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00:08:14 *** tiCky [~GencFB@88.226.163.153] has quit [Quit: www.klavye.com] 00:15:58 <SmatZ> hello 00:17:25 *** sPooT [~spoot@e156067.upc-e.chello.nl] has quit [Remote host closed the connection] 00:20:01 *** oxygene_ [~oxygene@p50804AA0.dip.t-dialin.net] has quit [Quit: Schneuz ihn dir kräftig, schneuz ihn dir hart] 00:41:30 *** UnderBuilder [~chatzilla@201.255.89.208] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 1.0.3/20050414]] 00:49:50 *** Ammler [~Ammler@adsl-89-217-158-81.adslplus.ch] has joined #openttd 01:00:04 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 01:01:37 <CIA-1> OpenTTD: belugas * r10172 /trunk/src/newgrf_industrytiles.cpp: 01:01:37 <CIA-1> OpenTTD: -Fix(r10127): Wrong evaluation order on variable 0x41 for industry tile. 01:01:37 <CIA-1> OpenTTD: The industry's xy (northernmost tile) should be checked against the relative tile, not the other way around. 01:03:31 *** Progman [~progman@p57A1C4F5.dip.t-dialin.net] has quit [Remote host closed the connection] 01:08:24 *** KritiK [Maxim@ppp85-140-207-25.pppoe.mtu-net.ru] has quit [Quit: Leaving] 01:13:29 *** dihedral [~dihedral@dslb-084-057-233-031.pools.arcor-ip.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.4/2007051502]] 01:16:46 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] 01:30:47 *** Eddi|zuHause2 [~johekr@p54B756F5.dip.t-dialin.net] has joined #openttd 01:37:10 *** Eddi|zuHause [~johekr@p54B76F10.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:38:29 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 01:42:00 *** HMage [hmage@89-178-33-50.broadband.corbina.ru] has quit [Quit: HMage] 01:44:12 *** HMage [hmage@89-178-33-50.broadband.corbina.ru] has joined #openttd 02:06:29 <SmatZ> gn 02:06:43 *** SmatZ [~root@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Leaving.] 02:07:22 *** |Gekkko| [~Gekko@CPE-58-168-119-134.nsw.bigpond.net.au] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 02:07:34 *** |Gekkko| [~Gekko@CPE-58-168-119-134.nsw.bigpond.net.au] has joined #openttd 02:27:56 *** Tefad [~tefad@c-75-75-4-250.hsd1.va.comcast.net] has quit [Read error: Connection reset by peer] 02:39:03 *** Tefad [~tefad@c-75-75-4-250.hsd1.va.comcast.net] has joined #openttd 02:42:43 *** setrodox [setrodox@85-124-41-148.dynamic.xdsl-line.inode.at] has joined #openttd 03:07:43 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:17:39 <Caemyr> the signal and train logic is so quirky 03:17:50 <Caemyr> simple station, one track 03:18:11 <Caemyr> depot from one side, 03:18:23 <Caemyr> the other - track to second city 03:19:01 <Caemyr> simple two way signal at the track leading from/to depot 03:19:37 <Caemyr> two trains on this track, with two side parts for passing 03:19:52 <Caemyr> one train is at depot, other at the station 03:20:21 <Caemyr> the one leaving from depot will not wait at the signal till the station`s empty, but is returning to depot till the other train leaves 04:00:31 *** setrodox [setrodox@85-124-41-148.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 04:10:47 <|Gekkko|> is ther going to be a subway system implemented? 04:10:47 *** |Gekkko| is now known as Gekko 04:25:57 *** tokai|ni [~tokai@p54B80325.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 04:27:43 *** tokai|ni [~tokai@p54B82CDC.dip0.t-ipconnect.de] has joined #openttd 04:32:18 *** Ammler [~Ammler@adsl-89-217-158-81.adslplus.ch] has quit [Ping timeout: 480 seconds] 05:45:26 <CIA-1> OpenTTD: miham * r10173 /trunk/src/lang/piglatin.txt: -Add: Translations: added new language "Pig Latin". Already "pre-translated", only needs checking. Idea of Piglatin language was from Adam M-W 05:46:26 <Noldo> wtf! 05:47:56 <MiHaMeK> hmm, plural forms are bad 05:52:17 <MiHaMeK> no problem, translator will fix it :) 05:52:35 <hylje> when do we get hacker translation? 05:52:48 <hylje> or klingon? 05:53:04 <Noldo> or sindar 05:53:23 <hylje> elvish?! 05:53:54 <MiHaMeK> hylje: go ahead :) 05:54:24 <MiHaMeK> hylje: i even thinking on a script kiddie 'translation' :-D 05:54:35 <hylje> hacker translation would be a bunch of sed arguments 05:54:40 <MiHaMeK> lol 05:54:46 <hylje> s/ck/x/ s/o/0/ 05:54:48 <hylje> etc 05:55:17 <hylje> silly translations are great. 05:57:56 *** Ammler [~Ammler@adsl-89-217-158-81.adslplus.ch] has joined #openttd 06:13:22 *** Desolator [Desolator@86.126.35.148] has joined #openttd 06:13:26 *** Desolator [Desolator@86.126.35.148] has quit [] 06:13:53 <Sacro> wtf? 06:13:57 <Sacro> pig-latin ttd? 06:13:59 <Sacro> how cool 06:16:22 <hylje> why can't i clone trains from station train list 06:17:20 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 06:19:07 <Sacro> MiHaMeK: how about converting the town name generator as well 06:20:05 <MiHaMeK> Sacro: hmm 06:20:28 <MiHaMeK> Sacro: reasonable idea 06:27:08 *** Desolator [Desolator@82.77.166.225] has joined #openttd 06:28:04 *** geoffk [~geoffk@host81-152-90-185.range81-152.btcentralplus.com] has left #openttd [Leaving] 06:30:33 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 06:41:38 *** Desolator [Desolator@82.77.166.225] has quit [Quit: Leaving IRC] 06:48:08 *** Ammler [~Ammler@adsl-89-217-158-81.adslplus.ch] has quit [Ping timeout: 480 seconds] 06:51:14 *** Ammler [~Ammler@adsl-89-217-158-81.adslplus.ch] has joined #openttd 06:51:30 <Gekko> will there be subways in openttd? 06:51:38 <hylje> eventually 06:51:46 <hylje> but we need new map array for that 06:51:53 <hylje> or something else allowing arbitrary tunnels 06:51:55 <Gekko> and this is in the process 06:51:56 <Gekko> isnt it 06:52:07 <Gekko> "yes" good. 06:52:08 <hylje> not really 06:52:08 <Gekko> lol 06:55:23 *** Eddi|zuHause2 [~johekr@p54B756F5.dip.t-dialin.net] has quit [Remote host closed the connection] 06:57:01 *** Alanin is now known as alanin 06:58:29 <Gekko> and why don't I have electric rail in 1992? 06:58:37 <Gekko> using the release of 0.5.2? 06:58:45 <Gekko> no it is not disabled via the patch 06:59:09 <hylje> do you have electric vehicles? 06:59:13 <Gekko> nope. 06:59:16 <Gekko> wait 06:59:20 <Gekko> what exactly do you mean 06:59:24 <Gekko> do I have them built 06:59:25 <hylje> electric locomotives 06:59:29 <hylje> buildable 06:59:33 <Gekko> im on the arctic map 06:59:35 <Gekko> and no 06:59:40 <hylje> then its working as intended 06:59:43 <Gekko> they arent available 06:59:56 <Gekko> I didnt disable them though 06:59:57 <hylje> neither subarctic or desert have electric conventional trains 06:59:58 *** Wolf01 [~wolf01@host74-62-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 07:00:03 <Gekko> oh. 07:00:05 <hylje> and thus no electrified rail is available 07:00:05 <Gekko> why? 07:00:11 <hylje> the default grf 07:00:17 <Gekko> yes but why 07:00:17 <Wolf01> hello 07:00:18 <Gekko> lol 07:00:32 <hylje> it just is 07:00:35 <hylje> there is no why 07:00:38 <hylje> qed 07:02:21 *** Eddi|zuHause [~johekr@p54B74FE7.dip.t-dialin.net] has joined #openttd 07:15:10 *** Nickman [~nn@d54C1C327.access.telenet.be] has joined #openttd 07:19:49 <Eddi|zuHause> <Caemyr> the one leaving from depot will not wait at the signal till the station`s empty, but is returning to depot till the other train leaves <- make the 2-way signal a pre-signal exit (2x Ctrl-Click with signal tool)) 07:20:07 <Eddi|zuHause> then the train will wait inside the depot 07:21:01 <Eddi|zuHause> another option: leave one tile between the signal and the station 07:21:23 <Eddi|zuHause> then the train will not turn around immediately, because two engines are facing at the signal 07:21:24 <CIA-1> OpenTTD: miham * r10174 /trunk/src/lang/piglatin.txt: -Fix: [Translations]: piglatin plural forms had some problem.. 07:21:45 *** Wolf01 is now known as Guest2114 07:21:46 *** Wolf01 [~wolf01@host74-62-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 07:24:50 <CIA-1> OpenTTD: miham * r10175 /trunk/src/lang/piglatin.txt: -Fix: [Translations] Stupid me, {STRINGx} can only be used in english... 07:25:00 <Gekko> oi 07:25:06 <Gekko> what about those onroad bus stops 07:25:10 <Gekko> like on TTDPatch? 07:25:32 <Rubidium> yeah, what about them? 07:25:33 <hylje> we had them since forever 07:25:35 <hylje> :o 07:25:52 <MiHaMeK> yes, piglatin no longer contain errors :) 07:26:13 <MiHaMeK> could someone try that out? :) 07:27:09 <Gekko> they arent on mine? 07:27:31 <Gekko> hylje: how do I enable them? 07:27:42 <hylje> use trunk? 07:27:53 <Gekko> I use the stable version 07:27:55 <Gekko> 0.5.2 07:28:04 *** Guest2114 [~wolf01@host74-62-dynamic.56-82-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 07:28:06 <hylje> stable doesnt get anything cool 07:28:17 <Gekko> >_> 07:28:18 <Gekko> why not. 07:28:23 <MiHaMeK> Total I18N status: 95% - 5541 bad strings out of 116883 strings (2997 strings / language) 07:28:34 <Gekko> and how can't bus stops be stable >_> 07:28:57 <Rubidium> because they were added after 0.5 was branched 07:28:57 <Gekko> better worded: how can bus stops be unstable. 07:29:09 <Gekko> so they'll be in what. 07:29:11 <Gekko> 0.6? 07:29:14 <Gekko> or 0.5.3? 07:29:45 <Rubidium> 0.6 07:29:56 <Gekko> gah 07:29:58 <Sionide> Gekko, use a nightly 07:29:59 <Rubidium> on the other hand, what version of TTDP were you using? 