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00:00:09 *** Biolunar [mahdi@blfd-4d08ffd7.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 00:29:45 *** jpx_ [jpx_@a91-156-244-221.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 00:45:10 *** JRWR [~JRWR@mci-69-171-162-163.evdo.leapwireless.net] has joined #openttd 00:45:41 <JRWR> Well, I'm done with the basic setup, just setup a dedicated server for all the US players 00:48:52 *** KritiK [~Maxim@95-27-158-215.broadband.corbina.ru] has quit [Quit: Leaving] 00:49:57 <Eddi|zuHause> all 5 of them? 00:50:28 <JRWR> : 00:50:49 <JRWR> anyway, the ubuntu version is alot never then the windows version... gotta downgrade 00:53:25 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 00:57:27 *** krinn [~krinn@114.54.71.86.rev.sfr.net] has quit [Read error: Connection reset by peer] 01:09:23 *** pikka [~yaaic@101.118.219.21] has joined #openttd 01:09:36 <pikka> ahem 01:09:43 <pikka> gentlemen 01:10:01 <Pinkbeast> Hm? 01:10:50 <pikka> I see the briefcase is safe 01:14:15 <JRWR> Anything I should know extra for dedicated servers, I've read most of the man pages 01:31:50 *** douknoukem [~KEM@ALyon-158-1-108-48.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 01:34:11 *** glx [glx@2a01:e35:2f59:c7c0:a190:5626:3aa4:7cc] has quit [Quit: bye] 01:41:45 *** pjpe [~pjpe@173-230-161-25.cable.teksavvy.com] has quit [Quit: Textual IRC Client: http://www.textualapp.com/] 01:43:05 *** pjpe [ade6a119@ircip2.mibbit.com] has joined #openttd 02:01:02 *** pugi [~pugi@host-091-097-044-023.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 02:16:07 *** pikka [~yaaic@101.118.219.21] has quit [Ping timeout: 480 seconds] 02:16:15 *** pikka [~yaaic@101.118.219.21] has joined #openttd 02:26:52 <pikka> oops 02:27:06 *** rhaeder [~quix0r@dslb-188-100-212-186.pools.arcor-ip.net] has joined #openttd 02:31:42 *** rhaeder1 [~quix0r@dslb-188-100-213-161.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 02:34:20 *** fjb [~frank@p5DDFDEAB.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:55:13 *** HerzogDeXtEr [~Flex@i59F6B6A1.versanet.de] has quit [Read error: Connection reset by peer] 04:42:05 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 04:54:32 <pjpe> http://dev.openttdcoop.org/projects/nutracks/repository/entry/sprites/pcx/metro.png 04:54:35 <pjpe> does anyone know what uh 04:54:42 <pjpe> third row from the top 04:54:51 <pjpe> (row with the rail intersection) 04:54:58 <pjpe> the 5 sprites after the first one are for? 04:55:23 <pjpe> oh wait they're probably junction underlay 04:56:01 *** Eddi|zuHause [~johekr@p54B72C35.dip.t-dialin.net] has quit [Remote host closed the connection] 04:56:17 *** Eddi|zuHause [~johekr@p54B73109.dip.t-dialin.net] has joined #openttd 05:02:49 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 05:05:56 <pjpe> yes 05:05:58 <pjpe> yes they are 05:33:15 *** pjpe [ade6a119@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 05:33:20 *** pjpe [ade6a119@ircip1.mibbit.com] has joined #openttd 05:36:09 *** JRWR [~JRWR@mci-69-171-162-163.evdo.leapwireless.net] has quit [] 06:21:33 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 07:16:51 <Terkhen> good morning 07:18:51 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:18:54 *** mode/#openttd [+o Alberth] by ChanServ 07:20:06 <planetmaker> moin 07:24:11 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 07:28:02 *** csaba [~csaba@BSN-61-10-226.dial-up.dsl.siol.net] has joined #openttd 07:28:33 <csaba> I have started a game with an AI that always crashes. Is there a way I can set the already saved game use some other AI? 07:34:48 <Terkhen> yes, you can stop that AI and start a new one 07:34:54 <Alberth> can you change the settings from within the game from the options? 07:35:32 <Alberth> I don't know how good AIs are at taking over stuff built previously though 07:35:37 <csaba> ok figured it out... stop_ai 3 and then start_ai 07:36:16 <csaba> another question, I'm using an AI that is supposed to build a national highway grid, but it has ran out of money and bankrupted 07:36:27 <csaba> can I somehow give it a lot of money? 07:36:47 <pjpe> i have an nml file that is making new tracks, i have a parameter that i want to use to control whether a track replaces monorail or adds the track as a new type 07:36:51 <pjpe> anyone have an idea how? 07:37:00 <pjpe> i tried using a switch to determine the track label 07:37:02 <pjpe> but that doesn't compile 07:37:04 <planetmaker> csaba: cheat yourself to the company and then use the money cheat 07:37:12 <planetmaker> then cheat back to your company 07:38:22 <planetmaker> pjpe: conditionally include one or the other item delcaration 07:39:29 <planetmaker> if (param == blah) { item(FEAT_RAILTYPES, name) { property { label: choice1; }}} else { .. } 07:43:06 <pjpe> that did indeed work 07:43:16 <pjpe> nml is so much simpler than fuckin 07:43:19 <pjpe> nfo files 07:43:20 <pjpe> good god 07:43:26 <Terkhen> yes :P 07:44:28 *** Belugas [~belugas@216.191.111.237] has quit [Ping timeout: 480 seconds] 07:44:39 <pjpe> still feels weird in places though 07:44:46 <pjpe> like you can't encapsulate large blocks in if statements 07:44:55 <pjpe> wait 07:44:58 <pjpe> what am i saying 07:44:59 <pjpe> i just did 07:45:02 <pjpe> what was my point 07:45:03 <pjpe> i don't know 07:45:59 *** Belugas [~belugas@216.191.111.237] has joined #openttd 07:46:03 *** mode/#openttd [+o Belugas] by ChanServ 07:47:37 *** JVassie [~James@2.27.99.14] has joined #openttd 07:51:48 <pjpe> is there any way to make a rail type uh 07:51:51 <pjpe> let trains of a certain railtype 07:51:55 <pjpe> work on another rail 07:51:58 <pjpe> but not be built by a depot of that type 07:53:25 *** douknoukem [~KEM@ALyon-158-1-108-48.w90-29.abo.wanadoo.fr] has joined #openttd 07:54:33 *** andythenorth [~Andy@host109-153-144-163.range109-153.btcentralplus.com] has joined #openttd 07:58:39 <andythenorth> bon 07:58:40 <andythenorth> jour 07:59:06 <Alberth> mo 07:59:07 <Alberth> in 07:59:17 <JVassie> sal 07:59:18 <JVassie> ut 07:59:26 <Terkhen> hi 08:04:58 <planetmaker> ta 08:04:58 <planetmaker> ch 08:06:15 <planetmaker> pjpe: you mean like steam engines can be built in an electrical depot? 08:06:34 <planetmaker> Obviously that works. Engines have to have power on that railtype 08:06:41 <planetmaker> then they can be built there 08:06:54 <pjpe> i mean have a train that is powered on 08:07:03 <pjpe> i made a set that makes a metrotrack 08:07:10 <Terkhen> I think he means that trains can move through the track but not be built on depots of that track type 08:07:18 <pjpe> and i set mono trains to also be powered and work on metro tracks 08:07:28 <pjpe> but i don't want to be able to build metro trains in a monorail depot 08:07:36 <pjpe> only be able to build them in a metro track one 08:08:20 <planetmaker> hm, I think that doesn't work 08:08:30 <Terkhen> I think that it would make sense to not fill the build vehicle list of a given track type just because some trains can move through that type 08:08:48 <planetmaker> move through != powered 08:09:01 <planetmaker> if they have power imho it makes sense to have the option to build them there 08:09:36 <planetmaker> there are two properties: compatible and powered 08:09:50 <planetmaker> compatible is not build, but can move through (though not on their own power) 08:10:27 <Terkhen> hmm... 08:10:35 <pjpe> yeah that's the problem 08:10:36 <Terkhen> so a train with engines that are only compatible will stop? 08:10:57 <pjpe> i want to be able to also have the original monorail trains in at the same time as metro trains 08:11:11 <pjpe> but if you do that right now then you can build metro rail in monorail 08:11:14 <pjpe> and it feels weird 08:11:25 <pjpe> even though they are the same track with a different look and speed limit 08:19:54 <planetmaker> Terkhen: yes, compatible will stop. 08:20:12 <planetmaker> An electric engine can move on unelectrified tracks - when pulled by a diesel or steam engine 08:20:56 <Terkhen> I see :) 08:21:03 <planetmaker> thus double-powering some trains might make sense, if electric tracks are â¬â¬â¬â¬â¬â¬â¬ 08:21:28 <pjpe> i don't think canada even has electric rails 08:21:29 <pjpe> that's messed up 08:27:35 * andythenorth ponders 08:35:09 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 08:40:47 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 08:42:54 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 08:45:35 *** Pulec|XNB [~pulec@static-cl093181068250.unet.cz] has joined #openttd 08:46:15 <csaba> could someone please help me solve this problem: http://i.imgur.com/22gCU.png I have a station where trains may come in from both directions. The incoming track has a path signal. On the outgoing track is a depot to serve. The problem is, the incoming train reserves 2 tracks when entering the station, so no other trains may enter at the same time. 08:46:36 <csaba> How to fix this problem? 08:47:13 <csaba> I thought maybe the depot would work as a semaphore but it didn't help at all 08:47:49 <Alberth> http://wiki.openttd.org/Signals#Basic_two-way_station <-- woudl that help? 08:48:25 <Pinkbeast> Also, turn off "allow trains to make 90 degree turns"? 08:48:42 <pjpe> yes that 08:48:49 <pjpe> and make sure trains can turn around there 08:48:51 <Pinkbeast> I would add a signal facing the platform before each crossover. 