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00:04:41 *** ThePizzaKing [~jeff@c211-28-166-77.eburwd2.vic.optusnet.com.au] has joined #openttd 00:06:36 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 00:08:51 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 00:08:51 <Sacro> !logs 00:11:32 <Eddi|zuHause3> !bookmark 00:14:13 *** Maedhros [~jc@host86-137-64-30.range86-137.btcentralplus.com] has quit [Quit: good night] 00:18:24 *** setrodox [~setrodox@83-65-235-61.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 01:07:11 *** KritiK [Maxim@ppp91-76-145-16.pppoe.mtu-net.ru] has quit [Quit: Leaving] 01:13:00 <Phazorx> hmm... were can you construct water towers? 01:26:39 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has quit [Ping timeout: 480 seconds] 01:31:13 *** Eddi|zuHause2 [~johekr@p54B75558.dip.t-dialin.net] has joined #openttd 01:31:51 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 01:34:29 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 01:37:39 *** Eddi|zuHause3 [~johekr@p54B754C6.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:49:11 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 02:01:33 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 02:20:43 *** tokai|ni [~tokai@p54B81733.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 02:22:13 *** tokai|ni [~tokai@p54B83C54.dip0.t-ipconnect.de] has joined #openttd 02:26:01 *** Osai [~Osai@pD9EB4FB8.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 02:26:09 *** Osai [~Osai@pD9EB4FB8.dip.t-dialin.net] has joined #openttd 02:40:58 *** NW|Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.3 - www.nbs-irc.net -] 02:52:13 *** tokai|ni [~tokai@p54B83C54.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 02:55:37 *** tokai|ni [~tokai@p54B8380E.dip0.t-ipconnect.de] has joined #openttd 03:26:27 *** lolman_ [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 03:26:45 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 03:30:43 *** Digitalfox_ is now known as Digitalfox 03:46:22 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 03:46:22 *** lolman_ [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 03:49:40 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:11:29 *** KristjanS [~aimes@pool-72-71-5-157.plspca.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 04:14:11 *** Osai^2 [~Osai@pD9EB4FB8.dip.t-dialin.net] has joined #openttd 04:14:11 *** Osai [~Osai@pD9EB4FB8.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 04:16:17 <mikk36> . 04:16:21 <mikk36> hmm, still online 04:36:18 *** Digitalfox [~chatzilla@bl10-64-120.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 04:47:20 *** Osai [~Osai@pD9EB4FB8.dip.t-dialin.net] has joined #openttd 04:47:32 *** Osai^2 [~Osai@pD9EB4FB8.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 04:53:44 *** tokai|ni [~tokai@p54B8380E.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 04:54:51 *** Digitalfox [~chatzilla@bl7-178-180.dsl.telepac.pt] has joined #openttd 04:56:36 *** tokai|ni [~tokai@p54B82ED4.dip0.t-ipconnect.de] has joined #openttd 04:57:11 *** |Gekkko| [~Gekko@CPE-58-168-119-134.nsw.bigpond.net.au] has joined #openttd 05:06:32 *** |Gekkko| is now known as Gekko 05:25:38 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 05:28:42 <Touqen> sigh 05:29:00 <Touqen> ubuntu and dist-upgrades don't seem to work too well 05:29:48 <geoffk> scarey stuff i killed a few installs upgrading ubuntu 05:30:00 <Touqen> it just killed my router 05:30:06 <geoffk> something i never do anymore is upgrade 05:30:06 <Touqen> It's fine so long as I don't reboot it. 05:30:10 <geoffk> ouch 05:30:21 <Touqen> So, I'm just gonna let it run till this weekend and reinstall. 05:30:45 <geoffk> fresh installs are always best on any OS 05:31:16 <geoffk> i dont trust scripts not to crap all over my configs 05:31:29 <Touqen> I would have just left it alone but it appears the ubuntu breezy aren't there anymore. 05:31:41 <Touqen> breezy repos* 05:32:01 <geoffk> haven't notices, i got a few dapper servers runing 05:34:22 <geoffk> personaly i use my own repositories for everything i use i pull in the dvd iso's and mount them on http 05:37:19 <Touqen> Sweet. 05:37:32 <Touqen> I just got an email dated 3/27/1993! 05:37:49 <geoffk> i do a lot of bootstrpping with ubuntu and debian its very handy 05:37:52 <geoffk> bit old 05:47:34 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 05:48:33 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 05:56:52 *** Osai^2 [~Osai@pD9EB7A8C.dip.t-dialin.net] has joined #openttd 06:03:23 *** Osai [~Osai@pD9EB4FB8.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 06:19:30 *** setrodox [~setrodox@85-124-41-73.dynamic.xdsl-line.inode.at] has joined #openttd 06:34:27 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 06:36:47 *** TinoM [~Tino@i5387D977.versanet.de] has joined #openttd 06:39:31 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 06:58:33 *** Giddorah [NiceBook@c-0d1d71d5.013-2011-68736410.cust.bredbandsbolaget.se] has joined #openttd 07:05:57 <mikk36> Touqen, don't even try to tell me that you had that email address in march '93 :P 07:08:48 *** Prof_Frink [~proffrink@82-43-58-81.cable.ubr04.croy.blueyonder.co.uk] has quit [Ping timeout: 480 seconds] 07:17:54 *** dihedral [~nathanael@joshua.dihedral.de] has joined #openttd 07:18:04 <dihedral> good morning 07:21:50 *** maddy [~maddy@88-136-244-96.adslgp.cegetel.net] has joined #openttd 07:22:05 <peter1138> yes 07:22:15 <hylje> no 07:25:00 <stillunknown> geoffk: Some os'es are not necessarily worse after updates. 07:25:39 <geoffk> no but i dont take any chances ubuntu i find breaks a lot of things 07:26:16 *** Gekko [~Gekko@CPE-58-168-119-134.nsw.bigpond.net.au] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 07:28:13 <stillunknown> geoffk: My father upgraded a while ago, went reasonably well/ 07:28:29 <stillunknown> Personally i'm not a ubuntu fan. 07:29:14 <geoffk> yeah i can go fine depends what you have on the system i guess, i neither like or hate it, i tihnk its slow on a desktop though and wouldn't use it for that 07:30:04 *** CIA-1 [~CIA@208.69.182.149] has quit [Ping timeout: 480 seconds] 07:32:09 *** dihedral [~nathanael@joshua.dihedral.de] has quit [Quit: leaving] 07:32:55 <stillunknown> geoffk: I find a rolling release system preferable. 07:33:14 <hylje> rolling thunder 07:33:32 <geoffk> rolling release? im not familiar with that 07:33:52 <hylje> ubuntu releases 6mo apart 07:34:17 <stillunknown> A rolling release system means stuff gets updated as it becomes available. 07:34:43 <stillunknown> Instead of a huge snapshot every 6 or 12 months. 07:34:44 <geoffk> yeah its good for that its the best thing about it 07:34:57 <geoffk> i use it on some servers i got the LTS 6.06 07:35:01 <hylje> gentoo style 07:35:11 <hylje> but snapshot is easier to support 07:35:17 *** Maedhros [~jc@host86-137-64-30.range86-137.btcentralplus.com] has joined #openttd 07:35:22 <hylje> and doesnt involve bleeding edge 07:35:52 <stillunknown> I find that certain things are left out during the snapshot update. 07:36:07 <stillunknown> Like ubuntu still uses a 1.2.something libcddb 07:36:23 <stillunknown> While 1.3 has been around for months before the release. 07:37:14 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 07:37:25 <hylje> stability! 07:37:26 <geoffk> only reason i ever got interested in ubuntu was when breezy was shipped with OOo2 but it was so slow on my systems it was unusable 07:37:56 <stillunknown> hylje: the 1.2.x version has an annoying bug ;-) 07:38:17 <hylje> http://zip.4chan.org/v/src/1181805263275.jpg 07:38:33 <geoffk> before that i hadn't fentured further than slackware bu tnow i employ debian for most my server thing since etch is uptodate with things i need to run 07:39:14 <geoffk> fentured/ventured 07:54:07 *** Nickman [~nn@d54C1C327.access.telenet.be] has joined #openttd 08:09:22 <Phazorx> stillunknown 08:09:34 <Phazorx> is it possibel to apply your caching idea on top of peter's patch ? 08:11:57 <peter1138> yes it is 08:12:15 <peter1138> whether it improves anything is another matter... 08:12:39 <Phazorx> peter1138: i got another test case game here 08:12:54 <Phazorx> 850 trains on 2048x128 08:12:59 <peter1138> more test cases? heh 08:13:08 <Phazorx> well this one is inetresting 08:13:23 <Phazorx> same game whioch was crashiung continued 08:13:40 <Phazorx> curerntly with stillunknown's oatch is it close to 100 (but not over it yet) 08:13:49 <Phazorx> with yours 75-80% CPU load 08:13:58 <Phazorx> w/o patches it's a slideshow 08:14:24 <Phazorx> i'd recommend using it for tuning 08:14:26 <peter1138> ok. what do you want me to do about it? :p 08:14:48 <Phazorx> re - play with hash values and profiling? 08:15:04 <peter1138> don't fancy doing it again ;( 08:15:17 <Phazorx> ahh... :( 08:15:30 <peter1138> have you updated recently? 08:15:35 *** Vikthor [novotv6@pc404-39.feld.cvut.cz] has joined #openttd 08:15:48 <Phazorx> not recently 08:15:49 <peter1138> or are you still using the patch i sent you? 08:15:54 <Phazorx> same patch 08:15:56 <Phazorx> 104m 08:16:06 <peter1138> :o 08:16:11 <Phazorx> i can compare results with sometihng if you want me to 08:16:18 <peter1138> compare with current trunk 08:18:44 <Phazorx> it's a bit better, ~65-70% now 08:19:13 <Phazorx> or not 08:19:17 <Phazorx> fluctuates 08:20:13 <Phazorx> i'd say it is still slighty betetr, may be not 5% drop but clsoe to it 08:20:57 <Phazorx> i'm surprized that i do not see same difference like in EvsL case cuz structure is close 08:23:18 <hylje> evsl? 08:23:50 <Phazorx> express vs local 08:23:56 <Phazorx> one of my weird test cases 08:24:16 <Phazorx> http://openttdcoop.ppcis.org/blog/2007/04/22/express-and-local-ml-separation 08:24:32 <hylje> a 08:24:37 <hylje> ok 08:24:37 <Phazorx> this one shown 1100% improvement with peter's patch 08:25:04 <Phazorx> PS#44 is SML 08:25:11 <hylje> sml? D: 08:25:16 <Phazorx> shift ml 08:25:25 <Phazorx> i'll wiki it after i'm done 08:25:27 <hylje> o 08:25:33 <Phazorx> however owen already put something there 08:25:46 <Phazorx> basicaly idea is free lanes for merging trains on ML 08:25:57 <Phazorx> so ML trains shift lanes right wenvever they can 08:26:05 <Phazorx> keeping left lanes open 08:26:55 <Phazorx> by doing so you win on ease of design and expandability 08:27:02 <peter1138> Phazorx: in trunk, the hash size is larger and the bucket size smaller 08:27:03 <hylje> clever 08:27:09 <hylje> i has a bucket 08:27:10 <peter1138> which my profiling showed as better 08:27:23 <peter1138> increasing hash size always increased performance 08:27:33 <peter1138> so did decreasing bucket size 08:27:49 <Phazorx> peter1138: is it possible to have it tunable 08:27:51 <Phazorx> per map size 08:28:01 <peter1138> not really 08:28:11 <peter1138> the compiler wouldn't be able to optimise it as much 08:28:24 <Phazorx> i see 08:28:44 <Phazorx> well it works much better than before, so thanks a lot 08:49:08 <peter1138> what cpu have you got? 08:53:35 *** ThePizzaKing [~jeff@c211-28-166-77.