Config
Log for #openttd on 20th October 2007:
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00:01:46  <Wolf01> 'night
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00:09:53  <CIA-5> OpenTTD: belugas * r11304 /trunk/src/ (vehicle_gui.cpp window.cpp): -Feature: Control-Clicking the Center Main View button on the vehicle window allows the main viewport to follow the chosen vehicle.(stevenh)
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00:15:49  <Sacro> Belugas: nice one
00:15:57  <Sacro> and since when was stevenh a opendev?
00:16:12  <Gonozal_VIII> patch
00:16:22  <Sacro> Gonozal_VIII: eh?
00:16:43  <Gonozal_VIII> that was a patch afaik
00:16:48  <Sacro> yes
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00:17:00  <Sacro> but since when has he developed for Open? Thought he was Patch
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00:17:37  <Belugas> he is an opendev?
00:17:52  <Sacro> Belugas: did he not write that patch?
00:17:53  <Belugas> so... why did i commited it?
00:17:54  <Belugas> mmh...
00:17:59  <Belugas> he did
00:18:06  <Belugas> is he an opendev?
00:18:10  <Sacro> well
00:18:15  <Sacro> he just got a patch commited
00:18:17  <Sacro> so i'd say yes
00:18:29  <Belugas> nonsens
00:18:40  <Belugas> but... who am i to say so ?
00:19:02  <Sacro> well...
00:19:07  <Sacro> you are an uber-dev
00:20:42  <CIA-5> OpenTTD: glx * r11305 /trunk/src/industry_cmd.cpp: -Codechange: randomise layout when building an industry ingame
00:21:23  <Belugas> youhou!
00:21:34  <Belugas> and glx is an industrial dev :D
00:22:05  <Belugas> now... which of UKRS trains should i test for that reverse stuff???
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00:22:46  <Gonozal_VIII> a long one with tender?
00:22:48  <Sacro`> bouncy
00:24:11  <Belugas> come on guys... a bit more helpfull please...
00:24:19  <Sacro`> ?
00:24:28  <Gonozal_VIII> will that be an aditional difficulty option like suggested in the thread?
00:24:53  <Belugas> hu???
00:25:12  <Gonozal_VIII> erm... maybe different reverse stuff, sorry^^
00:25:43  <Belugas> http://www.tt-forums.net/viewtopic.php?f=32&t=34509
00:25:44  <Belugas> that
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00:26:58  <Sacro`> Belugas: what can i do to help?
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00:28:56  <Belugas> simple... tell me which grf should i use, which train would be needed, and wehn should that behaviour should occur
00:29:00  <Belugas> really nothing :D
00:29:12  <Sacro> fraid i'm no ttdpatch user
00:29:14  <Sacro> i have no idea :(
00:29:47  <Belugas> gaaa....
00:29:51  <Belugas> NEXT
00:29:56  <Belugas> Anyone else?
00:30:07  <glx> better ask pikka directly :)
00:31:28  <Belugas> yeah,,, i guess so...
00:31:46  <Belugas> although i'm giving a try with dbxl somehting
00:32:17  <Gonozal_VIII> http://www.tt-forums.net/viewtopic.php?f=32&t=23171 <-- i thought you were talking about that and i don't know anything about that hex value thingie there
00:33:38  <Gonozal_VIII> and dbset is cool :-)
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00:44:13  <Belugas> if it works, i dont see what is the effect :(
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00:53:08  <Belugas> give up for now
00:55:56  <Greyscale> sleep tiem nao. nini
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06:18:49  <CIA-5> OpenTTD: miham * r11306 /trunk/src/lang/ (8 files): (log message trimmed)
06:18:49  <CIA-5> OpenTTD: -Update: WebTranslator2 update to 2007-10-20 08:17:35
06:18:49  <CIA-5> OpenTTD: american - 47 fixed by WhiteRabbit (47)
06:18:49  <CIA-5> OpenTTD: brazilian_portuguese - 46 fixed by fukumori (46)
06:18:49  <CIA-5> OpenTTD: catalan - 3 changed by arnaullv (3)
06:18:49  <CIA-5> OpenTTD: italian - 1 changed by lorenzodv (1)
06:18:49  <CIA-5> OpenTTD: norwegian_bokmal - 54 fixed, 1 changed by jhsoby (55)
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08:04:40  <Wolf01> hello
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09:21:48  <hylje> amtrak derailed a train again
09:21:54  <hylje> http://travel.latimes.com/daily-deal-blog/?p=887
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09:37:01  <dihedral> morning
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10:14:31  <CIA-5> OpenTTD: truelight * r11307 /branches/noai/ (3 files in 2 dirs):
10:14:31  <CIA-5> OpenTTD: [NoAI] -Fix: AIIndustry::GetProduction should give the production_rate, not the this_month_production
10:14:31  <CIA-5> OpenTTD: [NoAI] -Fix: regression test didn't test GetProduction and IsCargoAccepted
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10:19:42  <CIA-5> OpenTTD: maedhros * r11308 /trunk/src/town_cmd.cpp: -Fix (r9315): Change the house id as well as the house spec when using an overridden town building, since the house id is the one that's used to actually build the house.
10:21:09  <Greyscale> Jeee, the AI is flummoxed by hills and snow
10:21:58  <peterbrett> Greyscale: The AI is flummoxed by many things
10:22:10  <Greyscale> :P
10:22:24  <Greyscale> I think its gone bankrupt
10:24:01  <Greyscale> And whats with the unlimited terraforming:?
10:25:08  <Maedhros> it's been that way since 1994, to give the ai at least a semblance of a chance ;)
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10:33:24  <Greyscale> Maedhros, its making it look like a landslide
10:33:50  <Maedhros> yeah, i know. tis why i turn the ai off
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10:37:51  <Greyscale> The AI is generally terrible
10:39:18  <skidd13> Anyone in here who knows what config I have to set that git produces a svn readable diff? I only get diffs with:
10:39:18  <skidd13> --- a/src/road_gui.cpp
10:39:18  <skidd13> +++ b/src/road_gui.cpp
10:39:18  <skidd13> I need it without the a/ b/ and am too lazy to replace that by hand or write a scritp therefore ;)
10:39:38  <TrueBrain> svn can't read diffs
10:39:56  <TrueBrain> anyway, I guess you mean TortoiseSVN
10:40:06  <skidd13> TrueBrain: yup your right
10:40:17  <TrueBrain> and thatone doesn't support patch-level
10:40:20  <TrueBrain> which simply sucks
10:41:15  <skidd13> TrueBrain: Any idea?
10:41:24  <ln-> patch levels other than 0 are childish anyway
10:41:25  <TrueBrain> don't use TortoiseSVN :p
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10:41:36  <TrueBrain> ln-: tell that to Linus :)
10:41:55  <TrueBrain> (git always has lvl 1)
10:42:11  <Gekz> what's the point of a patch level
10:42:11  <Gekz> -_-
10:42:29  <TrueBrain> that skidd13's patches apply :p
10:42:46  <CIA-5> OpenTTD: truelight * r11309 /branches/noai/ (87 files in 8 dirs): [NoAI] -Sync: with trunk r11145:11308.
10:43:19  <skidd13> TrueBrain: I don't use it (Never ever use Windo$ at home anymore), but the person I give the patch has it only :(
10:43:38  <TrueBrain> poor skidd13
10:43:43  <TrueBrain> so, solution is simple:
10:43:58  <skidd13> And?
10:44:03  <TrueBrain> svn checkout svn://svn.openttd.org/trunk; cd trunk; patch -p1 < ; svn diff > 
10:45:48  <skidd13> Hmmpf.... Is that really the way it has to be done. No config? But anyway thanks.
10:46:11  <TrueBrain> there might be other options, but this way for sure works :)
10:46:27  <skidd13> Agreed
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12:01:26  <TrueBrain> so there
12:01:36  <CIA-5> OpenTTD: truelight * r11310 /3rdparty/squirrel/ (31 files in 6 dirs): [Squirrel] -Update: updated Squirrel to 2.1.2
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12:17:30  <skidd13> @seen dihedral
12:17:30  <DorpsGek> skidd13: dihedral was last seen in #openttd 2 hours, 40 minutes, and 28 seconds ago: <dihedral> morning
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12:32:09  <Wolf01> uhm... newindustries -> pikka's, forest on slope = foundations
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12:42:24  <Maedhros> Wolf01: yeah, it's like that in patch too
12:45:59  <Wolf01> i once saw that the trees followed the slope
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13:10:13  <TrueBrain> 11311 :) Woesh!
13:10:14  <CIA-5> OpenTTD: glx * r11311 /branches/noai/projects/ (openttd.vcproj openttd_vs80.vcproj): [NoAI] -Fix (r11295, r11298): project files update forgotten
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13:12:53  <Prof_Frink> Bring on r13337
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13:19:41  <Phazorx> 31337?
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14:15:19  <Phazorx> what was exactly the issue with 11290 fix
14:15:24  <Phazorx> can someone explan that plz
14:17:34  <hylje> @openttd commit 11290
14:17:35  <DorpsGek> hylje: Commit by rubidium :: r11290 trunk/src/network/core/packet.cpp (2007-10-18 17:44:59 UTC)
14:17:36  <DorpsGek> hylje: -Fix: obiwan in the assertion that checked for overflows when writing a packet, causing still correctly sized packets to cause assertions.
14:17:47  <hylje> off by one assertion
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14:20:04  <Ammler> Phazorx: the assert was making fals tests
14:20:10  <Ammler> wrong
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14:20:31  <Ammler> he just removed that with an easier one
14:23:29  <Ammler> I guess, svn would be able to show diff between 2 revisions
14:24:04  <Rubidium> svn diff -c 11290
14:26:41  <Ammler> Rubidium: what does "obiwan in the..." mean?
14:27:13  <Maedhros> obiwan -> off by one
14:27:31  <hylje> off [o] by [bi] one [wan]
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14:41:01  <SpComb> ha-ha-ha
14:42:24  <hylje> ha ha ha, it's funny! laugh!
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14:44:45  <SpComb> I kind of did
14:44:51  <SpComb> but not quite
14:47:28  <hylje> what i typed: "lol"
14:47:33  <hylje> what i thought: ":|"
14:51:23  <CIA-5> OpenTTD: rubidium * r11312 /trunk/src/ (12 files in 2 dirs): -Codechange: implement a overflow safe integer and use that for money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
14:51:49  <SpComb> " lol :| "?
14:52:51  <hylje> exactly
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15:11:24  <Prof_Frink> Pff, : doesn't do anything, what's the point in piping it?
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15:21:15  <Maedhros> it can - like this for example  :(){ :|:& };:  :p
15:21:21  <Maedhros> note: do NOT execute that...
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15:24:12  <Prof_Frink> Evil smiley of doom!
15:25:46  <Rubidium> Maedhros: like what "bad" can it do? Waste a few too many CPU cycles, but that's it... or am I overlooking something?
15:26:09  <hylje> :3
15:26:09  <Maedhros> Rubidium: it's a forkbomb
15:26:23  <Progman> its a forkbomb, run for it
15:26:26  <Rubidium> as I said, waste a few too many CPU cycles ;)
15:26:45  <Progman> waste a few cpu cycles? this will maybe crash the system
15:27:10  <Maedhros> depends on whether you've got your ulimits set up properly :)
15:27:50  <Rubidium> it isn't that bad ;)
15:27:54  <Rubidium> I can still IRC ;)
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15:31:08  <Phazorx> is there a way to manualy trigger build on pause via console?
15:31:17  <Rubidium> nope
15:31:24  <Rubidium> well... actually
15:31:26  <Rubidium> there is
15:31:29  <Phazorx> ?
15:31:39  <Rubidium> if you've compiled with debug symbols
15:31:47  <Phazorx> ehh.. nope
15:31:49  <Rubidium> gdb ./openttd `pidof openttd`
15:31:58  <Phazorx> that is a fancy way :)
15:32:01  <Rubidium> _cheats[something].value = 1
15:32:03  <Rubidium> cont
15:32:21  <Phazorx> can i bring cheats window from console?
15:32:33  <Phazorx> ctrl+alt+C is a system shortcut here
15:32:49  <Phazorx> so it does not do what intended since it is handled before it get s to ottd
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15:34:45  <Rubidium> windows key?
15:34:53  <Phazorx> these are disabled
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15:36:09  <Rubidium> then you're screwed I guess
15:36:22  <Phazorx> aint that a bitch
15:36:26  <Rubidium> or you must find someone who's going to implement customisable hotkeys for you in a proper manner
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15:48:09  <Ammler> server_lang in Section Network is only to inform players, which language should be spoken, or are there other things?
15:50:23  <Eddi|zuHause3> that's correct
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15:51:59  <Ammler> I am wondering, where the american flags are comming in the server list
15:52:24  <Ammler> don't find the language here: http://wiki.openttd.org/index.php/Server_lang
15:53:54  <Rubidium> American is just English for people who are too lazy to type the extra u and too lazy to move their (fat) fingers a few millimeters to press the z ;)
15:54:29  <Rubidium> not a very political statement I guess ;)
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15:56:06  <Ammler> ??, let me ask in a other way, how do I configure the server to show a english or uk flag?
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15:56:43  <Rubidium> english should give you the english flag
15:56:56  <Rubidium> uhm, the flag of England
15:57:06  <Ammler> because ANY means,  you can talk in the language you like
15:57:29  <glx> there's no english flag
15:57:40  <Ammler> uk would be fine
15:57:51  <glx> but if you draw us an us/en flag we will happily use it
15:58:12  <Ammler> us is same as you would show the Austria flag for german
15:58:59  <Ammler> or canada for french
15:59:23  <Ammler> and so on, its just wrong
16:00:03  <Ammler> and confusing, could also mean the servers are for american, not for english speaker
16:00:23  <Prof_Frink> Ammler/Rubidium: I suggested this when it was first done.
16:01:13  <Prof_Frink> I even made an appropriate English flag
16:01:25  <Ammler> show us...
16:02:06  <Ammler> the flag sign is too small to make a combined one, I fear...
16:02:25  <Prof_Frink> Ammler: Hence English, not British
16:02:36  <Ammler> maybe thats the reason they took the american
16:03:07  <Prof_Frink> Why not just put text strings?
16:03:57  <zeroo> Im interested to know how people are able to destroy my track (without being in my company)
16:04:20  <Ammler> zeroo: only a part or the whole company?
16:04:29  <Ammler> was it on sealevel?
16:04:34  <zeroo> no
16:05:05  <zeroo> last night someone destroyed a piece of my main track, then built a station there (preventing me from rebuilding my track)
16:05:25  <glx> are you sure it wasn't an ufo?
16:05:32  <zeroo> yes
16:05:48  <zeroo> this was on a muliplayer server
16:06:10  <Ammler> ufo's can also apear in a MP game
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16:06:33  <zeroo> it happened again today, when someone deleted my track, built station threw it, then removed the station where my track was
16:07:11  <zeroo> ie, they had there station one side of my track, but one square still on the other side so that it would accept the coal
16:08:09  <zeroo> I could rebuild my track here....but what if i hadnt seen it till all my trains started loosing money? (was 6trains using that line at the time)
16:08:44  <Ammler> have you set a company password?
16:08:56  <zeroo> there was no one else in my company
16:09:17  <Ammler> how do you know?
16:09:32  <zeroo> because the client list would have told me if there was
16:09:46  <Ammler> you were there all the time?
16:10:00  <Ammler> you could watch how your track disapeared?
16:10:00  <zeroo> yeah...i normaly have it open
16:10:45  <zeroo> no...first time i just found a station in the middle (my train were loosing money...so i investigated)
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16:10:55  <zeroo> it also happened to another players track as well
16:11:54  <Ammler> [18:11] <Ammler> have you set a company password? <-- can you answer this question?
16:12:26  <zeroo> I cant remember if I had set one at the time or not
16:12:36  <zeroo> i normaly leave it open (which is why i have the client list open)
16:12:36  <Phazorx> hmm... how can money be give from one company to another in SP ?
16:13:03  <zeroo> by leave it open = dont password my company
16:15:38  <Ammler> yes, you ansered the question self now
16:15:50  <zeroo> ??
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16:16:28  <Ammler> yeah, if a company has no password, you can join and alter it
16:16:40  <zeroo> ..........i know...but thats not what i said
16:16:55  <Ammler> try it with a password
16:17:07  <Ammler> and come back if it still happens...
16:17:13  <zeroo> if someone had of joined my company, deleted a bit of my mainline and built a station in the way
16:17:22  <zeroo> dont u think id just delete the station and put my track back?
16:17:35  <Ammler> he was too lazy
16:17:37  <zeroo> he WASNT in my company...so it WASNT 'my companys' stations
16:18:18  <zeroo> bah...your a waste of time...ill come back latter
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16:18:23  <Ammler> :) you don't have to scream, just protect your company.
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16:19:15  <Vikthor> Well somebody could join his company, destroy his tracks than join another company and build the station
16:20:00  <Vikthor> easy as that, and he calls us waste of time ...
16:23:03  <Ailure> heh
16:23:06  <skidd13> If you leave your door open and everybody can see that on your desk are lying a bunch of dollars. No assurance would pay cause you left the door open.
16:23:16  <Ailure> reminds me how I joined other companies in the past
16:23:17  <Ailure> :)
16:23:17  <skidd13> So why he complains its nearly the same.
16:23:23  <Ailure> I usually just change stuff that annoys me though
16:23:33  <Ailure> such as a really awkard junction they built somewhere
16:23:35  <Ailure> to the better
16:23:35  <Ailure> haha
16:24:21  <Ailure> or somethng simple as paying off their loan
16:24:22  <Ailure> :)
16:24:24  <skidd13> Ailure: like break into the neighbors house and clean up his room ;)
16:24:33  <Ailure> I guess
16:24:33  <Ailure> haha
16:26:00  <glx> I do that for AI :)
16:26:29  <dihedral> when a company goes bankrupt, all connected clients (of that comp.) are moved to being a spectator
16:26:41  <dihedral> i.e. company id 255
16:26:53  <glx> yes
16:27:03  <dihedral> could hat behavior be reversed?
