Config
Log for #openttd on 20th November 2014:
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09:17:44  <John_Maal> hi everybody... good morning
09:21:44  <planetmaker> moin
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09:31:44  <horazont> weeeeee
09:37:21  <V453000> NO MORNING
09:44:45  <planetmaker> YES MORNING. NO MOURNING!
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09:56:30  <V453000> arroway textures: holy fuck.
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10:06:43  <peter1138> Who?
10:09:47  <V453000> yes
10:09:59  <V453000> just put it in google and shit brix
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10:23:51  <peter1138> k
10:23:56  <peter1138> Expensive.
10:26:21  <V453000> quality has its price
10:26:48  <V453000> you just put this stuff on models and it looks like real
10:26:51  <V453000> :d
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11:33:45  <argoneus> ayy
12:08:14  <peter1138> Yeah, -32/-128 fits the bounding boxes perfectly.
12:11:51  <V453000> how should the sprite look then? centered 128x64?
12:13:39  <peter1138> Eh
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12:16:45  <V453000> offset is nothing without an actual image, or? :d
12:37:31  <peter1138> Um, what?
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13:18:59  <peter1138> Crikey.
13:27:52  <Pikka> cor blimey
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13:29:45  <peter1138> Quite.
13:34:00  <Pikka> sim'lar
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15:25:40  <__ln__> http://imgur.com/a/kKT4F
15:26:10  <peter1138> Yikes.
15:26:34  <NGC3982> Oops.
15:32:35  <planetmaker> hm
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17:43:11  <NGC3982> I just noted that makril in cottage cheese was fantastic
17:43:20  <NGC3982> Does that make we weird or simply Swedish?
17:45:49  <DorpsGek> Commit by translators :: r27064 /trunk/src/lang (danish.txt irish.txt) (2014-11-20 17:45:41 UTC)
17:45:50  <DorpsGek> -Update from WebTranslator v3.0:
17:45:51  <DorpsGek> danish - 35 changes by manframe
17:45:52  <DorpsGek> irish - 16 changes by tem
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18:44:35  <V453000> can a wagon change amount of articulated parts in the depot based on leading engine id?
18:45:36  <V453000> ... and length<
18:45:37  <V453000> ?
18:45:57  <V453000> like, can I have one 8/8 units for trains 123 and two 4/8 units for trains 456?
18:47:46  <planetmaker> V453000, no. The amount of articulated parts is fixed at all times
18:48:01  <planetmaker> you can vary the length of the individual parts in a depot, though
18:48:09  <V453000> thought so, I already did some research on it earlier :)
18:48:13  <V453000> hm
18:48:20  <V453000> sounds interesting
18:48:33  <V453000> wondering if that is helpful =D
18:48:50  <V453000> hm probably not
18:48:55  <V453000> need to keep the total length the same
18:49:20  <V453000> thanks for the answer anyway (:
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18:55:58  <V453000> hm, and cargo refittability?
18:56:16  <V453000> like disallow the wagon to refit to pax cargoes when hauled by a pax train?
18:56:29  <V453000> or is it more elegant to just have them carry 0 when refit to such a cargo then?
18:56:56  <V453000> actually that sounds like a cute feature
18:57:26  <planetmaker> disallow refit, if you don't want to allow carrying it. Allowing refit to 0 is ugly from an UI perspective
18:57:52  <V453000> kind of want to have one wagon, not cargo wagon AND express wagon
18:58:05  <V453000> wondering what would be the effect with pax only trains
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18:58:58  <V453000> guess separating those two makes some sense
18:59:19  <V453000> kind of liking the 0 capacity refit though
18:59:34  <V453000> could cause some options :D
18:59:48  <V453000> idk how to utilize that atm but maybe
19:00:35  <Alberth> store it under "evil plots to work out in the future"
19:00:51  <V453000> exactly
19:12:11  <V453000> perhaps the answer could be: DO separate Cargo X Express wagons, BUT let Cargo wagons be hauled by express trains, with 0 capacity for the respective cargo
19:12:27  <V453000> disable the express wagon by parameter if needed
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19:15:12  <andythenorth> lo
19:15:39  <V453000> yo andy, feature talk :D
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19:18:22  <andythenorth> eh what?
19:18:38  <andythenorth> no more features
19:18:40  <andythenorth> got enough
19:18:46  <andythenorth> surplus features
19:18:55  <andythenorth> should auction some of
19:18:57  <andythenorth> off *
19:19:12  <V453000> I want to remove all of my wagons
19:19:14  <V453000> is that a good feature?
19:19:44  <andythenorth> I don’t know
19:19:48  <andythenorth> how many do you have?
