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[Ping timeout: 480 seconds] 09:48:24 *** nairan_zzZZ [~Maui_key@p5498D197.dip.t-dialin.net] has joined #openttd 09:58:09 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 09:59:33 *** Mucht_ [~Mucht@p57A0FE5D.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 10:28:54 *** Mizipzor [Mizipzor@camembert.byh.bth.se] has joined #openttd 10:39:15 *** Mucht [~Mucht@p57A0FE5D.dip.t-dialin.net] has joined #openttd 10:47:34 *** Dephenom [~paul@81-178-15-211.dsl.pipex.com] has left #openttd [Leaving] 10:51:49 *** Mucht [~Mucht@p57A0FE5D.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 10:57:22 *** Dephenom [~paul@81-178-15-211.dsl.pipex.com] has joined #openttd 11:02:47 *** Wezz6400 [Wezz6400@wlan-145-94-255-70.wlan.tudelft.nl] has quit [Ping timeout: 480 seconds] 11:07:16 *** dihedral [~nathanael@joshua.dihedral.de] has joined #openttd 11:07:21 <dihedral> hello :-) 11:07:59 <SmatZ> hello 11:08:03 <svip> :O 11:08:08 <svip> A smilie with a nose. 11:08:10 <svip> How... crazy! 11:10:50 <dihedral> can breakdowns be made a little more realistic? 11:11:28 <svip> Possibly? 11:11:37 <thingwath> how? :) 11:11:38 <svip> Anything specific you want to modify? 11:11:45 <svip> Changing the source code. 11:12:35 <dihedral> i.e. specify in the config a percentage 11:12:44 <dihedral> rather than specifying 'normal' or 'reduced' 11:13:19 <dihedral> that would give game admins more controll 11:13:31 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.1 :: www.regroup-esports.com )] 11:13:35 <svip> So I change in the patch settings window. 11:14:04 <dihedral> in your config file :-) 11:14:29 <svip> :/ Never seen this config file though. 11:15:00 <thingwath> well, I expected another kind of realism, maybe :) 11:15:48 <dihedral> yes, though it would be easiest if every admin could set a percentage on their own 11:16:18 <dihedral> as 'realistic' for you may not be the same as for me or someone else 11:16:42 <dihedral> i.e. some might want even more reduced breakdowns, as others 11:17:10 <dihedral> so specifying a percentage could give everybody exactly that option 11:18:06 <svip> dihedral: You mean e.g. 11:19:08 <thingwath> but I wouldn't mind if breakdowns for trains would behave same as for planes 11:19:33 <dihedral> diff_custom gets a 100 at position 10 = normal breakdowns 11:20:11 <dihedral> diff_custom gets a 50 at position 10 = 50% of normal breakdowns 11:21:16 <dihedral> or 2 patch options, breakdown_percentage and breakdown_increase 11:22:02 <dihedral> and use the increase * age of vehicle for a percentage added to breakdown_percentage 11:22:05 <SmatZ> thingwath: do you mean to slow-down trains after a breakdown? that would cause really bad jams :-x 11:22:25 <thingwath> SmatZ: yes :) it would, but it would also be more realistic :) 11:22:34 <dihedral> would not 11:22:40 *** Name101__ [~Name101@CPE-121-216-143-142.nsw.bigpond.net.au] has joined #openttd 11:22:51 *** Name101__ [~Name101@CPE-121-216-143-142.nsw.bigpond.net.au] has quit [] 11:22:51 *** N101 [~Name101@CPE-121-216-143-142.nsw.bigpond.net.au] has quit [Quit: Leaving] 11:22:54 <svip> But, SmatZ. 11:22:59 <svip> Then days should actually be days. 11:23:22 * dihedral slaps svip 11:23:24 *** N101 [~Name101@CPE-121-216-143-142.nsw.bigpond.net.au] has joined #openttd 11:23:35 <svip> What? O_o 11:23:46 <dihedral> the current breakdown is way over the top 11:23:54 <svip> No. 11:24:00 <svip> It is because that days are so short. 11:24:05 <N101> hello all. 11:24:08 <svip> And they turn into heap of junk faster than you can eat a pie. 11:24:17 <SmatZ> hello 11:24:39 <dihedral> hi 11:27:17 <dihedral> + it does not make sense that trains that breakdown in a station are unable to unload 11:27:31 *** Insight` [~askme@host64-21.bornet.net] has joined #openttd 11:27:51 <Rubidium> it models broken doors... 11:27:52 <svip> I'll give you that. 11:28:28 <dihedral> Rubidium: nice excuse :-) 11:28:55 <SmatZ> dihedral: it can? to break-down when loading/unloading? 11:29:19 <dihedral> never seen a train brocken down in a station SmatZ ? 11:29:33 <SmatZ> dihedral: no... I do not play with breakdowns... 11:29:55 <SmatZ> something strange I saw is that train that doesn't move cannot breakdown 11:29:58 <dihedral> Rubidium: what then do you say to replaceing position 10 of diff_custom with a percentage for breakdowns? 11:30:07 <dihedral> i.e. 100 = normal breakdowns 11:30:23 <Rubidium> what is "normal"? 11:30:25 <dihedral> SmatZ: a train that is 'stopped' cannot breakdown 11:30:37 <Rubidium> then people want to be able to specify more breakdowns too 11:30:51 <dihedral> Rubidium: 'normal' is the current setting for normal 11:31:02 <SmatZ> dihedral: I mean while waiting on a semaphore ... one train breaks down, other trains are waiting, and none of them breaks down 11:31:05 <dihedral> 150% :-) 11:31:41 <dihedral> limit the value for that setting to 200 :-) 11:31:50 <dihedral> 0 = no breakdowns 11:32:09 <dihedral> i.e. simply a percentage and then people have more controll over the breakdowns 11:32:10 *** G [~njones@202.154.148.163] has joined #openttd 11:33:56 *** G_ [~njones@202.154.148.163] has quit [Ping timeout: 480 seconds] 11:33:57 <svip> Is control really with two l's? 11:34:21 <thingwath> no, but controll is ;) 11:34:29 <svip> The difference? 11:34:52 <thingwath> exactly one l 11:35:16 <dihedral> lol 11:37:53 *** Wezz6400 [Wezz6400@wlan-145-94-255-70.wlan.tudelft.nl] has joined #openttd 11:39:25 <dihedral> @seen Brianetta 11:39:25 <DorpsGek> dihedral: Brianetta was last seen in #openttd 1 week, 6 days, 11 hours, 45 minutes, and 59 seconds ago: <Brianetta> http://erkelzaar.tsudao.com/models/ultra/german-tb.htm 11:39:38 <dihedral> !seen Brianetta 11:39:39 <_42_> dihedral, Brianetta (~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk) was last seen quitting #openttdcoop 12 hours 33 minutes ago (03.09. 23:05) stating "Quit: TschÃŒÃ" after spending 4 hours 24 minutes there. 11:42:05 *** ITSBTH [~e@host-81-191-171-43.bluecom.no] has quit [Read error: Connection reset by peer] 11:42:09 *** ITSBTH [~e@host-81-191-171-43.bluecom.no] has joined #openttd 11:43:10 <Grey> More than one train in a tunnel D: 11:43:15 <Grey> Fix eet! 11:44:18 <svip> :O 11:44:30 <svip> Grey: Or maybe you have signals in your tunnels. 11:44:31 <Rubidium> when we had that feature a lot of people complained about it... 11:44:34 <svip> Without knowing it. O_O 11:45:27 <Grey> No, I wish I knew how to put signals in tunnels 11:45:42 <Grey> I can't put more than one train in a tunnel 11:45:55 <Grey> it takes forever for trains to clear though long tunnels 11:48:24 <Rubidium> well, start coding it..., or use one of those revisions with the broken signal system for tunnels 11:48:36 <Grey> Rubidium, D: 11:48:41 <Grey> I can't code, damnit! 11:48:49 <Rubidium> learn it 11:48:50 <svip> Grey: Wait till I have the underground patch. 11:49:03 <Grey> yay! 11:49:15 <Grey> which will be when? 11:49:19 <svip> Long time. 11:49:24 <svip> Can't say. 11:49:30 <svip> I have uni to attend to as well. 11:49:43 <svip> And right now, I'm working on a different patch. 11:50:26 <Rubidium> all those people working on non-important things... 11:51:44 <thingwath> which things are important? :) 11:52:21 <Grey> Everything that isn't ottd is unimportant!" 11:52:24 <Grey> Code patches damnit! 11:52:42 * Grey orders svip to be placed into a locked room with nothing but a computer and a caffine drip 11:52:59 <svip> Can I have Squash soda instead? 11:53:03 <svip> I work faster with that. 11:53:16 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 11:53:17 *** mode/#openttd [+v glx] by ChanServ 11:53:17 *** tokai [~tokai@p54B80A5D.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 11:53:19 <Grey> Its a caffine drip. 11:53:19 <Rubidium> as long as it goes intraveniously 11:53:22 <Grey> Raw caffine. 11:53:30 <Grey> You ain't gonna be tasting it 11:53:38 <Rubidium> as long as it isn't liquid caffeine 11:53:45 <Grey> Also: after 3 litres of Dr Pepper, it starts tasting like solvents 11:53:58 <Grey> (I used to go on codeathons with a few bucks worth of Dr P 11:54:04 <Grey> Except by code I mean PHP 11:54:07 <Grey> which isn't really code 11:54:13 <Grey> its sort of... brainfart... script 11:54:30 <Grey> It just sort of... farts its way into existance 11:54:38 <thingwath> it's turing complete, not enough? :o) 11:58:34 <Rubidium> no 11:59:00 <CIA-1> OpenTTD: rubidium * r11040 /trunk/src/ (12 files in 2 dirs): -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion. 11:59:13 <svip> :| 11:59:35 <glx> now you can see why FS#1179 was hidden :) 11:59:45 <SmatZ> yes, I guessed that :) 12:01:12 <CIA-1> OpenTTD: rubidium * r11041 /trunk/src/industry_cmd.cpp: -Fix (r10460) [FS#1195]: the industry's owner was saved twice instead of the owner and the founder. Patch by frosch. 12:01:31 <SmatZ> not because I knew about that ... but because we were debugging similiar problems before 12:06:53 <CIA-1> OpenTTD: rubidium * r11042 /trunk/src/ (newgrf_canal.cpp newgrf_house.cpp newgrf_industrytiles.cpp): -Fix [FS#1196]: so newgrf callbacks returned slightly wrong heights (height of nothern corner instead of height of lowest corner). Patch by frosch. 12:07:10 <svip> Rubidium is on a hot-fixing-spree. 12:08:00 <Rubidium> nah, the last two were the best kind of bugfix: one with solution (in patch file) attached ;) 12:08:07 *** nfc [~nfc@dsl-hvkgw1-fe6dfa00-187.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 12:08:15 <svip> ;) 12:09:40 * SmatZ reboots ... brb :) 12:09:42 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 12:09:57 <svip> I haven't rebooted in a while. 12:10:00 <svip> 14:09:59 up 28 days, 22:51, 9 users, load average: 0.85, 0.44, 0.30 12:10:03 <svip> :o 12:11:31 <Rubidium> only my laptop "reboots" fairly often, and reboot means: shut down and take it for a long trip 12:11:48 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 12:11:59 <Rubidium> if it's short I just leave my laptop turned on (not standby or so ;)) and put it in my backpack ;) 12:12:56 <glx> and hdd supports it? 12:13:06 <dihedral> spindown the hadd 12:13:10 <dihedral> *hdd 12:13:26 <svip> Supports what, glx? 12:13:37 <Rubidium> the HDD usually spins down, yeah 12:13:46 <Rubidium> unless I keep it compiling something 12:14:12 <svip> Oh. 12:14:16 <svip> :| Done that lots of times. 12:14:44 *** nfc [~nfc@dsl-hvkgw1-fe6dfa00-187.dhcp.inet.fi] has joined #openttd 12:14:45 <Rubidium> it's especially usefull in the winter. A nicely warmed back :) 12:14:52 <glx> hehe 12:14:52 *** Mucht [~Mucht@p57A0FE5D.dip.t-dialin.net] has joined #openttd 12:15:06 <svip> :) Ah, yes, Rubidium. 12:15:13 <svip> I can so relate. 12:15:46 <Rubidium> my other hardware usually only reboots with power outages 12:16:01 <svip> :( Yeah, or when my parents bug me. 12:16:11 <svip> o_o Or when I decide to compile a new kernel. 12:16:49 <Rubidium> I just compile the new kernel and install it. Then it gets loaded on the next power outage 12:17:05 <Rubidium> unless there is really a big bug in the kernel 12:17:13 <svip> Well... 12:17:17 <svip> This bitch runs on 2.4.x 12:17:25 <svip> o____o So upgrading might be a pretty good idea. 12:17:43 <Rubidium> oh, that's a "new" kernel every year or so ;) 12:18:01 <svip> ;P 12:18:42 <Rubidium> more like every half year it seems 12:22:04 *** ITSBTH [~e@host-81-191-171-43.bluecom.no] has quit [Read error: Connection reset by peer] 12:22:06 *** ITSBTH [~e@host-81-191-171-43.bluecom.no] has joined #openttd 12:29:54 *** Diabolic-Angel [~dia@xdsl-84-44-135-45.netcologne.de] has joined #openttd 12:32:08 <SmatZ> is there any way to remove HQ - different than building (Moving) it on a water-level and then let it flood? 