16:27:09  <dihedral> i.e. make a console cmd
16:27:18  <dihedral> that can move someone from comp 255 do any company in the game
16:28:14  <skidd13> Yes, a company change command would be cool.
16:28:58  <dihedral> that would make it easiest to make sure, someone building crap is kicked into spectator comp, and those wanting to play legit can be moved to company id 1-8
16:29:11  <dihedral> meaning, nobody would need to know a password
16:29:56  <skidd13> dihedral:theres a little problem: sombody might change the pass during the game
16:30:21  <skidd13> and join after the kick again ;)
16:30:21  <dihedral> that can be disabled :-)
16:30:45  <dihedral> so that those docommands are either ignored
16:31:13  <dihedral> or we add a consolde cmd so that we can read / set the company pw
16:31:35  <skidd13> This behavior could be missused. Players could violatly be moved to another company
16:31:55  <dihedral> rcon only
16:32:01  <dihedral> so admins have to do that
16:32:24  <skidd13> and player with unpasswd companys
16:32:44  <dihedral> passwords will be preset on #wwottdgd
16:32:50  <dihedral> as will companies
16:33:46  <dihedral> my question though is: is this actually possible
16:34:35  <skidd13> Nearly nothing is impossible, its a question of time.
16:34:53  <dihedral> 1-2 hours work
16:35:38  <Ammler> dihedral: depense, who does make it
16:35:47  <dihedral> :-P
16:35:51  <Ammler> for Rubidium / TrueBrain its 5min
16:35:57  <dihedral> s/does make/makes/
16:36:09  <skidd13> :D
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16:37:00  <dihedral> btw: skidd13 - we like your ideas in the forum :-D
16:37:29  <skidd13> I had time to think a few minutes and that was the result ;)
16:37:43  <dihedral> has to work with ttrs though
16:37:59  <dihedral> Ammler suggests it should work if loaded after ttrs grf is loaded
16:38:02  <skidd13> No problem change the order of the grf's
16:38:06  <dihedral> ah
16:38:08  <dihedral> nice
16:40:48  <Ammler> which flag is better for english language: http://www.flags.net/ENGL.htm or http://www.flags.net/UNKG.htm ?
16:41:36  <dihedral> the uk flag
16:41:39  <skidd13> IMO the brittain
16:41:48  <dihedral> lol
16:42:29  <skidd13> oops s/brittain/Great Britain/
16:42:29  <skidd13> I really need a new keyboard and new fingers too :D
16:42:44  <dihedral> i have a uk keyboard
16:45:22  <Eddi|zuHause3> it's "English (UK)", not "English (England)"
16:48:47  <dihedral> all i need to do is wrap these 2 lines into a console cmd
16:48:49  <dihedral> ci->client_playas = PLAYER_SPECTATOR;
16:48:50  <dihedral> NetworkUpdateClientInfo(ci->client_index);
16:49:14  <dihedral> a comment from TrueBrain, Rubidium or some other dev would be appreciated
16:50:37  <Rubidium> it might or might not work <- you're aprreciated comment
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16:50:53  <Eddi|zuHause3> "your"
16:50:59  <Rubidium> arg...
16:51:02  <Rubidium> it's maybe too late ;)
16:51:13  <CIA-5> OpenTTD: rubidium * r11313 /trunk/src/ (7 files): -Codechange: prepare several pieces of code so the can handle some new slopes. Patch by frosch.
16:51:16  <Rubidium> but...
16:51:26  <Rubidium> if you're checking grammar and spelling, you failed! ;)
16:51:30  <Eddi|zuHause3> new slopes?
16:51:37  <dihedral> Rubidium: thanks
16:51:40  <Eddi|zuHause3> as in 4 corners saved?
16:51:46  <dihedral> that is at least better than a 'would not work' :-)
16:51:52  <TrueBrain> it won't work
16:51:56  <TrueBrain> now that was easy
16:51:58  <dihedral> :-S
16:52:03  <dihedral> :-P
16:52:33  <Rubidium> Eddi|zuHause3: rather the halftile thingy
16:52:43  <Eddi|zuHause3> ah
16:52:49  <Eddi|zuHause3> also great ;)
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16:53:22  <hylje> s/the/they/ ?
16:53:41  <Eddi|zuHause3> hylje: why?
16:53:47  <hylje> to the commit
16:54:02  <Eddi|zuHause3> ah, there
16:54:04  <Eddi|zuHause3> yes.
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16:54:22  <skidd13> hylje: are you an english teacher?
16:54:27  <hylje> no
16:54:50  <skidd13> :D
16:54:59  <TrueBrain> dihedral: I don't think it is logical possible to change the player on the server alone
16:55:16  <TrueBrain> you need client modification for it
16:55:17  <dihedral> not even with that second line?
16:55:22  <Eddi|zuHause3> "logically" :p
16:55:33  <TrueBrain> there is only one situation where it is allowed for the server to set the client playas
16:55:34  <dihedral> i mean - that is how companies are closed, right?
16:55:42  <TrueBrain> and that is at join, when the player is set as SPECTATOR
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16:55:55  <TrueBrain> dihedral: partly correct: it is also done on the client itself
16:56:07  <dihedral> :-S
16:56:16  <TrueBrain> NetworkUpdateClientInfo only broadcasts the changes to all clients about any change
16:56:41  <dihedral> yes
16:56:53  <dihedral> so the client itself gets that packet?
16:57:16  <dihedral> i.e. the client concerned by that action
16:58:16  <TrueBrain> it only updates the clientinfo on the clients too
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16:58:22  <TrueBrain> no _current_player is set/reset
16:58:49  <dihedral> that's a shame
16:59:23  <TrueBrain> so, make a new DoCommand in which you handle the logic
16:59:31  <Ammler> another cool thing would be if openttd.cfg could handle something like #include external.cfg
16:59:36  <dihedral> i was going to ask something like that
16:59:40  <TrueBrain> Eddi|zuHause3: and I ment: logistic :p
16:59:50  <dihedral> that was for TB
17:00:07  <Eddi|zuHause3> TrueBrain: still needs "-ly"
17:00:12  <TrueBrain> true :p
17:00:32  <Eddi|zuHause3> but that one is hard for me, too
17:00:39  <Eddi|zuHause3> because there is no such difference in german
17:00:49  <dihedral> so the do command would have to check, am i the client who is being shifted to another company id, if yes do another check
17:00:57  <Eddi|zuHause3> adjectives and adverbs look exactly the same
17:01:06  <dihedral> is it company id 255 - then disable all toolbars
17:01:13  <dihedral> etc...
17:01:26  <TrueBrain> dihedral: that is all taken care of in the code
17:01:36  <TrueBrain> you only have to set _current_player correctly
17:01:39  <dihedral> so i only need the docammnd?
17:01:47  *** DJMirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl]
17:01:48  <TrueBrain> (and for the correct client(s))
17:01:50  <dihedral> and set that value
17:01:52  <TrueBrain> DoCommand works on Company level
17:01:55  <TrueBrain> not on Player level
17:02:02  <dihedral> ...
17:02:04  <TrueBrain> so... you even need a new network command
17:02:20  <Rubidium> TrueBrain: I guess you need to set _local_player though as _current_player will be reset pretty quickly ;)
17:02:28  <TrueBrain> Rubidium: you are right :p
17:03:07  <dihedral> well - i will need to have a more closer look at that
17:03:33  <dihedral> but for now
17:03:38  <dihedral> i wish you guys a nice evening
17:03:50  <dihedral> i shall do the work while at school during this week :-P
17:04:25  *** dihedral [~dihedral@p54AFE305.dip.t-dialin.net] has quit [Quit: laters :-)]
17:11:16  <CIA-5> OpenTTD: rubidium * r11314 /trunk/src/vehicle.cpp: -Fix [FS#1356]: stop following a vehicle when you sell/destroyed it.
17:12:10  <Maarten> is there any way to have a server log who joined at what time and with what IP address, e.g. to a .log file I can peek into later?
17:12:27  <TrueBrain> log the console :)
17:13:15  <Maarten> but the console doesn't really log what IP addresses belong to what users, if 2 users join roughly at the same time its often a guess what ip addres belongs to who
17:13:33  <TrueBrain> yup
17:14:09  <Maarten> so the short answer is no :P
17:14:48  <Rubidium> "no" is the answer of a lazy person ;)
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17:15:18  <Maarten> so there is a better answer then? lets hear it :)
17:15:41  <TrueBrain> not currently
17:15:55  <Rubidium> you can make it log the IP addresses together with the user names
17:16:19  <Maarten> how would I go about doing that?
17:16:55  <Wolf01> i want to trigger an action (which i currently triggered by the mouse button) at mouse movement while the button is pressed, there is a simple way to do it?
17:17:10  <Rubidium> you download/buy a the Hitchhikers Guide to C++ and go ahead with the programming
17:17:20  <Maarten> ....
17:17:47  <Maarten> ok so the answer is: no, but you can program it yourself :P
17:18:00  <TrueBrain> or bribe us :p
17:18:14  <Wolf01> or trash the idea
17:18:19  <Maarten> jah. so in short still no :P
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17:18:48  <TrueBrain> but only because it has 1 letter less than yes
17:19:10  <Maarten> sigh
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17:22:45  <Wolf01> bah, too much to change, abandoned
17:24:14  <Ammler> http://img1.myimg.de/uklistea4633.png
17:24:26  <Ammler> not so nice :)(
17:24:38  <TrueBrain> not nice at all
17:25:18  <glx> now you understand why we use us flag
17:25:52  <Ammler> but it would be easy with english flag...
17:26:16  <AntB> lol, try doing wales flag
17:26:36  <Prof_Frink> AntB: Nah, just have a sheep
17:26:40  <AntB> lol
17:30:02  <skidd13> Ammler how many pixels
17:30:17  <Ammler> 6x8
17:30:34  <Phazorx> lol
17:30:39  <Phazorx> that's for the flag?
17:30:56  <Phazorx> georges cross will fit in there
17:30:59  <Phazorx> but not more than that
17:31:48  <skidd13> Ammler maybe you got me to draw a few seconds
17:31:49  <Ammler> I fiddled the first time with GIMP
17:32:11  <Ammler> I guess, some experienced guys could make it better
17:32:47  <TrueBrain> you need to make 'half' pixels, but as the colors are indexed, that will be really hard :p
17:34:58  <skidd13> yup
17:36:28  <skidd13> On pixel wider and higher and you wouldn't have any problems :(
17:36:30  <TrueBrain> if it was 5x7 or 7x9, it was much easier
17:36:33  <TrueBrain> :p
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17:36:51  <TrueBrain> great minds tend to think alike ;)
17:37:00  <Ammler> let me see, maybe I counted wrong
17:37:41  <Ammler> its 5x8
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17:37:58  <TrueBrain> still ugly, but more possible
17:38:21  <Ammler> and it has a 1px black border maybe we could use that too
17:38:32  <TrueBrain> will be ugly compared to other flags
17:38:37  <CIA-5> OpenTTD: rubidium * r11315 /trunk/src/town_cmd.cpp: -Fix [FS#1353]: towns are not growing beyond height differences. Patch by skidd13.
17:39:16  <glx> Ammler: 11x8
17:39:19  <Ammler> Your 'flags.grf' file is corrupted or missing! <-- heh, do I need to encode in a other way
17:39:43  <Rubidium> it's the md5 checksum that doesn't match
17:39:47  <glx> you need to update md5 in source
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17:41:03  <Ammler> omg, yes 11x8, but with border
17:41:07  <Ammler> sorry
17:41:43  <glx> 9x6 without
17:42:04  <TrueBrain> then you can do it
17:42:59  <Ammler> how did I count?
17:43:03  <TrueBrain> not
17:43:23  <skidd13> Hmmpf you need 9x7 to get a more or less nice flage else the middle stripe sucks
17:43:23  <glx> dunno how you did, but you failed ;)
17:43:43  <TrueBrain> skidd13: make the bottom line the background color ;)
17:44:08  <skidd13> Nope invisible ;)
17:44:16  <TrueBrain> even better ;)
17:49:30  <skidd13> http://img248.imageshack.us/my.php?image=ukflaguv3.png
17:50:11  <skidd13> And?
17:51:12  <glx> how does it look ingame?
17:51:54  <Eddi|zuHause3> <TrueBrain> but only because it has 1 letter less than yes <- that excuse does not hold in german...
17:52:01  <TrueBrain> Eddi|zuHause3: neither in dutch
17:52:02  <TrueBrain> so?
17:52:10  <glx> neither in french ;)
17:52:13  <skidd13> Can anyone of the devs in here give me a hint why the mersenne twister is not used.
17:52:14  <skidd13> glx: No idea just t finished drawing
17:52:30  <glx> skidd13: not MP safe IIRC
17:52:30  <TrueBrain> skidd13: I miss the white!
17:52:41  <TrueBrain> skidd13: not MP safe, as glx says
17:53:11  <skidd13> I heared before, but why exactly?
17:53:20  <glx> it's too random
17:53:21  <skidd13> TrueBrain: No space for white
17:53:50  <TrueBrain> my best guess, that the same seed doesn't result in the same random value
17:53:57  <TrueBrain> either BE/LE, or in general, dunno, never really tested it
17:54:11  <skidd13> :(
17:54:40  <Ammler> it takes very long to load when a grf is corrupt, possible?
17:54:47  <skidd13> Cause the randoom values are so much better. Damn, so what about another pseudo random generator?
17:55:01  <TrueBrain> skidd13: or try to find out what exactly goes wrong with thisone
17:55:06  <TrueBrain> ludde had a lot of faith in it..
17:55:33  <skidd13> But he isn't here :(
17:55:36  <TrueBrain> no
17:55:43  <TrueBrain> so it is your job to find out what is wrong ;)
17:56:07  <ln-> what's mersenne twister?
17:56:13  <TrueBrain> a better randomizer
17:56:25  *** orudge [orudge@pc.lan.owenrudge.net] has quit [Ping timeout: 480 seconds]
17:56:28  <Eddi|zuHause3> ln-: a (pseudo-)random generator
17:56:29  <skidd13> pseudo randomiser to be corredt.
17:56:43  <skidd13> fu***g keyboard.
17:56:51  <Ammler> http://img1.myimg.de/ukliste13a286.png
17:56:58  <Ammler> nice, isn't?
17:57:11  <Eddi|zuHause3> yeah, blame your sausage-fingers on the keyboard :p
17:57:17  <Rubidium> maybe it's that the statespace of mersenne 2500! bytes
17:57:32  <TrueBrain> Ammler: ugl
17:57:32  <TrueBrain> y
17:57:37  <Rubidium> not really nice to check each few frames
17:57:47  <Ammler> TrueBrain: no :(
17:58:00  <Eddi|zuHause3> Ammler: the center is not right...
17:58:29  <Ammler> thats because its one px less
17:59:28  <glx> should be possible to make them 13x10
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18:01:10  <Ammler> maybe too dark
18:02:05  <Ammler> compare: http://img1.myimg.de/ukliste200281.png
18:03:04  <skidd13> Ammler: Keep attention to the violet pixels during recolloration
18:03:44  <skidd13> They are important for the visual impression
18:03:45  <Ammler> yeah, I guess, I am not able to recolor that...
18:04:33  <TrueBrain> it looks like a spider!
18:05:24  *** Wezz6400 [~Wezz6400@145-118-109-253.fttx.bbned.nl] has quit [Quit: leaving]
18:06:23  <skidd13> TrueBrain: I agree but if you watch it a while you loose that impression ;)
18:06:46  <Prof_Frink> Ammler: A slightly darker red might be nicer
18:07:06  * Ammler forwards that comment to skidd13
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18:07:18  *** mode/#openttd [+o orudge] by ChanServ
18:07:34  <Prof_Frink> Rudge McFudge!
18:07:48  <orudge> Frink McDrink!
18:08:01  <skidd13> LOL
18:08:02  <Ammler> orudge is a real british isn't?
18:08:06  <Ammler> http://img1.myimg.de/ukliste200281.png
18:08:11  <Prof_Frink> He's scootish!
18:08:15  <orudge> I'm Brittish!
18:08:33  <orudge> as Singaporekid would say
18:08:36  <Ammler> check that image ^^
18:08:41  <orudge> Firefox is loading
18:08:57  <Prof_Frink> Failfox.
18:09:31  * orudge i not entirely sure what he should be commenting on
18:09:44  <Prof_Frink> Union Flag!
18:09:58  <Prof_Frink> Get rid of that nasty Merkin nonsense!
18:10:06  <Ammler> it should represent the english language
18:10:24  <orudge> ah
18:10:27  <orudge> who put a US flag in there?
18:10:32  <orudge> I thought it was always a British flag
18:10:46  <Prof_Frink> orudge: Were you using my fosg patch?
18:10:53  <glx> http://glx.dnsalias.net:8080/openttd/bigger_flag.png <-- "any" is 13x10 in this picture (added an ugly green border)
18:10:57  <Prof_Frink> Probably not, really
18:10:59  <orudge> Prof_Frink: not that I'm aware of
18:11:37  <orudge> jesus gejeebus, it was a smelly US flag D:
18:11:41  * orudge boycotts OpenTTD
18:13:15  <orudge> speaking of which
18:13:18  <orudge> I need to build the OS/2 version
18:13:35  <Prof_Frink> Rob will be happy.
18:13:36  <Eddi|zuHause3> count that as first step of you boycott :p
18:13:37  <Ammler> another one from Addi: http://img89.imageshack.us/img89/6884/ukbp7.png
18:14:23  <orudge> also, them's quite a lot of OpenTTD servers running now
18:14:27  <orudge> more than I recall back in the day
18:14:33  <orudge> but then, the game has become rather popular
18:15:17  <Ammler> hmm a lot of empty servers
18:15:27  <orudge> true
18:15:28  *** Dephenom [~paul@80.175.234.185] has quit [Ping timeout: 480 seconds]
18:15:34  <Ammler> soeme has about 10 different servers
18:15:41  <Rubidium> @openttd servers
18:15:41  <DorpsGek> Rubidium: Servers online: 151; Running version 0.5.3 (latest): 107; Clients online: 117
18:15:56  <Ammler> 117 clients!
18:15:58  <Rubidium> see... more servers than clients
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18:16:37  <orudge> an interesting thing, there
18:16:42  <skidd13> http://img134.imageshack.us/my.php?image=ukflag2hu4.png <-- I changed a the color and tryed a few white px
18:17:25  <TrueBrain> now my eyes turn up-side-down for sure
18:17:25  <skidd13> Better?
18:17:29  *** Addi [~ttdx@cable-dynamic-87-245-83-24.shinternet.ch] has joined #openttd
18:17:33  <TrueBrain> I can't even tell what it is
18:17:47  <TrueBrain> watch out, raditation? Should be yellow in that case
18:17:53  <TrueBrain> does suit England
18:18:17  <skidd13> That would be easy
18:19:14  <orudge> skidd13: that image isn't even loading for me
18:19:17  <orudge> I just get the imageshakc page
18:19:19  <orudge> but no actual image
18:19:22  <orudge> oh, wait
18:19:25  <orudge> it was so tiny I didn't see it
18:19:28  <skidd13> But who knows the english flag. IMO the britain is more known
18:19:30  <TrueBrain> LOL!!!
18:19:42  <orudge> skidd13: if the English flag was put in, I would boycott that too
18:19:44  <Eddi|zuHause3> yeah, i thought exactly that same thing, orudge :p
18:19:47  <orudge> as it's Britain, not England :P
18:19:53  <orudge> and it'd be just as bad as having the US flag ¬_¬
18:19:58  * orudge thinks the game backround should just be replaced with a giant union flag
18:20:01  <orudge> and that'll be fine and dandy
18:20:30  <Eddi|zuHause3> orudge: you can make a newgrf that makes all ground tiles union flags :p
18:20:40  <orudge> Heh
18:20:52  <ln-> it's a problem that there aren't flags for languages.
18:21:15  <Prof_Frink> So just have 'en_GB'
18:21:16  <skidd13> And a nice waitres, who cares for your tea during playing, will be shipped with the nightlys :D
18:21:24  <Prof_Frink> Tea!
18:21:28  <orudge> Tea!
18:21:30  <orudge> Excellent idea
18:22:22  * Prof_Frink shall finish his tea, then make tea.
18:25:49  <skidd13> I'm off to cinema CU
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18:26:24  <orudge> would that be the Christian Union cinema, then?
18:26:28  <orudge> well, I jest
18:26:28  <orudge> but y'know
18:28:28  <Ammler> which flag do you like most? http://img1.myimg.de/ukliste3fec3a.png
18:29:41  <Ammler> (Original - skidd13 - Addi)
18:30:32  <Prof_Frink> Myddle.
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18:31:24  <Eddi|zuHause3> the right one needs more blue
18:32:39  <Ammler> I think the middle is too dark
18:32:54  <Addi> hm, as grf my flag looks less good...
18:34:05  <Ammler> oh, which one from you should I take Addi?
18:34:12  <Ammler> maybe I took the worst
18:34:31  <Wolf01> eh if only you can put a bigger flag: http://www.famfamfam.com/lab/icons/flags/
18:34:44  <Ammler> oh, skidd did a new one
18:35:02  <Addi> no, its just becaue a grf has less colors than my 32bit PC ;)
18:35:05  <Ammler> Wolf01: do you see there a uk flag?
18:35:24  <Wolf01> yes
18:35:32  <Wolf01> last column
18:36:11  <Ammler> ah, yes
18:36:48  <orudge> hmm, what's with this newfangled svn.openttd.org, and what happened to trac, and where can I browse the repository in this thing? :P
18:37:06  <hylje> ottd had trac?
18:37:09  <orudge> yes
18:37:11  <orudge> svn.openttd.org was trac
18:37:11  <hylje> haha
18:37:11  <Phazorx> Ammler: why not use England flag
18:37:14  <Phazorx> ratehr than uk ?
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18:37:25  <orudge> Phazorx: not a good move
18:37:27  <Ammler> hmm, I guess most people don't know england flag
18:37:40  <Prof_Frink> orudge: I believe trac was utterly raping the openttd.org server
18:37:47  <orudge> and would generally anger Scottish/Welsh/Northern Irish people :P
18:37:50  <orudge> Prof_Frink: well, it was in the past
18:37:54  <orudge> then it was disabled for some time
18:37:55  <orudge> then it came back
18:37:57  <Prof_Frink> Yeah, but they don't matter
18:38:07  <Phazorx> orudge: they speak different language as well as us/cabnada and na/ozzies
18:38:14  <Phazorx> na-nz
18:38:15  <hylje> cabnada
18:38:21  <Prof_Frink> It's not like any of them have ops on IRC or anything like that...
18:38:22  <Ammler> :)
18:38:47  <Phazorx> orudge: and as i recall there is not much of welsh on union jack
18:38:56  <orudge> indeed not
18:39:00  <orudge> but it still implies Wales as well
18:39:08  <orudge> whereas the English flag implies England only
18:39:15  <Phazorx> oruge welsh being most different from english actualy
18:39:15  <Prof_Frink> This time next week
18:39:22  <Prof_Frink> I shall be welshed!
18:39:31  * orudge welshes Prof_Frink right here, right now
18:39:39  <Prof_Frink> And, probably, drunk.
18:40:14  <Prof_Frink> With, from what I hearm a lot of freshers.
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18:42:49  <Prof_Frink> Me? The 13th duke of Wybourne?
18:43:11  <Prof_Frink> In a hut in the middle of nowhere in wales?
18:43:22  <Prof_Frink> With a load of freshers?
18:43:27  <Prof_Frink> With my reputation?
18:46:50  <Ammler> one of them should it be: http://img1.myimg.de/ukliste40e241.png
18:47:12  <orudge> the 2nd is probably best, imo
18:47:32  <Ammler> orudge: the darf one?
18:47:39  <orudge> er
18:47:42  <Ammler> !s/darf/dark/
18:47:43  <orudge> the first one that isn't the US flag
18:47:46  <orudge> but yes
18:50:30  <Ammler> hmm, do I need to make a patch or how to submit grf changes?
18:50:44  <Addi> whats wrong at this command: E:\TransportTycoonDeluxe\openttd\data\grfcodec.exe -d openttd.grf
18:51:05  <Addi> doesnt work
18:51:27  <Ammler> is grfcoded in the data folder?
18:51:36  <Addi> yes, sure
18:51:55  <DaleStan> What's the error message?
18:51:55  <Ammler> so just grfcoded -d openttd.grf
18:52:20  <Ammler> in that folder (-d+c)
18:52:34  <Addi> just a black window for a half second
18:52:39  <Addi> no error message
18:52:51  <Ammler> you don't have a folder sprites?
18:53:12  <DaleStan> Then open up a command prompt and try again. Because GRFCodec never dies without an error message.
18:53:15  <glx> flags are not in openttd.grf
18:53:16  <Addi> oh, a openttd.grf doesnt exist...
18:53:25  <Ammler> :)
18:53:33  <Addi> where are the flags?
18:53:37  <Ammler> flags.grf
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18:53:51  <glx> anyway openttd.grf should exist
18:54:25  <Addi> hm, didnt earlier all opettd sprites in a openttd.grf?
18:54:37  <glx> in 0.5.x they are
18:54:53  <glx> but only 4 flags are available in this version
18:55:18  <Addi> but a flags.grf also doesnt exist...
18:55:31  <glx> it does in nightlies
18:55:37  <Ammler> addi, you need a nightly
18:55:48  <Addi> where are the flags in the stable version?
18:55:53  <glx> openttd.grf
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18:56:26  <Addi> lol? but there is NO openttd.grf and NO flags.grf
18:56:39  <glx> then you have a problem
18:56:50  <Ammler> where are you looking? :)
18:57:35  *** LeviathNL [~thomas@vdburgt.xs4all.nl] has joined #openttd
18:59:16  <Addi> lol, im so stupid! :) first i rename the openttd.grf to save it and then i try to decode the openttd.grf, which doesnt existed anymore :)
18:59:29  <Addi> work now
19:00:53  <Roujin> ooo
19:01:17  <Roujin> some beautiful things in the last few trunk updates :>
19:01:44  <glx> Ammler: it's possible to use 13x10 flags, but for that we need to redraw all flags
19:01:46  <Roujin> just read the log
19:02:15  <Roujin> "-Codechange: prepare several pieces of code so the can handle some new slopes. Patch by frosch." <--- i have high hopes that this has to do with a certain patch ^_^
19:02:33  <glx> what is your guess Roujin ?
19:02:51  <Roujin> maybe halftile..?
19:03:06  <hylje> tell me moar
19:04:13  <Roujin> halftile foundations patch by frosch... http://www.tt-forums.net/viewtopic.php?f=33&t=34298
19:06:17  <Roujin> also a lot of fixes for newIndustries lately
19:06:50  <Roujin> something about fixing the "water check" -> seems to be the reason why i was unable to build the "resort" tourist industry
19:07:18  <glx> Roujin: not related
19:07:30  <glx> ECSTown disable this check
19:08:04  <Roujin> ok then i guessed wrong ^^
19:08:36  <glx> ECSTown industries are hard to place
19:08:47  <glx> I know how to place 3 of them
19:08:59  <Roujin> the industry ones?
19:08:59  <glx> but I always need to try many times
19:09:06  <Roujin> arg
19:09:11  <Roujin> the tourist industries i mean
19:09:15  <glx> yes
19:09:33  <Roujin> i know the tower, thats pretty simple
19:09:48  <Roujin> and the standard tourist center, of course
19:09:55  <glx> the glitchy one
19:10:06  <Roujin> yes
19:10:23  <Roujin> what's with that glitch, anyways?
19:10:23  <Ammler> btw, there is started a wiki documentation about ECS...
19:10:38  <Roujin> is that a .grf issue or a OpenTTD issue?
19:10:49  <Roujin> i mean, is it glitchy in TTDP aswell?
19:10:51  <glx> grf issue, it's a big sprite
19:11:03  <Roujin> i see
19:11:17  <glx> it should use at least 4 sprites, but it is not finished yet I think
19:11:41  <Addi> what do you think about this uk flag: http://img146.imageshack.us/my.php?image=uk2wx4.png
19:12:25  <Roujin> as for the castle, i managed to place it one time... but i almost broke my fingers trying ><
19:12:55  <Roujin> that one's a real b**** :P
19:13:11  <Ammler> Addi: nice, glx suggested to rise the size to 13x10, but then its needed for all flags...
19:13:35  <Addi> ...if the devs want this...
19:13:49  <glx> http://glx.dnsalias.net:8080/openttd/bigger_flag.png <-- only "any" resized
19:13:52  <Ammler> hmm, glx is one of them, I guess :)
19:14:57  <glx> looks not bad, so if someone wants to resize all flags...
19:15:08  <Addi> but with 13x10 do we have problems with all the 3-stripes-flags
19:15:26  <Addi> like german, french nag all the other...
19:15:37  <Ammler> 13x9 then...
19:16:32  <Ammler> glx, something agains 13x9?
19:16:38  <Ammler> +t
19:16:39  <glx> 13x10 is the max, but smaller should be ok too
19:16:56  <Addi> and what is with the french flag?
19:17:05  <Addi> 9x12 should be better
19:17:20  <Addi> for this flag
19:17:35  <Ammler> addi you mean 12x9?
19:17:41  <Addi> yes...
19:17:54  <Ammler> but is odd lengths not better for general use?
19:18:55  <glx> see what you can do ;)
19:19:20  <Ammler> maybe also adding american as own language
19:20:00  <Addi> i think one flag for english is enough...
19:20:34  <Roujin> 12 is nice because it can be used for two stripes, or three stripes of same size
19:21:12  <Ammler> don't forget the border
19:21:40  <Ammler> hmm
19:21:50  <Addi> did you mean 13x10 WITH the border?
19:21:55  <Ammler> maybe the borders could  also removed...
19:22:02  <Eddi|zuHause3> why is there a border needed anyway?
19:22:13  <Addi> looks better with border
19:22:15  <glx> Roujin: http://glx.dnsalias.net:8080/openttd/tourist.png
19:22:26  <Eddi|zuHause3> flags don't usually have a border
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19:23:36  <TrueBrain> cool image glx :)
19:24:17  <Eddi|zuHause3> i don't really like that look... it does not fit in with TTD very well
19:24:38  <Ammler> Eddi|zuHause3: there are other newindustries as well
19:24:45  <Ammler> like the sand pit
19:25:37  <Eddi|zuHause3> but i was talking about exactly this one
19:27:35  <Ammler> http://wiki.ttdpatch.net/tiki-index.php?page=ECSTVTCNeuSchwansteinCastle
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19:30:23  <Eddi|zuHause3> that's so weird, the mediterranean beach club in temperate, and the alpine castle in subtropic...
19:32:40  <hylje> o
19:32:43  <hylje> sure
19:33:31  <LeviathNL> strange: http://img88.imageshack.us/img88/29/screenshot3ou7.png & http://img229.imageshack.us/img229/4284/screenshot2ya3.png
19:34:34  <glx> yeah finally built a castle \o/
19:35:51  <Eddi|zuHause3> LeviathNL: i'd say conflicting industry grfs
19:36:01  <Ammler> do you need to terraform exactly how its in the wiki, glx?
19:36:16  <glx> yes
19:36:20  <Ammler> wow
19:37:00  <glx> and some luck too (to get the right layout when trying to build
19:37:15  <Eddi|zuHause3> you don't have any real chance of these being autogenerated :p
19:37:40  <glx> maybe with original land generator
19:37:50  <Ammler> where is the real "Goodrich Ariel", if I google for it, I get the ttdpatch wiki patch?
19:37:51  <glx> but it's impossible with tgp
19:38:03  <hylje> :o
19:40:21  <Ammler> and where do you have to click?
19:40:32  <Ammler> on which tile?
19:40:39  <Eddi|zuHause3> even getting straight coast for the beach center is rare
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19:40:59  <Eddi|zuHause3> but the one-tile peaks is nearly impossible
19:42:08  <Eddi|zuHause3> what are townzones 1-4?
19:46:46  <Ammler> sadly, SpComb has no nightly on his myottd.net
19:46:56  <Ammler> liked to start a server per language
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19:51:14  <SpComb> the layout of the svn repo is quite different from what the releases have
19:51:26  <SpComb> never took much time to look at how it differs too closely
19:51:46  <glx> it's just cleaner
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19:53:28  <Ammler> SpComb: do you adding a nightly to myottd.net?
19:55:04  <Ammler> ah, you are "stealing" the settings from the source and now, that doesn't fit to nighty :)
19:57:03  <SpComb> not sure if that bit works in the nightlies or not
19:57:18  <SpComb> but it's something that'd break somewhat easily
19:57:37  <Wolf01> uhm i got an assertion on today's nightly
19:57:46  <TrueBrain> Wolf01: that sucks
19:57:48  <TrueBrain> fix it! :p
19:58:04  <Wolf01> command.cpp line 626
19:59:04  <glx> Wolf01: http://bugs.openttd.org/task/1355
20:00:07  <Wolf01> in fact, the AI just sold 3 vehicles
20:02:25  <Wolf01> good, anoter clay pit closed... now there are only 2 in the map.. 512*512
20:02:41  <Wolf01> and the other one is on the other side
20:02:46  <Ammler> Wolf01: smooth economie?
20:02:50  <Wolf01> yes
20:03:28  <Ammler> that doesn't work well with new industries
20:04:03  <Rubidium> Ammler: in what way doesn't it work well with the new industries?
20:04:04  <glx> shouldn't be a problem now
20:04:23  *** LeviathNL [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection]
20:04:36  <Ammler> Industries disapear very fast
20:04:54  <Ammler> I guess, Eddi|zuHause3 recommend me, to switch it off
20:05:07  <glx> if they use production callbacks, smooth economy is disabled for them
20:05:40  <Ammler> thats new, isn't?
20:06:13  <glx> at least 1 week
20:07:18  <CIA-5> OpenTTD: rubidium * r11316 /trunk/ (7 files in 3 dirs): -Codechange: add support for the half-tile (selection) graphics.
20:07:31  <glx> @openttd commit 11207
20:07:31  <DorpsGek> glx: Commit by glx :: r11207 trunk/src/industry_cmd.cpp (2007-10-05 17:53:45 UTC)
20:07:32  <DorpsGek> glx: -Fix [FS#1301]: don't use smooth_economy for industries using production callbacks as they may have no production for more than a month
20:07:56  <glx> 2 weeks ago indeed
20:08:08  <Ammler> almost since beginning of new industreis
20:08:37  <glx> closing is just random for them now
20:08:59  <Ammler> sorry then, I take back my statement, but it seems to apear more offen
20:09:29  <glx> it may be the grf decision
20:09:36  <glx> cb 29/35
20:10:07  <Ammler> yeah, possible, I will have a better look next time then.., thanks anyway :)
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20:10:44  <glx> at least they don't all close in the first month :)
20:11:19  <glx> that was the problem with smooth economy
20:12:38  <Ammler> yes
20:15:58  <CIA-5> OpenTTD: rubidium * r11317 /trunk/src/roadveh_cmd.cpp: -Fix [FS#1355]: don't read a variable of a destroyed vehicle as the value will be reset to 0.
20:26:41  <CIA-5> OpenTTD: rubidium * r11318 /trunk/src/viewport.cpp: -Codechange: add the actual support for drawing selections on halftiles, r11316 just added the things needed to load the sprites. Patch by frosch.
20:39:34  <Wolf01> half tile selection?
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20:56:37  <Wolf01> 'night
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21:02:12  *** Peakki [antti@cs181247045.pp.htv.fi] has quit [Quit: LÀhdössÀ]
21:04:28  <CIA-5> OpenTTD: rubidium * r11319 /trunk/src/ (landscape.cpp landscape.h rail_cmd.cpp slope.h): -Add: halftile- and anti-zig-zag-foundations. Patch by frosch.
21:05:30  <CIA-5> OpenTTD: rubidium * r11320 /trunk/ (5 files in 2 dirs): -Codechange: make lower halftiles at coast floodable. Patch by frosch.
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21:16:27  <LeviathNL> halftile-foundations, nice
21:31:58  <LeviathNL> r11320 crashes, just says Segmentation fault (core dumped)
21:32:46  <Ammler> LeviathNL: halftile isn't finished, just prepared for...
21:32:59  <LeviathNL> ah ok
21:33:18  <Rubidium> LeviathNL: it doesn't segfault for me
21:33:45  <LeviathNL> I'll try a totally new build
21:35:40  <Ammler> or is it finished?
21:35:51  <Ammler> :)
21:36:07  <Phazorx> Ammler: yesterdays beta for #wwottdgd ?
21:36:22  <LeviathNL> there isn't a -feature svn log entry
21:36:36  <Phazorx> yesterdays nighty for #wwottdgd beta i mean
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21:39:50  <Ammler> omg, its finished, nice work Rubidium (and frosch)
21:40:14  <CIA-5> OpenTTD: rubidium * r11321 /trunk/src/ (gfxinit.cpp gfxinit.h newgrf.cpp table/landscape_sprite.h): -Codechange: add support to load different graphics for halftile slopes using a NewGRF. Patch by frosch.
21:41:01  <Phazorx> earth calling ammler
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21:41:34  <Ammler> sorry Phazorx, I am fascinating about halftile
21:41:40  <Ammler> or how is it called
21:41:41  <Phazorx> lolz
21:41:48  <Phazorx> fascinated :)
21:41:59  <Phazorx> ddint realize it is that easy to get your excited
21:42:28  <Phazorx> still though, please answer the question
21:42:34  <Phazorx> i want to give the map a spin
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21:44:07  <Ammler> looks really nice, and I am not sure, if that was easy :)
21:44:48  <lhunath> Is 'new AI' still abandoned?
21:45:03  *** Diabolic-Angel [~dia@xdsl-213-196-229-21.netcologne.de] has quit [Quit: leaving]
21:45:14  <lhunath> and if so, is there an alternative to have AI in multiplayer?
21:45:47  <Rubidium> have (more) real human players?
21:46:50  <lhunath> too bad.
21:47:15  <Ammler> why do you like play mp with computers?
21:47:20  <lhunath> humans get pissy when you beat them.
21:47:22  <Rubidium> well, there's something that is being worked on, but it isn't finished
21:47:39  <Rubidium> it's called NoAI
21:47:51  <LeviathNL> Belugas, indeed a totally new build latest svn does not crash
21:48:20  <glx> LeviathNL: wrong hl
21:48:55  <lhunath> cool.
21:49:04  <Rubidium> just add a few more colourfull lines for Belugas and he may be happy
21:49:08  <Rubidium> won't you Belugas?
21:49:12  <Phazorx> how long till nighty run?
21:49:31  <Phazorx> nighty compiile farm run
21:49:35  <glx> 20h10
21:49:43  <LeviathNL> glx, whats a hl?
21:49:53  <glx> highlight
21:49:57  <lhunath> is there anything interesting in the nightly that's not in 0.5.3?
21:50:19  <glx> newhouses, newindustries, ...
21:50:25  <LeviathNL> trams
21:50:35  <glx> one way roads
21:50:38  <lhunath> oh, trams are only in the nightlies?  Bummer.
21:50:57  <LeviathNL> http://wiki.openttd.org/index.php/New_Features_Since_0.5.0
21:51:06  <lhunath> guess I'll have to manually compile it; there seems to be no Mac build for it.
21:51:32  <Phazorx> lhunath: i see 3 macos builds
21:51:34  <LeviathNL> any way I could openttd to give more info while crashing?
21:51:45  <Rubidium> lhunath: look in the "archive" as the OSX version kinda fails compiling
21:51:51  <glx> Phazorx: not for today
21:52:21  <Phazorx> glx: ahh interesting
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21:53:33  <Rubidium> interesting and unsolvable without having a mac ;)
21:55:16  <Rubidium> although, maybe google has an answer
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21:58:20  <lhunath> Rubidium: what's interesting and unsolvable?
21:58:24  *** [1]Roujin [~Roujin@mnch-4d04949a.pool.mediaWays.net] has joined #openttd
21:58:43  <Rubidium> the OSX compilation issue with current trunk
21:59:34  <ln-> url?
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22:00:25  <Bjarni> http://bugs.openttd.org/task/1357
22:00:31  <Bjarni> but I'm looking at it right now
22:00:33  <LeviathNL> looks like newwater.grf is crashing ottd
22:00:50  *** hajo [~hajo@IP-213188108134.dialin.heagmedianet.de] has joined #openttd
22:01:10  <LeviathNL> makes sense somehow
22:02:00  * Ammler tries that
22:02:22  *** Farden123 [~jk3farden@AMontsouris-156-1-62-71.w90-24.abo.wanadoo.fr] has joined #openttd
22:02:32  <LeviathNL> also I get this warning: dbg: [misc] Invalid display value: fulls.  fulls seems to refer to fullscreen in the misc section
22:03:14  * Ammler has no problem with current trunk and newwater
22:03:17  <Rubidium> works ok for me
22:03:44  <Ammler> Rubidium: any change for BigBB's patch?
22:03:55  <Ammler> chance
22:03:59  <LeviathNL> hmm lets try again maybe some combination. I only concluded it did not crash with the newwater.grf
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22:08:40  <Rubidium> Ammler: they're in trunk already
22:09:08  *** Farden [~jk3farden@AMontsouris-156-1-62-71.w90-24.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds]
22:09:08  *** Farden123 is now known as Farden
22:09:17  <Ammler> but then should work newwater nice, not?
22:09:28  <Ammler> I don't mean the face thing
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22:14:09  <LeviathNL> I don't think it is ready to be included, it is not yet complete it seems and the trunk bugs he fixed/is going to fix will probably need to be separate patches
22:15:18  *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd
22:15:52  <LeviathNL> Lets hope BigBB, frosch & boekabart will make some nice water patches
22:17:58  <ln-> where is the station name sign drawn?
22:18:15  <LeviathNL> Ammler, Rubidium did you try generating a map with newwaterw.grf in the latest nightly?
22:19:58  <Rubidium> yes
22:20:59  <Rubidium> ln-: viewport.cpp IIRC
22:23:05  <ln-> thanks
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22:25:07  <LeviathNL> This really annoys, I seem to have a list of grf's which makes the game unstable but I can't find out why...
22:27:23  <Ammler> LeviathNL: load them one by one
22:27:51  <Ammler> if you like to use "secure" GRFs, you can use the pack from #openttdcoop
22:27:58  <Digitalfox> Rubidium: Shouldn't the road be allowed to be conected even if it is in slope?? http://img.photobucket.com/albums/v514/Digitalfox/open1.png
22:28:08  <dihedral> hi
22:29:12  <dihedral> how long does it usually take for the mac nightlies to be ready? or is it done manually?
22:29:35  <Rubidium> Digitalfox: no, cause there is no way to tell that it should stay leveled
22:29:44  <LeviathNL> Ammler, I tried that it doesn't work, sometimes removing any(!) grf will work to solve the problem :/
22:30:39  <Rubidium> Digitalfox: adding that extra roadbit "wants" to make it go down the slope, which changes the slope of the current piece of road, which makes it impossible to change
22:31:28  <Ammler> Digitalfox: you can bridge that part, can't you?
22:31:47  *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd
22:33:05  <Digitalfox> Ammler: That's not the point :) What i was trying to discover was if it was a hard coded function or a bug.. But Rubidium has explained why it happens, thanks Rubidium :)
22:33:59  *** mikl_ [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd
22:36:48  <Digitalfox> !seen belugas
22:36:48  *** LeviathNL [~thomas@vdburgt.xs4all.nl] has quit [Read error: Connection reset by peer]
22:36:49  <_42_> Digitalfox, please look a bit closer at the memberlist of this channel.
22:37:13  *** LeviathNL [~thomas@vdburgt.xs4all.nl] has joined #openttd
22:37:20  <Digitalfox> lol, i wanted to know when he last talk
22:44:41  <dihedral> got this with r11286, some time this evening:
22:44:47  <dihedral> openttd: /var/www/users/openttd/openttd-nightly/src/network/core/packet.cpp:136: void Packet::Send_string(const char*): Assertion `this->size < sizeof(this->buffer) - strlen(data) - 1' failed.
22:51:10  <Ammler> dihedral: its fixed with 11290
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22:51:19  <dihedral> k
22:51:23  <dihedral> thx
22:51:46  <Digitalfox> dihedral: Always test with the last nightly or if you can compile with the last build :)
22:52:29  <Ammler> dihedral should know that :)
22:52:54  <dihedral> Digitalfox: i know that - just could not remember if it had been fixed a few revs before or after that rev
22:53:09  <dihedral> and i am not anywhere near a place i could check that atm
22:53:26  <Digitalfox> ok ;)
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22:56:50  *** Ihmemies [ihmemies@a88-113-24-180.elisa-laajakaista.fi] has joined #openttd
22:57:07  <Ihmemies> http://xkcd.com/304/ this isn't youtube!
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23:09:07  <Bjarni> I don't get it
23:09:21  <Bjarni> not the remark about youtube or the comics point :(
23:15:04  <Ihmemies> i suppose one gets the point only if he/she has read the ender books :P
23:15:36  <Ihmemies> and i just had to paste some link, since youtube links are banned :(
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23:17:03  <glx> nobody forces you to paste links
23:18:14  <Bjarni> hmm.... knowing ender's game or speaker of the dead might help understanding it
23:19:04  <Bjarni> I think the no youtube link rule is a bit odd. It's not like it's unsuitable for decent people or anything
23:20:17  *** Vikthor [~Vikthor@212.24.150.226] has quit []
23:20:45  <Ihmemies> maybe there are many laestadians around
23:21:04  <Bjarni> what is a laestadian?
23:21:21  <Ihmemies> argh :P
23:21:52  <Bjarni> you are a funny guy... you make odd reference and presume that everybody knows them :P
23:22:12  <Ihmemies> sorry :(
23:22:33  <Bjarni> actually that fact is funnier than your jokes :D
23:22:35  *** mikl_ [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Remote host closed the connection]
23:27:52  <ln-> Bjarni: http://no.wikipedia.org/wiki/Lars_Levi_L%C3%A6stadius
23:28:40  <Ihmemies> Ê
23:28:43  <Ihmemies> what that means? :D
23:30:06  <Ihmemies> well.. wiki seems to have an answer for that too
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23:36:25  <Bjarni> Ê.. that's basically a letter
23:36:42  <Ihmemies> i didn't know what letter...
23:36:44  <Bjarni> a and e combined to make a new sound
23:36:46  <Bjarni> well
23:36:48  <Ihmemies> well
23:36:51  <Ihmemies> i mean
23:36:56  <Ihmemies> it's a letter.. but... :D
23:37:00  <Bjarni> here it is: Ê and in uppercase: Æ
23:37:20  <Bjarni> it's in the alphabet between z and Þ
23:37:56  <Ihmemies> ÆÊ
23:38:03  <Ihmemies> that's nasty to type on non-norwegian keyboard
23:38:14  *** mikl_ [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd
23:38:24  <glx> using a non utf8 client
23:38:25  <ln-> not at all
23:38:34  <Bjarni> I don't have problems doing that
23:38:34  <ln-> alt gr + À
23:38:36  <Bjarni> ÊÊÊÊÊÊÊÊÊÊÊ
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23:38:44  <Ihmemies> :(
23:38:47  <Bjarni> actually here it's just the Æ key
23:39:01  <Bjarni> it's between the L and the Ø keys
23:39:20  <Ihmemies> altgr+À doesn't work on mirc :|
23:39:26  <Bjarni> :P
23:39:27  <ln-> encyclopÊdia
23:39:37  <Ihmemies> nor word
23:39:42  <ln-> Ihmemies: that's not my fault
23:39:51  <Ihmemies> sucky software.
23:40:03  <Bjarni> it's nice to be able to type all the letters you *might* need
23:40:07  <Ihmemies> but altgr+m gives µ
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23:40:18  <Ihmemies> that's at least something
23:40:34  <Bjarni> ß <-- I like this letter, but the question is how much I will be using it as it seems that the Germans don't like it anymore and replace it with "ss"
23:40:48  <Bjarni> so Germany is introducing ss these days :P
23:41:00  <ln-> the ss
23:42:15  <Bjarni> heh I just found a new char on my keyboard: 
23:42:17  <Ihmemies> i thought they decided ... that the letter i can't type is ok after all
23:42:27  <Ihmemies> hmm
23:42:46  <Bjarni> now that's an awesome char to add but I wonder when I will never need that one XD
23:42:57  <Bjarni> maybe if I get hungry while writing something
23:43:41  <ln-> Ω
23:44:02  <Bjarni> that's no good
23:44:10  <Ihmemies> ß damnit
23:44:20  <Bjarni> you are resisting my key to get food
23:44:34  <glx> Ihmemies: stop writing squares ;)
23:44:40  <Ihmemies> hmm
23:44:48  <Bjarni> ¥ <-- when will we ever need this char?
23:44:54  <Ihmemies> how i can know wheter i'm writing squares or not?
23:44:59  <Jezral> For Japanese currency?
23:45:02  <Bjarni> oh isn't it the Yen sign?
23:45:06  <Ihmemies> yes
23:45:08  *** Jezral is now known as TinoDidriksen
23:45:18  <Bjarni> then we might need it anyway :)
23:45:22  *** Digitalfox [~chatzilla@bl7-184-80.dsl.telepac.pt] has quit [Quit: Bye]
23:45:45  <ln-> ₧
23:45:54  <glx> € <-- I don't know what it is
23:46:02  <Bjarni> it's a square
23:46:09  <Bjarni> :P
23:46:17  <ln-> it's the international monetary sign
23:46:24  <ln-> ... assuming i see what glx sees
23:46:27  <TinoDidriksen> It is
23:46:38  <glx> a circle with cross parts
23:46:45  <LeviathNL> a bug crush it with your feet
23:47:07  <Bjarni> 
 <-- when will you need this one? I mean: when can't you just do ...?
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23:47:23  <TinoDidriksen> Elipsis
23:47:26  <Ihmemies> ß does that still show up as square?
23:47:35  <glx> it's ok now Ihmemies
23:47:49  <Ihmemies> seems mirc supports utf encoding too :o
23:48:38  <Ihmemies> http://xkcd.com/325
23:48:46  <Bjarni> I like when somebody on the forum said that we should get rid of some of the unused chars in OpenTTD and introduce those he needed in his translation. He pointed out ¿ as an unused one :P
23:49:03  <Bjarni> we didn't take it out for more than one reason
23:49:11  <TinoDidriksen> It is not unused.
23:49:30  <Bjarni> it is
23:49:41  <Bjarni> in the spanish.lng
23:49:46  <Ihmemies> now i've read them all :-(
23:49:54  <Ihmemies> what now? definitely not penny arcade
23:50:14  <Bjarni> go buy an office chair on Ebay
23:50:35  <ln-> ℧  ℛ  Ⅲ Ⅷ ⅹ ↀ ↂ ↁ
23:51:05  <glx> there are chars for roman numbers?
23:51:13  <Bjarni> looks like it
23:51:21  <ln-> except for the first two
23:51:26  <Ihmemies> ومنحة ع؞Ù
23:51:27  <Ihmemies> uuh
23:51:35  <LeviathNL> last 3 are not roman numbers here
23:51:40  <Ihmemies> this supports also those weird crowtoes
23:52:00  <ln-> ↁ  ROMAN NUMERAL FIVE THOUSAND
23:52:10  <glx> D
23:52:11  <Ihmemies> do they have 9000?
23:52:23  *** Farden [~jk3farden@AMontsouris-156-1-62-71.w90-24.abo.wanadoo.fr] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )]
23:52:23  <Ihmemies> :-I
23:52:48  <ln-> ↂ  ROMAN NUMERAL TEN THOUSAND, so 9000 would be ↀↂ
23:53:02  <Bjarni> now I ran out of funny stuff to write using this keyboard :/
23:53:05  <ln-> ↀ   ↂ   with more spaces
23:53:10  <Ihmemies> cool
23:53:31  <ln-> though this is the first time i hear big roman numerals being expressed like that.
23:53:34  <Bjarni> モゔぃん おん
23:53:39  <Ihmemies> same here
23:53:43  <Ihmemies> i thought they stopped at M
23:54:19  <Bjarni> so can any of you decrypt what I just said? :)
23:54:20  <ln-> i though they'd use ¯ on top of the normal letters to indicate thousands, e.g.
23:54:23  <ln-> _
23:54:25  <ln-> V = 5000
23:54:30  <glx> Bjarni: and in romaji ?
23:54:37  <TinoDidriksen> Nah, that's what we modernised it as.
23:54:39  <Bjarni> movin on
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23:55:02  <Bjarni> basically I used Hiragana as what it is designed for: expressing sounds
23:55:13  <Bjarni> I don't think it means anything in Japanese
23:56:02  <Bjarni> but this can't be done with every single word as Japanese lacks letters for sounds they don't have in the language (naturally)
23:56:16  <Bjarni> like... they only have 5 vowels
23:56:23  <glx> rabu == love
23:56:32  <Bjarni> A,I,U,E,O
23:56:36  <Bjarni> in that order
23:57:05  <Bjarni> あいうえお <-- same as last line
23:57:15  <Bjarni> well, the line before that ;)
23:57:43  <Sacro> ten thousand?
23:57:49  <Sacro> that's... not M
23:57:50  <Sacro> err
23:58:09  <Bjarni> M is one thousand
23:58:35  <Sacro> hmm
23:58:42  <Sacro> i can't underline
23:58:44  <Sacro> :(
23:58:48  <Sacro> I CAN DO BOLD
23:58:52  <Sacro>  and green
23:58:55  <Bjarni> huh.. why would anybody need a Romaji keyboard layout???
23:59:04  <glx> おやすみなさい <-- means something :)
23:59:24  <Bjarni> are there points for knowing the letters_ >(
23:59:27  <Bjarni> err
23:59:33  <Bjarni> wtf
23:59:37  <ln-> БярМО
23:59:46  <Bjarni> no questionmark in the Romaji keyboard
23:59:59  <Ammler> glx dancing guy?

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