07:30:00 <Gekko> and that's how far off. 07:30:04 <Gekko> Sionide: I play online 07:30:12 <Gekko> Rubidium: can't recall. 07:30:28 <Sionide> Gekko, my server is r10166 :) got loads of on-road bus stops 07:30:29 <peter1138> i bet it wasn't their last stable ;) 07:30:43 <Rubidium> is it 2.0.0 or 2.5 beta/alpha something or 2.6 alpha something 07:30:51 <Gekko> is there r10166 compiled for Debian somewhere? 07:30:54 <Gekko> I can't compile it on this system 07:31:40 <Rubidium> apt-get install g++ zlib1g-dev libpng-dev 07:31:49 <Gekko> I'm not on Debian 07:31:52 <Gekko> but can use .deb's 07:31:53 <Gekko> ironic., 07:32:15 <peter1138> :o 07:32:58 <peter1138> people will use crazy linux distributions... 07:33:06 <Gekko> Puppy Linux 07:33:09 <Gekko> craziest of them all. 07:33:41 <Rubidium> Gekko: can't you just use the i686 binary on nightly.openttd.org ? 07:33:42 <Gekko> hmm 07:33:47 <Gekko> if i saved this multiplayer game 07:33:55 <Gekko> and loaded it in the nightly, would it work correctly? 07:34:18 <Rubidium> it should; if it doesn't it is a bug 07:34:31 <Gekko> excellent 07:34:33 <Gekko> trams! :O 07:34:39 <Gekko> why didnt I use the nightly before 07:34:42 * Gekko craps himself 07:45:51 <Wolf01> what is piglatin? 07:46:06 <MiHaMeK> Igpay atinlay 07:46:21 <MiHaMeK> http://en.wikipedia.org/wiki/Pig_Latin 07:46:31 <Sionide> heh 07:46:43 <Wolf01> omg 07:46:49 <Sionide> Gekko, one extra level of zoom out...? 07:46:52 <Rubidium> English for to show how dyslectic people would read words (I guess) 07:46:59 <Gekko> lol 07:49:56 *** Nickman is now known as Nickman^Away 07:52:23 *** Gekko [~Gekko@CPE-58-168-119-134.nsw.bigpond.net.au] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 07:52:25 <Wolf01> lolman might learn piglatin and start to talk with it :P ellohay! 07:58:27 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 07:58:51 *** Purno is now known as Purno|AFK 08:06:02 <peter1138> like sacro 08:07:46 <peter1138> :o 08:07:53 <peter1138> EwGRFnay 08:07:58 <Eddi|zuHause> Onay leasepay otnay... hm, this is really difficult for a non-native speaker 08:08:00 <peter1138> Itquay 08:08:18 <peter1138> Eddi|zuHause: s/for a non-native speaker// 08:10:31 *** Nickman^Away is now known as Nickman 08:14:35 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 08:17:00 *** alanin is now known as Alanin 08:17:35 *** Alanin is now known as alanin 08:19:17 *** alanin is now known as Alanin 08:25:53 <Wolf01> Amegay Optionsway OMG! 08:25:56 <Wolf01> XDDD 08:32:40 <Wolf01> peter1138, do you think is possible to add the transparency save widget to trunk? 08:33:54 *** ufoun [~ty@85.207.18.146] has joined #openttd 08:41:24 <peter1138> the what? 08:42:19 <Wolf01> the widget to store the enabled transparencies 08:44:17 <Wolf01> if active you can toggle with X off|saved, else you toggle on|off 08:45:19 <Wolf01> http://wolf01.game-host.org/OTTD_related/patches/transparency_save_widget_10175.diff 08:45:32 <Wolf01> give a look at it 08:47:06 <Wolf01> mmmh, i don't know why in main_gui.cpp it find always a new line at the EOF 08:54:42 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 08:58:28 <Wolf01> eheh ellohay lolman! 08:58:42 <lolman> Ello Wolf01! 08:59:46 <Eddi|zuHause> i don't think he got it :p 09:00:00 <Wolf01> (see what i can start) lolman, there is a new addition to OTTD, piglatin language, i think you must learn it 09:00:22 <lolman> Oh I got it, I just don't wanna use it ;) 09:05:46 <Wolf01> return 0; 09:06:59 <Eddi|zuHause> kill -9 1 09:09:30 *** ufoun [~ty@85.207.18.146] has quit [Ping timeout: 480 seconds] 09:09:56 <Wolf01> see what you did! 09:17:29 <lolman> Eddi|zuHause, killing init? O_o 09:17:45 <lolman> (And yes I'm 10 minutes late) 09:23:11 *** Maedhros [~jc@host86-137-64-30.range86-137.btcentralplus.com] has joined #openttd 09:26:04 *** ufoun [~ty@85.207.18.146] has joined #openttd 09:26:30 *** setrodox [setrodox@85-124-45-6.dynamic.xdsl-line.inode.at] has joined #openttd 09:35:06 *** lugo [~lugo@pD958127E.dip.t-dialin.net] has joined #openttd 09:38:33 *** TheJosh [~josh@d58-104-127-103.dsl.vic.optusnet.com.au] has joined #openttd 09:38:55 *** TheJosh [~josh@d58-104-127-103.dsl.vic.optusnet.com.au] has left #openttd [] 09:40:53 *** ufoun [~ty@85.207.18.146] has quit [Ping timeout: 480 seconds] 09:43:39 *** ufoun [~ty@85.207.18.146] has joined #openttd 09:43:47 *** ufoun [~ty@85.207.18.146] has quit [] 09:44:57 *** MiHaMeK is now known as a234567890b1234567890 09:45:07 *** a234567890b1234567890 is now known as MiHaMiX 09:46:22 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 09:47:23 *** peter1138 is now known as peter3141592653589793238462643 09:47:40 <peter3141592653589793238462643> mmm, pie. i like pie. 09:47:43 *** peter3141592653589793238462643 is now known as peter1138 09:49:26 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 09:55:47 *** Wolf01 is now known as Wolf01|AWAY 10:00:25 <Eddi|zuHause> 11833 is the number of the telephone information of the german telekom 10:01:38 *** eekee [~ethan@cpc2-lanc4-0-0-cust540.brig.cable.ntl.com] has quit [Quit: Leaving.] 10:09:19 *** Progman [~progman@p57A1CBED.dip.t-dialin.net] has joined #openttd 10:15:10 <CIA-1> OpenTTD: maedhros * r10176 /trunk/src/order_gui.cpp: -Fix (r10071): Deselect the currently selected order when clicking on an empty part of the orders window. 10:15:47 *** Chris82 [~chris@p579E1AC9.dip.t-dialin.net] has joined #openttd 10:15:51 <Chris82> good morning 10:15:58 <Chris82> I have a problem compiling r10170 10:16:11 <Chris82> it compiles fine but when I start a dedicated server I can't join 10:16:20 <Chris82> it just shows the server offline in the server list 10:16:26 <Chris82> do I need to enable networking somehow? 10:16:26 <Smoovious> 1 is the number every single other number is divisible by into a whole number 10:16:34 <Eddi|zuHause> !openttd port 10:16:35 <_42_> Eddi|zuHause: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound) 10:16:42 <Eddi|zuHause> you got that? 10:17:04 <Chris82> r10116 works fine, but the newer versions all don't work as dedicated server :( 10:17:40 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 10:17:48 <peter1138> they dpo 10:17:50 <peter1138> *do 10:17:53 <Smoovious> did you check to see if ottd is actually listening on the ports? 10:17:54 <peter1138> maybe not for you, but they work 10:18:19 <peter1138> i can see a whole three right now 10:19:34 *** skidd13 [~skidd13@p548A71CA.dip.t-dialin.net] has joined #openttd 10:19:35 <ln-> may i suggest something? 10:19:42 <Eddi|zuHause> no. 10:19:52 <ln-> damn. 10:20:47 <mikegrb> heh 10:21:52 *** eekee [~ethan@cpc2-lanc4-0-0-cust540.brig.cable.ntl.com] has joined #openttd 10:24:15 *** lugo [~lugo@pD958127E.dip.t-dialin.net] has quit [Read error: No route to host] 10:24:26 <ln-> what was the preferred rand()-style function to use? 10:24:29 <ln-> or is rand() ok? 10:24:40 <peter1138> depends where it is 10:24:52 <peter1138> command or interface? 10:24:56 <ln-> e.g. train_cmd.cpp 10:28:02 <Eddi|zuHause> there is a multiplayer-safe random and a multiplayer-unsafe "interactive random" function 10:28:46 <Rubidium> Eddi|zuHause: the "safe" random is unsafe if used incorrectly 10:28:52 <Eddi|zuHause> yeah 10:29:02 <Eddi|zuHause> one is used in commands, and the other in interface 10:30:05 <ln-> poll: who thinks "passanger" is the correct way to spell "passenger"? 10:30:06 <Eddi|zuHause> it's probably better to say "multiplayer-(un)synchronised" 10:30:19 <Eddi|zuHause> poll: negative 10:30:58 <Eddi|zuHause> only if they are actually "angry" :) 10:31:16 <ln-> ok, then someone please apply this patch: http://users.utu.fi/lanurm/ottd/passanger.diff 10:32:15 *** Alanin is now known as alanin 10:38:19 *** TinoM [~Tino@i5387C0A2.versanet.de] has joined #openttd 10:38:28 *** Bjarni [~Bjarni@0x50c79adc.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 10:38:31 *** mode/#openttd [+o Bjarni] by ChanServ 10:39:17 *** SmatZ [~root@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 10:42:24 <ln-> anyone? 10:44:12 <Eddi|zuHause> minimum waiting time for user patches is 6 months, don't you know'? 10:44:40 <ln-> i know. 10:45:08 <ln-> although i got my comment-only "then->than" patch accepted surprisingly fast. 10:45:45 <stillunknown> Wow, i always thought you could have patches applied within 180 days. 10:47:43 <CIA-1> OpenTTD: peter1138 * r10177 /trunk/src/ (ai/trolly/trolly.cpp train_cmd.cpp): -Fix: Passengers has one A and two Es (ln) 10:47:53 <peter1138> heh 10:47:57 <peter1138> "eachothers" :o 10:48:13 <Eddi|zuHause> you spelt his name wrong :) 10:48:30 <blathijs> ln-: it's passenger, not passanger (unless you mean something entirely different, of course) :-) 10:49:10 <hylje> completely different 10:49:32 <Smoovious> hmm... computer players in multiplayer don't resume under the AI on loaded savegames... 10:50:14 <Smoovious> er 10:50:16 <Smoovious> in trunk 10:50:18 <Smoovious> :P 10:50:24 <stillunknown> AI in multiplayer does not default to on iirc. 10:50:55 <Smoovious> stillunknown... yes, I'm aware of that... they are turned on in the settings 10:51:19 <Smoovious> guessing that there wasn't a bit set in the savegame that it was an AI company 10:52:22 <Smoovious> dunno if the AI branch is showing the same behavior or not 10:54:59 <Smoovious> k... nvm the guess... it looks like it iss in the experimental AI... turned it off, left the old AI on, and it is doing something... 