Config
Log for #openttd on 15th May 2009:
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05:15:12  <_ln> English prevails!
05:16:04  <Forked> Greetings
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05:30:12  <Tefad> Salutations
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10:17:13  <CIA-3> OpenTTD: rubidium * r16309 /branches/0.7/ (7 files in 2 dirs):
10:17:13  <CIA-3> OpenTTD: [0.7] -Backport from trunk:
10:17:13  <CIA-3> OpenTTD: - Fix: Unable to (re)set the desert state for watery tiles [FS#2888] (r16290)
10:17:13  <CIA-3> OpenTTD: - Fix: Possible (in theory) desync related to autorenew settings (r16287)
10:17:13  <CIA-3> OpenTTD: - Fix: Crash after using the 'Reset landscape' function and remove all waypoint signs and buoys after resetting landscape (r16280)
10:17:15  <CIA-3> OpenTTD: - Fix: [NewGRF] Disable multitile houses for which the newgrf does not define proper additional tiles (r16274)
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10:24:25  <CIA-3> OpenTTD: rubidium * r16310 /branches/0.7/ (7 files in 3 dirs):
10:24:25  <CIA-3> OpenTTD: [0.7] -Backport from trunk:
10:24:25  <CIA-3> OpenTTD: - Fix: Parameter is invalid when it is equal to length of an array (r16308)
10:24:25  <CIA-3> OpenTTD: - Fix: Close all windows before unloading the AI system as closing the content-download window will rescan for AIs [FS#2901] (r16306)
10:24:25  <CIA-3> OpenTTD: - Fix: ICC (Intel C++ Compiler) defined __GNUC__ but does not define __builtin_bswap32, so fall back to the default swap method for ICC (r16295)
10:24:27  <CIA-3> OpenTTD: - Fix: Road vehicles were unable to find a depot when turning around (in some cases), causing 'nearest depot' orders to be occasionally lost [FS#2893] (r16291
10:25:42  * Chruker wonders when the vehicles will get GPS :-)
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10:38:24  <Rupr|essen> heya
10:38:31  *** Rupr|essen is now known as Ruprecht
10:38:41  <Ruprecht> i have some trouble with my industries
10:39:01  <Ruprecht> only bank, tourist center and factory are present
10:39:41  <Ruprecht> the others have somehow disappeared, in the scenario editor aswell in the game itself
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11:09:03  <planetmaker> Ruprecht, possibly you've loaded a funny combination of newgrf. e.g. only ecs town vector
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12:21:46  <z-MaTRiX> hey
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12:49:47  <dihedral> http://www.tt-forums.net/viewtopic.php?p=789163#p789163 <- hehehe
12:49:55  <dihedral> "isn't it too large" :_D
12:49:59  <dihedral> they all are :-P
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12:53:49  <z-MaTRiX> jej
12:53:58  <z-MaTRiX> well
12:54:14  <z-MaTRiX> they used to be 120meters in height max
12:54:54  <z-MaTRiX> and are thin as the top
12:57:35  <z-MaTRiX> http://www.vias.org/wirelessnetw/wndw_09_04.html
13:01:08  <frosch123> hint: you should stop that discussion very quickly :)
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13:02:17  <planetmaker> haha :)
13:02:27  <planetmaker> frosch123, the topic doesn't forbid anymore. :P
13:02:57  <planetmaker> But I guess that's only in order to get a certain person more opportunities for stress relieve :P
13:04:54  <Belugas> hello
13:05:04  <Belugas> me?
13:05:11  <Belugas> kick kick kick kick!~!!
13:06:28  <planetmaker> hello Belugas :)
13:07:15  <z-MaTRiX> hahah
13:07:22  <z-MaTRiX> btw http://skyscrapers-structures-and-architect.blogspot.com/2007/04/unequal-tower-twins.html
13:07:39  <z-MaTRiX> and tall thin things secured with steel ropes
13:08:00  <welshdragon> http://pastebin.freeside.co.uk/11817 < anybody know why i got this crash (i was usong a trunk savegame with IS beta
13:09:21  <frosch123> Removed NewGRF: 52571302 <- you miss some grf
13:09:47  <welshdragon> oh, the openterrain
13:09:56  <welshdragon> bugger
13:10:00  <welshdragon> need to find that
13:10:06  <frosch123> terrain? that should not matter
13:11:15  <welshdragon> opengfx newterraoin is missing
13:12:23  <frosch123> Removed NewGRF: 44440602, filename: newgrf\pikkindw.grf <- well, I guess noone will offer support for that savegame :)
13:12:44  <welshdragon> oh, right
13:14:42  <welshdragon> weird
13:17:07  <petern> hey Belugas, have any guitar fun last night?
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13:29:12  <welshdragon> can i  get a company in slot 2 moved to slot 1?
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13:31:33  <Hirundo> http://www.tt-forums.net/viewtopic.php?f=33&t=43595 <- this patch seems pretty nice to me
13:32:39  <z-MaTRiX> weasel, in savedgame?
13:32:49  <z-MaTRiX> welshdragon,  in savedgame?
13:33:03  <welshdragon> z-MaTRiX, yah
13:33:13  <z-MaTRiX> was thinking the same thing
13:33:18  <weasel> grr.
13:33:26  <welshdragon> poor weasel
13:33:34  <z-MaTRiX> yeah ;>
13:33:56  <z-MaTRiX> but was autoreplacing 2 letters
13:34:10  <Belugas> petern, yes indeed :)
13:34:16  <z-MaTRiX> weasel, anyway, easiest is the cheat menu
13:34:19  <Belugas> full of mogwai!
13:34:31  <Belugas> a few self-buzzed-rifts too
13:34:33  <z-MaTRiX> welshdragon, anyway, easiest is the cheat menu
13:34:48  <Belugas> i was watching TV, and was just... playing randomly
13:34:53  <Belugas> and you petern?
13:35:06  <petern> well i slept well
13:35:18  <welshdragon> z-MaTRiX, i don't think you understand
13:35:33  <welshdragon> i want my company which is in slot 2 to occupy slot 1
13:35:36  <z-MaTRiX> you can switch com,pany with cheat menu
13:35:45  <welshdragon> i know that
13:35:56  <glx> you can edit the values in memory/savegame
13:36:05  <z-MaTRiX> ?m sure they can be swapped havent tried though
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13:43:31  <Belugas> petern, monday, i'll be at home, holiday.  Maybe we'll be able to catch up :)
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15:07:00  <HackaLittleBit> hello
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15:24:20  <HackaLittleBit> Can someone help me please, when I change a language file like "english.txt" I get message "N0 available language packs (invalid versions?)" after compiling
15:25:16  <HackaLittleBit> after compiling and when I start up the exe
15:27:24  <HackaLittleBit> It is posible that I messed up my svn
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15:27:53  <HackaLittleBit> I installed tortoise svn 1.6.2
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15:28:56  <HackaLittleBit> then I got message that versions weere not compatble so I uninstalled tortoise svn
15:29:26  <HackaLittleBit> I downloaded a clean trunk
15:29:44  <HackaLittleBit> restarted computer
15:30:07  <HackaLittleBit> installed tortoise 1.5.5
15:30:14  <HackaLittleBit> restarted
15:30:34  <HackaLittleBit> after this no problems no messagfes
15:30:55  <HackaLittleBit> only last issue persists :(
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15:32:09  <frosch123> err, what is the problem now?
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15:33:30  <HackaLittleBit> just when I add new var in language file I get  message "N0 available language packs (invalid versions?)" after compiling
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15:34:02  <frosch123> and did it also compile the language files, or only the source?
15:35:21  <HackaLittleBit> Hold on frosch realy going to check that
15:36:49  <HackaLittleBit> comiled file is "english.lng"?
15:37:09  <HackaLittleBit> if so yes that was generated
15:37:44  <frosch123> maybe delete all *.lng,
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16:00:56  <HackaLittleBit> changed line 1428 in          if (language_count == 0) usererror(path);
16:01:28  <jonty-comp> ooh, window shading
16:01:40  <jonty-comp> http://www.tt-forums.net/viewtopic.php?f=33&t=43595
16:01:42  <jonty-comp> trunk pls
16:02:41  <HackaLittleBit> amazing when I change that language file the path changes
16:05:00  <HackaLittleBit> frosch the path where he is looking is D:\My Documents\OpenTTD\content_download  ???
16:05:11  <HackaLittleBit> sorry D:\My Documents\OpenTTD\content_download\lang
16:05:17  <frosch123> no idea
16:05:43  <HackaLittleBit> thanks
16:05:51  <HackaLittleBit> anyhow
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16:07:59  <CIA-3> OpenTTD: frosch * r16311 /trunk/src/ (7 files in 3 dirs): -Fix: (Get|Set)TrackBits() is only valid for RAIL_TILE_NORMAL and _SIGNALS.
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16:14:59  <fjb> It would be great if the the wagon removal setting would be group dependent.
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16:24:13  <Belugas> pffff... almost 2 hours of payment processing discussions
16:24:31  <Belugas> head hurts
16:27:17  <|Jeroen|> grab yourself a drink
16:27:51  <Belugas> yeah
16:27:53  <Belugas> beer
16:27:56  <Belugas> good idea
16:28:00  <Belugas> while working
16:28:02  <Belugas> youhouy!!!
16:28:16  <|Jeroen|> why not
16:28:22  <Belugas> by the way, today, we'll celebrate my tenth year in the company
16:28:40  <Belugas> why not?  'cuase they'l be even more bugs than there are now!
16:29:12  <|Jeroen|> nah, a couple of pints won't generate that many more bugs
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16:30:14  <Belugas> ya don't know me...
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16:32:53  <z-MaTRiX> hi
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16:38:22  <HackaLittleBit> frosch123: line 1400 in strings.cpp tells me that my version is not ok. This never happened or is this new
16:39:08  <HackaLittleBit> line 1401 :)
16:41:05  <HackaLittleBit> comming from GetLanguageList on line 1426
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16:43:18  <frosch123> it searches LANG_DIR, no idea where that is for windows reps. your configuration :)
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16:51:05  <HackaLittleBit> No the program rejects the language file version. Don't know why yet.
16:52:35  <HackaLittleBit> if i delete line 1403 I can play the game (more or less)
16:53:07  <HackaLittleBit> 1403 "				continue;"
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16:57:14  <Alberth> HackaLittleBit: it may be a case of build dependencies handled badly. Does a make clean ; make fix it?
17:01:33  <HackaLittleBit> Alberth: I downloaded a clean copy of trunk in new directory, aplied my patch, ./configure, make
17:01:46  <HackaLittleBit> evreything ok
17:02:13  <HackaLittleBit> reversed (took out patch) and compiled again
17:02:34  <HackaLittleBit> go message like above
17:03:12  <HackaLittleBit> now i am not 100% shure but I think I did indead meke clean make
17:03:31  <HackaLittleBit> It worked again
17:03:53  <HackaLittleBit> Then I aplied patch , compiled and got message agian
17:04:01  <HackaLittleBit> Going nuts :(
17:04:16  * Alberth is trying some builds too
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17:07:05  <HackaLittleBit> But I am 100% shure he jumps out at line 1401, 1402 , Itested that, so he finds the file but somewhere does not swallow the version
17:08:02  <HackaLittleBit> going now to do make clean make with patch aplied, see you in 5 min
17:09:59  <Alberth> HackaLittleBit: make mrproper also kills the configure settings
17:10:55  <HackaLittleBit> ok
17:11:22  <petern> are you sure you're shure?
17:11:23  <Alberth> what patch are you applying?
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17:12:36  <HackaLittleBit> http://www.tt-forums.net/download/file.php?id=110932
17:13:28  <Alberth> petern: http://paste.openttd.org/182832 enough proof?
17:13:58  <HackaLittleBit> lol
17:14:04  <frosch123> completely shore is already in trunk
17:14:34  <petern> proof of what?
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17:15:38  <HackaLittleBit> for the record: did make clean, make mrproper, make
17:16:22  <HackaLittleBit> and before that I aplied patch
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17:16:55  <Sacro> whoo mrproper
17:16:59  <Sacro> i love that guy
17:17:16  <frosch123> @seen someone
17:17:16  <DorpsGek> frosch123: someone was last seen in #openttd 1 year, 15 weeks, 5 days, 22 hours, 24 minutes, and 53 seconds ago: * Someone here is gay
17:18:47  <Sacro> hehe
17:19:52  <SmatZ> hehe
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17:28:56  <HackaLittleBit> YAYA it works! :) , now I'am going to revert to trunk
17:29:28  <Alberth> you like to live at the edge :)
17:30:13  <HackaLittleBit> hehehe
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17:31:25  <HackaLittleBit> did make and got message again, damned
17:32:19  <CIA-3> OpenTTD: rubidium * r16312 /trunk/src/yapf/yapf_rail.cpp: -Codechange: unduplicate yapf (rail) cache debugging.
17:36:06  <CIA-3> OpenTTD: rubidium * r16313 /trunk/config.lib: -Fix: also pass the minimum MacOSX version and some other binary type dependend flags to g++ to get the defines for (make)depend
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17:38:14  <Alberth> It rebuilds language files here when I switch between patched and non-patched trunk here
17:40:09  <HackaLittleBit> Alberth: did again mrproper and make and things work again.
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17:41:55  <Alberth> that should be the case, mrproper kills all configuration (like you download a fresh trunk)
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17:43:16  <Alberth> I can switch between patched and non-patched with just 'make'. It runs just fine. Do you use 16307 where the make dependies generation gets fixed?
17:44:02  <z-MaTRiX> can OpenTTD support quad-core cpu?
17:44:14  <Sacro> z-MaTRiX: it'll run on it, only using one core though
17:44:32  <z-MaTRiX> thinkink about using all cores
17:44:43  <Alberth> z-MaTRiX: good luck
17:45:02  <z-MaTRiX> i see so not implemented yet ;>
17:45:29  <planetmaker> search the forums why not
17:46:08  <Alberth> z-MaTRiX: the big shared data-storage called 'game map' is why not
17:48:21  <z-MaTRiX> found some http://www.tt-forums.net/viewtopic.php?f=32&t=37064&sid=d224ea2de15dad4657c3af5851d994a7
17:49:33  <HackaLittleBit> Alberth: I' am using 16308
17:50:35  <HackaLittleBit> I tried to delete the language ".lng" files by hand
17:51:35  <z-MaTRiX> just can't imagine why would multiple-core usage would cause desync in multiplayer
17:51:39  <planetmaker> should be a sound summary, z-MaTRiX
17:51:59  <z-MaTRiX> as Yexo (developer) said
17:52:04  <HackaLittleBit> Alberth: I would like to simulate mrproper only for language files
17:52:11  <planetmaker> z-MaTRiX: all clients have to have the same game information at all times. Each step has to be done in a well-defined order
17:52:55  <z-MaTRiX> that's ok, but multiple cores only makes things parallel
17:53:02  <Yexo> z-MaTRiX: suppose OpenTTD was a calculator program that had two task: 1) Add 1 to the input number. 2) Multiply the number by 2
17:53:26  <Yexo> take 3 as example input. Without dual-core support, it'll add 1 (=4), then multiply by 2 (=8)
17:53:50  <Yexo> with dual-core support it'll do task 1 and 2 in any order, possibly resulitng in (3*2)+1 (=7)
17:54:04  <Yexo> now if one client has 8 as result, and another one 7, you have a desync
17:54:30  <Yexo> solution to this: Make sure that parts of the code that use the same data never run parallel
17:54:49  <Yexo> problem with that is that nearly all code uses the map. Effect: You're back without dual-core support
17:55:30  <Alberth> HackaLittleBit: should not be needed, deciding that you need to rebuild the language files is the job of the build-dependencies.
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17:56:32  <z-MaTRiX> i see
17:56:34  <Alberth> HackaLittleBit: try make mrproper, then ./configure, then make. after that you should only need 'make' (at least that is how it seems to work here)
17:58:21  <z-MaTRiX> so then graphics rendering might use a core
17:58:26  <z-MaTRiX> that's for sure
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17:59:23  <Aali> how do you know what to render? you look at the map array
17:59:42  <Aali> and we're back to square one
17:59:45  <HackaLittleBit> Alberth: I will do it again, but I will give you other detail:  when I change string value ,everything ok. adding extra var things wrong
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18:18:12  <HackaLittleBit> Alberth: I'll come back , dinner time , I think I manually delete the makefile in lang dir, do ./configure and see what happens when I do make
18:18:29  <Alberth> k
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18:54:25  <Alberth> HackaLittleBit: I just sent you a PM with some build output so you can compare it with your results
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21:12:57  <Nite_Owl> Hello all
21:17:22  <Eddi|zuHause> maybe HackaLittleBit
21:17:36  <Eddi|zuHause> 's makedepend screws up on strings.h?
21:18:37  <HackaLittleBit> thanks eddi
21:20:17  <Eddi|zuHause> you could check out a version before the new makedepend, and try if it works there
21:28:25  <HackaLittleBit> eddi: everything works fine until I change a variable in language file, from that moment on I get "N0 available language packs (invalid versions?)"
21:28:43  <glx> what variable?
21:28:56  <glx> there's no variable in languages
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21:30:56  <HackaLittleBit> STR_ERROR_FLAT_LAND_REQUIREDQQQQQQQQQ                                    :{WHITE}Flat land required
21:31:25  <HackaLittleBit> when i add something like that I have a problem
21:32:18  <HackaLittleBit> strings.cpp line 1428
21:33:19  <glx> can I see your diff to test?
21:33:38  <HackaLittleBit> in proc GetLanguageList line 1401
21:34:05  <HackaLittleBit> hold on ill send it by pm
21:34:26  <HackaLittleBit> on my post allready out dated
21:40:04  <HackaLittleBit> glx: http://www.tt-forums.net/download/file.php?id=110981
21:40:42  <HackaLittleBit> glx: Alberth has been looking at this one allready
21:43:31  <Eddi|zuHause> really, i think it's the build system, and has nothing to do with the patch
21:44:14  <Eddi|zuHause> the build system has changed in the past few days, so i asked to check a revision before that change
21:44:41  <glx> before it used makedepend (which failed everytime)
21:45:41  <Eddi|zuHause> and i also think the trouble is strings.h, not the .lng files
21:46:07  <glx> strings.h generation doesn't depend on dependencies
21:46:39  <Eddi|zuHause> but maybe strings.cpp doesn't trigger on strings.h dependency=
21:46:52  <Eddi|zuHause> s/=/?/
21:47:35  <glx> strings.o: /d/developpement/ottd/trunk2/objs/lang/table/strings.h <-- for me it is :)
21:50:10  <Eddi|zuHause> HackaLittleBit: can you try removing strings.o before recompiling?
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21:50:28  * Belugas is drunk, still at work
21:50:30  <Belugas> youhou!!
21:50:33  <HackaLittleBit> evenin pikka
21:50:38  <Eddi|zuHause> (somewhere in objs/release or something)
21:50:53  <HackaLittleBit> hold on eddi
21:52:00  <glx> applied your patch, compile, run, reverted, compile, run
21:52:08  <Pikka> gentlemen...
21:52:13  <glx> works as it should
21:52:48  <HackaLittleBit> so I should install everything from scratch?
21:53:02  <Nite_Owl> Hello Pikka
21:53:13  <frosch123> HackaLittleBit: you can also try "./configure --disable-builtin-depend --without-makedepend"
21:53:38  <glx> --disable-builtin-depend is enough ;)
21:54:56  <frosch123> well, who knows :) it works for everyone else
21:55:00  <HackaLittleBit> Oh well its running allready :)
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22:02:20  <welshdragon> bananas doesn't work on ubuntu linux?
22:02:41  <glx> it should work
22:03:12  <welshdragon> Could not connect to the content server
22:04:01  <Eddi|zuHause> then you have a firewall
22:04:20  <welshdragon> there is no firewall
22:04:24  <welshdragon> i'm at Sacro's
22:04:46  <Sacro> works on my desktop
22:04:56  <welshdragon> doesn't work on my netbook
22:05:27  <Eddi|zuHause> then it's Sacro's fault... any questions?
22:06:01  * Sacro blames it on the germanns
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22:24:49  <HackaLittleBit> hmmm , ok thanks everybody I can live with this situaton , now it is time for some pool and a beer or two
22:25:07  <HackaLittleBit> three
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22:27:31  <HackaLittleBit> gnight
22:27:52  <Nite_Owl> later HackaLittleBit
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22:45:57  <CIA-3> OpenTTD: frosch * r16314 /trunk/src/newgrf_house.cpp: -Fix (r9315): Allow accessing the houseage when the house is not yet built.
22:46:50  <frosch123> Pikka: when someone complains about "town_map.h:297: Year GetHouseAge(TileIndex): Assertion `IsTileType(t, MP_HOUSE)' failed.", tell him to update to 16314 :)
22:49:50  <Pikka> mmkay :P
22:50:30  <Pikka> I haven't seen that assert myself in 0.7.0, though
22:50:50  <frosch123> because stable disable assertions :)
22:51:54  <frosch123> i guess you access the variable somewhere in the callback-failed chain, so it does actually not matter what the variable does
22:53:11  <Pikka> oh :)
22:53:14  <Pikka> right
22:58:51  <frosch123> the crofts are nice :)
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23:06:12  <Nite_Owl> Need to feed - later all
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23:23:59  <Pikka> thanks frosch123 :)
23:24:41  <Pikka> they're really just a quick, get-some-graphics-in job, though :P
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23:25:42  <frosch123> yeah, but i always like doing new stuff with original graphics
23:26:31  <frosch123> (at least they look like original graphics)
23:26:47  <Pikka> yes, they are
23:27:33  <frosch123> the nice thing is, everyone could have done it, but noone had the idea or imagination how to do it :)
23:29:01  <Pikka> :)
23:29:28  <Pikka> I've never actually played a full game with the set yet, I'll be interested in feedback I get regarding how the town growth restriction plays...
23:30:31  <Ammler> Pikka: is it on bananas?
23:30:32  <Pikka> especially since I've removed the town halls (largely because I couldn't be bothered doing the graphics ;)), so there's no immediate identifier of what kind of town each is at the beginning of the game
23:30:35  <Pikka> yes Ammler
23:30:40  <frosch123> hmm, playing... i remember having done somewhat like that
23:32:37  <frosch123> Ammler: you will need HEAD or a build without assertions :)
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23:32:59  <Ammler> :-)
23:33:20  <Ammler> frosch123: or tomorrow nightly?
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23:33:46  <frosch123> i'm living in the present
23:33:55  <Ammler> (our windows guys can't compile)
23:34:11  <frosch123> you can use the stable :)
23:34:32  <frosch123> I guess RC1 uses assertions, not sure though
23:34:51  <Ammler> well, I am thinking about a coop game with.
23:36:08  <Ammler> I won't touch openttd before I have some sleep.
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23:38:33  <frosch123> hehe, there was recently some gui on the forums complaiing about towns only building roads without houses.
23:38:49  <frosch123> tai gives similiar results :)
23:39:11  <frosch123> though it creates a circle of some churches around the town :)
23:39:26  <Ammler> isn't that because houses die?
23:40:15  <Pikka> frosch123: it does that if you put a town down in the scenario editor and grow it up past its maximum size
23:40:38  <Pikka> I'm thinking that in actual gameplay, that's less likely to happen.  the mix of buildings will be different. :P
23:40:45  <frosch123> I did just that :)
23:41:25  <Pikka> and it tends to do that much easier with the grid layouts than the others :P
23:42:12  <frosch123> interestingly there are infact people who still build the grid manually
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23:55:18  <CIA-3> OpenTTD: yexo * r16315 /trunk/src/ (15 files in 4 dirs): -Codechange: move the autorenew settings to a new CompanySettings struct
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