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 08:54:45 *** SteamWilly [webmaster@dslb-084-062-186-197.pools.arcor-ip.net] has joined #openttd 08:57:53 *** NW|Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 08:58:05 *** ThePizzaKing [~jeff@c211-28-166-77.eburwd2.vic.optusnet.com.au] has joined #openttd 09:03:36 *** DJGummikuh [~joey@clx-ac2-43-3.westend.com] has joined #openttd 09:03:39 <DJGummikuh> Hey 09:03:45 <DJGummikuh> What does it need in "Desert" Theme to grow towns? 09:04:09 <DJGummikuh> I'm already doing in-town transportation and deliver food AND water to it, nevertheles it doesn't grow by a single inhabitant 09:13:15 *** MUcht [~Mucht@p57A0E9E2.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 09:14:08 *** ThePizzaKing [~jeff@c211-28-166-77.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 09:17:25 <Biff> DJGummikuh: passengers, mail, goods? 09:19:54 <SteamWilly> does building over farm-tiles affect the productivity? 09:20:00 <peter1138> no 09:20:06 <SteamWilly> thx 09:20:18 <peter1138> it's a quantum farm 09:21:05 <SteamWilly> ? 09:21:41 <SteamWilly> you mean 'magic' farm? ;) 09:29:26 *** Vikthor [novotv6@pc404-39.feld.cvut.cz] has quit [Quit: Leaving.] 09:34:27 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 09:54:39 <DJGummikuh> Biff: mail too? 09:54:51 *** kaan [~Klaus@82.192.152.195] has joined #openttd 09:54:53 <DJGummikuh> Biff: right now I'm transporting Water and Food and Passengers 09:55:00 <kaan> hello all 09:55:18 *** DJGummikuh is now known as all 09:55:20 <all> hello kaan 09:55:26 *** all is now known as DJGummikuh 09:55:59 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 09:57:24 <SteamWilly> gummikuh: the wiki says: "Towns located in the desert require food and water to grow" nothing more about this topic 10:00:25 <DJGummikuh> SteamWilly: yes this is what I heard... actually the town already grew by 5 villagers... over 4 years of constant food and water delivery 10:01:05 <Maedhros> 5 people over four years sound more like luck than anything else ;) 10:01:15 <Maedhros> how close are your stations to the town? 10:04:04 <DJGummikuh> well... my station is about the size of the town and right next to it... 10:04:17 <DJGummikuh> Maedhros: if oyu have 0.5.2 you can join my server and have a look 10:04:22 <DJGummikuh> 134.130.54.198 is the IP 10:05:15 <DJGummikuh> yay now it is even lower than it was before I started delivering 10:05:24 <DJGummikuh> is my food poisoned or what? 10:10:59 <DJGummikuh> AAAH it finally started growing... seems the problem indeed was not enough food 10:11:12 <DJGummikuh> updated from one food train to 4 :D already doubled the size 10:11:19 <Maedhros> ahh, cool :) 10:29:46 *** BrainkillerXXL [webmaster@dslb-084-062-151-100.pools.arcor-ip.net] has joined #openttd 10:31:49 <Phazorx> peter1138: t-bred 2100+ @ 2G 10:32:53 *** Mucht [~Mucht@p57A0E9E2.dip.t-dialin.net] has joined #openttd 10:34:03 *** SteamWilly [webmaster@dslb-084-062-186-197.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 10:37:49 *** BrainkillerXXL [webmaster@dslb-084-062-151-100.pools.arcor-ip.net] has quit [Quit: Ich bin so betrunken - ich sollte nicht mehr fahren... ... Ich bin aber besoffen und man soll nicht auf besoffene hören.] 10:37:49 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 10:44:01 *** SteamWilly [webmaster@dslb-084-062-151-100.pools.arcor-ip.net] has joined #openttd 10:56:25 <eekee> What sort of vehicle ID should I use when adding a new tram> 10:56:26 <eekee> ? 10:56:42 <TrueBrain> 12 10:57:40 *** Nickman is now known as Nickman^Away 10:57:40 * Nickman^Away is now away: gone 10:57:56 <TrueBrain> Nickman^Away: please disable that script, as it is not wanted here 10:58:03 *** Nickman^Away is now known as Nickman 10:58:03 * Nickman is back from: gone (been away for 23s) 10:58:21 <TrueBrain> Nickman^Away: please disable that script, as it is not wanted here (last time we ask nicely ;)) 10:58:23 *** Nickman is now known as Nickman^Away 10:58:23 * Nickman^Away is now away: gone 10:58:27 <TrueBrain> @kick Nickman^Away 10:58:27 *** Nickman^Away was kicked from #openttd by DorpsGek [TrueBrain] 10:59:23 *** Nickman [~nn@d54C1C327.access.telenet.be] has joined #openttd 10:59:29 <Nickman> sorry for the away script :s 10:59:36 <Nickman> was testing and it send it to all channels 10:59:37 <TrueBrain> np, just make sure it is now disabled ;) 10:59:44 <Nickman> I hope so :D 10:59:47 <TrueBrain> it is annoying in any channel :p 10:59:53 <Nickman> yeah, I know, sorry 11:00:25 <eekee> TrueBrain: ty 11:00:30 <Nickman> it's gone now ;) 11:00:37 <TrueBrain> eekee: I was kind of joking :p 11:01:48 <eekee> o :d 11:01:52 <eekee> lol 11:02:35 <eekee> The ttdpatch wiki says to use an existing veh. number, but the serbian tram set doesn't seem to 11:06:57 <eekee> ah my mistake 11:12:22 *** Biff [~biff@30.80-203-176.nextgentel.com] has quit [Remote host closed the connection] 11:12:39 *** Biff [~biff@30.80-203-176.nextgentel.com] has joined #openttd 11:27:34 <Nickman> TrueBrain: isn't the 32bpp implemantation somewhat a hack??? 11:28:18 <TrueBrain> hack?! 11:28:22 <TrueBrain> you want a kick again? :p 11:28:36 <TrueBrain> I worked my ass of the last few days to get a clean 32bpp implementation 11:28:43 <TrueBrain> and you call it a hack? :) 11:30:12 *** Biff [~biff@30.80-203-176.nextgentel.com] has quit [Remote host closed the connection] 11:30:19 <Nickman> I don't know the real implementation, but since it overrides the 8bpp sprites? 11:30:38 <Nickman> I didn't say it sucked... I think it's some great work! 11:31:13 <Nickman> but find it wierd to see a bunch of png files instead of a grf-like file :) 11:31:17 <Nickman> that's all ;) 11:32:55 * eekee is finding grf wierd, or at least .nfo O.o 11:33:02 <Nickman> hehe :D 11:33:17 <Nickman> but, on the other hand, this implementation is much simpler :) 11:33:26 <eekee> hehe 11:33:27 <eekee> brb 11:33:33 <Nickman> maybe you could add support to zip files or so TrueBrain ?? 11:33:39 <eekee> Oh & yay for simplicity! Always. 11:33:48 <Nickman> ;) 11:33:50 <Nickman> indeed 11:34:23 <TrueBrain> Nickman: tar support :p 11:34:34 <Nickman> also good :) 11:34:37 <Kjetil> lha support :P 11:34:40 <Rubidium> Nickman: now it works "simply", all the other things like a container for 32bpp graphics and other (speed) improvements are still under development 11:34:55 <Nickman> k ;) 11:35:32 <Nickman> but the tar support would be nice, since you would be able to place "packs" of png's in the folder insted of seperate PNG's wich looks nicer ;) 11:35:41 <Nickman> but some great stuff there!! 11:37:24 <Nickman> but what was the 32bpp branch doing if you just made it out of nothing? :D 11:38:30 <peter1138> being stale 11:38:33 *** orudge [~orudge@91.84.56.243] has quit [Ping timeout: 480 seconds] 11:38:41 <Nickman> :p 11:38:50 <peter1138> so got any good shots of 32bpp yet? 11:39:02 *** orudge [~orudge@91.84.56.243] has joined #openttd 11:39:04 *** mode/#openttd [+o orudge] by ChanServ 11:41:42 <Nickman> so, to use 32bpp images, you just have to place them in those specific locations and the game will load them automaticly? 11:43:32 <TrueBrain> yup 11:44:05 <Nickman> cool ;) 11:44:36 <Nickman> so this is clientside only and doesn't affect multiplayer games? 11:46:15 <peter1138> correct 11:46:48 <Nickman> good compatibility with 8bpp only then ;) 11:46:58 <peter1138> well 11:47:40 <peter1138> "in the overall aim of the 32bpp project. Such as seasons, more sprites for construction. 4 rotations for viewing. Multiple angles for vehicles, smoother rail/junctions, longer/larger vehicles" 11:47:45 <peter1138> idiot! 11:47:53 <peter1138> that is totally *not* the aim of 32bpp... 11:47:58 <Nickman> :D 11:49:15 <Eddi|zuHause2> somthing that i would place in direct relation to 32bpp would be better zoom and transparency 11:49:47 <Nickman> indeed 11:51:46 <peter1138> http://fuzzle.org/o/opengl8.png < transparency ;p 11:51:58 <peter1138> but yes 11:52:04 <peter1138> RGBA PNGs are fully supported 11:53:05 <Eddi|zuHause2> a little bit too transparent, maybe :) 11:53:24 <peter1138> i've changed it, yes 11:53:49 <Nickman> :) 11:55:36 *** orudge [~orudge@91.84.56.243] has quit [Read error: Connection reset by peer] 11:55:38 *** orudge [~orudge@91.84.56.243] has joined #openttd 11:55:41 *** mode/#openttd [+o orudge] by ChanServ 11:58:38 <TrueBrain> peter1138: I agree: idiot! Who wrote that? 11:59:01 <TrueBrain> Nickman: the aim of 32bpp is that it only overrides 8bpp, and not be a replacement for 11:59:28 <TrueBrain> that way 8bpp and 32bpp clients can play together just perfectly 11:59:57 <peter1138> TrueBrain: ben_robbins_ 12:00:01 <TrueBrain> and tar support is on his way, it just isn't as important as some other things :) 12:00:02 <TrueBrain> peter1138: url? 12:00:11 <peter1138> lol 12:00:16 <peter1138> it's in the thread you locked 12:00:22 <TrueBrain> ah 12:00:25 <TrueBrain> never read the replies 12:00:39 <peter1138> hehe 12:01:11 <Nickman> TrueBrain I understand ;). it is a great feature none the less ;) 12:01:28 <TrueBrain> Nickman: it sure is, and more of all, it is pretty clean (code-wise :)) 12:01:35 <TrueBrain> a lot of additions and shit is possible 12:01:36 <TrueBrain> like opengl :p 12:01:41 <Nickman> aha ;) 12:01:47 <Nickman> sound good ;) 12:02:07 <Nickman> I'll try to take a look at the code when my exams are done 12:02:17 <TrueBrain> :) 12:02:49 <TrueBrain> and I just need some good 32bpp replacement pngs 12:03:23 <peter1138> bah 12:03:29 <peter1138> where does glGetProcAddress come from... 12:04:06 <Nickman> we should have 32bpp replacements for all the standard grfs 12:04:29 <Nickman> the TTD GRFs 12:05:21 <TrueBrain> yup 12:05:32 <Nickman> that would be nice ;) 12:05:54 <Nickman> but the 32bpp graphics development seems to be quite :s. Don't see much progress? 