12:35:01 <SmatZ> Moving = "Relocate HQ" 12:36:24 <N101> um, Whats "compile Kernal" mean? 12:36:43 <N101> linux? 12:36:44 <Eddi|zuHause3> what it says... 12:37:15 <Zavior> It literally compiles the kernel o_O 12:37:25 <Eddi|zuHause3> well... you rarely see people compiling the windows kernel :p 12:37:41 <SmatZ> N101: for 2.6 kernel, "cd /usr/src/linux && make menuconfig && make -j3 && cp arch/x86_64/boot/bzImage /boot/gentoo-2.6.22 && make modules_install" 12:38:23 <N101> ... thats helps a little. 12:38:53 <dihedral> Eddi|zuHause3: one rarely sees people compiling the Mac OSX kernel as well 12:38:56 <N101> i think i get it :P thanks to <Eddi|zuHause3> 12:40:21 <peter1138> but there's all the BSD kernels 12:40:23 <thingwath> it could be some bsd 12:40:28 <thingwath> :) 12:41:03 *** Tino|R152 [~Tino@52N.UNI-MUENSTER.DE] has quit [Quit: Verlassend] 12:41:10 <thingwath> you almost have to compile kernel there 12:41:59 <N101> wow. i really think i have to sleep now. everything is blury. 12:42:07 <N101> night. 12:42:22 *** N101 is now known as N101|AWAY 12:42:53 <N101|AWAY> ty for the answers btw. 12:45:38 *** TinoM|Mobil [~tino@WL-POOL31-09.UNI-MUENSTER.DE] has joined #openttd 12:48:33 *** TinoM|Mobil [~tino@WL-POOL31-09.UNI-MUENSTER.DE] has quit [Remote host closed the connection] 12:50:07 *** ThePizzaKing [~jeff@c211-28-155-227.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 12:51:08 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has joined #openttd 12:52:54 *** Osai [~Osai@pD9EB6558.dip.t-dialin.net] has quit [Quit: Osai] 13:00:28 *** Grey [~greyscale@host86-134-221-231.range86-134.btcentralplus.com] has quit [Quit: Leaving] 13:02:02 *** nzvip [~svip@192.38.109.188] has joined #openttd 13:24:30 *** Markkisen [~shit@h232n3c1o1114.bredband.skanova.com] has joined #openttd 13:27:35 *** MarkSlap [~shit@h232n3c1o1114.bredband.skanova.com] has quit [Ping timeout: 480 seconds] 13:27:35 *** Markkisen is now known as MarkSlap 13:27:58 *** skidd13 [~skidd13@p548A40B6.dip.t-dialin.net] has joined #openttd 13:28:18 <skidd13> hi 13:28:36 *** Wezz6400 [Wezz6400@wlan-145-94-255-70.wlan.tudelft.nl] has quit [] 13:31:50 *** green-devil [~c@0x57355891.vgnxx6.adsl-dhcp.tele.dk] has joined #openttd 13:33:51 <Belugas> hello skidd13 :) 13:34:04 <TrueBrain> skiddels!!! :p 13:34:40 <TrueBrain> walking the street, looknig around, finding places to go to! 13:34:41 <TrueBrain> lalalalalala 13:34:43 <TrueBrain> lalalalalallaaa 13:34:46 <TrueBrain> lalalalalalalalallaaaaaaaaaaaaaaaaa 13:34:49 <TrueBrain> (am I annoying?) 13:35:12 <TrueBrain> 39 minutes to install WinXP via VirtualBox.. not bad! As it takes 41 minutes to install it directly on this machine.. hmmm.. :p 13:35:20 <Belugas> no, it's fun to see some craziness now and then :D 13:35:29 <Belugas> but not too much! 13:35:30 <skidd13> Belugas: Since you are assigned to the town growth cleanup. Did you checked the recent version of the patch 13:36:21 <Belugas> nope. the weekend (3 days) has been one of manual labour, intense one... 13:37:09 <Belugas> i will resume my duties soon, as i come back to my normal state ;) 13:38:29 <skidd13> No problem. I just wanted to hear some comments ;) 13:39:29 <Belugas> i understand, don't worry :) 13:39:58 <Belugas> and i do appreciate your dedication 13:40:15 *** orudge` [~orudge@78.32.67.242] has joined #openttd 13:40:26 *** orudge [~orudge@78.32.67.242] has quit [Read error: Connection reset by peer] 13:40:32 *** orudge` is now known as orudge 13:41:42 <dihedral> hello Belugas 13:42:06 * dihedral also greets orudge and TrueBrain 13:42:29 * Belugas returns the salute to dihedral 13:42:30 <orudge> Hello 13:42:42 *** tokai [~tokai@p54B80A5D.dip0.t-ipconnect.de] has joined #openttd 13:42:45 *** mode/#openttd [+v tokai] by ChanServ 13:44:16 <dihedral> orudge: how much more bandwidth usage was there last month compared to the usual? 13:44:27 <orudge> for tt-forums? or openttd? 13:44:42 <dihedral> lets go for both - now that you mention it :-) 13:44:45 *** Dephenom [~paul@81-178-15-211.dsl.pipex.com] has quit [Quit: Leaving] 13:44:50 <orudge> one sec 13:44:56 <orudge> shall check in a minute or ten 13:45:06 <dihedral> i like the 'or ten' :-) 13:48:51 *** Dephenom [~paul@81-178-15-211.dsl.pipex.com] has joined #openttd 13:48:51 <orudge> tt-forums used 172GB last month, and the OpenTTD bandwidth stats seem to be incomplete. 13:50:05 <dihedral> what was the difference compared to the month before? 13:50:44 <dihedral> or let me put it this way 13:50:51 <orudge> 206GB the month before 13:51:06 <dihedral> would it help if a part was mirrored 13:51:08 <orudge> 208GB the month before that 13:51:12 <orudge> it actually seems to be going down at the moment 13:51:20 <orudge> but then, it's summer and so on 13:51:31 <TrueBrain> orudge: also, phpbb3 is a bit more clever in bandwidth :) 13:51:34 <orudge> as for mirroring... not really, the actual practicality of doing it isn't particularly easy 13:51:38 <orudge> there's that too, TrueBrain ;) 13:52:14 <dihedral> ottd had a fundraiser for covering the cost of bw right? 13:52:22 <orudge> for bandwidth for OpenTTD, yes 13:52:24 <orudge> not for tt-forums 13:52:25 <dihedral> ah 13:52:32 <TrueBrain> and bandwidth isn't the real problem, relative cheap :) 13:52:41 <dihedral> what is the real problem then? 13:52:48 <TrueBrain> hardware :) 13:53:02 <dihedral> what you need? 13:53:27 <TrueBrain> currently it is covered for OpenTTD, tnx to the fundraiser :) 13:53:38 <TrueBrain> although sooner or later we do need a dedicated server 13:53:45 <dihedral> currently - yes - but what do you need in terms of spec 13:53:59 <TrueBrain> why? :) 13:54:11 <dihedral> curiosity 13:54:23 <dihedral> and would like to help - though i have no money i could give 13:54:37 <TrueBrain> :) 13:54:55 <TrueBrain> Anyway, for a dedicated server we need something like a AMD X2 4400 13:54:57 <dihedral> so if morroring something would help - i would love to do that 13:55:31 <TrueBrain> we talked many times before about mirroring OpenTTD, but it is kind of hard, as we use pretty specific software and ways to take care of things.. 13:55:34 <orudge> well, with the forums, mirroring things isn't really all that practical 13:55:50 <orudge> people have suggested it pretty much since day one 13:56:02 <TrueBrain> orudge: and they will continue doing so I guess ;) 13:56:25 <orudge> If hardware was the problem, then we could run a separate server for mysql and for lighttpd, but it's not ;) 13:56:29 <orudge> the hardware is coping very well now 13:56:36 <TrueBrain> you can say that, yes :) 13:57:02 <dihedral> TrueBrain: whats with the archives? 13:57:09 <TrueBrain> dihedral: if we ever want OpenTTD to be mirrorable, we need VPS on the mirror 13:57:17 <TrueBrain> dihedral: we ran out of diskspace :) 13:57:28 <dihedral> how much do you need? 13:57:42 <TrueBrain> the total archive is 40 GiB currently 13:57:46 <TrueBrain> growing faster every day ;) 13:58:13 <dihedral> have no vps 13:58:21 <dihedral> only have one colocated server 13:58:50 <TrueBrain> how ever much I appreciate it, OpenTTD just demands a bit more :( 13:59:09 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 13:59:15 <TrueBrain> maybe I should rewrite most things so it isn't that demanding, software-wise :) 13:59:16 <dihedral> if there is anything i could do - please let me know 13:59:26 <TrueBrain> will do, tnx :) 13:59:55 *** Mizipzor [Mizipzor@camembert.byh.bth.se] has quit [Read error: Connection reset by peer] 13:59:59 <dihedral> i do have permission to add another server to the colocation rack for free :-) 14:00:08 <dihedral> ... 14:00:12 <TrueBrain> but I guess the server itself isn't free ;) 14:00:19 <dihedral> well no 14:00:26 <TrueBrain> same problem here :) 14:00:27 <dihedral> but i have to pay no bw 14:00:41 <TrueBrain> and on the current box you don't have, say, 80 GiB free? :p 14:00:42 <dihedral> unless it gets to extravagant 14:00:55 <dihedral> i can add another hdd if you want to 14:01:00 <dihedral> happy to do that any time 14:01:11 <TrueBrain> which country is it located? 14:01:16 <dihedral> germany 14:01:18 <dihedral> karlsruhe 14:01:22 <dihedral> 100Mbit 14:01:35 <dihedral> the provider is toplink (www.toplink.de) 14:01:43 <TrueBrain> might be worth it for the archive, as it can consume a bit of bandwidth :p 14:01:56 <dihedral> what's 'a bit' ? :-) 14:02:09 <TrueBrain> I don't really know, in fact :) 14:02:52 <dihedral> well - if you want to find out - i would be happy to help 14:03:10 <TrueBrain> :) And I am still looking for an alternative to SF, for the main downloads.. as SF sucks 14:03:19 <orudge> Well, SourceForge isn't that bad 14:03:27 <glx> just slow 14:03:27 <TrueBrain> but that I have to talk over with other devs ;) I have always more plans then I can execute ;) 14:03:29 <TrueBrain> hehehe :) 14:03:29 <orudge> its mirror system is a lot better than it was 14:03:34 <TrueBrain> orudge: it is getting there, yes 14:03:43 <alex__> orudge, you host the openttd box? 14:03:48 <orudge> and considering they provide a lot of free bandwidth for nothing, it's not that bad 14:03:55 <orudge> alex__: well, TrueBrain mainly 14:04:04 <alex__> TrueBrain, where is it currently hosted? 14:04:17 <TrueBrain> but currently we have 3 offers for free (bandwidth-wise) hostings, so maybe we should also start using that ;) Oh well, I will make a draft or something :) 14:04:19 <dihedral> in a galaxy far far away 14:04:23 <TrueBrain> alex__: in The Netherlands 14:04:35 <TrueBrain> Eweka Datacenter (more peerings than you can imagine :)) 14:04:46 <glx> some services are in Hungary 14:04:52 <TrueBrain> yup 14:04:58 <dihedral> well - work is calling - going afk for some time 14:05:01 <TrueBrain> dihedral: I will come back to you :) 14:05:03 <TrueBrain> tnx anyway :) 14:05:09 <dihedral> ya welcome :-) 14:05:25 <alex__> TrueBrain, link? :) 14:05:51 <TrueBrain> alex__: it is hosted by ISeeR: http://www.iseer.nl/ 14:06:22 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 14:07:10 <Belugas> skidd13, FS1161 are these incremental patches? or latest is the only one? 14:07:38 <skidd13> Check only the lates 14:07:43 <skidd13> latest 14:07:52 <Belugas> k. tx 14:08:44 *** Diabolic-Angel [~dia@xdsl-84-44-135-45.netcologne.de] has quit [Read error: Connection reset by peer] 14:10:21 *** Diabolic-Angel [~dia@xdsl-84-44-135-45.netcologne.de] has joined #openttd 14:12:12 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: LÀhdössÀ] 14:12:17 <alex__> someone here run http://www.iseer.nl/ ? 14:12:44 <dihedral> what? 14:13:11 <alex__> does someone here admin/operate/run - http://www.iseer.nl/ ? 14:14:48 <dihedral> does rubidium? 14:15:57 <dihedral> no 14:16:02 <dihedral> sorry my mistake :-P 14:16:02 <Phazorx> hmm... game crashes on start - how cai i redirect debug output to file, cuz console window closes right after crash and i can not see last line 14:17:00 <glx> Phazorx: http://glx.dnsalias.net:8080/openttd/releases/convert.zip <-- use that then run openttd > file 2>&1 14:17:00 *** Diabolic-Angel [~dia@xdsl-84-44-135-45.netcologne.de] has quit [Read error: Connection reset by peer] 14:17:11 <Phazorx> ahh... got it 14:17:48 <Phazorx> didnt help much :( 14:18:09 <TrueBrain> alex__: I work there, yes 14:18:23 <dihedral> saw that in the whois db TrueBrain 14:18:25 <alex__> TrueBrain, how long have you been developing your CP for ? :) 14:18:31 <dihedral> though thought i'd not mention it :-P 14:18:39 <TrueBrain> alex__: about... 