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Oh... cu!] 07:32:15 *** abchirk [~abchirk@p4FE200FC.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 07:32:30 *** Jomann [~abchirk@p4FE200FC.dip0.t-ipconnect.de] has joined #openttd 08:05:11 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 08:11:57 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 08:23:42 *** Yotson [~Yotson@2001:980:6ac8:1:99eb:876e:e7f9:736] has joined #openttd 08:29:29 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 08:29:36 *** pxr [~Mychomize@46-236-110-230.customer.t3.se] has quit [Read error: Connection reset by peer] 08:36:58 *** Progman [~progman@p57A1994C.dip0.t-ipconnect.de] has joined #openttd 08:50:24 *** killertester [~igor@ppp-62-76-17-70.ppp.kmv.ru] has joined #openttd 09:01:51 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 09:08:27 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 09:23:22 *** andythenorth_ [~andytheno@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 09:24:19 <andythenorth_> Bloody cat awol again 09:24:26 <andythenorth_> Where is cat? 09:28:07 *** andythenorth_ [~andytheno@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Remote host closed the connection] 09:29:19 *** andythenorth_ [~andytheno@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 09:37:24 *** andythenorth_ [~andytheno@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Ping timeout: 480 seconds] 09:44:23 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 09:51:06 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 09:58:56 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 10:03:27 <planetmaker> moin 10:07:33 <peter1138> I like that... "my cpu should be able to run a 16k square map", even though it blatantly doesn't... 10:35:48 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 10:35:51 *** mode/#openttd [+o Alberth] by ChanServ 10:54:02 *** Progman [~progman@p57A1994C.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 10:54:20 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 10:55:22 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has quit [Quit: Quit] 10:57:57 <supermop> does av9.8 have large and small planes or just small? 10:58:20 <supermop> it doesnt seem to say and i dont want this thing to crasjh 10:58:47 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 11:01:24 <Eddi|zuHause> some people have an irrational fear of extra text 11:07:51 *** Jomann [~abchirk@p4FE200FC.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 11:09:10 <Alberth> :) 11:09:59 <Eddi|zuHause> there's probably some page on a non-working wiki. 11:10:41 <planetmaker> maybe it has also a do-not-readme. Who knows 11:16:35 <peter1138> shouldn't put it in game, too many people would see it. 11:19:40 <supermop> if i had more cash i'd just try it out 11:21:49 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 11:22:40 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has joined #openttd 11:30:19 *** ginko_ [~ginko@0001b68f.user.oftc.net] has joined #openttd 11:31:06 *** itsatacoshop247_ [~itsatacos@2601:9:1180:b9c:80bf:d111:7fe:c9dd] has quit [Ping timeout: 480 seconds] 11:32:58 <andythenorth> hmm 11:33:04 <andythenorth> Iron Horse broke collisions 11:33:19 <andythenorth> is that because Iâve got hax 11:33:20 <andythenorth> ? 11:35:07 <andythenorth> also 11:35:07 <andythenorth> eh? 11:35:09 <Eddi|zuHause> what kind of collitsions? 11:35:19 <Eddi|zuHause> -t 11:35:24 <andythenorth> http://www.tt-forums.net/viewtopic.php?p=1137094#p1137094 11:35:29 <Eddi|zuHause> "it doesn't work" is not a bug report 11:35:33 <andythenorth> Iâd keep the t incidentally 11:35:38 <andythenorth> looks nicer 11:36:43 <Eddi|zuHause> that seems like an expected outcome to me 11:36:49 <Eddi|zuHause> nothing "broken" 11:37:15 <Eddi|zuHause> it's the way that trains like to drive halfway over the edge at end-of-line 11:37:31 <andythenorth> and here I was thinking it was my fauly 11:37:33 <andythenorth> fault * 11:37:34 <Eddi|zuHause> like in the old days you could crash AI trains with a depot at the end of their stations 11:37:41 <andythenorth> ah the good old days 11:38:12 <andythenorth> also http://www.tt-forums.net/viewtopic.php?p=1137093#p1137093 11:38:13 <andythenorth> âIt seems to me that the point of a Game Script is not really for fixing gameplay mechanics." 11:38:20 <andythenorth> ^ surely thatâs exactly what GS is for? 11:38:25 <Eddi|zuHause> anyway, this setup should also "break" signal behaviour 11:38:50 <Eddi|zuHause> as in, consider both tracks as one signal block and prevent the second train from entering 11:42:53 <planetmaker> Eddi|zuHause, actually I think the poster there is right: if two incompatible tracks touch, the vehicles should not be able to crash 11:43:27 <Eddi|zuHause> maybe. but the behaviour has always been like this 11:43:33 <planetmaker> the problem with the setup is "what's compatible". May sound easy, but has tricky bits for sure 11:44:31 <Eddi|zuHause> but even with real trains, there is a distance between the start of the engine, and the first wheel, which can overhang this railtype gap 11:45:52 <Eddi|zuHause> it's also possible that the train was blindly following the track reservation, without checking the railtype, which would be a bug. 11:46:36 <argoneus> ayyy 11:47:18 <andythenorth> or that one train entered from an