12:06:28 <TrueBrain> mostly because everyone is just doing something 12:06:50 <Eddi|zuHause2> yeah, nobody is organising anything 12:07:01 <TrueBrain> so for that, I am trying to make a website 12:07:21 <TrueBrain> I only am not an artist 12:07:29 <TrueBrain> so I am making up rules I have no idea if they work :p 12:07:50 <Eddi|zuHause2> a "project manager" does not necessary need to have any clue about the project :) 12:08:00 <TrueBrain> true, but it might be useful ;) 12:08:56 <Nickman> I can make webistes... :) 12:09:07 <Nickman> only can't draw shit :p 12:09:07 <TrueBrain> I can do that too :p 12:09:21 <TrueBrain> nah, the website is already kind of done (not even by me) 12:09:26 <Nickman> :D 12:09:37 <Nickman> what do you need for the site then? 12:10:41 <TrueBrain> I am going to list all current grfs (in png, 8bpp), and allow uploading of 32bpp images by users 12:10:43 <TrueBrain> which then are listed 12:10:49 <TrueBrain> maybe even a simple scoring system 12:10:59 <TrueBrain> and some guidelines how they should be made 12:11:06 <TrueBrain> (company color should be dark-blue, stuff like that) 12:11:35 <Nickman> sounds great, finally a central place for the graphics :) 12:11:43 <TrueBrain> and of course that when they upload an image, they give the copyright up to the OpenTTD Developers Team 12:11:47 <TrueBrain> exactly 12:11:51 <TrueBrain> and ones we can use freely 12:12:48 <Nickman> indeed, OpenTTD Team needs to be able to use the grafics without having to ask for permission all the time 12:13:08 <TrueBrain> exactly :) Else it is kind of useless 12:13:17 <TrueBrain> even more as hopefully multiple users will post graphics :) 12:13:28 <eekee> Feels wierd to be learing to make grfs at this time :) 12:13:40 <eekee> *learning 12:14:01 <Nickman> :D 12:14:20 <Nickman> if you need help with the site TrueBrain, I'm willing to help ;). I like webdevelopment :) 12:14:44 <TrueBrain> first I need to get those 8bpp PNGs with all data set as I would like :) 12:15:00 <TrueBrain> (we make use of PNG tEXt chunks to store x_offs and y_offs, of course they need to be in the 8bpp PNGs too) 12:15:05 <Eddi|zuHause2> what about a rule that the images should have some resemlence to the original ones? 12:15:05 <TrueBrain> although OpenTTD can't load them 12:15:24 <TrueBrain> Eddi|zuHause2: that will be one of the biggest :) One in fact will be bigger: you can not take the original and modify it 12:15:41 <Eddi|zuHause2> yeah, of course 12:15:42 <TrueBrain> but I am really looking for a replacement that looks VERY good, but still has the TT feeling 12:15:48 <Nickman> yeah 12:17:23 <Eddi|zuHause2> some of the previously posted (huge) 32bpp images might look nice and all, but they just do not fit into the old graphics 12:17:24 *** Sug [~graeme@88-104-30-197.dynamic.dsl.as9105.com] has joined #openttd 12:17:35 <TrueBrain> Eddi|zuHause2: I totally agree 12:17:41 <TrueBrain> also, the replacement images need to be of the same dimension 12:17:46 <TrueBrain> not like we have now, twice or 4 times as big 12:17:55 <eekee> Really? 12:18:04 <TrueBrain> tile-sprites need to be pixel-perfect, else you get weird side-effects 12:18:19 <Eddi|zuHause2> hm, i could live with an additional x2 zoom version 12:18:27 <TrueBrain> Eddi|zuHause2: the scaling routine can't :) 12:18:30 <eekee> I thought you were going for x2 x2 tiles, heh 12:18:36 <TrueBrain> most likely we will add that you can give pngs per zoom level 12:18:40 <eekee> I could too, lol 12:18:49 <TrueBrain> but runtime scaling is very poor 12:19:16 <eekee> I could live with a pixelly look at x2 12:19:56 <Eddi|zuHause2> yeah, i meant that you have a picture for each zoom level, in particular the current max zoom in, and a future x2 zoom 12:20:23 <TrueBrain> but for now I am already happy if I can get my hands on graphics for the current normal zoom level :) 12:21:06 <Nickman> hehe, would be cool ;) 12:21:27 <Eddi|zuHause2> well, you could start to collect normal and x2 images now, and worry about the implementation of x2 later :) 12:21:31 <Nickman> some of the graphics stated on the wiki look really great (espacially the terrain ones) and have the same look and feel as the original ones 12:21:50 <TrueBrain> Eddi|zuHause2: then we have to collect all zoom levels immediatly 12:21:53 <TrueBrain> no tnx :) 12:22:09 <TrueBrain> Nickman: yeah, and sadly enough they are unusable as they are all zoom-in 2x 12:22:17 <TrueBrain> which makes them off by 1 pixel in normal zoom 12:22:28 <TrueBrain> causing graphical issues all over the place :( 12:23:05 <Eddi|zuHause2> i really think with current resolutions, a x2 zoom is necessary 12:23:35 <Eddi|zuHause2> also for gui elements 12:23:47 <TrueBrain> Eddi|zuHause2: a zoom-in 2x will be created, if I can work some bugs, but don't blame the current resolutions :p 12:23:48 <Eddi|zuHause2> (but separately :)) 12:23:53 *** SpBot [terom@zapotekII.paivola.fi] has quit [Remote host closed the connection] 12:24:08 *** SpBot [terom@zapotekII.paivola.fi] has joined #openttd 12:24:13 <TrueBrain> work = work out 12:24:40 <Eddi|zuHause2> well, tto was designed for 640x480, meanwhile a lot of people have 1600x1200 or more resolution 12:24:54 <Nickman> can't you just conatact the people who made those new grf to make some new renders TrueBrain? 12:24:58 <TrueBrain> Eddi|zuHause2: so? :) I can still read most things just fine ;) 12:25:11 <TrueBrain> Nickman: possible, we will see if we can get them motivated 12:25:17 <TrueBrain> sadly enough Alltaken has a real job nowedays :p 12:25:17 <Eddi|zuHause2> well, but i can't if i sit 3m from the monitor :) 12:25:31 <TrueBrain> Eddi|zuHause2: so what you are talking about is a luxary problem 12:25:40 <TrueBrain> you could also just switch your resolution back to a normal size 12:25:44 <TrueBrain> solves your problem ;) 12:25:49 <Eddi|zuHause2> ttd is a luxury problem in itself :) 12:26:12 <Nickman> :D 12:26:29 <Nickman> yeah Alltaken made some nice graphics 12:31:49 <tokai|ni> the problem with those new graphics was the silly blender requirement:) 12:31:56 <tokai|ni> else i would have done a bunch 12:32:11 <TrueBrain> what blender requirement? 12:32:15 * eekee has a wierd action 4 issue. It's renaming the wrong vehicle 12:32:35 <tokai|ni> TrueBrain: the wiki says (or said) so. 12:32:58 <TrueBrain> hmm, can you find it for me? 12:33:33 <tokai|ni> seems its slighly adjusted: http://wiki.openttd.org/index.php/32bit_Graphics_Development 12:34:02 <tokai|ni> TrueBrain: the problem is when u texture etc. your object in application X and then export it to blender an rerender it there it might come out completly different 12:34:42 <tokai|ni> a more general definition of light look and color schemes would have been better imho.. more freedom for the individual gfx artist 12:35:00 <TrueBrain> that is what I would suggest 12:35:53 <TrueBrain> http://www.chrissawyer.com/feature1a.htm <- didn't know it was really based on real buildings 12:36:55 *** Nickman [~nn@d54C1C327.access.telenet.be] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 12:37:14 *** Nickman [~nn@d54C1C327.access.telenet.be] has joined #openttd 12:37:25 <Nickman> wrong button :D 12:37:41 *** Progman [~progman@p57A1EF9D.dip.t-dialin.net] has joined #openttd 12:37:45 <eekee> Yeah me either, although I should have. The TTD rendition of the livingstone tower looks like any number of blocks of flats in Britain 12:38:42 <tokai|ni> TrueBrain: i even have an idea to come to many free graphics in 2 weeks. dunno if its doable.. needs some managing. on threedy.com they do weekly/biweekly modelling competitions. One could organize a challenge to make graphics for OpenTTD. I could ask the guys if there is interest (but it needs lightsetup etc. defined (application unrelated)). 12:39:36 <TrueBrain> tokai|ni: I don't have any problems with that, we have a few requirements for the graphics, and the rest is free for all 12:39:38 <eekee> I think there's some buildings like the Buchanan Street houses down south here in Worthing, & the library here doesn't look any less strange than that Glasgow bank. 12:42:28 <tokai|ni> TrueBrain: i'll ask them then. 12:42:45 <TrueBrain> tokai|ni: please do :) We do need to finialize a tool to make the pngs with the x_offs and y_offs thingies 12:44:52 <eekee> Hm, I'm stuck on my refittable tram project. Action 4 is renaming the wrong vehicle, and the action 0 I copied isn't making sense when I refer to the wiki 12:46:07 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 12:47:17 <Maedhros> eekee: can you put it up somewhere so we can have a look? 12:47:32 <eekee> Maedhros: sure, one sec 12:48:31 <eekee> http://pastebin.se/20455 12:48:50 <eekee> apologies for the syntax highlighting 12:50:36 * Maedhros looks 12:51:39 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:51:40 *** mode/#openttd [+v glx] by ChanServ 12:52:04 <eekee> the action 0 is copied from srvttw.nfo with just the vehicle id changed to 50 12:54:36 <Maedhros> ok, as for the action 4, your action 3 is defining vehicle id 0x50, but you're renaming vehicle 0x01 12:54:37 <eekee> the action 4 rename is being applied to the original vehicle in srvttw.grf, which has vehicle ID 40. Mine is aparently a Powernaught Fizzy Drink Truck - the original name for road veh. 50 12:54:53 <peter1138> Maedhros: not quite 12:54:54 *** Nickman [~nn@d54C1C327.access.telenet.be] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 12:55:09 <peter1138> its renaming vehicle 64 ... @ 12:55:13 *** Nickman [~nn@d54C1C327.access.telenet.be] has joined #openttd 12:55:27 <Maedhros> hmm, ok 12:55:29 <eekee> oh,those 40 & 50 are in hex, sorry 12:56:03 <peter1138> so the 01 "@ should be 01 50 " 12:56:47 <Maedhros> aha 12:56:48 <eekee> ah lol ty :D 12:56:58 <Maedhros> also, your action 0 is providing properties for 17 vehicles... 12:57:01 <glx> grfcodec does funny things with strings :) 12:57:09 <eekee> I wondered why the veh number wasn't there, & what that @ waws lol 12:57:56 <eekee> yay! 12:58:23 <eekee> Maedhros: I thought it wsa providing 17 properties for 1 veh? 12:58:55 <Maedhros> *sigh* you're right 12:59:03 <Maedhros> i'm not doing well at this, am i ;) 12:59:09 <hylje> not at all 12:59:23 <eekee> It's ok, I had to double check that :D 13:03:03 <Maedhros> anyway, apart from missing 4 properties, what doesn't make sense about the action 0? 