10:55:10 <Smoovious> anyone know who was doing the new AI in trunk? 10:55:57 <Smoovious> Truelight it looks like 10:56:41 <ln-> http://users.utu.fi/lanurm/ottd/increased_passenger_safety-multiplayer_unsafe.diff 10:57:32 *** helb [~helb@84.244.90.159] has quit [Remote host closed the connection] 10:58:14 *** helb [~helb@84.244.90.159] has joined #openttd 11:02:11 <CIA-1> OpenTTD: maedhros * r10178 /trunk/src/newgrf.cpp: -Fix: Don't deactivate newgrf files when skipping the rest of the file during the initialisation stage. 11:04:30 <skidd13> Any dev comments to FS#856? 11:05:05 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 11:07:30 <Maedhros> what's the advantage of doing it that way? 11:07:46 <Smoovious> cuz its dynamic! 11:08:35 <Maedhros> heh 11:14:52 <skidd13> extendability, readability 11:16:09 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 11:16:13 *** Chris82 [~chris@p579E1AC9.dip.t-dialin.net] has quit [] 11:20:25 *** Progman [~progman@p57A1CBED.dip.t-dialin.net] has quit [Remote host closed the connection] 11:20:39 *** OwenS [~kvirc@5ac0cdcd.bb.sky.com] has joined #openttd 11:23:07 *** TheJosh [~josh@d58-104-127-103.dsl.vic.optusnet.com.au] has joined #openttd 11:23:29 <TheJosh> did i just see "A src/lang/piglatin.txt" correctly? 11:23:41 <Maedhros> mmhmm 11:24:15 <OwenS> O_o 11:24:17 <TheJosh> that is the funnyest thing I have ever seen 11:24:26 <TheJosh> not quite, but close 11:24:34 <hylje> yes 11:24:35 <hylje> its true 11:24:49 <TheJosh> ha ha ha ha ha! 11:24:56 <OwenS> ip-pay atin-lay is in =P 11:25:03 <OwenS> ig-pay even 11:25:25 <TheJosh> ahway ahway ahway ahway ahway! 11:26:53 <TheJosh> one bug though. pig-latin is very large textually, and the 'onfigurecay atchespay' (configure patches) window has text floating outside the window 11:27:10 <OwenS> heh 11:28:06 <TheJosh> simmilar problems in a few other places (buttons mainly) 11:28:16 <TheJosh> i think im going to have to leave my game in piglatin 11:28:57 <TheJosh> while were on the subject of languages, is it very hard to make a new town name set? i would like to make an 'Australian Town Names' set\ 11:30:21 <Rubidium> action F? 11:30:32 <TheJosh> huh? 11:30:48 <OwenS> NewGRF Action F I beleive he means 11:30:50 <Rubidium> newgrf stuff 11:31:13 <TheJosh> does NewGRF cover town names? i just want one thats built-in, like all the other town name languages 11:32:27 <ln-> look at src/namegen.cpp 11:33:00 <OwenS> Hmm... How would I execute a command on all clients just before a person connects? 11:33:25 <TheJosh> isnt there scripts you can setup in the scripts/ directory? 11:33:25 <Rubidium> OwenS: what kind of command? 11:33:38 <OwenS> One which destroys all of the Squirrel VMs 11:33:57 <TheJosh> opps 11:34:00 <TheJosh> my bad 11:34:17 <Rubidium> why would you want to do that? 11:34:53 <OwenS> Rubidium: Because otherwise someone doing "state=last;last=exits_free" for example would desync all new clients 11:36:58 <Eddi|zuHause> OwenS: shouldn't the VM states be saved, rather? 11:37:24 <OwenS> Eddi|zuHause: Squirrel VMs are full of pointers... 11:37:28 <Rubidium> in which scenario would they need to have a "state" between game ticks? 11:37:46 <OwenS> Rubidium: I can't stop them unless I destroy and recreate the VM every time 11:38:37 <TheJosh> i have worked out the town names...expect to see "Wagga Wagga" some time soon! 11:38:50 <Eddi|zuHause> OwenS: i am not talking about a technical implementation... 11:39:14 <Eddi|zuHause> i am saying you can't expect people to write "multiplayer safe" scripts 11:39:31 <OwenS> Eddi|zuHause: Exactly. So I don't 11:40:15 <Eddi|zuHause> but why discard information that you already have? 11:40:36 <OwenS> Eddi|zuHause: So that "state=last;last=exits_free" doesn't desync people trying to connect 11:40:40 <Eddi|zuHause> Rubidium: load balancing for example 11:41:50 <Rubidium> OwenS: then I would resort to tearing down the VM each tick, so it forces people to write proper mp safe code 11:42:21 <OwenS> Rubidium: Tearing it downs fast. I'm more concerned about creating one (Think about 1 million CPU cycles) 11:42:23 <OwenS> at least 11:42:53 *** Chris82 [~chris@p579E1AC9.dip.t-dialin.net] has joined #openttd 11:42:59 <OwenS> And theres a VM for every signal 11:43:07 <Chris82> Hi again, I get a weird error message when I run openttd.exe -D on r10178 11:43:22 <Chris82> Error! Couldn't load the renderer 'null' the selected blitter depends on 11:43:30 <Chris82> what does that mean? 11:43:51 <hylje> null rendere is broken, heh 11:43:57 <Chris82> I get this error for any version ~>10120 11:44:05 <Rubidium> OwenS: I would just use one VM for all signals, otherwise you've got thousands of VMs 11:44:16 <OwenS> Rubidium: Only one per programmable signal 11:44:28 <Rubidium> well, people will program lots of signals I guess 11:44:50 <Chris82> hylje: Any idea how to fix this? 11:44:52 <OwenS> Rubidium: I doubt most games will have more than 50 11:45:04 <OwenS> But, otherwise, it's possible for someone to interfere with someone elses 11:45:23 <Eddi|zuHause> still there needs to be a way to save vm states... the AI certainly needs to do so, too 11:45:28 <Rubidium> that's why they should be stateless 11:45:30 *** Wolf01|AWAY is now known as Wolf01 11:45:47 <Maedhros> Chris82: which operating system are you running? 11:45:58 <OwenS> Hmm.. 1 VM per player? 11:46:11 <Chris82> Windows Vista x86, Windows XP x86, Windows Server 2003 x64, everywhere the same issue 11:46:14 <Eddi|zuHause> 1 VM per player sounds good 11:46:16 <OwenS> Question is, where to tear it down? 11:46:33 <Maedhros> Chris82: self compiled, or downloaded from the nightly page? 11:46:42 <Rubidium> OwenS: not? 11:46:55 <Chris82> Downloaded from SVN URL with TortoiseSVN and compiled with Visual Studio 11:47:00 <OwenS> Rubidium: Huh? 11:47:07 <Chris82> r10116 works fine, but the latest versions don't 11:47:22 <Rubidium> just let the signals be a single functions without any global variables 11:47:31 <Maedhros> 10116 is probably before the null blitter got added 11:47:47 <Chris82> can you shortly explain what the null blitter is? 11:47:55 <Maedhros> it works fine here (linux), so i suspect something is a bit squiffy with the msvc project files 11:48:21 <Maedhros> it doesn't draw anything at all 11:48:48 <OwenS> Rubidium: AFAIK, Squirrel doesn't allow me to stop globals 11:48:55 <Eddi|zuHause> Chris82: previously, the game drew everything in a buffer, and the dedicated server just threw that buffer away, now it is not drawn at all 11:49:14 *** _Ben_ [~Ben@81.5.169.45] has left #openttd [Leaving] 11:49:36 <Smoovious> um... programmable signals? (sounds interesting) 11:49:43 <OwenS> Aha 11:49:55 <Chris82> Maedhros: Maybe a problem with DirectX ? 11:50:18 <Smoovious> or is it programming signals, and not railroad signals being talked about 11:50:57 <OwenS> Nope, ingame programmable signals 11:51:12 <Smoovious> ingame... so... railroad? 11:51:17 <OwenS> Yep 11:51:36 <Smoovious> ok... I'm still interested. :) is there a thread that discusses em? 11:51:53 <Chris82> Maedrhos: I just checked and the problem exists on any Windows version since r10121 11:52:01 <Chris82> All previous version work fine with the -D switch 11:52:50 <Maedhros> well yes, before 10121 there was no null blitter, so the dedicated server didn't try to use it :) 11:53:03 <Chris82> I have a fix 11:53:17 <Chris82> When I run "openttd.exe -D -b 8bpp-optimized" it works =) 11:53:35 <peter1138> hmm, null blitter/renderer breaks on win32 dedicated? 11:53:39 <Chris82> although I am not quite sure what's the result of this, but at least the dedicated server starts 11:53:45 <Chris82> yeah peter 11:54:07 <Chris82> but when I run the above line I think the null blitter is not used and it works with the latest trunk 11:54:54 <OwenS> Rubidium: So, where would I tear the VMs down? 11:55:32 <Rubidium> at the end of a game tick 11:55:34 <OwenS> Actually, no... 11:55:39 <OwenS> The biggest expense is parsing the code 11:55:55 <OwenS> That methods just gonna do that every frame multiple times... 11:57:51 <Hendikins> qfh: If a town has 0 people in it, how can my company have a rating from that town? :P 11:58:00 * Hendikins slaps nick completion 11:58:29 <Maedhros> terraforming? servicing industries (maybe)? 11:59:47 <Hendikins> Sure, I terraformed it down to zero people, but if there is nobody there then surely nobody can rate it :P 12:01:34 <skidd13> BUG: somehow I got temperate trees in tropic. (latest trunk) 12:01:50 <Smoovious> the firm that keeps track of, and evaluates, everyone's ratings, are based in a different town 12:03:06 <Maedhros> skidd13: i haven't... got a screenshot? and are you using any grfs that might be replacing trees? 