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00:02:48 *** rortom [~rortom@p508ED302.dip.t-dialin.net] has joined #openttd 00:15:47 *** jeng [~scenic@sovereign.computergmbh.de] has quit [Quit: CPU Time Exceeded] 00:29:04 *** tux_mark_5 [~kvirc@lan-84-240-29-163.vln.skynet.lt] has quit [Quit: KVIrc Insomnia 4.0.0, revision: , sources date: 20090115, built on: 2009/03/07 00:45:02 UTC http://www.kvirc.net/] 00:39:29 *** Potatoe [~jkg@ti0006a380-dhcp1014.bb.online.no] has quit [] 00:53:23 *** fonsinchen1 [~alve@BAE91b9.bae.pppool.de] has quit [Remote host closed the connection] 01:02:10 *** Nite_Owl [~Nite_Owl@c-76-109-50-97.hsd1.fl.comcast.net] has joined #openttd 01:02:41 <Nite_Owl> Hello all 01:14:38 *** welshdragon [~welshdrag@80.247.163.137] has joined #openttd 01:17:06 *** Nite_Owl_ [~Nite_Owl@c-76-109-50-97.hsd1.fl.comcast.net] has joined #openttd 01:17:06 *** Nite_Owl [~Nite_Owl@c-76-109-50-97.hsd1.fl.comcast.net] has quit [Read error: Connection reset by peer] 01:17:12 *** Nite_Owl_ is now known as Nite_Owl 01:24:48 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has quit [Remote host closed the connection] 02:07:16 *** glx [glx@2a01:e35:2f59:c7c0:fd2c:5f51:af3c:21ed] has quit [Quit: bye] 02:43:17 *** KenjiE20|LT [~Kenji@host81-156-5-103.range81-156.btcentralplus.com] has quit [Quit: Leaving] 02:48:55 *** Fuco [~dota.keys@ip-105.imafexbb.sk] has quit [Quit: Quit] 03:08:32 *** TinoDidriksen [~tino@port432.ds1-od.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 03:10:12 *** rortom [~rortom@p508ED302.dip.t-dialin.net] has quit [] 03:12:30 *** Svish [~torleif85@84.20.108.17] has left #openttd [] 03:12:59 *** Pikka [PikkaBird@58.173.248.50] has joined #openttd 03:13:02 *** TinoDidriksen [~tino@port432.ds1-od.adsl.cybercity.dk] has joined #openttd 03:20:55 *** Nite_Owl [~Nite_Owl@c-76-109-50-97.hsd1.fl.comcast.net] has quit [Quit: Read You Soon] 03:39:17 *** TinoDidriksen [~tino@port432.ds1-od.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 03:43:15 *** TinoDidriksen [~tino@port432.ds1-od.adsl.cybercity.dk] has joined #openttd 04:00:13 *** Pikka [PikkaBird@58.173.248.50] has quit [] 04:33:04 *** stuffcorpse [~rick@121.98.136.241] has quit [Remote host closed the connection] 04:33:21 *** stuffcorpse [~rick@121.98.136.241] has joined #openttd 04:43:14 *** Markk [~markk@rikskriminalen.com] has quit [Ping timeout: 480 seconds] 05:35:16 *** TinoDid [~tino@port432.ds1-od.adsl.cybercity.dk] has joined #openttd 05:41:47 *** TinoDidriksen [~tino@port432.ds1-od.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 05:52:15 *** valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 05:58:42 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 06:49:01 *** DaleStan [~Dale@c-98-223-48-35.hsd1.in.comcast.net] has quit [Read error: Connection reset by peer] 06:57:37 *** keoz [~keikoz@pha75-8-82-230-2-115.fbx.proxad.net] has quit [Quit: Leaving] 07:00:19 *** andythenorth [~andy@87.113.137.222] has joined #openttd 07:22:37 *** Wolfsherz [~arutha@i577BDD1A.versanet.de] has joined #openttd 07:27:31 <Wolfsherz> how do I activate the notification when someone enters my nickname? 07:27:36 <Wolfsherz> i use mirc 07:33:27 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:53:52 *** Azrael- [~azraeluk@cpc4-papw2-0-0-cust778.cmbg.cable.ntl.com] has joined #openttd 08:02:56 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 08:13:36 *** Azrael [~azraeluk@cpc4-papw2-0-0-cust778.cmbg.cable.ntl.com] has joined #openttd 08:17:02 *** HackaLittleBit [~HackaLitt@87.196.16.199] has joined #openttd 08:17:06 <HackaLittleBit> mornin 08:19:18 <Alberth> good morning 08:19:42 <HackaLittleBit> Alberth: you are the one I would like to talk to :) 08:20:07 <HackaLittleBit> fontcache.cpp 08:20:20 *** Azrael- [~azraeluk@cpc4-papw2-0-0-cust778.cmbg.cable.ntl.com] has quit [Read error: Operation timed out] 08:20:22 *** andythenorth [~andy@87.113.137.222] has quit [Ping timeout: 480 seconds] 08:20:51 <HackaLittleBit> ASCII_LETTERSTART can you not declare that one on line 19 08:22:12 <Alberth> I just read about it, yes 08:22:24 <HackaLittleBit> :) 08:23:21 *** TinoDid is now known as TinoDidriksen 08:24:27 *** andythenorth [~andy@87.113.137.222] has joined #openttd 08:26:03 <Wolfsherz> excuse me, can someone tell me how highlighting works with mirc? 08:28:54 <Rubidium> I think someone would, but that person should be someone who knows mIRC. Given the amount of different IRC clients it's far from certain that someone using mIRC is online right now in this channel 08:28:54 <welshdragon> Wolfsherz: < like that 08:29:10 <Rubidium> on the other hand, it should be documented in mIRC's documentation 08:30:17 <Alberth> and it probably is. None the less, your chances are probably better at some mirc-specific channel or website 08:34:29 <Wolfsherz> welshdragon: that did not work. it seems to be disabled in my software. rubidium and alberth: thank you, i will have a look at the apropriate location for this. 08:35:16 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 08:35:18 <CIA-1> OpenTTD: alberth * r16612 /trunk/src/fontcache.cpp: -Fix (r16605): ASCII_LETTERSTART should be defined unconditionally (leeus) 08:40:37 <Wolfsherz> someone minds typing my nickname? 08:40:56 <HackaLittleBit> Wolfshertz: 08:41:11 <Alberth> you can do that self as well 08:41:13 <HackaLittleBit> Wolfsherz: 08:41:32 <Wolfsherz> thank you 08:43:09 <HackaLittleBit> Breakfast, see you all :) 08:43:18 *** Progman [~progman@p57A1EC9A.dip.t-dialin.net] has joined #openttd 08:43:44 *** HackaLittleBit [~HackaLitt@87.196.16.199] has quit [Quit: Leaving] 08:49:35 *** Wolfsherz [~arutha@i577BDD1A.versanet.de] has quit [] 08:52:48 *** andythenorth_ [~andy@87.113.137.222] has joined #openttd 08:56:29 *** andythenorth [~andy@87.113.137.222] has quit [Ping timeout: 480 seconds] 08:58:05 <DeGhost> op 08:58:07 <DeGhost> i was a bit lat 08:58:10 <DeGhost> was gonna tell him how 08:58:12 <DeGhost> HAHAHHAah 09:00:53 *** andythenorth_ [~andy@87.113.137.222] has quit [Ping timeout: 480 seconds] 09:03:26 *** andythenorth [~andy@87.113.137.222] has joined #openttd 09:19:42 *** Brianetta [~brian@client-86-31-55-189.nrth.adsl.virgin.net] has joined #openttd 09:19:47 *** Splex [~splex@c-24-245-55-70.hsd1.mn.comcast.net] has quit [Remote host closed the connection] 09:23:50 *** Pikka [PikkaBird@58.173.248.50] has joined #openttd 09:29:04 *** Zahl [~Zahl@f051019242.adsl.alicedsl.de] has joined #openttd 09:32:19 <Sacro> grr, c# doesn't like 'state.Salt & 0x01 ? state.Key : 0' 09:32:55 <petern> ((state.Salt & 0x01) == 0x01) ? state.Key : 0 09:33:40 <petern> or more accurately, != 0 09:34:41 <Sacro> Yeah, that's what I have 09:35:26 <Sacro> oh hm, my other lines are wrong :( 09:35:33 <Sacro> stupid pointer crap 09:39:11 * Sacro fiddles 09:40:19 *** KUDr [~doctor@203.253.broadband9.iol.cz] has quit [Read error: Connection reset by peer] 09:41:27 *** andythenorth [~andy@87.113.137.222] has quit [Ping timeout: 480 seconds] 09:41:38 *** andythenorth [~andy@87.113.137.222] has joined #openttd 09:42:26 <welshdragon> :o 09:42:31 <welshdragon> morning Sacro 09:43:09 <Sacro> oh noes *hides* 09:43:11 <Sacro> bring me nommage :D 09:45:38 <welshdragon> :/ 09:45:44 <Sacro> and lolman too 09:45:49 <Sacro> bring some breakfast for us 09:45:50 <Sacro> :D 09:45:56 <welshdragon> i'm not up yet 09:46:05 <Sacro> hm :( 09:46:06 <Sacro> we are 09:46:08 <Sacro> still 09:46:25 <welshdragon> 48 hour day? 09:46:35 <Sacro> no no 09:46:58 <welshdragon> hmm :/ 09:47:17 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Ping timeout: 480 seconds] 09:47:17 <welshdragon> i'm quite hungry myself, but have a few jobs to do 09:47:23 <welshdragon> anyway 09:47:35 <welshdragon> we need to stop spamming #openttd 09:47:38 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 09:47:48 <Sacro> oh yes 09:47:49 <Sacro> :) 09:54:43 *** KUDr [~doctor@203.253.broadband9.iol.cz] has joined #openttd 09:55:30 *** Exl [~myself@cp1224652-a.roemd1.lb.home.nl] has joined #openttd 09:58:30 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 10:06:02 *** theholyduck [~holyduck@167.80-202-138.nextgentel.com] has joined #openttd 10:07:36 *** rortom [~rortom@p508ED302.dip.t-dialin.net] has joined #openttd 10:07:38 *** tux_mark_5 [~kvirc@lan-84-240-29-163.vln.skynet.lt] has joined #openttd 10:11:16 <CIA-1> OpenTTD: yexo * r16613 /trunk/src/ (newgrf_engine.cpp order_base.h order_cmd.cpp): -Fix [NewGRF]: some of the var action 2 80+ variables contained wrong results due to OpenTTD codechanges 10:13:09 <petern> people used them? :s 10:13:21 <Yexo> probably not :p 10:13:38 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 10:13:41 *** theholyduck_ [~holyduck@167.80-202-138.nextgentel.com] has joined #openttd 10:14:06 <Yexo> I came across them reading lots of newgrf pages / openttd-code related to newgrfs 10:15:38 <KUDr> yexo, could you fix one more? 10:15:47 <Yexo> which one? 10:15:56 <KUDr> i must find it 10:16:41 <Yexo> if it's possible, sure 10:17:10 <KUDr> quare of Euclidian distance from town */ 10:17:10 <KUDr> case 10:17:24 <KUDr> case 0x8D: return min(DistanceSquare(industry->town->xy, tile), 32767); 10:17:38 <KUDr> newgrf_industries.cpp 10:17:50 <KUDr> i have it on line 434 10:18:10 <KUDr> 65535 -> 32767 10:18:36 <Yexo> what is the problem with 65535? 10:18:41 <KUDr> it seems to overflow if industry distance from town is larger 10:18:54 <KUDr> inside grf 10:19:00 <KUDr> i dunno why 10:19:01 *** theholyduck [~holyduck@167.80-202-138.nextgentel.com] has quit [Ping timeout: 480 seconds] 10:19:12 <KUDr> probably it uses signed short 10:19:36 <petern> grf bug? 10:19:40 *** andythenorth [~andy@87.113.137.222] has quit [Ping timeout: 480 seconds] 10:19:59 <KUDr> i dunno who's bug it is but this fix helped 10:20:01 <Yexo> openttd uses uint32 10:20:09 <KUDr> openttd yes 10:20:25 <Yexo> I'm not commiting a random fix just because it works for you, as long as I don't understand the problem 10:20:28 <KUDr> but i dunno what it does inside grf code 10:20:40 <KUDr> heh random fix? 10:20:59 <Yexo> for me it is, since I don't know what the problem is 10:21:14 <KUDr> i hope that somebody is able to tell why it does 10:22:28 <KUDr> when distance from town is more than sqrt(32767) it behaves like when it is too close to the town 10:22:44 <Yexo> can you show some of the nfo? 10:22:50 <KUDr> for all industries that need to be build far from towns 10:23:06 <KUDr> line farmas, fruit plantations etc (ECS) 10:23:25 <KUDr> yes, when you tell me what is nfo 10:24:24 <Yexo> the 'source-code' for the newgrf 10:24:42 <KUDr> i am no ECS author 10:24:44 <KUDr> sorry 10:24:55 <KUDr> +t 10:25:26 <Yexo> then it's better to wait for frosch (or someone else with more newgrf knownledge) 10:25:26 <Sacro> while (len--) { 10:25:26 <Sacro> state->salt = ((state->salt >> 1) 10:25:26 <Sacro> ^ (state->salt & 0x01 ? state->key : 0)); 10:25:26 <Sacro> *(buf++) ^= (state->salt & 0xff); 10:25:29 <Sacro> } 10:25:42 <KUDr> i just played with it and whentried to build some industries far from alltowns it told me that it is too slose to town 10:25:43 <Sacro> seems to not want to work in c# :( even with copious amounts of fiddling 10:26:06 <petern> Sacro, read what i wrote 10:26:37 <KUDr> Yexo: ok, i hoped you have it 10:26:37 <petern> KUDr, yeah, but we shouldn't "fix" it until it is determined whether it is an openttd bug or a grf bugt 10:27:12 <Yexo> KUDr: actually no, I'm just learning some nfo myself 10:27:25 <KUDr> ok, ok 10:27:52 <KUDr> i wasn't here for 2 yrs and in the meantime lot of things happened here 10:28:01 <Sacro> petern: i have the comparison 10:28:06 <KUDr> including lot of newgrf 10:28:12 <petern> where? 10:28:17 <Sacro> but while (len--) and *(buf++) is abugger 10:28:20 <petern> it's not in the block you just pasted 10:28:33 <petern> (why are you fucking with pointers in C# anyway) 10:28:44 <Sacro> while(len != 0) 10:28:45 <Sacro> { 10:28:45 <Sacro> state.Salt = ((state.Salt >> 1) ^ ((state.Salt & 0x01) != 0 ? state.Key : 0)); 10:28:48 <Sacro> buf[i++] ^= (byte)(state.Salt & 0xff); 10:28:50 <Sacro> len--; 10:28:52 <Sacro> I'm not, that's the C++ i'm going from 10:28:55 <Sacro> } 10:29:04 <Sacro> the next block is the C# bit 10:29:10 <Sacro> but I'm not getting the right output :( 10:30:39 <Alberth> don't try to write optimal code and get working code at the same time. 10:30:45 <Sacro> Alberth: i'm not 10:30:59 <Alberth> (and use a pastebin plz) 10:31:04 <Sacro> this whole ++ and -- business confuses me :( 10:31:16 <petern> ++ increment 10:31:18 <petern> -- decrement 10:31:21 <petern> not hard... 10:31:25 <KUDr> Sacro: first move len-- whre it was 10:31:34 <Alberth> yes, so don't use it until you have a working converted program 10:31:34 <Yexo> then rewrite it to an if statement: if ((state.Salt & 0.01) != 0) { state.Salt = (state.Salt >> 1) ^ state.Key } else { state.Salt = state.Salt >> 1; } 10:31:50 <KUDr> otherwise you swap operations -> must have different results 10:32:23 <Sacro> hm 10:32:38 <Sacro> but I must compare len-- to something 10:32:52 <KUDr> to 0 10:33:10 <KUDr> while(len-- != 0) 10:33:12 <Sacro> but surely it'll compare it to 0, then decriment it 10:33:51 <KUDr> aha, you don't use it 10:33:55 <KUDr> right 10:34:32 *** andythenorth [~andy@87.113.137.222] has joined #openttd 10:35:07 <petern> sacro, that's why --len is not the same as len-- 10:35:39 <petern> the decrement is always done before the comparison 10:35:55 <Sacro> I didn't right that 10:35:57 <Sacro> *write 10:36:05 <Sacro> personally i'd not use a pre/post decrement in a loop 10:36:13 <petern> --len 'returns' the decrement 10:36:23 <Sacro> now for the *(buf++) bit :\ 10:36:24 <petern> len-- 'returns' the value before the decrement 10:36:29 <Sacro> Yes, I get that 10:36:32 <petern> Sacro, that makes for() loops a bit stupid 10:36:44 <Sacro> i = i +1 :) 10:37:19 <Alberth> *buf = .... ; buf = buf + 1 ; 10:37:35 <petern> well if you want to go back to using basic... 10:37:58 <Sacro> Alberth: I don't have pointers 10:38:06 <Sacro> petern: hehe :) 10:38:10 *** Singaporekid [~notme@cm39.psi148.maxonline.com.sg] has joined #openttd 10:38:42 <petern> Sacro, yes, but if you're not understanding pre/post decrement, it helps to break it up in the original code first 10:39:05 <Sacro> Yes, true 10:40:46 *** Pikka [PikkaBird@58.173.248.50] has quit [] 10:42:16 <Sacro> hmm, still not getting what I expected 10:42:17 <Sacro> grr 10:43:17 <Sacro> http://paste.openttd.org/183472 is what I have so far 10:44:14 <Sacro> hmm is == 0 the same as false? 10:44:34 <petern> only if key is a bool 10:45:17 <Alberth> initial state of the buf[] the same? 10:45:37 <Sacro> well is if (! state->key) the same as (state.Key == 0) 10:45:50 <Sacro> Alberth: yeah 10:45:56 <Sacro> might have to fiddle with gdb a bit more 10:46:30 <Alberth> in C++ both comparisons are the same. Don't know in C# 10:46:59 *** tux_mark_5 [~kvirc@lan-84-240-29-163.vln.skynet.lt] has quit [Quit: KVIrc Insomnia 4.0.0, revision: , sources date: 20090115, built on: 2009/03/07 00:45:02 UTC http://www.kvirc.net/] 10:47:13 *** Wolfsherz [~arutha@i577BDD1A.versanet.de] has joined #openttd 10:50:57 <Sacro> thoughts? 10:54:27 <Alberth> I would start debugging. Print the sequence of bytes being computed and stored in both cases, and check why the first difference happens. 10:55:09 <Sacro> Yeah 10:55:17 <Sacro> forgot that i need to use * in gdb >< 10:55:36 *** markk [~markk@rikskriminalen.com] has joined #openttd 10:55:59 <Alberth> (maybe you can first make it even more simpler (no -- and ++, brackets around the condition of ? : ) ) Also, check post-conditions (is i correct afterwards?) 10:56:10 *** markk is now known as Markk 11:06:08 <KUDr> Sacro: Salt is uint32 in both cases? 11:11:01 <Sacro> Yep 11:22:43 <Sacro> sigh 12:00:31 *** glx [glx@2a01:e35:2f59:c7c0:dd9b:f402:afd9:c799] has joined #openttd 12:00:34 *** mode/#openttd [+v glx] by ChanServ 12:05:19 *** KritiK [~Maxim@78-106-147-220.broadband.corbina.ru] has joined #openttd 12:27:07 *** Brianetta [~brian@client-86-31-55-189.nrth.adsl.virgin.net] has quit [Quit: Tsch?ss] 12:29:48 *** tokai [~tokai@p54B801A3.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 12:31:43 *** Svish [~torleif85@84.20.108.17] has joined #openttd 12:34:35 *** LadyHawk [LadyHawk@78-105-102-180.zone3.bethere.co.uk] has joined #openttd 12:35:32 <LadyHawk> hello 12:36:11 <LadyHawk> could someone please explain what the difference is between those 2 signals that reserve paths? i don't quite understand the difference from the description 12:37:00 <glx> one can be passed through from the other side, one can't 12:37:17 <LadyHawk> that's the part of it that i dont understand 12:37:49 <LadyHawk> in my saved game i'm using the one that apparently cant be passed from the back side, but the trains leave at the back side through another one of those reserve track blocks 12:38:06 <Sacro> one allows -> SIGNAL <- 12:38:16 <Sacro> the other is just -> SIGNAL -> 12:39:28 <LadyHawk> Sacro's explainign it better than the description on the signals lol 12:39:38 <LadyHawk> so which one allows the -> SIGNAL <- 12:39:43 <LadyHawk> the one with or without the sign attached to it? 12:39:50 <glx> the one without bar 12:39:57 <LadyHawk> hmmm 12:40:04 <planetmaker> I've got a makefile question: why does http://paste.openttd.org/183475 always produce "unknown"? And how could I get it to work? 12:40:11 <LadyHawk> that's odd then 12:40:26 <Sacro> LadyHawk: the one with the bar is -> -|signal -> 12:40:32 <LadyHawk> when a path is blocked long enough the trains turn around and do reserve a path back through the station 12:40:56 <Sacro> yeah, there is a setting for a train in rear of a PBS signal to 180 12:41:17 <petern> behind 12:41:30 <LadyHawk> trains are smart these days 12:41:49 <LadyHawk> you mess up a crossing and instead of just going somewhere, they drop dead still until you move them so they wont collide 12:41:50 <LadyHawk> lol 12:42:02 <Sacro> yup 12:42:04 <LadyHawk> something else i noticed with these signals... 12:42:13 <LadyHawk> trains seem to have to 'get used' to them? 12:42:25 <LadyHawk> first few times they get past a new setup they're 'too careful' 12:42:28 <Sacro> oh? 12:42:30 <LadyHawk> as in stopping while there's a free path 12:42:31 <Sacro> not noticed that 12:42:38 <LadyHawk> after the first few times they take more daring routes through it 12:43:03 <petern> you can believe that if you like, but it's not true :) 12:43:09 <LadyHawk> lol ok =P 12:43:31 <Rubidium> that might have to do with pathfinding that happens far far far before the junction you have just changed 12:43:38 <Alberth> planetmaker: what's OSTYPE ? 12:43:48 <LadyHawk> pathfinding 12:44:08 <Alberth> finding a path from A to B over tracks 12:44:17 <LadyHawk> yeah i've noticed trains seem to decide which path to take depending on whether or not there's a train about hmm... 5-10 tiles in front of them 12:44:29 <LadyHawk> it's interesting 12:44:38 <planetmaker> Alberth: one of the strings which are adjacent to the variable. 12:44:41 <LadyHawk> A+ on the coding job on those signals 12:44:46 <planetmaker> on my SuSE machine it's "linux" 12:44:46 <LadyHawk> glad they're back =) 12:45:08 <planetmaker> on my Mac it's "darwin8.0" and on my windows VM it's "msys" within the mingw environment. 12:45:12 <planetmaker> It's a system variable 12:47:21 <planetmaker> just check in your shell with echo $$OSTYPE and you should know... in principle 12:47:32 <planetmaker> I think it is not defined on a plain windows, though 12:47:39 <petern> echo $$OSTYPE 12:47:39 <petern> 21621OSTYPE 12:47:40 <glx> why $$ ? 12:47:58 <Rubidium> 6693OSTYPE <- got a lesser OS :( 12:48:11 <Alberth> planetmaker: echo $OSTYPE gives me "linux-gnu" 12:48:20 <glx> sh-3.1$ echo $$OSTYPE 12:48:20 <glx> 1436OSTYPE 12:48:20 <glx> sh-3.1$ echo $OSTYPE 12:48:20 <glx> msys 12:48:48 <planetmaker> glx: yes, on the shell. In my makefile it works only with two: 12:48:52 <glx> planetmaker: you failed with $$ 12:49:05 <planetmaker> echo $OSTYPE 12:49:06 <petern> obviously it doesn't work... 12:49:30 <planetmaker> or echo $(OSTYPE) within makefile doesn't produce anything while echo $$OSTYPE produces that string 12:49:36 <planetmaker> But the comparison fails for me 12:50:08 <planetmaker> e.g. 12:50:10 <planetmaker> test: 12:50:19 *** Wolfsherz [~arutha@i577BDD1A.versanet.de] has quit [] 12:50:24 <planetmaker> @echo "Host type $$OSTYPE" 12:50:26 <planetmaker> works for me 12:50:34 <planetmaker> but not a comparison :( 12:51:12 *** andythenorth [~andy@87.113.137.222] has quit [Ping timeout: 480 seconds] 12:51:12 <glx> try ifeq("$$OSTYPE","msys") 12:51:59 <Alberth> $$OSTYPE works with 'echo' because the echo cmd gets parsed by the shell again. 12:53:48 *** andythenorth [~andy@87.113.137.222] has joined #openttd 12:54:50 *** frosch123 [~frosch@frnk-590fc9f6.pool.einsundeins.de] has joined #openttd 12:55:43 *** TinoM [~Tino@i59F5F4D6.versanet.de] has joined #openttd 12:56:13 <planetmaker> glx: I tried that. It has the same result (and the manual gives that syntax as alternative to what I posted) 12:56:35 <glx> and with only one $ ? 12:57:34 <planetmaker> same result. 12:57:46 <planetmaker> Intuitively I used one $ - and then wondered why it doesn't work. 12:58:02 <planetmaker> I usually have to use vars within a makefile like $(VARNAME) 12:59:23 <planetmaker> hm... actually the problem might be a bit different: 12:59:24 <Alberth> the reason is that OSTYPE is not an environment variable, but a magic variable BASH var 12:59:42 *** Pikka [PikkaBird@58.173.248.50] has joined #openttd 12:59:59 <planetmaker> a makefile with just this: 13:00:03 <planetmaker> host = $OSTYPE 13:00:10 <planetmaker> test : 13:00:18 <planetmaker> @echo "Host: $(HOST)" 13:00:32 <planetmaker> produces a line with an empty $(HOST) var... 13:00:57 <Rubidium> OSTYPE isn't an environment variable 13:01:03 <Rubidium> as such Make doesn't know it 13:01:18 <planetmaker> hm... :S Ok, seems like I have to do it differently then. 13:01:27 <Rubidium> and $OSTYPE is a bashism 13:01:31 <petern> OSTYPE=$((echo $OSTYPE)) 13:01:41 <Rubidium> i.e. it doesn't work in all shell compatible shells 13:01:49 <Rubidium> like dash 13:02:04 <petern> uname -s 13:02:50 *** KritiK [~Maxim@78-106-147-220.broadband.corbina.ru] has quit [Quit: Leaving] 13:03:28 <Sacro> bourne compatible 13:04:23 <planetmaker> petern: thx, I'll have a look whether I get to work it that way. Looks good at first sight 13:06:05 <planetmaker> andythenorth: the meadows are very small, if only half a tile... 13:06:35 <planetmaker> especially for cows that seems like caged ;) 13:07:03 *** KritiK [~Maxim@78-106-147-220.broadband.corbina.ru] has joined #openttd 13:07:12 <LadyHawk> http://LadyHawk.FlawlessCorruption.net/screens/wee.PNG 13:07:55 <Alberth> planetmaker: http://paste.openttd.org/183476 13:08:01 <andythenorth> planetmaker: hmm maybe you're right 13:08:10 <andythenorth> I could make them bigger easily 13:08:25 <andythenorth> But really they are holding pens for milking ;) 13:08:31 <Xaroth> LadyHawk: quite.. inefficient layout o_O 13:08:47 <planetmaker> he, thanks, Alberth :) 13:08:54 <andythenorth> planetmaker: Actually, if we could plant arbitrary animated ground tiles around industries, we could do more with these farms 13:09:19 <planetmaker> hehe @ andythenorth 13:09:35 <LadyHawk> Xaroth if you have any advice feel free to point it out 13:09:37 <planetmaker> I guess till that happens a few months will fly by :) 13:09:49 <LadyHawk> the reason i had to make a mess like that is because the trains weren't leaving the station quick enough 13:09:55 <Sacro> LadyHawk: ctrl+s for a screenshot in openttd 13:10:07 <Sacro> or erm, ctrl+prtscrn I belive for the selected window 13:10:26 <Xaroth> LadyHawk: 2x45 degree turns 13:10:34 <LadyHawk> maglev = unaffected by corners 13:10:42 * Rubidium misses the gold old days that prntscrn actually printed the screens 13:11:26 <LadyHawk> never had 90 degree turns on the other railways 13:11:33 <LadyHawk> but maglev doesn't slow down through them so why not 13:14:09 <LadyHawk> each exit has 2 exit tracks, i limited their movement on the signal block so they dont go blocking off everyone elses paths 13:15:14 <glx> <Sacro> or erm, ctrl+prtscrn I belive for the selected window <-- alt-prntscreen 13:15:27 *** tokai [~tokai@p54B834E2.dip0.t-ipconnect.de] has joined #openttd 13:15:30 *** mode/#openttd [+v tokai] by ChanServ 13:15:44 <Sacro> heh, close 13:15:55 *** fonsinchen [~alve@BAE91b9.bae.pppool.de] has joined #openttd 13:17:13 <LadyHawk> http://LadyHawk.FlawlessCorruption.net/screens/farms.PNG 13:17:22 <LadyHawk> alt+printscreen works =) 13:18:12 <LadyHawk> oh, how does the improved loading algorithm work btw? 13:18:23 <LadyHawk> i've had to turn it off because it wasn't loading the trains quick enough 13:18:37 <Rubidium> it FIFO loads 13:18:39 <LadyHawk> up to howmany trains does it calculate if there's enough load on the station? 13:19:09 <Sacro> LadyHawk: openttd does have an inbuilt screenshot function though :) 13:19:11 <LadyHawk> i know train 1 loads, if train 1 can get full, train 2 loads too 13:19:31 <LadyHawk> but it still isn't as 'aggressive' as all trains loading at same time 13:20:04 <LadyHawk> if i average less than 4 trains loading, the stuff on the stations only increase 13:20:11 <LadyHawk> improved loading algorithm cant keep up with it 13:20:21 <glx> there's not enough people in the station for that :) 13:20:26 <LadyHawk> lol 13:20:44 <LadyHawk> hire some more staff =P 13:21:01 <Rubidium> well, FIFO loading can never be faster than just loading whatever you get in whatever vehicle you can put it in 13:21:01 <LadyHawk> i wouldn't mind paying a fee for extra loading capacity 13:21:05 <Svish> thats a lot of farms in one spot... O.o 13:21:12 <Rubidium> it only guarantees that the first train gets loaded first 13:21:13 <LadyHawk> yeh, started with a couple, funded the rest 13:21:34 <Svish> how can you fund a farm? im only allowed to fund industries.... 13:21:41 <LadyHawk> there's a setting in the options 13:21:51 <Svish> hm 13:21:53 <LadyHawk> fund raw materials same as others or something similar 13:22:10 <LadyHawk> together with build same type close to eachother enabled, and multiple allowed per town enabled 13:22:29 <LadyHawk> gives you the freedom to fund whatever you want wherever you want 13:22:31 <Svish> does it work to change that in-game? 13:22:38 <LadyHawk> not sure 13:22:39 <Yexo> yes 13:23:33 *** Pikka [PikkaBird@58.173.248.50] has quit [] 13:23:46 <Svish> why does station spread slow down the game? 13:24:05 <LadyHawk> no idea 13:24:19 <LadyHawk> i have station spread set to 20 13:24:37 <Svish> hm... where is that setting? can't find it... 13:24:40 <glx> it used to slow down more than it does now 13:24:47 <LadyHawk> which one Svish? 13:24:51 <petern> we should move the warning 13:24:55 <petern> from station spread to map size 13:25:04 <Svish> the one to allow you to fund things like forests and coal mines 13:25:06 <petern> zomg my pc run slowly at 2048x2048 13:25:08 <glx> hehe 13:25:13 <Yexo> Svish: somewhere under economy 13:25:20 <LadyHawk> advanced settings -> economy -> industries 13:25:43 <Svish> Manual primary industry construction method? 13:25:45 <LadyHawk> yeah 13:25:52 <LadyHawk> set it to 'as other industries' 13:26:09 <LadyHawk> that'll let you make them 13:26:10 <LadyHawk> lol 13:26:14 <Svish> what does prospecting mean? 13:26:22 <LadyHawk> dunno 13:26:33 <glx> random industry location, and it may fail 13:26:41 <Svish> should be some help when right clicking those options... 13:27:35 <CIA-1> OpenTTD: yexo * r16614 /trunk/src/ (54 files in 5 dirs): 13:27:35 <CIA-1> OpenTTD: -Codechange: Make the airport min/max available year a property of the Airport class. 13:27:35 <CIA-1> OpenTTD: -Change: rename station.always_small_airport to station.never_expire_airports to make it more future-proof 13:30:24 <LadyHawk> what are those wagon speed limits? 13:30:33 <CIA-1> OpenTTD: yexo * r16615 /trunk/src/newgrf_engine.cpp: -Fix (r16613): 0x10 != 2 13:30:40 <LadyHawk> i always turned it off because i'm not quite sure what to expect 13:30:56 <Yexo> newgrfs can set a speed limit for wagons 13:31:05 <Yexo> without any newgrfs, tha setting does nothing 13:31:08 <LadyHawk> and i see no speed limits listed in the depots 13:31:16 <LadyHawk> ahh 13:31:37 *** rortom [~rortom@p508ED302.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:32:26 *** rortom [~rortom@p508EB450.dip.t-dialin.net] has joined #openttd 13:32:58 <Xaroth> [Svish]: why does station spread slow down the game? << because the game has to calculate the coverage area when deciding where to drop stuff? 13:33:45 <Svish> aha 13:34:07 <Svish> btw, does it matter how much of for example a forest you cover? 13:34:16 <Svish> do you get half as much if you only cover half the forest? 13:34:40 <Mark> no it does not matter 13:34:46 <Mark> a single tile is enough 13:36:10 <LadyHawk> when you fund industries n stuff, you can 'force' them into a specific shape to make a nice block, if you stick a piece of railway down 13:36:19 *** KritiK_ [~Maxim@78-106-213-77.broadband.corbina.ru] has joined #openttd 13:36:39 <LadyHawk> with all them farms i forced them into a 3x3 grid, the smallest farm shape 13:37:23 <Svish> ok 13:37:44 <Svish> cool 13:38:04 <Svish> is there a way I can see all my stations and how much stuff is in them? 13:38:18 <LadyHawk> button to the right of the 'subsidies' 13:38:19 <Yexo> try the station list 13:38:44 <Svish> but it doesnt say how much is in them 13:38:49 <LadyHawk> it sorta does 13:39:07 <LadyHawk> the bigger the block is next to the station name, the more stuff is on the station 13:39:13 <LadyHawk> the small bar below it is the rating i believe 13:39:14 <Svish> or, ah, is that what the width of those color thingies is perhaps 13:39:19 <LadyHawk> yeah 13:39:26 <Svish> ahaa 13:39:31 <Svish> *lightbulb moment* 13:41:05 <LadyHawk> if the bigger bar is as big as the little bar under it, there's i dunno... 300+ on the station (i'm guessing =P) 13:41:28 *** reldred [~reldred@115.131.196.159] has quit [Read error: Connection reset by peer] 13:41:28 <Svish> the green and red line? 13:41:50 *** KritiK [~Maxim@78-106-147-220.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 13:42:00 *** KritiK_ is now known as KritiK 13:42:12 <LadyHawk> sec 13:42:30 <Rubidium> demi-sec 13:43:38 <LadyHawk> http://ladyhawk.flawlesscorruption.net/screen/stations.PNG 13:43:43 <LadyHawk> hmm 13:43:46 <LadyHawk> 404 13:43:57 <LadyHawk> oh typo 13:44:00 <LadyHawk> http://ladyhawk.flawlesscorruption.net/screens/stations.PNG 13:44:23 *** WildFlame [danger@host-62-141-209-13.swidnica.mm.pl] has joined #openttd 13:45:02 <LadyHawk> that make more sense now? 13:49:05 <Svish> think so :) 13:49:06 <Svish> thanks 13:49:20 <Svish> why isnt a shared order list default when cloning a vehicle? 13:49:37 <LadyHawk> ? 13:49:54 <LadyHawk> anything i clone has the same orders as whatever train i cloned 13:50:09 <Svish> yeah, but the order list isnt shared 13:50:12 <Yexo> LadyHawk: same orders != shared orders 13:50:16 <Svish> so I have to do that myself 13:50:17 <Yexo> Svish: just ctrl+click 13:50:22 <LadyHawk> oh sorry 13:50:28 <Svish> and when I clone I usually want the train to work _exactly_ the same 13:50:28 <LadyHawk> what's shared orders then? 13:50:36 *** KenjiE20 [~KenjiE20@92.8.205.183] has joined #openttd 13:50:48 <Alberth> Svish: original behavior was not shared + it gives weird results for newbies 13:50:49 <Svish> it is a shared order list so that when you change stuff on one, the changes go for all the others too 13:50:50 <Yexo> LadyHawk: with shared orders when you change the orders of train 1, the orders of train 2 change at the same time 13:51:04 <Svish> Alberth: aha, but can I change that? 13:51:09 <Yexo> no 13:51:21 <Alberth> Svish: in the source code 13:51:23 <Yexo> Svish: if you ctrl+click on the clone button, you clone with shared orders 13:51:31 <Svish> ooo 13:51:38 <Svish> thanks :D 13:51:39 <LadyHawk> ! 13:51:42 * LadyHawk must remember that 13:52:17 <LadyHawk> that means that if train 1 is the original 13:52:24 <LadyHawk> train 2 3 4 and 5 are cloned 13:52:30 <LadyHawk> if you change the orders of train 4 13:52:34 <LadyHawk> all 5 trains change orders? 13:52:39 <Svish> if they have shared orderlists 13:52:41 <Yexo> LadyHawk: that only works with shared orders 13:52:46 <LadyHawk> or does it only work with the original 13:52:48 <LadyHawk> cool 13:52:55 <Yexo> and you don't have to clone the trains to get shared orders 13:53:10 <LadyHawk> making them goto another train does it too? 13:53:11 <Yexo> just remove all orders, click goto and click on the vehicle you want to shared the orders of 13:53:12 <Svish> you can make shared order lists if you take one train hit the GoTo button and then ctrl+click on another train 13:53:21 <Yexo> sorry, ctrl+click indeed 13:53:32 <Svish> just clicking works too, but then the orders are not shared 13:53:42 <LadyHawk> maybe that'd be a nice option to add in the advanced settings 13:53:51 <LadyHawk> 'enable to auto-share orders' 13:54:24 <Svish> well, if it happens when you hold ctrl when cloning it doesnt matter with a setting :) 13:54:29 <LadyHawk> true 13:54:38 <Svish> just tested, and it works :D 13:54:44 <LadyHawk> problem is, you need to know about ctrl+click because it isn't listed anywhere =) 13:55:25 <glx> ctrl is the magic key :) 13:55:31 <Yexo> http://wiki.openttd.org/Hidden_features this page lists some of the ctrl uses 13:55:31 <glx> works with many things 13:55:46 <LadyHawk> oh, and something else i was wondering about... 13:55:52 <Svish> thats true 13:56:02 <LadyHawk> is it possible to remove 1 train station track from a station, without demolishing the entire thing in the process? 13:56:09 <Yexo> yep 13:56:10 *** Muxy [~benoit@smtp.bdelalande.net] has joined #openttd 13:56:17 <LadyHawk> how? 13:56:18 <glx> buldozer instead dynamite 13:56:20 <Yexo> press station build, then buldozer, then remove 1 (or more) tiles from the station 13:56:54 <LadyHawk> i don't see a buldozer in station build menu? 13:57:05 <LadyHawk> or is that a nightly thing? 13:57:07 <Yexo> it' sin the toolbar 13:57:12 <glx> it's on rail toolbar 13:57:17 <Yexo> no, it's been there since at least 0.5.3 (probably long before) 13:57:21 <glx> or press 'R' 13:57:39 <LadyHawk> ohh found it 13:57:54 <LadyHawk> build station but remove it 13:57:59 <LadyHawk> didn't realise that was possible 13:58:14 <LadyHawk> i knew i could do it with track but not with stations 13:58:17 <LadyHawk> thanks a ton lol 13:58:20 <Alberth> we have lots of hidden features for you to discover :) 13:58:33 <LadyHawk> any more hidden features i should know about? lol 13:59:37 <Svish> does trains slow down if you set a higher travel time in the timetable than they need? 13:59:48 <Yexo> no, they will wait at the station 14:00:06 <Svish> ok 14:00:33 <Svish> lol, I think I would get annoyed if I had to sit in a train for 12 days while people got on before it left 14:01:32 <LadyHawk> and i have a question about the unload orders too.. 14:01:38 <LadyHawk> what's the default unload option? 14:01:44 <LadyHawk> unload and see if there's something to grab? 14:01:52 *** Chicago_Rail_Authority [user@c-76-100-52-121.hsd1.va.comcast.net] has joined #openttd 14:02:00 <Svish> no, unload all and move on 14:02:03 <Svish> as far as I know 14:02:04 <Yexo> unload if accepted and try to load 14:02:13 <Svish> oh, default without changing anything 14:02:21 <Yexo> that's without changing anything 14:02:24 <LadyHawk> then how do you tell them to only unload? 14:02:33 <LadyHawk> because there's no option for that in the unload options 14:02:33 <glx> dropdown 14:02:35 <Svish> the unload button 14:02:36 <Yexo> select "no loading" from the load dropdown 14:02:55 <LadyHawk> there is... 14:03:09 <LadyHawk> unload if accepted (default i assume) 14:03:22 <LadyHawk> unload all (also unloads if not accepted, which shouldn't be done) 14:03:30 <Svish> oh, cool thing I discovered yesterday: you can goto a train depot. and then select service. then the train will only go to the train depo when it needs service :) 14:03:31 <glx> load and unload options are separated 14:03:33 <LadyHawk> transfer (unload to station only so others can load) 14:03:44 <LadyHawk> and 'no unloading' (which is weird?) 14:03:56 <LadyHawk> so which option unloads when accepted, and no loading? 14:04:14 <glx> no loading is a load option 14:04:24 <glx> (other dropdown) 14:04:37 <LadyHawk> oh duh 14:04:50 <LadyHawk> didn't think of looking at that 14:04:59 <LadyHawk> i wish my trains had shared orders now 14:05:00 <LadyHawk> lol 14:05:00 <glx> it's quite intuitive theorically :) 14:05:04 <Svish> hehe 14:05:08 <Svish> just got it myself 14:05:15 <Svish> and it is kind of intuitive when you know about it :p 14:05:27 * Svish thinks those new path signals are kind of cool... 14:05:52 *** andythenorth [~andy@87.113.137.222] has quit [Ping timeout: 480 seconds] 14:05:59 * LadyHawk agrees 14:06:13 <LadyHawk> entrance/combo/exit worked good, but it doesn't allow more than 1 train in a block 14:06:40 <LadyHawk> and using those in conjunction with those new signals will make trains have to stop in the middle of the block if all entrances are red 14:06:57 <LadyHawk> instead of waiting in front of the block for a free path 14:07:09 <LadyHawk> so they're sorta obsolete now 14:07:23 <glx> mixing block and path is usually a bad idea :) 14:07:40 <Alberth> LadyHawk: an approach for making orders shared: pick a station where all trains visit, open the station vehicles list, open a vehicle window for each vehicle in the list, pick an 'original vehicle', and start ctl-clicking orders of all other vehicles 14:08:25 *** andythenorth [~andy@87.113.137.222] has joined #openttd 14:08:44 <Svish> noo!! plane crash! 14:08:55 <LadyHawk> planes suck for crashes 14:09:06 <SirSquidness> why do planes crash, even when disasters are off? 14:09:16 <Svish> yeah... when trains crashes it is usually my fault at least... 14:09:20 <LadyHawk> international airports make it possible for aircraft to take away LOADS of goods now, but the plane crashing is the major issue in that setup 14:09:33 <LadyHawk> keeps dropping the ratio to 0 14:10:00 *** Fuco [~dota.keys@ip-105.imafexbb.sk] has joined #openttd 14:10:03 <LadyHawk> another little something that would a very nice thing to add is planes build specifically to carry only cargo 14:10:11 <LadyHawk> (only goods and valuables are refittable in planes now) 14:10:27 <Yexo> that can be done via newgrfs 14:10:43 <LadyHawk> irl you have those massive cargo planes, but in the standard game they're missing 14:11:00 <glx> try av8 14:14:00 <LadyHawk> does av8 change any existing aircraft? 14:14:39 <LadyHawk> i see the av8 that has extra content but it seems to need av8 itself to work 14:15:29 <LadyHawk> cuz that's the thing i dont like about newgrf 14:15:36 <LadyHawk> they change originals 14:16:03 <Ammler> lol 14:17:04 <Ammler> LadyHawk: isn't that the whole idea about newgrfs? 14:17:15 <LadyHawk> well maybe, but i dont want changes, i want additions =P 14:17:16 <Ammler> but there is also a newgrf, which would bring the originals back. 14:17:41 <petern> av8 needs av8 to worK? that makes little sense... 14:18:24 <LadyHawk> there's 3 av8 ones, 2 old versions 14:18:30 <LadyHawk> and then there's av8 extra aircraft 14:18:48 <planetmaker> LadyHawk: as the name says: "extra" 14:18:53 <planetmaker> it's an add-on to av8 14:19:02 <LadyHawk> exactly 14:19:06 <planetmaker> and can only be used in conjunction with the av8 newgrf 14:19:39 <LadyHawk> maybe i didn't explain it very well, but that's what i was trying to say lol 14:20:10 <planetmaker> well. Any add-on requires the thing it bases on. That's not unusual, is it? 14:21:37 <LadyHawk> nope 14:21:57 <LadyHawk> but like i said, if av8 changes originals, i don't want it.. but i still want extra content =P 14:24:03 <planetmaker> LadyHawk: then make a newgrf 14:25:08 <Ammler> [16:17] <Ammler> but there is also a newgrf, which would bring the originals back. 14:25:16 <Svish> i would like an "extend" and "shorten" button in the train depot... which just... added/removed 1 car of whatever type there was the most of 14:25:17 <planetmaker> ^^ 14:25:23 *** andythenorth [~andy@87.113.137.222] has quit [Quit: andythenorth] 14:25:32 <planetmaker> so it's even easier. Just too lazy to search. But able to bitch around 14:26:36 <LadyHawk> anyone with experience with the ECS newgrfs? 14:27:30 <planetmaker> no they're just there and no one uses them. 14:27:32 <Ammler> according to the downloads, everyone. 14:28:08 <LadyHawk> grabbing them and av8 14:28:12 <LadyHawk> gonna see what a new game looks like 14:28:13 <LadyHawk> lol 14:28:35 <LadyHawk> thumbs up to the 'check online content' in the main menu too btw 14:28:38 <LadyHawk> wasn't there last time i played 14:30:36 <Svish> will weird things happen if I try to play a saved game in a different version of the game? 14:30:40 <Alberth> in a newer version, you should b ok 14:31:03 <Alberth> +e 14:31:44 <Ammler> in a lower version, it will harm you ;-) 14:31:48 *** KritiK [~Maxim@78-106-213-77.broadband.corbina.ru] has quit [Ping timeout: 481 seconds] 14:32:09 <Svish> what is Streetcar construction? it is grayed out here... 14:32:22 <Svish> Ammler: ok, nice to know, hehe 14:32:33 <petern> trams 14:33:03 <petern> (don't use american english unless you're american, i guess) 14:37:00 * Alberth was thinking about go-kart like cars with 'streetcars' 14:37:13 <LadyHawk> these ECS newgrfs confuse me 14:37:36 <LadyHawk> do i need some different cargo newgrf for them or something? 14:37:56 <LadyHawk> wood turns into wood-products, wood products turn into paper, paper turns into goods 14:38:05 <LadyHawk> but what do i transport wood products in 14:38:15 *** Chris_Booth [~chatzilla@client-86-31-148-150.watf.adsl.virgin.net] has joined #openttd 14:39:54 <LadyHawk> or are these supposed to be used in arctic only? 14:45:38 <petern> you need an ecs supporting newgrf vehicle set to be able to transport the new cargo types 14:45:52 <LadyHawk> i can't find one 14:46:03 <glx> there are many 14:47:22 <LadyHawk> could you point me in the right direction please? 14:47:28 <Ammler> wiki 14:47:37 <LadyHawk> i've dug through the online content thing 4 times, no description mentiones ECS 14:49:20 <LadyHawk> eGRVTS... i think i saw that 14:49:53 <LadyHawk> i think descriptions should give info on these kinda things, would make it a lot easier 14:49:55 * LadyHawk tries 14:51:48 <glx> ukrs supports them IIRC, lv4 too 14:52:19 <Ammler> would be easier to mention the sets, which don't 14:52:55 <LadyHawk> eGRVTS has trucks that allow for the ECS industry transport 14:52:57 <glx> dbsetxl without add on doesn't ;) 14:52:58 <LadyHawk> but still no trainns 14:53:10 <LadyHawk> the trams it added also can't transport it 14:53:29 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has quit [Quit: Verlassend] 14:53:44 <Chris_Booth> helo 14:56:18 <LadyHawk> it also only seems to use 1 or 2 of the ECS newgrfs instead of all of them 14:56:29 <LadyHawk> temperate only has wood now 14:57:40 <LadyHawk> for all 4 climates 14:57:41 <LadyHawk> lkol 14:58:15 <Svish> when do I get to make trams? 14:58:49 <LadyHawk> in this ECS thing the trams are listed in same menu as road vehicle construction.. 14:59:00 <LadyHawk> trams aren't in the game without any newgrfs 14:59:11 <LadyHawk> (i think) 14:59:28 <LadyHawk> oh they are 14:59:32 <LadyHawk> greyed out in my game 14:59:38 <LadyHawk> and it's 2153 15:00:03 <LadyHawk> that's odd 15:01:24 <LadyHawk> fastforwarding through a new game to check.. 15:03:03 <Chris_Booth> when will real metro rail building options be added to OTTD? 15:03:07 <Chris_Booth> if ever? 15:03:17 <LadyHawk> very weird 15:03:26 <LadyHawk> the tram construction thing is greyed out 15:03:45 <LadyHawk> just went through 1950-1983 and it just stays greyed out 15:05:02 <petern> no 15:05:09 <petern> trams aren't in the game without any newgrfs 15:05:15 <petern> therefore it stays greyed out 15:08:31 *** fonsinchen [~alve@BAE91b9.bae.pppool.de] has quit [Remote host closed the connection] 15:10:07 <Svish> oh 15:10:08 <Svish> aha 15:10:25 <Svish> can trams be added while you play? or do you have to add them and then start a new game to get them? 15:13:48 *** Chris_Booth [~chatzilla@client-86-31-148-150.watf.adsl.virgin.net] has quit [Read error: Connection reset by peer] 15:13:55 <Svish> hm... I miss a way to upgrade airports... 15:14:42 <Svish> so that I could say: upgrade this airport to an international one. and then they would do that slowly one step at a time while planes were not there, or something... 15:15:11 *** dragonhorseboy [~dragonhor@modemcable160.111-57-74.mc.videotron.ca] has joined #openttd 15:15:19 <dragonhorseboy> any of you in here play with ECS vectors? 15:16:41 <petern> heh 15:17:46 <LadyHawk> i couldn't get ECS setup properly to even try 15:18:20 <dragonhorseboy> petern..you know if these vehicles requirement etc are optional? because I'm not sure I can fathom how you can make vehicles without coal etc 15:18:45 <petern> no, i don't play it 15:19:08 *** oskari89 [oskari89@dsl-kpobrasgw1-ff7cc100-243.dhcp.inet.fi] has joined #openttd 15:19:50 <KUDr> dragonhorseboy: optional, but they give more with vehicles 15:20:12 <KUDr> as far as i can tell 15:20:17 <dragonhorseboy> kudr..thanks..I was wondering about these raw industry's inputs for a second 15:21:51 <dragonhorseboy> kudr..you know what... 15:22:06 <dragonhorseboy> now that I look at it it seem some of ECS vector seem a bit alike to railroad tycoon 2 15:22:27 <dragonhorseboy> eg the farm can output grain on its own (alak cereals in ECS) but you optionally can send in fertilizer 15:22:36 <dragonhorseboy> figures 15:22:43 <KUDr> yes, but theyhave buffers 15:22:53 <dragonhorseboy> yeah 15:23:10 <KUDr> and have parameters to configure them 15:23:17 <dragonhorseboy> hmm clever....lets see what the vehicle factory needs... 15:23:27 <KUDr> i.e. infinite buffers/always accept cargo 15:24:34 <dragonhorseboy> yeah I'm probably going set it that way... I find stockpiles just a bit too difficult (and lets NOT talk about trying to even balance iron ore verus coal in pikka's grf .. no offense meant but I kinda hated that a lot) 15:24:58 <KUDr> same here 15:25:17 <dragonhorseboy> you should see jonty's public IS2-beta3 map .. I have to feed like six or seven powerplants all just from only two bloody coal mines .. I'll prefer just two or even one powerplant alone :S 15:25:32 <dragonhorseboy> heh 15:25:49 <dragonhorseboy> hmmm glass and dyes...where to get that from now... 15:26:08 <LadyHawk> you make me want to get ECS to work 15:26:30 <dragonhorseboy> ok...glass down .. where's sand and dyes... 15:26:48 *** Xyzzy [~Albert@vc-41-192-86-235.umts.vodacom.co.za] has joined #openttd 15:26:55 <dragonhorseboy> ladyhawk..heh if its the problem - you have to place the ecs grfs in specific order that basic&town vectors are right on the bottom to start with 15:27:49 <dragonhorseboy> ok..where's the dyes coming from now hm 15:27:56 <dragonhorseboy> *clicks random lines* 15:29:11 <dragonhorseboy> ah..men.. chemicals..should had thought of that 15:29:15 <dragonhorseboy> meh* 15:30:19 <dragonhorseboy> kudr I swear ECS can seem a tad daunting with so many vectors at once heh 15:30:47 <KUDr> yes, i use just 5 15:30:56 <KUDr> and no more together 15:31:12 <dragonhorseboy> trying place several of them on a random 512*256 map with three towns just to see how things flows what to where for now in scenario editor 15:31:33 <KUDr> but you can make different combinations and cargo acceptance will differ little bit 15:31:35 <dragonhorseboy> I might just skip the entire vehicle vector after looking at how many plants are needed just for that 0_o 15:32:11 <KUDr> for beginning use direct industry funding in game 15:32:25 <LadyHawk> the 15:32:27 <KUDr> so you can set it as you need 15:32:29 <LadyHawk> town vector 15:32:38 <LadyHawk> when i add that everything else disappears 15:32:57 <LadyHawk> i had the same with the wood one, but when that was at the bottom it suddenly worked 15:32:59 <KUDr> must be first 15:33:11 <dragonhorseboy> coal (two times), sand, steel, glass, dyes, refined products, oil = finally some vehicles .. then to transport the vehicles as well 15:33:14 <dragonhorseboy> seem too big for me :P 15:34:04 <dragonhorseboy> at least fish is one easy one... from fishing boat to cannery to tourist .. just my kind of thing :D 15:34:38 <KUDr> LadyHawk: basic, town, and then others 15:37:00 <LadyHawk> i think i've got most of it now, something's still missing i think tho 15:37:02 <Svish> woah, 99% transported. first time I've ever seen that... 15:37:29 <LadyHawk> Svish it's hard to get an outstanding ratio on your station 15:38:06 <LadyHawk> another problem i'm having with ECS is there's no vehicles to transport all this 15:38:20 <dragonhorseboy> ladyhawk..not all trainsets seem to acknowledge it... 15:38:35 <LadyHawk> i have eGRVTS 15:38:43 <KUDr> old_wagons_new_cargos.1.1 15:38:56 <KUDr> this wotks here 15:39:27 <dragonhorseboy> you have dbsetxl, certain (or did pikka finished it finally?) limited support with ukrs and plausible NARS, canset for sure (I recall sand/etc which is ECS for sure), russiaplanes (no clue on planeset&av8, find for yourself) 15:41:06 <dragonhorseboy> kudr do you use the wood vector as well? 15:41:12 <LadyHawk> oh thanks a lot 15:41:15 <LadyHawk> ! 15:41:38 <KUDr> it is active but not yet use it 15:42:25 <dragonhorseboy> kudr ah hm well... 15:43:05 <dragonhorseboy> I presume the middle industries with multiply requirements doesn't need all of it to produce the one output required but it might have lower and/or slower production in that case anyway right? 15:43:29 <dragonhorseboy> I'm looking at Printing Works now .. it needs both paper and dyes altogether but I wonder about if no dyes was delievered yet 15:43:50 <KUDr> yes, they seem to have some hidden algorithm for that 15:44:00 <dragonhorseboy> cheers 15:45:29 <dragonhorseboy> ok think I figured out a setup I like :) 15:48:15 <dragonhorseboy> disabled chemical&machinery .. looks better as well 15:48:42 <dragonhorseboy> and that figured .. now the paper mill doesn't need any dyes 15:49:02 <dragonhorseboy> I kinda hate the very strict tourist building placements but oh well :p 15:49:21 <dragonhorseboy> took me a while to figure out the fancy castle one 15:51:05 <dragonhorseboy> btw not to sound dumb but.. 15:51:18 <dragonhorseboy> did ottd still require a seperate grf to get temperate snowy mountains? 15:53:31 *** HackaLittleBit [~HackaLitt@87.196.16.199] has joined #openttd 15:53:38 <HackaLittleBit> hello 15:54:00 <Alberth> hai 15:58:03 <HackaLittleBit> just a small question, would it be possible to have a decimal isntead of hexidecimal reading of tile index in landscape info?(misc_gui.cpp line177) 16:00:29 <frosch123> the decimal value is even less informative than the hexadecimal 16:00:53 <Alberth> unlikely, but how is that better? In this way, you can see the value of bits 16:01:34 <dragonhorseboy> anyway one question about hosting ottd... 16:02:45 <dragonhorseboy> could you start openttd then type in 'spectate' in the command line then 'reset_company 1' to delete the now-no-players company that was previously yours? 16:03:08 <Yexo> I don't see why not 16:03:42 <Yexo> a small test confirmed that it worked 16:03:51 <Yexo> s/worked/works/ 16:03:55 <dragonhorseboy> thanks..i always wondered about the limitation of windows having no command line version of ottd so heh yeah 16:04:07 <dragonhorseboy> going try host a small map with two other players tomorrow ^-^ 16:04:07 <LadyHawk> am i supposed to be able to transport vehicles with trucks? 16:04:18 <LadyHawk> i have no trucks 16:04:20 <LadyHawk> lol 16:04:21 <dragonhorseboy> ladyhawk... car carrier trucks do exist yes? :) 16:04:28 <LadyHawk> yeah 16:04:31 <dragonhorseboy> same for the car carrier boat in newshipsw :p 16:04:37 <dragonhorseboy> anyway I need to brb for lunch :S 16:05:22 <LadyHawk> hahaha i like this warning 16:05:32 <LadyHawk> changing newgrf settings during a game can crash ottd! 16:06:07 <Yexo> LadyHawk: just don't come bugging us if it does really crash 16:09:13 <Svish> is there a way to "clone" a train depot? 16:09:21 *** oskari89 [oskari89@dsl-kpobrasgw1-ff7cc100-243.dhcp.inet.fi] has quit [] 16:09:38 <Svish> so that I can have it on the orders list, but it chooses the one that is easiest to get to kind of... 16:13:17 <Yexo> you can give a "service in nearest depot" order to your vehicles 16:13:21 <LadyHawk> haha 16:13:55 <LadyHawk> if it does end up crashing i'll just laugh =) 16:14:39 *** KritiK [~Maxim@78-106-147-118.broadband.corbina.ru] has joined #openttd 16:15:56 *** oskari89 [~oskari89@dsl-kpobrasgw1-ff7cc100-243.dhcp.inet.fi] has joined #openttd 16:18:08 <Svish> Yexo: really? how do I do that? 16:18:43 <Yexo> from the dropdown that contains "go to" 16:18:53 <dragonhorseboy> back 16:19:04 <Svish> ooooh 16:19:06 <Svish> didnt see that one! 16:19:17 <Svish> what does Conditional order jump mean?? 16:21:39 <dragonhorseboy> btw yexo thanks .. I finally got around to closing some things to run ottd again (stupid memory..blah :S ) .. and now am looking at a random small map with me myself just spectating and no companies present :) 16:21:39 *** Xyzzy [~Albert@vc-41-192-86-235.umts.vodacom.co.za] has quit [Read error: Connection reset by peer] 16:21:57 <dragonhorseboy> I'm just wondering tho... 16:22:42 <dragonhorseboy> when I did the 'companies' listing in command .. I wonder what the four numbers in brackets after value is for (T:0 R:0 P:0 S:0) 16:23:46 <Yexo> nr. of trains, road vehicles, planes and ships 16:25:01 <dragonhorseboy> oh..heh i see now 16:26:09 <dragonhorseboy> btw how does the 'move' command actually work now? i created company 1 then spectated then created company 2 .. whether I'm in company 2 or spectate 'move dragonhorseboy 1' does not seem to work 16:26:15 <dragonhorseboy> just wondering 16:27:14 *** DephNet[Paul] [~paul@host86-152-54-209.range86-152.btcentralplus.com] has quit [Read error: Connection reset by peer] 16:28:34 *** DephNet[Paul] [~paul@host86-152-54-209.range86-152.btcentralplus.com] has joined #openttd 16:32:03 <HackaLittleBit> Frosch123: Ok was just trying to make my life easier(still have some problems reading hex numbers :-) ) Thanks Frosch123, Alberth 16:32:16 <dragonhorseboy> well have to go..will check again at night anyway 16:32:18 *** dragonhorseboy [~dragonhor@modemcable160.111-57-74.mc.videotron.ca] has left #openttd [] 16:35:57 <HackaLittleBit> have to now byby 16:36:34 *** HackaLittleBit [~HackaLitt@87.196.16.199] has quit [Quit: Leaving] 16:45:11 <LadyHawk> interesting ECS 16:45:26 <LadyHawk> i've got something running at 100% capacity, getting everything it needs and news just popped up 16:45:33 <LadyHawk> requesting good service or shut down in 24 months? 16:47:14 <LadyHawk> oh, the food factory i had just gone as well 16:47:27 <LadyHawk> full capacity is apparently not good enough o_O 16:53:32 *** Belugas [~belugas@216.191.111.238] has quit [Ping timeout: 480 seconds] 16:54:54 *** Belugas [~belugas@216.191.111.238] has joined #openttd 16:54:57 *** mode/#openttd [+o Belugas] by ChanServ 16:56:20 <Svish> is there a way I can nuke a city? 16:56:29 <LadyHawk> lol 16:56:38 <LadyHawk> get rid of as much junk as you can 16:56:48 <LadyHawk> then you'll have to wait or bribe them so they like you again 16:56:50 <LadyHawk> repeat 16:56:53 <KingJ> Magic bulldozer if you're feeling lazy on the other hand 16:57:03 <Svish> magic bulldozer? 16:57:06 <LadyHawk> ? 16:57:16 <KingJ> It's a cheat, lets you bulldoze anything without penalty 16:57:27 <Svish> how do you do that? 16:57:30 <LadyHawk> lol 16:57:34 <Svish> i need to know... 16:57:37 <KingJ> http://wiki.openttd.org/Cheats#Magic_bulldozer 16:57:40 <Svish> this one city is bugging me like crazy :p 16:58:11 <Eddi|zuHause> <LadyHawk> i've got something running at 100% capacity, getting everything it needs and news just popped up <- you have to take away the end products, too 16:58:27 <Eddi|zuHause> with at least 70% station rating 16:58:37 <Svish> so um... how do you do it? the wiki only says what it does 16:58:38 <Eddi|zuHause> ECS has insane requirements 16:58:46 <Svish> how do i turn it on or use it or activate it or? 16:59:00 <Eddi|zuHause> Svish: read the page properly 17:02:28 *** tux_mark_5 [~kvirc@lan-84-240-29-163.vln.skynet.lt] has joined #openttd 17:09:59 *** Splex [~splex@c-24-245-55-70.hsd1.mn.comcast.net] has joined #openttd 17:15:14 *** KritiK_ [~Maxim@78-106-180-222.broadband.corbina.ru] has joined #openttd 17:15:52 *** KritiK [~Maxim@78-106-147-118.broadband.corbina.ru] has quit [Read error: Connection reset by peer] 17:15:55 *** KritiK_ is now known as KritiK 17:37:25 <CIA-1> OpenTTD: translators * r16616 /trunk/src/lang/french.txt: 17:37:25 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 17:37:25 <CIA-1> OpenTTD: french - 41 changes by glx 17:37:47 <frosch123> \o/ 17:41:50 *** Singaporekid [~notme@cm39.psi148.maxonline.com.sg] has quit [Quit: Leaving] 17:44:54 <Eddi|zuHause> so, how's that project going along? 17:45:15 <planetmaker> :O 17:45:29 <planetmaker> damn. And I still corrected the string in wt2 ;) 17:45:31 <frosch123> I have as little clue as you 17:45:54 <frosch123> maybe rb just pressed the wrong button :p 17:46:11 <Rubidium> I didn't press a button 17:46:16 <frosch123> so tb did 17:46:24 <Rubidium> the french translators are testing it 17:47:32 <Rubidium> and testing commit/handling its own commits is part of that 17:47:58 <glx> btw I like WT3 :) 17:48:27 <LadyHawk> the only thing trains need to learn on those signal blocks is to make room for another train whenever possible =P 17:49:14 <LadyHawk> like.... train to arrive first has 2 free choices, choice 1 would block the only free option for another train about to arrive, but it picks choice 1 anyway 17:49:37 <LadyHawk> but i'm not sure that's even possible to code 17:49:42 <Rubidium> feel free to code it ;) 17:50:15 <LadyHawk> i can't lol 17:51:01 <Rubidium> (some) people have the ability to learn it 17:51:19 *** Spucoly [~Spucoly@72-24-87-112.cpe.cableone.net] has joined #openttd 17:51:27 <Rubidium> I couldn't code either (quite a while ago) 17:54:27 <Spucoly> im running open ttd ver 0.7.1 rc3. How do you fix the version mismatch on multy player 17:54:49 <Xaroth> Spucoly: search for AutoTTD on the forums 17:55:16 <glx> Spucoly: update 17:55:27 <glx> latest is 0.7.1 17:55:46 <Xaroth> [+glx]: latest is 0.7.1 << not all servers run 0.7.1 17:56:01 <glx> and you fix the mismatch by using the same version as the server 17:56:49 <Spucoly> what version is a common one 17:57:06 <Xaroth> Spucoly: AutoTTD can update your client to the server you want to connect to 17:57:07 <frosch123> test question: Spucoly: what to you consider newer? "0.7.1" or "0.7.1 rc 3" ? 17:57:16 <Xaroth> as i said, search for it on the forums 17:57:39 *** Alberth1 [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:58:38 *** ^chaoz^ [~Damita@125.162.183.103] has joined #openttd 17:58:40 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 17:59:19 <LadyHawk> rc? i'd assume release candidate 17:59:29 <LadyHawk> which is older 17:59:33 *** maristo [~maristo@host217-114-156-151.pppoe.mark-itt.net] has joined #openttd 18:00:17 <Xaroth> LadyHawk: that's why he said it was a test question :) 18:01:00 <Spucoly> 7.1 18:01:06 *** Spucoly [~Spucoly@72-24-87-112.cpe.cableone.net] has quit [Quit: Bye for now!] 18:02:19 <Eddi|zuHause> yes, i want openttd 7.1, too 18:02:57 <Rubidium> then fracking finish opengfx, opensample and opengm ;) 18:03:25 <Xaroth> heh 18:03:29 <Eddi|zuHause> and open3dmap? 18:03:39 <Eddi|zuHause> openmaprotation? 18:03:58 <Rubidium> no 18:04:08 <Xaroth> those are for 8.0 . 18:04:18 <Rubidium> YAMRP and YAMRP ;) 18:05:20 <LadyHawk> allow a 'signal setup' to set the preferred route 18:05:31 <LadyHawk> of a train that passes that signal into the block 18:06:30 <Eddi|zuHause> LadyHawk: if you can't program it, you can design an interface for it that does not require micromanagement 18:06:44 <LadyHawk> open that setup with your magic ctrl key 18:06:52 <LadyHawk> when placing signal.. i dunnio 18:07:03 <Eddi|zuHause> ctrl is already used 18:07:20 <LadyHawk> another hidden feature i didn't know about? *goes and checks* 18:07:30 <Rubidium> Eddi|zuHause: ctrl-key is used, but apparantly there is a "magic ctrl"-key too 18:07:41 <LadyHawk> lol 18:08:06 <Eddi|zuHause> hm... i don't have a "magic ctrl" key 18:08:08 <LadyHawk> i discovered quite a few things being attached to the ctrl key i never knew about today, thats why i was calling that key magic =P 18:08:12 *** Tefad [~tefad@c-98-249-11-38.hsd1.va.comcast.net] has quit [Remote host closed the connection] 18:08:20 <Eddi|zuHause> actually, i don't have a "ctrl" key either 18:08:33 <Rubidium> strg or so then ;) 18:08:40 <Eddi|zuHause> :) 18:08:48 *** Tefad [~tefad@c-98-249-11-38.hsd1.va.comcast.net] has joined #openttd 18:09:08 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 18:09:08 <Rubidium> for those people not being blessed with a non-German keyboard 18:09:27 <Eddi|zuHause> a long time ago i had a keyboard where somebody had written "ctrl" on the "strg" key ;) 18:10:27 <Tefad> heh 18:12:36 <Eddi|zuHause> ok... my RMB finally gave up completely... 18:14:12 *** ^chaoz^ [~Damita@125.162.183.103] has quit [Remote host closed the connection] 18:14:32 *** ^chaoz^ [~Damita@222.124.149.149] has joined #openttd 18:17:22 <Tefad> i had that happen once 18:17:30 <Tefad> i bought a new mouse. 18:18:00 <Tefad> it did /not/ get along with my modem no matter what configurations i tried. mobo defect i think. had to buy 2nd replacement. 18:18:22 <Tefad> (ps2 mouse died, bought serial.. bought ps2..) 18:20:11 <Eddi|zuHause> hm. is it a wise idea to hotplug a ps2-mouse? 18:21:08 <planetmaker> hehe 18:21:53 <Aali> Eddi|zuHause: your OS wont know about it so it's probably not going to work 18:22:30 <Eddi|zuHause> but i don't feel like rebooting either 18:30:00 <planetmaker> Eddi|zuHause: it might or might not crash your system, though 18:30:22 <planetmaker> or get a ps2 to usb adapter 18:33:10 <petern> if you're unlucky you'll blow the fuse 18:33:26 <petern> so the port'll never work again 18:37:35 <Alberth1> but you get a free shutdown in exchange 18:38:09 <petern> not usually 18:38:25 <jonty-comp> it shutdown mine 18:38:41 <jonty-comp> interestingly I hotplug the ps/2 keyboard on my server all the time, and linux seems to detect it 18:39:06 <Tefad> ehhh... 18:39:13 <Tefad> that's not really what happens 18:39:24 <Tefad> ps2 keyboards get auto init'd by most machines 18:39:34 <Tefad> ps2 mice have different inits 18:39:53 <jonty-comp> well if you plug a ps/2 keyboard in when running XP it doesn't do anything] 18:40:01 <Tefad> jonty-comp: depends on the computer. 18:40:14 <Tefad> also laptops love hotplug devices for some reason 18:40:20 <Tefad> and i think rackmount shit too 18:40:29 <Tefad> oh crap excuse me. i forgot where i was : x 18:43:08 <petern> hmm? 18:43:11 <jonty-comp> pfah 18:43:25 <jonty-comp> this laptop has a docking station with PS/2, serial and parallel on 18:43:27 <jonty-comp> and a CD drive 18:43:37 <jonty-comp> but the manual says I'm not supposed to hotplug it 18:43:41 <jonty-comp> seems to work fine though 18:43:55 <jonty-comp> (yes, it is an old laptop) 18:44:15 <Tefad> sounds prehistoric.. like pentium-classic era 18:44:20 <jonty-comp> 2002 18:44:27 <jonty-comp> t'is an ultraportable 18:44:31 <Tefad> then you should be ok *shrug* 18:44:36 <petern> non-hotpluggable docking station seems ... dumb 18:44:53 <jonty-comp> and the hard disk vibration is reverberating through my entire desk, and annoying me 18:45:01 <petern> another issue with hotplugging ps/2 is that often the bios will not allocate an IRQ to it if it's not present on boot up 18:45:05 <jonty-comp> but the wifi has decided to stop working on my desktop 18:45:07 <petern> applies to the mouse, anyway 18:45:08 <jonty-comp> as well as the sound 18:45:34 * petern grumbles about onboard audio 18:45:42 * jonty-comp grumbles about wifi 18:45:47 <petern> i keep losing ebay auctions for decent audio kit :( 18:46:01 * Tefad grumbles about horribly written drivers that make windows explode upon deinstallation 18:46:03 <petern> my recording input has a major dc bias 18:46:20 <petern> which explains why things like talking in valve games fucked things up 18:46:23 * jonty-comp complains about windows drivers in general 18:46:27 <jonty-comp> particularly huge ones. 18:46:40 <jonty-comp> like nvidia drivers, I'm sure I don't actually need 100MB of crap 18:47:04 <Tefad> oh larl. i thought there was some language holding-back in here. ignore my previous odd comment. 18:47:27 <jonty-comp> if you swear in an open-source channel, you get banned from the internet 18:47:31 <jonty-comp> except in #debian 18:47:44 <Tefad> hur 18:47:52 <Eddi|zuHause> if you are unsure, ROT13 it ;) 18:47:52 <oskari89> Where can i find the Finnish (random) placenames? I could add some.. 18:48:07 <oskari89> Finnish.lng -> not found 18:48:31 <jonty-comp> hmm, there must be a finnish translation 18:48:46 <Eddi|zuHause> oskari89: modifying town name generators is not supported (it changes names in existing savegames) 18:48:47 *** fonsinchen [~alve@BAE91b9.bae.pppool.de] has joined #openttd 18:48:59 <Eddi|zuHause> oskari89: provide a grf for it instead 18:49:16 <oskari89> I see. How to do? 18:49:23 <Eddi|zuHause> (what's the fuzz with town names suddenly) 18:49:54 <Eddi|zuHause> oskari89: i'm pretty sure there is a tutorial somewhere 18:50:11 <Eddi|zuHause> as well as examples how to transform an existing town name generator into a grf 18:50:15 <glx> <jonty-comp> like nvidia drivers, I'm sure I don't actually need 100MB of crap <-- but it supports all models and languages :) 18:50:20 <glx> in one file 18:50:26 <jonty-comp> well, exactly 18:50:31 <jonty-comp> that's nice for them 18:50:36 <glx> for me too 18:50:37 <jonty-comp> but I don't need 99% of it 18:50:40 <SmatZ> not all models, just GF6+ 18:50:42 <glx> only one file to seek 18:50:48 <SmatZ> in the newest drivers pack 18:51:10 *** andythenorth [~andy@87.113.137.222] has joined #openttd 18:51:37 <Eddi|zuHause> a one-size-fits-all download is not the worst idea they ever had 18:51:39 <jonty-comp> bah, capacitor whine 18:51:48 * jonty-comp wills laptop to shut up and charge quietly 18:51:52 <Eddi|zuHause> considering the cheapness of bandwidth nowadays 18:52:50 <jonty-comp> it seems a bit silly to go through that whole thing of selecting your card and then having the same download for most of them 18:53:07 <jonty-comp> they should just have a "click here if your card is this old" button 18:53:08 <SmatZ> when I want to download "czech" version of the driver, I have to select "Polish" in the dropdown to download the international version 18:53:21 <SmatZ> there is nothing like "czech" or "international" in the dropdown 18:53:28 <glx> nice 18:53:33 <SmatZ> I wonder who designed that 18:53:36 <oskari89> Eddie|zuHause: Can you remember where's the tutorial? 18:53:50 <Eddi|zuHause> no 18:53:57 <jonty-comp> I'm happy they provide English (US) and English (UK) though :p 18:53:59 <Eddi|zuHause> and use the tab key next time you misspell a name 18:54:18 *** ^chaoz^ [~Damita@222.124.149.149] has quit [Remote host closed the connection] 18:54:37 *** ^chaoz^ [~Damita@125.162.183.103] has joined #openttd 18:54:59 <glx> Eddi|zuHause: I didn't notice the spell error before you said it 18:55:16 <Eddi|zuHause> well, i did, because it did not highlight me :p 18:57:19 <jonty-comp> touche 18:57:38 <jonty-comp> oh, why is there a pear on my desk 18:57:43 <jonty-comp> I don't remember putting that there 18:57:52 *** ^chaoz^ [~Damita@125.162.183.103] has quit [] 18:57:56 <Eddi|zuHause> it spontaneously materialised 18:58:29 <jonty-comp> quite possible 18:58:53 * jonty-comp spontaneously dematerialises to the television viewing area 19:00:30 <Eddi|zuHause> http://www.telegraph.co.uk/education/educationnews/5560978/Parents-banned-from-taking-pictures-of-their-own-children-at-sports-day.html <- "die spinnen, die Briten" 19:03:19 <SmatZ> 10 years ago, I wouldn't believe this can be true 19:03:59 <frosch123> 10 years ago, I could not believe arbitrary webpages to be censored either :p 19:04:59 <SmatZ> we got free from one totality 20 years ago, and another one is coming 19:05:10 <Eddi|zuHause> well, next year we will see a ban on websites that offer encryption... 19:05:15 *** andythenorth [~andy@87.113.137.222] has quit [Ping timeout: 480 seconds] 19:05:29 <SmatZ> :-p 19:05:52 <Eddi|zuHause> tor is already semi-illegal 19:06:39 <SmatZ> this week, I started considering to vote for "piratpartiet" in next elections... not that I wanted "music for free", but I want to stop this madness 19:07:10 *** Splex [~splex@c-24-245-55-70.hsd1.mn.comcast.net] has quit [Quit: Leaving] 19:07:39 <Eddi|zuHause> yeah... in germany they got 0.9% in the european election, i expect that to increase in the federal election in september 19:07:40 <frosch123> so you did not yet vote for them in eu election 19:07:47 *** andythenorth [~andy@87.113.137.222] has joined #openttd 19:08:08 <SmatZ> nope 19:08:33 <glx> and you don't have LOPPSI :) 19:08:35 <Eddi|zuHause> imho, the 5% limit is ridiculously high, though... a 3% (or so) limit would have done the trick as well... 19:08:40 <SmatZ> I think they weren't in nomination anyway 19:08:47 <SmatZ> glx: it was cancelled, wasn't it? 19:08:49 <glx> (it's just a project for now) 19:08:52 <SmatZ> :) 19:09:05 <glx> hmm it was HADOPI :) 19:09:14 <SmatZ> haha 19:09:16 <glx> not cancelled, but censored 19:10:12 <glx> only a judge can shutdown internet now, and they have to prove we are guilty 19:10:33 <glx> that's way better 19:10:54 <glx> and constitutionnal too :) 19:11:04 <Eddi|zuHause> not many things can be as bad as our "the constitution court should not fucking interfere with my laws all the time" minister of interior 19:11:28 <glx> it was not minister of interior 19:11:45 <glx> but the idea is the same :) 19:12:21 <Eddi|zuHause> well, that was an actual sentence of our minister (minus the "fucking") 19:13:31 <glx> http://fr.wikipedia.org/wiki/LOPPSI <-- that's the next step (I didn't look for translated page) 19:13:48 <glx> there are "nice" things in it 19:16:13 <Eddi|zuHause> "une liste noire des sites, non rendue publique, sera ?tablie par l'administration, les FAI seront quant ? eux tenus de bloquer l'acc?s ? ces sites" <- if my french not totally fails me, that is what our parliament decided last week 19:16:51 <glx> yes black list, it's not really a bad thing, unless it's done like in china 19:17:13 <Eddi|zuHause> the problem is, if the power is there, it WILL be abused 19:19:49 *** andythenorth [~andy@87.113.137.222] has quit [Ping timeout: 480 seconds] 19:20:11 <glx> and we are the country of human rights 19:20:41 <Eddi|zuHause> yes, 200 years ago ;) 19:21:04 <glx> they used it to censore HADOPI :) 19:21:26 <Eddi|zuHause> yes, i read that 19:22:24 *** andythenorth [~andy@87.113.137.222] has joined #openttd 19:31:06 <SmatZ> allowing some commercial organisation to disconnect people from the internet 19:31:12 <SmatZ> while they still have to pay for it 19:31:15 <SmatZ> is outrage 19:31:45 *** maristo [~maristo@host217-114-156-151.pppoe.mark-itt.net] has quit [Remote host closed the connection] 19:32:15 <SmatZ> "stopping paedophilia" "stopping terrorists" and such 19:32:38 <SmatZ> just... when they want to censor internet, there can be millions of reasons for that 19:32:44 <SmatZ> and these are things people dislike 19:32:48 <SmatZ> so they chose them 19:32:54 <SmatZ> if people disliked cows 19:33:04 <SmatZ> the reason would be "there are pictures of cows on the internet" 19:33:50 *** markk_ [~markk@rikskriminalen.com] has joined #openttd 19:33:51 *** markk_ [~markk@rikskriminalen.com] has quit [] 19:34:03 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Remote host closed the connection] 19:34:13 <SmatZ> I wonder haw many paedophiles and terrorists are actually stopped in their crime 19:34:25 <SmatZ> if there is any crime done by paedophiles on the internet 19:35:00 <SmatZ> I just hate "playing on emotions" 19:35:11 <frosch123> ^^, 19:35:15 <Noldo> Think of the children!! 19:35:20 <SmatZ> :( 19:36:37 <Noldo> SmatZ: btw, do they use the finnish system as a good example there? 19:37:55 <SmatZ> http://www.explosm.net/comics/1660/ :) 19:38:02 <SmatZ> Noldo: I don't know 19:38:17 <SmatZ> we don't have problems with internet censorship afaik 19:38:31 <frosch123> http://www.politiker-stopp.de/ <- I like that one (sorry german) 19:38:52 <SmatZ> but some ISPs are blocking internet ... they use some "list of bad sites" provided by some organisation 19:38:54 <frosch123> (though you can take a look at the print-preview) 19:39:00 <SmatZ> truely trustworthy 19:39:13 <SmatZ> and it has been at least once misused to block a regular site 19:39:39 <Noldo> SmatZ: well, here the list is provided by the police 19:39:55 <Noldo> and there is one finnish site on the list 19:40:11 <Noldo> only because it lists the addresses on the list 19:40:35 <SmatZ> :-p 19:41:00 <SmatZ> frosch123: nice :) 19:42:29 <SmatZ> maybe it would be better if it worked only when accessed from "government-owned" institutions 19:42:43 <Eddi|zuHause> the funniest part is the reference to circumventing a copy protection :p 20:10:00 *** theholyduck_ [~holyduck@167.80-202-138.nextgentel.com] has quit [Read error: Connection reset by peer] 20:19:39 *** DaleStan [~Dale@c-98-223-48-35.hsd1.in.comcast.net] has joined #openttd 20:27:08 *** lobstah [~michielbi@86.89.201.189] has joined #openttd 20:28:00 *** TinoM [~Tino@i59F5F4D6.versanet.de] has quit [Quit: Verlassend] 20:32:08 *** lobstar [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 20:35:09 *** theholyduck [~holyduck@167.80-202-138.nextgentel.com] has joined #openttd 20:49:42 *** Bergee [~bergee@c-68-40-190-70.hsd1.mi.comcast.net] has quit [] 20:57:16 <CIA-1> OpenTTD: rubidium * r16617 /trunk/src/airport.h: -Cleanup: some incorrect indenting 20:58:18 <oskari89> Eddie|zuhause: Hmm, is town name generation hard-coded on default names? 20:58:34 <oskari89> For example, Finnish ones. 20:59:42 <CIA-1> OpenTTD: frosch * r16618 /trunk/src/ai/api/ai_airport.cpp: -Fix (r16614): Silence a warning. 21:01:37 <frosch123> the default names are hardcoded, but you can also add new schemes by newgrfs 21:01:50 <frosch123> and there are various of them available already 21:05:19 <CIA-1> OpenTTD: rubidium * r16619 /trunk/src/ (airport.cpp airport.h): -Cleanup: more coding style in airport stuff. 21:05:51 <Eddi|zuHause> oskari89: still not figured out how to spell names? 21:06:50 <Eddi|zuHause> not only is it disrespectful of people to misspell their names 21:06:59 <Eddi|zuHause> it also fails the point of highlighting them 21:07:00 <oskari89> Oh, sorry about that. 21:07:06 *** mars3142 [~mars@port-92-196-118-105.dynamic.qsc.de] has joined #openttd 21:07:06 <oskari89> :P 21:07:34 <Eddi|zuHause> try Ed[Tab] 21:07:47 *** Azrael [~azraeluk@cpc4-papw2-0-0-cust778.cmbg.cable.ntl.com] has quit [Ping timeout: 480 seconds] 21:07:53 <frosch123> Eddi|zuHause: give it up, I also highlight on frosh 21:08:32 <CIA-1> OpenTTD: rubidium * r16620 /trunk/src/airport.cpp: -Fix (r16619): sometimes one misses the obvious :( 21:08:34 <Eddi|zuHause> it does usually not happen ;) 21:08:52 <Rubidium> if they can't be bothered to write my name correctly, they aren't bothered enough to get their question answered 21:09:24 <Eddi|zuHause> Rubadidel?? 21:09:41 <glx> btw typing Eddi|zuHause by hand with an extra "e" is silly :) 21:09:49 <Rubidium> and if I can get bothered enough by someone to type /ignore <nickname>, they don't care about getting their questions answered either 21:11:13 *** mars3142 [~mars@port-92-196-118-105.dynamic.qsc.de] has quit [] 21:18:33 <oskari89> Eddi|zuHause: Do you know what happens if the town generation names are same on external GRF, than on the hard-code? 21:19:03 <Eddi|zuHause> why would anything happen? 21:19:21 *** Alberth1 [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:19:32 <oskari89> External grf and hard-coded names mix up? 21:19:36 <oskari89> Or do they? :P 21:19:36 <Yexo> no 21:19:44 <Yexo> you have to chose one town name set 21:19:54 <Yexo> either a built-in one or one defined by a single newgrf 21:19:55 <z-MaTRiX> ehlo 21:20:34 <oskari89> Yexo: So the single newgrf overrides all hard-code names? 21:21:01 <Yexo> oskari89: in the main menu, go to game options, then chose one town name set 21:21:17 <Yexo> all generated names will be from that set 21:21:22 <Yexo> you can't mix town-name sets 21:21:22 <glx> grf town names are added to the list 21:21:35 <oskari89> Okay, i understand now :) 21:21:57 <oskari89> Thanks. 21:26:17 *** fonsinchen [~alve@BAE91b9.bae.pppool.de] has quit [Remote host closed the connection] 21:30:27 *** frosch123 [~frosch@frnk-590fc9f6.pool.einsundeins.de] has quit [Remote host closed the connection] 21:30:47 *** tux_mark_5 [~kvirc@lan-84-240-29-163.vln.skynet.lt] has quit [Ping timeout: 480 seconds] 21:34:44 *** PeterT [~Peter@c-76-19-209-23.hsd1.ma.comcast.net] has joined #openttd 21:35:07 <PeterT> hey 21:38:38 <rortom> hi 21:38:48 <rortom> cool now we have a petern and PeterT :p 21:39:13 <petern> /kick PeterT lies! 21:39:29 <PeterT> lol 21:39:47 *** majestyk [~agrosse@dslb-088-064-177-187.pools.arcor-ip.net] has joined #openttd 21:39:48 <PeterT> why doesnt the exec script command work? 21:39:54 <majestyk> hi all :) 21:40:14 <Eddi|zuHause> depends on what script you want to command to exec 21:40:37 <PeterT> i want it to exec a script i made 21:41:20 <majestyk> just a quick question - probably an easy one too - how close do truck stations and train stations have to be for a feeder service to work? 21:41:43 <Eddi|zuHause> they have to be the same station 21:41:44 *** dragonhorseboy [~dragonhor@74.57.111.160] has joined #openttd 21:41:48 <dragonhorseboy> hey 21:41:54 <Eddi|zuHause> use the ctrl key if they are not directly adjacent 21:42:32 <majestyk> same station, like having the same name? 21:42:55 <Eddi|zuHause> same station as having the same station sign with both a train and a truck symbol 21:43:20 <majestyk> ah, I see :) learned something already 21:43:34 <PeterT> ok, so what do i do about exec command 21:43:35 <majestyk> and what about using the ctrl key? 21:43:43 <PeterT> the script name is JackServer.scr 21:43:46 <PeterT> i use 21:43:53 <Xaroth> majestyk: it allows you to distant-join a station 21:43:53 <PeterT> exec JackServer.scr 21:44:06 <PeterT> and it says something like "no local script file found" 21:44:10 <Xaroth> PeterT: use a full path? 21:44:22 <Xaroth> exec C:\bla\bla\bla\bla\JackServer.scr 21:44:26 <Eddi|zuHause> PeterT: put it into the scripts directory? 21:44:27 <Xaroth> or whatever-teh-fook 21:44:36 <PeterT> i did put it in script directory 21:44:45 <PeterT> full path might work, not sure though 21:45:02 <Eddi|zuHause> and did you try the existing scripts? 21:45:45 <PeterT> thats what i tested with 21:45:50 <PeterT> scripts like 21:45:55 <PeterT> on_server_connect.scr 21:45:57 <PeterT> which i made 21:46:16 <Eddi|zuHause> majestyk: when you build a truck station, you may press the ctrl key, and it pops up with a window. there you can choose which station to join 21:47:45 <majestyk> Thank you :) 21:47:47 <dragonhorseboy> is there any website or forum thread for all of these ai/gui thinges in the ottd downloader list thing? (especially just what is 'NOcab' anyway?) 21:48:05 <majestyk> I was a bit puzzled about when to use the ctrl key, but distant-join pointed me in the right direction 21:48:07 <Yexo> dragonhorseboy: http://www.tt-forums.net/viewforum.php?f=65 for most AIs 21:48:23 <majestyk> the wiki was useful from that point on :) 21:48:30 <Eddi|zuHause> majestyk: also check http://wiki.openttd.org/Hidden_features 21:48:41 <Yexo> dragonhorseboy: http://bananas.openttd.org/ list of all files with links to forum topics / websites 21:49:37 <PeterT> wiki.openttd.org/Advanced_settings 21:49:47 <majestyk> OK, that looks useful too, thanks 21:49:49 <PeterT> http://wiki.openttd.org/Advanced_settings 21:50:07 <PeterT> oops, thats not a page 21:50:27 <majestyk> I'll go and play some more, thank you very much for your help Eddi and Xaroth 21:50:32 <majestyk> *waves* 21:50:37 <PeterT> what site in wiki do i go to for the variables for the "setting" command? 21:50:41 *** majestyk [~agrosse@dslb-088-064-177-187.pools.arcor-ip.net] has quit [Quit: ~w~] 21:50:41 * PeterT waves 21:50:52 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/Cottbus%20Transport,%2021.%20Okt%201925.png <- example of a transfer station 21:51:06 <dragonhorseboy> thanks for the forum link yexo 21:56:15 <PeterT> is this correct: 21:56:21 <PeterT> [pf] forbid.90_deg 1 21:57:07 <Eddi|zuHause> i don't think so 21:57:23 <PeterT> i thought so 21:57:27 <PeterT> what is the correct? 21:57:54 <PeterT> oh wait, got it 21:59:45 *** andythenorth [~andy@87.113.137.222] has quit [Quit: andythenorth] 22:06:28 <PeterT> 4 is the highest growth speed? 22:06:31 <PeterT> am i correct? 22:09:42 *** Exl [~myself@cp1224652-a.roemd1.lb.home.nl] has quit [Quit: Bitches.] 22:11:45 *** HerzogDeXtEr1 [~Flex@89.246.203.96] has joined #openttd 22:13:18 *** Progman [~progman@p57A1EC9A.dip.t-dialin.net] has quit [Remote host closed the connection] 22:18:18 *** HerzogDeXtEr [~Flex@89.246.215.63] has quit [Ping timeout: 480 seconds] 22:22:47 *** PeterT [~Peter@c-76-19-209-23.hsd1.ma.comcast.net] has quit [Ping timeout: 480 seconds] 22:22:51 <Svish> soo.... how do people usually go about upgrading their rail systems? :S 22:23:05 <dragonhorseboy> svish what trainset? 22:23:12 <Svish> from electric to maglev 22:23:20 <Rubidium> from normal to electrified and then don't upgrade ;) 22:23:21 <Svish> skipped monorail cause I didn't want to... :p 22:23:27 <dragonhorseboy> svish..that doesn't tell me which trainset? (or are you using original?) 22:23:32 <Svish> oh 22:23:33 <Svish> yes 22:23:37 <Svish> plain old 22:23:44 <KingJ> I tend to play with rail only. Might make a special maglev route 22:23:45 <Svish> no grf stuff 22:23:49 <Eddi|zuHause> i go with Rubidium on that matter 22:23:51 <dragonhorseboy> svish..no clue then..because I never get to the point of bothering with either two 22:24:10 <dragonhorseboy> the TIM and Asiastar are enough for ground lines by then 22:24:13 <Svish> you always quit before you come to monorail? 22:24:21 <dragonhorseboy> svish..nope...look up to the sky :P 22:24:30 <Svish> whaat? 22:24:40 <Svish> planes? 22:24:43 <dragonhorseboy> ya 22:24:53 <Svish> planes are so boring... :p 22:25:04 <KingJ> Rail and road all the way 22:25:13 <Svish> i don't even use road... 22:25:15 <KingJ> Who cares if the train journey takes 6 months? :P 22:25:15 <dragonhorseboy> svish...then don't bother asking for speed? :P 22:25:38 <Svish> but fast trains are fun trains :p 22:26:14 <Svish> oh well... guess its the same old "send all trains to depots - upgrade all rails - create new trains one-by-one"... *sigh* 22:26:15 <Rubidium> monorail is ugly and maglev is hard to properly see 22:26:37 <Svish> but they are so fast 22:26:38 <Svish> :p 22:26:44 <Eddi|zuHause> maglev is the most ugly of all 22:26:51 <Rubidium> so I just play with SH40/Asiastar till far into the third millenium 22:26:59 <Aali> no newgrf railtypes yet? 22:27:10 <Svish> third millenium? 22:27:18 <Svish> must have a crazy system then... 22:27:20 <Eddi|zuHause> Aali: no, petern is a lazy bastard 22:27:22 <Svish> may I see? :p 22:27:25 <Aali> then you could just point all these whiners to the "all railtypes are compatible" grf :) 22:27:39 <Yexo> Svish: years 2xxx are third millenium :) 22:27:41 <Eddi|zuHause> Svish: the 3rd milennium starts in 2001 22:27:44 <Svish> oh... 22:27:46 <Yexo> we live in the 3rd millenium 22:27:47 <Svish> true... 22:27:50 <Svish> always forget that, haha 22:28:31 <Yexo> but to answer your original question, generally I don't upgrade 22:28:54 <Yexo> I upgrade normal->electrified, then sometimes I build some maglev lines 22:29:29 <Rubidium> and the effect of maglev isn't that big on 128x128 maps ;) 22:29:52 <Eddi|zuHause> i never played a 128x128 map 22:30:03 <dragonhorseboy> yexo..yeah I'm same..I usually only bother buying the dbsetxl maglevs when its two far-away large cities 22:30:07 <dragonhorseboy> etc 22:30:09 <Svish> aha 22:30:14 <Svish> i play default... 256 22:30:19 <glx> Eddi|zuHause: never looked at Rubidium's 128? map ? 22:30:25 <Eddi|zuHause> yes, i did ;) 22:30:38 <Rubidium> that's not Eddi|zuHause's style ;) 22:30:40 <glx> amazing stuff 22:30:40 <Eddi|zuHause> with the escher-style ship bridges ;) 22:30:52 <Svish> anyone have a giant screenshot of a game they are proud of? curious to see how others are doing things... 22:31:10 <Eddi|zuHause> i only have small screenshots 22:31:13 <KingJ> I've got a 400mb screenshot somewhere 22:31:20 <KingJ> I've not actually tried opening it 22:31:32 <Svish> wow 22:31:33 <Eddi|zuHause> giant screenshots are not exactly handle-able on a 2048^2 map 22:31:37 <glx> how long did it take to create it ? 22:31:42 <KingJ> About a minute or two 22:31:43 <Svish> oh, that large game 22:31:43 <Svish> :p 22:31:47 <Eddi|zuHause> most programs crash on trying to open them 22:31:50 <Svish> was thinking more like regular 256 or slammer :p 22:31:58 <KingJ> I deleted it, i'll go make another and time it 22:32:23 <KingJ> ah no, found it 22:33:13 <KingJ> The windows photo viewer refuses to open it 22:33:15 <Rubidium> http://rbijker.net/openttd/img/Treham%20Transport,%209th%20Dec%202418.png 22:33:58 <KingJ> wow 22:34:24 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/Johannes%20Transporte,%204.%20Sep%201925.png <- one of my favourites 22:34:25 <KingJ> Photoshop seems to be loading it fine, albeit slowly 22:34:41 *** Svish [~torleif85@84.20.108.17] has left #openttd [] 22:34:42 *** Svish [~torleif85@84.20.108.17] has joined #openttd 22:34:52 <KingJ> Nice loop 22:35:07 <KingJ> Could you not make a breakaway section for those that wish to bypass Innsberg? 22:35:28 <Eddi|zuHause> KingJ: many programs are trying to decompress the entire image before displaying 22:35:31 <Svish> haha, lol@ ships :p 22:35:34 <Eddi|zuHause> and crash on lack of memory 22:36:24 <KingJ> So far, it's loaded about a sixth of the image and consumed 2.18GB of RAM 22:38:40 <Eddi|zuHause> i also have these: www.informatik.uni-halle.de/~krause/Klein%20Elsmuenster%20Transport,%2026.%20Feb%201934.png 22:39:44 <Eddi|zuHause> or this one: www.informatik.uni-halle.de/~krause/Klein%20Elsmuenster%20Transport,%207.%20Maer%201930-2.png 22:40:26 <Svish> hm, my giant one takes 20 mb... would take a while to upload with this bandwidth :S 22:41:13 <KingJ> It loaded it, but any operations took quite a while to take effect. Seems to be swapping loads. Need more RAM :P 22:41:34 <Eddi|zuHause> and this one is almost famous: www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2017.%20Okt%201981.png 22:42:22 <Svish> reason for more ram: transport tycoon... didn't see that coming :p 22:42:34 <KingJ> haha Svish 22:42:45 <KingJ> Especailly when the original OTTD needed 16mb I think 22:43:06 *** KenjiE20|LT [~Kenji@host81-156-5-103.range81-156.btcentralplus.com] has joined #openttd 22:43:26 <KingJ> No, 4mb - just checked my old CD case 22:43:32 <Svish> nice 22:43:38 <Svish> i don't have the original... =/ 22:44:15 <Eddi|zuHause> yeah, it used 4MB 22:44:27 <Eddi|zuHause> it showed the memory usage in the about box 22:44:33 <Svish> aha 22:44:43 <Svish> hm... openttd doesnt 22:45:04 *** KenjiE20 [~KenjiE20@92.8.205.183] has quit [Quit: Quit] 22:45:27 <Eddi|zuHause> this one is a good shot: www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2021.%20Sep%201956.png 22:45:58 <KingJ> Just uploading a few screenshots from my current game 22:46:13 <KingJ> http://files.uploadffs.com/3/1f4e357e/UK_Ultraspeed_18th_Jul_2140.png 22:46:27 <KingJ> http://files.uploadffs.com/1/7ff116a0/UK_Ultraspeed_29th_Jul_2140.png 22:47:15 <Eddi|zuHause> what a load of uglyness :p 22:47:24 <KingJ> :p 22:47:32 <KingJ> I prefer that over scenic routes 22:47:38 <Eddi|zuHause> interesting resolution, though ;) 22:47:44 <KingJ> At least I don't completely destroy the towns :p 22:47:55 <KingJ> Yeah, I can't get any more throughput on those stations 22:48:45 <Eddi|zuHause> i meant the screen resolution 22:48:50 <KingJ> oh 22:49:11 <KingJ> Running in windowed mode on a 1920x1200 monitor 22:50:47 <KingJ> Running a month old build of Cargodist, seems to have a few odd quirks such as passenger numbers fluctuating by several tens of thousands sometimes 22:51:23 *** Markk [~markk@rikskriminalen.com] has quit [Ping timeout: 480 seconds] 22:51:53 <KingJ> But it a bit of a giant game, 148 stations, 750 odd trains plus assorted road vehs. Not a large game by OTTD standards but when you throw in the overhead of cargo routing... 22:58:14 *** Markk [~markk@rikskriminalen.com] has joined #openttd 22:58:28 *** Splex [~splex@c-24-245-55-70.hsd1.mn.comcast.net] has joined #openttd 23:02:28 <dragonhorseboy> jonty-comp you still around? 23:09:15 * dragonhorseboy pokes jonty-comp :p 23:12:45 <dragonhorseboy> :/ 23:27:56 *** KritiK [~Maxim@78-106-180-222.broadband.corbina.ru] has quit [Quit: Leaving] 23:33:03 *** Eddi|zuHause [~johekr@p54B758A5.dip.t-dialin.net] has quit [] 23:33:19 *** Eddi|zuHause [~johekr@p54B77DFA.dip.t-dialin.net] has joined #openttd 23:49:22 <oskari89> Hahaha :DDD 23:49:33 <dragonhorseboy> ? 23:50:56 <Eddi|zuHause> random outburst 1 hour after anyone last said anything... what's confusing about that? :p 23:51:31 <oskari89> You'll see shortly :) 23:53:34 <oskari89> Compare this one http://kuvaton.com/browse/11767/fail_bus.jpeg to this one: http://oskari89.1g.fi/kuvat/FTRS/Bus-fail.png/full 23:54:23 <dragonhorseboy> heh 23:54:32 <dragonhorseboy> well the real bus isn't actually over any rails yet :p 23:54:56 <oskari89> No, but had the barrier on it's top :) 23:57:22 <Eddi|zuHause> i don't get the connection... 23:57:42 <dragonhorseboy> me neither 23:59:19 *** PeterT [~Peter@c-76-19-209-23.hsd1.ma.comcast.net] has joined #openttd 23:59:41 *** rortom [~rortom@p508EB450.dip.t-dialin.net] has quit [] 23:59:44 <PeterT> did you already know that the giant screenshot option is bugged 23:59:55 <Eddi|zuHause> yes. 23:59:59 <PeterT> ok