Config
Log for #openttd on 13th September 2012:
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00:46:11  <MoonShine> hey all
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06:54:16  <Terkhen> good morning
06:54:22  <Supercheese> salve
06:55:09  <Terkhen> good evening Supercheese
06:55:34  <Supercheese> I've been meaning to file a bug report for a while but I'm swamped with homework for my solid modeling class
06:56:53  <Supercheese> when returning a negative value for the refit_cost callback, the refit window displays "Cost of refit: {RED} -,752"
06:57:09  <Supercheese> but you are refunded the money
06:57:19  <Supercheese> the functionality is as intended, just the display is a bit odd
06:57:57  <Supercheese> if you need/want a .grf that does this, I can provide one
06:58:18  <Supercheese> if you don't want to bother right now, I'll make a formal report later
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07:40:27  <Terkhen> Supercheese: thanks, a bug report like that would be nice
07:41:01  <Supercheese> Well, I'm developing it as we speak (type)
07:41:13  <Supercheese> currently adding variable running costs
07:41:16  <Terkhen> right now I'm at work, and therefore my chances of forgetting this conversation are nearly 100%
07:41:22  <Supercheese> as I said, I'll make a formal bug report
07:41:26  <Terkhen> good :)
07:41:43  <Supercheese> once things have settled down, probably a good 12-13 hours from now after some sleep
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10:03:40  <Eddi|zuHause> i need a function to single-step through the ticks
10:03:51  <Eddi|zuHause> i.e. "unpause for one tick, then pause again"
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10:34:05  <NGC3982> Morning.
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10:37:55  * dihedral wonders what happened to frosch
10:38:46  <Eddi|zuHause> what kind of "happen"?
10:38:53  <Eddi|zuHause> he was here yesterday
10:39:07  <dihedral> oh - ok
10:40:41  * peter1138 wonders what happened to dihedral
10:40:57  <dihedral> aliens
10:42:22  <planetmaker> frosch actually is here like every day with a few exceptions. And he's very active
10:42:30  <peter1138> Not like me.
10:42:36  <peter1138> But nobody asks about me.
10:43:20  <planetmaker> still I wonder what happened ;-)
10:43:49  <dihedral> i just want certain feedback ;-) and thought i could catch him here
10:44:07  <planetmaker> dihedral, never during working hours ;-)
10:44:14  <planetmaker> he's no slacker like you and me :-P
10:44:29  <dihedral> i pitty the fool :-D
10:44:36  <peter1138> Pity.
10:44:52  <peter1138> I pity the foo'
10:44:52  <dihedral> aye, that
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11:24:40  <NGC3982> Who to'me them liiieees.
11:26:23  <peter1138> Pardon?
11:28:12  <NGC3982> I was continuing the Mr.T quote.
11:29:53  <peter1138> Oh. You missed a space.
11:30:32  <NGC3982> That was intentional
11:30:45  <NGC3982> He always said it so fast that it kind of melted together
11:30:55  <peter1138> Who tome them lies?
11:31:16  <NGC3982> "Tho mé" or something like that.
11:31:26  <NGC3982> Im not sure on how to express the phonetics.
11:31:26  <NGC3982> :P
11:36:02  <peter1138> Clearly you need to use the Standard Mr T. Phonetic Alphabet.
11:38:21  <NGC3982> :D
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12:10:09  <planetmaker> Eddi|zuHause, wrt your "one tick steps": maybe it's possible to get that via a simple GS?
12:10:56  <planetmaker> though arguably, it's better implemented without as one of the debugging or (newgrf?) developer options
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12:18:04  <fjb> Moin
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12:23:33  <planetmaker> heyja, fjb
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13:21:32  <Eddi|zuHause> https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-snc7/293013_10151069700677304_1687028672_n.jpg
13:25:24  <fjb> Too cute to eat.
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13:29:13  <fjb> http://www.flickr.com/photos/infjb/sets/72157631526703349/
13:38:04  <Eddi|zuHause> i thought ukrs came with "finescale" tracks nowadays
13:40:06  <Belugas> hello
13:41:31  <fjb> Moin Belugas
13:42:16  <fjb> Eddi|zuHause: That are SwedishRails.
13:45:05  <Eddi|zuHause> "eGRSTS2-nml.grf" <- is that a typo?
13:45:54  <fjb> Good question.
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13:46:22  <Eddi|zuHause> you have way too many grfs, anyway :)
13:47:16  <Eddi|zuHause> it's probably a bad idea to have two AIs with the same "personality"
13:47:52  <fjb> No, it is kind of fun. They are often building the same route, but not always.