3 years now? 14:18:49 <dihedral> CP? 14:19:33 <dihedral> TrueBrain: that is the most minimalistic hosting company i have ever seen :-D 14:19:53 *** redmonkey [~redmonkey@p54A05FDB.dip.t-dialin.net] has joined #openttd 14:20:07 <TrueBrain> dihedral: if a site is the representation of a company, yes 14:20:07 <alex__> TrueBrain, seems to be taking a shilw 14:20:17 <alex__> while* 14:20:48 <alex__> TrueBrain, you own the company? 14:20:53 <dihedral> TrueBrain: what else do you do? 14:22:55 <TrueBrain> dihedral: sometimes there is no need for a website to get customers; even more: a simple website shows that the people working at a company are too busy to do their own website, and therefor have to be successful ;) 14:23:05 <TrueBrain> alex__: I work at that company 14:23:58 <alex__> TrueBrain, cool, how long has the company been around for? 14:24:10 <TrueBrain> long enough :) 14:24:31 <dihedral> Date registered: 05-11-2005 14:24:49 <TrueBrain> somehow I think dihedral is smarter than alex__ :) 14:24:51 <TrueBrain> hehe 14:25:00 <dihedral> :-P 14:25:58 *** AntB [~AntB-UK@86.155.249.150] has joined #openttd 14:26:12 <dihedral> because i know whois or because i make use of it? 14:26:16 <dihedral> :-P 14:26:25 <TrueBrain> mostly because I am joking :) 14:26:59 <dihedral> :-P 14:27:14 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has quit [Remote host closed the connection] 14:27:32 <Eddi|zuHause3> hm... something is fishy with the alpine climate... it shows a weird mixture of temperate and arctic foundations... 14:28:04 <TrueBrain> use deodrant :) 14:28:11 <dihedral> :-D 14:28:36 <Eddi|zuHause3> i'm not sure if that actually helps :p 14:29:12 <Eddi|zuHause3> the alpinew.grf comes with a custom trkfoundw.grf, but that one is totally incompatible 14:31:31 <alex__> TrueBrain, how do you get customers if your website is shite? :D 14:31:34 <Eddi|zuHause3> and the snowline is also weird, houses and roads seem to use a different threshold, so you often end up with snowy houses around snow-free roads 14:31:42 <TrueBrain> alex__: who needs a website? 14:31:44 <orudge> alex__: I would presume word of mouth 14:31:46 *** RamboRonny [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Read error: Connection reset by peer] 14:31:55 <TrueBrain> exactly what orudge says :) 14:32:01 <orudge> My own host had lots and lots of customers before we had a decent web site up ;) 14:32:24 *** KouDy [user@85.207.64.178] has joined #openttd 14:33:06 <TrueBrain> VirtualBox truely is fast in emulating :) 14:33:26 *** thingwath [~thingwath@wifi-0008.st.ipex.cz] has left #openttd [] 14:33:32 <alex__> orudge, you admin/work for a hostin company too? 14:33:37 *** thingwath [~thingwath@wifi-0008.st.ipex.cz] has joined #openttd 14:34:14 <orudge> Yes 14:34:16 <orudge> www.zernebok.com 14:34:46 *** SquireJames [SquireJame@adsl-70-142-34-238.dsl.tul2ok.sbcglobal.net] has joined #openttd 14:34:47 <dihedral> www.apligo.com (though hosting and colocation aint mentioned at all) 14:34:52 <SquireJames> Hello there 14:35:14 <TrueBrain> hi SquireJames 14:36:13 <SquireJames> Just wondering, is there a more modern version of openttd that supports subsiduaries (rather than the clunky MinIN) 14:36:43 <dihedral> i.e. nightlies 14:36:56 <Eddi|zuHause3> you could check if it's in ChrisIN 14:36:59 *** Diabolic-Angel [~dia@xdsl-84-44-135-45.netcologne.de] has joined #openttd 14:37:33 * dihedral should start reading to the end of the line before answering... 14:37:44 <alex__> orudge, part owner? 14:37:49 <alex__> orudge, or just a worker? 14:37:50 <SquireJames> I have ChrisIN, apparently its not 14:38:32 <Eddi|zuHause3> then you have to search for an updated patch yourself, but you are probably out of luck 14:38:35 <orudge> alex__: the former 14:38:39 <SquireJames> bugger, ah well 14:38:46 <SquireJames> I'll stick to ChrisIN then :) 14:39:22 *** tokai [~tokai@p54B80A5D.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 14:39:28 <Eddi|zuHause3> well, the subsidiaries patch is probably in the forum... you can try to update it yourself :p 14:39:44 <nzvip> Where is Bjarni? 14:39:49 <SquireJames> i've tried that, im still learning this SVN thing 14:40:28 <SquireJames> I have enough trouble with grfs! lol, well, as long as I use someone elses coding I appear to be alright 14:40:47 *** tokai [~tokai@p54B8037E.dip0.t-ipconnect.de] has joined #openttd 14:40:50 *** mode/#openttd [+v tokai] by ChanServ 14:41:33 <TrueBrain> alex__: and yes, you are surrounded by webhosters 14:42:14 <alex__> im just starting up mine :) 14:42:17 *** SmatZ_ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 14:42:21 <TrueBrain> hehe, that explains :) 14:42:26 <alex__> im in your internets, stealing your customers. 14:42:32 *** lolman [~lolman@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 14:42:38 <alex__> i can haz a customer? 14:42:52 <dihedral> alex__: i doubt you will be able to steal anybodys customers 14:43:09 <TrueBrain> depends on what you define as stealing :p 14:43:26 <TrueBrain> alex__: how come you start your own? And as: you as owner and only employee? 14:43:34 <alex__> me + 3 other guys 14:43:44 <alex__> because i wanna get rich, 14:43:49 <TrueBrain> haha, wrong branch 14:43:50 <alex__> and you bastards charge too much 14:44:00 <TrueBrain> webhosting is crowded, prices are cut down to the minimum 14:44:03 <alex__> yeah 14:44:12 <TrueBrain> so getting rich, will be really really hard 14:44:25 <alex__> webhosting is a good base of operations... 14:44:27 <TrueBrain> and excuse me? We charge too much? Haha :) 14:44:31 <alex__> ill branch out from there 14:44:33 <TrueBrain> Let me guess: you live in the USA :p 14:44:36 <alex__> UK 14:44:46 <TrueBrain> unexpected :) UK is one of the most expensive places for webhosting 14:44:50 <orudge> define "too much" 14:44:59 <alex__> thus i get a server in germany :) 14:45:00 <orudge> I think zernebok's prices are pretty reasonable for shared hosting, for instance 14:45:05 <orudge> a lot cheaper than a lot of places ;) 14:45:06 <TrueBrain> alex__: ah :p 14:45:19 <alex__> orudge, for sure, your prices are good 14:45:29 <alex__> im talking about iseeryourmoney.com 14:45:39 <TrueBrain> alex__: watch it! 14:45:46 <alex__> :D 14:46:02 <alex__> ;D 14:46:05 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Ping timeout: 480 seconds] 14:46:12 <alex__> anyway 14:46:22 <TrueBrain> but yeah, ISeeR isn't for small customers 14:46:22 <alex__> all good fun, and yeah webhosting market is _flooded_ 14:46:41 *** Frostregen [SADDAM@dslb-084-058-174-053.pools.arcor-ip.net] has quit [Quit: und weg] 14:46:52 <alex__> there is only 300 hosting companies in the UK suprisingly 14:46:53 <TrueBrain> anyway, good luck with your company :) I hope you manage! 14:47:03 <TrueBrain> as said: UK is expensive :) 14:47:04 <alex__> cheers :D 14:47:45 <TrueBrain> if you ever need (non-free) wisdom, let us know :p 14:47:58 <dihedral> alex__: i hope you are not trying to run of a 10Mbit link :-P 14:48:16 <dihedral> with no fail-over 14:48:36 <TrueBrain> hehe 14:48:36 <alex__> 100mbit link 6 peers, unlimited data, with 5mbit fallover 14:48:46 <TrueBrain> wild guess: strato? :p 14:48:52 <dihedral> :-P 14:48:56 <alex__> strato? 14:49:01 <TrueBrain> oh boy oh boy 14:49:04 <dihedral> did not know strato was in the uk 14:49:09 <dihedral> i know 1and1 is 14:49:11 <TrueBrain> the biggest ISP in germany, and he doesn't know it 14:49:16 <dihedral> :-D 14:49:19 <dihedral> strato sucks 14:49:30 <TrueBrain> dihedral: strato isn't in uk, .de, .fr and .nl only currently I believe 14:49:43 <alex__> TrueBrain, im from NZ oringinally, and no its not 14:49:43 <dihedral> alex__ is in the uk though 14:49:55 <dihedral> red kite radio link? 14:49:57 <TrueBrain> dihedral: it might be that they suck, but if our power (globally) fails, they can run 1 week !!! :p 14:50:00 <dihedral> the cloude? 14:50:20 <TrueBrain> (they have for 1 week of diesel in their basement... crazy bastards) 14:50:21 *** Deathmaker [~Miranda@dslb-082-083-193-225.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 14:50:21 <dihedral> 1and1 can too 14:50:33 <TrueBrain> (the whole $@$@$@# gouvermant has all its stuff there...) 14:50:49 *** nairan_zzZZ is now known as mcbane 14:50:52 <thingwath> but the question is who would care about it ;) 14:51:03 <TrueBrain> thingwath: that I was wondering too, when I read the story :p 14:51:08 <dihedral> if there aint power - nobody can visite :-D 14:51:10 <TrueBrain> everyone without a computer, but their servers keep on running!!! 14:51:13 <dihedral> and all the routers are down too 14:51:26 *** Diabolic-Angel [~dia@xdsl-84-44-135-45.netcologne.de] has quit [Read error: No route to host] 14:51:26 <alex__> fuck one week of diesel 14:51:33 <alex__> when the world blows up, go raid them asap 14:51:45 <alex__> enough diesel for one person for a few years 14:52:00 <TrueBrain> yup 14:52:09 <dihedral> alex__: just as some side info: you cannot drink it 14:52:22 <alex__> dihedral, sniffing. 14:52:38 <thingwath> you can, but... 14:52:57 <dihedral> :-P 14:53:10 <dihedral> alex__: who is your provider? 14:53:36 <alex__> keyweb.de 14:54:24 <dihedral> and you are doing some reselling? 14:54:53 *** Diabolic-Angel [~dia@xdsl-84-44-135-45.netcologne.de] has joined #openttd 14:54:55 <alex__> probably not 14:55:25 <dihedral> 'probably'? 14:55:40 <alex__> resellers are annoying 14:56:02 <dihedral> you got yourself a dedicated? 14:56:11 <dihedral> and setup some vps? 14:56:28 <alex__> yeah vps on the books 14:56:45 <alex__> im looking at CP's for them now atm 14:56:55 <alex__> you guys know any? 14:56:58 <TrueBrain> Plesk 14:57:13 <TrueBrain> one of the reasons we never finished our own CP: Plesk :p 14:57:23 <dihedral> :-P 14:57:28 <TrueBrain> the other obvious ones: cPanel 14:57:32 <dihedral> :-D 14:57:39 <dihedral> i dont like cpanel 14:57:47 <TrueBrain> me neither 14:57:54 *** TinoM [~Tino@i5387C34F.versanet.de] has joined #openttd 14:58:20 <dihedral> plesk ok, but cpanel... no 14:58:40 <TrueBrain> glad we agree :) 14:59:09 <dihedral> alex__: you did not go for this one did you "Jetzt Keypartner werden und verdienen !!" 15:01:42 <dihedral> they dont even support imap... 15:01:42 *** Diabolic-Angel [~dia@xdsl-84-44-135-45.netcologne.de] has quit [Read error: Connection reset by peer] 15:03:17 <SmatZ_> dbg: [net] Missed frame for sync-test (2225300 / 2225301) 15:03:18 <SmatZ_> dbg: [net] Missed frame for sync-test (2226300 / 2226301) 15:03:21 <SmatZ_> and so on... 15:04:06 <SmatZ_> may there be some reason why it is every x00/x01 th frame? 15:06:07 <SmatZ_> not every, but when it happens, it is for x00/x01... 15:06:37 <Rubidium> sync-test == checking random consistency between client and server 15:07:41 <Eddi|zuHause3> SmatZ_: sync is only done every 100th frame 15:08:06 <SmatZ_> ah, I though it is done every day 15:09:23 <Eddi|zuHause3> SmatZ_: it's in the beginning of network.h 15:10:37 <SquireJames> Heres a completely useless, yet fun idea for OpenTTD 15:10:42 <SquireJames> Historical newspaper reports 15:10:50 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%204.%20Nov%201921.png 15:11:10 <SmatZ_> Eddi|zuHause3: thanks, I don't know why I though it is done every day 15:11:53 <Eddi|zuHause3> there is not much sense in the network code being aware of the length of a day... 15:11:57 <Rubidium> 100 frames is about 1 day 15:12:16 <SquireJames> For example, September 3rd 1939, a newspaper pops up telling us that Great Britain has entered the Second World War 15:12:45 <alex__> hmm i dont like plesk or CP 15:12:50 <alex__> simply because you have to pay 15:12:57 <alex__> and they look shit anyways 15:13:08 <TrueBrain> "because you have to pay" 15:13:09 <TrueBrain> hahaha! 15:13:15 <TrueBrain> "they look shit" <- Plesk for sure doesn't look like shit 15:13:26 <TrueBrain> only the sun goes up for nothing 15:13:33 <SquireJames> If you wanted to have a useful effect, maybe it could trigger some sort of economy change, an increase in coal, iron ore and oil production, reduction in passenger traffic 15:14:16 <alex__> TrueBrain, can plesk manage hosting services such as shoutcast / xen ? 15:14:29 <TrueBrain> there are many plugins, google it :p 15:14:38 <TrueBrain> they do have their own VPS software 15:15:15 <SquireJames> When newindustries is done, you could have cargoes such as Troops, Armaments, maybe even go as deep as evacuees once the passenger destinations code has been debugged. 15:16:08 <dihedral> alex__: no offence - though i would personally suggest you get a job in that field before starting your own company 15:16:39 *** green-devil [~c@0x57355891.vgnxx6.adsl-dhcp.tele.dk] has quit [] 15:16:53 <Zaviori> Wut, passenger destinations? 15:16:58 <SquireJames> Peacetime events would occur too naturally, something along the lines of the Wall Street Crash, the creation of the NHS (triggering more hospitals or something) 15:16:59 <alex__> .. dihedral: no taken, and ive had 4 jobs in it 15:17:02 <alex__> none * 15:17:17 <alex__> 5 years experience :) 15:17:21 <dihedral> seems like you could do with more :-) 15:17:23 <SquireJames> Just an idea to make OpenTTD more immersive :) 15:17:29 <alex__> dihedral, now thats offensive, 15:17:33 <alex__> dihedral, cya. 15:17:38 <Zaviori> Is passenger destinations being developed for trunk? 15:17:50 <SquireJames> I'm not sure, I hope it is eventually 15:17:51 <dihedral> like i said - no offence 15:17:52 <Eddi|zuHause3> SquireJames: go create a newgrf spec for it :) 15:18:08 <dihedral> pride though aint a good basis 15:18:14 <SquireJames> I could make triggered events through grfs? 15:18:24 <alex__> i said plesk / cpanel isnt good, and that makes you think i dont have enough experience? 15:18:28 <alex__> ...... 15:18:34 <dihedral> no 15:18:59 <dihedral> "simply because you have to pay" makes me believe so :-P 15:19:14 <dihedral> and it's not the 'experiance' i am wanting to aim for 15:19:24 <alex__> well, im building my own CP :) 15:19:30 <alex__> basing on some OS stuff 15:19:43 <SquireJames> and until the newindustries switch has been finalised, the only difference between Armaments and Goods would be the trucks 15:19:43 <alex__> cause the ones out there arnt really what i need 15:19:47 <dihedral> but wanting something for free and having customers to make you rich... 15:19:59 <orudge> Doesn't sound like the best basis to start a hosting company on, to be honest 15:20:04 <SquireJames> which, I know UKRS does a good job of, but, i like have specific cargoes myself 15:20:06 <orudge> I see many web hosts come and go, often with similar goals 15:20:12 <orudge> they want to pay as little as possible 15:20:18 <orudge> I assume you have a bit more sense than most, alex__ :) 15:20:48 <alex__> thanks for picking me apart 15:20:53 <alex__> im sure ill steal your customers. 15:20:57 <alex__> :) 15:20:59 <orudge> Heh. 15:21:00 <dihedral> alex__: dont missunderstand 15:21:09 <orudge> I was mainly just meaning things generally. 15:21:12 <dihedral> nobody is trying to pick you apart 15:21:26 <dihedral> just people speaking openly 15:21:45 <Eddi|zuHause3> <SquireJames> I could make triggered events through grfs? <- what i meant was: make grfs able to do that... 15:22:00 <SquireJames> Oh, the grfs for the cargoes? I could I suppose 15:22:19 <Eddi|zuHause3> no, i meant for the newspaper events... 15:22:37 <SquireJames> oh i see 15:22:48 <SquireJames> but i wouldn't be able to code in when they trigger yet though 15:22:52 *** Diabolic-Angel [~dia@xdsl-84-44-135-45.netcologne.de] has joined #openttd 15:22:57 <dihedral> alex__: i too have seen enough people trying to build up companies 15:23:02 <SquireJames> the guys who know more C++ than me would have to be left to that :) 15:23:15 <dihedral> but as soon as they tried to invest nothing and gain all - they failed 15:23:48 <dihedral> SquireJames: with that oppinion you will never reach higher aims in developing anything 15:24:21 <SquireJames> Hey, I'm a lowly greasemonkey, I know some C++ but not enough to code anything useful 15:24:48 <SquireJames> I did make a bus tickets program at college though, which my tutors were pretty impressed with 15:24:49 <Belugas> SquireJames, if you really want to, you can achieve a lot. 15:24:52 <alex__> dihedral, thats fine, building up this company will take time, and im not alone in this, 15:24:53 <Belugas> all you need is the drive 15:25:21 <Belugas> same goes for NFO... 15:25:24 <SquireJames> I appreciate the sentiment, but regarding OpenTTD, developing a whole game or even part of is a bit much for me 15:25:25 <dihedral> alex__: taking time and thinking things twice or more times through is a good thing :-) 15:25:52 <alex__> dihedral, all im investing is time, not money at this stage, hence this is why i dont want to pay for cpanel (which is not what im looking for) and plesk (which pricing model sucks) 15:26:04 <SquireJames> I make total conversions for other games, its just OpenTTD, in my experience the more flexible the code, the more complex it potentially is 15:26:23 <dihedral> alex__: have a look at webmin and usermin and virtumin 15:26:29 <SquireJames> like, Star Trek Armada II for example, we can't do much beyond the boundaries of the original progra, 15:26:36 <dihedral> ;-) 15:26:51 <SquireJames> We can still do alot of physics tweaks, new 3d models, so it looks and plays totally different 15:27:13 <SquireJames> but we can't do anything along the lines of trams in OpenTTD, or new airports etc 15:27:48 <SquireJames> But OpenTTD, you can do loads to, very flexible, but requires a little more knowledge to edit or you'll just bugger stuff up 15:29:00 * Rubidium thinks adding trams is a waste of time 15:29:02 <alex__> dihedral, ive used webmin for around 5months while developing some other things, but in the end, it isnt very good 15:29:10 <alex__> dihedral, im using ispconfig.org atm 15:29:15 <SquireJames> and, regarding NFOs, i used to do alot, i've just, ahem, forgotten 15:29:25 <alex__> dihedral, also webmin is outdated now with debian etch...... 15:29:41 <alex__> also webmin cant handle SOAP() 15:29:44 <SquireJames> I made a "Leader" Locomotive once, highly useless of course as it was only a prototype and was notoriously unreliable 15:29:51 <SquireJames> but still, it was an achievement for me 15:30:29 <dihedral> hmmm 15:31:18 <dihedral> Rubidium: trams are a waist of time, but they add flair 15:31:30 *** Osai [~Osai@pD9EB6558.dip.t-dialin.net] has joined #openttd 15:31:34 <SquireJames> and recently, something you'll laugh at as its so basic, but i altered the early Mk.II Coaches in UKRS so they were permenantly "Blood and Custard" Coloured 15:31:59 <SquireJames> I tried to make them team colourable but the red team colour was too scarlet, not crimson enough 15:34:11 <SquireJames> but still, a massive improvement from having bright red, tan, or dark green coaches :) 15:35:05 <SquireJames> None of the existing company colours could make the coaches look like realistic BR coaches of the period ("crimson lake" or "blood and custards") 15:36:14 *** Diabolic1Angel [~dia@xdsl-84-44-135-45.netcologne.de] has joined #openttd 15:36:53 *** Diabolic2Angel [~dia@xdsl-84-44-135-45.netcologne.de] has joined #openttd 15:36:58 *** Diabolic2Angel [~dia@xdsl-84-44-135-45.netcologne.de] has quit [] 15:37:23 *** Diabolic1Angel [~dia@xdsl-84-44-135-45.netcologne.de] has quit [] 15:38:08 <dihedral> lol 15:40:54 *** Ammler [~Ammler@adsl-89-217-152-18.adslplus.ch] has joined #openttd 15:42:06 <SquireJames> I wonder, does it make me a little too realism orientated when i have to have my coaches the exact right colour? 15:43:26 <SquireJames> Anyways, enough of my ramblings, a sensible question for you :) 15:43:27 <dihedral> it makes you a perfectionist 15:44:46 *** Frostregen [SADDAM@dslb-084-058-119-158.pools.arcor-ip.net] has joined #openttd 15:45:11 <SquireJames> :) Thanks 15:45:28 <SquireJames> Is it possible, to alter what colours a player can have as a company colour? 15:46:03 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 15:46:30 <dihedral> yes 15:46:32 <glx> only 16 available colors 15:47:05 <SquireJames> Well, all i want to do is re-add black, and possibly a maroon colour 15:47:27 <SquireJames> i know they exist in the palette, so how do i go about doctoring the company colours 15:48:35 <dihedral> perfectionist :-P 15:48:41 <SquireJames> ;) 15:48:43 <peter1138> There is a NewGRF that changes mauve to black 15:49:13 <SquireJames> Just so I can play from 1925 - 48 as the LMS, rather than LNER or SR all the time ;) 15:49:48 <Ammler> Hi, we have the fallowing error on the coop server: "dbg: [net] send failed with error 104" 15:50:13 <Ammler> r11039 15:52:49 *** Digitalfox [~chatzilla@bl4-208-2.dsl.telepac.pt] has joined #openttd 15:54:27 <Rubidium> Ammler: that "connection reset by peer" 15:54:33 <Rubidium> *that's 15:55:06 <Rubidium> so it's somebody who lost his/her internet connection 15:55:16 <Ammler> Rubidium: we have much desyncs 15:55:30 <glx> real desyncs? 15:55:42 <glx> or just disconnections? 15:56:15 <SmatZ_> desyncs 15:56:16 <Ammler> hmm, good question, not sure, autopilot says desyncs, but that could be wrong 15:56:30 <SmatZ_> I get "Sync error detected" 15:57:10 <Phazorx> it looks like it is same old renewing issue 15:57:12 *** ewanm89 [~ewanm89@86.157.140.236] has joined #openttd 15:57:39 <glx> what rev? 15:57:46 <SmatZ_> 11039 15:57:50 <Ammler> yesterday nightly 15:58:07 <Phazorx> client says desync as well 15:58:09 <Eddi|zuHause3> hm... i have a problem with terraforming... if i have a (rail-)foundation on the lower half of a steep slope, i cannot lower the highest edge... 15:58:20 <Belugas> Phazorx, would rather be "same old result", but surekly for another reason... 15:58:34 <Eddi|zuHause3> which is different from the behaviour if i have a normal rail on the lower half of a half slope 15:58:43 <Phazorx> Belugas: i was not aware that it was ever fixed - behavior has not changed in last few months 15:59:11 <Belugas> thus it is a new reason causing the problem... 15:59:23 <Phazorx> hmm... possible 15:59:29 <Phazorx> i can not even compile the damn rev now 15:59:36 <ewanm89> As far as I know it could be related to this bug: http://bugs.openttd.org/task/415 15:59:38 <Phazorx> weird - it launches only if i enable-debug 16:01:01 <glx> ewanm89: no really useful info in this report 16:01:33 <ewanm89> I know, and there isn't much usefull info we can give 16:02:21 <ewanm89> I was pinging server simultaneously, and on desync ping hit 100ms when it was averaging 35ms. 16:02:41 <Phazorx> hmm... mingw/gcc3.3.4 - ./configure && make succseeds, but game crashes on startup after loading all grfs acording to -d 5 16:03:00 <glx> giving a reason Phazorx? 16:03:05 <Phazorx> ./configure --enable-debug && make works fine 16:03:13 <Phazorx> glx, not really log looks okay 16:03:45 <ewanm89> Phazorx: Which kernel are you using? 16:04:02 <Phazorx> ntoskrnl :) 16:04:17 <Rubidium> Phazorx: maybe you have something like -O3 in the default CFLAGS 16:04:19 <ewanm89> oh 16:04:32 <Phazorx> Rubidium: i have a lot of optimizations there 16:04:49 <ewanm89> Phazorx: That could be the problem. 16:05:04 <Phazorx> wasnt before this revision 16:05:16 <Phazorx> and i use same flags for few months 16:05:17 <Phazorx> since may 16:05:21 <SmatZ_> Phazorx: I did --enable-debug=5 and I keep desyncing... 16:05:49 <Phazorx> SmatZ_: when configuring? i can not even get network conenction whenever i use debug 16:05:51 <ewanm89> SmatZ_: nightly is desyncing anyway. 16:06:07 <Rubidium> well, nightlies shouldn't desync 16:06:18 <Phazorx> grr... how do i show cflags 16:06:23 <Phazorx> it's not in export 16:06:25 <glx> unless some recent changes broke it 16:06:29 <Eddi|zuHause3> ewanm89: a lot of desync issues have been solved since 0.4.7 16:06:34 <SmatZ_> Phazorx: yes ... I can connect 16:07:06 <ewanm89> Eddi|zuHause3: I thought so 16:07:12 <Rubidium> anyhow, need a way to reproduce the desync locally and quickly. 16:07:13 <SmatZ_> may the desync cause some newgrf? like different newgrf order for different clients... 16:07:30 <Rubidium> SmatZ_: that can't happen 16:07:32 <SquireJames> real simple little problem here, how do i go up a directory in the command prompt? 16:07:36 <Phazorx> -pipe -O2 -march=athlon-xp -ffast-math -fomit-frame-pointer -msse -mmmx -m3dnow -falign-functions=64 16:07:36 <Ammler> ewanm89: thats true, you should be here a year ago... 16:07:36 <ewanm89> SmatZ_: That's server controlled 16:07:45 <SquireJames> i thought it was cd/ but it just keeps throwing me back to the same dir 16:07:45 <Phazorx> tried compiling w/o it - still same 16:07:56 <Eddi|zuHause3> SquireJames: cd .. 16:07:56 <ewanm89> Ammler: I was, just not as much of a presense. 16:08:16 <DaleStan> Desyncs rarely cause anything except that the user gets forcibly removed from the server. The generation of a newgrf because of a desync would be an extremely interesting feature. 16:08:27 <SquireJames> thanks eddi 16:09:30 <Ammler> ewanm89: well, its more than a year now... 16:09:45 <SmatZ_> DaleStan: I meant that someone have different newgrf loaded, maybe in a different order, and when some callback is made, the serverside newgrf uses random(), while the client-side doesn't 16:10:17 <ewanm89> Ammler: I've been playing for years. 16:10:17 <Phazorx> glx: i can post -d 5somewhere 16:10:20 <Phazorx> but it looks okay to me 16:10:24 <Phazorx> last line - dbg: [sprite] LoadNewGRF: Currently 6197 sprites are loaded 16:10:41 <glx> well that's not an error 16:10:43 <SmatZ_> I have like 5 "-d 5" outputs ... and one with RANDOM_DEBUG :) 16:10:51 <Ammler> SmatZ_: shouldn't be possible anymore, they are checked with md5sum 16:10:56 <SquireJames> grr, how do i get grfcodec to decode without converting characters? 16:11:00 <DaleStan> Then you mean that "newgrfs cause desyncs", not "desyncs cause newgrf". In which case Rubidium's right. That can't happen. 16:11:04 <Eddi|zuHause3> SmatZ_: no, the newgrf loading code ensures that the newgrfs are the same order... 16:11:05 <SquireJames> i've tried -d[-t] but doesnt seem to work 16:11:20 <Rubidium> uhm, the order of newgrfs can't cause desyncs 16:11:23 <glx> SmatZ_: you need 2 RANDOM_DEBUG, 1 server and 1 client 16:11:33 <Rubidium> newgrfs themselfves (still) can 16:11:34 <SmatZ_> glx I know ... 16:11:50 <ewanm89> I'm hoping for desync now, as I'm running in gdb 16:11:55 <Ammler> Rubidium: yes, but you can't load a different grf 16:12:03 <SquireJames> oh, hang on, deleting the files and redecoding worked 16:12:13 <Rubidium> ewanm89: debugging desyncs in gdb is useless 16:12:33 <ewanm89> Rubidium: You never know, there could be a clue there. 16:12:42 <Phazorx> glx: anything else i can do to "debug" the sisue here (not desyncs) 16:12:47 <ewanm89> but it *should* be useless 16:13:00 <Rubidium> the time a desync is discovered is (usually) several ticks after the cause of the desync. 16:13:23 <Rubidium> several meaning up to more than a thousand (1000) ticks 16:13:24 <ewanm89> So at least gdb will give a trace 16:14:19 <Rubidium> that trace is useless 16:14:24 *** Ammler [~Ammler@adsl-89-217-152-18.adslplus.ch] has quit [Quit: Konversation terminated!] 16:14:26 <Rubidium> it doesn't contain *any* information 16:15:13 <Rubidium> as it will show main loop -> network loop -> process network packets -> check value of "my" random and the one in the packet 16:15:13 <ewanm89> Rubidium: Correction, it *shouldn't* contain any information 16:16:04 <ewanm89> Rubidium: This is where languages like ruby tell more 16:16:06 <SquireJames> okay, now im confused, how do i find out the hex coe for certain colours 16:16:10 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has joined #openttd 16:16:14 <Rubidium> no, it is doesn't and not shouldn't 16:16:54 <Rubidium> what more would ruby tell? 16:17:23 <ewanm89> Rubidium: Ruby gives information on every call made 16:17:45 <Eddi|zuHause3> SquireJames: in docs/ottd-colour-palette.gif you have the numbers 16:17:59 <SquireJames> okeedokes, will try that 16:18:12 <SquireJames> just trying to turn the orange player colour to maroon 16:18:35 <Rubidium> ewanm89: it keeps enough state to get any useful information out of a call that has been made seconds ago? 16:18:37 <Eddi|zuHause3> i will leave it as an excercise for the reader to convert them to hex :p 16:18:48 <Rubidium> that must really use a lot of memory while debugging 16:19:03 <ewanm89> Rubidium: No, it costantly logs 16:19:13 <ewanm89> to console 16:19:48 <ewanm89> Rubidium: How would you analyse this issue then? 16:20:23 <Eddi|zuHause3> ewanm89: you get a definitvely reproduceable case 16:20:36 <Rubidium> yes, that is the most important step 16:20:40 <ewanm89> Eddi|zuHause3: To random 16:20:44 <Rubidium> secondly, make it reproducable quickly 16:20:48 <ewanm89> It's just random 16:21:02 <Eddi|zuHause3> and compare game states at increasing detail level 16:21:12 <ewanm89> It reproduces anyway. 16:21:26 <ewanm89> With no seeming cause 16:21:32 <glx> the best is to have a savegame that will desync at given date 16:21:51 <ewanm89> Um, might manage that 16:21:56 <SquireJames> right well 128 (a mauve colour) is 80 in hex 16:21:58 <glx> and some autosave from before it 16:22:10 <SquireJames> according to this converter (i can do it manually, but i hate doing it) 16:22:34 <glx> SquireJames: that's right 16:22:55 <ewanm89> glx: But I can't do that locally, would require running it on another server. 16:23:06 <SquireJames> but according to pikkabird i am looking for a string of hex like this "04, 05, 06, 07, 08, 09, 0A, 0B" 16:23:11 *** Wolf01 [~wolf01@host240-239-dynamic.15-87-r.retail.telecomitalia.it] has joined #openttd 16:23:16 <Wolf01> hello 16:23:20 <glx> ewanm89: you can run both on the same machine 16:23:46 <ewanm89> glx: Yes, but simmilar conditions would be a good idea. 16:23:54 <SquireJames> so i am sort of confused as to the conversion, i simply want to tell the nfo to make OpenTTD change the orange company colour to maroon 16:24:10 *** Digitalfox [~chatzilla@bl4-208-2.dsl.telepac.pt] has quit [Read error: Connection reset by peer] 16:24:42 <Eddi|zuHause3> ewanm89: the architecture and network structure have hardly ever anything to do with desyncs 16:24:51 *** Digitalfox [~chatzilla@bl4-208-2.dsl.telepac.pt] has joined #openttd 16:25:02 <peter1138> SquireJames: you have to map it replace a complete colour remap table 16:25:04 <Eddi|zuHause3> only exception is endian issues 16:25:12 <ewanm89> Eddi|zuHause3: In this case it might. 16:25:56 *** SmatZ_ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 16:26:17 <SquireJames> well, how do i go about doing that :S 16:27:26 <glx> a color remap is a 257 bytes long sprite starting with 00 16:27:33 <Eddi|zuHause3> you probably read the newgrf tutorial about sprite replacing, and then find the sprite number of the colour remap for your company colour 16:28:41 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 16:29:05 <peter1138> and borrow pikka's mauve to black :) 16:29:20 <SquireJames> i've been reading the bloody tutorials, and i've tried to reverse engineer pikkas mauve to black 16:29:42 <SquireJames> i dont understand how the hex number 80 (128 Mauve) is turned into that string of hex numbers 16:29:50 <glx> search for a 257 bytes long sprite staring with 00 16:31:04 <SquireJames> the whole nfo file of pikkas mauve to black is composed of 280 seperate blocks of 257 beginning with 00 16:31:36 <glx> do they have an action A before them ? 16:32:39 <peter1138> yes it is 16:32:42 <SquireJames> How would i tell? 16:32:51 <peter1138> colour remaps are ... basic 16:33:01 <peter1138> first you tell it that mauve is black 16:33:05 <SquireJames> for you yes, for me its hard 16:33:20 <SquireJames> i'm trying to tell it orange is maroon, but these numbers make no sense 16:33:21 <peter1138> basic does not mean simple 16:33:48 *** thingwath [~thingwath@wifi-0008.st.ipex.cz] has quit [Quit: chcipni svete] 16:37:39 *** Ammler [~Ammler@adsl-89-217-152-18.adslplus.ch] has joined #openttd 16:40:31 <SquireJames> and now i cant even get pikkas file to work 16:40:37 <SquireJames> doesnt appear in the newgrf list 16:41:31 <glx> what is the grfid? 16:42:18 <SquireJames> which line is it on? 16:42:26 *** Wezz6400 [~Wezz6400@145-118-111-234.fttx.bbned.nl] has joined #openttd 16:42:34 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 16:42:52 <glx> xxx * xxx 08 ... 16:43:10 *** skidd13 [~skidd13@p548A40B6.dip.t-dialin.net] has left #openttd [] 16:43:40 <SquireJames> umm, seems rather long for an id but 16:43:40 <SquireJames> 08 06 44 44 23 02 4E 65 77 20 43 6F 6D 70 61 6E 79 20 43 6F 6C 6F 75 72 73 20 28 42 6C 61 63 6B 16:43:40 <SquireJames> 29 00 46 6F 72 20 57 69 6E 64 6F 77 73 20 6F 6E 6C 79 2E 20 20 42 79 20 50 69 6B 6B 61 42 69 72 16:43:40 <SquireJames> 64 2E 00 16:44:19 *** RamboRonny [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 16:49:28 <SquireJames> well, never mind, bugger it, on to better things 16:49:43 <SquireJames> what does a blue box in the newgrf manager mean 16:51:16 <Rubidium> added to the list but not (yet) loaded in the current game (I think) 16:51:53 <SquireJames> okee 16:52:32 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Ping timeout: 480 seconds] 16:56:28 *** Diabolic1Angel [~dia@xdsl-84-44-191-6.netcologne.de] has joined #openttd 17:00:23 *** lolman [~lolman@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 17:01:41 *** Ammler [~Ammler@adsl-89-217-152-18.adslplus.ch] has quit [Quit: Konversation terminated!] 17:03:30 *** Diabolic-Angel [~dia@xdsl-84-44-135-45.netcologne.de] has quit [Ping timeout: 480 seconds] 17:03:34 *** Bjarni [~Bjarni@0x50a4167e.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 17:03:35 *** mode/#openttd [+o Bjarni] by ChanServ 17:04:25 *** Diabolic1Angel is now known as Diabolic-Angel 17:07:40 <ln-> do we have joystick support? 17:07:58 <TrueBrain> if it emulates a mouse, yes 17:08:55 <Bjarni> why would you want to use a joystick? 17:09:06 <TrueBrain> why would you want to use OSX? 17:09:09 <TrueBrain> just because he wants to! 17:09:18 <TrueBrain> who cares his reasoning! Just make the code to support it :) 17:09:34 <Bjarni> you don't get it 17:09:34 <Wolf01> who wants transparent widgets? 17:09:45 <TrueBrain> Wolf01: I like what you did with that ;) 17:09:50 <Bjarni> whenever ln- gets an idea for something, he ends up wanting me to code it :( 17:10:02 <TrueBrain> and you don't do it, so what is the problem? 17:10:07 <TrueBrain> last time he did the env-language himself 17:10:13 <Bjarni> he will keep nagging me 17:10:16 <Sionide> we have transparent widgets? 17:10:17 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd 17:12:04 <TrueBrain> WMP11 causes WindowsXP to crash in my emulator 17:12:04 <TrueBrain> grr 17:12:25 <ln-> we have support for changing colors of individual wagons and vehicles, which is IMHO 78.4% more useless than joystick support. 17:12:56 <TrueBrain> I like the number :) 17:13:21 <ln-> though i didn't ask because of that, but kind of wanted to bring up a discussion of whether one could do something useful with a joystick in the game. 17:13:22 <Bjarni> it's eyecandy and not useless 17:13:38 <Bjarni> but I still fail to see what joystick support would actually do 17:14:11 <ln-> it could be e.g. used for panning around the world, zooming in and out 17:15:34 <ln-> or flying the planes 17:15:47 <Sionide> what about disabled players, who can't use a mouse cos their hands are...n't working properly...? 17:16:22 <Bjarni> what about blind people, who can't watch the screen? 17:16:33 <Sionide> accessibility ottd! 17:17:08 <Bjarni> and what about deaf people? 17:17:08 <Prof_Frink> ln-: Joystick support + PS3linux -> Hi Def openTTD 17:17:18 <Prof_Frink> Bjarni: They can turn the sound off. 17:17:42 <Bjarni> but if they are blind as well... 17:18:12 <Prof_Frink> We go back to openttd: the text-based adventure 17:18:19 <Prof_Frink> On a braille thingumabob 17:18:34 <Bjarni> then what about people with dyslexia? 17:18:45 <Prof_Frink> fcuk 'em. 17:19:13 <Bjarni> wow 17:19:29 <Bjarni> are there female gamers with dyslexia within reach? 17:19:41 <Tefad> what about blind/deaf people with dyslexia?! 17:19:55 <Tefad> or is it lexdysia 17:19:57 <Tefad> bah 17:20:18 <Bjarni> Tefad: are you dyslexic? 17:20:22 <Tefad> no 17:20:28 <Tefad> but i know two people who are 17:20:32 <Tefad> they can't spell for shit 17:20:34 <Bjarni> mixing up words could be a sign of dyslexia 17:20:44 <Tefad> (i was joking above) 17:21:47 <Tefad> i tend to think i generally have 80% or so correct grammar/spelling 17:22:26 <Tefad> for some people this is nearly unobtainable 17:23:01 <Tefad> hai2u c2c? asl 17:23:04 <Bjarni> well... about all the disabled player issue... I don't think we should make huge changes and possibly ruin the gameplay to enable certain few people to be able to play... if we break gameplay to do this, they wouldn't even start playing ;) 17:23:37 <Tefad> for joystick all you need to do is redo the mouse input to allow for it 17:23:40 <Sionide> shouldn't joystick support as such be handled by the OS anyway? 17:24:01 <Bjarni> Tefad: a day older than yesterday/same as yesterday/in front of the computer 17:24:25 <Tefad> har har. 17:24:26 <Bjarni> if you want good answers, then stop asking stupid questions :P 17:24:41 <Tefad> perhaps you weren't paying attention to context 17:24:42 <Sionide> i usually reply 15/f/uck/off to asl.. heh 17:24:45 <Tefad> or you're just being an ass : D 17:24:46 * Sionide ducks 17:24:48 <Bjarni> you sound like an AOL user >_< 17:25:13 <Tefad> read the lines of my output previous to the aolspeak 17:26:29 <Tefad> "some people" can be read as "aol users" though now it seems to be more along the lines of myspace-tards 17:26:45 <Tefad> since aol is all but dead as an online provider 17:27:44 <Bjarni> what? 17:27:47 <Sacro> yeah, adding joystick support should be quite easy with SDL 17:27:50 <Bjarni> American Offline is dead? 17:28:02 <Sacro> eek 17:28:07 <Sacro> keep americans offline 17:28:11 <Sacro> and the danish 17:28:15 <Tefad> quite a bit of america is broadband enabled now 17:28:18 <Sacro> though they do make good bacon 17:28:30 <Tefad> and only the dumbest of the dumb would still pay for a walled garden on top of an existing internet connection. 17:29:03 <Tefad> especially when most of the aol features are now free i think 17:35:44 *** helb [~helb@84.244.90.159] has quit [Quit: Logout] 17:35:44 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 17:42:14 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 17:45:43 <dihedral> just spoted a production at 16k Tonnes :-) 17:46:16 <mcbane> hmm tranparency for industry dont work for steelworks.. 17:46:26 <mcbane> it get only partially transparent 17:47:05 <Rubidium> it does work 17:47:23 <Rubidium> only thing is that most of the steelwork's graphics are "normal" ground sprites 17:47:57 <Rubidium> and ground sprites can't be made transparant as that is going to get ver very glitchy 17:48:10 <mcbane> k 17:48:53 *** Digitalfox [~chatzilla@bl4-208-2.dsl.telepac.pt] has quit [Quit: Bye] 17:55:50 *** Prof_Frink [~proffrink@5aca7b9a.bb.sky.com] has quit [Read error: Connection reset by peer] 17:56:33 *** Prof_Frink [~proffrink@5aca7b9a.bb.sky.com] has joined #openttd 17:56:56 *** KritiK [~Maxim@78-106-16-220.broadband.corbina.ru] has joined #openttd 17:59:00 <Eddi|zuHause3> a propos transparency 17:59:13 <Eddi|zuHause3> the snow on the roofs in alpine climate does not get transparent... 18:00:35 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 18:02:56 *** TrainzStoffe [~mirc@h2n2fls308o838.telia.com] has joined #openttd 18:06:42 *** St|off [~mirc@h2n2fls308o838.telia.com] has quit [Ping timeout: 480 seconds] 18:06:42 *** TrainzStoffe is now known as St|off 18:11:27 <Wolf01> nice, should i fix it? 18:13:00 <Eddi|zuHause3> i'm not sure if alpinew.grf even loads in nightlies 18:13:17 <Eddi|zuHause3> (requires newindustries) 18:15:41 <Wolf01> when Belugas will finish newindustries i'll fix some things related to newhouses, like the missing transparencies and i'll add support for invisible houses, since is pretty impossible to see well what happens in the city roads, is really difficult to see if there is a tram trak or not 18:16:45 *** dihedral [~nathanael@joshua.dihedral.de] has quit [Quit: leaving] 18:20:59 <Eddi|zuHause3> well, you actually might get away with just setting the newindustries flag :) 18:23:36 *** scia [~scia@85.149.96.102] has joined #openttd 18:23:43 *** Wolf01 [~wolf01@host240-239-dynamic.15-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 18:25:36 <Belugas> no you can't. 18:25:51 <Belugas> it will be the straight line to crashes 18:26:02 <Belugas> there is a little more than just that flag to raise 18:26:23 <Eddi|zuHause3> well, fine :) 18:27:54 <Eddi|zuHause3> did you actually find the reason for the wrong cargos? 18:29:18 *** Wolf01 [~wolf01@host240-239-dynamic.15-87-r.retail.telecomitalia.it] has joined #openttd 18:30:12 <Belugas> to be honest, it'seen a while I have not worked on it, REAL LIFE has quite a big hold on me, currently :( 18:32:38 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: LÀhdössÀ] 18:34:56 <SquireJames> i think another thing OpenTTD needs is some sort of support for station capacity 18:35:10 <SquireJames> to stop 2 and half thousand people flooding my tram stops 18:35:30 <SquireJames> Railway Stations, Docks, Airports are fine as they are 18:35:46 <SquireJames> but there should be some form of limit on Bus and Tram Stations 18:35:59 <Wolf01> more little is the station, less are the passengers it can store 18:36:14 <Rubidium> you should've move trams running at the station ;) 18:36:15 <Belugas> and if you reach that limit, see you town rating lowering 18:36:20 <Wolf01> i vote for 255 passengers per tile 18:37:02 <Eddi|zuHause3> ever seen 255 people on a tram station?!? 18:37:02 <Sionide> "more little is the station, less are the passengers it can store" i love your english phrasing Wolf01 :) 18:37:08 <Wolf01> :) 18:37:41 <Sionide> meh i don't like having 4k people at a difficult to get into and out of train station though 18:38:10 <SquireJames> perhaps a slider you can set yourself 18:38:19 <SquireJames> "store this many" and then the cargo 18:38:23 <Sionide> in game ? 18:38:28 <Sionide> or as a difficulty setting...? 18:38:34 <SquireJames> ingame 18:38:34 <Sionide> or custom patch 18:38:38 <Sionide> hmm dunno about in game 18:38:59 <Sionide> that would be sort of cheating cos you could store 1 pax till you've set everything up 18:39:01 <Prof_Frink> Would want to be an extension to NewStations 18:39:05 <SquireJames> so you click the station, and you can choose via a slider to say, let only 50 tons of coal wait at the station 18:39:09 <Sionide> when the idea is supposed to be, to cater for the demand! 18:39:25 <Eddi|zuHause3> i'd rather see a low number like 50 per platform tile, and then increase stuff like +500 for a small passenger hall 18:39:35 <Prof_Frink> Each square can hold a number of units of each/any cargo, depending on what it is. 18:39:36 <Eddi|zuHause3> or +4000 cargo for a big warehouse 18:39:41 <Sionide> ahh 18:39:43 <Sionide> that'd be good 18:39:48 <Wolf01> SquireJames, and if a station can collect all the cargos? you have 15 sliders? 18:39:58 <SquireJames> well, yes 18:40:01 <SquireJames> complex yes but 18:40:04 <Rubidium> only 15? 18:40:16 <Rubidium> 32-ish with newcargos 18:40:17 <SquireJames> but really, who has a station that can do everything? 18:40:21 <Prof_Frink> Me. 18:40:29 <Wolf01> me too 18:40:37 <SquireJames> i try to group the goods producing industries together 18:40:41 <Wolf01> my dock can do everything :P 18:40:44 <Eddi|zuHause3> station spread is 64, you can do lots of things :p 18:40:59 <Prof_Frink> Wolf01: Are you *sure* that's not a typo? 18:41:01 <SquireJames> and try to group steel mills and power stations 18:41:19 <SquireJames> but i try to avoid having too many things clustered around one station 18:41:40 <Wolf01> oh sorry, i meant a di... eeek what are you trying to make me to write? 18:42:07 <Prof_Frink> Either s/d/c/ or s/o/i/. Doesn't matter which. 18:42:22 <Wolf01> :) 18:42:41 <Wolf01> the letters are near 18:42:42 <Belugas> would be better for each station, i think 18:43:13 <Wolf01> a d**k? 18:43:21 <Wolf01> ehm 18:43:22 <Sionide> heh 18:44:06 <Prof_Frink> Cargo-per-tile could encourage the construction of more realistic stations by nerfing the capacity of tiles with rails in 18:44:18 * Prof_Frink goes to invegistate food 18:44:32 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 18:45:19 * Sionide also considers food 18:45:22 * Sionide decides against it 18:46:42 <Rubidium> Prof_Frink: an investigation in food for vegitarians? 18:51:22 <Wolf01> does anybody have an idea to make my bitch of gui working by clicking on a tile too open it and center it on that tile? 18:52:08 <Eddi|zuHause3> what?? 18:52:33 *** alex___ [~email@78.86.117.217] has joined #openttd 18:52:56 <Eddi|zuHause3> you mean like a context menu, positioning next to the mouse cursor? 18:53:02 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has quit [Quit: Quitting .... Hackedi...hackedi...weg.] 18:53:06 <Wolf01> a sort of 18:54:16 <Wolf01> is to simplify the gui for the windows mobile built, where there's not so many space for the gui 18:54:56 <Wolf01> so, if i want to build something on a tile, i press for 1 second on that tile and the gui with the construction toolbars popup 18:55:05 <Wolf01> around the mouse 18:55:53 <Eddi|zuHause3> so what is the problem? spawn it somewhere (fixed?) and then move it to the mouse position before drawing it the first time 18:56:26 <Wolf01> something like this: http://www.spaziogames.it/img3/news50/generali/75229/75229_4.jpg 18:56:51 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 18:58:08 <Wolf01> i have 8 widgets (the central is transparent, so i can see under it), and to select the tool, i drag the pen to the widget and release it 18:58:55 <Wolf01> this mean that if i release the pen in a point which is not a widget, the gui should close 18:59:05 <Eddi|zuHause3> why dragging? why not clicking on it like any normal button? 19:00:21 <Wolf01> because is like a gesture, is way too easy to press for 1 second, drag to the place and release, instead of click somewhere and click someotherwhere 19:00:21 <Eddi|zuHause3> so, on mouse button up you want to close the window... that should not be too problematic either? 19:00:40 <Eddi|zuHause3> i never understood gestures... 19:00:54 *** AntB [~AntB-UK@86.155.249.150] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.6/2007072518]] 19:01:03 <Wolf01> do you have firefox? 19:01:32 <Eddi|zuHause3> i don't use it... but KDE has a similar feature 19:02:00 <Wolf01> try all-in-one gestures, it makes really funny and quick to navigate, i sometimes try to use it on windows 19:02:36 <Wolf01> especially to close windows and browse theirs history 19:02:36 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 19:06:47 *** skidd13 [~skidd13@p548A6A28.dip.t-dialin.net] has joined #openttd 19:07:31 <skidd13> hi again 19:07:36 <Wolf01> hi 19:10:27 *** dan_ [~dan@host86-146-203-195.range86-146.btcentralplus.com] has joined #openttd 19:10:41 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has quit [Quit: oO] 19:10:48 *** dan_ is now known as dasy2k1 19:11:47 * dasy2k1 looks around 19:15:19 *** Greyscale [~greyscale@host81-157-73-23.range81-157.btcentralplus.com] has joined #openttd 19:15:23 * Wolf01 looks at dasy2k1 19:16:16 <Prof_Frink> Vegetarians that eat cow, maybe 19:18:07 <dasy2k1> eh? 19:19:35 <Rubidium> dasy2k1: he's replying at something said when your IRC client was not connected 19:20:42 *** sPooT [~spoot@e142085.upc-e.chello.nl] has joined #openttd 19:22:08 <dasy2k1> oh ok, 19:22:16 <Rubidium> Ammler: at which version did the desyncs start? 19:26:17 <SmatZ> Rubidium: previous revision used was 10996 19:26:32 *** elmex [~elmex@e180066062.adsl.alicedsl.de] has quit [Read error: Connection reset by peer] 19:26:43 *** elmex [~elmex@e180066062.adsl.alicedsl.de] has joined #openttd 19:26:55 <Rubidium> that's quite a few revisions :( 19:27:47 <SmatZ> better is to find bug in 40 revisions than in 300 revisions, isn't it? 19:28:46 <Bjarni> better: unknown. Easier: YES 19:28:57 <Bjarni> but 40 revisions can still be a lot 19:29:17 <Prof_Frink> Depends how many were to branches 19:29:39 <Bjarni> good point 19:29:42 <Prof_Frink> 40 revisions might be 1 revision. 19:29:46 <SmatZ> but there were some changes - in this game are breakdowns on and a different set newgrfs is used (trains were only standard maglevs) 19:30:06 <Bjarni> however I'm not under the impression that the branches are very active right onw 19:30:08 <Bjarni> *now 19:30:34 <SmatZ> ~38 updates to trunk... 19:31:02 <SmatZ> ah, only ~33 19:31:10 <SmatZ> to 11039 19:31:24 <SmatZ> anyway, almost all of them 19:32:59 <Bjarni> note to self: when generating a diff of what happened in more than 100 revisions, make sure to specify that you only want that particular file, not all files 19:33:10 <Bjarni> that diff became a bit too big >_< 19:33:25 <SmatZ> :) 19:33:38 <Rubidium> Bjarni: why would you need to make that diff? 19:34:38 <Bjarni> I want to know why a certain line is gone in autoreplace_cmd.cpp and it was present in 10039. Basically it looks like some functionality is changed and I want to figure out why 19:35:09 <Bjarni> learning where the line was compared to the current code could help to explain 19:35:15 <Bjarni> it would at least be a start 19:35:28 <Bjarni> ahh 19:35:43 <Bjarni> somebody changed int32 to CommandCost :P 19:36:34 *** ewanm89 is now known as Cap_J_L_Picard 19:36:47 <Bjarni> captain on the bridge 19:37:04 <Bjarni> but not on his ship :P 19:37:14 *** Grey [~greyscale@host81-157-73-23.range81-157.btcentralplus.com] has joined #openttd 19:38:50 *** Greyscale [~greyscale@host81-157-73-23.range81-157.btcentralplus.com] has quit [Read error: Connection reset by peer] 19:43:27 <Sacro> how do i time make -j2? 19:43:39 <SmatZ> time make -j2 19:43:40 <SmatZ> ? 19:43:50 <Sacro> hmm 19:43:52 <Sacro> no brackets 19:43:54 <Sacro> interesting idea 19:49:30 <Sacro> SmatZ: i don't think the -j2 flags got used :( 19:49:46 <Sacro> oh 19:49:47 <SmatZ> strange 19:49:53 * Sacro can't remember what real/user/sys meanjs 19:50:02 <SmatZ> does the Makefile support parallel make? 19:50:08 <SmatZ> ah :) 19:50:22 * Sacro tries make -j1 19:50:31 <SmatZ> if you want faster OTTD compiling, use ccache :) 19:50:36 <Sacro> ooh 19:50:41 <Sacro> make -j9 19:50:42 <Sacro> err 19:50:43 <SmatZ> :D 19:50:45 <Sacro> or make -j0 19:51:01 <SmatZ> -j0 doesnt work :() 19:51:06 <Prof_Frink> make -iusegentoo 19:51:21 <Sacro> -funrolloops? 19:51:53 <Prof_Frink> My computer took over a minute to install gentoo... 19:52:10 <Prof_Frink> I need to get a new one. 19:52:20 <SmatZ> http://paste.openttd.org/219 <-- my CFLAGS 19:52:34 <SmatZ> it took around week on my older computer... 19:52:46 <Sacro> ahhh 19:52:54 <Sacro> real is how long it *actually* took 19:53:06 <Sacro> user is how much time it would have taken on 1 core 19:53:09 <Sacro> and sys... 19:53:11 <Sacro> means bugger all 19:53:24 <Prof_Frink> Sacro: It's a typo. 19:53:36 <Prof_Frink> It means how long it would have taken your sister to do it. 19:57:48 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Quit: Konversation terminated!] 19:58:06 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 19:58:34 <Eddi|zuHause3> sys means what part was spent in kernel code 19:58:42 <CIA-1> OpenTTD: bjarni * r11043 /trunk/src/autoreplace_cmd.cpp: -Fix (r10039) [FS#1185]: Autorenew/autoreplace fails silently with multiple multi-headed engines 19:59:31 <Eddi|zuHause3> i miss ctrl+z 19:59:42 <Eddi|zuHause3> err, ctrl+d 19:59:47 <SmatZ> where? 20:01:11 *** Zr40 [~zr40@zr40.xs4all.nl] has joined #openttd 20:06:53 <Wolf01> here 20:07:18 <Bjarni> there? 20:07:21 <Bjarni> are you sure? 20:07:28 <Bjarni> I think it should be a bit more to the left 20:13:13 <Wolf01> mmmh, System.IO.Path.GetDirectoryName( System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase) to get the current directoy on windows mobile... really nice and easy to remember 20:13:30 *** Insight` [~askme@host64-21.bornet.net] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.1 :: www.regroup-esports.com )] 20:16:09 <Eddi|zuHause3> reflection? very ugly... 20:16:53 <Eddi|zuHause3> but that is the binary dir rather than the working dir? 20:17:16 <Wolf01> ah, i don't know, was a challenge of my friend 20:17:27 <Wolf01> he wanted to find the working dir 20:17:46 <Wolf01> because MS wrote that is impossible on winCE 20:18:24 <Wolf01> or at least, it is, but not supported from .NET 20:20:49 <skidd13> good night 20:20:51 *** skidd13 [~skidd13@p548A6A28.dip.t-dialin.net] has left #openttd [] 20:21:00 <Zr40> Wolf01: Directory.GetCurrentDirectory() ? 20:21:41 <Zr40> http://msdn2.microsoft.com/en-us/library/system.io.directory.getcurrentdirectory.aspx 20:21:42 <Wolf01> oh, is that which is not implemented 20:21:58 *** Diabolic-Angel [~dia@xdsl-84-44-191-6.netcologne.de] has quit [Read error: No route to host] 20:22:08 *** Diabolic-Angel [~dia@xdsl-84-44-191-6.netcologne.de] has joined #openttd 20:22:18 <Zr40> oh, winCE. 20:23:00 <Zr40> it says some mobile OSes don't have the concept of current directories 20:24:19 *** ITSBTH [~e@host-81-191-171-43.bluecom.no] has quit [Remote host closed the connection] 20:25:06 *** ITSBTH [~e@host-81-191-171-43.bluecom.no] has joined #openttd 20:25:08 <Zr40> Wolf01: about your reflection solution, isn't Assembly.GetExecutingAssembly().Location easier? 20:28:27 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 20:28:27 <Wolf01> http://www.tt-forums.net/viewtopic.php?p=623943#p623943 -_- 20:33:16 *** Grey [~greyscale@host81-157-73-23.range81-157.btcentralplus.com] has quit [Ping timeout: 480 seconds] 20:34:26 <valhallasw> xD 20:40:14 *** Greyscale [~greyscale@host81-157-73-23.range81-157.btcentralplus.com] has joined #openttd 20:40:14 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 20:44:25 *** Farden [~jk3farden@AMontsouris-156-1-86-21.w90-24.abo.wanadoo.fr] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 20:44:32 <dasy2k1> microsoft combined the best of windows CE, windows ME and windows NT 20:44:55 <dasy2k1> windows CEMENT 20:45:22 <Wolf01> LOOOOL 20:46:00 <ln-> not funny 20:46:51 <Wolf01> do you work at MS? if so, i have some nice things to tell you :D 20:48:00 *** KouDy [user@85.207.64.178] has left #openttd [] 20:49:37 <Wolf01> nooo, you closed the fundraiser, and my card will come the next week :/ 20:51:23 <glx> Wolf01: you still can donate 20:51:34 <Wolf01> i know, and i'll do :D 20:51:47 *** KouDy [~KouDy@85.207.64.178] has joined #openttd 20:51:53 <Wolf01> but i liked to donate for the fundraiser 20:52:22 <Belugas> let 20:52:50 <Belugas> s start a new found raising campaign to get a portable to all the devs travaling in bus or in train 20:52:54 <Belugas> to get to school or work! 20:53:11 <Belugas> like me, just going home like right now 20:53:14 <Belugas> bye bye all 20:53:20 <Wolf01> bye :) 20:53:44 <Wolf01> i'll donate 20⬠but i want to see a pocket pc official build :D 20:56:52 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 20:57:08 <dasy2k1> @Wolf01 I dont work at MS, i dont even have 1 peoice of MS software on my machine 20:57:53 <Wolf01> it was referred to the guy which said that is not funny :P 21:00:33 <dasy2k1> lol ok 21:00:43 <dasy2k1> he seemed like a MS lackey 21:03:40 <Wolf01> 'night 21:03:44 <Bjarni> <Belugas> s start a new found raising campaign to get a portable to all the devs travaling in bus or in train <--- interesting idea 21:03:45 <dasy2k1> night 21:03:45 *** Wolf01 [~wolf01@host240-239-dynamic.15-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:04:03 *** Barry [~chatzilla@84-245-3-240.dsl.cambrium.nl] has joined #openttd 21:04:08 * Prof_Frink throws a portable running ioenttd at Bjarni 21:04:33 <Bjarni> wtf is an ioenttd? 21:04:34 <Bjarni> :P 21:04:39 <Prof_Frink> I'm not sure 21:04:51 <Bjarni> is it too heavy to lift? 21:05:01 <Prof_Frink> Unfortinately, it's b0rked atm, so I can't find out 21:05:14 <glx> broken right hand 21:05:17 <Prof_Frink> Need to reflash really, and lack a CF card 21:05:30 <Bjarni> you broke your hand? 21:05:34 <Bjarni> that's too bad 21:05:46 <Bjarni> then you lost your double date ability :P 21:06:44 * dasy2k1 draws smiley on GLX's plaster cast 21:07:03 <Bjarni> >:) 21:07:10 <glx> well I was replying to <@Bjarni> wtf is an ioenttd? 21:07:21 <dasy2k1> oh lol 21:08:02 <Bjarni> oh 21:08:03 <Bjarni> :D 21:08:13 <dasy2k1> I wish there was a UK tram set 21:08:21 <Bjarni> make one 21:08:33 <dasy2k1> im no good at that sort of thing 21:08:39 <Prof_Frink> Or kidnap Pikka and force him to make one 21:08:51 <dasy2k1> lol 21:08:55 <Eddi|zuHause3> err... there is one, or not? 21:09:09 <dasy2k1> cant find one 21:09:13 <dasy2k1> only the trains 21:09:18 <dasy2k1> and busses 21:10:24 *** Cap_J_L_Picard [~ewanm89@86.157.140.236] has quit [Quit: leaving] 21:12:05 <dasy2k1> if anyone knows of one i would like a link 21:13:34 *** KouDy [~KouDy@85.207.64.178] has quit [Quit: Trillian (http://www.ceruleanstudios.com] 21:13:37 <Bjarni> hmm 21:13:47 <Bjarni> do Britain have trams today? 21:13:55 *** Zr40 [~zr40@zr40.xs4all.nl] has quit [Quit: Zr40] 21:15:56 *** MrBrrr [~chatzilla@bas3-montreal02-1096690294.dsl.bell.ca] has joined #openttd 21:18:55 <alex___> Bjarni: yes 21:20:59 <Bjarni> that's me 21:21:01 <Bjarni> I guess 21:21:09 <Bjarni> alex___ 21:21:21 <Bjarni> wait 21:21:31 * Bjarni detects signs of lack of sleep 21:21:51 <Bjarni> either that or failure to multitask properly 21:25:47 <peter1138> does 21:25:50 <peter1138> not do 21:26:16 <Bjarni> that's it 21:26:18 <Bjarni> goodnight 21:26:25 <Bjarni> (before I screw up again) 21:26:26 <peter1138> (and no, does (duz) does not sound like DOS (doss)) 21:26:46 *** Bjarni [~Bjarni@0x50a4167e.