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00:06:55 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 00:07:12 *** Beardie [~chatzilla@cpc7-pres16-2-0-cust242.18-3.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.89 [Firefox 15.0.1/20120905151427]] 00:24:02 *** Progman [~progman@p57A1BEC1.dip.t-dialin.net] has quit [Remote host closed the connection] 00:25:02 *** pugi [~pugi@dyndsl-091-096-061-085.ewe-ip-backbone.de] has quit [] 00:37:06 <drac_boy> hmm any of you know of any 1000/1500VDC electrification aside to the few in switzerland? 00:42:39 <Eddi|zuHause> netherlands 00:43:00 <Eddi|zuHause> various commuter systems throughout the world 00:46:04 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 00:58:52 <drac_boy> thanks, hadn't quite realized about netherlands 00:59:02 <drac_boy> then again I liked some of their earlier emu sets tho 01:10:24 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 01:14:52 <JamesGo> drac_boy: I think the Woodhead Line in the UK used 1500VDC with overhead cables 01:41:07 <drac_boy> thanks, found some specs to look at which was one of the thing I was curious about 01:52:16 <drac_boy> on a non-project note..I'm curious about that French Narrow Gauge grf project on the forum .. cute little locomotives and wagons there :) 01:54:30 *** LordPixaII [~pixa@85.210.79.150] has joined #openttd 01:54:30 *** Pixa [~pixa@85.210.79.150] has quit [Read error: Connection reset by peer] 01:59:12 <drac_boy> what does anyone else think of the little list given in first post? :p http://www.tt-forums.net/viewtopic.php?f=26&t=58283 01:59:50 <drac_boy> funny thing tho is #20 it wasn't too hard to see that theres a boxy locomotive but #21 I almost went "where's the locomotive?" because all 3 cars looked same :-> 02:42:32 <DorpsGek> Commit by glx :: r24826 trunk/projects/determineversion.vbs (2012-12-19 02:42:25 UTC) 02:42:33 <DorpsGek> -Fix: determineversion.vbs could hang in a git checkout 03:02:40 <drac_boy> when they say Ladegewicht .. do they mean weight of cargo alone .. not cargo+wagon .. right? 03:20:32 <drac_boy> meh I'm stopping for now, too much typings as usual ;| 03:20:34 *** drac_boy [~drac_boy@bas1-ottawa08-1176109482.dsl.bell.ca] has left #openttd [I'm done being in this room!] 03:49:28 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 04:24:49 *** sunnydaze [~xbljunkie@cpe-66-25-15-150.tx.res.rr.com] has joined #openttd 04:25:43 *** Pikka [~Octomom@d58-111-70-16.rdl800.qld.optusnet.com.au] has joined #openttd 04:25:58 *** sunnydaze [~xbljunkie@cpe-66-25-15-150.tx.res.rr.com] has quit [] 04:31:08 <Supercheese> Sweetness, new versions of UKRS and the addon set are forthcoming shortly 04:31:39 <Pikka> are they? 04:31:54 <Supercheese> sorry, eliminate shortly 04:31:56 <Supercheese> simply forthcoming 04:33:51 <Pikka> good news, it won't work in the stable :) 04:34:33 <Pikka> who is in charge of the openttd website these days, Rubidium? I managed to lose my password. 04:35:01 <Supercheese> TrueBrain methinks 04:36:25 <Supercheese> Min version ~r24246, for current_max_speed? 04:36:35 <Pikka> yes 04:37:13 <Pikka> which doesn't in fact completely work anyway, doesn't work for bridge speeds :) 04:37:27 <Supercheese> Hmm, interesting 04:38:00 <Supercheese> Most of the time I just build bridges with speed limits far higher than the engines' anyway 04:38:44 <Pikka> I suppose I really ought to make it work with the stable 04:39:29 <Pikka> it would be easy to just make it use the old var for old versions, I shouldn't be so lazy :) 04:56:28 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 05:36:25 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 05:36:40 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 05:56:02 *** Eddi|zuHause [~johekr@p57BD4B3D.dip.t-dialin.net] has quit [] 05:56:20 *** Eddi|zuHause [~johekr@p57BD5BCC.dip.t-dialin.net] has joined #openttd 05:58:10 *** Sturmi [~sturmi@p4FEDCA9C.dip.t-dialin.net] has joined #openttd 06:04:45 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Ping timeout: 480 seconds] 06:18:14 *** robotboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 06:35:15 *** Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:40:39 *** robotboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 06:42:32 *** Sturmi [~sturmi@p4FEDCA9C.dip.t-dialin.net] has quit [Quit: Sturmi] 06:43:12 *** sla_ro|master [~slaco@89.137.75.224] has joined #openttd 06:52:08 *** Pensacola [~quassel@phys9212.phys.tue.nl] has joined #openttd 06:58:19 <Flygon> http://i.imgur.com/ocCw8.jpg This NEEDS to be an OpenTTD function @_@ 06:58:59 <Flygon> Or... a graphics set :p 06:59:37 <Supercheese> Well, I already did subways "under" roads 06:59:42 <Supercheese> just code trains as road vehicles 06:59:45 <Supercheese> :P 06:59:55 <Supercheese> trams, rather 07:00:07 <Flygon> What I meant is, full sized trains in the middle of the street 07:00:20 <Supercheese> Code full size trains as trams, then, eh 07:00:32 <Flygon> But I realized that could be done via some sort of 3 tile wide road-rail-road tomfoolery... 07:00:44 <Flygon> Making it pretty and seamless, though? @_@ 07:29:40 *** pjpe [b8af1d68@ircip1.mibbit.com] has joined #openttd 07:29:46 *** pjpe [b8af1d68@ircip1.mibbit.com] has left #openttd [] 07:30:34 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 07:58:19 *** sla_ro|master [~slaco@89.137.75.224] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 08:05:25 *** namad7 [~aaaaa@pool-108-17-113-33.pitbpa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 08:07:09 *** namad7 [~aaaaa@pool-108-17-113-33.pitbpa.fios.verizon.net] has joined #openttd 08:08:01 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 08:09:05 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 08:11:10 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 08:36:43 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has joined #openttd 08:43:12 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 08:46:04 *** Nat_aS [~nat@00179a279bbd.click-network.com] has quit [Quit: Konversation terminated!] 08:46:08 *** Nat_aS [~nat@00179a279bbd.click-network.com] has joined #openttd 08:53:05 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 08:53:20 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 08:56:34 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 09:07:01 *** tokai|mdlx [~tokai@port-92-195-41-116.dynamic.qsc.de] has joined #openttd 09:13:04 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:31:03 *** robotboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 09:32:03 <Pikka> hmm 09:32:08 <Pikka> is autorefit amazingly broken? 09:32:58 <Pikka> hmm 09:33:04 <Pikka> saving and loading the game seems to fix it 09:33:52 <Pikka> and now closing the depot window seems to fix it... but it didn't before, or something 09:34:18 <Pikka> or just the train window 09:34:21 <Pikka> who knows 09:38:13 <V453000> that sounds very random :D 09:40:38 <Pikka> :] 09:40:59 <Pikka> well, it doesn't update whether a train can autorefit until you close the train window 09:41:18 <V453000> try to resize the train window 09:41:24 <Pikka> so by moving vehicles around you can easily end up with two identical trains, one of which will autorefit and the other won't 09:41:55 <V453000> I havent coded autorefit so I dont know how exactly it works :) 09:43:13 <Pikka> anyway, crisis averted. :) 09:44:14 <V453000> :D 09:44:31 <V453000> so far most of the wtf I have caused was due to my own stupidity 09:44:46 <V453000> like not copying the code in right places and forgetting things 09:45:04 <planetmaker> A Pikka! Hello :-) 09:45:11 <V453000> :) 09:45:15 <Pikka> hello planetmaker 09:45:31 <planetmaker> Pikka, autorefit doesn't magically change mid-game ;-) Afaik it's only feasible via developer options 09:45:55 <Pikka> ? 09:46:03 <Pikka> what I mean, planetmaker, is 09:46:30 <Pikka> if you build a single loco and give it an order to a station, the autorefit button is greyed out, because the single loco cannot autorefit 09:46:42 <planetmaker> ok 09:46:54 <Pikka> if you then give it some wagons, the autorefit button does not become ungreyed out 09:47:03 <Pikka> until you close and reopen the train window 09:47:06 <planetmaker> that sounds like a bug 09:47:17 <V453000> :o 09:47:25 <planetmaker> some re-draw command for that or those windows missing 09:48:04 <planetmaker> could you just post that as a bug please with that description? I'm still at work and likely would forget :-) 09:48:33 <Pikka> I could, but I can't remember my openttd password 09:48:41 <Pikka> or the password for the associated email address :) 09:48:43 <planetmaker> :-O 09:49:00 <Pikka> that's the main reason I'm in here. ;) 09:49:18 <Pikka> I had another bug to post too :) and hopefully soon some grfs. 09:49:22 <planetmaker> I don't have the database passwords with me right now either 09:51:41 <V453000> lol I just wanted to ask something and realized halfway through writing the long question 09:53:07 <planetmaker> hm...hm, maybe I do... 09:56:16 <planetmaker> gah... as expected the user database freezes firefox :S 10:00:49 <V453000> I want the last vehicle in consist to be reversed... I know how to do that through alternate spriteset, but is there any more sophisticated way? I guess there isnt right? 10:01:14 <planetmaker> the articulated callback has a special value to be added to add the vehicle reversed 10:01:23 <planetmaker> 0x4000 or so 10:01:48 <V453000> does that apply for not articulated vehicles too? 10:01:50 <planetmaker> and dual-headed does that with the trailing part, too 10:02:08 <planetmaker> V453000, I bet the articulated callback applies *only* to articulated vehicles ;-) 10:02:20 <V453000> well yeah that is why I ask 10:02:28 <planetmaker> each part is a vehicle, mind 10:02:34 <V453000> because I want to flip only not articulated vehicles like that 10:02:55 <V453000> ah I said it wrongly, last vehicle in consist of whole train 10:03:05 <V453000> -> every engine which is at the end of the train is reversed 10:03:26 <V453000> but, that thing could be changed by player by flipping the train in depot 10:03:27 <Pikka> V453000, you can set a flag to allow the user to flip the vehicle 10:03:45 <V453000> I do that Pikka dont worry :) I just want an extra step by making it automatic 10:03:46 <Pikka> but if you want to make sure every one is flipped, then a second spriteset would be the easiest way 10:03:55 <V453000> yeah I think so, too 10:04:08 <V453000> I can just make a custom reversed template from the same image I guess 10:04:17 <Pikka> yep 10:04:26 <V453000> alright thanks :) 10:04:31 <Pikka> just swap sprites 0-3 and sprites 4-7 :) 10:04:35 <V453000> yeah 10:05:10 <V453000> the flipping is great but I am running into one issue there ... I have an articulated vehicle among my trains - so if you autoreplace to that vehicle and then back to normal vehicles, you lose your flip settings 10:05:20 <V453000> because articulated trains cant flip 10:05:29 <Pikka> I think user flipping is generally a bad idea 10:05:44 <V453000> also 90% people use it that way so having it default doesnt hurt :) 10:05:52 <Pikka> yes 10:06:00 <V453000> why is it a bad idea? :d 10:06:03 <V453000> it is just visual 10:06:12 <Pikka> yes, but it's unnecessary 10:06:25 <Pikka> if the vehicle looks "right" flipped, do it in the code 10:06:44 <V453000> well you could also say only one train is necessary for whole train set, rest isnt :P 10:07:03 <V453000> ah that you mean ... well that depends 10:07:20 <V453000> you can also add vehicles inside of the train and want one of them to be reversed 10:07:21 <V453000> etc 10:07:36 <planetmaker> yes... user flipping is not exactly necessary 10:07:41 <planetmaker> legacy, oh nice legacy 10:07:45 <V453000> it isnt, but it is nice 10:07:52 <Pikka> but it isn't legacy, planetmaker 10:07:56 <planetmaker> and how big the outcry was when enabling it always unconditionally was removed 10:07:59 <Pikka> :) 10:08:15 <planetmaker> it is :-) now you just need to enable it. kinda :D 10:08:22 <Pikka> I already disabled it for everything 10:08:25 <planetmaker> :-) 10:08:27 <Pikka> by setting the articulated flag 10:08:37 <V453000> :DD 10:08:38 <planetmaker> hehe. That's evil, though 10:08:38 <Pikka> and now I'm removing that because AI authors complained 10:08:52 <V453000> I dont support AIs at all 10:08:55 <planetmaker> what exactly was their issue? I read but forgot 10:09:17 <Pikka> they wanted to avoid articulated wagons because they couldn't tell how long they'd be or something 10:09:25 <planetmaker> he. 10:09:29 <V453000> :D 10:09:32 <planetmaker> they don't know with non-articulated either 10:09:36 <Pikka> true 10:09:38 <planetmaker> thus the reasoning is not valid 10:09:43 <Pikka> but it can't be longer than 8/8 10:10:05 <Pikka> so they can assume that everything's 8/8, and the worst thing that can happen is their train is a bit short 10:10:28 <V453000> the AI cannot do something like "buy wagons until length reaches over X" ? 10:10:36 <V453000> "then remove one" ? 10:10:43 <Pikka> I'd have thought so 10:10:44 <Pikka> but who knows 10:10:53 <V453000> pretty much :) 10:14:21 <planetmaker> well. yes. But... that's not a reason to not use articulated vehicles. Rather it might miss some AI callbacks, I guess 10:14:48 <planetmaker> So if an AI cannot do what you just said, it should get the possibility to do so 10:14:48 <V453000> I think all of my vehicles appear as passenger for AIs since I just copied the vehicles and adjusted them 10:15:33 <planetmaker> V453000, there's one flag which says "use this engine for passengers only". Unless that is set, the AI will use what they see fit. And they can ignore that flag, too 10:15:58 <V453000> yeah, I didnt really care about those things ... at least yet but I doubt I will 10:16:06 <Pikka> I didn't think any AI used that flag any more, planetmaker 10:16:34 <Pikka> it was a flag for the original TTD AI 10:16:50 <planetmaker> Pikka, not sure. It's there so that AIs can play according to what a train is supposed to be used for 10:17:34 <planetmaker> but I might be wrong :-) 10:17:58 <Pikka> one would hope that someone writing an AI would get it to look at stats and stuff rather than just that one binary switch which may or may not be set correctly :) 10:18:25 <Pikka> has anyone written a decent train AI yet, anyway? 10:18:37 <Pikka> last time I looked most AIs just spammed the map with a million roadvehicles 10:18:50 <V453000> yes that is pretty much what an AI is for I think 10:18:55 <V453000> :D 10:19:03 <planetmaker> ah, there's one, two or three which work somewhat. But... development there seems mostly dormant :-( 10:19:10 <V453000> I mean, it cant talk anyway, playing with people is just so much more fun 10:19:20 *** Markk [mark@rikskriminalpolisen.com] has quit [Ping timeout: 480 seconds] 10:19:20 <planetmaker> and I'd not give them an "excellent" there 10:19:22 <V453000> even if you have separate companies in separate areas, still the talking is nice 10:20:44 *** Markk [mark@rikskriminalpolisen.com] has joined #openttd 10:27:45 <planetmaker> tsk. tsk. irc at work... ^ ;-) 10:28:02 *** Eddi|zuHause [~johekr@p57BD5BCC.dip.t-dialin.net] has quit [Remote host closed the connection] 10:28:16 *** Eddi|zuHause [~johekr@p57BD5BCC.dip.t-dialin.net] has joined #openttd 10:28:35 <V453000> sure irc is just that much better :) but talking about the game in the game and exchanging experience there is kind of better than AIs in my mind :P 10:30:20 <Terkhen> good morning 10:32:06 <V453000> hai Terkhen 10:34:38 <planetmaker> salut Terkhen 10:54:22 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Quit: Leaving] 11:02:21 *** Progman [~progman@p57A1BE32.dip.t-dialin.net] has joined #openttd 11:35:25 *** DDR [~chatzilla@d154-20-135-189.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 11:35:34 *** Pikka [~Octomom@d58-111-70-16.rdl800.qld.optusnet.com.au] has quit [Quit: Leaving] 11:45:39 *** robotboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 11:55:19 *** LordPixaII [~pixa@85.210.79.150] has quit [Ping timeout: 480 seconds] 11:59:18 *** Pikka [~Octomom@d58-111-70-16.rdl800.qld.optusnet.com.au] has joined #openttd 12:00:27 *** drac_boy [~drac_boy@bas1-ottawa08-1176109482.dsl.bell.ca] has joined #openttd 12:00:33 <drac_boy> hi 12:02:41 * drac_boy pokes stimrol in case you're still there 12:19:12 *** robotboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 12:40:11 *** Pixa [~pixa@85.210.75.39] has joined #openttd 12:59:31 <drac_boy> just a bit of random photo posting again - http://en.wikipedia.org/wiki/File:Hoellentalbahn.jpg 12:59:45 <drac_boy> looks like a "cheap fast" locomotive .. nothing but just basic flat panels etc 13:00:07 <drac_boy> not too surprisingly the english wiki mentioned wartime locomotives 13:01:58 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 13:07:37 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Read error: Operation timed out] 13:08:01 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 13:10:36 <peter1138> what's the easiest way of implementing ssl? :S 13:11:23 <peter1138> need to replace code that uses a custom socket handler and sends an http request, as it needs to be https now :S 13:12:21 *** mkv` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 13:12:58 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 13:13:01 *** mode/#openttd [+v glx] by ChanServ 13:13:08 <peter1138> tempted to just sent the request off to an external program like curl 13:13:12 <peter1138> *send 13:13:47 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 13:15:59 <Flygon> drac_boy: It looks like it's towing W-class trams in ugly livery 13:16:42 <drac_boy> flygon heh :) btw how're you? 13:16:48 <Flygon> In fact, those ARE trams 13:16:51 <Flygon> I'm well 13:16:55 <Flygon> You? 13:17:55 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 13:18:37 <Pikka> hello peter1138 and suchlike 13:18:47 <drac_boy> flygon btw during the interurban "fall" post-WWII .. sometimes you would find an interurban coach body fixed up a little bit aside to getting new trucks and being used in local passenger trains instead. the different comestic effects including roofline sometimes made them stand out in the midst of standard heavyweight coaches tho 13:19:14 <drac_boy> the railroad in question got cheap 'new' coaches tho so it works out for them :) 13:19:20 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 13:19:25 <Pikka> planetmaker: did you have that database access, or do I need to bug someone else? :) 13:20:39 <Flygon> That would explain some W-class trams wagging around on 1500vDC 1600mm tracks in Melbourne, drac_boy :) 13:21:35 <drac_boy> heh 13:25:06 *** mkv` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 13:26:11 <planetmaker> Pikka, your username is like your IRC name? 13:26:16 <Flygon> I'd wager a guess they just whacked a spare Tait motor onto the tram and called it a day 13:26:19 <Pikka> yes it is 13:26:39 <Pikka> I think 13:27:36 <planetmaker> I can only search for what I know ;-) 13:28:34 <Pikka> you can search for anything, I'd have thought 13:29:10 <planetmaker> well, yes. but if I search for the wrong name, I won't find your entry :-) 13:29:28 <Pikka> well, it should be like my IRC name 13:30:03 <planetmaker> k, let's search... it's terribly slow somehow... 13:30:06 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 13:30:32 <planetmaker> but maybe I'm just missing the way to efficiently find one user ;-) 13:34:13 *** Djohaal [~Djohaal@200.146.8.214.dynamic.dialup.gvt.net.br] has joined #openttd 13:34:29 <planetmaker> ... and the website still loads ... with all user date ;-) 13:37:15 <V453000> how many users are there? 13:37:29 <drac_boy> V453000 too many to count I'm sure 13:37:34 <drac_boy> just look at the member list ;) 13:39:07 *** Pensacola [~quassel@phys9212.phys.tue.nl] has quit [Remote host closed the connection] 13:39:32 <planetmaker> no clue really 13:44:46 <V453000> one hell of a lot sounds like a precise enough number to me 13:48:36 <Pikka> more than 7 13:50:28 <planetmaker> ha, see. It's pikka. Not Pikka 13:50:36 <Pikka> oops 13:50:48 <Pikka> that's a surprise 13:50:54 <planetmaker> hm... strange 13:51:29 <planetmaker> depends on where it's written. But in the list I could search easiest it's small. why ever 13:52:04 <Pikka> I blame Rubidium 13:52:46 <planetmaker> interesting e-mail address ;-) So. What should I do with your entry? 13:53:04 <Pikka> jim_spriggs@hotmail.com ? 13:53:08 <planetmaker> jo 13:53:41 <planetmaker> but did you try to login with all small letters? 13:54:01 <planetmaker> Login: pikka, Name: Pikka ;-) 13:54:07 <Pikka> yes, but I have no idea what the password is :) I tried a few possibilities 13:54:21 <planetmaker> a lengthy one is all I see 13:54:23 <Pikka> can you change the email address or something? 13:54:28 <planetmaker> I guess 13:54:45 <Pikka> biggyfee at gmail dot etc 13:55:18 <planetmaker> changed 13:55:40 <planetmaker> hm, does that help you to reset your PW? 13:56:19 <V453000> you have awesome addresses Pikka :D 13:56:19 <Pikka> yes 13:56:41 <Pikka> I have got the pw recovery email, thanks :) 13:56:46 <planetmaker> great :-) 13:57:20 <Pikka> and we're in, time to post a million bugs :D 13:57:30 <planetmaker> :-) Looking forward 13:57:36 <Pikka> two, anyway 13:57:48 <V453000> that is close to a million 13:58:04 <planetmaker> and it's the only truely odd prime 13:59:40 <planetmaker> anyway, how's life in the post-bus-driving time? :-) 14:00:24 <V453000> Pikka: that was just dumb filtering tbh 14:00:40 <V453000> not trying "all cargoes" before writing a bug is ... ) 14:01:08 <Pikka> life is not bad in the post-bus-driving time 14:01:26 <Pikka> not making as much money as I'd like, but then not doing as much work as I should :) 14:01:35 <planetmaker> :D 14:02:14 <V453000> aaaaand my automatic train reversing feature is alive :> 14:03:07 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 14:10:16 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 14:10:30 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 14:17:47 <Pikka> first bug up 14:17:59 <Pikka> I have to write a newgrf for the second one so it will take a minute ;) 14:18:38 <peter1138> there are no bugs, only... features... 14:23:48 <Belugas> hello 14:24:51 <planetmaker> hi Belugas 14:24:53 <peter1138> hi sir 14:26:57 <Belugas> hi hi boys :) 14:27:11 <Markk> Hi girls. 14:27:13 <Markk> (: 14:27:33 * planetmaker decides to leave early today... still gotta get Christmas presents :D See you around later 14:27:36 <Belugas> i'm feeling a ittle blue :( I was sure we were thursday, not wednesday 14:27:43 <Belugas> bye planetmaker 14:28:34 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 14:37:34 <Belugas> haa... my holidays are accepted! cool! Boosting my mood 14:37:45 <peter1138> HOLIDAYS ARE COMING, HOLIDAYS ARE COMING 14:38:59 <Belugas> Let the music be live! 14:39:20 <Pikka> whoops 14:39:33 <peter1138> let the music be... ninjamed? 14:39:50 <Pikka> in attempting to create a demonstration grf for a very minor bug 14:39:56 <Pikka> I have crashed openttd :) 14:40:32 <planetmaker> hm :-) 14:40:40 <Belugas> yes sir Nelson, yes indeed, big time! 14:41:02 <planetmaker> (and briefly back, grabbing some stuff from home ;-) ) 14:41:03 <Belugas> Pikka, very bad boy 14:41:57 <Pikka> Assertion failed at line 376 of ..\src\train_cmd.cpp: max_speed == this -> GetCurveSpeedLimit () 14:41:59 <Pikka> innit! 14:42:12 <Pikka> when I attempt to build my test train :) 14:42:18 <V453000> hmmm, is there any way to have a string in purchase_speed: string(stuff); ? 14:42:31 <planetmaker> Pikka: it's a new game with that grf? 14:42:37 <Pikka> yes 14:42:40 <planetmaker> then you're very very naughty 14:42:46 <planetmaker> As usual :-P 14:42:49 <V453000> it compiled but it seems to say 53kmh regadless of the string 14:43:08 <Pikka> I'd guess the answer is no then, V453000 14:43:39 <V453000> hm :) 14:44:11 <V453000> OK, poll: :D what value to give a train which changes max speed? :D 14:44:30 <peter1138> its max max at the time of purchase 14:44:38 <Pikka> yes 14:45:37 <Pikka> hmm 14:45:40 <V453000> well it changes based on amount of vehicles in consist 14:45:41 <Pikka> so the real question is 14:45:55 <Pikka> why does the test grf crash, and ukrs doesn't? :) 14:46:01 *** Eddi|zuHause [~johekr@p57BD5BCC.dip.t-dialin.net] has quit [Remote host closed the connection] 14:46:16 *** Eddi|zuHause [~johekr@p57BD5BCC.dip.t-dialin.net] has joined #openttd 14:46:31 <Pikka> the speed of what you'll get when you buy it, V453000 14:46:52 <Pikka> you can put an explanatory note in the additional buy menu text if you need to 14:46:57 <V453000> hm I will think about it :) string would be nice though :((( 14:47:04 <V453000> ofc there will be a note 14:47:11 <V453000> I already have a shitload of additional text 14:47:17 <V453000> more cant hurt 14:47:30 <Pikka> a novel in every trainset 14:48:01 <V453000> the more provided info the better I think 14:48:13 <V453000> loading speeds, capacities, attachment options, tilt 14:48:20 <V453000> + train class in my case 14:48:51 <V453000> oh and a few wannabe funny quotes 14:53:18 *** LordPixaII [~pixa@79-68-97-230.dynamic.dsl.as9105.com] has joined #openttd 14:53:51 <dihedral> oi 14:53:59 <peter1138> when you've got a lot of trains available, that text helps a lot 14:56:58 <peter1138> hmm, waypoint previews show the wrong railtype 14:57:15 <peter1138> who's responsible for that... 14:57:50 *** Pixa [~pixa@85.210.75.39] has quit [Ping timeout: 480 seconds] 14:59:14 <peter1138> gah, need paxdest :S 15:04:21 <Belugas> ain't my fault, i'm (almost) pretty sure! 15:07:41 <drac_boy> btw is there only one single road crossing sprite or is it perhaps plausible to have one for eg <1930 and another for 1930> constructions? 15:09:54 <peter1138> railtypes can do that i think 15:10:57 <Pikka> you can have multiple crossing types, however the vars available to you are very limited 15:11:04 <Pikka> and date of construction is not one of them 15:11:13 <drac_boy> ah, had to ask 15:11:33 <Pikka> current date, rail type, town zone, that's about it. 15:11:43 <peter1138> is it not? hmm 15:11:43 <drac_boy> guess you have to pick something generic enough that looks good in 1900 and 2000 at same time. a bit complicated I guess :) 15:11:51 <peter1138> oh welll 15:11:55 <drac_boy> current date? that probably still works 15:12:00 <peter1138> feature request :p 15:12:43 <drac_boy> it only takes a few day to convert a real road crossing so having all your road crossing change graphics on a particular date in game sounds fair 15:12:44 <Pikka> peter1138: /someone/ thought that saving things like construction date for every rail tile on the map would cause performance issues ;) 15:12:57 <peter1138> no, there's just no space 15:13:05 <Pikka> well 15:13:08 <Pikka> there you go :) 15:13:18 <peter1138> probably isn't for level crossing tiles either 15:13:21 <drac_boy> pikka I wasn't thinking of 'date of construction' .. just that the tool will build one sprite before a particular date and another one after a date 15:13:27 <Pikka> drac_boy: I use a combination of town zone and current date 15:13:49 <Pikka> so crossings in the centre of town will get upgraded before ones out in the sticks somewhere 15:14:13 <Pikka> town zone, current date, and a bit of psuedo-randomness by tile coordinate 15:14:51 <drac_boy> hmm 15:15:07 <drac_boy> I'll have to look this up when I get to working out rail details, thanks 15:15:59 <drac_boy> pikka so by town zone I'm going to guess that it'll show one particular road crossing if its within any five town zones but a different one if theres no town zone detected? 15:16:25 <Pikka> you can check individual town zones 15:16:26 <planetmaker> iirc one of the main points was to not have an action2 sequence for every rail tile 15:16:35 <Pikka> yes, planetmaker 15:16:39 <planetmaker> or at least no lengthy callbacks 15:17:14 <Pikka> down with 2048* maps! 15:17:23 <drac_boy> heh 15:17:41 <drac_boy> well I'll have to look this up when I get to rails then. would be nice to have different road crossing in different sections 15:20:13 <drac_boy> about town zones... 15:20:57 *** sla_ro|master [~slaco@89.137.75.224] has joined #openttd 15:21:08 <drac_boy> I'm a little confused I think...why does zone 2 not run all the way down to the bottom of the table? http://newgrf-specs.tt-wiki.net/wiki/TownZones 15:21:50 *** LordPixaII [~pixa@79-68-97-230.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 15:22:07 <drac_boy> this talk about road crossing and town zones reminded me of that particular wikipage again :| 15:26:20 <planetmaker> drac_boy: think of it as the type of houses found typically in small towns. But not villages or metropolises 15:27:32 <planetmaker> opposite with TZ1 and 3: they're only found in big towns 15:28:13 <drac_boy> oh hm so could build fair-sized houses that look ok in something bigger than villages but out of place next to the big buildings of a city. right? 15:28:50 <planetmaker> yeah, kinda 15:30:33 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 15:30:35 <Pikka> http://bugs.openttd.org/task/5398 15:30:42 <Pikka> well there's some fun for someone :) 15:32:02 <planetmaker> Pikka: you have also a crash.dmp, right? could you add that please? 15:32:13 <Pikka> I could 15:33:32 <Pikka> and I did 15:33:56 <planetmaker> merci 15:34:09 <planetmaker> it contains the info of how the game got there 15:34:24 <glx> does that mean I must get the trace for you ? 15:34:35 <planetmaker> :-) it could mean that ;-) 15:41:02 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has quit [Quit: reboot] 15:41:20 <glx> done 15:43:38 <glx> indeed it's during var4C :) 15:46:23 <glx> cache mismatch it seems 15:50:35 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has joined #openttd 15:59:26 *** Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has joined #openttd 16:02:36 <drac_boy> great got to go for lunch -_- 16:02:37 *** drac_boy [~drac_boy@bas1-ottawa08-1176109482.dsl.bell.ca] has left #openttd [I'm done being in this room!] 16:03:09 <Pikka> and I should probably get to bed 16:03:33 <Pikka> gotta go and shift some garden beds or something for my mother in the morning 16:09:18 <Pikka> goodnight gentlemen 16:09:20 *** Pikka [~Octomom@d58-111-70-16.rdl800.qld.optusnet.com.au] has quit [Quit: Leaving] 16:17:34 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 16:37:30 *** cyph3r [~Miranda@ip-78-45-93-108.net.upcbroadband.cz] has joined #openttd 16:50:26 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 16:53:31 *** frosch123 [~frosch@frnk-590d564f.pool.mediaWays.net] has joined #openttd 16:56:35 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 17:07:45 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 17:08:50 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 17:13:15 *** Sturmi [~sturmi@p4FEDD351.dip.t-dialin.net] has joined #openttd 17:27:00 *** Progman [~progman@p57A1BE32.dip.t-dialin.net] has quit [Quit: Progman] 17:27:13 *** Progman [~progman@p57A1BE32.dip.t-dialin.net] has joined #openttd 17:27:13 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 17:35:47 *** pugi [~pugi@host-091-097-005-087.ewe-ip-backbone.de] has joined #openttd 17:40:15 *** Pixa [~pixa@85.210.65.192] has joined #openttd 17:47:57 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 18:01:26 *** George [~George@212.113.107.39] has quit [Read error: Connection reset by peer] 18:01:29 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 18:04:09 *** George [~George@212.113.107.39] has joined #openttd 18:27:19 *** Pixa [~pixa@85.210.65.192] has quit [Ping timeout: 480 seconds] 18:32:33 *** LordAro [~LordAro@host81-155-173-100.range81-155.btcentralplus.com] has joined #openttd 18:32:46 <LordAro> heyo 18:34:04 <FLHerne> LordAro: Hoy 18:34:17 <FLHerne> Drat, missed Pikka :P 18:34:33 * FLHerne is good at missing people 18:35:19 <FLHerne> Do people think keeping code and /tmp in a tmpfs would speed up compiling? 18:36:32 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 18:36:35 *** mode/#openttd [+o Alberth] by ChanServ 18:37:03 <LordAro> FLHerne: not siginificantly, i'd have thought 18:37:11 <Alberth> o/ 18:37:16 <LordAro> \o 18:37:34 <FLHerne> Well, my lump doesn't seem to be CPU- or RAM-limited at present 18:37:45 <LordAro> probably hard drive 18:38:18 <FLHerne> LordAro: Exactly. That's why loading everything into RAM beforehand might speed things up :D 18:38:36 <LordAro> ah, in that case, maybe :) 18:38:52 <LordAro> probably easier to upgrade to an ssd though 18:39:04 * FLHerne is conducting patch-merging by trial-and-error as usual :-) 18:39:17 <FLHerne> LordAro: spensiv :P 18:39:17 * LordAro does it that way too :) 18:39:41 <LordAro> wait for january sales :) 18:42:51 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 18:43:24 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 18:45:23 <DorpsGek> Commit by translators :: r24827 /trunk/src/lang (lithuanian.txt turkish.txt) (2012-12-19 18:45:14 UTC) 18:45:24 <DorpsGek> -Update from WebTranslator v3.0: 18:45:25 <DorpsGek> lithuanian - 25 changes by mtxd 18:45:26 <DorpsGek> turkish - 48 changes by niw3 18:49:58 <LordAro> ooh, a lmde upgrade 18:51:10 <frosch123> a what? 18:53:35 <LordAro> an update pack 18:53:43 <LordAro> for LMDE 18:54:27 <Alberth> I hope your distribution does not roll away :p 18:54:58 <frosch123> http://devs.openttd.org/~frosch/origgen.png <- hmm, did the original mapgen always generated maps like that? :s 18:55:37 <Alberth> so blocky? yes it did afaik 18:55:52 <frosch123> i mean the map split in the middle :p 18:56:29 <frosch123> both vertical and horzontal splits seem to be possible 18:56:30 <Alberth> oh, that I have never seen before 18:56:40 <frosch123> also happens in 0.7 at least :p 18:59:01 <Alberth> it's unlikely I ever used the original map generator in OpenTTD :) 18:59:46 <frosch123> seems to be a property of desert climate 18:59:49 <frosch123> also happens in 0.6 19:00:37 <frosch123> same in arctic 19:00:49 <Alberth> in the original mapsize? 19:01:19 <frosch123> the screenshot is 1kx1k 19:01:32 <frosch123> it is less noticeable on 256x256 19:01:40 <frosch123> so, maybe it has always been like that 19:01:59 <frosch123> and it is just the idea of the mapgen to make half mountains, half flats 19:02:56 <FLHerne> Mmm. Does anyone know what would cause the Advanced Settings to crash, before I spend ages staring at the code? :P 19:03:07 <Alberth> or their initial block-size is very large (assuming they do rectangular up/down operations on the map) 19:03:11 <frosch123> same in 0.3.5 :) 19:03:21 <frosch123> and 0.3.5 does not seem to have bigger maps :p 19:03:28 <frosch123> even the minimap is not zoomable 19:03:36 <FLHerne> I seem to have managed it twice independently, so must be something easy to break :-) 19:03:44 <Alberth> FLHerne: look at the stack trace instead? 19:04:17 <frosch123> yay, looking at the configure patches window of 0.3.5 is awesome :p 19:04:27 <FLHerne> Alberth: I can see about where it breaks - it crashes while getting a setting description 19:04:52 <FLHerne> Returns a null pointer and asserts, so presumably I messed it up :P 19:05:12 <Alberth> frosch123: we should organize a "play 0.3.5" tournament or so :p 19:05:36 <frosch123> what's the goal? 19:05:54 <frosch123> who manages to remote crash it first? :p 19:06:19 <Alberth> :) 19:08:22 <frosch123> ok, code shows that it is obviously intentional :) 19:08:45 <frosch123> i probably never played a bigger map with orig mapgen in tropic or arctic :) 19:09:33 <LordAro> "<Alberth> I hope your distribution does not roll away :p" <-- i intend to change it sometime over the holidays, so it shouldn't matter too much :L 19:10:11 <Alberth> :) 19:11:12 <LordAro> my new desktop background: http://apod.nasa.gov/apod/ap110904.html 19:15:09 *** Hyronymus[NSF] [~chatzilla@5ED1CCB7.cm-7-2d.dynamic.ziggo.nl] has joined #openttd 19:15:11 <frosch123> http://devs.openttd.org/~frosch/desktopbackground.png <- my desktop background for several years 19:17:38 <LordAro> rather boring :P 19:18:40 <frosch123> it has a nice gradient with external light sources 19:19:35 <Alberth> LordAro: open a few more windows :p 19:21:44 <LordAro> it doesn't matter that i only see it when turning the computer on/off :P 19:22:02 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 19:24:25 *** George [~George@212.113.107.39] has quit [Read error: Connection reset by peer] 19:24:40 *** mkv` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 19:26:29 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 19:27:49 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 19:30:20 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 19:30:59 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 19:31:06 *** George [~George@212.113.107.39] has joined #openttd 19:31:09 *** Wolf01 [~wolf01@host115-94-dynamic.180-80-r.retail.telecomitalia.it] has joined #openttd 19:31:25 <DorpsGek> Commit by frosch :: r24828 trunk/src/spritecache.cpp (2012-12-19 19:31:18 UTC) 19:31:26 <DorpsGek> -Change: For dedicated servers without blitter ignore the spritecache size setting and always use the minimum. 19:31:36 <Wolf01> 'evening 19:32:16 <frosch123> hi Wolf01 :) caught some juicy sheeps? 19:32:31 <Wolf01> no, only fog 19:34:19 <Wolf01> I'm trying to get my coworkers to use a bugtracker to handle bugs and feature requests... "too much work" they said :( 19:34:39 *** robotboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:35:18 <frosch123> if used incorrectly they indeed only cause more work :) 19:35:50 <frosch123> but also if used correctly, they cause more work due to less stuff being forgotten :p 19:36:51 <Wolf01> now they just use: email + google docs + paper to write down things, then they forget where they signed what has been done and what not, look for the original email, check the code, write down a new paper and then update the google document :) 19:38:24 <Wolf01> I'm using flyspray since March and I have everything under control 19:40:30 <Wolf01> maybe they want trac? 19:41:13 <frosch123> isn't trac the thing which need killing every 12 hours to reclaim leaked memory? 19:42:07 <Wolf01> ahahah 19:42:48 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Quit: Leaving] 19:44:38 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 19:45:55 <LordAro> the upgrade shut down my chrome window :( 19:45:56 <LordAro> :L 19:46:56 <frosch123> try copper? 19:47:24 <LordAro> copper? 19:47:27 <LordAro> ... 19:47:29 * LordAro is slow 19:47:33 <LordAro> :P 19:47:58 <planetmaker> then use gold. It's a better conductor and thus faster ;-) 19:48:15 <LordAro> xD 19:48:25 <LordAro> or platinum 19:48:35 <planetmaker> or mercury ;-) 19:48:53 <LordAro> mercury's a good conductor? 19:49:20 <planetmaker> no idea :-) 19:49:27 <planetmaker> but it's a metal 19:49:43 <LordAro> that be true 19:49:47 <Alberth> evenink pm 19:49:54 <frosch123> it's pretty bad :) 19:50:20 <planetmaker> hm... http://environmentalchemistry.com/yogi/periodic/electrical.html 19:50:23 <frosch123> silver > copper > gold > a 19:50:25 <planetmaker> only silver is better than copper 19:50:26 *** mkv` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 19:50:31 <planetmaker> hi Alberth :-) 19:50:58 <frosch123> ... > iron > chrome > plum > mercury > silicon 19:51:09 <LordAro> i'm fairly sure i was taught that platinum was the best 19:51:21 <frosch123> (ok, silicon is unfair in that list :) 19:51:28 <LordAro> :) 19:51:49 <LordAro> good that it is, actually :) 19:51:50 <frosch123> platinum is not in the list i am looking at 19:52:08 <LordAro> or i would not (easily) be able to talk to you :) 19:52:36 <LordAro> ... if, of course, you consider that to be a good thing :L 19:53:56 <frosch123> platinum is between iron and chrome 19:54:00 <frosch123> so, not good at all 19:54:06 <LordAro> how odd 19:54:17 <LordAro> school lied to me! D: 19:54:31 <Prof_Frink> Mercury should be faster than silver. 19:54:38 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 19:54:40 <planetmaker> frosch123: sure? 19:55:03 * LordAro would check himself, but can't because pgrades 19:55:06 <frosch123> wiki says 9.43 * 10**6 S/m for platinum 19:55:10 <LordAro> *upgrades 19:55:20 <frosch123> silver has 61, copper 58, iron 10, chrom 8.7 19:55:29 <frosch123> gold 44 19:58:16 <frosch123> ah, wiki explcitly says silver is the best metal 19:58:46 <frosch123> though i am not sure whether it considers alloys 19:58:54 <frosch123> or whether they are generally worse 19:59:26 <Rubidium> then why would one get gold coated cables? 19:59:36 <Rubidium> just use the much cheaper silver ones ;) 19:59:44 <frosch123> that is about oxidation 19:59:48 <frosch123> not about conductivity 20:00:06 <LordAro> indeed - i thought copper is roughly as expensive as gold, and silver is cheaper than that 20:00:08 <frosch123> put silver at air and it will quickly look less shiny :) 20:00:16 <LordAro> that also be true 20:00:29 <glx> but once it's plugged oxydation shouldn't matter 20:00:30 <planetmaker> hm, yes. Wiki gives that order. silver has lowest specific resistivity 20:00:45 <planetmaker> glx: it does. On contacts it always does 20:00:53 <planetmaker> or the contact will corrode or degenerate 20:01:06 <glx> even on fix contact ? 20:01:29 <planetmaker> well. could. ever put a "bad" metal, say, into a metal sink by accident? 20:01:38 <planetmaker> and left it there for a bit 20:01:42 <Rubidium> LordAro: it's only a factor ~50 (40k vs 755) 20:01:50 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 20:01:56 <Rubidium> in EUR per kg 20:02:38 <LordAro> not much then ;) 20:02:38 <Rubidium> but if you want to prevent oxidation and other stuff on your connectors, you should use teflon ;) 20:02:45 <glx> but using gold coated cable in non gold plug is useless 20:03:11 <LordAro> buy Monster HDMI Cables! 20:03:15 <LordAro> :) 20:04:09 <glx> better use cable with a proper shield 20:04:16 <glx> more efficient 20:04:55 <planetmaker> :-) 20:05:21 <LordAro> how can you tell if a cable as one? 20:05:41 <Wolf01> cut it and see 20:06:23 <LordAro> non-destructively ;P 20:06:53 <glx> weight, brand and price I'd say :) 20:07:21 <LordAro> e.g.? 20:07:24 <Rubidium> wind some copper around the wire, add a current on that copper and see whether there's electricity flowing in the cable? 20:07:39 <frosch123> Rubidium: yeah, teflon cables :) even if they break, you won't notice a difference :p 20:08:47 <planetmaker> nah. all boring 20:08:50 <planetmaker> wifi cables 20:08:52 <planetmaker> that's the future 20:09:04 <LordAro> not bloody likely 20:09:09 <LordAro> especially not in my house 20:09:14 <glx> yeah cordless cables :) 20:09:31 <Rubidium> LordAro: you could ultrasound the cable 20:09:46 <LordAro> its a struggle to get a wireless internet signal, let a lone powering the device as well 20:09:52 <glx> can be destructive 20:10:23 <LordAro> and ultrasound would be easily interrupted, probably 20:10:25 <frosch123> hmm... now that pm mentions it... 20:10:59 <frosch123> buying wireless boxes did not cross my mind, but they might fit my room 20:11:04 <Rubidium> LordAro: depending on where the signal returns (or not) you can determine whether there's a mantle/shielding or not 20:11:15 <frosch123> planetmaker: any recommendations? 20:11:37 <Rubidium> the problem with most wireless stuff is that they aren't really wireless... stupid power cables 20:11:44 <LordAro> Rubidium: oh, wait, you were still talking about cable shielding :L 20:12:04 <frosch123> Rubidium: i would definitely only buy stuff with powercables 20:12:09 <frosch123> i hate batteries 20:12:14 <LordAro> ^ 20:12:15 <frosch123> they are always empty when i need them 20:12:40 *** cyph3r [~Miranda@ip-78-45-93-108.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20:12:47 <Rubidium> so you could use IEEE 1901 20:13:06 <Prof_Frink> Power-over-Avian-Carrier? 20:13:51 *** Dr_Tan [~nat@00179a279bbd.click-network.com] has joined #openttd 20:14:01 <Rubidium> Prof_Frink: that'd be fun ;) 20:14:12 <LordAro> bit slow 20:14:28 <Rubidium> LordAro: 500 Mbps is fast enough for most purposes 20:14:59 <LordAro> Megabirds per second? 20:15:51 <Rubidium> desync... 20:16:08 <LordAro> how odd 20:17:07 <LordAro> op, update's done 20:17:16 * LordAro restarts computer to check it all still works 20:17:32 <LordAro> you'll be able to guess if it isn't :L 20:17:39 *** LordAro [~LordAro@host81-155-173-100.range81-155.btcentralplus.com] has quit [Remote host closed the connection] 20:20:38 *** LordAro [~LordAro@host81-155-173-100.range81-155.btcentralplus.com] has joined #openttd 20:20:41 *** Nat_aS [~nat@00179a279bbd.click-network.com] has quit [Ping timeout: 480 seconds] 20:20:56 <LordAro> ah. excellent. still boots. :) 20:22:25 *** drac_boy [~drac_boy@bas1-ottawa08-1176109482.dsl.bell.ca] has joined #openttd 20:22:30 <drac_boy> hi 20:23:06 *** Supercheese [~chatzilla@50-37-104-117.mscw.id.frontiernet.net] has joined #openttd 20:23:19 <frosch123> LordAro: have you checked that you did not accidentially boot into an alternativ universum? 20:23:49 <LordAro> i suspect not :) 20:41:11 <frosch123> http://www.marmitek.com/inc/image.php?src=/product_images/Multi%20Media/Speakers/Speaker%20Anywhere%20352/website_product_SpeakerAnywhere352.jpg&action=resize%28600x600%29 <- hmm, dalek shaped speakers 20:43:54 <peter1138> not exactly 20:44:13 <drac_boy> is it just I'm not looking at an average sample or are trolley trailers always a bit smaller than the trolley themself? (eg seats 56 on trolley but only 44 on the trailer) 20:44:16 <glx> clearly not a dalek 20:44:41 <frosch123> ok, it has no knobs 20:45:10 <glx> and too many curves 20:45:28 <frosch123> anyway, technical specs do not match the price 20:45:53 <Rubidium> frosch123: seems to be Apple-price-ish 20:46:01 <frosch123> though i believe they can be used in rain 20:55:01 <LordAro> why would you want that? 20:56:13 <frosch123> the rain god invocation? 20:56:15 *** Pixa [~pixa@85.210.79.115] has joined #openttd 21:01:46 <LordAro> oh, of course, sillly me :) 21:02:09 <LordAro> decoding file formats is fun :) http://www.digitization.org/wiki/index.php/SLP 21:03:01 <frosch123> so, is the any hifi nerd in this channel? 21:03:42 <LordAro> try #tycoon :P 21:04:04 <frosch123> are speakers with a frequency range 30hz to 11k total crap? or is that normal? 21:04:12 <frosch123> 11k sounds really low 21:04:21 <drac_boy> I wonder about this kind of colour job :-s http://www.bahnhof-oschatz.de/wilder-robert/5000/5031_199-030.JPG 21:04:27 <frosch123> others have 20hz to 20k 21:04:56 <Alberth> 20k sounds about right 21:04:57 <drac_boy> (if anyone's wondering about the chassis on the other hand, its a 1'B1' ...bit unusual but mm OBB had a number of these tho 21:05:31 *** y2000rtc [~y2000rtc@cst-prg-51-19.cust.vodafone.cz] has joined #openttd 21:05:49 <y2000rtc> hi all, have a nice evening 21:06:31 *** y2000rtc [~y2000rtc@cst-prg-51-19.cust.vodafone.cz] has quit [] 21:06:39 <frosch123> yeah, most speakers seem to go to 20khz 21:07:03 <frosch123> though they only start around 80hz 21:07:37 <frosch123> though they are all 2-way 21:09:43 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:09:46 <LordAro> i believe your ears hear from around 20Hz - 20kHz (well, used to :P ) 21:10:00 <LordAro> so the closer your speakers are to that, the better 21:11:06 *** sla_ro|vista [~slaco@89.137.75.224] has joined #openttd 21:12:55 *** sla_ro|master [~slaco@89.137.75.224] has quit [Ping timeout: 480 seconds] 21:19:05 <drac_boy> hmmm have any one heard of kgf before? I assume thats short for 'kilogram force'? 21:20:02 <frosch123> yes, it's called "pond" in german :) 21:20:23 <frosch123> was used before 1978 21:21:08 <drac_boy> thanks, wanted to be sure. trying convert this japanese table into kN/etc that the game would had understood :-> 21:22:18 <frosch123> 1kp = 9.81 N 21:22:51 <frosch123> (average earth) 21:22:54 <drac_boy> for a moment I was going to ask you frosch123 because for some reason web thinks 5kgf is below 0.1kN 21:22:57 <frosch123> *surface 21:23:07 <drac_boy> thanks :s 21:23:40 <frosch123> well, 5kgf is way below 0.1 kN :) 21:23:53 <frosch123> @calc 5*9.81 21:23:53 <DorpsGek> frosch123: 49.05 21:23:54 <LordAro> drac_boy: what did you try? if wolfram alpha gets it wrong, i think it's a first :) 21:24:04 <frosch123> 49.05 < 100 21:24:06 <drac_boy> oh hm wait frosch123 apparently the clipboard must had thought it was a dot not a comma 21:24:12 * drac_boy sighs at stupid computers 21:24:32 <valhallasw> frosch123: I don't think there's anyone who uses something else than g = 10 to go from kgf to N and vice versa ;-) 21:24:52 <drac_boy> its 5,175kgf .... lets see... thats 50.7kN then 21:24:53 <drac_boy> right? 21:25:25 <Zuu> The seamless mode of virtual box is quite cool. Having windows from Linux mix with windows from Windows. 21:25:54 <frosch123> valhallasw: i always use 9.81 (not 9.80665) 21:26:02 <frosch123> though argueably ottd uses 10 :) 21:26:18 <drac_boy> I guess for 656kW under dc wires .. 50.7kN isn't too bad 21:26:27 <valhallasw> frosch123: http://commons.wikimedia.org/wiki/File:Maximale_Nutzlast.jpg ;-) 21:26:52 <Sturmi> speaking of virtual box, is there a way to load Machines from VMware Workstation into virtual box? 21:27:26 <valhallasw> that's the type of thing where I see kgf's, and they always use a factor 10, because, well, it doesn't matter if it's 10% off :-) 21:27:27 <Zuu> It has support for 3-4 different file types for disk files. 21:27:38 <Eddi|zuHause> valhallasw: that's totally within the margin of error for these things 21:27:38 <drac_boy> valhallasw heh 21:27:44 <Zuu> If it support VMWare files I don't know. 21:28:20 <frosch123> Sturmi: afaik virtualbox can read the disk images of vmware 21:28:25 <drac_boy> @calc 5,175*9.81 21:28:25 <DorpsGek> drac_boy: Error: Something in there wasn't a valid number. 21:28:32 <Supercheese> what 21:28:38 <Sturmi> thats good news 21:28:40 <drac_boy> hm lets try without comma 21:28:40 <Supercheese> Does it not like commas? 21:28:45 <drac_boy> @calc 5175*9.81 21:28:45 <DorpsGek> drac_boy: 50766.75 21:28:49 <Supercheese> apparently not 21:28:52 <drac_boy> apparently not supercheese 21:28:54 <drac_boy> heh 21:28:58 <Supercheese> jinx ? 21:29:00 <Supercheese> :P 21:29:09 <__ln___> DorpsGek: commas are the standard decimal separator you silly. 21:29:09 <frosch123> drac_boy: "," is totally stupid as thousand separator 21:29:10 <drac_boy> anyway now I know how to convert these numbers myself, cheers either way 21:29:21 <drac_boy> __ln___ yeah figures 21:29:24 <frosch123> the only acceptable thousand separator is a space 21:29:29 <Supercheese> what 21:29:43 * Supercheese prefers commas 21:29:55 <frosch123> but dorpsgek likely won't understand spaces either :p 21:29:57 <Eddi|zuHause> __ln___, drac_boy: i don't think it helps if you mix both ;) 21:30:06 <valhallasw> the only people who use thousand separators shouldn't care about four digits of precision in the first place 21:30:10 <frosch123> Supercheese: are you from a coutnry which uses fahrenheit? 21:30:13 <Supercheese> yes 21:30:32 <Supercheese> (don't say, "there's yer problem") :P 21:30:58 <__ln___> i guess you use Rankine as well then. 21:31:04 <frosch123> __ln___: don't confuse decimal and thousand separators 21:31:25 <Supercheese> I hadn't used Rankine until I took thermodynamics at college 21:31:31 <Supercheese> but yes, then I did 21:31:41 <Eddi|zuHause> what's a rankine? 21:31:51 <Supercheese> the absolute Fahrenheit 21:31:54 <Supercheese> more or less 21:31:55 <frosch123> Supercheese: i already told this channel at least once this week that fahrenheit is by far the most stupid unit 21:32:06 <__ln___> Eddi|zuHause: like Kelvin, but the degrees are equal to fahrenheits. 21:32:11 <frosch123> Eddi|zuHause: rankine/fahrenheit is like celsius/kelvin 21:32:12 <Supercheese> Stupid it may indeed be, but I still cannot work well in Celsius 21:32:24 <valhallasw> frosch123: nononononono. try Shore hardness, or degrees Baumé 21:32:37 <frosch123> valhallasw: i am sure they are better than fahrenheit 21:32:47 <valhallasw> at least you can convert fahrenheits to something /sensible/ 21:32:56 <frosch123> fahrenheit is the idea to draw a line through a single point 21:33:07 <frosch123> (hint: usually you need two) 21:33:11 <Supercheese> I agree, but we're stuck with it here 21:33:28 <Supercheese> I grew up with it and as such is easiest for me to work with 21:33:39 <Supercheese> the rest of the country too 21:33:58 <Supercheese> despite all protestations by the American Society of Mechanical Engineers 21:34:19 <Eddi|zuHause> it would only take one generation to adapt... 21:34:22 <Supercheese> sometime in the 1970s they said "the US *will* adopt the Metric system" 21:34:25 <Supercheese> and here we are 21:34:28 <Supercheese> no closer 21:34:49 <Supercheese> I blame our terrible government schools 21:34:56 <Eddi|zuHause> germany switched in the 1850s 21:35:10 <Eddi|zuHause> there wasn't even a germany at that point 21:35:11 <Supercheese> (although industry probably isnt helping much either) 21:35:27 <valhallasw> frosch123: Shore A is: 100 minus 'prod this material with a hardened steel rod 1.1 mm - 1.4 mm diameter, with a truncated 35° cone, 0.79 mm diameter, apply a mass of 822 grams for 15 seconds, measure the indentation and divide that by 2.54 mm, and multiply by 100' 21:35:32 <Eddi|zuHause> just a bunch of individual states, no central government 21:36:02 <Prof_Frink> At least your country is consistent. 21:36:15 <Sturmi> i see inches and ounces in this shore explanation 21:36:44 <valhallasw> Sturmi: yeah, I copied most of it from wikipedia, which uses metric units 21:36:45 <LordAro> Prof_Frink: don't complain, it's awesome :) 21:37:37 <Supercheese> Lately though, it seems the 'football field' has become a standard unit of measure -_- 21:37:41 <valhallasw> oh, and degrees Baumé: "Baumé degrees (heavy) originally represented the percent by mass of sodium chloride in water at 60 °F (16 °C). Baumé degrees (light) was calibrated with 0°Bé (light) being the density of 10% NaCl in water by mass and 10°Bé (light) set to the density of water." 21:38:06 <__ln___> i'm disappointed that there is no imperial unit for e.g. volts or bytes. 21:38:16 <Prof_Frink> Supercheese: Not the Linguine? 21:38:38 <Supercheese> Hm? 21:38:46 <Prof_Frink> http://www.theregister.co.uk/Design/page/reg-standards-converter.html 21:39:02 <Supercheese> ah 21:39:08 <Eddi|zuHause> __ln___: a "long byte" and a "short byte"? :) 21:39:16 <frosch123> __ln___: dc power supply is the imperial voltage :p 21:39:49 <Sturmi> imo the difference between kB and kiB gives enough confusion 21:39:49 <Supercheese> 60Hz AC vs. whatever y'all use over there 21:39:53 <Supercheese> 50Hz? 21:39:55 <Supercheese> 55? 21:39:55 <frosch123> oh, and big endian might be the imperial byte order 21:40:47 <__ln___> ah, 60Hz vs 50Hz is a difference. 21:40:54 <frosch123> Sturmi: interestingly kiB does not consist of 10-bit bytes :) 21:40:58 <Supercheese> 50Hz 21:41:00 <Supercheese> yes 21:41:08 <Prof_Frink> __ln___: I'm disappointed there isn't a metric unit for time. I mean, why is a day 86.4ks long? That's just silly. 21:41:17 <Sturmi> hehe 21:41:22 <valhallasw> frosch123: at least the French call them octets 21:41:48 <Sturmi> frosch: dont give the imperials new ideas :D 21:41:53 <frosch123> Supercheese: __ln___: nah, the real imperial power supply is dc, but i guess even the americany got rid of that :p 21:41:54 <__ln___> Prof_Frink: Swatch Internet Time, 1000 beats = 1 day 21:42:21 <Supercheese> Old Roman system of Hours and Watches 21:42:41 <Supercheese> Daytime subdivided different than nighttime 21:43:11 <Prof_Frink> Of course, the real mess is the reason Europe uses "230"V for electrickery. 21:43:18 <frosch123> Sturmi: there is a metric unit for time: second 21:43:43 <frosch123> there are no units for days or years, because their length is not constant relative to seconds 21:43:44 <Sturmi> i know 21:43:51 <frosch123> *duration 21:44:34 <Supercheese> Daylength is technically a function of seconds-since-universe-began or some such, no? 21:44:58 <Supercheese> Same with yearlength, etc 21:45:11 <Eddi|zuHause> Prof_Frink: what is that reason? as a kid i learned it would be 220V, but it was changed somewhen inbetween 21:45:31 <valhallasw> Eddi|zuHause: because the UK used 240 21:45:39 <Prof_Frink> Eddi|zuHause: UK was 240V, mainland europe was 220V. 21:45:39 <frosch123> the only reasonable subunit of a day or year would be some rotation angle 21:45:45 <valhallasw> the UK slightly decreased the voltage, while mainland increased it 21:45:56 <frosch123> so, maybe the duration of days and years should be some "pi" unit 21:45:58 <Prof_Frink> Rather than change the actual value, they just made it 230V and widened the tolerance band. 21:46:13 <frosch123> or just fractional days :) 21:46:18 <Sturmi> an hour is 15degrees 21:46:25 <frosch123> cd or md :) 21:46:36 <Supercheese> Days measured in radians 21:47:17 <Eddi|zuHause> a circle is 400 degrees :) 21:47:18 <Prof_Frink> Hours measured in radians (earth-based), days measured in radians (sun-based). 21:47:38 <Rubidium> Eddi|zuHause: UK was 240V and the rest 220V so 230V was a nice number to standardise on 21:47:39 <frosch123> Eddi|zuHause: grad, not degree 21:48:00 <Supercheese> Or better yet, fuel economy measured in Meters squared: http://what-if.xkcd.com/11/ 21:48:05 <Eddi|zuHause> whatever 21:48:15 <frosch123> @calc 400 / sqrt(3) 21:48:15 <DorpsGek> frosch123: 230.940107676 21:48:19 <Prof_Frink> frosch123: Unless it's in the oven, in which case it can be 400 degrees too. 21:48:20 <Eddi|zuHause> a number that doesn't really make any more sense than 360 21:48:30 <valhallasw> @calc 230*1.06 21:48:30 <DorpsGek> valhallasw: 243.8 21:48:34 <Eddi|zuHause> so it'd be totally pointless to switch 21:48:50 <frosch123> so, i would go for 230.94 V :) 21:48:59 <Supercheese> I think we're stuck with 360 and other base-60 stuff from ancient Babylon or some such 21:49:08 <valhallasw> so any transformers that were outside 240+1.5% have been replaced by now 21:49:12 <Supercheese> however that happened 21:50:00 <frosch123> Prof_Frink: you are again stuck with silly units 21:50:12 <frosch123> don't bake stuff with more than 200°C 21:50:12 <Eddi|zuHause> Supercheese: some french people picked up that system in early modern times 21:50:35 <Prof_Frink> frosch123: Ovens are in Gas Mark anyway. 21:50:55 <LordAro> does anyone want to help me with some binary file format decoding? 21:51:04 <Rubidium> "Gas mileage is measured in square meters" ;) 21:51:10 <Supercheese> aye :D 21:51:51 <Eddi|zuHause> Rubidium: well, "liters per 100 km" is a silly unit really :) 21:52:11 <frosch123> Prof_Frink: i like how the wiki table classifies gas marks from "slow" to "hot" :) 21:52:18 <frosch123> so, it's also a speed unit :p 21:53:10 <Prof_Frink> My dad used to work in pharmaceuticals. He would regularly calculate doses in mg/lb. 21:53:27 <frosch123> what's lb? 21:53:43 <Eddi|zuHause> a pound i suppose 21:53:46 <valhallasw> pound of body weight, I guess 21:54:10 <Prof_Frink> Yep. 21:54:28 <frosch123> oh, gram per pound ... yeah, that is indeed a nice unit :) 21:54:49 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 21:55:42 <Eddi|zuHause> one of the odd things in early physics lessons in school: expansion coefficients in 1/K 21:55:52 <Eddi|zuHause> instead of mm/(m*K) 21:56:20 <Prof_Frink> What I want to know is, when the Yanks landed on the moon, did they use pounds for calculating the required thrust? 21:56:30 <frosch123> Eddi|zuHause: yeah, earlier this day i had also some trouble with S/m for conductivity 21:56:32 <Wolf01> 'night 21:56:33 <Prof_Frink> Because a pound doesn't weigh a pound on the moon. 21:56:36 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:56:38 <frosch123> when it is Sm/m^2 :) 21:57:09 *** mkv` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 21:58:03 <valhallasw> frosch123: same for ohm-meters, of course 21:58:59 <LordAro> Prof_Frink: they probably made up their own units, to confuse the ruskies :) 22:00:12 <Eddi|zuHause> Prof_Frink: i only know that they lost a mars probe because one company used metric and the other imperial units, and they didn't properly handle conversion 22:00:26 <valhallasw> Prof_Frink: pound forces are the standard unit of force in foot-pound-second 22:01:04 <valhallasw> or poundals, apparently 22:01:08 <Sturmi> they even lost a complete prototype of the ariane 5 rocket due to imperial vs. SI 22:01:10 <Supercheese> http://xkcd.com/1133/ 22:01:13 <valhallasw> which are just pound feet per square second 22:01:18 <Prof_Frink> valhallasw: Yes, but 1lbm only equals 1lbf at standard earth gravity. 22:02:20 <__ln___> a gallon is quite a nice unit 22:02:23 <valhallasw> Prof_Frink: as long as you're consistent with the subscripts ;-) 22:02:28 <valhallasw> __ln___: which of the two? 22:02:31 <Supercheese> British gallon or American gallon? 22:02:49 <__ln___> american 22:02:55 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 22:02:56 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 22:03:09 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 22:04:17 <Prof_Frink> British and American Gallons are the same. Both eight pints. 22:04:28 <Prof_Frink> It's just that you guys get short-changed on your beer. 22:04:51 <__ln___> the american one is exactly 231 cubic inches according to wikipedia. what a nice round figure. 22:05:13 *** sla_ro|vista [~slaco@89.137.75.224] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 22:05:21 <Eddi|zuHause> Prof_Frink: but do you really want a full pint of american beer? :p 22:05:53 <Prof_Frink> Eddi|zuHause: Good point, well made. 22:06:11 <Prof_Frink> But I've just looke up Pint on Wiki, and it's worse than that. 22:06:20 <Supercheese> "The imperial (UK) gallon was originally defined as the space occupied by 10 pounds (4.5 kg) of distilled water of density 0.998859 g/mL weighed in air of density 0.001217 g/mL against weights of density 8.136 g/mL." 22:06:48 <Prof_Frink> However, whereas the imperial pint is divided into 20 imperial fluid ounces, there are 16 US fluid ounces to the US liquid pint making the imperial fluid ounce slightly smaller than the US fluid ounce. 22:07:25 <Supercheese> And yes, you do not want any pint of American beer 22:08:12 *** Hyronymus[NSF] [~chatzilla@5ED1CCB7.cm-7-2d.dynamic.ziggo.nl] has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 22:08:49 <Supercheese> every brewery here feels the need to completely ignore centuries of established brewing standards and think up some new variety of ale, 99% of which are terrible 22:08:59 <Supercheese> sorry, "ale" 22:09:07 <Supercheese> barely worthy of the title 22:15:54 <Eddi|zuHause> Supercheese: a bad beer is called "plörre" over here :) 22:18:20 <drac_boy> short question, do you just call it platform or whats the name for that wide standing space on the front and rear of some earlier electric locomotives? 22:20:45 <Supercheese> Would I have to type "ploerre" since I don't have umlauted-vowel keys? 22:21:13 <Prof_Frink> Nah, just copypaste Eddi's umlautage. 22:21:13 <Supercheese> Older versions of MSWord had nice shortcuts for those kinds of things 22:21:32 <Supercheese> copy/paste is obvious, I meant if I had no access to copiable text 22:22:08 <Supercheese> Used to be able to press something like Shift+;+[vowel] for umlauts 22:22:35 <Supercheese> or was there a ctrl thrown in there 22:22:51 <Prof_Frink> I just use kcharselect. â 22:22:55 <Supercheese> Ctrl+shift+;+[vowel] sounds more like it 22:23:11 <Supercheese> which is more intuitive than some alt+code, IMO 22:23:56 <Prof_Frink> Compose key works something like that, but I've never poked around with it much. 22:24:00 <Eddi|zuHause> Supercheese: yes, writing "oe" is allowed if you don't have an "ö" 22:24:26 * Supercheese wonders if there's an Autohotkey script out there to emulate that behavior 22:24:36 <Supercheese> I rather liked MSWord's style 22:24:49 <Prof_Frink> Motoerhead. 22:25:03 <valhallasw> Supercheese: US international has dead keys, i.e. "o = ö 22:25:29 <valhallasw> and 'o is ó, `o is ò ^o is ÃŽ 22:26:12 <Prof_Frink> UK international has LOUD-ER AND SLOW-ER. 22:26:13 <__ln___> indeed, there's supposed to be the US International keyboard layout available in all windowses. 22:26:20 <Supercheese> checking 22:26:49 <valhallasw> it's called US International on windows, it's called US <something> with dead keys on ubuntu/debian 22:28:32 <Eddi|zuHause> you can also use a compose key or something 22:29:36 <Supercheese> http://www.autohotkey.com/board/topic/515-german-umlaute-convenience-script/ 22:30:13 <Supercheese> "German Umlaute Convenience Script for Superior US English Keyboard Layouts" 22:30:19 <Supercheese> "Superior"? :o 22:31:25 <Supercheese> Wait, surely there are more vowels than that 22:31:27 <Eddi|zuHause> some people prefer US layout for programming purposes (more easily accessible {[]} keys) 22:32:00 <Supercheese> perhaps not 22:32:19 <valhallasw> on that subject, I'd like to ban ctrl-Q, or to ban azerty keyboards 22:32:24 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 22:32:37 <valhallasw> the amount of tabs I've closed while trying to select all >_< 22:33:22 <Supercheese> Oh, guess I was thinking of Swedish special vowels and stuff 22:33:50 <Supercheese> although I don't have cause to type those nearly as often 22:33:59 <Eddi|zuHause> Supercheese: there are 5 vowels, but only 3 have umlaut-modifications 22:34:30 <Supercheese> German doesnt use that O with a slash through it, then, I suppose 22:34:39 <Supercheese> that's more of a Danish-etc. thing 22:34:40 <frosch123> ë and ï exist as well :) 22:34:42 <valhallasw> Supercheese: there's all the ó, ò, ÃŽ, õ, as well as the ðÞößåÊ and µ which are not accessible with dead keys, but via alt-gr 22:34:47 <Eddi|zuHause> Supercheese: no, that's danish 22:34:49 <Supercheese> yeah, those 22:35:17 <Supercheese> umlauted e... how would that work 22:35:35 <Eddi|zuHause> Þ in danish is the same as ö in german 22:35:42 <frosch123> ë and ï are not umlauts, but diphthong-breaking letters 22:36:11 <Prof_Frink> What about everyone's favourite - the umlauted nÌ? 22:37:01 <frosch123> "ei" "au" "eu "ui" are diphthongs which can be split using ï or ë 22:37:16 <frosch123> they are also used to split ae oe ue 22:37:21 <frosch123> to avoid confusion with ÀöÌ 22:37:35 <Eddi|zuHause> there was an old thing there you put a - over an vowel (especially u) to make it sound longer, but it got out of fashion 22:37:57 <Supercheese> So theoretically, Neu "noy" vs. Nëu "Neh-ooh" ? 22:38:11 <Supercheese> or some such? 22:38:15 <frosch123> Eddi|zuHause: isn't there some script which uses an overline to distinguish u and m? 22:38:20 <frosch123> or something like that? 22:38:36 <Eddi|zuHause> that too 22:39:27 <Eddi|zuHause> SÃŒtterlin script and stuff 22:40:39 <frosch123> ah, but sÃŒtterlin uses Å, so Å« is still available :p 22:49:38 <frosch123> night 22:49:40 <glx> in french yes 22:49:41 *** frosch123 [~frosch@frnk-590d564f.pool.mediaWays.net] has quit [Remote host closed the connection] 22:49:53 <glx> oups was scrolled 22:53:05 <Supercheese> Well, that autohotkey script seems to work quite well 23:04:15 <FLHerne> Daylength and TT-separation patches don't seem to mix well :-/ 23:04:31 <FLHerne> Not that surprising, I quess 23:06:49 *** Sturmi [~sturmi@p4FEDD351.dip.t-dialin.net] has quit [Quit: Sturmi] 23:07:46 *** LordAro [~LordAro@host81-155-173-100.range81-155.btcentralplus.com] has quit [Ping timeout: 480 seconds] 23:10:31 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 23:10:34 *** mkv` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 23:11:12 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 23:23:25 <Terkhen> good night 23:24:29 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 23:32:06 <drac_boy> heh 23:32:27 <drac_boy> I've been thinking about making my prices 'work' with daylength but well meh I still need to look into it a bit more :) 23:39:28 <drac_boy> btw not sure if this is maybe a bit too long question but whats the difference between dc and ac to a dual-voltage locomotive? (providing its not one of these kind that is built for heavy fast trains...which would be a lot of kWs' just on ac alone) 23:56:42 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:58:54 <Supercheese> Hmm, it seems that autohotkey script can simply be rewritten using hotstrings, making the code much, much simpler