 21:00:10 <Sionide> i'm gonna convert openttd to lolcode 21:00:16 <Sionide> http://www.lolcode.com/ 21:00:57 <Wolf01> lol 21:01:05 <Sionide> exactly. 21:01:30 <coronel> Can you configure dedicated servers to kick off idle players? 21:02:27 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Remote host closed the connection] 21:02:42 <Bjarni> heh. I prefer C over that one 21:02:44 <Bjarni> but 21:02:59 <Bjarni> what does "hai" has to do with coding? 21:03:42 <Bjarni> coronel: If it's possible, then it's most likely the autopilot that you need 21:03:47 <Sionide> i guess it's like public static void main{ } Bjarni 21:03:52 <dihedral> scripts/on_server_connect.scr 21:03:56 <Bjarni> I don't think we coded anything into the code itself that can do it 21:04:08 <dihedral> that should to the trick 21:04:11 <dihedral> does it for me 21:04:37 <Bjarni> <Sionide> i guess it's like public static void main{ } <-- it includes STDIO afterwards 21:04:52 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 21:05:14 <Bjarni> coronel: you can see that IRC has the ability to kick idle users :p 21:06:04 <dihedral> only disadvantage is that users are not greeted with their nicks 21:16:47 <lolman> LOLCODE will be my job ;) 21:18:50 <kaan> what is the unified signal builder/remover? 21:20:01 <kaan> line 833 in rail_cmd.cpp 21:21:00 <Wolf01> a function which builds/remove signals? 21:21:21 <kaan> maybe :D 21:23:41 <UndernotBuilder> LOL @ lolcode 21:24:43 <Eddi|zuHause> it already looks inconsistent... 21:30:08 <Touqen> Eddi|zuHause: Why worry about it? It's supposed to be a joke anyway... 21:31:02 <Eddi|zuHause> sure it's a joke, but one that should actually work 21:31:05 *** Desolator [Desolator@82.79.212.198] has quit [Quit: Leaving IRC] 21:31:05 <ln-> like Symbian 21:31:20 <dihedral> lol Eddi|zuHause 21:32:40 <Eddi|zuHause> someone should implement 99 bottles of beer :) 21:33:46 <Bjarni> with or without overflow protection? :p 21:34:02 <Bjarni> I hate to have 65535 bottles on the wall... sounds heavy 21:35:08 <Eddi|zuHause> i'd reply "das muß die wand abkönnen", but i don't know how to translate that... 21:35:46 <Eddi|zuHause> (it's a modified quote from the movie "Das Boot") 21:40:55 * Bjarni blames Eddi|zuHause 21:41:05 <Bjarni> along with everybody else in Germany 21:42:08 *** setrodox [setrodox@85-124-173-109.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 21:42:15 <Bjarni> I just read that while we exported power to Germany, Germany cut off and as a result the frequency here raised to 50,9 Hz and some emergency stuff activated 21:42:46 <Bjarni> stupid Germans to just cut a power line transferring 1100 MW 21:43:05 *** dihedral [~dihedral@dslb-084-056-218-105.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 21:43:08 <Biff> Eddi|zuHause: what does wand mean? 21:43:17 <glx> Bjarni: yeah they killed european power network 21:43:22 <Eddi|zuHause> Wand = wall 21:43:25 <Biff> ah 21:43:32 <Biff> of course 21:43:34 <Biff> :-)) 21:43:38 <glx> but the boat was full of light 21:43:56 <ln-> 1110 MW, that's almost enough to operate a time machine. 21:44:00 <Eddi|zuHause> i had no problems with power... 21:44:01 <Biff> i had german in school :/ 21:45:12 *** helb [~helb@84.244.90.159] has quit [Quit: Logout] 21:45:17 <Eddi|zuHause> Biff: i did too... you see where it got me :p 21:45:27 <Biff> hehe 21:45:38 <Biff> something tells me you are german tho 21:45:40 <Biff> ;) 21:45:57 <Eddi|zuHause> that might just be coincidental :p 21:46:01 <Biff> /nick Biff|iHuset 21:47:07 <Bjarni> <glx> Bjarni: yeah they killed european power network <-- they did? Well, The Danish power net cut off external connections and stabilised in no time 21:47:25 * Bjarni remembers when he lost power because they did the same trick in Sweden 21:47:42 * Bjarni blames Ailure for that story 21:48:14 <Eddi|zuHause> rule #1: always have someone else to blame :p 21:49:19 <Bjarni> yeah 21:49:37 <peter1138> nini 21:50:34 <Bjarni> wtf 21:50:41 <Ailure> I'm totally innocent. 21:50:42 <Ailure> :< 21:50:48 <Bjarni> we are exporting 1,6 GW to Germany right now 21:51:05 <glx> http://blog.balrog.de/archives/476-The-European-Blackout-on-November-5,-2006.html 21:51:08 <Eddi|zuHause> it's funny how they had to change the frequency from 16 2/3 Hz to 16,70 Hz, because new frequency converters from 50 Hz to 16 2/3 Hz were so exact, they overheated 21:51:23 <glx> not all europe indeed but a big part 21:51:41 <Ailure> heh 21:51:55 <Ailure> I remember some power outages, but funnily enough... not when I was awake. 21:52:04 <Ailure> It's kinda funny, one time I was sleeping during the day 21:52:06 <Ailure> woke up 21:52:10 <Ailure> and found that my computer was off 21:52:15 <Ailure> and my microwave clock blinking :) 21:54:43 <Bjarni> heh 21:54:47 <Eddi|zuHause> luckily, i am far eastern from the ems river :p 21:55:05 *** helb [~helb@84.244.90.159] has joined #openttd 21:55:47 <Bjarni> I remember when Sweden killed our power. It happened at 12:50 or something and I was scheduled to do computer stuff from 13 to 17. Since the power outage ended up lasting 4-5 hours... 21:55:50 <Eddi|zuHause> power outages here usually happen in correlation with thunderstorms 21:55:58 <Eddi|zuHause> and most times they are <1s 21:55:59 *** setrodox [setrodox@85-124-173-109.dynamic.xdsl-line.inode.at] has joined #openttd 21:56:02 <Ailure> I should prepare for a danish invasion 21:56:04 <Eddi|zuHause> but enough to kill the computer :p 21:56:07 <Ailure> you never know when the danish want Scania back 21:56:46 <Bjarni> our outage was due to poor maintinance of Swedish transformers so to of them disconnected powerplants within a few sec from each other (unrelated events) 21:57:07 <glx> <Eddi|zuHause> but enough to kill the computer :p <-- the worst case is when the computer is doing a scandisc after the first power outage 21:57:21 <Bjarni> :p 21:57:51 <Bjarni> I once had a power failure that lasted so long that the monitor turned off and on again, but the computer didn't care 21:58:06 <Bjarni> way to go for capacity in the PSU :D 21:59:53 *** Osai [~Osai@pD9EB7237.dip.t-dialin.net] has joined #openttd 22:00:01 <Ailure> I had that happen too once 22:00:06 <Ailure> well actually 22:00:13 <Ailure> it's called a power surge I belive 22:00:37 <Ailure> I guess that the capacitors in the computer holds power long enough to make it not turn off 22:00:44 <Ailure> but the monitor tends to be the part that uses lots of power 22:01:32 <Bjarni> yeah 22:02:02 <Bjarni> it's funny how we care for power surges and they used to didn't care much for them 22:02:13 <Bjarni> I mean how we have become dependant on stable power supply 22:03:38 *** KUDr_wrk [~KUDr@195.39.113.200] has quit [Ping timeout: 480 seconds] 22:03:45 <Ailure> maybe I should build myself a nuclear reactor in my basement 22:04:05 *** kaan [jfk@82.192.152.195] has quit [] 22:04:10 *** Touqen [~stephen@c-66-31-55-122.hsd1.ma.comcast.net] has quit [Ping timeout: 480 seconds] 22:04:20 <Bjarni> go get some stuff for it in Barsebäck. I heard they got some that they don't need anymore 22:06:09 *** KUDr_wrk [~KUDr@195.39.113.200] has joined #openttd 22:06:38 <Wolf01> 'night 22:06:40 * Bjarni produced a whole lot of power this weekend 22:06:41 *** Wolf01 [~wolf01@host58-235-dynamic.4-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:06:53 <Ailure> I could just dump any waste in denmark somewhere 22:07:01 <Ailure> I just need to smuggle it over the bridge someho 22:07:05 <Bjarni> would have been enough to keep all of us going 22:07:28 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Leaving] 22:07:40 <Eddi|zuHause> by 2015, we should have a "Mr. Fusion" that feeds off common waste :) 22:08:19 * Bjarni goes back to 1985 to travel back to 2015 22:08:39 <Ailure> haha yes 22:08:50 <Ailure> I remember that scene 22:08:54 <Ailure> with doc just dumping waste into it 22:09:23 <Ailure> like some banana peel 22:09:28 *** Touqen [~stephen@c-66-31-55-122.hsd1.ma.comcast.net] has joined #openttd 22:11:07 <Ailure> that probably would be some kind of holy grail for most waste and energy 22:11:18 <Ailure> matter -> energy :) 22:12:55 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Quit: Leaving] 22:14:48 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] 22:17:17 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Ping timeout: 480 seconds] 22:18:41 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 22:19:02 <elmex_> i loved back2future 22:19:11 <elmex_> wtched it 3-5 times 22:19:20 <elmex_> (all 3) 22:19:46 <elmex_> it's the spirit of the 80ties 22:20:32 <Bjarni> I like the fact that they built the locomotive from the end and they wanted it to be a secret so it was indoor, then moved to location, filmed and it was still supposed to be a secret 22:21:07 <Bjarni> "let's go ride a train, that looks and sounds totally different from what usually drives here and hope that nobody will notice" 22:22:10 <ln-> the time machine requires the power of 1.21 jigowatts. 22:26:05 *** helb [~helb@84.244.90.159] has quit [Read error: Connection reset by peer] 22:26:14 *** TinoM [~Tino@i5387CC18.versanet.de] has quit [Quit: Verlassend] 22:27:03 <elmex_> http://en.wikipedia.org/wiki/Flux_capacitor 22:27:04 <elmex_> ROFL 22:30:45 <Eddi|zuHause> needs to be travelling at 88 mph (141.6 km/h) <- is that supposed to be a high speed?!? 22:30:56 <Eddi|zuHause> i reach that almost every time i drive a car... 22:31:46 <glx> for the us it is :) 22:33:48 *** Progman [~progman@p57A1DB66.dip.t-dialin.net] has quit [Remote host closed the connection] 22:38:52 <Bjarni> <Eddi|zuHause> needs to be travelling at 88 mph (141.6 km/h) <- is that supposed to be a high speed?!? <--- I never reached that 22:39:11 *** Digitalfox [~chatzilla@bl4-208-234.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 22:39:12 <Bjarni> but it's funny to notice that the Danish subtitles says 123 km/h 22:39:19 <Eddi|zuHause> you're driving steam engines, it doesn't count :p 22:39:41 <ln-> that's why the danes haven't experienced time travel yet 22:39:43 <Bjarni> not in car either 22:40:09 <Bjarni> actually I have been driving 180 km/h in train, but then I wasn't driving myself 22:40:18 <Eddi|zuHause> actually, we have steam engines that can go faster than that 22:40:26 <Bjarni> we hurried out of Sweden as fast as possible :p 22:40:47 <Bjarni> Eddi|zuHause: I know. BR05 with a top speed of 199,6 22:42:46 <ln-> Bjarni: are you saying you have never reached 200 km/h on a train? 22:42:55 <Bjarni> yeah 22:43:01 <Eddi|zuHause> http://www.18201-stiftung.de/ 22:43:02 <Bjarni> the speed limit in Denmark is 180 22:43:12 <Eddi|zuHause> the fastest working steam engine in the world 22:43:38 <ln-> i've travelled 200 km/h on a train even in finland, not to mention in germany. 22:43:59 <ln-> well, in germany 278 km/h max. 22:44:10 <Bjarni> you don't want to travel 200 km/h on the rails in Denmark :p 22:44:19 <Sionide> nor the UK 22:44:20 <Bjarni> at least not in their current condition 22:44:25 <ln-> so go to germany; problem solved. 22:44:37 <Eddi|zuHause> the ICE3 is allowed to drive 330km/h on a regular basis 22:44:48 <Bjarni> ICE3 drops their wheels :p 22:45:31 <Eddi|zuHause> the crash in eschede wasn't a ICE3 22:45:41 <Bjarni> I read that some bright person decided to use diesel ICE to make a route between Hamburg and Copenhagen 22:45:55 <Bjarni> it was an ICE 22:46:00 <Bjarni> so it was close enough 22:46:09 * Bjarni never dropped any wheels while driving 22:46:30 <Eddi|zuHause> the ICE TD were designed to go between Dresden and Nürnberg, where a part of the track is not electrified 22:46:40 <Eddi|zuHause> but it did not really work out 22:46:40 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has quit [Read error: Connection reset by peer] 22:46:56 <Bjarni> so they send it to Denmark instead??? 22:47:15 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 22:47:15 <Bjarni> like we haven't enough half working trains already??? 