13:54:16  <Eddi|zuHause> i don't think there were ever that many steam trucks in the world :)
13:55:01  <NGC3982> fjb: neat.
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14:02:33  <fjb> Eddi|zuHause: But they are cute. :)
14:02:42  <fjb> NGC3982: Thanks.
14:03:43  <Eddi|zuHause> i should finally get some generic graphics into CETS, to make a beta release
14:05:15  <fjb> What is CETS?
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14:06:31  <Eddi|zuHause> https://dev.openttdcoop.org/attachments/1990/Hawthorn___Co.__6._Okt_1922.png
14:08:02  <Eddi|zuHause> see http://bundles.openttdcoop.org/cets/nightlies/LATEST/ but most vehicles are just green blobs
14:08:05  <fjb> Ah, that set. Looks great.
14:08:22  <fjb> I only knew the vehicles table yet.
14:08:24  <planetmaker> oberhumer seems to have stopped providing sprites?
14:08:57  <Eddi|zuHause> last i heard he has a serious case of real life
14:09:04  <planetmaker> I see
14:09:31  <planetmaker> I guess there's little cure against RL attacks :-P
14:09:42  <Belugas> yup
14:10:16  <planetmaker> hi Belugas
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14:13:41  <Belugas> sir maker :)
14:14:10  * fjb is also constantly fighting real life attacks.
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14:14:52  <Belugas> RL?  why fight it...
14:14:58  <Belugas> in the end, it always win...
14:15:04  <Terkhen> just ignore RL issues
14:15:18  <Belugas> "Honey, have you put the trashes on the street?"
14:15:28  <Belugas> try to ignore that one...
14:15:44  <Terkhen> hmmm :P
14:16:13  <Eddi|zuHause> "Do it yourself!" :p
14:16:14  <fjb> Belugas: :)
14:16:54  <fjb> Eddi|zuHause: May be she tells him just that in the evening if he told it her in the afternoon...
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14:18:30  <Belugas> Eddi|zuHause have not met my wife, nor has he have one!
14:20:52  <andythenorth> ah
14:20:53  <andythenorth> wives
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14:49:29  <Rubidium> Belugas: pff... she's nice. A lovely dinner at the table when you return home. Imagine the time you would have spent on that dinner ;)
14:53:04  <andythenorth> dinner?
14:53:06  <andythenorth> on the table?
14:53:14  <andythenorth> my wife is way too busy dealing with two kids
14:54:51  <Belugas> granted, Rubidium :)  that's why i should not elude the little part she asks me to do here and there ;)
14:55:02  <Belugas> andythenorth, a man has to do what a man has to do
14:55:18  <Belugas> herrr.....
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15:00:52  <fjb> Wouldn't we all do everything for our wives or girlfriends or both?
15:01:19  <planetmaker> just make sure the two never meet
15:01:23  <Belugas> and both!
15:01:33  <Belugas> gaaa.. planetmaker was too fast...
15:01:54  <fjb> :)
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16:25:25  <Bad_Brett> Eddi: The patch is absolutely fantastic. Thank you for your effort!
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16:31:34  <Supercheese> You got the better vehicle movement working?
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16:40:50  <Bad_Brett> no, eddi got it working! :D
16:41:06  <Supercheese> Then let that "you" be a plural "you" ;)
16:42:21  <Bad_Brett> yes! you should see my oxen walking through the landscape... a tear fell from my eye :D
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16:42:41  <huddler> Hi
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16:47:07  <Supercheese> ugh, so much homework for my solid modeling class
16:47:17  <Supercheese> can't develop GRFs as much as I'd like to
16:47:42  <Bad_Brett> solid modeling? what are you studying?
16:47:50  <Supercheese> Engineering SolidWorks at the moment
16:47:58  <Supercheese> making parts and assemblies and stuff
16:47:59  <Bad_Brett> oh... i'm quite good at that
16:48:08  <Supercheese> I need to get good :D
16:48:30  <Bad_Brett> i think solidworks is really fun to work with though
16:48:37  <Eddi|zuHause> sounds like something that will soon be obsoleted by 3D printers
16:48:46  <Bad_Brett> haha
16:48:50  <Supercheese> Eddi, you feed these to 3D printers
16:48:52  <Supercheese> :P
16:48:57  <Eddi|zuHause> ah, ok
16:49:58  <Supercheese> Solidworks has a really neat rendering package
16:50:16  <Bad_Brett> it has? i always export my models to 3ds max
16:50:32  * Supercheese hasn't learned anything about 3ds max yet
16:50:41  <Supercheese> perhaps its is better
16:50:51  <Supercheese> "its is", that's awkward to say
16:51:05  <Bad_Brett> heh
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16:55:52  <BadBrett> Arrgh... stupid computer froze completely
16:56:02  <NGC3982> http://www.youtube.com/watch?v=ytvTA091qIU&feature=em-uploademail
16:56:24  <BadBrett> anyway for photo realistic images i would recommend a pluglin like maxwell or vray... or possible that hypershot thing, which i have zero experience with
16:56:47  <Supercheese> Hmm, if they cost money I'm not interested :P
16:57:02  <Supercheese> for my class though, I'm required to do things the way the professor wants
16:57:02  <BadBrett> yeah... um... forgot about that ;)
16:57:13  * Supercheese is a poor college student
16:57:26  <BadBrett> * BadBrett is also a poor student
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16:57:33  <BadBrett> hey how do you make it purple?
16:57:34  <BadBrett> haha
16:57:40  <Supercheese> purple?
16:57:57  <BadBrett> yeah the text is purple for me
16:58:02  <BadBrett> nevermind
16:58:07  <Supercheese> that's your IRC client setting
16:58:07  <Eddi|zuHause> your name is now purple as well :p
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16:58:17  <Supercheese> depends on which client yer usin
16:58:23  <BadBrett> yeah
16:58:36  <BadBrett> so what are you designing? complicated stuff?
16:59:07  <Supercheese> I just started the class this semester, as part of the required curriculum for my Mechanical Engineering major
16:59:29  <Eddi|zuHause> BadBrett: btw, the technical term for "the purple text" is "action"
16:59:30  <BadBrett> yeah... i recently got one of those :)
16:59:31  <NGC3982> BadBrett: You are using mIRC. You can change the color scheme of your client by clicking Tools > Color.
16:59:36  <Supercheese> but my dad's been wanting to have me do his Solidworks for him for some time
17:00:06  <Supercheese> so I'll quite possibly end up modeling plastic aspheric lenses sometime in the not so distant future
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17:01:04  <Supercheese> anyway, I was using the /me command
17:01:08  <Supercheese> if that wasn't obvious
17:01:15  <Bad_Brett> guess i'm kind of n00b :)
17:03:22  <Bad_Brett> how many years is a major?
17:03:35  <Supercheese> here in the states, a 4 year program
17:03:55  <Supercheese> although I'm double majoring so I get 2 degrees out of it
17:03:59  <Bad_Brett> alright... and a master is 5 years?
17:04:28  <Supercheese> Masters programs can vary, I think
17:04:38  <Supercheese> especially if you go international
17:04:44  <Bad_Brett> i see
17:04:53  <Supercheese> same with PhD programs
17:04:58  <Bad_Brett> we basically have two programs in sweden, bachelor and master (3 and 5 years)
17:05:59  <Supercheese> Bachelors programs here in the states are pretty uniformly 4 year programs
17:06:15  <Supercheese> and then you can go for 2-3-4-more I guess for a Masters program
17:06:37  <Supercheese> I'm not entirely sure how long graduate programs take, likely the answer is "as long as you need"
17:06:56  <Supercheese> and Medical school is different
17:07:04  * Supercheese thinks it all rather confusing
17:07:26  <Bad_Brett> alright
17:07:35  *** BadBrett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has quit [Ping timeout: 480 seconds]
17:07:35  <__ln__> and master Yoda is still only a master.
17:07:47  <Supercheese> Like my dad, he never got his Doctorate :P
17:08:02  <Bad_Brett> so what is your other major going to be?
17:08:13  <Supercheese> Applied Physics, there's quite a bit of overlap
17:08:30  <Bad_Brett> cool
17:08:34  <Supercheese> Quantum mechanics fascinates me
17:08:39  <Bad_Brett> you'll be a rich man then
17:08:49  <Supercheese> I always say "It's not quantum mechanics" instead of "It's not rocket science"
17:08:57  <Supercheese> because rocket science is pretty straightforward, really
17:09:14  <Bad_Brett> it's cool but very abstract
17:09:36  <Supercheese> your rocket can't be simultaneously in two states :P
17:09:47  <Bad_Brett> haha
17:10:25  <Supercheese> and you can know exactly where and exactly how fast your rocket is going, rather than knowing exactly how fast but it being spread out over the entire universe
17:11:14  <Rubidium> why? If you measure it's location or speed you're changing it ;)
17:11:34  <Supercheese> see? much harder than rocket science
17:11:56  <Bad_Brett> :)
17:12:05  <Rubidium> why? rocket science has to account for quantum mechanics ;)
17:12:20  <Supercheese> but it reduces to Newtonian mechanics at the macro scale
17:12:25  <Supercheese> more or less anyway
17:12:27  <Bad_Brett> hockey time now
17:12:39  <Bad_Brett> first game of the season
17:13:21  <Supercheese> here in the US, "hockey" by default is ice hockey and not field hockey, is that also true in other places?
17:13:26  <Supercheese> (i.e. where you are)
17:13:50  <Bad_Brett> yep
17:13:52  <Yexo> nope
17:13:58  <Supercheese> haha
17:14:45  <Supercheese> I didn't even know field hockey existed until my teenage years, it's not very popular here
17:14:52  * Rubidium wonders whether you want to know the ∀ or ∃ answer
17:15:12  <Supercheese> and then there's the whole football/American football debacle
17:15:14  <Rubidium> they're respectively false and true
17:15:44  <Bad_Brett> field hockey is very unusual in sweden... we play floorball instead
17:15:46  <Rubidium> you got football and handegg is famous in the US
17:17:22  <Supercheese> American football... the ball barely ever contacts the foot, only when kicking off, kicking field goals, or punting
17:17:29  <Supercheese> why on Earth did someone call it football?
17:17:50  <Bad_Brett> no idea
17:17:53  <Supercheese> perhaps the same fellow who called it Aluminum
17:17:59  <Supercheese> ;)
17:18:29  <Bad_Brett> i try to understand it every year during super bowl... i guess you have to look at it more as a tactical game than a fast paced sport
17:18:38  <Supercheese> well, called Aluminium Aluminum, rather
17:19:06  <Supercheese> I vastly prefer watching the Premier League than any American football
17:19:27  <Supercheese> or Euro, or World Cup, etc
17:19:28  <Bad_Brett> yeah me too
17:19:35  <Bad_Brett> but i mostly watch hockey
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17:33:28  <Alberth> plonk
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17:43:45  <Supercheese> off to class, back in a few
17:44:01  <Supercheese> d'oh, my away status has been set this whole time *facepalm*
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17:57:34  <__ln__> openttd/src/video/cocoa/cocoa_v.mm:244:28: warning: extra tokens at end of #ifdef directive [-Wextra-tokens]
18:01:15  <__ln__> #ifdef ENABLE_COCOA_QUARTZ && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
18:01:44  <Yexo> that's wrong
18:02:02  <Yexo> #if defined(ENABLE_COCOA_QUARTZ) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4) <- should be that I guess
18:02:26  <__ln__> i know it's wrong
18:03:56  <Yexo> planetmaker: ^^ still have a mac to test it on?
18:04:56  <__ln__> there's a similar problem also on line 257 in the same file.
18:06:01  <Alberth> the tricky part is that it's objective-c perhaps
18:06:11  *** Snail [~snail@166.137.84.119] has quit [Quit: Colloquy for iPhone - http://colloquy.mobi]
18:06:27  <Yexo> is the preprocessor any different?
18:06:41  <__ln__> i don't think so
18:07:31  <Rubidium> guess that shows how well the OSX support is...
18:07:47  <Yexo> cf doesn't have any warnings about it in the build log
18:08:14  <Rubidium> it's a pretty old compiler
18:08:22  <__ln__> i'm compiling with clang
18:09:11  <Yexo> __ln__: since you can at least compile it, could you provide a patch that fixes this?
18:09:18  *** frosch123 [~frosch@frnk-590d576e.pool.mediaWays.net] has joined #openttd
18:10:15  <__ln__> sure
18:15:11  *** pugi [~pugi@host-091-097-053-091.ewe-ip-backbone.de] has joined #openttd
18:15:22  <__ln__> now the good question is whether the obvious fixes will alter behaviour. at least it still compiles and runs on this machine.
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18:27:55  <Wolf01> hello o/
18:29:45  <Alberth> \o
18:32:12  *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd
18:35:15  <__ln__> http://bugs.openttd.org/task/5296
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18:42:35  <CIA-1> OpenTTD: yexo * r24524 /trunk/src/ (3 files in 2 dirs): -Fix [FS#5296]: fix some compile problems in mac-only code (__ln__)
18:42:42  <Yexo> thanks __ln__
18:43:31  <Bad_Brett> the most natural of all logarithms
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19:26:40  <andythenorth> lo
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19:30:53  <andythenorth> opinions on new FIRS supplies mechanic?
19:34:45  *** Simonn [~Simon@27.18-241-81.adsl-dyn.isp.belgacom.be] has joined #openttd
19:34:51  <Simonn> HI I have superurgent question!
19:35:03  <Simonn> I have an oil well, does it matter if the train station is one block in the well or entirely?
19:35:11  <Simonn> will it matter on the supply rate/load rate?
19:36:22  <Simonn> hurry hurry the train is coming
19:37:30  <frosch123> one tile is enough
19:37:53  <Simonn> so as long as it says supplies: oil
19:37:55  <frosch123> the capture area does not affect anything
19:37:58  <Simonn> even if I have only one tile of oil
19:38:02  <Simonn> it'll benefit from all the oil wells?
19:38:09  <andythenorth> yes
19:38:13  <Simonn> supernice
19:38:17  <Simonn> unrealistic
19:38:18  <Simonn> but supernice
19:38:25  <andythenorth> realism :P
19:38:29  <Simonn> then I can get mail,oil,passengers and water from ONE station
19:38:31  <Simonn> omg you guys
19:38:34  <Simonn> this is so exciting
19:38:45  <Simonn> I'll call the station AndyFrosch
19:38:50  <Simonn> just cause you guys are so awesome and informed me
19:39:27  <Simonn> one more question andythenorth frosch123, what about passengers/mail?
19:39:37  <Simonn> are those affected by the amount of the city I have in my blue zone thingie?
19:39:50  <andythenorth> frosch123: station catchment is complicated right? :P
19:40:04  <andythenorth> I drew a diagram once because it totally confused me :P
19:40:06  <frosch123> Simonn: every house produced on its own
19:40:18  <Simonn> :(
19:40:23  <frosch123> so only the houses in the catchment area supply
19:40:47  <Simonn> can I do a transfer?
19:40:51  <Simonn> like with mail & shit lol?
19:42:16  <andythenorth> yes
19:42:33  <andythenorth> hmm
19:42:41  <andythenorth> I miss the way YACD made transfers easy :P
19:43:28  <Simonn> I am so excited open openttd
19:43:30  <Simonn> insta boner
19:43:42  <andythenorth> that's nice
19:43:48  <andythenorth> thanks for sharing :D
19:45:39  <Simonn> my girlfriend plays openttd right
19:45:41  <Simonn> I mean whats up with that
19:45:43  <Simonn> total disaster
19:45:49  <Simonn> I told her to go play restaurant empire instead or something
19:45:57  <Simonn> something educative for her lifestyle you know
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19:46:32  <andythenorth> and then she said....?
19:47:02  <Simonn> big slap
19:47:04  <Simonn> lol
19:47:08  <Simonn> well tiny slap
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19:48:03  <Knogle> evening
19:48:11  <Simonn> eveningggg friend
19:48:15  <Simonn> danemarkian friend
19:48:20  <Simonn> up for some ttd?
19:48:25  <Knogle> hah
19:48:36  <Knogle> I'm already playing ;)
19:48:52  <Simonn> andythenorth said you are chicken
19:48:59  <Simonn> that you don't play online cause u always lose
19:49:19  <Knogle> haha
19:50:38  <Simonn> you know what I find the hardest
19:50:40  <Simonn> about this thing
19:50:42  <Simonn> SIGNALS
19:50:42  <Simonn> oh man
19:50:46  <Simonn> don't even get me started on those
19:50:57  <andythenorth> ok
19:51:03  <andythenorth> :P
19:51:12  * andythenorth -> beer, sleep
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19:51:36  <Simonn> I mean it even has SEMAPHORES in them... the fuck guys remove those I mean helloooo electricityy
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20:01:39  <Bad_Brett> Can you prevent a vehicle from ever breaking down? currently my cows are on fire
20:04:30  <Simonn> yes in advanced sttings
20:04:40  <Rubidium> disable the breakdowns in difficulty settings?
20:04:48  <Simonn> pls answer opentdd crew
20:04:49  <Simonn> longest platform
20:04:50  <Simonn> 7
20:04:54  <Simonn> how many carts can it hold?
20:05:12  <Rubidium> longest platform is 64
20:05:21  <Simonn> tha fuck
20:05:36  <Rubidium> and the number of wagons depends on the length of the engine(s) and the ength of the wagons
20:05:41  <Simonn> dude I put platform length 7
20:05:45  <Simonn> how many oil tankers can I put in that
20:06:43  <Rubidium> just build a train engine and add wagons until the number next to the train is 7.0
20:07:00  <Rubidium> (when it's more you need to remove wagons)
20:07:57  <Simonn> I se
20:07:58  <Simonn> thanks
20:10:18  <Bad_Brett> Rubidium: That's a dirty solution... i want breakdowns, i just want don't want to see my cows burning...perhaps the only way is to change the breakdown animation to something that makes more sense... the question is what
20:11:33  *** bryjen [~bryjen@75.81.247.49] has joined #openttd
20:14:00  <Simonn> cow burning is pretty cruel
20:18:34  <FLHerne> Bad_Brett: Cows refusing to pull in the same direction? ;-)
20:27:51  <Supercheese> You can disable breakdown smoke
20:28:43  <Supercheese> I'm not sure that's in NML yet
20:28:56  <Supercheese> http://newgrf-specs.tt-wiki.net/wiki/Action0/Vehicles/RoadVehicles#Miscellaneous_flags_.281C.29
20:29:02  <Supercheese> "6	40	Supported by OpenTTD 1.3 (r24124)1.3 Not supported by TTDPatch Disable breakdown smoke effect. "
20:29:26  <Simonn> how much can I suck one map three trains
20:29:36  <Simonn> and I managed to crash them on the first trip
20:29:49  <Simonn> unintentionally just doing my best to get the signals right with tutorials and shit :/
20:29:58  <Eddi|zuHause> we've all done that :)
20:29:59  <Supercheese> Yeah, bad signaling leads to crashes
20:30:06  <Supercheese> ya learn that one fast ;)
20:32:30  <Simonn> I worked so hard on my trains :'(
20:32:38  <Simonn> one had 300 tonnes of oil or something
20:32:47  <Supercheese> autosave is your friend
20:32:48  <FLHerne> Simonn: Not too bad then :-(
20:32:59  <Supercheese> load an autosave from before the crash happened
20:33:06  <FLHerne> I once managed to kill well over 3000 passengers :P
20:33:16  <Simonn> no I just got mad and alt + f4ed out
20:33:17  <Supercheese> now the kill count is randomized, I believe
20:33:26  <Supercheese> so some passengers can survive
20:33:32  <Supercheese> rather than being completely lethal every time
20:33:40  <Simonn> what are passengers worth?
20:33:47  <Simonn> 1 ton of oils > 1 passenger I mean come on
20:33:52  <Supercheese> (no gameplay affect, of course, just text in the news popup)
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20:33:58  <Supercheese> effect*? affect?
20:34:04  <Supercheese> fuck those two words
20:34:09  <Supercheese> we should just amalgamate them both
20:34:12  <Supercheese> aeffect
20:34:17  <Supercheese> then there'd be no confusion
20:34:32  <Supercheese> and everyone's SAT scores would go up
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20:35:14  <__ln__> effect is the noun, affect is the verb.
20:35:31  <Supercheese> Pretty sure they can both be verbs
20:35:38  <Supercheese> checking
20:36:37  <Supercheese> yeah according to Merriam Webster they can both be nouns or verbs
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20:36:41  <Terkhen> good night
20:36:48  <Supercheese> vale, dormiture
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20:40:13  <Simonn> wait did they remove coal mines?
20:40:18  <Simonn> I'm watching this tutorial but I never seen one
20:40:20  <Simonn> in my life
20:40:21  <Simonn> :|
20:40:37  <Supercheese> Depends on climate
20:40:55  <Simonn> oooooooooooooo
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20:41:00  <Simonn> I have been playing on desert
20:41:03  <Supercheese> don't think tropical has them yeah
20:41:04  <Simonn> I bet that's why I always fail
20:41:09  <Simonn> must be the climate
20:41:11  <Supercheese> http://wiki.openttd.org/Coal_Mine
20:41:16  <Supercheese> " It appears only in temperate and sub-arctic games. "
20:41:23  <Supercheese> the wiki is your friend ;)
20:41:29  <Simonn> Supercheese
20:41:34  <Simonn> for newbie what do you recommend
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20:41:41  <Simonn> huge map cuz plenty of space to try out
20:41:42  <Supercheese> you mean GRFs?
20:41:44  <Supercheese> or?
20:41:45  <Simonn> or small map cuz it's easier to maange?
20:41:47  <Simonn> manage*
20:41:54  <Supercheese> probably 256x256 map
20:42:16  <Supercheese> good size to start
20:42:46  <Supercheese> if that feels to small for ya then go for 256x512
20:42:56  <Supercheese> (or 512x256)
20:42:56  <Simonn> I bet desert was the hardest
20:43:04  <Supercheese> I'd say start on temperate
20:43:18  <Simonn> thats the one with the rivers right?
20:43:19  <Simonn> lol
20:43:23  <Simonn> the one on the left?
20:43:32  <Supercheese> yep, the default
20:43:40  <FLHerne> Simonn: the green-looking one :P
20:44:36  <Simonn> one day imma gonnna be the best openttder in world
20:44:45  <Supercheese> "best" is relative
20:44:59  <NGC3982> Supercheese: Don't destroy the dream.
20:45:06  <Supercheese> you can be "best" at a certain goal script
20:45:10  <Supercheese> i.e. beat it the fastest
20:45:12  <NGC3982> Simonn: Im with you. Rock on!
20:45:26  <Supercheese> but overall "the best"? that's ridiculous to quantify
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20:45:48  <Supercheese> best to say "the best at ____"
20:45:59  <Supercheese> there I go, saying "best" myself :P
20:46:07  * Supercheese will shut up now
20:48:23  <Bad_Brett> supercheese: thanks for the link... is the subway mod released yet?
20:48:24  <Simonn> best at openttd
20:48:42  <Simonn> i'd be the first to catch em all
20:49:02  <Supercheese> still working on subway mod
20:49:07  <Supercheese> taking screenshots for it atm
20:49:17  <Bad_Brett> cool
20:50:29  <Supercheese> Hmm, maybe I should make a .gif
20:50:51  <Supercheese> don't think I have any software that can do that atm
20:50:57  <Supercheese> capture from screen, I mean
20:53:44  <Supercheese> bleh, the new version of MS Paint reversed the directon of Ctrl+PageUp/Down
20:53:53  <Supercheese> Dunno which genius decided to change that
20:54:24  <Supercheese> "Let's change a feature that's been the same for years!"
20:54:43  <Supercheese> And not give users an obvious way to change it back!
20:59:32  <Supercheese> Oh no, I want to put a link to the TT-forums thread in my grf
20:59:44  <Supercheese> wait, not an issue
20:59:50  <Supercheese> edit the attachment in later, nevermind
20:59:55  * Supercheese should think before typing
21:01:45  <Bad_Brett> http://camstudio.org/
21:01:49  <Bad_Brett> works pretty well for me
21:01:53  <Supercheese> cool
21:03:37  <Bad_Brett> you'll have to convert it to gif though
21:04:06  <Supercheese> don't think I'll use it right now, still shots should be fine
21:04:11  <Bad_Brett> yes
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21:04:45  <Bad_Brett> i'm putting up a video later that shows eddi's patch in action... it belongs in the trunk ;)
21:05:12  <Supercheese> presuming there aren't major issues with the patch, of course
21:05:23  <Bad_Brett> of course
21:06:11  <Bad_Brett> i guess they would be performance related since he removed the cache
21:06:35  <Bad_Brett> or whatever the correct word is
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21:10:36  <Bad_Brett> do you have a thread for the new mod? for some reason i can't find it
21:10:49  <Supercheese> Not yet
21:10:55  <Supercheese> currently finishing readme and preparing source bundle
21:11:00  <Supercheese> since it's GPL
21:11:34  <Supercheese> I'll be sure to post the link here as soon as the thread's ready
21:11:34  <Bad_Brett> oh all that boring stuff
21:11:45  <Supercheese> boring but very important ;)
21:12:03  <Supercheese> I have permission to use the sprites as long as the GRF is GPLed
21:13:14  <Bad_Brett> i see... i did this for my master thesis, but i thought it was mostly copy+paste... maybe i screwed up
21:13:19  <Bad_Brett> but who will ever know? :)
21:14:44  * Supercheese loves compound meter
21:14:57  <Supercheese> triplet subdivision, so fun to listen to
21:15:04  <Supercheese>  [/way off topic]
21:16:58  <Bad_Brett> you're a musician?
21:17:14  <Supercheese> I sing in two choirs currently
21:17:23  <Supercheese> church choir and university choir
21:18:20  <Bad_Brett> cool. i'm thinking of joining one (again)
21:20:05  <frosch123> night
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21:20:11  <Supercheese> vale... arg
21:20:13  <Supercheese> too late
21:20:21  <Bad_Brett> my mod will of course include an original score. quite a challenge to make my songs sound like bluegrass :)
21:20:42  <Eddi|zuHause> what does "arg" mean in latin? :)
21:20:51  <Supercheese> :P
21:21:02  <Bad_Brett> arg...ument?
21:21:12  <Supercheese> arg... umentum    arg...entum   arg....us
21:21:17  <Supercheese> take yer pick ;)
21:22:14  <Bad_Brett> hmm... i always thought it was a castle
21:22:25  <Bad_Brett> the castle Arrrgghhhh
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21:40:35  <Wolf01> 'night
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21:43:21  <NGC3982> Eddi|zuHause: Aargh!!
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21:54:26  <Supercheese> Writing a release thread takes a while...
21:55:10  <Supercheese> wall of text
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22:42:42  <Supercheese> http://www.tt-forums.net/viewtopic.php?f=26&t=62672
22:42:45  <Supercheese> :D
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22:48:49  <Supercheese> whew, creating readmes, forum posts, and BaNaNaS entries takes a long time
22:53:27  <Supercheese> oh yeah, a bug report
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22:57:08  <Supercheese> You can now try the subways grf: http://www.tt-forums.net/viewtopic.php?f=26&t=62672
22:57:13  <Supercheese> (in case you didn't see that earlier)
23:02:47  <Bad_Brett> ooh
23:03:44  <Bad_Brett> Wow! that's quite awesome
23:03:59  <Supercheese> It is not without its issues, however
23:04:08  <Supercheese> The known issues section is a wall of text
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23:04:49  <Supercheese> brb
23:12:52  <Bad_Brett> it would indeed be a nice feature if you could make certain objects passable... hopefully something like that will be implemented in the future
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23:23:48  <Eddi|zuHause> most severely would be the option to "pass through surface vehicles" [road/rail]
23:24:00  <Eddi|zuHause> most real world subways run under roads anyway
23:26:28  <Supercheese> yeah, if roadtypes get implemented, and if they could have a "do not clip with these other roadtypes" kind of setting, that would be optimal
23:26:50  * Supercheese keeps forgetting about his "away" setting
23:27:02  <Bad_Brett> have there been discussions regarding new roadtypes? because that would indeed be a nice feature
23:27:10  <Supercheese> oh yeah
23:27:13  <Supercheese> quick search will show ya
23:28:20  <Bad_Brett> that would be perfect... i could have smaller paths that only wagon trains can use... and roads in the cities
23:28:39  <Supercheese> yep, but it's a ways off
23:28:53  <Bad_Brett> so is my mod :)
23:28:54  <Supercheese> map array constrains a lot of development, unfortunately
23:29:05  <Supercheese> (so I've heard, I've not inspected things myself)
23:29:24  <Bad_Brett> one thing i don't get
23:29:39  <Bad_Brett> tram tracks work pretty much as roads
23:30:16  <Bad_Brett> except that trams can't use roads and vice versa
23:30:32  <Eddi|zuHause> Supercheese: most clients have an "auto-away" feature
23:31:19  <Supercheese> Yeah
23:31:28  <Eddi|zuHause> Supercheese: the map array is already prepared for roadtypes
23:31:54  <Supercheese> oh? so it's diagonal roads that are constrained by the array
23:32:47  <Bad_Brett> that's what i would have expected
23:32:48  <Supercheese> http://bugs.openttd.org/task/5297
23:32:55  *** fjb [~frank@p5DDFCC53.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
23:32:56  <Eddi|zuHause> main discussion point was whether to allow "one road-like and one tram-like" type, or two mixed types, or three types per tiles [latter one needs more bits]
23:33:14  <Supercheese> unlimited combinations! :P
23:34:25  <Eddi|zuHause> and then which one "wins" on drawing (e.g trolley bus route and tram both have catenary, but it makes no sense to draw two types of catenary)
23:35:00  <Supercheese> So map array can handle it, but those types of issues need to be decided first, hmm
23:35:23  <Eddi|zuHause> and then someone actually needs to implement stuff
23:35:33  <Supercheese> that should be imlicit :P
23:35:36  <Supercheese> implicit*
23:37:19  <Eddi|zuHause> independent of that, when you implement "subways" this way, you cannot have subway<->surface connector pieces
23:37:49  <Supercheese> just replace the sprites for the drive through bus stop to have some stairwells to the underground, no?
23:37:57  <Supercheese> oh you mean subways that drive on surface
23:37:59  <Supercheese> right
23:38:22  <Supercheese> hmm, I never considered wanting subways that drive on surface/exposed tracks
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