unsignalled section 11:47:37 <andythenorth> or ignore signals was used 11:48:21 <andythenorth> also, we should just fix payment rates 11:48:28 <andythenorth> so we can at least have a new kind of post about it 11:48:38 <andythenorth> just flatten it 11:48:50 <andythenorth> so that foamers can pop up and complain that itâs not realistic 11:55:15 *** gelignite [~gelignite@i528C38FD.versanet.de] has joined #openttd 11:55:35 *** andythenorth_ [~andytheno@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 11:55:40 *** andythenorth_ [~andytheno@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [] 11:58:18 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:00:42 <supermop> sounds like a plan 12:05:30 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 12:05:38 <andythenorth> meh 12:05:44 <andythenorth> why is nforenum whining? 12:05:53 <andythenorth> nothing interesting changed :P 12:06:00 <Eddi|zuHause> not up to date? 12:06:10 <Eddi|zuHause> something changed that you forgot? 12:06:35 <Eddi|zuHause> reading the error message sometimes helps :p 12:12:32 <Alberth> sometimes they just confirm what you already know, or they add to the confusion :p 12:13:34 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:18:19 <andythenorth> Iâd better actually read the error I guess 12:18:21 <andythenorth> le sigh 12:18:50 <andythenorth> frigging language updates 12:18:56 <andythenorth> /!!Warning (179): Offset 2: Language 66 is not defined. 12:18:57 <andythenorth> eh? 12:19:01 <andythenorth> can I just suppress it 12:19:23 <Alberth> no actual errors? 12:20:42 <Alberth> http://newgrf-specs.tt-wiki.net/wiki/Language_IDs lists it as Latin 12:21:09 <Eddi|zuHause> that points to "not up to date" 12:21:16 <andythenorth> k ta 12:21:49 <Eddi|zuHause> no idea if it was ever actually updated for the new language 12:22:56 <andythenorth> commit 986 claims to 12:23:06 <andythenorth> âversion shows me NFORenum trunk r986 - Copyright (C) 2004-2013 by Dale McCoy 12:23:50 <andythenorth> https://dev.openttdcoop.org/projects/grfcodec/repository/revisions/9dd3686fbe4c/diff/src/data.cpp 12:26:15 * andythenorth wonders what bundles is showing 12:26:34 <andythenorth> https://jenkins.openttdcoop.org/job/iron-horse/1130/console 12:26:36 <andythenorth> same issue 12:26:40 <andythenorth> ho ho 12:26:53 * andythenorth considers suppressing it 12:27:26 <andythenorth> Supercheese: does Latin work for Iron Horse? 12:28:48 *** Pereba [~UserNick@177.98.144.247] has quit [Quit: AdiIRC is updating to v1.9.6 Beta Build (2014/11/22) 32 Bit] 12:29:14 *** Pereba [~UserNick@177.98.144.247] has joined #openttd 12:30:12 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 12:30:26 <Eddi|zuHause> in my makefile it looks like this: scripts/Makefile.in: $(_V)-nforenum $@ -w147,109,170 12:30:32 <Wolf01> hello 12:30:36 <Alberth> hi hi 12:30:56 <Eddi|zuHause> the "-" suppresses breaking of the compile for non-0 error codes, and the -wXXX suppresses certain warnings 12:31:17 <Eddi|zuHause> so you'd add 179 there 12:32:03 <andythenorth> I am more blase: '--warning-disable=100,109,111,147,170,172,204', 12:32:14 <andythenorth> the warnings were of little use so far 12:32:38 <andythenorth> itâs no longer 2009 12:32:56 <Eddi|zuHause> i've apparently not had the other ones 12:33:43 <andythenorth> I am wary of suppressing 179 in case Latin is actually borked 12:33:49 <andythenorth> but I cba to test :P 12:34:10 <Eddi|zuHause> takes like 10 seconds... 12:36:54 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:45:01 <Alberth> wasn't there some weird .nforenum file in the home directory that may be old? 12:45:26 <Eddi|zuHause> possibly 12:46:52 <Eddi|zuHause> andythenorth: anyway, that compile log says it's using grfcodec r979, which is, according to my maths, older than r986 12:47:48 <Alberth> so useful to have revision numbers that you can actually relate to each other :) 12:47:58 <NGC3982> Morning. 12:47:59 *** tokai|mdlx [~tokai@port-92-195-66-217.dynamic.qsc.de] has joined #openttd 12:48:11 <Alberth> mornink 12:53:33 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:59:05 <andythenorth> turns out Iâm awesome at reading latin 12:59:18 <andythenorth> as long as I know the english version of what Iâm reading 12:59:27 <andythenorth> so IH works with Latin 12:59:32 <andythenorth> so nforenum is borked? 13:06:33 <Alberth> your version is, was fixed in r986 according to the commit log 13:09:29 <supermop> hmm MEL-CMH-MEL or MEL-CMH-SYD? 13:10:40 <Eddi|zuHause> i vote for CHILI-CON-CARNE. 13:10:52 <supermop> i wonder if i can attend new years eve party after about 25 hours of flying 13:11:16 <Alberth> unless you're the pilot, you can sleep along the way :) 13:11:54 <supermop> if i get the 787 between mel and lax likely 13:11:58 <Eddi|zuHause> i wouldn't trust a pilot that has been flying for 25 hours straight :p 13:12:18 <supermop> dont think ill sleep on a 777 13:12:25 <Eddi|zuHause> what's CMH anyway? 13:12:37 <supermop> columbus Ohio 13:12:53 <Eddi|zuHause> what would anyone want there? 13:12:55 <supermop> code for Columbus Municipal Hanger 13:13:05 <supermop> parents 13:13:24 <andythenorth> so the compile of nforenum is borked? 13:13:36 <Eddi|zuHause> and why would you fly halfway around the world for that? 13:13:45 <andythenorth> anyone else reproduce these errors with IH? 13:13:48 <andythenorth> or can we update bundles? 13:13:49 <supermop> who did not want to come to side of the earth where is 30+ degrees for christmas 13:13:56 <Alberth> andythenorth: ? latin support was added in r986 13:14:03 <andythenorth> I know :) 13:14:08 <andythenorth> I pasted the commit earlier 13:14:12 <andythenorth> nforenum disagrees 13:14:23 <andythenorth> or I have weird path crap and multiple nforenums (possible) 13:14:37 <supermop> not much more expensive than going to ORD 13:14:45 <andythenorth> safest to update bundles 13:14:55 <andythenorth> then we can rule out Eandythenorth 13:16:39 <andythenorth> also it would be nice if whatever has broken ârescan newgrfsâ wasn't 13:16:47 <andythenorth> itâs tedious quitting ottd to test a grf 13:17:00 <andythenorth> today seems to be yak-shaving day 13:17:08 <andythenorth> all I wanted to do was put another wagon into Iron Horse :) 13:18:50 <supermop> yak wagon? 13:18:59 <Eddi|zuHause> andythenorth: loads of "Warning: Found sprite 145 looking for sprite 14031." 13:19:14 <andythenorth> interesting 13:19:42 *** Flygon__ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 13:19:47 <andythenorth> Eddi|zuHause: which warning num? 13:19:57 <andythenorth> I donât have that, which suggests itâs suppressed 13:20:09 <Eddi|zuHause> or i am in the wrong branch? 13:20:52 <andythenorth> Iâm in default 13:21:00 <andythenorth> at r941 13:21:22 <Eddi|zuHause> hm, i was probably in partial_compile 13:21:48 <Eddi|zuHause> Multiprocessing disabled: (NO_MP=True) <-- man that takes ages 13:22:01 <andythenorth> typing it? o_O 13:22:07 <andythenorth> or compiling with that flag? 13:22:25 <andythenorth> I had to default to off, it DoSes other peopleâs systems 13:22:30 <andythenorth> rude 13:23:24 <Eddi|zuHause> anyway 13:23:30 <Eddi|zuHause> Linking nfo 13:23:31 <Eddi|zuHause> 26.03s 13:23:36 <Eddi|zuHause> no warnings whatsoever 13:24:12 <Eddi|zuHause> "no rule to make docs/license.txt" 13:25:50 <andythenorth> suggests I have multiple nforenums 13:25:51 <andythenorth> boring 13:26:31 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 13:27:09 <Eddi|zuHause> like Alberth said, try checking if ~/.nforenum exists 13:27:43 <andythenorth> yes it does 13:27:47 <andythenorth> outdated .dat files? 13:27:49 <Eddi|zuHause> remove that 13:28:27 <andythenorth> no errors 13:28:35 <andythenorth> and nforenum re-created that dir 13:28:41 <andythenorth> which presumably is intended 13:28:46 <peter1138> That sneaky stealth directory... 13:29:04 <peter1138> I didn't understand the point of it, seeing as nforenum apparently has all the data it needs anyway. 13:29:09 <andythenorth> would be ok if âmake installâ sorted it out 13:29:22 <andythenorth> still that was a fun waste of time eh? :) 13:30:39 <andythenorth> now I just need to figure out why my grf is invalid as far as ottd is concerned :P 13:30:48 <andythenorth> fun how things break without being touched 13:32:28 * andythenorth is probably about to find out the pitfalls of partial compiling 13:33:30 <andythenorth> lesson learned 13:37:20 <Eddi|zuHause> hm, it doesn't recreate that dir here 13:37:48 <Eddi|zuHause> i still have a .nforenum~ from 2010, but no .nforenum 13:37:57 <andythenorth> wonder if itâs an os x thing 13:38:18 <Eddi|zuHause> maybe it's a compile option that i configured away 13:39:10 <Eddi|zuHause> peter1138: i can only imagine someone meant for it to be a testing ground without recompiling nforenum 13:39:35 <Eddi|zuHause> which is somewhat pointless as it's binary data 13:41:05 <Eddi|zuHause> "turkish biology schoolbooks replace pictures of human genitalia with ducklings and fluffy polar bears" 13:42:14 <Eddi|zuHause> http://rt.com/files/news/32/28/f0/00/uuuuu-1.jpg 13:42:59 <Eddi|zuHause> some news messages you really wonder whether they are actually true 13:44:13 <Alberth> quite likely it is 13:44:27 <andythenorth> wonder if I can pass a tank car off as a steel torpedo car 13:44:31 <andythenorth> without much drawing :P 13:44:39 <Eddi|zuHause> rather not. 13:45:15 <Alberth> in the latter, the torpedo would come first, and then the driver, right? 13:47:47 <andythenorth> :P 13:56:28 *** ginko_ is now known as ginko 13:56:52 *** supermop [~supermop@d110-33-190-48.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:57:53 <Alberth> Eddi|zuHause: or perhaps adding the option to nforenum to new extensions without needing to upgrade? 13:58:37 <Eddi|zuHause> Alberth: in any case, it's probably a misguided concept and produces more harm than good 13:58:55 <Alberth> in the extreme case, nforenum would never change, just the data is updated 13:59:05 <Alberth> I agree it's a wrong solution :) 14:19:05 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 14:55:11 *** Hazzard_ [~Hazzard@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 15:04:38 *** frosch123 [~frosch@frnk-4d01d729.pool.mediaWays.net] has joined #openttd 15:08:19 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 15:08:40 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 15:12:55 *** pxr [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 15:17:48 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:51:05 *** pxr [~Mychomize@46-236-110-230.customer.t3.se] has quit [Read error: Connection reset by peer] 16:42:40 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 16:44:58 *** luaduck_zzz is now known as luaduck 16:46:04 <andythenorth> so 16:46:06 <andythenorth> maglevs? 16:46:10 <andythenorth> or some other futurisms? 16:47:04 <andythenorth> or leave it be? Iron Horse brit roster has 155mph electric loco from 1990 16:47:20 <andythenorth> can haul pax / mail / express freight cargos 16:48:02 *** Jomann [~abchirk@p4FE200FC.dip0.t-ipconnect.de] has joined #openttd 16:50:17 <Alberth> lagmevs? what happened to pellezins? 16:50:48 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:50:51 *** mode/#openttd [+v glx] by ChanServ 16:56:03 <andythenorth> hover-train? 17:00:26 <Alberth> fine by me, you don't need those ugly maglev paths, just flat concrete will do 17:00:55 <Alberth> maybe with something in the center for making it look better 17:11:01 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] 17:11:18 <andythenorth> trying to avoid drawing 17:11:29 * andythenorth wonders if anyone has drawn good futuristic tracks 17:11:32 <andythenorth> or I could just ignore it 17:11:37 <andythenorth> I donât play beyond about 2000 anyway 17:17:37 *** mordant [~mordant@76.235.174.214] has joined #openttd 17:18:35 <Alberth> that also works :) 17:21:02 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 17:22:14 <Wolf01> my mind is assembling a game which is a mix from empire earth, sim city and transport tycoon, I think I need to do something to keep my mind busy with other things 17:23:46 <Alberth> draw some futuristic pixels ? 17:24:05 <Wolf01> I'm not able to draw 17:24:23 <Alberth> ha! 17:24:57 <Alberth> open a paint program, take the plot single pixel tool, and click at the canvas 17:25:25 <Alberth> while not like and not bored: improve 17:25:35 <Alberth> publish 17:26:38 <Alberth> there is no entry level quality standard other than having at least 1 pixel non-transparent 17:28:13 <Wolf01> I could draw some isometric boxes, isometric boxes are simple 17:29:00 <Wolf01> http://i.stack.imgur.com/B4mBB.gif this is already too complex for me 17:29:44 <Wolf01> and I don't know how to texure or to shade 17:31:59 <Alberth> just draw pixels with a lighter colour :) 17:33:47 <Alberth> I can't draw either, but I do it just for fun: http://www.adventuregamestudio.co.uk/forums/index.php?topic=51128.msg636498599#msg636498599 17:37:37 <Wolf01> nice 17:46:49 *** guru3 [~guru3@000128ea.user.oftc.net] has joined #openttd 17:46:49 *** guru3_ [~guru3@90-230-86-71-no225.tbcn.telia.com] has quit [Read error: Connection reset by peer] 17:47:44 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:48:42 *** eQualizer|dada [~lauri@46-163-226-192.blcnet.fi] has joined #openttd 17:48:44 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has quit [Read error: Connection reset by peer] 17:50:34 <andythenorth> herp 17:50:37 <andythenorth> drawing is so easy 17:50:40 <andythenorth> even andythenorth can do it 17:50:43 <andythenorth> itâs only practice 17:50:45 <andythenorth> and rules 17:51:19 <andythenorth> and the ability to not get bored or hate drawing 17:51:44 <andythenorth> itâs probably harder than coding when coding is easy 17:52:06 <andythenorth> and easier than coding when coding is actually digging through a boatload of abstraction and dependencies that are subtly somehow misconfigured or broken 17:56:20 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Quit: ChatZilla 0.9.91 [SeaMonkey 2.30/20141101183419]] 18:01:40 *** itsatacoshop247 [~itsatacos@2601:9:1180:b9c:f16d:3c7a:3ff5:b6bc] has joined #openttd 18:03:57 <Wolf01> I'm good with ideas, not really good at realising them :P 18:33:45 <Eddi|zuHause> "<Alberth> lagmevs? what happened to pellezins?" <-- the "Schienenzeppelin" was driving around germany in the 1930s 18:34:56 <Alberth> not very futuristic in our eyes, but looks nice 18:35:28 <Eddi|zuHause> * andythenorth wonders if anyone has drawn good futuristic tracks <-- i kinda liked SMITS for maglev tracks 18:35:40 *** killertester [~igor@ppp-62-76-17-70.ppp.kmv.ru] has quit [Quit: Leaving.] 18:35:50 <andythenorth> bit beige 18:35:53 <andythenorth> but looks ok 18:36:33 <andythenorth> hmm 18:36:39 <andythenorth> foobar did transrapid 18:36:49 <andythenorth> which makes it easy for foobar to put it in Termite :D 18:36:52 <andythenorth> http://www.tt-forums.net/viewtopic.php?t=45437 18:37:39 <Eddi|zuHause> it's just terrible with the fake elevation... 18:38:29 <andythenorth> :P 18:54:15 <peter1138> heh yeah 19:17:17 <peter1138> Okay, tumble drier fixed. That was a bit of a bitch. 19:18:59 <andythenorth> use a hammer 19:19:10 <peter1138> Almost. 19:19:28 <peter1138> Ah shit, I didn't replace a cable tie :S 19:19:42 <peter1138> Well, fuck that, I'm not taking it apart again. 