22:48:32 <Eddi|zuHause> http://de.wikipedia.org/wiki/ICE_TD 22:49:30 <ln-> so instead of electrifying a few hundred kilometers of track, they choose to design a new train? 22:49:52 <Bjarni> they did the same in Denmark 22:50:10 <Bjarni> and they planned to start using it 4 years ago 22:50:14 <Bjarni> they still can't drive 22:50:29 <ln-> the same train the newspaper i have in my bookshelf talks about? 22:50:42 <Eddi|zuHause> recently i read that they actually decided to electrify the track :) 22:51:06 <Bjarni> ln-: how should I know the newspaper on YOUR bookshelf??? 22:51:42 <ln-> because i've mentioned it before 22:51:53 <ln-> "Transportministeren: Drop aftale om IC2-tog" 22:53:17 <Bjarni> actually the problem is IC4 22:53:27 <Bjarni> now they screwed up IC2 as well??? 22:53:39 <Bjarni> wouldn't surprise me 22:53:42 <ln-> this is from last summer.. 22:54:19 <ln-> "Sagaen om DSBs problemer og forsinkelserne af nye tog får tilføjet endnu et dramatisk kapital." 22:54:30 <Bjarni> the thing is that the train is so late and so much more expensive that it would likely have been cheaper to just add catenary and build known good electric designs 22:54:42 <Bjarni> ln-: it's a never ending story 22:55:12 <ln-> "Transportminster Flemming Hansen opfordrer DSB til at bryde kontrakten om 23 IC2-tog. DSB afviser at begå kontraktbrud." 22:56:24 *** UndernotBuilder [~chatzilla@168.226.104.13] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 22:56:25 <Bjarni> today's news: it's more expensive to repair some tracks than they estimated... one of the things that makes it more expensive is that DSB wants at least two trains every hour (did they even plan less???). The article doesn't say, but I know that the line has 10% of all train passengers in Denmark, so one train every hour is absurd 22:58:23 <ln-> have you exceeded 180 km/h on an airplane then? 22:58:32 <Bjarni> usual schedule says 6 trains every hour during the day, even more during rush hour and in the really off periods (like during the night) there is one every hour 22:59:04 <Bjarni> you can't miss the last train because it will take max one hour before the next one nomatter how late you arrive :) 22:59:31 <Bjarni> <ln-> have you exceeded 180 km/h on an airplane then? <-- I didn't ask the pilot >_< 22:59:37 <Bjarni> somehow I guess I have 22:59:42 <Bjarni> but flying sucks 23:01:24 <ln-> new airport security measures maybe do, but not flying itself. 23:02:54 <ln-> besides, i'm perhaps going to visit denmark briefly on a small cessna-style plane this summer. 23:03:28 * Bjarni just noticed something weird 23:03:57 <Bjarni> there is a huge page on wikipedia about steam locomotives in Swedish, but nobody bothered to even start one in Danish o_O 23:04:14 <Eddi|zuHause> cessna is no fun, if it's not your own plane :p 23:04:49 <ln-> a) i can't afford one, b) i don't have a license to fly one. 23:05:20 <Eddi|zuHause> both are not impossible to fix :) 23:05:28 <Bjarni> the last one is not a problem 23:05:46 <Bjarni> what are the odds that the police will pull you over while you are in transit? 23:07:25 *** egladil [~egladil@duregladil.csbnet.se] has joined #openttd 23:09:08 <ln-> smaller than three 23:10:25 <ln-> no, damnit, i gotta go sleep. 23:10:58 <ln-> gn. carry on. 23:11:00 *** setrodox [setrodox@85-124-173-109.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 23:19:54 *** elmex_ [~elmex@e180070087.adsl.alicedsl.de] has quit [Remote host closed the connection] 23:21:07 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 23:51:09 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has joined #openttd 23:51:56 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 23:53:27 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 23:53:34 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [] 23:59:54 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Read error: Connection reset by peer]