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00:03:15 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 00:03:15 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 00:03:17 *** [alt]buster is now known as [com]buster 00:10:22 *** Chrill [~chrischri@c80-216-96-107.bredband.comhem.se] has quit [Quit: I love rock n roll, so put another dime in the GoneWackobox babeeeh] 00:12:38 *** Vikthor [~Vikthor@161-18-80-78.strcechy.adsl-llu.static.bluetone.cz] has quit [Remote host closed the connection] 00:13:51 *** fonso [~fonso@e178075207.adsl.alicedsl.de] has left #openttd [Kopete 0.12.7 : http://kopete.kde.org] 00:21:56 *** NukeBuster [~NukeBuste@80.101.115.82] has quit [Quit: http://www.interplay.com/] 00:23:45 *** HerzogDeXtEr [~Flex@89.246.161.209] has joined #openttd 00:30:15 *** Sacro [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd 00:32:49 *** Eddi|zuHause [~johekr@p54B77EF7.dip.t-dialin.net] has quit [] 00:33:07 *** Eddi|zuHause [~johekr@p54B77D26.dip.t-dialin.net] has joined #openttd 00:36:33 *** welshdragon [~vista@adsl-83-100-138-26.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 00:37:13 *** Sacro [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has quit [Remote host closed the connection] 00:49:08 *** Sacro [~Ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd 00:53:46 *** TinoM [~Tino@i59F5FC08.versanet.de] has quit [Quit: Verlassend] 00:54:27 *** Yeggstry is now known as Yeggzzz 01:00:58 *** stillunk1own [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 01:02:08 *** Andel [~andel@owenrudge.net] has joined #openttd 01:05:47 <Antdovu> patch working :) 01:06:07 *** mikegrb [~michael@mikegrb.netop.oftc.net] has quit [Ping timeout: 600 seconds] 01:14:46 *** mikegrb [~michael@mikegrb.netop.oftc.net] has joined #openttd 01:15:22 *** HerzogDeXtEr1 [~Flex@89.246.182.123] has joined #openttd 01:17:50 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 01:22:00 *** 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timeout: 480 seconds] 03:02:06 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:07:00 *** gauthier [~chatzilla@3.89.196-77.rev.gaoland.net] has quit [Ping timeout: 480 seconds] 03:13:28 *** Singaporekid [~notme@cm25.psi140.maxonline.com.sg] has joined #openttd 03:15:05 *** Bergee [~bergee@c-68-42-180-23.hsd1.mi.comcast.net] has joined #openttd 03:22:16 *** gauthier__ [~chatzilla@3.89.196-77.rev.gaoland.net] has joined #openttd 03:22:18 *** gauthier__ is now known as gauthier 03:29:11 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 03:29:11 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 03:29:14 *** [alt]buster is now known as [com]buster 03:48:37 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 04:02:25 *** elmex_ [~elmex@e180064214.adsl.alicedsl.de] has joined #openttd 04:05:46 *** DephNet[Paul] [~paul@host86-168-197-97.range86-168.btcentralplus.com] has quit [Remote host closed the connection] 04:06:26 *** DephNet[Paul] [~paul@host86-168-197-97.range86-168.btcentralplus.com] has joined #openttd 04:07:27 *** elmex [~elmex@e180067100.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 04:07:29 *** elmex_ is now known as elmex 04:10:59 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 04:10:59 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 04:11:02 *** [alt]buster is now known as [com]buster 04:55:00 *** gauthier [~chatzilla@3.89.196-77.rev.gaoland.net] has quit [Ping timeout: 480 seconds] 04:58:27 *** vraa [~vraa@h29.167.30.71.dynamic.ip.windstream.net] has joined #openttd 04:59:14 <vraa> hello 04:59:40 <vraa> i am trying to get some AI's working in openttd, i am on mac os x 10.5, i have downloaded a nightly build, r14575. i created a dir called "ai" and put in a few .tar files 04:59:59 <Aali> you need a noai build for that 05:00:04 <vraa> i pushed "`" key and brought down console, i typed "list_ai" and it said back "Error: command or variable not found" 05:00:29 <Aali> noai is not in trunk yet, its a separate branch 05:00:43 <vraa> http://www.openttd.org/en/download-noai <-- is that a proper place to download it from? 05:01:04 <Aali> that seems about right, yes 05:01:41 <vraa> okay thanks, let me test it out 05:02:02 *** Sacro [~Ben@adsl-87-102-39-137.karoo.KCOM.COM] has quit [Quit: Leaving] 05:02:28 <vraa> excellent, where should i submit crash reports? 05:02:38 <vraa> i typed "start_ai wrightai" and it crashed 05:03:28 <Aali> what did it tell you? was it an assert? 05:03:31 <vraa> i just tried admiralai and it creashed again 05:03:43 <vraa> i am not sure, let me pastebin a crash log 05:04:25 <vraa> http://pasternak.superalloy.nl/pastes/1058 05:06:08 <Aali> that looks like something you'd want to report as a bug, yes :) 05:06:21 <Aali> bugs.openttd.org 05:06:21 <vraa> i'm not sure how to go about that process, do you guys use trac? 05:08:48 <vraa> do crashes on non-windows not product a crash.log and crash.dmp file? 05:09:02 <Aali> nope 05:11:40 <vraa> is it possible i am doing something else wrong? are all AI's broken with the NoAI build? 05:13:24 <Aali> its probably an OS X issue 05:13:29 <vraa> oh 05:13:35 <Aali> afaik, none of the devs have OS X to test on 05:13:39 <vraa> oh that sucks 05:13:53 <vraa> well, let me go to my desktop :( 05:14:11 <vraa> http://bugs.openttd.org/task/2405 05:16:25 <Aali> ah, its actually crashing in the freetype lib 05:16:36 <Aali> so you might want to look into that 05:16:48 <vraa> how did you find that out? 05:17:11 <Aali> FT_RoundFix is a freetype function ;) 05:24:09 <Aali> further investigation shows that SIGABRT is caused by OS X when its not able to find a library 05:24:24 *** mucht_work [~Martin@143.50.125.24] has quit [Ping timeout: 480 seconds] 05:24:28 <Aali> so, you're probably just missing the freetype libs 05:25:01 <vraa> i am going to download and play on my windows computer instead 05:25:10 <vraa> if osx wants to be a crybaby, let it 05:30:58 <vraa> can i only run 1 AI at a time? 05:34:00 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 05:34:00 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 05:34:04 *** [alt]buster is now known as [com]buster 05:37:10 *** Frostregen [~sucks@dslb-084-058-118-020.pools.arcor-ip.net] has joined #openttd 06:16:37 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 06:16:37 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 06:16:40 *** [alt]buster is now known as [com]buster 06:17:52 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 06:20:03 *** roboman [3aad2910@webchat.mibbit.com] has joined #openttd 06:21:10 *** sigmund_ [~sigmund@91.80-202-245.nextgentel.com] has joined #openttd 06:22:59 *** sigmund [~sigmund@91.80-202-245.nextgentel.com] has quit [Ping timeout: 480 seconds] 06:45:01 <Eddi|zuHause> you can run 1 AI per AI player 06:57:45 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 06:57:45 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 06:57:48 *** [alt]buster is now known as [com]buster 07:17:07 *** rubyruy [~ruy@76-10-185-116.dsl.teksavvy.com] has quit [Quit: Zzzz...] 07:23:40 *** rubyruy [~ruy@76-10-185-116.dsl.teksavvy.com] has joined #openttd 07:31:05 *** FloSoft [~sifldoer@g229113030.adsl.alicedsl.de] has joined #openttd 07:45:17 *** rubyruy [~ruy@76-10-185-116.dsl.teksavvy.com] has quit [Quit: Zzzz...] 07:48:06 *** TinoM [~Tino@i59F5DEBE.versanet.de] has joined #openttd 07:57:59 *** rubyruy [~ruy@76-10-185-116.dsl.teksavvy.com] has joined #openttd 08:03:43 *** Frostregen [~sucks@dslb-084-058-118-020.pools.arcor-ip.net] has quit [Quit: und weg] 08:18:21 *** mikl [~mikl@0x57372ee2.mrbnqu1.static.dsl.tele.dk] has joined #openttd 08:20:43 *** mucht_work [~Martin@143.50.125.24] has joined #openttd 08:21:07 *** paul_ [~paul@host86-168-197-97.range86-168.btcentralplus.com] has joined #openttd 08:23:24 *** paul_ [~paul@host86-168-197-97.range86-168.btcentralplus.com] has quit [] 08:23:42 *** paul_ [~paul@host86-168-197-97.range86-168.btcentralplus.com] has joined #openttd 08:25:09 *** DephNet[Paul] [~paul@host86-168-197-97.range86-168.btcentralplus.com] has quit [Ping timeout: 480 seconds] 08:33:16 *** ecke [~ecke@213.195.202.130] has quit [Ping timeout: 480 seconds] 08:40:53 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 08:40:54 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 08:40:56 *** Zahl [~Zahl@f051196249.adsl.alicedsl.de] has joined #openttd 08:40:56 *** [alt]buster is now known as [com]buster 08:48:37 *** ecke [~ecke@213.195.202.130] has joined #openttd 09:05:39 *** Singaporekid [~notme@cm25.psi140.maxonline.com.sg] has quit [Quit: Leaving] 09:10:59 *** Char [~Ich@d83-189-128-47.cust.tele2.ch] has joined #openttd 09:11:23 <planetmaker> [06:16] <Aali> afaik, none of the devs have OS X to test on <--- untrue. 09:11:42 <planetmaker> and good morning #openttd :) 09:16:37 <Rubidium> oh... if someone wants to 'quote' me, then 'quote' me and don't guess what I might have said 09:20:38 <petern> hmm? 09:21:25 <Rubidium> petern: looks very much like something I said, but it misses a few nuances 09:26:56 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 09:34:36 <Aali> planetmaker: hence the "afaik", i was not sure of that :) 09:36:28 *** fonso [~fonso@e178081001.adsl.alicedsl.de] has joined #openttd 09:41:06 <planetmaker> Aali: how else should they provide OS-X binaries? 09:41:30 <planetmaker> @seen Bjarni 09:41:30 <DorpsGek> planetmaker: Bjarni was last seen in #openttd 4 days, 12 hours, 13 minutes, and 35 seconds ago: <Bjarni> <ln-> well, good to see you back amongst the healthy, in any case. <-- sort off.... I'm totally tired and I missed everything at uni this week 09:43:47 <petern> you don't need OS X to provide OS X binaries 09:43:59 <petern> i can't remember the last time bjarni actually tested something ;) 09:44:36 *** Doorslammer [Doorslamme@PIPP-p-203-54-229-150.prem.tmns.net.au] has joined #openttd 09:45:29 <planetmaker> petern: I know, and I know you don't produce them this way. But to properly support it, it usually requires one dev to have that operating system - at least for the OS-specific issues. 09:45:45 *** Zahl_ [~Zahl@f051196249.adsl.alicedsl.de] has joined #openttd 09:46:18 *** Zahl [~Zahl@f051196249.adsl.alicedsl.de] has quit [Read error: Connection reset by peer] 09:46:19 *** Zahl_ is now known as Zahl 09:52:03 *** Vikthor [~novotv6@pc404-18.feld.cvut.cz] has joined #openttd 09:52:39 *** ecke [~ecke@213.195.202.130] has quit [Ping timeout: 480 seconds] 09:52:58 *** Antdovu [~Otinn@vpn2-243.vpn.net.ed.ac.uk] has joined #openttd 09:55:14 <petern> planetmaker, not really, it just needs someone to test. 09:55:36 <planetmaker> hm... yeah. But way easier, if the person to test it, is yourself. 