19:39:45 <andythenorth> hmm 19:40:13 <andythenorth> partially evacuated tubes + maglev + linear induction propulsion 19:40:17 <andythenorth> the hyperloop thing 19:40:27 <andythenorth> not really trains though, more like pipelines 19:44:26 *** Hazzard is now known as asdf 19:44:29 *** asdf is now known as Hazzard 19:44:37 *** Progman [~progman@p57A1994C.dip0.t-ipconnect.de] has joined #openttd 19:48:23 *** HerzogDeXtEr [~flex@88.130.166.195] has joined #openttd 19:54:24 *** APTX [~APTX@aptx.org] has quit [Ping timeout: 480 seconds] 19:56:37 *** APTX [~APTX@87-207-72-117.dynamic.chello.pl] has joined #openttd 20:11:28 *** dreck [~oftc-webi@modemcable061.44-177-173.mc.videotron.ca] has joined #openttd 20:12:02 <dreck> had to ask, I know that roads can change over time but can you do something similar for rail sprites or its not on the agenda atm? 20:14:30 <Eddi|zuHause> the same way that it doesn't work on roads is available for rails as well 20:16:14 <peter1138> errr 20:16:18 <peter1138> roads can change over time? 20:16:44 <dreck> peter..yeah at least one townset had different pavement/lightpost sprites over different decades 20:16:52 <dreck> I'm not sure what the coder would had called it tho 20:17:35 <frosch123> peter1138: the reload game action7 method 20:18:09 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has joined #openttd 20:20:21 <dreck> frosch ah, makes sense to me now. thanks 20:21:07 <frosch123> dreck: anyway, you can change a lot more about railtypes 20:22:20 <andythenorth> what shall I call my pipeline grf? 20:22:23 <andythenorth> earthworm? 20:22:51 <Alberth> moneymaker 20:22:54 <frosch123> basilisk? 20:23:02 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:23:07 <frosch123> you turn to stone when looking at it 20:23:17 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 20:23:21 <Alberth> whoneedstrains 20:23:51 <dreck> frosch mm so I guess it did seem plausible to have a wooden look up to a certain date then only build concrete one afterward (just saying) 20:23:53 <frosch123> trainsarebadfeature? :p 20:24:11 <Supercheese> Apparently, spaces between words are a bad feature 20:24:16 <dreck> andy...hmm pipeline? like as in that "pipe" train grf or just as dumb ground objects? 20:24:16 <frosch123> dreck: there are many railtrack sets with varying railtypes 20:24:48 <frosch123> just check them, some allow building tracks with different speed limits and stuff 20:28:05 <dreck> I'm not so partial to the nutrack concept but to our own choices :) 20:29:28 <andythenorth> just like the PIPE grf 20:29:33 <andythenorth> except with reduced number of trains 20:30:26 <dreck> mm well I dunno what I would had called it then sorry :) 20:33:05 <peter1138> Foamer's Delight 20:44:43 <dreck> heh 20:45:39 <andythenorth> leech 20:45:42 <andythenorth> also 20:45:44 <andythenorth> bloody offsets 20:48:09 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:50:51 <andythenorth> just liquid pipelines? Or capsule transport too? 20:51:02 <andythenorth> oh the rest of you think theyâre silly :) 20:51:03 <andythenorth> nvm 20:51:27 <frosch123> i don't think yeti fit into pipelines 20:51:42 <Supercheese> Soylent Brown is YETIs 20:51:46 <Supercheese> or Orange 20:51:49 <dreck> andy well tbh pipe isn't some kind of vehicle so :) 20:53:22 <andythenorth> Eddi|zuHause: this new transport type, is it âquantumâ or âcontinousâ? o_O 20:53:44 <Eddi|zuHause> quantum 20:55:09 <andythenorth> maybe we should call it QuantumTransport then 20:56:00 <andythenorth> so to get 1t delivered over 50 tiles, I need to put 51t in? 20:56:07 <andythenorth> and 50t is âin transitâ? 20:59:25 <Eddi|zuHause> yes 20:59:51 <Eddi|zuHause> that is generally how pipelines work :) 21:01:12 <andythenorth> it adds an interesting limitation on very long routes 21:01:26 <andythenorth> limitation / initial impediment 21:01:40 <Eddi|zuHause> of course, the amount of cargo in each quantum, the length of each quantum and/or the time between quantums can be adjusted by the newgrf 21:01:47 <andythenorth> maybe we should call it PipeMania http://en.wikipedia.org/wiki/Pipe_Mania 21:02:05 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 21:02:43 <Eddi|zuHause> i played a game like that a while ago 21:07:37 <Supercheese> blarg, Silicon Valley translations are still being strange 21:07:48 <Supercheese> https://dev.openttdcoop.org/projects/siliconvalley/repository/entry/lang/latin.txt Eints has not added the proper Cases to the lang file 21:07:56 <Supercheese> thus I cannot use accusative, dative, etc. 21:08:28 <Eddi|zuHause> you have to prepare the cases in newgrfs so they match with the openttd cases 21:08:35 <Supercheese> Not a grf; gamescript 21:08:45 <Supercheese> also, I have no direct control over that in eints 21:09:04 <Eddi|zuHause> i suppose game scripts need that also 21:09:10 <Supercheese> however it has worked fine for grfs, such as https://dev.openttdcoop.org/projects/firs/repository/entry/lang/latin.lng 21:09:28 <Supercheese> GS seem to be handled differently 21:10:55 <frosch123> Supercheese: game script translations neither support cases nor genders 21:11:04 <Supercheese> well, that is poopy 21:11:20 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:11:34 <Eddi|zuHause> that does seem like a bit of an oversight 21:11:45 <frosch123> nope, it's actually quite hard to add 21:12:06 <Supercheese> With all the {STRING} commands referencing cargoes and whatnot, cases are required... 21:17:58 <andythenorth> hmm 21:18:07 <andythenorth> only two tank wagons in Iron Horse 21:18:09 <andythenorth> 1860 and 1964 21:18:12 <andythenorth> oh well 21:18:46 <dreck> heh funny I was looking at the wiki and thinking 'a bit too few locomotives over a 100 year span?' 21:19:44 <andythenorth> in Iron Horse? 21:19:47 <andythenorth> or something else? 21:20:01 <dreck> iron horse 21:20:05 <andythenorth> by design 21:20:08 <andythenorth> thereâs enough 21:20:15 <andythenorth> we originally intended 16 or so 21:20:21 <andythenorth> but a few more got added... 21:20:50 <andythenorth> 28 is definitely more than 16 :o 21:20:54 <Supercheese> too many dps locomotives and healer locomotives, not enough tanks 21:21:12 <Supercheese> oh wagons* 21:21:12 <andythenorth> eh? 21:21:14 <Supercheese> not locos 21:21:17 <Supercheese> joke fail 21:21:20 <andythenorth> ha 21:21:21 <andythenorth> :) 21:22:05 <Supercheese> dreck messed me up with "locomotives" 21:22:06 <dreck> at least I hope the 2nd livestock car is available for a long period of time 21:22:11 <andythenorth> forever 21:22:15 <andythenorth> or so 21:22:40 * andythenorth checks what model life is set to 21:22:46 <dreck> andy nice..that was one buggerup with the ukrs set re a long period of no availability and even when it came back again it was still a bit spotty 21:23:15 <andythenorth> known issue :) 21:23:33 <andythenorth> Iron Horse is kind UKRS / UKRS 2, with some learnings 21:23:40 <andythenorth> half the sprites are Pikkaâs :P 21:23:56 <andythenorth> the wagon types are nicked from Pineapple 21:23:57 <dreck> one small question tho...would the brakevan be autoreplaceable with non-brakevan wagon? 21:24:01 <andythenorth> no, I tried 21:24:05 <andythenorth> ottd canât handle that 21:24:09 <andythenorth> quite annoying 21:24:14 <andythenorth> 'quite' 21:24:20 <andythenorth> âa bitâ 21:24:52 <dreck> well heres a thought if you want: introduce another wagon id that is basically a 0hp/0t empty sprite with no speed limit 21:25:01 <andythenorth> flashing tail light 21:25:02 <dreck> that way autoreplace can basically "kill" the brakevan 21:25:13 <dreck> oh did uk have that too? well that works as well 21:25:20 <andythenorth> hmm 21:25:21 <Eddi|zuHause> <Supercheese> dreck messed me up with "locomotives" <-- "so'n dreck aber auch." 21:25:33 <andythenorth> opinions on that idea? ^^^ 21:25:39 <dreck> but yeah I mean.. autoreplace old wagon with new wagon + autoreplace brakevan with an empty sprite or something 21:25:45 <andythenorth> given that autoreplace is shafted by brakevans 21:25:53 <dreck> that would make autoreplace still do its function more or less 21:27:08 <Eddi|zuHause> dreck: problem is, you can't sell empty sprite wagons in the depot 21:27:21 <Eddi|zuHause> also, empty sprite wagons can't have length of 0 21:27:23 <andythenorth> theyâre a PITA to move around 21:27:24 <andythenorth> also 21:27:30 <andythenorth> even with length 1 21:27:39 <andythenorth> and in Iron Horse, min. length is 3 21:27:41 <dreck> eddi thats why you "draw" something in the depot-only sprite view 21:27:48 <dreck> same thing with the invisible locomotive idea if I recall right 21:28:22 <dreck> but andy hmm you may be right, shoot down that idea then 21:28:26 <dreck> was a good one tho I guess 21:28:40 <Eddi|zuHause> well, you could just use the invisible engine then 21:29:01 <andythenorth> consist management :P 21:29:03 <Eddi|zuHause> hm, i guess you can't replace a wagon with an engine 21:29:13 <dreck> eddi nope :-> 21:30:34 <dreck> why is there no welsh locomotive in the narrow gauge list? or wrong country? :P heh heh 21:31:23 <andythenorth> the welsh ones are a bit small 21:31:31 <andythenorth> Dan used Irish stuff as inspiration 21:31:35 <dreck> ah ok 21:31:38 <andythenorth> even then, weâve dibbled it 21:31:46 <andythenorth> itâs way faster and more powerful than it should be 21:32:12 <dreck> btw is metro just basically 3rd rail? 21:32:28 <andythenorth> yes 21:32:36 <andythenorth> the main thing is very high pax capacity 21:32:38 <dreck> so I'll guess thats the Southern unit from 1900? 21:32:42 <andythenorth> itâs made up 21:32:48 <andythenorth> designed for single tile stations 21:32:50 <dreck> ah ok 21:33:12 <dreck> tbh the Southern EMU was one I kinda liked due to its early date .. especially for short shuttles 21:33:43 <dreck> (footnote: Southern had a lot of 3rd rails down but war prevented them from getting the trainsets so steam still ran over electric terrority for many years) 21:33:51 <dreck> ;) 21:34:42 <dreck> at least its a good thing neither you or pikka bothered implenting any kind of brake restrictions in the grf :P 21:35:00 <dreck> could you imagine a player trying to figure out vaccum vs air brake :) 21:37:12 <andythenorth> rather not 21:38:31 <Eddi|zuHause> that's something for George :) 21:38:52 <dreck> btw near bottom of the forum screenshot of buy list .. theres a Combine Car .. is that really a dual-cargo wagon or just basically mail alone still? 21:39:26 <dreck> heh eddi 21:42:07 <andythenorth> combine is dual-cargo 21:42:12 <andythenorth> itâs a novelty item 21:42:16 <andythenorth> not much use really 21:42:18 <Eddi|zuHause> dreck: seriously, have you looked at the level of detail the xUSSR set is trying to model? :) 21:42:47 <andythenorth> combine car + chaplin tank = 1.0 tiles long 21:42:52 <dreck> andy well mail+good in one wagon ingame would be fun tbh :) 21:42:59 <dreck> usa had a lot of them anyhow 21:43:04 <andythenorth> 30 pax / 20 mail, 450hp 21:43:06 <dreck> xussr? 21:47:46 <Supercheese> https://dev.openttdcoop.org/projects/xussrset 21:48:49 *** Hazzard_ [~Hazzard@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Quit: Goodbye.] 21:50:18 <andythenorth> I should really finish something before starting a new grf :P 21:50:26 <andythenorth> also PIPE is good enough 21:51:41 <Eddi|zuHause> finishing things is totally overrated 21:52:11 <andythenorth> I should really make something adequately playable before starting a new grf 21:52:18 <dreck> heh 21:52:23 <andythenorth> or do that before I piss about with Iron Horse any more 21:52:28 <andythenorth> âeat your greens' 21:53:54 <Eddi|zuHause> Waldmeister? Soylent? 21:55:17 <andythenorth> cabbage 21:56:02 <Supercheese> Cabbage is NARS though 21:56:20 <Supercheese> hmm 21:56:39 <dreck> supercheese well its a good reuse for a F40PH without major cost :) 22:00:21 <dreck> supercheese mind you I think its not an isolated idea tho 22:02:05 *** slonik [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 22:08:37 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 22:15:25 *** berndj [~berndj@196-210-204-171.dynamic.isadsl.co.za] has joined #openttd 22:19:18 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 22:25:52 *** berndj [~berndj@196-210-204-171.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] 22:26:00 <andythenorth> someone should localise Iron Horse to English 22:26:23 <andythenorth> Iâve done it in US English, cos I prefer that 22:29:43 *** gelignite [~gelignite@i528C38FD.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 22:34:42 <andythenorth> ho http://2.bp.blogspot.com/-68rx-4E9TKo/TnpAb_kmkCI/AAAAAAAAEgA/h_icwqQb1q8/s1600/Showbus_Megadekka1.jpg 22:35:25 <frosch123> what is big about that bus? 22:36:13 <andythenorth> well in about 1990 it was supposed to be the only one in the UK 22:36:26 <andythenorth> it was used by my school to ship us between two different school sites 22:39:55 <andythenorth> too much capacity for normal routes, so they stuck it on that run 22:40:02 <andythenorth> instead of 2 coaches 22:40:07 * andythenorth foamer moment 22:43:31 * andythenorth should go to bed 22:43:32 <andythenorth> :P 22:44:23 <dreck> well if you want to supersize THAT... http://upload.wikimedia.org/wikipedia/commons/4/44/JR_Bus_Kanto_Neoplan_Megaliner.jpg 22:44:24 <andythenorth> bye 22:44:24 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 22:44:27 <dreck> heh ok bye 22:44:30 <dreck> ah well 22:46:30 <dreck> tbh japan sure has a lot of quite big buses and other things 22:46:49 <frosch123> not sure how doubledecks compare to articulated busses 22:47:10 <Eddi|zuHause> double decks have traditionally very very low loading speed 22:47:19 <Eddi|zuHause> which is why most cities do not use them 22:47:24 <dreck> eddi depends how the stairs were designed 22:47:36 <frosch123> i guess doubledecks are for long distance, while articulated are only in-town 22:47:44 <dreck> mind you the early london bus had very wide open rear platform so upper and lower loading was about the same anyway 22:48:15 *** berndj [~berndj@196-210-204-171.dynamic.isadsl.co.za] has joined #openttd 22:48:29 <Eddi|zuHause> london and berlin (west) are the only places i know where they use double decker busses 22:50:37 <dreck> theres also this.....just in japan too apparently http://busconversion101.com/images/1988%20H5-60%20RH%20frt.jpg 22:50:56 <dreck> imagine they don't like twisty roads due to the limited attack angle the diagrams in middle would allow 22:51:50 <frosch123> that's a singledeck with lots of loading area 22:51:58 <frosch123> so, no public transport, but long distance 22:52:02 <dreck> mind you there was one frictious movie that had some kind of super-doubledeck bus with a bowling alley incuded onboard too .. don't recall what happened to the movie 22:52:45 <frosch123> busses in movies? i only recall some early sandra bullock movie 22:52:56 <frosch123> though i fail to remember the name 22:53:37 <frosch123> hmm "speed"? 22:53:57 <dreck> http://image.tmdb.org/t/p/original/ltau5eUzhd1eKxdyNebDOLBXe4y.jpg 22:54:05 <dreck> The Big Bus apparently...such a obvious name 22:54:25 <dreck> and better view http://4.bp.blogspot.com/_kG48-ueI_wM/TSSKgvC8aII/AAAAAAAAABg/pAR-MMTka0g/s1600/The+Big+Bus.jpg 22:54:32 <dreck> that is one **** bus :) 22:54:36 <Eddi|zuHause> frosch123: yes 22:54:49 <frosch123> that looks like a trash movie for past 1am 22:55:36 <dreck> frosch heh btw it even used airplane-style "ladder truck" for to load the upper deck back at the terminal too :) 22:56:39 <Eddi|zuHause> if i ever saw that movie, i probably buried those memories 22:56:53 *** berndj [~berndj@196-210-204-171.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] 22:57:09 <dreck> heh 22:57:40 <Eddi|zuHause> most busses in movies are probably american-style school busses 22:57:43 <dreck> btw theres one movie poster I actually like... 22:58:26 <dreck> http://upload.wikimedia.org/wikipedia/en/6/6a/Cannonball_run_ii.jpg the first text line at top says it all! :P 22:58:38 <dreck> and look at that monster truck already crushing at least one car heh 22:58:52 <dreck> almost looks like jackie chan in lower-right 22:59:25 <Eddi|zuHause> i'm pretty sure i watched that one 22:59:46 *** supermop [~supermop@d110-33-190-48.sun801.vic.optusnet.com.au] has joined #openttd 23:00:29 <frosch123> http://en.wikipedia.org/wiki/Neoplan_Jumbocruiser <- he, the big bus wiki actually links to that one 23:00:40 <frosch123> dreck: cannonball run is an incredible boring movie 23:01:36 <frosch123> i never understood why there were multiple parts 23:04:46 <dreck> I've only seen small parts of the two of them 23:04:57 <frosch123> http://en.wikipedia.org/wiki/Superbus_%28transport%29 <- wtf? largely paid by dutch government? 