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00:03:19 *** dih [~dihedral@dslb-088-065-185-163.pools.arcor-ip.net] has joined #openttd 00:04:15 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 00:04:35 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 00:07:34 *** dih [~dihedral@dslb-088-065-185-163.pools.arcor-ip.net] has quit [] 00:10:45 *** Gonozal_VIII [~Gonozal_V@N712P007.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 00:27:26 *** Yexo [Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Quit: Ik ga weg] 00:30:41 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Zzz] 00:32:08 *** lobster [~michielbi@86.89.201.189] has quit [Quit: AS A VAGINA ONCE SAID: <yorick> SOMEONE BAN HIM] 00:45:48 *** lobster [~aap@86.89.201.189] has joined #openttd 01:16:04 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has quit [Quit: using sirc version 2.211+KSIRC/1.3.12] 01:16:27 *** Progman [~progman@p57A1D384.dip.t-dialin.net] has quit [Remote host closed the connection] 01:24:36 *** UFO64 [~UFO64@murrayjm8.umeres.maine.edu] has quit [Quit: Leaving] 01:36:15 *** Eddi|zuHause3 [~johekr@p54B77DC0.dip.t-dialin.net] has joined #openttd 01:40:44 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 01:42:40 *** Eddi|zuHause2 [~johekr@p54B762EB.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:42:45 <CIA-1> OpenTTD: smatz * r12171 /trunk/src/tunnelbridge_cmd.cpp: 01:42:45 <CIA-1> OpenTTD: -Fix [FS#609]: return correct bridge price for AI when DC_QUERY_COST is set (patch by Raimar Falke) 01:42:45 <CIA-1> OpenTTD: It never happens in current code, but it is better to be ready for it 02:05:02 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 02:13:08 *** raimar2 [~hawk@p5489FB5D.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:15:19 *** raimar2 [~hawk@p5489FB5D.dip.t-dialin.net] has joined #openttd 02:37:46 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has joined #openttd 02:42:36 *** lobster_ [~aap@86.89.201.189] has joined #openttd 02:42:37 *** lobster [~aap@86.89.201.189] has quit [Read error: Connection reset by peer] 02:47:53 *** lobster_ is now known as lobster 02:52:22 <UnderBuilder> anyone know the parodius games? 02:52:33 <UnderBuilder> it's gradius done funny 02:52:55 <UnderBuilder> well, toyland should be TTD did so 02:58:48 *** CaptObvious [~matt@cpc1-darl2-0-0-cust708.midd.cable.ntl.com] has joined #openttd 03:08:25 <CaptObvious> anyone know of any announced titles or even rumours of new games in the TTD genre? 03:09:22 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has quit [Read error: Connection reset by peer] 03:13:49 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has joined #openttd 03:30:56 *** UnderBuilder [~chatzilla@168.226.104.198] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.12/2008020121]] 03:56:44 *** Ridayah [~ridayah@137.81.113.87] has quit [Quit: The Rise and Fall of the Heavens themselves is dependant upon Humanity's belief and disbelief.] 04:01:39 <Morloth> Good night! 04:07:24 *** Morloth [~bram@53542231.cable.casema.nl] has quit [Remote host closed the connection] 04:15:28 *** Axamentia [~SlayerRag@78-105-140-209.zone3.bethere.co.uk] has quit [Quit: Triplets, More triplets and palm muting...] 04:17:58 *** Ammlller [~Ammler@adsl-62-167-51-51.adslplus.ch] has joined #openttd 04:21:53 *** Ammller [~Ammler@adsl-84-227-16-141.adslplus.ch] has quit [Ping timeout: 480 seconds] 04:25:27 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:53:48 *** keyweed [~Dennis@home.keyweed.com] has joined #openttd 05:00:43 *** keyweed_ [~Dennis@home.keyweed.com] has quit [Ping timeout: 480 seconds] 05:14:47 *** gfldex_ [~dex@dslb-088-074-136-094.pools.arcor-ip.net] has joined #openttd 05:15:22 *** roboboy [~Leo@211.30.60.34] has joined #openttd 05:16:35 *** gfldex 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has quit [Read error: Connection reset by peer] 06:22:46 *** UFO64 [~UFO64@murrayjm8.umeres.maine.edu] has quit [Quit: Leaving] 06:24:12 *** HerzogDeXtE1 [~Flex@i577B6F3B.versanet.de] has joined #openttd 06:30:55 *** HerzogDeXtEr [~Flex@i577B71A0.versanet.de] has quit [Ping timeout: 480 seconds] 06:39:03 *** TinoM [~Tino@i59F55366.versanet.de] has quit [Quit: Verlassend] 06:43:56 *** Gonozal_VIII [~Gonozal_V@N712P007.adsl.highway.telekom.at] has joined #openttd 07:01:13 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 07:05:37 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [] 07:10:58 *** Gekz [~brendan@124.183.21.103] has joined #openttd 07:19:13 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 07:20:29 *** Christoph [~lekro@s01060014513484ae.ss.shawcable.net] has quit [Quit: This computer has gone to sleep] 07:39:23 *** Jacy [~personal@212-123-177-242.ip.telfort.nl] has joined #openttd 07:49:08 *** Gonozal_VIII [~Gonozal_V@N712P007.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 07:49:47 *** ben_goodger [~ben@host86-153-46-84.range86-153.btcentralplus.com] has quit [Quit: Ex-Chat] 07:49:50 *** Gonozal_VIII [~Gonozal_V@N916P024.adsl.highway.telekom.at] has joined #openttd 07:54:55 *** shodan [user@150.101.101.219] has joined #openttd 07:57:23 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 07:58:57 *** Ammlller [~Ammler@adsl-62-167-51-51.adslplus.ch] has quit [Remote host closed the connection] 08:01:17 *** ThePizzaKing [~jeff@c211-28-165-110.eburwd2.vic.optusnet.com.au] has quit [Read error: Connection reset by peer] 08:08:46 *** llugo [~lugo@p4FD5E535.dip.t-dialin.net] has joined #openttd 08:12:59 *** dih [~dihedral@141.72.197.130] has joined #openttd 08:13:57 <dih> sup :-) 08:15:24 *** lugo [~lugo@p4FD5C3FB.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 08:15:57 <Gonozal_VIII> trying to update some oldish patches 08:19:35 <Gonozal_VIII> hmmm strange 08:19:51 <Gonozal_VIII> some of the viewpoints are not redrawn 08:20:40 <Gonozal_VIII> they don't get set to dirty 08:25:31 <Gonozal_VIII> only 32 of them are 08:25:49 <Noldo> :) 08:31:41 *** Osai^zZz is now known as Osai 08:35:03 *** mikl [~mikl@0x5733cec6.boanxx22.adsl-dhcp.tele.dk] has joined #openttd 08:38:28 *** |Bastiaan| [~Bastiaan@77.60.199.139] has joined #openttd 08:42:41 <Gonozal_VIII> yay a working patch 08:46:38 *** DJ-Nekkid [~DJNekkid@static128-249.adsl.no] has quit [Ping timeout: 480 seconds] 09:00:18 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 09:09:34 *** peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd 09:09:35 *** mode/#openttd [+o peter1138] by ChanServ 09:10:05 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 09:12:59 *** dih [~dihedral@141.72.197.130] has quit [Quit: This computer has gone to sleep] 09:16:24 <CIA-1> OpenTTD: peter1138 * r12172 /trunk/src/newgrf_gui.cpp: -Codechange: Allow buttons to resize in NewGRF settings window 09:17:00 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Remote host closed the connection] 09:17:22 *** peter1138 [~petern@petern.bnsnet.co.uk] has quit [Remote host closed the connection] 09:17:55 *** peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd 09:17:58 *** mode/#openttd [+o peter1138] by ChanServ 09:20:15 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 09:22:22 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 09:33:58 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Read error: Connection reset by peer] 09:48:18 *** eQualizer [~lauri@dyn15-194.dsl.spy.dnainternet.fi] has quit [Ping timeout: 480 seconds] 09:50:07 *** peter1138 [~petern@petern.bnsnet.co.uk] has quit [Quit: Ex-Chat] 09:50:56 *** peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd 09:50:59 *** mode/#openttd [+o peter1138] by ChanServ 09:56:32 *** Morloth [~bram@53542231.cable.casema.nl] has joined #openttd 09:56:41 <Morloth> Morning! 09:56:48 <Gonozal_VIII> hi 10:01:18 *** eQualizer [~lauri@dyn15-194.dsl.spy.dnainternet.fi] has joined #openttd 10:12:00 *** dih [~dihedral@141.72.197.130] has joined #openttd 10:12:23 <Gonozal_VIII> http://www.tt-forums.net/viewtopic.php?f=33&t=36127 10:12:43 <Gonozal_VIII> all new! teh yays! 10:20:19 *** Diabolic-Angel [~dia@xdsl-213-196-228-182.netcologne.de] has joined #openttd 10:21:45 <Morloth> hail t3h patches! :) 10:22:41 <dih> hello Belugas :-) 10:23:04 <peter1138> ... where ... 10:23:11 <Gonozal_VIII> dih does that 10:23:22 <Gonozal_VIII> all the time... 10:24:45 *** Gonozal_VIII [~Gonozal_V@N916P024.adsl.highway.telekom.at] has quit [Read error: Connection reset by peer] 10:25:06 *** Gonozal_VIII [~Gonozal_V@N916P024.adsl.highway.telekom.at] has joined #openttd 10:26:38 <peter1138> Oh, I see... 10:28:40 <dih> what?? 10:29:10 * peter1138 has posted an updated version of engine pools to his webspace. 10:29:35 <Gonozal_VIII> hmmm 10:29:47 <dih> what do i do Gonozal? 10:30:03 <Gonozal_VIII> [11:22:40] <dih> hello Belugas :-) <-- that 10:30:52 <dih> yes - because he likes using tab completion even for a 3 letter nick 10:31:09 <dih> and then he gets Diabolic-Angel :-P 10:32:45 <peter1138> Who never speaks. 10:33:17 <dih> aye 10:33:26 <Diabolic-Angel> I'm just throwing in some flames now and then 10:41:58 *** Singaporekid [~notme@cm73.epsilon124.maxonline.com.sg] has joined #openttd 10:44:01 <Gonozal_VIII> [11:29:09] * @peter1138 has posted an updated version of engine pools to his webspace. <-- where would one find that? 10:45:46 *** ThePizzaKing [~jeff@c211-28-165-110.eburwd2.vic.optusnet.com.au] has joined #openttd 10:48:20 <Gonozal_VIII> peter1138? 10:48:26 <peter1138> In the usual place. 10:48:37 <Gonozal_VIII> i know of no such place 10:49:43 <Gonozal_VIII> yay food 10:53:15 <dih> sounds like you have someone to cook for you.... 10:55:22 *** Progman [~progman@p57A1CB09.dip.t-dialin.net] has joined #openttd 10:56:49 <Morloth> btw, you were right about using DC_QUERY_COST last night peter1138 :) 10:57:04 <peter1138> Nice guess ;) 10:57:28 <Gonozal_VIII> yep, grandma cooked today :-) 10:57:40 <Morloth> Damn, still tired. Worked till 5 a.m. in the morning last night :X 10:57:47 <Gonozal_VIII> now where is that mysterious "usual place"? 10:57:59 <Morloth> Gonozal_VIII: You wouldn't be Italian would you? ;) 10:58:17 <Gonozal_VIII> austrian... 10:58:36 <Morloth> k :) 11:00:54 <Morloth> Last night I couldn't attach patches to posts on bugs.openttd.org. Is this fixed now? 11:02:22 *** Greyscale is now known as Greysc[a]le 11:04:42 <Gonozal_VIII> :-/ looked all of peters forum posts containing the word "engine" but still can't find it 11:04:58 <Gonozal_VIII> +at 11:09:22 *** eQualizer [~lauri@dyn15-194.dsl.spy.dnainternet.fi] has quit [Ping timeout: 480 seconds] 11:12:48 *** eQualizer [~lauri@dyn15-194.dsl.spy.dnainternet.fi] has joined #openttd 11:12:54 <Gonozal_VIII> nothing in the forum, nothing on flyspray, nothing in google... mentioned once in the wiki but no link... 11:13:51 *** dih [~dihedral@141.72.197.130] has quit [Quit: This computer has gone to sleep] 11:15:00 <Vikthor> Gonozal_VIII: http://fuzzle.org/o/ 11:15:37 <Gonozal_VIII> fuzzle? now how on earth should i have guessed that 11:15:41 <Gonozal_VIII> thanks 11:15:54 <Vikthor> You have not tried to search logs of this channel ;) 11:16:15 <Gonozal_VIII> oh... 11:16:31 *** Greysc[a]le is now known as Greyscale 11:18:38 <Gonozal_VIII> peter, i guess after all that work you put into hiding that patch as far away as possible, you don't want me to include it in my patchpack, right? 11:22:37 <peter1138> It's not hidden, it's plainly there in sight. 11:23:06 <Noldo> now that's a hair well split 11:24:05 <peter1138> Gah, someone needs to make a ship set that starts in a useful timeframe. 11:24:31 <Gonozal_VIII> i changed newships to start in 1873 11:25:06 <Gonozal_VIII> because serbian railset starts in 1873... 11:26:08 <Gonozal_VIII> O_o 11:26:30 <Gonozal_VIII> i've downloaded a test version of some tool i needed for uni stuff.. 11:26:51 <Gonozal_VIII> now the company i downloaded it from wants to give me free cebit tickets 11:27:41 <Gonozal_VIII> hmmm aren't all tickets free there :S 11:29:26 <peter1138> Heh 11:29:27 <Gonozal_VIII> hehe, free free stuff 11:29:36 <peter1138> YAY FOR PBS 11:29:51 <Gonozal_VIII> yay for pbs indeed 11:29:56 <Morloth> :) 11:34:05 <pm|away> Gonozal_VIII:: Cebit tickets certainly aren't free: http://www.cebit.de/tickets 11:34:42 <Gonozal_VIII> oh... 11:35:03 <Gonozal_VIII> that's more than free 11:35:12 <Gonozal_VIII> 17 euro... 11:35:34 <pm|away> yeah. starting at 17⬠only for weekend. The company will give you probably business cards valid on any day - 33⬠worth. 11:36:46 <pm|away> I'd say: take the offer, if you're interested :D 11:37:02 <Gonozal_VIII> i'm not planning on going there 11:37:35 *** tokai [~tokai@p54B8161F.dip0.t-ipconnect.de] has joined #openttd 11:37:38 *** mode/#openttd [+v tokai] by ChanServ 11:38:17 *** roboboy [~Leo@211.30.60.34] has quit [Read error: Operation timed out] 11:40:26 <Gonozal_VIII> is it intended, that you can activate the dynamic engine pool only through editing the cfg file? 11:40:30 *** Greyscale is now known as Greysc[a]le 11:40:57 <peter1138> Gonozal_VIII, well, I couldn't be arsed doing the GUI bit originally... 11:41:09 <Gonozal_VIII> ah i see i see 11:44:35 <Gonozal_VIII> nice 11:44:40 <Gonozal_VIII> oh... 11:44:43 <Gonozal_VIII> assertion 11:44:52 <Gonozal_VIII> deactivated a grf 11:45:31 <Gonozal_VIII> index < this->GetSize() 11:48:17 <Gonozal_VIII> changing grfs in running game no goody 11:48:18 <CIA-1> OpenTTD: peter1138 * r12173 /trunk/src/newgrf_config.cpp: -Cleanup: Minor codestyle fixes. 11:48:30 <peter1138> Quite. 11:49:05 <peter1138> "You are about to make changes to a running game; this can crash OpenTTD. Are you absolutely sure about this?" 11:51:28 <Gonozal_VIII> i read that^^ but it used to work 11:54:05 <Morloth> Code code code.... We should ask for donations :) 11:55:14 *** Greysc[a]le is now known as Greyscale 11:56:06 *** White_Rabbit [whiterabbi@cpc1-oxfd8-0-0-cust590.oxfd.cable.ntl.com] has joined #openttd 12:02:34 *** dih [~dihedral@141.72.197.130] has joined #openttd 12:06:04 <Gonozal_VIII> hmmm notgood, vehicle tab is full 12:07:18 <Gonozal_VIII> now do i resize the configure patches window or put it somewhere else... 12:11:15 <Gonozal_VIII> i move disable electric rails to construction :D 12:11:58 <Gonozal_VIII> i'm so many intellent :D 12:14:25 <peter1138> That's why I didn't add it ;) 12:14:39 <Gonozal_VIII> works fine now :-) 12:20:18 *** eQualizer [~lauri@dyn15-194.dsl.spy.dnainternet.fi] has quit [Quit: Reconnecting] 12:20:29 *** eQualizer [~lauri@dyn15-194.dsl.spy.dnainternet.fi] has joined #openttd 12:21:09 <Gonozal_VIII> Message subject: enginepool settings gui 12:21:09 <Gonozal_VIII> From: Gonozal_VIII 12:21:09 <Gonozal_VIII> Sent at: Mon Feb 18, 2008 1:20 pm 12:21:09 <Gonozal_VIII> To: peter1138 12:21:29 <Gonozal_VIII> :-) 12:22:13 <peter1138> Well I don't need to worry about it, as in trunk there is a space in the vehicle patches tab now ;) 12:22:21 <peter1138> Also I might just make it dynamic. 12:22:26 <peter1138> (The window) 12:23:32 <Gonozal_VIII> trunk doesn't have timetable seperation, right... 12:23:55 <peter1138> Nope. 12:24:47 <Gonozal_VIII> anyways.. you wouldn't mind if i released a version of my patchpack that includes your enginepool? 12:29:21 <peter1138> No... 12:29:29 <Sacro> Gonozal_VIII: is tht a question, or are you waving your hand jedi style? 12:29:38 <Gonozal_VIII> hehehe 12:29:53 <Sacro> peter1138: you wouldn't mind me borrow your credit card would you? 12:30:03 * Sacro waves hand 12:30:43 <Gonozal_VIII> yay :-) mergered 12:32:12 <Gonozal_VIII> will work nicely with the build and refit patch 12:32:18 <Morloth> ^^ 12:32:52 <Sacro> Gonozal_VIII: SERVAR! 12:33:09 <peter1138> Sacro, as I don't have one... 12:33:25 <Gonozal_VIII> servar :S 12:33:57 *** Greyscale is now known as Greysc[a]le 12:35:43 <Gonozal_VIII> btw does anybody know what that is? http://www.tt-forums.net/viewtopic.php?p=664586#p664586 12:36:24 <CIA-1> OpenTTD: peter1138 * r12174 /trunk/src/settings_gui.cpp: -Codechange: Make the patches window dynamically resize to the largest patch tab, so adding patch options is simply a case of adding to the lists. 12:36:38 <Gonozal_VIII> wow 12:36:43 <Gonozal_VIII> that was fast 12:37:14 <peter1138> That should make your life a little tiny bit easier ;) 12:38:31 <Gonozal_VIII> but i think electric rails fits better in the construction tab anyways 12:40:09 <Gonozal_VIII> and it works :D 12:40:50 *** shodan [user@150.101.101.219] has quit [Quit: Client Exiting] 12:42:40 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has joined #openttd 12:43:33 <White_Rabbit> why can't I forbid towns to build roads in the scenario editor? what if I want to build roads for the town manually, and then simply press the expand button without having to deal with messy road junctions that the town creates? 12:44:13 <Gonozal_VIII> 2*2 or 3*3 isn't messy... 12:44:32 <frosch123> Wasn't there a patch option to disable road building for towns, or does that work only ingame? 12:45:39 <White_Rabbit> I'd still prefer to have greater control over the roads, Gonozal 12:46:12 <White_Rabbit> somwetimes I wonder how Jim Powers does it.. 12:46:36 <peter1138> frosch123, "The town layout "no more roads" isn't valid in the secnario editor" 12:47:20 <White_Rabbit> I think Belugas disabled that, but I never got to read the reason, and now I've lost track of his post 12:48:48 <Gonozal_VIII> the dynamic resizing works fine but the window appears on a different position now 12:50:25 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 12:51:25 <Gonozal_VIII> ah.. that 50 pixel top part is centered 12:53:45 <Gonozal_VIII> but only on opening, if you resize the game window it centers 12:53:57 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 12:55:15 <peter1138> Ah... 12:55:17 <peter1138> hmm 12:55:29 <peter1138> I shall need to fix that then :o 12:58:57 <peter1138> Hmm, what is it that repositions them when the game window is resized... 13:07:48 <peter1138> Oh my, that's nasty... 13:08:20 <Gonozal_VIII> calculate the size earlier? 13:08:37 <peter1138> Wouldn't help. 13:11:25 <Eddi|zuHause3> several windows get centered when the game window is resized 13:12:09 <Gonozal_VIII> configure patches window gets centered when you open it too... but it seems to use the wrong size now 13:12:48 <Gonozal_VIII> when it's centered because of game window resize it uses the right size 13:13:33 <Gonozal_VIII> and now i'll try the stuff you wrote about middlestop... 13:14:32 *** ThePizzaKing [~jeff@c211-28-165-110.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 13:14:48 <Morloth> Whoohooo, my pathfinding is working quite nicelly :). It only fails on really mountainous maps, can't figure out yet how to check if a road from A -> B can actually be build :/ 13:15:26 <Gonozal_VIII> does it build on slopes? 13:15:50 <Morloth> yeah 13:16:25 <Morloth> but if it crosses a road on a slope it sometimes fails, still have to figure out how to catch or check for this 13:16:51 <Gonozal_VIII> aaaand does it reuse existing roads? 13:17:40 *** LordAzamath [~LordAzama@ip208.cab23.ltln.starman.ee] has joined #openttd 13:17:43 <LordAzamath> hello 13:17:49 <Gonozal_VIII> hi 13:17:51 *** keyweed_ [~Dennis@home.keyweed.com] has joined #openttd 13:18:28 <Morloth> Gonozal_VIII: yeah, that too :) 13:18:33 <Morloth> I'll post a screenshot I just took 13:19:14 <Morloth> http://aycu25.webshots.com/image/44264/2005007153102605196_rs.jpg 13:19:52 <Gonozal_VIII> hehe 13:19:56 <Morloth> So it's working quite nice, except for mountain maps :/ 13:20:21 <CIA-1> OpenTTD: peter1138 * r12175 /trunk/src/settings_gui.cpp: -Fix (r12174): Ensure the patches window is centred properly. 13:20:33 <Gonozal_VIII> yay fixed 13:20:58 <peter1138> Gonozal_VIII, it got centred to the initial size which is for no options at all, hehe... 13:21:09 <peter1138> Now... 13:21:20 <peter1138> Why did I do w->top = w->top - instead of w->top -= ... 13:21:25 <peter1138> Oh well ;) 13:22:12 <Gonozal_VIII> fix for the fix?^^ 13:22:25 <peter1138> Doesn't matter, hehe 13:23:21 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has joined #openttd 13:24:38 *** keyweed [~Dennis@home.keyweed.com] has quit [Ping timeout: 480 seconds] 13:27:24 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 13:30:27 *** dih [~dihedral@141.72.197.130] has quit [Quit: Leaving] 13:40:28 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:40:29 *** mode/#openttd [+v glx] by ChanServ 13:43:52 *** TinoM [~Tino@i59F55366.versanet.de] has joined #openttd 13:56:03 *** Singaporekid [~notme@cm73.epsilon124.maxonline.com.sg] has quit [] 13:59:01 *** Dominik [~Dominik@dslb-084-063-001-208.pools.arcor-ip.net] has joined #openttd 14:01:28 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Ping timeout: 480 seconds] 14:06:44 *** Yexo [~Yexo@dhcp-077-249-253-023.chello.nl] has joined #openttd 14:09:05 *** Osai is now known as Guest418 14:09:05 *** Osai_old [~Osai@pD9EB64F4.dip.t-dialin.net] has joined #openttd 14:09:06 *** Osai_old is now known as Osai 14:15:04 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 14:15:33 *** Guest418 [~Osai@pD9EB66FB.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 14:15:49 <LordAzamath> hmm.. What an idea... 14:16:02 <LordAzamath> to be able to make completely random maps 14:16:22 <LordAzamath> so all settings in world generation would be randomized too 14:16:37 <LordAzamath> not only random seed 14:17:02 *** Greysc[a]le is now known as Greyscale 14:18:15 <Belugas> boff... 14:18:20 <LordAzamath> ? 14:19:34 <LordAzamath> did you just smoke Belugas? ^^ 14:20:04 <Belugas> nope 14:20:13 <Belugas> long time i did, in fact 14:20:15 *** Christoph [~lekro@s01060014513484ae.ss.shawcable.net] has joined #openttd 14:20:27 <Belugas> and if i'd smoked, it would have been poff 14:20:30 <Belugas> not boff 14:20:30 <LordAzamath> what's the 'buff' for then? 14:20:41 <Belugas> your random idea 14:20:41 <LordAzamath> u=o 14:20:44 <Belugas> boff 14:20:50 <LordAzamath> and that means? 14:21:10 <Belugas> not interesting idae 14:21:11 <Belugas> boring 14:21:12 <Belugas> boff 14:21:20 <LordAzamath> :( 14:22:50 <Belugas> sorry... 14:23:01 <Gonozal_VIII> could be useful for a server that restarts with a random map every x years 14:23:06 <Belugas> someone asked me to react more when an idea caomes up... 14:23:14 <Gonozal_VIII> but for single player... nah 14:23:14 <Belugas> seems it is not always a wanted behavuour ;) 14:23:55 <Belugas> i had a much better idea on HOW to DO signals on bridges ;) 14:24:03 <Gonozal_VIII> :O 14:24:17 <Gonozal_VIII> signals on bridges!!! and in tunnels!!! givegivegive 14:24:21 <Gonozal_VIII> ^^ 14:24:28 <Belugas> gimmegimmegimme! 14:26:14 <LordAzamath> ...and Belugas points to the hungry birds pic... ^^ 14:26:21 <Gonozal_VIII> in theory a single bit on every bridgehead/tunnel entry could be enough 14:26:58 <Belugas> wrong at Gonozal_VIII 14:27:04 <Yexo> Gonozal: how about one-way/two-way signals? 14:27:16 <Gonozal_VIII> bit set on the left bridgehead... one way signals from left to right with signal drag distance 14:27:30 <Gonozal_VIII> signal on the right end... one way other direction 14:27:38 <Gonozal_VIII> both bits... two way 14:27:44 <Gonozal_VIII> -signal + bit 14:27:51 <Yexo> but that means if you change the signal drag distance all your signals on bridges will change 14:28:02 <Gonozal_VIII> yes 14:28:08 <Yexo> that's not good if you have two networks on the same map with different signal distance 14:28:18 <Eddi|zuHause3> Gonozal_VIII: the problem is not how to place signals on the bridge, the problem is how to make the trains recognize them 14:28:18 <Yexo> for example some feeder lanes to a large network 14:28:42 <Yexo> and IIRC the state of the signals is stored in the map array 14:28:45 <Eddi|zuHause3> trains only recognise signals when moving between tiles 14:28:52 <Eddi|zuHause3> but the tile does not change while on the bridge 14:29:01 <Gonozal_VIII> hmm 14:29:03 <glx> Gonozal_VIII: and how do you know if a signal is red or not? 14:29:35 <Eddi|zuHause3> that's the exact reason why the custom bridgeheads project was cancelled 14:29:49 <White_Rabbit> cancelled? :( 14:30:08 <Belugas> Eddi|zuHause3, i think i've solved already hotw to put signals on bridges :) 14:30:12 <Eddi|zuHause3> well, marked as "impossible with the current system" 14:30:16 <Belugas> YOU'RE NOT :D 14:30:39 <Eddi|zuHause3> i'm not what? 14:30:42 <Yexo> Belugas: and how would you do it? 14:30:57 <Belugas> Yexo, there are many ways to store values, map is just one suppor ;) 14:31:15 <Belugas> Eddi|zuHause3, not you, put signals on bridge... 14:31:17 <Belugas> well... 14:31:21 <Eddi|zuHause3> Belugas: what about SmatZ's flexible tunnel/bridge work? 14:31:23 <Yexo> creating a new pool of bridges and store an id at each of the bridge heads? 14:31:23 * Belugas shuts up 14:34:26 * Belugas shuts up but smiles 14:34:28 <Belugas> :) 14:34:30 <Belugas> :D 14:35:37 <Yexo> so you're going that way? then custom bridgeheads will be easy 14:36:00 * Belugas shuts up but smiles 14:36:18 <Yexo> :) 14:46:13 <Eddi|zuHause3> anyone got a pencil? 14:46:56 * Belugas silently passes his pencil to Eddi|zuHause3 14:47:53 *** HerzogDeXtE1 [~Flex@i577B6F3B.versanet.de] has quit [Read error: Connection reset by peer] 14:49:57 *** HerzogDeXtEr [~Flex@i577B6F3B.versanet.de] has joined #openttd 14:50:10 <peter1138> Custom bridge heads were easy back in r2800 14:50:29 *** UFO64 [UFO64@john-michael-murray.um.maine.edu] has joined #openttd 14:50:58 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 14:53:17 <Yexo> and what changed that they're not so easy now? 14:55:24 <Belugas> Tron and Celestar changed the way they were done, basically 14:56:02 <Yexo> can someone give me some help with my programmable waypoints patch? 14:57:20 <Yexo> I would like to change it from waypoints to signals, so it would become more like routing restrictions from the patch 14:58:33 <Yexo> but for that I need to store 2 ID's in the map array 14:59:53 <CIA-1> OpenTTD: smatz * r12176 /trunk/src/sound.cpp: -Codechange: one division less when playing sounds (patch by Dominik) 15:00:00 <peter1138> 2? 15:00:16 <peter1138> There's not enough room for one let alone two :o 15:00:19 <Yexo> yes, there can be two signals on one tile 15:00:41 <peter1138> Hmm 15:00:43 <Yexo> there is enough room for one if I can shift some data from m2 to m7 15:01:09 <Gonozal_VIII> shifty 15:01:13 <Yexo> Or if I can move out all signals related data to an extern struct, I'd fit 15:01:30 <Yexo> but I think that'd hurt speed a lot 15:02:10 <frosch123> Yexo: Why do you need 2 ids? Just store the info for both signals in the external table 15:02:12 <peter1138> In my version of restrictions I just used waypoints like you. 15:02:38 <Gonozal_VIII> would be ok with diagonal waypoints 15:03:23 <Yexo> that's not the same Gonozal_VIII 15:03:31 <Yexo> as you can't have a waypoint and signals on one tile 15:03:39 <Yexo> for example the free tile before stations 15:04:26 <Yexo> frosch123, that's also possible, but'll give very messy code 15:04:33 <Yexo> but perhaps that's the best option 15:04:47 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Caught sigterm, terminating...] 15:05:16 <frosch123> Alternative you can store the index of the second signal in the information for the first signal 15:06:11 <Belugas> nnaaaa.... just add a new byte :S 15:06:31 <Yexo> two new bytes I'd need :) 15:06:39 <peter1138> Add enough memory to store all the restrictions! 15:07:02 <Yexo> that's just about 100 bytes x2 :) 15:08:23 <peter1138> I ought to finish the GUI on mine. 15:09:56 <Yexo> I will go try to move all signal bits from m2 to m7 15:10:29 <Yexo> what files should I like at to start with? 15:11:30 <peter1138> Why not just use m7? 15:11:40 <Belugas> it was a joke... 15:11:44 <Yexo> because I'd like more then just 9 bits? 15:11:56 <peter1138> Moving stuff around does not give you more bits. 15:12:23 <peter1138> You've got 22 bits to play with. 15:12:26 <Gonozal_VIII> defragmenting :-) 15:12:29 <Yexo> I know 15:12:40 <Yexo> Gonozal_VIII, that's what I was up to 15:12:58 <Yexo> but I realise now that's give problems with old savegames 15:13:05 <peter1138> I'd use m7 0-7 | m2 8-15 15:13:12 <Yexo> I'll do that 15:16:05 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Remote host closed the connection] 15:16:28 <Yexo> is this (http://paste.openttd.org/599) the right coding style for switch? 15:16:45 <peter1138> Almost. 15:16:53 <peter1138> Add a blank line after the break 15:16:58 <Yexo> ok 15:20:17 <Belugas> and comments! 15:20:29 <Yexo> I know :) 15:20:47 <Yexo> I need lots more comments in my code 15:23:20 <Eddi|zuHause3> comments are overrated ;) 15:23:29 <Eddi|zuHause3> better is self-commenting code ;) 15:23:48 <Yexo> some comments above each function about what is does is very handy 15:24:02 <Yexo> comments within functions only when the function is large or obscure 15:24:28 *** DJ-Nekkid [~DJNekkid@gprs-ggsn6-nat.mobil.telenor.no] has joined #openttd 15:24:45 <Gonozal_VIII> int number; //this is a number 15:24:58 <glx> silly comment 15:25:18 <blathijs> hehe 15:25:33 <blathijs> It should also be ///< 15:25:34 <glx> too much comments kill comments 15:25:55 <Gonozal_VIII> what is that ///< stuff anyways? 15:25:59 <blathijs> Gonozal_VIII: Doxygen 15:26:11 <Eddi|zuHause3> like that hex-converter in 3000 lines 15:26:22 <Eddi|zuHause3> each line is commented with 3 line comments ;) 15:26:25 <blathijs> Gonozal_VIII: It tells doxygen to parse the comments when producing API docs 15:29:57 <Gonozal_VIII> x = (5 / 2) * 2 // x == 4 ///< here is a very useful comment 15:30:12 <Gonozal_VIII> like that? 15:30:42 <Gonozal_VIII> or doesn't look for that stuff inside comments? 15:30:47 <Yexo> //< is only used for declarations, or not? 15:30:58 <Yexo> so more like: 15:31:00 <Gonozal_VIII> ah 15:31:07 <Yexo> int x; ///< x will be maximum speed 15:31:25 <Gonozal_VIII> icic 15:35:47 *** pm|away is now known as planetmaker 15:46:06 <Morloth> Arg! Where can I find the max speed of a vehicle when he's driving on a flat surface?? 15:46:50 *** UFO64 [UFO64@john-michael-murray.um.maine.edu] has quit [Quit: Leaving] 15:47:14 <Morloth> I can ask for the value of RoadVehInfo->max_speed, but this isn't the correct value 15:47:20 *** raimar3 [~hawk@p5489D981.dip.t-dialin.net] has joined #openttd 15:47:31 <Yexo> v->cached_max_speed? 15:48:53 <Morloth> Hmmz... let's check :) 15:49:22 *** planetmaker is now known as pm|away 15:50:50 *** Brianett1 [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 15:51:30 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Ping timeout: 480 seconds] 15:51:40 *** Gonozal_VIII [~Gonozal_V@N916P024.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 15:51:41 *** nappe1 [ohj8laka@adsl-215-240-136.kymp.net] has quit [Quit: reboot] 15:52:28 *** Gonozal_VIII [~Gonozal_V@M3144P026.adsl.highway.telekom.at] has joined #openttd 15:53:23 <Gonozal_VIII> 17:47:14 < Morloth> I can ask for the value of RoadVehInfo->max_speed, but this isn't the correct value <-- even if you multiply it by 1.6? 15:54:05 <Morloth> Wel, yes. The speed in the gui says : 48 km/h. But max_speed = 96 15:54:38 *** raimar2 [~hawk@p5489FB5D.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:54:43 <Morloth> I could divide in by 2, but I would have no idea what I'm doing 15:54:53 <Gonozal_VIII> hmm 15:56:33 <Morloth> SetDParam(1, rvi->max_speed * 10 / 32); << I could find this, but it doesn't give the correct value. 15:56:54 *** TinoM [~Tino@i59F55366.versanet.de] has quit [Quit: Verlassend] 15:58:19 <Gonozal_VIII> did i mention that imperial units suck and that they should be removed from everywhere in the code because of that? 15:58:44 <Morloth> Gonozal_VIII: No, but I do agree :) 15:59:56 <Gonozal_VIII> grfs have vehicle speed in km/h, the game converts that to something close to mph, calculates everything with that and then converts back to km/h 16:01:00 *** |Bastiaan| [~Bastiaan@77.60.199.139] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 16:01:53 *** LordAzamath [~LordAzama@ip208.cab23.ltln.starman.ee] has quit [Ping timeout: 480 seconds] 16:02:00 *** LordAzamath [~LordAzama@ip208.cab23.ltln.starman.ee] has joined #openttd 16:02:14 <LordAzamath> whoa, LordAzamath pings out soon 16:02:18 <LordAzamath> a blackout 16:02:35 <LordAzamath> or something like that 16:02:44 <LordAzamath> I thought I was LordAzamath_ now :D 16:02:51 <Gonozal_VIII> who's lordazamath? never heard of that guy 16:03:01 <LordAzamath> aka LA[lord] 16:03:05 <LordAzamath> ^^ 16:03:16 <Gonozal_VIII> nope, doesn't ring a bell 16:03:24 <LordAzamath> Gonozal_VIII: You mistyped his name.. 16:03:29 <LordAzamath> that's why.. 16:03:50 <Gonozal_VIII> did not 16:04:00 <Eddi|zuHause3> did too 16:04:07 <Gonozal_VIII> did not 16:04:10 <Eddi|zuHause3> did too 16:04:14 <Gonozal_VIII> did not 16:04:25 <Eddi|zuHause3> i have no time for this... 16:04:39 <LordAzamath> have too 16:04:40 <Gonozal_VIII> oooh 16:04:51 <Gonozal_VIII> compile of your new patch thingy finished... 16:04:56 <LordAzamath> Gonozal_VIII: Capital letters, do these ring a bell? 16:04:57 <Gonozal_VIII> an hour ago or something^^ 16:06:28 <Gonozal_VIII> hmmm 16:06:33 <Gonozal_VIII> that's borken 16:06:51 <Gonozal_VIII> slows down way too much 16:08:23 <Gonozal_VIII> maglev thingy one tile long on a 7 tile station, comes in with 643, slows down to 49 on the first station tile, 24 on the second, 8 on the third, stops at the fourth 16:08:30 *** TinoM [~Tino@i59F55366.versanet.de] has joined #openttd 16:08:30 <LordAzamath> nope, that's your eyes being slow 16:09:40 <Gonozal_VIII> and the sprite is misaligned :S 16:09:57 <Gonozal_VIII> that's the old lev4 chimera.... 16:10:10 <Gonozal_VIII> how can that have misaligned sprites 16:10:25 <peter1138> Sometimes the original graphics are misaligned... 16:10:27 <Belugas> Yexo, your ruleset... poolitem... could it be done in a better way, i guess 16:10:33 <Belugas> Yexo : 16:10:34 <Belugas> + RuleType rule_type[MAX_RULES]; 16:10:34 <Belugas> + Compare rule_cmp[MAX_RULES]; 16:10:34 <Belugas> + int32 rule_value[MAX_RULES]; 16:10:34 <Belugas> + uint8 rule_depth[MAX_RULES]; 16:10:34 <Belugas> + int32 rule_data[MAX_RULES]; 16:10:36 <Belugas> sucks 16:10:38 *** DJ-Nekkid [~DJNekkid@gprs-ggsn6-nat.mobil.telenor.no] has quit [Read error: Connection reset by peer] 16:10:49 <Belugas> make a structure instead 16:10:59 <Yexo> I had that first, but then I had problems with saving 16:11:03 <Gonozal_VIII> class 16:11:14 <Yexo> struct/class, the same thing 16:11:28 <Gonozal_VIII> but struct sounds so old fashioned 16:11:33 <Yexo> First I had a struct Rule 16:11:37 <Belugas> plenty of examples in the code... 16:11:53 <CIA-1> OpenTTD: smatz * r12177 /trunk/src/ (13 files): -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges 16:11:55 <Yexo> saving a rule[20] or so? 16:13:01 <Yexo> Can you give me some some of the code where that is done? 16:13:10 <Yexo> I couldn't find it last time I searched 16:14:50 <Yexo> and I guess I'll have to split progsignal.cpp/h in multiple files 16:15:28 <Belugas> question is... you already have a pool. Why do you need a bunch of arrays for each rule? 16:16:34 <Yexo> Well, I could use a pool of rules (instead of a pool of rulesets), but then it'd be very hard to keep the display as it is 16:16:56 <Yexo> I'd have to change to a routing restrictions gui (and/or are before any of the actual rules) 16:17:03 <Yexo> and I don't like that prefix notation. 16:17:43 <Yexo> Or I could cache the ruleset the user is editing in a structure kinda like it is now 16:18:09 <peter1138> My version is at http://fuzzle.org/o/restriction6.diff 16:18:24 <peter1138> GUI needs work, heh... 16:19:34 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 16:20:14 *** Diabolic-Angel [~dia@xdsl-213-196-228-182.netcologne.de] has quit [Quit: leaving] 16:21:15 <Belugas> Yexo, changing the behaviour of widgets with that argument stuff seems a bit strange for me. I mean, it will only be used for that purpose 16:21:52 <peter1138> Belugas, that's because the code is from before my drop down list changes 16:22:02 <Yexo> indeed 16:22:22 <Yexo> Around that time I proposed a new dropdown list system and a few days later peter1138 came with the new system 16:22:34 <Yexo> I already changed that in my code, but I haven't uploaded that yet 16:22:42 <Belugas> ho... 16:22:44 <Belugas> well... 16:22:51 * Belugas shuts up 16:25:40 <Yexo> peter1138, if I read your diff correctly, it's only possible to have one restriction per tile? 16:25:52 <peter1138> You misread it, then. 16:26:10 <Yexo> I'll try again :) 16:26:21 <peter1138> + Restriction *next; ////< Next restriction in list 16:27:40 <Yexo> I just saw it 16:28:15 <Yexo> But you create some linked list of rules instead of a tree like I do 16:30:47 <peter1138> Yeah 16:31:04 <Yexo> Anyway, I got to go now 16:31:13 <Yexo> See you 16:35:12 <Morloth> bb 16:35:50 <CIA-1> OpenTTD: smatz * r12178 /trunk/src/train_cmd.cpp: -Codechange: use the 'side' parameter in TrainController and TrainCheckIfLineEnds to simplify the code 16:41:30 *** dih [~dihedral@dslb-092-074-244-084.pools.arcor-ip.net] has joined #openttd 16:44:11 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 16:46:35 <Belugas> pfff.. redoing logs from r12138 to head 16:48:17 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has quit [Remote host closed the connection] 16:52:35 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 16:52:45 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 16:56:23 *** Frostregen_ [SADDAM@dslb-084-058-108-226.pools.arcor-ip.net] has joined #openttd 16:56:38 <peter1138> Redoing? 16:57:30 <LordAzamath> I think it's a typo for removig :D ^^ 16:57:34 *** jp [~Miranda@dslb-088-066-037-065.pools.arcor-ip.net] has joined #openttd 16:57:35 <LordAzamath> removing* 16:59:22 <peter1138> No... 17:01:21 <Belugas> doing logs instead... 17:01:36 *** Brianett1 is now known as Brianetta 17:01:40 <Belugas> but performing once more the log deciphering-reformating task 17:01:52 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 17:01:58 *** Frostregen [~sucks@dslb-084-058-121-147.pools.arcor-ip.net] has quit [Read error: Operation timed out] 17:02:02 *** Frostregen_ is now known as Frostregen 17:02:55 *** Danielsonkc [DanielRobe@CPE-65-28-30-222.kc.res.rr.com] has joined #openttd 17:03:05 <Danielsonkc> hello 17:03:14 <Gonozal_VIII> hi 17:04:08 *** mikl [~mikl@0x5733cec6.boanxx22.adsl-dhcp.tele.dk] has quit [Quit: Ex-Chat] 17:04:26 <Danielsonkc> Im trying to auto replace my vehicles. If I do not have a new model vehicle than the ones im using than i can't auto replace. any advice? 17:04:36 <Danielsonkc> newer' 17:04:49 <Gonozal_VIII> that's autorenew then 17:09:04 <Danielsonkc> but when my vehicles are old and the model offered to autorenew is an older than the model I already have what do i do then? 17:09:22 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.36 - www.nbs-irc.net -] 17:09:35 <Gonozal_VIII> no what you're looking at is autoreplace 17:09:56 <Gonozal_VIII> autorenew happens automatically if you have the patch settings right 17:09:57 <Vikthor> Now that you mention it, is there a way to replace(for new model) a locomotive, but only when the old is really old? 17:10:36 <Gonozal_VIII> not that i know of... 17:11:06 <Gonozal_VIII> but the value decrease is linear so it doesn't really matter 17:11:19 <Vikthor> What I mean is combining both autorenew and autoreplace 17:11:38 <Gonozal_VIII> (if you sell a vehicle after half its lifespan, it still has half the value) 17:11:44 <Gonozal_VIII> i know what you mean 17:12:16 <Danielsonkc> how do i do that- I already autoreplace with newer models when they come out, my problem is - no new versions of vehicles are coming out and now i can't autorepair. When I look at avalible vehicles it shows newer vehicle options but when i go into the depot to replace them they option of the newer vehicles is no longer there 17:12:49 <glx> wrong depot type? 17:13:15 <Danielsonkc> noppers, i think i found a glitch in autoreplace 17:13:34 <glx> there's a dropdown box in bottom 17:13:39 <glx> to select railtype 17:13:52 <Gonozal_VIII> nonono, you're still mixing up autoreplace with autorenew 17:14:11 <Danielsonkc> difference? 17:14:31 <Gonozal_VIII> autorenew is replacing with the same vehicle type, autoreplace is replacing with different type 17:14:52 <Danielsonkc> ohhh 17:15:14 <Danielsonkc> so how do i autoreplace? 17:15:27 <Gonozal_VIII> autorenew :-) 17:15:34 <Danielsonkc> right 17:15:38 <Gonozal_VIII> that happens automatically 17:15:51 <glx> only if enabled 17:16:13 <Gonozal_VIII> you can set it the time when it happens from 12 month befor up to 12 month after it reaches its max age 17:16:21 <Gonozal_VIII> -it 17:16:51 <Danielsonkc> mine was set at 6 months like normal - then i set it to 0 is that my problem autorenew after 0 months old? 17:17:21 <Gonozal_VIII> no, 0 means the same month it reaches its max age 17:17:33 <Danielsonkc> so it should be working 17:18:01 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 17:18:06 <Gonozal_VIII> there's a button autorenew vehicle when it gets old 17:18:15 <Gonozal_VIII> that has to be active 17:18:29 <Danielsonkc> located? in patches 17:18:41 <Gonozal_VIII> right above the month... 17:21:05 <Gonozal_VIII> a combination of autoreplace and autorenew could really be nice for some more (attention, bad word following) realism... not all vehicles would be replaced at once then 17:21:18 <ln-> where can i find 4x03? 17:21:28 <Gonozal_VIII> ? 17:21:56 <Sacro> Frostregen: that's no PBS bug, you've not done the layout right 17:22:13 <Gonozal_VIII> always signal after station 17:22:47 <Danielsonkc> thank you thank you, gonozal 17:22:48 <Gonozal_VIII> always signal everywhere trains should stop... 17:25:29 <Gonozal_VIII> what are you talking about ln? 17:25:47 <michi_cc> Sacro: actually, the wrong track reservation is a PBS bug. You're right about why the train doesn't leave the depot though. 17:26:27 <Gonozal_VIII> isn't that triangular track piece the one the signal is on? that one should be reserved.. 17:27:41 <Sacro> michi_cc: i didn't view the save, but the station needs starter signals 17:29:23 <michi_cc> Sacro: the problem with the station is that it only has one signal after the platforms that acts as a safe stopping point. The second train can't exit the depot as long as the only safe point is still blocked by the first train. 17:29:39 *** DJ-Nekkid [~DJNekkid@static128-249.adsl.no] has joined #openttd 17:30:17 <Gonozal_VIII> that's new, they just entered end crashed while exiting before 17:30:20 <Gonozal_VIII> :-) 17:30:26 *** pm|away is now known as planetmaker 17:34:20 <peter1138> Hmm 17:34:30 <peter1138> I just noticed that vehicles say "Waiting for free path" in the status bar :D 17:34:41 *** ben_goodger [~ben@host86-153-46-84.range86-153.btcentralplus.com] has joined #openttd 17:34:45 <Gonozal_VIII> oh, nice 17:35:52 *** laz0r [~laz0r@port-87-234-143-215.dynamic.qsc.de] has quit [Remote host closed the connection] 17:36:10 <LordAzamath> peter1138: When did that change take place? :D 17:36:34 <yorick> v3 17:36:37 <yorick> erm...4 17:36:38 <peter1138> Well I didn't notice it in v3... 17:37:05 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 17:42:28 * LordAzamath is compiling 12178 17:47:59 *** Yexo [~Yexo@dhcp-077-249-253-023.chello.nl] has quit [Read error: Connection reset by peer] 17:47:59 *** Yexo_ [~Yexo@dhcp-077-249-253-023.chello.nl] has joined #openttd 17:49:47 *** peter1138 [~petern@petern.bnsnet.co.uk] has quit [Quit: Ex-Chat] 17:50:14 *** yorick is now known as Yorick|AFK 17:53:33 *** Jacy [~personal@212-123-177-242.ip.telfort.nl] has left #openttd [] 17:54:07 <White_Rabbit> anyone feel like playing a multiplayer game? 17:54:44 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 17:54:51 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 17:55:24 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 17:58:17 *** Axamentia [~SlayerRag@78-105-140-209.zone3.bethere.co.uk] has joined #openttd 18:03:06 <Danielsonkc> is 2051 the end? I know you can pick start date so does that mean there is no end date parsay? 18:03:52 <Danielsonkc> anyone... anyone... buler? 18:03:56 <Danielsonkc> buler? 18:05:31 <Danielsonkc> momma talkin to me tryin to tell me how to live 18:05:49 *** UFO64 [UFO64@john-michael-murray.um.maine.edu] has joined #openttd 18:06:00 <Axamentia> Afaik 2051 is the game end date 18:06:20 <Axamentia> I know you can end earlier 18:06:40 <Axamentia> But you can still keep playing after scoring 18:07:21 *** Diabolic-Angel [~dia@xdsl-84-44-190-27.netcologne.de] has joined #openttd 18:08:21 <Danielsonkc> thanx 18:08:46 *** Danielsonkc [DanielRobe@CPE-65-28-30-222.kc.res.rr.com] has quit [Quit: Bye for now!] 18:08:58 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.1 :: www.regroup-esports.com )] 18:09:53 *** thgergo [~Administr@dsl51B65DA5.pool.t-online.hu] has joined #openttd 18:11:41 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 18:17:30 *** tokar [~tokar@othala.n7mm.org] has quit [Read error: Connection reset by peer] 18:19:17 *** tokar [~tokar@othala.n7mm.org] has joined #openttd 18:26:38 *** Wolf01 [~wolf01@host246-159-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 18:27:56 *** tokar [~tokar@othala.n7mm.org] has quit [Read error: Connection reset by peer] 18:28:12 *** dih_ [~dihedral@dslb-092-074-228-144.pools.arcor-ip.net] has joined #openttd 18:28:56 <Wolf01> hello 18:29:00 <Gonozal_VIII> hi 18:29:10 *** tokar [~tokar@othala.n7mm.org] has joined #openttd 18:30:31 *** peter1138 [~petern@217.151.109.242] has joined #openttd 18:30:31 *** LordAzamath [~LordAzama@ip208.cab23.ltln.starman.ee] has quit [Read error: Connection reset by peer] 18:30:34 *** mode/#openttd [+o peter1138] by ChanServ 18:31:55 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 18:34:24 *** dih [~dihedral@dslb-092-074-244-084.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 18:35:39 *** Yorick|AFK is now known as Yorick 18:36:01 <CIA-1> OpenTTD: smatz * r12179 /trunk/src/ (5 files): -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability 18:38:09 *** UFO64-alt [UFO64@john-michael-murray.um.maine.edu] has joined #openttd 18:38:10 *** UFO64 [UFO64@john-michael-murray.um.maine.edu] has quit [Read error: Connection reset by peer] 18:38:51 *** tokar [~tokar@othala.n7mm.org] has left #openttd [] 18:39:53 *** Diabolic1Angel [~dia@xdsl-84-44-190-27.netcologne.de] has joined #openttd 18:41:43 *** UFO64-alt [UFO64@john-michael-murray.um.maine.edu] has quit [] 18:44:17 *** Diabolic1Angel [~dia@xdsl-84-44-190-27.netcologne.de] has quit [] 18:55:16 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 18:57:28 *** Thraxian|Work [user@rrcs-24-199-209-194.midsouth.biz.rr.com] has joined #openttd 18:59:16 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 18:59:43 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 18:59:49 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 19:00:10 *** Thraxian|Work [user@rrcs-24-199-209-194.midsouth.biz.rr.com] has left #openttd [] 19:04:35 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [] 19:09:01 <michi_cc> Frostregen: your bug is fixed :) (http://www.tt-forums.net/viewtopic.php?p=665843#p665843) 19:11:32 <Yorick> michi_cc: did you test the 0x44 newgrf station variable without the path debugging? 19:13:27 <ln-> where is 4x03!? 19:13:49 <peter1138> What is 4x03? 19:14:03 <Yorick> I said 0x44, not 4x03? 19:14:34 <Gonozal_VIII> next to 4x02 19:14:34 <ln-> Yorick: everyone knows there is no 0th season, and rarely 44 episodes per season. 19:15:36 <Gonozal_VIII> 4x03 from WHAT 19:15:45 <Yorick> 24? 19:15:49 <ln-> lost. 19:16:00 <Gonozal_VIII> ^^ 19:16:11 <Yorick> 48? lost? ER? SG: A? 19:16:26 <Gonozal_VIII> that was the first google hit when i searched for 4x03 an hour or so ago when you asked the first time 19:17:09 *** Dominik [~Dominik@dslb-084-063-001-208.pools.arcor-ip.net] has quit [Quit: Leaving] 19:19:02 <michi_cc> Yorick: at least the newgrf I test works 19:20:15 <ln-> this level of 4x03lessness is becoming unacceptable. 19:20:45 <Yorick> I'm still waiting for 3x14... 19:20:48 <CIA-1> OpenTTD: peter1138 * r12180 /trunk/src/newgrf_engine.cpp: -Fix: Test purchase list loading/loaded sprites instead of unconditionally returning a possibly non-existant sprite. 19:22:40 *** ben_goodger [~ben@host86-153-46-84.range86-153.btcentralplus.com] has quit [Remote host closed the connection] 19:22:59 *** ben_goodger [~ben@host86-153-46-84.range86-153.btcentralplus.com] has joined #openttd 19:25:34 <Sacro> http://ftp.gnome.org/conspiracy/ :\ 19:27:08 <ben_goodger> you saw the page, there is no swedish conspiracy. move along 19:28:36 * peter1138 has a cup of chai... 19:29:25 *** tokai [~tokai@p54B8161F.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 19:29:41 * peter1138 ponders updating his server to v4.2... 19:29:54 *** tokai [~tokai@p54B8161F.dip0.t-ipconnect.de] has joined #openttd 19:29:55 *** mode/#openttd [+v tokai] by ChanServ 19:30:27 * Forked is compiling win32 binary for 4.2 19:32:47 <peter1138> 0.7 is going to rock ;) 19:33:48 <ben_goodger> no doubt. 19:34:15 *** dih_ is now known as dih 19:34:59 <blathijs> 4.2? 19:35:13 <peter1138> michi_cc's PBS implementation 19:35:27 <ben_goodger> :D 19:35:54 <Sacro> D: OPENTTD HAS NO AUDIO D: 19:36:05 <peter1138> Blame SDL... 19:36:23 <Sacro> mmm 19:36:27 <Sacro> it's probably using ALSA 19:36:36 <peter1138> SDL_AUDIODRIVER 19:36:41 <Sacro> =oss ? 19:36:48 <peter1138> Something like that 19:36:57 <Sacro> mmm, nope 19:37:30 <peter1138> Why are you not using ALSA, anyway? 19:37:35 <Sacro> Audio write: Input/output error 19:37:47 <Sacro> because I have a new X-Fi 19:37:52 <Sacro> which isn't supported by ALSA 19:38:07 <peter1138> And the obsolete and dead OSS does? :o 19:38:11 <Sacro> unless i use the shitty creative "open source" binary, 64 bit, gcc3 only driver 19:38:12 <ben_goodger> hm 19:38:24 <Sacro> OSS is reborn 19:38:25 <ben_goodger> actually that explains a lot. 19:38:36 <ben_goodger> I got an x-fi for christmas and couldn't work out why it didn't work 19:38:55 <Sacro> ben_goodger: works pretty well with OSS 19:39:03 <peter1138> All Creative's stuff sucks... 19:39:06 <ben_goodger> I'm not using OSS, not ever 19:39:36 <Sacro> why? 19:39:40 <peter1138> They're good at lying about the hardware capabilities... 19:39:43 <Sacro> tis BSD now 19:39:51 <ben_goodger> peter1138: unfortunately my dad spent £60 on it 19:42:17 <Sacro> mmm 19:42:18 <Sacro> i like it 19:45:28 <ben_goodger> well, I'm still not using OSS. it's tripe 19:45:52 <Sacro> i like it 19:46:33 <peter1138> Once upon a time, the OSS SB Live! was better... 19:46:45 <peter1138> Still supports things that ALSA doesn't. 19:47:01 <peter1138> Like modifying a matrix of input to output mapping. 19:47:33 <peter1138> And uploading new software to do new effects 19:47:51 <peter1138> ALSA just does the generic thing with it 19:48:54 <Sacro> yep 19:49:56 <Sacro> right 19:50:01 <Sacro> fretsonfire works... 19:50:06 <Sacro> what else uses SDL for sound though 19:50:18 <Sacro> can OpenTTD use anything else? like jack, or portaudio? 19:50:56 <SmatZ> SDL can have output to esd 19:51:02 <peter1138> No, there are only SDL, Win32 and Cocoa drivers. 19:51:18 <peter1138> Yeah, I have SDL set up to use pulseaudio. 19:51:43 <Sacro> SmatZ: mmm, and I did just update esd-oss 19:52:02 <Sacro> actually, i might be the official ArchLinux maintainer for that :s 19:52:24 <peter1138> There's an SDL_mixer driver in the works, but that won't help much. 19:53:14 <Sacro> peter1138: what is your SDL_AUDIODRIVER =? 19:53:33 *** UFO64 [UFO64@john-michael-murray.um.maine.edu] has joined #openttd 19:56:21 <peter1138> "pulse" 19:57:02 <Prof_Frink> Oooh, shiny 19:57:04 <Sacro> hmm 19:57:11 <Sacro> i installed portaudio 19:58:29 <Sacro> Many SDL games and applications can use PulseAudio. To make them do this, just set & export the variable SDL_AUDIODRIVER="esd" 19:58:29 <Sacro> [edit] 19:58:41 <blathijs> Pulseaudio is nice :-) 19:58:54 <blathijs> There's also an also plugin that will probably work fine with openttd 19:59:02 <Sacro> blathijs: i don't have alsa 19:59:10 <Sacro> hence my problems 19:59:32 <blathijs> Sacro: You don't have alsa, or you don't have an alsa driver for your sound card? 19:59:49 <blathijs> In the latter case, you could use openttd's alsa interface -> alsa-pulse -> pulse -> oss 19:59:56 <peter1138> Sacro, yeah, pulse supports the esd protocol, but using the driver set to pulse is better 19:59:58 <Sacro> blathijs: i don't have the driver 20:00:18 <blathijs> But, can't openttd just do OSS itself? 20:00:29 <peter1138> <Sacro> Audio write: Input/output error 20:01:22 <blathijs> Meaning your soundcard doesn't work with OSS either, or it is only not working with OpenTTD? 20:03:20 <Sacro> blathijs: no, soundcard is working mostly 20:03:39 <blathijs> weird.. 20:04:00 <blathijs> You could try using pulse as I described. It has OSS output modules AFAIK 20:04:14 <Sacro> mmm, it won't start 20:05:21 *** tokar [~tokar@othala.n7mm.org] has joined #openttd 20:05:26 *** Gekz [~brendan@124.183.21.103] has quit [Remote host closed the connection] 20:08:09 <Sacro> ahh 20:08:14 <Sacro> capability is no longer a module 20:09:28 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 20:11:27 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 20:14:21 <Sacro> ooh 20:17:42 *** KritiK [~Maxim@78-106-139-47.broadband.corbina.ru] has joined #openttd 20:19:53 *** White_Rabbit [whiterabbi@cpc1-oxfd8-0-0-cust590.oxfd.cable.ntl.com] has quit [] 20:22:53 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 20:28:58 *** Axamentia [~SlayerRag@78-105-140-209.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 20:29:50 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 20:38:50 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 20:40:21 <Sacro> peter1138: it is working D: 20:40:22 <Sacro> err 20:40:24 <Sacro> :D 20:41:03 <Sacro> SDL_AUDIODRIVER=dsp 20:41:20 <Sacro> hmm 20:41:25 <Sacro> timidity++ needs alsa 20:42:11 <dih> !seen Bjarni 20:42:11 <dih> @seen Bjarni 20:42:12 <DorpsGek> dih: Bjarni was last seen in #openttd 23 hours, 27 minutes, and 49 seconds ago: <Bjarni> knowing this channel I presume some of you will in fact do that o_O 20:42:53 <blathijs> Sacro: Neh, timidty can also use oss as output I think? 20:43:20 <glx> <Sacro> timidity++ needs alsa <-- you need a sound server (esd, alsa, ...) whenever you need concurrent access on sound device 20:44:21 <Sacro> hmmm 20:44:35 <Sacro> tis using -iA 20:44:39 <Sacro> but i don't have alsa... 20:45:50 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 20:47:50 <Sacro> blathijs: yes, oss out is fine, but it seems to use alsa in 20:49:51 <blathijs> Sacro: Yeah, but openttd can call timidity directly, right? 20:49:54 <blathijs> Or did we remove that? 20:50:46 *** thgerg1 [~Administr@dsl51B788F0.pool.t-online.hu] has joined #openttd 20:51:34 <Sacro> blathijs: i'm not sure... 20:51:35 <Sacro> ooh 20:51:36 <Sacro> extmidi 20:51:45 <blathijs> yeah, that :-) 20:51:50 <Sacro> doesn't work 20:52:28 <blathijs> You probably need to put options to timidity in your ./configure call 20:53:00 <Sacro> no... 20:53:05 <Sacro> extmidi= in .cfg 20:54:38 *** thgergo [~Administr@dsl51B65DA5.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 20:54:41 <Sacro> still nothing 20:55:18 <Sacro> -d9 XD 20:56:43 <Sacro> hmm 20:56:48 <Sacro> how do i capture stderr 20:56:53 <Sacro> thought it was 2&>1 20:57:08 <Prof_Frink> That redirects it to stdout 20:57:15 <Sacro> oh yes 20:57:18 <Prof_Frink> 2>&1 20:57:24 <Sacro> i want 2&> debug.tmp ? 20:57:36 <Prof_Frink> no ampersand 20:57:36 <glx> 2> debug.tmp 20:57:52 <Sacro> ah yes, thanks 20:58:15 <Sacro> hmm 20:58:19 <Sacro> it finds sdl 20:58:21 <Sacro> and extmidi 20:58:32 <Sacro> but it ain't passing the -Od to timidity i reckon 20:58:47 <Prof_Frink> *** Sacro detected. Refusing to work. 20:59:06 *** UFO64 [UFO64@john-michael-murray.um.maine.edu] has quit [Quit: Leaving] 20:59:24 <Sacro> would this be a bug? 20:59:27 <CIA-1> OpenTTD: belugas * r12181 /trunk/ (5 files in 3 dirs): -Change: update some documentation. 20:59:31 <Prof_Frink> Feature. 21:00:38 <Sacro> pfffft 21:01:50 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 21:02:13 * Sacro goes to fix it himself D: 21:03:40 <Yorick> Error: it no such channel/nick 21:04:31 <Yorick> Error: *** Sacro detected. Refusing to work. 21:06:18 <Sacro> :( 21:07:39 <Prof_Frink> Yorick: Hmm, who owns DorpsGek? 21:08:45 <glx> TB does 21:09:05 <Yorick> ^^ 21:10:08 <Prof_Frink> get him to implement E_SACRO in the bot 21:10:54 <Yorick> we could code that in ottd 21:12:21 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 21:12:27 <Sacro> hmm 21:12:33 <Sacro> how to pass params to timidity++ 21:13:23 <Prof_Frink> Sacro: What if you write a sh one-liner that calls timidity++ with the required options, then tell openttd to call that 21:14:18 <Sacro> Prof_Frink: ooh, i could 21:15:05 <Sacro> timidty -Od $@ 21:27:56 *** De_Ghost [DeGhost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [] 21:27:59 *** Yexo__ [Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 21:28:36 *** Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has left #openttd [...] 21:30:01 *** De_Ghost [DeGhost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 21:35:25 *** Yexo_ [~Yexo@dhcp-077-249-253-023.chello.nl] has quit [Ping timeout: 480 seconds] 21:37:57 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 21:46:20 *** thgerg1 [~Administr@dsl51B788F0.pool.t-online.hu] has quit [Read error: Connection reset by peer] 21:46:29 *** thgergo [~Administr@dsl51B788F0.pool.t-online.hu] has joined #openttd 21:49:33 <CIA-1> OpenTTD: glx * r12182 /tags/0.6.0-beta4/ (9 files in 3 dirs): -Release 0.6.0-beta4 21:50:09 <Gonozal_VIII> beta 4? 21:50:18 <XeryusTC> hmm, wtf 21:50:20 <Gonozal_VIII> no stable? 21:50:29 <Prof_Frink> Where will we keep the horse? 21:50:29 <SmatZ> no way! 21:50:33 <XeryusTC> i watch what's going on here for a change and i see beta 4 being released :P 21:50:54 <peter1138> Gonozal_VIII, there's been quite a lot of changes... 21:51:06 <peter1138> And beta3 was pretty bad... 21:51:10 *** TinoM [~Tino@i59F55366.versanet.de] has quit [Quit: Verlassend] 21:51:16 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Quit: Quitting] 21:51:25 *** Axamentia [~SlayerRag@78-105-140-209.zone3.bethere.co.uk] has joined #openttd 21:53:42 <Axamentia> hmm Openttd on scenario editor was using 97% of cpu resources :/ 21:54:54 <Gonozal_VIII> map generation? 21:55:11 <Axamentia> Nope just running idle in fast foward 21:55:44 <Prof_Frink> Well, fast forward is "as fast as the processor will allow", so that's sensible 21:55:51 <Axamentia> Just a bog standard 0.6.3 install as well as it wasnt one of my patch installs 21:56:18 <Axamentia> Hmm good point, cant think of what its got to process though on scenario editor 21:56:20 <glx> 0.6.0 is not out yet, where did you get 0.6.3 ? 21:56:37 <Axamentia> i mean 0 21:56:46 <Axamentia> gah i mean 0.6.0 beta 3 21:56:54 <glx> outdated ;) 21:57:16 <Axamentia> i know, im using it to create vanilla scenarios 21:58:11 <Axamentia> I have a couple of nightlies and patched versions, Gonozal, that patchpack is good imo ;), but for scenario creation i use bog standard with no grfs 21:58:17 <peter1138> Hmm 21:59:31 <Gonozal_VIII> well... to create it in an old version is good if you want to have it compatible to different versions 21:59:34 <Gonozal_VIII> i guess 21:59:54 <glx> that's the recommended way 22:00:11 <glx> Axamentia: wait a little and you'll be able to use rivers 22:00:38 *** Morloth [~bram@53542231.cable.casema.nl] has quit [Ping timeout: 480 seconds] 22:00:38 <Axamentia> I cant wait to use rivers! 22:00:39 <Gonozal_VIII> rivers are teh kuhls 22:00:50 <Axamentia> I have them in a patched version 22:00:51 <Gonozal_VIII> you don't have to wait 22:01:11 <peter1138> Hmm, rivers need GRFs, don't they? 22:01:19 <peter1138> Oh, only too look nicer... 22:01:23 <peter1138> -o 22:01:36 <Gonozal_VIII> they look like canals without 22:01:54 <SmatZ> like water, without canal borders 22:02:04 * SmatZ doesn't have any rivers grf 22:02:13 <Axamentia> But scenarios for general release, no point adding grfs, and extra features, or patches as a lot of people cant fugure out how to compile 22:02:15 * peter1138 does, but doesn't have any rivers... 22:02:18 <Eddi|zuHause3> <ln-> where can i find 4x03? <- in the usual places 22:02:22 <Gonozal_VIII> there are already rive replacement grfs in the 8bpp replacement topic 22:02:42 <peter1138> Gonozal_VIII, not a replacement as there's nothing to replace ;p 22:02:47 <Axamentia> Peter, you can build river in scenarios, dont think terragenisis makes rivers yet though 22:03:04 <Gonozal_VIII> ok... valid point 22:03:06 <Axamentia> *rivers 22:03:10 <peter1138> Strangely I know that... 22:03:15 <Axamentia> lol 22:03:30 <Gonozal_VIII> no need to ask for mbs permission with them ;-) 22:03:53 <peter1138> And damn it, I have a 20-span wooden bridge... it's too early for faster bridges :( 22:04:07 <Gonozal_VIII> brick viaduct rocks :D 22:04:11 <peter1138> Gonozal_VIII, is it the one with very straight edges? 'Cos that looked a bit... not as good as MB's... 22:04:37 <Gonozal_VIII> i think there've been different versions 22:04:48 <peter1138> I suppose I should've used ships for this gap, but... ARGH, THERE ARE NO SHIPS EARLY ENOUGH 22:04:56 <Gonozal_VIII> didn't follow the sprites too closely after i started my patchpack thingy 22:05:04 <peter1138> Also two-way transfers don't work... 22:05:12 <Gonozal_VIII> yes, that sucks 22:06:29 <Gonozal_VIII> why is there no "do not enter a vehicle that goes to where you came from" rule? 22:07:16 <peter1138> Because nobody wrote that yet... I have thought about it though... 22:08:38 *** Mark [~Mark@5351EE62.cable.casema.nl] has joined #openttd 22:11:22 <peter1138> Hmm, maybe with a bit more money I can build an island and have two shorter spans... and signals... 22:12:49 <CIA-1> OpenTTD: smatz * r12183 /trunk/src/road_cmd.cpp: -Codechange: give a better error message when building road over existing road with vehicle on it, or do not fail at all 22:13:59 *** Morloth [~bram@53542231.cable.casema.nl] has joined #openttd 22:14:21 *** Diabolic-Angel [~dia@xdsl-84-44-190-27.netcologne.de] has quit [Quit: leaving] 22:17:03 <peter1138> Hmm, only cost a hundred grand... 22:17:25 <Gonozal_VIII> well... you only need to raise 3 water corners 22:17:38 *** thgergo [~Administr@dsl51B788F0.pool.t-online.hu] has quit [Quit: Leaving.] 22:18:09 <Eddi|zuHause3> two... 22:18:43 <Eddi|zuHause3> foundation for the bridge ramp, tile with signal, next bridge ramp 22:18:46 <Gonozal_VIII> right... 22:18:53 <Eddi|zuHause3> have space for doubletrack, too 22:19:06 <Gonozal_VIII> i thought 2 first but then i reconsidered^^ 22:19:22 <Eddi|zuHause3> need to be fast, or you have to pay clear cost for the bridge foundation again 22:19:24 <peter1138> i made it double track too... 22:19:42 <peter1138> Yeah, very fast, coast edges are quicker than normal tiles... 22:19:46 <Gonozal_VIII> can't build the bridge that fast 22:19:56 <Gonozal_VIII> impossible... 22:20:01 <Eddi|zuHause3> you have pause key ;) 22:20:29 <Eddi|zuHause3> you only need to unpause while starting to build 22:21:11 <Eddi|zuHause3> and why is it faster? i thought it was just in the regular tile loop 22:21:42 <peter1138> Regular tiles have an extra counter, I believe. 22:22:02 <peter1138> Either that or it's just luck 22:22:17 <Gonozal_VIII> yes counter 22:22:41 <Wolf01> 'night 22:22:45 *** Wolf01 [~wolf01@host246-159-dynamic.56-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:23:48 <Eddi|zuHause3> i can't really imagine that... 22:24:50 <Gonozal_VIII> clear something... cost is back to normal right after that, rest stays clear 22:25:39 <peter1138> It's a 3 bit counter. 22:25:59 <Gonozal_VIII> 3 bit counter, 2 bit density 22:26:18 <Eddi|zuHause3> for grass growing, yes, but for flooding? 22:26:32 <Gonozal_VIII> that's not flooding 22:26:38 <Gonozal_VIII> hmmm it is... 22:27:00 <Gonozal_VIII> flooding always looked kind of random 22:27:55 <peter1138> Gonozal_VIII, "On another note, r12180M doesn't load r12141M games (invalid chunk size) :(" 22:28:02 <peter1138> Yay for users who can't read :o 22:28:45 <Gonozal_VIII> yes, it's the first version with the saveload stuff that dalestan suggested 22:29:10 <Eddi|zuHause3> like the miniin system? 22:29:11 <peter1138> Oh, I bet that was fun :o 22:29:41 <peter1138> Still, your users will always expect everything to always work... 22:30:10 <Gonozal_VIII> i give no guarantees at all^^ 22:30:28 <Morloth> That's weird, sometimes cars don't get the money after delivering the good. Anyone noticed that before? 22:30:30 <peter1138> Neither do Microsoft. 22:30:30 <Morloth> *goods 22:30:50 <Eddi|zuHause3> Morloth: don't use transfer 22:30:54 <Gonozal_VIII> morloth... daylength? 22:30:59 <Morloth> Eddi|zuHause3: I don't 22:31:03 <Gonozal_VIII> new version of daylength? 22:31:16 <Morloth> Gonozal_VIII: Not sure... I'm running the latest NoAI branch 22:31:21 <Gonozal_VIII> ah 22:31:23 <Gonozal_VIII> then no 22:31:53 <Gonozal_VIII> but values < 8 pounds get rounded to 0 22:32:18 <Eddi|zuHause3> but then you'll need to figure out under which circumstances this occurs 22:32:31 <Gonozal_VIII> always?^^ 22:32:55 <Morloth> No, just random if I start a map some trucks simply don't get any money 22:32:59 <peter1138> Damn, that's wrong. A 400 passenger train getting a full load... without full load orders, in 1930. 22:33:03 <Morloth> but I check and they have cargo and deliver it 22:33:21 <peter1138> Using new cargos? 22:33:46 <Morloth> No, just the basic stuff. In this case Coal from mine -> power plant 22:34:02 <Morloth> Wait I'll make a savegame 22:35:14 *** ThePizzaKing [~jeff@c211-28-165-110.eburwd2.vic.optusnet.com.au] has joined #openttd 22:36:06 <Morloth> k, if you want to check: ftp://83.84.34.49 User: ftp Pass: guest 22:36:16 <Morloth> filename is 'Is_this_a_bug' 22:38:20 * SpComb wonders if OpenTTD supports IPv6 22:38:39 <Gonozal_VIII> you already wondered that some weeks ago 22:41:01 <SpComb> did I really? 22:41:12 <Gonozal_VIII> yep 22:41:59 <SpComb> completely forgot 22:42:02 <SpComb> what was the answer? 22:42:04 <Morloth> This is weird... The AI in the game does make money when delivering cargo but I don't :( 22:42:31 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: May the ducttape be with you] 22:43:22 <Morloth> Oh, wait my bad I placed the road stations to far off :X; Stupid! :P 22:43:33 <Gonozal_VIII> ^^ 22:43:44 <Gonozal_VIII> buuuut 22:43:52 <blathijs> SpComb: It might, and in any case it shouldn't be too hard to get it to support IPv6 22:43:55 <Gonozal_VIII> you didn't notice that the trucks don't unload? 22:44:14 <SpComb> I need to learn how to use linux's IPv6 API... 22:44:29 <SpComb> (well, generic BSD sockets) 22:44:37 <blathijs> I think it's just the same, perhaps pass some flag here or there 22:44:45 <Morloth> Gonozal_VIII: Well... they did unload 22:45:14 <Morloth> Gonozal_VIII: But at the station it would mark the cargo as 'in transfer' 22:45:24 <Morloth> while the order was 'Unload' 22:46:10 <Morloth> Well, sleepy time for me :) 22:46:13 <Gonozal_VIII> don't use unload orders 22:46:13 <Morloth> good night guys! 22:46:18 <Gonozal_VIII> night 22:46:48 <Gonozal_VIII> unload is exactly the same as transfer if the station doesn't accept the stuff 22:47:33 <dih> night 22:47:40 <Gonozal_VIII> night 22:48:04 *** dih [~dihedral@dslb-092-074-228-144.pools.arcor-ip.net] has quit [Quit: Leaving] 22:50:31 *** Morloth [~bram@53542231.cable.casema.nl] has quit [Remote host closed the connection] 22:51:10 <CIA-1> OpenTTD: smatz * r12184 /trunk/src/ai/default/default.cpp: -Fix: take into account possible loan when AI is deciding which bridge to build, so it won't build wooden bridges everytime 22:51:51 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 22:54:09 *** Leviath [~thomas@z037133.its-s.tudelft.nl] has joined #openttd 22:56:29 <peter1138> michi_cc, I found a sort of bug :o 22:56:43 <Gonozal_VIII> oh noes, not again 22:57:01 <peter1138> Overbuilding a reserved station platform is allowed. 22:57:10 <Gonozal_VIII> last bugfix came right after i finished including and stuff.. 22:57:49 <Gonozal_VIII> had to look through every single line of code... *cries* 22:57:55 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has quit [Ping timeout: 480 seconds] 22:58:44 <peter1138> Hehe 22:59:00 *** Yexo__ [Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Quit: Ik ga weg] 23:01:35 <blathijs> michi_cc: Could you compile 64 bit binaries for 0.6.0-beta4? Source is at http://katherina.student.utwente.nl/~matthijs/openttd/0.6.0-beta4/ 23:02:05 <Gonozal_VIII> katherina? O_o 23:02:22 * Axamentia is amused that he has to build a flood path, to flood lac leman lol 23:04:21 *** fjb [~frank@p5485D291.dip.t-dialin.net] has joined #openttd 23:04:25 <fjb> Hello 23:04:31 <Gonozal_VIII> hi 23:05:03 <fjb> How does the station rating get calculated? 23:05:25 <Gonozal_VIII> in strange and very wrong ways 23:05:52 <Gonozal_VIII> rtfm :P 23:05:53 <Prof_Frink> fjb: first two bytes from /dev/random 23:06:07 <peter1138> Axamentia, or press ctrl to place a sea tile? 23:06:44 <fjb> Gonozal_VIII: The manual page is almost empty. 23:06:44 <peter1138> (assuming scenario editor) 23:07:05 <peter1138> station_cmd.cpp:2488 23:07:14 <Gonozal_VIII> http://wiki.openttd.org/index.php/Game_Mechanics 23:07:17 <Gonozal_VIII> almost empty? 23:07:38 <Axamentia> aye peter 23:07:51 <peter1138> goodnight 23:08:00 <Gonozal_VIII> night 23:08:13 <fjb> Gonozal_VIII: I found another page with the search function of the manual wiki. And that one was almost empty. 23:08:20 <Axamentia> i know but flooding and entire lake is not easy, so i figure just flood it and let it do it 23:08:40 *** peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] 23:08:50 <Gonozal_VIII> i just typed "wiki openttd station rating" into the browser adress bar :-) 23:11:21 <fjb> Hm, looks like you have to do constant advertising to get a rating of 75% or higher in the first half of the game when the vehicles are still kind of slow. 23:11:29 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:11:47 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 23:11:52 <Gonozal_VIII> and buy new vehicles every year^^ 23:12:16 <fjb> Hm, on the second thought that doesn't work for most industries because thay are to far away from the town center. 23:12:29 <fjb> Yes, that also. 23:13:12 <fjb> I have a constant rating of 69% and the mines from ECS are constantly degrading the output. 23:13:33 <Gonozal_VIII> yep, normal 23:13:50 <fjb> Buying new vehicles gives a short boost, but some month later the mines get a lower and lower output. 23:14:11 <Gonozal_VIII> statue is 10% 23:14:37 <fjb> But a statue is expensive, especially in the first years of the game. 23:14:57 <Gonozal_VIII> but the only way to get >75% 23:15:29 <fjb> But you can nort afford a statue with your first monay. 23:15:35 <fjb> money 23:16:11 <fjb> You have to buy the vehicles, build tracks or roads, build stestations. 23:16:45 <fjb> And then the mines have a low output and you can not get the industry chains started. 23:17:16 <Gonozal_VIII> true, true, everything true 23:18:38 <fjb> You could start with passengers first, but then no industry is left when you have the money for the statues. 23:18:51 <Gonozal_VIII> you can make money with passengers while industries die off all around... then after some years you have enough money to serve the last remaining minimum output industries 23:20:42 <fjb> One of each kind, you can stay in a passenger only game then... 23:21:36 <Gonozal_VIII> it should be possible to set the probability of new industries 23:22:04 <Gonozal_VIII> then you can start without industries and a high possibility for new ones 23:22:40 <fjb> Hm, another patch for the Gonozal patch pack? :-) 23:22:50 <Gonozal_VIII> if you make it^^ 23:23:33 <fjb> :-P 23:25:40 <michi_cc> SmatZ: road_cmd.cpp, line 1334 since rev 12177: shouldn't it be (DiagDirToRoadBits(side) & bits) == 0 (with parentheses?) 23:26:26 <Gonozal_VIII> that's almost line 1337 :-) 23:30:17 *** jp [~Miranda@dslb-088-066-037-065.pools.arcor-ip.net] has quit [Quit: jp] 23:31:40 <fjb> michi_cc: I found two problems with YAPP v4.1 (I will compile v4.2 soon): The trains don't find their depot on a single line track if they don't have an explicit depot order. And trains reversing inside a station don't clear their path inside the station and get stuck in a terminal station that way. Maybe that is already fixed in v4.2. 23:32:06 <Eddi|zuHause3> afaik & has higher priority than ==, but == is higher than && 23:34:12 <Gonozal_VIII> && is shortcut thingy, has to be low priority 23:34:33 <SmatZ> michi_cc: thanks, hopefully this is harmless now :) 23:35:49 <SmatZ> http://www-numi.fnal.gov/offline_software/srt_public_context/WebDocs/Companion/cxx_crib/precedence.html "+" > "==" > "&" > "&&" 23:36:24 <michi_cc> blathijs: 435c5c19945e0ceee4e62a4c7bdd6d86 http://www.icosahedron.de/openttd/openttd-0.6.0-beta4-win64.zip (and sf.net/incoming) 23:37:27 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 23:37:29 <CIA-1> OpenTTD: smatz * r12185 /trunk/src/road_cmd.cpp: -Fix (r12177): wrong operator priority, hopefully harmless (spotted by michi_cc) 23:40:35 *** De_Ghost [DeGhost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Remote host closed the connection] 23:40:40 *** De_Ghost [DeGhost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 23:50:27 *** Gonozal_VIII [~Gonozal_V@M3144P026.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 23:51:13 *** Gonozal_VIII [~Gonozal_V@N948P001.adsl.highway.telekom.at] has joined #openttd 23:54:35 <ln-> http://www.theregister.co.uk/2008/02/18/finnish_policy_censor_activist/ 23:55:57 <SpComb> ha, it's taken a while to make it into the international news media 23:56:06 <SpComb> who knows, perhaps one day it'll get on slashdot