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00:03:55 *** ragzid|ZzZz [~ragzid@213.29.196.28] has quit [Quit: leaving] 00:07:08 *** davis [~b@p5B289C32.dip.t-dialin.net] has joined #openttd 00:10:05 *** Chrill [~chrischri@h-5-149.A212.priv.bahnhof.se] has quit [] 00:13:38 *** OwenS [~owenshep@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has quit [Quit: Leaving.] 00:14:28 *** heffer [~felix@static-87-78-98-150.netcologne.de] has quit [Quit: heffer] 00:16:25 *** KenjiE20 [~KenjiE20@92.0.27.246] has quit [Quit: ãããã¿] 00:40:53 *** davis [~b@p5B289C32.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 00:48:32 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has joined #openttd 00:48:45 <Nite_Owl> Hello all 00:50:43 *** Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has quit [] 01:00:30 *** Coco-Banana-Man [~Stephan.D@p5B2DB8DC.dip.t-dialin.net] has quit [Quit: Regel Nr. 1: Jeder hört auf mein Kommando! - Regel Nr. 2: Jeder bleibt auf dem Weg! - Regel Nr. 3: ... ... Der, der blÀht, als hinterster geht!] 01:05:39 *** fjb is now known as Guest1107 01:05:41 *** fjb [~frank@p5485B943.dip.t-dialin.net] has joined #openttd 01:12:27 *** Guest1107 [~frank@p5485D6EC.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:12:38 *** aber [~Adium@p5B3259A4.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:14:24 *** aber [~Adium@p5B327068.dip.t-dialin.net] has joined #openttd 01:21:07 *** aber [~Adium@p5B327068.dip.t-dialin.net] has quit [Quit: Leaving.] 01:37:20 *** DDR_ [~chatzilla@66.183.125.196] has joined #openttd 01:40:50 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: Zzzzzz] 01:42:49 *** DDR [~chatzilla@66.183.125.196] has quit [Ping timeout: 480 seconds] 01:43:01 *** DDR_ is now known as DDR 01:52:02 *** Eddi|zuHause [~johekr@p54B77060.dip.t-dialin.net] has quit [Remote host closed the connection] 01:54:38 *** Eddi|zuHause [~johekr@p54B77060.dip.t-dialin.net] has joined #openttd 01:58:48 *** Biolunar_ [mahdi@blfd-5d822c74.pool.mediaWays.net] has joined #openttd 02:04:48 *** Lapsus [~Lapsusant@H105.C194.cci.switchworks.net] has joined #openttd 02:04:51 <Lapsus> Hello! :3 02:06:07 *** Biolunar [mahdi@blfd-5d821ff6.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 02:06:53 <Lapsus> I recall there being a php server configurator for openttd floating around, but I can't find it. Anyone willing to help me look? :o 02:08:00 <PeterT> Lapsus: I know what you're talking about 02:08:16 <Lapsus> Hooray, I didn't hallucinate it! :D 02:09:08 <PeterT> http://www.tt-forums.net/viewtopic.php?f=29&t=40322 02:09:43 <Lapsus> Awesome :3 02:09:50 <Lapsus> Thanks you <3 02:10:06 <PeterT> but the links don't work 02:10:13 <Lapsus> haha, just noticed 02:12:25 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has quit [Quit: a1270] 02:14:12 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has joined #openttd 02:27:52 *** glx [glx@2a01:e35:2f59:c7c0:7978:eeba:93a2:315] has quit [Quit: bye] 02:35:40 *** lobstar [~michielbi@86.89.201.189] has quit [Read error: Operation timed out] 02:39:13 *** lobstar [~michielbi@86.89.201.189] has joined #openttd 02:51:57 *** Lapsus_ [~Lapsusant@H105.C194.cci.switchworks.net] has joined #openttd 02:52:54 *** Lapsus is now known as Guest1113 02:52:54 *** Lapsus_ is now known as lapsus 02:53:04 *** lapsus is now known as Lapsus 02:58:44 *** Guest1113 [~Lapsusant@H105.C194.cci.switchworks.net] has quit [Read error: Operation timed out] 03:00:17 *** DanMacK [~here@65.94.201.53] has joined #openttd 03:06:47 *** llugo [~lugo@mgdb-4db8d2f8.pool.mediaWays.net] has joined #openttd 03:14:07 *** lugo [~lugo@mgdb-4db8c33f.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 03:22:07 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 03:29:14 <Lapsus> Hooray, an internet storm. 03:51:09 *** Wizzleby [~wizzleby@pool-108-2-18-119.phlapa.east.verizon.net] has quit [Remote host closed the connection] 03:55:58 *** welshdragon [~markmac@147.143.254.98] has quit [Quit: welshdragon] 03:59:39 *** Dred_furst [~Dred_furs@cpc3-pool12-2-0-cust308.15-1.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 04:01:25 *** DanMacK [~here@65.94.201.53] has quit [] 04:04:44 *** welshdragon [~markmac@147.143.254.98] has joined #openttd 04:07:57 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 04:22:16 *** Singaporekid [~notme@cm59.epsilon84.maxonline.com.sg] has joined #openttd 04:25:32 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 04:38:36 *** llugo [~lugo@mgdb-4db8d2f8.pool.mediaWays.net] has quit [Remote host closed the connection] 04:49:59 *** DarkED [~jman@cpe-069-132-093-065.carolina.res.rr.com] has joined #openttd 04:52:42 <DarkED> hi all. i just installed openttd 1.0.0 on windows using the installer. i selected the open packs. after installing i try to run the game and it's still looking for the original TTD files. 04:55:09 <DarkED> ahh, got it. had to change openttd.cfg to use 'OpenGFX' 04:55:20 *** DarkED [~jman@cpe-069-132-093-065.carolina.res.rr.com] has quit [Quit: Leaving] 04:56:59 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has quit [Quit: a1270] 05:59:15 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has joined #openttd 06:00:38 <yarikos> OpenTTD 1.0 for Intel MacOS X 10.5 (unofficial): http://www.tt-forums.net/viewtopic.php?f=29&t=47869 06:09:34 *** valhallasw [~valhallas@s55928dd9.adsl.wanadoo.nl] has joined #openttd 06:12:51 <welshdragon> yarikos: are you able to be a bug fixer? that would be better than releasing unofficial uilds 06:15:26 <yarikos> i see, but unfortunately, no 06:15:43 *** Terkhen [~Terkhen@222.69.220.87.dynamic.jazztel.es] has joined #openttd 06:15:58 <Terkhen> good morning 06:16:03 <welshdragon> morning Terkhen 06:19:06 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:19:31 *** andythenorth [~andytheno@salieri.openttdcoop.org] has joined #openttd 06:31:06 *** valhallasw [~valhallas@s55928dd9.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 07:00:39 *** yarikos [~yarik@92.49.239.40] has quit [Quit: This computer has gone to sleep] 07:02:46 *** Terkhen [~Terkhen@222.69.220.87.dynamic.jazztel.es] has quit [Ping timeout: 480 seconds] 07:03:07 *** ragzid [~ragzid@213.29.196.28] has joined #openttd 07:15:13 *** snack2 [~nn@dsl-mlimmlgw1-ff1ec000-127.dhcp.inet.fi] has joined #openttd 07:21:54 *** heffer [~felix@static-87-78-98-150.netcologne.de] has joined #openttd 07:28:46 *** ecke [~ecke@188.75.128.2] has quit [Quit: ecke] 07:29:56 *** Terkhen [~Terkhen@254.69.220.87.dynamic.jazztel.es] has joined #openttd 07:52:29 *** ADMINtur [~ADMINtur@90.184.131.169] has joined #openttd 07:55:31 *** ADMINtur [~ADMINtur@90.184.131.169] has quit [] 08:00:47 *** welshdragon [~markmac@147.143.254.98] has quit [Remote host closed the connection] 08:02:17 *** welshdragon [~markmac@147.143.254.98] has joined #openttd 08:03:46 *** wolfy [~Wolfenste@dhcp-077-250-089-252.chello.nl] has quit [Ping timeout: 480 seconds] 08:05:10 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:05:10 *** welshdragon [~markmac@147.143.254.98] has quit [Read error: Connection reset by peer] 08:05:21 *** welshdragon [~markmac@147.143.254.98] has joined #openttd 08:18:51 *** DDR [~chatzilla@66.183.125.196] has quit [Ping timeout: 480 seconds] 08:20:27 <Ammler> guets mörgeli 08:21:07 <Noldo> huomenta 08:21:07 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 08:22:03 *** Neon [~Neon@dslb-088-069-225-109.pools.arcor-ip.net] has joined #openttd 08:24:36 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 08:32:27 <andythenorth> morning 08:34:37 <Alberth> morning andythenorth 08:34:56 <andythenorth> poop 08:35:16 <andythenorth> now I remember why I didn't centre ships in a large bounding box 08:35:18 <andythenorth> http://tt-foundry.com/misc/FISH_poop.png 08:35:36 <andythenorth> that means quite a lot of work was pointless :( 08:36:41 <Ammler> you need around 3 different bounding box templates :-) 08:37:09 <andythenorth> Ammler: probably 08:37:28 <andythenorth> but that's even more work 08:37:36 <andythenorth> tmwftlb 08:39:17 <Zephyris> Can't you just design the ships in a big template when autocrop the sprites? 08:39:46 <Ammler> autocrop might not fix the bounding boxes, does it? 08:40:15 <andythenorth> autocrop? 08:40:29 <Ammler> grfcodec -C? 08:40:30 <Zephyris> There is a test version of grfcodec which does it... 08:40:38 *** Progman [~progman@p57A1FC44.dip.t-dialin.net] has joined #openttd 08:40:38 <andythenorth> interesting 08:42:01 <Zephyris> It worked well for me with generic cars... 08:42:38 <Ammler> Zephyris: do you have a link? 08:43:44 <Zephyris> I'll have a look, ill be quite slow, I'm ircing from my phone! 08:44:39 <Ammler> or keyword do search for? 08:46:35 <Zephyris> I can't remember where I found it, possibly the grfcodec development thread 08:48:11 <Ammler> andythenorth: just try with -c 08:48:21 <Ammler> hmm, I thought, that is default on pm's grfs 08:48:59 <planetmaker> GRFCODEC_FLAGS ?= -e -p 2 <-- no 08:49:06 <planetmaker> good morning :-) 08:49:13 <planetmaker> but it might obviously be worth to add 08:49:15 <Ammler> I wouldn't think, bounding boxes aren't needed on the buy menu, anyway 08:49:20 <planetmaker> (found in scripts/Makefile.def 08:49:34 <Ammler> -n't 08:50:00 <planetmaker> ) 08:50:10 <Ammler> planetmaker: was the once a bug with that option 08:50:33 <planetmaker> dunno really. But we once discussed that option 08:50:55 <Ammler> there was a reason, we didn't use it, but I thought, that is fixed. 08:51:57 <Ammler> oh, and morning pm 08:52:14 <planetmaker> probably it's fixed, yes 08:52:31 *** Terkhen [~Terkhen@254.69.220.87.dynamic.jazztel.es] has quit [Ping timeout: 480 seconds] 08:53:05 <planetmaker> so... andythenorth try "make GRFCODEC_FLAGS=-e -p 2 -c" 08:53:15 <planetmaker> hm... 08:53:21 <andythenorth> what does it do? 08:53:25 <planetmaker> make GRFCODEC_FLAGS="-e -p 2 -c" 08:53:40 <planetmaker> it should crop the unnecessary blue of sprites 08:53:49 <planetmaker> see whether it fixes the purchase / depot view 08:54:07 <Zephyris> tt-forums.net/viewtopic.php?p=523866#p523866 that where I found it... 08:54:13 <Ammler> -c Crop extraneous transparent blue from real sprites 08:54:46 <Ammler> Zephyris: then we speak about the same 08:54:55 <Ammler> that is in grfcodec nightly 08:55:13 <andythenorth> so it fixes the offsets....hmmmmm 08:55:18 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 08:55:36 <Ammler> andythenorth: definityl worth a try :-) 08:56:14 <planetmaker> like one time calling make... 09:01:31 <planetmaker> yo man. That works wir r290 09:03:03 <planetmaker> http://img.openttdcoop.org/images/stralsfurt.png 09:04:22 <planetmaker> ^ andythenorth 09:05:50 *** Terkhen [~Terkhen@186.69.220.87.dynamic.jazztel.es] has joined #openttd 09:08:35 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 09:09:00 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 09:12:32 <Zephyris> Tis a great little feature, not sure why it isn't in grfcodec trunk... 09:13:18 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 09:13:26 <Rubidium> Zephyris: what is? 09:13:41 <Ammler> [10:54] <Ammler> that is in grfcodec nightly 09:14:20 <Rubidium> Ammler: but if it is in grfcodec nightly, then it is in grfcodec trunk... however Zephyris claims it isn't in grfcodec trunk 09:14:33 <Rubidium> so by deduction he can't be speaking of that 09:14:33 <Ammler> yeah, it was for him :-) 09:14:56 <Zephyris> Hmm, I think I'm confused! 09:15:09 <Rubidium> and grfcodec development is quite heavily stalled and such 09:16:55 <planetmaker> Zephyris: trunk = as new or newer than nightly :-) 09:17:32 <planetmaker> stable versions... IMHO not worth it for both nforenum and grfcodec as both suffer from sever penalties and bugs 09:17:50 <planetmaker> they'd make your life troublesome. 09:18:09 <Rubidium> planetmaker: those are just symptoms of the real problem 09:18:29 <planetmaker> real problem = no recent releases? 09:18:37 <Rubidium> planetmaker: no patchman 09:18:41 <planetmaker> yeah 09:20:00 <Ammler> Zephyris: what grfcodec version are you using? 09:20:01 <Rubidium> hmm, OpenTTD "started" after TTDPatch "died" 09:20:29 <Rubidium> "started" = first stable release, "died" = last stable release 09:21:18 <Zephyris> Ammler: no idea tbh, I haven't done grfcodecing in ages... 09:21:51 <Ammler> since opengfx is hosted at the devzone, grfcodec has -c in trunk 09:21:55 <planetmaker> Zephyris: get the latest versions from http://www.openttd.org/download-grfcodec 09:22:02 <planetmaker> and nforenum respectively 09:22:12 <Ammler> (it was a bit buggy at that time, afaik) 09:22:30 <Rubidium> yup 09:22:30 <planetmaker> Rubidium: but then release(s) shouldn't depend upon a single person. 09:22:47 <peter1138> openttd releases depend on Rubidium 09:23:05 <Ammler> so if Rubidium leaves, openttd will die too? 09:23:08 <peter1138> everyone else is too scared and/or lazy to do so 09:23:15 <planetmaker> peter1138: but even if he beamed himself to Mars, I'm sure you have one who could do things 09:23:26 <planetmaker> (ignoring scared and lazy) 09:23:32 <Rubidium> peter1138: you can perfectly well do a release without me (just ask TB to start the CF and give you the URL to post news items) 09:23:52 <planetmaker> frosch can surely post news items 09:24:03 <Rubidium> planetmaker: says who? 09:24:15 <planetmaker> The website :-) as there are posts by him? 09:24:36 <Rubidium> nah, that's just me and a bit of magic :) 09:24:42 <planetmaker> lol 09:24:58 <Rubidium> he has written it, but was/is away for a while 09:25:38 *** OwenS [~owenshep@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has joined #openttd 09:26:38 <Rubidium> peter1138: but you released openttd-0.6.0-beta5 (and glx beta4) 09:27:16 *** ragzid [~ragzid@213.29.196.28] has quit [Quit: leaving] 09:27:29 <Rubidium> when I was in respectively Hokkaido and Kyoto 09:27:41 <planetmaker> it's always good to have at least two people who can do things 09:27:48 <peter1138> i don't remember doing that :) 09:28:15 <peter1138> grrr 09:28:21 * peter1138 would like to be not ill, plz 09:28:22 <Rubidium> @commit 12338 09:28:22 <DorpsGek> Rubidium: Commit by peter1138 :: r12338 /tags/0.6.0-beta5 (9 files in 3 dirs) (2008-03-04 20:29:12 UTC) 09:28:23 <DorpsGek> Rubidium: -Release: 0.6.0-beta5 09:29:14 *** Wizzleby [~wizzleby@pool-108-2-18-119.phlapa.east.verizon.net] has joined #openttd 09:32:44 * planetmaker hands peter1138 a cup of black tea with hot lemon 09:33:54 * andythenorth would add graphics for loading bulk cargos to FISH....but there is no way I'm working out the recolor tables in the next few months 09:34:02 *** DanMacK [~here@65.94.201.53] has joined #openttd 09:35:36 *** Terkhen [~Terkhen@186.69.220.87.dynamic.jazztel.es] has quit [Ping timeout: 480 seconds] 09:36:46 *** Terkhen [~Terkhen@113.68.220.87.dynamic.jazztel.es] has joined #openttd 09:37:55 <Zephyris> Can you use 2cc with recolouring tables? 09:39:50 * Terkhen thinks about setting his router on fire 09:40:33 <andythenorth> Zephyris: apparently, but you need a *lot* more recolour tables 09:40:46 <andythenorth> I think someone has done if for the german RV set (?) 09:41:04 <planetmaker> andythenorth: but you can confirm that grfcodec -c works as desired, yes? 09:41:17 <andythenorth> planetmaker: haven't tested yet, still got baby-brain 09:41:21 <andythenorth> what do I need to change? 09:41:29 *** fonsinchen [~fonsinche@brln-4dbc2da9.pool.mediaWays.net] has joined #openttd 09:41:36 <planetmaker> ... well. Look at the image I posted above 09:41:47 <planetmaker> and the command I gave above... 09:42:47 <planetmaker> [11:03] <planetmaker> http://img.openttdcoop.org/images/stralsfurt.png 09:42:49 <planetmaker> [10:53] <planetmaker> make GRFCODEC_FLAGS="-e -p 2 -c" 09:42:54 <andythenorth> trying it now 09:43:40 <Zuu> Terkhen: That's probably not a good idea. Burning plastics is not really healthy. ;-) 09:44:45 <andythenorth> planetmaker: appears to work 09:44:58 <planetmaker> good 09:44:58 <andythenorth> haven't thoroughly tested but looks good so far 09:45:08 <Terkhen> it would be very satisfying anyways 09:45:10 <andythenorth> so recolor with 2cc.....needs 256 tables? 09:45:18 <andythenorth> someone wrote a macro or C app to do it IIRC 09:45:23 * andythenorth hmms 09:45:28 * andythenorth goes back to what he was doing 09:45:51 <andythenorth> if $someone wanted to provide an offset editor as an easter gift....that would be just ace :P 09:46:06 <planetmaker> there are... ;-) 09:46:09 <Zephyris> I guess it needs a lookup table for each 2cc 09:46:10 <planetmaker> but not very useful 09:47:01 <andythenorth> planetmaker: I do actually have an offset editor 09:47:08 <andythenorth> it's called TextWrangler :P 09:49:14 * andythenorth wonders if ships should have such insanely fast loading speeds. Looks weird 09:51:20 <Zephyris> So who feels like trying to lift the 2cc recolour restriction in openttd? If you can automatically generate the tables out of openTTD then surely it could be done in openTTD... 09:51:31 *** fonsinchen [~fonsinche@brln-4dbc2da9.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 09:52:15 <andythenorth> weird 09:59:07 *** DanMacK [~here@65.94.201.53] has quit [] 09:59:56 *** maitre [~maitre@AStrasbourg-552-1-98-39.w92-148.abo.wanadoo.fr] has joined #openttd 10:00:01 <andythenorth> so ship loading states.... 10:00:14 <andythenorth> hatch covers being removed and so forth 10:00:27 <andythenorth> life is too short yes? 10:00:39 <andythenorth> good good :) 10:00:54 <maitre> hi 10:01:13 <maitre> i have a openttd compilation problem under macosx 10:01:22 <maitre> is it the right place to discuss this ? 10:01:30 <andythenorth> yes 10:01:37 <maitre> ok 10:01:55 * planetmaker likes meta-questions a lot. 10:02:21 <maitre> i get a linking problem : ld: library not found for -licudatac 10:02:36 <maitre> but i cannot find any package with this name 10:02:38 <andythenorth> OS X version, and type of CPU (intel, powerpc) 10:02:39 <andythenorth> ? 10:02:49 <maitre> 10.6 intel 10:03:04 <planetmaker> maitre: sudo port install libicu 10:03:08 <maitre> 10.6.2 10:03:08 <andythenorth> maitre: you know there's a compiled binary in the forums? 10:03:44 <maitre> no, i have not seen 10:03:51 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=33&t=47856 10:03:56 <andythenorth> might save you some time 10:04:13 <andythenorth> although it's good to learn how to compile :) 10:04:19 <planetmaker> but better learn to compile it :-) 10:04:33 <maitre> have already install "sudo port install icu" 10:04:40 <planetmaker> maitre: libicu 10:05:22 <maitre> cannot find libicu in macport 10:05:23 <planetmaker> hm... right. icu is it 10:05:31 <planetmaker> stupid 10:05:42 <maitre> (but maybe this is my port version which is not uptodate) 10:06:12 <maitre> the same under fink 10:07:06 <planetmaker> icu @4.3.4 devel/icu <-- @ maitre 10:07:13 <planetmaker> that works for me 10:07:37 <maitre> under 10.6 / intel 64 ? 10:07:43 <planetmaker> yup 10:07:47 <maitre> ok 10:07:52 <maitre> i will try 10:08:02 <maitre> anyway thanx 10:08:45 <maitre> this package is not listed an the "how to compile on macosx" page 10:08:46 <maitre> http://wiki.openttd.org/Compiling_on_Mac 10:09:47 <planetmaker> add it :-) It's a wiki 10:10:22 <maitre> ok, now, i just add icu package 10:10:26 <maitre> same linking error 10:10:42 <maitre> need to clean and re-compile ? 10:10:47 <maitre> seems wird 10:10:49 <planetmaker> though ICU is mentioned on the wiki for static things 10:11:22 <maitre> right 10:11:25 *** welshdragon [~markmac@147.143.254.98] has quit [Ping timeout: 480 seconds] 10:11:26 *** Singaporekid [~notme@cm59.epsilon84.maxonline.com.sg] has quit [Quit: Leaving] 10:11:39 <planetmaker> well... try to add the library path to the linker dirs. 10:12:07 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 10:13:28 <maitre> good idea, i'll try 10:15:36 <Rubidium> using icu 4.3.4? Yay for using beta libraries half a month after the 4.4 (stable) release has been made 10:18:37 <maitre> im not able to locate libicudatac 10:18:43 <maitre> only libicudata 10:19:28 <planetmaker> what does /usr/local/lib/*icu* look like in your case? 10:20:05 <peter1138> http://www.tt-forums.net/viewtopic.php?p=868423#p868423 < (some?) OS X users are just ... special 10:20:18 <Rubidium> maitre/planetmaker: sounds very much like icu-config returns incorrect data 10:20:23 <OwenS> Rubidium: Incidentally, what does OTTD use ICU for when it stores all its strings in UTF-8 anyway? 10:20:41 <Rubidium> OwenS: bidi 10:20:49 <planetmaker> hm... I think I downloaded from icu website some time ago. And installed myself. Not using macports 10:20:51 <OwenS> Rubidium: aah 10:21:02 <maitre> planetmaker: ls: /usr/local/lib/*icu*: No such file or directory 10:21:15 <planetmaker> yeah. macports installs in /opt/... 10:21:30 <maitre> right 10:21:33 <maitre> locate gives : /opt/local/lib/libicudata.43.4.dylib 10:21:44 <maitre> but no libicudatac anywhere 10:21:47 <Rubidium> icu-config --ldflags-searchpath tells where it thinks the files should be 10:23:00 <maitre> ok, thats sound reasonable : -L/opt/local/lib\c 10:23:14 <Rubidium> the \c sounds quite wrong 10:23:22 <planetmaker> yep 10:23:53 <Rubidium> but then, what's wrong on OS X and what's right usually isn't what I instinctively think 10:24:24 <maitre> anyway, there is no libicudatac in this dir 10:24:25 <OwenS> Hehe... my system has libicuc.so.40 10:25:20 <Rubidium> OwenS: libicuc.so.40 or licicuuc.so.40? 10:25:32 <OwenS> libicuuc.so.40, my mistake 10:26:34 <maitre> so, i will try the binary version 10:26:59 <maitre> i do enough compilation at work 10:27:15 <maitre> thank you everyone 10:27:52 <Rubidium> if you don't want to use RTL languages you can just use --without-icu at configure time 10:28:10 <maitre> what is rtl language ? 10:28:21 *** KenjiE20 [~KenjiE20@92.0.27.246] has joined #openttd 10:28:22 <Rubidium> right-to-left 10:28:33 <Rubidium> like Hebrew and Arabic 10:28:42 <maitre> ok i dont need to 10:35:45 *** welshdragon [~markmac@147.143.254.98] has joined #openttd 10:41:45 <andythenorth> ha ha, all the ship's hatch covers just snap back on from nowhere :) 10:42:59 *** enr1x [~kiike@77.229.85.144] has joined #openttd 10:47:56 *** DanMacK [~DanMacK@206.191.69.149] has joined #openttd 10:51:35 *** Zephyris [~Zephyris@95.147.73.193] has quit [Quit: Bye] 10:52:53 <DanMacK> Hello all 10:53:08 <Noldo> hi 10:54:12 <andythenorth> hi hi 11:02:42 <Eddi|zuHause> andythenorth: isn't that semi-solvable by loading stages? 11:02:48 <andythenorth> meh 11:03:23 <andythenorth> welcome to drawing hatch covers in various states of open :D 11:03:29 <andythenorth> not for me, not today 11:03:56 *** DanMacK [~DanMacK@206.191.69.149] has quit [Read error: Connection reset by peer] 11:04:04 <andythenorth> but yes, that would fix it. I had a test of it earlier, but I deleted it before I got too attached to the effect 11:06:37 <Eddi|zuHause> haha :p 11:09:46 *** rubenvincenten [~rubenvinc@s5594146e.adsl.wanadoo.nl] has joined #openttd 11:15:16 *** Eddi|zuHause [~johekr@p54B77060.dip.t-dialin.net] has quit [Remote host closed the connection] 11:15:29 *** Eddi|zuHause [~johekr@p54B77060.dip.t-dialin.net] has joined #openttd 11:20:51 *** welshdragon [~markmac@147.143.254.98] has quit [Quit: welshdragon] 11:24:31 *** rubenvincenten [~rubenvinc@s5594146e.adsl.wanadoo.nl] has left #openttd [] 11:33:45 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 11:34:10 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 11:37:12 *** stagger [~stagger@nat-gw.grenaas.net] has joined #openttd 11:40:09 <andythenorth> hmm 11:40:17 <andythenorth> ships should have masts and other greeble and crap 11:40:27 <andythenorth> but the ships in FISH look nice and simple at the moment :o 11:40:59 <andythenorth> opinions? toylike simple ships, or more realism? 11:41:54 *** maitre [~maitre@AStrasbourg-552-1-98-39.w92-148.abo.wanadoo.fr] has quit [Quit: maitre] 11:42:02 *** devilsadvocate [~devilsadv@202.3.77.159] has quit [Ping timeout: 480 seconds] 11:46:15 *** maitre [~maitre@AStrasbourg-552-1-98-39.w92-148.abo.wanadoo.fr] has joined #openttd 11:50:23 *** Adambean [CG1@82.hosts.reece-eu.net] has joined #openttd 11:52:20 <Eddi|zuHause> not so much realism as aesthetically appealing 11:54:34 <andythenorth> while I'm at it....I'm drawing sprites for tanker refits 11:54:53 <andythenorth> I'm wondering about using 2CC for the main hull instead of 1CC 11:58:05 *** maitre [~maitre@AStrasbourg-552-1-98-39.w92-148.abo.wanadoo.fr] has quit [Quit: maitre] 12:03:10 <Terkhen> I like how the ships look, I don't think they need more details 12:03:14 <Terkhen> about the colours... I don't know 12:03:50 *** devilsadvocate [~devilsadv@202.3.77.127] has joined #openttd 12:05:33 *** Brianetta [~brian@212.183.140.19] has joined #openttd 12:10:14 *** heffer [~felix@static-87-78-98-150.netcologne.de] has quit [Quit: heffer] 12:11:56 *** maitre [~maitre@AStrasbourg-552-1-98-39.w92-148.abo.wanadoo.fr] has joined #openttd 12:15:17 *** devilsadvocate [~devilsadv@202.3.77.127] has quit [Ping timeout: 480 seconds] 12:16:02 *** glx [glx@2a01:e35:2f59:c7c0:59de:3974:6725:d0b5] has joined #openttd 12:16:06 *** mode/#openttd [+v glx] by ChanServ 12:17:30 *** Grelouk [~Grelouk@79.88.148.83] has joined #openttd 12:21:11 *** heffer [~felix@static-87-78-98-150.netcologne.de] has joined #openttd 12:24:13 *** devilsadvocate [~devilsadv@202.3.77.127] has joined #openttd 12:29:01 <andythenorth> think I'll leave the ships 1CC for now 12:29:32 <andythenorth> i.e. the tanker refit has same hull colour as other cargos 12:30:49 *** Tennel [~Tennel@pD9529008.dip0.t-ipconnect.de] has joined #openttd 12:32:07 *** lugo [~lugo@mgdb-4db8d2f8.pool.mediaWays.net] has joined #openttd 12:33:21 *** Tennel [~Tennel@pD9529008.dip0.t-ipconnect.de] has quit [] 12:38:06 <Terkhen> at the aluminium plant, production does not step up if both cargo types are delivered within one month like in other industries? 12:38:35 *** Coco-Banana-Man [~Stephan.D@p5B2D9519.dip.t-dialin.net] has joined #openttd 12:40:08 *** maitre [~maitre@AStrasbourg-552-1-98-39.w92-148.abo.wanadoo.fr] has quit [Quit: maitre] 12:41:48 <andythenorth> Terkhen: no 12:42:02 <Terkhen> okay 12:42:05 <andythenorth> it could, but irl that's not how it works 12:42:23 <andythenorth> do you think it's weird for gameplay? 12:45:31 <Terkhen> kind of, I'm not delivering any scrap metal to the aluminium plant because I'll get more cargo using it for steel, and both cargos are paid almost the same 12:45:53 <andythenorth> I might change it 13:00:49 *** heffer [~felix@static-87-78-98-150.netcologne.de] has quit [Quit: heffer] 13:02:56 *** Brianetta [~brian@212.183.140.19] has quit [Quit: TschÃŒÃ] 13:03:03 *** aber [~Adium@p5B327068.dip.t-dialin.net] has joined #openttd 13:06:20 * andythenorth wonders if the aluminium chain in FIRS is pointless 13:08:52 <Terkhen> but only steel would be too boring 13:10:01 <andythenorth> the only difference is bauxite...aluminium and steel go to the same destinations 13:10:10 <andythenorth> -> foundry and -> machine shop 13:13:38 <andythenorth> ach, it can stay :) 13:13:48 <Terkhen> engineering / farm supplies are IMO the most profitable cargos in the long run, they must be hard to get 13:14:13 <Terkhen> only steel would make it easier 13:18:38 <andythenorth> Terkhen: is it clear that you don't have to combine cargos at the machine shop (if not, I need to improve texts!) 13:18:41 <andythenorth> ?? 13:20:19 <Terkhen> the text is clear, but I wrongly assumed it did at my first games 13:21:23 <Terkhen> http://crave.cnet.co.uk/gadgets/0,39029552,49305387,00.htm 13:23:37 *** Alberth1 [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 13:23:37 *** Alberth is now known as Guest1151 13:23:37 *** Alberth1 is now known as Alberth 13:24:09 <planetmaker> Terkhen: are you worried about your friend? ;-) 13:24:25 <planetmaker> or is it your future self? :-P 13:26:02 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 13:27:31 * andythenorth worries about FIRS being too complicated with combining / not combining cargos 13:29:27 *** Guest1151 [~hat@a82-95-164-127.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 13:31:58 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 13:32:05 <Terkhen> friend? for me, anyone trying to prevent a future full of chocolate is completely evil 13:32:43 *** Gartral [~Gareth@99-9-202-154.lightspeed.bcvloh.sbcglobal.net] has joined #openttd 13:33:28 <Gartral> good morning all, would bugs while playing OpenTTD go here or in #tycoon? 13:33:59 <Eddi|zuHause> no 13:34:08 <Eddi|zuHause> they go to bugs.openttd.org 13:34:31 <Gartral> the thing is: that site is 404ing on my end 13:35:00 <FauxFaux> That's funny, it works on my machine. 13:35:30 <Gartral> AT&T's dns has been AWOL for a few days now.. 13:37:26 <Gartral> heh, even google.com is 404ing.. so.. 13:38:31 <Eddi|zuHause> how does a malfunctioning DNS cause 404? 13:39:08 <Eddi|zuHause> 404 is when you can reach the server, but it doesn't have what you want 13:39:21 <Eddi|zuHause> lack of DNS causes you to not reach the server in the first place 13:40:07 <Gartral> if the DNS is on a dnsbl, it will cause other DNS/rDNS systems to refuse to respond.. AT&T has it setup so THEY give you a 404 after they cant find the page 13:40:16 <Zuu> If you can't resolve your issues, forum 31 at tt-forums.net is your second best option. 13:40:16 <Gartral> they're retarded 13:40:33 <Zuu> forum 31 is the OpenTTD problems forums by the way. :-) 13:41:23 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 13:41:31 <Gartral> thats cool, can you confirm the bug though? if a station isn't givven the direct name of the town, subsidaries wont be collected 13:41:32 <peter1138> find some different dns servers to use 13:41:55 * andythenorth ponders refitting code 13:42:20 <andythenorth> choose tanker sprites by checking action 3 cargos, or a varaction 2 checking the cargo class? 13:42:23 <Gartral> peter1138: I have OpenDNS.. but AT&T's router box is setup to ALWAYS pass through the AT&T dns, then to the secondary dns... 13:42:50 <Gartral> what i need is a new isp 13:43:13 <Gartral> i'm sorry, is there an off-topic channel? i shouldnt ramble here 13:43:35 <peter1138> yup, it is #openttd 13:43:50 <Gartral> well we're here.. so i guess im ok :P 13:44:07 <andythenorth> what was the bug? 13:44:19 <planetmaker> Gartral: off topic is in #tycoon ;-) 13:44:34 <Gartral> andythenorth: Subsidries won't be awarded unless the station name matches the town's name directly 13:44:58 <andythenorth> definitely sounds like one for bugs.openttd.org 13:44:59 <planetmaker> Gartral: I don't think that's right 13:45:01 <Gartral> planetmaker: uhh huh.. and Pluto has air 13:45:13 <planetmaker> Gartral: yes it has. 2mbar 13:45:17 <planetmaker> in summer 13:45:19 <Rubidium> 1) OpenTTD doesn't support subsidiaries, 2) you mean subsidies, 3) what version of OpenTTD are you using? 13:46:18 <Gartral> Rubidium: you're right.. i couldnt think how to speel Subsidies, thank you, and openTTD 1.0.0 this was updated three days ago from 0.7.5 13:46:50 <Ammler> he, how do I disable news on a dedicated server? 13:46:54 <Ammler> running* 13:47:09 <Rubidium> Ammler: find the right setting for the news stuff? 13:47:20 <andythenorth> meh and frick. I have to use vehicle var 47. I hate var 47 13:47:32 <Ammler> Ammler: 'news_display.arrival_player' is an unknown setting. 13:47:51 <Gartral> Ammler: is talking to himself! :P 13:48:04 <Rubidium> Gartral: in 0.7.5 you had to deliever within 9 tiles from the town 'center'; in 1.0.0 any station delivering passengers/mail to the town should be okay 13:48:11 <Ammler> he, indeed, well it was a quote from the server 13:48:22 *** jpx_ [jpx_@e83-245-140-61.elisa-laajakaista.fi] has joined #openttd 13:48:34 <Gartral> Rubidium: i could screencap the problem.. one sec 13:48:40 <andythenorth> Eddi|zuHause: if goods doesn't affect towns, why does the newgrf spec imply it does? 13:48:49 <andythenorth> http://wiki.ttdpatch.net/tiki-index.php?page=Action0Cargos#Substitute_type_and_multiplier_for_town_growth_18_19_ 13:48:50 <Rubidium> Ammler: oh, they're not "normal"-ish settings 13:49:13 <Ammler> yeah, I feared so, so not changeable with console? 13:50:08 <Rubidium> guess so 13:50:15 <Gartral> andythenorth: from play experience, the newGRF settings that mod town names also mod they're needs for growth 13:50:51 * andythenorth needs to edit the fricking TTDP wiki, I hate wiki format 13:50:53 <Rubidium> andythenorth: have you read the page you linked? 13:50:59 <andythenorth> yes 13:51:05 <andythenorth> but maybe I read it wrong :o 13:51:16 <Rubidium> goods don't affect the town, just the subsidies 13:51:32 <Gartral> andythenorth: it could all be in CSV like the old winblows .nfo help texts 13:52:27 <andythenorth> gah, where are cargo classes documented exactly :| 13:52:33 <Rubidium> and whatever TTDP does with goods and it's manymany newtowngrowth parameters doesn't directly apply to OpenTTD 13:52:53 <andythenorth> Rubidium: that's what I would figure from playing the game a lot :) 13:53:20 <Gartral> ohh.. ttdp, sorry the difference didnt correlate in my mind 13:55:39 * andythenorth thinks that 'tanker' should be the sprites for anything that is 'liquid' 13:58:16 <andythenorth> bit shift question: 13:58:16 <andythenorth> 85 47 0F FF // var 47 in format ccccwwtt where I want cccc 13:58:30 <andythenorth> does that work? 13:58:46 <andythenorth> hmm 13:58:50 <andythenorth> should be a dword 13:58:56 <peter1138> you need a shift of 16 bits and a mask of FFFF 13:59:16 <andythenorth> 0F will shift me 16 bits? 13:59:19 <andythenorth> 89 47 0F FFFF // var 47 in format ccccwwtt where I want cccc 13:59:23 <peter1138> no, 0F is 15 13:59:41 <andythenorth> gah I've spent all day counting things where 00 = 01 14:00:02 <andythenorth> 89 47 10 FFFFFFFF // var 47 in format ccccwwtt where I want cccc 14:00:08 <Gartral> oh god.. that took me forever to get right.. 14:00:19 <andythenorth> still no 14:00:20 <peter1138> you want a word, not a dword 14:00:26 <andythenorth> 85 47 10 FFFF // var 47 in format ccccwwtt where I want cccc 14:01:15 <andythenorth> ach let's just compile and see what happens :| 14:02:31 <Gartral> my game wont unpause now 14:02:55 <Gartral> do'h, nvm, i havd the save dialoge open 14:04:42 <Gartral> anyone here able to help me figure out why some trains are getting lost.. on limitedly shared track circuits.. 14:05:27 <Eddi|zuHause> Gartral: typical reasons include missing catenary, wrong signals and depot visits 14:06:13 <andythenorth> meh, varaction 2s defined for RVs strangely don't work for ships m( 14:07:41 *** Grelouk [~Grelouk@79.88.148.83] has quit [Quit: Quitte] 14:07:54 *** Chrill [~chrischri@h-5-149.A212.priv.bahnhof.se] has joined #openttd 14:07:58 <Eddi|zuHause> well, you have to change at least the feature :p 14:08:55 <Gartral> Eddi|zuHause: im assuming catenary is track segments that cross/angle, yes? 14:09:10 <planetmaker> Gartral: it's electrification 14:09:18 <Eddi|zuHause> Gartral: no, catenary is the electrification wire 14:09:34 <Alberth> missing track segments is also a common cause for lost trains 14:10:03 <Gartral> Eddi|zuHause: ahh, in that case it's a non issue, im on magrails.. and aside from that, im using only basic signaling, and theres practically dedicated circuits for vehicles 14:10:21 <Gartral> s/magrails/maglev 14:10:41 <planetmaker> Gartral: "practically dedicated" and "only basic signaling" might be the cause :-P 14:11:11 <Gartral> well.. is there a drop site for saved games? 14:13:21 *** enr1x [~kiike@77.229.85.144] has quit [Quit: Lost terminal] 14:13:24 <Eddi|zuHause> you can try the forum 14:13:30 <Gartral> HAH! AT&T stopped failing 14:13:44 *** KritiK [~Maxim@95-26-229-120.broadband.corbina.ru] has joined #openttd 14:16:40 *** welshdragon [~markmac@149.254.182.128] has joined #openttd 14:21:22 <Gartral> http://www.tt-forums.net/viewtopic.php?f=31&t=47871 <- i thinks this is on the right forums 14:22:17 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 14:23:07 <Eddi|zuHause> might want to mention if it's a 1.0.0 game or nigthly game 14:23:19 <andythenorth> hmmm, I done wrong: http://paste.openttd.org/225466 14:23:24 <Eddi|zuHause> in the latter case, also state the revision 14:23:34 <Gartral> oops, it's actually a 0.7.5 game that was ported to 1.0.0 14:24:28 <Eddi|zuHause> Gartral: that should be fine, just mention it :) 14:25:20 <Eddi|zuHause> andythenorth: you're sure that 0x4000 is the value you want? 14:25:27 <andythenorth> nope 14:25:33 <andythenorth> I need to flip them 14:26:03 <andythenorth> yay 14:26:04 <Eddi|zuHause> you need to learn thinking in little endian 14:26:14 <Eddi|zuHause> or be consistent with using escapes 14:26:15 <andythenorth> I used to, then I started using a lot of escapes :) 14:26:55 * andythenorth makes the escapes more consistent 14:27:09 <Gartral> the wonders of C 14:27:43 <Alberth> Gartral: nice deadlock! 14:27:46 <andythenorth> can anyone explain what this means? http://www.tt-forums.net/viewtopic.php?p=868793#p868793 14:28:16 <Gartral> Alberth: all that was an ill-fated atemp to AVOID deadlocks 14:29:38 <Alberth> don't put signals at stretches of rail tracks that are used in both directions. 14:29:54 <Alberth> better, build double tracks, one for each direction 14:31:00 *** Goulp [~Muxy@main.goulp.net] has joined #openttd 14:31:46 <Gartral> lol, i been playing TTD since i was 7.. that was 12 years ago ya'd think i would be slightly better than this.. huh? :P 14:31:50 * andythenorth knocks up a small oil tanker: http://tt-foundry.com/misc/tanker_small_trader.png 14:32:13 <Eddi|zuHause> andythenorth: he wants that sending few or many engineering supplies has some difference 14:32:16 <Gartral> andythenorth: COOL 14:32:39 * andythenorth wonders exactly what difference there could be 14:33:03 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 14:33:15 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has quit [] 14:33:28 <andythenorth> Eddi|zuHause: thanks for the translation :) 14:33:44 <Zuu> Gartral: Join the school at #openttdcoop ;-) 14:34:05 <Zuu> Maybe not school, but there you can learn advanced stuff by watching what they are doing. 14:34:06 <Eddi|zuHause> andythenorth: http://en.wikipedia.org/wiki/Logistic_function 14:35:16 <Gartral> anyone playing online? 14:35:21 <andythenorth> so primary industries should really be processing industries? 14:35:29 <andythenorth> i.e. output == input? 14:35:30 <Zuu> Gartral: From time to time, but not very often 14:35:47 <andythenorth> mines produce coal according to amount of supplies delivered? 14:35:49 *** welshdragon [~markmac@149.254.182.128] has left #openttd [] 14:35:54 <Eddi|zuHause> andythenorth: no, i don't think that'll be a good approach 14:36:17 <Gartral> andythenorth: how/what would a mine need? 14:36:32 <Gartral> maybe that should be why/what 14:36:55 <andythenorth> Gartral: trucks, loaders, pit props, explosives, machine parts, etc etc. 14:37:40 <Eddi|zuHause> andythenorth: idea: the demand increases over time. when you first deliver engineering supplies, low amounts suffice to double (?) production, but this amount increases, so if you don't supply ever more supplies, the production slowly drops 14:38:04 *** Muxy [~Muxy@main.goulp.net] has quit [Ping timeout: 480 seconds] 14:38:45 <planetmaker> that's a nice idea 14:38:47 * andythenorth ponders 14:38:50 <Gartral> also, wouldnt it be slightly more realistic if mines took sheetmetal/metal stock and made their own hardware..? 14:39:15 <planetmaker> Gartral: realism != fun 14:39:43 <Eddi|zuHause> Gartral: i don't think real mines ever did that... 14:39:56 <Gartral> having to build a station for a mine that rivals Grand Central != fun 14:41:13 <andythenorth> Gartral: not the case....I'll post screenies in a minute.... :) 14:43:36 <andythenorth> http://tt-foundry.com/misc/Drundingstone_2.png 14:43:53 <andythenorth> supplies arrive by plane....and are transferred by truck to the sand pit 14:44:40 <Gartral> and the trains take the finished product back? 14:45:06 <Ammler> andythenorth: trams should first turn and then load 14:45:56 <Gartral> Ammler: remember back in TT when a RV turned and passed a station again, it wou;ld stop AGAIN at that station by default 14:46:54 <andythenorth> Ammler: what do you mean? 14:47:12 *** Biolunar_ is now known as Biolunar 14:47:23 <Ammler> now the trams stops and the waggons block "eyecandish" the junction :-) 14:47:46 <Gartral> andythenorth: trams should follow the path through the station, turn around, and stop at the station 14:47:50 <Ammler> that wouldn't happen, if you let them turn around and then load 14:48:04 <andythenorth> I don't know of any way to do that 14:48:23 <Ammler> do a via order before 14:48:26 <Rubidium> try: go non-stop to <station>; go to <station> 14:48:39 <Rubidium> oh, yes... via instead of non-stop 14:49:36 <Gartral> a quick work around would be to set Via Routes including a station situated behind the station you didnt want blocked 14:49:38 <Gartral> >.> 14:50:59 <ddfreyne> andythenorth: what gfx are those? 14:51:15 <andythenorth> nice tips. the one down side of my new trams is they block junctions horribly :) 14:52:24 <Gartral> i have never used trams.. 14:52:43 <andythenorth> ddfreyne: the industry is FIRS, the trams are HEQS 14:52:50 <andythenorth> the trucks are eGRVTS 14:53:04 <andythenorth> the roads are NA Road Set, the ship is FISH 14:53:44 <andythenorth> and the plane is AV8 14:53:54 <Gartral> or you could make an expaned junction 14:55:31 <Gartral> is there a way to disable a single sound? 14:55:59 <blathijs> t/win 20 14:56:02 <blathijs> crap 14:56:04 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 14:56:22 <Gartral> i HATE the monorail "humm" as it leaves the station.. it's the equivlent to nails on a chalkboard to me 14:56:41 <Chrill> dont use monorails 14:57:28 <V453000> dont use sound ^^ 14:57:30 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 14:57:36 <Gartral> They're faster.. and cheaper that maglev.. and trains climb hills too damn slowly 14:57:46 <Ammler> if you run a stable server without newgrfs, you have immediately 10 clients 14:57:47 <Chrill> use realistic acceleration.... 14:58:50 <Eddi|zuHause> Gartral: use catcodec to unpack, exchange the sound file, and repack 14:59:21 <Eddi|zuHause> catcodec can be found on openttd.org/development 15:14:35 <Gartral> Eddi|zuHause: the readme that cam with catcodec diesnt describe how to use catcodec (yes i know its a cmd line tool) 15:16:09 <Gartral> s/cam/came 15:19:21 *** heffer [~felix@static-87-78-98-150.netcologne.de] has joined #openttd 15:20:05 <Gartral> OH it should be documented that the original TTD files were abandoned by Atari (if this wasnt docuented already) 15:20:34 <Eddi|zuHause> Gartral: there did not happen such a thing 15:21:10 <Gartral> Eddi|zuHause: http://www.abandonia.com/games/240 really? 15:21:19 <Eddi|zuHause> Gartral: there did not happen such a thing 15:22:57 <Gartral> Eddi|zuHause: i assume you mean the event was never documented? 15:23:04 <Eddi|zuHause> Gartral: there did not happen such a thing 15:23:14 <Ammler> no, the "event" didn't happen 15:23:57 <Ammler> else you could upload those to bananas 15:24:45 <Gartral> bananas? 15:25:14 <Ammler> the content (addons) hosting service 15:25:31 <Gartral> link? (ive never heard of this site) 15:25:39 <Ammler> @man bananas 15:25:48 <Ammler> wiki.openttd.org/bananas 15:25:54 <planetmaker> Ammler: only works in our channels :-) 15:26:00 <Ammler> yeah :-) 15:26:42 <Gartral> ohh! ok 15:26:50 <Gartral> i thought it was a website >.> 15:26:57 <Ammler> isn't it? 15:27:01 *** Alberth1 [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 15:27:01 *** Alberth is now known as Guest1155 15:27:01 *** Alberth1 is now known as Alberth 15:27:50 <Ammler> maybe bananas.openttd.org ? 15:27:58 <Gartral> how does one extract the data from the sound catalog? 15:28:15 <Rubidium> read catcodec's man page 15:28:16 <Ammler> by reading what other already wrote 15:29:05 <Rubidium> but then, it's also described in catcodec's readme 15:29:38 <peter1138> you are a fool if you believe that 'abandonware' is some official state 15:30:41 <Rubidium> peter1138: why isn't it an official state; people are officially incorrectly telling it is legal to download and use it 15:31:27 <peter1138> err 15:33:11 *** Guest1155 [~hat@a82-95-164-127.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 15:34:10 <Gartral> peter1138: how so.. Atari has stated that they "dont care" about it. it's not under any active development from them, and they have no studios billed as working on either TT/D or Locomotion. Or any sequels or similar named products >.> it's abandoned.. therefore abandonware. 15:34:25 *** Chrill [~chrischri@h-5-149.A212.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 15:34:42 <KenjiE20> um. no 15:34:51 <KenjiE20> not working on != giving it away 15:34:55 <Rubidium> Gartral: that implies that any "one-off" is abandonware upon release 15:35:26 <Rubidium> even then, where has Atari stated that? 15:35:40 <Rubidium> and where has Atari stated that it actually owns TTO/TTD? 15:36:15 *** rubenvincenten [~rubenvinc@s5594146e.adsl.wanadoo.nl] has joined #openttd 15:36:21 <KenjiE20> http://www.amazon.co.uk/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=transport+tycoon&x=0&y=0 <-- this doesn't look like abandonware to me 15:36:34 <Eddi|zuHause> Gartral: the first part of your statement is plain wrong, and the rest is irrelevant 15:37:10 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:40:08 <Gartral> KenjiE20: all i see are a crapload of old boxed copies being sold man 15:41:43 <Rubidium> ofcourse the boxes are old; they were made 15-16 years ago 15:42:26 <Rubidium> Gartral: for what it's worth: http://www.chrissawyergames.com/faq2.htm 15:43:02 <Rubidium> which quite clearly says that it is illegal to just download it 15:43:33 <Rubidium> and that guy should be considered quite authorative in the area of Transport Tycoon (Deluxe) and Locomotion 15:43:56 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 15:44:05 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 15:47:58 <Gartral> also, microprose, the company that originally published and filed copyrights, is gone 15:48:26 <Rubidium> still doesn't mean there's no copyright anymore 15:48:46 <peter1138> filed copyrights? 15:49:28 <Eddi|zuHause> Gartral: as long as no known legal document says otherwise, copyright must be assumed to be with the original author 15:49:34 <Rubidium> guess he confuses trademarked the name for filed for copyright :) 15:49:51 <Eddi|zuHause> and it says clearly "by Chris Sawyer" everywhere... 15:49:59 <ddfreyne> is there a way to make sure that buses arrive at evenly spaced intervals? right now, they arrive in batches and thatâs rather annoying 15:50:12 <Rubidium> and because he isn't dead yet for 70 years, copyright still holds 15:50:23 <Eddi|zuHause> ddfreyne: timetabling and setting start dates 15:50:28 <Rubidium> ddfreyne: timetables + start dates 15:52:26 <Rubidium> and for what it's worth, Transport Tycoon's trademark was renewed on 26-09-2006 15:54:09 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 15:56:21 *** Zephyris [~Zephyris@95.147.73.193] has joined #openttd 15:57:21 <Gartral> ok, well.. heres a glitch: online error boxes appear behind the text field for chat 16:03:36 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 16:10:16 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has joined #openttd 16:11:12 <Gartral> is there a console command to give someone x amount of money? :P 16:14:52 <planetmaker> not in MP games 16:15:01 <planetmaker> actually neither in SP games 16:38:26 *** ADMINtur [~ADMINtur@90.184.131.169] has joined #openttd 16:38:42 *** ADMINtur [~ADMINtur@90.184.131.169] has left #openttd [] 16:41:32 *** welshdragon [~markmac@client-86-27-25-30.glfd.adsl.virginmedia.com] has joined #openttd 16:42:46 *** welshdragon [~markmac@client-86-27-25-30.glfd.adsl.virginmedia.com] has quit [] 16:45:27 *** welshdragon [~markmac@client-86-27-25-30.glfd.adsl.virginmedia.com] has joined #openttd 16:46:53 *** welshdragon [~markmac@client-86-27-25-30.glfd.adsl.virginmedia.com] has quit [] 16:50:46 <Gartral> ok, is there a setting/addon for raising the base money you start with? (like say 0000 Out Of Pocket, and then a million in loans?) 16:52:28 <Alberth> difficulty settings afaik 16:53:10 <Alberth> but that is only initial loan, and not in the amounts you want, I think 16:53:33 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has joined #openttd 16:55:37 <Gartral> right, im looking for more "the loan is there if you REALLY need it" not "you START in debt too the bank" 16:57:43 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: ptr] 16:58:29 *** Progman [~progman@p57A1FC44.dip.t-dialin.net] has quit [Remote host closed the connection] 17:00:20 <FauxFaux> Even on hard the loan is practically free anyway. 17:01:11 <FauxFaux> He says, from the credit card generation. 17:01:32 *** Adambean [CG1@82.hosts.reece-eu.net] has quit [Ping timeout: 480 seconds] 17:01:34 * andythenorth was going to suggest a punitive loan 17:01:40 <andythenorth> but there's no point 17:02:18 <andythenorth> ottd really is just a big train set 17:03:08 *** lobstah [~michielbi@86.89.201.189] has joined #openttd 17:07:03 *** lobstar [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 17:19:39 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has quit [Quit: Flieht, ihr Narren!] 17:21:01 *** heffer [~felix@static-87-78-98-150.netcologne.de] has quit [Quit: heffer] 17:21:51 *** rubenvincenten [~rubenvinc@s5594146e.adsl.wanadoo.nl] has left #openttd [] 17:22:49 <CIA-6> OpenTTD: yexo * r19548 /trunk/src/ (ai/ai_gui.cpp settings_type.h table/settings.h): -Add: Client setting 'gui.ai_developer_tools' to enable the break on AI string 17:23:27 <SpComb> Gartral: use cheats :) 17:25:43 <Gartral> there should be a "trainset" mode.. I know the scinario editor can be used like that, but the effect of TS mode would be the removal of currancy >.>just a thought 17:26:33 *** Yexo [~Yexo@205-89-ftth.onsneteindhoven.nl] has quit [Quit: bye] 17:30:37 <andythenorth> I think it already pretty much is trainset mode for many of us :D 17:30:51 <andythenorth> I used to try and think of ways to make it more of a 'game' 17:31:07 <andythenorth> then I remember I have railroad tycoon 3 if I want a proper gaming challenge 17:31:19 <andythenorth> new FISH anyone? It's got some tanker sprites in it... 17:31:31 *** Alberth1 [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:31:31 *** Alberth is now known as Guest1165 17:31:31 *** Alberth1 is now known as Alberth 17:32:17 <SpComb> quite, at some point you end up with enough money that you wouldn't have any legitimate use for it 17:32:37 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO] 17:34:53 <Gartral> andythenorth: o/ i like RRTC3 17:35:03 <andythenorth> I've spent ages thinking of ways to 'solve' the money problem, but with no answer. 17:35:10 *** fonsinchen [~fonsinche@brln-4dbc2da9.pool.mediaWays.net] has joined #openttd 17:35:34 <andythenorth> incidentally I'm pretty certain that newgrf industries could be used to create a 'challenge' scenario 17:36:21 <andythenorth> with access to some of the town data, and the ability to trigger custom news items, I could code various challenges around delivering xyz units of cargo, or growing a town to pdq number of inhabitants 17:37:15 <andythenorth> with newgrf-local 'global' storage quite a lot more would be possible...hint hint 17:37:16 <fonsinchen> That sounds interesting 17:37:17 *** Guest1165 [~hat@a82-95-164-127.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 17:37:22 <andythenorth> but evil to code :o 17:37:37 <andythenorth> nfo is a very odd way to implement challenge conditions 17:38:04 <fonsinchen> I was thinking about something similar when starting the "alternate economy" project. 17:38:40 <andythenorth> well industry 'related object' is the nearest town 17:38:52 <andythenorth> towns have lots of useful vars...http://marcin.ttdpatch.net/sv1codec/TTD-locations.html#town.buildingcount 17:39:07 <andythenorth> and industries have persistent storage and plenty of useful cbs. 17:39:28 <andythenorth> so one 'master industry' could be built. Only allow one per map, built near town index 00, no closure allowed 17:39:37 <andythenorth> that would be the 'controller' for the challenge. 17:40:08 <andythenorth> but it's an enormous hack 17:40:13 <Rubidium> and what if town 0 doesn't exist? 17:40:17 <andythenorth> blow up 17:40:28 <andythenorth> fail 17:40:54 <andythenorth> how useful would the AI framework be for a scripted challenge language? 17:41:01 <andythenorth> language/framework 17:41:21 * andythenorth knows nothing about AI framework :o 17:41:28 *** lobstah [~michielbi@86.89.201.189] has quit [Read error: Operation timed out] 17:42:01 <Alberth> I'd use squirrel to implement the economy 17:42:27 <andythenorth> ah....but what economy? 17:43:01 <Alberth> I supply the equivalent of the current one, anything else is for you to write :) 17:43:16 <andythenorth> intriguing 17:43:32 * andythenorth wonders about a full spot-price, supply and demand economy like RT3 17:43:36 <andythenorth> but it might spoil my trainset 17:43:38 *** |Terkhen| [~Terkhen@113.68.220.87.dynamic.jazztel.es] has joined #openttd 17:43:54 <Alberth> ie, the community is never going to agree on the economic model, so we should be able to make our own 17:44:05 <andythenorth> he 17:45:52 <CIA-6> OpenTTD: translators * r19549 /trunk/src/lang/ (12 files): (log message trimmed) 17:45:52 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 17:45:52 <CIA-6> OpenTTD: arabic_egypt - 12 changes by kasakg 17:45:52 <CIA-6> OpenTTD: traditional_chinese - 4 changes by josesun 17:45:52 <CIA-6> OpenTTD: czech - 4 changes by TheLamer 17:45:54 <CIA-6> OpenTTD: finnish - 12 changes by jpx_ 17:45:54 <CIA-6> OpenTTD: french - 8 changes by glx 17:46:57 *** lobstah [~michielbi@86.89.201.189] has joined #openttd 17:47:38 <Rubidium> Alberth: same with the AI and still they don't like it 17:48:23 <fonsinchen> What's wrong with the AI? 17:48:39 *** Terkhen [~Terkhen@113.68.220.87.dynamic.jazztel.es] has quit [Ping timeout: 480 seconds] 17:49:27 <Rubidium> fonsinchen: it's too smart, it's too dumb, it's too much like the old AI, it's not enough like the old AI 17:50:19 *** heffer [~felix@ip-88-152-182-156.unitymediagroup.de] has joined #openttd 17:50:49 <fonsinchen> So the problem with the AI is that no two people agree on it? 17:50:58 *** |Terkhen| is now known as Terkhen 17:51:16 <andythenorth> I *everyone* would agree that smoke for ships would be....awesome :P 17:51:22 <andythenorth> ditto RVs 17:51:27 <andythenorth> think /s 17:51:48 <Rubidium> RVs already smoke 17:52:06 <andythenorth> oh yes 17:52:26 * andythenorth provides smoke by setting reliability to 0 for all vehicles 17:52:49 *** ragzid [~ragzid@173-231-207-85.jizmorava.adsl-llu.static.bluetone.cz] has joined #openttd 17:53:29 <Rubidium> ah, ships smoke too (just had to confirm that :)) 17:53:46 <andythenorth> nvm, it's a train game right? 17:54:07 * andythenorth rm -r *s a repo or two 17:57:20 *** Chrill [~chrischri@h-5-149.A212.priv.bahnhof.se] has joined #openttd 18:02:31 <Gartral> give me the old AI the i could dupe and bully into making me richer faster. and i'll be happy 18:06:11 *** Mazur [~Mazur@53551A99.cable.casema.nl] has joined #openttd 18:06:38 <Mazur> Hello. 18:06:47 <Mazur> Yay! I can talk thiss time. 18:06:49 <SpComb> hmm, crash when trying to build a one-way road on a town-owned road, while drawing the error message, it tries to draw the company owner face for the town... 18:07:31 * Mazur is a newbie wrt OpenTTD, en enjoying it immensely. 18:07:39 <Mazur> s/en/and/ 18:07:57 <planetmaker> that can persist over years. Be warned ;-) 18:08:21 <Mazur> I know, I've enjoyed many such addictions. :-D 18:08:54 *** De_Ghosty [~s@69-165-155-169.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 18:09:00 <Mazur> But I'm trying to get my head around signals, their attributes and their interactions. 18:10:28 <Mazur> I'm creating a HTML table for that, but I'd like to have the pictures of the various signals from front and back, while on red and green, so I can better learn to identify a signal I've messed with. 18:10:54 <Rubidium> Mazur: http://uwe.s2000.ws/ttdx/ 18:11:20 <Rubidium> it's quite exhaustive about the signals; you might want to filter on "OTTD" though 18:14:47 <Mazur> Yes, I've found that, but my problem is, my eyes aren't getting better as I grow older, and even in biggest closeup those signals are small. I've a hard time recognising the types used in those example pictures. 18:15:41 <Mazur> So I want to make a help image for myself, with the signals as seen from front and back, and in red and in green condition. 18:17:04 <Mazur> But thosse aren't individually accessible in the sprite files, and there are so many sprites, it's harder even finding the ones I'm looking for. 18:17:28 <Mazur> Any other suggestions? 18:17:46 <Alberth> simply make a few signals in-game, and take a screen shot 18:18:14 <Mazur> That was my next best option, yes. 18:18:32 <SpComb> you can also use the query tool to confirm it 18:18:57 <Mazur> Ah, query tool, I knew there was something I had overlooked. 18:19:11 <Alberth> SpComb Now if only you could confirm from a .png file :) 18:19:14 * Mazur smacks his own forehead, quite hard. 18:19:48 * Mazur passes out and slowly reawakens. 18:22:29 <SpComb> well yes, meaning being that you can use the query tool to check them in-game :) 18:23:02 *** tokai [~tokai@port-92-195-26-162.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 18:24:10 <Alberth> Mazur: no need to do that, openttd has a lot of options and windows. It is quite normal not to know everything. That's why IRC is so useful. 18:25:09 <Alberth> I found new windows, 3 years after starting to play openttd :p 18:25:27 *** tokai [~tokai@port-92-195-92-241.dynamic.qsc.de] has joined #openttd 18:25:30 *** mode/#openttd [+v tokai] by ChanServ 18:34:52 *** welshdragon [~markmac@client-86-27-25-30.glfd.adsl.virginmedia.com] has joined #openttd 18:36:50 <Mazur> Well, I did make a one page printable version of the hotkeys, that I find veruy helpful. 18:37:40 *** heffer [~felix@ip-88-152-182-156.unitymediagroup.de] has quit [Ping timeout: 480 seconds] 18:38:37 <Gartral> im 12 years in and STILL learning.. OTTD is the OS that focuses on trains/managment 18:40:14 <Mazur> I've seen some impressive configurations on the verious websites. 18:40:38 <Mazur> various, too. 18:41:11 <Alberth> many of those can only be build with a team, but yeah, they are impressive. 18:43:57 <Mazur> I impressed myself when I reconfigured Amsterdam West from 6 platforms to 12 on the fly without a single crash. 18:44:14 <Alberth> :) 18:44:27 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 18:44:39 <Mazur> Only had two crashes in all, kiling 5 trains. 18:44:48 <Mazur> First real game. 18:44:52 <Mazur> :-) 18:44:54 <Alberth> I find changing the layout while traffic goes on also one of the more challenging parts of the game :) 18:46:12 *** heffer [~felix@ip-88-152-182-156.unitymediagroup.de] has joined #openttd 18:47:02 <Mazur> Yes, I have a block/entery/exit/combo system now, and I want to changeover to a PBS system on the fly, but to do that I need to better understand the signals and hteir side-effects, hence I'm making that table. 18:47:27 <Mazur> For which I'm trying to get the signals images. 18:47:45 <Mazur> +' somewhere. 18:48:16 <Alberth> I have pretty much completely switched to path signals 18:48:35 *** Terkhen [~Terkhen@113.68.220.87.dynamic.jazztel.es] has quit [Ping timeout: 480 seconds] 18:48:40 <Alberth> much simpler than the entry/exit/combo stuff 18:48:54 <Alberth> and more efficient as well 18:49:25 <Mazur> Exactly. 18:51:23 <Alberth> Standard tactic I use is to first make a single very large block, by deleting signals when they are not used. Then add some path signals back in. 18:51:26 <Mazur> But I've gpt thousands of signals all over the country, so duroing the chanceover I need a clear idea in my head what happens where hte old meets the new. 18:52:19 <Alberth> for single-track it makes little difference 18:53:19 <Mazur> I've dual track opposites ways everywhere, but my stations are all two way platforms. 18:53:24 <Alberth> the simplest way is to make sure trains always enter a block using the same type of signal. That way you get less confused about the type of each block. 18:54:01 <Alberth> 'two way' means a terminus station, right? 18:54:54 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 18:55:08 <Alberth> if so, the last signal of the track to the station should be a path signal. Remove all signals from the station, up to and including a train length leading outwards. 18:55:12 <devilsadvocate> if you ask me, most of them are silly 18:55:15 <devilsadvocate> and unrealistic 18:55:30 <Mazur> RoRo's as well, entry signal just before a crosslink with an escape hatch, combo between the cross and the platforms. 18:55:43 <Mazur> Exit signal after the station. 18:55:47 <devilsadvocate> Mazur, where is the hotkeys list? :D 18:56:18 <Mazur> One mo. 18:56:50 *** De_Ghosty [~s@76-10-183-13.dsl.teksavvy.com] has joined #openttd 18:56:58 <devilsadvocate> Mazur, those stations are much nicer with presignals 18:57:06 <Alberth> Mazur: http://devs.openttd.org/~alberth/station_example.png 18:57:32 <devilsadvocate> Mazur, and i've found the ro-ro terminus combos work really well 18:58:25 <Mazur> http://83.85.26.153/docs/Openttd_Hotkeys4.ps 18:59:34 <devilsadvocate> http://wiki.openttd.org/Image:8_platform_station.PNG 18:59:50 <devilsadvocate> Mazur, that actually works well if you have the same thing on both sides 18:59:50 <Alberth> Mazur: http://devs.openttd.org/~alberth/roro_example.png roro entered from the 'back' 19:00:35 <Alberth> devilsadvocate: http://wiki.openttd.org/Hotkeys 19:00:39 <Mazur> Alberth: Is that two block signals and a one-way path signal? 19:01:49 <Alberth> yes, the "Standard Electric block signal" as they are called, and a one-way path signal 19:02:06 <Alberth> I don't like trains driving in another direction than I tell them :p 19:03:17 <Alberth> however, if you have a station entered and left from both sides, double direction path signals are useful. 19:03:32 <Mazur> Neither do I, but I like them using both platforms if available. 19:03:43 <Alberth> they do 19:03:57 <Mazur> Yes, but from east and west. 19:04:12 <Mazur> I have many drive through stations, 19:04:21 <Mazur> next to villages. 19:04:31 <Mazur> Or what used to be villages when I built them. 19:04:40 <Mazur> :-P 19:04:59 <Alberth> http://wiki.openttd.org/Signals#Basic_two-way_station this one? 19:05:48 <Alberth> the graphics are obsolete, but at the end of the platforms are double-direction path signals 19:05:58 <Alberth> pointing away from the platform 19:06:31 <Mazur> Yes. Only I use entry/exit there, so far. 19:06:36 <andythenorth> ^ that's pretty much what I use for every station 19:06:52 <andythenorth> except with one way pbs signal on the lead to the station 19:07:33 <Mazur> Both directions must have a dedicated line. I liked the 3 and four track PBS examples, with two middle lanes for overtaking. 19:08:11 <Mazur> Amsterdam-Leiden is going to be like that. 19:08:19 *** fonsinchen [~fonsinche@brln-4dbc2da9.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 19:09:02 <Mazur> I wish there was some kind of take option to buy built-up lande, though, so one can suggest the town to free up that land for expansion. 19:09:30 <andythenorth> demolish 19:09:34 <SmatZ> :) 19:09:42 <Mazur> They don;t always let me. 19:09:52 <andythenorth> get a better rating...then demolish :) 19:09:59 <Alberth> You can buy land before-hand. Otherwise demolish, and be patient, buying the demolished tiles to preserve them :) 19:10:22 <planetmaker> also it helps to plant trees. Towns like that for some strange reason 19:10:29 <Mazur> Besides, blowing up half the town because I need some extra platforms and tracks might sound somewhat drstic. 19:10:39 <Mazur> \;-) 19:12:38 <Mazur> yes, buying the land directly next to my stations is already on my list for next fresh game. 19:13:04 *** De_Ghosty [~s@76-10-183-13.dsl.teksavvy.com] has quit [Ping timeout: 480 seconds] 19:13:40 <Mazur> I now have some downright ugly speghatti around Leeiden to accomodate all hte gtrains through there. 19:13:40 <ragzid> somethink like buying area 9x11 around small (4x3) airport?:) 19:13:59 * Alberth does that 19:14:53 <andythenorth> http://tt-foundry.com/misc/d_before.png 19:14:58 <andythenorth> http://tt-foundry.com/misc/d_after.png 19:14:59 <andythenorth> :P 19:15:02 *** Zephyris [~Zephyris@95.147.73.193] has quit [Read error: No route to host] 19:15:09 <Mazur> One of my learning the basics games I spent long in they disappeared ass an option to build, is that always so? 19:15:22 <ragzid> i just to 7x7, if it is necessary, then comes tree platnting and demolition 19:16:01 <planetmaker> http://ps.openttdcoop.org/stable/webcam/00013A77.png <-- seems it's difficult to get a "one font fits all" ;-) 19:16:50 <Alberth> Mazur: yes, some airports disappear after some time, although there is an option to disable that. 19:16:52 <planetmaker> the ??? are in fact cyrillic as the IRC monitor channel tells me. 19:17:38 <Alberth> much like vehicles etc also become unavailable after some time 19:17:54 <ragzid> but writing just questions marks makes it more funny :) 19:18:05 <planetmaker> ragzid: they don't 19:18:07 <Alberth> planetmaker: just kick them for writing 'weird' language :) 19:18:42 <planetmaker> ah, it's the 'stable' server. We haven't yet set any strict rules, I guess :-) 19:18:57 *** Terkhen [~Terkhen@81.68.220.87.dynamic.jazztel.es] has joined #openttd 19:19:53 <Alberth> andythenorth: they must like you for building all that infra structure :p 19:27:09 *** Grelouk [~Grelouk@83.148.88-79.rev.gaoland.net] has joined #openttd 19:29:50 *** Zephyris [~Zephyris@95.147.73.193] has joined #openttd 19:32:27 <CIA-6> OpenTTD: terkhen * r19550 /trunk/src/graph_gui.cpp: -Fix (r19543): Scale graphs without taking into account excluded data. 19:34:24 <Mazur> Wnich IRC nettwork is this? 19:34:46 <Mazur> Or which server, if it's a single node thingy? 19:34:52 <Alberth> oftc.net 19:35:24 <Alberth> but you can probably ask that to the server too :) 19:36:56 *** Mazur_alt [~mazur@53551A99.cable.casema.nl] has joined #openttd 19:37:25 <Eddi|zuHause> a whois on yourself should mention the server 19:37:56 <Mazur_alt> Yes, but the chat window on hte website didn't show its outpout. 19:38:02 <Alberth> it does! :) 19:38:21 *** Mazur [~Mazur@53551A99.cable.casema.nl] has quit [Quit: Bye for now!] 19:38:35 *** Mazur_alt is now known as Mazur 19:39:01 <Mazur> Buch metter. 19:40:01 <Mazur> Damn, that's long ago. Straight icrII text and commands. 19:40:19 * Mazur hasn;y been on IRC for quite some time, 19:42:04 <Mazur> B.t.w. that Hotkeys link I gave is a one page printable vesion of the hotkeys, I only have to redo it to include the landscaping ones, or the orders ones, whichI forgot to put in. 19:42:22 <Rubidium> have you checked the hotkey wiki? 19:42:49 <Rubidium> SpComb: is 337 KiB still "mini"? 19:43:14 <Mazur> Yes, that's where I got them from. 19:43:30 <SpComb> Rubidium: diff against cargodist is 40k, and that's mostly autosep 19:44:04 <Rubidium> still huge 19:44:20 <SpComb> perhaps, it's a silly name 19:44:20 <Mazur> Patrick Stout, now that name rings a bell somewhere, but can't for the life of me figure the connection. 19:44:32 <SpComb> blame PeterT for coming up with it :) 19:45:22 *** welshdragon [~markmac@client-86-27-25-30.glfd.adsl.virginmedia.com] has quit [Quit: welshdragon] 19:48:15 <CIA-6> OpenTTD: rubidium * r19551 /branches/1.0/src/ (17 files in 3 dirs): 19:48:15 <CIA-6> OpenTTD: [1.0] -Backport from trunk: 19:48:15 <CIA-6> OpenTTD: - Feature: Add rail speed limit to land area information window (r19434) 19:48:15 <CIA-6> OpenTTD: - Fix: [NewGRF] Bytes and words get sign-extended for temporary/persistent storage (r19497) 19:48:15 <CIA-6> OpenTTD: - Fix: Stop reducing the size of the vehicle list after selecting a vehicle with a long description (r19480) 19:48:16 <CIA-6> OpenTTD: - Fix: Implement custom sound effect for helicopter take-off [FS#3668] (r19364) 19:48:18 <CIA-6> OpenTTD: - Update: Plural type of Slovak (r19452) 19:49:56 <SpComb> my own code is a 330 LOC .patch, then there's autosep with 715 LOC, and then there's cargodist with 8366 LOC 19:52:17 <ragzid> is there any way how to disable any of keyboard shortcuts? 19:53:10 <ragzid> sometimes it's annoying when I want to use dynamite, but I also have opened a window with command of a train, and it skip to next station... 19:53:13 <Rubidium> a text editor + compiler or for the really advantagous a hexeditor 19:54:40 <ragzid> ok, custom build would be the easiest option :) 19:57:36 <CIA-6> OpenTTD: rubidium * r19552 /branches/1.0/src/ (7 files): (log message trimmed) 19:57:36 <CIA-6> OpenTTD: [1.0] -Backport from trunk: 19:57:36 <CIA-6> OpenTTD: - Fix: Prevent drawing industries disabled at the smallmap as land tiles when they are built on water (r19523) 19:57:36 <CIA-6> OpenTTD: - Fix: Tunnels, bridges and roadstops are build with only one roadtype (r19506) 19:57:36 <CIA-6> OpenTTD: - Fix: [NewGRF] During NewGRF loading, store rail type labels in temporary data 19:57:38 <CIA-6> OpenTTD: and process after loading has finished. This avoids deactivated rail vehicles 19:57:40 <CIA-6> OpenTTD: being reactivated if the climate property is set after the rail type property 19:57:53 <SpComb> is there going to be a 1.0.1? 19:58:25 <Rubidium> SpComb: why not? 19:58:39 <SpComb> takes out the glory of a 1.0 release :( 19:59:01 <Alberth> nobody forces you to upgrade 20:01:12 <peter1138> makes a perfect mockery of it :D 20:02:21 <CIA-6> OpenTTD: alberth * r19553 /trunk/src/newgrf_config.cpp: -Doc: Added/converted explanation to some GRFConfig functions. 20:02:30 <Gartral> Alberth: no one forces you to upgrade, but will new clients work with old servers and vice-versa? 20:02:43 <Eddi|zuHause> Gartral: no. 20:03:09 <Alberth> and nobody forces you to play online, and/or start your own server :) 20:03:10 <Gartral> Eddi|zuHause: then you do have to upgrade ;p 20:03:50 <Eddi|zuHause> Gartral: i haven't had a release version since 0.4.0.1 20:04:12 <Alberth> I think most OpenTTD players use single player mode 20:04:34 <Eddi|zuHause> what's the client/server ratio for 1.0 servers nowadays? 20:04:59 <Alberth> I don't know 20:05:14 <Ammler> sp players play ttdpatch 20:05:23 <Ammler> ecept eddi 20:05:29 <Alberth> and me :) 20:05:32 <Terkhen> me too :P 20:05:36 * ragzid too 20:05:36 <SmatZ> and me :) 20:05:39 <Ammler> :-D 20:06:00 <Eddi|zuHause> great question to ask "who plays ttdp" in an ottd channel :p 20:06:22 <Ammler> that wasn't a question... 20:06:33 <Alberth> almost a meta-question :) 20:06:35 <Eddi|zuHause> it was an implicit question 20:07:59 *** fonsinchen [~fonsinche@brln-4dbc2da9.pool.mediaWays.net] has joined #openttd 20:09:33 <CIA-6> OpenTTD: rubidium * r19554 /branches/1.0/src/ (graph_gui.cpp newgrf.cpp roadveh_cmd.cpp vehicle_gui.cpp): 20:09:33 <CIA-6> OpenTTD: [1.0] -Backport from trunk: 20:09:33 <CIA-6> OpenTTD: - Fix: Improperly scaled cargo payment graph when having lots of cargo (r19550, 19543) 20:09:33 <CIA-6> OpenTTD: - Fix: [NewGRF] Properties set before property 08 (house, industry, industry tiles) should be ignored, not trigger the NewGRF to be disabled [FS#3725] (r19547) 20:09:33 *** heffer_ [~felix@ip-88-152-182-156.unitymediagroup.de] has joined #openttd 20:09:34 <CIA-6> OpenTTD: - Fix: Vehicle details window did not resize correctly after refitting a road vehicle to a longer variant [FS#3720] (r19533) 20:12:18 * Mazur is a sp, playing OpenTTD. 20:12:40 * Mazur does not have the original TTD. 20:12:54 <Ammler> hmm, company passwords are still not saved through a reload? 20:14:03 <Mazur> Multiplayer tends to be too competetive for an ASS like me. 20:14:27 <Mazur> (Autistic Spectrum Syndrome). 20:14:31 <Mazur> ;-P 20:14:40 *** heffer [~felix@ip-88-152-182-156.unitymediagroup.de] has quit [Ping timeout: 480 seconds] 20:14:52 <Ammler> I play coop because there is no compete around... 20:16:05 <Mazur> Damn, missed HIGNFY Extended. 20:16:07 <Rubidium> applause for Ammler! 20:16:32 <Eoin> WEll 20:16:38 <Eoin> I have got more news for you 20:16:43 <Eoin> actually 20:16:48 <Eoin> I have got a bit more news for you! 20:17:01 <Eoin> and err 20:17:08 <Eoin> Mazur: it started 2 mins ago 20:17:41 * Chrill rubs his Eoin 20:17:56 <Eoin> naice 20:18:01 <Eoin> imma go to bed at 10 20:18:02 <Eoin> for GP 20:18:05 <Chrill> silleh 20:18:11 <Chrill> I went to bed at 5:30am last night 20:18:14 <Chrill> for qualification 20:18:18 <Chrill> 4hrs of sleep 20:18:19 <Eoin> err 20:18:21 <Eoin> i didnt go to bed 20:18:23 <Eoin> i was drunk 20:18:23 <Chrill> ;) 20:18:28 <Chrill> DRUNKEN EOIN IS DRUNK 20:18:34 <Eoin> i watched FP3 live timing on my ipod 20:18:34 <Eoin> lol 20:18:52 * Rubidium thinks he qualifies for a "has a loose wire" certificate 20:19:17 <Eddi|zuHause> Ammler: feel free to implement a way to store the password hashes so they are associated with the savegame, but not sent over the network 20:19:40 <CIA-6> OpenTTD: rubidium * r19555 /branches/1.0/src/ (51 files in 4 dirs): 20:19:40 <CIA-6> OpenTTD: [1.0] -Backport from trunk: 20:19:40 <CIA-6> OpenTTD: - Fix: Remove same_industry_close setting did not do what it said and caused NewGRF trouble (r19499) 20:20:13 <Ammler> Eddi|zuHause: you could assign it to the company name 20:20:32 <Rubidium> Eddi|zuHause/Ammler: don't forget that they should not pile up somewhere, should not be part of the savegame and should not be in the savegame directory 20:20:33 *** Zephyris [~Zephyris@95.147.73.193] has quit [Quit: Bye] 20:21:52 <Ammler> if next game doesn't have the same companies, they can be reseted, else just load it again 20:22:46 <Eddi|zuHause> Ammler: that still does not solve the problem on _where_ to save them 20:23:41 <Ammler> companies.cache or however you like to call that file 20:24:31 <Eddi|zuHause> Ammler: related question: what happens if you update the binary and the hash algorithm was changed? 20:24:58 <Ammler> well, then you reset it, in most cases, you need to reload 20:25:09 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 20:25:35 <CIA-6> OpenTTD: peter1138 * r19556 /trunk/src/rail_cmd.cpp: -Fix (r19434): Incorrect speed limit reported for rail depots with original acceleration model. 20:27:12 *** Chrill [~chrischri@h-5-149.A212.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 20:27:15 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 20:28:07 <Eddi|zuHause> Ammler: good. then i expect your implementation by next week. 20:28:19 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 20:30:05 *** andythenorth [~andytheno@salieri.openttdcoop.org] has left #openttd [] 20:32:49 <Ammler> hmm, easiest might be a patch, where you can can query the pwhash with console and then let ap write it to a file 20:34:02 *** heffer_ [~felix@ip-88-152-182-156.unitymediagroup.de] has quit [Ping timeout: 480 seconds] 20:36:09 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 20:36:09 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 20:36:48 *** ragzid [~ragzid@173-231-207-85.jizmorava.adsl-llu.static.bluetone.cz] has quit [Quit: ...] 20:39:17 *** Alberth is now known as Guest1182 20:39:38 *** devilsadvocate [~devilsadv@202.3.77.127] has quit [Ping timeout: 480 seconds] 20:41:57 <Rubidium> OwenS: InnoDB seems to be using more diskspace than MyISAM for indices, so it wouldn't help reducing the DB's size 20:43:03 *** heffer [~felix@ip-88-152-182-156.unitymediagroup.de] has joined #openttd 20:43:05 <Mazur> Ok, I fixed my postscript 4 in 1 hotkeys page. 20:43:59 <Mazur> ISAM, haven't heard about that sine my Mainframe days back in the '80s. 20:44:04 *** Guest1182 [~hat@a82-95-164-127.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] 20:48:11 *** aber [~Adium@p5B327068.dip.t-dialin.net] has quit [Remote host closed the connection] 20:49:45 * Mazur is contemplating an automatic train security system, a sort of moving path signal that's inherent to the train. 20:51:11 <Rubidium> ETCS level 3? 20:51:22 <Mazur> Nevr heard of it. 20:51:36 <Mazur> I'll look into it. 20:52:23 <Mazur> But I mean, a train would reserve one track segment behind it as a buffer, and look ahead for enough free space to drive. 20:53:10 <Mazur> I can see the logic in my head. 20:53:20 <Mazur> The programing logic. 20:55:57 *** devilsadvocate [~devilsadv@202.3.77.159] has joined #openttd 20:56:34 <Mazur> Well, I've got 48 little tracks with the 48 signals mI wish to see built, now to turn the default green signals red and vvice versa. 20:57:52 <Mazur> Any suggestions how to easily set block/entry/exit/combo red? It's not a real productive build, anything goes. 20:58:13 <Mazur> And the path signals green? I suppose I have to let a train approach those. 20:59:14 <Mazur> Anyone? 20:59:21 <Mazur> Please? 21:00:28 * fjb uses path signals only. 21:00:35 *** aber [~Adium@p5B327068.dip.t-dialin.net] has joined #openttd 21:01:05 <SpComb> ya 21:01:09 * Mazur is a newbie and wants this to capgture the image of each type of signal from front and back. 21:01:17 <SpComb> just always use path signals only and it's easy :) 21:01:30 <Mazur> To learn to recognise them by site better. 21:01:36 <Mazur> sight 21:02:59 <Mazur> I have this ongoing game which I want to convert to PBS, this is to create a little aide-memoire for myself, which I will share. 21:05:08 <Mazur> Ok, I guess I'll have to try a lot of different things to achieve the signal changes I'm after. 21:05:45 <fjb> And don't forget to do the same again with different signal GRFs. 21:06:29 <Mazur> Nah, just this one will do, I'm not going to change GRFs in mid game. 21:06:47 <fjb> And in the next game? 21:07:12 <Mazur> I'll use PBS exclusively. I'm beginning to understand how they work. 21:07:22 *** Progman [~progman@p57A1FC44.dip.t-dialin.net] has joined #openttd 21:07:47 *** De_Ghosty [~s@69-196-173-247.dsl.teksavvy.com] has joined #openttd 21:08:07 *** fjb [~frank@p5485B943.dip.t-dialin.net] has quit [Remote host closed the connection] 21:08:41 <Mazur> It's just that I'm a dead newbie, playing my first seriouss game that I'm not ready to abandon yet, and I want to change over from BEEC signals to PBS. 21:08:57 <Mazur> Without crashes. 21:09:02 <Mazur> Or deadlocks 21:09:53 <Mazur> While 50 trains are running in a limited area. 21:09:59 <OwenS> SpComb: using path signals exclusively has two problems. Firstly, they're rather CPU intensive. Secondly, trains which cant find a way out of a block will just sit there, rather than taking your perfectly planned but noninituitive route 21:10:26 <SpComb> fast enough for me 21:10:42 <OwenS> SpComb: How many trains does your average game finish at? 21:10:45 <Mazur> OwenS: that's next stage for me, I'm now just learning. 21:10:50 <SpComb> not too many hundred 21:10:59 <OwenS> SpComb: Try 1200-1500 ;-) 21:11:02 <SpComb> perhaps they should be better optimized for the trivial case 21:11:20 *** snack2 [~nn@dsl-mlimmlgw1-ff1ec000-127.dhcp.inet.fi] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 21:11:45 <OwenS> Mazur: Wait until you see some of the things I've designed with programmable signals... your head will explode :p 21:11:54 <Rubidium> until there's not much space anymore: http://rbijker.net/openttd/misc/mine.png 21:12:16 *** fjb [~frank@p5485B943.dip.t-dialin.net] has joined #openttd 21:14:52 *** De_Ghosty [~s@69-196-173-247.dsl.teksavvy.com] has quit [Read error: Operation timed out] 21:16:10 *** De_Ghosty [~s@69-196-139-20.dsl.teksavvy.com] has joined #openttd 21:18:22 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 21:20:52 *** heffer [~felix@ip-88-152-182-156.unitymediagroup.de] has quit [Quit: heffer] 21:24:32 *** [com]buster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Remote host closed the connection] 21:29:45 *** fjb [~frank@p5485B943.dip.t-dialin.net] has quit [Remote host closed the connection] 21:31:58 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Leaving] 21:32:54 *** fjb [~frank@p5485B943.dip.t-dialin.net] has joined #openttd 21:36:00 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 21:36:38 <__ln__> meerrry christmas! 21:37:47 <ddfreyne> happy new year 21:42:10 <Mazur> Hippy brew beer. 21:42:27 <planetmaker> hm... I must be something wrong. I compiled 8f394053965c from the 1.0 branch. It should be quite the release one. But... I get a protocol error when I try to connect to the server. 21:42:32 <Mazur> Ok, now I've got all my path signals open. 21:42:52 <Mazur> Now to create images of the other four thpes closed. 21:42:58 <Mazur> types 21:43:19 * Mazur ponders how to close them. 21:44:19 <Rubidium> planetmaker: thanks for testing that :) 21:44:25 <planetmaker> Or do I have to download the release tarball in order to get the same protocol? 21:44:49 <planetmaker> he... 21:45:10 <planetmaker> newgrf_version? 21:45:14 *** Grelouk [~Grelouk@83.148.88-79.rev.gaoland.net] has quit [Read error: Connection reset by peer] 21:46:51 <Rubidium> oh, don't know anymore what I did, but it's all initiated by our "friend" that released a 1.0.0 way before it was officially released 21:48:08 *** fonsinchen [~fonsinche@brln-4dbc2da9.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 21:48:53 <Rubidium> planetmaker: but yes, you need the tarball (or a svn tag checkout) 21:49:23 <Mazur> Nice friend, that. I've known a few of those, usually around the start of my vacation, so i have to do all ten essentials before release on the last day before vacation. 21:49:51 <planetmaker> hm, ok 21:50:02 <fjb> 21:50:14 <planetmaker> svn tag will do then, I guess. 21:57:41 <peter1138> but didn't he release 2.0.0 before that, even? heh 22:02:44 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 22:08:50 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: Zzzzzz] 22:12:38 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has quit [Remote host closed the connection] 22:25:42 <Terkhen> good night 22:25:43 *** Terkhen [~Terkhen@81.68.220.87.dynamic.jazztel.es] has quit [Quit: ...] 22:32:28 *** Fast2 [~Fast2@p57AF97DA.dip0.t-ipconnect.de] has joined #openttd 22:42:09 <Mazur> Anyone want to take a look at http://53551a99.cable.casema.nl/docs/openttd_signals.png? That's ho0w far I've gotten. 22:43:55 <Mazur> At least, the electric part of it, the semaphores are to the right out of the picture. 22:45:09 *** Dreamxtreme [~Dreamxtre@host86-147-226-93.range86-147.btcentralplus.com] has quit [Quit: Don't follow me] 22:45:44 <Coco-Banana-Man> wtf..? I'm not getting any track enablers on Nutracks anymore.. what have I broken now? :-O 22:46:00 <Mazur> Well, that's a clear reply from Dreamxtime. 22:46:21 <Mazur> Dreamxtreme, rather. 22:47:04 <Coco-Banana-Man> And is anyone else having the problem that some steamers in NARS need electrified Rails..? :-O (e.g. Mogul, Norris, Atlantic...) 22:47:54 <Coco-Banana-Man> in nightlies at least - I didn't have that problem in 1.0.0 22:48:59 <Mazur> Apparently nobody. 22:49:04 <Mazur> Ok. 22:49:54 <Mazur> I guess I'll have to wait untill my mind is working better again. 22:52:45 *** Zephyris [~Zephyris@95.147.73.193] has joined #openttd 22:56:20 <Coco-Banana-Man> [00:47:39] <Coco-Banana-Man> And is anyone else having the problem that some steamers in NARS need electrified Rails..? :-O (e.g. Mogul, Norris, Atlantic...) <--- the problem does also exist in USSet, so it shouldn't be a NewGRF-problem 23:16:55 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:17:52 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 23:38:48 *** Belugas [~belugas@216.191.111.238] has quit [Ping timeout: 480 seconds] 23:38:54 *** Belugas [~belugas@96.243.16.138] has joined #openttd 23:38:57 *** mode/#openttd [+o Belugas] by ChanServ 23:40:30 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 23:44:26 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 23:46:05 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 23:46:06 *** Dreamxtreme [~Dreamxtre@host86-147-226-93.range86-147.btcentralplus.com] has joined #openttd 23:51:06 *** Belugas [~belugas@96.243.16.138] has quit [Ping timeout: 480 seconds] 23:53:02 *** Coco-Banana-Man [~Stephan.D@p5B2D9519.dip.t-dialin.net] has quit [Quit: Regel Nr. 1: Jeder hört auf mein Kommando! - Regel Nr. 2: Jeder bleibt auf dem Weg! - Regel Nr. 3: ... ... Der, der blÀht, als hinterster geht!] 23:59:03 *** Eddi|zuHause [~johekr@p54B77060.dip.t-dialin.net] has quit [] 23:59:21 *** Eddi|zuHause [~johekr@p54B7703C.dip.t-dialin.net] has joined #openttd