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00:00:06 *** rhaeder [~quix0r@188.109.244.80] has quit [Quit: Leaving.] 00:00:32 *** Progman [~progman@p57A1D5B7.dip.t-dialin.net] has quit [Remote host closed the connection] 00:02:31 *** fonsinchen [~alve@brln-4dbc2712.pool.mediaWays.net] has quit [Remote host closed the connection] 00:02:45 <Eddi|zuHause> Ammler: a) you can't set both no-unload and no-load, b) that still means it has to land 00:03:20 <Eddi|zuHause> and i still think a) is a bad restriction 00:05:03 *** Coco-Banana-Man [~Stephan.D@p5B2DB51A.dip.t-dialin.net] has quit [Quit: Die Nützlichkeit der Götter war schon immer eine zweifelhafte Sache. Man wusste nie so genau, wie man sie wirksam einsetzen konnte, ohne dass sie gleich b] 00:14:31 *** Coco-Banana-Man [~Stephan.D@p5B2DB51A.dip.t-dialin.net] has joined #openttd 00:22:27 <sparr> SpComb^: its a slow plane on a long trip, im already servicing it at both ends 00:25:38 <orudge> build an airport in the middle perhaps? 00:25:43 <orudge> which you can set to no load/no unload 00:25:46 <orudge> or indeed, just use a service option 00:25:49 <orudge> if there's one for airports 00:25:52 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 00:26:04 *** Eddi|zuHause [~johekr@p54B7664C.dip.t-dialin.net] has quit [] 00:27:32 *** Eddi|zuHause [~johekr@p54B74F48.dip.t-dialin.net] has joined #openttd 00:32:55 *** Eddi|zuHause [~johekr@p54B74F48.dip.t-dialin.net] has quit [Remote host closed the connection] 00:35:34 *** Grelouk_ [~Grelouk@45.69.200-77.rev.gaoland.net] has quit [Read error: Connection reset by peer] 00:36:11 *** rhaeder [~quix0r@188.109.244.80] has joined #openttd 00:39:36 *** Rexxars [~rexxars@188.126.203.230] has quit [Read error: Connection reset by peer] 00:43:11 *** Eddi|zuHause [~johekr@p54B75D6E.dip.t-dialin.net] has joined #openttd 00:45:37 *** Eddi|zuHause [~johekr@p54B75D6E.dip.t-dialin.net] has quit [Remote host closed the connection] 00:47:35 *** Sweet|Home [~nnscript@81-86-165-20.dsl.pipex.com] has joined #openttd 00:50:03 *** Sweet|Home [~nnscript@81-86-165-20.dsl.pipex.com] has quit [] 00:50:28 *** Sweet|Home [~Sweet@81-86-165-20.dsl.pipex.com] has joined #openttd 00:50:34 *** PeterT [~Peter@c-76-19-211-40.hsd1.ma.comcast.net] has quit [Quit: Leaving] 00:54:50 *** PeterT [~PeterT@c-76-19-211-40.hsd1.ma.comcast.net] has joined #openttd 00:58:22 *** peter_ [~PeterT@c-76-19-211-40.hsd1.ma.comcast.net] has joined #openttd 00:58:40 *** PeterT [~PeterT@c-76-19-211-40.hsd1.ma.comcast.net] has quit [Read error: Connection reset by peer] 00:59:15 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has joined #openttd 00:59:29 *** peter_ is now known as PeterT 01:01:09 *** PeterT [~PeterT@c-76-19-211-40.hsd1.ma.comcast.net] has quit [Remote host closed the connection] 01:01:17 *** PeterT [~PeterT@c-76-19-211-40.hsd1.ma.comcast.net] has joined #openttd 01:06:00 <SpComb^> sparr: if it's breaking down in mid-flight, then you need to service it in mid-flight or such 01:06:12 <SpComb^> me, I just play with breakdowns disabled :) 01:06:23 <SpComb^> (and servicing) 01:22:58 *** Fast2 [~Fast2@p57AF95C9.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 01:26:51 *** kd5pbo [~kd5pbo@99.163.83.110] has joined #openttd 01:27:03 *** KenjiE20|LT [~KenjiE20@host86-170-57-13.range86-170.btcentralplus.com] has joined #openttd 01:27:21 *** KenjiE20 [~KenjiE20@92.19.96.67] has quit [Quit: ????] 01:27:35 <kd5pbo> So, openttd on opensolaris seems to have a problem figuring out window sizes. 01:28:27 *** Eddi|zuHause [~johekr@p54B777C6.dip.t-dialin.net] has joined #openttd 01:29:43 <Eddi|zuHause> hey, it's funny when cp segfaults ;) 01:32:00 *** KritiK_ [~Maxim@95-25-68-188.broadband.corbina.ru] has quit [Quit: Leaving] 01:35:50 <Ammler> Eddi|zuHause: you have a funny system :-P 01:36:51 <Eddi|zuHause> well. i was trying to get a less funny system, but i presume some things should not be done on a live system :p 01:38:06 *** babyNeo [~babyNeo@p5492733E.dip.t-dialin.net] has joined #openttd 01:38:30 *** babyNeo [~babyNeo@p5492733E.dip.t-dialin.net] has quit [] 01:40:12 *** Sionide [sionide@cornflakes.imen.org.uk] has quit [Server closed connection] 01:40:18 *** Sionide [sionide@cornflakes.imen.org.uk] has joined #openttd 01:43:19 <sparr> some griefers joined my company before i set a password, in a network game 01:43:23 <sparr> is there any way to get rid of them? 01:43:50 <PeterT> Nope 01:44:10 <PeterT> the edit message for this edit made me laugh really hard: http://wiki.openttd.org/Special:Recentchanges 01:44:16 <PeterT> look at the latest edit :-D 01:44:43 <sparr> well, that blows 01:44:47 <sparr> just wasted 2 hours then 01:44:53 <sparr> now someone is spending my millions griefing other players 01:45:25 <PeterT> What server is this? 01:46:03 <Eddi|zuHause> sparr: only the server admin can kick people 01:47:13 <sparr> i don't know what server 01:47:20 <sparr> i didn't even know he was there until someone told me 01:47:25 <Ammler> sparr: you can set a "default password" so it automatically protect the company on creation 01:47:30 <sparr> Ammler: how? 01:47:36 <sparr> that's good to know in the future, doesn't help now 01:47:43 <sparr> he just ruined this game for multiple people 01:49:31 <Eddi|zuHause> that's why you should only play on reliably moderated servers 01:50:11 <Eddi|zuHause> if a moderator/admin is active, he can quickly deal with such persons 01:50:20 <Eddi|zuHause> or load a backup 01:51:02 <sparr> well, i'm done with non-coop multiplayer 01:51:07 <sparr> that's really shitty game design 01:52:02 <Eddi|zuHause> yes, sure, blame your stupidity on the game 01:56:38 *** PeterT [~PeterT@c-76-19-211-40.hsd1.ma.comcast.net] has quit [Read error: Connection reset by peer] 01:57:36 *** Administrador [~Administr@209.205.207.106] has joined #openttd 01:57:38 <sparr> a) this sort of griefing shouldn't be possible in the first place 01:57:52 *** Administrador [~Administr@209.205.207.106] has quit [autokilled: Do not spam other people. Mail support@oftc.net if you feel this is in error. (2009-12-27 01:57:52)] 01:57:53 <sparr> b) I did nothing stupid. allowing people to take over my company by default is poor design 01:58:08 *** KenjiE20|LT [~KenjiE20@host86-170-57-13.range86-170.btcentralplus.com] has quit [Remote host closed the connection] 01:58:28 *** PeterT [~PeterT@c-76-19-211-40.hsd1.ma.comcast.net] has joined #openttd 02:02:18 <PeterT> Quite an annoying bug: http://bugs.openttd.org/task/3433 02:03:29 <sparr> c) not only was it a waste of my already-played time, but i had to FIGHT the griefer to undo what he was doing with my money 02:03:45 <sparr> so i just spent another 20 minutes un-griefing 02:05:09 <sparr> need a "dissolve company and destroy all property that i own" button 02:05:23 <sparr> for a while he was building faster than i could sell-and-dynamite 02:08:42 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 02:08:43 <PeterT> sparr: http://img189.imageshack.us/i/defaultcompanypass.png/ 02:10:25 <sparr> you have to be in a network game to set it? then i don't feel wrong at all, since i couldn't have set it before playing my first non-coop network game 02:11:52 <PeterT> You could set it in config, so no. 02:13:39 <PeterT> [network] 02:13:44 <PeterT> default_company_pass= 02:13:49 <PeterT> something like that 02:14:11 <sparr> lol 02:14:19 <sparr> @ needing to edit config by hand 02:14:56 <sparr> @ the thought process behind a design where that is an excuse for otherwise poor "security" 02:15:57 <sparr> openttd griefer howto: join game, join most successful company with no password, ruin the game for people. 02:16:10 <sparr> i can think of at least 3 ways the game could prevent that 02:16:53 <sparr> make "open" companies opt-in instead of opt-out. notify a player when someone joins their company. allow the original player of a company to kick new players out of it. 02:19:11 <sparr> since it is certain that there will always be new players who haven't figured out how to set a password yet, no player-interaction-required solution will work 02:19:37 <PeterT> Do you know C++? 02:20:07 <sparr> yes 02:20:20 * sparr knows where this is going 02:21:08 <PeterT> write a patch 02:22:04 <Sacro> sparr: if you don't set a password then fool on you 02:22:38 <Sacro> and you do get a message when someone joins a company 02:23:54 <sparr> Sacro: what does the message look like? 02:24:10 <sparr> i apparently had 2 people in my company and didn't know it until people started complaining about "me" griefing 02:24:28 <glx> you can set default password in your current dead game :) 02:24:34 <sparr> glx: just did 02:24:34 <glx> it will be used for next one 02:24:43 <sparr> but the problem isn't me in my future games 02:24:51 <sparr> it's me in this game, and other players in future games 02:25:09 <sparr> there will always be people who haven't figured out how to set a password yet 02:25:23 <sparr> as long as those people's companies can be taken over, it's a problem 02:25:26 <Sacro> sparr: you'll get something like "suchandsuch has joined the game" 02:25:40 <Sacro> a problem for them perhaps 02:26:44 <sparr> yes, that message is familiar 02:26:51 <sparr> and no, not a problem for them 02:26:52 <sparr> a problem for me 02:27:10 <sparr> in this case, the griefer inconvenienced me some, but i think it was even worse for the people he "attacked" with my company 02:27:21 <sparr> next time i will be on the other end of the problem... and it will still be a problem 02:28:41 <Sacro> meh, just kick those that don't set a pw in the first 5 mins 02:28:45 <Sacro> and then autoclean their company 02:29:10 *** Coco-Banana-Man [~Stephan.D@p5B2DB51A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:29:35 <sparr> an excellent item for the "how to discourage new players from playing again" list 02:29:45 <Sacro> Yep 02:30:03 <Sacro> it'll learn em though 02:30:30 <sparr> also, on a similar subject... 02:30:42 <sparr> there seems to be no way to identify which player is performing particular actions 02:30:45 <sparr> is that right? 02:31:17 <sparr> the person who got attacked in that game asked me to stop blocking him 02:31:22 <sparr> not realizing that it wasn't me 02:32:31 <Sacro> sounds about right 02:32:34 <Sacro> server could log i guess 02:32:44 <Sacro> anyway, i'm off to bed, night 02:50:21 *** Sweet|Home [~Sweet@81-86-165-20.dsl.pipex.com] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 02:56:51 *** PeterT [~PeterT@c-76-19-211-40.hsd1.ma.comcast.net] has quit [Remote host closed the connection] 03:01:09 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has quit [Read error: Connection reset by peer] 03:01:22 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has joined #openttd 03:08:02 *** PeterT [~Peter@c-76-19-211-40.hsd1.ma.comcast.net] has joined #openttd 03:08:16 <sparr> I play a lot of online games. strategy, shooter, puzzle, rpg. competitive, coop, single player, etc. OpenTTD is the only game I have ever played where another player can take control of my position by default. Also the only one where there is no way to tell which player is performing a particular action. both major deficiencies, imho 03:25:30 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has quit [Quit: Ping timeout: 540 seconds] 03:36:45 *** Fuco [~dota.keys@188.123.106.105] has quit [Ping timeout: 480 seconds] 03:52:11 *** glx [glx@2a01:e35:2f59:c7c0:9175:af5d:c90:a3f8] has quit [Quit: bye] 04:23:31 *** weaselboy246 [risugami@67-54-241-148.cust.wildblue.net] has joined #openttd 04:35:24 *** lllugo [~lugo@mgdb-4db8cb99.pool.mediaWays.net] has joined #openttd 04:42:35 *** llugo [~lugo@mgdb-4db8c383.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 04:43:11 *** lllugo [~lugo@mgdb-4db8cb99.pool.mediaWays.net] has quit [Remote host closed the connection] 04:50:33 *** weaselboy246 [risugami@67-54-241-148.cust.wildblue.net] has quit [Read error: Connection reset by peer] 04:52:27 <sparr> and then there is one player using trains to destroy another player's buses 04:52:41 <sparr> seems like multiplayer is pretty worthless outside of coop 04:54:52 <PeterT> That's just blocking 04:55:14 <PeterT> worthless pieces of ... who do that 04:57:51 <sparr> what is up with road vehicles not honoring train-crossing lights? 04:58:03 <PeterT> There is a patch for that 04:58:08 <sparr> ignoring the offensive playing, that mechanic just seems broken 04:58:17 <sparr> i see it in single player, my trains often run into AI buses that park on the tracks 04:59:36 <PeterT> sparr: http://www.tt-forums.net/viewtopic.php?f=33&t=46091 05:01:49 <PeterT> does anyone know if there is a patch for multiple join airports? 05:04:47 *** welshdragon [~markmac@client-86-27-136-83.winn.adsl.virginmedia.com] has quit [Quit: welshdragon] 05:09:32 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has joined #openttd 05:31:50 *** PeterT [~Peter@c-76-19-211-40.hsd1.ma.comcast.net] has quit [Quit: Night all, it was fun...] 05:32:38 *** HerzogDeXtEr [~Administr@89.246.212.78] has quit [Read error: Connection reset by peer] 05:40:54 *** rhaeder [~quix0r@188.109.244.80] has quit [Quit: Leaving.] 05:47:30 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has quit [Quit: Ping timeout: 540 seconds] 05:52:36 *** HerzogDeXtEr [~Administr@89.246.212.78] has joined #openttd 06:03:27 *** Zuu [Zuu@c-f8f1e655.510-8-64736c10.cust.bredbandsbolaget.se] has joined #openttd 06:10:36 *** neigh [~reported@c-98-217-58-57.hsd1.ma.comcast.net] has joined #openttd 06:20:24 <Rhamphoryncus> sparr: it's a long standing "feature" 06:21:05 <Rhamphoryncus> Just like plane crashes 06:23:13 <neigh> http://img.peoplesprimary.com/~neigh/2009/12/24/obama_with_afro_doing_cocaine_circa_1974.jpg lol 06:23:44 <Rhamphoryncus> That's not a jpeg.. 06:24:03 *** neigh [~reported@c-98-217-58-57.hsd1.ma.comcast.net] has quit [Quit: the face of all your fears] 06:24:37 <Rhamphoryncus> And since that person has never been here before I'd say there's a good chance it's a browser exploit 06:25:36 <Rhamphoryncus> possibly just a goatse. Hard to tell, since I have no intention of letting it past adblock 06:27:59 <roboboy> my client tried showing it inline but couldnt 06:29:33 <roboboy> grr the server I was playing crashed 06:46:54 * sparr guards his bus convoys with perpendicular rail at every tile 07:22:33 <sparr> Rhamphoryncus: it just seems like the game is designed for "unfair" play 07:22:55 <Rhamphoryncus> No, the game is designed for friendly play 07:23:34 <Rhamphoryncus> It can't stop an openly malicious player 07:47:06 <sparr> it could try 08:25:50 *** phalax [~phalax@84.19.128.89] has quit [Read error: Connection timed out] 08:27:04 *** phalax [~phalax@84.19.128.89] has joined #openttd 08:29:47 *** andythenorth [~andy@host86-157-152-237.range86-157.btcentralplus.com] has joined #openttd 08:37:15 *** worldemar [~woldemar@188.122.236.78] has quit [Remote host closed the connection] 08:37:27 *** Polygon [jan@81.163.103.242] has joined #openttd 08:52:10 *** Polygon [jan@81.163.103.242] has quit [Quit: Verlassend] 08:53:15 *** ecke [~ecke@211.143.broadband13.iol.cz] has quit [Quit: ecke] 09:05:23 <CIA-1> OpenTTD: rubidium * r18642 /trunk/src/vehicle.cpp: -Fix [FS#3432]: when a company goes bankrupt and has vehicles on a drive through road stop that is not theirs, the 'filled' cache of the road stops would get corrupted 09:14:59 *** Polygon [~Poly@81.163.34.45] has joined #openttd 09:44:45 *** Rhamphoryncus [~rhamph@d199-126-251-5.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 09:49:43 <Zuu> sparr: Many suggested ways of trying to stop malicious players can be exploited. 10:05:10 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 10:11:42 *** andythenorth [~andy@host86-157-152-237.range86-157.btcentralplus.com] has quit [Quit: andythenorth] 10:14:09 *** andythenorth [~andy@host86-157-152-237.range86-157.btcentralplus.com] has joined #openttd 10:14:17 *** Polygon [~Poly@81.163.34.45] has quit [Ping timeout: 480 seconds] 10:16:57 *** Polygon [~Poly@81.163.106.224] has joined #openttd 10:24:25 *** andythenorth [~andy@host86-157-152-237.range86-157.btcentralplus.com] has quit [Quit: andythenorth] 10:24:39 *** Progman [~progman@p57A1E329.dip.t-dialin.net] has joined #openttd 10:33:26 *** lewymati [~lewymati@aeja193.neoplus.adsl.tpnet.pl] has joined #openttd 10:36:10 *** andythenorth [~andy@host86-157-152-237.range86-157.btcentralplus.com] has joined #openttd 10:48:47 *** Polygon [~Poly@81.163.106.224] has quit [Ping timeout: 480 seconds] 10:58:45 *** Benny [~Benny@40.81-166-86.customer.lyse.net] has joined #openttd 10:59:02 <Benny> need some help with rcon again.. 10:59:43 <Benny> i type "rcon password set server_name value", but it keeps trying to explain how i'm supposed to do it.. 11:02:17 *** fonsinchen [~alve@brln-4dbabf46.pool.mediaWays.net] has joined #openttd 11:03:19 <Benny> o wait, got it 11:03:29 <Benny> one is supposed to use ""'s 11:06:58 <peter1138> hmm 11:07:08 <peter1138> The problem could be, STEL is a TTO cargo type, that gets defined by the patch in temperate anyway and in turn checking it via C will always return true. 11:07:19 <peter1138> ^ most likely because... steel exists in temperate :s 11:10:53 *** Sweet|Home [~Sweet@81-86-165-20.dsl.pipex.com] has joined #openttd 11:11:58 <peter1138> hehe, we're top of linuxgames.com 11:14:55 *** FooBar [~FooBar@salieri.openttdcoop.org] has quit [Quit: make clean && exit - http.//dev.openttdcoop.org] 11:14:55 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has quit [Quit: Bye - http.//dev.openttdcoop.org] 11:14:55 *** Ammler [~ammler@salieri.openttdcoop.org] has quit [Quit: gone...] 11:15:12 *** Benny [~Benny@40.81-166-86.customer.lyse.net] has left #openttd [] 11:30:30 *** FooBar [~FooBar@salieri.openttdcoop.org] has joined #openttd 11:31:01 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has joined #openttd 11:31:09 *** Ammler [~ammler@salieri.openttdcoop.org] has joined #openttd 11:40:01 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 11:43:44 *** KritiK [~Maxim@78-106-211-54.broadband.corbina.ru] has joined #openttd 11:45:11 *** Progman [~progman@p57A1E329.dip.t-dialin.net] has quit [Remote host closed the connection] 11:45:56 *** ecke [~ecke@211.143.broadband13.iol.cz] has joined #openttd 11:48:12 *** lugo [~lugo@mgdb-4db8cb99.pool.mediaWays.net] has joined #openttd 11:50:42 *** Coco-Banana-Man [~Stephan.D@p5B2DA98A.dip.t-dialin.net] has joined #openttd 11:59:06 *** guru3 [~guru3@2002:4e69:a155::1] has quit [Quit: leaving] 12:00:27 *** welshdragon [~markmac@client-86-27-136-83.winn.adsl.virginmedia.com] has joined #openttd 12:05:07 *** Polygon [~Poly@81.163.34.45] has joined #openttd 12:08:12 *** KenjiE20 [~KenjiE20@92.19.96.67] has joined #openttd 12:10:34 * jonty-comp isn't quite sure who to poke, but the devzone redmine appears to be broken 12:10:53 <jonty-comp> sometimes I can't connect, and sometimes I get a "rails application failed to start properly" or something similar 12:11:14 <jonty-comp> ooh wait 12:11:25 <jonty-comp> something is loading sloooowly 12:13:04 <andythenorth> peter1138: STEL problem is fixed ;) 12:14:36 *** worldemar [~woldemar@188.122.252.13] has joined #openttd 12:18:33 <peter1138> the action 7 works fine for me 12:22:58 *** guru3 [~guru3@2002:5ae3:813a::1] has joined #openttd 12:29:27 *** worldemar [~woldemar@188.122.252.13] has quit [Quit: ???????????? ???????] 12:36:11 * Zuu feels like he want to develop something 12:36:58 <Zuu> or I could continue reading the "Effective C++" book. 12:42:22 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 12:53:56 *** Polygon [~Poly@81.163.34.45] has quit [Ping timeout: 480 seconds] 12:55:04 * andythenorth big trucks 12:56:05 *** Progman [~progman@p57A1E329.dip.t-dialin.net] has joined #openttd 12:58:37 <CIA-1> OpenTTD: rubidium * r18643 /trunk/src/genworld_gui.cpp: -Fix [FS#3436]: rotation could not be changed for heightmaps 13:08:39 <Eddi|zuHause> hm... how do i grep for <tab> character? 13:10:25 <Rubidium> that is a good question :) 13:10:55 <__ln> do you actually want to know how do you enter a tab character on the command line? 13:11:45 <Eddi|zuHause> i don't care about entering, i want to tell grep to search for it 13:12:09 <Eddi|zuHause> there must be some kind of escape sequence or something 13:12:34 <__ln> well, the character itself seems to work 13:13:11 <Ammler> grep -E "\t" 13:13:15 <__ln> can be entered by pressing Strg+V and then tab. needs to be in quotes. 13:15:07 <Ammler> or -P 13:16:29 <Eddi|zuHause> Ammler: that doesn't seem to work properly 13:18:22 <Eddi|zuHause> as a workaround, i used \W now 13:19:17 <Eddi|zuHause> aah... awk seems to support \t 13:19:29 <CIA-1> OpenTTD: rubidium * r18644 /trunk/src/graph_gui.cpp: -Fix [FS#3434]: company league window was too narrow 13:23:35 *** pete [~chatzilla@p4FCDB79E.dip.t-dialin.net] has joined #openttd 13:32:18 <pete> hi 13:32:41 <pete> i have a problem with using tram-tracks from other companies 13:33:01 *** Terkhen [~Terkhen@105.69.220.87.dynamic.jazztel.es] has joined #openttd 13:33:03 <pete> my trams doesnt leave my opponents tracks, unless i control his company 13:33:23 <pete> is this a bug or a known limitation? 13:34:08 <Terkhen> hello 13:35:23 <pete> hi 13:37:56 <pete> anyone there? 13:38:20 <CIA-1> OpenTTD: smatz * r18645 /trunk/src/network/network_gui.cpp: -Fix [FS#3433](r942): out-of-bounds access in the 'Start new multiplayer game' GUI 13:38:22 <roboboy> there are people in here 13:41:00 <pete> Can anyone help me with the tram-question? 13:41:18 <Eddi|zuHause> pete: that seems to be a bug, provide a savegame at bugs.openttd.org 13:41:21 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 13:41:25 <pete> okay 13:41:34 <Terkhen> what do you think about this patch? http://www.tt-forums.net/viewtopic.php?f=33&t=46189 13:42:09 <pete> I've to register at bugs.openttd.org :-S 13:42:25 <Eddi|zuHause> pete: yes, for potential further questions 13:43:03 <pete> I think the user should decide for himself, if he wants to be asked later or not 13:44:14 <Eddi|zuHause> in all experience, people's "first" bug report is often useless because important information is missing 13:44:14 <pete> Well, i have to validate my email, too. It should be hard to report bugs, eh? 13:44:57 <pete> i'll post my savegame in the tt-forums... 13:45:35 <Eddi|zuHause> that's a bad idea 13:47:26 <pete> force users to register and validate their email, too. 13:47:57 <Eddi|zuHause> of course it does... 13:48:25 *** glx [glx@2a01:e35:2f59:c7c0:71d2:2854:181:3d21] has joined #openttd 13:48:28 *** mode/#openttd [+v glx] by ChanServ 13:48:51 <pete> I can follow you why users have to sing up, but if someone wants to provide an "invaild" email he can, even with validating his adress. 13:49:14 <pete> he can use Instant-Mail-providers or he can use a spam-account 13:52:02 *** Luukland [~Hassan@s559031d6.adsl.wanadoo.nl] has joined #openttd 13:53:06 <edeca> Is the "Two-way quadruple track layout" from http://wiki.openttd.org/Advanced_path_signal_layouts the best 4 track main line solution for fast and slow trains? 13:54:18 <pete> the best solution for fast and slow trains is to sort them on seperate tracks (like in real life) 13:55:30 <pete> and the "two-way quartruple track layout" looks _very_ unrealisic 13:55:46 <pete> (and it takes long to build, it takes long to change it...) 13:55:49 <edeca> Er, sure. But I'm playing a game, not trying to rebuild the good old east coast mainline. 13:56:11 <edeca> And there's no way I'm building a completely different set of rails for every speed of vehicle :) 13:56:17 *** Polygon [~Poly@81.163.34.45] has joined #openttd 13:56:49 <pete> if you bulid 4 tracks, it is easier IMO to build one two-way-track for slow trains and one for fast 13:57:12 <edeca> And how do you force trains down them, many waypoints? 13:57:23 <pete> but the two-way quartuple will work, too, but i think it is more a demonstration of YAPP as a useful method ingame. 13:57:35 <pete> no, some waypoints 13:58:10 <pete> only on crossings, where the train is possible to change from slow to fast track is a waypoint needed. 13:58:21 *** rhaeder [~quix0r@188.109.244.80] has joined #openttd 13:58:39 <edeca> I much prefer the idea of 2 lines in either direction with switching places, which has always been the way I have seen it done 13:58:42 <pete> http://uwe.s2000.ws/ttdx/ 13:59:16 <pete> yes, but then the trains can use both tracks. 13:59:29 <edeca> Sure, and the fast ones switch tracks if they are stuck behind a slow one 13:59:30 <pete> so the slow trains will slow down the faster ones 13:59:42 <pete> because the train will use the track witch is free 13:59:44 <edeca> I was asking about the wiki page above as it is more compact 14:00:33 <pete> and i said, the example from the wiki page above may work, but not perfect and it is very time-expensive to build and handle it, if you design it with many crossings. 14:00:55 <pete> if you design it with fewer crossings, it looses it advantage. 14:01:11 <edeca> It is even more hassle (IMO) to build waypoints and change all orders 14:02:21 <pete> perhaps this one can help you more 14:02:23 <pete> http://uwe.s2000.ws/ttdx/network/other.php?lang=en#priority 14:03:13 <edeca> Eh the 4 way one is basically a 4 track version of http://uwe.s2000.ws/ttdx/network/double2ottd.png 14:03:20 <edeca> That isn't too much hassle to build, I might give it a go 14:03:40 <Luukland> Is there someone from France here who can help me solve a small problem (in private)? 14:05:19 *** Fast2 [~Fast2@p57AFAD15.dip0.t-ipconnect.de] has joined #openttd 14:05:33 <edeca> French police after you? :) 14:05:58 <Luukland> No no, just some internet questions 14:06:48 <__ln> google translator helps you: "Il ?tait d?j? cass? quand je suis arriv?." 14:07:25 *** Brianetta [~brian@78-105-191-80.zone3.bethere.co.uk] has quit [Quit: Tsch?ss] 14:07:31 <pete> edeca: IMO this is design is only useful for low-traffic lines with som express-trains. 14:08:09 <pete> for heavy-traffic-lines with much slow and much fast trains, i personaly prefer a different design 14:09:26 <Eddi|zuHause> so... why does brick chain not work in arctic? 14:14:30 <edeca> pete: Do you have any screenshots of the design you prefer? 14:15:00 <pete> well, simply two lines with waypoints after the junctions 14:15:14 <pete> to get the trains on the right track 14:16:28 <edeca> Still, if a fast train breaks down with a fast train behind it, they are stuck :) 14:16:42 <pete> Eddi|zuHause: Hmm, it seems that the "bug" is not realy affected by the opponets tracks, but i cannot locate it better... 14:17:38 <Eddi|zuHause> pete: you sure that the tracks are actually connected? 14:18:00 <pete> Eddi|zuHause: Yas. One tram, that i forced to enter the track, now use it normal. 14:18:13 <pete> the others does, after i changed the pathfinder to YAPP 14:18:27 <pete> The problem seems to be located in the original pathfinder 14:18:44 *** worldemar [~woldemar@213.178.46.47] has joined #openttd 14:19:20 <Eddi|zuHause> pete: i would update to trunk or 1.0.0-beta1, the original pathfinder is removed there 14:19:48 *** tokai [~tokai@p5B2B3058.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 14:19:52 <roboboy> for everything? 14:20:14 <roboboy> I thought I read that YAPF was crap for ships? 14:20:38 <Eddi|zuHause> no, for road vehicles and trains... 14:20:48 <roboboy> ok 14:21:32 <pete> Eddi|zuHause: oh, but the now ones consume more resources? 14:21:51 <Eddi|zuHause> pete: no, they shouldn't 14:22:04 *** tokai [~tokai@p5B2B25EA.dip0.t-ipconnect.de] has joined #openttd 14:22:07 *** mode/#openttd [+v tokai] by ChanServ 14:22:21 <Eddi|zuHause> they optimised the hell out of yapf, it even beat the original pathfinder in some tests 14:22:47 <pete> In perfomance or pathfinding? 14:23:29 <Eddi|zuHause> in performance. in pathfinding is trivial ;) 14:24:24 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 14:27:38 *** Polygon [~Poly@81.163.34.45] has quit [Ping timeout: 480 seconds] 14:32:04 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 14:37:57 <CIA-1> OpenTTD: michi_cc * r18646 /trunk/src/rail_cmd.cpp: -Fix [FS#3418]: [YAPP] Don't extend the reserved path through a newly built path signal directly in front of a stopped or loading train. Also restore the reserved path in more cases after removing a signal. 14:38:05 <CIA-1> OpenTTD: michi_cc * r18647 /trunk/src/ (pbs.cpp pbs.h train_cmd.cpp): -Fix: [YAPP] A train inside a station was not always found when checking for trains on a reserved path. 14:38:06 <CIA-1> OpenTTD: michi_cc * r18648 /trunk/src/pbs.cpp: -Fix/Feature [FS#3430-ish]: [YAPP] Treat the backside of an one-way path signals as a safe waiting point. 14:38:24 *** Rexxars [~rexxars@188.126.203.230] has joined #openttd 14:38:54 <Eddi|zuHause> that last one sounds funny ;) 14:41:05 *** FooBar [~FooBar@salieri.openttdcoop.org] has quit [Quit: make clean && exit - http.//dev.openttdcoop.org] 14:41:05 *** Ammler [~ammler@salieri.openttdcoop.org] has quit [Quit: gone...] 14:41:05 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has quit [Quit: Bye - http.//dev.openttdcoop.org] 14:44:34 <pete> Eddi|zuHause: Is 1.0.0 the direct sequel to 0.7.5 or is it a seperate branch? 14:45:08 <Eddi|zuHause> 1.0 is the successor to 0.7 14:46:40 *** Polygon [~Poly@81.163.34.45] has joined #openttd 14:49:47 <pete> uh, what is that: NOT_REACHED triggered at line 4143 of ..\src\train_cmd.cpp 14:50:31 *** FooBar [~FooBar@salieri.openttdcoop.org] has joined #openttd 14:51:09 *** Ammler [~ammler@salieri.openttdcoop.org] has joined #openttd 14:51:30 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has joined #openttd 14:55:36 <pete> aren't savegames upward-compatible from 0.7.5 to 1.0.0? 14:56:33 *** andythenorth [~andy@host86-157-152-237.range86-157.btcentralplus.com] has quit [Quit: andythenorth] 14:57:14 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 15:05:28 *** Luukland [~Hassan@s559031d6.adsl.wanadoo.nl] has quit [] 15:07:09 <Zuu> pete: the good news is that if you sign up for bugs.openttd.org, then the same account can be used on the wiki, bananas etc. 15:07:46 <pete> But i dont need to edit wiki pages or upload files to bananas 15:11:08 <Eddi|zuHause> pete: good news is, you can report more than one bug with the same account 15:11:43 <Zuu> And you will get a sumary page with all your reported bugs :-) 15:12:42 <pete> the most of my "bugs" would be either jet reported or are user-mistakes ;) 15:12:58 *** nicfer [~nicolas@190.50.49.170] has joined #openttd 15:13:14 <roboboy> if we ever get mp acounts, would they be tied to the website accounts 15:13:19 <nicfer> hi 15:13:20 * roboboy hides 15:13:31 *** PeterT [~Peter@c-76-19-211-40.hsd1.ma.comcast.net] has joined #openttd 15:13:51 <nicfer> what does mean 'variety' in the create terrain window? 15:14:12 <pete> have anyone other expected crashes while loading 0.7.5-saves in 1.0.0b 15:14:15 <pete> ? 15:14:30 <PeterT> nicfer: http://www.tt-forums.net/viewtopic.php?f=32&t=46338 15:14:37 <roboboy> gnight 15:14:40 <PeterT> pete: No 15:14:59 <Eddi|zuHause> pete: just post the damn savegame already... 15:15:05 <Zuu> See, another possible use for your bugs account :-) 15:15:15 <SpComb^> so yay 15:15:20 <Eddi|zuHause> a dev will then look at it, and tell you whether it's a user mistake 15:15:32 <SpComb^> sitting in a car driving north across Finland, playing OpenTTD online, and drinking a coke 15:15:49 <SpComb^> very convenient 15:15:55 * Zuu hopes SpComb^ does not drive the car also. 15:16:11 <pete> if someone activates my account i can report i, but i resist in validating my mail 15:16:25 <Eddi|zuHause> why does a git update take so damn forever... 15:16:38 <Zuu> Eddi|zuHause: because you are using NTFS? 15:17:14 <Eddi|zuHause> pete: if you are not going to actually help, you can as well leave here... we certainly have no use for such ranting... 15:17:20 <pete> hmm, i can report the force-registering as bug with my account, too =) 15:18:50 <Eddi|zuHause> Zuu: not in a way where they could get in contact with each other 15:19:15 <Zuu> Okay, so it is slow also in Linux? 15:19:48 <Kovensky> why are you using git? 15:19:49 <Kovensky> git-svn? 15:20:23 <Eddi|zuHause> because fonsinchen forces me to. 15:20:51 <Kovensky> oh, another project 15:21:08 <Zuu> Cargodist 15:21:11 <Kovensky> also, don't you mean "git pull"? :P 15:21:55 <Eddi|zuHause> whatever is the one that takes forever :p 15:31:53 *** Sweet|Lappy [~nnscript@81-86-165-20.dsl.pipex.com] has joined #openttd 15:32:35 <Kovensky> I don't know of any command that could take forever 15:32:57 <Kovensky> other than `git fetch`, and that's only if your internet is slow 15:33:32 <Kovensky> maybe merge / rebase of multiple huge trees 15:33:54 <SmatZ> while (1); 15:33:55 <Kovensky> but I don't think it would be slow on merge / rebase since it was designed for doing those fast 15:33:59 <Kovensky> :P 15:35:46 <Zuu> PeterT: The UKRS server is yours? 15:35:55 <Eddi|zuHause> yes. of course my internet is slow ;) 15:35:56 <PeterT> Zuu: No ;-) 15:36:07 <PeterT> SmatZ: Thanks for fixing that bug 15:36:15 <Eddi|zuHause> Zuu: no, it's the other peter 15:36:20 <Zuu> Oh ok 15:36:21 <PeterT> petern? 15:36:41 <peter1138> ? 15:36:45 <Zuu> Do you know when it restarts? 15:37:04 <Zuu> Ie is it soonish? 15:37:06 <SmatZ> PeterT: you are welcome :) FS#3427 has simple fix http://devs.openttd.org/~smatz/fs3427.diff , but it's not the right way to handle that 15:37:21 <Kovensky> <Eddi|zuHause> yes. of course my internet is slow ;) <-- heh, how slow? 15:37:34 <PeterT> SmatZ: Ah, I read your comments 15:37:38 <peter1138> no fixed time 15:37:42 <PeterT> something for alberth? 15:37:54 <Eddi|zuHause> very slow. 15:37:56 <SmatZ> I don't know :) 15:39:07 <thingwath> Eddi|zuHause: Forever means that it took much more than you expected (like 10 minutes instead of 10 seconds), or that you are still waiting for the command to finish? :) 15:39:34 <Eddi|zuHause> thingwath: as in way longer than an equivalent svn up 15:40:03 <thingwath> And was it over HTTP or not? 15:40:07 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 15:40:11 <Kovensky> <Eddi|zuHause> very slow. <-- :< 15:40:46 <Eddi|zuHause> yeah, i think it was http 15:42:48 <jonty-comp> aww, the devzone is down again :( 15:43:21 <jonty-comp> planetmaker: you're the most obvious person I know to ping: the devzone says "Rails application failed to start properly" 15:43:38 <jonty-comp> it did it this morning, but then it started working again 15:53:32 <jonty-comp> also, dihedral: ping 15:57:16 *** Dred_furst [~Dred_furs@cpc3-pool3-0-0-cust999.sotn.cable.ntl.com] has joined #openttd 15:57:38 *** nicfer [~nicolas@190.50.49.170] has quit [Ping timeout: 480 seconds] 16:03:40 *** Sweet|Lappy [~nnscript@81-86-165-20.dsl.pipex.com] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 16:05:42 *** roboboy is now known as robobed 16:08:12 *** Timmaexx [~quassel@port-92-201-99-134.dynamic.qsc.de] has joined #openttd 16:13:29 *** nicfer [~nicolas@190.50.45.132] has joined #openttd 16:24:46 *** Chrill [~chrischri@80.216.60.117] has joined #openttd 16:25:29 *** Brokkoli [~Brokkoli@g224067141.adsl.alicedsl.de] has joined #openttd 16:25:55 *** Muxy [~Muxy@main.goulp.net] has joined #openttd 16:47:01 *** PeterT [~Peter@c-76-19-211-40.hsd1.ma.comcast.net] has quit [Quit: Leaving] 16:48:05 <Eddi|zuHause> so who wanted to implement these diagonal bridges again? 16:48:25 <Sweet|Home> diagonal bridges? sounds cool 16:48:26 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:48:41 <peter1138> YOU DID 16:48:56 <Sweet|Home> i want to be able to build diagonal railway up/down elevations 16:49:38 <Kovensky> diagonal tunnels! 16:50:03 *** PeterT [~PeterT@c-76-19-211-40.hsd1.ma.comcast.net] has joined #openttd 16:50:57 *** ecke [~ecke@211.143.broadband13.iol.cz] has quit [Ping timeout: 480 seconds] 16:51:05 <jonty-comp> diagonal stations! 16:51:08 <jonty-comp> diagonal bus stops! 16:51:27 <Sweet|Home> 22.5 degree railways \o/ 16:51:47 <jonty-comp> change the game to a trimetric projection, like SimCity 4! 16:51:59 <Muxy> diagonal tunnel, bridges, road, bridge crossing 16:52:01 <PeterT> Where did you find that patches? 16:52:04 <PeterT> *those 16:52:15 <jonty-comp> nowehere, they don't exist 16:52:19 <jonty-comp> yet! :p 16:52:22 <PeterT> ah, just a thought? 16:52:31 <jonty-comp> well, you missed the previous 5 lines 16:52:37 <Muxy> and super tunnel : click to build entry, and click to build exit 16:52:44 <peter1138> diagonal stations existed, hehe 16:52:51 <Sweet|Home> that would be awesome Muxy 16:53:02 <Eddi|zuHause> Muxy: that patch actually exists 16:53:10 * PeterT likes this patch: http://www.tt-forums.net/viewtopic.php?f=33&t=41433 16:53:12 <Muxy> and set the tunnel lenght to 1 16:53:15 <Eddi|zuHause> someone hacked a little bit ;) 16:53:24 <jonty-comp> now you're thinking with portals 16:53:26 <Muxy> build an entry at one map edge 16:53:28 <Sweet|Home> then you could build an entire subway system under a town 16:53:38 <Muxy> and the exit at the opposite edge 16:54:08 * peter1138 ponders playing portal 16:54:51 <Sweet|Home> i just grabbed loads of scenario's but all the towns are already huge....:S 16:54:55 <Muxy> Eddi: what patche : super tunnel ? 16:55:53 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 16:57:21 *** helb [~helb@84.244.90.29] has quit [Ping timeout: 480 seconds] 16:57:53 <Kovensky> <Muxy> build an entry at one map edge 16:57:53 <Kovensky> <Muxy> and the exit at the opposite edge 16:57:53 <Kovensky> <jonty-comp> now you're thinking with portals 16:58:01 <Kovensky> I prefer this order of the sentences 16:58:02 <Kovensky> :P 16:59:17 <Muxy> ? 16:59:26 <jonty-comp> :D 17:07:06 *** Sweet|Home^ [~Sweet@81-86-165-20.dsl.pipex.com] has joined #openttd 17:11:21 *** Sweet|Home [~Sweet@81-86-165-20.dsl.pipex.com] has quit [Ping timeout: 480 seconds] 17:14:03 *** Bjelleklang [~Bjellekla@165.81-167-5.customer.lyse.net] has joined #openttd 17:17:46 *** Fast2 [~Fast2@p57AFAD15.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 17:21:30 *** worldemar [~woldemar@213.178.46.47] has quit [Quit: ???????????? ???????] 17:29:46 *** Progman [~progman@p57A1E329.dip.t-dialin.net] has quit [Remote host closed the connection] 17:31:57 *** andythenorth [~andy@host86-157-152-237.range86-157.btcentralplus.com] has joined #openttd 17:38:26 *** pete [~chatzilla@p4FCDB79E.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:39:19 <peter1138> hurr 17:40:36 *** Polygon [~Poly@81.163.34.45] has quit [Ping timeout: 480 seconds] 17:42:31 *** nicfer [~nicolas@190.50.45.132] has quit [Ping timeout: 480 seconds] 17:43:36 *** Polygon [~Poly@81.163.34.45] has joined #openttd 17:44:11 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO] 17:45:36 <Bjelleklang> does anyone know if there are any functions in the AI API for uppercasing the first character in a string? 17:46:11 <andythenorth> I am coding a large swap-body truck....how fast should it load :) 17:46:12 <andythenorth> ? 17:49:54 <Eddi|zuHause> fast, as in simply switching the trailer? 17:50:11 <Eddi|zuHause> or do i have the wrong picture in mind? 17:53:10 <andythenorth> fast, as in drop one palette, pick up another: http://www.kamag.com/en/products/new-vehicles/steel-industry/industrial-transporter.html 17:53:12 *** PeterT [~PeterT@c-76-19-211-40.hsd1.ma.comcast.net] has quit [Quit: bye for now...] 17:53:33 <andythenorth> also, I've drawn things a bit small :| 17:53:34 *** Dreamxtreme_ [~Dreamxtre@host81-135-85-113.range81-135.btcentralplus.com] has joined #openttd 17:53:34 <andythenorth> grtr 17:53:57 *** Dreamxtreme [~Dreamxtre@host81-135-85-113.range81-135.btcentralplus.com] has quit [Read error: Connection reset by peer] 17:56:42 <dihedral> jonty-comp, pong 17:58:24 <andythenorth> hmm 17:58:30 <andythenorth> steel is heavy, right? 17:58:57 <Eddi|zuHause> 1t of steel is heavier than 1t of feathers? 18:00:01 <andythenorth> how fast is it travelling? 18:00:20 <andythenorth> does 1t of steel distort spacetime more than 1t of feathers? 18:00:33 <Eddi|zuHause> :) 18:01:15 <Eddi|zuHause> i don't think i have seen either steel or feathers travel anywhere close to light speed ;) 18:02:12 <andythenorth> if I've drawn vehicles too small for their capacity to be believable, do I 18:02:15 <andythenorth> (a) redraw them 18:02:23 <andythenorth> (b) reduce the capacity 18:02:23 <andythenorth> ? 18:05:23 <Noldo> c) forget about suspending disbelif 18:05:36 <Eddi|zuHause> i can't possibly decide that without seeing it "live" 18:06:35 <andythenorth> I like what Noldo said :) (but I'm not doing it!) 18:06:41 <andythenorth> I've dropped the capacity 18:06:45 <andythenorth> now here's a funny thing 18:06:54 <andythenorth> trains are more fun with unrealistic capacities 18:07:13 <andythenorth> it makes for longer trains. Pikka and Dan MacK set them up to about 1/3 of real life 18:07:28 <andythenorth> road vehicles are more fun with slightly higher capacity than real life 18:08:00 <Eddi|zuHause> i want longer passenger wagons :( 18:08:40 <SpComb^> refit cattle cars to passengers 18:08:43 <andythenorth> Eddi|zuHause: surely achievable? 18:09:09 <andythenorth> is there a way to adjust the number of units of passengers? 18:09:47 <Eddi|zuHause> yeah, but a) MB is likely not going to ever release his new set, and b) i'm afraid they won't be long enough then 18:10:14 <SpComb^> dbsetxl 0.9? 18:10:47 <Eddi|zuHause> that i mean, yes 18:11:28 <Eddi|zuHause> he said he's going to make them longer, but not 16/8, because that'd be too glitchy... 18:11:39 <andythenorth> hmm. no easy way to adjust capacities with newgrf 18:12:01 <andythenorth> use NA City set? Produces prodigious amounts of passengers... 18:13:12 * SpComb^ plays TTRS with 1/4th pax 18:15:07 <Eddi|zuHause> andythenorth: i want one wagon the length of two original wagons 18:15:18 <Eddi|zuHause> nothing about capacity 18:15:46 <andythenorth> ah 18:15:59 <andythenorth> well that's a bit crazy, so I can't discuss it any further :P 18:16:03 <andythenorth> :D 18:16:14 <andythenorth> will look strange in curves, no? 18:16:43 <Coco-Banana-Man> SpComb^: Does Town cargo generation factor -8 mean that towns produce only 1/8 of the original amount? 18:16:53 <Eddi|zuHause> that's probably one of the glitches that MB was talking about 18:18:01 <Coco-Banana-Man> then that's how I'm playing atm - with NARS, NACitySet and also TTRS 18:19:16 <Coco-Banana-Man> (and ECS - even if I'm missing limestone then.) 18:20:00 *** Terkhen [~Terkhen@105.69.220.87.dynamic.jazztel.es] has quit [Quit: ...] 18:21:16 <Zuu> Bjelleklang: Have you checked the squirrel docs? 18:21:57 <Bjelleklang> yeah, found the functions for getting the full string to upper/lower 18:22:08 *** Terkhen [~Terkhen@222.68.220.87.dynamic.jazztel.es] has joined #openttd 18:22:44 <Bjelleklang> does Squirrel treat a string as an array consisting of characters similar to other languages? 18:22:53 *** helb [~helb@84.244.90.29] has joined #openttd 18:22:53 <Zuu> I think so 18:23:12 <Bjelleklang> ok, then it shouldn't be a big problem writing the functions I need myself :) 18:24:28 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 18:24:58 <Zuu> Are you doing some kind of name generator? 18:26:01 <Bjelleklang> yeah, generally just playing around with the AI API :) 18:26:59 <Bjelleklang> but atm I'm trying to make a function that generates semi-random companynames 18:26:59 *** welshdragon [~markmac@client-86-27-136-83.winn.adsl.virginmedia.com] has quit [Read error: Connection reset by peer] 18:27:07 *** welshdragon [~markmac@client-86-27-136-83.winn.adsl.virginmedia.com] has joined #openttd 18:30:54 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 18:31:49 <Zuu> Some day I should pick up PAXLink again at least to the point of getting next version out. :-) 18:32:40 <Zuu> The version in development has quite some nice improvements, though the very last svn-version crashes if the tabu search has marked all neighbours as tabu. 18:34:21 <andythenorth> anyone want to play test my new HEQS vehicles? 18:34:25 <andythenorth> couple of new ones... 18:35:23 <planetmaker> Zuu: let it issue a swearing message instead like "this sux. I cannot build anywhere :-(" :-) 18:36:56 <Zuu> planetmaker: Well, it is actually an tabu search optimizer for the airport pairs. It is supposed to come up with connection changes. 18:37:54 <planetmaker> what does "tabu" stand for? I have the feeling not for what I think it might be... 18:41:52 *** worldemar [~woldemar@213.178.46.47] has joined #openttd 18:44:42 <Eddi|zuHause> andythenorth: i'm still interested in this "cargo 'tram'" idea you talked about a few weeks ago 18:44:56 <andythenorth> narrow gauge industrial? 18:45:00 <tokai> planetmaker: something you're not supposed to talk about? :) 18:45:08 <Eddi|zuHause> yeah, those 18:45:31 <CIA-1> OpenTTD: translators * r18649 /trunk/src/lang/ (4 files in 2 dirs): 18:45:31 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 18:45:31 <CIA-1> OpenTTD: croatian - 36 changes by 18:45:31 <CIA-1> OpenTTD: finnish - 3 changes by Tve4 18:45:31 <CIA-1> OpenTTD: korean - 1 changes by dlunch 18:45:32 <CIA-1> OpenTTD: norwegian_nynorsk - 7 changes by 2rB 18:45:32 <CIA-1> OpenTTD: vietnamese - 39 changes by motorolavn, nglekhoi 18:45:39 <planetmaker> hehe, tokai :-) yes 18:45:53 <andythenorth> Eddi|zuHause: it's a back-burner project ;) 18:46:02 <andythenorth> but things like this: http://www.lrrsa.org.au/LRR_SGRz.htm 18:46:51 <Zuu> planetmaker: It is a way of doing local search to avoid getting stuck in local optimums. (Optimization) 18:47:18 <Eddi|zuHause> andythenorth: http://de.wikipedia.org/wiki/LEW_EL_3 <-- possible inspiration 18:47:47 <Eddi|zuHause> engine for 900mm coal transport network near Leipzig 18:47:54 <Zuu> It marks the n last visited solutions as tabu and will not visit them untill they are removed from the tabu-list. 18:49:40 <andythenorth> Eddi|zuHause: that sort of thing 18:49:46 *** Muxy [~Muxy@main.goulp.net] has quit [Quit: Quitte] 18:50:22 <planetmaker> hm... so it really means that... but shouldn't it be "taboo" in English? 18:50:23 *** Muxy [~Muxy@main.goulp.net] has joined #openttd 18:59:46 *** Rexxars [~rexxars@188.126.203.230] has quit [Read error: Connection reset by peer] 19:00:59 *** Ammler [~ammler@salieri.openttdcoop.org] has quit [Remote host closed the connection] 19:00:59 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has quit [Remote host closed the connection] 19:00:59 *** FooBar [~FooBar@salieri.openttdcoop.org] has quit [Write error: connection closed] 19:01:41 *** Rhamphoryncus [~rhamph@d199-126-251-5.abhsia.telus.net] has joined #openttd 19:03:32 *** Luukland [~Luukland@main.goulp.net] has joined #openttd 19:05:48 *** Michalxo [~Michalxo@85.237.232.86] has joined #openttd 19:05:59 <Michalxo> hello all! Merry Christmas! :-) 19:06:20 <Michalxo> if anyone have a bit of a time to respond my question, I'd be very pleased 19:06:35 <Luukland> shoot 19:06:36 <Michalxo> Does openSFX works with 0.7.5 version 19:06:37 <Michalxo> ? 19:07:06 <Michalxo> it's the latest stable... in readme there is 8.0.0+ (what?) 19:07:12 <Luukland> Please note that this release does not add support for OpenSFX. For that you still need the nightlies/trunk. 19:07:18 <Luukland> 0.7.5 19:07:23 <Luukland> Direct quote from website 19:07:23 <Michalxo> aha 19:07:43 <Luukland> Here u go, if you want to read it again: http://www.openttd.org/en/ 19:07:44 <Michalxo> I am going to read there more :-D just installed it today and test it.. GFX works great :-) 19:07:51 <Michalxo> thank you! 19:08:50 *** DJGummikuh [~joey@ip3007.saw.RWTH-Aachen.DE] has quit [Remote host closed the connection] 19:08:52 *** DJGummikuh [~joey@ip3007.saw.RWTH-Aachen.DE] has joined #openttd 19:09:10 <Zuu> planetmaker: That might be the correct English word. 19:09:13 <Michalxo> damn! I should DL 1.0.0. instead of 0.7.5 lol.. I am going to DL the christmas present.. thank you guys :-) 19:09:50 <Michalxo> just a question about MP.. is it possible to save MP games? 19:10:04 <planetmaker> did you try? 19:10:22 <Michalxo> not yet 19:10:29 <Michalxo> just asking... 19:10:31 *** FooBar [~FooBar@salieri.openttdcoop.org] has joined #openttd 19:10:37 <Michalxo> I am instaling the game 19:11:01 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has joined #openttd 19:11:09 *** Ammler [~ammler@salieri.openttdcoop.org] has joined #openttd 19:11:25 <Zuu> as a you probably understand it is indeed possible. 19:12:26 <Michalxo> great great, thanks! 19:14:05 *** fonsinchen [~alve@brln-4dbabf46.pool.mediaWays.net] has quit [Remote host closed the connection] 19:21:49 <Eddi|zuHause> hm... in docs/landscape.html, the owner information seems a bit outdated 19:21:58 <Eddi|zuHause> it talks about 8 players 19:23:36 <Eddi|zuHause> Michalxo: mind that you're probably going to end up in the wrong company when loading in single player, so use the company cheat 19:26:40 <Michalxo> right now, I am starting 1.0.0b 19:28:34 <Michalxo> Eddi|zuHause, could you please test multiplayer with me? 19:29:00 <Eddi|zuHause> that's likely not going to help you ;) 19:29:08 <Michalxo> why? 19:31:16 <Michalxo> Eddi|zuHause, I don't understand 19:33:08 <jonty-comp> dihedral: counter-pong 19:35:05 <Michalxo> hm.. I am unable to join any multiplayer game :-( 19:39:45 *** Luukland [~Luukland@main.goulp.net] has quit [Remote host closed the connection] 19:40:18 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has joined #openttd 19:41:00 <sparr> Zuu: make new companies not open for joining by default. alert a player when someone joins their company. allow a company founder to kick people out of their company. track who builds things (for the query tool maybe?) so admins know who to kick. 19:41:06 <sparr> these don't seem heavily exploitable to me 19:41:57 <Luukland> :s Just make a password required? 19:42:05 <Luukland> With a small patch? 19:42:18 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 19:42:24 <Muxy> mean company master 19:42:50 <sparr> Luukland: password required is one easy way to implement that 19:42:53 <Muxy> make the company public, and create user groups 19:42:56 *** andythenorth [~andy@host86-157-152-237.range86-157.btcentralplus.com] has quit [Quit: andythenorth] 19:43:03 <Luukland> Muxy! Remember: KISS 19:43:09 <Muxy> and choose what action can be made by group 19:43:20 <sparr> I am quite angry that not only was MY fun ruined by someone who joined my company, but so was the fun of multiple other players who he "attacked" 19:43:57 <Muxy> didnt you have a company password ? 19:43:58 <Luukland> Hmmm, some servers do have this "company password required before you can build" already implented 19:44:16 <Muxy> hehe goulp patch 19:44:21 <Eddi|zuHause> sparr: 1) how to handle someone leaving and coming back later, if the company is locked?, 2) that already happens, possibly can be more prominent. 3) again, how about somebody leaving, someone else joining in the mean time, first person coming back. 4) insane memory requirements. how to decide who was who later on [e.g. changing ip] 19:44:23 <sparr> Muxy: no. I do now, but that doesn't solve the problem, since new players will keep not having them 19:45:23 <Eddi|zuHause> sparr: it's not like you are the first person to complain, but nobody had a conclusive suggestion yet 19:45:27 <Muxy> sparr: what exactly is your problem ? 19:45:42 *** Terkhen [~Terkhen@222.68.220.87.dynamic.jazztel.es] has quit [Quit: ...] 19:45:47 <Muxy> the goulp patch does not allow a client to play without password set. 19:45:58 <Luukland> its a very nice patch 19:45:59 <sparr> Eddi|zuHause: unlock it if no one is playing it, perhaps. what does the alert look like (I asked yesterday and no one could tell me)? founder could be as simple as name, as complex as a hash of identifying information. tracking builders could just be by name 19:46:32 <sparr> Muxy: I joined my first network multiplayer no-coop game, made a lot of money, then someone joined my company and spent all my money attacking other players 19:46:40 <sparr> road blocking, trains-vs-buses, etc 19:47:02 <Eddi|zuHause> sparr: names can easily be faked, and ip-addresses are too dynamic 19:47:07 <Muxy> ok, then if you create a company on a OpenTTD Goulp Server, the company password is mandatory for playing 19:47:10 <sparr> Eddi|zuHause: names cant be faked in realtime 19:47:14 <Eddi|zuHause> sparr: and again, there is not enough space to store any such data 19:47:42 <sparr> Muxy: how does it enforce that? i mean, what happens to players without a password? 19:47:51 <Muxy> they ccan build anything 19:47:53 <Muxy> cant 19:47:55 <sparr> Eddi|zuHause: I want to know who is doing things while they happen. after is less important. 19:47:58 <Eddi|zuHause> sparr: they can be faked more easily than it takes to implement your suggestion, which makes the suggestion useless 19:48:02 <sparr> Muxy: do they get a message of some sort? 19:48:13 <Luukland> Yeah, a very annoyying message 19:48:15 <sparr> can two players have the same name? 19:48:16 <Muxy> tchat message 19:48:21 <Eddi|zuHause> sparr: there is no such thing as "while" 19:48:28 <Muxy> 2 client same name : impossible 19:48:33 <Eddi|zuHause> things either happen in the past or in the future 19:48:38 *** lewymati [~lewymati@aeja193.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 19:48:42 <sparr> Eddi|zuHause: when Joe Griefer builds a road, I want to know who did it 19:48:56 <sparr> hell, just pop up the player name under the floating cost 19:49:03 <sparr> (optionally) 19:49:08 <Luukland> :S 19:49:17 <Eddi|zuHause> sparr: you're getting kinda aggressive 19:49:19 <Luukland> Such a harsch solution for a easy solvable problem 19:49:32 <sparr> Luukland: what is the easy solution? 19:49:35 <Luukland> F9 -> Set pass and dont let anybody you dont trust in 19:49:36 <Muxy> sparr: builded land belongs to the company 19:50:01 <sparr> Luukland: the problem isn't people joining MY company, I've fixed that. the problem is people joining the companies of other new players who haven't done that yet, of which there continue to be some 19:50:03 <Luukland> Ah yeah and with set pass I mean a actual password, not 123 or abc 19:50:16 <Luukland> Then use the goulp patch, it is that simple 19:50:25 <sparr> sounds like a server patch 19:50:44 <Luukland> Yeap, and it wont even bumb your version :) 19:50:57 <sparr> Muxy: yes, and that was the problem then. people were accusing ME of attacking them, because the company was "sparr Transport" 19:51:07 <sparr> Muxy: the question is which player did it, not which company 19:51:17 <sparr> even if there was an admin online, they wouldnt have known who to kick 19:51:37 *** andythenorth [~andy@host86-157-152-237.range86-157.btcentralplus.com] has joined #openttd 19:52:01 <Eddi|zuHause> sparr: i can only repeat this one more time: it is not possible to store such data, so it cannot be displayed either 19:52:29 <sparr> I disagree. 19:52:37 <sparr> it wouldn't need to be stored with the price idea 19:52:40 <sparr> just sent as it happens 19:52:46 <Muxy> then its time to integrate the mandatory_password setting to trunk 19:52:48 *** lewymati [~lewymati@aeiw249.neoplus.adsl.tpnet.pl] has joined #openttd 19:53:27 <sparr> the server already sends a "company X just spent $Y at coordinate Z" packet (presumably) to trigger the price to float up. add to that packet "player W" 19:53:56 <Eddi|zuHause> exactly, it says "company X", not "client X" 19:54:18 <Michalxo> guys, you really did a GREAT job ;-) 19:54:23 *** Terkhen [~Terkhen@137.68.220.87.dynamic.jazztel.es] has joined #openttd 19:54:28 <Muxy> client X sends a build packet to server 19:54:32 <sparr> Muxy: right 19:54:40 <sparr> so the server knows who it came from 19:54:41 <Muxy> server sends the build packet to client company owner 19:54:44 * yorick has tried to get that in at least twice 19:54:56 <Eddi|zuHause> changing the server packages is heavily deep in the infrastructure 19:54:56 <Muxy> client ask the owner : do you want to allow, blablabla 19:55:19 <Muxy> client allow server to run the packet 19:55:23 <sparr> Muxy: that would be quite unwieldy 19:55:33 <sparr> on a per-build basis 19:55:37 <Muxy> then company owner canot play anymore 19:55:50 <Muxy> just say yes/no to the packets 19:55:53 <Zuu> Uhm, AIOF_GOTO_NEAREST_DEPOT seams to get triggered sometimes when it shouldn't. Though it required a tile without a station to be sent as destination. :-s 19:55:55 <Eddi|zuHause> again, there is no such thing as a "company owner" 19:55:57 <Muxy> no more time to play 19:56:07 <Eddi|zuHause> it is IMPOSSIBLE to decide who is the owner. 19:56:14 <Zuu> AIOF_GOTO_NEAREST_DEPOT has the same integer value as the unload order flag. 19:56:14 <Muxy> yes it 19:56:28 <Muxy> it's the client who creates it 19:56:46 <sparr> Muxy: Eddi|zuHause has some serious confusion between "IMPOSSIBLE" and "code not written yet" 19:56:50 <Muxy> anyway, sparr, then use a OpenTTD goulp patched server 19:56:55 <Eddi|zuHause> Muxy: and if that client leaves and rejoins with a different IP? 19:57:10 <Eddi|zuHause> sparr: i mean actual IMPOSSIBLE 19:57:19 <Muxy> if company is left and no more client, then the first clien joining will become the owner 19:57:39 <Eddi|zuHause> sparr: for any algorithm you come up with, there will be an exploit to get ownership to an unwanted person 19:58:05 <sparr> Eddi|zuHause: that's fine, as long as it adds steps to the current easy-griefing strategy of "join the company with the most money with no password" 19:58:15 <sparr> ANYTHING is better than how it is now 19:58:18 <Muxy> but i'm thinking of something for public coop server 19:58:21 <yorick> http://bugs.openttd.org/task/2073 19:58:53 <yorick> hmm actually not :( 19:59:04 <Michalxo> thank you guys for game! Enjoy holidays and Happy new year! 19:59:16 <yorick> http://bugs.openttd.org/task/2381 it is 19:59:24 *** Michalxo [~Michalxo@85.237.232.86] has quit [Quit: See you later!] 20:00:05 <Eddi|zuHause> Muxy, sparr: anyway, _please_ come up with a CONCLUSIVE, moderately SAFE and EASILY IMPLEMENTABLE solution 20:00:08 <sparr> forget about kicking people... 20:00:16 <sparr> is there any way in-game to see who is in your company? 20:00:24 <yorick> yes 20:00:26 <Eddi|zuHause> sparr: yes, in the client list 20:00:38 <sparr> where? 20:00:47 <sparr> that is, how do you access the client list 20:00:52 <Eddi|zuHause> where the company stats are, i think 20:01:03 <Eddi|zuHause> one of those icons in the main toolbar 20:01:30 <sparr> good to know 20:03:57 <Bjelleklang> does anyone know if it's possible to run AI API functions from the ingame console? 20:04:27 *** Progman [~progman@p57A1E329.dip.t-dialin.net] has joined #openttd 20:06:07 <Muxy> Eddi: a KISS solution is running on goulp servers 20:08:42 <Zuu> Bjelleklang: No that is not possible. 20:09:27 <Zuu> You can build a function to check if a sign with a certain text exists. Then you can change your AI behaviour depending on if a specific sign exists. 20:09:31 *** FooBar [~FooBar@salieri.openttdcoop.org] has quit [Quit: make clean && exit - http.//dev.openttdcoop.org] 20:10:23 <Zuu> I also have a function that puts out a break sign and stops the AI until that sign has been removed. 20:10:35 *** Timmaexx [~quassel@port-92-201-99-134.dynamic.qsc.de] has quit [Remote host closed the connection] 20:11:19 <Zuu> Just keep in mind that you need to use the cheat dialog and change company to your AI company in order to the AI to see the signs. 20:12:06 <Bjelleklang> ah, I was thinking more along the lines of running an API function in order to see the raw output 20:14:38 <Zuu> That would be useful. Your patch is welcome :-p 20:16:05 <Eddi|zuHause> it was once suggested that squirrel may become the console language, but that wasn't followed through 20:17:56 <Luukland> squirrel? are u sure? 20:18:28 <Zuu> I think he is sure, since I've also heard about that. 20:20:05 <Zuu> I think Nail was one of the reasons why the delayed it. 20:21:58 <Eddi|zuHause> i think there were also concerns about unfairness, when people run an entire AI as helper script 20:23:56 <Zuu> indeed, though it could be a restricted set of functions being available in the console. 20:24:40 <Zuu> There was also a map generation API, but it was too slow. 20:25:40 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has quit [] 20:35:31 *** kratt [~kratt@80-235-49-63-dsl.kjj.estpak.ee] has joined #openttd 20:36:46 <kratt> can somebody tell me how to play with 32bpp with zoom 20:37:25 <kratt> iwe downloaded pack 20:37:27 <kratt> 50 mb 20:38:32 *** andythenorth [~andy@host86-157-152-237.range86-157.btcentralplus.com] has quit [Quit: andythenorth] 20:41:27 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 20:42:29 <Zuu> kratt: Didn't those 50 mb contain a readme? 20:47:56 <glx> you need to apply a patch too 20:48:39 *** yorick [~Yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Restarting...hopefully] 20:50:05 <kratt> you dont unpack the tar file 20:50:25 <kratt> and what patch 20:50:36 <kratt> For windows there are precompiled binaries by GeekToo. 20:50:37 <kratt> this? 20:50:45 <kratt> i tried it on nightly 20:50:47 <kratt> wont work 20:52:06 <Zuu> kratt: You can unpack a tar file. 20:52:34 <Zuu> Just as that you can unpack a zip file 20:53:55 <kratt> okay i unpacked 20:54:57 <kratt> now where i need to put it 20:55:00 <kratt> and there is no readme 20:55:32 <Zuu> okay, still from where you found out about it there should be some instructions. 20:57:57 <kratt> it wont work 20:58:09 <kratt> i copyed .tar to data 20:58:22 <kratt> cant be seen on newgrf a 21:01:20 *** andythenorth [~andy@host86-157-152-237.range86-157.btcentralplus.com] has joined #openttd 21:02:21 *** andythenorth [~andy@host86-157-152-237.range86-157.btcentralplus.com] has quit [] 21:07:15 *** kd5pbo [~kd5pbo@99.163.83.110] has quit [Remote host closed the connection] 21:07:35 *** kd5pbo [~kd5pbo@adsl-99-163-83-110.dsl.hstntx.sbcglobal.net] has joined #openttd 21:10:57 *** Fast2 [~Fast2@p57AFAD15.dip0.t-ipconnect.de] has joined #openttd 21:14:16 <Zuu> planetmaker: Actually it is Tabu Search also in English: http://en.wikipedia.org/wiki/Tabu_search 21:14:39 <planetmaker> interesting 21:16:23 *** weaselboy246 [risugami@67-54-241-148.cust.wildblue.net] has joined #openttd 21:17:10 <SpComb^> Coco-Banana-Man: no 21:17:47 <SpComb^> Coco-Banana-Man: -8x means roughly 1/256th 21:18:16 <Coco-Banana-Man> ah, so 1/(2^X)? 21:18:31 <Eddi|zuHause> 2^(-8) 21:18:35 *** Rhamphoryncus [~rhamph@d199-126-251-5.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 21:18:58 <Coco-Banana-Man> ok.. 21:19:01 <SpComb^> yes 21:23:15 <Coco-Banana-Man> but is it really 1/256 of the original amount? 21:23:31 <Coco-Banana-Man> It still seems quite much passengers 21:23:39 <Coco-Banana-Man> +to be 21:25:14 <Eddi|zuHause> i don't know which patch/grf/whatever you use, but it's likely that everything will get rounded to 1 at these values 21:25:35 <Eddi|zuHause> which will turn out more than simple factor of 1/256 21:34:25 <Eddi|zuHause> @devs: i don't understand something: in docs/landscape.html it says for level crossings, bits m6:4..0 is the road owner, but also it says bit m6:1..0 is tropic zone definition... so what is it? 21:37:14 <Hirundo> Quick look at the code suggests that the road owner is stored in m7 bits 4..0, not in m6 21:37:33 <SmatZ> indeed :) 21:40:37 <SmatZ> hmm it seems docs are also wrong wrt. depot owner 21:44:56 <Eddi|zuHause> hm, i think i can do double tracks in either an 8-bit or 15-bit variant [16 bits seem to be free for rails] 21:45:39 <CIA-1> OpenTTD: smatz * r18650 /: -Fix: in the case of level crossing, location of the owner of road was documented wrongly (Eddi) 21:46:39 <Eddi|zuHause> ... if i can trust the docs 21:47:19 <Hirundo> ...double tracks...? 21:47:58 <Eddi|zuHause> two tracks on one tile in X or Y direction 21:48:15 <Eddi|zuHause> plus switches, crossings, signals, etc. 21:48:55 *** PeterT [~Peter@c-76-19-211-40.hsd1.ma.comcast.net] has joined #openttd 21:49:24 <Hirundo> My mind just overflowed :) Isn't that insanely hard to code? 21:49:46 <Eddi|zuHause> possibly ;) 21:50:26 <Eddi|zuHause> most troublesome might be vehicle movement, but that could possibly be copied from road vehicles 21:50:41 <SpComb^> Coco-Banana-Man: yeah, at -8x, you're going to get pretty exactly 1 pax/house/some-unit-of-time 21:51:08 <SpComb^> Coco-Banana-Man: so if you have a lot of houses, it'll still add up 21:51:12 <Eddi|zuHause> SpComb^: i think houses produce once per tile loop 21:51:14 <Coco-Banana-Man> I'm playing with 4x daylength btw 21:52:00 <SpComb^> daylength doesn't have anything to do with town cargo generation :) 21:52:20 <SpComb^> but yeah, I personally recommend 4x daylength and -2x town cargo 21:52:46 <Eddi|zuHause> you shouldn't say "2x" with exponents 21:52:57 <SpComb^> yeah, it's confusing, I give you that :( 21:55:56 <SpComb^> latest is-it-daylength-or-cargodist-or-trunk assertion posted: Assertion failed at line 1145 of ..\src\economy.cpp: v->time_counter != 0 :( 21:56:12 <SpComb^> I probably need to fiure outhow to use .dmp's and the .pdb's 21:56:23 *** Chrill [~chrischri@80.216.60.117] has quit [] 21:58:14 <PeterT> Yeah, I don't have a clue on what to do with the pdb, I just know that I have to upload them 21:58:32 <SpComb^> nor do I, but I guess it's a good thing that you do :P 21:58:52 <Eddi|zuHause> SpComb^: i had one of those: Error: Assertion failed at line 1130 of /home/johannes/spiele/OpenTTDx/cargodist/src/economy.cpp: v->load_unload_time_rem != 0 21:58:59 <SpComb^> I gather it lets you doa post-mortem debug 21:59:13 <Eddi|zuHause> with cargodist and timetables 21:59:22 <Eddi|zuHause> without daylength 21:59:26 <SpComb^> yeah, I was also tending towards a cargodist bug there 21:59:56 <SpComb^> but looking at some other code, it seems that some uint16 tick counters might overflow in calculations involving DAY_TICKS 22:00:01 <Zuu> PeterT: Try double clicking them? I've managed to use them once :-) 22:00:27 <PeterT> "Windows cannot find to open with..." or whatever 22:01:48 *** Prof_Frink [~proffrink@5ad545e8.bb.sky.com] has quit [Remote host closed the connection] 22:02:01 *** Prof_Frink [~proffrink@5ad545e8.bb.sky.com] has joined #openttd 22:03:22 <Bjelleklang> can someone have a look at a pastebin for me? This is driving me nuts :/ http://pastebin.com/m1b6891fd 22:03:38 <Zuu> paste.openttd.org ? 22:03:50 <Bjelleklang> I'm basically trying to use a setter to set a classvariable, but no matter what I try I get an error 22:03:58 <Bjelleklang> oh? Wasn't aware of that one 22:03:58 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: Tsch?ss] 22:04:17 <Noldo> you didn't paste the error yout got 22:04:48 <Bjelleklang> The error is "the index HqCity doesn't exist" 22:05:20 <Bjelleklang> in the setter, I've tried this.HqCity, Company.HqCity, and just HqCity = "somevalue" 22:05:39 <Noldo> does come from the constructor or the setter? 22:05:47 <Bjelleklang> the error comes from the setter 22:06:21 *** lewymati [~lewymati@aeiw249.neoplus.adsl.tpnet.pl] has quit [] 22:06:45 <Zuu> How do you call the setter? 22:06:54 <Zuu> As a static function or as a member function? 22:07:23 <Zuu> If you call it as a static function you will get the errors that you described. 22:08:13 <Bjelleklang> oh, that's probably where the error is :/ 22:08:35 <Bjelleklang> use this.Setter() instead of Company.Setter(), or are there other ways to do it? 22:08:41 <Zuu> Note also that if a static function calls a non-static function you will get these kind of errors. 22:09:09 <Zuu> local c = new Company(); 22:09:14 <Zuu> c.Setter(value); 22:09:43 <Bjelleklang> ah, great! 22:11:06 <Bjelleklang> thanks for the help :) 22:12:17 <Zuu> Your welcome :-) 22:12:39 <Zuu> Looking forward to seeing your AI when you get to that point. :-) 22:16:25 *** MyCatSchemes [~mycatverb@5ac7ac11.bb.sky.com] has joined #openttd 22:21:35 <Bjelleklang> will probably be a while, not quite sure what directions it'll go in yet :) 22:22:06 <Bjelleklang> but hopefully it'll be a fun AI that does a little bit of all, mixed with some randomness just for fun 22:25:07 *** HerzogDeXtEr1 [~Administr@89.246.167.98] has joined #openttd 22:30:36 *** HerzogDeXtEr [~Administr@89.246.212.78] has quit [Ping timeout: 480 seconds] 22:36:29 *** Westie [~westie@westie-cat.co.uk] has quit [Quit: ZNC - http://znc.sourceforge.net] 22:45:32 <glx> <SpComb^> I probably need to fiure outhow to use .dmp's and the .pdb's <-- easy, put crash.dmp, openttd.exe and the corresponding openttd.pdb in a dir, then double click on crash.dmp, then "run" (F5) 22:46:00 <glx> and when it asks for source file give it the path :) 22:48:33 *** Polygon [~Poly@81.163.34.45] has quit [Quit: Verlassend] 23:00:11 *** DarkED [~J@cpe-075-176-105-070.carolina.res.rr.com] has joined #openttd 23:03:44 *** gathers [~gathers@c80-216-141-218.bredband.comhem.se] has joined #openttd 23:03:59 *** weaselboy246 [risugami@67-54-241-148.cust.wildblue.net] has quit [Read error: Connection reset by peer] 23:03:59 *** gathers_ [~gathers@c80-216-141-218.bredband.comhem.se] has joined #openttd 23:04:17 *** gathers_ [~gathers@c80-216-141-218.bredband.comhem.se] has left #openttd [] 23:05:38 *** weaselboy246 [risugami@67-54-241-148.cust.wildblue.net] has joined #openttd 23:15:05 *** welshdragon is now known as Guest721 23:15:05 *** Guest721 [~markmac@client-86-27-136-83.winn.adsl.virginmedia.com] has quit [Read error: Connection reset by peer] 23:15:05 *** welshdragon [~markmac@client-86-27-136-83.winn.adsl.virginmedia.com] has joined #openttd 23:22:30 *** ecke [~ecke@211.143.broadband13.iol.cz] has joined #openttd 23:24:31 *** weaselboy246 [risugami@67-54-241-148.cust.wildblue.net] has quit [Read error: Connection reset by peer] 23:25:57 *** weaselboy246 [risugami@67-54-241-148.cust.wildblue.net] has joined #openttd 23:26:40 *** PhoenixII [ralph@j104051.upc-j.chello.nl] has joined #openttd 23:27:00 *** Phoenix_the_II [ralph@j104051.upc-j.chello.nl] has quit [Read error: Connection reset by peer] 23:28:03 *** weaselboy246 [risugami@67-54-241-148.cust.wildblue.net] has quit [Read error: Connection reset by peer] 23:30:02 *** weaselboy246 [~weaselboy@67-54-241-148.cust.wildblue.net] has joined #openttd 23:34:10 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:36:34 *** nekschot [nekschot@82-171-143-27.ip.telfort.nl] has quit [] 23:38:25 *** Rexxars [~rexxars@188.126.203.230] has joined #openttd 23:43:31 *** ecke [~ecke@211.143.broadband13.iol.cz] has quit [Read error: Connection reset by peer] 23:51:18 *** kratt [~kratt@80-235-49-63-dsl.kjj.estpak.ee] has quit [Quit: Java user signed off] 23:51:41 *** fonsinchen [~alve@brln-4dbabf46.pool.mediaWays.net] has joined #openttd 23:58:00 *** weaselboy246 [~weaselboy@67-54-241-148.cust.wildblue.net] has quit [Read error: Connection reset by peer] 23:58:40 *** ecke [~ecke@211.143.broadband13.iol.cz] has joined #openttd