13:03:06 <eekee> The action 0 line I read as action 1, feature 1, setting hex11 properties on 1 vehicle, number hex50, but the first property appears to be 00 which isn't in the wiki 13:03:21 <hylje> enjoy your readable code 13:03:35 <eekee> heh heh heh 13:03:56 <Maedhros> eekee: ah. that's a general property - http://wiki.ttdpatch.net/tiki-index.php?page=Action0General 13:04:05 <eekee> ahh! 13:06:47 <eekee> wunderful, thanks 13:07:48 <Maedhros> no problem :) 13:10:24 <peter1138> heh, using documented nfo is somewhat more helpful 13:16:44 *** TheJosh [~josh@d220-238-163-55.dsl.vic.optusnet.com.au] has joined #openttd 13:16:47 <TheJosh> hey all 13:17:02 <TheJosh> so we now have 32bpp? cool 13:17:17 * TheJosh thinks about those transperent guis... 13:18:41 <Rubidium> TheJosh: I think you can stay in the thinking stage for quite some while; first cpp_gui must be finished I think 13:18:55 <DJGummikuh> cpp? 13:18:59 <DJGummikuh> c++ that is? 13:19:40 <Eddi|zuHause2> + in filenames is not that great of an idea :p 13:20:19 <TheJosh> Rubidium: i assumed it would not be ready for opacity just yet, it was only added like today or so 13:20:30 <Rubidium> only character that cannot be in a filename is the "/" ;) 13:20:44 <DJGummikuh> Eddi|zuHause2: that doesn't answer my question 13:20:50 <TheJosh> on linux machines, although windows is more dumb 13:20:58 <DJGummikuh> is cpp meant to be a filesys compatible version of c++? 13:21:17 <Eddi|zuHause2> if something is allowed, it does not mean it is a good idea :p 13:21:20 <DJGummikuh> or is that some screwed shortcut for centered piece positioning or such? 13:21:21 <Maedhros> one of them. i've also seen people using .cc as a file extension 13:21:24 <Rubidium> yeah, Windows is broken. You can not even call you file "con" (without quotes ofcourse) 13:21:38 <DJGummikuh> con? 13:21:51 <eekee> w00t w00t, one refittable tram 13:21:59 <TheJosh> cool 13:22:07 <TrueBrain> http://devs.openttd.org/~truelight/art24.png 13:22:11 <DJGummikuh> Rubidium: despite I never tried it, why is it forbidden? 13:22:33 <glx> con is the console 13:22:51 <DJGummikuh> lol that looks like a beautiful hall of mirrors 13:23:12 <Rubidium> copy con <filename> 13:23:17 <TheJosh> Rubidium: with the 32bpp, can I assume the NewGRF format will be extended for 32bpp support so that we wont need to have hundreds of pngs lying around? 13:23:21 <Rubidium> Microsoft's most basic text "editor" 13:23:37 <TrueBrain> okay, I really need to make a blog post 13:23:48 <Maedhros> TheJosh: it's not really safe to assume anything at the moment - it's all in the early stages ;) 13:23:55 <TheJosh> Cool 13:24:04 <TheJosh> i see you got that bug sorted Maedhros 13:24:12 <TrueBrain> TheJosh: for now NewGRF won't be extended with 32bpp suport, but an addition tar-format will be introduced that combines the PNGs to a single file 13:24:27 <TheJosh> that would be good 13:24:55 <TheJosh> will that end up replacing NewGRF by also holding the NewGRF data in a plain-text format? 13:25:01 <TheJosh> or xml or something? 13:25:24 <TrueBrain> NewGRF won't be replaced 13:25:30 <TrueBrain> 32bpp images are an extension to 8bpp 13:25:32 <TrueBrain> nothing more, nothing less 13:25:43 <TheJosh> ok cool 13:25:51 <TrueBrain> 8bpp is and will be the core bpp 13:25:58 <TrueBrain> optional you can add 32bpp graphics to it 13:26:35 <TheJosh> ok makes sence 13:27:55 <DJGummikuh> you know what I wonder about on openttd.org? 13:28:13 <DJGummikuh> How the heck can you make a screenshot of a CAKE? isn't this supposed to be an old-school photo? 13:28:55 <glx> there's a screenshot on the cake :) 13:28:57 <Rubidium> there's a screenshot on the cake 13:30:25 <eekee> XD 13:30:53 <DJGummikuh> We've made a screenshot of it, check the screenshots section. <-- I think this does not try to tell me that there's a screenshot on the cake ;D 13:31:13 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 13:35:27 <Sug> wow, the 32bpp blitter is slow 13:37:48 <TrueBrain> 3 to 4 times as slow, yes 13:38:03 <TrueBrain> a more optimized 32bpp blitter is being produced, but takes time 13:38:25 <Rubidium> first make it work, then make it pretty ;) 13:38:32 <TrueBrain> exactly :) 13:39:46 <Sug> fair enough, didnt expect it to be perfect first time 13:40:15 <TrueBrain> it is perfect, just slow :p 13:40:45 <Sug> are you planning on increasing the size of things, as I understand it now everything has to be the same dimensions as they always have been 13:41:12 <TrueBrain> and what is your question? :p 13:41:59 <Sug> if your planning on increasing the tile size i guess 13:42:20 <TrueBrain> why would we? It is perfet as it is :) 13:42:40 <TheJosh> the doxygen docs list every function in openttd, right? 13:42:54 <Rubidium> tiles will always be 16 by 16 ;) 13:43:13 <TrueBrain> TheJosh: updated every night, yes 13:43:18 <TrueBrain> http://docs.openttd.org/ 13:43:27 <TrueBrain> or 64x31 in pixel-format :) 13:43:28 <TheJosh> so how come the function GetVehicle doesnt show up anywhere? i cant find it anywhere 13:43:47 <Sug> so they are getting bigger 13:43:57 <TrueBrain> nope 13:44:00 <TrueBrain> they are already that size 13:44:04 <Sug> oh ok 13:44:16 <Sug> then 32bpp seems a bit pointless 13:44:22 <TrueBrain> only to you maybe 13:44:43 <TrueBrain> TheJosh: doxygen is known to hide things ;) Also, non-documented things can be hard to find 13:44:56 <TheJosh> i cant even find it with grep 13:45:27 <Sug> well maybe, but if a train is only 32 pixels long. having more colours doesnt seem necceasry 13:45:36 <TrueBrain> and why would that be? 13:46:02 <peter1138> heh 13:46:04 <XeryusTC> Sug: that is a silly statement :P 13:46:09 <Sug> well yea you get more colours available 13:46:11 <glx> Sug: but it can have different color than the 256 in 8bpp 13:46:30 <TrueBrain> TheJosh: btw, GetVehicle is a very special function ;) Try to find it in the source ;) 13:46:49 <Sug> yea I get that 13:47:16 <peter1138> people seem to be under the impression that 32bpp was the holy grail 13:47:24 <peter1138> suddenly loads of different things would become possible 13:47:31 <glx> and you can have different transparency levels too 13:47:41 <TrueBrain> or that the game all of a sudden looks like The Sims :p 13:47:43 <peter1138> in reality, all that 32bpp allows is, well, 32bpp 13:47:43 <Sug> but it seemed from the previous work done on it that you were actually increasing the detail you could get 13:48:02 <TheJosh> TrueBrain: how is GetVehicle special? 13:48:03 <peter1138> tile size does not need to increase to increase detail :) 13:48:04 <TrueBrain> Sug: only the artists wanted to make that impression 13:48:10 <Sug> ahh 13:48:30 <TrueBrain> TheJosh: as I truely don't know where it is defined :p 13:48:32 <peter1138> TheJosh: it's a function made from a macro 13:48:33 <Sug> when i say tile size i meant the pixels in a tile 13:48:47 <peter1138> so do i :) 13:48:54 <TrueBrain> http://blog.openttd.org/?p=15 <- anyway, ins and outs on 32bpp 13:49:03 <glx> maybe with some zoom-in levels ;) (but not now) 13:50:16 <TheJosh> so GetVehicle basically doesnt exist? cool 13:50:36 <TheJosh> i have fixed my problem without seeing GetVehicle anyway 13:50:49 <Maedhros> it does, but you won't find it with grep unless you run gcc -E over the source ;) 13:51:12 <Rubidium> TheJosh/TrueBrain: GetVehicle is a pool method, i.e. created via a macro 13:51:55 <Rubidium> it's defined at line 64 of oldpool.h 13:52:47 <TheJosh> "static inline type* Get##name(uint index)" <== i see why grep missed it 13:53:09 <TheJosh> why is it defined in such an odd way? 13:53:31 *** Bjarni [~Bjarni@0x50c79adc.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 13:53:32 *** mode/#openttd [+o Bjarni] by ChanServ 13:53:36 <glx> generic mempool function 13:53:56 <glx> reduce code duplication 13:54:13 <Sug> TrueBrain: Very enlightening, thanks 13:54:22 <TrueBrain> yw :) 13:54:50 <Bjarni> TrueLight was enlightening :/ 13:55:46 <TrueBrain> Sug: more over, maybe I should have added that too: increases the amount of pixels per tile won't really resolve anything. I don't see any reason why someone just uses 2 or 4 tiles or what ever if he wants to make something big 13:55:53 <TrueBrain> what I saw in 32bpp scared me: 4 houses on one tile 13:55:54 <TrueBrain> stuff like that 13:56:00 <TrueBrain> that isn't TT-alike, that is a whole new game 13:56:24 <TrueBrain> but okay, those 'changes' people tried to make really are unrelated to 32bpp, but are on a whole other level :) 13:56:26 <Sug> yea, I didn't think of that 13:56:42 <peter1138> and longer trains don't need larger tiles either 13:56:58 <peter1138> probably it could be done with a minor patch quite easily 13:57:05 <Sug> so in that case, are you planning to increase sprites sizes so you can have bigger things 13:57:08 <peter1138> it would just look odd going round bends ;) 13:57:18 <Sug> true 13:57:20 <Maedhros> long vehicles redux! 13:57:41 <peter1138> sprites aren't really limited in size 13:58:02 <peter1138> well, possibly to 256x256 or somesuch 13:58:06 <peter1138> which is large 13:58:15 <eekee> dude ya 13:58:35 *** DJGummikuh [~joey@clx-ac2-43-3.westend.com] has quit [Quit: Lost terminal] 13:59:54 <Sug> but then again, taking a 45degree turn instantly doesnt exactly look realistic 14:01:17 <peter1138> indeed 14:01:32 <peter1138> but these are things that are no dependent on 8bpp or 32bpp 14:01:39 <peter1138> *not 14:03:48 * eekee has a squeaky tram. Ponders 14:12:59 <eekee> yay workie! I forgot to copy some bytes 14:16:21 <TheJosh> how can i get the owner of a vehicle? i see the owner parameter (type PlayerByte) but how can I relate that to the current player? 14:16:45 <TheJosh> this line: "if (v->owner == _current_player) {" does not seem to be working for me 14:17:18 <Rubidium> that should just work 14:17:25 <Rubidium> but is the current player what you expect it to be? 14:17:28 <Maedhros> where are you trying to use it? 14:17:56 <TheJosh> in LoadUnloadVehicle (econonmy.cpp) 14:18:07 <TheJosh> line 1478 14:19:00 <Maedhros> LoadUnloadVehicle is called as part of the vehicle tick handler, so you can't assume _current_player will be right there 14:19:01 <Rubidium> current player is undefined in there 14:19:43 <Noldo> joy of globals 14:20:25 <Rubidium> Noldo: even without globals this problem would exist 14:20:32 <TheJosh> so how can I get the actual current player? i would like my loading indicators to only show for the current player 14:20:50 <Rubidium> current player isn't what you want 14:21:11 <Rubidium> as current player can also be the town or water when they are having their "ticks" 14:21:12 <TheJosh> oh 14:21:32 <Rubidium> I think you want local player 14:21:35 <Maedhros> what exactly are loading indicators? i'd have thought they'd be better off in the gui anyway... 