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is there a way to reset a company's password on the server? one of my players forgot their password... 08:30:51 *** Uresu [~Wes@5ace7bb0.bb.sky.com] has left #openttd [Konversation terminated!] 08:31:19 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has joined #openttd 08:32:23 <Rubidium> attish: there are basically two ways; 1 is enabling autoclean for passworded companies which removes passwords of companies that don't have a player after a certain amount of months, but that might remove other passwords as well 08:33:14 <Rubidium> option 2 is letting the player join as spectator and then the server (via console or rcon) can move the player to the passworded company and then the player can change the password of that company 08:36:47 <attish> option 2 sounds OK, thanks! 08:36:56 <attish> I'll give it a try 08:41:01 *** JVassie [~James@nelocat2.gotadsl.co.uk] has joined #openttd 09:03:15 *** Yexo [~Yexo@ip51cca4b5.adsl-surfen.hetnet.nl] has joined #openttd 09:04:59 *** attish [~lenoir@catv-89-134-183-57.catv.broadband.hu] has quit [Quit: Ex-Chat] 09:20:32 *** tdev [~tdev@p508EFCCA.dip.t-dialin.net] has joined #openttd 09:20:37 <tdev> hi all :) 09:21:19 * tdev is requesting a chat message that is linked to a map location 09:21:34 <tdev> like a http link embedded in the multiplayer chat 09:22:59 <planetmaker> tdev you can give the tile coordinates... 09:23:05 <planetmaker> then anyone can use scrolto 09:23:12 <tdev> oh 09:23:16 <tdev> never knew that 09:23:30 <planetmaker> but scrolto only works from console. But still 09:23:36 <tdev> uh :/ 09:23:44 <planetmaker> Easiest way what we do: put a sign of where you're talking 09:23:51 <planetmaker> That's easy. Click on it in the list and you're there 09:24:02 <planetmaker> or give station or town name 09:24:08 <planetmaker> or vehicle number 09:24:18 <planetmaker> All those are accessible via click 09:24:21 <tdev> yes 09:24:28 <tdev> i am thinking of this: 09:24:29 <tdev> http://www.tt-forums.net/viewtopic.php?f=29&t=49042 09:24:54 <tdev> so i could create a message where the user can go to the position where ppl currently work on 09:25:53 <tdev> like a bot command 09:26:08 <planetmaker> that's what the console is for 09:26:11 <tdev> about what a player is currently doing 09:26:12 <planetmaker> not the ingame chat 09:26:17 <planetmaker> and it works from console 09:26:25 <planetmaker> everyone has access to it 09:26:31 <tdev> yes 09:26:35 <planetmaker> and it wouldn't be different to type that in the console or the chat 09:26:40 <planetmaker> so: it's already there :-) 09:26:43 <tdev> can i send messages to clients to the console only? 09:26:54 <planetmaker> no 09:26:59 <tdev> so i dont get it 09:27:06 <planetmaker> Well... what do you want? 09:27:09 <tdev> ;) 09:27:10 <planetmaker> To auto-move players? 09:27:13 <tdev> no 09:27:19 <tdev> i have some 5 player game 09:27:28 <tdev> 80% of the time they are idling 09:27:49 <tdev> when i join as company #3 i can ask the bot who is active and in what area 09:28:00 <tdev> the bot already has that idling reply 09:28:18 <tdev> but its not easy to deliver the position 09:29:07 <tdev> for example, the bot would send to that user: 09:29:23 <planetmaker> oh, I'd love to give away where I'm working 09:29:29 <tdev> company 1 was last active at <a href="(x,y)"> here</a> 09:29:35 <planetmaker> It's not the business of other players to know unless I want them to know 09:29:50 <planetmaker> It will be abused for grieving and blocking. No doubt 09:29:52 *** fjb [~frank@p5485FEE1.dip.t-dialin.net] has joined #openttd 09:30:04 <tdev> yup 09:30:14 <tdev> you opt-in to that service of the bot 09:30:17 <tdev> explicitly 09:31:03 <Ammler> tdev: you know the patches watch-gui or center-player? 09:31:08 <planetmaker> :-) 09:31:28 <fjb> Moin 09:31:28 <planetmaker> tdev, so... I opt in. And what service does the bot then provide? 09:31:32 <planetmaker> moin fjb 09:31:44 <tdev> planetmaker: its a plugin based system 09:31:51 <planetmaker> and how would it provide that service? 09:31:59 <tdev> it can even offer a tea timer if you have such a plugin 09:32:13 <planetmaker> you didn't answer my question :-) 09:32:22 <tdev> oh, its a spectator 09:32:25 <tdev> in the game 09:32:30 <planetmaker> By what means would it then make it easier for me to scroll to the position another player builds? 09:32:55 *** DX_Ipad [~Dreamxtre@92.8.98.253] has quit [Ping timeout: 480 seconds] 09:32:57 <tdev> you can ask the bot for what a certain player is doing 09:33:14 <tdev> the bot would then reply with the latest docoomand position from that company 09:34:10 <tdev> for example, the webserver (displaying a player list) and the IRC bridge are also plugins 09:34:37 <tdev> if you write an rcon plugin, you could automate rcon commands 09:34:44 <tdev> or vote for option/variable changes 09:34:53 <tdev> as you like it to be :) 09:38:27 <tdev> also, congrats to r20k :) 09:42:20 *** Dreamxtreme [~Dreamxtre@92.8.98.253] has joined #openttd 09:48:03 *** violetblood [~fcp@79.114.21.252] has joined #openttd 09:48:27 *** violetblood [~fcp@79.114.21.252] has left #openttd [] 09:55:41 *** Zahl [~Zahl@f052214000.adsl.alicedsl.de] has joined #openttd 10:01:26 *** Jhs [~Jhs4@250.80-202-210.nextgentel.com] has quit [Ping timeout: 480 seconds] 10:14:00 <planetmaker> tdev, I don't see where the bot comes into play there... 10:14:19 <planetmaker> an IRC bridge exists (actually more than one) 10:14:35 <planetmaker> a patch exists which exposes the latest player activity 10:14:41 <planetmaker> and a scrolto command exists, too 10:14:54 <planetmaker> it 'just' needs combining 10:20:03 *** tdev [~tdev@p508EFCCA.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 10:23:22 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 10:24:05 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has joined #openttd 10:30:39 *** Coco-Banana-Man [~Stephan.D@p5B2DB308.dip.t-dialin.net] has joined #openttd 10:40:49 *** KenjiE20 [~KenjiE20@92.1.53.22] has joined #openttd 11:03:37 <Sacro> @seen Bjarnio 11:03:37 <DorpsGek> Sacro: I have not seen Bjarnio. 11:03:40 <Sacro> @seen Bjarni 11:03:40 <DorpsGek> Sacro: Bjarni was last seen in #openttd 17 weeks, 5 days, 11 hours, 38 minutes, and 20 seconds ago: <Bjarni> http://www.youtube.com/watch?v=-wVADKznOhY <-- wtf. Some rich guy built a trebuchet and uses burning pianos as ammo 11:10:14 *** theholyduck [~holyduck@ip-108-138-106-77.eidsiva.net] has quit [Read error: Connection reset by peer] 11:11:03 <Mazur> @seen Bambi 11:11:03 <DorpsGek> Mazur: I have not seen Bambi. 11:11:17 *** Chris_Booth [~chatzilla@client-86-31-207-152.oxfd.adsl.virginmedia.com] has joined #openttd 11:11:17 <Mazur> Neither have I. 11:11:23 <Mazur> Hiya, CB. 11:11:47 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 11:24:52 *** Fuco [~dota.keys@188.123.106.105] has joined #openttd 11:36:38 <planetmaker> http://bugs.openttd.org/task/3911 <-- peter1138 I think I have a small desire concerning rail types 11:36:57 <planetmaker> or I'd like to get a hint of how to circumvent this :-) 11:38:14 *** heffer [~felix@mue-88-130-111-058.dsl.tropolys.de] has joined #openttd 11:44:37 *** Biolunar [mahdi@blfd-4db1bc4d.pool.mediaWays.net] has joined #openttd 11:47:16 <lusted_gay> speccing my first online game, how come some players have traffic lights like every 2-3 rail piece 11:47:26 <lusted_gay> on railroads 11:49:36 <Lassie> you mean why, or how do they do it? 11:49:50 <lusted_gay> pardon my english, i mean why... 11:50:05 <lusted_gay> i've (up tot his) only used them in crossovers etc 11:50:39 <Noldo_> it allows many trains to go in the same direction quite close to each other 11:50:54 <lusted_gay> ah, will a train stop if its to "close" to anotheR? 11:51:28 <Noldo_> if the next signal block is free the train can move forward 11:51:37 <lusted_gay> aah.. that makes sense 11:52:04 <lusted_gay> also, when you have 1 railroad from production to delivery (or two), but multiplie unloading stations, does it auto balance which track to use? 11:52:09 <lusted_gay> (if that was understandable) 11:52:37 <Lassie> well 11:52:47 <Lassie> a train won't enter a piece of rails where another train runs if there's a signal 11:53:16 <lusted_gay> hmm.. i need to study this a bit more i can see :) 11:53:27 *** ajmiles2 [~aj@137.205.17.96] has quit [Read error: Connection reset by peer] 11:53:38 <Lassie> check out the wiki 11:53:42 <Lassie> about signals 11:53:48 *** ajmiles2 [~aj@137.205.17.96] has joined #openttd 11:53:48 <Lassie> it's very clear with examples etc 11:54:05 <Noldo_> http://wiki.openttd.org/Railway_Stations this might be interesting too 11:54:12 <lusted_gay> will do, thanks a lot guys. 11:54:16 <Lassie> http://wiki.openttd.org/Advanced_path_signal_layouts 11:56:48 *** Chris_Booth [~chatzilla@client-86-31-207-152.oxfd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 12:05:01 *** glx [glx@2a01:e35:2f59:c7c0:b442:2c3:afa4:b3e9] has joined #openttd 12:05:04 *** mode/#openttd [+v glx] by ChanServ 12:05:20 *** Yexo [~Yexo@ip51cca4b5.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 12:09:09 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 12:09:24 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Read error: Connection reset by peer] 12:11:00 *** Jhs [~Jhs4@250.80-202-210.nextgentel.com] has joined #openttd 12:14:35 *** Jupix [~jupix@dsl-lprbrasgw1-fee4df00-82.dhcp.inet.fi] has quit [Remote host closed the connection] 12:15:55 *** Grelouk [~Grelouk@93.25.100.14] has quit [Read error: Connection reset by peer] 12:17:23 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 12:19:38 *** Jupix [~jupix@dsl-lprbrasgw1-fee4df00-82.dhcp.inet.fi] has joined #openttd 12:25:47 <Belugas> hello 12:27:44 <planetmaker> I salute you, sir Belugas 12:30:53 <Belugas> so do I, sir partymaker, so do I 12:34:11 <Ammler> hehe 12:34:18 <Ammler> hello you 12:43:16 *** Yexo [~Yexo@ip51cca4b5.adsl-surfen.hetnet.nl] has joined #openttd 12:43:53 <planetmaker> @calc 255 / 3.2 * 1.6 12:43:53 <DorpsGek> planetmaker: 127.5 12:44:43 <Belugas> hi hi Ammler 12:49:10 <planetmaker> :-) 12:54:42 *** Eddi|zuHause2 [~johekr@p54B7478B.dip.t-dialin.net] has joined #openttd 12:58:27 *** Eddi|zuHause [~johekr@p54B7634F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:07:21 *** Eddi|zuHause2 is now known as Eddi|zuHause 13:11:42 <Mazur> You know, keeping down running costs helps desert trains make a profit. 13:11:54 <Mazur> Who would have thought... 13:16:26 *** Biolunar [mahdi@blfd-4db1bc4d.pool.mediaWays.net] has quit [Quit: bis dann] 13:29:23 *** heffer [~felix@mue-88-130-111-058.dsl.tropolys.de] has quit [Quit: heffer] 13:36:12 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has quit [Quit: a1270] 13:52:22 *** bryjen [~bryjen@63.147.94.149] has joined #openttd 14:03:29 *** heffer [~felix@static-87-78-98-150.netcologne.de] has joined #openttd 14:35:04 *** phalax [~phalax@c213-100-73-226.swipnet.se] has joined #openttd 14:36:16 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Quit: Poef!] 14:54:34 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: .] 15:12:59 *** heffer [~felix@static-87-78-98-150.netcologne.de] has quit [Quit: heffer] 15:30:46 *** MeCooL [mecool@94.128.57.193] has joined #openttd 15:32:20 *** a1270 [~Cheese@72-24-233-98.cpe.cableone.net] has joined #openttd 15:37:23 <PeterT> hello Narcissus 15:37:36 <Narcissus> Hi PeterT 15:37:49 <PeterT> you're the server admin for anubis? 15:37:53 <Narcissus> Yup 15:38:01 <welshdragon> s/admin/shrink 15:38:09 <PeterT> join #standard 15:38:17 <welshdragon> (if you want) 15:44:55 <welshdragon> My Standard Server lives! 15:45:06 <welshdragon> join #standard if you wish to play 15:45:58 * MeCooL Hi 15:59:38 *** Yexo [~Yexo@ip51cca4b5.adsl-surfen.hetnet.nl] has quit [Ping timeout: 480 seconds] 16:09:36 *** devilsadvocate [~devilsadv@202.3.77.231] has quit [Ping timeout: 480 seconds] 16:26:55 *** devilsadvocate [~devilsadv@202.3.77.202] has joined #openttd 16:27:00 *** devilsadvocate [~devilsadv@202.3.77.202] has quit [Read error: Connection reset by peer] 16:29:12 *** devilsadvocate [~devilsadv@202.3.77.202] has joined #openttd 16:37:01 *** Lokimaros [~mazur@53551A99.cable.casema.nl] has joined #openttd 16:37:17 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 16:37:25 *** George [~George@212.113.107.39] has joined #openttd 16:37:58 *** George is now known as Guest1495 16:39:27 *** Mazur [~mazur@53551A99.cable.casema.nl] has quit [Ping timeout: 480 seconds] 16:41:15 *** FloSoft [bouncer@www.siedler25.org] has quit [Remote host closed the connection] 16:43:37 *** Guest1251 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 16:46:15 *** FloSoft [bouncer@www.siedler25.org] has joined #openttd 16:49:17 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 16:51:19 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 16:53:50 *** Lokimaros [~mazur@53551A99.cable.casema.nl] has quit [Ping timeout: 480 seconds] 16:54:30 *** Mazur [~mazur@53551A99.cable.casema.nl] has joined #openttd 16:55:37 *** DDR [~chatzilla@d99-199-13-89.bchsia.telus.net] has joined #openttd 17:10:27 *** Mazur [~mazur@53551A99.cable.casema.nl] has quit [Ping timeout: 480 seconds] 17:14:43 <planetmaker> folks, I'd appreciate it a lot, if you could translate me one single sentence: http://www.tt-forums.net/viewtopic.php?p=886553#p886553 17:15:26 <Belugas> the bold one? 17:18:28 <planetmaker> yes :-) 17:19:04 <Eddi|zuHause> translate into what? 17:20:33 <planetmaker> whitespace of course ;-) 17:20:56 <planetmaker> I guess you don't need to translate it into your mother tongue, Eddi|zuHause ;-) 17:22:55 <Belugas> firt part is not fun to translate 17:23:41 <planetmaker> First part? You mean the somewhat non-sentence "OpenMSX music set"? 17:23:48 <Belugas> yeah 17:23:54 <planetmaker> Translate it freely 17:24:05 <planetmaker> it just needs to be clear. And the name should be in it. 17:24:07 <glx> use the original translation as inspiration maybe 17:24:12 <planetmaker> :-) 17:24:50 <planetmaker> Well, I guess I can remove the CCSP1.0 part of the 2nd sentence in most languages. But definitely not in all, and I have no real clue about the sentence structure in many. So... 17:26:27 *** Wolf01 [~wolf01@host226-233-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 17:26:44 <Belugas> for the second part, i've came yup with "Disponible gratuitement sous licence GPL v2. Les crédits complets se trouvent dans "readme.txt"" 17:27:00 <Belugas> although.... credits.... 17:27:07 <Wolf01> 'morning 17:27:34 <glx> original 17:27:34 <glx> - openmsx.obm: OpenMSX music replacement set for OpenTTD. Freely available under the terms of the GPL v2 and the Creative Commons Sampling Plus 1.0 License. For full credits see "readme.txt". 17:27:34 <glx> - openmsx.obm: Musiques de remplacement OpenMSX pour OpenTTD. Disponible librement selon les termes des licences GPL v2 et Creative Commons Sampling Plus 1.0 Licence. Pour les crédits complets voir "readme.txt". 17:27:34 <glx> new 17:27:34 <glx> - openmsx.obm: OpenMSX music replacement set for OpenTTD. Freely available under the terms of the GPL v2. For full credits see "readme.txt". 17:27:35 <glx> - openmsx.obm: Musiques de remplacement OpenMSX pour OpenTTD. Disponible librement selon les termes des licences GPL v2. Pour les crédits complets voir "readme.txt". 17:27:38 <PeterT> Wolf01: morning? 17:27:44 <Wolf01> why not? 17:27:47 <PeterT> paste.openttd.org 17:27:51 <PeterT> Wolf01: you're in italy 17:28:04 <Wolf01> are you sure I'm not using a proxy? 17:28:16 <PeterT> yep, because you own an italian forum, too 17:28:17 <Belugas> glx, you are a beast! 17:28:18 <Wolf01> I might be on Mars 17:28:19 <PeterT> I've been to it 17:28:36 <glx> Belugas: I just c/p what I did for the first version ;) 17:28:36 <PeterT> A martian who speaks italian? I think not.. 17:28:43 <Belugas> lol 17:28:45 <Belugas> ok :) 17:28:52 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:28:58 <Wolf01> and the server I use as webserver could be a proxy too.. and it's located in Italy 17:29:43 *** Vitus [~chatzilla@138.194.wms.cz] has joined #openttd 17:30:02 <glx> hmm " des licences" -> "de la licence" :) 17:30:09 <glx> too much c/p 17:33:02 <Vitus> Hello, I've got a question about http://bugs.openttd.org/task/3908 . While reverting r19896 solves this, it's not really wanted solution. So, I'm wondering whether this can be fixed (theoretically) while preserving r19896. Thank you 17:44:27 <Eddi|zuHause> @openttd commit 19896 17:44:27 <DorpsGek> Eddi|zuHause: Commit by michi_cc :: r19896 trunk/src/pathfinder/yapf/yapf_costrail.hpp (2010-05-26 05:24:58 UTC) 17:44:28 <DorpsGek> Eddi|zuHause: -Fix [FS#3803] (r18648): [YAPP] Inform the pathfinder as well about the fact that the backside of an one-way path signal can be a safe waiting point. 17:44:59 *** jonty-comp [~jonty@2001:1af8:fe2e:110::1] has quit [Ping timeout: 480 seconds] 17:46:43 <Wolf01> the problem is that if you fix that bug the trains might get stuck, if you don't fix that bug trains might crash 17:46:56 <Wolf01> what's the best of two? 17:49:02 <Eddi|zuHause> trains without orders i'd declare as "wontfix"/"user error" 17:49:34 <Wolf01> me too 17:52:03 <Vitus> It also applies for trains, which cannot find route. However, there are certain network layouts, which are based on such trains, just look at PSG180 ( http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_171_-_180#gameid_180 ) 17:54:36 <Eddi|zuHause> what part of "behaviour is undefined" is difficult to understand? 17:56:26 <Eddi|zuHause> if you rely on one implementation of an undefined feature, you're bound to get into trouble when the implementation changes 17:57:40 <Eddi|zuHause> if i were a dev, i'd simply close this bug report, and spend my time where it fits better... 17:57:46 <Vitus> Well, on the other side, trains running into EOL (back of PBS in this case) when there is another route isn't exactly correct, 17:58:08 <Eddi|zuHause> if the train is lost, there is _no_ route. 17:58:41 <Eddi|zuHause> if the train had a route, the pathfinder wouldn't return with "cannot find route" 17:58:52 <Eddi|zuHause> [that would really be a bug] 18:00:42 <Eddi|zuHause> (imho, trains without route should immediately stop, though) 18:00:58 <Vitus> Even trains without orders avoid EOL, so I don't see why should PBS be that different. But obviously I won't change your opinion. Thanks for your time anyways. 18:01:01 <Wolf01> ETA for today's nightly? 18:01:16 <Eddi|zuHause> Wolf01: about 30 minutes usually 18:01:22 <Wolf01> kk 18:02:02 <Eddi|zuHause> Vitus: i don't know any code that tries to "avoid" EOL 18:02:26 <Vitus> Did you actually watch trains without orders? 18:02:35 <Eddi|zuHause> no, why would i? 18:02:54 <Eddi|zuHause> Vitus: again. this is not about what the trains actually _do_ 18:02:59 <Wolf01> if trains w/o orders do it, it's magic, no code tells them to do it 18:03:10 <Eddi|zuHause> it's about what can be programatically done to make it deterministic (or not) 18:04:04 <Eddi|zuHause> Vitus: an implementation is not a definition 18:04:33 <Eddi|zuHause> you want a definition where none is possible, but you watch the implementation instead... 18:05:50 *** Vitus [~chatzilla@138.194.wms.cz] has left #openttd [] 18:06:38 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Ping timeout: 480 seconds] 18:07:26 <Wolf01> 125770 if arguments$="" then goto 10 18:08:50 *** Vitus [~chatzilla@138.194.wms.cz] has joined #openttd 18:09:09 <Eddi|zuHause> the best deterministic solution i can think about is: if no route found, take the trackbit "in the general direction" 18:10:23 <Vitus> I'm not blind, Wolf01. But I don't see any reason to stay here. I cannot give you any arguments considering the game code itself, so what would I do here? 18:10:57 <Wolf01> chat? 18:11:26 *** jonty-comp [~jonty@2001:1af8:fe2e:110::1] has joined #openttd 18:11:50 <Wolf01> Sacro for example is here waiting for pr0n like a dog waiting for a biscuit 18:12:15 <Sacro> hmm? 18:12:47 <Sacro> someone offering biscuits? 18:13:03 <Vitus> I mean, you don't have to be rude the second I leave this channel. Me and Eddi have totally different opinions on how this should work and I said all I wanted to say. 18:13:15 * Alberth gives Sacro a biscuit. I have plenty :) 18:13:20 <Sacro> \o/ 18:13:40 <Sacro> i've been in here longer than most 18:15:15 <__ln__> when the channel was first founded, Sacro was already here waiting 18:15:28 <Sacro> when it moved to oftc ;P 18:15:30 <Wolf01> Vitus: I'm sorry if that comment offended you, it should has been sarcastic 18:15:42 <__ln__> Sacro: an insignificant detail 18:15:55 <Sacro> __ln__: i'm sure you were here before me 18:16:24 <Wolf01> !uptime *ln*;*Sacro* 18:16:24 <linbot> Wolf01: (uptime takes no arguments) -- Returns the amount of time the bot has been running. 18:16:29 <Wolf01> XD 18:17:38 <Vitus> Going off, take care. 18:17:41 *** Vitus [~chatzilla@138.194.wms.cz] has left #openttd [] 18:17:42 <__ln__> i arrived here probably in May 2004 18:23:47 <Sacro> hmm 18:23:54 <Sacro> think i was may/june 2005 18:27:10 *** HerzogDeXtEr [~Administr@89.246.167.248] has quit [Read error: Connection reset by peer] 18:27:58 <Eddi|zuHause> i think i came here around christmas 2005/new year 2006 18:30:22 *** HerzogDeXtEr [~Administr@89.246.167.248] has joined #openttd 18:31:40 <Wolf01> I... I don't remember 18:33:27 * Sacro rememmbers a time before Wolf01 18:34:17 <Sacro> it was peaceful :P 18:34:19 <Wolf01> I joined the forums Sat Apr 24, 2004, wow already 6 years, but at that time I was more attracted from TTDPatch 18:34:53 <Wolf01> so, sometimes I joined the other channel 18:35:22 <Eddi|zuHause> blasphemy! 18:35:40 <SpComb> the other channel we shall not mention by name 18:36:14 <Wolf01> that's why I called it "the other channel" 18:36:18 <Wolf01> the I switched drastically to OTTD and now I'm here :D 18:36:26 <Alberth> Eddi|zuHause: don't be too harsh, in the mean time, he has learned he was wrong :) 18:37:06 <Alberth> Wolf01: and you are most welcome 18:37:39 <Wolf01> <Sacro> it was peaceful :P -> it still does... when I don't talk 18:38:24 <Terkhen> planetmaker: "OpenMSX es un conjunto de música para OpenTTD. Está disponible de forma libre bajo los términos de la licencia GPL v2. Para consultar los créditos completos ver fichero "readme.txt"." 18:38:39 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 18:40:17 <__ln__> there are no other channels 18:41:43 <Wolf01> The-Channel-Which-Must-Not-Be-Named 18:43:14 <Wolf01> or The-Channel-That-Must-Not-Be-Named 18:43:23 <Wolf01> which one is better? 18:44:16 <Eddi|zuHause> i'd say "which-shall-not" 18:46:12 *** Grelouk [~Grelouk@93.25.100.14] has joined #openttd 18:46:22 *** heffer [~felix@static-87-78-98-150.netcologne.de] has joined #openttd 18:46:24 <Wolf01> Looks good to me, and goes for The-Channel-Which-Shall-Not-Be-Named :D 18:46:57 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 18:49:32 <Wolf01> I think I'll made an entry on my wiki 18:55:30 <__ln__> "I'll made"... the future past tense 18:56:21 <Wolf01> m and k are near on my keyboard 18:56:41 <Eddi|zuHause> this is about d and k 18:56:47 <Wolf01> ops 18:56:48 <Wolf01> XD 18:56:54 * andythenorth joined 2007 18:57:00 <andythenorth> forums, not irc 18:57:31 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO] 19:00:01 <andythenorth> my first post: 19:00:01 <andythenorth> http://www.tt-forums.net/viewtopic.php?p=569489#p569489 19:01:07 <andythenorth> Seems I act on *some* of my suggestions at least :D 19:01:46 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 19:02:35 <Wolf01> I read one of my very first posts.. I almost ROFLed reading my poor English knowledge... not that now it's better, but... 19:09:20 <Wolf01> http://www.tt-forums.net/viewtopic.php?f=5&t=7406 this is my first wheeze... 19:10:28 *** devilsadvocate [~devilsadv@202.3.77.202] has quit [Ping timeout: 480 seconds] 19:12:08 <Wolf01> the best part is: "###error message### [...] i didn't know it until i read the error message" 19:15:43 *** valhallasw [~valhallas@s55928dd9.adsl.wanadoo.nl] has joined #openttd 19:22:30 *** Chris_Booth [~chatzilla@client-86-31-207-152.oxfd.adsl.virginmedia.com] has joined #openttd 19:28:05 <andythenorth> Belugas...is new objects not done because its not done? :) 19:28:14 <andythenorth> it's /s 19:29:25 <Belugas> quite 19:29:35 <Belugas> mmmh... what have i written again? 19:29:43 <andythenorth> so it's not fundamentally broken / stuck on anything? 19:30:22 <Belugas> not broken, since it's stuck 19:31:23 * andythenorth wonders what new objects brings that can't be done with station tiles? 19:32:22 *** devilsadvocate [~devilsadv@202.3.77.231] has joined #openttd 19:33:19 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 19:33:36 <Belugas> i started it, along with Lakie, a whle ago 19:34:18 <Belugas> but i kinda got trapped in some stuff with my wife, plus an acute "ecoeurantite" 19:34:31 <Belugas> and life at work which has been tunring into an heavy storm 19:34:38 <Belugas> still raging, by the way 19:34:52 <Belugas> a lot of new stuff, andythenorth 19:34:54 <Belugas> quite a lot 19:35:01 <Wolf01> to be honest, the very first versione was started by me and Frostregen (which seem to be disappeared) as parallel project of the newobjects feature 19:40:34 * andythenorth looks for new objects info on the forums 19:40:40 <andythenorth> search is not my friend :( 19:41:34 * Belugas replays Operation MindCrime. The whole album 19:42:02 *** Chris_Booth [~chatzilla@client-86-31-207-152.oxfd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 19:43:19 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 19:43:40 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 19:46:54 <Belugas> true, Wolf01. You had the idea. A good draft, it was. Too bad it had the same faith as my own attempt :( 19:48:53 <Belugas> andythenorth :http://www.tt-forums.net/viewtopic.php?f=33&t=29286 19:51:05 <Rubidium> is there a newgrf that has "logic road vehicles" (that is very fast ones) like the "logic trains"? 19:52:03 <Wolf01> I'm looking for that one too 19:53:00 <Terkhen> while testing fast vehicles with realistic RV acceleration I used the hover bus 19:53:12 <Ammler> Rubidium: that need road signals :-P 19:53:47 <Wolf01> nah, just a double car vehicle which moves and break down very fast 19:53:55 <Wolf01> so you cant overtake it 19:53:56 <Wolf01> XD 19:54:10 * Terkhen does not remember if the hover bus can reach its max speed with realistic acceleration on 19:54:11 <Rubidium> Terkhen: hover bus doesn't (easily) reproduce the problem I'm after 19:57:50 *** theholyduck [~holyduck@ip-199-138-106-77.eidsiva.net] has joined #openttd 19:59:28 <Rubidium> hmm... max NewGRF speed is only 512-ish :( 19:59:56 <Eddi|zuHause> no extended byte for road vehicles? 20:00:04 <Terkhen> hmmm... not fast enough? IIRC it required some tweaks in HP/TE/weight to accelerate faster 20:02:02 <Terkhen> no, 512 is the limit 20:02:40 *** KritiK [~Maxim@95-27-221-161.broadband.corbina.ru] has joined #openttd 20:04:16 *** fonsinchen [~fonsinche@brln-4dbc2b18.pool.mediaWays.net] has joined #openttd 20:05:18 <Terkhen> I think you can hack a greater speed, I remember trying some crazy things while coding the first rv acceleration patch 20:06:56 <Rubidium> accelaration is the problem :( 20:07:56 <Rubidium> ah, without realistic they go a bit faster 20:10:52 <Belugas> SCREW REALISM! 20:11:14 <Terkhen> yeah... with really fast road vehicles, air drag reduces speed a lot 20:11:52 <Terkhen> that's why I implemented the air drag NewGRF property in the old patch 20:12:44 <Eddi|zuHause> air drag becomes a significant factor if you go beyond 100km/h 20:12:54 <Eddi|zuHause> that's why current truck models don't care... 20:13:16 <Eddi|zuHause> they're not allowed to go faster than 80 in most places 20:14:56 *** Wibble199 [~Wibble199@client-86-31-174-137.oxfd.adsl.virginmedia.com] has joined #openttd 20:23:43 *** HerzogDeXtEr [~Administr@89.246.167.248] has quit [Read error: Connection reset by peer] 20:23:47 *** HerzogDeXtEr [~Administr@89.246.167.248] has joined #openttd 20:30:05 *** Dreamxtreme [~Dreamxtre@92.8.98.253] has quit [Quit: Never look down on someone unless you're helping them up.] 20:32:45 *** Dreamxtreme [~Dreamxtre@92.8.98.253] has joined #openttd 20:45:51 <Belugas> bye bye 20:45:57 <Wolf01> bye Belugas 20:48:18 <Rubidium> night Belugas 20:49:00 <CIA-9> OpenTTD: rubidium * r20034 /trunk/src/roadveh_cmd.cpp: (log message trimmed) 20:49:00 <CIA-9> OpenTTD: -Fix [FS#3896] (r14869): road vehicles could get crashed twice in a tick 20:49:00 <CIA-9> OpenTTD: In RoadVehicleController at tick N a road vehicle gets a j of slightly less 20:49:00 <CIA-9> OpenTTD: than adv_speed. In tick N+1 RoadVehCheckTrainCrash is called, then the road 20:49:00 <CIA-9> OpenTTD: vehicle gets a j of slightly more than adv_speed. This causes a second call 20:49:00 <CIA-9> OpenTTD: of RoadVehCheckTrainCrash. If in tick N the road vehicle moved onto a level 20:49:02 <CIA-9> OpenTTD: crossing and a (maglev) entered that tile at the same tick, in tick N+1 the 20:50:24 *** Wibble199 [~Wibble199@client-86-31-174-137.oxfd.adsl.virginmedia.com] has quit [Quit: Pull the pin and count to what?] 21:00:23 *** Adambean [~AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 21:02:24 <Eddi|zuHause> someone tried really hard to make the commit message longer than the commit :p 21:07:32 <Alberth> I think someone succeeded very well in that goal :) 21:09:33 <Rubidium> nah, the diff is longer (in lines at least) than the message 21:09:50 <Rubidium> @calc 531/80 21:09:50 <DorpsGek> Rubidium: 6.6375 21:10:14 <Rubidium> although in bytes I *might* have succeeded 21:10:55 <Rubidium> nope... it's 40 bytes short 21:13:04 <__ln__> only 9966 commits till the next party 21:13:15 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has quit [Ping timeout: 480 seconds] 21:14:06 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 21:14:09 <Wolf01> if they continue at this speed, the next party might take place this year 21:14:50 <Rubidium> @calc 10000/(34*365/10) 21:14:50 <DorpsGek> Rubidium: 8.05801772764 21:15:02 <Rubidium> nope, at "this" speed it's rather in 2018 21:15:41 <Eddi|zuHause> is there a yearly curve on commit rates? 21:15:53 <CIA-9> OpenTTD: rubidium * r20035 /trunk/src/network/network_command.cpp: -Fix [FS#3909]: under some circumstances you could get into an infinite loop 21:16:10 <Rubidium> Eddi|zuHause: ohloh? 21:16:40 <Wolf01> you need 54 revisions @ day 21:16:46 <Eddi|zuHause> i mean like "there are more commits in winter than in summer" 21:17:26 <Wolf01> check the revision graph with tortoiseSVN 21:17:36 <Rubidium> Eddi|zuHause: release fever? 21:22:42 *** fonsinchen [~fonsinche@brln-4dbc2b18.pool.mediaWays.net] has quit [Remote host closed the connection] 21:23:24 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Quit: Poef!] 21:25:03 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe34dc00-202.dhcp.inet.fi] has quit [] 21:28:24 *** Devroush [~dennis@94-225-67-91.access.telenet.be] has joined #openttd 21:28:42 *** Xrufuian [~Xrufuian@pool-98-119-100-47.lsanca.btas.verizon.net] has joined #openttd 21:29:55 *** Xrufuian [~Xrufuian@pool-98-119-100-47.lsanca.btas.verizon.net] has quit [] 21:31:35 <planetmaker> glx: Terkhen : thanks for the translations :-) 21:36:16 <glx> planetmaker: [19:30:04] <+glx> hmm " des licences" -> "de la licence" :) 21:40:44 <planetmaker> good point :-) 21:40:46 <planetmaker> thanks 21:50:27 <Terkhen> :) 21:51:24 <Wolf01> 'night 21:51:28 *** Wolf01 [~wolf01@host226-233-dynamic.9-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:55:40 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:56:51 *** Progman [~progman@p57A1F917.dip.t-dialin.net] has quit [Quit: Progman] 22:01:07 *** Chris_Booth [~chatzilla@client-86-31-207-152.oxfd.adsl.virginmedia.com] has joined #openttd 22:02:20 *** HerzogDeXtEr1 [~Administr@89.246.167.94] has joined #openttd 22:06:52 <devilsadvocate> does cargodist know how to handle it if a passenger train goes from A-> B -> C-> ... -> Z like real trains do? 22:07:41 <Terkhen> good ngiht 22:07:43 <Terkhen> night* 22:07:47 *** HerzogDeXtEr [~Administr@89.246.167.248] has quit [Ping timeout: 480 seconds] 22:08:01 <Rubidium> night Terkhen 22:10:03 <Eddi|zuHause> devilsadvocate: what kind of "know" do you mean? 22:11:03 * Rubidium wonders whether he means whether it knowns how to arrange busses for C -> Z because the track is broken 22:12:05 *** bryjen [~bryjen@63.147.94.149] has quit [Quit: Quit] 22:12:47 <devilsadvocate> as in, would it rearrange the passengers so that some get off at B, some at C, so on 22:12:55 <devilsadvocate> kind of like how it happens really 22:13:54 <devilsadvocate> when it says "passengers will get onto any train going to B", does that include anything going indirectly to B, as in B being the 3rd or 4th stop 22:13:57 <Eddi|zuHause> yes, that's kinda the point... 22:14:40 <Eddi|zuHause> devilsadvocate: the passengers have a "source", "destination" and a "via" property 22:15:00 <glx> they go where they want to, not where you want them to go :) 22:15:05 <Eddi|zuHause> where "via" is the next station the train goes to, and "destination" is where they really want to go 22:15:38 <devilsadvocate> Eddi|zuHause, so lets say train 1 har oreders A->B->C, and some passengers want to get from A->C. do they get off at B and back on or do they not get on at all? 22:15:56 <devilsadvocate> basically, im not seeing a line between A and C in the graph 22:16:03 <devilsadvocate> so i'm not sure what is happening 22:16:33 <Eddi|zuHause> no, that would be silly... 22:16:54 <Eddi|zuHause> you'd end up with a completely connected graph, which is practically useless 22:18:13 <devilsadvocate> so the passengers do get off at B and are added to B's waiting cargo to C queue 22:19:21 <Eddi|zuHause> no, they stay in the train 22:20:55 *** PierreW [~ttdlx@get-free-money-to-poker-with-at.no-deposit.info] has quit [Ping timeout: 480 seconds] 22:23:44 *** jonty-comp [~jonty@2001:1af8:fe2e:110::1] has quit [Ping timeout: 480 seconds] 22:23:55 *** Rubidium [~Rubidium@rbijker.net] has quit [Ping timeout: 480 seconds] 22:24:51 *** Coco-Banana-Man [~Stephan.D@p5B2DB308.dip.t-dialin.net] has quit [Quit: Regel Nr. 1: Jeder hört auf mein Kommando! - Regel Nr. 2: Jeder bleibt auf dem Weg! - Regel Nr. 3: ... ... 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