19:21:30  <V453000> well each generation has at least two plus three bonus, so 2 or 5 per generation depending on parameter settings .... and there are 3 gen for rail, 2 for monorail, 1 for maglev, 1 wetrail
19:21:41  <V453000> which makes a cute total of 7 generations x 2 or 5
19:21:53  <V453000> up to 35 wagons, replaceable by 1 MAYBE? :D
19:22:07  <andythenorth> why do you have so many wagons?
19:22:19  <andythenorth> I thought they were universal o_O
19:22:27  * andythenorth hasn’t played nuts for about a year though :)
19:22:42  <V453000> universal yes
19:22:54  <V453000> that is the two, universal cargo and express
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19:23:00  <andythenorth> why two?
19:23:05  <andythenorth> surely just one?
19:23:12  <andythenorth> universal, all rail types
19:23:22  <V453000> express is for pax only
19:23:36  <V453000> well yeah that is kind of possible
19:26:06  <andythenorth> what is justification for sepate pax wagon?
19:26:12  <andythenorth> separate *
19:27:21  <V453000> having pax-only trains which are better/faster
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19:28:01  <andythenorth> you have wagon speed limit on the cargo wagon?
19:28:15  <V453000> no, attachment disallowing
19:28:51  <V453000> hm yeah forcing speed limit in case the ultimate wagon is hauled by the express train could work
19:28:56  <V453000> making it slow down as hell
19:29:05  <V453000> can speed limit change depending on refit?
19:30:20  <V453000> ... and can the speed limit be coded so that there is no way to disable it in the openttd settings (wagon speed limits on/off) ?
19:31:06  <andythenorth> nope
19:31:10  <andythenorth> to the last q
19:31:16  <andythenorth> dunno about on refit
19:31:20  <andythenorth> I’d just do one wagon
19:31:25  <andythenorth> well I wouldn’t but you should
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19:35:13  <Wolf01> hello
19:37:47  <Alberth> hello
19:37:53  * andythenorth has read today’s internet
19:37:56  <andythenorth> what’s left to do?
19:38:04  <andythenorth> watch pointless YT videos?
19:38:31  <Wolf01> I usually waste my time on clickerheroes.com
19:38:54  * planetmaker just watched the start of the 2nd leg of the volvo ocean race :D
19:39:01  <andythenorth> I could play minecraft
19:42:07  <Supercheese> or Assassin's Creed
19:42:32  <Wolf01> or farcry (the first one)
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20:04:11  <Stomatolog> Hi everyone
20:08:23  <andythenorth> @seen zuu
20:08:23  <DorpsGek> andythenorth: zuu was last seen in #openttd 6 days, 23 hours, 5 minutes, and 31 seconds ago: <Zuu> For example you don't want trains waiting ontop of the cross-intersection before a station. So put the signal before the intersection, but not between it and the station.
20:09:07  * andythenorth reads GS api
20:09:26  <andythenorth> oh I can ask questions
20:09:35  <andythenorth> “Win now?” [Yes] [No]
20:09:48  <andythenorth> if Yes, “Congratulations, you have won” :P
20:21:00  <argoneus> imagine if openttd had a Planning railroad mode
20:21:12  <argoneus> how often do you see companies build a junction
20:21:20  <argoneus> and then go like "oh we need this to be a few meters longer, just destroy it"
20:21:46  <andythenorth> what would it do?
20:21:57  <argoneus> let you plan things without spending a single dollar
20:22:04  <argoneus> to prevent razing rivers/farms preemptively
20:22:06  <argoneus> and wasting money
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20:22:50  <andythenorth> like shift-build?
20:25:40  <horazont> is there a setting for chat fadeout time?
20:25:45  <horazont> i..e how long chat messages are shown in the client?
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20:33:58  <andythenorth> hg is not git :P
20:34:03  <andythenorth> note to fingers
20:34:36  <horazont> the most annoying difference can be fixed by appending |less ;)
20:36:45  <planetmaker> just activate hg's pager module
20:37:54  <andythenorth> the most annoying difference is that 10 hours a day I type ‘git’
20:38:03  <andythenorth> and then 4 hours a week I type ‘hg'
20:38:08  <andythenorth> and I keep getting it wrong
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20:39:09  <Rubidium> can't you make a script that checks current working dir and then calls the right vcs?
20:39:17  <andythenorth> probably
20:39:26  <andythenorth> or I could alias in some shells
20:39:28  <andythenorth> dunno
20:39:43  <planetmaker> Rubidium, but that's not really helpful when the options and arguments don't fit
20:40:56  <andythenorth> hmm
20:40:57  <planetmaker> http://www.sourcetreeapp.com/ @ andy ?
