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00:02:41 *** roboman [~Leo@58.173.41.16] has joined #openttd 00:03:08 *** roboman [~Leo@58.173.41.16] has left #openttd [] 00:08:54 *** Bjarni [~Bjarni@0x50a46ad5.virnxx14.dynamic.dsl.tele.dk] has quit [Quit: Leaving] 00:12:48 *** Chrill [~chrischri@c80-216-96-107.bredband.comhem.se] has joined #openttd 00:21:53 *** herojoker [~herojoker@p5088915B.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 00:32:49 *** Eddi|zuHause [~johekr@p54B7710F.dip.t-dialin.net] has quit [] 00:33:10 *** Eddi|zuHause [~johekr@p54B778DF.dip.t-dialin.net] has joined #openttd 00:36:24 *** Progman [~progman@p57A1BA4F.dip.t-dialin.net] has quit [Remote host closed the connection] 00:41:12 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Quit: leaving] 01:09:20 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 01:11:16 *** Yeggzzz [~mind@cpc1-rdng14-0-0-cust946.winn.cable.ntl.com] has quit [Read error: Connection reset by peer] 01:15:57 *** Frostregen [~sucks@dslb-084-058-146-047.pools.arcor-ip.net] has quit [Quit: und weg] 01:19:41 <ccfreak2k> 2048^2, that's about the size of Scotland right? 01:24:23 *** Zahl [~Zahl@e179052219.adsl.alicedsl.de] has quit [Quit: (~_~]"] 01:24:24 *** ecke [~ecke@213.195.202.130] has quit [Read error: Connection reset by peer] 01:24:39 *** ecke [~ecke@213.195.202.130] has joined #openttd 01:26:15 *** Chrill [~chrischri@c80-216-96-107.bredband.comhem.se] has quit [] 01:32:21 *** Dred_furst` [~Dred_furs@resnet685.bournemouth.ac.uk] has quit [Quit: Leaving] 01:33:47 *** sulai [~Miranda@pD95131D0.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 01:42:58 *** daspork [~daspork@71-87-194-249.dhcp.kgpt.tn.charter.com] has quit [Quit: Leaving] 02:41:47 *** lobster_MB [~michielbr@ip54534322.speed.planet.nl] has quit [Quit: This computer has gone to sleep] 03:02:12 *** elmex_ [~elmex@e180066108.adsl.alicedsl.de] has joined #openttd 03:02:12 *** elmex [~elmex@e180066211.adsl.alicedsl.de] has quit [Read error: Connection reset by peer] 03:02:14 *** elmex_ is now known as elmex 03:35:56 *** `Fuco`OFF [~dota.keys@147.251.215.232] has quit [Quit: Quit] 03:43:14 *** svippery [~svip@0x50a5b150.boanxx18.dynamic.dsl.tele.dk] has joined #openttd 03:43:15 *** svippy [~svip@0x50a5b150.boanxx18.dynamic.dsl.tele.dk] has quit [Read error: Connection reset by peer] 04:14:57 *** Celestar [~Jadzia_Da@p5B0D99CC.dip0.t-ipconnect.de] has joined #openttd 04:15:00 *** mode/#openttd [+o Celestar] by ChanServ 04:16:35 *** daspork [~daspork@71-87-194-249.dhcp.kgpt.tn.charter.com] has joined #openttd 04:16:42 *** daspork [~daspork@71-87-194-249.dhcp.kgpt.tn.charter.com] has quit [] 04:24:37 *** Celestar_ [~Jadzia_Da@p5B0D99C7.dip0.t-ipconnect.de] has joined #openttd 04:31:22 *** Celestar [~Jadzia_Da@p5B0D99CC.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 04:33:01 *** Celestar_ is now known as Celestar 04:33:07 *** Celestar [~Jadzia_Da@p5B0D99C7.dip0.t-ipconnect.de] has quit [Quit: leaving] 04:33:24 *** Celestar [~Jadzia_Da@p5B0D99C7.dip0.t-ipconnect.de] has joined #openttd 04:33:27 *** mode/#openttd [+o Celestar] by ChanServ 04:35:00 <Celestar> :S 04:35:05 <Celestar> something is _very_ wrong with my ISP today 04:37:14 *** grumbel [~grumbel@i577AC61F.versanet.de] has quit [Quit: Client exiting] 04:43:17 *** Celestar [~Jadzia_Da@p5B0D99C7.dip0.t-ipconnect.de] has quit [Quit: Lost terminal] 04:48:12 *** Celestar [~Jadzia_Da@p5B0D99C7.dip0.t-ipconnect.de] has joined #openttd 04:48:15 *** mode/#openttd [+o Celestar] by ChanServ 05:12:02 <Sacro> sigh, wireshark is so comple 05:12:03 <Sacro> x 05:16:10 *** dlunch [~dlunch@121.185.116.233] has joined #openttd 05:20:52 *** Celestar [~Jadzia_Da@p5B0D99C7.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 05:27:23 *** Celestar [~Jadzia_Da@p5B0D99C7.dip0.t-ipconnect.de] has joined #openttd 05:27:26 *** mode/#openttd [+o Celestar] by ChanServ 05:46:30 *** A_Person [~A.Person@234.116.191.90.dyn.estpak.ee] has joined #openttd 05:48:46 *** Celestar [~Jadzia_Da@p5B0D99C7.dip0.t-ipconnect.de] has quit [Quit: leaving] 05:52:02 <A_Person> wow, I still have release version 0.4.1 05:53:53 <Sacro> lol 05:54:30 <A_Person> Haven't played in over a year 05:54:35 <A_Person> Hi 05:56:10 <Sacro> heh, hey 05:56:16 <A_Person> I wonder if any super high volume railway station freaks are abou 05:56:27 <Sacro> probably are 05:56:35 <A_Person> Not you? :P 05:56:54 <Sacro> I aim for more realistic than ZOMG LIKE HUEG CAPACITY 05:57:02 <A_Person> Heh 05:57:28 <A_Person> an experiment or a sort of scenario I tried to create back then has decided to haunt me today 05:58:07 <A_Person> utterly unrealistic 05:59:01 <A_Person> but it required a two point railway that seemed to lack capacit for the amount of goods the game can supply it with 06:06:10 <Eddi|zuHause> damn... i have a severe case of jet lag 06:06:29 <Eddi|zuHause> but i only went to the airport and back (40 minutes each way) 06:06:36 <A_Person> Hehe 06:06:51 <A_Person> I woke up 18 hours ago 06:06:57 <A_Person> it's the buzz! 06:09:28 <Sacro> i've been awake 13 hours 06:09:33 <Sacro> it is 0710 now 06:09:41 <A_Person> a couple hours later here 06:10:24 <A_Person> Haven't seen that format in a while 06:18:10 <Sacro> what format? 06:25:06 <A_Person> 0 instead of : 06:25:07 <A_Person> ;P 06:25:33 * A_Person makes some honey coffee 06:28:45 *** ecke [~ecke@213.195.202.130] has quit [Quit: ecke] 06:29:07 * A_Person is rea-learning http://wiki.openttd.org/wiki/index.php/Advanced_signalling_examples 06:29:46 * Sacro is readingabout WWII 06:29:53 <A_Person> uuu 06:30:00 <Sacro> Yeah 06:30:04 <Sacro> quite interesting 06:30:06 <A_Person> Anything new there? :P 06:30:22 <Sacro> well i'm writing up local council minutes for 1938 06:30:33 <Sacro> it's interesting just how much war preparation there is going on 06:30:37 <A_Person> minutes? 06:30:47 <Sacro> logs from council meetings 06:31:01 <A_Person> Right, a proper historian there, huh 06:31:20 <Sacro> nah 06:36:09 <A_Person> Hm, might have failed my coffee, could have poured too cool water :/ 06:41:41 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 06:55:48 *** tokai [~tokai@p54B813A7.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 06:58:03 *** tokai [~tokai@p54B83749.dip0.t-ipconnect.de] has joined #openttd 06:58:06 *** mode/#openttd [+v tokai] by ChanServ 07:07:39 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has quit [Quit: Caught sigterm, terminating...] 07:08:05 *** dlunch [~dlunch@121.185.116.233] has quit [Remote host closed the connection] 07:29:11 *** HerzogDeXtEr1 [~Flex@89.246.186.26] has quit [Read error: Connection reset by peer] 07:44:11 *** d-mike|micha [~mibindsei@p4FC27C8F.dip.t-dialin.net] has joined #openttd 08:03:57 *** Wolf01 [~wolf01@host213-160-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 08:04:11 <Wolf01> hello 08:06:04 <A_Person> Hi 08:11:28 *** lobster_MB [~michielbr@ip54534322.speed.planet.nl] has joined #openttd 08:27:17 *** |Jeroen| [~jeroen@d51A43482.access.telenet.be] has joined #openttd 08:34:26 *** Phazorx [~pavelkoll@77.239.239.147] has joined #openttd 08:38:05 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 08:49:22 <Sacro> hm, the gimp pallete in svn is invalid 08:49:58 <Sacro> oh 08:50:02 <Sacro> it's all html'y D: 08:50:18 *** ludde [~ludde@ua-83-227-238-252.cust.bredbandsbolaget.se] has joined #openttd 08:50:34 <petern> Er, what palette? 08:51:02 <Sacro> never mind... 08:51:06 <Sacro> I grabbed the html file 08:51:08 <Sacro> not the original 08:51:58 <Sacro> right, time to do BRSignals.grf 08:53:48 <Sacro> time to get rid of the silly practice of having YAPP signals with boxes 08:54:06 <Sacro> a non-yapp signal should have a black and white box 08:54:09 <petern> Boxes? 08:54:18 <Sacro> yeah, currently a yapp signal has a yellow box 08:54:52 <petern> Oh, well blame MB ;) 08:54:52 <Sacro> but IRL an automatic signal has a marker 08:54:59 <Sacro> whereas a controlled doesn't 08:55:16 <Sacro> hmm, shall I do different semaphore styles 08:56:20 <Sacro> right, which palette colours are special... 09:00:59 *** Progman [~progman@p57A1F9B7.dip.t-dialin.net] has joined #openttd 09:12:41 *** Zahl [~Zahl@e179052219.adsl.alicedsl.de] has joined #openttd 09:22:50 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 09:27:56 *** fjb [~frank@p5485C6F9.dip.t-dialin.net] has joined #openttd 09:28:00 <fjb> Hello 09:36:00 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 09:37:54 *** HerzogDeXtEr [~Flex@89.246.186.26] has joined #openttd 09:59:52 *** Mark [~M4rk@5ED06875.cable.ziggo.nl] has quit [Read error: Connection reset by peer] 10:05:26 *** M4rk [~M4rk@5ED06875.cable.ziggo.nl] has joined #openttd 10:05:31 *** M4rk is now known as Mark 10:13:46 <dih> http://binaries.ttdpatch.net/nightlies/trunk/ <- this worked out well for a very long time 10:16:12 *** MOG [~MapperOG@p57B2E32A.dip.t-dialin.net] has joined #openttd 10:20:22 <dih> @seen Celestar 10:20:22 <DorpsGek> dih: Celestar was last seen in #openttd 5 hours, 45 minutes, and 16 seconds ago: <Celestar> something is _very_ wrong with my ISP today 10:20:26 <dih> :-( 10:23:09 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 10:36:12 *** TinoM [~Tino@i59F5C88B.versanet.de] has joined #openttd 10:39:46 <dih> how does cargodest handle pbi ? 