12:03:40 <Hendikins> Smoovious: So if I bulldoze every town to zero, I'm unrated? :P 12:04:23 <Chris82> I added a bug report for the Null blitter error :) for the time being I just use the addition switches 12:04:30 <skidd13> Maedhros: stolen trees, but they worked fine before. Because of them I noticed it. :) 12:04:39 <OwenS> Rubidium: IMO, parsing the code again every time the signal needs to change state is too slow. As such, the only option is the way I have it now and everyone destroys their Squirrel VM when someone connects 12:06:30 <Maedhros> skidd13: before when? i'm also using stolen trees and they aren't showing up in tropic :) 12:06:47 <Smoovious> Hendikins... no... the down the firm is based in, is located about 50-60 squares to the NW of the northernmost corner of the map, in another region... you're not licensed to work there so you don't have a map that covers them 12:07:03 <Maedhros> hmm, bugger. the dbsetxl isn't loading any more 12:07:16 <Smoovious> down=town 12:07:52 <Eddi|zuHause> you mean your last commit broke it? 12:08:17 <Maedhros> yup, looks like it 12:08:47 <skidd13> Maedhros: screenie: http://img510.imageshack.us/img510/8405/cooptrans23dez2090iy7.png 12:09:27 *** alanin is now known as Alanin 12:11:24 <Chris82> @Maedhros: I am using the DBSETXL with 10178 right now, is there a newer version already? 12:12:26 <Maedhros> no... it's working again now, and i haven't changed anything. strange :/ 12:12:48 <peter1138> :o 12:13:04 <Chris82> hmm I only noticed that the planeset doesn't work with the latest trunk, but the aviator set works 12:15:28 <skidd13> Maedhros: I should say that 'I use the stolen trees as static newgrf. 12:15:59 *** TinoM|Mobil [~tino@gprs-pool-1-027.eplus-online.de] has joined #openttd 12:16:37 <Rubidium> OwenS: that's going to result in bug reports that their signal code doesn't work when somebody joins 12:16:42 *** TinoM|Mobil [~tino@gprs-pool-1-027.eplus-online.de] has quit [] 12:17:09 <Maedhros> skidd13: so do i, but they're still not showing up. :) have you got a savegame? 12:17:14 <OwenS> Rubidium: Hmm... Does Squirrel support creating a COW clone VM? 12:17:53 <skidd13> I load the coop sandbox savegame #6 12:24:32 *** geoffk [~geoffk@host81-152-90-185.range81-152.btcentralplus.com] has joined #openttd 12:26:17 *** Purno|AFK is now known as Purno 12:27:17 <peter1138> skidd13: yes 12:27:24 <peter1138> skidd13: they are NOT temperate trees 12:27:28 <peter1138> they are SAC's trees 12:27:29 *** Chris82 [~chris@p579E1AC9.dip.t-dialin.net] has quit [] 12:27:43 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Remote host closed the connection] 12:28:26 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 12:28:46 <eekee> SAC? 12:28:59 <OwenS> eekee: SAC created the Stolen Trees GRF 12:29:05 <eekee> ah ^^ 12:30:39 <skidd13> I had them only in temperate before (last week) 12:30:52 <OwenS> skidd13: No, some always appear in subtropics 12:31:00 <Smoovious> did you change or reset a parameter on the GRF? 12:31:06 <CIA-1> OpenTTD: rubidium * r10179 /trunk/ (5 files in 2 dirs): 12:31:06 <CIA-1> OpenTTD: -Fix: spritecache wasn't in source.list, thus wasn't in the MSVC project files. 12:31:06 <CIA-1> OpenTTD: -Fix: Pig Latin wasn't in the MSVC project files. 12:31:55 *** KritiK [Maxim@ppp85-141-224-77.pppoe.mtu-net.ru] has joined #openttd 12:34:34 <skidd13> never noticed that some appeared in tropic. 12:40:30 *** ThePizzaKing [~jeff@211.28.166.77] has quit [Ping timeout: 480 seconds] 12:41:29 <eekee> hmm, r10145 is segfaulting every time I try to get a particular roadveh to move, no matter what pathfinder is in use 12:43:30 <Rubidium> and r10179? 12:44:01 <eekee> getting & compiling 12:50:13 <eekee> hmm, I'll have to watch for segfaulting when the truck moves naturally too 12:50:41 <peter1138> "naturally"? 12:51:10 <eekee> normally 12:52:24 <eekee> it's at a truck depot on full load. If I go to it's orders window & press skip, moments later there's a segfault. when I left it, there was also a segfault around the time it probably would have moved anyway. I'll need to keep an eye on it 12:52:29 <Thomas[NL]> There is only one company colour in r10178 :/ ? 12:54:12 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 12:56:43 <TheJosh> 3 colours in a game im playing 12:57:04 <TheJosh> and all the colours are avaliable for me to change to 12:57:05 <eekee> r10179 crashed on skip 12:58:04 <TheJosh> ill test it 12:59:38 <TheJosh> worksforme 13:00:09 <TheJosh> is the truck in the depo full loading when you click 'skip'? 13:00:34 <eekee> and segfaulted on normal start when it gets a full load too 13:00:39 <eekee> TheJosh: yep 13:00:50 <TheJosh> what truck is it? 13:00:58 <TheJosh> year? NewGRFs? 13:01:01 <eekee> rubber truck. Sec... 13:01:19 *** skidd13 [~skidd13@p548A71CA.dip.t-dialin.net] has left #openttd [] 13:01:27 <TheJosh> sec? 13:01:36 <eekee> no newgrfs. Well, 2 have been added, serbian tram & a refittable tram I made, but neither has been used. 13:01:48 <eekee> sec == second I was going to look at the model 13:01:48 <TheJosh> modified source? 13:01:51 <ln-> when will we have something like this in ottd: http://www.railfaneurope.net/pix/ch/SBB_CFF_FFS/car/IC2000/Bt/2000_210501rp.jpg 13:01:52 <eekee> nope] 13:01:52 <TheJosh> sorry 13:02:21 <Maedhros> ln-: when someone draws one... 13:02:39 <TheJosh> 10178? 13:03:05 <eekee> year is complex, it's a game I mostly played in 2005, left it in November, loaded up from that save game today. Back then the year wrapped so it says 2090 but should be 23rd or maybe 24th century 13:03:08 <ln-> Maedhros: it needs more than that, notice that the thing is not an engine. 13:03:29 <ln-> the engine is at the other end of the train, pushing it. 13:03:44 <TheJosh> shared or personal orders 13:04:10 <eekee> ahh! Truck model is listed as a Duro Djakovic 201, which I think should be a tram 13:04:31 <Maedhros> ln-: well, how am i supposed to notice that? :p 13:05:01 <Eddi|zuHause> ln-: there was a "drive backwards" feature discussed previously 13:05:16 <eekee> Yep, the Serebian tram set replaces a couple of rubber trucks. Never had reason to notice that before 13:05:17 <ln-> Maedhros: either with your eyes or legs. there is no pantograph, for instance. 13:05:31 <Eddi|zuHause> and if you mean the wagons: http://www.ewetel.net/~michael.blunck/ttd/br143.png 13:05:35 <ln-> Eddi|zuHause: what was the result of discussion? 13:05:57 <Eddi|zuHause> i don't know, i did not follow it that closely 13:06:15 <Maedhros> pendolinos don't have the pantograph on the first engine either, but they have engines at both ends 13:06:40 <TheJosh> meh. now i know my loading indicators work for trucks 13:06:49 <eekee> I'll have to scrap the rubber trucks before loading the grf I guess. I was gonna scrap em anyway so no big deal 13:06:58 <eekee> heheh 13:07:37 <TheJosh> i htink ive killed all the bugs... 13:08:00 <Eddi|zuHause> poor bugs :( 13:08:54 * eekee stomps on bugs! D: \o/ 13:09:06 <Rubidium> @openttd bugs 13:09:07 <DorpsGek> Rubidium: Open Bugs: 32; Not assigned: 18; Closed this week: 41; Opened this week: 23 13:09:15 <Rubidium> TheJosh: there are still 32 left :D 13:09:26 <TheJosh> i was talking about bugs in my patch 13:10:24 <TheJosh> i shoudl also remove the debugging messages...1 message for every loading indicator creation, updation and removal 13:10:44 <TheJosh> 17 trains, 66 road veichles, 2 aircraft, 10 ships 13:11:16 <TheJosh> not a big game but still generateing a lot of debug...you should see Pile 13:12:02 <TheJosh> im off 13:12:03 <TheJosh> cya all 13:12:05 *** TheJosh [~josh@d58-104-127-103.dsl.vic.optusnet.com.au] has left #openttd [] 13:12:40 <Thomas[NL]> 2CC isn't a patch setting is it? 13:12:58 <Maedhros> nope, but you need to have loaded a vehicle set that supports it 13:13:31 <Thomas[NL]> I use UKRS 13:14:08 <Thomas[NL]> which supports it if I'm not mistaking 13:14:20 <Maedhros> it does 13:15:21 <Maedhros> well, i get the 2cc options with ukrs in r10178... 13:16:00 <Thomas[NL]> http://www.xs4all.nl/~burgtvaj/no2cc.png :S 13:17:25 <Thomas[NL]> If i load an 2cc save-game i get this error: Error: NOT_REACHED triggered at line 349 of /home/thomas/openttd/src/texteff.cpp 13:17:25 <Thomas[NL]> openttd: /home/thomas/openttd/src/openttd.cpp:107: void error(const char*, ...): Assertion `0' failed. 13:18:29 <Rubidium> savegame saved with 16x zoom I guess 13:19:11 <Thomas[NL]> possible 13:19:55 *** Neonox [~Neonox@p54A3ECB3.dip.t-dialin.net] has joined #openttd 13:20:11 <Thomas[NL]> hm seems some newgrf is causing it 13:21:28 <Thomas[NL]> hirotrams.grf disables it if yu put it after ukrs 13:22:46 <eekee> I'm glad to see the train lost messages are back to reasonable standards, I've loaded that old save game of mine before, & could hardly play it for lost messages, lol 13:26:29 <Rubidium> Thomas[NL]: the following should solve the 2cc issue 13:26:38 <CIA-1> OpenTTD: rubidium * r10180 /trunk/src/newgrf.cpp: -Fix (r10167): do not reset the 2cc loaded feature setting when a (later) newgrf does not have 2cc. 13:26:55 <Thomas[NL]> ok grat Rubidium! 13:27:01 <Thomas[NL]> *great 13:28:02 <CIA-1> OpenTTD: rubidium * r10181 /trunk/src/openttd.cpp: -Fix (r10093): clamp the zoom level so it won't try to use a wrong zoom level when loading an old savegame. 13:28:03 <Rubidium> and this the issue with that savegame that couldn't be loaded 13:28:13 *** Progman [~progman@p57A1EA98.dip.t-dialin.net] has joined #openttd 13:28:44 <Thomas[NL]> thank you :) 13:29:15 <peter1138> heh 13:31:55 <minime> peter1138: that roadstop patch is now in TTDP and I posted the changes to OTTD + modified GRF on the forums 13:32:11 <minime> just to let you know, since you suggested I do the changes 13:32:43 <peter1138> yeah 13:32:44 <peter1138> thanks 13:32:54 <minime> np 13:42:54 *** Neonox [~Neonox@p54A3ECB3.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:43:33 <Wolf01> peter1138, the transparency save widget was interesting? it may need some more work? 13:45:08 *** Neonox [~Neonox@p54A3ECB3.dip.t-dialin.net] has joined #openttd 13:47:32 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Remote host closed the connection] 13:49:57 <Wolf01> is ottd going to support one or more zoom_in? 13:50:25 <peter1138> no 13:50:40 <peter1138> mine won't anyway 13:50:50 <Eddi|zuHause> not for a long time, probably... 13:50:58 <eekee> why not when it supports zoom out? *confuzled* 13:51:21 <Rubidium> because zoom-in needs to fabricate pixels out of thin air 13:51:38 <Wolf01> the right question should be: why not when it supports 32bpp now? 13:51:43 <peter1138> and because the internal game unit wouldn't allow smooth movement 13:51:58 <peter1138> what does 32bpp have to do with it? 13:52:06 <eekee> I'd do a cheap & dirty duplicate pixels. I also happen to like old sprite art, lol 13:52:12 <Eddi|zuHause> peter1138: interpolation 13:53:09 <Rubidium> yeah, too bad sprites are 63x31 and need to be 127x63. Please write a fast interpolation for that that doesn't use floating point 13:53:43 <Wolf01> and using a system like the 32bpp branch? 13:53:44 <Wolf01> http://www.tt-forums.net//files/021__sloped_roads_146.png 13:54:08 <peter1138> that's just silly 13:54:15 <Rubidium> Wolf01: maybe you haven't noticed that it's glitchy in all and every direction 13:54:32 <Wolf01> yes a little 13:54:48 <Wolf01> trees in the middle of the road etc.. but who cares? 13:55:18 <Rubidium> everybody but you 13:55:26 <eekee> quite, lol 13:55:52 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 13:56:55 *** Neonox [~Neonox@p54A3ECB3.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 13:57:13 <Wolf01> yes it looks bad with nice graphics close to the 8bpp, something that i hate, but if all the graphics will be of the same kind maybe... 13:58:33 <peter1138> it's too large 13:58:37 <peter1138> way too large 13:58:50 <eekee> yeah 13:59:12 <Rubidium> and busses "jumping" 16 pixels isn't nice either 13:59:34 <eekee> argh! 13:59:44 <hylje> transition! 13:59:50 * Maedhros wonders how bad ships would look 14:00:14 <hylje> peter1138: maybe it's just zoomed so close 14:00:19 <Wolf01> oh, now i understand 14:00:39 <eekee> heh, if I didn't have a headache I'd be delving into the gfx code now, & not to do anything complex either. :D Actually, if I didn't have a headache I'd still be wasting my time in SL, but there you go 14:02:19 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:02:19 *** mode/#openttd [+v glx] by ChanServ 14:07:59 *** Caemyr [Caemyr@82-43-152-123.cable.ubr03.newm.blueyonder.co.uk] has quit [Read error: Connection reset by peer] 14:20:45 *** BobingAbout [~BobingAbo@adsl-83-100-173-141.karoo.KCOM.COM] has joined #openttd 14:20:52 *** BobingAbout [~BobingAbo@adsl-83-100-173-141.karoo.KCOM.COM] has quit [] 14:21:11 <SmatZ> at https://cia.vc/stats/project/OpenTTD only last few changes are displayed, can I browse older notes elsewhere? 14:22:35 <Rubidium> only with svn log (we had a trac, but trac was (and maybe still is) very broken on large repos with lots of accesses 14:23:12 <Maedhros> you can use gitweb, although it'll be a little behind sometimes... http://git.openttd.org/cgi-bin/gitweb.cgi?p=svn/trunk.git 14:23:34 <Rubidium> (up to 10 minutes or so) 14:26:23 <SmatZ> Rubidium: where is that svn log, only at #openttd.notice ? 14:26:32 <SmatZ> Maedhros: thanks, it looks great :) 14:27:07 <Maedhros> np :) 14:30:42 <SmatZ> I found it (in release notes for 0.5.2 ) - Fix: Planes made a 270 degree turn instead of a 90 degree turn on the southern runway of the intercontinental airport [FS#743] (r9725) 14:30:55 <SmatZ> at International airport, there is the same problem... 14:31:27 <SmatZ> sometimes when Concorde is landing, it slows down to 49kmh immediately, sometimes it breaks at whole runway... 14:31:32 <SmatZ> no breakdowns 14:31:39 <SmatZ> is that intended? 14:32:09 <Maedhros> no, but it's a known bug, i think 14:33:04 <SmatZ> ok then :) i couldn't find it at bugs.openttd.org 14:33:58 * Maedhros wonders whether he can be arsed trying to make realistic acceleration for road vehicles 14:34:46 <Eddi|zuHause> do RV have a mass and power? 14:35:14 <Maedhros> not at the moment 14:35:18 <Eddi|zuHause> i don't suppose they have a problem with TE ;) 14:35:29 <Maedhros> they don't have that, either ;) 14:35:42 <Eddi|zuHause> well, trams might get some :) 14:36:13 <Maedhros> in fact, all they do have at the moment is a max speed, and a current speed that gets halved when turning corners or going up hills 14:37:46 <Eddi|zuHause> town roads should have 50km/h limit 14:38:15 <Eddi|zuHause> i.e. roads that are adjacent to a house 14:38:28 <Maedhros> they could, but it would make 14:38:38 <Maedhros> ...most buses useless, later in the game :) 14:38:45 <Maedhros> (stupid enter key) 14:39:21 <Eddi|zuHause> yeah... you could introduce high speed roads, that would not have that limitations 14:39:23 <eekee> Is the main window code in viewport.cpp? 14:40:12 <Eddi|zuHause> or generally straight roads that have another straight road adjacent 14:40:46 <Maedhros> eekee: it's probably in main_gui.cpp, but that depends on exactly which bit you want :) 14:40:53 <eekee> Maedhros: ty :) 14:40:57 <Eddi|zuHause> (would mean they still have to slow down on crossings) 14:41:22 <Maedhros> heh, highways! 14:41:34 <eekee> zoom code, specifically the tile zoom 14:41:51 <eekee> I'll prolly find it eventually 14:42:14 <Maedhros> ah, that stuff probably *is* in viewport.cpp 14:42:14 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 14:42:21 <eekee> righty, ty :) 14:42:38 <SmatZ> you could introduce gas stations to make the game more realistic :-D 14:43:00 <Eddi|zuHause> here, 4-lane roads within cities can go up to 80km/h, but all crossings with traffic lights are limited to 70km/h 14:44:52 <Maedhros> there aren't really any rules like that here 14:45:09 <Maedhros> villages tend to be 30mph, unless they're on a main road, in which case they can be up to 60mph 14:45:42 <Maedhros> residential parts of towns can be 20mph, but main roads in towns can be up to 60mph, or 70mph if they're dual carriageways 14:45:54 <Maedhros> it's usually 30 or 40mph though 14:46:52 <eekee> here anything with street lights is 30mph unless there's little repeater signs. Anything without is 60mph if not dual carrigeway, 70mph if d/c; again unless repeaters. They've recently brought the speed limits down all over the country though, lots of extra signs 14:51:15 <Eddi|zuHause> sure i mean with special speed signs... 14:52:01 <Eddi|zuHause> i have not seen 100km/h roads within city limits... usually they have a "city exit" sign on the onramp 14:53:08 <eekee> yeah 14:53:59 <SmatZ> we have 50kmh city limits, 80kmh limit for highways/speedways in city, 90 outside the city, 130 outside city highways/speedways 14:54:18 <SmatZ> limit can be increased by up to 30 kmh by a sign 14:54:41 <SmatZ> but i have not seen any speed limit incease outside the city... 14:55:07 <SmatZ> speedway = 4 lane road 14:55:54 <SmatZ> only some 4-lane road are speedways ... they are just some kind of worse highways :) 14:56:02 <Eddi|zuHause> autobahn is never within city limits, and speed is unlimited unless otherwise mentioned (for cars < 3,5t) 14:57:17 <Eddi|zuHause> rules for autobahn also apply to similar roads that are not declared as autobahn 14:57:28 <SmatZ> Deutschland has very liberal road rules :) 14:57:53 <Eddi|zuHause> i.e. 4 lanes and a barrier in the middle 14:58:19 <Zr40> what's with the german names? :) 15:02:09 <SmatZ> I really dislike the 0.0 limit for alcohol... not because I would like to drive drunk, but because sometimes one cannot be sure if he doesn't have like 0.1 :( 15:02:14 <Eddi|zuHause> they're names... neither "highway" (= 'Hochstraße') nor "speedway" (= 'Schnellstraße') i consider proper translations 15:02:31 <Smoovious> here the max is 0.08 15:02:52 <SmatZ> 0.08 % ? 15:03:09 <Smoovious> yeah... 0.1 is pretty drun 15:03:11 <Smoovious> k 15:03:19 <Zr40> Eddi|zuHause: well, german *words* just look odd in non-german languages :) but if it's a name, capitalize the first letter :) 15:03:25 <SmatZ> afaik, in Britain, the is 0.08 %, 0.05 in Germany, Austria and many other countries 15:03:43 <SmatZ> but we have 0... I was talking about 0.1 prom, 0.01% 15:03:51 <Eddi|zuHause> Zr40: i (almost) never capitalise in IRC 15:04:00 <Eddi|zuHause> i consider it spoken language... 15:04:02 <Smoovious> ah 15:04:05 <Zr40> yet, you capitalize IRC 15:04:17 <SmatZ> :) 15:04:49 <Eddi|zuHause> yes, abbreviations are an exception to the rule :) 15:05:02 <Smoovious> IRC = Internet Relay Chat... irc = infectious rectal chaffing 15:05:06 <SmatZ> :-D 15:06:59 <Eddi|zuHause> Zr40: additionally, they are technically not names in the sense of "John" or "Germany" 15:07:51 <Eddi|zuHause> and i have seen native english speakers use the word "autobahn" 15:08:53 <ln-> i.e. it's a noun, but not a proper noun. 15:09:04 <Zr40> have those native English speakers been to Germany, by any chance? :) 15:09:21 <Zr40> in* 15:09:39 <Eddi|zuHause> i don't know, but they were specifically referring to the german autobahn 15:10:39 <Zr40> but that's like saying 'North Sea' to refer to the North Sea 15:11:25 <Eddi|zuHause> and your point is? 15:11:59 <Zr40> 'Autobahn' refers to the German highways, not any highway 15:12:23 <Maedhros> english speakers would probably use "autobahn" because they don't know about german capitalisation rules ;) 15:12:25 <Eddi|zuHause> and i was specifically talking about germany 15:13:32 <ln-> because this is an english channel, Eddi|zuHause should change his nick to Eddy|toHouse 15:13:36 <Zr40> I think I used the wrong context. 15:13:52 <Zr40> ln-: nicks aren't bound to channels 15:14:11 <Eddi|zuHause> ln-: actually it is "at home" 15:14:29 <Eddi|zuHause> "to home" would be "nach Hause" 15:15:12 <Eddi|zuHause> and this is the only channel i am in on this network :) 15:15:17 <ln-> Eddi|zuHause: i know, but let's be as literal as possible even if meanings get wrong. :) 15:16:00 <Eddi|zuHause> what would be a literal translation of "ln-" then? 15:17:13 <ln-> maybe ll- or lg- or ... 15:17:20 <Bjarni> line next-- (look at previous line) 15:17:53 <Bjarni> so ln- is an infinitive loop aka an unwanted behaviour :P 15:18:14 <Eddi|zuHause> infinite != infinitive 15:18:36 * Bjarni causes some more at the spelling tool 15:18:44 <Bjarni> it acts up once in a while :( 15:18:55 <peter1138> causes? 15:18:58 <hylje> ifinitive loop D: 15:19:01 <peter1138> is not curses :p 15:19:21 <Bjarni> sez ryiob nvk< busc 15:19:22 <SmatZ> online dictionary - zu Hause, im Haus, daheim, zu Haus, heim 15:19:22 <Eddi|zuHause> oh, right, curses... i already wondered... 15:19:51 * Bjarni shuts up 15:20:40 <Bjarni> that's a sure way not to make mistakes 15:22:05 <ln-> i think bjarni is right now thinking about misspelled words. 15:22:24 * Bjarni just rebooted his keyboard 15:22:29 <Bjarni> or whatever you would call it 15:22:38 <Bjarni> the y key stopped working 15:22:50 <Bjarni> unplugging it and plugging it in again fixed it 15:23:01 <Bjarni> wtf happened??? 15:23:02 <ln-> tangentbord 15:25:53 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Remote host closed the connection] 15:26:57 <Eddi|zuHause> on a proper keyboard, it would have been the z key :) 15:37:21 *** Frostregen [~sucks@dslb-084-058-126-220.pools.arcor-ip.net] has joined #openttd 15:40:46 *** Bjarni [~Bjarni@0x50c79adc.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 15:42:54 *** Frostregen__ [~sucks@dslb-084-058-113-088.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 15:43:54 <Smoovious> doncha just hate when a server you wanna play on is using GRF's that you can't download anymore? 15:44:06 <peter1138> heh 15:44:31 *** kaan [~Klaus@82.192.152.195] has joined #openttd 15:44:33 <Smoovious> or multiple versions are in t he wild, all with the same version #, or no version # at all? 15:44:38 <kaan> hello all 15:44:47 * Smoovious shrug. 15:45:48 <Rubidium> Smoovious: in OTTD MP you'll now at least know they aren't compatible instead of creating a desync fest 15:46:31 <Smoovious> yeah... doesn't help trying to keep multiple versions of GRF's availlable tho... 15:47:40 *** mikk36 [~mikk36@ip128.cab56.mus.starman.ee] has quit [Read error: Connection reset by peer] 15:49:29 <CIA-1> OpenTTD: rubidium * r10182 /trunk/ (25 files in 5 dirs): 15:49:29 <CIA-1> OpenTTD: -Codechange: rewrite most part of the file loading/searching to be more flexible. 15:49:29 <CIA-1> OpenTTD: -Codechange: add support for personal directories on Windows. 15:49:29 <CIA-1> OpenTTD: -Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles. 15:49:30 *** Wolf01 is now known as Wolf01|AWAY 15:50:53 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 15:52:26 *** Mucht [~Mucht@p57A0C4BC.dip.t-dialin.net] has joined #openttd 15:55:48 *** orudge [~orudge@91.84.56.243] has quit [Quit: Goodbye.] 15:56:05 <CIA-1> OpenTTD: rubidium * r10183 /trunk/config.lib: -Fix (r10182): some bashism sneaked in. 15:57:12 *** TinoDidriksen [~projectjj@users.kollegienet.dk] has quit [Ping timeout: 480 seconds] 16:00:30 *** Haos [Caemyr@82-43-152-123.cable.ubr03.newm.blueyonder.co.uk] has joined #openttd 16:16:22 *** Wolf01|AWAY is now known as Wolf01 16:19:06 *** orudge [~orudge@91.84.56.243] has joined #openttd 16:19:07 *** mode/#openttd [+o orudge] by ChanServ 16:27:34 <Eddi|zuHause> http://www.openttd.org:8082/ <- why is there no 0.5.2? 16:30:49 *** skidd13 [~skidd13@p548A5925.dip.t-dialin.net] has joined #openttd 16:40:04 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 16:46:55 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 16:49:06 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 16:51:22 *** ThomasNL [~thomas@vdburgt.xs4all.nl] has joined #openttd 16:51:22 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Read error: Connection reset by peer] 16:51:51 *** egladil [~egladil@frukt.csbnet.se] has quit [Quit: This computer has gone to sleep] 16:56:49 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 16:58:18 *** Nickman is now known as Nickman^Away 16:59:43 *** mikk36 [~mikk36@ip128.cab56.mus.starman.ee] has joined #openttd 17:12:24 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 17:20:25 *** egladil [~egladil@frukt.csbnet.se] has joined #openttd 17:20:57 *** Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 17:27:01 <Rubidium> because TrueBrain was lazy? 17:27:31 <peter1138> hmm? 17:27:35 <peter1138> ojh 17:27:36 <peter1138> oh 17:28:07 <hylje> :o 17:29:52 *** skidd13 [~skidd13@p548A5925.dip.t-dialin.net] has quit [Quit: Leaving.] 17:36:26 *** TinoDidriksen [~projectjj@users.kollegienet.dk] has joined #openttd 17:39:39 <Wolf01> some questions: i want to make a landscape for toyland in 32bpp, can i use what colors i want or there is a limit? the transparency color is still the blue or can i use the alpha channel? 17:41:26 <peter1138> alpha is fully supported 17:41:53 <Wolf01> so cut out the background is sufficient? 17:41:56 <peter1138> but: don't use alpha on the edges of tiles that are on the ground 17:42:17 <peter1138> only for bits that are drawn on (like buildings) 17:42:23 *** Nickman^Away is now known as Nickman 17:42:25 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd 17:42:29 <peter1138> in fact, don't use any alpha on ground tiles :) 17:42:35 <Wolf01> ok 17:43:46 <hylje> Wolf01: TOYLAND?! 17:43:48 <hylje> sweet 17:43:53 <hylje> show it sum love! 17:44:09 <Wolf01> i want to make a lego landscape 17:44:29 <Wolf01> or better, a total conversion like mars landcape 17:44:32 <Wolf01> *scape 17:44:56 <hylje> :o 17:44:58 <hylje> legos 17:45:01 <hylje> lego trains 17:45:04 <peter1138> well make your mind up :) 17:45:05 <hylje> s/legos/lego/ 17:45:22 <Wolf01> but now i'm undecided and i'm working only on the plain tile, i don't know if is better to have big studs or only pixel studs 17:46:15 <Wolf01> with big studs the tiles look better, but is like building with technic over duplo bricks 17:46:48 <hylje> :> 17:46:59 <kaan> I think each tile should have 4 studs 17:47:08 <hylje> its duplo 17:47:12 <Eddi|zuHause> probably better to have 4x4 studs 17:47:18 <hylje> huge 17:47:20 <Wolf01> i put 5 studs 17:47:24 <hylje> 5?! 17:47:25 <Noldo> Wolf01: make any kind of playable and free graphics and I'll love you for ever 17:47:26 <kaan> hehe 17:47:27 <hylje> whaaaaaaaat 17:47:47 <Eddi|zuHause> 5? what kind of lego is that supposed to be? 17:48:07 <Wolf01> eheh 17:50:43 <Eddi|zuHause> i still think 4x4 studs per tile is a good choice 17:50:45 <Smoovious> think the round ones have 5 pegs... 17:50:53 <Smoovious> one in the center 17:51:01 <hylje> +-shaped 17:51:09 <Smoovious> but 4x4 makes more sense. :) 17:51:17 <Eddi|zuHause> no, the round ones are 2x2 17:51:20 <Smoovious> or if you want big blocks, do 1 peg per tile 17:51:28 <Smoovious> no, I mean the bigger one 17:51:44 *** [BiG^BrotheR] [~Dr-DreaM@84.23.96.253] has joined #openttd 17:53:14 <Eddi|zuHause> hm, i don't remember any bigger round lego tiles 17:54:10 <Wolf01> bigger round tiles are 2442, like a 4*4 without angle studs 17:54:18 <Eddi|zuHause> i had wheels from another kind of plastic block toy thing, but they were more like 6x6, with a stud missing on each edge 17:54:26 <Eddi|zuHause> s/edge/corner 17:54:42 <Eddi|zuHause> yeah, like that 17:55:57 <hylje> a landscape made out of round blocks would be most appropriate for toyland 17:59:07 <Eddi|zuHause> tiles are still square 17:59:19 <hylje> exactly 17:59:36 <Smoovious> still tho, 2x2 per square should be good... 4x4 may be too much 17:59:43 <hylje> what about the slope tiles? 18:00:02 <Eddi|zuHause> the current toyland tiles are also 4x4, i believe 18:00:11 <Smoovious> step them using those real thin tile that keep breaking when you try to pry em apart 18:00:22 <hylje> D: 18:00:38 <Eddi|zuHause> yeah, slopes could be shaped like stairs 18:00:51 <Smoovious> llike, the whole landscape, make into the sheet base-tile 18:01:31 <hylje> water is blue tiles :) 18:01:48 <hylje> ground is shades of green 18:02:07 <hylje> if possible, hills transition to white D: 18:02:14 <Wolf01> but then i need 4*4 tiles for slopes... they will look a step if i use 2*2 18:02:15 <Eddi|zuHause> coast is a yellow row of small tiles, and the other steps are green 18:02:49 <Eddi|zuHause> always use 4x4 tiles 18:03:14 <Eddi|zuHause> will definitely make it more consistent 18:10:34 *** Ailure [Gamefreak@194.47.44.201] has quit [Ping timeout: 480 seconds] 18:13:11 <Smoovious> that's the point to make em look like a step. :) 18:18:42 <CIA-1> OpenTTD: rubidium * r10184 /trunk/src/lang/ (5 files): -Fix: remove empty strings that are clearly bad. WT2 shouldn't add them anymore. 18:19:31 <Wolf01> http://wolf01.game-host.org/OTTD_related/lego/lego_slope.PNG 18:19:36 <Wolf01> what do you think? 18:19:46 <Wolf01> is only a tryout 18:20:13 <peter1138> what's the yellow for? 18:20:22 <Wolf01> shore? 18:20:27 <peter1138> ah, it's a shore sprite 18:20:47 <Smoovious> might be doable 18:20:55 <Maedhros> heh, if you finish this i might actually play toyland :) 18:21:12 <peter1138> i think the bumps need to move South-East a bit 18:21:24 <Smoovious> maybe paste a few next to each other in your next sample? 18:21:31 <peter1138> pushed right up to the NW edge but there's loads of space at the SE edge 18:21:48 <Smoovious> well, the tile is sloped too 18:22:44 <Smoovious> it looks fine to me... adds to the sense of depth 18:22:56 <CIA-1> OpenTTD: rubidium * r10185 /trunk/ (3 files in 2 dirs): -Codechange: make the bounding boxes of the drive through road stops a little larger so NewGRFs authors have more possibilities when replacing them (minime). 18:25:35 <Wolf01> updated, same file 18:26:37 <Wolf01> the edges are a little thick but i think i'll remove some of them 18:27:21 <Maedhros> why the horizontal lines? as far as i remember my lego sets never had them... 18:27:35 <Smoovious> yeah, that looks good... grid lines noticeably darker, but not obviously so... :) 18:28:08 <Smoovious> maybe it is a sheet of single-peg tiles glued together? 18:28:14 <Smoovious> :D 18:28:25 <Wolf01> yeah, i was trying to say that 18:29:00 <Smoovious> Maedhros has a point tho 18:29:07 <Wolf01> i think i'll remove the top edges 18:29:27 <OwenS> Wolf01: Interesting 18:30:01 <OwenS> May I suggest darkening the colours slightly, more in line with real (reflective) lego bricks? 18:30:24 <Smoovious> maybe lighten up the grid lines within the tile a bit? 18:30:38 * Smoovious grins. 18:30:41 <Wolf01> yes, i'm a little blind, i can only see in 16 colors, so i need to find somebody who can tell me the right colours ;) 18:30:53 <hylje> Wolf01: oo, hence toyland? 18:31:06 <Smoovious> ahh 18:31:31 <OwenS> 16? Thats awfully binary 18:34:32 <Wolf01> ok, i think it looks better now 18:34:39 <Wolf01> http://wolf01.game-host.org/OTTD_related/lego/lego_slope.PNG 18:34:52 <peter1138> btw 18:35:05 <peter1138> don't use lego's name ;) 18:35:19 <peter1138> just use "brick" or something 18:35:22 <hylje> Anonymous Studded Blocks TTD 18:35:25 <Wolf01> i'll call it brickland climate 18:35:26 <peter1138> yes 18:35:28 <Smoovious> um... the game grid lines are too hard to see now... maybe darken them slightly/ 18:35:38 <peter1138> that looks fine 18:35:50 <OwenS> Just a thought: You don't get 4x4 bricks... 18:35:54 <Wolf01> maybe i'll draw them darker than the step lines 18:36:02 <hylje> is it me or does the beach slope seem sharper than the grass slope? 18:36:12 <OwenS> Just you =P 18:36:15 <peter1138> Wolf01: here's a tip: put the half the borders on, but put them on all sides 18:36:20 <Smoovious> that's my thinking... makes eyeing out a route easier 18:36:36 <peter1138> so only the 'outer' pixel contains the darker edge pixel 18:36:36 <Wolf01> ok, i'll try 18:36:42 <Smoovious> sharper? 18:36:55 <Noldo> steeper 18:37:01 <peter1138> it will give you more central edge 18:38:08 *** Alanin is now known as alanin 18:38:10 <Smoovious> dunno, looks ok... tho the 'beach' part makes me wanna think 'widget' when I look at it... like it has a blade on the end. 18:38:42 *** Wolf01 is now known as Wolf01|AWAY 18:38:49 <Smoovious> brb3min 18:39:39 <Smoovious> ib 18:50:32 <Smoovious> #*$#@)(&O#)&@)@O&!!!!!!!!! 18:50:37 <Eddi|zuHause> hm... i think the slope tiles are too much slope and too little step 18:51:11 <peter1138> hmm, yeah 18:51:17 <peter1138> the single line should be two 18:51:41 <Smoovious> just finish spending a couple game-years building a cross-map route for cargo, of around 800 tiles in length, and just as I finish and start buying the train, the indutry I'm going to drop off at announces closure... ..................................... 18:52:17 <OwenS> Smoovious: fund new industry? 18:52:35 <Smoovious> can't afford it yet... only 1955... 18:52:42 *** re06011988 [~RE0601198@ADijon-152-1-35-191.w83-194.abo.wanadoo.fr] has joined #openttd 18:52:43 <OwenS> Smoovious: Aah 18:52:51 <Smoovious> this was supposed to be my money-train 18:53:04 <Smoovious> grrrr 18:53:20 <Smoovious> I swear, the game does this on purpose! 18:54:41 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 18:54:44 *** mode/#openttd [+v glx|away] by ChanServ 18:55:36 *** glx is now known as Guest2142 18:55:36 *** glx|away is now known as glx 18:56:01 <kaan> has anyone tinkered with using 7z instead of zlib? 18:57:07 <Maedhros> i don't think so 18:57:33 <kaan> hmm 18:57:40 <kaan> ill try it 19:00:35 *** Guest2142 [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 19:00:58 <CIA-1> OpenTTD: glx * r10186 /trunk/src/video/win32_v.cpp: -Fix (FS#876): don't mess desktop when using alt-tab (win32) 19:01:28 <ln-> did the original game mess the desktop when using alt-tab? 19:01:57 <glx> can't remember 19:03:18 *** geoffk_ [~geoffk@host81-152-90-185.range81-152.btcentralplus.com] has joined #openttd 19:05:29 <Eddi|zuHause> i mostly played TTO (DOS), and DOS games usually screw themselves up when using alt-tab 19:07:18 <peter1138> usually they only worked full screen 19:08:49 <kaan> does OTTD run on any 16 bit systems? 19:10:10 *** geoffk [~geoffk@host81-152-90-185.range81-152.btcentralplus.com] has quit [Ping timeout: 480 seconds] 19:11:41 <peter1138> no 19:12:49 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Ping timeout: 480 seconds] 19:13:53 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd 19:17:35 *** Frostregen [~sucks@dslb-084-058-126-220.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 19:23:41 *** Nickman is now known as Nickman^Away 19:25:47 *** Nickman^Away is now known as Nickman 19:25:49 *** Nickman is now known as Nickman^Away 19:27:21 <kaan> good, thanks peter 19:30:36 <ln-> http://thismight.be/offensive/uploads/2007/06/15/image/Cylons%20-%20Why%20debugging%20matters.jpg 19:30:44 *** Frostregen [SADDAM@dslb-084-058-164-212.pools.arcor-ip.net] has joined #openttd 19:31:32 <Rubidium> that first part of the url :) 19:33:25 *** boekabart [~bdb@e215192.upc-e.chello.nl] has joined #openttd 19:37:58 *** orudge [~orudge@91.84.56.243] has quit [Quit: Goodbye.] 19:42:53 *** orudge [~orudge@91.84.56.243] has joined #openttd 19:42:55 *** mode/#openttd [+o orudge] by ChanServ 19:43:04 *** Wolf01|AWAY is now known as Wolf01 19:44:30 <peter1138> $ svn diff | wc 2365 8022 74748 19:44:40 <peter1138> pom te pom 19:46:26 <CIA-1> OpenTTD: rubidium * r10187 /trunk/src/airport_movement.h: -Fix: don't do a 270 degree turn on the international airport when a 90 degree turn is enough. 19:50:01 <orudge> peter1138: pommy 19:51:08 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 19:51:26 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Quit: oO] 19:51:30 *** HMage [hmage@89-178-33-50.broadband.corbina.ru] has quit [Quit: HMage] 19:59:39 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 20:03:24 *** Ailure [Gamefreak@194.47.44.201] has joined #openttd 20:09:18 <CIA-1> OpenTTD: rubidium * r10188 /trunk/src/ (fileio.cpp fileio.h openttd.cpp saveload.cpp): 20:09:18 <CIA-1> OpenTTD: -Codechange: make it a little easier to load a savegame from the console: 20:09:18 <CIA-1> OpenTTD: -g <absolute path> 20:09:18 <CIA-1> OpenTTD: -g <relative path from current working directory> 20:09:18 <CIA-1> OpenTTD: -g <relative path from within the savegame directory> 20:11:15 *** Nickman^Away [~nn@d54C1C327.access.telenet.be] has quit [Ping timeout: 480 seconds] 20:12:18 *** Nickman [~nn@d54C1C327.access.telenet.be] has joined #openttd 20:14:56 <CIA-1> OpenTTD: truelight * r10189 /trunk/projects/generate: 20:14:56 <CIA-1> OpenTTD: -Add: added a safety check in MSVC project generate script to make sure we do 20:14:56 <CIA-1> OpenTTD: not use filenames with the same name in different directories, as MSVC is plain 20:14:56 <CIA-1> OpenTTD: stupid and can't handle that (go wine to Billy or something if you want it fixed 20:14:56 <CIA-1> OpenTTD: properly) 20:16:05 <Maedhros> heh, if you want it fixed properly it's probably best not to give wine to people :p 20:16:26 <TrueBrain> typo :( 20:16:34 <Maedhros> although i suppose he wouldn't be the one doing the coding, so it may work anyway :) 20:16:34 <TrueBrain> happens to all of us :p 20:16:55 <Maedhros> yeah, i know :) 20:17:17 <TrueBrain> but it is always cool to rub it into someones face 20:17:17 <peter1138> hmm? 20:17:18 *** TinoM [~Tino@i5387C0A2.versanet.de] has quit [Quit: Verlassend] 20:17:18 <TrueBrain> I know :p 20:17:41 <peter1138> oh, wine/whine 20:23:30 *** Mind7 [~103730197@84.228.57.152] has joined #openttd 20:23:32 <Mind7> mediom ---> http://mediom.art4web.info/ 20:23:33 *** Mind7 [~103730197@84.228.57.152] has left #openttd [] 20:26:44 *** SpBot [terom@zapotekII.paivola.fi] has quit [Remote host closed the connection] 20:26:56 *** SpBot [terom@zapotekII.paivola.fi] has joined #openttd 20:27:08 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] 20:27:41 *** geoffk_ is now known as geoffk 20:30:42 <CIA-1> OpenTTD: truelight * r10190 /trunk/ (37 files in 6 dirs): 20:30:42 <CIA-1> OpenTTD: -Codechange: merged renderer and blitter to one single class API: blitter 20:30:42 <CIA-1> OpenTTD: -Codechange: introduced a hierachy of blitters to avoid a lot of code duplication 20:30:42 <CIA-1> OpenTTD: Note: this allows much easier adding other types of video-drivers, like OpenGL 20:32:15 <Wolf01> uhg, colors are really difficult to put together 20:32:46 <Wolf01> or at least something that is not lime-pink-electric blue 20:33:48 <peter1138> but! 20:33:59 <peter1138> you've got 16 million colours to choose from! 20:34:53 <Wolf01> yes but i can distinguish only 16 colors 20:34:56 <Wolf01> ;) 20:35:17 <peter1138> you only need shades of primary/secondary colours anyway ;) 20:35:33 <Wolf01> that's the worst part! 20:36:26 <CIA-1> OpenTTD: rubidium * r10191 /trunk/ (config.lib src/stdafx.h): -Backport (r9148 from NoAI): detecting of CPU type (32 vs 64 bits). 20:40:08 *** Nickman [~nn@d54C1C327.access.telenet.be] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 20:40:17 <CIA-1> OpenTTD: truelight * r10192 /trunk/src/video/ (cocoa_v.mm win32_v.cpp): -Fix r10190: forgot to change the includes of win32 and cocoa video-driver 20:43:55 *** Mucht [~Mucht@p57A0C4BC.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 20:44:59 <hylje> mm.. video updates 20:47:34 <CIA-1> OpenTTD: truelight * r10193 /trunk/src/blitter/ (6 files): -Fix r10190: somehow an other partly-patch was applied too 20:49:28 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 21:01:13 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 21:03:06 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 21:04:52 <Wolf01> if there is a difficult thing to draw in isometric projection are the stairs -_-''' 21:05:57 <peter1138> good job ttd isn't isometric :D 21:06:26 <Eddi|zuHause> but almost :p 21:07:38 <Eddi|zuHause> i once tried to construct a hexagon in isometric view :) 21:07:39 <Wolf01> ok, the steps looks cool, now i'll paint them and add the studs 21:11:22 <Eddi|zuHause> isometric view is sin(alpha)=1/2, openttd uses tan(alpha)=1/2, so the angle is slightly off 21:13:14 <peter1138> axonometric :D 21:14:44 <peter1138> (116.565°, 116.565°, 126.87°) 21:14:54 <peter1138> instead of 120° 21:15:07 <Wolf01> can i change the shape of the slopes? 21:15:27 <Maedhros> not really 21:15:36 <Maedhros> especially not if vehicles are going to be moving on them 21:15:53 <Wolf01> not much, only to make stairs 21:16:13 <TrueBrain> stairway to heaven? 21:16:16 <TrueBrain> night all :) 21:16:19 <Wolf01> night 21:16:28 <Eddi|zuHause> stairway to legoland :p 21:16:41 *** Frostregen [SADDAM@dslb-084-058-164-212.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 21:17:16 <Eddi|zuHause> but what do you need to change in order to get stairs? 21:19:53 <OwenS> Wolf01: I don't think it would matter if tracks etc were redesigned 21:24:15 <Wolf01> http://wolf01.game-host.org/OTTD_related/lego/brick_stairs.PNG 21:24:34 <Wolf01> i think it is almost all wrong 21:24:41 <Wolf01> but it is an idea 21:26:06 <OwenS> Doesn't look that bad 21:26:28 <peter1138> the edges have to be as they are in ttd 21:26:46 <peter1138> hmm, i think 21:27:08 <Wolf01> if i make all the other slopes to fit, it should have the shape i want 21:27:10 <CIA-1> OpenTTD: rubidium * r10194 /trunk/src/ (fileio.cpp fileio.h): -Codechange: prefer the current working directory above the user's home directory when openttd.cfg exists in the current working directory, otherwise prefer the home directory. 21:27:15 <peter1138> how will you do half slopes? 21:27:30 <Wolf01> good question 21:28:17 <Eddi|zuHause> with steps in both directions, probably 21:29:16 <eekee> ooh Lego ^^ hehe 21:29:55 <Eddi|zuHause> just make sure the track on the lower end of the half tile is not overlapping with the first step 21:31:14 <CIA-1> OpenTTD: rubidium * r10195 /branches/noai/ (112 files in 11 dirs): [NoAI] -Sync: with trunk r10119:10194. 21:32:15 <Wolf01> i think i'll post it in the forum, maybe i'll get some graphical suggestions 21:37:42 <Smoovious> just put a smaller lego piece in just one corner 21:38:54 *** DreaM[BrB] [~Dr-DreaM@84.23.96.253] has joined #openttd 21:39:22 <Eddi|zuHause> btw. i think the tiles should start with a step at the top, and the bottom flat with the adjacent tile, instead of now that the bottom is the first step, and the top is flaT 21:40:10 <Eddi|zuHause> i.e. like this: 21:40:15 <Eddi|zuHause> .| 21:40:18 <Eddi|zuHause> . _ 21:40:21 <Eddi|zuHause> . | 21:40:24 <Eddi|zuHause> . _ 21:40:38 <Eddi|zuHause> not this: 21:40:39 <Eddi|zuHause> _ 21:40:41 <Eddi|zuHause> .| 21:40:46 <Eddi|zuHause> . _ 21:40:50 <Eddi|zuHause> . | 21:41:55 <Eddi|zuHause> with the upper version, you can lay a \ track on it, without additional offset 21:42:48 <Eddi|zuHause> get what i mean? 21:43:06 <peter1138> i do ;) 21:44:46 * Smoovious econds Eddi|zuHause 21:44:53 <Wolf01> i'm trying to build it with lego ;) 21:45:25 <Eddi|zuHause> just remove one layer of tiles from each step 21:45:34 *** [BiG^BrotheR] [~Dr-DreaM@84.23.96.253] has quit [Ping timeout: 480 seconds] 21:48:00 *** boekabart [~bdb@e215192.upc-e.chello.nl] has left #openttd [] 21:52:24 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 21:53:43 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 21:54:22 *** kaan [~Klaus@82.192.152.195] has left #openttd [] 21:57:23 *** OwenS [~kvirc@5ac0cdcd.bb.sky.com] has quit [Quit: KVIrc 3.2.4 Anomalies http://www.kvirc.net/] 22:02:45 <Wolf01> http://wolf01.game-host.org/OTTD_related/lego/brickland_terrain1.png 22:02:52 <Wolf01> what do you think? 22:03:28 *** mikk36 [~mikk36@ip128.cab56.mus.starman.ee] has quit [Quit: The pedestrian had no idea which way to run, so I ran over him.] 22:03:49 <peter1138> nice modeling :) 22:03:51 <SmatZ> I like lego, hope to see it in real game :) 22:04:09 <peter1138> can that give you an axonometric view? 22:04:25 *** ThomasNL [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 22:04:47 <peter1138> Wolf01: i think your half-flat is wrong though 22:05:01 <peter1138> the flat bit needs to be one lower 22:05:17 <Eddi|zuHause> well, not if he does the flat tiles the same height 22:05:42 <Eddi|zuHause> he just needs to cut off the vertical edges from the bottom 22:06:07 <Eddi|zuHause> and add vertical edges at the top instead (on normal slopes) 22:06:11 <Wolf01> uhm, you are right peter1138 22:08:11 <Eddi|zuHause> but that might cause trouble when two opposite slopes meet at the top 22:08:25 <Eddi|zuHause> you'd have a "null" tile sticking out 22:10:15 <Wolf01> http://wolf01.game-host.org/OTTD_related/lego/brickland_terrain2.png maybe also Eddi|zuHause is right 22:10:38 <peter1138> Wolf01: yeah 22:11:08 <peter1138> Wolf01: in that case the other half-flat tile is too low at the top 22:11:47 <peter1138> either way you do it there will be oddness 22:12:38 <peter1138> sleep 22:12:44 <Wolf01> http://wolf01.game-host.org/OTTD_related/lego/brickland_terrain3.png looks good with the tiles close 22:13:56 <Eddi|zuHause> well, yes, but you cannot place a rail at the top-half-slop if it is one tile too low 22:14:15 <Eddi|zuHause> you need to add another layer there 22:15:41 <Eddi|zuHause> and also you might get in trouble with the sprite sorter, if flat tiles suddenly get "depths" 22:17:56 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] 22:23:43 <Wolf01> http://www.tt-forums.net/viewtopic.php?p=597995#597995 loool 22:24:59 <Wolf01> ok, is too much for me for today, night everybody 22:25:01 *** mikk36 [~mikk36@ip128.cab56.mus.starman.ee] has joined #openttd 22:25:07 *** Wolf01 [~wolf01@host74-62-dynamic.56-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:27:45 *** setrodox [setrodox@85-124-45-6.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 22:28:49 *** Maedhros [~jc@host86-137-64-30.range86-137.btcentralplus.com] has quit [Quit: leaving] 22:34:29 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Remote host closed the connection] 22:47:20 *** Netsplit resistance.oftc.net <-> larich.oftc.net quits: stillunknown, lolman, Smoovious 22:48:24 *** Netsplit over, joins: lolman, Smoovious, stillunknown 22:52:35 *** Ammller [~Ammler@adsl-62-167-43-244.adslplus.ch] has joined #openttd 22:56:28 *** Ammler [~Ammler@adsl-89-217-158-81.adslplus.ch] has quit [Ping timeout: 480 seconds] 23:06:00 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:06:06 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 23:06:17 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 23:12:27 *** Progman [~progman@p57A1EA98.dip.t-dialin.net] has quit [Remote host closed the connection] 23:25:38 *** ThePizzaKing [~jeff@c211-28-166-77.eburwd2.vic.optusnet.com.au] has joined #openttd 23:26:04 *** Frostregen [~sucks@dslb-084-058-148-059.pools.arcor-ip.net] has joined #openttd 23:54:14 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 23:59:33 *** geoffk [~geoffk@host81-152-90-185.range81-152.btcentralplus.com] has left #openttd [Leaving]