20:41:06  <andythenorth> It has been a few weeks of tagging things 1.3.0
20:41:07  <andythenorth> how odd
20:41:17  <andythenorth> ugh, a UI client :P
20:42:02  * andythenorth reads a review
20:47:10  <George> Looks like something wrong with vehicle_is_crashed  for trains
20:47:54  <George> vehicle_is_broken is 1 but vehicle_is_crashed is 0 after crash
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20:48:32  <George> (to be exact I calculate Running cost depeding on these vars and watch RC in vehicle window)
20:48:59  <George> but anyway if it is a caching problem why do they become broken
20:51:53  <Eddi|zuHause> <V453000> ... and can the speed limit be coded so that there is no way to disable it in the openttd settings (wagon speed limits on/off) ? <-- if you check for vehicle IDs (or user flags) for the engine's speed callback
20:55:36  <planetmaker> but disabling a setting is a BAD FEATURE
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20:58:11  <Eddi|zuHause> i'm rather wondering why V453000 is considering wagon speed limits in the first place
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21:05:32  <luaduck> Hey folks, got a query in our subreddit
21:05:44  <luaduck> user wants to know why there's no in-game option for UI scaling
21:05:59  <planetmaker> there is
21:06:07  <luaduck> quote: "I just don't like icons and small text. For life of me I could not find demolition tool.; I finally found BigGUI mod, which is acceptable I guess. but it should be on by default, advanced users can disable it. new users get turned off by not being able to see."
21:06:51  <planetmaker> game options -> UI scale
21:06:53  <Taede> what version is the server in question running?
21:07:01  <planetmaker> Taede, too old ones ;)
21:07:50  <luaduck> planetmaker, wanna post that as a reply to http://www.reddit.com/r/openttd/comments/2mun2w/whys_is_the_interface_so_crappy_is_there_any_way/cm7zasb to reap some sweet, sweet karma?
21:08:17  <Eddi|zuHause> that would be terrible karma
21:08:22  <luaduck> tbh his OP that "I havce a powerful gaming rig, I don't need so minimalist graphics" kinda amuses me
21:08:59  <andythenorth> rm -r
21:09:12  <Eddi|zuHause> the correct answer would be: "there is one in the nightly version, but not yet in stable"
21:09:33  <luaduck> well post that instead
21:09:35  <planetmaker> I guess I could answer there , yes. thx
21:09:35  <luaduck> or I'll shadowban you
21:09:44  <luaduck> ;)
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21:16:26  <Eddi|zuHause> "worldwide study among school children shows girls are more computer-savy than boys"
21:24:08  <frosch123> nah, they just had less trouble filling in the question sheet
21:24:40  <Eddi|zuHause> "Ron Gilbert and Gary Winnick plan a retro-style point&click adventure in the spirit of Maniac Mansion"
21:25:03  <frosch123> someone up for a turing test then?
21:28:43  <Eddi|zuHause> https://www.kickstarter.com/projects/thimbleweedpark/thimbleweed-park-a-new-classic-point-and-click-adv
21:29:04  <frosch123> Eddi|zuHause: seriously, if you want to provide a news feed, make it live at least
21:29:08  <frosch123> that thing is two days old
21:29:37  <Eddi|zuHause> that is like two internet-years?
21:29:54  <frosch123> if it was on twitter 2 days ago, why bring it here today?
21:30:33  <Eddi|zuHause> there was no twitter in maniac mansion age
21:32:38  <Eddi|zuHause> frosch123: i live in a remote place of the internet, where viral things take some time
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21:40:07  <glx> Eddi|zuHause: facebook ? ;)
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21:49:33  <andythenorth> facebook you mostly see what everyone else liked a few days ago
21:49:44  <andythenorth> because algorithm
21:53:04  <andythenorth> algorithm says ‘bedtime’ also
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22:10:35  <Wolf01> 'night
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23:18:20  <Eddi|zuHause> Alberth: btw, i realized what my mistake with opacity being multiplicative was. this works if "opaque" is 0, and "transparent" is 1
23:18:36  <Eddi|zuHause> so: product(1-alpha)
23:19:30  <Alberth> remove the 1-  ?
23:20:52  <Eddi|zuHause> well, whatever alpha is really stored as...
23:21:20  <Eddi|zuHause> i don't think i ever worked with alpha
23:21:20  <Alberth> I am too tired to think about that now :)
23:21:57  <Eddi|zuHause> this is about your "1*0=1" question
23:22:24  <Eddi|zuHause> which, of course, works as intended if you flip 1 and 0
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23:29:37  <Alberth> I realize that, but cannot reason that the solution is good
23:29:58  <Alberth> on the other hand, I fail to shoot it down immediately, so it must be better at least :)
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