Config
Log for #openttd on 2nd November 2007:
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00:10:27  * Smoovious touches the brim of his black hat™.
00:11:14  <TrueBrain> Starting server at port 8080
00:11:14  <TrueBrain> File /www/stackless/webtt/map.py changed, reloading server..
00:11:14  <TrueBrain> Starting server at port 8080
00:11:16  <TrueBrain> I love software :)
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00:19:19  <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
00:19:19  <|fjb|> !logs
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02:08:08  <Galamantyl`> Um...
02:08:27  <Galamantyl`> How do I run a dedicated server?
02:09:59  <glx> openttd -D
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08:22:55  <wirk> hi
08:23:28  <wirk> anyone awake?
08:24:56  <wirk> i need some info about the banks
08:25:37  <wirk> i know that bank spawns in city that has over 1200 residents
08:25:58  <wirk> but i need to know - what triggers the bank spawn
08:26:41  <wirk> played the game over LAN many times i invest most of time and cash on building up huge citys like 45k ppl in each
08:26:57  <wirk> still i cant get the bank with valuables
08:27:29  <wirk> while randomly some small cities have the bank
08:28:35  <wirk> last 10+ plays i learned how to grow a big city fast - still failed to make any big cities with banks
08:28:54  <wirk> if you have any knowledge about bank spawn please write here or pm me
08:29:02  <wirk> afk now
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08:31:06  <wirk> hi prakti
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08:35:16  <wirk> hi osai
08:36:43  <prakti> I wish you a guten morgen.
08:36:51  <wirk> :)
08:37:03  <wirk> hows going ?
08:37:44  <prakti> Sorry, no time for idle chatter,.. I've got to work on my bachelors thesis.
08:38:11  <wirk> you have any info for my bank question ?
08:38:33  <wirk> what triggers bank spawn
08:43:52  <prakti> I'm no dev.
08:44:49  <prakti> Check out the code and grep over it.
08:44:56  <prakti> maybe this here helps: http://docs.openttd.org/
08:45:00  <prakti> Or maybe the wiki.
08:45:08  <prakti> Use the source Luke.
08:45:23  <wirk> been browsing the wiki and faq for some time
08:45:37  <wirk> needed a pro's opinion
08:45:54  <wirk> i havent played TTD for years
08:46:08  <wirk> and only lately discovered the OpenTTD
08:46:13  <wirk> i find it way cool
08:47:43  <prakti> It surely it. but I'm afraid that I've barely touched the code. I just sometime twiddled the german town name generator.
08:47:55  <prakti> And most of the patch got rejected.
08:48:03  <wirk> what about your game experience?
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08:48:18  <prakti> Game experience is imho brilliant.
08:48:20  <wirk> when you see the bank appear
08:48:34  <prakti> Late in the game.
08:48:37  <wirk> and can you make bank spawn in every city ?
08:48:46  <prakti> Maybe,...
08:49:13  <wirk> been playing the game over ten times from 1930 - 2052
08:49:22  <wirk> and got no banks in my cities
08:49:24  <prakti> There is an option to prospect new industires for raw-materials.
08:49:24  <wirk> :(
08:49:34  <prakti> like funding them,.....
08:49:43  <prakti> There seems to be some randomness.
08:50:21  <wirk> prospect ?
08:51:09  <prakti> like funding secondary industry, only for raw material producing industries.
08:51:15  <prakti> Thats controllabe via patches.
08:52:21  <prakti> I did a "grep -r bank *" for you.
08:52:41  <prakti> Now lets take a look at: http://docs.openttd.org/economy_8h.html
08:52:51  <wirk> thanks
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08:56:20  <wirk> ummm.... stil dont know how to prospect for raw mats
08:56:52  <wirk> though i have the newest versions of open ttd  (i think)
08:58:35  <wirk> ok found it
08:58:37  <wirk> thanks
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09:21:06  <Wolf01> hello
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09:21:38  <Sionide> i bought locomotion yesterday
09:21:43  <Sionide> played it till 3
09:21:44  <Sionide> it's so weird!
09:23:51  <Wolf01> that game has infinite possibilities, but seem that chris forgot to learn from transport tycoon and what made it the best game ever
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09:25:29  <Sionide> building stuff is a pain in the arse isn't it
09:25:36  <Sionide> takes a bit of getting used to
09:25:41  <Sionide> roller coaster tycoon style
09:25:54  <Sionide> which works nicely for making a roller coaster, but not laying train track
09:29:29  <Wolf01> what i miss most in lomo is the drag&drop feature
09:30:15  <Wolf01> then the depots to service the trains... when they have the reliability drop to 0 they are completely useless and should be manually renewed
09:31:27  <Wolf01> and the transparency which is a complete failure, instead of helping you to build underground or behind buildings, it make this work more difficult
09:33:30  <SpComb> indeed, it has a lot of problems
09:33:41  * SpComb got it for christmas and hasn't played it once after the first day
09:35:52  <Wolf01> i purchased my first copy at €29, then i "won" (i was third) the macca's contest and received another copy :P
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09:37:43  <Wolf01> and i must say that the copy i won is really better than the copy i purchased, it have the manual and a very good box, the EU copy is on a DVD box with a little manual
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10:47:07  <LeviathNL> TrueBrain, are the noai_xxx.png pictures from the blog still available somewhere?
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10:57:13  <tanuk> The Configure Patches window shows the year when the game will end, but I can't change the year. Is it there for just informational purposes, or can it be changed somewhere?
10:57:30  <tanuk> I'm running OpenTTD on Debian, if that matters.
11:00:33  <LeviathNL> It can't be changed but you can play just continue playing after that year
11:00:48  <LeviathNL> -play
11:01:38  <tanuk> Oh, good. Thanks.
11:03:45  <tanuk> Hmm... I don't remember that button from the original game: between train depot and train station. What is it?
11:04:13  <Wolf01> waypoints
11:04:49  <LeviathNL> you can give an order to a train to pass it
11:05:27  <tanuk> Ok. What about that "turn over a track" or whatever it is, the second last button on railroad construction bar?
11:06:37  <LeviathNL> you can convert a track to the selected tracktype by dragging over it with this tool
11:06:39  <Wolf01> that allows you to upgrade the railway to another kind
11:07:00  <Wolf01> like rail to elrail, rail to monorail etc
11:07:01  <LeviathNL> btw left mouse button gives you a small description
11:07:02  <tanuk> Thank you. Hopefully I won't be asking here all the time...
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11:07:47  <tanuk> LeviathNL: Ah, that's a useful tip. But you must mean the other left ;)
11:08:08  <LeviathNL> eh yeah ;P
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11:11:35  <TrueBrain> LeviathNL: they are moved to the noai/ dir
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11:47:09  <Sionide> tanuk, there's plenty of help on the wiki for the new features you might not recognise from the original
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11:50:29  <Rubidium> 51.4431,5.4789
11:50:34  <Rubidium> arg...
11:50:45  <TrueBrain> tnx for that GPS location :)
11:50:52  <Rubidium> you know where it is?
11:50:59  <TrueBrain> in my backyard!
11:52:06  <Rubidium> tanuk: the end date can only be changed for servers as server might want to (automatically) restart at a certain date
11:52:22  <Rubidium> TrueBrain: nah...
11:52:59  <TrueBrain> oh well, it was about 1% chance I was correct :p
11:57:05  <TheMask96> eindhoven cs :)
12:01:20  <Rubidium> so a likely place for a train to wait for a few minutes ;)
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14:36:50  <Ammler> frosch123: around?
14:37:07  <frosch123> theoretically yes
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14:38:03  <Ammler> hmm, you made the grf2html tool, would it be easy possible to make a tool, which converts vehicle sets to other IDs
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14:39:28  <Ammler> I saw foobar did a proposal to use for vehicle IDs, I fear now, that i.e. all tram sets will have same ID area and you can't use them together. Some like that...
14:39:58  <frosch123> Have you tried ActionD variable 99?
14:40:30  <Ammler> oh, you mean its possible with a grf?
14:40:38  <Ammler> no need to change the existing grf?
14:41:36  <Ammler> hmm, can't load the wiki page atm
14:41:48  <frosch123> I guess you have to place that ActionD at the start of the grf, or perhaps after the Action8.
14:42:34  <frosch123> But my nfo knowledge is rather passive, i.e. I can read a lot, but have written hardly any.
14:43:07  <Ammler> my idea was to have a tool which "scans" the grf and print out the used IDs and then encode it with new IDs if needed.
14:43:49  <frosch123> That won't work with callbacks. Ooops, I guess the ActionD will not work with callbacks either.
14:44:13  <Belugas> Ammler, this is not a good idea.  you are modifying the work of someone else.  bad bad bad.  you'd better ask the author then
14:44:15  <frosch123> (I mean callbacks like the articulated one)
14:44:38  <Ammler> Belugas: of course the autor's permission is needed
14:46:05  <Ammler> frosch123: callbacks could changed too, not?
14:47:21  <frosch123> Ammler: That will require the intelligence of a human as it has to understand how the grf works.
14:48:34  <Ammler> Belugas: what do you think, technically should be possible, not?
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14:50:55  <Belugas> i agree with frosch123
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14:55:13  <byq> !password
14:56:05  <Belugas> that command is only valid in #openttdcoop (or somehting like that) byq
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15:08:05  <Ammler> hmm, Action D variable 99 sounds very interesting, is there a Set which does use that?
15:15:51  <frosch123> Don't know, all sets that I saw using GRM, only checked if their fixed IDs are available. I have not seen one with dynammic IDs.
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16:06:26  <fjb> Moin
16:06:49  <Markkisen> Where is Bjarne? :o
16:08:49  <TrueBrain> @whereis Bjarne
16:08:53  <TrueBrain> :(
16:09:19  <Belugas> not connected right now, so it seems.  And i'm pretty sure it is Bjarni, not Bjarne...
16:09:29  <TrueBrain> @seen Bjarni
16:09:29  <DorpsGek> TrueBrain: Bjarni was last seen in #openttd 1 day, 14 hours, 33 minutes, and 1 second ago: <Bjarni> you guys can try to stop me, but it won't work :P
16:09:31  <TrueBrain> ;)
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16:10:46  <Ailure> hmm
16:10:55  <Ailure> do anyone else than me use silly placeholder names in their programs?
16:11:33  <Ailure> I seem to unusually often create a integer variable with the name lol too often XD
16:12:08  <ln--> bjarni must be busy with the kangaroo.
16:12:53  <Markkisen> TrueBrain ;)
16:12:55  <Markkisen> Thanks ^^
16:13:12  <hylje> Ailure: i tend to not have placeholders..
16:13:21  <Ailure> remember
16:13:24  <hylje> descriptive_name_lol
16:13:25  <Ailure> mine are mostly for testing
16:13:26  <Ailure> they won't last
16:13:43  <hylje> well yes, i have single letter vars for the interactive prompt.. :>
16:13:50  <Ailure> I make them stupid so I feel forced to replace the mlater with something more proper
16:14:46  <Ailure> and sometimes I wind up with long names for references
16:14:51  <Ailure> like "signatureSigFilePathTextField"
16:15:04  <Belugas> why not make them explicit right away?  easier to debug...
16:15:52  <Ailure> I guess
16:16:04  <Ailure> I don't release my code in that state
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16:16:28  <Ailure> sometimes I wind up with really strange names
16:16:32  <Ailure> for classe
16:17:18  <Ailure> or at least, they did sound silly when I made them
16:17:21  <Ailure> like Sockethandler
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16:42:08  <TrueBrain> hi skidd13
16:42:13  <skidd13> Hi
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16:45:01  <dexterle> someone not afk?
16:45:07  <Ailure> i am
16:45:10  <dexterle> :)
16:45:21  <dexterle> do you know anything about the openttd console?
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16:45:46  <Ailure> the one that comes up when you press the tilde key on american keyboards?
16:45:47  <Ailure> yes I do
16:45:53  <dexterle> :) yes this one
16:46:04  <Ailure> what exactly do you need help about anyway
16:46:35  <dexterle> i want to know, if there is any command or way to destroy a whole company in a multiplayer game, because i cant buy it completly
16:46:45  <Ailure> oh there is
16:46:56  <dexterle> how to? :)
16:47:15  <Ailure> reset_company
16:47:29  <TrueBrain> also feel free to visit our wiki :)
16:47:29  <Ailure> You can see a list of commands by typing list_cmds btw
16:47:30  <Ailure> heh
16:47:47  <skidd13> Can I hear some comments to FS1390 please.
16:47:49  <Ailure> and then use help on that spefic command to see what it do
16:47:50  <dexterle> ahh oki, didnt know that, thank you
16:48:11  * Belugas is looking at it right now, while eating his lunch
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16:49:16  <Ailure> hmm
16:49:30  <dexterle> thx guy it works :)
16:49:38  <skidd13> Belugas: "Mahlzeit!" (I don't know a fitting translation and "Have a nice meal" has a slight other meaning IMO)
16:49:49  <TrueBrain> skidd13: looks good to me
16:49:55  <dexterle> have a nice meal is a good translation
16:49:57  <TrueBrain> skidd13: and forget it to say something like that in English, there is no good way :)
16:50:09  <dexterle> << from germany
16:50:21  <Belugas> "bon appetit" can be said  :)
16:50:33  <TrueBrain> which is French, still no English :P
16:50:38  <dexterle> nobody says that ^^
16:50:59  <Belugas> i know at least two devs who do ;)
16:51:15  <Belugas> and a few more who understand it!
16:51:26  <TrueBrain> Belugas: I think in fact most devs understand it :)
16:51:31  <Belugas> heheh
16:51:42  <Belugas> skidd13, it looks really good
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16:51:58  <Belugas> TrueBrain, if you feel 100% secure, could you commit it?
16:52:06  <TrueBrain> I was about to ask you:
16:52:11  <TrueBrain> if you feel 100% secure, I will commi tit
16:52:11  <TrueBrain> :p
16:52:15  <Belugas> lol
16:52:20  <skidd13> And it seems to be a bit faster too. :)
16:52:49  <glx> <skidd13> And it seems to be a bit faster too. :) <-- don't say that without benchmarking :)
16:52:55  <Belugas> yeah.. a lot
16:53:05  <skidd13> I said seems!
16:53:20  <Belugas> TrueBrain, i think skidd13 means it will be faster if you commit it than relying on me to do so :D
16:53:24  <TrueBrain> skidd13: but that is as useless as telling us you made a REALLY cool feature.. and then nothing :)
16:54:01  <TrueBrain> Belugas: that is why I suggested to commit it ;) I just wanted to make sure I didn't miss anything which might be wrong :p Hehe :)
16:54:15  <Belugas> another easy would be to grant skidd13 commit access, but allowed only after veto by devs
16:54:41  <TrueBrain> Belugas: on that matter, can you give a quick look at http://bugs.openttd.org/?getfile=1859 too?
16:55:15  <Belugas> i know about that one, it is on my todo
16:55:29  <skidd13> The speedup will depend on the compiler either. So there won't be a general statement ever.
16:55:42  <Belugas> but as i told BigBB recently, i'm not available to do anything until wednesfay at least
16:56:09  <glx> skidd13: why moving template <...> ?
16:56:33  <TrueBrain> glx: all other entries in macros.h do
16:56:39  <skidd13> glx: I adapted it cause all templates are formated this way (at least in the file)
16:56:45  <TrueBrain> Belugas: I thought, while reading thisone... ;)
16:56:49  <glx> ok :)
16:58:05  <CIA-1> OpenTTD: truelight * r11369 /trunk/src/ (macros.h road_cmd.cpp):
16:58:05  <CIA-1> OpenTTD: -Codechange [FS#1390]: changes some int to int8 in macros.h, as they describe a bit-position, which fits perfectly in an int8 (max 64) (skidd13)
16:58:05  <CIA-1> OpenTTD: -Codechange [FS#1390]: added consts in macros.h functions, so compilers can optimise better (skidd13)
16:58:05  <CIA-1> OpenTTD: -Codechange [FS#1390]: remove HAS_SINGLE_BIT, as COUNTBITS does the same (skidd13)
16:58:14  <skidd13> I like tidiness in code and uniform code flow. :) That was the most reason.
16:58:20  <Belugas> TrueBrain, i've read it a few times, seems to be fine. nothing that hurt my eyes
16:59:19  <TrueBrain> Belugas: same here :p
16:59:57  <TrueBrain> so if it compiles, let's commit it ;)
17:00:09  <TrueBrain> nice work btw, skidd13
17:01:37  <skidd13> No problem. I'm thinkin over a nice way to replace the GB/SB/etc. macros with static inline functions now.
17:01:41  <Eddi|zuHause3> where have all my GB gone...
17:02:27  <TrueBrain> skidd13: btw, about 1390, the code looks fine, but the GUI isn't really... nice..
17:02:31  <TrueBrain> it looks a bit ugly now, if you ask me..
17:02:47  <skidd13> TrueBrain: Anything in mind?
17:02:52  <TrueBrain> and in my opinion, I still think Capacities and Total Cargo should be 1 tab
17:02:58  <TrueBrain> I never understood why it isn't..
17:03:18  <skidd13> The reason is that it looks IMO overcrowded then.
17:03:20  <TrueBrain> in fact, Cargo and Capacity could be 1...
17:03:43  <TrueBrain> like: 10 / 30 Mail
17:03:46  <TrueBrain> or 0 / 30 Mail
17:03:54  <TrueBrain> (bags of mail)
17:04:11  <TrueBrain> skidd13: possible, but with the things like Weight, Power, MaxSpeed, Max TE, it already is overcrowded ;)
17:04:24  <skidd13> Maybe a matrix with all the stuff in it could be the solution.
17:04:58  <TrueBrain> indeed sounds like a solution
17:05:02  <TrueBrain> but this adds yet an other line...
17:05:13  <TrueBrain> same as with Orders, it needs a GUI redo too :p
17:05:45  <skidd13> But ATM I don't feel like I want to recode the whole details GUI to matrix style :P
17:06:02  <TrueBrain> every time so far people said: wait for cpp_gui
17:06:08  <TrueBrain> but I dunno if that ever finishes...
17:06:33  <skidd13> Apropos order GUI There is much duplicated code with the timetable.
17:06:38  <Phazorx> TrueBrain: i have a request for shared patch enhancement :)
17:06:57  <Phazorx> could be a tricky one tho
17:08:08  <Eddi|zuHause3> gnah, i don't even have enough space to properly free some space...
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17:08:29  <Phazorx> you need space to get space?
17:08:55  <Eddi|zuHause3> yeah, it's called temporary space ;)
17:09:17  <TrueBrain> skidd13: yup
17:09:18  <skidd13> Eddi|zuHause3: there is a lot of space in /dev/null :P
17:10:12  <Eddi|zuHause3> yeah, but to prove wether that is "proper" might be tricky :p
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17:10:43  <Belugas> Coffee Flavoured Chewy Granola Bar :D
17:10:46  <Belugas> WONDEFULL!
17:10:51  <fjb> Eddi|zuHause3: You can compress any file to the size of one byte. :-)
17:11:07  <Phazorx> TrueBrain: it would be nice if companies using shared drops would get a benefit from it, say a percentage increase of income (since using shared would mean exporting)
17:11:28  <skidd13> fjb: Yeah lossy zip rules :D
17:11:35  <Eddi|zuHause3> fjb: i'm not sure if "one" byte is a significant improvement over "null" bytes :p
17:11:52  <Phazorx> so perhaps when a train drops something at foreign station (which can only be shared) it gets like 2x the income
17:12:03  <fjb> Eddi|zuHause3: That are 8 bits more.
17:12:22  <Eddi|zuHause3> again: "significant" is the keyword
17:14:21  <Eddi|zuHause3> "help, i temporarily copied an important file to /dev/null like you suggested, but when i am trying to copy it back now, i cannot access it anymore" :p
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17:15:09  * DaleStan headdesks.
17:15:24  <Belugas> hello mister commiter :)
17:15:55  <DaleStan> I'm reminded of tales of deleting this large file named "vmlinuz" that no one seems to be using.
17:16:17  <skidd13> Truebrain: http://paste.openttd.org/270
17:16:18  <skidd13> Dalestan: lol
17:16:21  <fjb> Eddi|zuHause3: Just take the backup. You know, you should have a backup of every important file.
17:16:31  <Eddi|zuHause3> DaleStan: that is fine, until you reboot your computer ;)
17:16:54  <Phazorx> DaleStan:  it supposed to be <1M not that large actually
17:17:00  <fjb> DaleStan: That story is much older than Linux... :-)
17:17:31  <skidd13> Eddi|zuHause3: Why should be that a problem? boot your knoppix change the root dir to the HD and install your own compiled kernel again ;)
17:17:46  <TrueBrain> try removing /proc/mem, or /proc/kernel :p
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17:17:56  <fjb> At the times it happened 1MB was a significant part of the hard drive.
17:18:05  <DaleStan> that is fine, until you reboot your computer <-- So I'm told. I think I'll just believe the the stories, rather than trying to booting a Linux system without it, TY*V*M.
17:18:09  <TrueBrain> s/mem/kcore/
17:18:49  <TrueBrain> skidd13: I dunno, depends on the type of 'x' I guess
17:19:13  <TrueBrain> oh, lol
17:19:15  <TrueBrain> of course :)
17:19:16  <skidd13> TrueBrain: It shouldn't IMO.
17:19:23  <TrueBrain> skidd13: that is _very_ dangerous what you wrote there
17:19:27  <TrueBrain> you CHANGE the CONTENT of 'x'
17:19:33  <TrueBrain> so, if it is a const, it cna't work
17:19:34  <TrueBrain> to start
17:19:43  <TrueBrain> but... it gives very unexpected results ;)
17:19:57  <skidd13> x is not const!
17:20:00  <TrueBrain> int x = 3; GB(x, 1, 1); printf("%d\n", x); <- shows 2 :p
17:20:05  <TrueBrain> euh, 1
17:20:15  <TrueBrain> so, it is wrong how ever you look at it ;)
17:20:23  <TrueBrain> skidd13: no, a constant, as, say, you want to do: GB(0xFF, 1, 1)
17:20:42  <skidd13> Ah that are you talking about. Yup agreed.
17:20:49  <TrueBrain> so, don't do it
17:20:52  <TrueBrain> is the summary ;)
17:21:00  <TrueBrain> T x -> const T x
17:21:03  <TrueBrain> that really should be there ;)
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17:22:46  <skidd13> return (T)(x >> s) & (T)((1U << n) - 1); // Same error :(
17:22:54  <Phazorx> TB no word on my RFC?
17:22:57  <TrueBrain> then I wouldn't know :)
17:23:17  <TrueBrain> skidd13: what is 'T' when the error happens?
17:24:12  <Eddi|zuHause3> hm, i have 1GB free swap... i should make use of that :p
17:24:18  <skidd13> TrueBrain: »int« to »DiagDirection«
17:24:18  <skidd13> http://paste.openttd.org/271
17:24:47  <TrueBrain> (T)((1U << n) - 1) <- isn't that part a problem? It might not be in DiagDirection...
17:25:30  <skidd13> The cast should fix that IMO
17:25:32  <TrueBrain> skidd13: why is the return value T anyway?
17:25:48  <TrueBrain> isn't the return value bool?
17:25:58  <TrueBrain> oh, no, nevermind
17:25:59  <TrueBrain> lol
17:26:05  <TrueBrain> confusing shit, those names
17:26:50  <skidd13> Anyone other of the devs? http://paste.openttd.org/271
17:26:56  <TrueBrain> skidd13: say, 1 << n returns 0x40, -1 makes it 0x3F, maybe the compiler is clever enough to notice that isn't in DiagDirection
17:27:01  <TrueBrain> so, try not to cast back to T until the end
17:27:16  <skidd13> So (T)-1 ?
17:27:21  <TrueBrain> euh, no
17:27:33  <TrueBrain> (T)((x >> s) & ((1U << n) - 1))
17:27:51  <TrueBrain> (btw, s and n should be uint8 ;))
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17:28:23  <glx> GB has no type, it's just an int
17:28:32  <TrueBrain> so:
17:28:38  <TrueBrain> (uint64)((x >> s) & ((1U << n) - 1))
17:28:39  <TrueBrain> ;)
17:28:48  <TrueBrain> anyway, dinner :)
17:28:49  <glx> you should do (T)GB()
17:28:57  <glx> not cast in GB
17:29:22  <Belugas> [13:29] <skidd13> Anyone other of the devs? http://paste.openttd.org/271  <--- i've never done templates, so... don't count on me
17:29:23  <skidd13> For all the stuff? GB/SB/etc.
17:29:23  <skidd13> glx: If you feed GB with an uint8 it should return an uint8
17:30:37  <glx> the problem is other types
17:30:40  <Belugas> anyway, i'm back at work... so... /me disappear
17:30:53  <Sacro> ttdftw
17:31:10  <skidd13> glx: what types?
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17:31:54  <glx> "incomplete" types, like DiagDirection
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17:33:04  <skidd13> glx: Hmm, true. So I'd say the return is an uint, isn't?
17:33:14  <glx> it is
17:34:52  <skidd13> I'm thinking over TrueBrain's statement that >> -x is invalid.
17:34:52  <skidd13> Is >> -x defined as << x?
17:35:11  <glx> or maybe use T& like other templates
17:35:44  <Eddi|zuHause3> <skidd13> Is >> -x defined as << x? <- i would not bank on this
17:35:47  <skidd13> later, dinner :D
17:35:57  * skidd13 hides
17:36:24  <Eddi|zuHause3> i'd avoid anything outside 0..bitsize
17:37:13  <glx> yeah like TB said, n and s should be uint8
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17:41:33  <Eddi|zuHause3> what i'd rather expect ">> -x" to do (assuming 32bit) is to slice out the last 5 bits of the representation of "-x", and shift by that value (unsigned)
17:42:43  <Eddi|zuHause3> which is completely not what you wish it to do ;)
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17:51:10  <skidd13> Then many of the ints in macros.h have to be uint
17:54:25  <skidd13> glx: assuming that GB returns 32bit seems to slow down the whole stuff. This needs benchmarking. returns GB ever more than 16 bit?
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17:56:44  <skidd13> Damn this macro is widely used. Not shortly to check :(
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17:59:49  <skidd13> Erase my last sentence. assert(n <= 16); is short :)
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18:21:01  <skidd13> F*** NewGRF uses 24 bit :(
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18:21:11  <skidd13> so no downsizing to 16 bit
18:22:12  <DaleStan> My understanding was that 16-bit is usually slower than either 8 or 32 bit.
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18:23:01  <DaleStan> At least for x86 processors.
18:23:14  <skidd13> DaleStan: I'm not sure, but the inline function *seems* to be slower. Maybe different from OS to OS
18:23:57  <DaleStan> If there's a difference, it's more likely processor to processor.
18:24:22  <skidd13> Agreed :)
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18:30:47  <skidd13> do some of the internal types base on the 64 bit type?
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18:37:02  <TrueBrain> skidd13: Money ;)
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18:37:38  <TrueBrain> DaleStan: in fact, 32bit (or 64bit) is always faster. Next in 32bit for 64bit, then 8bit, third it 16bit. 24bit is impossible slow ;)
18:38:02  <Sacro`> gah
18:38:05  <skidd13> Hmm. Does anyone use SB with money as 4th argument?
18:38:21  <TrueBrain> skidd13: doubtful ;)
18:38:32  <TrueBrain> still, currently SB and GB can handle anything
18:38:43  <TrueBrain> if inlining means loosing that, I don't know if it is such a good idea
18:39:17  <skidd13> Is it possible to have to template values?
18:39:42  <skidd13> :%s /to/2/
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18:43:55  <skidd13> TrueBrain: I won't lose the anything handle stuff, but it'll secures itself for missusage ;)
18:57:58  <skidd13> TrueBrain: Check this out! http://paste.openttd.org/272
18:58:57  <skidd13> should work well. But now I'm starting to like converting this stuff to templates :) More to come...
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19:50:51  <skidd13> I need benchmarks -> http://bugs.openttd.org/task/1392
19:50:51  <skidd13> Thanks and good night
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19:59:08  <fjb> Ups, the auto replacement window tell me that I habe 65535 locomotives of one kind...
20:00:36  <fjb> Was the code recently changed?
20:00:38  <Eddi|zuHause3> savegame, way to reproduce -> bugs
20:03:07  <fjb> I have to register first?
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20:14:41  <Wolf01> 'night
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20:28:35  <glx> fjb: save and reload
20:29:04  *** |fjb| [~frank@p5485D81E.dip.t-dialin.net] has joined #openttd
20:29:11  <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
20:29:11  <|fjb|> !logs
20:29:24  <glx> and we need a savegame from before it happens
20:30:44  <|fjb|> Ok, I only have one from the biginning of the game, I think. Don't know when that happened, it was the first time I looked into the auto update in that game.
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20:38:33  <Jello> hi :>
20:38:53  <Jello> i was told to come here for help on openttd
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20:40:43  <fjb> Hi Jello
20:41:30  <fjb> It's FS#1393
20:43:54  <fjb> Jello: What help do you need?
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20:45:51  <Ammler> fjb: it sounds more he likes to help you :P
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20:46:38  <fjb> Oh, I never mind.
20:48:46  * Belugas thinks it is more than late enough to try to keep on working
20:48:48  <Belugas> thus...
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20:49:08  * Belugas leaves the office and wishes you all a good weekend
20:49:36  <fjb> Bye Belugas
20:50:23  * hylje wishes the same for Belugas in third person
20:50:41  <fjb> E52 is cool, I wish it would be a bit more reliable.
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21:08:57  <fjb> Is there a separate switch that unhides the one way road markers?
21:09:48  <fjb> Hm, sorry, forget that question
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21:59:02  <dihedral> :-)
22:03:24  *** vasjoe [~vasjoe@77.111.132.232] has joined #openttd
22:03:39  <vasjoe> hy
22:04:02  <hylje> hai
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22:22:03  <fjb> :-P
22:23:43  <dihedral> :-P
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22:33:47  <skidd13> Hi
22:34:12  <TrueBrain> skidd13: a moment ago I did some testing on GB, inline or macro; the results don't show a clear faster or slower
22:34:14  <TrueBrain> with -O3
22:34:25  <TrueBrain> with -O0 it likes GB macro more ;)
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22:34:40  <TrueBrain> with -fno-inline, the macro wins bigtime
22:34:43  <TrueBrain> but... that is a dah ;)
22:35:08  <skidd13> And with the default -O2? Wich compiler and wich OS?
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22:35:45  <skidd13> :%s /wich/which/
22:35:57  <TrueBrain> linux, gcc 4.1
22:36:09  <skidd13> 32 bit?
22:36:12  <TrueBrain> default -O2 was inconclusive
22:36:14  <TrueBrain> 64bit
22:36:42  <TrueBrain> it was just a quick single-program test
22:36:49  <TrueBrain> it should be test in OpenTTD to give more details :)
22:36:56  <skidd13> But the inline should be safer to use IMO.
22:37:03  <TrueBrain> it mostly is, yes
22:37:41  <Rubidium> it makes debugging harder/more time consuming (at least for me)
22:37:43  <skidd13> I'd like to hear some benchmarks form our redmond friends ;)
22:38:10  <skidd13> Rubidium: Which one?
22:38:14  <TrueBrain> if you run in dbg lvl 3 (which in general I advise against), it would be dead slow
22:38:19  <Rubidium> inlines
22:38:20  <TrueBrain> as that adds the -fno-inline
22:38:47  <skidd13> :( Thats not good :(
22:39:34  <Rubidium> TrueBrain: true... but... the backtraces are usually messed up without -fno-inline, and when getting some hard to fix/find issue fixed I'd like to have proper backtraces.
22:39:57  <TrueBrain> Rubidium: I personally only used -fno-inline just twice since the new makefile system
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22:40:13  <TrueBrain> so personally, I don't see the problem with inlines over macros
22:40:41  <TrueBrain> but that is just because I have no problems addings a bunch of printfs to locate the exact problem, and because most inlines are assert protected, which give pretty clear results
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22:46:41  <Rubidium> oh... mr. Bounding Box ;)
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22:49:08  <Markkisen> Naaw, my cat i so cute <3
22:49:10  <Markkisen> is*
22:49:19  <Markkisen> I just want to cuddle her to death
22:49:23  <Markkisen> Poor cat
22:49:25  <Markkisen> :(
22:49:46  <TrueBrain> okay, you are scaring me
22:49:56  <Markkisen> (:
22:50:04  <skidd13> Speedy gonzalez?
22:50:19  <Markkisen> She is having kittens in a couple of days (:
22:51:04  <Rubidium> oh.. mass murder?
22:53:39  <Markkisen> Noooo
22:53:41  <Markkisen> ):
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23:12:10  <Eddi|zuHause2> hm... cultrual victory, that was too easy...
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23:19:19  <valhallasw> TrueBrain: webtt? map.py? :O
23:19:22  <valhallasw> er
23:19:34  <TrueBrain> valhallasw: what? where?
23:19:34  <valhallasw> that was the result of letting irssi stay a day behind
23:19:38  <valhallasw> >_<
23:19:51  *** Osai [~Osai@pD9EB6B5A.dip.t-dialin.net] has quit [Quit: Osai]
23:20:26  <valhallasw> you posted something /www/webtt/map.py-is last night... where my irssi window stopped scrolling
23:20:48  <TrueBrain> ah, indeed :)
23:20:49  <TrueBrain> lol
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23:28:14  <Sacro> hmmm
23:28:19  <Sacro> no nickserv
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23:33:47  <skidd13> Does somewhere in the code is the sqrt function is used?
23:34:27  <TrueBrain> grep is your friend :)
23:35:10  <skidd13> grep does not found anything IIRC
23:35:34  <skidd13> but maybe someone wrote someting similar like the stuff with the countbits
23:36:09  <skidd13> :%s /anything/anything code related/
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23:41:01  <skidd13> I'm asking cause I strumbled over this nice piece of code:
23:41:03  <skidd13> http://www.codemaestro.com/reviews/9
23:44:47  <TrueBrain> haha, nice :)
23:44:52  <TrueBrain> anyway, we try to avoid floats in general
23:45:00  <TrueBrain> but there should be a few sqrts
23:46:17  <skidd13> The coding stuff in q_math is impressive. I'm reading through. Maybe there is some stuff that might be usefull
23:46:26  <TrueBrain> feel free :)
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