08:49:13 <csaba> hmm thanks for the help 08:49:50 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has joined #openttd 08:51:05 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Ping timeout: 480 seconds] 08:53:57 *** Progman [~progman@p57A1A1AA.dip.t-dialin.net] has joined #openttd 09:02:33 *** Neon [~Neon@dslb-094-219-016-079.pools.arcor-ip.net] has joined #openttd 09:06:09 *** andythenorth [~Andy@host109-153-144-163.range109-153.btcentralplus.com] has quit [Quit: andythenorth] 09:06:26 *** andythenorth [~Andy@host109-153-144-163.range109-153.btcentralplus.com] has joined #openttd 09:11:22 *** Tatsh [~Tatsh@99-178-255-238.lightspeed.stlsmo.sbcglobal.net] has joined #openttd 09:11:47 <Tatsh> just want to say thanks to whoever wrote the instructions for the cross copmpiler targetting OS X 09:12:06 <Tatsh> i patched odcctools to build with current version of GCC and I tested it with Lion SDK: https://github.com/tatsh/xchain 09:12:35 <Tatsh> can't build arm, but i could build i686-apple-darwin11 and x86_64-apple-darwin11 without too much trouble (not trustworthy enough for a script yet though) 09:16:35 <planetmaker> hm, that's interesting. Do you have the diffs? 09:16:42 *** krinn [~krinn@114.54.71.86.rev.sfr.net] has joined #openttd 09:16:52 <krinn> hi 09:17:33 *** Mellanvarld [intermundi@81-235-235-122-no92.tbcn.telia.com] has joined #openttd 09:18:07 <Terkhen> hi krinn 09:18:37 *** Mks [~mks@c83-176-234-98.cust.tele2.se] has quit [Ping timeout: 480 seconds] 09:18:41 <Tatsh> planetmaker, yea but the thing was my text editor messed up things which is why i just made a project 09:18:48 <Tatsh> i can make the diffs still 09:19:35 <Terkhen> as long as the project files are not added to the cvs, the diffs should be clean 09:19:57 * planetmaker clones the git repo 09:20:55 *** Mks [~mks@c83-176-234-98.cust.tele2.se] has joined #openttd 09:22:28 <krinn> Is there a special thing about articulated vehicle ? because i can check if a vehicle is articulated or not, and i always throw them away without really knowing why :) 09:23:42 <planetmaker> articulated vehicles can only use drive-through road stops 09:23:59 <planetmaker> (if road vehicles) 09:24:24 <krinn> wow, that's a restriction 09:24:28 <krinn> thx planetmaker 09:24:40 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 09:28:30 <planetmaker> Tatsh: you still use gcc 4.0 for that? (or so some hints suggest?) 09:28:45 *** Lachie_ is now known as Lachie 09:29:29 <Tatsh> no, it's just that's what p5490 is 09:30:16 <Tatsh> it works; unlike toolwhip http://code.google.com/p/toolwhip/ which has a memory overflow and it can't build gcc 09:32:05 <Tatsh> the main issue with odcctools is apple's coding; gcc 4.5 wants typename for instantiation of classes that come from templates 09:32:42 <Tatsh> and i'm not sure how they got anything to compile in ld64 when a class definition is not even present above it's mentioning in a struct; not even a forward declaration (which would never suffice) 09:36:19 *** pjpe [ade6a119@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 09:42:33 <Tatsh> oh yea blocks; there are a few headers that have block functions and GCC has no support for them; they are not wrapped in #ifdef __BLOCKS__ either; so you can just do so manually on your header files 09:42:51 <Tatsh> if you include <Foundation/Foundation.h> as it is from Lion, you will get a compile error 09:45:39 <planetmaker> they might compile with clang 09:45:55 <planetmaker> (wild guess) 09:47:21 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 09:53:57 <planetmaker> Tatsh: does your build chain also build iOS binaries, or "just" 10.5 ... 10.7? 09:55:51 <Tatsh> no iOS yet; i plan to do that but with clang or llvm-gcc like the real toolchain 09:56:22 <Tatsh> i don't think compiling C++ is possible with the 10.7sdk so maybe i make mention of that 09:56:49 <Tatsh> according to forum posts, the errors i'm getting have solely to do with using gcc 4.0.x instead of 4.2 09:58:05 <planetmaker> errors or warnings? 09:59:20 <Tatsh> errors 09:59:43 <Tatsh> on inclusion of <iostream>, /home/tatsh/usr/x86_64-apple-darwin11/usr/include/c++/4.2.1/ext/atomicity.h:51: error: '__sync_fetch_and_add' was not declared in this scope 10:00:07 <Tatsh> and i have to do another weird -I to make it find the header 10:02:43 <Tatsh> this is apparently all fixed in 4.2 so i hoep to get that going real soon 10:02:56 <Tatsh> mingw had a similar issue until they were synced with 4.2 10:06:25 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 10:11:54 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 10:23:05 *** frosch123 [~frosch@frnk-590fecf3.pool.mediaWays.net] has joined #openttd 10:27:38 *** jpx_ [jpx_@a91-156-244-221.elisa-laajakaista.fi] has joined #openttd 10:31:35 <CIA-2> OpenTTD: terkhen * r22877 /trunk/src/sound/win32_s.cpp: -Fix (r22874): Fix broken compilation on MinGW. 10:32:36 *** DDR [~DDR@d142-179-78-88.bchsia.telus.net] has quit [Quit: In democracy it's your vote that counts; In feudalism it's your count that votes. - Mogens Jallberg] 10:39:43 <andythenorth> did I mention 3 tile locks are silly? 10:39:48 * andythenorth goes back to drawing 10:41:46 <Terkhen> maybe once or twice :P 10:44:31 <krinn> does that error speak to someone? Use only multiple unit wagons 10:46:23 <planetmaker> krinn: use the correct wagon 10:46:41 <krinn> i know that :) 10:46:59 <planetmaker> well. That's what the message tells you. It even tells you which are corrrect 10:47:29 <krinn> you mean i have wagons named "multiple" 10:48:32 <krinn> oh indeed i have it :D 10:52:45 <CIA-2> OpenTTD: frosch * r22878 /trunk/src/spriteloader/png.cpp: -Fix (r22873-ish): Check range before casting to uint16. 10:53:58 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 11:00:17 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 11:04:23 *** pugi [~pugi@host-091-097-059-092.ewe-ip-backbone.de] has joined #openttd 11:16:17 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 11:21:57 <CIA-2> OpenTTD: terkhen * r22879 /trunk/src/train_cmd.cpp: -Fix: Miscalculation of train curve speed limits. (monoid) 11:28:15 *** andythenorth [~Andy@host109-153-144-163.range109-153.btcentralplus.com] has quit [Ping timeout: 480 seconds] 11:28:18 *** sivik [~sivik@pool-71-123-227-8.dllstx.fios.verizon.net] has joined #openttd 11:28:26 <sivik> wow, this is still a good channel 11:28:50 <sivik> Ok, all these darn different kinds of signals are confusing me. I read over the documentation like 3 times 11:29:42 <krinn> use PBS it do wonder in all cases 11:29:55 <sivik> PBS like the tv station? 11:30:12 <krinn> no like Poor Boys Sorry 11:30:22 <sivik> I don't understand what you mean by that. 11:30:25 <krinn> or Path Base Signal 11:30:48 *** snack2 [~nn@dsl-hkibrasgw1-ff1cc000-21.dhcp.inet.fi] has joined #openttd 11:30:55 <sivik> krinn, can I describe what i'm having issues with? 11:31:20 <krinn> some stuck trains i suppose :) 11:31:29 <sivik> one station, two trains from different directions, let say it points up and down and one enters from top and one from bottom 11:31:33 <sivik> they either crash or never get there. 11:31:42 <sivik> I cannot figure out which signal to use to make it work 11:31:55 <krinn> PBS as i said 11:32:06 <sivik> which signal is that in the game? 11:32:49 <krinn> 5th in the list 11:33:04 <sivik> top or bottom of the window? 11:33:20 <krinn> same, they are just for the look 11:33:26 <sivik> pl/ 11:33:49 <krinn> top and bottom ones have same function, just different graphics 11:33:54 <sivik> thats what I though. 11:33:59 <sivik> I tried the 5th and and my trains get lost 11:34:04 <sivik> and keep going in circles 11:34:26 <krinn> because you need a rail next to the station so train can turn around 11:34:47 <krinn> made it a two station, or build a rail that connect each entry/exit to each other 11:35:00 <krinn> but it would be just better to add the two platforms 11:35:26 <krinn> if you want them to work with only 1 platform, use the same entry for both trains 11:35:32 <sivik> alright. 11:35:34 <sivik> thx 11:35:35 *** sivik [~sivik@pool-71-123-227-8.dllstx.fios.verizon.net] has quit [Quit: Leaving] 12:01:21 *** Kuhly [~chatzilla@f053070032.adsl.alicedsl.de] has joined #openttd 12:08:53 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 12:14:41 *** glx [glx@2a01:e35:2f59:c7c0:a91e:8646:f946:4604] has joined #openttd 12:14:44 *** mode/#openttd [+v glx] by ChanServ 12:17:40 <CIA-2> OpenTTD: frosch * r22880 /trunk/src/saveload/saveload.h: -Cleanup: SIZE_MAX is now defined in stdafx.h 12:19:57 <appe> :o 12:37:32 *** andythenorth [~Andy@host109-153-144-163.range109-153.btcentralplus.com] has joined #openttd 12:42:54 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 12:45:47 <CIA-2> OpenTTD: frosch * r22881 /trunk/src/ (core/alloc_func.hpp pathfinder/npf/queue.cpp stdafx.h): -Fix (r22875): GCC warnings on 64bit systems. 12:48:39 <frosch123> not that i am interested in a new ottd logo... but why does every suggestion in that thread build a logo with tracks and stuff in game? 12:50:34 <planetmaker> I wonder that, too. It doesn't make for a good logo really... 12:51:03 <frosch123> esp. not when icon-sized :p 12:51:29 <__ln__> but the current one isn't good either 12:52:04 <frosch123> orudge: btw. what happened to tt-wiki / newgrf-specs wiki logos? 12:52:17 *** douknoukem [~KEM@ALyon-158-1-108-48.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 12:52:52 <frosch123> afaik i had the best (or only? :p) suggestion : 12:52:53 <krinn> i like the current one, it show more what the main game was 12:53:00 <krinn> a tycoon family 12:53:18 <frosch123> yup, tt-forums uses a similiar logo 12:53:23 <frosch123> so it is corporate design 12:53:55 *** pugi [~pugi@host-091-097-059-092.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 12:57:09 <andythenorth> the logo is fine 12:57:16 <andythenorth> discussing it wastes characters :P 12:57:23 <andythenorth> characters consume coal 12:57:45 <Hirundo> in the end, it makes kittens die? 12:58:49 <andythenorth> maybe 12:58:56 <andythenorth> my icon looks like this. I like it: http://tt-foundry.com/misc/openttd_icon.png 12:59:09 <orudge> frosch123: at the moment, nothing, I guess 12:59:51 <__ln__> andythenorth: would you wear a t-shirt with the current logo? 13:00:11 <orudge> you mean like www.cafepress.com/openttd ? 13:00:18 * orudge has never actually ordered from there, to be fair, despite setting it up 13:00:22 <orudge> not sure if anybody has 13:00:22 <orudge> hmm 13:00:26 <frosch123> i considered buying one of the caps for the r20k party 13:00:30 <frosch123> but i was too late 13:00:44 <frosch123> but yes, the logo looks weird if it is too big 13:00:44 <__ln__> orudge: yes, like that 13:00:47 <frosch123> it is more a small logo 13:01:03 <frosch123> too few details for something to print on a tshirt 13:01:43 *** Brianetta [~brian@212.183.128.11] has joined #openttd 13:01:51 <__ln__> i wouldn't wear a dollar sign, it gives the wrong impression to the minority of world population that has never heard about openttd. 13:02:19 <orudge> huh, apparently I was sent a US cheque for in January 13:02:29 <orudge> to the address that I no longer live in 13:02:42 <orudge> well that's handy 13:02:43 <frosch123> a cheque for ? wow 13:02:49 <orudge> yeah 13:02:54 <frosch123> how much does it cost to exchange it? 13:02:56 <orudge> that apparently is the only payment I've ever (not) received from CafePress 13:02:59 <orudge> well, I have a US bank account 13:03:02 <orudge> I just don't live there any more 13:03:11 <orudge> but, well, is currently about 61p 13:04:04 <orudge> I'll ask Andrew if any mail arrived for me when I see him later this month, but he'll probably have thrown it out if anything did turn up. And it'd cost more to get to the bank on the bus than the cheque is worth :p 13:04:18 <orudge> hmm 13:04:29 <orudge> they now support PayPal, too, how useful 13:08:13 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 13:11:18 *** HerzogDeXtEr [~Flex@i59F6A026.versanet.de] has joined #openttd 13:13:14 <Eddi|zuHause> what's the sense of mailing a cheque when the postage fee exceeds its value? 13:13:38 <Eddi|zuHause> i don't think i have ever seen anyone using a cheque... 13:14:53 <michi_cc> Move to the USA, then you can try to find someone using a wire transfer... :p 13:17:36 <__ln__> Eddi|zuHause: of course it makes sense when the sender owes money to the recipient. 13:21:09 <csaba> I've seen some savegames where industry produces a lot of resources, for example a forrest produces 1500 woods. How was that achieved, I never ever had more than 300 13:22:03 *** pikka [~yaaic@101.118.219.21] has quit [Quit: Yaaic - Yet another Android IRC client - http://www.yaaic.org] 13:22:56 <planetmaker> csaba: provide good service over decades 13:23:03 <planetmaker> rating > 66% helps 13:23:23 <krinn> csaba, some newgrf can do that i suppose 13:23:40 <krinn> desert sawmill if you feed it with trees 13:23:42 <planetmaker> krinn: default industries can do that 13:25:08 <krinn> i think if it was default setting he might have notice how the industry is well served 13:25:17 <frosch123> csaba: default industries with non-smooth economy can never pass 1100 wood or so 13:26:00 <frosch123> so it uses smooth economy, and either lots of time with high speed (maglev) cargo trains 13:26:05 *** Brianetta [~brian@212.183.128.11] has quit [Remote host closed the connection] 13:26:17 <frosch123> or if there are many of such industries they were build in scenario editor, or the ingame cheat was used 13:27:33 <frosch123> if you play without wagon speed limits and transport cargo at > 200km/h station rating will never drop below 95% or so, and industries are likely to increase production 13:34:30 *** Brianetta [~brian@212.183.128.67] has joined #openttd 13:34:53 <csaba> well I'm currently in 1940 so the max speed a train can do is around 95km/h 13:35:31 <krinn> if you saw the industry doing that in 1940, it was a cheat for sure 13:35:50 <csaba> no it was after 2000 I think 13:36:20 <planetmaker> krinn: why? 13:36:30 <planetmaker> also in 1940 you can have played for several decades :-) 13:36:42 <csaba> I started in 1918 13:37:01 <krinn> and earn enought money to build that much network that should be need to let the industry produce that much ? 13:37:40 <csaba> currently I transport everywhere at around 70-85% is the goods produced... it can't possible go higher, I have always an extra train waiting in each station to continue picking up the goods as soon as the other one starts going out 13:38:13 <csaba> is it even possible to transport 100% of the goods? 13:38:21 <krinn> you won't get more because of speed, even having zillions trains queuing there 13:38:27 <csaba> I see 13:38:32 <csaba> so it should improve later on 13:38:48 <csaba> I usually always quit in the 80'es when there's nothing left to build 13:38:50 <krinn> that's the benefits of newer engines 13:39:43 <krinn> and it's logic, just compare a 10 jinty serviced station vs a 2 tgv one :p 13:45:24 *** KritiK [~Maxim@95-26-18-189.broadband.corbina.ru] has joined #openttd 14:02:44 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 14:12:06 *** Brianetta [~brian@212.183.128.67] has quit [Quit: TschÃŒÃ] 14:14:07 *** JVassie [~James@2.27.99.14] has quit [Ping timeout: 480 seconds] 14:21:37 *** KouDy [~KouDy@188.75.190.58] has quit [Read error: Connection reset by peer] 14:22:10 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 14:23:37 <Mellanvarld> Dedicated server seems to be misbehaving on ARM, fails to properly delete tracks. 14:28:15 <planetmaker> tracks? 14:28:51 <planetmaker> anycase, unless debian, I doubt we have an official version which runs on ARM 14:30:50 <Mellanvarld> debian squeeze, ottd compiled from source 14:31:32 <planetmaker> ok. And how does the problem look like in more detail? 14:31:47 <planetmaker> or is the server up and running? 14:31:53 <planetmaker> and what version? 14:31:58 <planetmaker> modified? 14:32:12 <Mellanvarld> 1.1.2 unmodified 14:32:44 <planetmaker> IP? 14:33:24 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 14:35:11 <Mellanvarld> planetmaker: 81.235.235.122 14:36:58 <planetmaker> seems offline. Or non-default port? 14:37:11 <Terkhen> planetmaker: I managed to connect fine 14:37:16 *** Netsplit resistance.oftc.net <-> synthon.oftc.net quits: lugo, Theos, Andel, devilsadvocate, ccfreak2k, Born_Acorn 14:37:50 <Terkhen> I can remove and place tracks normally 14:38:02 <Terkhen> the game runs a bit laggy, though 14:41:31 <planetmaker> seems also normal to me 14:42:37 <planetmaker> so... how does your problem show, Mellanvarld? 14:42:52 <planetmaker> hm... desync? 14:43:28 <Mellanvarld> and when resyncing the removed tracks are back again... 14:43:56 <Terkhen> hmm... 14:44:07 *** Netsplit over, joins: Born_Acorn, Andel, Theos, devilsadvocate, lugo, ccfreak2k 14:44:09 <Terkhen> let's try it again 14:44:15 <planetmaker> indeed. My tracks are back :O 14:44:17 <Terkhen> let's be sure that it is reproducible 14:44:20 <planetmaker> is ARM big endian? 14:44:39 <Terkhen> I was thinking on an endian problem too :) 14:45:30 <Terkhen> I placed and removed lots of tracks in the small isle near Furnston 14:45:37 <Terkhen> Funston* 14:45:43 <Terkhen> can you see them? 14:46:18 <planetmaker> no tracks there. But bulldozed terrain 14:46:24 *** Lakie [~Lakie@82.153.138.44] has joined #openttd 14:46:45 <planetmaker> desync when I tried to build there 14:47:36 <planetmaker> err... I did not try to build _that many_ tracks there... 14:47:42 <planetmaker> seems wrong company-assignment 14:48:09 <Alberth> planetmaker: not the ARMs I have worked with a looong time ago 14:48:25 <Terkhen> this is quite strange :) 14:48:37 <planetmaker> and my other tracks are back, too 14:48:45 <planetmaker> near !here 14:48:52 <Terkhen> but even if we can't pinpoint what is happening exactly, it seems reproducible enough to start logging for desyncs :P 14:49:10 <planetmaker> yes 14:49:56 <Terkhen> a bug this big must be endian related 14:50:12 <Terkhen> or something else that prevents it from happening with normal builds 14:50:36 <planetmaker> yes 14:50:59 <planetmaker> Mellanvarld: can you paste your config.log somewhere? 14:51:53 <Mellanvarld> where is that file located? 14:52:06 <Terkhen> next to configure 14:55:11 *** mode/#openttd [+v Belugas] by ChanServ 14:55:11 *** mode/#openttd [+v Alberth] by ChanServ 14:55:11 *** ChanServ changed the topic of #openttd to: 1.1.2 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version | English only 14:55:11 *** mode/#openttd [+o Yexo] by ChanServ 14:55:11 *** mode/#openttd [+v Terkhen] by ChanServ 14:55:11 *** mode/#openttd [+o planetmaker] by ChanServ 14:55:11 *** mode/#openttd [+o SmatZ] by ChanServ 14:55:11 *** mode/#openttd [+o peter1138] by ChanServ 14:55:11 *** mode/#openttd [+v orudge] by ChanServ 14:55:14 *** mode/#openttd [+o Rubidium] by ChanServ 14:56:00 *** Biolunar [mahdi@blfd-4d08e60c.pool.mediaWays.net] has joined #openttd 14:57:35 *** Amis [~Amis@78-131-48-99.pool.hdsnet.hu] has joined #openttd 15:00:08 <Mellanvarld> http://goteborgschack.com/config.log 15:00:45 <Amis> Hello 15:01:00 <Amis> Are there any way to ban a certain type of cargo from a station? 15:01:04 <andythenorth> no 15:01:09 <Amis> *sadface* 15:01:27 <andythenorth> why would you need to? 15:01:58 <Amis> Because I forgot to refit a plane and now all the passangers are going to the airport instead of the train stations 15:02:18 <Amis> passengers* 15:02:20 <Eddi|zuHause> that'll time out after a while 15:03:01 <Alberth> Eddi|zuHause: don't you need to rebuild the airport? 15:03:27 <Terkhen> checking endianess... AUTO <--- same here 15:03:55 *** douknoukem [~KEM@ALyon-158-1-108-48.w90-29.abo.wanadoo.fr] has joined #openttd 15:04:54 <planetmaker> well... I have checking endianess... PREPROCESSOR - but that makes seemingly no difference 15:05:14 <planetmaker> as I could in principle build both when building a fat binary 15:05:47 <planetmaker> Mellanvarld: do you know your endianess? 15:08:24 <planetmaker> wth... ARM is / can be bi-endian? 15:08:25 <Amis> So now the passenger rate decreased to 0%... but all of a sudden now it's increasing again, what... the... 15:08:33 <Mellanvarld> uname -a "#5 Tue Sep 7 16:06:15 CEST 2010 armv5tel GNU/Linux" 15:08:52 <TinoDidriksen> Yes, some ARM can switch. 15:09:04 <Amis> Is this some kind of bug or... ? 15:09:18 <Terkhen> or you picked passengers again 15:09:32 <Amis> Terkhen, I'm sure I did not 15:09:42 <Amis> Now it went up to 13% and stuck there 15:10:30 <Amis> I remember something similiar happened to me a while ago, I could not understand why it's not going under a certain percentage 15:12:24 <Alberth> afaik you need to rebuild the station (airport in your case) to really make it stop accepting passengers (rather than just getting a low rating) 15:13:20 <Amis> This is silly 15:13:40 <Amis> Now it's really stuck on 16% and the number of passengers are jumping around 400 15:13:44 <appe> when clicking the vehicle depot and the little bus button, isnt that supposed to show all the busses created in the depot? or is it just buses with directions to the depot? :) 15:13:46 *** fjb [~frank@p5DDFE9EC.dip.t-dialin.net] has joined #openttd 15:13:48 <Amis> Not decreasing or increasing at all 15:13:54 <fjb> Moin 15:14:37 <krinn> Amis, you've build a statue no? 15:14:45 <Amis> krinn, no 15:15:04 <appe> what does the statue do? 15:15:16 <krinn> dunno then, like Eddi|zuHause said destroy & rebuild the airport 15:15:31 <krinn> or if you can, just rebuild it shared with the rail station 15:15:57 <Amis> :/ 15:16:02 <krinn> appe http://wiki.openttd.org/Local_authority#Build_statue_of_company_owner 15:16:10 <planetmaker> Mellanvarld: that unfortunately doesn't tell me. But there's an endian-check programme compiled in objs/... 15:16:20 <planetmaker> next to all the .o files 15:16:41 <planetmaker> can you run that? 15:17:13 <Amis> What I don't really get is after it drops to 0% why does it start increasing? It's something with the algorithm checking the number of passengers waiting 15:17:41 <michi_cc> planetmaker: armv5tel should be little endian 15:17:57 <planetmaker> ok :-) 15:18:18 <planetmaker> *should*. Thus the output of what was compiled or though might be more interesting 15:19:20 <Mellanvarld> #ifndef ENDIAN_H 15:19:20 <Mellanvarld> #define ENDIAN_H 15:19:20 <Mellanvarld> #define TTD_ENDIAN TTD_LITTLE_ENDIAN 15:19:20 <Mellanvarld> #endif 15:19:20 <Amis> A crash in the area of the local goverment ruins my ratings right? 15:19:23 <appe> ah, neat. 15:20:14 <planetmaker> thanks, Mellanvarld. Which kinda doesn't make the issue easier, sadly 15:20:35 <krinn> python -c "import sys;sys.exit(0 if sys.byteorder=='big' else 1)" 15:20:46 <krinn> then echo $? -> 1 little, 0 big 15:21:10 <planetmaker> we already have the answer which this openttd build uses, krinn ;-) 15:21:27 * krinn is slow 15:21:30 <Alberth> and then hope you cannot set that per application :) 15:21:52 <krinn> Amis, yes 15:22:02 <planetmaker> Mellanvarld: would you care to enable desync debugging? 15:22:36 <Mellanvarld> planetmaker: how is that done? 15:23:22 <Terkhen> http://wiki.openttd.org/OpenTTDDevBlackBook/Network/Desync_debugging 15:23:57 <Eddi|zuHause> Amis: yes 15:25:00 <planetmaker> beware, that produces LOTs of savegames 15:38:09 <__ln__> planetmaker: afaik ARM can be operated either big or little endian, but Linux running on arm is mostly or always little. 15:40:28 <Eddi|zuHause> be aware that ARM is not actually a processor, but the synthesis-specs of a processor, so the companies making the chips can make modifications to it (like having processor and chipset in one single chip) 15:41:53 <Eddi|zuHause> (in software-terms: they sell the source code to the library, not the compiled library) 15:42:37 <fjb> The ability to have both endians is part of the design, but it defaults to little endian. 15:43:09 <Eddi|zuHause> on hardware-level, there is very little difference between both 15:43:42 *** KritiK [~Maxim@95-26-18-189.broadband.corbina.ru] has quit [Quit: Leaving] 15:43:46 <fjb> The little differences are enough to have a lot of fun. 15:44:23 <Eddi|zuHause> the real fun begins at the software level :) 15:44:58 <fjb> What is software without hardware? 15:45:13 <krinn> fjb an emulator ? :) 15:45:14 <Eddi|zuHause> an emulator :) 15:45:24 * krinn is faster !!! 15:45:43 <fjb> Even that needs some kind of hardware to run on in the end. 15:45:44 <Eddi|zuHause> if you knew me, that would be no suprise :p 15:45:54 <krinn> ;) Eddi|zuHause 15:46:15 <fjb> Eddi|zuHause: Size does not always matter. :) 15:46:59 <Eddi|zuHause> not entirely sure what you're insinuating... 15:48:17 *** pugi [~pugi@host-091-097-059-092.ewe-ip-backbone.de] has joined #openttd 15:51:11 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Read error: Connection reset by peer] 15:52:18 <krinn> openttd have max cargo enum define ? 15:52:30 <krinn> that newgrf cannot bypass 15:52:35 <planetmaker> 32 15:52:43 <krinn> thank you planetmaker 15:52:56 <planetmaker> but it's not an enum 15:53:12 <planetmaker> ;-) 15:53:38 <krinn> :) else newgrf wouldn't be able to alter it 15:58:06 *** sla_ro|master [slaco@95.76.27.160] has joined #openttd 15:58:51 <planetmaker> bbl 15:59:08 <appe> i want this driving goods around ttd 15:59:09 <appe> http://nedaas.blogg.se/images/2011/bentley-continental-gt_161096370.jpg 16:00:19 <krinn> get generic cars newgrf and aitowncars :p 16:01:18 <appe> :O 16:01:19 <appe> will do :D 16:02:21 <krinn> it's fun 16:02:30 <appe> hm, i cant get the logic train to reach speeds over 3000km/h 16:02:54 <appe> it takes ages to accelerate, even with no cars attached. 16:03:19 <krinn> watch out its power 16:04:27 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Ping timeout: 480 seconds] 16:04:50 <appe> i only have one train (the LevA Gator) with 66.447hk. 16:06:04 <krinn> you have a realistc acceleration setting, and check corners that could slow them 16:06:48 <appe> hm 16:06:57 <krinn> http://wiki.openttd.org/Realistic_acceleration 16:07:26 <appe> the acceleration model is set to "original" 16:07:37 <appe> oh jesus there we are 16:08:14 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 16:09:04 <appe> still stops at 11.700km/h 16:09:11 <appe> with one wagon 16:09:14 <appe> hm, let's see 16:10:01 <appe> oh, yes. neat. 16:10:04 <appe> speeeeeeeeeeeeeed. 16:10:24 <krinn> :) 16:10:50 <CIA-2> OpenTTD: frosch * r22882 /trunk/src/newgrf_text.cpp: -Fix [FS#4758]: [NewGRF] DCxx text references via the textstack are not allowed, but caused crash. 16:11:58 <appe> though, 60.000km/h is rather boring 16:12:04 <appe> i would like to see the tran. 16:12:06 <appe> train* 16:13:19 <Eddi|zuHause> observing a train gets increasingly difficult the closer it gets to speed of light :p 16:20:28 <__ln__> apropos, does this equation make any particular sense: http://www.cafepress.com/dd/44454298 (other than v=2c) 16:23:16 <krinn> theorical warp speed? 16:26:30 *** Theos_ [~Theos@ool-4576c1d9.dyn.optonline.net] has joined #openttd 16:27:31 *** DOUK [~KEM@ALyon-158-1-83-91.w90-29.abo.wanadoo.fr] has joined #openttd 16:27:44 *** perk11 [~perk11@188.255.47.217] has joined #openttd 16:28:17 <__ln__> but why the cubic root 16:30:08 <krinn> because the one that send the pic think it was looking cool 16:30:13 *** NOUK [~KEM@ALyon-158-1-9-106.w90-29.abo.wanadoo.fr] has joined #openttd 16:30:32 *** Theos [~Theos@ool-4576c1d9.dyn.optonline.net] has quit [Ping timeout: 480 seconds] 16:30:37 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Ping timeout: 480 seconds] 16:32:49 *** Wolf01 [~wolf01@host26-234-dynamic.0-87-r.retail.telecomitalia.it] has joined #openttd 16:32:57 <Wolf01> 'afternoon 16:32:58 <__ln__> it's the warp factor that makes a starship run, not coolness factor 16:33:08 <krinn> hi Wolf01 16:33:17 *** douknoukem [~KEM@ALyon-158-1-108-48.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 16:33:57 <krinn> as none (to my knowledge so far :P ) know the warp factor equation: it's just an equation that could (still for the author) appears cool 16:34:33 <krinn> you know you're searching logic to an equation write on a startrek shirt __ln__ ? 16:34:50 *** perk111 [~perk11@188.255.47.217] has joined #openttd 16:35:14 <krinn> http://www.cafepress.com/dd/44454290 look, and i find it more cool as-is 16:35:33 *** DOUK [~KEM@ALyon-158-1-83-91.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 16:36:07 *** perk11 [~perk11@188.255.47.217] has quit [Ping timeout: 480 seconds] 16:38:18 *** jpx [jpx_@a91-156-244-221.elisa-laajakaista.fi] has joined #openttd 16:39:09 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 16:45:32 *** jpx_ [jpx_@a91-156-244-221.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 16:50:56 *** jpx [jpx_@a91-156-244-221.elisa-laajakaista.fi] has quit [Quit: jpx] 16:51:36 *** jpx_ [jpx_@a91-156-244-221.elisa-laajakaista.fi] has joined #openttd 16:51:45 <__ln__> krinn: would be a pity if in the future the first attempt to build a warp engine failed because the key equation was intentionally written wrong on a t-shirt used as the scientific basis. 16:52:08 <krinn> :D 16:52:42 *** mode/#openttd [+v Yexo] by ChanServ 16:52:42 *** ChanServ changed the topic of #openttd to: 1.1.2 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version | English only 16:52:42 *** mode/#openttd [+v planetmaker] by ChanServ 16:52:42 *** mode/#openttd [+v SmatZ] by ChanServ 16:52:42 *** mode/#openttd [+v peter1138] by ChanServ 16:52:45 *** mode/#openttd [+v Rubidium] by ChanServ 16:59:55 <appe> the anger that rises when you realize "it's a topic change, you havent been kicked and rejoined". 17:00:48 <krinn> never seen anyone kicked from here 17:00:50 <krinn> (yet) 17:01:17 * appe is bound the be the first. 17:03:04 <TinoDidriksen> Last kick was on 2011-08-12 at 18:45:39 17:03:41 <TinoDidriksen> But only bot kicks... 17:18:03 *** csaba2 [~csaba@89.142.39.17] has joined #openttd 17:19:31 *** JVassie [~James@2.27.99.14] has joined #openttd 17:24:02 *** csaba [~csaba@BSN-61-10-226.dial-up.dsl.siol.net] has quit [Ping timeout: 480 seconds] 17:24:02 *** csaba2 is now known as csaba 17:30:25 *** pjpe [ade6a119@ircip2.mibbit.com] has joined #openttd 17:35:57 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 17:41:35 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:46:14 <CIA-2> OpenTTD: translators * r22883 /trunk/src/lang/ (11 files in 2 dirs): (log message trimmed) 17:46:14 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:46:14 <CIA-2> OpenTTD: simplified_chinese - 23 changes by Gavin 17:46:14 <CIA-2> OpenTTD: czech - 9 changes by TheLamer 17:46:14 <CIA-2> OpenTTD: finnish - 1 changes by jpx_ 17:46:16 <CIA-2> OpenTTD: hungarian - 6 changes by IPG 17:46:16 <CIA-2> OpenTTD: italian - 1 changes by lorenzodv 17:47:33 *** KritiK [~Maxim@95-26-18-189.broadband.corbina.ru] has joined #openttd 17:47:43 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 17:48:25 <krinn> do railtype id are assign by openttd or it's one hardcoded in newgrf ? 17:50:02 <frosch123> by ottd 17:50:03 <planetmaker> a newgrf cannot chose an ID. Labels are the defining property 17:50:41 <krinn> how many RT are support ? 17:50:41 <pjpe> is that guy 17:50:44 <pjpe> ever going to release infra 17:50:45 <pjpe> jeez 17:52:00 <krinn> pjpe, what? 17:52:35 <Hirundo> krinn: 16 17:52:48 <krinn> thank you guys 17:57:30 <jonty-comp> it's a girl 17:57:36 <jonty-comp> and no, she's never going to release it 18:07:46 *** DDR [~DDR@d142-179-78-88.bchsia.telus.net] has joined #openttd 18:12:21 *** jpx_ [jpx_@a91-156-244-221.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 18:12:26 *** jpx_ [jpx_@a91-156-244-221.elisa-laajakaista.fi] has joined #openttd 18:17:37 *** Progman [~progman@p57A1A1AA.dip.t-dialin.net] has quit [Remote host closed the connection] 18:20:05 <krinn> hmmmm cannot query any railtype infos, and i have a newgrf that set railtype speed limit, dead end or i miss a function ? 18:22:07 <frosch123> does AIRailTypeList give you some list? 18:22:19 <krinn> yes 18:22:25 <krinn> but no clues about the rail in it 18:22:42 <frosch123> what do you want to know about the railtype? 18:22:53 <krinn> i can check my trains against the rail to see if they would work on it, this doesn't tell me that the train will then just run at the max railtype speed limit 18:23:23 <krinn> monorail running at 30km :) 18:24:08 <frosch123> the railtype only sets a single speed limit 18:24:33 <frosch123> while engine newgrfs could change the speed on different railtypes, i am not aware of any grfs doing that 18:25:31 <krinn> but the railtype speed limit enforce the speed over the train 18:25:43 <krinn> so a 300km trains speed == railtype speed 18:25:45 <frosch123> yes, it is a maximum 18:26:06 <krinn> and i'm stuck because if the train can run on rail, i could only assume the rail is fine 18:26:16 <frosch123> the speed of a train is the minimum of various speed limits 18:26:33 <frosch123> railtype limit, bridge limit, wagon limits, limit of the engine itself, ... 18:26:38 <krinn> yep but i can also get the wagon speed limit 18:27:20 <krinn> but i speak about an ai, i'm not that hot to build a function to run the train and watch its maximum speed to catch the railtype speed limit :/ 18:27:52 <planetmaker> it's hotter to request those functions written by others, I know :-P 18:28:02 <krinn> even worst, as i cannot query anything about the railtype, i cannot even blacklist it 18:28:28 <krinn> planetmaker, stop assume i know C++ and don't wish to help: i know 0 to c++ :) 18:29:07 <planetmaker> there's somewhere a thread in tt-forums about needed / desired / whatever features for the NoAI framework 18:29:21 <frosch123> krinn: there is AIRail::GetMaxSpeed 18:29:35 <planetmaker> sounds like what is needed :-) 18:29:44 <frosch123> yes, everything is present 18:29:47 <krinn> oh i miss that one wait i recheck ! 18:30:32 <krinn> no, can't find it :/ 18:31:05 <krinn> don't you mistake with the GetMaxSpeed from AIVehicle ? 18:31:33 <krinn> oh wait found it ! 18:31:50 <frosch123> you know the effect of ctrl+f in a browser? 18:32:21 <krinn> yes, but doesn't gave good result if you hit backspace before and fall on AIVehicle page 18:32:44 <frosch123> :p 18:33:30 <krinn> and i've miss that one while i've look at the airail page like 10 times (just today!) 18:37:19 <krinn> do you have a resume page of feature newgrf can do so i would stop asking if a newgrf can do this or that ? 18:38:30 <frosch123> newgrf can reduce their speed on a specific railtype to 10 km/h on wednesdays unless you attached the wednesday-compensation-unit 18:38:50 <krinn> lol 18:39:14 <krinn> but i've seen so weird things with newgrf "unleash" specs that this might be possible 18:39:33 <frosch123> don't ask what newgrf could do :) live with that current newgrf do :p 18:39:43 <frosch123> krinn: it is possible 18:39:57 <frosch123> if a newgrf author intents to code nonsense, he can do 18:40:29 <krinn> but as it is right now, i discover newgrf while hitting problem and sometimes, problems aren't really easy to see 18:41:17 <krinn> the funny ones as "i can change my wagon length because you refit it", oh wait i can also do that because you use that train, and wait, i will also have another length because with that train engine and that cargo.... 18:41:33 <krinn> and the lack of wednesday-compensation-unit :) 18:41:52 <planetmaker> the latter is really important! 18:41:58 <planetmaker> except in February, of course 18:42:52 <appe> im bored with openttd. 18:43:06 <Alberth> welcome 18:43:48 <Alberth> many people here are, and try to improve it in many different ways :) 18:44:08 <Alberth> improve openttd, that is, not boredom :) 18:44:20 <krinn> not me Alberth, i'm doing nothing, i just like to ask questions, and everyone love to answer here 18:44:23 <planetmaker> often the path goes "play" "hm... that could be more interesting" "play" "improve" ;-) 18:44:39 *** Amis [~Amis@78-131-48-99.pool.hdsnet.hu] has quit [Quit: *pop*] 18:44:52 <planetmaker> worked for me ;-) 18:45:06 <appe> though, when i say im bored with openttd, i havent even learned using nothing but a single signal system yet. 18:45:40 * andythenorth got un-bored by playing a game without YACD 18:45:48 <andythenorth> having both YACD and not-YACD is quite handy 18:46:09 * andythenorth would also like manual-YACD. (and cargodist is not that) 18:46:14 <krinn> do like me appe, build an api, let it run, it's mesmerizing 18:46:24 <krinn> /s/api/ai :) 18:47:31 *** Pulec|XNB [~pulec@static-cl093181068250.unet.cz] has quit [] 18:47:52 <Alberth> as in watch your bot build your tycoon :) 18:48:54 <Alberth> never a real AI, only a few simple test programs 18:49:14 <Alberth> mostly highly experimental :p 18:49:24 <krinn> and seen it battling against newgrf is wonder :) 18:50:28 <krinn> it's like : use doc, read specs, write the ai with many limits, just to see newgrf authors have none and do anything to bug you 18:50:30 <CIA-2> OpenTTD: frosch * r22884 /branches/1.1/ (6 files in 4 dirs): 18:50:30 <CIA-2> OpenTTD: [1.1] -Backport from trunk: 18:50:30 <CIA-2> OpenTTD: - Fix: Perform stricter checks on some commands [FS#4745] (r22845) 18:50:30 <CIA-2> OpenTTD: - Fix: Harden savegame load against too many AI config settings [FS#4748] (r22843) 18:51:26 *** douknoukem [~KEM@ALyon-158-1-69-229.w90-29.abo.wanadoo.fr] has joined #openttd 18:52:01 <CIA-2> OpenTTD: frosch * r22885 /branches/1.1/ (. src/newgrf_generic.cpp): 18:52:01 <CIA-2> OpenTTD: [1.1] -Backport from trunk: 18:52:01 <CIA-2> OpenTTD: - Fix: [NewGRF] Variables 40 and 81 of callback 18 are not the same as 80 (r22867) 18:52:01 <CIA-2> OpenTTD: - Fix: [NewGRF] Generic callbacks shall chain to the next GRF when the callback fails (r22866, r22865) 18:54:39 <appe> that's it. im learning signals. 18:55:03 *** NOUK [~KEM@ALyon-158-1-9-106.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 18:55:34 <krinn> appe if you don't know signals, you never really build a network of trains no? 18:55:53 <appe> the only thing ive used signals on is circle networks 18:56:14 <appe> a big one-way circle with detours to stations. 18:56:29 * SpComb idly wonders at what point openttd.org moved from leaseweb to ovh 18:56:36 <CIA-2> OpenTTD: frosch * r22886 /branches/1.1/ (17 files in 10 dirs): 18:56:36 <CIA-2> OpenTTD: [1.1] -Backport from trunk: 18:56:36 <CIA-2> OpenTTD: - Fix: Harden memory allocation (r22881, r22880, r22875) 18:56:36 <CIA-2> OpenTTD: - Fix: Validate image dimensions before loading [FS#4747] (r22878, r22877, r22874, r22873) 18:56:36 <CIA-2> OpenTTD: - Fix: Perform stricter checks on RLE compressed BMP images [FS#4746] (r22872, r22871) 18:56:48 <frosch123> SpComb: two or three months ago 18:56:54 <frosch123> there is a news item on openttd.org 18:58:02 <SpComb> curious 18:58:21 <appe> ah, the wiki site for openttd. 18:58:27 <appe> this makes me love open source gaming. 18:59:00 <appe> as well written as a ferrari f60 is death without traction control. 18:59:28 <CIA-2> OpenTTD: frosch * r22887 /branches/1.1/ (4 files in 2 dirs): 18:59:28 <CIA-2> OpenTTD: [1.1] -Backport from trunk: 18:59:28 <CIA-2> OpenTTD: - Fix: [NewGRF] DCxx text references via the textstack are not allowed, but caused crash [FS#4758] (r22882) 18:59:28 <CIA-2> OpenTTD: - Fix: Miscalculation of train curve speed limits (r22879) 18:59:28 <CIA-2> OpenTTD: - Fix: Report an error in the news if autoreplace/renew fails due to the engine type being no longer available [FS#4712] (r22876) 19:04:50 *** KritiK [~Maxim@95-26-18-189.broadband.corbina.ru] has quit [Quit: Leaving] 19:06:54 <Terkhen> appe: you are welcome to improve it :) 19:08:39 <planetmaker> SpComb: at precisely that point when they made the better offer ;-) 19:18:19 <krinn> considering a big AIList. What is best: iter the list with an AIController.Sleep in it to set a value or use the .Valuate and let openttd handle that ? 19:21:00 <appe> ok, i need help 19:21:16 <appe> let's say i want to use lot's of trains on a single long track, both-way. 19:21:35 <appe> http://gyazo.com/94176fdf0e2b3e1cd92d4729389fd210 19:21:46 <__ln__> *lots 19:21:53 <planetmaker> build one track per direction 19:22:01 <appe> when a train is in the main track in the middle there, i want the meating train to move into the branched tracks. 19:22:05 <planetmaker> if you want to use 'lots' of trains 19:22:08 <appe> planetmaker: that's the most effective? 19:22:11 <appe> ah 19:22:37 <SmatZ> build N tracks in both directions if you want to use lots of trains ;) 19:22:46 <planetmaker> :-) 19:22:49 <krinn> :) 19:22:53 <planetmaker> for large 'lots' :-) 19:22:58 <SmatZ> :) 19:23:13 <appe> and for ..let's say two? 19:23:18 <appe> Y block? 19:23:40 <planetmaker> two trains? Use sidings near each station and be done. Maybe one in the middle 19:24:22 <krinn> appe: just remember 1 train 1 platform and you'll avoid many troubles 19:25:02 <appe> roger 19:25:13 <planetmaker> krinn: ehm... I consider that bad advice 19:25:34 <planetmaker> as our 2500 trains game certainly has less than 2500 station tracks 19:25:41 <krinn> it's not 1 train and 1 platform: it's plaform=number of trains 19:25:51 <planetmaker> the key knowledge is network design 19:26:09 <krinn> that's for bigger network, he is at first stage 19:26:20 <planetmaker> he asked about 'lots'... 19:26:22 <appe> i get the metaphore. 19:26:23 <krinn> the simple rule i gave him will avoid zillions troubles he could met 19:26:49 <planetmaker> and lead him in a dead-end building direction 19:26:58 <krinn> don't think so no 19:27:03 <appe> using a one-way system theoreticly makes a infinite train per station-system possible, i guess. 19:27:04 <planetmaker> well, I do ;-) 19:27:36 <krinn> :D 19:28:21 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 19:28:38 <planetmaker> oh, the private station owner :-) Hello Zuu 19:28:54 <Zuu> Hello, back in my station ;-) 19:28:55 <krinn> hi Zuu 19:29:04 <planetmaker> I still think you have one of the nicest host masks here ;-) 19:29:19 <planetmaker> could not fit better 19:29:26 <Zuu> If you come here you will be dissapointed that my place doesn't look like a station. :-p 19:29:33 <planetmaker> :-P 19:30:08 <krinn> more like a depot ? :) 19:30:40 <planetmaker> so the next r2X party is at your place, Zuu? ;-) 19:30:41 <Zuu> Not even that I'm afraid 19:30:55 <Zuu> (to krinn) 19:31:10 <Zuu> planetmaker: Who knows :-) 19:31:36 <appe> let me show you the one way system ive ..kind of always used- 19:32:19 <Zuu> planetmaker: Or well, I could have my private r22888 party soon :-p 19:33:06 <appe> http://gyazo.com/a139aa45afd3a672ac6bbf947965bbf4 19:33:47 <Ammler> what does bahnhof mean in sweden? 19:33:56 <Zuu> But I can host about 15 people in my living room and some in the kitchen if it is indoor. As for sleeping, there is a 4-star hotel nearby. 19:36:13 <frosch123> hmm, yeah, there are less students in the dev team now :p 19:36:39 <fjb> Dev team is growing old. 19:36:45 <appe> Ammler: it's not a word, it's a northern european name. 19:36:45 <Zuu> And of course some can stay here, but having 15 people sleeping here would probably be quite crowdy :-p 19:37:30 <krinn> Zuu, that's what streets are made for :) 19:38:02 <fjb> Being crowdy? 19:38:07 *** KritiK [~Maxim@95-26-18-189.broadband.corbina.ru] has joined #openttd 19:38:29 <krinn> yep with guys kicked out from too crowdy kitchen 19:38:44 * andythenorth ponders doing some FIRS or such 19:38:59 * fjb votes for meeting at planetmaker. 19:39:08 <Zuu> There is also a hostel that might fit quite well as it is hosted in railway wagons: http://www.trainhostel.com/eng/ 19:40:01 <Zuu> It is going to move as the municipality plan to use tha land for their new municipality building but I can't see on the website that it has been closed down already. 19:40:29 *** fjb [~frank@p5DDFE9EC.dip.t-dialin.net] has quit [Remote host closed the connection] 19:40:58 *** fjb|mobile [~fjb@p5DDFE9EC.dip.t-dialin.net] has joined #openttd 19:41:25 <planetmaker> hehe @ fjb|mobile :-) 19:42:00 <Zuu> A meeting at planetmaker is probably more central to most people. 19:42:23 *** JVassie [~James@2.27.99.14] has quit [Ping timeout: 480 seconds] 19:42:33 <planetmaker> that's a point which is hard to argue 19:42:59 <Zuu> especially for you ;-) 19:45:03 <Zuu> Here is some pictures of the train hostel: http://www.svenskaturistforeningen.se/sv/upptack/Omraden/Skane/Vandrarhem/STF-Vandrarhem-Lund/Bilder/ 19:45:45 <appe> a vandrarhem aint that hard to find around here. 19:45:52 <appe> are you going to lund? 19:46:10 * fjb|mobile should visit planetmaker again. 19:46:11 <Zuu> No, I'm already there ^^ 19:46:25 <appe> ah :) 19:47:09 <planetmaker> or I should for a change visit fjb :-) 19:47:16 <planetmaker> like for a small mountain hike 19:47:28 *** andythenorth [~Andy@host109-153-144-163.range109-153.btcentralplus.com] has quit [Quit: andythenorth] 19:48:05 <fjb|mobile> A hike to the Brocken. 19:49:28 <planetmaker> joah :-) 19:49:34 <fjb|mobile> Taking pictures of the Harzquerbahn. 19:51:43 <planetmaker> hm, I think I didn't hike up the Brocken this year so far... 19:54:51 <Zuu> Is Brocken a hill that you hike up from the road? 19:55:34 <frosch123> it's the highest mountain in that area 19:55:36 <planetmaker> yeah, it's the highest mountain in the Harz mountain range 19:55:48 <frosch123> and has lots of narrow gauge stuff around it 19:55:50 <planetmaker> even visible from here when we have good weather (and sun light) 19:56:10 <Zuu> Nice 19:56:38 <Zuu> It didn't look so much on google maps but then a satelite picture isn't really good at reviling heights and nature. 19:57:10 <Zuu> Even looking on a map over mountains or going there is a large difference. 19:57:35 <Zuu> (a map with actual height curves of course) 19:57:56 <fjb|mobile> There is at least one web cam up there. 19:58:05 <planetmaker> http://www.youtube.com/watch?v=WeMKzUQP-c4&feature=related 19:58:19 <planetmaker> ^ for the narrow gauge fans :-) 19:59:38 <fjb|mobile> Not for mobile devices. :( 20:00:16 <krinn> lmao how ironic from google 20:00:19 <__ln__> Zuu: southern sweden is not *that* far away from central europe anyway 20:01:04 <Zuu> __ln__: Everything is relative 20:02:11 <Zuu> But it's not like you go here in an hour or two and it costs some money. But Indeed it is closer than further up in scandinavia. 20:02:18 <__ln__> yes.. but like... i google maps routes from Amsterdam to Braunschweig and Lund, and the Lund route is less than 2 times longer. 20:03:36 <krinn> nice vid planetmaker amazing how dark and compact the smoke is when it climb 20:04:52 *** V453000 [~V453000@178.63.83.101] has quit [Ping timeout: 480 seconds] 20:05:05 <Zuu> talking of mobile IRC, does anyone know a good client for old scool cell phones that run java programs? I tried two but haven't found one that is to my liking. Or does anyone know a site where you can view the logs of this channel in a mobile friendly format? 20:05:37 <Zuu> Eg. one that doesn't require horisontal scrolling. 20:05:50 *** Hirundo [~Hirundo@178.63.83.101] has quit [Ping timeout: 480 seconds] 20:05:55 <__ln__> Zuu: did you try jmIrc? 20:06:04 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:06:10 <Zuu> I think so. Let me check what I got on my phone. 20:06:58 <__ln__> that's also the only irc midlet that i've tried, so my experiences are a bit limited 20:07:06 <Zuu> Yea, It's that one. Quite okay, just crashed my phone when I had that one open and opera mini at the same time, but then I guess my phones memory is just too small. 20:07:08 <appe> Markk: you suck! 20:07:40 *** Yexo [~Yexo@178.63.83.101] has quit [Ping timeout: 480 seconds] 20:07:42 *** Osai [~Osai@178.63.83.101] has quit [Ping timeout: 480 seconds] 20:07:42 *** DJNekkid [~djnekkid@178.63.83.101] has quit [Ping timeout: 480 seconds] 20:07:43 *** avdg [~avdg@178.63.83.101] has quit [Ping timeout: 480 seconds] 20:07:48 <__ln__> Zuu: multitasking? .... such luxuries! 20:07:52 *** ^Spike^ [~Spike@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 20:07:57 *** planetmaker [~planetmak@178.63.83.101] has quit [Ping timeout: 480 seconds] 20:08:02 *** tneo [~tneo@178.63.83.101] has quit [Ping timeout: 480 seconds] 20:08:02 *** SmatZ [~smatz@178.63.83.101] has quit [Ping timeout: 480 seconds] 20:08:03 *** Ammler [~ammler@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 20:08:27 *** XeryusTC [~XeryusTC@178.63.83.101] has quit [Ping timeout: 480 seconds] 20:08:30 <Zuu> __ln__: Well, as my phone died, it turned out it didn't work to multitask. But at least opera mini has support for tabbed browsing. 20:08:32 *** Terkhen [~Terkhen@178.63.83.101] has quit [Ping timeout: 480 seconds] 20:09:13 <fjb|mobile> My phone is faster than the server which I used until last year. 20:09:41 <appe> irc shell servers doesnt really need to be fast at all 20:09:44 <appe> as far as i know 20:10:01 <appe> irssi aint the hardware eating kind 20:10:34 <Pinkbeast> I had a posh Nokia from the last job, which had more CPU than most computers I've owned... which did rather raise the question of why it ran like a drain, with visible screen refreshes 20:11:00 <Pinkbeast> ... especially since Symbian's a derivative of EPOC32 which ran fine on the Psion Series 5, which had less CPU than a modern washing machine 20:11:23 <fjb|mobile> The fall of Nokia. 20:12:40 <Pinkbeast> Vexing, isn't it? Especially since before that I had a 6810, which I loved. 20:13:14 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 20:13:23 <fjb|mobile> Nokia is in deep trouble. 20:13:33 <__ln__> It is. 20:14:49 * fjb|mobile wonders when Nokia will start to make rubber boots again. 20:15:27 <appe> nokia doesnt even make smartphones, right? 20:15:39 <appe> last thing ive seen didnt even have third party software support 20:15:43 <appe> or any sort of market 20:15:49 <appe> or file manager 20:16:29 <fjb|mobile> They are making smartphones. 20:16:33 *** andythenorth [~Andy@host109-153-144-163.range109-153.btcentralplus.com] has joined #openttd 20:18:14 <__ln__> Only not very smart ones by today's standards. 20:18:23 <__ln__> I'm looking forward to the N9 though. 20:18:40 <appe> i tried a N97, and it was like using an android phone without the android 20:18:40 <appe> :( 20:20:11 <__ln__> Some review(s) say that the N9 would have been the iPhone killer if it had been released two years ago. 20:21:06 <appe> oh 20:21:55 <__ln__> And... It is not quite in stores yet, but hopefully next month or something. 20:22:53 *** SmatZ [~smatz@101.haydn.openttdcoop.org] has joined #openttd 20:23:08 *** planetmaker [~planetmak@101.haydn.openttdcoop.org] has joined #openttd 20:23:11 *** mode/#openttd [+o planetmaker] by ChanServ 20:23:33 *** tneo [~tneo@101.haydn.openttdcoop.org] has joined #openttd 20:24:19 *** Ammler [~ammler@101.haydn.openttdcoop.org] has joined #openttd 20:24:23 *** Hirundo [~Hirundo@101.haydn.openttdcoop.org] has joined #openttd 20:24:47 *** ^Spike^ [~Spike@101.haydn.openttdcoop.org] has joined #openttd 20:25:03 *** Terkhen [~Terkhen@101.haydn.openttdcoop.org] has joined #openttd 20:25:06 *** mode/#openttd [+o Terkhen] by ChanServ 20:25:22 *** Osai [~Osai@101.haydn.openttdcoop.org] has joined #openttd 20:25:23 *** V453000 [~V453000@101.haydn.openttdcoop.org] has joined #openttd 20:25:37 *** XeryusTC [~XeryusTC@101.haydn.openttdcoop.org] has joined #openttd 20:26:23 *** Yexo [~Yexo@101.haydn.openttdcoop.org] has joined #openttd 20:26:23 *** avdg [~avdg@101.haydn.openttdcoop.org] has joined #openttd 20:26:26 *** mode/#openttd [+o Yexo] by ChanServ 20:26:53 *** DJNekkid [~djnekkid@101.haydn.openttdcoop.org] has joined #openttd 20:36:22 *** andythenorth [~Andy@host109-153-144-163.range109-153.btcentralplus.com] has quit [Quit: andythenorth] 20:39:17 <Terkhen> new meeting already? :P 20:40:24 <fjb|mobile> Always. 20:42:10 <__ln__> Terkhen: southern sweden can't be far away from spain which is also south, right? 20:44:08 <krinn> well, closer than passing by north pole, but that must be all 20:44:27 *** douknoukem [~KEM@ALyon-158-1-69-229.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 20:45:26 <Terkhen> :P 20:45:59 <Zuu> Well, a quick measurement on google maps says that it is the same distance for me to the north end of sweden as to south spain. That said, it might not be true on a earth globe due to projection etc. 20:46:37 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 20:47:08 <Zuu> not really all way down to the south shore of spain, but well south of Madrid. 20:47:52 *** JVassie [~James@2.27.99.14] has joined #openttd 20:48:09 <Terkhen> still pretty far :P 20:49:13 *** andythenorth [~Andy@host109-153-144-163.range109-153.btcentralplus.com] has joined #openttd 20:49:16 <__ln__> Lund-Karesuando 1921km, Lund-Madrid 2544km (by road) 20:49:35 <JVassie> anyone familiar with the oftc chanserv? 20:49:44 <Mellanvarld> Zuu: globe mesurements say andorra... 20:49:48 <JVassie> how would i go about adding someone to accesslis pls? 20:49:51 <JVassie> *accesslist 20:50:43 <krinn> disneyland looks closer for everyone :) 20:50:59 <Zuu> Mellanvarld: okay 20:51:02 <JVassie> hey krinn 20:51:03 <JVassie> :) 20:51:16 <krinn> hi JVassie :) 20:51:38 <JVassie> http://www.mmo.jvassie.net/forum/index.php 20:51:46 <JVassie> forum for the game im developing 20:51:52 <JVassie> if your interested in getting involved at all :) 20:53:18 <krinn> i doubt you'll going to make that all in squirrel :) 20:53:43 <JVassie> squirrel? 20:54:08 <krinn> http://www.squirrel-lang.org/doc/squirrel2.html 20:54:28 <Terkhen> squirrel is the scripting language used in OpenTTD AIs 20:55:13 <JVassie> ah 20:55:14 *** douknoukem [~KEM@ALyon-158-1-194-14.w109-212.abo.wanadoo.fr] has joined #openttd 20:55:21 <JVassie> good thing im not coding it in squirrel then ;) 20:55:38 <JVassie> Terkhen: do you know how to add someone to channel accesslist on oftc? :p 20:55:56 <Terkhen> I don't even know what is an accesslist 20:55:57 <Zuu> Oh, their website say Squirrel 3.0 is out. Duno what major changes there are. 20:56:09 <Terkhen> my irc skills are quite poor :) 20:56:33 <JVassie> Yexo? planetmaker? :p 20:56:40 <krinn> Zuu, brand new it seems 20:57:26 <Terkhen> "performance tuning" for squirrel 3.1 seems interesting 20:57:37 <planetmaker> /cs add #blah member nickname-or-similar 20:57:44 <Zuu> krinn: Have you found any release note for it? 20:57:47 <Terkhen> the changelog is hidden somewhere? 20:57:48 <JVassie> thx pm :) 20:58:04 <planetmaker> no guarantee. I seldom use it and have to look it up everytime 20:58:09 <krinn> Zuu, not yet, i'm looking at it, just found speed/optimize improvment but for 3.1 :) 20:58:10 <JVassie> doesnt work :p 20:58:11 <planetmaker> /cs help is your friend 20:58:16 <JVassie> cs help si lacking 20:58:20 <JVassie> no help for add command 20:58:22 <JVassie> *is 20:58:27 <planetmaker> there is 20:58:28 <^Spike^> ehm... 20:58:34 <JVassie> -ChanServ- HELP for add is not available. 20:58:36 <^Spike^> i guess it's /chanserv access #channel add name 20:58:44 <^Spike^> long time since i worked with an access list 20:58:53 <Terkhen> http://forum.squirrel-lang.org/default.aspx?g=posts&t=1996 <--- I found the changelog 20:58:56 <Terkhen> it seems... lacking 20:59:07 <^Spike^> else just ask around in #oftc 20:59:21 <Terkhen> maybe it is just a changelog from the RC 20:59:25 <krinn> Terkhen, just change log from RC1 20:59:31 <Terkhen> meh 20:59:32 <Zuu> krinn: If you download the 3.0 package, it has a file called "HISTORY" that contains some sort of changelog. 20:59:33 <Terkhen> this is confusing 20:59:41 <Terkhen> oh, I'll check that then 21:02:51 <krinn> i see ::func now must be (func) 21:02:51 <JVassie> #oftc is about as responsive as an empty channel ^Spike^ :x 21:03:17 * ^Spike^ sighes... 21:03:33 <^Spike^> you sound like most ppl i help on a irc server somewhere else... 21:03:41 <^Spike^> must answer within 5 mins or else it sucks 21:03:48 <JVassie> didnt say it sucks 21:03:53 <JVassie> i just said it was unresponsive ;) 21:04:07 <JVassie> chanserv is odd on oftc 21:04:11 <JVassie> not very intuitive 21:04:13 <^Spike^> i bet 99% of the people wait.. evne better 100% do it on a voluntary basis and get paid 0 it's not a paid job helping people 21:04:24 <^Spike^> it's like regular chanserv to me in most channel commands 21:04:28 <^Spike^> in the most used area that is 21:04:31 <Terkhen> that story sounds familiar somehow :) 21:04:50 <JVassie> *sigh* 21:05:01 <^Spike^> else another hint: /chanserv help access and /chanserv help access add 21:05:13 <^Spike^> oh and help in general without those additions 21:07:00 * planetmaker hugs ^Spike^ 21:07:30 <JVassie> planetmaker: have i missed much re. CETS btw? 21:07:37 *** andythenorth [~Andy@host109-153-144-163.range109-153.btcentralplus.com] has quit [Quit: andythenorth] 21:08:04 *** Kuhly_ [~chatzilla@f053070213.adsl.alicedsl.de] has joined #openttd 21:08:17 *** douknoukem [~KEM@ALyon-158-1-194-14.w109-212.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 21:08:22 <planetmaker> others have been quite active 21:08:32 *** snack2 [~nn@dsl-hkibrasgw1-ff1cc000-21.dhcp.inet.fi] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 21:09:29 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 21:10:42 <krinn> -fixed bug in functions with default parameters (thx ara & Yexo) :D 21:10:57 <frosch123> Zuu: krinn: yexo took a look at squirrel 3 some time ago 21:11:15 <frosch123> iirc there are multiple things which are incompatible with 2 and would break all ais or so 21:11:25 <krinn> i see, a good look it seems, that last one i've put was from history file of 3.0 21:11:28 <planetmaker> ^ that's what I recall, too 21:11:36 <frosch123> krinn: there are multiple buxfixes in squirrel 2 contributed by ottd devs :) 21:11:43 <Zuu> Yea, I don't relly count on it being implemented for OpenTTD. It was more like "oh what have they changed" 21:11:59 <krinn> looks like a bad release for me 21:12:21 <krinn> no real improvments, only fix mostly 64bits version, a 2.5 would have been ok 21:13:11 <Zuu> I also understand Yexo has put quite some time into combating with the Squrrel internals, and throwing that out just to upgrade to 3.0 doesn't sound very nice. 21:13:37 *** Kuhly [~chatzilla@f053070032.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 21:13:46 *** Kuhly_ is now known as Kuhly 21:13:47 <krinn> and some really nasty things are there : -removed 'vargv' and 'vargc' keywords 21:13:51 <frosch123> the squirrel version was updated multiple times in ottd 21:13:59 <Zuu> For a language, I think going to a new version number should really be used for cases when you need to break backward compatibility. 21:14:07 <frosch123> just that version 3 makes syntaxtical changes which would break all ais 21:14:32 <Zuu> And the 3.0 does have some changes like that. Just as frosch123 has mentioned. 21:14:56 <JVassie> whoever added random rivers to nightly is legendary :p 21:15:27 <frosch123> JVassie: blame rb 21:16:54 <appe> so, when's openttd going to start working with personal wages? 21:17:20 <__ln__> with what? 21:17:49 <JVassie> personal wages ofc! 21:18:23 <planetmaker> appe: I don't see any game play gain in doing so 21:18:24 <Zuu> JVassie: Here's the river commit: http://vcs.openttd.org/svn/changeset/22767/ 21:18:43 <appe> i just realized i used three words that wasnt even supposed to be there. 21:18:47 * JVassie thanks Rubidium 21:20:27 *** douknoukem [~KEM@ALyon-158-1-121-215.w90-29.abo.wanadoo.fr] has joined #openttd 21:21:57 <Terkhen> good night 21:22:22 <krinn> night Terkhen 21:22:23 <JVassie> nn 21:23:06 * krinn is dying under heat, what a hot night 21:23:52 * Zuu dissagrees - just open the window and it gets cold :-p 21:24:01 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 21:24:21 <krinn> windows are all open, not even a single breeze 21:24:44 <Zuu> so you have to stay up all night and code on your AI? 21:25:04 <krinn> doing an hard work with trains yes 21:25:41 <Zuu> are you using any existing work on rail building or have you built your own system from g round up? 21:25:52 <krinn> my own 21:26:13 <frosch123> krinn: first mistake, never open windows when it is hot ouside 21:26:32 <frosch123> instead close the rolling shutters 21:26:33 *** DDR [~DDR@d142-179-78-88.bchsia.telus.net] has quit [Quit: In democracy it's your vote that counts; In feudalism it's your count that votes. - Mogens Jallberg] 21:26:40 <krinn> frosch123, it's seriously too hot to kept them close 21:26:48 <krinn> and it's night, i close them by day 21:26:58 <frosch123> it's hotter inside than outside? 21:27:02 <krinn> but it must be near 36C 21:27:05 <frosch123> then you should turn of the heating :p 21:27:39 <krinn> the computer doesn't help, and my old screens are good heaters too 21:28:50 <Zuu> have you tried to use any interesting concepts in the rail building? 21:29:03 <krinn> yes 21:29:11 <JVassie> such as? :) 21:29:36 <krinn> sharing station 21:29:54 <krinn> making them grow, able to use both side if need 21:30:07 <Zuu> Sounds interesting. 21:30:40 <JVassie> sweet 21:30:48 <JVassie> realistic i hope? :) 21:30:49 <krinn> and a huge work on creating trains, i can now use any trains with any wagons, in any refit versions of them and the ai learn over time the best combo 21:31:07 <krinn> i have also put an aesthetic feature for trains/wagons combo 21:31:27 <krinn> and done my best to build nice rails (without rails that aren't connect to anywhere) 21:31:45 *** DOUK [~KEM@ALyon-158-1-56-233.w90-29.abo.wanadoo.fr] has joined #openttd 21:33:28 <Zuu> Sounds like you've spent quite a lot of time on it. ^^ 21:33:43 <krinn> a huge amount yes 21:33:46 *** NOUK [~KEM@ALyon-158-1-71-75.w90-29.abo.wanadoo.fr] has joined #openttd 21:34:06 <krinn> but for now i've just force platform kept to 1 21:34:09 <Zuu> I've not made any efforts to use rail other than thinking slightly about reusing someone else code. 21:34:15 *** douknoukem [~KEM@ALyon-158-1-121-215.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 21:34:47 <krinn> i must say i'm proud of the refit part 21:34:57 <__ln__> 10 degrees out, 22 degrees inside, i think i'll go to sleep 21:38:41 <pjpe> would placing a lot of buoys lower the cpu time for ship pathfinding? 21:38:45 *** intermundi [intermundi@81-235-235-122-no92.tbcn.telia.com] has joined #openttd 21:39:03 <Zuu> pjpe: Yes 21:39:16 <Zuu> At least if you actually include the buyos in the orders ;-) 21:39:26 <pjpe> of course 21:39:49 *** DOUK [~KEM@ALyon-158-1-56-233.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 21:41:42 *** Hirundo [~Hirundo@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:41:55 *** ^Spike^ [~Spike@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:42:51 *** Osai [~Osai@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:43:51 *** Yexo [~Yexo@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:43:52 *** avdg [~avdg@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:43:52 *** Hirundo [~Hirundo@101.haydn.openttdcoop.org] has joined #openttd 21:44:01 *** SmatZ- [~smatz@101.haydn.openttdcoop.org] has joined #openttd 21:44:22 *** DJNekkid [~djnekkid@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:44:27 *** SmatZ [~smatz@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:44:34 *** pm [~planetmak@101.haydn.openttdcoop.org] has joined #openttd 21:44:35 *** mode/#openttd [+o pm] by ChanServ 21:44:35 *** tneo- [~tneo@101.haydn.openttdcoop.org] has joined #openttd 21:44:48 *** Kuhly [~chatzilla@f053070213.adsl.alicedsl.de] has quit [Read error: No route to host] 21:44:52 *** Ammler [~ammler@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:45:02 *** Ammler [~ammler@101.haydn.openttdcoop.org] has joined #openttd 21:45:12 *** V453000 [~V453000@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:45:15 *** Mellanvarld [intermundi@81-235-235-122-no92.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 21:45:17 *** planetmaker [~planetmak@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:45:17 *** pm is now known as planetmaker 21:45:27 *** Terkhen [~Terkhen@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:45:35 *** XeryusTC [~XeryusTC@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:45:40 *** tneo [~tneo@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:45:41 *** ^Spike^ [~Spike@101.haydn.openttdcoop.org] has joined #openttd 21:45:49 *** intermundi is now known as Mellanvarld 21:45:55 *** Osai [~Osai@101.haydn.openttdcoop.org] has joined #openttd 21:46:06 *** Terkhen [~Terkhen@101.haydn.openttdcoop.org] has joined #openttd 21:46:09 *** mode/#openttd [+o Terkhen] by ChanServ 21:46:19 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 21:46:27 *** XeryusTC [~XeryusTC@101.haydn.openttdcoop.org] has joined #openttd 21:46:35 *** V453000 [~V453000@101.haydn.openttdcoop.org] has joined #openttd 21:47:05 *** avdg [~avdg@101.haydn.openttdcoop.org] has joined #openttd 21:47:05 *** Yexo [~Yexo@101.haydn.openttdcoop.org] has joined #openttd 21:47:08 *** mode/#openttd [+o Yexo] by ChanServ 21:48:05 *** DJNekkid [~djnekkid@101.haydn.openttdcoop.org] has joined #openttd 21:51:50 *** NOUK [~KEM@ALyon-158-1-71-75.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 21:53:04 <Wolf01> 'night 21:53:08 *** Wolf01 [~wolf01@host26-234-dynamic.0-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:04:16 *** Progman [~progman@p57A1A1AA.dip.t-dialin.net] has joined #openttd 22:09:56 *** Maarten [~dutchusa@99-73-209-18.lightspeed.irvnca.sbcglobal.net] has quit [Read error: Connection reset by peer] 22:11:06 *** douknoukem [~KEM@ALyon-158-1-111-126.w90-29.abo.wanadoo.fr] has joined #openttd 22:22:08 *** Lakie [~Lakie@82.153.138.44] has quit [Quit: Sleep.] 22:24:34 *** mode/#openttd [+v Yexo] by ChanServ 22:24:34 *** mode/#openttd [+v Terkhen] by ChanServ 22:24:34 *** ChanServ changed the topic of #openttd to: 1.1.2 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version | English only 22:24:37 *** mode/#openttd [+v planetmaker] by ChanServ 22:27:57 *** sla_ro|master [slaco@95.76.27.160] has quit [] 22:43:57 *** douknoukem [~KEM@ALyon-158-1-111-126.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 22:52:55 *** Biolunar [mahdi@blfd-4d08e60c.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 23:03:18 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Quit: Leaving] 23:07:56 *** douknoukem [~KEM@ALyon-158-1-100-154.w90-29.abo.wanadoo.fr] has joined #openttd 23:16:32 *** perk111 [~perk11@188.255.47.217] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 23:20:33 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has quit [Remote host closed the connection] 23:24:13 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 23:25:35 <Eddi|zuHause> hm... the last time i was on the Brocken must have been 1990-ish 23:25:54 <Eddi|zuHause> right after it got accessible by the general public 23:26:03 <Eddi|zuHause> the train didn't go up there yet 23:26:41 <frosch123> hmm, 2001, also ten years ago for me :p 23:27:16 <Eddi|zuHause> i was near there afterwards, but not actually on the top 23:27:29 <frosch123> well, but since i am not living there for 3 years anymore, 23:27:39 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:28:15 *** Neon [~Neon@dslb-094-219-016-079.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 23:28:16 <frosch123> night 23:28:21 *** frosch123 [~frosch@frnk-590fecf3.pool.mediaWays.net] has quit [Remote host closed the connection] 23:57:47 *** jpx_ [jpx_@a91-156-244-221.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds]