Config
Log for #openttd on 29th August 2013:
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06:26:32  <dihedral> Greetings
06:36:20  <SamanthaD> hi!@
06:36:25  <planetmaker> moin
06:36:30  <SamanthaD> what's up?
06:36:51  <planetmaker> breakfast is up
06:38:05  <SamanthaD> breakfast is good
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06:47:01  <SamanthaD> planetmaker: by the way... is your handle a reference to astronomical bodies or the 1830's locomotive?
06:50:16  <planetmaker> you mean my nickname?
06:50:22  <SamanthaD> yup
06:50:45  <planetmaker> let's put it this way: I didn't suspect to be a locomotive with such or similar name ;-)
06:50:54  <SamanthaD> haha
06:51:00  <SamanthaD> bonus!
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06:52:36  <V453000> dont locomotives use like all names in existence?
06:52:46  <planetmaker> point, V453000 ;-)
06:52:52  <V453000> :P
06:53:02  <planetmaker> but i didn't know that when I chose the nickname. It's older than I know TTD ;-)
06:53:11  <planetmaker> well OpenTTD
06:53:45  <SamanthaD> Usually, though, locomotive names are grandiose...
06:55:09  <SamanthaD> It's hard to sell units when your product is called the EMD 4500K "Piglet"
06:55:28  <V453000> UNTRUE
06:55:40  <V453000> :(
06:55:50  <SamanthaD> oh?
06:55:54  <V453000> everybody wants animals on their trains
06:55:56  <planetmaker> my nick has at least an age of 9.25 years ;-)
06:55:59  <V453000> been proven
06:56:24  <SamanthaD> hmm... I suppose "piglet" would be a good name for an industrial locomotive...
06:57:23  <V453000> if the slug is a perfect name for a locomotive, piglet is just fine
06:58:05  <planetmaker> hehe
06:58:27  <maddy_> I'm still confused if your slug is meant to be an actual animal, or is it just the name
06:58:38  <planetmaker> :D
06:58:43  <SamanthaD> I guess I'm used to N. American names: Constellation, Pacific, Mikado, Challenger and all that jazz
06:59:06  <V453000> maddy_: https://dl.dropboxusercontent.com/u/20419525/RAINBOWSLUGS1.png
06:59:59  <SamanthaD> those are kinda cool
07:00:33  <V453000> of course they are cool, they have a hat
07:00:36  <V453000> you cant be uncool with a hat
07:00:54  <SamanthaD> and they have little feelers!
07:00:55  <planetmaker> boah, I'm soooo cool ;-)
07:01:07  * planetmaker puts hat on
07:01:13  <V453000> :D
07:01:17  * SamanthaD dons her propeller beanie
07:01:20  <SamanthaD> so cool
07:01:29  <planetmaker> :D
07:02:16  <maddy_> V453000: still not sure how that screenshot answers my question
07:03:02  <V453000> it does
07:03:08  <SamanthaD> I mean... there's locomotive slugs, too...
07:03:59  <SamanthaD> diesel electric locomotives without the prime mover
07:04:00  <maddy_> I guess I just need to play one game with slugs myself, to see for myself
07:04:20  <SamanthaD> https://upload.wikimedia.org/wikipedia/commons/b/bc/NS_GP40-2_and_RP-E4_Slug.jpg
07:04:25  <SamanthaD> GP40 pulling a slug!
07:05:16  <planetmaker> :D
07:05:53  <V453000> :(
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10:32:41  <oskari89> If there are custom links on the devzone bar, do they come back when the skin is changed to previous one?
10:32:54  <oskari89> They were lost after update :/
10:33:43  <oskari89> Would somebody change skin back to previous one?
10:34:26  <alluke> +1
10:34:37  <alluke> the old one was much clearer
10:35:02  <^Spike^> cause this so is the correct channel to tell that to... although the proper ppl are here...
10:35:09  <^Spike^> next time #openttdcoop.devzone perhaps?
10:35:53  <alluke> this is the most active channel
10:35:58  <alluke> fastest replies
10:36:14  * ^Spike^ will consider above comments as unseen....
10:36:37  * ^Spike^ goes working on other stuff for devzone which have higher priority
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10:41:30  <V453000> hope you enjoy the fastest reply alluke
10:41:33  <V453000> ^^
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11:07:40  <peter1138> Do we support shaders yet?
11:15:42  <planetmaker> oskari89, I don't know. I don't even know whether we can make them come back
11:16:22  <planetmaker> and... if s/o cares to update the old skin properly, yes. The default one is not overly pretty. But skin is really not the highest priority :-)
11:16:37  <planetmaker> function before looks ;-9
11:17:24  <juzza1> is it safe to start adding the tabs again?
11:18:04  <^Spike^> that's one of the things we are working on getting back
11:24:03  <planetmaker> juzza1, the plugin doesn't work by default with the new version, that's why
11:41:10  *** DanMacK [DanMacK@226-28.SPEEDe.golden.net] has joined #openttd
11:41:18  <DanMacK> Hey all
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11:43:56  <planetmaker> o/ DanMacK
12:03:29  <alluke> what makes trees grow like this? https://dl.dropboxusercontent.com/u/1004368/Lederhosen%20Transport%2C%205.%2012.%202027.png
12:10:27  <Xaroth|Work> terraingen?
12:41:45  <alluke> terragenesis
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13:13:13  <oskari89> http://dev.openttdcoop.org/issues/6310#change-17194
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13:39:15  <Belugas> hello
13:39:54  <V453000> hyy
13:40:12  <Belugas> hi green shirt :)
13:41:29  <V453000> :d
13:41:56  <V453000> I iz red atm :(
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14:11:12  <Xaroth|Work> V453000: red shirt? you won't survive this episode then
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14:15:23  <V453000> asdf
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15:10:59  <Rubidium> Xaroth|Work: unless he's part of the main cast... which I reckon he is ;)
15:12:17  <Xaroth|Work> he lacks an @, so he's hardly bridge personnel
15:12:22  <Xaroth|Work> so he's in the danger zone
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15:31:11  <Terkhen> hello
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17:22:44  <frosch123> hmm, what is the equivalent of "pthread_self" in python? :p
17:23:40  <valhallasw> frosch123: thread.get_ident()?
17:23:59  <valhallasw> or thread.current_thread()
17:24:17  <valhallasw> or possibly thread.why_are_you_threading_in_python_you_are_not_supposed_to_do_that() ;-)
17:24:41  <frosch123> exactly, if the latter fuction exits i guess it would suit my needs
17:25:24  <valhallasw> frosch123: I'm not sure what you are trying to do, but the suggested methods are greenlets-based for I/O or subprocess.* for multi-core computations
17:25:44  <frosch123> no, i am running some python thingie with apache2 mod_wsgi
17:26:04  <frosch123> and i would to proof/disproof whether it cares about the threads=1 parameter
17:26:22  <valhallasw> I see. You could always try to call pthread_self using ctypes, I think
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17:29:34  <valhallasw> frosch123: pthread_self() and thread.get_ident() return the same value
17:29:46  <frosch123> thanks, will try :)
17:30:07  <valhallasw> frosch123: http://bpaste.net/show/ltDTBNd9jCkCSkgObl96/
17:31:02  <FLHerne> Anyone know what "ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred" is meant to mean? OTTD keeps complaining about it :-(
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17:38:19  <Pinkbeast> FLHerne: Not enough bits of sounds got sent to whatever was trying to play those bits.
17:39:01  <Pinkbeast> Normlly it gets a teeny smidge ahead so as to have a buffer (of a fraction of a second); if the buffer empties, you get an underrun
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18:22:29  <andythenorth> o/
18:22:57  <Alberth> hi hi
18:23:10  <planetmaker> hi andythenorth :-)
18:29:32  <Alberth> andy, good step to clear out the old stuff from the wiki page
18:32:07  <andythenorth> rm
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18:34:43  <Wolf01> hello
18:34:53  <Alberth> olleh 10floW
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19:59:15  <Supercheese> Hmm, do people pronounce FIRS "furz" (like the free) or say each letter, i.e. "eff eye arr ess"?
19:59:21  <Supercheese> tree*
19:59:41  <Supercheese> I prefer the latter, but I'm curious what others say
20:01:35  <planetmaker> fears
20:01:47  <planetmaker> that's how I pronounce FIRS
20:02:10  <Alberth> I say the "I" like the "i" in 'did'.
20:02:19  <planetmaker> and you don't want to know the meaning of "furz" in German tongue ;-)
20:02:40  <Alberth> ok :)
20:02:52  <planetmaker> yeah, like that, Alberth :-) probably better explanation
20:02:52  <Supercheese> I'm sure I don't
20:03:02  <planetmaker> like poop ;-)
20:03:40  <Alberth> Supercheese: that's ok, just use the same spelling, and you'll be fine :p
20:05:48  <planetmaker> I'd expect an English-speaker to pronounce it like first without 't'
20:06:30  <Supercheese> I'd say it with more of a z as in zebra rather than an s as in second
20:06:37  <andythenorth> Supercheese: like the tree
20:07:15  <Supercheese> My way is syllabically inefficient, but I usually end up saying each letter in acronyms for some reason
20:07:33  <FLHerne> Also like the tree
20:07:55  <planetmaker> Supercheese, I'm sure that's not andy's intention when coming up with acronyms ;-)
20:08:07  <FLHerne> It's not possible to allow bridges over any sort of industry, is it?
20:08:29  <andythenorth> CEE HAITCH EYE PEA ESS?
20:08:38  <planetmaker> :-)
20:08:39  <FLHerne> There's a quarry in the way of my mainline, and tunnelling under it would look very stupid :P
20:08:41  <Supercheese> Yeah, I'm weird with acronyms, although it's sort of a moot point when I type it 99% of the time, I rarely say OTTD-related verbage out loud
20:09:08  <planetmaker> should have joined the meeting a month ago ;-)
20:09:16  <Supercheese> FLHerne: there's a patch for that™
20:09:38  <Supercheese> although I'm not sure if that patch was only for bridges-over-stations and not industries
20:09:45  <FLHerne> Supercheese: Ooh?
20:09:59  * FLHerne shambles off to poke searchboxes
20:10:14  <Supercheese> I'm also not sure if that patch ever left peter1138's hard drive :P
20:13:01  <FLHerne> I found one, but it looks very bodged and is from 2010
20:13:22  <FLHerne> I remember seeing the more recent screenshots, but not a patch :-(
20:14:02  <Supercheese> http://fuzzle.org/~petern/ottd/stbr4.png
20:14:16  <Supercheese> as I said, could be never-released
20:14:24  <Supercheese> http://fuzzle.org/~petern/ottd/stbr3.png
20:15:43  <Supercheese> although....
20:15:56  <Supercheese> http://fuzzle.org/~petern/ottd/stbr3.diff
20:15:59  <Supercheese> http://fuzzle.org/~petern/ottd/stbr2.diff
20:16:02  <Supercheese> those might be them
20:16:17  <Supercheese> had to dig through the chat logs for those
20:18:15  <Supercheese> I might have to try compiling those
20:19:18  <Rubidium> I doubt you'll have much luck with that
20:19:28  <Supercheese> I feared as much
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20:21:19  <Rubidium> hmm... did he remake them?!?
20:21:36  <Supercheese> patches are from January as far as I can tell
20:22:24  <FLHerne> Yup, those patches don't look like anywhere near enough stuff :-(
20:23:35  <Rubidium> I'm fairly certain that he also made those patches around the time the bridges were reworked
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20:23:48  <Rubidium> though my IRC logs don't go backward that far
20:25:33  <Supercheese> logs should be archived in a web server somewhere
20:26:14  <Supercheese> for example http://irclogs.qmsk.net/channels/openttd/date/2013-01-05?page=9
20:27:02  <Supercheese> but yeah, that patch does nothing for bridges over industries, it seems
20:28:30  <Rubidium> that log doesn't go back far enough
20:30:24  <Rubidium> e.g. it doesn't know the fuzzle URIs with /o/
20:30:47  <andythenorth> ugh
20:30:52  <andythenorth> working in git and hg at same time
20:30:54  <andythenorth> headache :)
20:31:20  <Rubidium> bingo...
20:31:23  <Rubidium> http://web.archive.org/web/20080516105222/http://fuzzle.org/o/stbr.diff
20:31:37  <Supercheese> r9829
20:31:39  <Supercheese> yikes
20:32:35  <Rubidium> but yes, it's from January
20:32:37  <Supercheese> I guess he did rework the patch, then
20:32:39  <Rubidium> ... 2008
20:32:58  <Rubidium> and that's the one I remembered when saying good luck ;)
20:33:08  <Supercheese> stbr3.diff is off r24889
20:33:24  <Supercheese> might have better luck there :)
20:34:30  <FLHerne> Ah, I was looking at it wrong. Will have to try that out :-)
20:35:43  <FLHerne> Thanks :D
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21:14:02  <FLHerne> Is it bad that my first instinct when finding build-restrictions in that patch was to hack them out? :P
21:16:22  <Supercheese> nah, I do that too
21:16:46  <Supercheese> I've commented out many restrictions in OTTD, local authority stuff, date restrictions, etc.
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21:24:34  <FLHerne> Happily, it seems to fit on top of my existing hack-pile of random patches without much trouble :-)
21:25:04  <FLHerne> Being able to bridge stations should be good for options
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21:35:57  <peter1138> There's a git branch somewhere...
21:36:32  <peter1138> Probably on my PC :p
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21:38:40  <FLHerne> Whoops, building bridges through things does look quite silly
21:39:11  <peter1138> Odd that :)
21:41:32  <FLHerne> But then, the total lack of NewGRFs specifying an actual height limit makes removing the restriction kinda necessary :P
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21:42:06  <FLHerne> Is there some big reason it's not in trunk, besides not getting round to it? :-)
21:42:09  <peter1138> They don't specify a limit because there's no way to.
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21:46:21  <FLHerne> Eep, I didn't know enough grf-stuff to spot that :-/
21:56:20  <Wolf01> 'night all
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22:30:45  <Supercheese> GRF specs have no implementation for "may have bridge over stations"
22:30:51  <Supercheese> Objects do, though
22:31:16  <Supercheese> I'm presuming the code is similar
22:31:23  <Supercheese> .cpp code anyway
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22:39:06  <Eddi|zuHause> objects and stations have nearly nothing in common
22:52:37  <peter1138> Well they're both in NewGRF files.
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