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 21:28:19 *** redmonkey [~redmonkey@p54A05FDB.dip.t-dialin.net] has quit [Quit: quit] 21:35:46 *** Greyscale [~greyscale@host81-157-73-23.range81-157.btcentralplus.com] has quit [Remote host closed the connection] 21:45:50 *** N101|AWAY [~Name101@CPE-121-216-143-142.nsw.bigpond.net.au] has quit [Ping timeout: 480 seconds] 21:47:44 *** alex___ [~email@78.86.117.217] has quit [Quit: ircN 8.00 for mIRC (20070730)] 22:00:39 *** Barry [~chatzilla@84-245-3-240.dsl.cambrium.nl] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.6/2007072518]] 22:02:32 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Quit: Ex-Chat] 22:08:12 *** TinoM [~Tino@i5387C34F.versanet.de] has quit [Quit: Verlassend] 22:13:45 *** DorpsGek [truelight@81.171.98.110] has quit [Read error: Connection reset by peer] 22:13:55 *** DorpsGek [truelight@81.171.98.110] has joined #openttd 22:13:57 *** mode/#openttd [+o DorpsGek] by ChanServ 22:15:52 *** elmex [~elmex@e180066062.adsl.alicedsl.de] has quit [Remote host closed the connection] 22:17:25 *** MrBrrr [~chatzilla@bas3-montreal02-1096690294.dsl.bell.ca] has quit [Read error: Connection reset by peer] 22:23:47 *** Wezz6400 [~Wezz6400@145-118-111-234.fttx.bbned.nl] has quit [Quit: Zzz] 22:25:46 *** Ammler [~Ammler@adsl-84-227-26-187.adslplus.ch] has joined #openttd 22:26:10 *** Ammler [~Ammler@adsl-84-227-26-187.adslplus.ch] has quit [Remote host closed the connection] 22:26:27 *** Ammler [~Ammler@adsl-84-227-26-187.adslplus.ch] has joined #openttd 22:28:44 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 22:31:21 <SquireJames> heres a question 22:31:42 <SquireJames> i know about the percentages to show loading when a train is loading or unloading cargo 22:32:16 <SquireJames> but some of my stations, or possibly lines have them permenantly above them with a /\ or \/ icon next to it 22:32:56 <SquireJames> i thought it might be service status, but the numbers dont match 22:42:28 <Eddi|zuHause3> screenshot? savegame? 22:42:39 <glx> version? 22:42:41 <SquireJames> i have a screenie 22:42:58 <SquireJames> ChrisIn r10982 22:43:24 <Eddi|zuHause3> unless you can reproduce it in trunk, there is not much we can do about it 22:44:38 <SquireJames> well, its not a bug as such, it has no harmful effect 22:44:45 <SquireJames> i just wondered if anyone knew what they meant 22:45:05 <glx> loading/unloading IIRC 22:45:42 <SquireJames> but, theres no trains at the platforms, and unlike trains they have a /\ a \/ or both next to it 22:45:54 <SquireJames> http://img525.imageshack.us/img525/3249/britishrailways7thdec19rw6.png 22:46:02 <glx> the train is probably gone in depot 22:46:21 <glx> while loading/unloading 22:46:58 <SquireJames> aye, could be, well anyways as i said, it does no harm :) 22:47:57 <Eddi|zuHause3> is it normal that the incoming train chooses the used platform over the free one? 22:48:40 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 22:48:44 <glx> "color" line I guess 22:49:40 <Eddi|zuHause3> hm yeah, but that totally defeats the purpose of presignals... 22:51:14 <SquireJames> are we talking about my screenie or just "in general" 22:51:33 <glx> your screenshot 22:51:34 <Eddi|zuHause3> the train on the far left in your screenshot 22:52:36 <SquireJames> the one snaking into St.George? 22:52:42 <Eddi|zuHause3> oh, it's two half platforms 22:52:48 <SquireJames> ;) 22:52:49 <Eddi|zuHause3> not one continuous 22:53:04 <SquireJames> I did it deliberately for my Suburban passenger trains 22:53:47 <SquireJames> not sure how efficient it is, but i prefer things to look real rather than these weird junction layouts 22:53:57 <glx> oh right I missed the non rail tiles 22:53:58 <Eddi|zuHause3> but the style of your junctions (lower right) needs serious improvement... 22:54:38 <SquireJames> I know, i've tried many 22:54:46 <SquireJames> but i can't get one that works right 22:55:03 <SquireJames> basically to give you an idea whats happening 22:55:56 <SquireJames> the white route trains are coal trains from Dunditch Colliery to the north east 22:56:20 <SquireJames> and a single, large coal train that passes through St.Georges from a colliery some miles away 22:56:42 <SquireJames> the pink route trains are the 2-6-4T hauled suburbans 22:57:23 <SquireJames> the gold route trains are the two 4-6-2 Merchant Navy hauled expresses 22:57:36 *** Dark_Link^skola is now known as Dark_Link^sleep 22:57:49 <SquireJames> one of which goes from St.George down the south east line, the other from Dunditch down the south east line 22:58:41 <SquireJames> the blue route trains are steel trains from the south west, heading to a large factory complex to the south east 22:59:01 <SquireJames> the red route trains are goods trains from the factory complex to dunditch 23:00:36 <SquireJames> so the only routes that junction doesnt need to cater for are trains from the north east to the north west or vice versa 23:01:24 <SquireJames> so, any suggestions? 23:03:31 <SquireJames> (if you need a clearer screenie, just ask :) 23:05:41 <Eddi|zuHause3> SquireJames: like i said, try to reproduce it in trunk, or report it to Chris82 23:06:10 <SquireJames> well, i meant the junction 23:11:42 <Eddi|zuHause3> well, there are pages on junction construction on the wiki... such a basic raster can never work efficiently without PBS 23:13:35 <Eddi|zuHause3> and even PBS junctions can be made look nice :) 23:13:43 <SquireJames> but most of the solutions require bridges and such 23:14:14 <Eddi|zuHause3> i have done quite some funny flat non-PBS junctions ;) 23:14:41 <Eddi|zuHause3> although i do not have a screenshot of those... 23:14:56 <SquireJames> what would you personally suggest? 23:15:08 <SquireJames> I usually try and use a large X pattern 23:15:53 <Eddi|zuHause3> anything where you can put in lots of signals, to reduce the number of blocking paths 23:17:17 <SquireJames> well im not sure i can fit any such junctions in that space 23:17:26 <Eddi|zuHause3> i only find screenshots of PBS junctions... www.informatik.uni-halle.de/~krause/Johannes%20Transporte,%2014.%20Aug%201923.png 23:19:33 <SquireJames> well with PBS my big X junctions work quite well 23:20:08 <Eddi|zuHause3> yeah, but you don't have PBS... 23:20:15 <SquireJames> indeed 23:22:14 <Eddi|zuHause3> other side of the hills: www.informatik.uni-halle.de/~krause/Johannes%20Transporte,%201.%20Sep%201924.png 23:24:06 <Eddi|zuHause3> and the biggest junction of that (early) game: www.informatik.uni-halle.de/~krause/Johannes%20Transporte,%2020.%20Okt%201925.png 23:24:54 <Eddi|zuHause3> note: BR 38 in double traction are damn expensive :p 23:25:32 <SquireJames> my Big X junctions look alot like those :) minus the clever tunnels and bridges 23:26:26 <Eddi|zuHause3> well, yes, there is still a lot of X style in there, but the unused track sections are heavily reduced 23:26:49 <Eddi|zuHause3> also, the "X sections" are only entered from 2 sides, not 4 23:27:35 <Eddi|zuHause3> another also, tracks are ordered LRLR, not LLRR 23:27:42 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:28:35 <Eddi|zuHause3> which might reduce the number of conflicting routes, but especially is more realistic :) 23:30:22 <Eddi|zuHause3> i don't even know the axle scheme of the BR 38... looks like 1C1 or something 23:32:21 <Eddi|zuHause3> hmm... 23:32:21 <Eddi|zuHause3> wheel arrangement: 2'C 23:33:34 <SquireJames> theres a model i've found on ebay, its a 4-6-0 23:33:50 <Eddi|zuHause3> yeah, that's what 2'C says :) 23:34:34 <Eddi|zuHause3> 2: undriven axles, ': loose mounting (turnable), C: driven axles 23:35:01 <glx> C == 3 23:35:55 <Eddi|zuHause3> usual modern engines have axle scheme of Bo'Bo' 23:36:08 <Eddi|zuHause3> where o means each axle is driven independently 23:36:35 <Eddi|zuHause3> big engines have sometimes Co'Co' 23:36:51 <Rubidium> why is everybody bragging about their compile times? 23:36:52 *** ThePenguin [~ThePengui@75-128-224-130.dhcp.mrqt.mi.charter.com] has joined #openttd 23:37:25 <Eddi|zuHause3> some mallet steam engines have axle schemes like (2'C)'(C2) 23:37:46 <SquireJames> i'm aware of the Bo-Bos, Co-Cos etc, but not these 2'C and so forth 23:38:00 <Eddi|zuHause3> they are "articulated" steam engines 23:38:09 <glx> Rubidium: for the fun? 23:39:39 <Eddi|zuHause3> http://de.wikipedia.org/wiki/Bild:USRA_2-8-8-2.jpg 23:40:39 <Eddi|zuHause3> in america, mallet engines are big monsters, in europe usually narrow gauge engines for sharp turns 23:41:34 <Eddi|zuHause3> this one would be a (1'D)'(D1) 23:41:52 <Eddi|zuHause3> or this one: http://de.wikipedia.org/wiki/Bild:Feldbahn_OuK_Mallet_beim_Betanken.jpg is a B'B 23:42:06 * Rubidium wonders how fast I can do it at 600 MHz ;) 23:43:17 <SquireJames> I don't think we had any Mallets in Britain 23:43:29 <SquireJames> a Beyer-Garrett or two but 23:44:27 <Eddi|zuHause3> americans even built "triplex" engines: (1'D)'D+D1' 23:44:35 <SquireJames> ah i've heard of those 23:46:01 * ThePenguin is trying to compile ottd 23:46:05 <ThePenguin> What is dmksctrl.h? 23:46:22 <Eddi|zuHause3> probably a file from the directx sdk? 23:46:49 <ThePenguin> I have the Directx 10.1 SDK and Windows SDK is that ok? 23:46:58 <glx> would be easier if you tell us what is your compiler 23:47:14 <ThePenguin> Visual C++ 2008 Beta 2 Express Edition 23:47:17 <ThePenguin> sorry 23:47:28 <SquireJames> my new junction Eddi 23:47:30 <SquireJames> http://img460.imageshack.us/img460/2391/britishrailways6thapr19wq2.png 23:47:39 <glx> ThePenguin: check the paths 23:47:54 <ThePenguin> ok I'll try that 23:50:07 <Eddi|zuHause3> hm... the 4 tracks to the coal station look superfluous... tried to reduce those to 2? 23:50:19 <SquireJames> okay 23:50:30 *** KritiK [~Maxim@78-106-16-220.broadband.corbina.ru] has quit [Quit: Leaving] 23:50:45 <Eddi|zuHause3> also, 2 way section on the left is probably a bad idea 23:51:50 <Eddi|zuHause3> that is virtually crying to get blocked 23:52:11 <SquireJames> well otherwise my heavy coal train from the north west can't go through the white through lines 23:53:12 <Eddi|zuHause3> yeah, that should probably get handled differently 23:53:23 <Rubidium> hmm, with a little tweaking and knowledge you can recompile OTTD (after a make clean) in 55 seconds at 600 MHz (at debuglevel 2) 23:53:52 <Eddi|zuHause3> i would now remove the bridge, and tunnel those 2 coal tracks instead 23:54:25 <SmatZ> Rubidium: with ccache and/or distcc ? 23:54:52 <Rubidium> only ccache, distcc would be really cheating 23:54:58 <SmatZ> :-) 23:54:59 <Rubidium> and sloer 23:55:02 <Rubidium> and slower 23:56:00 <SquireJames> but, they wouldnt be able to surface before the station 23:56:16 <SquireJames> and i cant delete that brick arch bridge as it carries my trams 23:56:29 <Eddi|zuHause3> you can remove the two middle platforms, if they are only passed by coal trains 23:56:43 <Eddi|zuHause3> you can place arbitrary stuff under bridges 23:57:27 <Eddi|zuHause3> that means you can place the coloured signs where now the station is 23:57:37 <Eddi|zuHause3> branch the northwest coal line where now the signs are 23:57:54 <Eddi|zuHause3> and start the tunnel where now the bridge is 23:57:57 * ThePenguin is happy. Compiler looks like it is going to complete 23:58:18 <Eddi|zuHause3> and have the lines crossing the tunnel further to the right 23:59:24 <Eddi|zuHause3> understand what i am saying? 23:59:50 <SquireJames> i think so