23:04:59 <dreck> especially a ferrari that was painted white .. then later got powerwashed to red 23:05:33 <dreck> weird idea frosch 23:07:27 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 23:08:09 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 23:09:10 <dreck> btw there was actually this one old doubledeck bus modified for james bond stunt duty.... 23:10:32 <dreck> ah I was too close..I was thinking "surely for uk it must be an old AEC?" and here we are http://www.imcdb.org/vehicle_6582-AEC-Regent-III-RT246-1947.html 23:10:43 <dreck> it actually "lost" its upper deck :) 23:10:58 <frosch123> "live an let die" is one of my favorite movies actually 23:11:29 <dreck> its one I have never watched yet for some reason :-s 23:11:40 <dreck> I did see the specific bus scene somewhere else online tho 23:11:42 *** pxr [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 23:12:32 *** pxr [~Mychomize@46-236-110-230.customer.t3.se] has quit [] 23:13:32 <Eddi|zuHause> i think a lot of james bond movies i only half-watched 23:14:13 <dreck> frosch btw I've never really watched any harry potter movie at all (except for most of a particular early one) but I watched the Knight Bus scene online somewhere even then... that is one crazy *triple*deck bus ;) 23:14:25 <frosch123> i like all the roger moore ones 23:14:32 <dreck> alas the bus they used had some engine problem .. but they improvsed by including at least two of its backfire into the movie soundtrack :) 23:15:04 <frosch123> the sean connery ones are aged in comparison, and the more modern ones take themself too serious 23:16:18 <frosch123> no idea which potter movies i saw 23:16:31 <frosch123> likely the early ones, but they were not particulary good 23:16:35 <dreck> http://pics.imcdb.org/0is46/pdvd000z.6007.jpg 23:16:36 <frosch123> i read the books though 23:16:46 <frosch123> the later ones even in english 23:17:30 <frosch123> dreck: why does that bus need so much space on the outside? wouldn't it be more useful inside? 23:18:39 <dreck> frosch I dunno. all I know is the movie view shows some cots onboard on the first floor so I expect it probably was a semi-sleeper bus service for wizards 23:18:50 <Eddi|zuHause> i think i watched the 2nd harry potter movie first, and then the first and third, and then i stopped 23:18:54 <dreck> considering that you had to be on the side of road holding out your wand for the bus to show up in view 23:19:20 *** berndj [~berndj@196-210-204-171.dynamic.isadsl.co.za] has joined #openttd 23:19:40 <frosch123> oh, i remember. for some reason the german translated books were a complete rip off 23:19:54 <frosch123> they cost twice as much as the english original 23:19:58 <frosch123> completely insane :p 23:20:16 <Eddi|zuHause> i haven't had a book in ages 23:20:26 <frosch123> so, you are un-educated? 23:21:05 <frosch123> :p 23:21:37 <Eddi|zuHause> if the question is "do you have more or less than 100 books on your shelves?" then yes. :p 23:21:51 <frosch123> i counted them 23:22:13 <frosch123> well, not exactly counting 23:22:24 <frosch123> more estimating 23:22:35 <frosch123> but that came out with pretty much around 100 23:23:04 <frosch123> and then it came down to shades of books 23:23:11 <frosch123> like what bookish things do not count as books 23:23:17 <Eddi|zuHause> i have about 10 fictional books, 10 non-fictional books, 10 manuals and a bunch of scientific magazines 23:23:34 <Eddi|zuHause> the majority of the latter i haven't even looked into 23:23:52 <frosch123> i.e. number of pages would be more reliable 23:24:16 <frosch123> oi, i forgot the manuals 23:24:26 <Eddi|zuHause> i've never found a comfortable reading position 23:24:39 <frosch123> i have them stored elsewhere, likely another 100 books 23:25:25 <Eddi|zuHause> sitting at the desk is bad, lying on the back has no light, lying on the front is too much strain on shoulders, lying on the side has always one hand not free for holding the book 23:25:45 <frosch123> Eddi|zuHause: you use a couch :) 23:26:05 <Eddi|zuHause> that has the exact same problems 23:26:06 <frosch123> and a specific reading light for the bed 23:26:30 <Eddi|zuHause> i also have that same trouble with using a laptop 23:26:34 <frosch123> uh, and why do you need two hands for a book? 23:26:51 <dreck> frosch...probably not reading it on a surface :) 23:26:56 <frosch123> one hand is enough for a novel 23:27:16 <Eddi|zuHause> one hand holding the book is fine, but then you at least need the other hand to turn the page 23:27:33 *** berndj [~berndj@196-210-204-171.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] 23:27:46 <Eddi|zuHause> but sometimes the pages are acting up and you need to hold them on both sides 23:28:06 <Eddi|zuHause> or light shines through the back and you can't read things 23:28:31 <frosch123> i think you do not have the right type of light 23:28:53 <frosch123> the light source should be behind your shoulder 23:28:59 <Eddi|zuHause> why would i, when i don't read regularly :p 23:29:20 <frosch123> books are the second best thing after computers :) 23:47:48 * dreck has a variety of books and manuals here 23:49:51 *** berndj [~berndj@196-210-204-171.dynamic.isadsl.co.za] has joined #openttd 23:51:04 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Go on, try it!] 23:51:59 <Wolf01> 'night 23:52:06 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.]