Times are UTC Toggle Colours
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<YO_LESTAT> hi all 10:01:34 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 10:02:31 <Hazzard> Hi 10:03:27 <YO_LESTAT> created new starting point to challenge someone? 10:03:37 <YO_LESTAT> http://www.openttd.org/en/server/58730 10:05:00 <planetmaker> that will be a pleasure to those who speak Spanish but no English (we sometimes get them here) 10:05:16 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 10:12:40 <YO_LESTAT> can enter any 10:14:15 *** Hazzard [~72f648f1@101.haydn.openttdcoop.org] has quit [Quit: Page closed] 10:16:15 <planetmaker> YO_LESTAT: your language setting indicate that command of the Spanish language is at least recommended, though ;-) 10:18:53 *** pugi [~pugi@host-091-097-026-120.ewe-ip-backbone.de] has joined #openttd 10:31:16 *** Hazzard [~7c418246@101.haydn.openttdcoop.org] has joined #openttd 10:39:22 *** Hazzard [~7c418246@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 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#openttd 16:10:05 *** guru3 [~guru3@2-248-109-4-no225.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 16:13:46 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 16:17:22 *** sla_ro|master [slaco@95.76.151.112] has joined #openttd 16:20:19 *** flaa [~flaa@188.141.45.124] has joined #openttd 16:32:09 *** Firartix [~artixds@168.140.0.93.rev.sfr.net] has joined #openttd 16:39:22 *** guru3 [~guru3@2-248-109-4-no225.tbcn.telia.com] has joined #openttd 16:43:16 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 16:43:20 *** mode/#openttd [+o Alberth] by ChanServ 16:45:20 <Terkhen> hello 16:46:06 <Terkhen> meh, those guys never appear when I'm around 16:46:12 <Terkhen> and when they do, they ignore my private messages 16:47:19 <Terkhen> YO_LESTAT: you can try to advertise your server at http://ttdistas.es/foro/ 16:51:40 *** guru3 [~guru3@2-248-109-4-no225.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 17:05:29 *** guru3 [~guru3@2-248-109-4-no225.tbcn.telia.com] has joined #openttd 17:05:53 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 17:22:03 *** Progman [~progman@p57A19C2D.dip.t-dialin.net] has quit [Remote host closed the connection] 17:29:10 *** guru3 [~guru3@2-248-109-4-no225.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 17:29:19 *** guru3_ [~guru3@2-248-109-4-no225.tbcn.telia.com] has joined #openttd 17:32:12 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 17:38:14 <CIA-1> OpenTTD: translators * r24267 /trunk/src/lang/ (dutch.txt french.txt korean.txt russian.txt spanish.txt): (log message trimmed) 17:38:14 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 17:38:14 <CIA-1> OpenTTD: dutch - 9 changes by habell 17:38:14 <CIA-1> OpenTTD: french - 5 changes by OliTTD 17:38:14 <CIA-1> OpenTTD: korean - 185 changes by telk5093 17:38:16 <CIA-1> OpenTTD: russian - 2 changes by Lone_Wolf 17:38:16 <CIA-1> OpenTTD: slovenian - 2 changes by 17:40:14 *** AD [wilberforc@drinks.mountaindew.org] has joined #openttd 17:40:35 *** Guest965 [wilberforc@drinks.mountaindew.org] has quit [Ping timeout: 480 seconds] 17:40:54 *** AD is now known as Guest1136 17:47:09 *** guru3 [~guru3@2-248-109-4-no225.tbcn.telia.com] has joined #openttd 17:47:30 *** guru3_ [~guru3@2-248-109-4-no225.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 17:52:33 *** guru3 [~guru3@2-248-109-4-no225.tbcn.telia.com] has quit [Read error: Connection reset by peer] 17:54:09 *** Wolf01 [~wolf01@95.232.234.29] has joined #openttd 17:54:18 <Wolf01> hello 17:54:35 <Terkhen> hi Wolf01 18:07:34 *** cyph3r [~Miranda@ip-89-176-205-226.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 18:08:12 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 18:11:16 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Quit: Rage Quit] 18:16:38 * andythenorth experiments with Bootstrap css 18:17:58 *** Nat_AFK is now known as NataS 18:26:34 *** Chris_Booth [~chatzilla@host81-152-250-152.range81-152.btcentralplus.com] has joined #openttd 18:32:22 *** Djohaal [~Djohaal@200.139.122.31.dynamic.adsl.gvt.net.br] has joined #openttd 18:38:09 *** YO_LESTAT [5531730e@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 18:41:47 *** Djohaal [~Djohaal@200.139.122.31.dynamic.adsl.gvt.net.br] has quit [Read error: Connection reset by peer] 18:50:18 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 18:58:44 *** mal2 [~mal2@port-92-206-49-28.dynamic.qsc.de] has joined #openttd 19:00:17 <CIA-1> OpenTTD: frosch * r24268 /trunk/src/ (53 files in 3 dirs): -Fix: Use the same colour scheme for the script selection window as in other comparable windows. 19:04:55 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has quit [Ping timeout: 480 seconds] 19:09:24 *** einKarl [~einKarl@188-193-165-198-dynip.superkabel.de] has joined #openttd 19:17:03 *** saz [4b4d2f0d@ircip3.mibbit.com] has joined #openttd 19:18:15 *** saz [4b4d2f0d@ircip3.mibbit.com] has quit [] 19:22:14 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has joined #openttd 19:24:01 *** einKarl [~einKarl@188-193-165-198-dynip.superkabel.de] has quit [] 19:26:29 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 19:30:40 *** Biolunar [~mahdi@blfd-5d822e5a.pool.mediaWays.net] has joined #openttd 19:48:27 *** DDR [~chatzilla@d66-183-122-201.bchsia.telus.net] has joined #openttd 19:57:57 *** Progman [~progman@p57A19C2D.dip.t-dialin.net] has joined #openttd 20:01:40 *** flaa [~flaa@188.141.45.124] has quit [Quit: leaving] 20:05:58 *** NataS is now known as Nat_AFK 20:09:22 *** Nat_AFK is now known as NataS 20:21:48 *** frosch123 [~frosch@frnk-4d00b730.pool.mediaWays.net] has quit [Remote host closed the connection] 20:23:14 *** Chris_Booth [~chatzilla@host81-152-250-152.range81-152.btcentralplus.com] has quit [Ping timeout: 480 seconds] 20:31:47 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Read error: Connection reset by peer] 20:34:33 *** Chris_Booth [~chatzilla@host81-152-250-152.range81-152.btcentralplus.com] has joined #openttd 20:35:08 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 20:35:26 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:35:56 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 20:37:32 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 20:38:10 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 20:41:09 <Terkhen> good night 20:41:27 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 20:41:57 *** sla_ro|master [slaco@95.76.151.112] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 20:41:58 <Chris_Booth> gn 20:43:12 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 20:46:18 <NataS> Guh 20:46:43 <NataS> why is there no good way to just make trains wait at a station untill the next train with the same orders shows up? 20:46:58 <NataS> timetables are complex as hell, and don't even do that well 20:47:17 <NataS> that's all you really need, and it's not that complex an action 20:52:30 *** Progman [~progman@p57A19C2D.dip.t-dialin.net] has quit [Remote host closed the connection] 20:54:18 <Chris_Booth> NataS: you can 20:54:27 <Chris_Booth> you want me to show you how? 20:55:00 <Chris_Booth> if you use 2 logic gates you can make train wait until both bays are full then leave 21:04:03 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:06:01 <Chris_Booth> NataS: https://www.dropbox.com/s/x318udum4gvqy12/Franingville%20Transport%2C%208th%20May%202051.png 21:06:05 <Chris_Booth> try something like that 21:07:06 <TinoDidriksen> 'cause that's not crazy at all... 21:07:20 <Chris_Booth> it is not crazy 21:07:31 <Chris_Booth> its a station with 2 notgates 21:07:40 <Chris_Booth> if empty don't let train pass 21:07:47 <TinoDidriksen> The suggestion of adding wait-for-event is sane. Programming in OTTD is less so. 21:07:48 <Chris_Booth> once both full train can pass 21:07:50 <Chris_Booth> its easy 21:08:18 <Chris_Booth> why do you need to program them into openttd when you can build them with trains? 21:09:34 <TinoDidriksen> Are trains turing complete yet? 21:10:16 <Chris_Booth> TinoDidriksen: how do you mean? 21:11:36 <TinoDidriksen> It's a measure of how feature-complete a programming environment is. If something is Turing-complete, then it can do anything. 21:14:45 <Chris_Booth> well you can program and logic gate with trains in openttd 21:14:50 <Chris_Booth> and make a counter 21:14:57 <Chris_Booth> so I guess the sky is the limit 21:15:56 *** KritiK [~Maxim@95-28-144-228.broadband.corbina.ru] has joined #openttd 21:22:23 <NataS> that is crazy 21:22:40 <NataS> I would not be able to build that in a city 21:23:01 <NataS> and that sort of function should be built into the game, not a puzzle logic system 21:23:41 <NataS> my goal is to build a layout that is aesthetically pleasing and efficient. 21:23:45 <Chris_Booth> NataS: with very long tunnels that can be anywhere on a map 21:23:58 <NataS> that is space inefficient, unrealisic, and ugly 21:24:20 <NataS> and also, more complx than timetables 21:24:22 <Chris_Booth> openttd is not realistic 21:24:35 <NataS> oh boy here we go 21:24:44 <Chris_Booth> a train that 100 miles long? 21:24:56 <Chris_Booth> 1000 people working in a sky scraper? 21:25:26 <NataS> open ttd is not realistic, but that does not mean I want to build logic gates out of trains and use them to regulate my network 21:25:30 <NataS> Game realism is a thing 21:25:40 <Chris_Booth> lol 21:25:42 <NataS> realism is not an absolute. 21:25:50 <Chris_Booth> it is 21:26:02 <NataS> No game is realistic 21:26:02 * V453000 gets popcorn 21:26:12 <Chris_Booth> realism is the modeling of real items in an objective form 21:26:37 <Chris_Booth> V453000: O_o 21:26:59 <V453000> pointless to discuss :p 21:27:07 <Chris_Booth> fun 21:27:28 <NataS> Well I don't think I'll find (or want) a game that does that. I do want to build a trainset that looks nice, and can run lots of trains on a relitivly simple layout without jamming 21:27:39 <Chris_Booth> when someone asks me how to regulate trains so they only enter a station if approached by both sides 21:27:43 <NataS> and regulate itself without having to buld absurd looking logic gates out of train cars 21:28:05 <Chris_Booth> I then give them a very good solution and they say that is unrealistic and ugly that is not very helpful 21:28:11 <V453000> even if the game offers you to actually build complicated things that are useful for the network? 21:28:12 <NataS> I do not start up OTTD looking to build a rube golberg machine 21:28:59 <V453000> after all, define playing "realistically" ... refusing "too complicated" solutions? 21:30:05 <Wolf01> 'night 21:30:09 *** Wolf01 [~wolf01@95.232.234.29] has quit [Quit: Once again the world is quick to bury me.] 21:30:12 <Chris_Booth> V453000: I think that is a challenge to build the Rube Goldburg Machine :P 21:30:39 <V453000> no that isnt, logic without use for network is not my cup of tea 21:31:13 <Chris_Booth> you know what a Rube Goldberg Machine is? 21:31:27 <NataS> well I want to play a game about trains and not computers 21:31:36 <NataS> I want to move passingers and cargo 21:31:44 <NataS> and even if the game is "not realistic" 21:31:58 <NataS> I like to imagine there are little people inside the trains and stations 21:31:59 <Chris_Booth> NataS: you know we are just pulling your leg 21:32:09 <NataS> who should know how to schedule things 21:32:15 <Chris_Booth> everyone is here for the same reason. to play openttd 21:32:27 <NataS> without needing to assemble a huge computer out of trains 21:32:29 <Chris_Booth> how you play it and enjoy it is up to you 21:32:29 <V453000> but that is not what I asked about ... I am asking how do I play the game realistically, what is the style specific in 21:32:55 <NataS> like if 10000 people work in a skyscraper, why can't they do the logic gates? 21:33:04 <NataS> why does the logic gate have to be the size of a city? 21:33:28 <Chris_Booth> it doesn't have to be 21:33:34 <V453000> because it for example helps the whole network? And it does not have to be in the city 21:33:35 <Chris_Booth> you can make them more compact 21:34:03 <NataS> it helps the network, but it's a bigger leap in suspension of disbelief than OTTD's scale 21:34:19 <NataS> where trains are hundreds of miles long and can take years to get places 21:34:40 <NataS> the scale is easy to ignore 21:35:07 <Chris_Booth> I like openttd scale 21:35:11 <NataS> building logic gates on the other hand ruins imersion 21:35:14 <Chris_Booth> its easy to look at 21:35:19 <NataS> so do i, it works and looks pretty 21:36:25 <NataS> 1 house = 1 road = 1 train track is unrealistic, but it conveys visual information well, and is easy to simulate 21:36:39 <NataS> and looks charming 21:37:51 <opa> i pernoally don't like that you have to put extra tracks to get priorities working. it looks ugly 21:38:08 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 21:38:15 <opa> *personally* 21:38:23 <NataS> yes, it's ugly, complex, and something the AI should be able to do itself 21:38:34 <V453000> lol k 21:38:35 <NataS> you should be able to assign priorities to trains 21:38:44 *** mal2 [~mal2@port-92-206-49-28.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 21:38:56 <V453000> priorities have a lot more uses than just that one train > other 21:39:17 <Chris_Booth> V453000: this is the wrong channel for this 21:39:32 <NataS> how so? 21:39:32 <Chris_Booth> we should take this back to coop before we upset everyone 21:39:37 <V453000> just to point out that it cant be done by any orders 21:39:41 <NataS> but this is not coop 21:39:50 <NataS> this is talking about the mechanics of the game itself 21:39:53 <Chris_Booth> no it is not 21:39:56 <NataS> if anything, this belongs in dev 21:39:59 <NataS> :P 21:40:17 <Chris_Booth> how does building a prior or logic gate belong in dev? 21:40:25 <Chris_Booth> it belongs in a building channel 21:40:40 *** Chris_Booth [~chatzilla@host81-152-250-152.range81-152.btcentralplus.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0/20120516113045]] 21:41:13 <V453000> because we are obviously wrong and it needs to be made a lot simplier to noobs - there needs ot be a feature to instead of making gates for example, if I understand it right 21:41:36 <V453000> so that you could just build it isntead of actually learning to build it, and tweak it 21:41:54 <NataS> more or less 21:42:06 <NataS> logic gates are really metagamy 21:42:47 <NataS> i don't like to nerd bash, because I am a huge nerd, but advanced play in a game should not revolve around building complex logic gates 21:43:15 <NataS> i mean it's funny as an experiment, but it should not be "the way the game is played" 21:43:43 <V453000> it doesnt have to be logic gates in specific 21:44:09 <V453000> just talk in general, a feature which replaces something gameplay wise, but does not add depth to the ga me 21:44:36 <NataS> but it streamlines things 21:44:45 <V453000> be it signals on bridges, autorefit, or whatever else 21:44:52 <NataS> not all features have to add depth, optimization and streamlining 21:45:05 <V453000> no but they shouldnt reduce possibilities :p 21:45:18 <NataS> they make the game more accessible and less fustrating 21:45:25 <NataS> and I never said posibilities should be reduced. 21:45:33 <V453000> but that is what it does 21:45:42 <NataS> nothing is stoping somebody from building, say, a computer out of trains 21:45:56 <TinoDidriksen> wait-on-event would most certainly add gameplay depth, and would model how the real world works. 21:46:40 <V453000> well sure, but building a computer out of trains is also pretty pointless 21:47:07 <V453000> building logic mechanisms which allow you to do something which is not possible otherwise however can have a huge impact on the network 21:47:14 <NataS> it seems that any game with moving objects that behave in a deteministic way, will eventualy be made into a computer within a computer 21:47:23 <NataS> see also, Dwarf Fortress and Minecraft 21:47:28 <TinoDidriksen> The original problem was having a train wait for another train; this should not require building logic gates. 21:47:43 <opa> it's a nice curiosity that train network is turing complete 21:47:46 <opa> at least almost 21:47:50 <NataS> almost? 21:48:00 <NataS> what does it need to be turing complete? 21:48:10 <opa> well theres no infinite tape memory 21:48:14 <V453000> I dont know DF, but I think Minecraft is a lot different, it has nothing to tell if you are succeeding or not, just 100% sandbox. In OpenTTD trains jam 21:48:21 <opa> are am i remembering something wrong 21:48:33 <NataS> and has anybody made a computer out of source engine physics? 21:49:08 <opa> are -> or 21:49:08 <NataS> V453000, in minecraft redstone can be used to make logic gates, people have even made games inside of it 21:49:19 <V453000> yes I know but that doesnt matter 21:49:20 <NataS> including a highly simple version of minecraft itself 21:49:29 <opa> "to dawg..." 21:49:34 <V453000> nothing in the game tells you if it is useful for something 21:49:35 <opa> argh these typos... 21:49:52 <V453000> but in openttd you can make logic mechanisms which do help your network 21:50:22 *** Biolunar [~mahdi@blfd-5d822e5a.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us] 21:50:24 <V453000> improve flow, improve spread of trains, or just make the network work completely automatically, many things 21:50:46 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 21:50:48 <TinoDidriksen> opa, the infinite tape is for a Turing machine. For something to be Turing complete it just has to support all the operations that one can do given an infinite tape. 21:51:30 <NataS> yeah but it feels wrong to have to build a logic gate instead of just put and order to leave station when another train (in same group) approaches 21:51:33 <opa> ah, ok 21:52:04 <NataS> what's the diffrence between a Von Newman machine and a Turring machine? 21:52:26 <NataS> (the computer not the self replicating spacecraft) 21:52:42 <NataS> (which is only called a von newman machine due to linquistic coruption) 21:53:13 <V453000> if it is "wrong", then there has to be a better option how to do that, otherwise it is automatically best option/only option/right 21:53:35 <NataS> yeah, I should be able to set that in the orders list 21:53:54 <NataS> there are already some impressive complex/powerfull options avalable there 21:53:54 <V453000> such an option isnt in the game 21:54:01 <TinoDidriksen> The Von Neumann machine is much more practical. A Turing machine is theoretical. A Von Neumann machine is basically how a modern computer is constructed... 21:55:04 <TinoDidriksen> A Turing machine has 2 parts: Infinite tape, and a read/write head. 21:56:11 <NataS> http://upload.wikimedia.org/wikipedia/commons/c/c4/Nobili_Pesavento_2reps.png 21:56:32 <NataS> it's confusing, because a universal constructor also involves a long tape trailing out of it 21:56:59 <NataS> too bad trains can't build things in OTTD 21:57:15 <NataS> then we could build a network that was self regulating, and self expanding 21:57:17 <NataS> :P 21:58:23 <V453000> just make an AI which builds SML with magic bulldozer 22:00:19 <NataS> if you have to code an AI externaly, you don't need self regulating networks or anything 22:00:46 <V453000> :P 22:01:06 <V453000> why would you do that anyway 22:05:02 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 22:06:13 <NataS> i just like the ideal of universal constructors 22:06:44 <V453000> well thats cute but how about to actually play the game instead :D 22:07:24 *** Djohaal [~Djohaal@200.139.122.31.dynamic.adsl.gvt.net.br] has joined #openttd 22:07:54 <NataS> and that's what I have to say about using logic gates to regulate a network 22:07:56 <NataS> :P 22:10:21 *** Dr_Tan [~Shep@00179a279bbd.click-network.com] has joined #openttd 22:10:27 *** Dr_Tan is now known as Nat_aS 22:10:34 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 22:13:09 <V453000> haha :D 22:14:20 <Nat_aS> this network could use some self regulation 22:17:37 *** NataS [~Shep@00179a279bbd.click-network.com] has quit [Ping timeout: 480 seconds] 22:27:41 *** Hazzard [~72f653b7@101.haydn.openttdcoop.org] has joined #openttd 22:28:59 *** Wing_ [~Wing@c-68-33-226-154.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 22:37:32 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has quit [] 22:41:34 *** LordPixaII [~pixa@85.210.68.177] has joined #openttd 22:46:29 *** Pixa [~pixa@79-68-98-54.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 23:04:00 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 23:10:28 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 23:14:32 *** bb10 [~bb10@bb10x.org] has quit [Ping timeout: 480 seconds] 23:18:15 *** Djohaal [~Djohaal@200.139.122.31.dynamic.adsl.gvt.net.br] has quit [Ping timeout: 480 seconds] 23:19:39 *** bb10 [~bb10@bb10x.org] has joined #openttd 23:20:34 *** pugi [~pugi@host-091-097-026-120.ewe-ip-backbone.de] has quit [] 23:23:54 *** Hazzard [~72f653b7@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 23:25:39 *** Firartix [~artixds@168.140.0.93.rev.sfr.net] has quit [Ping timeout: 480 seconds] 23:35:53 *** TinoDid|znc [~TinoDidri@alpha.visl.sdu.dk] has joined #openttd 23:36:34 *** Noldo_ [vheino@jumi.lut.fi] has joined #openttd 23:37:13 *** AD [wilberforc@drinks.mountaindew.org] has joined #openttd 23:37:32 *** jonty-co1p [~jonty@2a01:4f8:160:3241:1:0:3595:cbea] has joined #openttd 23:37:32 *** kba_ [kristian@89.186.169.103] has joined #openttd 23:37:52 *** AD is now known as Guest1208 23:37:57 *** orudge` [~orudge@owenrudge.net] has joined #openttd 23:38:29 *** tparker [~tparker@2600:3c03::1d:4242] has quit [Ping timeout: 480 seconds] 23:38:59 *** Netsplit resistance.oftc.net <-> weber.oftc.net quits: jonty-comp, tokai|mdlx, @orudge, Rhamphoryncus_, Born_Acorn, CIA-1, devilsadvocate, Noldo, kbadk, Guest1136, (+2 more, use /NETSPLIT to show all of them) 23:38:59 *** TinoDid|znc is now known as TinoDidriksen 23:40:18 *** Netsplit over, joins: Sacro 23:41:30 *** tokai|mdlx [~tokai@port-92-195-15-44.dynamic.qsc.de] has joined #openttd 23:45:52 *** devilsadvocate [~quassel@109.200.19.188] has joined #openttd 23:46:28 *** Rhamphoryncus_ [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 23:47:11 *** Born_Acorn [~bornacorn@yoda.zernebok.com] has joined #openttd 23:49:02 *** CIA-17 [~CIA@cia.atheme.org] has joined #openttd 23:51:29 *** brambles [brambles@79.133.200.49] has quit [Ping timeout: 480 seconds] 23:55:19 *** Pixa [~pixa@85.210.77.215] has joined #openttd 23:59:42 *** Hazzard [~7c418246@101.haydn.openttdcoop.org] has joined #openttd