10:42:22 <Ammler> cargodest has newindustry support. 10:42:58 <Ammler> it has just troubles with cargo which arrives while the industry doesn't accept a type temporarly because of excess. 10:46:03 <petern> It behaves exactly as expected. 10:49:49 <SpComb> how should I expect it to behave? 10:51:11 *** Yeggstry [~mind@cpc1-rdng14-0-0-cust946.winn.cable.ntl.com] has joined #openttd 10:53:43 *** mortal` [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 10:57:06 *** Mortal is now known as Guest206 10:57:06 *** mortal` is now known as mortal 10:57:43 <MOG> can I play old savegames from ttd? 10:58:27 *** Guest206 [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 11:01:51 <roboboy> MOG yes although certain TTDPatch switches may be incompatible if you used TTDPatch 11:03:34 *** sulai [~Miranda@pD9512717.dip0.t-ipconnect.de] has joined #openttd 11:05:41 *** mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 11:17:32 <dih> @seen pikka 11:17:32 <DorpsGek> dih: pikka was last seen in #openttd 3 weeks, 2 days, 3 hours, 40 minutes, and 19 seconds ago: <Pikka> how terribly terribly! 11:17:41 <dih> hmmm 11:20:14 <dih> Wolf01, are you around? 11:20:37 <Wolf01> no, I'm here :D 11:20:47 *** HyperServX [HyperPac@pD95E3234.dip0.t-ipconnect.de] has joined #openttd 11:21:03 <HyperServX> hey folks 11:21:07 <dih> sweet 11:21:51 <HyperServX> can anybody tell me, how to edit vehicle attributes (f.e. trains) in openttd or if there is a tool to do it 11:22:16 <SmatZ> HyperServX: http://wiki.ttdpatch.net/tiki-index.php?page=NewGraphicsSpecs 11:24:02 <HyperServX> ahh good. thx !!! :) 11:24:12 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has joined #openttd 11:24:23 <d-mike|micha> is there an option to get the game slower? i mean that one day goes longer than 3 seconds?! 11:26:32 <Swallow> there is a daylength patch... 11:27:30 *** sulai [~Miranda@pD9512717.dip0.t-ipconnect.de] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 11:28:45 <d-mike|micha> hm 11:30:04 <dih> search the forums for daylength :-P 11:32:35 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 11:35:58 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 11:48:10 <Phazorx> for these who are affected by glx's prettying up delimters in 14443, is there a diff w/o leading slashes? 11:48:13 <Phazorx> http://vcs.openttd.org/svn/changeset/14443?format=diff&new=14443 11:48:32 <Phazorx> like that one but sort of propered to relative paths? 11:49:41 <Ammler> you could use the "hg sed": sed "/---/ s|a/||;/+++/ s|b/||;" patch > patch 11:49:59 <Phazorx> heh 11:50:15 <Ammler> replace a/ with /trunk/ 11:50:41 <petern> Phazorx, glx != skidd13 11:51:10 <Phazorx> sorry if i blmed wrong person, but question remains 11:51:16 *** CommanderZ [511eee28@webchat.mibbit.com] has joined #openttd 11:51:36 <CommanderZ> hi 11:51:42 <SmatZ> hi CommanderZ 11:53:09 <CommanderZ> pls, what is the fourth and fifth parameter in SDT_CONDVAR macro in setting.cpp? they are labeled "from" and "to", but I can't figure out what to put in there 11:53:27 <Alberth> savegame revision numbers afaik 11:54:07 *** luso [~luso@bl7-180-126.dsl.telepac.pt] has joined #openttd 11:54:17 <luso> hello 11:54:35 <CommanderZ> aah, so once this will change the savegame format? 11:54:46 <luso> can you tell me if exist some internet page that explay, how make a public server in openttd? 11:54:51 <Alberth> from would become next(?) savegame number, to is max number 11:55:15 *** HyperServX [HyperPac@pD95E3234.dip0.t-ipconnect.de] has left #openttd [] 11:55:41 <Ammler> luso: didn't you believe Progman? 11:55:55 <Alberth> luso: I would be highly surprised if nobody ever discussed this subject at the forums 11:56:10 <Ammler> but search for Multiplayer at wiki.openttd.org 11:56:19 <luso> thanks 11:56:30 <luso> i must go (supermarket) :) 11:56:56 *** luso [~luso@bl7-180-126.dsl.telepac.pt] has quit [] 12:05:32 <MOG> I had some troubles playing in LAN with the 0.6.3-111 build, anyone knows an idea why? 12:05:42 <MOG> s/knows/have 12:05:53 <MOG> s/have/has oh boy.. 12:09:37 <SmatZ> no 12:12:25 *** thingwath [~thingwath@morana.sks2.muni.cz] has quit [Quit: It's all over.] 12:12:42 *** thingwath [~thingwath@morana.sks2.muni.cz] has joined #openttd 12:20:28 <Alberth> MOG: it may help if you actually tell what 'trouble' is 12:28:20 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:28:23 *** mode/#openttd [+v glx] by ChanServ 12:42:00 <MOG> Alberth: an immediately unsync in the minute I press unpause 12:45:14 <Alberth> MOG: I have very little experience with such problems. Do you have any communication at all? (OpenTTD exchanges quite some data normally) 12:45:23 <Eddi|zuHause> who made that build? 12:45:39 <MOG> it's the build that comes with opensuse 12:45:43 <Eddi|zuHause> maybe they made modifications that they shouldn't have? 12:46:07 <MOG> that could indeed be a problem 12:46:30 <MOG> I thought about downloading the svn version - or is that a totally stupid idea for mp? 12:46:45 <Eddi|zuHause> versions must match exactly 12:46:51 *** sulai [~Miranda@pD9512717.dip0.t-ipconnect.de] has joined #openttd 12:47:13 <MOG> it's only for playing at home ;) so same revision shouldn't be a problem 12:47:18 <Eddi|zuHause> 0.6.3 must play with 0.6.3 only, r12345 must play with r12345 only 12:48:14 <Eddi|zuHause> and if you go all experimental on openttd, you could try the cargodest version ;) 12:48:39 <MOG> cargodest version? 12:48:50 <Eddi|zuHause> never mind 12:50:41 *** Timmey [~chatzilla@p5090B44F.dip0.t-ipconnect.de] has joined #openttd 12:52:16 <Timmey> When will be the first beta of 0.7.0 released? 12:52:38 <roboboy> in many months if not a year 12:52:49 <Timmey> what? real 12:53:50 *** Timmey [~chatzilla@p5090B44F.dip0.t-ipconnect.de] has quit [] 12:56:31 *** Kloeckensteijn [~janwillem@ip503dbe99.speed.planet.nl] has joined #openttd 12:58:38 *** Kloeckensteijn is now known as blae 12:59:56 *** blae is now known as imJaW 13:00:05 *** imJaW [~janwillem@ip503dbe99.speed.planet.nl] has left #openttd [] 13:00:13 *** grumbel [~grumbel@i577ACC91.versanet.de] has joined #openttd 13:02:21 *** imJaW [~janwillem@ip503dbe99.speed.planet.nl] has joined #openttd 13:09:34 *** Dred_furst [~Dred_furs@resnet542.bournemouth.ac.uk] has joined #openttd 13:15:54 <glx> roboboy: usually we say "when it's done" ;) 13:16:30 <roboboy> yeah 13:16:57 <roboboy> but I thought id give times and I forgot about when its done (: 13:16:58 <glx> but your version is nive too 13:17:08 <glx> *vice 13:17:10 <glx> nice 13:17:32 <glx> (stupid fingers not doing what I want) 13:18:01 <roboboy> a year is a bit long but thats how long it took 0.4.1 to get to 0.5.0 or thats how long I remember 13:18:02 <Vikthor> glx: Don't drink & type :p 13:18:09 <glx> I don't 13:18:16 <roboboy> hehe 13:18:32 <roboboy> drinking & typing kills the internet 13:20:24 <Eddi|zuHause> every time you mistype, god kills an intartube? 13:20:40 <Ammler> roboboy: there was at one other branch between 0.4.1 and 0.5, wasn't? 13:20:59 <Alberth> roboboy: nah, pouring beer in internet switches does :P 13:21:01 <Ammler> at least 13:21:10 <Eddi|zuHause> there was no 0.4.1 13:21:41 <Eddi|zuHause> there was a 0.4.5 though 13:21:42 <roboboy> oops 13:22:07 <roboboy> thats right 0.4.0.1 13:24:54 *** Muxy [~Benoit@smtp.bdelalande.net] has joined #openttd 13:25:24 *** Muxy [~Benoit@smtp.bdelalande.net] has left #openttd [] 13:25:43 *** Muxy [~Benoit@smtp.bdelalande.net] has joined #openttd 13:38:51 *** imJaW [~janwillem@ip503dbe99.speed.planet.nl] has quit [] 13:48:48 *** Zorn [zorn@e177112020.adsl.alicedsl.de] has quit [Read error: Connection reset by peer] 13:52:43 *** Zorn [zorn@e177236087.adsl.alicedsl.de] has joined #openttd 13:59:22 *** Fuco [~dota.keys@147.251.215.232] has joined #openttd 14:04:08 *** |Jeroen| [~jeroen@d51A43482.access.telenet.be] has quit [Quit: oO] 14:05:54 *** KritiK [~Maxim@93-80-102-100.broadband.corbina.ru] has joined #openttd 14:08:19 <Ammler> arel the scripts of the compile farm availabe 14:08:28 <Ammler> are 14:08:53 <Ammler> (just wondering, how it compiled successful while all I know failed...) 14:10:03 <Ammler> svn branch about is one year old. 14:12:23 *** dragonhorseboy [4a396fef@webchat.mibbit.com] has joined #openttd 14:12:27 <dragonhorseboy> hey 14:15:25 *** frosch123 [~frosch@frnk-590fff53.pool.einsundeins.de] has joined #openttd 14:19:02 <dragonhorseboy> any of you in here ever been to the Hindenburgdamm area? 14:19:10 <dragonhorseboy> (near germany) 14:20:14 <Eddi|zuHause> where is that supposed to be? 14:20:27 *** Phazorx [~pavelkoll@77.239.239.147] has quit [Read error: Connection reset by peer] 14:21:20 <ln> i'd guess here: http://en.wikipedia.org/wiki/Image:Hindenburgdammmap.png 14:22:13 <dragonhorseboy> heh ty..didn't noticed any maps myself before In 14:22:25 <petern> notice 14:22:25 <petern> ln 14:22:27 <ln> who's In? 14:22:42 <Eddi|zuHause> i'm in! 14:24:29 <Eddi|zuHause> why didn't you say "Sylt" then? everybody knows where that is... 14:24:50 <Eddi|zuHause> and no, i have never been there 14:27:22 <dragonhorseboy> seem interesting for a rail-only island link neverminding all photos of cars-carrying trains 14:30:22 <dragonhorseboy> heh so what you three doing now? 14:33:12 *** CommanderZ [511eee28@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 14:35:00 <SpComb> someone want to grab a screenshot of the in-game OpenTTD server list, sorted by date, for me? 14:35:10 <SpComb> I can't as the MyOTTD IPs are broken via NAT for me 14:36:11 <Eddi|zuHause> reading about how, after 4 months into building the dam, a flood destroyed everything, and they started over 14:37:38 *** d-mike|micha [~mibindsei@p4FC27C8F.dip.t-dialin.net] has quit [] 14:37:56 *** mortal` [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 14:38:58 <Eddi|zuHause> 1927 they opened the rail line, and 1932 they started transporting cars 14:39:28 *** Mortal is now known as Guest215 14:39:28 *** mortal` is now known as mortal 14:44:49 *** Guest215 [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 14:45:20 *** Leopard [~Leopard@ip-78-94-97-78.unitymediagroup.de] has joined #openttd 14:45:26 <Leopard> hello 14:46:03 *** dragonhorseboy [4a396fef@webchat.mibbit.com] has left #openttd [] 14:46:07 <Leopard> i have a question because my trains sometimes do negative income 14:47:46 <Alberth> Leopard: does this help? http://www.tt-forums.net/viewtopic.php?f=33&t=39161&p=733073&hilit=negative+income#p733073 14:49:28 <dih> Leopard, try letting them transport something :-D 14:50:17 <Leopard> oh shit. i didnt search the forum. *die with shame* 14:51:14 <Leopard> thank you a lot and have a nice weekend 15:03:41 *** Xerres [~Mewes@d-206-53-71-234.cpe.metrocast.net] has joined #openttd 15:03:42 *** [demi]Xerres [~Mewes@d-206-53-71-234.cpe.metrocast.net] has quit [Read error: Connection reset by peer] 15:04:43 *** fjb_ [~frank@p5485F194.dip.t-dialin.net] has joined #openttd 15:07:50 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 15:09:04 *** fjb [~frank@p5485C6F9.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:09:27 *** Progman [~progman@p57A1F9B7.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:09:28 *** Yeggstry is now known as Yeggs-away 15:12:29 *** Progman [~progman@p57A1F9B7.dip.t-dialin.net] has joined #openttd 15:12:29 *** svippery [~svip@0x50a5b150.boanxx18.dynamic.dsl.tele.dk] has quit [Read error: Connection reset by peer] 15:12:41 *** svippery [~svip@0x50a5b150.boanxx18.dynamic.dsl.tele.dk] has joined #openttd 15:13:21 *** Progman [~progman@p57A1F9B7.dip.t-dialin.net] has quit [] 15:13:31 *** fjb_ is now known as fjb 15:13:47 *** Progman [~progman@p57A1F9B7.dip.t-dialin.net] has joined #openttd 15:13:51 *** Euro_swallow [~chatzilla@5355F5FD.cable.casema.nl] has joined #openttd 15:15:46 *** De_Ghost [~s@76-10-132-100.dsl.teksavvy.com] has joined #openttd 15:18:23 *** De_Ghosty [~s@76-10-132-100.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 15:20:59 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has quit [Ping timeout: 480 seconds] 15:21:25 <A_Person> I wonder if I update my openttd version my savegames will survive intact 15:22:08 <Leopard> depends on versions 15:22:18 <A_Person> 0.4.something 15:22:19 <A_Person> heh 15:22:58 <Alberth> update elsewhere, and try 15:23:15 <A_Person> hmm, cleveryou 15:24:52 <Alberth> savegames can usually (always?) be loaded, going back to the old version is often not possible 15:25:00 <Eddi|zuHause> unless you made any modifications, all old savegames should be loaded in a newer version 15:25:18 <A_Person> hmm, now if I could remember where my TTD install is, hmm 15:26:21 <Alberth> use find facility of the OS 15:28:58 * SpComb digs up the MyOTTD topic 15:29:11 <Muxy> Hello Open TTD World. New function http://www.tt-forums.net/viewtopic.php?f=32&t=39971 15:35:31 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Remote host closed the connection] 15:36:11 *** mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 15:36:16 <ccfreak2k> I agree with the second poster; cleaning the company after x months of inactivity is better. 15:36:24 <ccfreak2k> IMO. 15:36:53 *** |Jeroen| [~jeroen@d51A43482.access.telenet.be] has joined #openttd 15:37:18 <Ammler> ccfreak2k: that are 2 different things 15:37:41 <Ammler> that patch would "clean" if someone just joins to take a look and leave again 15:38:11 <Ammler> if I got it right 15:38:24 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 15:38:35 <Alberth> Ammler: how often does that happen? 15:38:44 <Ammler> I do that that way 15:38:46 <Ammler> if I can 15:38:54 <Ammler> don't use spectaro 15:39:51 <Ammler> because if you like the map, you would need to rejoin, just to create a map. 15:40:03 <Ammler> to create a company 15:41:34 <Ammler> well, the company has also no pw, so someone else can join and take over it... 15:43:37 *** Leopard [~Leopard@ip-78-94-97-78.unitymediagroup.de] has quit [] 15:45:02 *** MOG [~MapperOG@p57B2E32A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:45:43 <Muxy> can talk about it. 15:46:34 <Muxy> the reply talk about a network connection lost 15:48:13 <Muxy> and it possible to distinguish between a lost connection and a normal leaving 15:50:55 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 15:53:53 *** Volley [~worf@84-119-54-39.dynamic.xdsl-line.inode.at] has joined #openttd 16:07:38 <ccfreak2k> I.e. any case where the client doesn't tell the server that it's leaving. 16:08:47 <Muxy> sory ? 16:10:47 <SpComb> Muxy: should be 16:11:02 <Muxy> what should be ? 16:11:38 <SpComb> being able to tell why the connection was lost 16:12:26 <Muxy> well, it is in the code. and u get the message in the console : leaving or connection lost 16:13:05 * SpComb doesn't know what the OpenTTD code does 16:15:20 <Muxy> That's my 1st reply in the post : the server is able to know if it's normal leaving (user select leave game) or if it's a lost connection. So in the patch I clean the company if it has ZERO vehicle and if it's not a lost connection. 16:18:58 *** Brianetta [~brian@client-82-26-69-27.bmly.adsl.virgin.net] has joined #openttd 16:25:06 <A_Person> hmm, I seem to be unable to find any pages describing ridiculously huge flow TTD train stations 16:25:16 *** Zoney [~Zoney@c-76-127-237-108.hsd1.ma.comcast.net] has joined #openttd 16:25:33 <Zoney> hi everybody! 16:25:42 <Zoney> i have some multiplayer qs 16:26:29 <Zoney> when i start a internet game. it dose not show up in the list. how do i know what the games ip is? 16:37:27 <Muxy> Hi Zoney, what do you mean by internet game : server ? 16:42:40 <Zoney> yes 16:43:00 <Zoney> a server but it never shows up in the list 16:47:14 <Muxy> in what list ? openttd server list ? 16:50:14 <Zoney> yes 16:51:28 <glx> is it visible on servers.openttd.org? 16:51:48 <Zoney> i dont think so 16:51:53 *** Dr_Jekyll [Dr_Jekyll@p57B0E2F3.dip.t-dialin.net] has quit [Quit: http://www.lagerwiki.de - das Wiki rund um's Thema Lager und Logistik] 16:51:56 <Muxy> did u select the publish option ? 16:52:08 <glx> did you configure your router? 16:52:14 <glx> @openttd ports 16:52:14 <DorpsGek> glx: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound) 16:53:00 <Zoney> yes i selected advertisv 16:53:52 *** ecke [~ecke@213.195.202.130] has joined #openttd 16:55:18 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 16:56:44 <Muxy> u have a 0.6.3 release ? 16:57:29 <Muxy> OS : windows, linux ? if windows : firewall ? 16:58:11 <Zoney> windows and6.3 yes.. i think i may have a firewall what ever windows comes with 16:58:31 <Muxy> external firewall ? 17:00:02 <Muxy> what about the windows firewall. anyway i think it will let out.. 17:00:44 <Zoney> windows firewall is what i have.. it hasent poped up and asked me if i want to unblock it or anything 17:01:51 <Muxy> so can you set it up to let openttd send its stuff out ? 17:02:36 <Muxy> but after, if u want players to connect, and have a router, you wil have to redirect the port on which the server listen 17:03:04 <Zoney> alrighty ill try that. thanks:D 17:12:35 *** Volley [~worf@84-119-54-39.dynamic.xdsl-line.inode.at] has quit [Remote host closed the connection] 17:18:09 *** Zoney [~Zoney@c-76-127-237-108.hsd1.ma.comcast.net] has quit [] 17:20:28 <A_Person> ottd could use some more large scale view scales 17:20:34 <A_Person> levels* 17:32:13 *** Yeggs-away is now known as Yeggstry 17:33:59 <Eddi|zuHause> Question: randomized station names have routines for checking the surrounding of the station to choose certain suitible names (like "Mine" when a mine is near, or "Woods" when trees are near). how hard would it be to expose similar functionality to the town name generator (and especially newgrfs), so e.g. certain townname parts can only appear when a town is near water, or on top of a hill, or similar? 17:35:40 *** |Jeroen| [~jeroen@d51A43482.access.telenet.be] has quit [Quit: oO] 17:36:09 <glx> town name is just a number 17:36:32 <Eddi|zuHause> yes, i'm aware of that 17:38:34 <Eddi|zuHause> but in germany, some duplicate towns are often described by a suffix, like Halle (Saale) is near the river Saale, while Halle (Westphalen) is in the country of Westphalen, now calling a town with a river name is only suitible when there actually is a river near there 17:39:02 <Eddi|zuHause> so when no water is found near the town, the suffixes for river names should have a probability of 0 being generated 17:39:07 <glx> the name displayed is asked to the generator each time it's displayed 17:39:40 <Muxy> it means tha u must qualify them in the grf 17:39:45 <Eddi|zuHause> yes. the suffix is still there for displaying, but the probability of generating it is 0 17:40:25 <glx> what happens if the water amount changes ? 17:40:25 <frosch123> I guess Eddi is heading for a callback that can deny a random number on while turn founding 17:40:45 <frosch123> s/turn/town/ 17:41:33 <Eddi|zuHause> yes, something like that 17:41:34 <glx> name generator is just an imbrication of switches 17:43:36 <Eddi|zuHause> yes, so the same number must under any circumstance return the same name 17:44:02 <Eddi|zuHause> so there might be a way to deny certain numbers as invalid when generating them 17:44:03 <glx> yes it's totally deterministic, and different numbers can return the same name too 17:44:15 <Eddi|zuHause> like numbers are invalid when the name is duplicate 17:44:44 <Eddi|zuHause> so at the place of this duplication check, there could also be this hypothetical callback 17:45:39 <Eddi|zuHause> so a suffix can be flagged as "needs to be near water", and if the callback fails, the number is discarded as invalid 17:46:28 *** batti5 [~batti5@92.84.11.87] has joined #openttd 17:46:29 <glx> I think you can't flag the suffix, but you can use something similar to the name determination 17:47:13 <frosch123> I guess Eddi wants to flag the whole 32 random bits, i.e. the callback knows which bits belong to the suffix 17:47:51 <glx> depends on how the grf interprets bits 17:48:07 <glx> the only way would be to pass the uint32 to the callback 17:48:19 <frosch123> yup, that's what I meant :) 17:48:48 <batti5> News: OpenTTD 6.3 & All Nightly`s work on (K)ubuntu 8.10 Interpred Ibex 17:48:49 <glx> and let the grf do whatever it needs to allow or not the result 17:49:16 <glx> batti5: if it's a "linux" it's not surprising 17:49:50 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 17:49:55 <frosch123> maybe a generic callback for feature 08 ... 17:50:33 <glx> the problem will be the possible varaction 2 17:51:46 <Eddi|zuHause> this callback should only affect town generation, after that, all town names are resolved like normal 17:51:58 <glx> Eddi|zuHause: yes :) 17:52:13 <frosch123> [19:52] <glx> the problem will be the possible varaction 2 <- because ... 17:53:50 *** Afro_swallow [~chatzilla@5355F5FD.cable.casema.nl] has joined #openttd 17:53:51 *** Afro_swallow is now known as Swallow 17:54:21 <glx> lot of things to add :) 17:54:46 *** Euro_swallow [~chatzilla@5355F5FD.cable.casema.nl] has quit [Read error: Connection reset by peer] 17:54:51 <frosch123> I thought Eddi was volunteering 17:55:18 *** svippy [~svip@0x50a5b150.boanxx18.dynamic.dsl.tele.dk] has joined #openttd 17:55:20 <Eddi|zuHause> that'd be a little much ;) 17:55:39 <Eddi|zuHause> i don't know a thing about how to add newgrf callbacks 17:56:25 <glx> adding a callback is not the hardest part ;) 17:56:49 <frosch123> Eddi|zuHause: take a look at newgrf_generic.cpp, take NewGenericResolver and duplicate it with its own GetVariable() function 17:56:53 <Eddi|zuHause> well, yes, it has to be designed properly to be useful and generic enough 17:57:31 <Eddi|zuHause> and the resulting newgrf code shouldn't be too complicated, or people won't use it 17:57:53 <glx> the newgrf code will be the same as other callbacks 17:58:15 <frosch123> [19:59] <Eddi|zuHause> and the resulting newgrf code shouldn't be too complicated, or people won't use it <- when you start like that, everything would be too complicated :) 17:58:50 <Eddi|zuHause> yes, but it wouldn't be good if the newgrf coder has to duplicate the town name part structure for calculating the callback result 17:59:11 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has quit [Quit: ChatZilla 0.9.83 [Firefox 3.0.3/2008092417]] 17:59:36 <glx> it can just check the bits used to determine an exact suffix he wants to prevent 18:00:30 <glx> but for complex name generator it can be fun :) 18:01:20 <Eddi|zuHause> well, a possible extension to that callback would be to return a replacement suffix to use (i.e. alter the bits) 18:02:06 <Eddi|zuHause> can callbacks return 32 bit? 18:02:09 <DaleStan> the only way would be to pass the uint32 to the callback <-- This would require exposing which bit values correspond to which nameparts. Is that known to be the same in Patch and Open? 18:02:31 *** svippery [~svip@0x50a5b150.boanxx18.dynamic.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 18:03:47 <DaleStan> Eddi|zuHause: With difficulty, yes. But if the CB changes the name, then you have to go back and re-run all the name-validity checking. 18:04:05 <Eddi|zuHause> of course, that one is obvious ;= 18:05:05 <A_Person> oops, I updated my openttd while the game was open :/ 18:05:32 <DaleStan> Or do the callback before TTD's name-validity code, which would probably make more sense. 18:05:35 <frosch123> [20:04] <DaleStan> the only way would be to pass the uint32 to the callback <-- This would require exposing which bit values correspond to which nameparts. Is that known to be the same in Patch and Open? <- we are taking about the 32 random bits which are used in ActionF 18:06:36 <frosch123> and the callback could only apply to name styles from the same grf 18:07:04 <glx> as this 32 bits value is the one stored as townname 18:07:05 <DaleStan> Yeah. Given three parts, each with probability 01, selected by two bits, what values of those two bits correspond to which part? 18:07:27 *** sulai [~Miranda@pD9512717.dip0.t-ipconnect.de] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 18:07:28 <DaleStan> And which part actually has a 50% chance of appearing. 18:07:39 <DaleStan> None of that is currently documented. 18:07:53 <Eddi|zuHause> well, in my imagination it could work like this, assume we have an action F with the following parts: (taken from the action F page): 18:07:55 <Eddi|zuHause> 03 "Alpha" 00 01 "Beta" 00 18:08:03 *** FR^2 [~frquadrat@oscar.frquadrat.de] has joined #openttd 18:08:13 <Eddi|zuHause> there could be an extension that for each name an action 2 id is given 18:08:33 <Eddi|zuHause> 03 "Alpha" 00 <action 2 id 1> 01 "Beta" 00 <action 2 id 2> 18:09:11 <Eddi|zuHause> so when the town name generator generates a town name with the part "Alpha", the corresponding action 2 is called, and this can call other functions that check for validity 18:09:19 *** svippery [~svip@0x50a5b150.boanxx18.dynamic.dsl.tele.dk] has joined #openttd 18:09:28 <Eddi|zuHause> and if that callback result is negative, the whole number is flagged as invalid 18:10:45 <frosch123> [20:09] <DaleStan> None of that is currently documented. <- that does not mean it is not deterministic, and I consider it the fault of the grf author, when they do not sum up to a power of two 18:11:58 <DaleStan> Even if it is deterministic, is it deterministic in the same way in both Patch and Open? 18:12:19 <Eddi|zuHause> does it have to be? 18:12:33 <frosch123> don't know, but it is deterministic between patch and grf2html, and open looks similiar. glx should know :) 18:13:19 *** joey_ [~joey@ip3198.saw.RWTH-Aachen.DE] has joined #openttd 18:13:22 <joey_> Hey 18:13:24 <frosch123> However adding a "the probabilities need to sum up to a power of two" to the callback would be the easiest solution 18:13:36 <joey_> I have a strange behavior of trains in 0.6.3.. they are interpreting a standard signal as a semaphore 18:14:04 <joey_> if someone has time, he might want to join my Server (DJGummikuh's Playhouse) and tell me why my trains behave that way please? 18:14:13 *** joey_ is now known as DJGummikuh 18:14:15 <DaleStan> Yes. It does. Else NFO coders would have to use two different action 2 chains. Even if the chain is called after every choice, there might be a condition where the NFO has to know about the existence of two or more parts before it can determine validity. 18:15:28 <Eddi|zuHause> DJGummikuh: screenshot? 18:15:43 <DJGummikuh> a screenshot of a pathfinding behavior? hard to get 18:15:57 <A_Person> Hmm, is it possible to create a scenario beginning with 2048? 18:16:04 <DJGummikuh> Eddi if you have a minute it would make infinetly more sens if you would join and see for yourself 18:16:15 <Eddi|zuHause> i have no 0.6.3 18:16:19 <DJGummikuh> mmh 18:16:29 *** svippy [~svip@0x50a5b150.boanxx18.dynamic.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 18:16:29 <Eddi|zuHause> it would take significantly more than a minute 18:16:35 <DJGummikuh> hm ok 18:17:05 <DJGummikuh> just to get sure... ctrl+click once on a signal makes it a "track" signal, clicking twice makes it a semaphore, right? 18:17:27 <DJGummikuh> err wrong 18:17:36 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 18:17:46 <A_Person> Oh no! OpenTTD gave me a non-english GUI! 18:17:47 <DJGummikuh> meh I lack the english expressions of these signlas 18:18:07 <DJGummikuh> (I lack the german expressions partly, too >.<) 18:18:13 <Eddi|zuHause> DJGummikuh: do you mean pre- exit- and combo signals? 18:19:04 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 18:19:27 <DJGummikuh> ah ok yes.. click once should make exit, right? 18:19:48 <frosch123> normal -> pre -> exit -> combo -> normal -> ... 18:19:49 <Eddi|zuHause> no, once is pre-, twice is exit 18:19:56 <DJGummikuh> oops 18:20:20 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 18:20:25 <Eddi|zuHause> and a screenshot would have totally shown us your wrong signalling :p 18:20:39 <frosch123> pre = yellow horizontal, exit = white vertical, combo = something yellow-whitish 18:21:38 <DJGummikuh> ok just to get sure.. I put a pre before a station and an exit right before every track of that station, right? 18:22:33 <frosch123> pre before the junction, exit between junction and station 18:23:01 <Eddi|zuHause> yes 18:23:39 <Eddi|zuHause> and when you get to play nightly/0.7, you have to forget all of that :p 18:24:16 <DJGummikuh> why? 18:24:29 <DJGummikuh> I have latest SVN but I have no built-env on my windows laptop so I can't play the client here :) 18:25:03 <petern> PBS :D 18:25:29 <DJGummikuh> PBS? 18:26:23 <frosch123> DJGummikuh: http://wiki.openttd.org/wiki/index.php/YAPP 18:29:00 <A_Person> Hey if I scroll plane speed factor to 1/1 the planes go 4 times faster than with the deafult 1/4 right? 18:29:15 <frosch123> yup 18:30:12 <A_Person> hmm, max station spread can get pretty high, yet I haven't found writings of even 16 size station management 18:32:07 <A_Person> hmm, manual doesn't explain "stations-allow more realistically sized catchment areas" 18:32:39 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/Cottbus%20Transport,%2021.%20Okt%201925.png <- that's 16 if i didn't miscount 18:32:57 <frosch123> A_Person: it is more like "differently sized" catchment areas 18:33:16 <A_Person> yeah, I mean, I'd have to experiment to find what the difference is, heh 18:33:18 <Eddi|zuHause> A_Person: makes bus stations smaller and airports bigger 18:33:25 <A_Person> hmm, k 18:33:41 <Eddi|zuHause> you can see the catchment area when choosing the option when building the station 18:33:42 <frosch123> Turn it on, and enable "show catchment area" when building stations 18:34:51 <A_Person> yeah, I remember that one 18:34:52 *** Zahl [~Zahl@e179052219.adsl.alicedsl.de] has quit [Read error: Connection reset by peer] 18:35:02 *** Zahl [~Zahl@f051066109.adsl.alicedsl.de] has joined #openttd 18:36:24 <A_Person> crap, game ends just three years after the last new vehicle? 18:36:48 <frosch123> it does not end, it just takes highscore 18:36:56 <A_Person> oh, cool 18:37:23 <Eddi|zuHause> i never ever reached year 2050 18:37:48 <A_Person> I want to experiment with scenarios starting in late years 18:37:54 <glx> <frosch123> don't know, but it is deterministic between patch and grf2html, and open looks similiar. glx should know :) <-- IIRC I coded it like in ttdpatch 18:38:02 <A_Person> apparently the old game only allowed making scenarios as late as 2000 :C 18:38:07 *** Joni- [~Joni-@dsl-vsabrasgw1-ffa0c100-55.dhcp.inet.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.1 :: www.regroup-esports.com )] 18:38:07 <Eddi|zuHause> i like the early years much more 18:38:28 <A_Person> I want to test something with the superfast vehicles 18:38:49 <A_Person> I want to fiddle with my two town, two railstation two airport scheme again 18:39:02 <A_Person> was impossible to carry the capacity with old trains last time I tried 18:39:52 <Eddi|zuHause> well, i've done some modification to passenger generation... 18:42:15 <A_Person> I was focusing the railway more for the goods, it has very little initial passenger catchment 18:43:17 <A_Person> one of each land industry total split between the two towns/stations, their entire throughput serviced by the two stations, with production cranked to max, seems like an impossible scenario kinda 18:44:16 <Eddi|zuHause> i think two towns is a stupid game 18:44:30 <Eddi|zuHause> i want 3000 small towns, and a real network 18:44:38 <A_Person> I'm not much of a regular gamer either 18:44:42 <Eddi|zuHause> optimised for connectivity 18:44:45 <Eddi|zuHause> not throughput 18:44:49 <A_Person> chaos doesn't really entertainm me :/ 18:45:59 <Eddi|zuHause> hypnotizing doubletracks flowing through the countryside entertain me 18:46:52 <A_Person> I even made the map with just that one train line in mind, well and airport lots, heh, one long elongated corridor of a map :P 18:47:11 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2028.%20Sep%201927.png <- for example like this 18:48:01 *** mortal` [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 18:48:18 <A_Person> http://wiki.openttd.org/wiki/index.php/Advanced_signalling_examples#Optimal_pre-signalled_station 18:48:22 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2017.%20Okt%201981.png <- or like this 18:48:26 <A_Person> I tried solving my experiment with something like that 18:48:34 <A_Person> only with 16 station lanes 18:48:38 *** Chrill [~chrischri@c80-216-96-107.bredband.comhem.se] has joined #openttd 18:48:46 <A_Person> couldn't manage the train flow properly 18:49:33 <A_Person> You have a big loop there! you could've built it straight! :P 18:51:45 <Eddi|zuHause> the entire point of the line is that it is NOT straight, because that would have made it very steep 18:52:13 <A_Person> hmm, guess it makes sense 18:55:02 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 18:55:48 <A_Person> a coal mine, farm, refinery, sawmill and a steel mill at one station. A power station, oil well, iron ore mine, forest and factory at the other 18:56:34 <A_Person> crank it to max and there's so much cargo to haul the earth will break 18:56:59 <fjb> But doesn't it get boring after a few game years? 18:57:21 <Eddi|zuHause> that's why i like PBI, the production limits force you to actually connect multiple factories and steel mills to your network 18:57:43 <A_Person> it didn't cause I couldn't make the flow work fjb, heh 18:57:52 <Eddi|zuHause> and that's also the reason why i need bloody damn shunting! 18:58:55 <A_Person> if I ever manage to get it to work I'll have to ditch it of course, but when I tried I couldn't, I'm going to try again today, but the map needs editing for the new airport, and changing the rail corridor geometry a bit, I put stupid bends into the station entry that slowed trains down 19:00:01 <fjb> Ok, solving that may be a problem. Kind of optimization problem. 19:00:35 <A_Person> And that was pretty much the meaning of my challenge I guess 19:00:53 <A_Person> want to see if the game's theoretical max is possible 19:01:09 <fjb> Eddi|zuHause: The problem with PBI stockpiling is that I regularly overflow the only left steel mill with my two 1885 steam engine trains. 19:02:11 <Eddi|zuHause> well, yes, the closing of unserved industries must be dealt with differently, somehow 19:02:20 <fjb> A_Person: Maybe you should try the new YAPP signals in the current nightly builds. 19:02:43 <A_Person> Well, I just installed the current version, last time I played I had 0.4.1! 19:03:41 <fjb> Eddi|zuHause: And the steel mill gets overflowed by less than the load of one train with two steam egines hauling up a hill. 19:04:26 <Eddi|zuHause> what? my steel mills take somethin like 1000 items, how do you put that mass into one train? 19:04:29 <fjb> The new signals greatly enhance the throughput of switchyards. 19:04:51 <Ammler> Eddi|zuHause: your old alpine game, still playing that? 19:05:13 <A_Person> I guess you're right, I'll give it a try after I've had my taste of the changes since my last encounter 19:05:22 <A_Person> a taste* 19:05:24 <Eddi|zuHause> Ammler: no, it was kinda stuck with an old yapp v3 build, and i never managed to get it loadable in a newer version 19:05:42 <fjb> Eddi|zuHause: Coal limit is about 750 tons. 19:05:48 <Ammler> snow-in-temperate is so nice. 19:06:02 <Eddi|zuHause> fjb: my observation is that these limits vary from industry to industry 19:06:16 <Eddi|zuHause> but i might be mistaken in that 19:06:28 <A_Person> I've been thinking all evening that beside having snow in tmeperate it would be nice to have a crazy mics of industries in all 3 climates :D 19:06:32 <Eddi|zuHause> yes, i love snow 19:06:56 <Eddi|zuHause> if you want crazy, take ECS 19:07:00 <fjb> Eddi|zuHause: Then I went unlucky with the only left steel mill. It's iron ore limit is higher, but it consumes as much coal as iron ore. 19:07:22 <Ammler> well, in that case ECS is more "stable" 19:08:01 <fjb> Eddi|zuHause: I tried ECS, there things that I like and things that I dislike with ECS. But starting a game in 1831 would had left hardly any industry on the map to play with. 19:08:20 <Ammler> you do not need to fund new primary industries all the time like with PBI 19:08:31 <Ammler> (or prospect) 19:09:19 <fjb> Yes, they are dying to fast in ECS. And you earn not that much money starting that early. 19:09:32 <Ammler> ECS has some unttdish graphics, else it is fine (well, don't use all vectors at once) 19:10:24 <Ammler> but not if you service them... 19:11:00 <fjb> All vectors at once is the real fun. But many graphics could be better, more TTD like hand drawn. I like the coal mine and the factory. But I dislike the rendered ones. 19:11:59 *** KillaloT [~killalot@0x5738c844.rdnqu1.dynamic.dsl.tele.dk] has joined #openttd 19:12:08 <fjb> I had ECS industries die even when serviced, but it is hard to always get a rating above 80% in early game years. 19:12:41 <Ammler> didn't that change with newest versions? 19:13:30 <fjb> Didn't try beta 5 yet. 19:13:43 <Eddi|zuHause> i haven't touched ECS in a while, since it was unplayable on a big map 19:13:53 <fjb> I'm currently playing my 1831 PBI game. 19:14:02 <petern> 1831 :o 19:14:38 <fjb> Yeah, starting earlier didn't work. Horse carriages are just too slow to get enough money. 19:16:04 <Eddi|zuHause> payment rates need to adapt through the years 19:16:25 <fjb> Now it is 1905 and I'm having 19 trains, 73 horse carriages and two steam boats. 19:17:14 <frosch123> 19 trains after 74 gameyears? isn't that kind of boring? 19:17:32 <fjb> Longest train is my unhappy 968 tons coal train. 19:17:35 *** Joni- [~Joni-@dsl-vsabrasgw1-fe64fb00-193.dhcp.inet.fi] has joined #openttd 19:17:50 <A_Person> I'll rob you of some more of your time, what's ECS and PBI 19:18:04 <fjb> Not that boring. Much thinking to get money with slow trains and horses. 19:18:45 <fjb> STOP, time police speaking. 19:19:01 <A_Person> Haha, wha? 19:19:02 <fjb> A_Person: That are industry sets. 19:19:07 <A_Person> ah 19:19:17 <A_Person> I was just trying to sound silly 19:19:24 <fjb> Me too. 19:19:26 <yorick> hm, interesting: 175 servers online...67 of which use 0.6.2, 56 0.6.3, 17 are still 0.5.3, 12 are 0.6.0, 9 are 0.6.1, most used mapsize is 512x512, most language specific servers are german, followed by english and russian...140 servers are running a random map, there are 106 clients on those, and 140 total 19:20:14 <fjb> We should interconnect the servers. :-) 19:22:29 <fjb> Another problem with slow vehicles is that they are losing reliability too fast. the hardly reach the next depot in time. 19:22:29 <yorick> http://paste.openttd.org/124074 <-- full log :) 19:22:42 * A_Person curses 19:22:58 <A_Person> I have to redo most of the relevant pices of map :/ 19:23:10 <A_Person> airport catchment will go over the edge 19:23:17 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/Klein%20Elsmuenster%20Transport,%202.%20Okt%201940.png 19:23:37 <Eddi|zuHause> why is that a problem? 19:24:04 <A_Person> Nice map there 19:25:24 <A_Person> because I want the 10 wide catchment not to be wasted in my pre-planned map? 19:25:53 <Eddi|zuHause> that was one game with the old "new" passenger destinations patch 19:26:15 <Eddi|zuHause> and my first game with PBI 19:26:30 <A_Person> hmm, I can't remember if ships going opposite directions through the same field obstruct eachother 19:26:54 <Ammler> my first cargodest game was with ECS :-) 19:27:48 <fjb> Ammler: My also. But it doesn't matter that much. 19:28:13 *** batti5 [~batti5@92.84.11.87] has quit [Remote host closed the connection] 19:28:14 <fjb> A_Person: They will pass through each other like ghost ships. 19:29:15 <A_Person> hmm, neat 19:30:56 <fjb> I dislike that feature a bit. 19:32:09 <A_Person> I was just wondering how much room I'll need between continent edge and map border 19:32:22 <A_Person> with that, one will do! 19:33:23 *** broli [broli@argentina.ircdshells.com.ar] has joined #openttd 19:34:11 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/Klein%20Elsmuenster%20Transport,%207.%20Maer%201930-2.png 19:34:14 <broli> where im suposed to put the gm folder in linux? im building openttd from source, but cant hear music, and im trying to find why. 19:34:23 <broli> i cant find any other missing library on the configure script 19:34:40 <Eddi|zuHause> gm folder should get next to the data folder 19:34:49 <A_Person> it's in the main install directory in win... 19:35:10 <A_Person> along with data and everything else 19:35:30 <broli> then my gm folder got corrupted, or im building it wrong 19:35:50 <Eddi|zuHause> what's in the gm folder? 19:36:39 <broli> givme a sec, pastebin is loading 19:37:00 <broli> http://rafb.net/p/ZdHuta24.html 19:37:21 <broli> http://rafb.net/p/JGtbYe12.html 19:37:34 <broli> sorry, the frist one got the color codes in it, readm the second one 19:38:16 <Eddi|zuHause> good, next step: can you play the files with an external midi player? (timidity for example)? 19:38:53 <broli> let me try 19:40:20 <broli> i didint had timidity++, i only had the libs. could have been that? 19:40:30 <broli> well, im gona find out in 5 mins when yum finishs 19:46:53 <fjb> Hm, cooperative multitasking and real time applications don't get together that well.. :-( 19:48:40 *** Sacro|Laptop [~Ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd 19:54:10 <broli> ok, i installed timidity, and i am able to hear the gm in the gm folder. 19:54:18 <broli> but not on ttd 19:54:35 <broli> reconfigured with the option --with-midi=timidity, but still no luck 19:54:57 <broli> should i use the full path ? 19:55:13 <yorick> what does it say? 19:55:36 <broli> where? i run openttd from console, and i dont see any error 19:55:48 <broli> the player in game shows a tune, but i cant hear anything 19:56:27 <Eddi|zuHause> you can increase the debug level for music 19:57:26 <broli> you should asume i dont know how and go ahead and tell me 19:58:04 <yorick> I mean the configure script 19:58:35 <yorick> also, try putting the volume higher 19:58:41 <broli> http://rafb.net/p/4cnMzn77.html 19:58:50 <broli> yorick the volume is as high as it goes 19:59:26 <yorick> on the openttd soundplayer? 19:59:28 <Eddi|zuHause> go to the ingame console (key left of 1), and type debug_level 19:59:42 *** ChadChanning [~chadchann@vpn-stud.rz-zw.fh-kl.de] has joined #openttd 20:00:51 <broli> which one is sound? 20:01:54 <Eddi|zuHause> which ones are there? 20:02:22 <broli> i just send all to 10 20:02:37 <broli> still no error. i can hear trains and horns, but not music 20:02:41 <Eddi|zuHause> that'll hardly be helpful :p 20:03:26 <broli> :P 20:04:06 <broli> i get in game and try to play a song, or change and no message appears 20:04:15 <yorick> try doing developer 2 20:04:18 <yorick> on that console 20:05:25 <broli> nothing 20:06:24 <broli> im totally lost 20:06:25 <yorick> ok...try starting openttd using openttd -d10 20:07:29 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Remote host closed the connection] 20:07:30 <Eddi|zuHause> try starting openttd with the option -d driver=3 20:07:50 <Eddi|zuHause> yorick: that output will be totally useless 20:07:57 <yorick> not entirely 20:08:00 <yorick> hehe 20:08:12 <yorick> just need a good grep 20:09:54 <broli> yeah 20:10:36 *** ChadChanning [~chadchann@vpn-stud.rz-zw.fh-kl.de] has quit [Quit: Nettalk6 - www.ntalk.de] 20:12:35 <broli> well, the only thing i can ee, is that sound is correctly initialized 20:13:17 <broli> http://rafb.net/p/QT43dh24.html <-- ./openttd -d10 > /tmp/openttd.log 2>&1 20:13:29 <Eddi|zuHause> music is the relevant part, not sound 20:13:45 <broli> right 20:14:05 <broli> only occurrence "dbg: [driver] Successfully probed music driver 'libtimidity' 20:14:40 <glx> sdl may block other sound apps 20:15:26 <glx> there's an SDL_something system variable to define 20:16:06 <broli> i tried runing timidity while the game was running and i heard both sounds 20:16:38 <broli> and runing the game while timidity was playing and also worked 20:21:37 <A_Person> Hmm, the game wiki could list catchment areas for other stations like it does for airports 20:21:46 *** TinoM [~Tino@i59F5C88B.versanet.de] has quit [Quit: Verlassend] 20:24:43 *** frosch123 [~frosch@frnk-590fff53.pool.einsundeins.de] has quit [Remote host closed the connection] 20:30:56 <fjb> A_Person: Just start the gane an look at the cachement area preview. 20:32:36 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Poef!] 20:32:37 <broli> Your 'sample.cat' file is corrupted or missing! <-- can this be my problem with music? 20:35:19 <Sacro|Laptop> broli: ues 20:35:21 <Sacro|Laptop> *yes 20:36:39 <broli> -.-' i feel a little idiot now 20:37:17 <broli> i dont know where im gona get the game now 20:39:15 *** lobster_MB [~michielbr@ip54534322.speed.planet.nl] has quit [Quit: This computer has gone to sleep] 20:52:58 <Ammler> oh noes 20:53:19 <A_Person> Woot, I CAN make a nearly flawless street grid around a mega-airport 20:53:20 <Ammler> yet another "yet another..." name: http://www.tt-forums.net/viewtopic.php?f=26&t=39925 20:53:26 <Ammler> but nice rails 20:53:26 <A_Person> only two 3*3 cells 20:55:56 <broli> ok. i fixed the sample cat problem, but still i dont get any music 20:57:34 <A_Person> I wonder if anyone has determined which cities can have denser population, ones limited to 2*2 cells, or with some proportion of 3*3 20:58:00 <broli> is there any list of files i need fomr the original game? 20:58:21 <A_Person> http://wiki.openttd.org/wiki/index.php/Installation_FAQ#What_files_do_I_need_from_TTD.3F 20:59:05 <broli> thanks 21:01:05 *** FR^2 [~frquadrat@oscar.frquadrat.de] has quit [Quit: Connection reset by caffein depletion...] 21:02:09 *** Muxy [~Benoit@smtp.bdelalande.net] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org] 21:02:18 <Rubidium> Ammler: that set should add a pirate ship 21:03:42 <DJGummikuh> why are there so many morons playing openttd? 21:03:50 <Ammler> :-) 21:04:15 <DJGummikuh> I just had some prick that called himself "the flying dutchman" who - before he left - bought exclusive transport rights in every city I have stations in 21:04:19 <Eddi|zuHause> you've got two words too much there 21:04:39 <murray> quality entertainment attracts morons and leeches :p 21:04:41 <DJGummikuh> long story short i rcon-resetted his company but this is really a pita 21:05:00 <Rubidium> DJGummikuh: because TTDP is too complex to install for morons 21:05:19 <DJGummikuh> he collappsed my whole train system because they were waiting for cargo which they didn't get 21:05:27 <Rubidium> and simutrans is too complex to play for morons 21:06:20 <A_Person> Hehe 21:06:26 <Ammler> Rubidium: if you are here, was there a reason, you do not copy player_name to client_name? 21:06:35 <Ammler> (all join as "Player" now 21:08:40 <Rubidium> there's no player_name 21:09:51 <Eddi|zuHause> in my .cfg, there is 21:11:02 <Ammler> Eddi|zuHause: he is joking about ant that was also the answer, no reason. :-) 21:11:53 <broli> im about to pull my hair one by one 21:12:32 <dih> r14458: openttd: /home/fairplay/openttd/src/station_cmd.cpp:567: void UpdateStationAcceptance(Station*, bool): Assertion `(rect.right >= rect.left) == !st->rect.IsEmpty()' failed. 21:12:59 <dih> you want a savegame with that? 21:13:00 <Rubidium> clean trunk? 21:13:10 <dih> Rubidium, my autonightly - clean trunk 21:13:17 <Rubidium> then make a bugreport 21:13:22 <dih> will do 21:13:34 <Rubidium> as frosch's already gone 21:13:41 <broli> i completly purged my folder. recompiled, copied the files from TTDX, and still no music 21:14:25 <Rubidium> did you put them in the gm folder, where the gm folder is in the same folder as the openttd binary? 21:15:34 <Rubidium> Ammler: oh... you mean it that way... then I guess there was no reason except not noticing that it might've been "converted" 21:15:52 <Rubidium> though that adds all kinds of complexities and basically wasted memory 21:16:47 <broli> Rubidium yes, http://rafb.net/p/khRclB25.html 21:17:15 *** lobster_MB [~michielbr@ip54534322.speed.planet.nl] has joined #openttd 21:17:28 <Ammler> if client_name="" then client_name=player_name ;-) 21:17:57 <Rubidium> Ammler: make a diff that isn't a hack 21:18:13 <dih> hehe 21:18:14 <Rubidium> broli: might it be that the music is paused/stopped or the music level is 0? 21:18:31 <dih> Ammler, what if player_name = "" too 21:18:42 <Rubidium> dih: NPE 21:18:52 <dih> ? 21:18:58 <Rubidium> nullpointerexception 21:19:03 <Rubidium> segfault 21:19:04 <dih> ah 21:19:04 <broli> Rubidium i start a gme, open the music player, and the volume is 100%, and i push the pay button and i dont hear the music 21:19:19 <dih> shame, i was hoping to confuse Ammler :-P 21:19:24 <Rubidium> and it's not "racing" through the music? 21:19:27 <Ammler> lol 21:19:45 <Rubidium> s/music/songs/ 21:19:46 <broli> Rubidium nope 21:19:49 <Ammler> dih: I do not need to discuss it again with you :P 21:19:58 <broli> Rubidium fixed that after i isntalled libtimidity and recompiled :P 21:20:50 <Rubidium> I think (or seem to remember that) libtimidity was never meant for unixy openttds 21:21:28 <broli> the configure script asks for it,m and if i run openttd, it says it loads correctly 21:22:09 <tokai> last time i checked the libtimidity support was rather incomplete 21:22:20 <tokai> a year ago or so:) 21:22:27 <Rubidium> but whether the music is actually "passed" to libtimidity 21:22:28 <broli> im thinking on just launching timidity on a temrinal and runing the game on top of it, it just works that way :P 21:22:56 <tokai> would be nice to have, IMHO 21:23:04 <tokai> i mean full libtimidity support that is 21:23:22 <broli> i tried recompiling using an external midi player,using the full path, with arguments an all, but i didnt worked 21:25:45 <Rubidium> can't 'easily' test libtimidity here; Debian doesn't support libtimidity out of the box 21:26:07 <Rubidium> but then, I don't want timidity anyway because it sucks way too much CPU cycles 21:26:08 *** grumbel [~grumbel@i577ACC91.versanet.de] has quit [Quit: Client exiting] 21:29:24 <glx> IIRC libtimidity was added as part of PSP support 21:29:45 <glx> but never really tested 21:29:51 <Ammler> heh, just tried, nice music :-) 21:30:06 <broli> it used to work trough the 0.5.x 21:30:13 <Ammler> omg, I feel back 10 years 21:30:19 <glx> it used timidity then 21:30:24 <glx> not libtimidity 21:30:41 <broli> so, how i disable lib and enable the old bahvior? 21:30:57 <glx> you need timidity++ 21:30:57 <Rubidium> openttd -m extmidi 21:30:57 <broli> belh, i will just launch timidity oand the game by hand 21:31:57 <glx> extmidi does just that 21:34:17 <Rubidium> libtimidity is quite "stale" (4 years no new releases) 21:35:23 <dih> Rubidium, i think it has to do with the commit by frosch 21:35:31 <dih> @commit r14456 21:35:31 <DorpsGek> dih: Invalid arguments for _commit. 21:35:42 <dih> @commit 14456 21:35:42 <DorpsGek> dih: Commit by frosch :: r14456 /trunk/src (station_cmd.cpp station_map.h) (2008-10-10 20:09:29 UTC) 21:35:43 <DorpsGek> dih: -Fix: Obiwan in catchment-area and station-spread of docks. 21:35:58 <dih> the assert was added in that commit 21:36:26 <dih> http://bugs.openttd.org/task/2343 21:36:36 <Rubidium> dih: that's no news for me; he added it deliberately 21:37:00 <Rubidium> the assert that is, to test some "hypothesis" 21:37:10 <dih> i have 2 saves attached to the ticket, one 28 mins before, one 8 mins before 21:37:27 <Rubidium> and it reproduces when you load it? 21:37:35 <dih> the save 8mins before i reloaded on the server and it did not crash 21:37:44 <dih> not yet 21:37:50 <dih> i am talking to the guys on the server 21:37:59 <Rubidium> yay for useful bugreports... 21:38:30 <dih> sorry 21:38:40 <dih> just had the same assert 2 mins ago 21:40:17 <Rubidium> well, you should know that it's only useful to really make a bugreport when you can reproduce it 21:40:26 *** lobster_MB [~michielbr@ip54534322.speed.planet.nl] has quit [Quit: This computer has gone to sleep] 21:41:21 <dih> Rubidium, i am working on getting there ;-) 21:41:38 <dih> anyway - you have 5 asserts in 6 lines of code 21:41:45 <dih> where 4 are inside an if block 21:42:13 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has joined #openttd 21:42:24 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Ping timeout: 480 seconds] 21:43:36 <dih> Rubidium, it's reproducable 21:43:44 <dih> i will now get the steps 21:46:13 <SmatZ> good :) 21:46:46 <dih> :-) 21:46:52 <dih> besides - the assert is silly! 21:47:13 <dih> the asserts after that one are ok - but that one is silly IMO 21:47:21 <dih> but then MO is not always that good ;P 21:48:23 <Rubidium> why is it silly? 21:49:11 *** Sacro|Laptop [~Ben@adsl-87-102-39-137.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 21:49:59 <dih> assert((rect.right >= rect.left) == !st->rect.IsEmpty()); 21:50:37 <dih> i read that if rect.right >= rect.left is true and we have an empty rect - crash 21:50:49 <dih> then why have the asserts in the if block? 21:51:02 <dih> nah - forget it 21:51:11 <dih> too mutch vodka 21:51:43 <dih> i think i have a save game that asserts after 5 mins of doing nothing 21:52:02 <dih> 1 min infact 21:53:49 <SmatZ> well 21:53:56 <SmatZ> the game in the report asserts after a while 21:54:28 <SmatZ> it asserts when new oil rig is built 21:55:04 *** Nite_Owl [~Nite_Owl@c-75-74-51-51.hsd1.fl.comcast.net] has joined #openttd 21:55:24 <dih> http://bugs.openttd.org/task/2343 <- updated 21:55:26 <dih> new savegame 21:55:31 <dih> assert after 1 minute 21:55:32 <dih> ;-) 22:00:19 *** Phoenix_the_II [rdeboom@home.deboom.biz] has quit [Read error: Connection reset by peer] 22:01:16 *** mortal` [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Quit: [FATAL] Client error: Memory leak - More RAM needed. More! More! More!] 22:06:27 <Rubidium> hmmm.... libtimidity is only a "decoder"; it doesn't seem to actually play the music 22:12:45 <broli> exactly 22:13:18 <broli> is it normal that terraforming a path uniting 2 shores lines of a lake is actually more cheaper than doing the same until the middle of the lake? 22:15:28 <SmatZ> depends how many water tiles you modify 22:15:38 <broli> less 22:15:43 <broli> thats the ppoint 22:16:34 <broli> 30x2 path uniting 2 shore lines is cheaper than 15x2 path that ends mid water 22:17:00 <SmatZ> sorry I fail to understand your sentences 22:17:12 <broli> yeah, sorry, my english is not that good 22:17:20 <broli> i will make a screenshot and gimp iot 22:17:38 <Nite_Owl> Terraforming water is more expensive but you can only raise it up 22:18:18 <SmatZ> but yeah, there is something wrong 22:18:27 <SmatZ> like, you modify only 3 half-water tiles 22:18:35 <SmatZ> and it costs the same as modifying 4 half-water tiles 22:19:14 <A_Person> Do Coal Mines get depleted? 22:19:50 <Eddi|zuHause> in some newgrf industry sets, yes 22:19:51 <Nite_Owl> Not in the standard game 22:20:06 <broli> where is teh pnd stored? 22:20:09 <A_Person> Ah, but I presume oil wells do? 22:20:24 <broli> alot 22:20:25 <A_Person> At least I saw mention of it on some page today, forgot which 22:20:51 <SmatZ> A_Person: yes, in temperate, they do 22:21:11 <SmatZ> their production doesn't increase, and once they die 22:21:22 <A_Person> K, thanks 22:22:08 <A_Person> Hmm, the magic dynamite should help demolish depleted oil wells 22:22:27 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Quit: Operator, give me an exit] 22:22:41 <SmatZ> a 22:22:49 <SmatZ> A_Person: they will disappear on their own 22:23:01 <A_Person> Ah, never played to that 22:23:21 <A_Person> I'm thinking if I should put two way coal hauling into my crazy two point scheme 22:23:33 <SmatZ> I think they will die faster when you are not servicing them... but I may be wrong 22:23:36 <A_Person> coal from one station to the other's powerplant and vice versa 22:23:40 <SmatZ> :) 22:24:38 <broli> ok, i think i got it. 22:25:13 <broli> this http://xs432.xs.to/xs432/08416/complete301.png is cheaper than this http://xs432.xs.to/xs432/08416/half102.png 22:27:09 *** HerzogDeXtEr1 [~Flex@89.246.169.119] has joined #openttd 22:27:10 <broli> the "shorter" one costs something like 75% cheaper 22:27:21 <broli> sorry, 25%cheaper 22:28:03 <SmatZ> broli: interesting 22:30:13 <broli> yeah 22:30:28 <broli> i did some math, it its actually 25%, by the cent 22:31:21 <broli> i can give you the exact same save game if you need it, but im asuming it can be easily reproduced 22:32:23 *** sulai [~Miranda@pD9512717.dip0.t-ipconnect.de] has joined #openttd 22:32:31 *** KritiK [~Maxim@93-80-102-100.broadband.corbina.ru] has quit [Quit: Leaving] 22:32:32 <sulai> hey guys 22:33:23 <sulai> I've a question about "make" when you execute it to compile openttd... if its return value is 1, does this *always* mean there are just compile errors? 22:33:42 <sulai> I've a question about "make" when you execute it to compile openttd... if its return value is 1, does this *always* mean there are just compile WARNINGS? 22:34:09 *** HerzogDeXtEr [~Flex@89.246.186.26] has quit [Ping timeout: 480 seconds] 22:34:41 <Progman> "A status of 22:34:41 <Progman> one will be returned if the -q flag was used and make determines that a target needs to be rebuilt" 22:34:44 <glx> it may mean it reconfigured too 22:36:04 <SmatZ> broli: ok, I had wrong assumptions... price for cleaning / leveling "half-water" tile is the same as for "full-water" tile 22:36:13 <A_Person> If you fund or prospect new industries can you pick where they appear? 22:36:22 <A_Person> like, as precisely as in the scenario editor 22:36:38 <SmatZ> A_Person: "Fund" -> you choose place ; "Prospect" -> random place 22:36:47 <A_Person> ah 22:36:51 <glx> prospect may fail and cost 22:36:55 *** Wezz6400 [~Wezz6400@145-118-111-36.fttx.bbned.nl] has quit [Quit: Caught sigterm, terminating...] 22:37:18 <A_Person> and you can fund any industry of the particulate climate, right? 22:37:35 <sulai> Progman, glx: ok, so if make returns value 1 it still means you get a working openttd executable ? 22:37:38 <glx> depends on advanced settings 22:37:54 <glx> was for A_Person :) 22:37:56 <A_Person> Ah 22:38:15 <A_Person> Well, thanks for the info, I'm sure to find out in game 22:40:05 <Eddi|zuHause> sulai: command line return values are inverse logic, 0 means "everything ok", the other values are increasing seriousness levels of errors 22:40:28 <sulai> just read the man page, thank you =) 22:41:05 *** Chrill [~chrischri@c80-216-96-107.bredband.comhem.se] has quit [Quit: ZALMAAAAAAAAAAAAAAAAAAN] 22:41:10 <sulai> Eddi, I know, I just was curious if make returns 1 if everything is *almost* ok 22:42:40 <A_Person> I wonder if having just one square of catchment overlap an industry works, I think I remember it didn'õt 22:43:50 <Nite_Owl> Primary yes - secondary industries need a specific tile covered 22:44:52 <A_Person> Ah, yes, I remember I had to figure out those by trial and error 22:45:03 <A_Person> (building map for specific station size) 22:47:10 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 22:47:17 <glx> just check the accepted/produced stuff when you build a station 22:47:23 <glx> it's displayed 22:47:48 <A_Person> Yeah, I just have to adjust the map when the stuff didn't line up as required 22:48:15 <A_Person> doesn't* 22:49:08 <A_Person> Oh, a silly idea for the devs: highlighting the specific square in the placement tool, hehe 22:52:00 *** Sacro|Laptop [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd 22:52:43 *** Sacro|Laptop [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has quit [Remote host closed the connection] 22:52:46 *** Sacro|Laptop [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd 22:53:34 *** Sacro|Laptop [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has quit [] 22:53:37 *** Sacro|Laptop [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd 23:08:04 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 23:14:47 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Ping timeout: 480 seconds] 23:15:23 <broli> i think i found out whats the problem 23:15:52 <broli> i hand enough money, to even build one tile 23:16:12 <broli> so when i tried to do the full path, it tried to rise one tile on the far side 23:16:29 <broli> when i tried to stop mid water, it ttried to raise a tile on the close said 23:16:39 <broli> side* 23:30:01 *** Zahl [~Zahl@f051066109.adsl.alicedsl.de] has quit [Quit: (~_~]"] 23:30:45 <fjb> Nothing to be done for this platform... do people know nothing beside Linus anymore? 23:30:52 <fjb> Linux 23:42:59 <SmatZ> yes 23:43:11 <ln> whattareyoutalkingabout? 23:44:26 *** ludde [~ludde@ua-83-227-238-252.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 23:44:41 <Rubidium> it's more about: do I want to use anything besides Linux 23:44:55 *** Nite_Owl [~Nite_Owl@c-75-74-51-51.hsd1.fl.comcast.net] has quit [Quit: Read You Soon] 23:47:59 <fjb> Ofcourse I do. 23:48:57 <thingwath> why? 23:50:49 <fjb> Linux has some raw edges that disturb me. Some things are done better in other systems. 23:52:24 * Rubidium has the tendency to wreck MacOS and dislikes the gazillion autoupdaters needed to keep a Windows system up-to-date 23:52:33 <thingwath> everything has some raw edges :) 23:52:47 <thingwath> i prefer to deal with a single set of them 23:53:08 <fjb> Rubidium: There is more out there than just Linux, MacOS and Windows... 23:53:26 <Rubidium> true 23:53:30 <SmatZ> fjb: yeah, like MorphOS :) 23:53:36 <fjb> thingwath: Some raw edges disturb me more than others. 23:53:40 <Rubidium> morphos: doesn't run on my architecture 23:53:58 <Rubidium> (open)solaris: fails to install properly 23:54:13 <ln> i'd be happy if i didn't need to close firefox or other apps on linux in order to be able to hear sounds from mplayer. 23:54:54 <Rubidium> novell: isn't quite useful for workstation/development 23:55:12 <thingwath> ln: two days ago, i was exactly that happy, now, I'm not, again :) 23:55:22 <Rubidium> neither is DOS 23:55:58 <Rubidium> OS/2 failed to install to 23:56:44 <Rubidium> and that's about all "mainstream" OSes 23:56:56 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 23:57:01 *** ecke [~ecke@213.195.202.130] has quit [Read error: Connection reset by peer] 23:57:10 <Rubidium> okay, there's also BSD 23:57:16 <fjb> OS/" mainstream? You hardly find anybody remembering that OS today. 23:57:47 <fjb> BSD is way more mainstream than OS/2 23:58:37 <Rubidium> depends on your measurement characteristics ;) 23:58:38 <thingwath> i "love" IRIX 23:59:30 <thingwath> it makes me feeling great about linux, even in times like this, when I can't get the #$% pulseaudio working