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00:00:13 <TiberiusTeng> hahaha 00:00:23 <TiberiusTeng> ccfreak2k, I completely agrees with you ... 00:02:47 <Belugas> !seen roujin 00:02:47 *** Madassasin [KraMer@79.117.168.175] has joined #openttd 00:02:56 <Belugas> @seen roujin 00:02:56 <DorpsGek> Belugas: roujin was last seen in #openttd 3 days, 8 hours, 30 minutes, and 25 seconds ago: <Roujin> i have to go off now, see you later 00:03:22 <Madassasin> huzzah 00:03:48 <Madassasin> @seen LordAzamath 00:03:48 <DorpsGek> Madassasin: LordAzamath was last seen in #openttd 5 weeks, 2 days, 6 hours, 30 minutes, and 37 seconds ago: <LordAzamath> leet 00:03:54 <Madassasin> ouch lol 00:03:58 <Madassasin> @seen Azamath 00:03:59 <DorpsGek> Madassasin: I have not seen Azamath. 00:04:04 <Madassasin> oh well :( 00:04:27 <glx> @seen LA 00:04:28 <DorpsGek> glx: LA was last seen in #openttd 9 hours, 7 minutes, and 24 seconds ago: <LA> / * Yorick faints / 00:04:38 <glx> use the right nick ;) 00:04:45 <Madassasin> oh :) 00:05:01 <Madassasin> :P who could guess 00:08:42 *** thgergo [~Administr@dsl51B789B8.pool.t-online.hu] has quit [Read error: Connection reset by peer] 00:08:54 <Madassasin> one q, are the generic trams included in the trunk source? 00:09:04 <glx> no 00:09:12 <glx> only in "stable" releases 00:09:22 <Madassasin> ok, good, I don't have to delete another file :) 00:10:05 <Madassasin> "stable" indeed...for me even bleeding edge trunk with custom compiler switches and patches applied has been stable :)) 00:10:44 <glx> "stable" is non beta nor RC 00:11:17 <Madassasin> Yea I know 00:11:35 <ccfreak2k> TiberiusTeng, 00:11:36 <ccfreak2k> http://loliserv.org/imageboardView.php?id=1594 00:11:45 <ccfreak2k> GeForce 7950 GT. 00:11:51 <ccfreak2k> Using my "ati-specific" binary. 00:11:58 <ccfreak2k> He claims everyone looks as it should. 00:12:08 <TiberiusTeng> seems not quite different than my 7600GT :p 00:12:10 <ccfreak2k> Rather, everyTHING looks as is should. 00:12:59 <Madassasin> another q, why is Os (favor small code) set in VC++ 2008 instead of Ot (favor fast code)? If you disable link-time code generation (which IMO doesn't add much speed improvement and adds a ton of useless data to the executable) you would get back some good space 00:14:29 <TiberiusTeng> ahh. EXT_copy_texture has integrated into core OpenGL since 1.1 ... 00:15:34 <TiberiusTeng> Madassasin, I didn't benchmarked it, but my experience is that smaller code would actually faster in many cases. 00:15:42 <TiberiusTeng> think cache size. 00:15:47 <Madassasin> Depends 00:16:00 <Madassasin> with most HDDs a few MB/s, it wouldn't be much stuff anyway 00:16:14 <TiberiusTeng> no, I mean cache vs. main memory access :p 00:16:18 <Madassasin> oh :P 00:16:26 <TiberiusTeng> but you're right, it really depends. 00:16:31 <Madassasin> bleh, not really noticeable 00:17:01 <Madassasin> but that little Os -> Ot does some wonders :) 00:17:16 <TiberiusTeng> it'll make a big difference if some ofent used codes can't completely fit into the cache, or they collide into each other due to associativity. 00:17:46 <TiberiusTeng> or some really big iterative algorithms ... think of pathfinding, etc. in OTTD 00:18:06 <TiberiusTeng> perhaps you can bench it and check which one's better for OTTD? :p 00:18:30 <Madassasin> it does some wonders with aniamted water & fast forward 00:18:44 <Madassasin> and that water animation bogs down everythng 00:19:05 <TiberiusTeng> fast-forward is almost the 'benchmarking' mode :p 00:19:30 <Madassasin> yea :P 00:19:38 <TiberiusTeng> animation's pretty, that's why I insist that OpenGL blitter should support it before release :p 00:20:15 <Madassasin> Hmm, the project file has some switches on or off at odd times... 00:20:52 <Madassasin> If the OGL blitter does some significant improvement for 8bpp tell me :P 00:21:28 <Madassasin> but on Windows OpenGL is translated back to DirectX, just like Wine does DirectX -> OpenGL. 00:21:55 <Madassasin> So why would ti be faster than using DirectX? (currently done via SDL I guess) 00:22:23 <ccfreak2k> I was sort of thinking the same thing, but that reduces portability. 00:22:47 <TiberiusTeng> it did, on my machine. 00:22:55 <Madassasin> That's good 00:23:00 <TiberiusTeng> the difference is small in new game 00:23:10 <Madassasin> but for 8bpp, does it add a significant improvment? 00:23:27 <TiberiusTeng> but huge when I loaded something like openttdcoop final save games :p 00:23:27 <Madassasin> I usually don't have lots of trains :P 00:23:34 <Madassasin> :P 00:24:01 <Madassasin> must be forced for openttdcoop save games =)) 00:24:39 <Madassasin> WTF?! strgen.exe is not a valid win32 application? 00:24:46 <Madassasin> SVN is corrupting fiels now :( 00:24:55 <ccfreak2k> http://www.youtube.com/watch?v=q2_I0EGhcB4 00:24:55 <ccfreak2k> :) 00:25:25 <Madassasin> funny that strgen is compiled directly :| 00:25:38 <Madassasin> O_o 00:26:17 <TiberiusTeng> but for me, the reason to use OpenGL is actually better transparent buildings for my taste 00:26:24 <Madassasin> I suggest that someone compiles on VC++ with /W4 00:26:35 <Madassasin> Bleh, I'm sticking with 8bpp 00:27:14 <TiberiusTeng> function wise, it should be compared with 32bpp-anim, since 8bpp blitters won't display PNG sprites 00:27:30 *** Progman [~progman@p57A1D0AF.dip.t-dialin.net] has quit [Remote host closed the connection] 00:27:45 <ccfreak2k> Madassasin, I can do that, 00:27:57 <ccfreak2k> I seem to be the only person in the world who uses VS8. 00:28:12 <TiberiusTeng> and when zoomed out 8x in a 1024x768 window, 20fps sounds not really impressive, and yes, 8bpp blitters can do a little better than that 00:28:21 <Madassasin> I'm using VS9 00:28:24 <TiberiusTeng> but 32bpp-anim will do 0.5fps on my machine in that situation ........ 00:28:31 <Madassasin> oucha 00:29:01 <Madassasin> ccfreak2k, switch to /W4 and watch the log skyrocket with warnings like constant expressions and unreferenced params, and others too 00:29:27 <Madassasin> 1 - 2>..\src\tunnelbridge_cmd.cpp(166) : warning C4018: '<=' : signed/unsigned mismatch 00:29:31 <ccfreak2k> I'm trying to find out what /W4 DOES. 00:30:18 <Madassasin> makes the compiler imitate DaleStan 00:30:35 <TiberiusTeng> don't tell me you always write code for -pedantic-errors :p 00:30:36 <Madassasin> LINK : fatal error LNK1181: cannot open input file 'dxguid.lib' --> O_o Heck, I have DX SDK! 00:30:40 <Madassasin> I do :P 00:30:48 <TiberiusTeng> ahhh impressive! (salutes) 00:30:51 <Madassasin> Cause i'm a weairdo 00:30:55 <Madassasin> *weirdo 00:30:58 <ccfreak2k> So I guess /W4 is like -Wall? 00:31:39 <TiberiusTeng> cl do have /Wall too 00:32:01 <TiberiusTeng> and .../WX treat warnings as errors 00:32:07 <TiberiusTeng> try /Wall /WX :P 00:32:38 <Madassasin> yea 00:32:49 <TiberiusTeng> since I don't have ATI cards in hand, I'd rather go playing with mipmaps ... 00:33:29 <SmatZ> Madassasin: return bridge_len <= (_settings_game.construction.longbridges ? 100U : 16U); 00:33:39 <SmatZ> does this "fix" that warning? 00:33:45 <Madassasin> one second 00:33:45 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has quit [Quit: Caught sigterm, terminating...] 00:33:46 *** Eddi|zuHause3 [~johekr@p54B75380.dip.t-dialin.net] has joined #openttd 00:33:53 <ccfreak2k> Wait. 00:33:59 <ccfreak2k> Isn't <= a comparison? 00:34:01 <SmatZ> I really wonder how compilers can't convert constants one the fly :-x 00:34:07 <SmatZ> ccfreak2k: it is 00:34:16 <ccfreak2k> Oh. 00:34:19 <ccfreak2k> It would return a bool. 00:34:21 <ccfreak2k> I get it. 00:35:50 <Madassasin> SmatZ GCC does...M$'s stuff likes not to :( 00:36:28 <Madassasin> yea clean now 00:36:48 <Madassasin> I guess i'll make a patch to correct the /W4 (-Wall) warnings :) 00:37:03 <Madassasin> I'm gonna kill M$.... 00:37:05 *** lobster_MB [~michielbr@ip54534322.speed.planet.nl] has joined #openttd 00:37:08 <Madassasin> LINK : fatal error LNK1181: cannot open input file 'dxguid.lib' 00:37:30 <SmatZ> Madassasin: thanks :) 00:38:01 <SmatZ> Madassasin: MSVC is at level of gcc2, that gives a warning at that line, too ;-) 00:38:08 <Phantasm> http://img.lulz.net/src/Moominmamma%20Snork_Maiden%20The_Moomins.jpg 00:38:10 <Madassasin> lol 00:38:17 <SmatZ> :-D 00:38:32 <Madassasin> damn VC9, I should have stayed with VC8, as this one won't look through subfolders for a damn file 00:40:12 *** Eddi|zuHause2 [~johekr@p54B75F67.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:40:51 * Madassasin is :O at the portability of OTTD 00:41:05 <CIA-6> OpenTTD: smatz * r13638 /trunk/src/tunnelbridge_cmd.cpp: -Fix: signed/unsigned warning for MSVC9 and gcc2 00:41:08 <SmatZ> :-) 00:41:10 <SmatZ> :O ? 00:41:17 <Madassasin> ? 00:41:25 <ccfreak2k> smatz, VS8 warns there too. :) 00:41:31 <SmatZ> ah, surprised! :) 00:41:33 <SmatZ> aha errr... 00:41:35 <SmatZ> nevermind 00:41:36 <SmatZ> :) 00:41:57 <SmatZ> I didn't say other compilers dont warn :-) 00:42:34 <Madassasin> I'm gonna make a patch for better VS8 & VS9 projects and to fix those warning like constant expression or unreferenced parameter. 00:42:44 <ccfreak2k> It's just easier to mention the specific compilers that you dislike, right? :) 00:42:56 <Madassasin> but first, sleep 00:43:02 <Madassasin> it's nearly 4 am xD 00:43:13 <ccfreak2k> Actually, that was the only warning I ever saw generated. 00:43:19 <ccfreak2k> Except for some of TiberiusTeng's opengl code. 00:43:20 <Madassasin> well, good morning guys :)) 00:43:27 <SmatZ> Madassasin: I am not sure if that patch would be accepted 00:43:31 <SmatZ> night Madassasin :) 00:43:33 <Madassasin> Why? 00:44:04 <SmatZ> we have that warnings intentionally turned off by -Wno-unused-parameter 00:44:08 <SmatZ> for gcc 00:44:23 <Madassasin> oh 00:44:26 <SmatZ> I think it is better readable to have parameters named but unused 00:44:36 <SmatZ> but... 00:44:43 <SmatZ> I don't care that much :) 00:45:00 <Madassasin> I'm still wondering why they're added if not used 00:45:08 <SmatZ> does it warn in default compiler settings? 00:45:17 <TiberiusTeng> semms I have to come up a way for those sprintf()s before it even be considered merging :p 00:45:19 <SmatZ> probably some function template 00:45:25 <ccfreak2k> VS8 wans on unused variables. I dunno about parameters. 00:45:37 <TiberiusTeng> but god I hate #define's 00:45:42 <SmatZ> like all patch settings callbacks have to use parameters (int32, int32) or so 00:45:56 <Madassasin> on default no, but i' an error killer xD 00:46:09 <ccfreak2k> Hmm. 00:46:15 <SmatZ> or commands have to have parameters (tile, p1, p2, flags) or so 00:46:22 <ccfreak2k> "Culture" is set to Swedish (0x41d). 00:46:23 <ccfreak2k> :| 00:46:27 <Madassasin> ok, NOREF(my_param); or my_param; 00:46:32 <glx> we used to treat warnings as errors for MSVC 00:46:58 <glx> ccfreak2k: yes ludde is from sweden 00:47:22 <ccfreak2k> I also know a few Swedes. 00:47:53 <ccfreak2k> Something something borglyft. 00:48:37 <Madassasin> alright, bye people 00:48:43 <ccfreak2k> I wonder why the sprite shader throws an error... 00:48:49 *** Madassasin [KraMer@79.117.168.175] has quit [Quit: g'mornin' here] 00:52:51 *** KritiK [~Maxim@78-106-159-16.broadband.corbina.ru] has quit [Quit: Leaving] 00:57:42 *** grumbel [~grumbel@i577B98DC.versanet.de] has quit [Quit: Client exiting] 01:06:46 <TiberiusTeng> ccfreak2k, I remember I gave you a version that display shader-compilation errors ? 01:06:53 <TiberiusTeng> error messages, I mean 01:09:14 <TiberiusTeng> ahh, nevermind. the one with glGenPrograms ... 01:12:26 <ccfreak2k> You gave me some lines to paste, but I long since lost those. 01:15:27 <ccfreak2k> The only invalid operation I get now is glBindProgramARB. 01:16:39 <ccfreak2k> With "sprite". 01:17:36 <ccfreak2k> I tried using this: http://petewarden.com/notes/archives/2005/06/fragment_progra_3.html 01:25:43 *** De_Ghosty [~s@CPE001d7e66291b-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Remote host closed the connection] 01:47:28 <TiberiusTeng> I think it's not glBindProgramARB generating the error 01:48:31 <TiberiusTeng> since the error is accumulated (I don't know the exact word to describe it) 01:49:18 <TiberiusTeng> i.e. once an error flag is set, it will keep set, until checked with glGetError(). 01:50:10 <TiberiusTeng> and if that glGen/BindProgramARB do failed, the sprite shader would unavailable, causing black screen 01:52:57 *** De_Ghosty [~s@CPE001d7e66291b-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 02:05:21 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Night All.] 02:27:37 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Remote host closed the connection] 02:29:18 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 02:45:09 *** Phantasm [ghost@hack.fi] has quit [Server closed connection] 02:45:10 *** Phantasm [ghost@hack.fi] has joined #openttd 02:50:52 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:55:35 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Server closed connection] 02:55:41 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 03:02:17 *** elmex_ [~elmex@e180064142.adsl.alicedsl.de] has joined #openttd 03:06:52 *** elmex [~elmex@e180067200.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 03:07:15 *** elmex_ is now known as elmex 03:51:35 *** Logix [logix@76-233-19-71.lightspeed.snantx.sbcglobal.net] has joined #openttd 03:54:20 *** ecke [~ecke@213.195.230.1] has joined #openttd 03:54:20 *** ecke1_ [~ecke@213.195.230.1] has quit [Read error: Connection reset by peer] 04:04:05 *** wolfy [~Wolfenste@dhcp-077-250-023-072.chello.nl] has quit [Ping timeout: 480 seconds] 04:17:23 <TiberiusTeng> ccfreak2k, try gDEBugger Breakpoints -> Break on OpenGL error when you're available :) 04:58:22 *** dlunch [~dlunch@61.108.29.49] has quit [Ping timeout: 480 seconds] 05:10:15 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 05:13:39 <ccfreak2k> Did anyone ring for me while I was gone? 05:24:05 *** Gekz_ [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 05:24:19 <TiberiusTeng> ccfreak2k, try gDEBugger Breakpoints -> Break on OpenGL error when you're available :) 05:24:31 <ccfreak2k> I tried that. 05:24:39 <ccfreak2k> It doesn't work correctly. 05:24:51 <ccfreak2k> If I turn it on, glPopAttrib() errors on every frame. 05:24:57 <ccfreak2k> So it breaks right after I resume. 05:25:54 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 05:28:18 *** raimar3 [~hawk@p5489DB6F.dip.t-dialin.net] has joined #openttd 05:34:16 <TiberiusTeng> hmm ... 05:34:33 <TiberiusTeng> it didn't show any errors on my computer 05:34:48 <TiberiusTeng> perhaps glPopAttrib did cause some error on your computer 05:35:32 *** raimar2 [~hawk@p5489BEDA.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 05:35:36 <TiberiusTeng> did it show error type ? 05:36:26 <TiberiusTeng> but strange, I only use it when drawing debugging boundary boxes 05:37:41 <ccfreak2k> glPopAttrib 05:37:46 <ccfreak2k> GL_INVALID_OPERATION 05:38:29 <ccfreak2k> Actually I can't tell if it only happens when debugging. 05:38:46 <ccfreak2k> I just know that it does happen while debugging preventing me from being able to break on anything ELSE. 05:39:57 <ccfreak2k> Blah, this program is a piece of shit. 05:40:15 <ccfreak2k> It's breaking on glPopAttrib even though I told it to break on glTexCopy2D. 05:40:19 <ccfreak2k> >:| 05:41:21 <ccfreak2k> Rather, glTexCopy2D. 05:41:30 <ccfreak2k> glTexImage2D 05:42:24 *** EER [~some@s5592681b.adsl.wanadoo.nl] has quit [Remote host closed the connection] 05:42:48 <ccfreak2k> Ah here we go. 05:42:53 <ccfreak2k> I had to change the uh 05:42:59 <ccfreak2k> break mode I guess. 05:43:53 <ccfreak2k> Error on glDrawBuffersATI 05:44:00 <ccfreak2k> GL_INVALID_OPERATION 05:44:20 <ccfreak2k> Unsuprisingly, it's an operation on a non-existant auxillary color buffer. 05:48:46 <ccfreak2k> Yep. 05:49:07 <ccfreak2k> glDrawBuffersATI and glReadBuffer take turns returning GL_INVALID_OPERATION. 05:49:42 *** einKarl [~einKarl@91-65-234-54-dynip.superkabel.de] has joined #openttd 05:50:41 <ccfreak2k> Call stack is openttd.exe > MainLoop > PreFlip > FlushDeferredDraws > DrawSpriteBuffer for glDrawBuffersATI. 05:51:05 <ccfreak2k> openttd.exe > MainLoop > PreFlip for glReadBuffer. 05:53:16 *** dR3x4cK [~Miranda@p5499D5F6.dip.t-dialin.net] has joined #openttd 05:57:12 *** Gekz_ [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 05:59:22 *** dR3x4cK [~Miranda@p5499D5F6.dip.t-dialin.net] has quit [Quit: dR3x4cK] 06:13:11 <ccfreak2k> Everything else is either a-ok or is experiencing logic errors. :) 06:16:30 *** Xeryus|bnc is now known as XeryusTC 06:26:02 *** einKarl [~einKarl@91-65-234-54-dynip.superkabel.de] has quit [Remote host closed the connection] 06:26:05 <TiberiusTeng> hmm ... okay. so that's how it does ... 06:26:22 <TiberiusTeng> I'll see if a FBO replacing AUX0 can cure this problem 06:26:52 <TiberiusTeng> it's just TOO HOT here to concentrate on the code :( 06:27:45 <TiberiusTeng> 34C/93F 06:29:32 <ccfreak2k> What do you intend to do with FBO? 06:30:00 <ccfreak2k> Just store the "pieces" of the screen while scrolling? 06:30:05 <ccfreak2k> Or something. 06:36:14 *** Logix [logix@76-233-19-71.lightspeed.snantx.sbcglobal.net] has quit [Ping timeout: 480 seconds] 06:39:54 <TiberiusTeng> yes, use it like using AUX0 06:40:25 <TiberiusTeng> well, not used for scrolling ... it'll be used to store colorindexes so we can do palette animation 06:40:29 <ccfreak2k> Maybe someone on freenode ##opengl might be able to help out. 06:43:23 <TiberiusTeng> good point ... 06:44:34 <ccfreak2k> OFTC might have their own #opengl. Who knows. 06:44:48 <ccfreak2k> -ChanServ- Channel information for #opengl 06:44:48 <ccfreak2k> -ChanServ- Time Registered: Sat 19 Apr 2003 10:48:35 +0000 (5y 2m 9d 19:56:03 ago) 06:44:48 <ccfreak2k> -ChanServ- Description: "OpenGL - The Industry's Foundation for High Performance Graphics" 06:44:57 <ccfreak2k> Apparently so. 06:45:21 <TiberiusTeng> ah! the glDrawBuffers didn't work on your ATI card, so the scrolling breaks! 06:45:38 <ccfreak2k> Now it's all coming together. :) 06:45:59 <TiberiusTeng> but why the cursor is not leaving trails ... 06:46:14 <TiberiusTeng> oh, by the way, what time is it there at your timezone, ccfreak2k ? 06:46:52 <ccfreak2k> /ctcp ccfreak2k TIME might tell you. 06:47:10 <ccfreak2k> I'm about 14:30 behind you. 06:47:11 <TiberiusTeng> actually I did eariler ... but got no reply :p 06:47:18 <ccfreak2k> >ccfreak2k< CTCP TIME 06:47:18 <ccfreak2k> * Received a CTCP TIME from ccfreak2k 06:47:18 <ccfreak2k> -ccfreak2k- TIME Wed Jun 25 23:46:45 06:47:26 <TiberiusTeng> so it's midnight over there? 06:47:28 <TiberiusTeng> ahh. 06:47:36 <ccfreak2k> Pretty close. 06:48:27 *** flowOver [~J@S01060016e65abad7.gv.shawcable.net] has joined #openttd 06:50:23 <TiberiusTeng> perhaps I can finish a new version next hour or so ... maybe 'tomorrow' for you :) 06:56:13 <ccfreak2k> How much earlier did you ctcp TIME me? 06:56:22 <ccfreak2k> I was offline until about 22:00 here. 06:56:59 <TiberiusTeng> hmm? but from here I never seen you offline :Q 06:57:15 <ccfreak2k> Exactly. :) 06:57:46 <ccfreak2k> I run a bnc on loliserv.org. 06:59:18 <TiberiusTeng> ahh. I see :p 06:59:54 <ccfreak2k> I started because freenode lacks SSL support, so I decided to use an SSH tunnel. 07:00:18 <ccfreak2k> Plus, if I'm getting heavy packet loss, I won't continually join/quit. 07:07:21 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Ping timeout: 480 seconds] 07:11:23 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 07:23:00 *** a1271 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 07:23:26 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Ping timeout: 480 seconds] 07:24:47 <planetmaker> g'day all 07:26:30 *** a1271 is now known as a1270 07:31:54 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 07:33:12 *** Volley [~worf@84.119.56.20] has joined #openttd 07:33:38 *** XeryusTC is now known as Xeryus|bnc 07:36:19 *** Doorslammer [Doorslamme@PIPP-p-203-54-229-184.prem.tmns.net.au] has joined #openttd 07:39:21 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 07:42:22 *** GoneWacko [~gonewacko@adsl-58.35.Static.ssp.fi] has joined #openttd 07:42:46 *** divo [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 07:58:21 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 08:01:42 *** neli [micha@88.159.210.43] has quit [Server closed connection] 08:01:44 *** neli [micha@88.159.210.43] has joined #openttd 08:07:22 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has joined #openttd 08:09:26 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 08:27:00 <TiberiusTeng> ccfreak2k, still awake? 08:27:13 <TiberiusTeng> or anyone using win32 + ATI 9550+ here? :p 08:39:02 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 08:39:16 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has left #openttd [] 08:39:37 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 08:58:18 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 09:09:02 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 09:10:25 *** Farden [~jk3farden@ram94-7-82-232-189-236.fbx.proxad.net] has joined #openttd 09:15:54 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 09:16:10 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 09:19:12 *** dR3x4cK [~Miranda@129.187.61.232] has joined #openttd 09:22:28 *** fjb_ [~frank@p5485E8E2.dip.t-dialin.net] has joined #openttd 09:22:42 *** dlunch [~dlunch@61.108.29.49] has joined #openttd 09:24:06 *** Madassasin [KraMer@79.117.159.149] has joined #openttd 09:24:23 <Madassasin> @seen LA 09:24:23 <DorpsGek> Madassasin: LA was last seen in #openttd 18 hours, 27 minutes, and 19 seconds ago: <LA> / * Yorick faints / 09:24:42 <yorick> LA is gone for this week 09:24:53 <yorick> he's helping relatives building up their house 09:25:06 <Madassasin> then how did he post on the forums 1 hour ago? :P 09:25:17 <yorick> I don't care about that 09:25:49 <Gekz> @seen jew 09:25:50 <DorpsGek> Gekz: I have not seen jew. 09:25:53 <Gekz> :/ 09:29:52 *** fjb [~frank@p5485F331.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 09:34:26 <TiberiusTeng> ahh ... anyone using win32 + ATI 9550+ here? 09:35:20 *** fjb_ is now known as fjb 09:35:28 *** lobster_MB [~michielbr@ip54534322.speed.planet.nl] has quit [Quit: This computer has gone to sleep] 09:35:30 <fjb> No. 09:39:56 <Madassasin> I have a nvidia... 09:56:59 <Madassasin> what is newgrf-static for? 09:57:13 <blathijs> TiberiusTeng is drafting testers :-) 09:58:09 <Madassasin> where was that patch that added a better newgrf hui? 09:58:19 <yorick> it currently needs an update 09:58:24 <Madassasin> found it 09:58:50 <Madassasin> sorta 10:04:21 *** Madassasin [KraMer@79.117.159.149] has quit [Quit: Good bye!] 10:27:53 <TiberiusTeng> hmm?! I thought that newgrf gui patch's working 10:28:10 <TiberiusTeng> ouch, neither I nor planetmaker replied that topic ... 10:28:38 <TiberiusTeng> I should check if it still works ... 10:38:54 *** Madassasin [KraMer@79.117.159.149] has joined #openttd 10:39:22 <Madassasin> there was a setting to hide trees instead of makig them transparent but I can't find it 10:42:03 *** Madassasin [KraMer@79.117.159.149] has quit [] 10:47:22 <peter1138> heh 10:47:39 <Belugas> "there was" is not proper wording. "There is" would be better 10:48:08 <Belugas> ho...he's gone 10:48:37 <Belugas> baaa.... hint hint hint -> I NEED COFFEE! 10:55:09 <TiberiusTeng> ahh, almost done (?), now I just need some ATI testers ... 11:00:18 *** LA[lord] [~chatzilla@ip202.cab18.mus.starman.ee] has joined #openttd 11:00:35 <LA[lord]> lo folks 11:01:04 <LA[lord]> can anyone point me out what is wrong in this... 11:01:09 <LA[lord]> 147 sprites/tropic2.pcx 33 434 09 12 32 -14 -6 11:01:11 <LA[lord]> //!!Warning (159): Metadata invalid. compression must be one of 01, 03, 09, or 0B. 11:02:09 <Rubidium> tabs instead of spaces? alt-255 instead of spaces? 11:02:18 <Rubidium> unicode spaces instead of ascii spaces? 11:03:04 <LA[lord]> erm I don't think so 11:03:20 <LA[lord]> because in whole rest file o such errors 11:03:50 <LA[lord]> and I've got about 150 realsprites defined there 11:04:07 <Rubidium> isn't it that the warning is for the next line? 11:04:38 <LA[lord]> o fscuk 11:04:45 * LA[lord] is idiot 11:04:53 <LA[lord]> sry for bothering :P 11:05:16 <peter1138> no comment :) 11:05:39 <Gekz> http://en.wikipedia.org/wiki/Tito 11:05:43 <Gekz> He's an idiot. 11:05:57 <LA[lord]> and I found the wrong thing in next sprite vey easily 11:06:01 <LA[lord]> thanks Rubidium 11:06:24 <LA[lord]> if /me is idiot, he should not be in this channel :o 11:07:27 <peter1138> neither should 90 other people 11:08:00 * LA[lord] has left #openttd (kicked: no idiots) 11:08:13 <LA[lord]> :P 11:08:40 <yorick> I don't trust purple messages 11:08:54 * yorick has quit #openttd (Quit: Poef!) 11:09:46 *** LA[lord] [~chatzilla@ip202.cab18.mus.starman.ee] has left #openttd [me neither] 11:10:01 *** LA[lord] [~chatzilla@ip202.cab18.mus.starman.ee] has joined #openttd 11:10:14 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Quit: mikl] 11:10:15 * yorick joined #openttd 11:16:22 <LA[lord]> aaaaaaa 11:16:30 <LA[lord]> I have another problem :/ 11:17:14 <LA[lord]> which justy got solved :) 11:18:16 <peter1138> justy! 11:28:26 *** Volley [~worf@84.119.56.20] has quit [] 11:28:43 *** Doorslammer793 [Doorslamme@PIPP-p-203-54-115-172.prem.tmns.net.au] has joined #openttd 11:32:37 *** Doorslammer [Doorslamme@PIPP-p-203-54-229-184.prem.tmns.net.au] has quit [Ping timeout: 480 seconds] 11:39:44 *** Doorslammer793 [Doorslamme@PIPP-p-203-54-115-172.prem.tmns.net.au] has quit [] 11:39:50 *** Doorslammer [Doorslamme@PIPP-p-203-54-115-172.prem.tmns.net.au] has joined #openttd 11:45:00 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 11:45:58 *** Zorni [zorn@e177230111.adsl.alicedsl.de] has joined #openttd 11:51:53 *** Zorn [zorn@e177229234.adsl.alicedsl.de] has quit [Read error: Connection reset by peer] 12:01:01 <LA[lord]> and justy I posted the grf on forums 12:01:03 <LA[lord]> http://www.tt-forums.net/viewtopic.php?p=704012#p704012 12:04:10 <Noldo> grf-talk is so captivating 12:37:28 *** Progman [~progman@p57A1DBB4.dip.t-dialin.net] has joined #openttd 12:47:11 *** flowOver [~J@S01060016e65abad7.gv.shawcable.net] has quit [Quit: Leaving] 12:47:38 *** Doorslammer793 [Doorslamme@PIPP-p-144-134-197-74.prem.tmns.net.au] has joined #openttd 12:47:44 *** Doorslammer793 [Doorslamme@PIPP-p-144-134-197-74.prem.tmns.net.au] has quit [] 12:47:50 *** Doorslammer793 [Doorslamme@PIPP-p-144-134-197-74.prem.tmns.net.au] has joined #openttd 12:48:39 *** Doorslammer793 [Doorslamme@PIPP-p-144-134-197-74.prem.tmns.net.au] has quit [] 12:48:50 *** Doorslammer793 [Doorslamme@PIPP-p-144-134-197-74.prem.tmns.net.au] has joined #openttd 12:49:35 *** Doorslammer [Doorslamme@PIPP-p-203-54-115-172.prem.tmns.net.au] has quit [Ping timeout: 480 seconds] 12:49:51 *** Doorslammer793 is now known as Doorslammer 12:51:35 *** Dred_furst [~Dred_furs@user-54418bdb.lns1-c7.dsl.pol.co.uk] has joined #openttd 13:04:53 *** Boyinblue0 [~admin@5ac37e74.bb.sky.com] has joined #openttd 13:08:29 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 13:13:23 *** Denyerek [~Never@cpc1-shep4-0-0-cust61.lei3.cable.ntl.com] has joined #openttd 13:13:57 *** Denyerec [~Never@cpc1-shep4-0-0-cust61.lei3.cable.ntl.com] has quit [Read error: Connection reset by peer] 13:18:44 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 13:19:04 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 13:19:15 *** Boyinblue0 [~admin@5ac37e74.bb.sky.com] has left #openttd [] 13:22:22 *** Madassasin [KraMer@79.117.159.77] has joined #openttd 13:22:37 <Madassasin> how do I make trees invisible? 13:23:29 <yorick> what version? 13:23:35 <Madassasin> r13638 13:23:39 <yorick> ctrl-x 13:23:45 <Madassasin> thanks 13:23:47 <yorick> press trees button 13:23:54 <yorick> and then the button under the trees 13:25:17 <Madassasin> that makes them transparent...I want them invisible, there was a way but I forgot that...also, transparency doesn't work for some reaso :| 13:26:31 <Belugas> o_O 13:26:49 <yorick> try the button under the trees 13:26:51 <Belugas> you mean... you cannot make it to work would be more precise 13:26:53 <yorick> that blue one 13:26:56 <Belugas> green 13:26:59 <Belugas> not blue 13:27:00 <yorick> same 13:27:05 <SmatZ> hehe 13:27:09 <yorick> but then it's green 13:27:12 <Belugas> COLOR BLIND! 13:27:33 <yorick> colorblind memory, perhaps 13:27:58 <Madassasin> bleh :P, I forgot to press X xD 13:28:04 <Madassasin> ok, thanks 13:28:07 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:28:08 *** mode/#openttd [+v glx] by ChanServ 13:28:47 <Madassasin> now, a bug report is that TG always seems to stick a bunch of industries of the same type near each other and put the processing one at the other side of the map :| 13:29:44 <yorick> try disabling multiple industries near eachother 13:29:57 <Madassasin> it is 13:30:01 <yorick> (of the same type) 13:30:14 <yorick> using any grfs? 13:30:20 <Madassasin> yep, PBI 13:30:46 <Madassasin> I allow multiple of same type per town, not next to each other...but they ARE pretty next to each other, at most 7 tiles 13:30:59 <glx> it's the same 13:31:01 <yorick> possibly that location is the only one where these industries can be built 13:31:12 <yorick> and yes, disable multiple of same type per town 13:31:16 <glx> normally only one type is allowed in each town 13:31:34 <Madassasin> ok, then still why are they next to eahc other? can't they be a little father away? 13:31:37 <Belugas> p.s.: the range of a town is quite further than the visible houses... 13:31:43 <Rubidium> ofcourse PBI and such override most of OpenTTD's checks 13:32:02 <Madassasin> darn 13:32:09 <yorick> go complaining to pikka 13:32:11 *** dR3x4cK [~Miranda@129.187.61.232] has quit [Quit: dR3x4cK] 13:32:16 <Madassasin> ah well, I will 13:32:19 *** thgergo [~Administr@dsl51B789B8.pool.t-online.hu] has joined #openttd 13:33:08 <Madassasin> another problem, whem zoomed ou on 512 x 256, the game is sorta laggy, paused with no vehicles 13:33:18 <yorick> why isn't the "Ban" string localized? 13:33:19 <Madassasin> running vista 13:33:27 <yorick> Madassasin,that's the drawing that takes time 13:33:37 <Madassasin> it's very slow :| 13:33:40 <yorick> sure it is 13:33:43 <yorick> map is evry big 13:33:44 <Madassasin> it was faster on my old pc :| 13:33:56 <yorick> 0.6 has a new zoom-out level ;) 13:33:56 <Madassasin> if that is big, then 4024 or sth ?! 13:34:12 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 13:34:19 <yorick> a greater zoomout level got introduced some time ago ;) 13:35:17 <Madassasin> Yea, no idea why it's so slow though :| Hmm, is ottd hardware accelerated? 13:35:35 <peter1138> no 13:35:41 <Madassasin> there's the problem 13:35:46 <peter1138> the new zoom out level means it has to draw 4 times as much 13:35:57 <peter1138> yes mr expect 13:35:59 <peter1138> expert 13:36:00 <Madassasin> didn't SDL pick up on DirectX then GDI? 13:36:15 <yorick> Madassasin: someone made an opengl patch 13:36:15 <glx> win32 doesn't use sdl 13:36:24 <Madassasin> great...why? 13:36:32 <yorick> but it's slower than GDI 13:36:33 <glx> because it doesn't need to 13:36:46 *** Doorslammer is now known as MDS|away 13:36:54 <Madassasin> I know about that OpenGL patch 13:36:54 <peter1138> we should make sdl the default, and drop win32 :p 13:37:10 <peter1138> less code to maintain 13:37:21 <Madassasin> Yea well using DX over GDI is much better...and AFAIK SDL prefers it to GDI 13:37:31 <peter1138> and sdl should be perfectly happy on osx, no matter what bjarni says 13:37:38 <Madassasin> And OGL gets translated to DirectX, so what's the deal? 13:37:50 <peter1138> pardon? 13:37:54 <yorick> you can't really compile dx on mingw 13:37:58 <yorick> I think 13:38:03 <Madassasin> I use VC++ :) 13:38:08 <yorick> your fault 13:38:23 <yorick> I don't like installing more than 1gb of libs to build a 3mb file 13:38:34 <Madassasin> 1 GB?! 13:38:47 <Madassasin> DX SDK occupies less than 100 megs 13:38:53 <peter1138> there is no DX driver 13:38:56 <Madassasin> ok, not the download :P 13:39:10 <peter1138> so you don't need dx libs 13:39:15 <peter1138> (only for music, but who cares about music) 13:39:20 <Gekz> music sucks 13:39:29 <Madassasin> so you mean I dl'd it just to keep it nice?! 13:39:38 <Belugas> for music, i uase winamp :P 13:43:19 <peter1138> no you use a guitar 13:44:10 <Belugas> lol 13:46:30 *** Madassasin [KraMer@79.117.159.77] has quit [Quit: Good bye!] 13:47:22 <blathijs> Hmm, when did I disappear from the "contact" page on the site? 13:48:09 *** Dominik [~Dominik@dslb-092-072-005-120.pools.arcor-ip.net] has joined #openttd 13:48:41 <Belugas> you did? 13:48:43 <Belugas> mmh... 13:49:52 <Belugas> it must be related to your inactivity, i think 13:50:11 <yorick> remove KUDr too ;) 13:50:13 <yorick> @seen KUDr 13:50:14 <DorpsGek> yorick: KUDr was last seen in #openttd 35 weeks, 0 days, 23 hours, 25 minutes, and 47 seconds ago: <KUDr> good 13:50:25 <Belugas> yeah, that is what i was thinking 13:50:48 <Belugas> Yu want to be added, blathijs? 13:51:02 <Belugas> do you still have your openttd email? 13:55:51 <blathijs> Dunno, I never use it :-) 13:55:52 <blathijs> Let's test 13:56:59 <SmatZ> @seen ludde 13:56:59 <DorpsGek> SmatZ: ludde was last seen in #openttd 24 weeks, 1 day, 17 hours, 33 minutes, and 14 seconds ago: <ludde> :) 13:57:06 <SmatZ> even ludde was here more recently :) 13:57:14 <yorick> our openttd god! 13:57:21 <SmatZ> :-) 13:57:31 <yorick> our utorrent god! 13:57:39 <SmatZ> hehe 13:58:32 *** Zahl [~Zahl@p549F4262.dip0.t-ipconnect.de] has joined #openttd 14:04:40 <yorick> he ababdoned us :( 14:06:40 <TiberiusTeng> the bottleneck's at sprite sorter ... 14:08:00 <Dominik> our scummvm god! 14:08:21 <TiberiusTeng> and, opengl blitter's in fact faster in some circumstances ... 14:09:14 <TiberiusTeng> something like openttdcoop final savegame, zoomed 8x out :p 14:09:17 *** Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds] 14:09:34 <Belugas> [10:04] <TiberiusTeng> the bottleneck's at sprite sorter ... <--- was not that an already known and spoken out loud fact?? 14:09:51 <Belugas> at least, there is someone else who knows about it... 14:09:53 <yorick> go fixing our sprite sorter 14:09:58 <TiberiusTeng> well I think it depends :P 14:10:12 <yorick> and thou shallt be rewarded 14:10:58 <TiberiusTeng> on a 8x zoomed-out openttdcoop final save (I tested with public server #96) 14:11:09 <TiberiusTeng> VC release build 14:11:10 <yorick> you've said that 14:11:15 *** Osai`off is now known as Osai 14:12:24 <TiberiusTeng> 32bpp-anim (1fps) > 32bpp-optimized (3~4 fps) > opengl (20~25fps) > 8bpp (can't measure, about 30fps I'd say) 14:12:57 <TiberiusTeng> so the sprite sorter isn't the bottleneck when using 32bpp-anim/32bpp-optimized & zoomed all the way out ... 14:13:20 <TiberiusTeng> but I wonder, if a participant has slow framerates, will he affect other players ? 14:14:41 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 14:15:16 <yorick> no 14:15:24 <yorick> unless the participant is the server 14:15:53 *** Frostregen [~sucks@dslb-084-058-157-215.pools.arcor-ip.net] has joined #openttd 14:18:26 <TiberiusTeng> sounds great 14:18:50 <ccfreak2k> Now I'm awake. 14:19:35 <TiberiusTeng> good morning! 14:19:42 <TiberiusTeng> a fresh new version for you to test ... 14:20:37 <TiberiusTeng> I'd really like to see it work on ATI cards ... I've updated the binary in the thread 14:21:32 <TiberiusTeng> wait a sec, I'm making the diff (against trunk) 14:23:58 *** MDS|away is now known as MDS|BRSet 14:24:45 <yorick> ccfreak2k: BEEP! 14:27:45 *** Madassasin [KraMer@79.117.159.77] has joined #openttd 14:27:52 <TiberiusTeng> http://sbt.idv.tw/temp/opengl-080626.diff 14:27:59 <Belugas> be back 14:28:02 *** Belugas [~belugas@216.191.111.226] has quit [Quit: On snow, everyone can follow your traces] 14:28:03 <Madassasin> I've found a bug - my train have been loading for years yet they're 100% full! 14:28:13 <ccfreak2k> TiberiusTeng, what does it patch agains? 14:28:21 <TiberiusTeng> trunk 14:28:31 <TiberiusTeng> or you need raw opengl.cpp/hpp ? 14:28:37 <ccfreak2k> Well yeah trunk. 14:28:40 <ccfreak2k> I mean what revision. 14:28:54 <TiberiusTeng> r13638 14:31:47 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Quit: mikl] 14:32:12 <glx> Madassasin: time table? 14:32:24 <Madassasin> ? 14:33:55 <Madassasin> oh, well, I saved and quit, then whilw quiting ottd crahed...filling a bug report 14:34:27 *** Belugas_Gone [~belugas@216.191.111.226] has joined #openttd 14:34:27 *** mode/#openttd [+o Belugas_Gone] by ChanServ 14:35:03 *** MDS|BRSet is now known as Doorslammer|BRSet 14:35:09 <yorick> what's the difference between SetWindowDirty and InvalidateWindow? 14:38:20 *** Belugas_Gone is now known as Belugas 14:38:36 <TiberiusTeng> the way of choosing window I guess 14:39:40 <glx> one uses Window* the other uses WindowClass IIRC 14:40:57 <Madassasin> http://bugs.openttd.org/task/2111 14:42:06 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 14:42:23 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 14:42:24 *** [alt]buster is now known as [com]buster 14:42:35 *** einKarl [~einKarl@91-65-234-54-dynip.superkabel.de] has joined #openttd 14:42:53 <Madassasin> I need to mention that FF was running at an alarming rate (a year in a few seconds) :P 14:43:09 <glx> Madassasin: I can't do anywthing with crash.log and crash.dmp as I don't have the corresponding openttd.pdb 14:43:32 <Madassasin> darn, shall I compile again? 14:43:37 <Madassasin> with pdb? 14:44:14 <glx> I don't know if psb will be the same 14:44:34 <Rubidium> glx: don't bother 14:44:37 <Rubidium> it's FS#2038 14:45:22 <glx> ok 14:45:43 <Madassasin> Ahh idn't notice that 14:46:20 <glx> Madassasin: anyway you should have the right pdb if you didn't recompile since you build the your current openttd.exe 14:46:33 <yorick> pdb? 14:46:57 <Madassasin> well I usually delete objs folder so it's gone 14:47:25 <glx> yorick: debug info for MSVC builds 14:47:39 <yorick> oh 14:48:16 <glx> http://devs.openttd.org/~glx/pdb/ <-- all the pdb for releases I made 14:50:27 <ccfreak2k> TiberiusTeng, 14:50:30 <yorick> why is the client window redrawn, but my own window not? 14:50:37 <ccfreak2k> turning on all of my "nice" options no longer causes the text to look like shit/ 14:50:51 <TiberiusTeng> oh yes? 14:50:56 <TiberiusTeng> how about panning ? is it working ? 14:51:09 <ccfreak2k> Scrolling is fixed. 14:51:12 <ccfreak2k> Water animates. 14:51:14 <TiberiusTeng> aha. 14:51:16 <TiberiusTeng> great. 14:51:30 <TiberiusTeng> job done! 14:51:40 <ccfreak2k> It's kind of slow though. 14:51:48 <ccfreak2k> When panning at high resolutions. 14:51:57 <ccfreak2k> Wait. 14:52:06 <ccfreak2k> Something's wrong./ 14:54:38 <dih> yorick: define client window and your own window 14:55:38 <yorick> did that 14:56:02 <yorick> but if I use 2 lines to redraw both my window and the client window, only the client window is redrawn 14:56:17 <dih> you are server? 14:56:21 *** Osai is now known as Osai^away 14:56:24 <dih> or you are another client 14:56:37 <yorick> I am server 14:56:45 <ccfreak2k> TiberiusTeng: http://ccfreak2k.loliserv.org/images/openttdglmissingflattiles.png 14:57:01 *** GoneWacko [~gonewacko@adsl-58.35.Static.ssp.fi] has quit [] 14:57:06 <TiberiusTeng> ugh 14:57:17 *** tokai [~tokai@p54B83EEE.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 14:57:37 *** Osai^away is now known as Osai^away`off 14:58:40 <TiberiusTeng> Mchl also posted in the forum mentioning about line cropping weirdness 14:58:53 *** tokai [~tokai@p54B800E8.dip0.t-ipconnect.de] has joined #openttd 14:58:56 *** mode/#openttd [+v tokai] by ChanServ 14:59:18 <TiberiusTeng> stills some bugfixing to do ... but the foundation's done :D 15:02:00 <yorick> does SetWidgetLoweredState also need any redrawing after it? 15:02:14 <Eddi|zuHause3> the picture looks fun ;) 15:02:23 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 15:04:49 <TiberiusTeng> ccfreak2k, does reloading the game / returning to title screen fix this problem ? :p 15:05:09 <dih> sign up --> http://wiki.openttd.org/index.php/WWOTTDGD2 15:05:17 <TiberiusTeng> because I've met this problem too, but a bit random, so I haven't nailed it yet. 15:05:22 <yorick> ooh, spam! 15:05:30 <ccfreak2k> TiberiusTeng, no. 15:06:50 <ccfreak2k> No matter how many times I start a new game on any terrain, the flat tiles for the non-desert and non-snow tiles are missing. 15:07:15 <ccfreak2k> They AREN'T missing on the title screen, though. 15:07:33 *** dR3x4cK [~Miranda@p5499DB79.dip.t-dialin.net] has joined #openttd 15:07:57 *** Frostregen [~sucks@dslb-084-058-157-215.pools.arcor-ip.net] has quit [Quit: und weg] 15:09:15 <blathijs> Belugas: Took a while, but it seems my @openttd.org adress still works :-) 15:11:21 <ccfreak2k> Also TiberiusTeng, changing the window resolution using one of the pre-baked resolutions in the options screen still causes the screen to become black. 15:14:30 <TiberiusTeng> yep ... I should completely disable that menu ... 15:15:51 <Madassasin> LOL -> http://lug.oregonstate.edu/events/firefox/crop-circle 15:16:02 <TiberiusTeng> maximizing the window sometimes will cause freeze on my pc 15:16:21 *** LA[lord] [~chatzilla@ip202.cab18.mus.starman.ee] has quit [Remote host closed the connection] 15:16:32 <TiberiusTeng> and I just fixed a panning-transparency-smearing bug here :p 15:16:54 <TiberiusTeng> ccfreak2k, you said it's slow, can you describe it more clearly? 15:17:10 <ccfreak2k> The framerate is just low while scrolling. 15:17:25 <TiberiusTeng> how about FF pressed? 15:17:56 <ccfreak2k> Makes no difference to framerate. 15:18:03 <TiberiusTeng> I don't feel much difference while scrolling 15:18:21 <ccfreak2k> Fraps says ~140 FPS while idle at farthest zoom, and 4FPS when scrolling. 15:18:28 <TiberiusTeng> ouch 15:18:51 <TiberiusTeng> how about disabling fraps ? 15:19:03 <TiberiusTeng> is the number on your picture drawn by fraps ? 15:19:21 <ccfreak2k> Actually, the framerate is drawn using ATI Tray Tools. 15:19:29 <ccfreak2k> It just happens to have the same font.. 15:20:24 <Belugas> ok blathijs. as time allows it, you'llbe added. Under which labeling? 15:21:23 <TiberiusTeng> how about disabling it ? 15:21:58 <ccfreak2k> Still low. 15:23:22 <blathijs> Belugas: Not sure you should bother, I haven't been really committing anything lately :-) 15:23:50 <blathijs> If I really want to be there, I can add myself :-) 15:24:12 <Belugas> hehe 15:24:13 <Belugas> ok :) 15:26:55 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 15:32:21 *** Belugas [~belugas@216.191.111.226] has quit [Quit: On snow, everyone can follow your traces] 15:34:11 *** frosch123 [~frosch@frnk-4d000fd5.pool.mediaWays.net] has joined #openttd 15:34:22 <TiberiusTeng> hmm ... 15:34:42 <TiberiusTeng> perhaps you can try isloating that issue? I don't have hardware to experiment :Q 15:34:57 <TiberiusTeng> uh wait 15:35:03 <TiberiusTeng> you're running debug build ? 15:35:31 <ccfreak2k> I was, yes. 15:36:01 <TiberiusTeng> hmm ... this doesn't seem to be a problem, my debug build won't stall 15:38:23 <ccfreak2k> The "build solution" icon sort of looks like a birthday cake. 15:38:59 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 15:39:01 <TiberiusTeng> ah, texture interpolation 15:39:08 <TiberiusTeng> did you enabled that or something like AA ? 15:39:13 <TiberiusTeng> or automatic mip-map generation 15:39:17 *** Belugas_Gone [~belugas@216.191.111.226] has joined #openttd 15:39:20 *** mode/#openttd [+o Belugas_Gone] by ChanServ 15:39:52 *** Belugas_Gone is now known as Belugas 15:40:28 <ccfreak2k> Does "dither alpha" count? 15:43:06 <yorick> "mip-map", it keeps sounding funny :) 15:46:42 <CIA-6> OpenTTD: smatz * r13639 /trunk/src/ (7 files in 3 dirs): 15:46:42 <CIA-6> OpenTTD: -Codechange: rewrite 32bpp-anim and 32bpp-optimized drawing and encoding so it uses similiar scheme as 8bpp-optimized 15:46:42 <CIA-6> OpenTTD: All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average. 15:46:50 <ccfreak2k> I built a release version of openttd, and scrolling still causes the framerate to drop to sub-20 levels. 15:47:06 <yorick> _O__SmatZ__O_ 15:47:07 <SmatZ> TiberiusTeng: can you benchmark now? :) 15:47:21 <TiberiusTeng> SmatZ, what? how? :p 15:47:40 <SmatZ> yorick: it is still only drawing, not sprite sorting and so... 15:47:41 <TiberiusTeng> I'm now trying to figure out why ATI cards are slow-scrolling 15:47:51 <yorick> it's something 15:47:54 <TiberiusTeng> oh, checkout && compile 15:47:55 <ccfreak2k> AND the missing tiles. 15:48:02 <TiberiusTeng> wait a few minutes ... 15:48:16 <TiberiusTeng> ccfreak2k, about the missing tiles, can you check it by gDEBugger ? 15:48:35 <ccfreak2k> I don't know what I'm looking for, though. 15:48:40 <TiberiusTeng> because missing just one sprite in a texture atlas is just puzzling ... 15:48:57 <TiberiusTeng> losing the same sprite every time ? 15:49:13 <ccfreak2k> Less puzzling. 15:49:29 *** Frostregen [~sucks@dslb-084-058-157-215.pools.arcor-ip.net] has joined #openttd 15:49:54 <TiberiusTeng> the changeset hasn't went into hg yet ... a few more minutes ... 15:50:25 <peter1138> hasn't went? 15:50:34 <TiberiusTeng> my english is poor :p 15:50:55 <yorick> peter1138: you should correct our developer whale on THAT particular mistake more often :) 15:51:17 <ccfreak2k> Hmm. 15:51:27 <Eddi|zuHause3> hm, i wonder if the new ATI driver actually has improvements for my old card 15:51:44 <ccfreak2k> glPopAttrib throws GL_INVALID_OPERATION when changing to a pre-baked window resolution. 15:52:48 *** Hendikins [~wolfoxout@202.81.69.133] has joined #openttd 15:53:10 <Belugas> [11:48] <yorick> peter1138: you should correct our developer whale on THAT particular mistake more often :) <--- somehow, i feel pointed... 15:54:25 <eekee> multiple rail grfs make for a crazy new rail vehicles list ^^ 15:54:37 <TiberiusTeng> I never call glPopAttrib when changing resolutions :( 15:55:04 <TiberiusTeng> gDEBugger shows backtrace, where did the glPopAttrib() call originates ? 15:55:59 <yorick> Belugas: somehow... 15:57:02 *** wolfy [~Wolfenste@dhcp-077-250-018-164.chello.nl] has joined #openttd 15:57:48 <ccfreak2k> InitializeOpenGL > PostDriverInit > CreateTexturePalette > DrawSpriteBuffer > DrawPointBuffer > SetGLDraw 15:58:18 <ccfreak2k> This happens in context 2... 15:58:33 <TiberiusTeng> what's context 1 doing ? 15:58:58 *** Madassasin [KraMer@79.117.159.77] has quit [Quit: Good bye!] 15:59:12 <ccfreak2k> Uhh, I dunno. 15:59:21 <TiberiusTeng> just googled that glTexImage2D() is an EXPENSIVE function on ATI boards ... maybe I can fix it in 10 minutes. 15:59:25 <ccfreak2k> There's 59 opengl calls in the history. 15:59:34 <TiberiusTeng> but let me try the shiny new 32bpp blitters first :) 15:59:59 <ccfreak2k> But it happens right there. 15:59:59 <yorick> I'm writing the rcon gui, and now came across a problem: http://img183.imageshack.us/my.php?image=unnamed1stjan1950re8.png <-- in order for me to have this gui client-side, I need to transfer the mute status of every client to every client. Now dih doesn't think that this is a good aproach. Can anyone think of another way? 16:00:06 <SmatZ> :-) 16:00:13 <ccfreak2k> Blitter_GL::SetGLDraw - opengl.cpp, line 411. 16:00:57 <TiberiusTeng> SmatZ, 32bpp-optimized still doing 0.5fps on my PC ... 16:01:06 <TiberiusTeng> did you tried that savegame before ? 16:02:02 <SmatZ> TiberiusTeng: :-x what savegame? 16:02:04 <yorick> TiberiusTeng: did you try looking at that line combined with the previous correction? :-P 16:02:43 <TiberiusTeng> ahh sorry 16:02:49 <yorick> :) 16:03:24 <Belugas> yorick, why do you need to show the mute status on clients? 16:03:35 <yorick> because it is a rcon gui 16:03:36 <TiberiusTeng> http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_91_-_100 16:03:44 <Belugas> that is not an answer 16:03:45 <TiberiusTeng> Public Server Game 96 16:03:46 <Belugas> it's a fact 16:03:53 <TiberiusTeng> there's a link to needed GRFs 16:03:55 <ccfreak2k> It's openttd coop. 16:03:58 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 16:03:59 <ccfreak2k> You know, like a chicken coop. 16:03:59 <yorick> in fact, it's an answer ;) 16:04:08 <Belugas> well... sorry, but not in my book 16:04:14 <Belugas> care to expand? 16:04:36 <TiberiusTeng> past tense will become my nightmares 16:04:40 <yorick> for the client to know if he's in fact disabling or enabling the mute 16:05:00 <TiberiusTeng> try zoom all the way out ... 16:05:05 <SmatZ> TiberiusTeng: how do you measure FPS? do you redraw whole screen each tick? 16:05:34 <TiberiusTeng> I used Fraps to measure fps 16:06:02 <Belugas> yorick, let's imagine for one second that i do not have the fainted idea what a rcon is, nor what the mute fonction is suposed to do 16:06:24 <Belugas> and that for answering your question, one wold need to know the whole situation 16:06:25 <TiberiusTeng> and I swap buffer in videodriver MainLoop() 16:06:36 <ccfreak2k> "Detected error: The debugged process asked for an extension function pointer (glGenProgramsARB) from one render context, but called this function pointer in another render context (context #2)" 16:07:19 <TiberiusTeng> shit, threading problem 16:07:25 <SpComb> threads \o/ 16:07:43 <ccfreak2k> This happens after changing to a pre-baked resolution in windowed mode. 16:07:53 <Eddi|zuHause3> Belugas: rcon is the remote control for a dedicated server 16:08:07 <ccfreak2k> Does this for that, glBindProgramsARB and glProgramStringARB. 16:08:11 <yorick> ok. With mute, you can disable a client from saying things, configurable to All-chat, Client-chat, Team-chat and any combination of that. You can enable it by doing "mute clientid type" in console. 16:08:15 <Eddi|zuHause3> Belugas: so the rcon gui should display/access what the server should do 16:08:19 <TiberiusTeng> SmatZ, I believe Fraps is timing the difference between first OpenGL draw call and buffer swapping call 16:08:24 <ccfreak2k> Then glPopAttrib gets GL_INVALID_OPERATION sometime later. 16:08:48 <TiberiusTeng> ccfreak2k, I think I'll nuke that menu NOW ... 16:08:51 <yorick> And in order for you to know what the server's gonna do, you need the current state, as it toggles the function. 16:09:02 <Belugas> now that is way better, thanks guys 16:10:03 <ccfreak2k> I'm not sure why a pre-baked resolution should be any different from resizing the window. 16:10:07 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 16:10:07 *** [alt]buster is now known as [com]buster 16:10:34 <Belugas> so, the idea is that the mute status that is currently set on the server would be available to all users inorder for the remote one to toggle it. right? 16:11:18 <yorick> yes 16:11:20 <planetmaker> I guess. Unless there's a better solution. 16:11:24 <planetmaker> hello btw :) 16:11:28 <yorick> hello :) 16:11:34 <TiberiusTeng> I think it's recreating the window (destroy-create) but perhaps in a different thread ... 16:11:43 <Belugas> i wonder, is there some kind of an authentification scheme that allows one user to control the server? or is it for all to play with? I doubt. So, why not make the remove visible only for those with proper access? 16:11:47 <TiberiusTeng> let me fix ATI scrolling first ... 16:12:01 <yorick> Belugas: it is for all with the rcon password 16:12:31 <Belugas> ok. so, what is dih against it? 16:12:38 <Belugas> as an admin, he must have a good argument 16:13:05 <yorick> [16:59] <@dih> yorick: i still dont think mute should be transmitted to clients 16:13:13 <yorick> [17:00] <@dih> other clients dont need that info 16:13:24 <Belugas> clients authorized? 16:13:34 <Belugas> or are you sending it to all clients? 16:13:36 <yorick> you aren't actually authorized 16:13:54 <Belugas> then he's right 16:13:55 <yorick> so the only way I can think of is sending it to all 16:14:08 <Belugas> then you are wrong 16:14:21 <Belugas> a hacked client can fool with it 16:14:32 <yorick> and how? 16:14:40 <planetmaker> Belugas: in order to modify things, you need the server password 16:14:43 <yorick> the only thing they'd know is that they're actually muted 16:14:45 <Belugas> that's you to find out :) 16:15:14 <SpComb> yorick: why does a client need to know if they or some other client is muted? 16:15:16 <planetmaker> yorick: Do I understand correctly, that you send client-side generated console commands which incorporate the rcon pw? 16:15:26 <yorick> yes 16:15:33 <Ammler> yorick: that sounds more like a ignore function. 16:15:45 <yorick> a server-side ignore function 16:15:53 <Belugas> that users can toggle... 16:16:08 <planetmaker> Only those which know the server password 16:16:10 <yorick> only the users with the rcon password can change it 16:16:16 <Ammler> mute does a client automatically, if he doesn't chat :-) 16:16:33 <yorick> someone +q Ammler, please 16:16:39 <yorick> then he'd know what mute means :) 16:16:40 *** TinoM [~Tino@i59F573FD.versanet.de] has joined #openttd 16:17:07 <planetmaker> ... +m Ammler? No... 16:17:15 <yorick> no, +q Ammler 16:17:20 <yorick> +m is moderated 16:17:21 <planetmaker> neither :) 16:17:31 <planetmaker> yeah... noticed a split second too late... 16:18:25 <Belugas> yorick, you have to find a way to send the info to those who can receive it. otherwise, it's a risk 16:18:35 <yorick> everyone can receive it 16:18:47 <Belugas> do i need to repeat myself? 16:19:02 <yorick> I can't see how it is a risk? 16:19:21 <yorick> just people that know from other people that they're muted 16:19:28 <yorick> what they can see with the chat anyway 16:19:53 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 16:19:57 <Belugas> you'd be surprised to waht people can do, having enough info 16:20:50 <yorick> if someone gets muted, a *** 'playername' is muted for 'all' chat message gets displayed 16:20:57 <yorick> so people can just see it 16:21:24 <yorick> and, yes, I ASKED you for a way to send the info to those who can receive it, not for a confirmation :) 16:22:20 <Belugas> wrong 16:22:22 <Belugas> [11:57] <yorick> I'm writing the rcon gui, and now came across a problem: http://img183.imageshack.us/my.php?image=unnamed1stjan1950re8.png <-- in order for me to have this gui client-side, I need to transfer the mute status of every client to every client. Now dih doesn't think that this is a good aproach. Can anyone think of another way? 16:22:28 <Belugas> i gave you antoher way 16:22:39 <Belugas> send it to those who can receive it 16:23:03 <yorick> ok, then I ask you, can you think of a way to send the info to those who can receive it? 16:23:04 <Belugas> i don't know how, i'm debugging my own app 16:23:19 <Belugas> do you have alist of available connected clients? 16:23:57 <yorick> how do you mean? 16:25:15 <Belugas> how many meanings can be given out of my question? 16:25:23 <Belugas> a list, an array, whatever... 16:25:43 <yorick> 2 16:25:53 <yorick> a list of all players that show up on wwottdgd 16:26:06 <yorick> or a list of all possible openttd versions that can connect to wwottdgd 16:26:23 <planetmaker> 3 16:26:33 <planetmaker> a list of clients which know the rcon password 16:26:43 <Yexo> yorick: he probebly means FOR_ALL_CLIENTS is availbable to walk through all connected clients 16:26:58 <yorick> we'll let him explain it 16:28:23 <Belugas> Yexo wins a cookie for not been blind 16:28:33 * Belugas sends a cookie to Yexo 16:28:41 * Yexo eats a cookie :) 16:28:58 * yorick intercepts cookie, divides it in 2, and sends half of cookie to Yexo 16:29:28 * yorick feeds planetmaker a cookie 16:29:41 <yorick> no, half-a-cookie :) 16:29:48 * planetmaker wonders about the origins of that cookie :) 16:29:56 * Belugas kicks yorick on the back of his head, so he now spits out the unrewarded cookie 16:30:14 * planetmaker eats half a cookie despite :) 16:30:22 <yorick> lol 16:30:35 <planetmaker> ... and produces some cake, distributing it to Belugas, Yexo and Yorick 16:30:38 * Yexo thinks now it is Belugas who cannot read, since yorick didn't eat any cookie :) 16:30:51 <Belugas> mmh... 16:30:52 <Belugas> right... 16:30:54 <yorick> yes I did 16:31:00 <Belugas> plouf ! 16:31:09 <yorick> I gave another half-a-cookie to planetmaker 16:31:31 <Yexo> anyway, how does the rcon password stuff work, it the password send with every command or just once? 16:31:39 <yorick> every command 16:32:22 <planetmaker> AFAIK the rcon gui is a client-side only thing 16:32:26 <planetmaker> is that correct? 16:32:28 <yorick> yes 16:32:44 <yorick> at least, it adds some GUI functionality to the server 16:32:52 <TiberiusTeng> if a client crashes, will it bring down the game ? 16:32:55 <TiberiusTeng> (not desync) 16:33:01 <yorick> no 16:33:06 <yorick> it will disconnect 16:35:56 * Belugas sends yorick checking over what NetworkClientInfo could do for him 16:36:13 <yorick> I know what it could do for me 16:36:21 <Belugas> really? 16:36:23 <yorick> just I want a client-side only patch 16:37:01 <yorick> however, then I wouldn't be able to have that mute gui 16:37:18 <TiberiusTeng> ccfreak2k, around ? 16:37:22 <ccfreak2k> Yes. 16:37:25 <Eddi|zuHause3> yorick: then you have to ask the server repeatedly about the mute state (if such a command exists) 16:37:26 <yorick> I made a whole authorizing system for 0.6 somewhere :) 16:37:32 <yorick> yes, it does 16:37:36 <yorick> but I don't like that either 16:37:43 <yorick> generates traffic 16:37:44 <Eddi|zuHause3> well, that is really the only option 16:38:01 <Eddi|zuHause3> you will not get the server to notify of any changes 16:38:11 <Eddi|zuHause3> with a clientside patch 16:38:17 <yorick> or I should be able to send a request to recieve mute updates from then on 16:38:24 *** ben_goodger [~ben@host86-146-18-220.range86-146.btcentralplus.com] has quit [Quit: Ex-Chat] 16:38:25 <TiberiusTeng> http://sbt.idv.tw/temp/opengl-scrolling-fix.diff 16:38:29 <TiberiusTeng> against current opengl code 16:39:08 <Eddi|zuHause3> yorick: or generally send each client a notification "XXX has been muted" 16:39:09 <TiberiusTeng> try if this cures the scrolling issue ... 16:39:14 <Eddi|zuHause3> IRC does this, too 16:39:25 <yorick> Eddi|zuHause3,that's the idea tho 16:39:35 <Eddi|zuHause3> so, what is your problem? 16:39:42 <yorick> I don't know 16:39:48 <yorick> but both dih and belugas do 16:40:05 <Eddi|zuHause3> then go find that out :p 16:40:15 <TiberiusTeng> http://www.gamedev.net/community/forums/topic.asp?topic_id=313898 16:40:17 <yorick> Belugas says that people can do things with the info 16:40:23 <TiberiusTeng> seems a X800 series problem ... hmm. 16:40:54 <TiberiusTeng> but I never used the Z-buffer :Q 16:41:24 <TiberiusTeng> anyway it increased the scrolling speed on my computer too ... :p 16:41:51 <Eddi|zuHause3> remind me to never get involved in opengl magic 16:42:26 <ccfreak2k> Scrolling is still slow on the farthest zoom level, but it is or close to full speed on the closest and second closest zoom. 16:42:31 <yorick> Belugas: if clients get a chat notification of the move anyway, what is the problem exactly? 16:42:43 <TiberiusTeng> ccfreak2k, same here. another problem solved. :P 16:42:59 <ccfreak2k> Guess it's solved then. 16:43:00 <TiberiusTeng> (with the cost of another window-sized permanent texture ...) 16:43:09 <TiberiusTeng> anyway, pack & release! 16:43:14 <ccfreak2k> Hold it. 16:43:21 <ccfreak2k> We still gotta contend with the missing tiles. 16:44:09 <Belugas> i don't know yorick 16:44:14 *** Frostregen_ [~sucks@dslb-084-058-098-149.pools.arcor-ip.net] has joined #openttd 16:44:15 <yorick> ... 16:44:20 <Belugas> network is not my stuff, really 16:44:35 <TiberiusTeng> uh. 16:45:08 <Belugas> but i know that you should not send stuff to everyone when it is only for a few restructed people 16:45:17 <Belugas> that is the basis of security 16:45:44 <Eddi|zuHause3> like i said, IRC does this, too 16:45:54 <Eddi|zuHause3> it notifies every user of mode changes 16:45:57 <Eddi|zuHause3> not just the ops 16:46:00 <TiberiusTeng> ccfreak2k, it keeps black when zoomed out ? 16:46:06 <Belugas> otherwise, you keep on thinking it does not matter, and add more stuff alike and one day, you'll have people sending spams over the network 16:46:10 <ccfreak2k> TiberiusTeng, yep. 16:46:11 <Belugas> example... 16:46:20 <ccfreak2k> Just that one specific type of flat tile is just...missing. 16:47:01 <Eddi|zuHause3> Belugas: channel modes (+c, +m); user modes (+o, +b) etc. 16:47:23 <Belugas> anyway... i don't care... it's not for trunk, afer all... 16:47:26 <Belugas> granted Eddi|zuHause3 16:47:31 <Eddi|zuHause3> hm, +b is not really a user mode 16:47:49 <CIA-6> OpenTTD: smatz * r13640 /trunk/src/blitter/ (32bpp_anim.cpp 32bpp_base.hpp 32bpp_optimized.cpp): -Codechange: make colours behind not fully solid objects less darker for BM_TRANSPARENT (for 32bpp blitters) 16:49:19 <TiberiusTeng> the same tile's missing every time ? @_@ 16:49:31 <TiberiusTeng> but it didn't happen before I think ? 16:49:32 *** Frostregen [~sucks@dslb-084-058-157-215.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 16:49:54 *** Frostregen_ is now known as Frostregen 16:50:50 <ccfreak2k> Nope. Previous versions had those tiles. 16:51:08 <ccfreak2k> AFAICT it happened with whatever you changed last night to fix scrolling. 16:51:34 <TiberiusTeng> hmm ... 16:53:51 <ccfreak2k> Hmm indeed. 16:53:51 <ccfreak2k> I has idea. 16:55:48 <TiberiusTeng> ? 16:56:20 <planetmaker> btw, yorick, is the rcon gui patch available somewhere? :) 16:56:35 <yorick> not yet 16:56:49 <planetmaker> I'm strongly interested in it :) 16:58:01 <yorick> first making some minor ajustments 16:58:18 <planetmaker> hehe. Perfectionist speaking... 16:58:36 <Belugas> buwhahaha!!! 16:58:52 <planetmaker> :) 16:59:13 <ccfreak2k> TiberiusTeng, I was gonna try to compare the two atlases, but I can't. 16:59:18 <ccfreak2k> Not directly, anyway. 16:59:39 <TiberiusTeng> I think you can save it as a file 16:59:49 <TiberiusTeng> and compare them with GIMP, Photoshop etc 16:59:54 <ccfreak2k> I did. 16:59:58 <ccfreak2k> But the tiles aren't in the same order. 16:59:59 *** Osai^away`off is now known as Osai 17:00:21 *** Digitalfox_ [~Digitalfo@bl8-53-122.dsl.telepac.pt] has joined #openttd 17:00:25 <TiberiusTeng> uh. 17:00:35 <TiberiusTeng> the old one keeps tall buildings straight ? 17:00:59 <ccfreak2k> Well, I'm comparing the main menu atlas with a new game atlas. 17:02:59 <ccfreak2k> Can you start a new mountain game and dump the atlas for me? 17:03:06 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 17:03:09 *** mode/#openttd [+v glx|away] by ChanServ 17:03:26 <TiberiusTeng> wait ... 17:03:29 *** glx is now known as Guest2033 17:03:30 *** glx|away is now known as glx 17:03:49 *** Digitalfox [~Digitalfo@bl4-208-138.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 17:04:01 <TiberiusTeng> sub-arctic ? sub-tropical ? 17:04:07 <ccfreak2k> Sub-arctic. 17:04:11 <ccfreak2k> The snowy one. 17:04:24 <ccfreak2k> Reminds me of Colorado. 17:04:44 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Ping timeout: 480 seconds] 17:04:55 <TiberiusTeng> damn, I see those black sprites too 17:04:59 <TiberiusTeng> so I can debug it here ... 17:05:44 <TiberiusTeng> but I think it's from some NewGRF ... 17:06:23 <ccfreak2k> I don't have any loaded. 17:06:32 <yorick> halftiles? 17:06:32 *** thgerg1 [~Administr@dsl51B789B8.pool.t-online.hu] has joined #openttd 17:06:39 *** Guest2033 [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 17:07:01 <TiberiusTeng> if I change NewGRF settings, just change it (no specific), then it becomes normal ... 17:07:13 <TiberiusTeng> there must be something wrong with my sprite management ... 17:07:19 <yorick> changing newgrf settings redraws the screen 17:09:03 <ccfreak2k> Huh. 17:09:30 <ccfreak2k> Start a new game, open newgrf window, hit apply... 17:09:41 *** Madassasin [KraMer@79.117.159.77] has joined #openttd 17:09:53 *** Madassasin [KraMer@79.117.159.77] has quit [] 17:09:58 <ccfreak2k> yorick: http://ccfreak2k.loliserv.org/images/openttdglmissingflattiles.png 17:11:34 *** thgergo [~Administr@dsl51B789B8.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 17:13:52 <CIA-6> OpenTTD: belugas * r13641 /trunk/src/toolbar_gui.cpp: -Fix: Misleading enum name. 17:16:41 *** grumbel [~grumbel@i577B9489.versanet.de] has joined #openttd 17:16:57 <ccfreak2k> TiberiusTeng, one of the if blocks in PostDriverInit() has a redundant conditional. 17:17:00 *** Touqen [~stephen@c-98-216-253-146.hsd1.ma.comcast.net] has quit [Ping timeout: 480 seconds] 17:21:29 <Ammler> [19:09] <ccfreak2k> yorick: http://ccfreak2k.loliserv.org/images/openttdglmissingflattiles.png <-- remindes me of SmatZ's 3d ottd 17:21:34 <TiberiusTeng> ccfreak2k, ok got it 17:21:57 <planetmaker> hehe ^^ :) 17:22:09 <Eddi|zuHause3> Ammler: there was an improved version that had dirty (brown) tiles 17:22:22 *** thgergo [~Administr@dsl51B789B8.pool.t-online.hu] has joined #openttd 17:23:59 <Ammler> Eddi|zuHause3: :-) 17:24:28 *** Touqen [~stephen@c-98-216-253-146.hsd1.ma.comcast.net] has joined #openttd 17:28:04 *** thgerg1 [~Administr@dsl51B789B8.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 17:31:57 <ccfreak2k> Hmm. 17:32:16 <Sanity> Hmm. 17:33:39 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 17:33:39 <Eddi|zuHause3> Hmm? 17:33:52 <ccfreak2k> Hey TiberiusTeng. 17:35:23 <Sacro> @seen Bjarni 17:35:23 <DorpsGek> Sacro: Bjarni was last seen in #openttd 18 hours, 14 minutes, and 11 seconds ago: <Bjarni> goodnight 17:37:18 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has quit [Read error: Connection reset by peer] 17:37:59 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has joined #openttd 17:38:10 <ccfreak2k> Nevermind. 17:38:15 *** Doorslammer|BRSet is now known as Doorslammer 17:44:13 <CIA-6> OpenTTD: belugas * r13642 /trunk/src/toolbar_gui.cpp: -Documentation: Add the enum values to the widget arrays, in concordance with code style 17:47:32 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has quit [Read error: No route to host] 17:47:39 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has joined #openttd 17:47:47 <TiberiusTeng> sorry, my computer just went mad ... 17:53:22 <fjb> peter1138: Could you please add George's nshp_ecs.grf to your overrides.grf? 17:53:43 <yorick> yes, I'd like that 17:53:50 <yorick> but I think George should do that 17:54:37 <peter1138> indeed, get him to add it 17:54:54 <peter1138> overrides.grf is obsolete 17:55:26 <fjb> Oh, I didn't know that. 17:58:50 <TiberiusTeng> peter1138, I shouldn't free() the area allocated by spritecache's allocator(), right ? 18:03:06 *** Osai is now known as Osai`off 18:03:21 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 18:05:08 <Ammler> fjb: what is nshp_ecs.grf ? 18:05:51 <glx> something related to ships? 18:05:52 <yorick> most likely the ECS converter for newships 18:05:53 <fjb> Ammler: It teaches Michael's NewShips about ECS cargos. 18:06:26 <Ammler> oh, where do I get that? 18:07:03 <fjb> At the usual place. George posted it on tt-forums. 18:07:47 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 18:07:47 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 18:07:49 *** [alt]buster is now known as [com]buster 18:08:13 *** Osai`off is now known as Osai 18:09:25 <Ammler> :oops: I missed that... 18:09:56 *** Progman [~progman@p57A1DBB4.dip.t-dialin.net] has quit [Remote host closed the connection] 18:11:05 <Ammler> hmm, http://www.tt-forums.net/search.php?keywords=nshp_ecs.grf <-- nothing found. 18:11:47 <Ammler> I always thought, newships works with ECS anyway... 18:13:08 <yorick> no 18:13:18 <yorick> they don't understand fish 18:13:21 <yorick> or petrol 18:13:52 *** Osai is now known as Osai`off 18:14:25 <Ammler> ok, found: http://www.tt-forums.net/viewtopic.php?p=687695#p687695 18:17:51 *** Bjarni [~Bjarni@0x50a41648.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 18:17:52 *** mode/#openttd [+o Bjarni] by ChanServ 18:17:54 <yorick> Bjarni! 18:19:02 <Bjarni> let me guess. Your coding introduced yet another autoreplace "bug" that you want me to fix 18:19:45 <yorick> no 18:19:54 <yorick> I was just greeting you 18:19:55 <Bjarni> o_O 18:20:15 <yorick> and my "bug" turned out to be happening in a normal trunk case too 18:20:27 <yorick> so it is now an official "bug" :) 18:20:31 <Bjarni> you should greet me properly then :) 18:20:36 <yorick> hello Bjarni! 18:20:47 <Bjarni> ... 18:21:27 <Bjarni> this feels like a contradiction to what happened a few days ago 18:21:28 <yorick> Hello, sir Bjarni of the kindom of Bjarnotopia. 18:21:55 <yorick> kingdom* 18:22:03 <Bjarni> one guy at uni realised that I'm an OpenTTD developer and said "wow, a famous guy!" 18:22:10 *** Ridayah [~ridayah@12-208-15-67.client.mchsi.com] has quit [Remote host closed the connection] 18:22:15 <yorick> :D 18:22:38 <yorick> you're known by over a 100 people 18:23:14 <Hendikins> Heh 18:25:29 * Hendikins idly notes that the CityRail station information on Google Maps... well, sucks 18:26:49 <Hendikins> I did a better job over a year ago :P 18:28:02 <Bjarni> <yorick> you're known by over a 100 people <-- way more than that 18:28:56 <Bjarni> it's just that not everybody knows me for the same stuff 18:29:33 <yorick> I said over 18:29:40 <Bjarni> yeah 18:29:41 <Touqen> It's more like OVER 9000! 18:29:59 <yorick> shut up 18:30:02 <yorick> :) 18:30:03 <Hendikins> I've occasionally been recognised as a Whirlpool moderator. 18:30:08 <SpComb> do OpenTTD users ever actually run into the names of devs? 18:30:09 <Hendikins> Or for my Mozilla stuff. 18:30:17 <yorick> SpComb: well I did 18:30:39 * SpComb doesn't even know what Bjarni's real name is 18:30:48 <yorick> no, that's true 18:30:57 <Belugas> you already know half of his name ^_^ 18:31:05 <yorick> http://en.wikipedia.org/wiki/Bjarni_Herj%C3%B3lfsson 18:31:09 <Bjarni> well I run into OpenTTD players 18:31:12 <Belugas> or his first name at least... 18:31:26 <Bjarni> presumably they encounter a developer 18:31:45 <yorick> Bjarni Corfitzen :) 18:31:49 <SmatZ> LOL @ yorick 18:31:52 * SpComb adds in a reference to OpenTTD to that article 18:32:25 <SmatZ> "Bjarni is believed to be the first European to view the mainland of North America" :) 18:32:38 <yorick> :-D 18:32:39 <SpComb> indeed, good to know 18:33:24 <Bjarni> right now would be a bad time to claim not to have left Europe... so I better not 18:33:26 <yorick> "But in that summer of 985 or 986, Bjarni was blown off course by a storm with no map or compass" 18:33:44 <Bjarni> stupid storm 18:33:53 <Bjarni> imagine to head for the ocean without a compass or a map 18:35:05 <SmatZ> :-) 18:35:15 <SmatZ> it had to be horrible 18:35:18 <yorick> "The land looked hospitable, but Bjarni was eager to reach Iceland to see his parents and did not land and explore the new lands." 18:35:19 <eekee> I hear the Vikings actually deliberately didn't use maps 18:35:57 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 18:36:16 <Bjarni> gee... I get highlighted all the time 18:36:23 <Bjarni> I guess I'm popular 18:37:11 *** Osai`off is now known as Osai 18:37:30 <yorick> no, that's actually the discoverer of america 18:38:02 <TiberiusTeng> hmm, seems a race condition ... 18:38:23 <Bjarni> yeah 18:38:30 <Bjarni> my race discovered America 18:39:08 <yorick> no, actually someone called "Bjarni" 18:39:29 <Bjarni> can you prove that we aren't related? 18:39:42 <yorick> no 18:40:06 <yorick> can you prove that you arE? 18:41:22 <SpComb> that Bjarni was a kind of weird personality 18:41:37 <SpComb> although that wikipedia article on Bjarni is also written in a rather weird style 18:41:42 <Bjarni> are you trying to insult me? 18:42:18 <SpComb> no, but the way the article is written seems to indicate such 18:42:22 * Bjarni decides to go pick up the GrÅnlendinga saga 18:42:27 <Bjarni> damn 18:42:34 <Bjarni> then I have to walk all the way to the bookcase 18:42:35 <yorick> utf8 failure? 18:44:17 <Ammler> yorick: fish is no problem for NewShips 18:44:26 <Ammler> but petrol might be 18:45:40 <Bjarni> hmm 18:45:42 <Bjarni> 14 pages 18:45:59 <Bjarni> I guess I solved my issue about what to do tonight :) 18:46:20 <Belugas> debugging?? 18:46:21 <Belugas> ;) 18:46:37 <Bjarni> no 18:46:42 <Belugas> YES! 18:46:45 <TiberiusTeng> map generator loads a sprite and call Encode() 18:46:46 <Bjarni> yorick started talking about an Icelandic saga 18:46:51 <Bjarni> about a guy named Bjarni 18:46:54 <Bjarni> discovering America 18:46:56 <yorick> SpComb started the Bjarni name 18:47:05 <TiberiusTeng> but main thread will sometimes try to draw that sprite before it's been Encode()d 18:47:07 <Bjarni> now I want to read that saga 18:47:15 <Belugas> blarf 18:47:25 <yorick> lets revert that vehicle backups 18:47:35 <yorick> until they cause less bugs than they fix 18:47:50 <Bjarni> and unlike you uncivilised savages I actually have books like that ready in case of events like this :) 18:48:07 <Hendikins> Hrm, must have a new signaller at Sydenham box. They don't normally call us at all about alterations to train running, let alone at 4:40am... 18:48:09 <yorick> we have internet 18:48:20 <SpComb> TiberiusTeng: you're trying to multithread the blitter/gfx code? 18:48:41 <yorick> now that would be interesting 18:48:52 <Bjarni> yorick: are you reading about events 1000 years ago... online? 18:48:55 <TiberiusTeng> no ... 18:49:03 <Bjarni> who do you think blogged back then? 18:49:05 <SpComb> yorick: you mean a horror 18:49:17 <Bjarni> and paid for the server to be up all that time 18:49:19 <TiberiusTeng> I'm just trying to cope with map generating thread 18:50:02 *** Doorslammer [Doorslamme@PIPP-p-144-134-197-74.prem.tmns.net.au] has quit [] 18:50:07 <yorick> Bjarni: no, I download the books 18:51:59 <Bjarni> Belugas: for the record... I'm working on the cargo crash in autoreplace 18:52:07 <Bjarni> I just don't know when it will be done yet 18:52:26 <yorick> better work on the free money bug :) 18:52:32 * Belugas pets Bjarni :) 18:52:52 * yorick pets Bjarni! 18:52:55 <TiberiusTeng> SpComb, OpenGL context is thread specific, so I can't do Encode() in map generating thread 18:53:07 <Belugas> yorick, maybe you can try to fix it? I'm sure you can 18:53:13 <Belugas> go on boy, don't be shy! 18:53:28 <Belugas> yorick! yorick! yorick! 18:53:30 <TiberiusTeng> so I ran into some synchronization problems now ... 18:53:32 <yorick> Belugas: I know an easy way to fix it 18:53:44 <yorick> called "check for money so it doesn't fail" 18:53:47 <Belugas> not an hackish! 18:53:57 <yorick> but it could fail in over 3000 ways 18:54:12 <Phantasm> Belugas: How is the patch? ;P 18:54:18 <yorick> and I don't have much knowledge about the backups that cause it 18:54:21 <planetmaker> g'evening 18:55:00 <yorick> lo pm 18:55:25 <Belugas> Phantasm, i tried and tried and tried several approaches 18:55:33 <Belugas> none are satisfactory 18:55:41 <Belugas> i HATE that "bug" 18:55:59 <Phantasm> Hehe. 18:56:12 <yorick> what bug? 18:56:27 <Belugas> Rubidium mentionned he might have another approach, but as of now, he did not shown me anything 18:56:52 <Phantasm> Yup. 18:57:00 <yorick> belugas: he did not shown? 18:57:05 <Belugas> yorick, it's about industries not been able to "regenerate" fast enough comparing to the closure rates when using large maps 18:57:14 <yorick> oh, that bug 18:57:18 <Belugas> he has not showed it? 18:57:18 <yorick> that's annoying 18:57:20 <Belugas> dunnot 18:57:26 <Belugas> yes it is 18:57:27 <yorick> he hasn't shown 18:57:34 <yorick> and he didn't show :) 18:57:48 <yorick> french :P 18:57:57 *** GoneWacko [GoneWacko@86-60-151-172-dyn-dsl.ssp.fi] has joined #openttd 18:58:01 <Ammler> TiberiusTeng: one small addition to the NewGRF GUI, you should be able to remove a GRF with double click as you are able to add it 18:58:15 <Belugas> welll... i'm sorry, but i think that as a non native english speaker, i;m doing quite well thank you :P 18:58:24 <yorick> true :) 18:59:50 <Belugas> problem with the code I have is that the random production-change and industry creation messages are bringing way too many news events 19:00:09 <Belugas> and not showing them is not really a good idea either 19:00:33 <Belugas> so... let say a good solution has yet to be found 19:02:23 <Phantasm> Belugas: Hmmn.. How about user customable filtering of them? 19:02:44 <Phantasm> Say, own, competitor, production level, ... 19:03:13 <Phantasm> Or in the area of towns you have something. 19:03:17 <Belugas> only the last filer you mentionned is a good one 19:03:32 <Belugas> ho...that one too, but it's a bit irrelevant 19:04:06 <Phantasm> So one could for example set himself to only see production changes and new industries that he has station connecting to or production is over 200. 19:04:07 <Belugas> type wold be a good one. cargo produced/accepted (maybe both) 19:04:25 <yorick> Phantasm, the station connecting one is already there 19:04:28 <Belugas> ho god... that would be like a rule system... 19:04:47 <Belugas> yorick, not necessary 19:04:47 *** einKarl [~einKarl@91-65-234-54-dynip.superkabel.de] has quit [Remote host closed the connection] 19:05:25 <yorick> Belugas: we have the industry production changes from the ones you service, no? 19:05:57 <Belugas> we do? 19:06:35 <eekee> we do 19:06:44 <yorick> we do 19:07:08 <Phantasm> We have industry production changes from everything currently? 19:07:22 <Belugas> mmh... we do... how nice 19:07:35 <Phantasm> The problem there are too many of em. ;P 19:07:35 <Belugas> was not aware, or didn't remember 19:07:44 <Belugas> indeed Phantasm 19:07:49 <TiberiusTeng> oh no, I'm idiot 19:08:12 <Belugas> you know waht? I think i'm going to retire as a dev for a few weeks 19:08:19 <Belugas> and i'm gonna play instead 19:08:51 <planetmaker> he :) 19:09:08 <eekee> :)\ 19:09:12 <eekee> -\ 19:09:29 <Phantasm> Belugas: I think it should be so that user could add any number of rules that show every matching one.. Say one rule is to show everything connected to own stations, another rule could be to show anything over 200 production, third rule could be to show any new ones in towns you have something in. That could be well customised to whatever and could have lots of options. 19:09:44 <TiberiusTeng> ahh ... why the sprite's on the "PALETTE" texture ... >_< 19:10:14 <Phantasm> Belugas: Even as much as different production limits to show depending on where it is located to etc. 19:11:19 <TiberiusTeng> ccfreak2k, still here? 19:11:26 <ccfreak2k> Yes. 19:12:01 <TiberiusTeng> in DoEncode() 19:12:13 <Belugas> the idea is interesting, Phantasm 19:12:19 <TiberiusTeng> add this->SetGLActiveTex(0); after this->SetGLTex2D(true); 19:12:37 <ccfreak2k> Ok well hold on. 19:12:38 <TiberiusTeng> I think it'll cure the black sprite problem 19:12:43 <ccfreak2k> I need to see if I fixed my garrysmod server. 19:13:02 <TiberiusTeng> if it goes well, I'll pack it, put it on forum and go sleep 19:13:07 <TiberiusTeng> 03:00 already ... 19:14:52 <Belugas> yup... the afternoon is well advanced :) 19:15:53 <glx> only 12hours offset between you ;) 19:16:23 <TiberiusTeng> I mean 03:00, not 15:00 :p 19:16:49 <glx> but for Belugas, it's 15:00 19:17:01 <Belugas> heheh :D 19:17:03 <ccfreak2k> Testing. 19:18:47 <ccfreak2k> Yep, looks fixed to me. 19:19:12 <ccfreak2k> Is the text always supposed to look "nice"? 19:21:31 <TiberiusTeng> you can delete the font settings in .cfg 19:21:39 <TiberiusTeng> and it'll revert to original GRF font 19:22:53 <ccfreak2k> So it is intentional behavior. 19:23:09 <ccfreak2k> In that case, I don't think there's any more bugs, other than the inherent uselessness of it. :) 19:23:18 <TiberiusTeng> hahaha 19:23:48 <TiberiusTeng> thanks for your help in these weeks ... 19:24:56 <ccfreak2k> Week. 19:25:48 <Bjarni> <yorick> better work on the free money bug :) <-- my plan will modify the place where the bug is and it's not unlikely that it will go away on it's own if I just do as I planned 19:26:03 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 19:28:44 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Then Poef!] 19:29:37 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 19:29:48 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 19:29:48 *** [alt]buster is now known as [com]buster 19:30:30 *** dlunch [~dlunch@61.108.29.49] has quit [Ping timeout: 480 seconds] 19:39:34 *** Osai is now known as Osai`off 19:51:24 * Belugas is on Sigur Rós - Ãlafoss 19:51:29 <Belugas> how quiet.. 19:55:03 *** Zr40 [~zr40@120-12-ftth.onsnetstudenten.nl] has joined #openttd 19:57:54 *** dragonhorseboy [4a3a1a93@67.207.141.120] has joined #openttd 19:57:57 *** Osai`off is now known as Osai 19:58:24 <dragonhorseboy> hey 19:59:51 <Belugas> hello boy 20:01:33 <dragonhorseboy> how're you? 20:04:06 <Belugas> fine fine thanks 20:04:21 <Belugas> hoping the same on your side of the screen :) 20:05:49 <dragonhorseboy> doing okay actually ^-^ 20:06:17 *** Hendikins [~wolfoxout@202.81.69.133] has quit [Ping timeout: 483 seconds] 20:07:39 *** TiberiusTeng [~Tiberius@sbt.idv.tw] has quit [Ping timeout: 480 seconds] 20:14:04 *** xahodo [~xahodo@xahodo.demon.nl] has joined #openttd 20:15:26 <dragonhorseboy> you doing anything belugas? 20:16:16 *** dlunch [~dlunch@61.108.29.49] has joined #openttd 20:16:40 <Belugas> still working at work 20:16:50 <Belugas> alas.. 20:16:57 <dragonhorseboy> ic 20:18:58 <dragonhorseboy> :p 20:19:34 <Belugas> ho .. and having fun with the toolbars too... 20:19:52 <Belugas> jsut... code wise :) 20:19:57 <Belugas> not feature wise 20:20:03 * Belugas is not a big feature guy 20:20:44 *** izhirahi1er is now known as izhirahider 20:21:55 <dragonhorseboy> :p 20:38:11 <Bjarni> Belugas: looks like you don't need to be. You managed to get married anyway ;) 20:39:07 <Belugas> ho ho ho... very funny :) 20:39:58 * Sacro chortles 20:41:58 <dragonhorseboy> hey sacro 20:47:45 <Sacro> hi dragonhorseboy 20:47:59 *** ecke [~ecke@213.195.230.1] has quit [Quit: ecke] 20:49:29 <dragonhorseboy> how're you sacro? 20:49:29 <dragonhorseboy> (and sorry about yesterday...but hm well I'm free now if you still want to) 20:50:30 <Sacro> meh, fine, tired though 20:51:14 <Belugas> speaking of tired... 20:51:29 <dragonhorseboy> ah hm well either westbury (so you can do as much or as little as you want) or just save it for another day? 20:51:30 * Belugas goes home 20:53:15 <Sacro> i don't mind 20:54:33 <dragonhorseboy> sacro ok its on 20:55:07 <Bjarni> hmm 20:55:11 <Bjarni> yorick left 20:55:27 <Bjarni> well there are other people in this channel 20:55:41 <Bjarni> I have an announcement: I'm done reading the saga about Bjarni Herjólfsson 20:56:09 <Bjarni> and figured out why he didn't set foot on America even though he came close to the shore 20:56:23 <Bjarni> now the question is if anybody who cared are still present 20:56:30 <Sacro> in america? 20:56:32 <Sacro> i doubt it 20:56:47 <Bjarni> Sacro: Nobody asked you :P 20:57:16 <Sacro> Bjarni: nobody answered you 20:57:31 <Prof_Frink> Sacro: Nobody loves you. 20:57:33 <planetmaker> Bjarni: do you recommend reading that saga? 20:57:45 <Sacro> Prof_Frink: i know :( 20:57:45 <Bjarni> it seems likely to end up in America if you head for the southern point of Greenland and encounters both a storm and fog 20:58:06 <Sacro> that's how asterix found england 20:58:12 <Sacro> or was it how he knew he'd arrived.. . 20:58:13 <Prof_Frink> Sacro: Nobody loves me. 20:58:22 <Bjarni> planetmaker: I recommend that everybody should read all the sagas and understand them so yes :) 20:58:40 <planetmaker> uh... a livetime of reading ahead of me :) 20:58:52 <Bjarni> it's not that tricky 20:59:08 <Sacro> it is when you listen to Bjarni 20:59:11 <Sacro> he talkes rubbish 21:00:15 <planetmaker> probably it goes along the lines "style only looks like arrogance from below" 21:00:30 <Bjarni> remember that the sagas are written as rimes because "skalde" travelled around and had to remember all of it before it was written 21:00:40 <Bjarni> this gives a natural max length of each saga 21:00:45 <planetmaker> "educated talk sounds like babble for the unknowing" 21:01:04 <Bjarni> http://en.wikipedia.org/wiki/Skald <-- in case you don't know what a skald is ;) 21:01:09 <planetmaker> Well... The Ilias isn't that short either :) 21:01:24 <Bjarni> interesting... skald is actually an English word 21:01:32 <Bjarni> they stole a word from us >_< 21:01:36 <Bjarni> yet another one that is 21:01:39 *** KritiK [~Maxim@93-80-101-164.broadband.corbina.ru] has joined #openttd 21:01:53 <Prof_Frink> Bjarni: YOu should know. 21:02:07 <Bjarni> ? 21:02:11 <Prof_Frink> If you copy from one source, it's stealing/plagiarism 21:02:28 <Prof_Frink> If you copy from many sources, as in English, it's research. 21:02:53 *** frosch123 [~frosch@frnk-4d000fd5.pool.mediaWays.net] has quit [Remote host closed the connection] 21:03:03 <planetmaker> Bjarni: I think that word exist in more languages :) 21:03:32 *** KritiK [~Maxim@93-80-101-164.broadband.corbina.ru] has quit [] 21:03:41 <Bjarni> basically English received a lot of words from Scandinavia when people moved from Denmark and Norway to England 21:03:48 <Bjarni> in places like York 21:03:57 <Prof_Frink> Yorksher! 21:04:04 *** Ridayah [~ridayah@12-208-15-67.client.mchsi.com] has joined #openttd 21:04:15 *** KritiK [~Maxim@93-80-102-181.broadband.corbina.ru] has joined #openttd 21:04:51 <planetmaker> anyway, tiredness dictates to say goodbye. So cu another day :) 21:04:53 <Bjarni> basically town names ending on "-by" is of Viking origin. The word "by" is still in use and means town 21:05:01 <Bjarni> town is another word English got at that time 21:05:10 <planetmaker> I'll put it on my to-read list though :) 21:05:16 <Bjarni> planetmaker: is it that tiresome to make planets? 21:05:31 <planetmaker> yes, it is... it's a damn dusty business. 21:09:03 <planetmaker> Bjarni: http://physicsworld.com/cws/article/news/2779 21:11:33 *** dragonhorseboy [4a3a1a93@67.207.141.120] has left #openttd [] 21:13:37 <Bjarni> whoa 21:13:42 <Bjarni> more interesting reading :D 21:13:57 <Bjarni> on an interesting subject I already know something about 21:14:19 <planetmaker> :) 21:14:50 <Bjarni> we do that at our uni too 21:15:06 <Bjarni> but we do not intend to get the dust to gather... it just happens :P 21:15:34 *** TinoM [~Tino@i59F573FD.versanet.de] has quit [Quit: Verlassend] 21:16:33 <planetmaker> hehe. Yes, it does. :) Fortunately 21:17:05 <Bjarni> it resulted in a somewhat funny phonecall 21:17:14 <planetmaker> which universiy are you at? 21:17:35 <Bjarni> somebody called a mobile phone and the guy answered and said he didn't really want to have a long conversation in the position he was in 21:18:05 <Bjarni> "I'm lying under a table in the basement fixing cable connections and it looks like nobody cleaned this room for years" 21:18:41 <planetmaker> uh... :S 21:18:48 <planetmaker> Moving some furniture today in our library, we found such spots, too... 21:18:56 <Bjarni> heh 21:19:39 <Bjarni> you know the basement is what you expect of say old bunkers... concrete constructions under ground with no natural light and it's usually dim lit as well 21:19:57 <Bjarni> and once in a while water leaks in 21:20:09 <planetmaker> he. yeah. 21:20:32 <planetmaker> or really flows in, if the water pipe breaks :P 21:20:46 <Bjarni> the water is not from pipes 21:20:55 <planetmaker> :) 21:20:59 <Bjarni> I think it's condensed water or rain water 21:20:59 <dih> hey ho 21:21:03 <Bjarni> most likely the first 21:21:19 <planetmaker> depends upon the state of the building :) 21:21:24 <Bjarni> however they dug up a lot not long ago because of an incident with rain water 21:21:55 <Bjarni> the heating pipes are down there as well 21:22:04 <Bjarni> and they are like half a meter in diameter 21:22:08 <Bjarni> powerlines too 21:22:49 <planetmaker> yep :). The old heating pipes didn't look nice when they were replaced... 21:23:09 *** Scaevolus [~none@c-67-176-42-43.hsd1.co.comcast.net] has quit [Quit: Reconnecting] 21:23:20 *** Scaevolus [~none@c-67-176-42-43.hsd1.co.comcast.net] has joined #openttd 21:23:45 <glx> there's always powerlines near water pipes 21:24:04 <Bjarni> the basement was built in the 1960s... and rumours has it that they did add stuff down there that should be used in case of a nuclear war 21:24:32 <Bjarni> but... I don't know if it's true 21:25:00 <planetmaker> at least you know that your building has decent foundations. 21:25:11 <Bjarni> and I know for sure that if nobody looked at it for the past 40 years I guess it's not only outdated but also not in mint condition anymore 21:25:47 <planetmaker> :) for sure. 21:26:08 <planetmaker> Our basement could be the setting for a movie as creepy as Blair Witch Project or so... 21:26:31 <planetmaker> Liki it :) 21:26:38 *** divo [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 21:26:39 <glx> there's a forest in your basement? 21:26:46 <Bjarni> I remember when we produced some electric circuits on our own. We (like 6 people) were alone in the basement and somehow it became a bit spooky when the clock passed 22:00 and everybody else had left 21:27:00 <planetmaker> glx: maybe in some places where there's no light anymore :) 21:27:30 <Bjarni> the underground railroad line passing the botanic garden in Glasgow is now a forest 21:28:12 <Bjarni> I saw some pictures taken by a guy who found a crack in the barriers meant to keep people out of the now rather dangerous tunnel system 21:28:27 <planetmaker> hehe :) 21:29:50 <planetmaker> anyway, good night to you all now. I'm so sleepyyyyyyyyyyyyy 21:30:36 <Bjarni> http://urbandesertion.squarespace.com/picture/greenery.jpg?pictureId=459951 <-- found it 21:31:00 <Bjarni> google is good at finding URLs that you forgot ;) 21:31:15 <glx> nice station 21:31:49 <Bjarni> I wouldn't be surprised if they left the tracks there and there still are some rusty iron bars underneath all those plants 21:32:13 <Bjarni> I don't get the idea of graffiti on a station that's sealed off though 21:32:20 <Bjarni> it's not like people will see it 21:32:39 <glx> it's like putting them in tunnels 21:32:44 <glx> (with no lights) 21:32:48 <Bjarni> :) 21:33:01 <glx> though there's light when a train pass 21:33:23 <Bjarni> it's not like this station will see that many trains anymore 21:33:29 <glx> indeed 21:33:44 <Bjarni> it's interesting to see how many plants can live with virtually no light 21:33:55 <Bjarni> all the light is from ventilation ducts 21:34:19 <Bjarni> and I have no idea of how many they left unblocked from the surface side 21:35:27 <Bjarni> I will say that this railline is pretty impressive by itself. It linked the southern station with the northern one by a tunnel under the city and under the river 21:35:31 <Bjarni> and it's from the steam era 21:35:51 <Bjarni> I bet those guys really had ventilation issues XD 21:37:33 <glx> steam and tunnels 21:37:53 <glx> well steam is not the problem 21:38:36 <Bjarni> the coal smoke could be 21:38:45 <Bjarni> http://www.student.dtu.dk/~s991088/signal.JPEG <-- like here 21:39:02 <Bjarni> they had to custom build the locomotives to allow the driver to see anything 21:39:19 <Bjarni> and yes it's a steam train and yes I took the picture myself 21:39:38 <Bjarni> and no it's not a custom built one for tunnels so it was running on low power 21:40:24 *** xahodo [~xahodo@xahodo.demon.nl] has quit [Quit: Goodbye.] 21:41:23 *** GoneWacko [GoneWacko@86-60-151-172-dyn-dsl.ssp.fi] has quit [Quit: You'll hear from my lawyer!] 21:41:59 <peter1138> what? 21:42:09 <Bjarni> ? 21:42:43 <Sacro> 2 greens? 21:42:49 <Sacro> you can go twice as fast! 21:42:54 <Bjarni> yeah 21:42:58 <Bjarni> how did you know? 21:43:04 <Sacro> i'm a genius 21:43:12 <Bjarni> that remains to be seen 21:43:19 <Sacro> pss 21:43:22 <Sacro> *pssh 21:43:24 <Bjarni> one green: permission to pass the signal 21:43:51 <Sacro> two greens 21:43:54 <Prof_Frink> supergreen: Floor it, mofo 21:43:56 <Sacro> permission to pass the next signal 21:43:59 <Bjarni> an additional green: no change in the permission here but it informs that at least one green light is lit on the next signal 21:44:06 <Sacro> yes i know 21:44:12 <Sacro> home + distant combined 21:44:16 <Sacro> same as LUL 21:44:22 <Prof_Frink> LULZ 21:44:26 <Sacro> green green, green yellow, or red 21:44:28 <Bjarni> which basically means that you do not have to slow down and prepare to stop at the next signal if it's near and behind a curve 21:45:19 <Bjarni> green+red? 21:45:27 *** Progman [~progman@p57A1DBB4.dip.t-dialin.net] has joined #openttd 21:45:29 <Sacro> that's impossible 21:45:42 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 21:45:47 <Prof_Frink> And dangerous. 21:47:13 <Bjarni> that's a stop sign 21:47:37 <Bjarni> there is this very basic rule: if the signal shows something unexpected then you stop at the signal and call the station manager 21:49:05 *** Nite [~anonym@chello062178193175.3.15.vie.surfer.at] has joined #openttd 21:49:11 <Nite> Hi! 21:49:14 <Bjarni> it would however be really interesting to see on a Danish signal (and possibly other signals as well) because they lack control of the red light bulb. The red light works on a relay activating if there is a current through the green bulb and the red is lit in case of no current 21:49:20 <Bjarni> it's as simple as that 21:49:34 <Bjarni> hello Nite 21:49:49 * Bjarni almost wrote "hello Night" 21:50:03 <Bjarni> this would be fitting for our current time frame though 21:50:33 <Nite> onece again i was concerned with planecrashes+ 21:50:54 <Nite> is there anything that makes tem mre likely/unlikely ? 21:50:58 *** KritiK [~Maxim@93-80-102-181.broadband.corbina.ru] has quit [Quit: Leaving] 21:51:09 <Nite> them more 21:51:42 <Nite> or ist it just pure luck? 21:52:31 <ln> at least don't use small airports. 21:54:54 *** Touqen [~stephen@c-98-216-253-146.hsd1.ma.comcast.net] has quit [Ping timeout: 480 seconds] 22:02:42 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 22:03:44 *** Touqen [~stephen@c-98-216-253-146.hsd1.ma.comcast.net] has joined #openttd 22:06:16 *** Logix [logix@76-233-19-71.lightspeed.snantx.sbcglobal.net] has joined #openttd 22:11:59 <Bjarni> when you make a summery you are summerising... but how do you spell the last word?... I can't figure it out (or my dictionary lacks the word) 22:12:29 *** dR3x4cK [~Miranda@p5499DB79.dip.t-dialin.net] has quit [Quit: dR3x4cK] 22:13:44 <Prof_Frink> Bjarni: Summery: Like summer. Summary: A brief outline of the item. 22:13:56 <Bjarni> ok I got that word wrong as well >_< 22:14:10 <Bjarni> I mean I read a text and then I tell the content 22:14:18 <glx> summary 22:14:31 <Prof_Frink> Bjarni: Well, you made the same mistake on t'other one 22:15:38 <Bjarni> now I got it right 22:15:41 <Bjarni> thanks 22:15:48 <Nite> the spring is over and now its summerrising. ;P 22:15:59 <Bjarni> shut up :P 22:29:07 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 22:32:43 *** Progman [~progman@p57A1DBB4.dip.t-dialin.net] has quit [Remote host closed the connection] 22:34:27 *** Wezz6400_ [~Wezz6400@145-118-111-36.fttx.bbned.nl] has joined #openttd 22:35:18 *** Frostregen_ [~sucks@dslb-084-058-098-149.pools.arcor-ip.net] has joined #openttd 22:38:21 *** Ridayah_ [~ridayah@12-208-15-67.client.mchsi.com] has joined #openttd 22:39:01 *** Netsplit osmotic.oftc.net <-> xenon.oftc.net quits: Wezz6400, a1270, Born_Acorn, Frostregen, CIA-6, Ridayah 22:39:01 *** Netsplit osmotic.oftc.net <-> xenon.oftc.net quits: @orudge 22:39:28 *** Frostregen_ is now known as Frostregen 22:39:45 *** CIA-4 [~CIA@208.69.182.149] has joined #openttd 22:40:07 *** Netsplit over, joins: a1270 22:40:48 *** Netsplit over, joins: Andel 22:40:49 *** Zr40 [~zr40@120-12-ftth.onsnetstudenten.nl] has quit [Quit: Zr40] 22:40:55 *** Netsplit over, joins: Born_Acorn 22:42:49 *** orudge [~orudge@owenrudge.net] has joined #openttd 22:44:50 *** Wezz6400_ [~Wezz6400@145-118-111-36.fttx.bbned.nl] has quit [Quit: Zzz] 22:51:00 *** Osai is now known as Osai`off 23:07:24 <Nite> is there any reason for the "transfer" order without "leave empty" ?? 23:08:16 <Nite> vehicles unload and load - there is almost no use for this 23:13:20 <SmatZ> yes 23:13:52 <Nite> you mean "yes there is no use" 23:13:58 <Nite> ? 23:13:59 <SmatZ> no 23:14:13 <Nite> and whats your point? 23:15:21 <SmatZ> pax transfer 23:15:25 <Nite> ... i was trying to bus pax to an airport leave them there and take other pax that arrive there, but i guess thats no option so far. 23:15:53 <Nite> .- yes its about pax transfer. 23:17:31 <Nite> well .. there is also no use for cargo transfer withpout the "leave empty" order 23:19:42 <Belugas> Nite, i would say that for YOU, there is none. 23:20:05 <Belugas> but if it's there, then, to as least the dev who did them, there is. 23:20:25 <Nite> well id like 2 say "i see none" 23:20:33 <Nite> exept of one very rare 23:20:59 <Nite> that there is always another vehicle waiting at the transferstation ... 23:22:06 <SmatZ> what hasn't been really solved yet 23:22:16 <Nite> i found plenty of uses for it "with" the unload attached 23:22:22 <SmatZ> is that a vehicle will transfer & load the same pax / cargo it unloaded 23:22:25 <SmatZ> or part of it 23:23:21 <Nite> thats true smatz and was what i was reffering to. 23:24:26 <Nite> you can work around that with 2 seperate "departure and arrival" stations 23:24:50 <Nite> but its not an option with planes becauce they have to take of to go to another station. 23:25:23 <SmatZ> solving this is hard 23:25:36 <SmatZ> because even if you checked the last vehicle the cargo was in 23:25:46 <SmatZ> then another aircraft could pickup that cargo 23:25:55 <SmatZ> and not buses designed for that 23:26:06 <Nite> guess you had to rebuild the whole airport part of the game. 23:26:28 <SmatZ> coding wouldn't be that hard 23:26:32 <SmatZ> but the idea is 23:26:38 <eekee> what if you checked the previous station the cargo went to? 23:26:51 <Nite> or have airpoprts witch already have seperate "arrival" and "departure" 23:27:06 *** Farden [~jk3farden@ram94-7-82-232-189-236.fbx.proxad.net] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.2 :: www.regroup-esports.com )] 23:27:24 <SmatZ> eekee: that would be possible, but then another aicraft could still pickup that 23:27:35 *** Frostregen [~sucks@dslb-084-058-098-149.pools.arcor-ip.net] has quit [Quit: und weg] 23:27:44 <SmatZ> Nite: yeah, you can have stations logicaly divided to several segments 23:27:45 <Nite> you already can build arrival and departure easyly with train/ship/rv 23:28:02 <SmatZ> where vehicles from one segment can't pickup cargo transferred from the same logical segment 23:28:06 <eekee> SmatZ: well, at least it wouldn't be an aircraft heading back to the passengers' originating airport 23:28:27 <SmatZ> eekee: true true :) 23:28:42 <SmatZ> there is problem with trains 23:28:51 <SmatZ> say you have route with n stations 23:29:01 <SmatZ> and one terminal where you transfer + load 23:29:14 <SmatZ> then you would have to check all stations in orders 23:29:21 <SmatZ> hmmm maybe not really an issue 23:29:22 <SmatZ> :) 23:29:24 <Nite> i think the "cant pickup from destination" is almost obsolete with seperated stations. 23:29:28 <eekee> probably not :) 23:30:20 <SmatZ> ahh there it is 23:30:25 <SmatZ> mmm 23:30:32 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 23:30:33 <SmatZ> maybe not that problematic 23:30:39 <Nite> no its not an "issue" still the train has to go into one part of the station go out (depot or track) and in again on the other part of the sttion 23:30:40 <SmatZ> but if you use RVs to transfer pax to rail station 23:30:48 <SmatZ> then you take them by train... 23:31:02 <SmatZ> you would have to remember last station they visited, not the original 23:31:22 <SmatZ> but it is probably already implemented for cargo credits 23:31:29 <SmatZ> maybe not 23:31:38 <SmatZ> probably not 23:32:09 <SmatZ> I hope users would understad such behaviour :) 23:32:13 <Nite> i got it - you would have to check the last station in order but then again the next and maybee all others 23:32:23 <Nite> and hey THIS is complicated 23:32:46 <SmatZ> so store list of stations the cargopacket visited? 23:33:44 <ccfreak2k> Why are there silicon bridges for roads? 23:33:53 <ccfreak2k> It's not like there's any 380MPH lorries 23:33:53 <ccfreak2k> . 23:34:11 <Nite> someone could write a newgrf with that jetbus or smthng 23:34:29 <SmatZ> hehe 23:34:35 <ccfreak2k> The Darwin Express. 23:34:54 <Nite> i have the idea of a station having seperat arrival and departure storage! 23:34:56 <ccfreak2k> It picks up passengers, then plows into a wall at the destination at 600MPH. 23:36:11 <Nite> so you can "transfer" pax/cargo to that departure storage and the next vehicle than only takes from departure again but leaves its cargo at "arrival" where the first vehicle takes it from 23:36:40 <Nite> got it? 23:37:17 <Nite> with that method you would not nead checking of where cargo came from at all! 23:37:26 <Nite> need 23:39:09 <Nite> or not only "arrival" departure" but just many slots, cargodepots, warehouses, or how you would call them 23:43:12 *** CrazySane [fnsnet@abbazaba.dreamhost.com] has joined #openttd 23:44:14 <eekee> that does sound simpler, especially if it is only arival & departure 23:44:56 <eekee> I'm not sure it would work so well though 23:45:03 <Nite> it would 23:45:08 *** CrazySane [fnsnet@abbazaba.dreamhost.com] has left #openttd [] 23:45:56 <Nite> well arrival and departure (the words) only make sense sometimes 23:46:26 <Nite> it only would be transparent if you could name your slots like station names like: 23:47:11 <Nite> "maize from A" or "pax from groompytown" 23:48:42 <Nite> now for example you could make an order for any vehicle to load from "maize from a" 23:49:15 <Nite> so the vehicle would only load what it should without the need to check its other orders at all. 23:49:59 <Nite> am i going way to far into "undooable" with this idea ? 23:50:45 <eekee> I quite like it, but the UI might seem complicated 23:51:02 <Nite> not at all! 23:51:32 <Nite> you yust would have two or more signs over a station than yust one (!) 23:51:38 <eekee> ohh o.o 23:51:46 <Nite> nice? 23:51:50 <eekee> hmmm 23:52:23 <eekee> maybe, I can't really picture it working. 23:52:31 <Nite> not perfectly because you actually click station tiles and not signs to make an order 23:53:04 <Nite> imagine you would make an order by klicking its sign 23:53:27 <Nite> now you have a station (1 or more lane no mather) 23:54:10 <Nite> with as much signs as you like representing a different station (slot) using the same station 23:54:42 <Nite> "wood" "pax from A" pax from "b" and so on ... 23:55:03 *** Dred_furst [~Dred_furs@user-54418bdb.lns1-c7.dsl.pol.co.uk] has quit [Quit: Leaving] 23:55:19 <eekee> yeah, but you would be changing that one thing and you would have hundreds of people asking "how the #$%^&* do you make an order now?????" 23:55:44 <Nite> true 23:55:59 *** Pikka [~user@58.173.248.50] has joined #openttd 23:57:11 <Nite> ... hmmm yeah how the +*/& to solve that ;) 23:57:34 <eekee> yeah :) 23:59:02 <Nite> i really dislike another gui window for every new invention 23:59:20 <Nite> in 1.0 you would have 100 different windows 23:59:58 <Nite> i already dislike timetables :-x