14:21:37 <TheJosh> would a town tick LoadUnloadVehicle? 14:21:58 <peter1138> no 14:22:08 <TheJosh> loading indicators are little numbers above the train as it loads. this is just the code that updates the variable for the gui 14:23:44 <Eddi|zuHause2> TheJosh: maybe you are better off using _local_player 14:24:07 <TheJosh> Eddi|zuHause2: thanks, that appears to be working 14:24:31 <TheJosh> play as player cheat will probably not be happy, but i dont care 14:25:00 *** Zr40|work [~Zirconium@193.173.155.88] has joined #openttd 14:26:57 <Zr40|work> who's managing the channel bot? :) 14:27:30 <TrueBrain> who wants to know? 14:27:45 *** SpBot [terom@zapotekII.paivola.fi] has quit [Remote host closed the connection] 14:27:52 *** SpBot [terom@zapotekII.paivola.fi] has joined #openttd 14:28:11 <Zr40|work> I do :) 14:28:31 <Rubidium> well, ChanServ and NickServ are both OFTC 14:28:40 <TrueBrain> Zr40|work: for what do you want to know? 14:28:45 <Zr40|work> those aren't actually present in this channel, are they? 14:29:04 <Zr40|work> TrueBrain: I'm looking for a suitable bot on another channel 14:29:12 <TrueBrain> Supybot! :) 14:29:18 <SpComb> SpBot! :) 14:29:25 <Eddi|zuHause2> how much you gonna pay? :p 14:29:40 <Zr40|work> guess :P 14:29:54 <TrueBrain> or you want one of ours joining your chanenl?! :) 14:30:18 <Eddi|zuHause2> 2000EUR/month? 14:30:43 <Zr40|work> TrueBrain: no, I'll run it myself - private network 14:30:49 <Zr40|work> Eddi|zuHause2: more like 0 :) 14:30:54 <TrueBrain> Zr40|work: either eggdrop or supybot 14:30:59 <TrueBrain> I like supybot, python, more flexible 14:31:04 <TrueBrain> eggdrop is a bit easier to set up, but is tcl 14:31:27 <Zr40|work> too bad the supybot website seems to be having proxy problems 14:31:35 <TheJosh> i have a wikipedia bot if anyone wants it 14:31:48 <TheJosh> its allowed to do 1 edit every 15 secs 14:32:14 <TheJosh> good ol' TheJoshBot 14:32:36 <TheJosh> anyway im off (bed) 14:32:40 <TheJosh> enough c++ for one night 14:32:49 <TheJosh> patch is almost done, so exciting! 14:32:52 <TrueBrain> night TheJosh 14:32:52 <TheJosh> cya all 14:32:55 *** TheJosh [~josh@d220-238-163-55.dsl.vic.optusnet.com.au] has left #openttd [] 14:33:10 <peter1138> hmm 14:34:44 <SpComb> http://zapotekii.paivola.fi/~terom/stuff/spbot_web_prefs.png <-- sign up for an SpBot user account today (to gain access to funky form things that look cool)! 14:36:06 <Hendikins> Firefox 1.5. How Quaint. 14:42:38 <eekee> I sometimes think of going back to 1.5 for the smaller memory footprint, but I don't think it would be that much different 14:43:18 <SpComb> I have 2.0 on my desktop, but haven't yet noticed enough of a difference between the two to upgrade this 14:44:23 <eekee> Well I just upgraded as part of upgrading SMGL one time, but restoring session after crash/quit is worth it for me 14:44:33 *** SteamWilly [webmaster@dslb-084-062-151-100.pools.arcor-ip.net] has quit [Quit: Ich bin so betrunken - ich sollte nicht mehr fahren... ... Ich bin aber besoffen und man soll nicht auf besoffene hören.] 14:54:14 <eekee> how do you cancel shared orders? 14:54:43 <peter1138> 'delete' the shared order line 14:54:49 <peter1138> great ui isn't it? 14:55:04 <eekee> heheh ty 14:57:35 <Hendikins> Isn't it sad that I can tell by just looking at the theme? :P 15:04:21 *** Zr40|work [~Zirconium@193.173.155.88] has quit [Quit: Leaving] 15:10:09 <Touqen> It's beyond sad,. 15:11:49 <Hendikins> I do QA, support, docs and third party builds. It is excusable, but still sad. 15:35:02 *** lastdreamer0 [~andrea@host165-126-dynamic.1-87-r.retail.telecomitalia.it] has joined #openttd 15:38:24 *** Mucht [~Mucht@p57A0E9E2.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 15:39:52 *** lastdreamer0 [~andrea@host165-126-dynamic.1-87-r.retail.telecomitalia.it] has left #openttd [Leaving] 15:44:32 <stillunknown> I was wondering if goto statements are bad for performance. 15:45:20 <hylje> they are bad for maintainability 15:45:26 <Maedhros> why would they be? i'd assume they'd be closer to the actual machine code than a lot of C++ stuff 15:45:32 <Nickman> depends on how you use em stillunknown 15:46:10 <Nickman> goto's are not very efficiënt, because in some languages they rescan the entire document to find where to go, depends on the language... 15:46:58 <stillunknown> Nickman: the way they are used in ottd 15:47:02 <Rubidium> Nickman: that's compile time, so that doesn't matter 15:47:39 <Nickman> Rubidium: could be at C and C++ since they are compile languages. But languages like BASIC don't like them alot :D 15:47:44 <Nickman> IIRC 15:51:31 *** alanin is now known as Alanin 15:52:36 *** Alanin is now known as alanin 15:52:39 *** alanin is now known as Alanin 15:52:49 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 15:53:27 *** Alanin is now known as alanin 16:01:17 *** Osai^2 is now known as Osai 16:04:12 *** Prof_Frink [~proffrink@82-43-58-81.cable.ubr04.croy.blueyonder.co.uk] has joined #openttd 16:05:00 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 16:05:09 *** SmatZ [~SmatZ@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 16:05:36 <SmatZ> hello 16:07:54 <Thomas[NL]> yay just heard I passed the exams :P 16:10:01 <Nickman> Good for you Thomas[NL] !! great job ;) 16:10:10 <Nickman> I'm still in the middle o f my exams 16:10:37 *** Osai [~Osai@pD9EB7A8C.dip.t-dialin.net] has quit [Quit: Osai] 16:10:41 *** Mucht [~Mucht@p57A0E9E2.dip.t-dialin.net] has joined #openttd 16:11:02 <Thomas[NL]> thank you, Nickman, good luck with yours 16:11:11 <Nickman> thanks 16:11:55 <Noldo> oh studying, I wonder what it will feel like doing that again 16:12:38 <peter1138> never! 16:13:07 <Nickman> :D 16:13:12 *** grzywacz [~grzywacz@195.69.83.194] has quit [Ping timeout: 480 seconds] 16:13:51 <Noldo> hopefully next year 16:14:12 *** HMage [HMage@89-178-102-115.broadband.corbina.ru] has quit [Read error: Connection reset by peer] 16:15:16 *** Mucht [~Mucht@p57A0E9E2.dip.t-dialin.net] has quit [] 16:22:24 *** boekabar1 [~bdb@e215192.upc-e.chello.nl] has joined #openttd 16:22:40 *** boekabar1 is now known as boekabart 16:23:07 <Giddorah> How's things going? :) 16:27:46 *** nihil84 [~paolo@adsl-212-77.38-151.net24.it] has joined #openttd 16:32:23 *** Wolf01 [~wolf01@host15-161-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 16:32:32 <Wolf01> hello 16:33:13 <TrueBrain> Giddorah: pretty good :p 16:33:57 <Giddorah> Excellent :D Got as grey weather where you are as we have here? 16:34:21 <TrueBrain> passing by, but yeah 16:34:43 <Giddorah> Excellent... That means there's no distraction, like sun and stuff, for the developers! 16:35:01 <TrueBrain> like we didn't commit enough the last few days :p 16:35:01 <TrueBrain> haha 16:35:15 <Giddorah> What exactly is "Enough" for you? :P 16:35:36 <TrueBrain> bugs fixes, 32bpp, ... :p 16:37:19 <Giddorah> Wanna compare your Enough with my Enough? :D 16:38:50 * Giddorah opens up his <3 to all the hard work and countless hours put into the project by everyone involved. 16:38:54 <Giddorah> You know we love you :) 16:39:48 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 16:45:25 *** HMage [HMage@89-178-107-31.broadband.corbina.ru] has joined #openttd 16:49:16 <TrueBrain> Sug: http://devs.openttd.org/~truelight/32bpp1.png <- that is why 32bpp is useful (image by peter1138) 16:49:32 <Sug> nice 16:50:43 <Sug> consider my previous statement withdrawn 16:51:08 <TrueBrain> :) 16:53:12 *** Nickman is now known as Nickman^food 16:53:44 *** boekabart [~bdb@e215192.upc-e.chello.nl] has left #openttd [] 16:57:55 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 17:00:51 *** Biff [~biff@30.80-203-176.nextgentel.com] has joined #openttd 17:01:07 <Biff> openttd: /home/magne/src/openttd/src/town_cmd.cpp:1788: void DoClearTownHouseHelper(TileIndex): Assertion `IsTileType(tile, MP_HOUSE)' failed. 17:03:43 <Rubidium> and the savagame to reproduce this? 17:04:24 <SmatZ> wiki 17:05:04 <Rubidium> and what version? 17:05:37 <Biff> newest 17:05:39 <Biff> trunk 17:05:50 <Biff> 1 sec 17:06:40 <Biff> http://discrete.eimot.no/~magne/openttd/Gl%c3%b8slia%20Transport,%2022nd%20Feb%202035.sav 17:06:54 *** Mucht [~Mucht@p57A0E9E2.dip.t-dialin.net] has joined #openttd 17:06:57 <Biff> big file and slow connection, sorry :) 17:07:37 <Biff> it crashed after a while, i dont know what i did, so i'll try to reproduce it 17:08:24 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd 17:09:07 <Biff> i have a core dump aswell 17:09:19 <Rubidium> and a backtrace? 17:09:31 <Biff> if i can find out where it is 17:09:49 <Biff> i'll see what i can find(1) 17:10:02 <Rubidium> gdb -c <coredump> <binary> 17:10:04 <Rubidium> then bt 17:10:10 <Digitalfox> I have been trying to understand the differences between monorail and maglev in real life.. But for what i see the maglev uses monorail track and so monorail is in fact maglev right? 17:10:12 <Biff> yup, but i dunno where the core dump is 17:10:23 <Rubidium> and paste that to paste.openttd.org *if* it's useful :) 17:10:35 <Rubidium> Digitalfox: wrong 17:10:53 <Biff> i think the game changes pwd, because it was not in the directory i started in 17:10:57 <Rubidium> monorail means vehicle driving (physically touching) one since rail 17:11:19 <Rubidium> maglev means that the vehicle floats (does not physically touch anything) 17:11:36 <Digitalfox> Magnetic levitation train (maglev) systems by the German Transrapid were built as straddle-type monorails, as they are highly stable and allow rapid deceleration from great speed. When in full-speed operation maglev trains actually hover over the track and are thus not in physical contact with it. It is the fastest monorail, running at up to 311 mph (501 km/h). 17:11:44 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 17:11:47 <Biff> Rubidium: hmm, the core dump seems to be useless 17:11:49 *** geoffk [~geoffk@host86-130-159-207.range86-130.btcentralplus.com] has quit [Quit: Leaving] 17:11:49 *** SmatZ [~SmatZ@a40-prg1-5-107.static.adsl.vol.cz] has quit [] 17:11:58 <Biff> i did not compile with debugging flags i guess 17:12:02 <Rubidium> most likely 17:12:50 <Biff> ok, it crashed again 17:12:56 <Biff> without me doing anything 17:13:11 <Biff> so it should be reproducable with 10158 17:13:32 <Biff> i have ukrs and some other grfs tho, i dont know if they can cause it 17:13:59 <peter1138> ttrs3 most likely 17:14:09 <peter1138> ukrs won't be touching houses... 17:14:51 <Biff> correct 17:15:11 <Rubidium> what date approximatelly? 17:15:18 *** wolfy [~Wolfenste@h32231.upc-h.chello.nl] has quit [Read error: No route to host] 17:15:31 <Biff> not sure, it took beetwhen 5 and 10 minutes from i loaded it 17:15:42 *** wolfy [~Wolfenste@h32231.upc-h.chello.nl] has joined #openttd 17:15:47 <Biff> without fast forward 17:16:48 <Digitalfox> But Rubidium if so, why don't any one make a monorail train set?? Do people think monorail is not the future or doesn't it offer any real benefict over normal trains and maglev? 17:17:13 *** wolfy is now known as Wolfensteijn 17:17:57 <Rubidium> Digitalfox: because in TTDP, which almost all newgrfs are based on, monorail or maglev (usually monorail) is sacrifised to have electrified rails 17:18:18 <Digitalfox> In newgrf it seems people don't care or like monorail and in real life people always talk about maglev.. 17:18:59 <Digitalfox> Rubidium: I see, but it's a shame because i like monorail :) 17:19:08 <Biff> if you first do the replacement from ordinary rails, you will wait for maglev 17:19:17 <Biff> i think that might be the reason 17:19:20 *** Wolf01 is now known as Guest1885 17:19:21 *** Wolf01 [~wolf01@host15-161-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 17:19:28 <Digitalfox> Are there a lot od monorail engines in real life? 17:19:38 <Digitalfox> *of 17:19:56 <Rubidium> not besides passenger travel (same holds for maglev too) I think 17:20:26 <Biff> if there were a easy way to replace rail monorail would be cool 17:20:31 <Biff> but its just too hard 17:20:38 <hylje> there is! 17:20:46 <Biff> oh, really? 17:20:58 <Biff> trains too 17:20:59 <Biff> ? 17:20:59 <hylje> replace rail function :> 17:21:00 <hylje> no 17:21:01 <TrueBrain> I like the old days, where you had to do it by hand 17:21:13 <Biff> TrueBrain: i hate doing that :) 17:21:20 <Biff> its just boring work, and no fun :P 17:21:42 <Biff> hylje: the problem is when you have several hundred trains 17:21:49 <TrueBrain> but nowedays everyone is lazy and use the auto-convert tool :( 17:21:50 <Rubidium> then just leave those "old" trains running on the old track and build a new state-of-the-art monorail or maglev passenger network 17:21:52 <Biff> it takes hours to replace all the trains 17:21:55 *** SmatZ [~root@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 17:22:03 *** moe [~Maui_key@p5498C54B.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 17:22:13 <Biff> Rubidium: well, i usually fill the map with rail until the maglev stuff comes 17:22:21 <Biff> and i want only one network 17:23:24 <peter1138> Digitalfox: monorail might be used more if it actually offered the real-world advantages 17:23:44 <peter1138> like less space usage 17:24:48 <Biff> replacing regular rails would be as crazy as replacing the ip protocol 17:24:52 *** dihedral [~dihedral@dslb-084-056-233-194.pools.arcor-ip.net] has joined #openttd 17:24:57 <dihedral> yo 17:25:05 <TrueBrain> hi dihedral 17:25:07 <dihedral> i was spectating a game and got a dsync error 17:25:14 <dihedral> :-( 17:25:20 <TrueBrain> poor boy 17:25:24 <dihedral> yeah 17:25:34 <dihedral> pitty me 17:25:38 <dihedral> c'mon guys 17:25:59 *** Guest1885 [~wolf01@host15-161-dynamic.56-82-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 17:26:23 <TrueBrain> what else would you expect? 17:26:34 <TrueBrain> that we use the backdoor installed in all OpenTTD clients and look around what caused it? 17:26:46 <Sacro> backdoor? 17:27:01 <dihedral> sure... :-P 17:27:11 <dihedral> ah... but sick to the ottd files will ya 17:27:16 <TrueBrain> Sacro: yeah, you active it with ALT+F4 17:27:20 <dihedral> dont want you snooping around my private stuff :-P 17:27:31 <TrueBrain> dihedral: I don't want to see your p0rn collection 17:27:42 *** moe [~Maui_key@p5498CD6D.dip.t-dialin.net] has joined #openttd 17:27:42 <dihedral> haha - my pc is free of such stuff 17:27:44 <SmatZ> anyone talking about p0rn? 17:27:57 <TrueBrain> dihedral: do you browse the web? 17:28:03 <dihedral> & i only run 100% purchased or free software 17:28:15 <dihedral> sure do 17:28:20 <TrueBrain> then you have p0rn on your computer 17:28:21 <TrueBrain> sorry 17:28:27 <dihedral> i dont 17:28:30 <dihedral> :-P 17:28:32 <TrueBrain> check your image-cache 17:28:38 <dihedral> i have not image-cache 17:28:45 <TrueBrain> your browser does :p 17:28:49 <dihedral> it does not 17:28:51 <dihedral> it's disabled 17:29:10 <TrueBrain> oh, so you are that idiot consuming all our bandwidth by redownloading all css and images every page load? 17:29:13 <dihedral> + cookies and history is purged everytime i close it 17:29:37 <dihedral> yep - that would be me! 17:29:38 <TrueBrain> still, the data was on your HD, good chance it still it, might be invisible directly, but it is there 17:29:56 <TrueBrain> s/,/;/ a few times 17:30:04 <dihedral> ok - i'll grant you that one :-P 17:30:11 <TrueBrain> finally :p 17:30:26 <dihedral> but that data aint images :-D 17:30:39 <TrueBrain> depends on your point of view ;) 17:30:51 <TrueBrain> I even have p0rn in my email 17:30:56 <TrueBrain> penis enlargements 17:31:00 <TrueBrain> nowedays they include an image :( 17:31:11 <dihedral> imap 17:31:13 <TrueBrain> mine is big enough as it is :s 17:31:22 <TrueBrain> I use IMAP too, but mail-client has caching :) 17:31:27 <dihedral> over ssl 17:31:32 <TrueBrain> even over SSL :p 17:31:41 <dihedral> unless you disable the cache or use web clients only 17:31:47 *** Nickman^food is now known as Nickman 17:31:50 <TrueBrain> yup, but still: it is in my email 17:32:23 <dihedral> anything that might be spam or junk is kicked automatically 17:32:38 <dihedral> if it was not spam that aint my prob then :-D 17:32:42 <dihedral> but yeah 17:32:56 <TrueBrain> spam is temp stored for 3 days 17:33:15 <dihedral> depends on config 17:33:27 <dihedral> + i dont look at the spam foler 17:33:28 <TrueBrain> my mailserver => spam is temp stored for 3 days 17:33:45 <TrueBrain> emai lfrom hotmail is lately marked as spam 17:33:52 <TrueBrain> somehow they ended up on spamcop DB :p 17:33:59 <Biff> TrueBrain: what if you are on vacation and something gets tagged wrong? 17:33:59 <eekee> heheh 17:34:08 <TrueBrain> Biff: tough luck 17:34:08 <dihedral> i keep spam for a week for the baisian(?) filter 17:34:28 <dihedral> but that stays on the mail server 17:34:38 *** maddy [~maddy@88-136-244-96.adslgp.cegetel.net] has quit [Quit: Konversation terminated!] 17:34:38 <Rubidium> Biff: did you change the newgrfs while playing? 17:34:50 <dihedral> i get an email every night informing me about the headers of taged mails 17:35:10 <Biff> hmm, yes. i added the trams 17:35:10 <TrueBrain> and that isn't marked as spam? :p 17:35:10 <Biff> and 1 year into the game i added the newhouses 17:35:37 <dihedral> lol 17:35:50 <dihedral> its a text mail with sender date and subject 17:36:02 <dihedral> of all taged emails 17:36:06 <dihedral> anyhow 17:36:24 <dihedral> i at least try keeping my computers clean 17:36:43 <dihedral> even if that means that i am the idiot who uses up all your bandwidth 17:36:58 <dihedral> by downloading all css files and images every time i access a page 17:37:06 <dihedral> ;-) 17:37:14 <TrueBrain> IP block...... 17:37:15 <TrueBrain> :p 17:37:21 <Rubidium> Biff: well, something messed with your savegame 128 game years back 17:37:30 <TrueBrain> (abusing my powers! Mwhahaha! :p) 17:37:43 <Biff> Rubidium: and the error first came now? 17:37:46 <dihedral> lol 17:37:51 <Rubidium> Biff: apparantly 17:37:55 <Biff> hmm, weird 17:38:01 <dihedral> i workd as a net and sys admin in england for a couple of years 17:38:04 <Biff> i didnt think the game had been going that long 17:38:09 <dihedral> i became slightly paranoid 17:38:19 <Biff> started in 1920 or 30 i think 17:38:23 <Rubidium> hmm, no, I've misread something 17:38:27 <TrueBrain> poor dihedral 17:38:28 <TrueBrain> :p 17:38:42 <TrueBrain> I know that I can't avoid all things, so I just gave up :p 17:38:50 <Rubidium> anyhow, the house is already "corrupt" in the savegame that you gave me 17:39:15 <Biff> i see 17:39:18 <Rubidium> and on retrospect, it's build this year (the 128 was because there's some bit telling that the house is fully built) 17:39:43 <dihedral> TrueBrain: one cannot avoid all things, but one can at least decide to not give up :-D 17:40:05 <Rubidium> Biff: when you open that savegame that you gave me 17:40:15 <TrueBrain> I did; I have a big magnet lying around :p 17:40:25 <dihedral> lol 17:40:27 <Rubidium> open the console and type "scrollto 232593" 17:41:00 <Rubidium> that should show you some corrupted graphics in the middle of your screen 17:41:13 <Rubidium> (like half a building) 17:41:25 <Biff> ah yeah 17:42:05 <Rubidium> now I need the savegame from before those buildings where there. 17:42:28 <Rubidium> well, one that actually "creates" those corrupted buildings when letting it run for a (short) while 17:42:46 <Biff> hmm 17:42:51 <Biff> i'll try to find one 17:43:29 <Biff> i found one with the same building, but it could be deleted without crashing the game 17:44:55 <Biff> http://discrete.eimot.no/~magne/openttd/Gl%c3%b8slia%20Transport,%2011th%20Feb%202025.sav like that one 17:47:26 *** SmatZ [~root@a40-prg1-5-107.static.adsl.vol.cz] has left #openttd [] 17:47:34 *** SmatZ [~root@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 17:48:44 *** myrka [~myrka@noorus.aklubi.ee] has joined #openttd 17:49:12 <Rubidium> Biff: that doesn't create that "broken" houses 17:49:33 *** Sacro_ [~Ben@adsl-87-102-82-221.karoo.KCOM.COM] has joined #openttd 17:50:55 *** CIA-1 [cia@208.69.182.149] has joined #openttd 17:51:35 <dihedral> TrueBrain: how about a lowlevel tool to do a 7x overwriting of all data marked to be overwritten on the hdd :-D 17:51:48 <dihedral> using random data of coruse 17:52:48 <Rubidium> that is _slow_ 17:52:52 <TrueBrain> dihedral: you do know that they showed that even after that, data can be recovered? 17:52:59 <TrueBrain> the only efficient way I found is to burn the disks 17:53:02 <TrueBrain> and I mean the internal ones 17:53:11 <TrueBrain> not the metal surrounding it :) 17:53:21 <dihedral> even then data can be revocered 17:53:28 <dihedral> recovered 17:53:29 <TrueBrain> after it is burned? 17:53:32 <dihedral> yes 17:53:37 <dihedral> for a few 10K 17:53:38 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 17:53:39 <TrueBrain> as in: put to molucules :) 17:53:40 <Rubidium> TrueBrain: ofcourse, the magnetism starts 17:53:50 <dihedral> depends how hot you burn it 17:54:03 <dihedral> you are burning not melting right? 17:54:04 <TrueBrain> dihedral: when I mean burning something, I mean that it won't be in his original form anymore :p 17:54:05 <Rubidium> just disolve the whole thing in some "aqua regia" 17:54:10 <TrueBrain> melting... nah, more disolving :) 17:54:18 <dihedral> lol 17:54:20 <dihedral> hmm 17:54:22 <dihedral> well 17:54:24 <dihedral> :-P 17:54:29 <TrueBrain> that in fact is pretty simple 17:54:32 <TrueBrain> when you got the HD open 17:54:38 <dihedral> but it is possible to recover data after say the building burnt down 17:54:52 <TrueBrain> when the platters (what is the english word) stay inside their chassis 17:54:57 <TrueBrain> you have a very good chance, yes 17:55:03 <TrueBrain> it can handle some heat :) 17:55:09 * Maedhros wonders how hard you'd have to hit one to completely disrupt the magnetic ordering 17:55:16 <TrueBrain> (same as wood doesn't burn when you put it in a tube and heat it 17:55:22 <Maedhros> and platters is indeed the right word, TrueBrain :) 17:55:26 <TrueBrain> good :) 17:55:44 <dihedral> thought they were discs :-D 17:56:10 <ln-> http://kotinetti.suomi.net/chillin/Testi/Soldier.jpg 17:56:14 <Rubidium> they are discs, but technicians call them platters 17:56:25 <Sacro_> the disc is the whole object 17:56:37 <Sacro_> but it has indivdual parts such as platters and heads and things 17:56:37 <TrueBrain> the platters are those small round things inside the disk :) 17:56:52 <dihedral> ln-: i want one of those... 17:56:58 <Rubidium> Sacro_: but a platter is a disc (the geometric one) 17:57:05 <TrueBrain> Rubidium: disc-formed 17:57:12 <Sacro_> Rubidium: disc shaped... yes 17:57:19 <TrueBrain> shaped, better english :) 17:57:52 <Sacro_> hehe 17:59:20 <dihedral> is there a shortcut to rotate something when building it, ie a depot? 17:59:29 <TrueBrain> nope 17:59:34 <dihedral> shame 18:00:27 *** geoffk [~geoffk@host86-130-159-207.range86-130.btcentralplus.com] has joined #openttd 18:01:17 <TrueBrain> yup 18:03:09 *** CIA-1 [cia@208.69.182.149] has quit [] 18:08:10 *** dihedral [~dihedral@dslb-084-056-233-194.pools.arcor-ip.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.4/2007051502]] 18:11:48 *** Mucht [~Mucht@p57A0E9E2.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 18:19:40 *** CIA-1 [cia@208.69.182.149] has joined #openttd 18:22:45 *** KritiK [Maxim@ppp85-140-204-183.pppoe.mtu-net.ru] has joined #openttd 18:24:39 *** TinoM [~Tino@i5387D977.versanet.de] has quit [Ping timeout: 480 seconds] 18:25:49 *** TinoM [~Tino@i5387DC2F.versanet.de] has joined #openttd 18:33:29 *** kaan [~Klaus@82.192.152.195] has quit [Read error: Connection reset by peer] 18:39:48 <Nickman> TrueBrain, how is the NoAI branch coming? It sounds very interesting 18:40:09 <TrueBrain> it is interesting, but a progressis slow lately 18:40:12 <TrueBrain> 32bpp came along... 18:47:00 <Nickman> ;) 18:47:19 <Nickman> I'd love to be able to make my own AI's ;) 18:47:24 <Nickman> or edit the ones other have made :p 18:47:31 <Nickman> wich will be easier... :D 18:47:34 <TrueBrain> you already can! 18:47:42 <TrueBrain> just you can't manage yet on station level 18:47:53 <Nickman> only for RV's? 18:47:56 <TrueBrain> yes 18:48:38 <Nickman> :) 18:50:41 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] 19:04:49 *** Digitalfox_ [~Digitalfo@bl7-178-180.dsl.telepac.pt] has joined #openttd 19:13:14 *** Sacro_ is now known as Sacro 19:17:32 *** HMage [HMage@89-178-107-31.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 19:26:46 *** NW|Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.3 - www.nbs-irc.net -] 19:44:30 *** valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 19:47:11 <Wolf01> i can't understand one thing: why the grf sets need to replace vehicles and other things from other climates? there isn't a way to use a dummy object which can be used for this? 19:47:46 <Rubidium> those are the dummy objects 19:47:48 <peter1138> because there is a finite limit of vehicle ids 19:48:16 <peter1138> (at the moment, still, heh) 19:48:27 <peter1138> another patch i need to find and finish off :p 19:48:36 <Belugas> Yet Another Uncommited Patch 19:48:37 <Belugas> ^_^ 19:49:08 <Wolf01> yeah, so "all climates on the same map" may be possible then 19:50:20 <hylje> vehicle namespaces! 19:50:31 <Wolf01> a system like rollercoaster tycoon or locomotion, with something like normal+64 vehicles slots should be enough 19:51:22 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 19:51:39 <peter1138> Wolf01: do you really know what you are talking about? 19:51:41 <Wolf01> and the ability to tell the game to reserve or replace the normal vehicles with the sets ones 19:52:13 <Wolf01> i think not ;) 19:53:11 <stillunknown> I wonder if anyone will ever make the 3d equivilant of ottd, with good gameplay. 19:53:43 <Phazorx> stillunknown: is there a point? 19:53:43 <stillunknown> Maybe once games are not rushed to release. 19:54:17 <stillunknown> A point to make such a game, or if i'm making a point? 19:54:39 <peter1138> transport empire, apparently 19:54:58 <Touqen> heh TE 19:55:07 <Touqen> I'd be surprised if TE ever saw the light of day. 19:55:56 <peter1138> but it's got a coder now 19:56:05 <Touqen> Though I think a transport game with a heavy focus on economics might be interesting (for those of us who really like business stuff) 19:56:11 <Touqen> It'd still be surprised. 19:56:20 <Touqen> I'd* 19:57:18 <Touqen> uzurpator posted an update today 19:58:31 <Phazorx> stillunknown: is there a pooint of going 3D with this game 19:59:00 <peter1138> mmm, opengl 19:59:19 <Touqen> Phazorx: You can get more creative with the realism 19:59:27 <Touqen> For those of us who like realism. 20:00:02 <peter1138> i wonder how to offer some 'special effects' with opengl... 20:00:24 <hylje> compositing! 20:00:30 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 20:00:36 <peter1138> err 20:02:03 <Belugas> realism sucks... i hate that word 20:02:09 <peter1138> yes 20:02:14 <Belugas> reminds me so much of "REAL LIFE" 20:02:19 <hylje> s/realism/VERSATILITY/ 20:02:27 <Belugas> plus.. for god sake... IT IS A GAME!!! 20:02:43 <hylje> simulation 20:03:04 <peter1138> don't think i can do much 20:03:09 <Biff> is it possible to delete a building from savegame? 20:03:17 <peter1138> well i can make a 'night-time' mode i guess 20:03:20 <stillunknown> 20:03:22 <Belugas> simulation is not real life. It is an imitation 20:03:48 <Wolf01> peter1138, don't copy my ideas! ;) 20:03:50 <Touqen> Striving for realism isn't necessarily a bad thing. 20:03:51 <peter1138> i like my realistic square tiles 20:04:13 <Belugas> it is, if it looses the essence of the game 20:04:25 <peter1138> http://fuzzle.org/o/opengl10.png < spot the difference ;) 20:04:31 <Touqen> Not if the essence is realism. 20:04:50 <Belugas> well.. the essence of TTD is certainly not realism 20:05:07 <Touqen> Clearly 20:05:17 <Touqen> peter1138: Aren't those male glasses? 20:05:23 <Belugas> peter1138 : quick glence, seeing none :) 20:05:28 <Touqen> And she only has one earring 20:05:48 <hylje> one earring :( 20:06:14 <peter1138> clearly the other FELL OFF 20:06:16 <Maedhros> the bridges look like they're missing some pillars, but that's probably just the way it's always been :) 20:06:47 <stillunknown> peter1138: does this mean the opengl renderer is coming along? 20:07:11 <peter1138> stillunknown: yes 20:07:27 <peter1138> http://fuzzle.org/o/opengl4.png 20:07:29 <stillunknown> Does it help performance? 20:07:31 <peter1138> doesn't look like that any more 20:07:43 <peter1138> i don't know yet, i've only been using it with a debug build 20:08:09 <Phazorx> peter1138: is it just servinggeberated sprite image via some 2D surface? 20:08:25 <peter1138> yup 20:08:28 <hylje> peter1138: pls provide the "arty" renderer as an (compile-time?) option! 20:08:46 <peter1138> hylje: but i fixed all those 'bugs' ;( 20:08:55 <peter1138> not really bugs, just my lack of opengl knowledge 20:08:57 <hylje> oh noes :( 20:09:15 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Quit: oO] 20:09:17 <TrueBrain> hylje: we already have 8bpp-debug :p 20:09:31 *** re06011988 [~RE0601198@ADijon-152-1-72-190.w83-203.abo.wanadoo.fr] has joined #openttd 20:10:59 <hylje> how do i switch blitters? :> 20:11:14 <TrueBrain> -b 8bpp-debug 20:11:19 <TrueBrain> ./openttd -b 8bpp-debug 20:12:10 <helb> Wow, that's nice. :D 20:14:19 <stillunknown> What's so nice about it? 20:16:15 *** HMage [HMage@89-178-32-112.broadband.corbina.ru] has joined #openttd 20:16:41 <CIA-1> OpenTTD: truelight * r10161 /extra/pngcodec/ (7 files): [PNGCodec] -Add: added PNGCodec, a tool to modify tEXt fields of PNGs (needed for 32bpp PNGs, to store x_offs and y_offs) (boekabart) 20:16:51 <hylje> tEXt? 20:16:56 <TrueBrain> text chunks :) 20:17:17 <stillunknown> TrueBrain: Who got the idea for this crazy renderer? 20:17:44 <TrueBrain> which renderer? 20:17:56 <stillunknown> the debug renderer 20:18:14 <hylje> the debug renderer is like permanent toyland 20:18:47 <TrueBrain> it is a debug blitter 20:18:48 <stillunknown> Is it beneficial to have a renderer without texturing? 20:18:48 <TrueBrain> not a renderer 20:19:02 <stillunknown> blitter i mean 20:19:14 <TrueBrain> and I used it a lot to see if a) my grf loader was correct (transparency), b) my blitter was correct (x_offs, etc etc) 20:19:23 <TrueBrain> by getting ride of the image details and placing a single color 20:19:28 <TrueBrain> you immediatly see when something is wrong 20:19:50 <peter1138> should we not compile it for non-debug builds? 20:19:59 <TrueBrain> nah, it is funny :) 20:20:05 <hylje> it's not the default 20:20:06 <hylje> and btw 20:20:10 <peter1138> i like the null blitter ;) 20:20:15 <hylje> wtf's with the funnily colored letters 20:20:39 <peter1138> hylje: they're sprites too... 20:20:40 <hylje> Error: Can't use a blitter that blits 0 bpp for normal visuals 20:20:51 <hylje> i dont liek null blitter :( 20:21:20 <stillunknown> Error: Can't use a blitter that blits 0 bpp for normal visuals 20:21:25 <TrueBrain> hylje: use -vnull or -D ;) 20:21:25 <stillunknown> Oh. 20:21:28 <peter1138> null blitter is selected automatically for dedicated servers 20:25:25 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 20:25:37 <Wolf01> 'night 20:25:41 *** Wolf01 [~wolf01@host15-161-dynamic.56-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:29:46 *** TinoM| [~Tino@i5387DC2F.versanet.de] has joined #openttd 20:34:37 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Ping timeout: 480 seconds] 20:35:11 <Ailure> is there any nice 32bpp graphics you can use somewhere 20:35:11 <Ailure> :o 20:35:23 <Eddi|zuHause2> what i always wondered... how did the word "null" end up in programming languages... as "Null" is the german word for "zero" 20:35:39 <hylje> null is more null than zero 20:35:52 <Ailure> null is basically nothing 20:36:12 <Eddi|zuHause2> i know what null means... 20:36:17 *** TinoM [~Tino@i5387DC2F.versanet.de] has quit [Ping timeout: 480 seconds] 20:36:21 <Ailure> well 20:36:25 <Ailure> it could been called nothing 20:36:29 <Ailure> but that wouldn't be fun 20:36:31 <Eddi|zuHause2> that was not my question 20:36:33 <Ailure> nothingpointer 20:36:47 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 20:36:59 <TinoDidriksen> Null is the Ø set, but coding languages were ASCII so didn't have that glyph available. 20:37:25 <Ailure> yeah 20:37:30 <Ailure> there's a null charcther 20:37:33 <Ailure> 00 in hex 20:37:50 <hylje> then you have APL which is deliberately full of special glyphs 20:37:58 <Ailure> and yes 20:38:04 <Ailure> Null is in ASCII 20:38:05 <Ailure> and Ansi 20:38:11 <Ailure> but it's tricky to write on a keyboard obviously 20:38:40 <Eddi|zuHause2> again... an occurence of the word, but no reason why it got there 20:38:47 <CIA-1> OpenTTD: truelight * r10162 /extra/pngcodec/make.bat: [PNGCodec] -Fix r10161: add MSVC project file (boekabart) 20:40:33 <TinoDidriksen> There's a difference between the null character (0x00) and the null variable state. 20:40:45 *** nihil84 [~paolo@adsl-212-77.38-151.net24.it] has quit [Remote host closed the connection] 20:41:46 <colle> the null word is latin 20:41:49 <Eddi|zuHause2> "nihil" is probably the root of the word... 20:41:52 <colle> both german end english got it from there 20:41:56 <Ailure> heh 20:41:59 <Ailure> reminds me how I was amused 20:42:03 *** geoffk [~geoffk@host86-130-159-207.range86-130.btcentralplus.com] has quit [Quit: Leaving] 20:42:19 <Ailure> that it's possible for a indice in a boolean array to have three diffrent values 20:42:22 <Ailure> true, false and null 20:42:43 <Ailure> technicall, null is the absence of a value 20:42:51 <Ailure> but heh 20:43:05 <Eddi|zuHause2> in hardware design, we calculated with 9 state "booleans" :p 20:44:01 <Ailure> boolean logic dosen't consider mu state 20:44:37 * eekee doesn't like considering it either, lol 20:44:46 <hylje> boolean logic: yes maybe no 20:45:04 <Eddi|zuHause2> yes, no, really? 20:45:17 <Ailure> http://en.wikipedia.org/wiki/Mu_(negative) 20:45:18 <hylje> YES NO ORLY 20:45:18 <Ailure> heh 20:46:53 <Nickman> gnight? 20:47:12 <Nickman> gnight 20:47:13 <Nickman> :p 20:47:54 *** Nickman [~nn@d54C1C327.access.telenet.be] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 20:54:25 *** Mucht [~Mucht@p57A0F5DE.dip.t-dialin.net] has joined #openttd 20:57:12 <eekee> I've got some shadows of UFOs left from playing a game with 9963, any way I can get rid of them? 20:58:41 *** alanin is now known as Alanin 21:00:08 *** kaan [~Klaus@82.192.152.195] has joined #openttd 21:00:33 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 21:02:46 <Ailure> [22:55] <eekee> I've got some shadows of UFOs left from playing a game with 9963, any way I can get rid of them? 21:02:54 <Ailure> for a second 21:03:05 <Ailure> I thought you talked about the image of a UFO being burned into your monitor 21:03:07 <Ailure> :p 21:03:16 <eekee> heheh 21:03:45 *** Alanin is now known as alanin 21:03:58 *** alanin is now known as Alanin 21:05:46 <Alanin> %password 21:05:52 <Alanin> %password 21:05:56 <Alanin> !password 21:06:06 <Eddi|zuHause2> you are probably wrong here 21:06:15 <Alanin> oh yeah 21:06:17 <Alanin> i see 21:06:18 <Alanin> sorry 21:07:13 *** Alanin is now known as alanin 21:07:53 *** alanin is now known as Alanin 21:10:04 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 21:19:41 *** setrodox [~setrodox@85-124-41-73.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 21:30:50 <mikk36> woot, http://www.lfsforum.net/attachment.php?attachmentid=32364&d=1181690730 21:35:30 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 21:37:00 <Eddi|zuHause2> looks kind of fake 21:37:47 *** Frostregen_ [~sucks@dslb-084-058-149-113.pools.arcor-ip.net] has joined #openttd 21:38:54 <eekee> messy 21:39:11 <Sacro> Eddi|zuHause2: not faked 21:43:29 *** Frostregen [~sucks@dslb-084-058-147-198.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 21:43:56 *** Frostregen_ is now known as Frostregen 21:44:36 <XeryusTC> Eddi|zuHause2: that is kubica after crashing into a concrete wall 21:45:55 <mikk36> yeah 21:46:02 <mikk36> that's a real photo 21:46:20 <Phazorx> ouch 21:46:27 <mikk36> kubica crashing into a concrete wall @ 290+ km/h 21:46:30 <mikk36> straight 21:46:47 <Phazorx> did he fell asleep? 21:46:51 <mikk36> no 21:46:57 <Phazorx> this looks like remains of F1 car 21:47:13 <mikk36> he bumped into another car, which made him "fly" 21:47:16 <mikk36> into a concrete wall 21:48:08 <Phazorx> what is it that white stuff leaking from thing above the top part covering his legs? 21:48:20 <mikk36> don't know 21:48:27 <mikk36> cooling liquid ? 21:48:39 <Sacro> nothing to cool there i don't reckon 21:48:49 <Phazorx> Sacro: breaks 21:48:53 <mikk36> http://dailycarvideos.com/2007/06/10/f1-montreal-kubica-crash/ 21:49:02 <Sacro> Phazorx: brakes? 21:49:03 <mikk36> Sacro, body ? 21:49:34 <Phazorx> Sacro: graphite disks go read and heat up to 500C when it goes from 200 to 50 in 2 seconds 21:49:38 <Phazorx> go red 21:49:42 <mikk36> f1 drivers have liquid cooling for body 21:49:59 <Sacro> 500C? its about 1500 21:50:17 <Sacro> they run cool around 750 21:50:28 <Phazorx> 1500 is above steel meting temperature 21:50:56 <Phazorx> i could be wrong about 500 but it's unlikey to be 1500 21:50:57 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 21:50:58 <mikk36> they don't use steel brakes there 21:51:11 <Phazorx> michi_cc: of course not 21:51:13 <mikk36> that's why they're so damn good 21:51:35 <Phazorx> there is not much steel in that car actualy 21:51:45 <Phazorx> hmm.. i should have bene there 21:51:56 <Phazorx> montreal is 5 hours drive from here :/ 21:53:03 <mikk36> heh 21:55:09 *** Maedhros [~jc@host86-137-64-30.range86-137.btcentralplus.com] has quit [Quit: good night] 21:55:15 <Phazorx> from what i hear w/o understanind german - he bumped into jarno truly? 21:55:42 *** orudge` [orudge@91.84.56.243] has joined #openttd 21:56:32 <Sacro> yeah, he hit trulli 21:56:43 <mikk36> yes 21:57:00 <mikk36> then the front wing came off and he drive over it, which bumped him into the air 21:57:06 <mikk36> which made him drive off the track 21:57:14 <Sacro> pretty much, yeah 21:57:55 <mikk36> 3 seconds and you're doomed :P 21:58:10 <Phazorx> someone else got affected by debris i think 21:58:15 <mikk36> not much 21:58:38 <mikk36> everyone got through freely 21:59:01 <mikk36> anyway, i'm off 21:59:05 <mikk36> to bed 21:59:43 <Sacro> night 21:59:49 *** orudge [~orudge@91.84.56.243] has quit [Ping timeout: 480 seconds] 22:08:51 *** Ben_ [~Ben@82.152.97.173] has joined #openttd 22:17:26 *** SpBot [terom@zapotekII.paivola.fi] has quit [Remote host closed the connection] 22:17:27 *** Bjarni [~Bjarni@0x50c79adc.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 22:17:53 *** SpBot [terom@zapotekII.paivola.fi] has joined #openttd 22:21:30 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 22:29:09 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] 22:31:45 <Ailure> http://fuzzle.org/o/opengl4.png 22:31:46 <Ailure> woah 22:31:48 <Ailure> that's really trippy 22:31:49 <Ailure> :D 22:32:08 *** orudge [~orudge@91.84.56.243] has joined #openttd 22:32:11 *** mode/#openttd [+o orudge] by ChanServ 22:32:17 <valhalla1w> that's about as nice as openttd via test-mode SDL 22:32:20 <valhalla1w> text-mode* 22:36:06 *** myrka [~myrka@noorus.aklubi.ee] has quit [Read error: Connection reset by peer] 22:36:27 *** orudge` [orudge@91.84.56.243] has quit [Ping timeout: 480 seconds] 22:43:13 *** SteamWilly [webmaster@dslb-084-062-170-196.pools.arcor-ip.net] has joined #openttd 22:45:43 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 22:52:43 *** geoffk [~geoffk@host86-130-159-207.range86-130.btcentralplus.com] has joined #openttd 22:55:04 *** TinoM| [~Tino@i5387DC2F.versanet.de] has quit [Ping timeout: 480 seconds] 23:00:42 *** TinoM [~Tino@i5387CF14.versanet.de] has joined #openttd 23:05:03 *** Progman [~progman@p57A1EF9D.dip.t-dialin.net] has quit [Remote host closed the connection] 23:20:14 *** Sug [~graeme@88-104-30-197.dynamic.dsl.as9105.com] has quit [Quit: Leaving] 23:33:19 *** TinoM| [~Tino@i5387C181.versanet.de] has joined #openttd 23:35:39 *** TinoM [~Tino@i5387CF14.versanet.de] has quit [Ping timeout: 480 seconds] 23:45:28 *** _Ben_ [~Ben@82.152.97.173] has joined #openttd 23:50:53 *** Ben_ [~Ben@82.152.97.173] has quit [Ping timeout: 480 seconds] 23:52:56 *** UnderBuilder [~chatzilla@168.226.106.143] has joined #openttd 23:53:37 *** ThePizzaKing [~jeff@c211-28-166-77.eburwd2.vic.optusnet.com.au] has joined #openttd 23:53:38 <UnderBuilder> nice to hear the implementation of 32bpp in trunk 23:54:00 <Digitalfox_> yeah :) 23:54:14 <Digitalfox_> I've tried to load some 32bpp files and it works :) 23:54:39 <Digitalfox_> Offcourse the only thing i was ablle was to do this ( still learning ) .. 23:58:04 *** re06011988 [~RE0601198@ADijon-152-1-72-190.w83-203.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds]