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00:00:13 <Bjarni> so he used windows when he made his presentation for the rest of us about his results 00:00:43 <Bjarni> all of a sudden windows showed this nice window telling that it was done installing updates and that it would restart 00:00:51 <Bjarni> and "later" was grayed out 00:00:58 <Roujin> ahahaha ^^ 00:01:12 <dih> hehehe 00:01:19 <Bjarni> then people started saying the same stuff as he just said except it was about windows 00:01:38 <dih> how red did his face get? 00:02:17 *** Greyscale is now known as Greysc[a]le 00:03:20 <Bjarni> not red enough :( 00:03:40 <GT> Too bad 00:04:29 <Bjarni> he just continued and declared his presentation as over when the computer started shutting down 00:04:38 *** Greysc[a]le is now known as Greyscale 00:04:56 <Bjarni> if it haven't done that then he would have kept on talking for like 30 sec or so (I think) 00:07:45 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 00:08:09 <glx> I think I already read this story here :) 00:08:44 <GT> So what, I think it should be told every week 00:09:42 *** UnderBuilder [~chatzilla@168.226.104.33] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]] 00:10:55 <GT> As you might have guessed, I'm a Linux user too (Gentoo) so I like these kind of stories 00:11:41 <glx> GT: it was this story ;) not a similar one 00:11:53 <Bjarni> hehe 00:12:07 <Bjarni> looks like most of the people reading it has changed but not the story 00:12:24 <Bjarni> so it was worth to tell it again :) 00:12:33 *** Progman [~progman@p57A1C39C.dip.t-dialin.net] has quit [Quit: Progman] 00:14:05 <GT> But now a serious question( :-( ) and the reason why I came here, does anybody know if someone is developing for 32 bpp graphics, since I'm creating a patch for the extra zoom levels, and don't want to do double work 00:15:12 <glx> someone on the forum is working on it IIRC 00:15:16 <SmatZ> GT: how far are you with your patch? 00:16:56 <GT> If that someone is GeekToo, well, thats me, just a lazy typer. I can show tile sprites for deep zoom levels, and scroll windows and add dialogues w/o ugly bits. 00:17:03 *** Gonozal_VIII [~Gonozal_V@N766P019.adsl.highway.telekom.at] has joined #openttd 00:17:40 <glx> I wasn't sure it was you :) 00:17:49 <GT> Now you are 00:19:38 <Gonozal_VIII> who is who? 00:19:59 <glx> I'm me 00:20:08 <Gonozal_VIII> wow! me too! 00:20:23 <Rubidium> Gonozal_VIII: who is who 00:21:46 *** Ailure [Cat@194.47.44.155] has joined #openttd 00:22:23 <GT> So he ( who ) is working on 32 bpp too, I'll think I'll contact him 00:24:45 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 00:28:14 <Eddi|zuHause3> we are ... 00:29:01 <Gonozal_VIII> we do! 00:30:13 <Eddi|zuHause3> i'd have said "immer bereit", but there is no appropriate translation... 00:30:39 <GT> Try 'always ready' 00:30:57 <Eddi|zuHause3> that doesn't quite get the meaning ;) 00:31:05 <GT> ?? 00:33:31 <Eddi|zuHause3> http://de.wikipedia.org/wiki/Pionierorganisation_Ernst_ThÀlmann#Losung_und_Gru.C3.9F 00:36:23 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has quit [Remote host closed the connection] 00:37:38 <Wolf01> 'night all 00:37:43 *** Wolf01 [~wolf01@host63-233-dynamic.17-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 00:38:41 <GT> I've read that, and did not understand all of it (I'm not German) but I do understand that it does not quite get the meaning 00:38:42 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 00:39:58 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has joined #openttd 00:40:06 <GT> I know Egladil did some work on 32bpp in the past, but does not seem to be active recently, so is anybody else ? 00:48:01 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 00:48:55 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.36 - www.nbs-irc.net -] 00:56:41 *** bumblebee [~nnscript@ti0117a340-0253.bb.online.no] has joined #openttd 00:57:23 *** KritiK_ [~Maxim@78-106-153-107.broadband.corbina.ru] has joined #openttd 00:58:03 *** KritiK [~Maxim@78-106-153-107.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 00:58:04 *** KritiK_ is now known as KritiK 01:12:28 <ln-> ok, i have a custom class derived from NSView; black background, some white text on it... 01:14:41 <ln-> i suspect it is best to draw the stuff myself, because all i want is basically an NÃM table of characters with attributes for each. 01:15:41 <ln-> and i want nothing like line-wrapping, scrollbars or other help from NSTextView 01:16:09 *** DaleStan_ [~Dale@pool-71-98-105-192.ipslin.dsl-w.verizon.net] has joined #openttd 01:17:22 <ln-> good to have this book, helps a lot. 01:20:21 *** GT [~GT@adsl-dc-4664d.adsl.wanadoo.nl] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org] 01:21:59 *** DaleStan [~Dale@pool-71-98-105-192.ipslin.dsl-w.verizon.net] has quit [Read error: Operation timed out] 01:24:39 <dih> g'night 01:24:50 *** dih [~dihedral@dslb-084-056-214-093.pools.arcor-ip.net] has quit [Quit: Leaving] 01:26:27 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 01:31:08 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has quit [Remote host closed the connection] 01:31:34 *** Eddi|zuHause2 [~johekr@p54B77D86.dip.t-dialin.net] has joined #openttd 01:36:09 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 01:36:11 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has joined #openttd 01:37:58 *** Eddi|zuHause3 [~johekr@p54B77D89.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:38:19 *** KritiK [~Maxim@78-106-153-107.broadband.corbina.ru] has quit [Quit: Leaving] 01:47:59 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has joined #openttd 01:51:30 *** shodan [~user@xerxes.foocode.net] has quit [Read error: Connection reset by peer] 01:51:54 *** shodan [~user@xerxes.foocode.net] has joined #openttd 02:06:47 *** Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 02:07:33 *** Greyscale is now known as Greysc[a]le 02:20:41 *** DaleStan_ is now known as DaleStan 02:42:30 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has quit [Ping timeout: 480 seconds] 02:51:15 *** a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has joined #openttd 03:11:18 *** Gonozal_VIII [~Gonozal_V@N766P019.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 03:12:48 *** Roujin [~Manuel300@mnch-4d042d53.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 03:12:48 *** Roujin [~Manuel300@mnch-4d04378f.pool.mediaWays.net] has joined #openttd 03:15:50 *** selckin [~selckin@d5152B586.access.telenet.be] has joined #openttd 03:16:22 <selckin> why is pasanger transport totally superior as a money maker 03:17:07 <bumblebee> because u are a greedy bastard at the ticket price 03:18:22 <selckin> very long coal train never needs to wait for goods 100k/yr, pasanger trains betwean 2 towns 810k a year 03:19:56 <bumblebee> set more coal tankers on the train? 03:20:19 *** Greysc[a]le is now known as Greyscale 03:20:26 <selckin> 13 of em 03:20:27 <selckin> :\ 03:20:44 <Eddi|zuHause2> answer: cities grow faster than coal mines 03:21:34 <selckin> seems a bit utterly unbalanced and silly, thought i might be missing something 03:21:54 <Eddi|zuHause2> who said the game was balanced? :p 03:21:59 <bumblebee> hehe 03:22:14 <selckin> nobody :) 03:22:29 <selckin> but was reading some sites, and they all go coal for big money at the start 03:22:55 <Eddi|zuHause2> yes, at the start, when cities are too small 03:23:04 <bumblebee> because the cities are so small then 03:23:04 <glx> you can make money with passengers at start 03:23:15 <glx> *can't 03:23:16 <selckin> cities are far supperior to coal at the start 03:23:40 <Eddi|zuHause2> then maybe your coal lines are wrong :p 03:24:03 <Eddi|zuHause2> anyway, there are people who do passenger-only games 03:24:11 <selckin> find the 2 biggest cities, make 2 stops in eatch, that unload transfer at a train station 03:24:26 <selckin> get ritch 03:25:04 <glx> you are not using newgrfs, are you? 03:25:28 <selckin> no 03:25:55 <glx> it's very hard to make money from passengers with high running costs in 1920 03:26:20 <selckin> maybe becuase i usualy start in 1950 then ? 03:26:44 <glx> without newgrfs you can't start before 1950 (no vehicles) 03:27:01 <selckin> hmm 03:27:39 <glx> well you can but you lost some money before being able to buy anything 03:27:41 <Eddi|zuHause2> i think they start in 1935 or something 03:28:06 <glx> hmm maybe in temperate yes 03:29:00 <Eddi|zuHause2> it's a long time ago since i played the last time with default vehicles ;) 03:29:07 <glx> I never remember the appearance dates ;) 03:30:10 <Eddi|zuHause2> selckin: anyway, get a newgrf vehicle set like DBSetXL or UKRS, then start in 1920, see how well you do then 03:30:53 <Eddi|zuHause2> UKRS is closest to the original vehicles, because they are both based on british rail 03:30:57 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 03:31:22 <bumblebee> where do u get that grf? 03:31:39 <Eddi|zuHause2> grfcrawler.tt-forums.net 03:32:04 <Eddi|zuHause2> i like the dbset more, for ... some ... reason 03:32:22 <glx> your location probably ;) 03:32:57 <glx> I'll use a french set if it was done 03:36:09 *** bumblebee [~nnscript@ti0117a340-0253.bb.online.no] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.2 :: www.regroup-esports.com )] 03:37:03 <Belugas> Eddi|zuHause2, dbset is made by MB? 03:37:23 <Eddi|zuHause2> yes, that one ;) 03:37:52 <Belugas> the same MB who made alpine set? 03:38:09 <Eddi|zuHause2> how many MBs do you know? :p 03:38:12 <Belugas> hehe 03:38:17 <Belugas> my point ;) 03:38:45 <Belugas> i bet that MB has the same nationality as you ;D 03:39:00 <Belugas> since yu love alpine soo much hehe 03:39:13 <Belugas> and dbset too 03:39:52 <Eddi|zuHause2> that might just as well be coincidental ;) 03:40:09 *** Greyscale is now known as Greysc[a]le 03:40:15 <Belugas> lol 03:42:01 <Belugas> ok... sleepy time for me 03:42:02 <Belugas> bye 03:49:23 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Quit: mikl] 03:51:44 *** Greysc[a]le is now known as Greyscale 04:00:00 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:01:17 *** Tino|Home [~Tino@i59F54F69.versanet.de] has joined #openttd 04:07:54 *** TinoM| [~Tino@i59F557FD.versanet.de] has quit [Ping timeout: 480 seconds] 04:37:18 *** Ammlller [~Ammler@adsl-84-227-143-29.adslplus.ch] has quit [Ping timeout: 480 seconds] 05:04:11 *** mcbane [~Maui_key@p5498EE2F.dip.t-dialin.net] has joined #openttd 05:04:13 *** nairan [~Maui_key@p5498EF6A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 05:28:00 *** Greyscale is now known as Greysc[a]le 05:31:21 <Roujin> anyone still awake here? 05:31:49 <Roujin> its 6:30 am here... guess i should go to sleep soon :P 05:32:54 *** Greysc[a]le is now known as Greyscale 05:34:33 <Roujin> anyways i was trying to get the area terraform working for the scenario editor.. hardest thing was to actually find where the code for that actually is :P 05:36:54 <Roujin> found some comment by Darkvater along the lines of... TODO: move this to terraform.gui some time after 0.4.0 05:37:10 <Roujin> guess no one picked up that task from him :P 05:40:15 * Roujin falls to sleep now 05:40:28 *** Roujin [~Manuel300@mnch-4d04378f.pool.mediaWays.net] has quit [] 05:49:43 *** Greyscale is now known as Greysc[a]le 05:49:56 <Greysc[a]le> wrong button 06:03:50 *** mataamad [~bwigely@203-173-211-247.dialup.ihug.co.nz] has joined #openttd 06:06:06 *** mataamad [~bwigely@203-173-211-247.dialup.ihug.co.nz] has quit [] 06:28:38 *** G [~njones@202-154-147-109.ubs-dynamic.connections.net.nz] has joined #openttd 06:30:24 *** wisie [wisie@220-253-100-48.TAS.netspace.net.au] has joined #openttd 06:34:33 *** wisie [wisie@220-253-100-48.TAS.netspace.net.au] has quit [] 07:45:03 *** peter__ [~petern@217.151.109.242] has joined #openttd 07:51:32 *** Frostregen_ [SADDAM@dslb-084-058-137-219.pools.arcor-ip.net] has joined #openttd 07:57:13 *** Frostregen [SADDAM@dslb-084-058-186-255.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 07:57:20 *** gfldex_ [~dex@dslb-088-074-158-181.pools.arcor-ip.net] has joined #openttd 07:57:42 *** Frostregen_ is now known as Frostregen 07:59:10 *** gfldex [~dex@dslb-088-074-130-038.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 08:00:15 *** mindlesstux [~mindlesst@2001:470:1f07:16c:240:f4ff:fe52:a74e] has quit [Ping timeout: 480 seconds] 08:08:36 *** LA[lord] [~LAlord]@217-159-161-134-dsl.trt.estpak.ee] has joined #openttd 08:10:46 *** Gonozal_VIII [~Gonozal_V@N766P019.adsl.highway.telekom.at] has joined #openttd 08:12:06 <LA[lord]> hey 08:14:18 <Gonozal_VIII> hi 08:15:02 *** Sidious-Sither [~123@0x5550a029.adsl.cybercity.dk] has joined #openttd 08:15:24 <Gonozal_VIII> more than 99% of the people die 9 month before their birth 08:15:51 <peter__> MURDERERS 08:18:03 *** MURDERER [~Gonozal_V@N805P020.adsl.highway.telekom.at] has joined #openttd 08:18:03 *** Gonozal_VIII is now known as Guest2176 08:18:03 *** Guest2176 is now known as Guest2177 08:18:03 *** MURDERER is now known as Gonozal_VIII 08:19:29 <Gonozal_VIII> what a coincidental time for that: 08:19:30 <Gonozal_VIII> [09:17:40] *** You have been disconnected. Sat Jan 05 09:17:40 2008. 08:19:30 <Gonozal_VIII> [09:17:51] *** Nickname already in use. Please choose another (/nick {name}). 08:22:39 *** mindlesstux [~mindlesst@2001:470:1f07:16c:240:f4ff:fe52:a74e] has joined #openttd 08:24:13 *** Guest2177 [~Gonozal_V@N766P019.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 08:27:29 <Gonozal_VIII> it sucks, that all the rail and road sprites have the terrain in them and not only transparency... ok, the game doesn't have to draw them seperately that way but couldn't it combine them to virtual sprites at start and draw them? 08:29:01 *** AntB [~antb@host81-141-195-98.wlms-broadband.com] has joined #openttd 08:30:45 <LA[lord]> it could, and I know of one thing that tries to get that effect too.. 08:31:44 *** Rexxie [~rexxars@062249182162.customer.alfanett.no] has joined #openttd 08:31:57 <peter__> combining sprites at the start isn't going to happen, heh 08:32:01 <Gonozal_VIII> what? tram tracks? catenary? 08:32:08 <peter__> but drawing multiple sprites could 08:32:41 <Gonozal_VIII> i thought the reason to have them that way is to avoid drawing multiple sprites 08:33:10 *** Rexxars [~rexxars@062249182162.customer.alfanett.no] has quit [Ping timeout: 480 seconds] 08:33:58 <peter__> the reason they're that way is that's how CS designed them many years ago 08:34:26 <Gonozal_VIII> ah i see... 08:35:30 <Gonozal_VIII> there's the same track tile on grass, on snow, desert, every custom ground tile and so on.. that could all be one tile with transparency 08:35:49 <peter__> actually the track graphics are slightly different for each 08:35:53 <peter__> but that can be handled 08:36:54 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 08:40:06 <Gonozal_VIII> i say that because i spent lots of hours yesterday and the day before combining my favourite track/road newgrfs with each other and with terrain/water newgrfs 08:40:30 *** Osai^zZz is now known as Osai 08:42:31 <Gonozal_VIII> lots of select track, copy on empty terrain tile, copy everything back work there 08:51:53 *** AntB [~antb@host81-141-195-98.wlms-broadband.com] has quit [Quit: Using DSOrganise (Bye!)] 09:20:34 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 09:20:44 <pavel1269> hi 09:23:15 <Gonozal_VIII> hi 09:26:16 *** dlunch [~dlunch@220.123.133.36] has joined #openttd 09:27:12 *** dlunch [~dlunch@220.123.133.36] has quit [] 09:27:48 *** Osai [~Osai@pD9EB5BB1.dip.t-dialin.net] has quit [Quit: will return at 31st december] 09:28:07 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 09:47:24 *** Tino|Home is now known as TinoM 09:54:11 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 10:10:20 *** CIA-1 [~CIA@208.69.182.149] has quit [Remote host closed the connection] 10:10:55 *** CIA-1 [~CIA@208.69.182.149] has joined #openttd 10:32:24 *** Wolf01 [~wolf01@host63-233-dynamic.17-79-r.retail.telecomitalia.it] has joined #openttd 10:33:30 <Wolf01> hello 10:33:40 <Gonozal_VIII> hi 10:39:21 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 10:40:15 *** UnderBuilder [~chatzilla@168.226.105.23] has joined #openttd 10:43:59 *** Plantain [~plantain@219-90-239-159.ip.adam.com.au] has joined #openttd 10:45:10 *** dih [~dihedral@dslb-084-057-233-065.pools.arcor-ip.net] has joined #openttd 10:45:28 <dih> good morning ladies 10:45:37 <Plantain> Hey all, does anyone know who manages the nightly build servers/wrote the nightly build scripts? 10:48:25 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has joined #openttd 10:48:36 <dih> why? 10:48:49 *** Ammlller [~Ammler@adsl-89-217-138-211.adslplus.ch] has joined #openttd 10:48:56 <Plantain> I'm curious as to how it's done/works 10:49:20 <orudge> TrueBrain would be the best person to speak to 10:49:22 * orudge bbl 10:52:20 *** TrueBrain [truelight@81.171.98.110] has joined #openttd 10:52:27 <TrueBrain> someone was interested in the nightly system? :p 10:52:45 <dih> whooohay.... 10:52:48 * TrueBrain slaps dih 10:52:51 <dih> :-( 10:53:04 * dih slaps TrueBrain's Brain out 10:53:06 * hylje dihs dih 10:53:10 <Gonozal_VIII> hi truelight 10:53:16 * TrueBrain picks up his brains and slaps hylje with it 10:53:26 <Gonozal_VIII> braaaaaains 10:53:30 <peter__> spicy 10:53:43 <hylje> that was random 10:53:48 <hylje> #openttd street fight 10:53:48 * Wolf01 slaps TrueBrain around a bit with a large trout 10:53:52 <dih> Plantain: your chance... 10:53:54 <Wolf01> hello guy 10:53:56 <TrueBrain> tick tack 10:54:05 *** ben_ [~ben@202-74-203-5.ue.woosh.co.nz] has joined #openttd 10:54:08 <TrueBrain> hi other guy 10:54:19 <ben_> how do i kill exclusive transport rigths on a dedicated server for exisiting rights? 10:54:26 *** ben_ is now known as dekan 10:54:34 <TrueBrain> with a knife|? 10:54:35 <dih> remove_company x 10:54:38 <dih> :-P 10:54:44 <dekan> nah, i'm sure there was a way 10:54:54 <TrueBrain> a piece of wood! I SAW IT! 10:55:00 <Gonozal_VIII> knife is a good way to kill stuff 10:55:00 <dih> brb 10:55:32 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 10:55:54 <TrueBrain> so, who was left in this street fight? 10:56:10 <SmatZ> hello 10:56:13 <SmatZ> wow, TrueBrain :-) 10:56:18 <hylje> :o 10:56:22 * hylje hides 10:56:30 <TrueBrain> good idea ;) 10:56:33 *** TrueBrain [truelight@81.171.98.110] has left #openttd [So long and tnx for all the fish] 10:56:39 <SmatZ> :-x 10:56:47 <dih> aw 10:56:52 <SmatZ> did I scare him? 10:57:04 *** TrueBrain [truelight@81.171.98.110] has joined #openttd 10:57:04 <Gonozal_VIII> yes, all your fault 10:57:09 <TrueBrain> oh, and hi SmatZ :) 10:57:12 *** TrueBrain [truelight@81.171.98.110] has left #openttd [So long and tnx for all the fish] 10:57:14 <SmatZ> :-D 10:57:15 <Gonozal_VIII> ^^ 10:57:16 *** Progman [~progman@p57A1E09B.dip.t-dialin.net] has joined #openttd 10:57:22 <Plantain> TrueBrain: hi 10:57:27 <Plantain> oh 10:57:28 <Plantain> bah 10:57:31 <dih> LOL 10:57:34 <hylje> slowpoke 10:57:38 <dekan> so no-one knows? 10:57:46 <Plantain> damn, I just left the room to grab a drink 10:57:51 <SmatZ> :-D 10:57:58 <Gonozal_VIII> hehehe 10:58:01 <SmatZ> @logs 10:58:07 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) 10:58:07 <SmatZ> !logs 10:58:16 <Gonozal_VIII> plantain... /msg truebrain 10:58:25 <dih> Plantain: a little hint: type /msg TrueBrain hello 10:58:39 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 10:58:43 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 10:59:02 <dekan> openttd forums are down 10:59:29 <dih> yes - upgrades 10:59:35 <Gonozal_VIII> yay upgrades! 10:59:59 <dih> dekan: or as the current page sais: "currently undergoing maintenance" 11:00:03 <Gonozal_VIII> got that idea from robots? 11:02:55 <dekan> yeh :) 11:20:01 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 11:20:52 <dekan> and another question, how do i remove a password from a company? 11:21:43 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 11:21:43 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 11:22:28 <dih> company_pw * 11:23:14 <dih> or click that funny new botton in the password window, and clear the text field and press OK 11:23:38 <Gonozal_VIII> yay for funny new buttons 11:23:58 <dekan> from someone elses company 11:24:08 <dekan> on a dedicated server 11:25:03 *** thgergo [~Administr@dsl51B60E1C.pool.t-online.hu] has joined #openttd 11:25:14 <dih> you cannot 11:25:21 <dekan> oh? 11:25:41 <Gonozal_VIII> load in singleplayer, cheat to company, funny new button :-) 11:25:48 <dekan> heh 11:25:58 <dih> http://pub.dihedral.de/openttd/wwottdgd/r11339_company_pw_cmd.v2.patch 11:26:03 <dih> that will do it 11:26:50 <dekan> i can make autoclean_protected lower? 11:26:52 <dekan> this is to fix it real time, 11:26:54 <dekan> not apply patch :) 11:27:03 <dekan> and then it'll remove the password after less time 11:27:15 <dih> well - it suffices for a server only patch, so you can next time have less trouble with it 11:27:38 <dih> with autoclean_protected ALL company passwords of comapnies inactive for x months will be without a pass 11:28:07 <dekan> yeh 11:28:38 <dekan> but as a temp fix 11:28:41 <dekan> cig time 11:32:11 <dih> how many companies? 11:32:16 <dih> how many with no players? 11:32:21 <dih> how many with password? 11:34:52 <Gonozal_VIII> yes 11:35:38 <Gonozal_VIII> yes/no answers to non yes/no questions rule :D 11:36:55 <hylje> yes 11:37:32 <dekan> most with password 11:37:42 <dekan> it's desyncing all the time now though 11:38:21 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 11:40:15 <Digitalfox> The Transport Tycoon Forums are currently undergoing maintenance!! :( 11:41:24 <hylje> irc isnt 11:45:30 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 11:55:20 <dih> dekan: i need to correct something with that patch i just posted 11:55:35 <dih> that is not good to use anymore 11:55:52 <dih> at least i am not sure 11:56:06 <dih> who encrypts the password client or server? 11:56:37 <dih> well - if you wanted to use that patch, you would have to specify * (no pw) or the encrypted version 12:00:12 <dih> tt-forums back up 12:00:58 *** Plantain [~plantain@219-90-239-159.ip.adam.com.au] has quit [Ping timeout: 480 seconds] 12:02:00 <dekan> dih, using that patch .. is that server side only? 12:02:52 <dih> read the lines above 12:03:03 <dih> yes - server side only 12:03:09 <dih> but - i suggest you dont use it 12:03:14 <dekan> oh okay 12:03:19 <dih> unless you only 'fetch' a password 12:03:21 <dekan> i just wanted to fix the real time problem 12:03:22 <dih> or set it to nothing 12:03:32 <dekan> the server started desyncing all the time, and the players playing most of them left. 12:03:49 <dekan> i'm not sure why it started desyncing a lot actually 12:03:55 <dekan> it's like suddenly cut off 12:04:07 <dih> version? 12:04:09 <dekan> and it was being fine for ages then suddenly got moody? 12:04:12 <dekan> 6.0-beta2 12:04:25 <Rubidium> dekan: and what do you define as a desync? 12:04:25 <dih> someone prospering industries? grf's? 12:04:37 <dekan> prospering? 12:04:40 <dekan> no extra grf's 12:04:43 <dekan> pretty standard 12:04:49 <dih> Rubidium: does it not state 'desync error' :-P 12:05:06 <dekan> yeh like dih siad 12:05:27 <Rubidium> dih: well... most of the times people tell that the clients 'desync' when the clients are just too slow for the game that is running on the server 12:05:40 <dekan> people were fucking with buying exclusive transport rigths a lot 12:05:43 <dekan> until it was turned off 12:06:00 <dekan> rubidum, that shows as a separte error 12:06:05 <dekan> this is true "desync error" 12:06:13 *** freepenguin [~andrea@host33-126-dynamic.1-87-r.retail.telecomitalia.it] has joined #openttd 12:06:16 <Rubidium> dekan: I know, but most users don't 12:06:35 <Rubidium> dekan: did it start after you disabling exclusive transport rights? 12:06:49 <dih> Rubidium: could this be an issue with turning off 'buying exclusive rights' in the middle of the game? 12:06:50 <dekan> rubidium, yes, but not immediately after 12:06:53 <dih> just like with waggon speed limits? 12:07:06 <dekan> oh, hmm? 12:07:13 <dih> probably as soon as someone tried to buy some 12:07:26 <dekan> oh, it shows on clients straigth away 12:07:32 <dih> connected, found they were not on exclusive, and did it again 12:07:33 <dekan> the option disappears 12:07:54 <dekan> and i tried save restart game from loaded save game 12:08:01 <dih> unless someone has a modified client (let's not assume so right now) 12:10:21 <Gonozal_VIII> 688 * 21 04 48 80 01 94 13 56 69 61 64 75 63 74 2C 20 42 72 69 63 6B 00 12:10:27 <Gonozal_VIII> what's wrong with that line? 12:10:41 <dih> there is a too bigger space bewteen 21 and 04 :-P 12:10:51 <Gonozal_VIII> ^^ 12:11:05 <pavel1269> hehe 12:11:39 <dih> i did a bunch of those in a iq test :-P 12:11:46 <dih> i always spotted them pretty fast 12:12:19 <Gonozal_VIII> wow, you can spot the difference between tab and space and only space :P 12:13:08 <Gonozal_VIII> hmm seems like irc converted the tab to spaces... but doesn't matter... what's wrong? 12:13:20 <Gonozal_VIII> it doesn't work 12:13:31 <dih> well - then that's whats wrong 12:13:44 <Rubidium> Gonozal_VIII: what grf version does that GRF have? 12:13:45 <dih> to be honest, i have no idea what you are doing there :-P 12:13:50 <Gonozal_VIII> 6 12:14:04 *** dih [~dihedral@dslb-084-057-233-065.pools.arcor-ip.net] has left #openttd [Leaving] 12:14:10 *** dih [~dihedral@dslb-084-057-233-065.pools.arcor-ip.net] has joined #openttd 12:14:13 <dih> ops 12:14:38 <Rubidium> then the string is for NO language; that can't be good I guess (but then again I don't know much newgrf) 12:15:12 <Gonozal_VIII> doesn't work with 7 either 12:15:38 <Gonozal_VIII> also tried 06 instead of 48... 12:15:46 <Rubidium> what string do you want to replace? And what NewGRF interpreter are you using? 12:15:58 <Rubidium> (i.e. TTDP or OTTD?) 12:16:09 <Gonozal_VIII> openttd r11748 12:16:49 <Gonozal_VIII> 5012 Wooden 12:16:52 <Gonozal_VIII> that string 12:17:08 <Gonozal_VIII> aaah that's hex 12:17:47 <Rubidium> well and the number in the strings in our language files isn't right most of the times either 12:18:11 <Gonozal_VIII> that's bad 12:18:23 <Rubidium> and when you want to change a bridge's name replacing the direct OTTD string is not the way to go 12:18:44 <Rubidium> way too fragile 12:20:25 <Gonozal_VIII> how else? 12:20:43 <Rubidium> well... using the bridge stuff for replacing strings 12:21:15 <Gonozal_VIII> bridge stuff for replacing strings? 12:22:28 <Rubidium> they mention it in the Action4 specs, so if it doesn't exist then it's stupid 12:22:48 <Rubidium> just decompile someone else's bridge newgrf and take a look at that 12:23:15 <Gonozal_VIII> that's the brick viaduct grf... but doesn't work 12:23:47 <Gonozal_VIII> somehow language was set to dutch too :S 12:24:28 <Gonozal_VIII> at least that's what grf2html said it was 12:24:46 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.36 - www.nbs-irc.net -] 12:25:38 <Rubidium> but the brick viaduct grf doesn't replace the string (at least not in OTTD) 12:25:49 <Gonozal_VIII> but it should do that 12:28:02 <Eddi|zuHause2> because it does it wrong? 12:31:21 <peter__> Rubidium, correct, bridge strings are stupid 12:31:44 <peter__> basically the original name has to be replaced, which our stuff doesn't support 12:33:50 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 12:34:02 *** freepenguin [~andrea@host33-126-dynamic.1-87-r.retail.telecomitalia.it] has quit [Quit: Sto andando via] 12:34:19 <Eddi|zuHause2> anyway, it shouldn't use feature 48, that is not supported afaik 12:38:12 <UnderBuilder> for a moment I had a great idea for a eyecandy aircraft for openttd/ttdpatch 12:39:05 <dih> and that was 12:39:21 <UnderBuilder> the idea was to recreate the 'zig' units from Zero Wing 12:39:38 <UnderBuilder> take off every 'zig'!! 12:39:43 <Gonozal_VIII> move zig! 12:40:49 <dih> witzig 12:43:07 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.36 - www.nbs-irc.net -] 12:43:25 <Gonozal_VIII> independance day ufo hovering around instead of the ufo that lands on track and instead of the bomber it uses the energy beam thingy 12:44:04 <UnderBuilder> for great justice! 12:44:39 <Gonozal_VIII> aybabtu 12:46:16 *** LordAzamath [~LAlord]@217-159-161-134-dsl.trt.estpak.ee] has joined #openttd 12:46:24 <Gonozal_VIII> you know the zero wing rhapsody flash? 12:49:36 <Gonozal_VIII> link: www.amonkeywithakeyboardcouldgoogleit.com 12:50:42 <UnderBuilder> I saw it on youtube 12:51:06 <UnderBuilder> it was nice 12:53:36 <LordAzamath> hey, ou guys having fun as usual? 12:55:08 <Gonozal_VIII> no 12:55:19 <Gonozal_VIII> all new and unused fun 12:56:13 <LordAzamath> naah that su*ks 12:57:06 <LordAzamath> hohohoo,I exceeded 500 posts today, congratulate me :D 12:57:26 * Gonozal_VIII congratulates you 12:58:00 <LordAzamath> :) 13:01:34 * UnderBuilder conglaturates you 13:01:46 <UnderBuilder> lol 13:02:19 <UnderBuilder> which is the opposite to 'congratulates' 13:02:20 <UnderBuilder> :P 13:02:36 <Gonozal_VIII> progratulates? 13:04:24 <Gonozal_VIII> hmmm congratulating is bad and progratulating is good 13:10:39 * Gonozal_VIII progratulates la 13:13:21 * LordAzamath progratulates him 13:17:00 <Eddi|zuHause2> ... 13:17:05 <peter__> hmm 13:17:13 <peter__> 101% of an estimated 44,000k litres transported 13:17:18 <peter__> well, i suppose it is only an estimate 13:18:31 <dih> i think with ecs (though it does not display that number) industries run 'empty' and can close down in that case 13:18:39 <dih> but i am not 101% sure 13:19:31 <Sidious-Sither> how can you even transport that much i often only get mine up to 70% 13:19:49 <LordAzamath> new trains each year :D 13:20:04 <Gonozal_VIII> that's a different percentage 13:20:08 <peter__> yeah 13:20:12 <peter__> 83% transported 13:20:20 <Sidious-Sither> ahh okay :) 13:20:38 <Gonozal_VIII> and a statue gives you additional 10% for that ;-) 13:21:01 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 13:21:12 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 13:21:16 <dih> that is the loca station rating, not the % transported 13:21:30 <dih> statue give you extra 10% on the local station rating for the cargo there 13:21:32 <Gonozal_VIII> which is about the same most of the time 13:21:37 <dih> ... 13:22:28 <LordAzamath> hmm..I just happened to see an interesting blog post 13:22:28 <Gonozal_VIII> if you have enough vehicles 13:22:43 <LordAzamath> at #coop blog :) 13:22:47 <dih> which one? 13:23:34 <LordAzamath> that one which says happy christmas and merry new year 13:23:50 <dih> :-P 13:23:59 <dih> gotta love Osai for those thingws 13:24:02 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 13:24:41 <LordAzamath> actually it's normal headline but the inside story is much more interesting 13:25:02 <LordAzamath> particulary stuff which belongs to todo 13:26:02 <dih> :-P 13:26:19 <dih> i never knew about the wwottdgd anouncement made there until i read it :-P 13:26:28 <LordAzamath> hehe 13:27:09 <LordAzamath> gotta love Osai for those things 13:27:25 <Gonozal_VIII> you forgot the w 13:27:31 <LordAzamath> yes :D 13:27:39 <LordAzamath> noticed it now 13:27:47 <LordAzamath> thingws* 13:27:53 <Gonozal_VIII> :-) 13:27:59 <dih> you meanies :-P 13:29:08 <LordAzamath> But I won't ask more because the more I ask the less I gotta know aboutit 13:29:25 <LordAzamath> I just hope the end of January is correct :) 13:29:41 <dih> me too :-D 13:30:27 * LordAzamath wonders that has dih already forgotten some things or not 13:30:52 <LordAzamath> oops, I said I won't ask :P 13:31:05 <dih> i have not forgotten anything 13:31:22 <dih> just so far we have not managed to discuss things 13:31:35 <LordAzamath> ok :) 13:32:05 <roboboy> gnight soon 13:32:28 <LordAzamath> gnight 13:32:52 *** LordAzamath [~LAlord]@217-159-161-134-dsl.trt.estpak.ee] has quit [Quit: Bye for now!] 13:33:25 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 13:33:42 *** LordAzamath [~LAlord]@217-159-161-134-dsl.trt.estpak.ee] has joined #openttd 13:33:51 <LordAzamath> hmm, Iexplore suxxx 13:34:01 <LordAzamath> but can't use ff 13:34:57 <Eddi|zuHause2> i use neither... 13:35:03 <dih> hehe 13:35:14 <dih> konqueror? 13:35:18 <dih> hehe 13:35:20 <LordAzamath> Opera? 13:35:23 <dih> yuck 13:35:28 <LordAzamath> yes :P 13:35:47 <Eddi|zuHause2> Konqueror, yes ;) 13:36:16 <LordAzamath> First there was Navigator..Then Explorer. And in the end (K)Conqueror 13:36:28 *** roboboy is now known as robobed 13:37:46 <LordAzamath> or exact quote from wikipedia 13:37:52 <LordAzamath> "The name "Konqueror" is a play on the names of other browsers: first comes the Navigator, then Explorer, and then the Konqueror. It also follows the KDE naming convention: the names of most KDE programs begin with the letter K." 13:38:36 <dih> Krap 13:38:38 <dih> :-P 13:39:28 <dekan> opera is cool! 13:39:37 <LordAzamath> Kopera 13:39:55 <Eddi|zuHause2> but opera does not fit into the naming scheme... 13:40:16 <LordAzamath> and isn't a kde program 13:40:34 <Eddi|zuHause2> i meant the other naming scheme ;) 13:40:45 <Eddi|zuHause2> the one for browsers 13:40:48 <LordAzamath> :D 13:40:50 <dih> i new someone called kate write :-D 13:41:10 <Eddi|zuHause2> Knew!! 13:41:24 <dih> it was not a kde knew :-P 13:41:24 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:41:27 *** mode/#openttd [+v glx] by ChanServ 13:41:29 <dih> hello glx 13:41:30 <LordAzamath> I would use aKregator for news though 13:41:54 <dih> glx: was it you who once wrote something like tunnels below water level? 13:42:07 <glx> no 13:42:19 <glx> it was boekabart IIRC 13:42:20 <LordAzamath> I saw a suggestion by WallyWeb today at ttdpatch suggestions 13:42:27 <Eddi|zuHause2> dih: boekabard messed with water 13:42:36 <dih> in what way? 13:43:16 <Eddi|zuHause2> raise water level by 2, afaik 13:43:33 *** tokai [~tokai@p54B807BA.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 13:44:13 <LordAzamath> but what if the water flows into the hole? if you dig two levelis into the water 13:44:15 <UnderBuilder> why in 0.6.0b2 I saw everytime banks outside cities? 13:44:25 <LordAzamath> because it was a bug 13:44:30 <LordAzamath> now fixed 13:44:32 <LordAzamath> in nightlys 13:44:39 *** tokai [~tokai@p54B82C4B.dip0.t-ipconnect.de] has joined #openttd 13:44:40 *** mode/#openttd [+v tokai] by ChanServ 13:44:45 <Gonozal_VIII> [14:44:13] LordAzamath: but what if the water flows into the hole? if you dig two levelis into the water <-- it floods 13:45:10 *** skidd13 [~skidd13@p548A6F12.dip.t-dialin.net] has joined #openttd 13:45:22 <LordAzamath> on other words terraforms again 13:45:31 <Gonozal_VIII> but it doesn't flood through tunnels... i tested that^^ tunnel is destroyed but water doesn't reach the other side 13:45:33 <LordAzamath> but it needs graphics then 13:45:35 <Gonozal_VIII> no 13:45:39 <Eddi|zuHause2> ni, it just floods 13:45:43 <Eddi|zuHause2> *no 13:45:44 <Gonozal_VIII> doesn't terraform 13:45:49 <Gonozal_VIII> you get deeper water there 13:45:52 <Eddi|zuHause2> you have deep water then 13:45:59 <LordAzamath> that's weird 13:46:02 <Gonozal_VIII> why? 13:46:10 <LordAzamath> a hole in water 13:46:20 <Gonozal_VIII> so?^^ rl oceans are flat? 13:46:23 <LordAzamath> like a whirlpool 13:46:34 <LordAzamath> this is too sharp I guess 13:46:38 *** robobed [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Operation timed out] 13:46:48 <Eddi|zuHause2> LordAzamath: ever seen mountain lakes? 13:46:52 <LordAzamath> gonozal, in ttd they are 13:47:24 <LordAzamath> we don't have mountains in Estonia so no mountain lakes either 13:47:34 <Eddi|zuHause2> they are not flat under the surface, they are extremely deep, the mountain goes on down beneath them 13:47:48 <LordAzamath> yes but surface is flat 13:47:57 <Gonozal_VIII> surface is flat with that patch too 13:48:14 *** KritiK [~Maxim@78-106-179-36.broadband.corbina.ru] has joined #openttd 13:48:15 <Gonozal_VIII> you can't see that the water is deeper but it is 13:48:16 <LordAzamath> then it terraforms to one equal level 13:48:18 <dih> so what is 'wrong' with that patch? 13:48:21 <Eddi|zuHause2> surface is flat, of course 13:48:33 <Gonozal_VIII> no it doesn't terraform to one equal level 13:48:36 <Eddi|zuHause2> but when you enable transparency, you see the sea ground 13:48:40 <LordAzamath> aarhghh I misunderstood 13:48:42 <Gonozal_VIII> you can raise it and it's still water 13:49:42 <LordAzamath> kinda Kreepy anyways, 13:49:48 <dih> what was wront with that patch 13:49:55 <Gonozal_VIII> why?^^ 13:49:55 <dih> or let me rephrase that 13:50:07 <dih> what was the reason for it being 'not of interest' to the devs? 13:50:44 <Gonozal_VIII> trains on bridge heads or foundations at the coast crashed 13:50:58 <LordAzamath> but that could be fixed 13:51:05 <LordAzamath> wouldn't they 13:51:22 <LordAzamath> single-plural-single-plural hmmm 13:52:30 <LordAzamath> brb 13:55:47 *** Arbitrary [me@morgoth.alfar.co.uk] has joined #openttd 14:00:42 <LordAzamath> I'm almost back now 14:06:04 *** helb [~helb@62.240.176.23] has quit [Remote host closed the connection] 14:06:08 *** helb [~helb@62.240.176.23] has joined #openttd 14:08:03 *** DaleStan [~Dale@pool-71-98-105-192.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 14:19:45 *** peterbrett [~peter@197-185.79-83.cust.bluewin.ch] has joined #openttd 14:24:37 <LordAzamath> and now, I'm completely back :) 14:27:24 *** gfldex_ [~dex@dslb-088-074-158-181.pools.arcor-ip.net] has quit [Quit: Lost terminal] 14:29:32 <LordAzamath> is there anywhere an online IRC client so I mustn't install anything here? If I wanted to go to some other IRC channel that this (currently on tt-forums chatroom) 14:30:13 <Gonozal_VIII> lots of them 14:30:37 <LordAzamath> oh thanks for information 14:30:42 <Gonozal_VIII> :-) 14:30:47 <LordAzamath> that was really useful 14:30:56 <Gonozal_VIII> www.gamesurge.net\chat 14:30:57 <Eddi|zuHause2> there are dozens of java (applet) clients 14:31:09 <Gonozal_VIII> not / 14:31:14 <Gonozal_VIII> not \ 14:31:21 <Gonozal_VIII> youknowwhatimean 14:31:35 <LordAzamath> yesido 14:31:56 <Eddi|zuHause2> noidont 14:32:08 <Gonozal_VIII> connects to gamesurge by default but you can change server with /server 14:32:22 <LordAzamath> butthatsbecauseyourefool 14:34:11 <Eddi|zuHause2> onlyafoolwouldhope 14:35:11 <LordAzamath> andyoudo 14:35:12 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Quit: Konversation terminated!] 14:35:31 <Eddi|zuHause2> andyoudonotrecogniselotrreferences 14:35:36 <Gonozal_VIII> stop talking in german, this is an english channel :P 14:37:24 *** DaleStan [~Dale@pool-71-98-105-192.ipslin.dsl-w.verizon.net] has joined #openttd 14:37:49 <LordAzamath> sorryiwasobsessedwithlotraboutfiveearsago.nowionlyloveit 14:40:01 <LordAzamath> command to change nick is /nick newname isn't it... 14:40:17 <glx> it is 14:40:35 <LordAzamath> then why doesn't it work there... 14:42:59 <DeGhost> it does 14:43:05 <DeGhost> ur just crazy 14:43:38 *** gfldex [~dex@dslb-088-074-158-181.pools.arcor-ip.net] has joined #openttd 14:43:50 <Gonozal_VIII> in the gamesurge chat? it has a seperate nick change thingy 14:44:01 <LordAzamath> I noticed 14:44:18 <LordAzamath> ok..checked out it says all things I try are already in use 14:44:31 <Gonozal_VIII> add _dsafsdjfagf 14:44:44 <LordAzamath> LordAzamath, LA[lord]... 14:45:22 <Eddi|zuHause2> SuesseMaus86 ;) 14:45:39 <LordAzamath> hahha now worked 14:45:40 <Gonozal_VIII> ^^ 14:45:52 <LordAzamath> I changed it to LordAzamath[LA] 14:45:59 <LordAzamath> :P 14:47:30 <LordAzamath> how come LA[lord] is connected here? 14:47:39 * LordAzamath pings ghot 14:47:54 <LordAzamath> pretty good ping 14:47:58 <LordAzamath> kick him 14:48:02 <LordAzamath> please 14:48:09 <Gonozal_VIII> [15:47:54] *** LA[lord] is ~LAlord]@217-159-161-134-dsl.trt.estpak.ee (Johannes Madis AasmÀe) 14:48:26 <LordAzamath> yes, but I aint in with that nick 14:48:40 <Gonozal_VIII> then it will timeout... 14:48:47 <glx> !op 14:48:51 <glx> @op 14:48:53 *** mode/#openttd [+o glx] by DorpsGek 14:48:53 <LordAzamath> but ping is good 14:48:56 <Gonozal_VIII> kicking doesn't help 14:49:06 <LordAzamath> why? 14:49:10 *** LA[lord] was kicked from #openttd by glx [LA[lord]] 14:49:17 <LordAzamath> helped 14:49:19 <Gonozal_VIII> only kicks from the channel not the network 14:49:44 <dih> what's wrong with a little ghost? 14:49:45 <glx> you can use /nickserv ghost 14:50:04 <glx> if you want to "recover" your nick 14:50:12 <glx> @deop 14:50:12 *** mode/#openttd [-o glx] by DorpsGek 14:50:14 <dih> or in case your irc client does not have /nickserv use /msg nickserv ghost :-) 14:50:35 <Gonozal_VIII> it's /nickserv regain nick password 14:50:52 <LordAzamath> I don't have registered nick 14:50:57 <LordAzamath> maybe I should 14:51:00 <LordAzamath> do it 14:51:16 <glx> register and group them 14:51:22 <dih> Gonozal_VIII /nickserv is usualy an alias to /msg nickserv, not all clients have that alias 14:51:38 <Gonozal_VIII> ok... but it's regain not ghost :-) 14:51:42 <glx> and regain is the same as ghostt 14:51:46 <dih> :-P 14:51:57 <dih> as ghostt? 14:52:03 <glx> -t 14:52:10 <dih> ghostt-t 14:52:31 <Gonozal_VIII> -t-t 14:52:31 <LordAzamath> ok, I'll leave chatroom and try to come in in gamesurge 14:52:35 *** LordAzamath [~LAlord]@217-159-161-134-dsl.trt.estpak.ee] has left #openttd [] 14:52:50 <Gonozal_VIII> we won't see him ever again 14:53:06 *** LordAzamath[LA] [~JavaUser@217-159-161-134-dsl.trt.estpak.ee] has joined #openttd 14:53:25 <Gonozal_VIII> didn't work 14:53:27 <Gonozal_VIII> you're not here 14:53:32 <LordAzamath[LA]> how come? 14:53:49 *** LordAzamath[LA] is now known as LA[AL] 14:53:53 <Gonozal_VIII> ^^ 14:53:54 <LA[AL]> :P 14:55:35 <Gonozal_VIII> how is it to have a name with aa? 14:55:47 <Gonozal_VIII> always first in every list 14:56:30 *** LA[AL] is now known as AAzamath 14:56:44 <AAzamath> :P 14:56:46 <Gonozal_VIII> ^^ 14:56:54 *** Wolf01 is now known as Wolf01|AWAY 14:57:02 <AAzamath> and a1270 is still ahead 14:57:35 <Gonozal_VIII> try 007Azamath ^^ 14:57:48 <AAzamath> and btw gonozal my family name is AasmÀe..So in school list I AM the first 14:58:01 <Gonozal_VIII> that's what i was talking about 14:58:04 <AAzamath> not very comfortable, they ask me the first 14:58:19 <AAzamath> in lessons 14:58:42 *** AAzamath is now known as LA[stop_nick-spam] 14:59:16 <Eddi|zuHause2> my biology teacher had a name starting with W, he complained that he was always the last to be asked, so instead he always started from the end of the list :p 14:59:34 <LA[stop_nick-spam]> haha 14:59:59 <LA[stop_nick-spam]> I think I would like that kind of teacher :D 15:00:42 *** dih [~dihedral@dslb-084-057-233-065.pools.arcor-ip.net] has quit [Quit: Leaving] 15:01:15 <Gonozal_VIII> some teachers try to choose random... they tend to forget the first and last 15:02:03 <Eddi|zuHause2> yeah, what humans call "random" is not really random... 15:02:17 <Eddi|zuHause2> (granted, nor is what computers call "random" :p) 15:02:52 <glx> but computer random is more random than human random 15:05:39 <a1270> most ircds must have a an alpha char before the numeric char. 15:05:53 * a1270 is a1270 because of that 15:05:55 *** peterbrett [~peter@197-185.79-83.cust.bluewin.ch] has quit [Ping timeout: 480 seconds] 15:07:04 <LA[stop_nick-spam]> hmm...dihedral seems to be gone...we can speak of what is in our mind about wwott*gd again...(I have never heard of IRClogs..Ever :P ) 15:07:42 <Gonozal_VIII> <hehe, what logs?> 15:07:49 <LA[stop_nick-spam]> @logs 15:07:57 <Gonozal_VIII> hmm 15:08:03 <Gonozal_VIII> doesn't work 15:08:05 <SpComb> !logs 15:08:13 <LA[stop_nick-spam]> logs resemble wood 15:08:25 <LA[stop_nick-spam]> already cyr 15:08:29 <LA[stop_nick-spam]> cut* 15:08:48 <Gonozal_VIII> i thought there was something about <text> not being logged 15:09:16 <LA[stop_nick-spam]> but it seems bot is down atm so no logs? 15:09:42 <Gonozal_VIII> http://zapotek.paivola.fi/~terom/logs/openttd <-- logs 15:10:09 <LA[stop_nick-spam]> <what about this?> 15:10:11 <Gonozal_VIII> and it's not down, you have to use !logs, not @logs 15:10:18 <Gonozal_VIII> doesn't work 15:10:50 <LA[stop_nick-spam]> but spcomb tried to use !logs 15:11:03 <Gonozal_VIII> spcomb is the bot^^ 15:11:04 <LA[stop_nick-spam]> and btw <> is recorded 15:11:06 <Eddi|zuHause2> spcomb IS !logs ;) 15:11:10 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) 15:11:10 <Eddi|zuHause2> !logs 15:11:12 <LA[stop_nick-spam]> and a person 15:11:12 <Eddi|zuHause2> see? 15:11:24 <LA[stop_nick-spam]> he is a person too 15:11:32 <Gonozal_VIII> yesyes.. bot bot too 15:11:35 <Gonozal_VIII> but^^ 15:11:37 <Eddi|zuHause2> no, he's not 15:11:58 <Gonozal_VIII> most bots don't react to selfmsgs, could create a loop :-) 15:12:03 <Eddi|zuHause2> why would a human randomly shout "!logs" into a channel? :p 15:12:16 <LA[stop_nick-spam]> http://www.tt-forums.net/memberlist.php?mode=viewprofile&u=1750 15:12:28 <SpComb> Eddi|zuHause2: they do it all the time 15:13:12 <Gonozal_VIII> it's a very clever bot with delayed replies and it reacts to some inputs 15:13:28 <LA[stop_nick-spam]> !spcomb 15:13:56 <Eddi|zuHause2> !cleanupmyroom 15:14:14 <SpComb> righto 15:14:30 <LA[stop_nick-spam]> !stopEddiFromEvilPlans 15:15:22 <SpComb> bot? I'm much more than a bot, just ask SpBot 15:15:43 <Gonozal_VIII> see, delayed reply 15:15:47 <Gonozal_VIII> :-) 15:16:27 <LA[stop_nick-spam]> SpBot, who is SpComb 15:16:48 <Gonozal_VIII> you forgot the ! 15:17:02 <LA[stop_nick-spam]> It's advanced bot 15:17:09 <LA[stop_nick-spam]> doesn't need ! 15:17:16 <LA[stop_nick-spam]> i is much better 15:17:36 <LA[stop_nick-spam]> iSpBot whois SpComb 15:17:38 <Gonozal_VIII> i is bestest! 15:17:47 <LA[stop_nick-spam]> i!i!i! 15:18:00 <Gonozal_VIII> me are good :-) 15:18:15 *** Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 15:18:18 *** mode/#openttd [+o Bjarni] by ChanServ 15:18:23 <Gonozal_VIII> bjarni! 15:18:25 <LA[stop_nick-spam]> sir Bjarni arrived 15:18:41 <Gonozal_VIII> has been gone for like forever 15:18:56 <Bjarni> greetings people 15:19:14 <Gonozal_VIII> greetings stranger 15:19:18 <Gonozal_VIII> what brings you here? 15:19:44 <Bjarni> spammers are really reaching for odd stuff these days. Today my spam filter missed a mail promising me "a mountain sized cock" 15:20:04 <Bjarni> like I want something that big.... I wouldn't even be able to walk though doors 15:20:04 <pavel1269> :o) 15:20:20 <mcbane> use it as cave ^^ 15:20:22 <Bjarni> <Gonozal_VIII> what brings you here? <-- the internet 15:20:25 <Gonozal_VIII> sure about that? ever seen any mountains around? 15:20:32 <Bjarni> err 15:20:37 <Bjarni> I have seen mountains 15:20:39 <LA[stop_nick-spam]> Dzhomolungma 15:20:43 <Bjarni> but not around here 15:20:59 <Bjarni> I have actually seen Gonozal_VIIIland 15:21:09 <Gonozal_VIII> :O 15:21:14 <LA[stop_nick-spam]> Ili!Ili! 15:21:24 <Gonozal_VIII> ni! ni! 15:21:32 <LA[stop_nick-spam]> why n? 15:21:53 <LA[stop_nick-spam]> I had ILI!ILI! 15:21:58 <Bjarni> <Gonozal_VIII> :O <-- why are you so surprised? 15:22:19 <Bjarni> besides it was just a huge rock 15:22:22 <Gonozal_VIII> why would you come here? 15:22:30 <Bjarni> passing though 15:22:34 <Eddi|zuHause2> you mean huge cock like this? http://i11.tinypic.com/6f5v6lh.jpg 15:22:45 <LA[stop_nick-spam]> barn why do you put your email everywhere? 15:23:03 <Bjarni> Eddi|zuHause2: I don't think so.... but then again ordering pills to do that... you never know what you are going to get 15:23:41 <Bjarni> <Gonozal_VIII> why would you come here? <-- basically I was invited to Malta and I looked out of the window in the plane 15:23:48 * LA[stop_nick-spam] succeeded having two typos in one word 15:23:55 <Gonozal_VIII> ah... 15:24:02 <Bjarni> I ended up waiting for the plane to take me home.... way too hot >_< 15:24:35 <Gonozal_VIII> barn is a unit to measure an area 15:25:07 <Bjarni> that was the first and presumably the last time I went to Malta... the locals just talked about how it would be 10°C hotter a month later... I would die if I tried that 15:25:24 <Bjarni> <Gonozal_VIII> barn is a unit to measure an area <-- barn is a building used on farms 15:25:39 <Bjarni> err 15:25:46 <Gonozal_VIII> that's what THEY want you to think! 15:25:56 <Eddi|zuHause2> i only know bars... 15:25:58 <Bjarni> you mean that barn is a severe typoed "Bjarni"? 15:25:58 <LA[stop_nick-spam]> hmm...and I'm just thinking of anothr Mediterrainian island which had 40cm snow :roll: 15:26:06 <LA[stop_nick-spam]> yes 15:26:54 <Bjarni> technically that was 3 typos 15:26:57 <LA[stop_nick-spam]> B(j)arn(i) 15:26:59 <Gonozal_VIII> a barn is 10^-28 m^2 15:27:01 <Eddi|zuHause2> you can now cut off with the typos ;) 15:27:06 <Bjarni> you forgot upper case as well 15:27:13 <LA[stop_nick-spam]> hhah 15:27:24 <LA[stop_nick-spam]> maybe that was intentional 15:27:49 <Eddi|zuHause2> al of which could have been avoided with bj[tab] 15:28:05 <Bjarni> don't tell him 15:28:07 <LA[stop_nick-spam]> you are correct 15:28:11 <LA[stop_nick-spam]> Bjarni 15:28:18 <Bjarni> we need to find something to harass him about 15:28:19 <Eddi|zuHause2> or b[tab] if you have an "intelligent" resolving of names 15:28:22 <LA[stop_nick-spam]> b[tab] wroks too 15:28:22 <Bjarni> for our own pleasure 15:28:47 <Bjarni> now I'm a wrok? 15:28:51 <LA[stop_nick-spam]> b[tab] you're mean 15:28:56 <Eddi|zuHause2> well, if it cycles alphabtically, you'd have needed multiple tabs 15:29:03 <Bjarni> I thought they were called Ewok 15:29:09 <Gonozal_VIII> no you're not a wrok, you're wroking 15:29:15 <glx> it is b[tab][tab] for me 15:29:15 <Eddi|zuHause2> he meant you rock ;) 15:29:33 <LA[stop_nick-spam]> it's with one tab for me 15:29:51 <Gonozal_VIII> because you dislike alphabetical orders? 15:30:06 <LA[stop_nick-spam]> maybe 15:30:13 <LA[stop_nick-spam]> Belugas is only third 15:30:15 <Eddi|zuHause2> i think my client resolves [last used], [last spoken], [first in alphabet] 15:30:35 <Eddi|zuHause2> Belugas was the fifth here... 15:30:53 <LA[stop_nick-spam]> Bjarni blathijs Belugas Born_Acorn Brianetta Bjarni 15:31:08 <Bjarni> are you drunk? 15:31:13 <Gonozal_VIII> hmm i don't know how the order is... not alphabetic 15:31:16 <Bjarni> using your vision I see myself twice 15:31:24 <LA[stop_nick-spam]> I know 15:31:48 <LA[stop_nick-spam]> It's a sign that it has circled through 15:31:53 <LA[stop_nick-spam]> Bjarni Bjarni Bjarni Bjarni 15:32:14 <Gonozal_VIII> hehe, order seems to be random^^ different nick first every time 15:32:18 <Bjarni> but b[tab] is mean 15:32:18 <LA[stop_nick-spam]> and I'm not drunk 15:32:27 <Bjarni> it puts me in a group with Born_Acorn >_< 15:32:58 <LA[stop_nick-spam]> Born_Acorn is [tab]x4 15:33:05 <Bjarni> not here 15:33:08 <Arbitrary> hmm.. okay, so this small town has a population of 4,294,967,195 but appears at the bottom of population size - assume the sort is signed but the display is unsigned :) 15:33:20 <Eddi|zuHause2> it's [tab]^3 here 15:33:48 <Eddi|zuHause2> Arbitrary: using TTRS? 15:33:50 <LA[stop_nick-spam]> maybe [tab]/3 :D 15:33:52 <Bjarni> Arbitrary: err.... the sign shouldn't matter... the town shouldn't have negative population 15:34:29 <Arbitrary> I'm afraid it does 15:34:35 <peter__> does it mean someone was exhumed? 15:34:48 <Bjarni> Arbitrary: how many people live in the town you live in. I presume the number isn't -7 15:34:49 <LA[stop_nick-spam]> zombies aaaaaaa 15:34:49 <Arbitrary> I think it's a town of the undead 15:34:50 <Gonozal_VIII> zombies! 15:34:56 <Bjarni> because... how would it be lower than 0? 15:35:11 <LA[stop_nick-spam]> undead hordes are attacking 15:35:21 <Arbitrary> cheat mode - magic bulldozer, friend of mine was playing, blew up some houses, it went negative population 15:35:38 <Bjarni> any newGRF files? 15:36:13 <Eddi|zuHause2> iirc TTRS had issues with removing more population when demolishing than adding when building 15:36:31 <Eddi|zuHause2> so after blowing up a few houses, most towns went negative 15:36:46 <Arbitrary> yup, it's TTRS 15:36:52 <LA[stop_nick-spam]> ttrs[tab] is mean 15:36:53 <Gonozal_VIII> zombies everywhere! 15:37:22 <Eddi|zuHause2> LA[stop_nick-spam][stop_tab-spam]? 15:37:30 <glx> Arbitrary: latest trunk? 15:37:33 <Gonozal_VIII> they're in my hair! 15:37:48 *** LA[stop_nick-spam] is now known as LA[stop_tab-spam] 15:38:00 <Arbitrary> r11744, just a tad off latest 15:39:02 <glx> looks like http://bugs.openttd.org/task/1335, but we always failed to reproduce that 15:39:40 <LA[stop_tab-spam]> but now you know 15:39:47 <CIA-1> OpenTTD: peter1138 * r11761 /trunk/src/ (newgrf.cpp newgrf_engine.cpp newgrf_engine.h): -Codechange: Use appropriate variable types for NewGRF engine overrides, and adjust scope while there. 15:40:18 <Arbitrary> I'd send a copy of the savegame but I assume it wouldn't be much help after the event, dunno about reproducability 15:40:52 <glx> we need a savegame from before it happens and a sure way to reproduce 15:43:19 <Arbitrary> aha 15:43:34 <Arbitrary> got an old savegame just prior, blowing up buildings in that town reproducses 15:43:39 <Arbitrary> reproduces, too 15:44:54 <glx> Arbitrary: I reopen the task so you can put the save and steps to follow in it 15:46:53 *** stillunk1own [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 15:46:53 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 15:51:40 <LA[stop_tab-spam]> Why was I so naive when I joined forums and now my every other post is half-mean? :( 15:52:07 <ln-> naive or naïve? 15:52:12 <LA[stop_tab-spam]> not intentionally 15:52:17 <LA[stop_tab-spam]> na!ve 15:52:21 <LA[stop_tab-spam]> :D 15:52:58 <Arbitrary> there's 8 grfs loaded (8mb) - any need to include? 15:53:16 <LA[stop_tab-spam]> don't think...just mention them 15:53:32 <LA[stop_tab-spam]> and if you want add links to dl location 15:53:59 <glx> if they are not too exotic we probably have them already ;) 15:55:05 <LA[stop_tab-spam]> Venezuelan Train Set 0.0-Arbitary Special Edition 15:55:07 <LA[stop_tab-spam]> .grf 15:55:46 <Arbitrary> heh 16:01:15 <LA[stop_tab-spam]> my god how stupid I am 16:01:24 <LA[stop_tab-spam]> 7me feels silly 16:01:56 *** Wolf01 [~wolf01@host249-239-dynamic.16-79-r.retail.telecomitalia.it] has joined #openttd 16:03:37 *** Wolf01|AWAY [~wolf01@host63-233-dynamic.17-79-r.retail.telecomitalia.it] has quit [Read error: Operation timed out] 16:05:18 <glx> Arbitrary: thanks, now we can try to understand what happens 16:05:47 <Arbitrary> before anyone comments on the save I don't play the game I just like experimenting with track layouts :) 16:06:31 *** Draakon [~chatzilla@88-196-99-5-dsl.trt.estpak.ee] has joined #openttd 16:06:35 <Draakon> hello 16:08:18 <LA[stop_tab-spam]> hi Dr[tab] 16:08:35 <LA[stop_tab-spam]> bbl[tab] 16:08:39 <Draakon> question: is there anyway to get latests revison exe and lang files only 16:08:40 <Draakon> ? 16:09:12 <glx> no, why? 16:09:22 *** Wolf01 is now known as Guest2209 16:09:22 *** Wolf01|AWAY [~wolf01@host68-239-dynamic.11-79-r.retail.telecomitalia.it] has joined #openttd 16:09:22 *** Wolf01|AWAY is now known as Wolf01 16:09:36 <Draakon> it is about the size 16:09:41 *** LA[stop_tab-spam] is now known as LA[STOP_SPAM|AWAY] 16:10:08 <Draakon> and some people start yelling at me if they play MP games and i want to get new version 16:10:16 <Draakon> in my LAN 16:10:21 <peter__> you can get the nightly 16:10:40 <peter__> not latest revision but they are, er, nightly 16:10:56 <Draakon> i want exe and lang files only, not the rest 16:11:28 <Gonozal_VIII> do you have 56k? 16:12:22 *** dih [~dihedral@dslb-084-057-233-065.pools.arcor-ip.net] has joined #openttd 16:12:26 <Draakon> erm no 16:12:37 <peter__> that's what the nightly contains... 16:12:38 <Draakon> but why does it have to matter? 16:12:50 <peter__> (along with the base brf) 16:14:43 <Draakon> when you download nightly, you see exe, lang, data folder that contains required grfs and rest of unneeded stuff, but i want exe and lang files only 16:15:00 <glx> but you need base grf too 16:15:06 <glx> as they can change 16:15:46 <dih> is the nightly getting too big to download? 16:15:56 <Gonozal_VIII> not really 16:15:57 *** Guest2209 [~wolf01@host249-239-dynamic.16-79-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 16:16:30 <peter__> 2.9MB 16:16:45 <peter__> for win32 zip 16:17:01 <peter__> heh 16:17:08 <peter__> r7726 (1st jan 2007) was 1.9MB 16:17:09 *** helb [~helb@62.240.176.23] has quit [Remote host closed the connection] 16:17:42 *** helb [~helb@62.240.176.23] has joined #openttd 16:19:08 *** Gonozal_VIII is now known as Guest2210 16:19:08 *** dafsdfgdsgedfd [~Gonozal_V@N805P006.adsl.highway.telekom.at] has joined #openttd 16:19:08 *** dafsdfgdsgedfd is now known as Gonozal_VIII 16:19:11 <dih> hehe 16:19:50 <Draakon> according to http://hg.openttd.org:8000/svn/trunk.hg/shortlog and svn r11761 is avabile to download as source code, but why not binaries itself? 16:20:36 <glx> because it's not 20h00 CET yet 16:20:55 <Gonozal_VIII> can't build every revision 16:22:42 <dih> why on earth would you want a _binary_ for every revision? 16:23:34 <Draakon> because everyone cant compile? 16:23:57 <Noldo> nightly is enough for those people 16:24:05 *** Guest2210 [~Gonozal_V@N805P020.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 16:24:22 <Noldo> why would you want to have a new version more than once a day? 16:24:25 *** Draakon is now known as Draakon_ 16:24:58 <dih> does not make sense to me 16:25:17 <dih> and if you cannot compile - be patient and wait until it's 2000CET next time 16:26:44 <Ammlller> Draakon_: or take bottd 16:27:18 <Gonozal_VIII> too complicated 16:36:42 <LA[STOP_SPAM|AWAY]> ok back...now you guys, make some humour! :D:D 16:37:00 *** LA[STOP_SPAM|AWAY] is now known as LA[lallalala] 16:37:28 <Gonozal_VIII> how? 16:37:53 <dih> Gonozal_VIII: how is bottd too complicated? 16:39:09 <Gonozal_VIII> installing all that stuff... 16:39:33 <LA[lallalala]> Gonozal_VIII: Draakon understands :D It's a half-quote from a comedy about one guy trvelling 16:47:12 *** reto [daemon@38.23.3.213.fix.bluewin.ch] has quit [Quit: shutdown] 16:47:45 *** Draakon_ is now known as DraakonFOOD 16:48:16 <LA[lallalala]> Draakon is food? I hope he tastes delicious 16:49:20 *** LA[lallalala] is now known as LA|Eater 16:49:48 <dih> LA that thought is nasty 16:50:01 <LA|Eater> :D 16:50:09 <skidd13> LA[lallalala] calm down.... how many nicks did you used today? 16:50:34 <LA|Eater> I'm a maaaaniiter... shallalla.NOOOT 16:51:04 <LA|Eater> ok last itme 16:51:13 *** LA|Eater is now known as LA[Azamath] 16:51:55 <LA[Azamath]> skidd13: lot's but I didn't think what was I doing actually...Sorry 16:52:28 <Gonozal_VIII> bad, bad la 16:52:46 <Gonozal_VIII> now go sit in a corner and think about what you've done 16:52:50 * skidd13 hands LA[Azamath] a new brain 16:53:29 * LA[Azamath] thanks and finds out that the new brain can draw almost as good as Skidd15 16:54:02 <Gonozal_VIII> oooh that's where my skidd15 is now! you stole it! 16:54:07 <LA[Azamath]> Gonozal_VIII: I didn't want to :'( 16:54:18 *** DraakonFOOD [~chatzilla@88-196-99-5-dsl.trt.estpak.ee] has left #openttd [] 16:54:20 <LA[Azamath]> sorry 16:54:33 * LA[Azamath] feels very sad :( 16:55:43 <Gonozal_VIII> [18:48:20] * Gonozal_VIII hopes that lord doesn't find out that he wants to sell him a skidd15 in disguise 16:55:43 <Gonozal_VIII> [18:51:30] * LA[lord] hopes Gonozal_VIII doesn't notice that the greens he'll get are marked... 16:55:57 <Gonozal_VIII> i found out, didn't sell and... and... you stole it!! 16:56:16 <LA[Azamath]> Sue me if you can 16:56:22 <LA[Azamath]> You can't 16:58:15 <Gonozal_VIII> :'( 16:59:12 <peter__> i can! 16:59:30 *** peterbrett [~peter@197-185.79-83.cust.bluewin.ch] has joined #openttd 16:59:42 *** Wolf01 is now known as Guest2211 16:59:42 *** Wolf01 [~wolf01@host243-235-dynamic.4-87-r.retail.telecomitalia.it] has joined #openttd 17:01:41 <LA[Azamath]> Ok, now something more serious stuff (sorry Gonozal_VIII, nothing for you here)... Who of the devs is the most working on graphics side of things 17:03:02 <LA[Azamath]> ? 17:03:29 <dih> glx :-D 17:03:44 <glx> I'm a coder, not a drawer 17:03:51 <LA[Azamath]> yes yes 17:03:54 <dih> http://openttd.dihedral.de/2007/10/30/making-fun-of-glx/ <-- refering to that 17:03:59 <LA[Azamath]> very good 17:04:13 <LA[Azamath]> lol @ dih 17:04:34 <LA[Azamath]> but GLX I was thinking of code side of graphics things :D 17:04:43 <LA[Azamath]> you?yes? 17:04:48 <glx> no 17:05:19 * LA[Azamath] hopes it wasn't TrueLight because he retired 17:05:28 <LA[Azamath]> but who then? 17:05:43 *** Guest2211 [~wolf01@host68-239-dynamic.11-79-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 17:05:58 <LA[Azamath]> I need to consultate some stuff... 17:07:38 <glx> just ask, maybe someone knows 17:08:28 <LA[Azamath]> Ok, if you put it that way :D 17:08:30 <peter__> What side of the graphics code? 17:08:45 <LA[Azamath]> the future side :D 17:08:47 <LA[Azamath]> 8bpp 17:09:30 <LA[Azamath]> Well the 8bpp Graphics Replacement Project..What will it be if we get sprites ready? 17:09:43 <LA[Azamath]> Do we have to make grf with action05s? 17:10:00 <LA[Azamath]> or just a grf which defines sprites and offsets or what? 17:10:35 <LA[Azamath]> because the solution using transparenced-trg1r isn't going to work out well 17:10:44 <Gonozal_VIII> combine all base grfs to one :-) 17:11:00 <LA[Azamath]> yes, but to what? a newgrf? 17:11:10 <peter__> As far as I'm aware no developers are involved in any graphics replacement project... 17:11:19 <LA[Azamath]> Yes, but I am 17:11:25 <Gonozal_VIII> as a basegrf... 17:11:27 <LA[Azamath]> and it's Belugas' fault 17:11:42 <Gonozal_VIII> like the trtdsfsg1 thingy 17:11:53 <LA[Azamath]> trg1r.grf 17:12:00 <peter__> Well it can be a NewGRF. 17:12:09 <peter__> As long as it defines everything needed. 17:12:20 <LA[Azamath]> but then it will require original graphics 17:12:46 <LA[Azamath]> Which we aim not to be... 17:13:09 <LA[Azamath]> Are you aware of this: http://www.tt-forums.net/viewtopic.php?f=36&t=35310 17:13:14 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [] 17:13:23 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 17:13:25 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has left #openttd [] 17:13:33 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 17:13:43 <LA[Azamath]> It was wish of Belugas and he said those will be included in trunk if provided 17:13:48 <Gonozal_VIII> hmmm original graphics... some people may want to use them... maybe then it would be better to not combine them but to make a grf that contains exactly the same sprites as trg1r.grf 17:14:12 <peter__> LA[Azamath], ah, but we have the capability to remove the original graphics requirement... 17:14:17 <Gonozal_VIII> then they can be changed 17:14:28 <peter__> Gonozal_VIII, that's totally not possible 17:14:48 <LA[Azamath]> But what will the newgrf replace then? 17:15:01 <LA[Azamath]> with it's action 0a right now? 17:15:16 <LA[Azamath]> if you ain't got base graohics.... 17:15:33 <Gonozal_VIII> totally not possible? why? 17:15:45 <peter__> cos those graphics are copyrighted, heh 17:15:56 <Gonozal_VIII> ^^ that's not what i meant 17:16:17 <peter__> LA[Azamath], action 0a is called replace but really it means "load this sprite at this slot" 17:16:29 *** gregor2005 [~chatzilla@h081217056104.dyn.cm.kabsi.at] has joined #openttd 17:16:31 <Gonozal_VIII> with the new sprites inside but same sprite number and coordinates so that it can be used the same way 17:16:31 <skidd13> LA[Azamath]: As there is support for dos and for win files. I hope there might be support for open files ;9 17:16:34 <peter__> it doesn't matter behind the scenes whether there was a sprite there before hand 17:16:36 <gregor2005> hi 17:16:42 <dih> hello skidd13 17:17:03 <LA[Azamath]> oh 17:17:04 <LA[Azamath]> ok 17:17:10 <peter__> alternatively you can just create new versions of the trg* files but then you're limited to no newgrf features 17:17:13 <gregor2005> where can i find the train history (when i can build train, monorail, ...) ??? :-) 17:17:51 <LA[Azamath]> we don't make any features because this is just a sprite replacement project 17:18:35 <Gonozal_VIII> i don't know gregor but a fast way to find out when things become available is to start a small new game and cheat the time up until it's available 17:18:38 <LA[Azamath]> and as far as I've understood official...but you seem not to have been awre of the oroject at all...which gives me some doubts 17:19:09 <gregor2005> gonzola: nice idea ^^ 17:19:20 <gregor2005> upps i mean 17:19:29 <gregor2005> gonozal: ^^ 17:19:49 <LA[Azamath]> gregor look this http://wiki.openttd.org/index.php/Category:Engines 17:20:07 <LA[Azamath]> all those have introduction dates mentioned 17:20:09 <Gonozal_VIII> i would say make new versions of the old files... then they can be used without any codechange and people can still use the original files instead 17:20:27 <gregor2005> ok, thx 17:20:28 <peter__> still needs a codechange, but fairly minor 17:21:39 <Gonozal_VIII> and it keeps compatibility with ttdpatch which is important for newgrfs... 17:21:40 <skidd13> IMO as user the user should be able to choose if he wants the new 8bpp or the original 17:21:44 <LA[Azamath]> Gonozal, but we can't test them because I tried one thing...If I increased ONE sprite height in both nfo and pcx of trg1r.grf all GUI and some featrues were messed up 17:22:03 *** gregor2005 [~chatzilla@h081217056104.dyn.cm.kabsi.at] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.10/0000000000]] 17:22:14 <Gonozal_VIII> then don't change the sprite dimensions 17:22:36 <skidd13> LA[Azamath]: WTF? then you missaligned them 17:22:54 <LA[Azamath]> but we have done lot's of sprites that differ slightly in dimensions...Do you want us to redraw everything to be compatible with trg1r.grf? 17:23:18 <skidd13> LA[Azamath]: To have a 100% open - yes 17:23:34 <LA[Azamath]> you didn't understand 17:23:36 <peter__> doesn't need to be exactly the same size 17:24:31 <skidd13> LA[Azamath]: The first sprite replacements modified the orignal grf and the gui wasn't messed up ;) 17:24:35 <LA[Azamath]> skidd15, I changed height of one sprite that made the start screen gui background yellow...And x-transparency was messed up 17:24:40 <peter__> what you can do 17:24:48 <peter__> is pretend you're creating a 32bpp sprite set 17:25:07 <peter__> and save them as one sprite per file as spritenum.png in the appropriate data directory 17:25:13 <Gonozal_VIII> i think you changed something else too like the palette 17:25:22 <skidd13> LA[Azamath]: which sprite? 17:25:26 <peter__> you can then also test it without needing a new grf all the time 17:25:41 <peter__> and a script can be used to build the sprites into a single grf later 17:26:03 <Gonozal_VIII> you don't need a script for that 17:26:17 <LA[Azamath]> tropical bank one...wait a mom, I'll give you a screenshot, I have it somewhere in web 17:26:24 <Gonozal_VIII> you can use a seperate file for every sprite with normal grfcodec too 17:26:26 <peter__> Gonozal_VIII, no, but it makes it simpler 17:26:48 <peter__> with a script you can get each x/y offset out of the png too 17:26:59 <Gonozal_VIII> i do that, then i don't have to use any offsets 17:27:14 <peter__> you need offsets 17:27:24 <Gonozal_VIII> ah.. coordinates... 17:27:31 <Gonozal_VIII> that's what i wanted to say 17:27:31 <peter__> yes, those 17:27:55 <peter__> hmm, i think the png loader in ottd supports 8bpp sprites 17:28:48 <LA[Azamath]> skidd13: http://www.hot.ee/madisaasmae/pilt5.png 17:28:50 <Gonozal_VIII> shouldn't a 32bpp blitter also be able to handle 8bpp sprites? 17:29:18 <peter__> yeah, it does 17:29:38 <peter__> blitter is separate from loader, though 17:29:40 <Gonozal_VIII> my guess is you changed the palette when you reencoded the grf 17:29:54 <skidd13> LA[Azamath]: lol did you decoded dos and encoded win or vice versa? 17:30:00 <LA[Azamath]> no, because then all sprites should be weird 17:30:10 <skidd13> LA[Azamath]: no 17:30:14 <LA[Azamath]> like the backgrpund is ok 17:30:26 <LA[Azamath]> the terrain 17:30:33 <skidd13> The background is tropic (another grf) 17:30:50 <skidd13> IIRC bank is in the main 17:30:59 <LA[Azamath]> yes 17:31:13 <skidd13> Then you load mixed grf types :D 17:31:14 *** Cool-Matte [~mattias@84-217-147-213.tn.glocalnet.net] has joined #openttd 17:31:24 <LA[Azamath]> but gui elements are in main too 17:31:36 *** peterbrett [~peter@197-185.79-83.cust.bluewin.ch] has quit [Quit: Leaving] 17:31:38 <LA[Azamath]> and if I didn't change dimensions it was ok 17:31:46 <LA[Azamath]> I remember 17:32:03 <skidd13> LA[Azamath]: do you have the file? 17:32:04 <peter__> most of the colours in the dos and windows graphics are the same 17:32:16 <LA[Azamath]> don't have it right now 17:32:18 <peter__> so just because some things are right doesn't mean everything is 17:32:22 <LA[Azamath]> I'm not home 17:32:25 <skidd13> LA[Azamath]: you maybe edited the wrong nfo line 17:32:37 <peter__> also, the actual palette the game uses is hardcoded in the source code 17:32:49 <Gonozal_VIII> i think the sprite you copied into the file had some colours that were not part of the palette, so the palette got changed 17:33:31 <LA[Azamath]> Gonozal_VIII, the Gimp arranges it automatically to the palette 17:33:48 <Gonozal_VIII> hehe gimp 17:33:56 <Gonozal_VIII> i had something like that too with gimp 17:34:07 <Gonozal_VIII> with my trees.. 17:34:09 <skidd13> LA[Azamath]: gimp can also do the screenie :P 17:34:18 <LA[Azamath]> Ok, I'll leave this atm...But I'm going to try everything tomorrw when I'm in Tallinn again 17:34:22 *** lugo [~lugo@p4FD5FFF1.dip.t-dialin.net] has joined #openttd 17:34:37 <LA[Azamath]> skidd13 ? 17:34:53 <LA[Azamath]> this aint fake 17:35:02 <skidd13> :D 17:35:24 <LA[Azamath]> and it's called Photoshopping 17:35:35 <skidd13> To me it's gimping :P 17:35:40 <Gonozal_VIII> would be an easy fake, gimp can select and replace every pixel with the same colour 17:36:17 <LA[Azamath]> actually I made this screenie with print screen, paste in paint and save as png 17:36:33 <LA[Azamath]> because it takes too long to start gimp 17:36:35 <peter__> what's wrong with ^S? 17:36:40 <LA[Azamath]> for a little screenie 17:37:02 <Gonozal_VIII> the filename is wrong peter^^ 17:37:07 <skidd13> LA[Azamath]: openttd has it's own screenshot tool 17:37:20 <Gonozal_VIII> but renaming is faster than opening paint... 17:37:38 <LA[Azamath]> and whats the bestt? I don't have paint for linux :D 17:37:55 <LA[Azamath]> this is done with jsut print screen and save as 17:37:56 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 17:38:04 <LA[Azamath]> I forgot and was stupid 17:38:23 <LA[Azamath]> it's linux unternal screen grabber 17:38:35 <LA[Azamath]> I noticed the file name... 17:38:46 <LA[Azamath]> and then realised I was in Linux 17:39:10 * LA[Azamath] feels stupid 17:39:12 *** Wolf01 [~wolf01@host243-235-dynamic.4-87-r.retail.telecomitalia.it] has quit [Read error: Connection reset by peer] 17:39:18 *** Wolf01 [~wolf01@host138-232-dynamic.17-79-r.retail.telecomitalia.it] has joined #openttd 17:39:38 <LA[Azamath]> anyway as stated, I'll try everything tomorrow again 17:39:50 <Gonozal_VIII> do it now! 17:40:15 <Gonozal_VIII> work, slave! 17:40:43 <LA[Azamath]> To put this through exactly... 17:41:27 <LA[Azamath]> http://wwp.greenwichmeantime.com/images/europe/estonia.jpg 17:41:32 <LA[Azamath]> I'm in Tartu 17:41:48 <LA[Azamath]> To be able to do stuff I should be in Tallinn 17:42:07 <Gonozal_VIII> estonia is small, that's not far 17:42:15 <LA[Azamath]> 280km 17:42:26 <LA[Azamath]> 286km* 17:42:41 <LA[Azamath]> it takes two and a half hours on bus 17:42:47 <Gonozal_VIII> see... less than 3 hours 17:42:52 <Gonozal_VIII> :-) 17:43:14 <LA[Azamath]> and I have bought ticket for a bus tomorrow going out at 10:00 17:43:21 <Gonozal_VIII> you have bus service for those distances? 17:43:26 *** skidd13 [~skidd13@p548A6F12.dip.t-dialin.net] has left #openttd [Ping timeout: Hmm ping sucks :D] 17:43:37 <Gonozal_VIII> we don't... only trains 17:43:59 <LA[Azamath]> so in 14 hrs and 45mins, I'm on a bus 17:44:13 <LA[Azamath]> we have trains too, but our train system sucks 17:44:30 <LA[Azamath]> It takes more on train to get to Tallinn than on bus 17:44:46 <LA[Azamath]> the bus drives about 2hrs 15 mins 17:44:58 <LA[Azamath]> and then I go home for about 1 hour 17:45:17 <Gonozal_VIII> 2h 15min for 286km with a bus? 17:45:59 <SmatZ> there are very fast buses in Estonia 17:46:00 <Gonozal_VIII> hehe 17:46:01 <LA[Azamath]> and then I'm going to do stuff complletely unrelated to yoou..And if I have time I'll try to sort things out for this issue 17:46:04 <Gonozal_VIII> you made that up 17:46:07 <LA[Azamath]> no 17:46:19 <Gonozal_VIII> that's 127 km/h 17:46:30 <SmatZ> like in OTTD :) 17:46:30 <Gonozal_VIII> like openttd busses ;-) 17:47:15 <LA[Azamath]> http://bussireisid.ee/index.html?MENU=PLAN&TASK=DETAIL&ID=88&selectinput=TALLINN&piirkond=&selectinput1=TARTU&piirkond1=&day=5&month=1&counter=739 17:47:17 <Gonozal_VIII> busses never go faster than 100 km/h here 17:47:30 <LA[Azamath]> it says 2hrs 25 mins but they are always faster 17:47:59 <LA[Azamath]> oh I mistyped earlier, it's 186km lol 17:48:02 <Gonozal_VIII> http://bussireisid.ee/gfx/banner_telli.png <-- with that bus? O_o 17:48:11 <Gonozal_VIII> aaaaah 17:48:16 <LA[Azamath]> yes 17:48:25 <LA[Azamath]> our usual coach 17:48:44 <Gonozal_VIII> that bus looks like they stole it from a museum 17:49:55 <SmatZ> :-D 17:50:22 <LA[Azamath]> ok I lied, I actually go to Tallinn with this bus 17:50:26 <LA[Azamath]> http://tartu.postimees.ee/foto/7/7/1246774724768b7b29d_2.jpg' 17:51:08 <Gonozal_VIII> long list of different tickets... all cost the same 17:51:53 <Gonozal_VIII> ekspressbuss^^ 17:53:21 <Gonozal_VIII> TÀispileti hind <-- what's that? default cost? 17:53:28 <LA[Azamath]> yes 17:54:03 <LA[Azamath]> that's what you would have to pay 17:54:07 <Gonozal_VIII> how much is that (140 eek) in euro? 17:54:19 <LA[Azamath]> if you aren't student in univercity 17:54:48 <Gonozal_VIII> aastased = years? 17:54:55 <LA[Azamath]> 1 Euro = 15.6460128 Estonian kroons 17:55:06 <LA[Azamath]> aasta is year 17:55:11 <LA[Azamath]> aastased is aged 17:55:33 <Gonozal_VIII> wow, 9 euro for 186km, that's cheap 17:56:30 <Eddi|zuHause2> i pay 95⬠for a 6 month ticket 17:56:37 <LA[Azamath]> I got 100EEK ticket because I am 1. 7.-15.aastased 100.00 EEK E 2. Eesti Vabariigi õpilased 100.00 EEK E 17:57:16 <LA[Azamath]> hmm one EEK is approx 10USD 17:57:30 <Gonozal_VIII> i don't think so 17:57:30 <LA[Azamath]> so I would say 1 litre of mil costs 1USD 17:57:49 <LA[Azamath]> 1 U.S. dollar = 10.62259 Estonian kroons 17:57:55 <Gonozal_VIII> the usd isn't that weak yet 17:57:59 <LA[Azamath]> IS 17:58:21 <LA[Azamath]> try google serch usd -> euro 17:58:23 <Gonozal_VIII> yes but you wrote it the other way around 17:58:36 <Eddi|zuHause2> 1 Estonian kroon = 0.094139 U.S. dollars 17:58:43 <LA[Azamath]> 1 Euro = 1.4729 U.S. dollars 17:59:05 <LA[Azamath]> lollll 17:59:16 <Eddi|zuHause2> 1 U.S. dollar = 10.62259 Estonian kroons 17:59:50 <LA[Azamath]> arggh) 17:59:54 <LA[Azamath]> I was right 18:00:28 <Gonozal_VIII> our busses are short distance and very slow because they stop all the time... i don't know of any long distance busses here 18:02:00 <LA[Azamath]> well we have intercity busses too... 18:02:14 <LA[Azamath]> like 65 of different lines in Tallinn 18:02:16 <Eddi|zuHause2> long distance (i.e > 100km) are very rare here 18:02:33 <Eddi|zuHause2> most traffic in that range is done by trains 18:02:40 <Gonozal_VIII> yes 18:03:12 <Eddi|zuHause2> middle range up to ~50km is pretty common 18:03:30 <LA[Azamath]> but becuase our trains suck the crap, we get faster by bus than by train 18:04:20 <Gonozal_VIII> our trains are faster... and all the busses stop at the train stations 18:04:45 <LA[Azamath]> where do you live? 18:04:49 <Gonozal_VIII> austria 18:05:54 <Gonozal_VIII> lots of people take the bus to the next train station and go by train from there 18:08:18 <LA[Azamath]> see this...I think it's fun :D 18:08:24 <LA[Azamath]> http://englishrussia.com/images/hammer/1.jpg 18:08:37 <LA[Azamath]> http://englishrussia.com/images/hammer/2.jpg 18:10:43 <LA[Azamath]> gonozal do you know that Austria is almost twice as big as Estonia :D I just checked it out 18:11:24 <Eddi|zuHause2> population, industry or area? 18:11:38 <LA[Azamath]> austria -> 83 858 km² Estonia -> 45 226 km² (although should be over 47 ;( ) 18:12:18 <Gonozal_VIII> 83.871 km² vs 45.227 km² (german wiki) 18:12:44 <LA[Azamath]> population -> Estonia 1 342 400 (2007), Austria -> 8 299 075 (2007) :D 18:12:56 <Eddi|zuHause2> that is not quite half :p 18:13:16 <SmatZ> I like countries with low population density 18:13:20 <Gonozal_VIII> 8.316.000 (1. Juli 2007) 18:13:36 <Gonozal_VIII> we don't have a high population density 18:13:52 <Eddi|zuHause2> Deutschland â Einwohnerzahl: 82.310.000 (31. Dezember 2006) 18:14:15 <Gonozal_VIII> 99 ppl/km² 18:14:17 <Eddi|zuHause2> Deutschland â FlÀche: 357.092,90 km2 18:14:28 <LA[Azamath]> Actually by the peace treaty of Tartu, our area should be about 47 000 sq.km...The Soviet Union broke th treaty but Estonia hasn't done it yet... 18:14:30 <SmatZ> Gonozal_VIII: lower than we have :( 18:14:39 <SmatZ> Canada has ~3 ppl / km2 :) 18:14:49 <Gonozal_VIII> hehe 18:14:53 <ln-> finland: 17,4 ppl/km² 18:14:54 <LA[Azamath]> 97,6 in/km² in Estonia 18:14:59 <Gonozal_VIII> canada has lots of nothin 18:15:00 <Gonozal_VIII> g 18:15:20 <Gonozal_VIII> that can't be right la 18:15:27 <SmatZ> yes, it has to be great living there 18:15:35 <LA[Azamath]> what not right 18:15:48 <ln-> yes, LA[Azamath]'s number is wrong if wikipedia can be trusted 18:16:08 <Eddi|zuHause2> !calc 1342400/45226 18:16:09 <ln-> Rahvastiku tihedus 29,7 in/km² 18:16:12 <LA[Azamath]> arghh, I took Austria's 18:16:17 <Gonozal_VIII> almost the same population density, half the size but far from half the population 18:16:19 <Eddi|zuHause2> @calc 1342400/45226 18:16:19 <DorpsGek> Eddi|zuHause2: 29.6820413037 18:16:47 <LA[Azamath]> yes Estonia is 29,7 in/km² 18:16:55 <LA[Azamath]> I had Austrian window opened 18:17:24 <LA[Azamath]> so your density is 97,6 :D 18:17:43 <Gonozal_VIII> somewhere around that, yes 18:17:47 <LA[Azamath]> ln, you're Estonian? 18:18:05 <ln-> LA[Azamath]: ei, soomalane 18:18:15 <LA[Azamath]> soomlane, not soomalane :D 18:18:19 <ln-> see 18:18:35 <ln-> proves my point :) 18:18:50 <Eddi|zuHause2> Einwohnerdichte: 225 pro km2 18:18:57 <Eddi|zuHause2> i win ;) 18:18:59 <Gonozal_VIII> you had a point? 18:19:06 <ln-> Monaco: 16 548 ppl/km² 18:19:12 <Gonozal_VIII> no, you loose 18:19:19 <Gonozal_VIII> more is bad ;-) 18:19:20 <ln-> Gonozal_VIII: it's spelled with one o 18:19:41 <Gonozal_VIII> ok... 18:19:57 <Gonozal_VIII> i'm so good, i don't even know how to spell lose 18:20:00 <Eddi|zuHause2> ln-: some areas in big cities have that here, too 18:20:30 *** dih [~dihedral@dslb-084-057-233-065.pools.arcor-ip.net] has quit [Quit: Leaving] 18:22:26 <LA[Azamath]> so high density is very bad actually..We have more peaceful life here 18:23:30 <Gonozal_VIII> yes... all those people around here.. hectic and stuff... no wait, i forgot i'm in the middle of nowhere here 18:23:49 <LA[Azamath]> but that's gotta be somewhere 18:24:07 <Gonozal_VIII> no, it's nowhere 18:25:56 <LA[Azamath]> that makes you nobody 18:26:04 <Gonozal_VIII> who? 18:26:14 <Digitalfox> Wow just testing NewTerrain 0.3 from Zephyris, and men the terrain in each climate is even better ( with a big margin ) than the original :\ Simply amazing o_O 18:27:07 <Gonozal_VIII> howwhatwhere a new terrain again? just finished applying the last new terrain to all road/rail sprites 18:27:17 <LA[Azamath]> when somebody must be somewhere, anybody could be anywhere, everybody can't be everywhere then nobody is nowhere 18:27:38 <Digitalfox> I always thought that a replacement set in 8bpp would be equal or worst to the original, but with this kind of work, burn the original graphics in my games and us only the ones from that topic 18:27:45 <Gonozal_VIII> well... nobody is perfect 18:27:50 <LA[Azamath]> Zephyris is a god, I though I already mentioned it 18:28:24 <Gonozal_VIII> indeed, he does good work 18:30:08 <Gonozal_VIII> wow jumping maggots 18:30:20 <LA[Azamath]> ? 18:30:31 <Gonozal_VIII> cheese on tv... 18:30:31 <Digitalfox> Now imagine this... Zephyris and the rest of people from 8bpp topic finishes all the sprites needed for the replacement set.. And then they start expanding it with more stations replacement by age, new roads based in year, more diferences in date in lamps, tunnels, bridges, etc.. Will be the perfect finish 18:31:07 <Digitalfox> But that will take time, lot's of time.. For now let's just wish the the replacement set ;) 18:31:20 <LA[Azamath]> check the road lamps for each direction or what was that...BigBB's patch 18:31:22 <Digitalfox> Because until now an amazing work 18:31:48 <LA[Azamath]> there are different road lamps for different years 18:31:57 <LA[Azamath]> and thank you DigitalFox 18:32:45 <Digitalfox> LA[Azamath]: The only thing me and the rest of open and even patch ( because they can use it also ) is to thank you and everybody helping in 8bpp topic :) 18:33:34 <LA[Azamath]> ..everybody excluding Gonozal_VIII because he is nobody :D just kidding 18:33:40 <Digitalfox> lol 18:34:12 <LA[Azamath]> Gonozal_VIII made a fantastic work on my road depot, although his changes arent reflcted i release YET 18:34:27 <LA[Azamath]> in release* 18:34:52 <LA[Azamath]> so Gonozal_VIII feel like drawing? 18:34:53 <Digitalfox> What makes me wonder is why, didn't the patch community ever tried this even for their own game, it's true patch and open don't share all the same goals, but i guess this would be also good for patch.. 18:34:56 <Gonozal_VIII> middle wall and doors would be cool :-) 18:35:40 <LA[Azamath]> I think that it will be released as acomplete replacement set for patch people too 18:36:10 <Gonozal_VIII> sure, all graphics are shared between the two 18:36:27 <LA[Azamath]> actually actually thay can be used right now too 18:36:32 <Gonozal_VIII> [19:34:51] LA[Azamath]: so Gonozal_VIII feel like drawing? <-- what exactly? 18:36:52 <LA[Azamath]> mm...Temperate Buildings in example 18:37:03 <Gonozal_VIII> hmm i can't draw?^^ 18:37:03 <LA[Azamath]> or some train engines 18:37:19 <LA[Azamath]> you made fantastic work on my depot... 18:37:23 <LA[Azamath]> :D 18:37:33 <Gonozal_VIII> i can change stuff... but i can't start from scratch 18:37:38 <Gonozal_VIII> i don't know where to start 18:38:43 <LA[Azamath]> mm...get that xcf (if you have gimp) I put up at forum..You can see the process there pretty easily 18:39:00 <LA[Azamath]> How I started 18:39:16 <Belugas> Digitalfox, ttdp do not need it, since they are binded to the old exec. so, what would have been the advantage? 18:39:19 <LA[Azamath]> and all those shadings at walls etc. 18:39:39 <Gonozal_VIII> advantage is that it looks better 18:39:48 <LA[Azamath]> Belugas, advantage would be another newgrf with beautiful graphics 18:39:52 <Digitalfox> Belugas: Well my friend, even for having better graphics in game :) 18:40:18 <LA[Azamath]> hmm three answers just the same 18:40:28 <LA[Azamath]> :D 18:40:35 <Belugas> that is why they invented nfo... 18:40:57 <Belugas> they do not need to replace the original data files 18:41:19 <Belugas> we have the goal of being autonom. not them 18:41:23 <Digitalfox> But Belugas the problem is that many newgrf simply don't work together, making some parts new graphics others using the same old graphics 18:41:31 <LA[Azamath]> but they could get a newgrf 18:41:49 <Digitalfox> If i load every newgrf made until today there is still old graphics 18:42:14 <Digitalfox> Old pieces and stuff that from what i know never was replaced 18:42:21 <Digitalfox> GUI for example 18:42:23 <DaleStan> And your point is? Patch can't be independent of TTD, so it doesn't try. 18:42:34 <Gonozal_VIII> the first ~600 sprites... can they even be copyrighted? that's normal font... 18:42:39 <LA[Azamath]> so you wouldnt accept another grf? 18:42:52 <LA[Azamath]> newgrf even? 18:42:56 <Digitalfox> DaleStan: "it's true patch and open don't share all the same goals, but i guess this would be also good for patch.." 18:43:12 <DaleStan> Patch would accept one, but there's no reason for us to make the effort. 18:44:38 <LA[Azamath]> so if not given to some patch people then they would have no desire for new graphics? 18:44:43 <peter__> Gonozal_VIII, arial... tahoma... times new roman... all copyrighted 18:44:50 <LA[Azamath]> I doubt that 18:45:11 <LA[Azamath]> (not peter's statement) 18:45:12 <Gonozal_VIII> of course copyrighted but not by ttd 18:45:53 <Gonozal_VIII> i guess they didn't invent a new font for that 18:45:55 <LA[Azamath]> what about a gpl'd font 18:46:28 <LA[Azamath]> like Open is under GNU/GPL, then even licencs are the same 18:47:08 <DaleStan> There is desire for new graphics, but no particular desire to replace everything. The more interesting things (vehicles, buildings, industries) are more important than the terrain, and GUI comes an absolute dead last. 18:47:16 <Gonozal_VIII> i don't think that you have to use open fonts in an open source app... openoffice doesn't 18:48:26 <LA[Azamath]> well, Dalestan, good thing is that I have not asked for any help from patch community yet too...All things are either on Open wiki or OpenTTD Graphics -> one thread 18:48:26 <Gonozal_VIII> so... no need to change the font sprites? 18:48:38 *** Draakon [~chatzilla@88-196-99-5-dsl.trt.estpak.ee] has joined #openttd 18:49:09 <Draakon> hello 18:49:13 <DaleStan> But does OpenOffice distribute with the fonts, or just use them if they are already present? 18:49:14 <Gonozal_VIII> hi 18:49:31 <LA[Azamath]> So you are intriguying (whatever that word is) on whole empty subject 18:49:50 <LA[Azamath]> o.o.o doesn't distribute fonts 18:49:56 <Gonozal_VIII> hmmm 18:50:38 <Gonozal_VIII> so it's not 10% less sprites to replace? 18:51:04 <Gonozal_VIII> but i guess the font sprites are easy... 18:51:10 <LA[Azamath]> Gonozal_VIII it almost is now because fonts are almost done already 18:51:18 <Gonozal_VIII> they are? 18:51:36 <Gonozal_VIII> then forget what i said^^ 18:52:50 <LA[Azamath]> by Wookie 18:52:59 <LA[Azamath]> http://www.tt-forums.net/viewtopic.php?f=36&t=35310&st=0&sk=t&sd=a&start=220 scroll down 18:53:59 <LA[Azamath]> and there is a font renewal grf or somethin g like that (mentioned by Digitalfox in his post..darn, it was Killer11 :D ) 18:54:24 <Gonozal_VIII> kk 18:54:48 <LA[Azamath]> font renewal -> http://users2.tt-forums.net/ttdur/ttdur.htm 18:55:28 <Gonozal_VIII> and tahoma is free? 18:55:46 <LA[Azamath]> oh..didn't notice that 18:55:51 <LA[Azamath]> not free I guess 18:59:13 <LA[Azamath]> Anyhow I have 13 hrs till my bus 18:59:14 <Gonozal_VIII> i'll work some more on my grf combination thingy 18:59:30 <LA[Azamath]> maybe I should get to sleep 18:59:42 <Gonozal_VIII> 13 hours sleep? 18:59:48 <LA[Azamath]> no 8 18:59:52 <LA[Azamath]> or 10 18:59:55 <LA[Azamath]> depends 19:00:01 <Gonozal_VIII> way too much 19:00:16 <Gonozal_VIII> only babies and cats sleep that long 19:00:18 <LA[Azamath]> I for one use sleeping to get rest 19:00:37 <Eddi|zuHause2> maybe he's a babycat ;) 19:00:40 <LA[Azamath]> not to get up early and whine about everything 19:01:08 <Digitalfox> LA[Azamath]: Don't mess my name with killer or he will kill me ;) 19:01:19 <LA[Azamath]> besides you guys have been so boring that I have nothing to do atm...cold watch tv 19:01:26 <LA[Azamath]> could* 19:01:41 <Gonozal_VIII> you could draw something nice :-) 19:01:56 <LA[Azamath]> I already explained why not 19:02:02 <Digitalfox> LA[Azamath]: Will you leave again for some days or is just a day 19:02:15 <Gonozal_VIII> just download gimp... 19:02:22 <LA[Azamath]> mm...tomorrow at noon I'm home 19:02:38 <LA[Azamath]> n 16 hrs from now 19:02:52 <Digitalfox> It seems you make Zephyris draw more every time you post something eh eh 19:03:43 <Gonozal_VIII> i'm really surprised about the progress of the 8bpp replacement 19:04:15 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Read error: Connection reset by peer] 19:04:17 <Gonozal_VIII> it all goes so fast... that's great :D 19:05:04 <Digitalfox> Gonozal_VIII: Me too, so much progress in so little time 19:05:07 <LA[Azamath]> gonoza, there you got your tutorial, now get drawing houses 19:05:46 <Gonozal_VIII> i could downscale 32bpp houses^^ 19:06:09 <LA[Azamath]> dont 19:06:29 <LA[Azamath]> let it be only 8bpp then 19:06:59 <LA[Azamath]> even the gui I think, (although Joe's gui is so darn beautiful) 19:06:59 <Draakon> is there a nuclear power plant near hong kong? 19:07:15 <LA[Azamath]> should there be? 19:07:21 <Gonozal_VIII> what's your plan? 19:07:24 <Draakon> i mean in near world 19:07:37 <Draakon> mine`? 19:07:47 <Gonozal_VIII> you want to blow it up? 19:07:58 <LA[Azamath]> he'll help you 19:08:12 <Draakon> no 19:08:22 <Draakon> i am creating heitchmap 19:08:56 <Gonozal_VIII> there are no nuclear power plants in the game... why should you care? 19:09:01 <peter__> gah, off to fix shit :( 19:09:04 *** peter__ [~petern@217.151.109.242] has quit [Quit: peter__] 19:09:21 <Gonozal_VIII> just flush peter 19:09:23 <LA[Azamath]> heitch? eddi, translation? :D 19:09:58 <Draakon> is there a nuclear power plant in hong kong or near it? 19:10:04 <Gonozal_VIII> why should eddi be able to translate that? 19:10:12 <LA[Azamath]> sounds like german 19:10:19 <Gonozal_VIII> it isn't 19:10:32 <Gonozal_VIII> and i can speak german too :P 19:10:58 <LA[Azamath]> no...you speak...austrogermangibberspeech 19:11:25 <Gonozal_VIII> *rofl* 19:11:43 <LA[Azamath]> ironic? 19:11:49 <LA[Azamath]> sarcasm? 19:12:04 <LA[Azamath]> or real? 19:12:16 * LA[Azamath] is confused 19:12:55 <Gonozal_VIII> really got a laugh attack from that "austrogermangibberspeech" 19:13:04 <Gonozal_VIII> not finished yet 19:13:41 <LA[Azamath]> lol 19:14:05 <Gonozal_VIII> ok... guess i finished laughing now 19:14:40 <LA[Azamath]> oh god I'm addicted to tt-forums...especially openttd graphics 19:15:07 <LA[Azamath]> I have always no unread posts there 19:15:43 <Digitalfox> LA[Azamath]: Welcome to the club 19:17:38 <Digitalfox> LA[Azamath]: you're missing towns 0.2 in your topic download site 19:17:59 <LA[Azamath]> hmm...what is Gonozal_VIII doing at forums...Gonozal_VIII 05 Jan 2008, 21:14 Reading topic in General OpenTTD 19:18:02 <Digitalfox> not a big deal to me, but .... 19:18:10 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 19:18:14 <LA[Azamath]> I havent updated it yet 19:18:14 <Digitalfox> the towns part 19:18:36 <LA[Azamath]> the hard part was making the list..now I an just update it 19:18:36 <Gonozal_VIII> hmm? i read everything everywhere in openttd forum 19:19:26 <LA[Azamath]> Digitalfox 05 Jan 2008, 21:16 Reading topic in OpenTTD Graphics 19:19:35 <Digitalfox> true 19:19:46 <Digitalfox> i'm always looking for new post is 8bpp topic 19:20:52 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 19:23:11 <LA[Azamath]> Digitalfox I updated the links 19:24:17 <LA[Azamath]> and btw the first post isn't always up to date but if it aint you can ask Zephyris or Soeb to update it too 19:25:31 <LA[Azamath]> how? because I'm Gandalf (or that's what Zephyris said to me) 19:25:35 <LA[Azamath]> :D 19:26:10 <LA[Azamath]> and not because I organise everything but don't draw : 19:26:39 <LA[Azamath]> (like Gandalf to encourage everybody but not tsk) 19:26:44 <LA[Azamath]> ake part* 19:26:58 <LA[Azamath]> take part** 19:28:12 <LA[Azamath]> master Worlet replied to that thread 19:28:28 <LA[Azamath]> worley* 19:28:47 * LA[Azamath] wonder is he the only one to speak here... 19:29:07 <Gonozal_VIII> yes you are 19:30:34 *** Roujin [~Manuel300@mnch-4d04378f.pool.mediaWays.net] has joined #openttd 19:30:47 <Roujin> g'day 19:31:16 <LA[Azamath]> g'evening 19:32:37 <Roujin> hey lord, how are the sprites doing? 19:32:48 <LA[Azamath]> very well :) 19:32:58 <Roujin> some new stuff for 8bb replacement to gaze at? ;) 19:33:12 <LA[Azamath]> well look at the thread 19:33:33 <LA[Azamath]> I assume the seond post covers everything we have currently as grf 19:33:54 <LA[Azamath]> I haven't drawn anything for a couple of days 19:34:08 <Roujin> i am - constantly ;) enjoying the stuff you and athanasios and the others are doing :) very very nice 19:34:38 <LA[Azamath]> Me and athanasios? What about zeph? he is the god :D 19:35:06 <Roujin> he was included in "the others" :P 19:35:07 <LA[Azamath]> just kidding, I am 19:35:12 <Roujin> heh 19:35:59 <Roujin> well i'll contribute with constructive comments ;) that's the best i can do on this matter ;) 19:36:13 <LA[Azamath]> actually, maybe, but really maybe, you'll get something tomorrow from me too...but by that time I assume Zeph has released already cpmöete set 19:36:23 <LA[Azamath]> complete* :D:D 19:36:48 <LA[Azamath]> with his speed I don't even wonder : 19:36:49 <LA[Azamath]> D 19:36:55 <Roujin> ^^ 19:38:06 <Roujin> that's nice to hear, was already worried if you're not motivated anymore or something :P 19:39:02 <LA[Azamath]> I am motivated but just away from my PC 19:39:10 <LA[Azamath]> so I can't draw anything 19:39:11 <Roujin> oic 19:39:36 <LA[Azamath]> ...still no reply from you... :D 19:39:46 <Roujin> well i'm looking forward to seeing your stuff aswell ;) hope that motivates you ;) 19:39:52 <Roujin> oh i'm just reading the thread 19:40:01 <Roujin> right no 19:40:02 <Roujin> w 19:40:31 <LA[Azamath]> yes..believe me, master Worley came by and praised us...I feel so godd now :) 19:41:18 <LA[Azamath]> damn, I already said that 19:41:30 <LA[Azamath]> and nobody laughed :D 19:41:50 <Digitalfox> ok if it makes you feel better LOL ;) 19:42:04 <LA[Azamath]> yeeeeaaaaiiiijjyy!!!! 19:42:18 <LA[Azamath]> I'm like in the 7th heaven 19:42:25 <Draakon> why? 19:42:48 <LA[Azamath]> because df laughed at my joke 19:43:02 <Gonozal_VIII> that was a joke? 19:43:03 <Roujin> it was a joke? 19:43:07 <Roujin> lol 19:43:55 <Draakon> LOL! 19:44:14 <Roujin> i think it really can be accounted as a sign of ... something ... dang, now i don't know anymore what i was about to write here 19:44:17 <LA[Azamath]> you see? you only laughed because I explained that it was a post...I really should think more what I write :P 19:45:37 <Roujin> ooh anyways, i came here for a question for the devs... i made that hack yesterday that allows area terraform in the scenario editor 19:46:09 <Roujin> had to look for an eternity where the scenario editor stuff actually is in the code 19:46:12 *** bumblebee [~nnscript@ti0117a340-0253.bb.online.no] has joined #openttd 19:46:59 <Roujin> turned out it was in main_gui, other than the normal_game terraforming stuff, which is (imho more correctly) located in terraform_gui 19:47:45 <LA[Azamath]> hmm there should be a command in the bot so you say e.g !dev and all devs get notified that you want to talk to them...In other case they probably miss thesethings 19:48:20 <Gonozal_VIII> hehe i'm sure something like that will never exist 19:48:21 <Roujin> also there were some comments by good old Darkvater that he'd move it to terraform_gui some time after 0.4.0 ^^ 19:49:23 <Roujin> (well i'm sure some dev will read it some time... there are logs you know ^^) 19:49:44 <Roujin> they just have to search for the word !dev ;) 19:49:56 <Roujin> !dev !dev !dev <-- so now they can find it ^^ 19:50:53 <LA[Azamath]> hmm...0.7 is just some time after 0.4 don't you think? 19:51:21 <Roujin> heh.. when did 0.4.0 come out? 19:51:35 <Roujin> and how many revisions is that ago, exactly? ^^ 19:51:43 <Gonozal_VIII> somewhere between stone and bronze age 19:52:09 <Draakon> lol 19:52:25 <SmatZ> :-D 19:52:46 <Eddi|zuHause2> 0.4.0 was somewhere mid 2005 i believe 19:53:44 <SmatZ> http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=111717 <-- sf 19:54:10 <Roujin> well the question is if any devs plan to restructure this any time soon; if not i could try to do this with a patch.. i have to make the Area Terraform for Scenario editor properly anyways... 19:54:15 <Eddi|zuHause2> you can svn log 19:54:26 <Eddi|zuHause2> tags/0.4.0 19:55:07 <Roujin> uh, thanks for your answer. even if it was meant as a rhetorical question, acutally... 19:55:21 <Roujin> t<->u 19:55:25 <LA[Azamath]> you make this, let the devs judge and be happy :) and let them be happy 19:57:07 <Roujin> i just hope that not someone decides to move the stuff over to the other file (and maybe while at it change something) while i'm trying to make the areaterraform ^^ then i'll be totally confused :P 19:58:03 <Gonozal_VIII> hehe, now they'll move it for sure 19:59:19 <Roujin> like Belugas decided to work on implementing action 0 - default name for nearby stations yesterday after he saw my industry station naming pat... hack ;) 20:00:14 <Roujin> by the way, does anyone know if George's ECS Vectors already use this? 20:00:22 <Draakon> uses what? 20:00:34 <Roujin> http://wiki.ttdpatch.net/tiki-index.php?page=Action0Industries#Default_name_for_nearby_station_24_ 20:01:14 <Roujin> Belugas said it is already in TTDPatch 20:01:49 <Roujin> it means you can tell a NewGrf industry that a station placed near it gets a specific name 20:02:03 <Draakon> hmm 20:02:27 <LA[Azamath]> maybe 20:02:29 <Draakon> i dont really know 20:02:38 <LA[Azamath]> try that out smb who has patch maybe? 20:02:47 <Draakon> i need binaries 20:02:51 <Draakon> then i can test 20:03:41 <Roujin> it's really interesting to learn how many great little features TTDPatch has that are not yet in OpenTTD 20:04:02 <Roujin> the small (but sometimes very neat) ones get overlooked easily 20:04:11 <Draakon> OpenTTD has features that TTDPatch doesnt 20:05:27 <Draakon> also if somebody can gimme a link to download binaries for that Industry Station name patch i can test it with ECS Vectors 20:05:27 <Roujin> i know i know, i'm a follower of Open aswell, no need to start a flame war xD 20:05:38 <Draakon> i wasnt 20:05:44 <Draakon> it was a discussion 20:06:19 <Gonozal_VIII> discussing that doesn't work, always ends in flaming 20:06:24 *** SmoovTruck [~smoovious@68-25-236-45.area2.spcsdns.net] has joined #openttd 20:06:30 <Roujin> only that discussions about which of OpenTTD and TTDPatch is better usually leads to a disaster :P 20:06:41 *** SmoovTruck is now known as Smoovious 20:06:47 <LA[Azamath]> yes.."discuss things like friends not debate like enemies" by Jeremy Robard, author of think your wya to success program 20:07:20 *** stillunk1own [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 20:07:26 <Draakon> can somebody send me binaries? 20:07:45 <Noldo> why are you unable to compile your own? 20:08:05 <LA[Azamath]> Roujin, best thing is to note, about GRFs Patch is always right, about OpenTTD features, we are always right :) 20:08:06 <Roujin> erm.. the stuff belugas is working on is only on his hard disk i presume 20:08:19 <LA[Azamath]> but your patch? 20:09:59 <Draakon> Noldo: because i cant 20:10:00 <Roujin> oh, that one.. well you read in the thread how simple it is right? it can't even figure out the town name if its not a custom name (i failed on that :( ) 20:11:03 <Roujin> and i decided stalling it, because belugas said he's working on the Real Thing(TM) 20:11:16 <Noldo> Draakon: why? 20:11:19 <Roujin> (meaning that action 0 feature i mentioned before) 20:11:53 <Draakon> Noldo: broken compiler 20:12:23 <Roujin> and my patch will be obsolete (and possibly broken) once belugas commits his stuff to trunk 20:12:40 *** HerzogDeXtEr [~dex@i59F7EB80.versanet.de] has joined #openttd 20:12:53 <Roujin> so i'll rather go over to making Area Terraform for the scenario editor :) 20:13:04 <Roujin> properly 20:13:45 <Draakon> i want PBS in trunk 20:14:10 <Smoovious> code it up, Draakon! 20:14:24 <Draakon> teach me C+ then 20:14:37 <Smoovious> read a book 20:14:47 <LA[Azamath]> Roujin, what about a standalone scenario editor with *lot's* of extra features to make it handy...but the outcome would be the normal map 20:15:20 <Draakon> there are lots of books, which one you are poiting at? 20:15:27 <LA[Azamath]> I might teach you C+ but for C++ you have to look somewhere else :D 20:15:39 <Roujin> o_______o you're asking a turtle to make a 100 meter sprint, lord :D 20:16:14 <LA[Azamath]> it can make it eventually, in few days, just like you :D 20:16:19 <Smoovious> well, I think a C++ book would be the most useful 20:16:47 <Smoovious> personally, I just use the manual that came with the compiler 20:16:48 <Roujin> i plan (if i can manage it that is) to do what mikeel suggested in my patch thread 20:17:15 <Roujin> quote 20:17:15 <Roujin> Maybe in the scenario editor would be better another system: 20:17:15 <Roujin> keeping the left button and moving the mouse it raises (or lower) all the points, without clicking each time. 20:17:15 <Roujin> this would be useful to make non-squared terrains 20:17:25 <Roujin> end of quote 20:19:18 <Roujin> mmmmm 20:19:18 <Noldo> if FS#1114 is somewhat ok I should find something new to tinker with 20:19:43 *** HerzogDeXtE1 [~dex@i59F7E57D.versanet.de] has quit [Ping timeout: 480 seconds] 20:21:43 <LA[Azamath]> ok bye 20:22:13 *** LA[Azamath] [~JavaUser@217-159-161-134-dsl.trt.estpak.ee] has quit [Quit: GameSurge - The Next Step in the Evolution of Gaming IRC] 20:24:25 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 20:25:55 *** Greysc[a]le is now known as Greyscale 20:25:58 *** Greyscale is now known as Greysc[a]le 20:26:35 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has quit [Remote host closed the connection] 20:36:15 <Draakon> heh 20:36:24 <Draakon> this place is goming haunted too 20:36:29 <Draakon> coming* 20:49:28 *** thgerg1 [~Administr@dsl51B60E1C.pool.t-online.hu] has joined #openttd 20:49:28 *** thgergo [~Administr@dsl51B60E1C.pool.t-online.hu] has quit [Read error: Connection reset by peer] 20:53:02 <Roujin> lalala compiling is fun 20:53:14 <Wolf01> eheh 20:53:19 <Roujin> it takes hours and you've nothing to do lalala 20:53:29 <Wolf01> you have enough time to do something else 20:53:44 <Wolf01> i'm more lucky 20:53:44 <Roujin> hmm but what to do 20:53:53 <Wolf01> compile time takes only 3 seconds 20:54:04 <Roujin> :P 20:54:13 <Wolf01> but i need to fix hundreds of errors i put in the code 20:54:42 <Roujin> >< 20:54:55 <Roujin> what are you working on, if i may ask? :) 20:55:33 <Wolf01> a framework, a baseproject for some games 20:56:02 <Wolf01> i'm trying to put a gui on it, i have problems creating new buttons XD 20:57:51 <Roujin> well, good luck with it :) 21:06:46 *** hylje [hylje@c214.myrootshell.com] has quit [Remote host closed the connection] 21:10:33 *** peter__ [~petern@195-72-130-79.wifi.datahop.it] has joined #openttd 21:20:34 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Quit: Konversation terminated!] 21:32:27 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Quit: Connection reset by Peer Gynt] 21:33:13 <Roujin> still no devs here? :P 21:35:35 <Digitalfox> They are here, just ask a question and one or more may reply 21:35:58 <Roujin> fine.. 21:37:05 *** dih [~dihedral@dslb-084-057-233-065.pools.arcor-ip.net] has joined #openttd 21:37:12 <Roujin> my area terraform patch that was included in trunk throws a warning because a negative number is passed to a uint32 21:37:19 <Roujin> however, this is intentional 21:37:42 <Roujin> the warning can be silenced with an explicit cast to uint32 21:38:17 <dih> so why is it not cast in the code? 21:38:34 <Roujin> well i overlooked it 21:38:46 <Gonozal_VIII> hmmm strange 21:38:47 <Roujin> it worked because it was implicitely cast to it 21:38:55 <Roujin> it just gives a warning 21:39:06 <Gonozal_VIII> the buffer stops grf 21:39:06 <dih> then you can write a patch to fix it :-) 21:39:09 <Roujin> because the compiler thinks it may have been a mistake by the programmer 21:39:14 <Roujin> yep will do 21:39:34 <Roujin> just wanted to inform the devs if anyone is listening ..er reading 21:39:40 <Gonozal_VIII> some sprites don't work for the monorail and maglev railtype 21:40:11 <Gonozal_VIII> but the grf code is correct as far as i can see 21:40:24 <Gonozal_VIII> seems to be a problem with the game 21:40:38 <Digitalfox> Roujin: I said " They are here, just ask a question and one or more may reply " because even if none is in front of the monitor they do rtead logs to know what was talked and they will eventually one or more answer even if hours later 21:41:38 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 21:41:41 <Roujin> good ^^ then they'll know that i did this fix and posted it in the thread so they can apply it on trunk 21:41:48 <Gonozal_VIII> as in bug in the station building window code.. 21:42:24 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 21:42:49 <CIA-1> OpenTTD: glx * r11762 /trunk/src/ (command.cpp network/network.cpp network/network_data.cpp): -Fix: compilation with DEBUG_DUMP_COMMANDS was broken 21:43:28 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has joined #openttd 21:43:39 <Gonozal_VIII> for monorail it doesn't work for the last sprite in the last row and for maglev it's the last and second to last 21:50:05 *** dih [~dihedral@dslb-084-057-233-065.pools.arcor-ip.net] has quit [Quit: This computer has gone to sleep] 21:54:19 *** UnderBuilder [~chatzilla@168.226.105.23] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]] 21:56:48 <ln-> errr... ZeroLink allows one to have several main() functions and doesn't even warn about it 21:57:29 <Rubidium> :O implicit multithreading? 21:57:37 <Roujin> lmao 21:57:52 <Roujin> ooh ooh ooh a dev!!111 21:57:53 <ln-> only one of them is used though. 21:58:24 <Gonozal_VIII> yes a dev.. catch it before it can run away 21:59:42 *** Cool-Matte is now known as Matte 22:00:09 <Roujin> well it's not that urgent :P maybe it wouldn't even have been noticed for 1000 revisions or so 22:00:09 <Eddi|zuHause2> be aware it is extra slippery 22:00:57 <Roujin> its not even a bug.. just a compiler warning to be silenced :P 22:02:22 <Roujin> holy sh!t it works 22:02:31 <Roujin> sorry 22:02:36 <Roujin> *cough* 22:02:54 <Roujin> i get excited when my own code actually works 22:03:17 <Gonozal_VIII> i guess that doesn't happen too often then? 22:03:56 <Roujin> well.. once in a blue moon it does :P 22:04:01 <Roujin> j/k ^^ 22:04:23 <CIA-1> OpenTTD: smatz * r11763 /trunk/src/economy.cpp: -Fix: update signal states after merging a company 22:04:59 <Draakon> how come non devs make commits? 22:05:19 <Roujin> who's a non dev? 22:05:24 <Rubidium> when? 22:05:25 <Draakon> smatz 22:05:43 <Eddi|zuHause2> by definition, a "dev" is "whoever has commit rights" :p 22:05:44 <Rubidium> he's been a dev for years 22:05:53 <Draakon> he has? 22:05:54 <Roujin> your assumption about this person being not a dev is not correct 22:05:55 <Draakon> :O 22:06:31 <Roujin> but eddis explanation is best of all xD 22:07:51 <Draakon> :D 22:08:54 *** UnderBuilder [~chatzilla@168.226.106.206] has joined #openttd 22:10:03 *** dih [~dihedral@dslb-084-057-233-065.pools.arcor-ip.net] has joined #openttd 22:10:44 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has quit [Remote host closed the connection] 22:12:42 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has joined #openttd 22:19:45 <CIA-1> OpenTTD: rubidium * r11764 /trunk/src/strings.cpp: -Change: make the 'do characters exist in the current font file(s)' more robust. 22:22:37 *** dan_ [dan@thelxinoe.omnicea.net] has quit [Remote host closed the connection] 22:22:38 *** dan_ [dan@thelxinoe.omnicea.net] has joined #openttd 22:25:31 <SmatZ> :-) 22:31:54 *** Smoovious [~smoovious@68-25-236-45.area2.spcsdns.net] has quit [Quit: Chatzilla 0.9.75.1 [SeaMonkey 1.1.7/2007112810]] 22:32:01 <Gonozal_VIII> forget what i wrote about buffer thingy 22:32:31 * Wolf01 deletes the lines from the logs 22:32:45 <Eddi|zuHause2> what is a buffer? 22:32:49 *** Smoovious [~smoovious@68-25-236-45.area2.spcsdns.net] has joined #openttd 22:32:52 <Gonozal_VIII> hehe 22:32:54 <Wolf01> buffer stop 22:33:06 <Eddi|zuHause2> Wolf01: it was a joke ;) 22:33:13 <Wolf01> ah 22:33:22 <Gonozal_VIII> ok now why do i have one line less in the grf now 22:33:24 <Eddi|zuHause2> he said i should forget about buffer things ;) 22:33:51 <Gonozal_VIII> 730 lines... changed something... reverted changes... 729 lines... 22:33:56 <Gonozal_VIII> can't be good 22:34:17 <CIA-1> OpenTTD: rubidium * r11765 /trunk/src/ (strings.cpp terraform_gui.cpp): -Fix: compile warning (Roujin). 22:34:20 <Eddi|zuHause2> nah... there are always leftover pieces ;) 22:36:26 <Gonozal_VIII> O_o the missing line is in the part that i didn't change 22:37:52 <Gonozal_VIII> that's the bad kind of bad... 22:38:49 <Gonozal_VIII> aaaah thaaaaat line 22:39:23 <Gonozal_VIII> i removed that string replacement thingy that i couldn't get to work 22:39:46 <Gonozal_VIII> :-) 22:50:00 *** Draakon [~chatzilla@88-196-99-5-dsl.trt.estpak.ee] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]] 22:50:37 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 22:54:49 <Wolf01> 'night 22:54:56 *** Wolf01 [~wolf01@host138-232-dynamic.17-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:58:37 *** Greysc[a]le is now known as Greyscale 23:00:51 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 23:01:21 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 23:11:24 *** UnderBuilder [~chatzilla@168.226.106.206] has quit [Read error: Connection reset by peer] 23:18:25 *** Greyscale is now known as Greysc[a]le 23:18:32 *** Greysc[a]le is now known as Greyscale 23:24:42 *** dih [~dihedral@dslb-084-057-233-065.pools.arcor-ip.net] has quit [Quit: Leaving] 23:33:36 <pavel1269> gn 23:33:41 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [] 23:36:37 <Eddi|zuHause2> what i like most about the half-foundation is, that you don't have to spend fortunes to build along coast lines 23:42:55 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has quit [Quit: Leaving] 23:48:44 <Gonozal_VIII> what i like most about the half-foundation is, that it dosn't look like crap when you build along coast lines/mountains 23:49:28 <Gonozal_VIII> it also allows some new track designs :-) 23:50:47 <Eddi|zuHause2> yeah, especially in the mountains 23:53:03 <Eddi|zuHause2> next thing: diagonal slopes, diagonal tunnels, and diagonal bridges 23:53:15 <Gonozal_VIII> yay 23:53:38 <Arbitrary> ditto, yay 23:53:57 *** GT [~GT@adsl-dc-4664d.adsl.wanadoo.nl] has joined #openttd 23:54:39 <Gonozal_VIII> got your diagonal slopes working arbitrary? 23:55:04 <Arbitrary> seeing as I've looked at the source for a grand total of about 10 minutes.. nope :) 23:55:13 <Gonozal_VIII> hehe 23:55:25 <Arbitrary> came to the conclusion it looked like it was hacked together by mad beavers 23:55:49 <Gonozal_VIII> it probably was 23:56:13 <Eddi|zuHause2> you know, enough monkeys with enough amount of time... 23:56:31 <Arbitrary> very long code migration from x86 to C to C++... not a nice trip 23:58:02 <Arbitrary> looked at something simple like adding additional order types, saw that the shared orders weren't encapsulated but had iterators accessing the vehicle data dirrectly spread out all over the place, then realised advanced orders already being worked on, and concluded: meh 23:58:29 <Eddi|zuHause2> well, according to my idea, you would put all tracks along slopes at half heigt (4px) 23:59:39 <Gonozal_VIII> and how would you connect that to other tracks? 23:59:46 <Eddi|zuHause2> so the diagonal rails that now create foundations, when placed on the right slope, would result in a halfway sloped rail, together with a diagonal rail on the next half slope, they would form a full slope