09:55:55 <planetmaker> (= the person who writes the patch) 09:57:04 * petern ponders resyncing railtypes.hg 09:57:12 <planetmaker> :) 09:57:20 <petern> hmm, only 44 changesets 09:58:51 *** davis-- [~suckyours@p5B28C5B0.dip.t-dialin.net] has joined #openttd 10:01:14 <fonso> I still think that diagonal levelling is very useful, especially for large maps where you might want to lay long stretches of diagonal rail. Still, no one has commented. See FS#2320 and FS#730 10:03:41 * davis-- hi 10:04:43 <Antdovu> why was it rejected? 10:04:44 <planetmaker> petern: jumping onto the trains with 'look at this patch': maybe you want to re-consider the newgrf-gui http://bugs.openttd.org/task/2195 :) 10:05:19 <planetmaker> last thing I did was fixing the one-off error and updating it. But as far as I'm aware it still applies smoothyl to current trunk. 10:05:53 <fonso> No one rejected the diagonal levelling patch. At least I haven't heard of it. 10:06:26 <fonso> It seems I just can't get anyone to take a look at it. 10:07:12 <planetmaker> no comment != no look :) 10:07:20 <Antdovu> all the devs are busy learning macedonian ;) 10:07:38 <fonso> so what should I do? It has been around for some months now. 10:08:26 *** Korenn [~kvirc@93-125-161-18.dsl.alice.nl] has joined #openttd 10:08:56 <Antdovu> unfortunately I have no idea, I started with patches just a few days ago 10:09:06 *** davis-- is now known as davis 10:09:12 *** davis is now known as davis- 10:17:33 <Aali> diagonal levelling can wait, i really want to see newgrf-gui in trunk, though 10:18:22 <Aali> its so much better than the old gui 10:23:29 *** Zahl_ [~Zahl@f051196249.adsl.alicedsl.de] has joined #openttd 10:23:29 *** Zahl [~Zahl@f051196249.adsl.alicedsl.de] has quit [Read error: Connection reset by peer] 10:23:29 *** Zahl_ is now known as Zahl 10:23:34 <Antdovu> how do they conflict? 10:24:10 <Aali> they take up devs precious time ;) 10:24:24 <planetmaker> :) 10:26:52 <Antdovu> by the way, I managed to make my company info save/load patch (almost) fully functional 10:33:26 <Antdovu> should it save the company password? 10:34:55 *** Brianetta [~brian@client-82-3-235-60.glfd.adsl.virgin.net] has joined #openttd 10:37:29 <davis-> hm 10:39:00 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 10:40:47 *** mikl [~mikl@0x57372ee2.mrbnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 10:43:12 <Antdovu> Yexo: should saving company info also save the password? 10:44:25 <Yexo> I don't think so 10:44:31 <Yexo> besides, you can already set a default password 10:45:04 <Yexo> is it even possible to save the password? 10:45:38 <Antdovu> I could always capture it when the user finishes typing it :P 10:45:53 <Antdovu> not sure otherwise 10:45:57 <Yexo> that is certainly a bad idea 10:46:11 <Antdovu> yeah, would be a bit of a hack... 10:49:28 *** murr4y [murray@2001:470:1f0a:1be::a1c0] has quit [Ping timeout: 480 seconds] 10:49:29 *** rubyruy [~ruy@76-10-185-116.dsl.teksavvy.com] has quit [Quit: Zzzz...] 10:52:24 <Yexo> livery[i].colour1 = t1; <- I suggest you call a DoCommand that does the same, because this won't work in multiplayer 10:53:29 <Antdovu> that is a local variable 10:53:49 <Antdovu> I load &verify the file before docommandp 10:54:17 <Yexo> ah, I see 10:57:38 <Antdovu> any other possibly bad parts? 10:57:47 <Yexo> not that I see 10:57:54 <Yexo> looks like a nice patch 10:58:09 *** fonso [~fonso@e178081001.adsl.alicedsl.de] has left #openttd [Kopete 0.12.7 : http://kopete.kde.org] 10:59:42 <Antdovu> well, it would probably have to get rid of sstream, fstream & string usage, wouldn't it? 10:59:56 <Yexo> yeah, that would be best 11:00:41 *** Vikthor [~novotv6@pc404-18.feld.cvut.cz] has quit [Quit: Leaving] 11:00:42 <Antdovu> fortunately that wouldn't be too difficult 11:01:03 <Antdovu> what about the general file format it uses for saving? 11:01:59 *** sulai [~Miranda@p5B2B501C.dip.t-dialin.net] has joined #openttd 11:03:47 *** sulai [~Miranda@p5B2B501C.dip.t-dialin.net] has quit [] 11:08:17 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 11:17:22 *** Char [~Ich@d83-189-128-47.cust.tele2.ch] has quit [Ping timeout: 480 seconds] 11:19:12 *** davis- [~suckyours@p5B28C5B0.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 11:22:11 *** davis [~suckyours@p5B28C5B0.dip.t-dialin.net] has joined #openttd 11:23:26 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 11:23:39 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has left #openttd [] 11:24:10 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 11:28:24 <Yexo> SmatZ: Why did you move FS#2404 to NoAI? The report is also valid for trunk 11:31:21 *** [alt]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 11:31:48 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 11:31:48 *** [alt]buster is now known as [com]buster 11:33:34 *** xerxesdaphat [~tom@118-92-61-197.dsl.dyn.ihug.co.nz] has joined #openttd 11:36:21 *** roboman [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 11:41:51 *** rubyruy [~ruy@76-10-185-116.dsl.teksavvy.com] has joined #openttd 11:50:03 *** Rexxie [~rexxars@85.19.218.49] has joined #openttd 11:52:56 *** Rexxars [~rexxars@62.113.133.253] has quit [Ping timeout: 480 seconds] 12:17:04 *** Aylomen [~a@DSL01.83.171.151.203.ip-pool.NEFkom.net] has joined #openttd 12:38:14 *** welshdragon [~vista@150.237.221.80] has joined #openttd 12:40:38 *** Doorslammer [Doorslamme@PIPP-p-203-54-229-150.prem.tmns.net.au] has quit [Quit: I'll get you next episode, Inspector Gadget! NEXT EPISODE!] 12:43:42 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Read error: Connection reset by peer] 12:45:43 *** Tefad [~tefad@c-75-75-0-69.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 12:47:38 *** Fuco [~dota.keys@wired-197.fi.muni.cz] has joined #openttd 12:48:07 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has joined #openttd 12:48:48 *** huset [~huset@user84.77-105-204.netatonce.net] has joined #openttd 12:48:51 <huset> morning. 12:48:55 *** huset is now known as china 12:49:02 <china> i think i have a simple one 12:49:29 <china> i use the same trucks for oil as for fuel oil, right? 12:50:07 <Yexo> that depends on the newgrf you use, but most probably yes 12:50:13 <china> oh, ok. 12:50:19 *** Tefad [~tefad@c-75-75-0-69.hsd1.va.comcast.net] has joined #openttd 12:51:00 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 12:51:11 <china> it doesnt seem to work. :3 12:51:38 <Yexo> did you refit the truck? What vehicle newgrf are you using? 12:51:47 <china> oh, i have to refit it? :o 12:51:57 *** Mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 12:51:57 <Yexo> yep 12:52:30 <china> but when its in the depot, i cant click the refit button 12:53:03 <Yexo> again, what vehicle newgrf are you using? ie are you sure the truck is refittable to fuel oil? 12:53:13 <china> let's see 12:53:24 <china> (im new to this, hold on) 12:54:03 <china> ottdc_grfpack_7.2.tar.bz2 12:54:08 <china> could that the be right answer? :3 12:54:17 <Yexo> that is a pack that contains a lot of newgrfs 12:54:38 <china> oh, ok. 12:54:48 <china> when i open the newgrf setting, i have alot of them added. 12:54:51 <Yexo> in game, the 3rd button of the main toolbar, there is "NewGRF settings" under there 12:54:52 <Yexo> try that 12:55:05 <Yexo> what openttd version are you using? 12:55:11 <Yexo> 0.6.3 or a nightly? 12:55:14 <china> 0.6.3 12:55:24 <Yexo> what truck are you trying to refit? 12:55:34 <china> volvo oil tanker 12:55:37 <china> to fuel oil. 12:57:44 * china has no idea. 12:57:51 <Yexo> what industry newgrf are you using? 12:58:12 <china> i can see that under the newgrf setting, right? 12:58:24 <Yexo> yes 12:58:31 <Yexo> I suspect Pikka basic industries, is that correct? 12:58:40 <china> yes 12:58:44 <china> v1.311 12:59:36 <Yexo> can you try starting a new game with only PBS and LV4 loaded? 12:59:44 <Yexo> the volvo is refitteble to fuel oil here 13:00:02 <Yexo> btw, can you refit the volvo to other cargo types or not at all? 13:00:09 *** rubyruy [~ruy@76-10-185-116.dsl.teksavvy.com] has quit [Quit: Zzzz...] 13:00:17 <china> not at al 13:00:19 <china> all* 13:00:32 <Yexo> and you are sure it is stopped in the depot? 13:00:50 <china> how does one start a single game (i have a multiplayer server up right now) with only pbs and lv4? :< 13:00:53 <china> let's see. 13:01:04 <Yexo> go to the main menu, and remove all other newgrfs there 13:01:06 <china> yep, it's even telling me its waiting in depoo. 13:01:08 <Yexo> then start a singleplayer game 13:02:02 <Yexo> http://wiki.openttd.org/wiki/images/7/7d/Refit_ship.png <- and you are using the correct button? 13:02:09 <china> in a singleplayer game, i cant change it either. 13:02:19 <china> yep 13:02:22 <china> it's faded 13:03:34 <china> i applyed pikkas durig the single player game, and it still didnt work. 13:03:54 <china> +n 13:04:01 <Yexo> you should never change newgrfs during a game, that can give all kinds of probolems 13:04:58 <china> oh, ok. 13:05:58 <Yexo> I have no idea what your problem can be, as it works here 13:06:17 <china> ok 13:06:18 <china> well 13:06:22 <china> the server as it is works 13:06:25 <china> so i guess ill leave it 13:09:22 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 13:09:43 *** Andel [~andel@owenrudge.net] has left #openttd [] 13:10:44 <china> i just recently realized that i could use my old server for openttd 13:10:47 <china> and its awesome. 13:12:03 *** Antdovu [~Otinn@vpn2-243.vpn.net.ed.ac.uk] has quit [Quit: Leaving.] 13:12:38 * china love trucks 13:28:30 *** lobster_MB [~michielbr@86.89.201.189] has quit [Ping timeout: 480 seconds] 13:29:43 <Brianetta> trucks 13:29:49 <Brianetta> I find them hard to like 13:29:55 <Brianetta> mainly because I dislike them IRL 13:32:13 <china> :) 13:32:18 <china> well 13:32:32 <china> its something special with filling a map with thousand of them 13:33:19 <china> tho, i remember when i played singleplayer some year ago 13:33:38 <china> and built train connection on every single industry on a 2048^2 map 13:33:53 <china> and played in hi-speed, and the map looked like a cpu. :P 13:34:37 *** Fuco [~dota.keys@wired-197.fi.muni.cz] has quit [Quit: Quit] 13:37:40 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:37:43 *** mode/#openttd [+v glx] by ChanServ 13:39:11 *** davis is now known as davis- 13:40:46 <xerxesdaphat> anybody familiar with the new conditional order jumps? 13:43:08 <china> Yexo: i just got a tonne of problem 13:43:20 <china> the place that im leaving oil at is maxing, and i cant send it away :< 13:43:25 <china> no it doesnt accept oil no more 13:43:28 <china> noooooo 13:43:32 * china screams 13:43:51 <Yexo> then send your oil to another industry 13:44:05 <Yexo> xerxesdaphat: what do you want to know? 13:44:49 <china> aha 13:44:54 <china> now i know 13:45:05 <china> some veichles doesnt support refitting 13:45:08 <china> i solved it 13:45:09 <china> whohoo! 13:45:40 <xerxesdaphat> Yexo: having a little trouble understanding how it's supposed to work 13:45:46 *** Vikthor [~Vikthor@161-18-80-78.strcechy.adsl-llu.static.bluetone.cz] has joined #openttd 13:45:53 <xerxesdaphat> i've got a little shunter train taking coal and dropping it off for transfer 13:46:33 <xerxesdaphat> the behaviour i want is for it to wait until there's more than 50% full, then skip to the next order where it leaves the station and transfers the coal 13:46:34 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 13:46:56 <Yexo> currently that is not possible 13:47:03 <xerxesdaphat> ah ok 13:47:07 <Yexo> conditional orders are only checked after the current order is done 13:47:08 <xerxesdaphat> how is it intended to be used? 13:47:26 <xerxesdaphat> i found pretty scant information on teh wiki (expected, considering it's so new) 13:48:10 <Yexo> http://www.openttdcoop.org/blog/2008/10/20/complex-orders-and-improved-s-bahn-concept/ <- nice article explaining one of the possible uses 13:48:30 <arachnid> You could make it do an ordinary 'load', and loop until it's >50% full. :P 13:48:48 <xerxesdaphat> hmm 13:49:14 <Eddi|zuHause> imho, the behaviour should be changed, that when, after processing conditional orders, you end up at the same order, the train should not start 13:49:43 <arachnid> Eddi|zuHause: That would be an improvement. In fact, why restrict it to only conditional orders? 13:49:45 <Eddi|zuHause> arachnid: that will not work, as the train will leave the station after each load operation, and then has to turn back 13:49:57 <arachnid> Eddi|zuHause: That's what I was suggesting. :P 13:50:07 <arachnid> I didn't say it was a _good_ idea. 13:50:20 <arachnid> Although I'm not positive it's a bad one. 13:52:47 *** welshdragon [~vista@150.237.221.80] has quit [Ping timeout: 480 seconds] 13:53:00 <xerxesdaphat> haha 13:53:10 <xerxesdaphat> now the silly thing is popping in and out of a depot at lightspeed 13:54:30 <Brianetta> Is there some kind of rule that all news articles placed on the www.openttd.org fornt page must contain the word "today"? 13:55:10 <xerxesdaphat> Brianetta: the admin has his mail feed piped through a grep/awk filter which scans for the word `Today' 13:55:18 <xerxesdaphat> he hasn't upgraded to gmail's labels yet 13:56:05 <china> oh shoot 13:56:49 <china> "Production last month: 835,000 litres of fuel oil (16% transported)" 13:56:55 <china> maybe it's time for a new train. 13:56:56 <china> .. 13:57:06 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has joined #openttd 14:03:31 <china> what kind of industry takes on plastic? 14:03:33 <china> never seen it before. 14:07:40 <Swallow> You're using PBI? 14:08:35 <Eddi|zuHause> the factory in that case 14:09:07 <Eddi|zuHause> steel, plastic and lumber, i believe 14:10:54 <china> oh, ok. 14:12:59 <ln-> what a useful spanish course on youtube, "El techo está aislado con fibra de vidrio.", "Muchos metales están en la tabla periódica." 14:13:27 <china> :D 14:17:39 <ln-> "Superman es el hombre de acero." 14:19:33 <keyweed> very useful phrase. you never know when you run into superman 14:20:39 <ln-> or when you need to discuss about the insulation of the roof. 14:21:21 <arachnid> So, are any ottd devs around to give me a hint on where to start looking if I want to write a tool that loads a savefile and generates a (max. zoom) image of the whole map (then quits)? 14:21:33 <arachnid> I'm sure I'll find the necessary bits eventually, but a hint would be really nice. :) 14:24:30 <davis-> poke some of the @ 14:25:50 * arachnid pokes Belugas DorpsGek orudge petern ru 14:25:53 <arachnid> er, Rubidium 14:25:59 <arachnid> How's that? :P 14:26:32 <Belugas> mmh? 14:26:47 <davis-> :o 14:26:53 <arachnid> < arachnid> So, are any ottd devs around to give me a hint on where to start looking if I want to write a tool that loads a savefile and generates a (max. zoom) image of the whole map (then quits)? 14:27:00 <arachnid> < arachnid> I'm sure I'll find the necessary bits eventually, but a hint would be really nice. :) 14:27:00 <keyweed> now you've done it. you woke a dev 14:27:03 * keyweed hides. 14:27:14 <arachnid> keyweed: Indeed. Avenge me if I perish. 14:28:56 <davis-> and the dev fell asleep again 14:29:01 <arachnid> :/ 14:29:07 <Belugas> frankly, i am not in the mood of teaching the internals of the game, for starters 14:29:24 <Belugas> then, add to the fact i'm quite buzy working at work, 14:29:30 <arachnid> I don't require a tutorial - I was just hoping for a pointer. 14:29:39 <Belugas> makes it really hard for me to help you 14:29:40 <arachnid> Even finding main() in the source is enough of a pain. 14:30:02 <planetmaker> openttd.cpp 14:30:10 * Belugas would check the files baring the name of the section you want to work on 14:30:49 <arachnid> planetmaker: Just found that, actually. I presume ttd_main is called by some bootstrap infrastructure somewhere. 14:31:12 <arachnid> Belugas: It's not really a specific section, though. Never mind. 14:31:39 *** Dred_furst [~Dred_furs@resnet674.bournemouth.ac.uk] has joined #openttd 14:31:56 <planetmaker> arachnid: depends upon what you want to do. If you want to get the minimap you might want to search for exactly that: grep -Ri "minimap" * 14:32:15 <arachnid> Not the minimap - I want to render the real map. 14:32:18 <planetmaker> otherwise search e.g. for screenshot. 14:32:38 <planetmaker> (just random guesses) 14:32:49 <arachnid> I doubt any existing screenshot functionality will be especially helpful - I want to write a standalone tool that loads a savegame and renders the entire thing at the point the game was saved 14:33:01 <arachnid> But at least I can follow things through from ttd_main 14:33:11 <planetmaker> I don't say you should use that procedure. But those might tell you exactly what you need to know. 14:33:19 <Belugas> gosh... that would not be just a simple tool... 14:33:23 <arachnid> What would you suggest? 14:33:54 <Belugas> you need to know the map array, you need to know the grf loading, the rendering etc etc... 14:33:59 <arachnid> Belugas: Depends how the source is structured - hence my question. In principle, it could be as simple as instantiating a 'game' instance of some sort, telling it to load a save, then asking it to render a given region. But I don't know how the source is structured 14:34:00 <Belugas> have fun! 14:34:08 <planetmaker> a wrapper for a stripped-down or command-line driven Openttd which just outputs an image file - a screenshot 14:34:12 <arachnid> Isn't the point of encapsulation to abstract that? 14:34:34 <arachnid> planetmaker: That's more or less what I'm talking about - using ottd source, just not a full ottd client. 14:34:46 <Belugas> hint hint hint -> OpenTTD is only recently been added a C++ layer 14:34:52 <Belugas> mostly, it is a C code app 14:35:01 <arachnid> Fine with me. You can have encapsulation without OO :) 14:35:09 <planetmaker> well. But it wouldn't hurt to just take the client, add a command line parameter and then use that to open a specific save and dump a screen shot. 14:35:15 <Rubidium> openttd -g <savegame> and an a script with screenshot\nquit ? 14:35:28 <planetmaker> something like that ^^ :) 14:35:32 <Rubidium> maybe with screento <location> 14:36:05 <arachnid> And I can script that in a manner that captures the entire map? 14:36:06 * Rubidium notes that any of the before mentioned console commands could be ficticious 14:36:58 <Rubidium> oh, the whole map 14:37:01 <Rubidium> that's even easier 14:37:07 <Rubidium> no need to scroll, just screenshot big 14:37:07 <arachnid> Glad to hear it. How? :) 14:37:24 <arachnid> okay 14:37:37 <arachnid> I'm certainly not adverse to a solution that doesn't require any coding. ;) 14:37:44 <arachnid> s/adverse/averse/ 14:39:59 <planetmaker> arachnid: you could 'just' add a command line option like --giant-screen which calls the giant screen proc and exits the game. 14:39:59 <arachnid> planetmaker: Is it possible to pass a script of console commands from the command line already? 14:39:59 *** SpComb^ [terom@fixme.fi] has joined #openttd 14:40:18 <arachnid> hm, slight problem with this, of course, is that it's liable to have issues running on a server, unless I want to run an X server just to keep it happy. 14:40:28 <Rubidium> arachnid: not from the console 14:41:55 <arachnid> Okay. Guess coding is inevitable, then. 14:41:55 <Rubidium> though... in scripts a on_dedicated.scr with screenshot big <newline> quit 14:41:55 <Rubidium> and then openttd -g <savegame -D 14:41:55 <arachnid> hm, okay 14:41:55 <SpComb^> hmm, dedicated server screenshots? 14:41:55 <arachnid> And that ought to avoid the headless issue, too 14:42:21 * Rubidium again notes that it might not work; have no way of actually testing it right now 14:43:33 <arachnid> Still, something to try. Thanks. :) 14:45:11 *** Progman [~progman@p57A1E08C.dip.t-dialin.net] has joined #openttd 14:46:21 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 14:47:02 *** Phoenix_the_II [rdeboom@home.deboom.biz] has quit [Read error: Connection reset by peer] 14:47:08 *** Phoenix_the_II [rdeboom@home.deboom.biz] has joined #openttd 14:50:40 <petern> urghel 14:50:46 <SpComb> the OpenTTD code doesn't really abstract very much away 14:51:21 <SpComb> but you can build it with SDL, run a dedicated server, enable the blitter on the command line, and then use the screenshot command 14:53:51 <arachnid> SpComb: Do you know if Rubidium's suggestion will work? 14:54:06 <arachnid> And if so, where does OTTD look for the 'scripts' directory? 14:54:14 <arachnid> It doesn't appear to exist by default. 14:54:22 <SpComb> never touched any OpenTTD scripts 14:55:15 <arachnid> And when you say "enable the blitter on the command line", do you mean the ottd command line, or the OS command line? 14:56:50 <SpComb> OpenTTD 14:56:59 <SpComb> the dedicated server normally runs a null blitter 14:57:12 <arachnid> I see 14:57:21 <arachnid> Do you know what the command is to enable the blitter? 14:57:38 *** Progman [~progman@p57A1E08C.dip.t-dialin.net] has quit [Remote host closed the connection] 14:58:00 *** vraa [~vraa@h29.167.30.71.dynamic.ip.windstream.net] has quit [Quit: Leaving...] 14:58:04 <SpComb> no, look at --help 15:04:19 <arachnid> Hm. Any idea where ottd puts its screenshots by default? :) 15:05:21 <arachnid> Everything seems to go fine except I can't find it. 15:08:39 <davis-> uhm 15:08:43 <china> in the new openttd (0.6.3) with PBI and all that. 15:09:01 <china> can i use the power station more then shipping coal to it? 15:09:02 <china> :< 15:11:20 *** mortal` [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 15:11:48 <arachnid> Hm. So the script runs, I get no error message, but I can't find a screenshot anywhere, either 15:12:36 *** Mortal is now known as Guest2902 15:12:36 *** mortal` is now known as mortal 15:15:45 *** benjamingoodger [~ben@host217-44-84-254.range217-44.btcentralplus.com] has joined #openttd 15:18:28 *** Guest2902 [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 15:23:50 <arachnid> Bah :/ 15:23:55 *** gregor [~gregor@xdsl-84-44-178-168.netcologne.de] has joined #openttd 15:28:02 <Eddi|zuHause> arachnid: in ~/.openttd or in My Documents\OpenTTD 15:28:23 <arachnid> Hm, nothing in ~/.openttd, either 15:28:30 <Eddi|zuHause> alternatively, wherever it finds the .cfg 15:29:20 <arachnid> Hm. If I insert printfs in MakeScreenshot, they never even get called. 15:31:07 <arachnid> Ditto if I run it in gdb and set a breakpoint on MakeScreenshot 15:34:12 <SpComb> set a breakpoint in console_cmds then 15:34:33 <arachnid> Looking at the code in screenshot.cpp, I'm guessing it doesn't get a chance to draw before the 'quit' command is run 15:35:19 <arachnid> Hah. Now it segfaults. :P 15:35:52 <arachnid> In Blitter_32bppOptimized::Draw 15:44:21 <arachnid> Line 166 of 32bpp_optimized.cpp, not that that tells me much since all the locals have been optimised away 15:44:34 <arachnid> I'm guessing it's trying to draw to something that doesn't exist due to the dedicated server thing 15:51:01 <SmatZ> arachnid: a crash in clan trunk? 15:52:33 <SmatZ> arachnid: the output buffer is probably too small, or you have incorrectly set width,height or pitch 15:52:51 <SmatZ> size of buffer has to be at least height * pitch * 4 (for 32bpp blitters) 15:53:11 <arachnid> I'm not modifying the source in any way 15:53:19 <arachnid> Just telling it to screenshot when using the 'dedicated' video driver 15:53:56 <arachnid> Just compiled in SDL support, but now it complains it can't find a video device when starting up. Not sure if it's possible to start it using SDL without trying to use a video device. 15:54:06 <SmatZ> I guess the video driver hasn't been initialized, the spriteloader doesn't know you are using 32bpp blitter, or whatever :) 15:54:12 <arachnid> yeah :/ 15:54:22 *** mikl [~mikl@0x57372ee2.mrbnqu1.static.dsl.tele.dk] has joined #openttd 15:54:25 <SmatZ> SDL_VIDEODRIVER=aalib bin/openttd 15:54:26 <SmatZ> or so :) 15:54:42 <Aali> damn highlight :( 15:54:49 <arachnid> Doesn't seem to change anything 15:55:39 <arachnid> But thanks for the place to start looking :) 16:00:04 *** rubyruy [~ruy@76-10-185-116.dsl.teksavvy.com] has joined #openttd 16:00:12 * arachnid recompiles with aalib support 16:00:32 <Aali> oh come on, did you have to say that? 16:00:45 <arachnid> heh 16:00:49 <Aali> :P 16:00:56 <arachnid> If sdl had a 'null' driver option, I'd happily use that 16:01:18 <Aali> guess i should change that highlight rule to match whole words only 16:01:51 <Aali> arachnid: chances are, with a null driver you wont be able to get a screenshot anyway 16:02:21 <arachnid> Aali: Well, I'm hoping I dont' get an ascii art screenshot with the aalib driver 16:02:25 <arachnid> I suspect it only affects the output 16:02:28 <Aali> heh 16:02:37 <arachnid> As opposed to the ttd null driver, which causes the aforementioned segfault. :) 16:02:38 <Aali> IIRC, its just a filter 16:02:53 <arachnid> Oh dear lord. I now have a running aalib version of openttd 16:02:56 <Aali> as in, its applied after all drawing is done 16:03:02 <arachnid> yeah 16:03:20 <petern> it's not very playable 16:03:23 <arachnid> (And yeah, it just looks like random dots and dashes 16:03:24 <petern> even with a very large terminal 16:04:08 <arachnid> indeed 16:04:54 <arachnid> And still no sign of my screenshot 16:06:40 <arachnid> :( 16:06:52 *** Zahl_ [~Zahl@g227084052.adsl.alicedsl.de] has joined #openttd 16:07:06 *** Batti5 [~Lorand@92.82.72.140] has joined #openttd 16:07:14 <SmatZ> [16:54:51] <Aali> damn highlight :( <== :-D 16:08:27 <Yexo> SmatZ: can you move FS#2404 back to trunk? 16:08:29 <Aali> awesome.. 16:09:21 <arachnid> In fact, I don't get a screenshot even if I ask for one in the dedicated console 16:09:36 <SmatZ> Yexo: why? 16:09:47 <Yexo> because it's not specific for NoAI 16:10:12 <glx> arachnid: did you specified a blitter? 16:10:30 <arachnid> glx: yup 16:14:11 *** Zahl [~Zahl@f051196249.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 16:14:12 *** Zahl_ is now known as Zahl 16:16:56 *** Vikthor [~Vikthor@161-18-80-78.strcechy.adsl-llu.static.bluetone.cz] has quit [Quit: Leaving.] 16:17:11 <SmatZ> arachnid: I can't reproduce the crash... "bin/openttd -D -b 32bpp-optimized", screenshot, no crash 16:18:05 *** Vikthor [~Vikthor@161-18-80-78.strcechy.adsl-llu.static.bluetone.cz] has joined #openttd 16:18:09 <arachnid> What renderer are you using, though? 16:19:15 <SmatZ> arachnid: -D implies -v dedicated I think 16:19:36 <arachnid> Hm 16:19:41 <arachnid> Where does it put the screenshot 16:19:51 <SmatZ> in ~/.openttd/ 16:19:53 <arachnid> I'm running the same command and getting no output I can find anywhere 16:19:55 <arachnid> :( 16:21:09 <SmatZ> arachnid: reading readme.txt could help you, too 16:22:27 <arachnid> Specifically? 16:24:07 <SmatZ> 4.2) OpenTTD directories 16:24:32 <arachnid> I know _about_ ~/.openttd (though note that section is only talking about where it finds .grf etc files) 16:26:23 * Belugas would try running the game with the gui and request a screenshot, see if does produce one at the expected locations 16:26:34 <Belugas> just in case... 16:26:35 <arachnid> I'm doing all this on a headless server. :) 16:27:57 <Belugas> Headless chickens 16:28:07 <Belugas> Dance in Circles, 16:28:15 <Belugas> THEY THE BLESSED! 16:28:34 <Belugas> Mand and wife, 16:28:41 <Belugas> undressed by all 16:28:49 <Belugas> They grafted trunks 16:29:02 <Belugas> in heat posseesssessssesesesed 16:31:46 <Qball> ? 16:33:23 <Eddi|zuHause> yes, i do think he is possessed ;) 16:34:06 <Qball> Can I poke him? 16:34:39 *** Zorni [zorn@e177112041.adsl.alicedsl.de] has joined #openttd 16:34:42 <Belugas> naaaa... it's the music... it has rhytm... the rythm of the heat! hem... no, actually, it's family and the fishing net... 16:34:57 <Qball> Belugas: you are in heat? 16:35:48 <Belugas> no 16:35:56 <Belugas> the rythm is heat 16:36:01 <Qball> just checking 16:39:01 <arachnid> Hah 16:39:09 <arachnid> Now I can get a screenshot, but it's always of nothing but ocean. 16:39:41 *** Zorn [zorn@g224106141.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 16:40:07 <arachnid> If I ask for a standard (instead of big) screenshot, I get this: http://crushinator.notdot.net/temp/screenshot.png 16:40:12 <arachnid> Despite passing -g (savegame) 16:41:34 *** |Jeroen| [~jeroen@d51A43482.access.telenet.be] has joined #openttd 16:41:35 <glx> full of ocean could mean loading failed 16:43:35 <Eddi|zuHause> e.g. compiled without zlib support 16:43:50 <arachnid> I was initially trying with Tutorial.sav 16:43:57 <Eddi|zuHause> or wrong savegame version 16:44:51 * arachnid reconfigures and recompiles with explicit --with-zlib 16:46:12 <Eddi|zuHause> starting with -d 3 could tell you more about what's going on ;) 16:46:28 <arachnid> Except that aalib overwrites everything in the terminal 16:48:39 *** Dred_furst [~Dred_furs@resnet674.bournemouth.ac.uk] has quit [Read error: Connection reset by peer] 16:48:54 *** Brianetta [~brian@client-82-3-235-60.glfd.adsl.virgin.net] has quit [Quit: TschÃŒÃ] 16:50:00 <arachnid> Ah, logs go to stderr. :) 16:50:08 *** frosch123 [~frosch@frnk-590fc9f4.pool.einsundeins.de] has joined #openttd 16:52:17 <Eddi|zuHause> i figure that aalib cannot recognise the graphical text properly, so everything is unreadable ;) 16:53:24 <arachnid> heh 16:53:27 <arachnid> yup 16:53:48 <arachnid> I think it's actually just taking the screenshot before it loads stuff 16:53:58 <arachnid> Because the logs say the save loads fine, and include stuff about vehicle routing 16:54:07 <arachnid> And the aalib output differs depending on what savefile I load 16:55:00 <arachnid> But there's no 'sleep' console command (at least, not a documented one) 16:55:12 *** Qball [~qball@ipd50a4125.speed.planet.nl] has quit [Ping timeout: 480 seconds] 16:58:08 *** |Jeroen| [~jeroen@d51A43482.access.telenet.be] has quit [Remote host closed the connection] 16:58:27 <Eddi|zuHause> well, could you try putting the load command in the script? 16:58:45 <Eddi|zuHause> or just writing the screenshot command in the console after you loaded the game? 17:02:05 *** nicfer [~redstarli@168.226.105.15] has joined #openttd 17:02:09 *** De_Ghosty [~s@75-119-224-107.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 17:02:19 *** De_Ghosty [~s@76-10-137-188.dsl.teksavvy.com] has joined #openttd 17:04:34 <nicfer> one question, will be removed the realistic train aceleration? 17:05:11 <petern> try phrasing that in english 17:05:45 <benjamingoodger> petern: don't be cruel 17:12:51 <china> how many veichles does openttd support? 17:14:56 <FauxFaux> Thousands. 17:15:26 <benjamingoodger> ...by design 17:15:44 <benjamingoodger> in practise it is limited by your computer's memory and CPU, particularly for trains 17:15:56 *** Hirundo [~chatzilla@5355F5FD.cable.casema.nl] has joined #openttd 17:16:20 <china> i have 2600 trucks now 17:16:22 <FauxFaux> I believe I've been in a game with a thousand trains before. 17:16:23 <FauxFaux> <3 17:16:25 <china> and i dont want it to end. :) 17:16:35 <FauxFaux> Iirc something is limited at 5000. 17:16:41 <china> oh, ok 17:17:01 <china> im really surprised that my old p3 server does the huge maps without any trouble 17:17:01 <benjamingoodger> is it a binary power? 17:17:31 <china> and im starting on the zellepiners 17:17:34 <china> zeppeliners* 17:18:07 * china sends gigatons of coal 17:18:23 <china> the funny thing is, the game is starting to get very realistic money-wise 17:18:36 <benjamingoodger> oh? 17:18:44 <china> i used to work with higher impoexpo treatys, and i can see the connection. ;) 17:19:07 <benjamingoodger> ah 17:19:52 <nicfer> more than 9000? 17:21:02 <benjamingoodger> that's "petagrams" btw :P 17:21:56 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has quit [Ping timeout: 480 seconds] 17:22:08 *** Hirundo is now known as Swallow 17:22:39 <Eddi|zuHause> china: i believe the limit is 5000 vehicles per type (truck, train, aircraft, ship) 17:22:41 <SmatZ> nicfer: no, it won't be removed. Why should it? 17:23:05 <Eddi|zuHause> SmatZ: because it uses the dreaded r-word :p 17:23:14 <SmatZ> ah... so a joke :) 17:24:28 <china> ok 17:24:31 <china> the zeppeliners sucked 17:24:36 <china> they cant go + 17:24:36 <china> :< 17:25:03 <china> they loose 40.000 on the little way to the coal mine, and get payed in hald. 17:25:05 <china> -d+f 17:25:55 <china> make that 90.000 17:26:35 <benjamingoodger> hmm 17:26:43 <benjamingoodger> I think they're more for passengers :) 17:26:53 <gregor> is it possible to cheat on ottd, e.g. getting much money? 17:27:25 <china> benjamingoodger: well, there is a modell thats exclusively for coal 17:27:44 <benjamingoodger> gregor: press ctrl-alt-c and read it thoroughly 17:27:47 <china> tho refittable to all but passengers 17:27:59 <benjamingoodger> unfortunately it comes only in £10,000,000 amounts 17:28:05 <nicfer> SmatZ: because it's... *realistic* 17:28:08 *** Purno [~Purno@5350931D.cable.casema.nl] has joined #openttd 17:28:39 <benjamingoodger> china: ah.... I've not done a great deal with air in ttd. I can't seem to make the buggers turn a profit 17:29:14 <china> same here 17:29:18 <china> :< 17:30:05 <benjamingoodger> it should be renamed "train tycoon deluxe" 17:30:38 <nicfer> well, the best option would be to let newgrf designers define the acceleration 17:31:01 *** Antdovu [~Otinn@vpn2-012.vpn.net.ed.ac.uk] has joined #openttd 17:31:38 <benjamingoodger> nicfer: the best option is to let designers specify the properties of their engines and allow the system to do it for them 17:37:02 *** fonso [~fonso@e179036099.adsl.alicedsl.de] has joined #openttd 17:40:57 <gregor> Also possible to build many vehicles at one time? 17:41:42 <Belugas> no. one at a time, only 17:42:40 *** welshdragon [~vista@adsl-83-100-138-26.karoo.KCOM.COM] has joined #openttd 17:49:33 *** welshdragon [~vista@adsl-83-100-138-26.karoo.KCOM.COM] has quit [Quit: Leaving] 17:50:03 *** welshdragon [~welshdrag@yoda.zernebok.com] has joined #openttd 17:50:16 *** welshdragon [~welshdrag@yoda.zernebok.com] has quit [] 17:51:10 *** welshdragon [~welshdrag@80.247.163.137] has joined #openttd 17:51:21 *** welshdragon-pc [~desktop@adsl-83-100-138-26.karoo.KCOM.COM] has quit [Quit: sleep....] 18:04:48 *** welshdragon [~welshdrag@80.247.163.137] has quit [Quit: Caught signal 15, Terminated] 18:04:54 *** welshdragon [~welshdrag@80.247.163.137] has joined #openttd 18:19:02 *** eQualizer [~lauri@dyn196-117.spy.dnainternet.fi] has quit [Ping timeout: 480 seconds] 18:23:24 *** Wolf01 [~wolf01@host105-234-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 18:23:36 <Wolf01> hello 18:24:34 *** NukeBuster [~NukeBuste@80.101.115.82] has joined #openttd 18:25:34 *** mortal is now known as Guest2925 18:25:36 *** mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 18:26:15 *** sigmund [~sigmund@91.80-202-245.nextgentel.com] has joined #openttd 18:28:01 *** sigmund_ [~sigmund@91.80-202-245.nextgentel.com] has quit [Ping timeout: 480 seconds] 18:32:42 *** Guest2925 [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 18:36:32 *** FloSoft` [~sifldoer@g229087088.adsl.alicedsl.de] has joined #openttd 18:40:41 *** FloSoft [~sifldoer@g229113030.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 18:41:54 *** Fuco [dota.keys@wireless-100.fi.muni.cz] has joined #openttd 18:43:38 *** mortal is now known as Guest2926 18:43:39 *** mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 18:47:55 *** mortal is now known as Guest2929 18:47:58 *** mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 18:49:32 *** ecke [~ecke@213.195.202.130] has joined #openttd 18:49:44 *** Guest2926 [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 18:53:26 *** Mark [~M4rk@5ED06875.cable.ziggo.nl] has quit [Ping timeout: 480 seconds] 18:54:42 *** Guest2929 [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 18:54:51 *** ecke [~ecke@213.195.202.130] has quit [Quit: ecke] 18:59:59 *** mortal is now known as Guest2931 19:00:02 *** mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 19:01:44 <ln-> end of discussion 19:04:37 *** dih is now known as dihedral 19:04:57 *** nicfer [~redstarli@168.226.105.15] has quit [Ping timeout: 480 seconds] 19:05:41 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 19:06:30 <ln-> Wolf01: do you need to say 'night every time you leave? 19:07:16 *** Guest2931 [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 19:07:45 <Wolf01> I'm used to greet when I enter or leave a channel, and 'night stays for good night 19:07:55 <dihedral> ln-: some people have the politeness to 19:08:12 <dihedral> and if it are people who actually hang around here more often, it's quite nice 19:08:22 <dihedral> shows a social side ;-) 19:08:31 *** Qball [~qball@ipd50a4125.speed.planet.nl] has joined #openttd 19:08:51 <ln-> dihedral: but if everyone did that, it would generate a lot of noise. 19:09:21 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has quit [Read error: Connection reset by peer] 19:09:38 <ln-> i mean, if everyone did that every time they join or leave. 19:09:41 <dihedral> ln- if you comment each time it's more annoying than Wolf01 greeting 19:09:42 *** Hirundo [~chatzilla@5355F5FD.cable.casema.nl] has joined #openttd 19:09:43 *** Hirundo is now known as Swallow 19:10:44 <ln-> i'm an annoying person. 19:11:21 <Aali> well, this not an off-topic channel, idle conversation does not belong here (technically) 19:11:28 <Aali> *this is 19:12:28 <Aali> and announcing your arrival/departure is usually not okay on IRC anyways 19:12:56 <dihedral> Aali, it depends who and where 19:13:02 <Aali> and how :) 19:13:09 <dihedral> i.e. if yorick does it, it's not ok 19:13:21 <Aali> automated scripts are lame 19:13:26 <glx> but it's yorick ;) 19:13:28 <dihedral> it's not automated 19:13:32 <Aali> i know 19:13:38 <Antdovu> this message is automated 19:13:46 <ln-> politeness is fine, but when exactly the same strings are used each and every time, it's more like an automated reflex than a polite greeting. 19:13:47 <dihedral> and when Wolf01 does it... heck - he's been around for a long time 19:13:58 <Aali> if it had been, it wouldn't be in a grey area 19:14:10 <Aali> but i say it is, and we should allow it :P 19:14:13 <dihedral> and ln- constantly having nothing better to say than all his wining about that someone is doing something that does not match his liking.... 19:14:26 <dihedral> that is more annoying than Wolf01's tendency to greet 19:15:18 <Belugas> FAR MORE 19:15:30 <Belugas> farth more 19:16:07 <ln-> hell 19:16:09 <ln-> o 19:17:39 *** ecke [~ecke@213.195.202.130] has joined #openttd 19:17:47 <ln-> may i add that i have absolutely nothing else to complain about things Wolf01 has done or said. 19:18:13 <dihedral> you should have less to moan about in general :-P 19:18:16 *** eQualizer [~lauri@dyn196-117.spy.dnainternet.fi] has joined #openttd 19:18:38 <dihedral> to me the nick 'ln' does not represent anything else than complaints and unhelpful chatter 19:18:38 <Belugas> dih: empty barrels are the loudest ;) 19:18:50 <dihedral> :-P 19:19:04 <Belugas> to me, the nick ln is on ignore. and life is sweet and kind 19:19:23 *** ln- is now known as ln 19:19:49 *** Yeggzzz [~mind@cpc1-rdng14-0-0-cust946.winn.cable.ntl.com] has quit [Read error: Connection reset by peer] 19:19:53 <ln> dihedral: thanks, i appreciate that. 19:20:54 <dihedral> ln: that was a subtle hint - you might wanna work on your attitude :-P 19:21:14 <dihedral> and if your attitude is a lot brighter generally, then you might want to share that with us :-P 19:21:27 * dihedral give ln a hug :-P 19:22:13 <ccfreak2k> Hey 19:22:19 <ccfreak2k> I just thought I'd tell you guys that I'm here. 19:22:28 <ccfreak2k> And that I'm going to go to other channels now. 19:22:42 <Antdovu> can't handle a little man love? 19:23:04 <ln> dihedral: my attitude is far from perfect in general, too, but over here it's shaped by the fact that nothing on-topic i say makes any difference. 19:23:07 <dihedral> ccfreak2k, now you just do that to annoy people, and that is not fun 19:23:10 <dihedral> nor genuine 19:23:12 <ccfreak2k> It is for me. 19:23:21 <ln> ccfreak2k: thank you for letting us know. see you soon again! 19:24:09 *** Yeggstry [~mind@cpc1-rdng14-0-0-cust946.winn.cable.ntl.com] has joined #openttd 19:25:08 *** Deathmaker [~Miranda@a89-183-25-107.net-htp.de] has joined #openttd 19:25:19 <ln> hello 19:27:01 * benjamingoodger rejoins conversation 19:27:14 <benjamingoodger> *blink* 19:27:19 * ln welcomes benjamingoodger back to conversation 19:27:53 <benjamingoodger> why, thank you, ln! how polite. if more people were that polite, we'd all be better off 19:29:04 <benjamingoodger> hmm 19:29:20 <ln> we sure would! now, would you like to have a cup of tea? 19:29:23 * dihedral extends his ignorelist a little :-P 19:29:31 <benjamingoodger> reading up at the top, it really irritates me when people to tell me I have an attitude problem 19:29:49 <Antdovu> ln: what about biscuits? 19:29:54 <benjamingoodger> what they're actually saying is that they dislike my personality, and would like me to change it, rather than just learning to tolerate it 19:29:54 <dihedral> benjamingoodger, nobody's even talking to you! 19:30:03 <dihedral> at least not up there 19:30:14 <benjamingoodger> dihedral: I'm "sympathising" 19:30:26 <benjamingoodger> it's a new concept I have been introduced to recently, that I am trialling 19:30:37 <dihedral> lol 19:31:41 <benjamingoodger> ln: I apologise for not replying earlier. I try to avoid caffeine, but would be delighted with a glass of fruit juice. may I offer you a garibaldi? 19:31:58 *** Fuco [dota.keys@wireless-100.fi.muni.cz] has quit [Quit: Quit] 19:32:55 <benjamingoodger> hmm 19:32:59 <benjamingoodger> I'm about to be flamed, aren't I 19:33:55 <Antdovu> they are boiling inside 19:34:01 <ln> benjamingoodger: a glass of fruit juice will be sent directly you in a bottle by the sea. 19:34:01 <Antdovu> trying to make tea 19:34:46 <benjamingoodger> ln: ah, Royal Mail. excellent, I shall await its arrival within six to eight months 19:36:25 <china> yep 19:36:26 <china> thats it 19:36:33 <china> the vechicle limit is 5000 19:36:37 <china> at least per type 19:36:45 <china> 5000 coal trucks 19:36:55 <ln> china: dear sir, you have forgotten to use an apostrophe in your phrase "thats it". 19:37:00 <china> ~10 thats minus. 19:37:30 <china> `,ÂŽ or '? 19:37:37 <dihedral> , <- komma 19:37:47 <ln> china: ' 19:37:52 <dihedral> that,s <- looks very wrong 19:37:53 <china> ah, thank you. 19:37:58 <dihedral> and ln: you've dont it again 19:38:15 <Belugas> -t+e 19:38:33 <china> i really need to learn things like that. 19:38:39 <dihedral> and also, ln, you forgot an entire word in you last full sentence 19:38:46 <china> the ' and the ÂŽ to the ` fo da shizzle. 19:39:28 <benjamingoodger> ¬.¬ 19:39:32 <ccfreak2k> china, 5000 trucks per train. 19:39:33 <ccfreak2k> ? 19:39:55 <china> no, 5000 trucks per map, 5000 trains, 5000 airvechicelslslc, and so on. 19:39:56 <benjamingoodger> you could barely build a station big enough throughout the whole map 19:41:50 <dihedral> china, what version are you playing? 19:42:03 <china> latest, with newgrf stuff thingy 19:42:07 <dihedral> and are those vehicles actually moving 19:42:11 <china> yes 19:42:15 <dihedral> latest is not a correct answer 19:42:19 <china> oh 19:42:20 <china> hold on. 19:42:27 <china> 0.6.3 19:42:42 <dihedral> stable build, would you care to try it with a nightly? 19:42:50 <china> with a what? 19:42:59 <dihedral> visit openttd.org 19:43:00 <china> i struggled all night to get my server up 19:43:03 <china> ok 19:43:16 <dihedral> in the upper left corner of the page you have 'download stable' and 'download nightly' 19:43:30 <china> oh! 19:44:11 <Antdovu> nightly means that you may play it only at night 19:44:19 <china> o,o 19:44:20 <dihedral> actually 19:44:21 <dihedral> dont 19:44:25 <dihedral> 5000 is correct 19:44:26 <dihedral> [20:44] <dihedral> !rcon patch max_trains 19:44:26 <dihedral> [20:44] <Mrs_Console> dihedral: Current value for 'max_trains' is: '500' (min: 0, max: 5000) 19:45:05 <china> the money counter is going bananas, though 19:45:06 <Aali> is that a hard limit? 19:45:11 <china> that may be something somebody should fix 19:45:17 <dihedral> Aali, no idea 19:45:25 <Aali> probably not 19:45:26 <dihedral> china, it's not broken 19:45:29 <china> all the five thousand coal trucks is actually being used at the moment 19:45:31 <china> well 19:45:41 <dihedral> and that is 5k per company 19:45:41 <china> it gives all kinds of numbers in periods 19:45:44 <china> and ###### 19:45:46 <dihedral> per vehicle type 19:46:22 <dihedral> well - then take a screenshot, and upload it with a sav game to bugs.openttd.org ;-) 19:46:37 <china> will do 19:46:39 <china> thanks 19:47:24 <china> 0,501,822 19:47:29 <china> i wonder what the top record is 19:48:05 <dihedral> thats just 420 pounds sterling.... 19:48:08 <dihedral> :-P 19:48:24 <dihedral> 420 mio :-P 19:48:28 <china> ,/. 19:48:35 <china> UK uses . right? 19:48:43 <dihedral> as what? 19:48:44 <china> and , for decimals 19:48:49 <dihedral> no 19:48:55 <china> to separate zeroes in greater numbers 19:48:55 <dihedral> , for thousands and . for decimals 19:48:58 <china> whatever the word may be 19:49:00 <china> ah. 19:49:07 <benjamingoodger> actually it's spaces for thousands now 19:49:13 <dihedral> is it? 19:49:18 <dihedral> when was that changed? 19:49:20 <benjamingoodger> e.g. 77 888 999.2 19:49:23 <benjamingoodger> er 19:49:37 <benjamingoodger> it's one of those things that's only officially true 19:49:46 <china> i dont really know how it works here in sweden, but i use . for thousands (or spaces) and , for decimal 19:49:48 <dihedral> it was , when i had to write invoices last time 19:49:49 <benjamingoodger> commas for thousands are still used informally 19:49:52 *** Batti5 [~Lorand@92.82.72.140] has left #openttd [Kopete 0.12.7 : http://kopete.kde.org] 19:50:07 <benjamingoodger> china: I'm planning to move to sweden ^^ 19:50:11 <china> a piece of the swedish mouth2mouth language is to actually say "two comma five" for 2,5, for instance. 19:50:15 <china> benjamingoodger: do you need an apartment? 19:50:16 <dihedral> very nice country indeed 19:50:32 <benjamingoodger> it won't be for a few years 19:50:37 <dihedral> hehe 19:50:40 <china> im moving after the new year has passed. 19:50:40 <china> ok 19:50:42 <benjamingoodger> I'm going to university first ^^ 19:50:53 <china> where do you live now? 19:50:54 <dihedral> benjamingoodger, where to in that big country 19:51:03 <benjamingoodger> china: in the US and UK, we say "two point five" (2.5) 19:51:11 <benjamingoodger> I live in the UK 19:51:15 <china> i have apartments in both sweden and UK, and im selling both of to move to either japan or vegas. 19:51:18 <china> :> 19:51:20 <china> ok 19:51:23 <china> ooh. 19:51:28 <benjamingoodger> dihedral: dunno, norrkoping looks nice though 19:51:34 <dihedral> :-) 19:51:42 <Aali> benjamingoodger: welcome to the neighbourhood 19:51:54 <dihedral> "i cannot remember the town name, something with ...oping" :-P 19:51:56 <china> benjamingoodger: i have an ap. at earls court in london. 19:51:59 <china> haha 19:52:04 <china> norrkoping is nice 19:52:05 <benjamingoodger> Aali: you live in norrkoping? 19:52:09 <china> im in vaxjo right now. 19:52:10 <Aali> i do 19:52:14 <benjamingoodger> aha 19:52:15 <china> Aali: hej! 19:52:24 <benjamingoodger> yes, what he said 19:52:26 <dihedral> i spent 6 months near vetlanda 19:52:29 <Aali> china: Hej svej leverpastej! 19:52:33 <dihedral> holsby to be precise 19:52:43 <ln> hej, hÀr kan man anvÀnda "ö" ocksÃ¥, utf-8 sÀger topicen. 19:52:51 <china> whöhöö! 19:52:59 <dihedral> lol 19:53:17 <benjamingoodger> hÃŒrrÃ¥h 19:53:35 <china> by the way, you swedes who wanna be professional in openttd - litterally - i have some books you should read 19:53:39 * china just came from the library 19:53:46 <benjamingoodger> heheh 19:54:04 <dihedral> ln- you do realize that you are encouraging people to speak a different langauage in this channel? 19:54:12 <china> gunnar björksten - lönsamhet och likviditet & rolf back - marknadsföring 19:54:13 <china> :> 19:54:24 <benjamingoodger> dihedral: I shouldn't think he cares too much 19:54:51 <dihedral> benjamingoodger, ln is the one to complain as soon as someone speaks another language usually 19:54:52 <ln> dihedral: maybe, but the topic doesn't say anything about a preferred language. 19:54:53 <Eddi|zuHause> nobody here cares about this english only rule :p 19:55:17 <dihedral> Eddi|zuHause, no of course not - just ln complaining is what i was getting at :-P 19:55:20 <Eddi|zuHause> a rule does not need to be in the topic 19:55:22 <china> oh crap 19:55:24 <dihedral> quite ironic actually 19:55:24 <china> i made a big doodoo. 19:55:42 <Eddi|zuHause> go to the toilet next time 19:55:46 <china> i built a big ass airport, and then i accidently removed it. guess what the town people say when im trying to build it now. :( 19:56:03 <benjamingoodger> vere, fakte ni ne devas koni kiun lingvon ni parolas 19:56:06 <Aali> thats why god invented bribing 19:56:18 <china> doesnt work on small ass cities. :( 19:56:30 <Eddi|zuHause> build trees 19:56:31 <benjamingoodger> china: plant colossal numbers of trees 19:56:37 <Aali> thats why ottd's slightly flawed game mechanics invented treebribing 19:56:46 <benjamingoodger> heheheh 19:56:56 <ln> dihedral: do you feel uneasy or confused about "different languages"? 19:57:01 <china> that works? 19:57:02 <china> :o 19:57:09 <china> haha 19:57:10 <dihedral> ln: i feel uneasy about you! 19:57:14 <china> i had no idea of that 19:57:16 <benjamingoodger> :D 19:57:27 <china> i have been playing for years and years, and i didnt have any idea of it. ;) 19:57:59 <benjamingoodger> currently it's a toss-up between canterbury and sweden...I may end up living in both 19:58:06 <Aali> killing trees make them sad, planting trees can make them semi-happy again 19:58:12 <Aali> so you can always build stations 19:58:21 <dihedral> Aali, semi-happy = good... 19:58:34 <dihedral> that is the best standing you'll get for planting trees 19:58:35 <benjamingoodger> canterbury is unpolluted and wealthy, but sweden is the nearest equivalent to a socialist paradise in my view 19:58:38 <Eddi|zuHause> i know that either the original TT box or the manual said something about building trees around your stations, but it was extremely vague 19:58:55 <benjamingoodger> dihedral: that's good enough to build stuff... 19:58:56 <Aali> dihedral: indeed, which isn't perfect, but enough for building stations 19:59:21 <dihedral> yep 19:59:24 <dihedral> :-P 19:59:44 <dihedral> just cannot remove a church with it :-P 19:59:45 *** NukeBuster [~NukeBuste@80.101.115.82] has quit [Quit: http://www.interplay.com/] 19:59:50 <Prof_Frink> Of course, it's easier in multiplayer. 20:00:04 <Prof_Frink> You can treebribe with one free tile and a friend. 20:00:10 *** NukeBuster [~NukeBuste@80.101.115.82] has joined #openttd 20:00:21 *** Wolfolo|AWAY [~wolf01@host227-235-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd 20:00:22 *** Wolf01 is now known as Guest2940 20:00:22 *** Wolfolo|AWAY is now known as Wolf01 20:00:34 <dihedral> hello Wolf01 20:00:48 <Wolf01> :| 20:01:10 <benjamingoodger> *blink* 20:01:13 <dihedral> ;-) 20:01:57 <Wolf01> I greet only when I enter or leave, not when my connection is reset by power faults 20:01:59 *** M4rk [~M4rk@5ED06875.cable.ziggo.nl] has joined #openttd 20:02:04 *** M4rk is now known as Mark 20:02:13 <Prof_Frink> benjamingoodger: Don't blink. 20:02:27 <benjamingoodger> Prof_Frink: don't quote doctor who 20:02:28 <Prof_Frink> Don't look away, don't turn around, and don't blink. 20:02:34 <benjamingoodger> FAIL 20:02:37 <benjamingoodger> :D 20:03:21 <Antdovu> don't run around and desert me ;) 20:03:30 <benjamingoodger> hm? 20:03:57 <Belugas> don't talk to strangers 20:04:07 * dihedral hugs Belugas 20:04:30 *** M4rk [~M4rk@5ED06979.cable.ziggo.nl] has joined #openttd 20:04:43 * Belugas searches that Ronnie James Dio song 20:04:53 <Antdovu> Never gonna make you cry 20:05:32 <benjamingoodger> ho hum 20:05:48 <benjamingoodger> gah... 20:05:53 <benjamingoodger> why can't I write longer chapters? 20:06:00 <Belugas> found it!! 20:06:21 <Belugas> yeah for phone's 4gig ^_^ 20:06:32 *** Guest2940 [~wolf01@host105-234-dynamic.9-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 20:07:51 <Eddi|zuHause> Prof_Frink: count the shadows 20:07:53 *** M4rk is now known as Mark_ 20:08:13 *** Purno [~Purno@5350931D.cable.casema.nl] has quit [Quit: Always remember you're unique, just like everyone else.] 20:08:14 <Prof_Frink> Eddi|zuHause: 3. 20:08:58 <Prof_Frink> Belugas: Are you my mummy? 20:09:54 <benjamingoodger> ¬.¬ 20:10:04 <benjamingoodger> I told you not to quote doctor who :P 20:10:35 <china> bah 20:10:43 <china> how big fuck loads of trees does the town want :< 20:10:58 <benjamingoodger> an area about 6x6 squares is my choice 20:11:00 *** Mark [~M4rk@5ED06875.cable.ziggo.nl] has quit [Ping timeout: 480 seconds] 20:11:22 <china> i just spent 100 grand on covering the whole town with trees 20:11:23 <china> :< 20:11:41 <Eddi|zuHause> china: you have to make sure that there are no trees on those tiles already 20:12:08 <china> which tiles? 20:12:17 <Eddi|zuHause> the tiles where you build the trees 20:12:36 *** Mark_ is now known as Mark 20:13:14 <china> it worked! 20:13:15 <china> span. 20:13:17 <china> spanx* 20:13:40 <china> i really, really hate trees. 20:14:51 <Antdovu> idea: "areas" in addition to actual towns/cities, etc that would not have any buildings or roads 20:16:16 <Antdovu> but act just like them otherwise 20:16:30 <china> :> 20:16:51 <Eddi|zuHause> i have no idea what you just said 20:17:01 <benjamingoodger> yes 20:17:03 <benjamingoodger> neither do I 20:17:19 <Antdovu> kind of a rural area? 20:18:02 <Antdovu> it has a name & most other attributes of a town but no buildings 20:18:25 <Antdovu> and no roads 20:18:40 <Eddi|zuHause> in what way would that be an addition to gameplay? 20:19:11 <Antdovu> possible to play without any towns? 20:19:13 <benjamingoodger> it would make things less realistic! 20:19:44 <Eddi|zuHause> Antdovu: how about just destroying everything in the town? people do that often enough... 20:19:44 * china builds an interstellar line 20:20:03 <china> is it just me? or is 100+ station lines with kilometer long trains just ..awesome. 20:20:18 <benjamingoodger> no, no 20:20:21 <benjamingoodger> it is awesome 20:21:22 <Antdovu> Eddi|zuHause: you would have to keep destroying everything 20:21:38 <benjamingoodger> Antdovu: just build over the entire town 20:21:43 <Eddi|zuHause> no, when you destroy the central road tile, they don't rebuild it 20:22:08 <Prof_Frink> Eddi|zuHause: I thought you had to leave the tile, but block it in so it can't expand 20:22:22 <Belugas> Prof_Frink, i doubt i'm a mummy, even more yours. But... in Egypt, where the chains are on... 20:22:25 <Antdovu> I am pretty sure I have done that plenty of times without 20:22:50 <Antdovu> it still grows back if you just erase it 20:23:05 *** Fuco [~dota.keys@fuco.sks1.muni.cz] has joined #openttd 20:23:17 <china> what's your personal record on a single train's profit? 20:23:35 <Antdovu> inflation... 20:23:56 <china> :D 20:24:08 <china> hey 20:24:10 <Prof_Frink> china: Buffer overflow. 20:24:39 <china> im new to this thing, so: i have a train line that closes in a circle. it contains over 100 stations. do i dare to use two trains on the same line? 20:24:55 <Antdovu> I wouldn't do that 20:24:56 <china> if one gets holded, will the otherone kill it from behind eventually? 20:24:58 <china> ok 20:25:02 <Antdovu> I build 1 train per game max 20:25:14 <china> per -game-? :D 20:25:27 <benjamingoodger> china: signals are the key to this sort of thing 20:25:32 <Antdovu> a bus as well if I am feeling adventurous 20:25:43 <china> benjamingoodger: how does one use signals on a single track - i have never tried it. 20:25:49 <china> Antdovu: haha, killer. :) 20:26:38 <benjamingoodger> you just put them at the entrance and exit to each station 20:26:44 <china> oh, 20:26:47 <china> ooh! 20:26:51 <benjamingoodger> it might be very inefficient 20:26:55 <benjamingoodger> but the trains will not collide. 20:26:56 <china> it will work like a wall, i guess 20:27:14 <benjamingoodger> yes, they won't cross the signals whatsoever 20:27:51 <china> though 20:27:56 <china> if the rhytm will be un-even 20:28:03 <china> they will eventually tail each other 20:28:16 <Eddi|zuHause> you can use a timetable 20:28:18 <china> and train number two will get 0 passengers 20:28:23 <china> a what. :o 20:28:23 <glx> <Antdovu> Eddi|.zuHause: you would have to keep destroying everything <-- just remove the road tile under town name 20:28:44 <china> oh shit this train is a moneymaker. 20:28:44 <china> :D 20:28:57 <Eddi|zuHause> glx: that's what i said, but they wouldn't believe me... ;) 20:29:01 <benjamingoodger> "tidsplan" 20:29:34 <china> OH 20:29:35 <china> god. 20:29:35 <benjamingoodger> that way they all stay in sync 20:29:46 <china> i found the transparency for trees 20:29:48 *** Dred_furst [~Dred_furs@resnet674.bournemouth.ac.uk] has joined #openttd 20:29:52 <china> god, thank you for development. 20:29:53 <benjamingoodger> :) 20:29:58 <glx> Eddi|zuHause: but we know what we are talking about ;) 20:30:37 <Eddi|zuHause> i don't know what i'm talking about, i just repeat random phrases that i picked up in this channel 20:30:42 <Eddi|zuHause> like babyottd :p 20:31:00 <benjamingoodger> glx: if you remove the central road tile, but nothing else, does the town continue growing? 20:31:21 <glx> no it can't grow if there's no road under town name 20:32:02 <Eddi|zuHause> benjamingoodger: the town growth algorithm goes from the central road tile along the roads until it finds a place that has no house/road yet. if the road tile is destroyed, it will always fail to find such a place 20:32:24 <benjamingoodger> ah 20:32:30 <china> holy cow what a moneymaker 20:32:54 <china> £140-200k per station 20:32:55 <benjamingoodger> is this affected by installing a new-style bus/tram station on that tile? 20:33:00 <china> and its not even 30 seconds between 20:33:05 <china> thats a good one so early in the game. 20:33:07 <china> whohoo 20:33:15 <benjamingoodger> passagerare enbart? 20:33:42 <Eddi|zuHause> benjamingoodger: i'd say no. 20:33:51 * benjamingoodger hopes to learn swedish by reverse-engineering the output of google translate 20:34:10 <china> benjamingoodger: yes. 20:34:17 <benjamingoodger> china: amazing 20:34:22 <Aali> err 20:34:23 <Antdovu> I suggest you learn reverse polish notation ;) 20:34:26 <benjamingoodger> I can't do passenger services correctly :P 20:34:32 <china> though, im noticing the passenger rate is going down 20:34:32 <Aali> i've seen towns grow out from nothing 20:34:42 <china> so the high profit is temporary 20:34:46 <benjamingoodger> hmm 20:34:54 <Aali> the only way to stop it is to buy some land under the sign 20:35:13 <Aali> 5x5 tiles should be enough 20:35:27 <china> steven seagal on tv. <3 20:35:39 <benjamingoodger> china: the passenger number is proportional to the proximity (nearness) of passenger-creating buildings 20:35:54 <benjamingoodger> try moving your stations toward the city centre if possible 20:35:59 <china> the biggest station (both train, bus and helicopter pad) has 2400 people 20:36:12 <china> and the town aint that big 20:36:14 <benjamingoodger> alternatively, you could try integrating the train system with a bus network 20:36:21 <china> :) 20:37:28 *** Sacro [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd 20:38:20 *** Gekz [~brendan@123-243-206-102.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 20:38:54 *** Korenn [~kvirc@93-125-161-18.dsl.alice.nl] has quit [Quit: KVIrc 3.4.0 Virgo http://www.kvirc.net/] 20:38:56 *** Mark [~M4rk@5ED06979.cable.ziggo.nl] has quit [Ping timeout: 480 seconds] 20:39:17 <china> end of year 20:39:21 <china> four million profit for the train. 20:39:25 <china> not bad. 20:39:26 <benjamingoodger> :) 20:39:31 <benjamingoodger> wait 20:39:33 <benjamingoodger> what currency is that? 20:39:37 <china> dollars 20:39:39 <benjamingoodger> aha 20:39:43 <benjamingoodger> good 20:39:51 <benjamingoodger> I thought you were going to say 4 million SEK :P 20:40:18 <Eddi|zuHause> game balance is quite far off... 20:41:24 <china> balance? 20:43:26 <Eddi|zuHause> exactly :p 20:43:47 <Antdovu> yeah, we need a year 2008 mod -- your company value can only go down 20:43:59 <china> :D 20:44:01 <Antdovu> but you will be able to apply for a bailout 20:44:02 <china> well 20:44:10 <china> i have many ideas to put in here 20:44:30 <china> i would like to see more options around the borrowing bit 20:44:34 <china> like differ interests 20:44:39 <china> financial crisis 20:44:43 <china> presidential changes 20:44:44 <china> :D 20:46:13 *** Deathmaker [~Miranda@a89-183-25-107.net-htp.de] has quit [Read error: No route to host] 20:46:47 *** Progman [~progman@p57A1E08C.dip.t-dialin.net] has joined #openttd 20:47:42 *** Hirundo [~chatzilla@5355F5FD.cable.casema.nl] has joined #openttd 20:48:48 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has quit [Read error: Connection reset by peer] 20:48:54 *** Hirundo is now known as Swallow 20:50:21 <china> is zeppeliners worth the money for passengers? 20:50:37 <china> 30 passengers per 0,000 20:50:40 <Antdovu> no, you can shoot them down with a shotgun 20:50:42 <china> quite expencive. 20:51:13 <Sacro> Antdovu: flaming arrow is prettier 20:51:18 *** KritiK [~Maxim@78-106-141-218.broadband.corbina.ru] has joined #openttd 20:51:33 <Antdovu> depends on the local customs 20:52:06 <china> btw 20:52:08 <Antdovu> in some places people just trough a bunch of perl at them 20:52:12 <Antdovu> throw* 20:52:17 <benjamingoodger> heheh 20:52:20 <china> i have sent all my trucks to depos, since i want to remove everyone of them 20:52:31 <china> is there a better way then clicking delete in every depot? 20:52:46 <Antdovu> click "sell all" in every depot 20:53:06 <china> it's alot of depots :< 20:53:15 <Antdovu> shouldn't have built that many :P 20:53:47 *** M4rk [~M4rk@5ED06979.cable.ziggo.nl] has joined #openttd 20:53:51 *** M4rk is now known as Mark 20:54:02 *** Mark [~M4rk@5ED06979.cable.ziggo.nl] has quit [Read error: Connection reset by peer] 20:55:17 *** Mark [~M4rk@5ED06979.cable.ziggo.nl] has joined #openttd 20:55:19 *** Mark is now known as M4rk 20:55:21 *** M4rk is now known as Mark 20:55:27 <benjamingoodger> ¬.¬ 20:56:08 <Aali> vehicle console commands is your friend 20:57:15 <ln> hello to everyone who has joined while i was away 20:57:28 <Aali> 'road all sell', and poof, they're gone 20:57:46 <Aali> disclaimer: requires a patched client :) 20:59:38 *** helb [~helb@84.244.90.4] has quit [Quit: leaving] 21:00:29 <china> bah 21:00:34 <china> i overdid it 21:00:37 <china> im redooing the map 21:01:44 *** gauthier__ [~chatzilla@3.89.196-77.rev.gaoland.net] has joined #openttd 21:01:45 *** gauthier__ is now known as gauthier 21:03:38 *** mrfrenzy [~mrfrenzy@abydos.syntaxis.se] has joined #openttd 21:05:16 *** elmex [~elmex@e180064214.adsl.alicedsl.de] has quit [Remote host closed the connection] 21:06:39 *** ma_ [~gna@e181127238.adsl.alicedsl.de] has joined #openttd 21:07:30 *** Frostregen [~sucks@dslb-084-058-101-216.pools.arcor-ip.net] has joined #openttd 21:08:24 *** nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 21:12:29 <Belugas> marphffff... 21:12:49 <Belugas> et re merde 21:16:03 <Vikthor> Is it possible to set vehicle capacity to zero using either callback 36 or 15? 21:16:48 <frosch123> yes, 15 21:17:46 <frosch123> see serbian tram set, which offers refitting a tram with an additional trailer 21:20:28 <Vikthor> Ok, I will take a look, because for me when I try to set capacity of first vehicle to zero after a refit, it gets stuck on the last cargo type and capacity it was before the refit 21:26:35 *** sigmund_ [~sigmund@91.80-202-245.nextgentel.com] has joined #openttd 21:28:15 *** sigmund [~sigmund@91.80-202-245.nextgentel.com] has quit [Ping timeout: 480 seconds] 21:30:49 <frosch123> hmm, ok, my hint was wrong 21:31:01 <frosch123> the non-present trailer also has a capacity 21:31:37 <china> mrfrenzy: o/ 21:33:29 <Wolf01> 'night to all but ln ;) 21:33:35 <frosch123> night Wolf01 21:33:40 *** Wolf01 [~wolf01@host227-235-dynamic.8-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:33:52 <frosch123> Vikthor: I am a bit tired currently, but the code looks buggy :) 21:34:45 <Vikthor> hmm shall I try to file a bug report? 21:34:47 <frosch123> i.e. when cb 15 returns 0, the capacity is not added to the total capacity, but the capacity of the articulated part stays with its previous value 21:35:21 <Vikthor> yeah, thats exactly wthat is happening with my grf 21:37:58 <mrfrenzy> hi china ;) 21:42:16 <Qball> china where? 21:42:30 <china> Qball: what? 21:42:33 <frosch123> Vikthor: I guess the bug applies to road vehicles and trains. Ships and aircraft should work. Though it is not very useful for them :) 21:42:34 <china> mrfrenzy: :> 21:42:45 <Qball> aah nickname 21:43:51 <Vikthor> frosch123: Shall I file a bug or you will handle it right away? 21:43:59 <china> mrfrenzy: you sneaky bastard. 21:44:08 <china> du bara sitter och vÀntar pÃ¥ stÃ¥lar ju 21:44:14 * china anvÀnder alla pengar hela tiden 21:44:14 *** mortal` [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has joined #openttd 21:44:38 *** mortal is now known as Guest2953 21:44:38 *** mortal` is now known as mortal 21:44:40 <frosch123> Vikthor: I guess I can handle it tomorrow 21:45:20 <Vikthor> so no need for a bug report, or shall I file anyway to increase your count of closed bugs ? :) 21:45:29 <Antdovu> ÎεΜ καÏÎ±Î»Î±Î²Î±Î¯ÎœÏ Ïι λÎÏε 21:47:20 *** rubyruy [~ruy@76-10-185-116.dsl.teksavvy.com] has quit [Quit: rubyruy] 21:47:29 *** rubyruy [~ruy@76-10-185-116.dsl.teksavvy.com] has joined #openttd 21:47:39 <Prof_Frink> Eddi|zuHause: OK, the town where I demolished all the roads near the centre has rebuilt and is expanding, the town where I put diagonal track around the centre tile but left that there is dying. 21:48:29 <frosch123> Vikthor: If you can compile, you might want to test http://devs.openttd.org/~frosch/diffs/FixZeroCapacity.diff 21:49:00 <china> how can i get a steel mill that "currently doesnt accept iron ore" to accept iron ore again? 21:49:02 <frosch123> Though I have no clue, why that test was added in the first place 21:49:03 <china> :< 21:49:05 <china> thats the only reason i get. 21:49:06 <Vikthor> Yes I can, I will try it 21:49:31 <frosch123> china: by reading the "readme" of the industry grf you are using 21:50:06 *** Sacro [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has quit [Quit: Lost terminal] 21:50:28 *** davis- is now known as dAvis- 21:51:28 *** Guest2953 [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [Ping timeout: 480 seconds] 21:52:40 *** Aylomen [~a@DSL01.83.171.151.203.ip-pool.NEFkom.net] has quit [Ping timeout: 480 seconds] 21:54:26 *** fonso [~fonso@e179036099.adsl.alicedsl.de] has left #openttd [Kopete 0.12.7 : http://kopete.kde.org] 21:57:12 *** FloSoft` [~sifldoer@g229087088.adsl.alicedsl.de] has quit [Quit: computer has gone to sleep] 21:57:57 *** Neo__ [~Neo@g225195054.adsl.alicedsl.de] has joined #openttd 21:59:39 * Belugas goes out of the office, to see NIN! 21:59:40 <Belugas> big night 21:59:43 <Belugas> see yu all 21:59:47 *** Sacro [~ben@adsl-87-102-39-137.karoo.KCOM.COM] has joined #openttd 21:59:48 <frosch123> night Belugas 21:59:50 <ln> bye, Belugas 21:59:55 <ln> hello, Sacro 22:00:01 * frosch123 should also leave 22:00:02 <Sacro> hi ln 22:00:07 <frosch123> night 22:00:10 <Vikthor> night 22:00:11 <ln> night, frosch123 22:00:16 *** frosch123 [~frosch@frnk-590fc9f4.pool.einsundeins.de] has quit [Remote host closed the connection] 22:00:42 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has quit [Quit: ChatZilla 0.9.83 [Firefox 3.0.3/2008092417]] 22:05:06 <gregor> http://paste.openttd.org full of spam :/ 22:07:24 <Eddi|zuHause> so what? 22:07:27 <Antdovu> The connection was refused when attempting to contact paste.openttd.org. 22:12:09 *** DASPRiD [~dasprid@dasprids.de] has joined #openttd 22:12:16 *** KritiK [~Maxim@78-106-141-218.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 22:12:23 *** Neo__ [~Neo@g225195054.adsl.alicedsl.de] has left #openttd [] 22:12:34 <DASPRiD> hey, can someone help me with grf here? 22:12:54 <Aali> no 22:13:32 <dAvis-> lol 22:13:58 <Antdovu> enlarge your cHaR* today! 22:14:10 <Aali> you think thats funny? 22:14:15 <Antdovu> no :( 22:14:25 <Aali> with the information he provided, there's no way i could help him 22:14:34 <Aali> Antdovu: not you 22:15:11 <DASPRiD> I just need some help regarding the code of grfcodec 22:15:45 <Aali> just ask what you want to ask 22:16:46 <Eddi|zuHause> no need to ask, we are clearly psychic enough to find that out on our own 22:16:51 <DASPRiD> well I have multiple questions, first is: outbufsize = 0L + sx * sy + 8; // what does the 0L in this equatation mean? 22:17:01 <DASPRiD> Eddi|zuHause, kewl :X 22:17:42 <Eddi|zuHause> means that the constant 0 is to be treated as a long int 22:17:46 <Osai> j 22:17:51 <Aali> ^ what he said 22:17:58 <Antdovu> k 22:18:22 <DASPRiD> Eddi|zuHause, ah so... when translating that to a high level language, i can just skip the "0L +" ? 22:19:05 <Yexo> maybe, but it might be an obscure way to cast sx * sy before multiplying 22:19:12 <Eddi|zuHause> i'm not even sure that this code does what this person wanted it to do 22:19:23 <Eddi|zuHause> but yeah, i'd just cast sx and sy 22:19:34 <DASPRiD> Eddi|zuHause, well, grfcodec works, doesnt it? ;) 22:19:48 <Eddi|zuHause> that might as well just be a coincidence :p 22:20:00 <DASPRiD> hehe 22:20:06 <Eddi|zuHause> like, a compiler specific interpretation of the code 22:20:31 <Eddi|zuHause> but i'm not that deep in the c specification to really decide that 22:20:47 <DASPRiD> probably DaleStan knows :x 22:21:02 <Ammler> grfcodec isn't the only software, which can read grfs, btw. 22:21:14 <Ammler> maybe you should also take a look to openttd source :P 22:21:14 <Antdovu> in c it would definitely be done with long integers from 0L on 22:22:04 <Eddi|zuHause> Antdovu: well, if i were to evaluate that expression, i'd have a sum with 3 operands, where the first one is long, and the others get cast to long 22:22:27 <Antdovu> that's how I see it as well 22:22:31 <Eddi|zuHause> but the cast of the operand sx*sy would be done a posteriori 22:22:41 *** ecke [~ecke@213.195.202.130] has quit [Read error: Connection reset by peer] 22:23:02 <Antdovu> that's probably intentions vs code? 22:23:08 <Eddi|zuHause> so i sx and sy were 8 bit, the result of the 8 bit operation may overflow before being cast to long 22:23:17 <DASPRiD> probably i should just try to understand what http://www.ttdpatch.net/grfcodec/grf.html describes :) 22:24:06 <Eddi|zuHause> but really, i don't know the C specification that well 22:24:17 *** ecke [~ecke@213.195.202.130] has joined #openttd 22:24:25 <Antdovu> try it? 22:24:37 *** KritiK [~Maxim@93-80-84-136.broadband.corbina.ru] has joined #openttd 22:24:45 <Eddi|zuHause> did you listen to anything i said? 22:25:02 <Eddi|zuHause> the compiler could still just coincidently do things correctly 22:25:14 <DASPRiD> i listened! :x 22:25:27 <Eddi|zuHause> i was talking to Antdovu :p 22:25:30 <Antdovu> that is just a simple example of a very important detail 22:25:48 <Antdovu> I am sure it would be done correctly in any reasonable compiler 22:26:19 <Eddi|zuHause> Antdovu: large portions of the C specification just say "the behaviour in that case is undefined" 22:26:47 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 22:26:55 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 22:27:00 <Eddi|zuHause> which tells the compiler builder: "you can do whatever you like here." (in most cases, that are parts where optimisations can be done) 22:27:48 <Eddi|zuHause> and one such optimisations might be, if the "strict" code would say: 22:28:03 <Eddi|zuHause> 1) calculate 15 bit result of 8bit*8bit operation 22:28:21 <Eddi|zuHause> 2) clear out top 7 bits to 8bit again 22:28:26 <Eddi|zuHause> 3) cast to 32bit 22:28:36 <Eddi|zuHause> the optimisation here could be to leave out step 2 22:28:54 <ln> 00:23 < Eddi|zuHause> so i sx and sy were 8 bit, the result of the 8 bit operation may overflow before being cast to long <--- let's not forget about the term integer promotion 22:29:10 <Eddi|zuHause> but i need to say again, i don't know what the specification says 22:30:43 <Antdovu> Integer Promotions Integer types smaller than int are promoted when an operation is performed on them. If all values of the original type can be represented as an int, the value of the smaller type is converted to an int; otherwise, it is converted to an unsigned int. 22:31:56 <Antdovu> => 0L is useless 22:40:55 *** Char [~Ich@d83-189-148-207.cust.tele2.ch] has joined #openttd 22:42:53 *** mortal [~mortal@0x573a3da2.odnqu1.static.dsl.tele.dk] has quit [] 22:52:58 *** Brianetta [~brian@client-82-3-235-60.glfd.adsl.virgin.net] has joined #openttd 23:03:05 *** PhoenixII [rdeboom@home.deboom.biz] has joined #openttd 23:03:54 *** Chrill [~chrischri@c80-216-96-107.bredband.comhem.se] has joined #openttd 23:03:54 *** Phoenix_the_II [rdeboom@home.deboom.biz] has quit [Read error: Connection reset by peer] 23:04:15 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 23:04:15 *** mode/#openttd [+v glx|away] by ChanServ 23:06:01 *** tokai [~tokai@p54B83526.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 23:07:42 *** SpComb^ [terom@fixme.fi] has quit [Read error: Connection reset by peer] 23:07:45 *** SpComb^ [terom@fixme.fi] has joined #openttd 23:08:02 *** tokai [~tokai@p54B82B62.dip0.t-ipconnect.de] has joined #openttd 23:08:04 *** mode/#openttd [+v tokai] by ChanServ 23:09:35 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 23:10:01 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 23:19:16 *** glx|away is now known as glx 23:25:07 *** Progman [~progman@p57A1E08C.dip.t-dialin.net] has quit [Remote host closed the connection] 23:26:27 *** gregor [~gregor@xdsl-84-44-178-168.netcologne.de] has quit [Quit: gregor] 23:28:14 *** Bergee [~bergee@c-68-42-180-23.hsd1.mi.comcast.net] has quit [Remote host closed the connection] 23:31:44 *** Bergee [~bergee@c-68-42-180-23.hsd1.mi.comcast.net] has joined #openttd 23:32:25 *** snorre [~snorre@cF6FC00C3.dhcp.bluecom.no] has quit [Ping timeout: 480 seconds] 23:32:34 <Ammler> why does the "Heavy Equipment Set" not work in ttdpatch? 23:36:10 <Ammler> I hope it is not something like the issue with opengfx some time ago... 23:43:09 *** Brianetta [~brian@client-82-3-235-60.glfd.adsl.virgin.net] has quit [Quit: TschÃŒÃ] 23:46:20 *** Vikthor [~Vikthor@161-18-80-78.strcechy.adsl-llu.static.bluetone.cz] has quit [Remote host closed the connection] 23:48:37 *** Mark [~M4rk@5ED06979.cable.ziggo.nl] has quit [Read error: Connection reset by peer] 23:54:25 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds]