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00:14:13 *** KouDy [~koudy@188.75.190.58] has quit [Remote host closed the connection] 00:50:58 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 00:51:10 *** KouDy [~koudy@188.75.190.58] has joined #openttd 01:05:22 *** zeknurn` [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 01:18:21 *** supermop [~supermop@d110-33-179-139.sun801.vic.optusnet.com.au] has joined #openttd 01:24:23 *** KouDy [~koudy@188.75.190.58] has quit [Read error: Connection reset by peer] 01:29:38 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 01:37:05 *** KouDy [~koudy@188.75.190.58] has joined #openttd 01:48:32 *** KouDy [~koudy@188.75.190.58] has quit [Remote host closed the connection] 01:51:04 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 02:01:27 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 02:06:32 *** quorzom [~quorzom@cable-78-35-98-177.netcologne.de] has quit [Quit: Leaving] 02:17:23 <supermop> yo 02:27:03 *** KouDy [~koudy@188.75.190.58] has joined #openttd 03:17:36 *** KouDy [~koudy@188.75.190.58] has quit [Remote host closed the connection] 03:39:50 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 03:53:25 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 03:54:28 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:58:53 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 04:11:21 *** KouDy [~koudy@188.75.190.58] has joined #openttd 04:13:08 *** itsatacoshop247 [~itsatacos@2601:9:1180:237:b846:c1da:4aca:e0c7] has quit [Read error: Connection reset by peer] 04:16:43 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 04:48:30 *** KouDy [~koudy@188.75.190.58] has quit [Remote host closed the connection] 04:57:12 *** itsatacoshop247_ [~itsatacos@2601:9:1180:237:b572:5412:1ec7:1bd6] has joined #openttd 04:59:06 *** itsatacoshop247__ [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 05:03:40 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 05:03:45 *** itsatacoshop247 [~itsatacos@2601:9:1180:237:1d3d:f6c2:7a9d:21fe] has joined #openttd 05:06:38 *** itsatacoshop247_ [~itsatacos@2601:9:1180:237:b572:5412:1ec7:1bd6] has quit [Ping timeout: 480 seconds] 05:09:23 *** itsatacoshop247__ [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 05:25:30 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 05:27:53 *** itsatacoshop247 [~itsatacos@2601:9:1180:237:1d3d:f6c2:7a9d:21fe] has quit [Ping timeout: 480 seconds] 05:56:01 *** Eddi|zuHause [~johekr@p5DC666AF.dip0.t-ipconnect.de] has quit [] 05:56:15 *** Eddi|zuHause [~johekr@p5DC66750.dip0.t-ipconnect.de] has joined #openttd 06:00:06 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 06:16:03 *** KouDy [~koudy@188.75.190.58] has joined #openttd 06:46:06 *** KouDy [~koudy@188.75.190.58] has quit [Remote host closed the connection] 07:17:58 *** HerzogDeXtEr1 [~flex@i59F6D76.versanet.de] has joined #openttd 07:23:44 *** HerzogDeXtEr [~flex@88.130.171.175] has quit [Ping timeout: 480 seconds] 07:23:44 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 07:32:32 <Supercheese> anyone else getting 504 errors on devzone? 07:35:36 <V453000> yes 07:36:17 <Supercheese> :( 07:36:24 <Supercheese> It's dead, Jim 07:38:11 *** Pereba [~UserNick@177.205.148.225.dynamic.adsl.gvt.net.br] has joined #openttd 07:45:30 <planetmaker> moin 07:46:45 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 07:48:21 <V453000> hi pm, devzone is being evil again :) 07:49:39 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 07:51:19 <Supercheese> Now it's 502... 07:55:12 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:56:58 <andythenorth> bah 07:57:13 <planetmaker> yes, yes, I know 07:57:19 <andythenorth> nah 07:57:27 <andythenorth> not devzone keys 07:57:39 <andythenorth> I have unexpected problems in FIRS :D 07:57:47 <andythenorth> which are hard to fix properly 07:58:08 <andythenorth> although lack of hg gives me an excuse ;) 08:01:50 <Supercheese> ah, pages are loading now 08:10:33 <andythenorth> hg and devzone working for me 08:14:09 <^Spike^> they should 08:14:19 <^Spike^> should anything be missing/not working highlght me or pm about it 08:14:24 <andythenorth> will do 08:14:29 <^Spike^> sry for the downtime i caused :) 08:14:34 <andythenorth> eh np 08:14:38 <andythenorth> what is our SLA anyway? 08:14:38 <^Spike^> but hopefully improves performance 08:14:45 <^Spike^> Best Effort at all times ;) 08:14:54 <andythenorth> do I get a service credit? o_O 08:14:57 <^Spike^> :) 08:15:02 <andythenorth> 1% of fees per hour downtime? 08:15:34 <^Spike^> if you first pay my hourly rate we can consider something ;) 08:16:19 <andythenorth> Iâll get back to you 08:17:03 <andythenorth> so lesson from FIRS, you canât easily have an industry set with more than 64 industries, using nml 08:17:10 <^Spike^> hehe :) 08:17:28 * andythenorth now trying to figure out if thereâs a cheat 08:21:11 <Supercheese> Oh, eints is down though 08:21:45 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] 08:21:59 <^Spike^> still? 08:22:06 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 08:22:08 <^Spike^> should be running 08:22:22 <andythenorth> 503 08:22:26 <planetmaker> I get e-mails about eints exceptions. probably db connection or so 08:22:26 <^Spike^> hmmm 08:22:43 <^Spike^> which is weird.... considering db was up before eints 08:24:04 <planetmaker> trying reboot there? 08:25:08 <planetmaker> hm, no 08:26:10 <planetmaker> there 08:26:39 <planetmaker> dunno if ^Spike^ did anything concurrently, too, though ;) 08:28:08 <^Spike^> nop 08:28:11 <^Spike^> fixing a mysql cluster atm :) 08:28:19 <^Spike^> i still also have to work my friend :D 08:28:31 <planetmaker> un-be-liev-able 08:29:07 <^Spike^> considering dev works makes me believe that pgsql works :) 08:29:17 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] 08:29:31 <planetmaker> eints now works 08:29:38 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 08:29:47 <planetmaker> windows-y behaviour. restart fixed it :P 08:29:55 <^Spike^> lol 08:30:00 <^Spike^> blame frosch/alberth ;) 08:30:45 * andythenorth side steps FIRS problem, in similar fashion :P 08:35:46 <andythenorth> sticking plaster applied 08:35:55 <andythenorth> am *not* looking forward to the proper fix :| 08:36:47 * V453000 is considering redoing everything in RAWR except models and textures 08:36:55 <V453000> rendering / postproduction 08:37:03 <andythenorth> this happens 08:37:32 <andythenorth> the separate-grf-per-economy route is looking increasingly attractive for FIRS 08:37:55 <V453000> =D 08:37:59 <andythenorth> :( 08:38:07 <V453000> well why not really 08:38:19 <andythenorth> because also, whatâs good about it? 08:38:35 <V453000> having to manage 4 different files because wtf? :D 08:38:57 <V453000> good about it is if you find it more feasible /attractive :D 08:38:57 <andythenorth> seems lame 08:39:07 <V453000> I considered separater RAWRs too 08:39:14 <V453000> it already works that way basically 08:39:31 <V453000> minus farms, those are (currently) the same for all climates 08:39:47 <andythenorth> Cold RAWR, Hot RAWR, Goldilocks RAWR 08:39:52 <V453000> each would have 100MB, not 300 08:40:51 <V453000> the only thing it would miss is the automatic climate detection feature, but every dumass monkey can select the climate they want simply by adding that grf to the list 08:41:35 <andythenorth> I would need a range of grfids 08:41:38 <andythenorth> for my own use 08:41:40 <andythenorth> reserved 08:42:59 <V453000> XD 08:45:40 <andythenorth> hmm 08:45:43 <andythenorth> this all sucks 08:45:49 <andythenorth> maybe I should go shopping or something 08:47:53 <V453000> I am king of in the middle of wtf and wtf place 08:47:59 <V453000> kind of* 08:48:13 <V453000> the renders I make are then cut sprites from, as always 08:48:31 <V453000> BUT to prevent alpha on the edges, the tile models have some extra bits around them, about 10% added 08:48:55 <V453000> -> they are not precise pixel-wise in the results to be cut from anymore 08:49:09 <V453000> so when tracks and everything aligns back, there are few-px differences 08:49:24 <V453000> few-px being 2-subpixel 08:49:30 <V453000> which is ass 08:49:42 <V453000> could be "easily" solved by rendering 1 tile in 1 frame 08:49:49 <V453000> but the amount of frames ._. 08:50:02 <V453000> even that is not end of the world, but the postproduction then gets basically manual insanity 08:50:07 <andythenorth> yeah no 08:50:14 <andythenorth> donât do that 08:50:22 <V453000> well actually if I write a couple expressions :) 08:50:35 <V453000> javascript powa 08:50:49 <andythenorth> remind me, why do we do this? 08:54:15 <V453000> many reasons 08:54:33 <andythenorth> I think theyâre bogus :| 08:54:45 <andythenorth> we could just make simple little sets without pushing any boundaries 08:54:57 <V453000> I enjoy creating it, I love the game, I learn a lot of interesting things, I do something that nobody else is doing, I get appreciation from some people, I spend my time productively, 08:56:02 <andythenorth> he 08:56:05 <V453000> with the aim to make it truly PROPER, I think it makes sense for me to go ultra insane on the postproduction ... though it will be more of slave labour than insane as in good idea 08:56:34 <V453000> separate grfs are another matter, that is just a detail 08:58:04 <andythenorth> first quote http://en.wikipedia.org/wiki/Hearts_of_Darkness:_A_Filmmaker's_Apocalypse#Cultural_references 08:58:53 <V453000> :) 09:00:07 <andythenorth> does FIRS really need more than 64 industry types? 09:00:16 <andythenorth> 54 of them are stupid farms 09:00:25 <V453000> if used sensibly, it can utilize them 09:00:29 <V453000> does it need them to be good? no 09:01:14 <planetmaker> 54 farms? 09:01:19 * andythenorth exagerates 09:01:35 <planetmaker> the other 48 are mines :P 09:01:54 <andythenorth> 14 are farms 09:01:56 <andythenorth> 13 * 09:02:00 <planetmaker> nitrate, coal, iore, core, bauxite... :P 09:02:06 <andythenorth> 'mine' 09:02:10 <andythenorth> single industry :P 09:02:26 <planetmaker> stuff digger, stuff grower, stuff user 09:02:30 <andythenorth> trying to work out if I have to do this âproperlyâ (insane hard) 09:02:31 <planetmaker> 3 industries, done 09:02:39 <andythenorth> or if I can cheat for long enough to get away with it 09:03:32 <andythenorth> âproperâ means every cb chain has to have a switch checking which industry in which economy 09:03:52 <andythenorth> and then route appropriately 09:04:52 <V453000> I dont understand what are you aiming to do but I am afraid I do not want to? :D 09:04:56 <V453000> izitsafe? 09:04:57 *** Progman [~progman@p57A18234.dip0.t-ipconnect.de] has joined #openttd 09:05:04 <andythenorth> I think itâs silly 09:05:20 <andythenorth> I am questioning how many more industries FIRS might grow to 09:06:04 <andythenorth> I was thinking quite a few more, maybe 15 or so 09:06:25 <andythenorth> tyre factory, rice farm, olive farm, cheesemaker 09:06:46 <andythenorth> maybe a âwtfâ economy of stupid things 09:06:51 <V453000> XD 09:07:05 <andythenorth> but eh, Iâm fighting limits of game 09:07:09 <andythenorth> or rather limits of nml 09:07:13 <V453000> you can have SHITLOAD of industries really, and they can work well, just need some idea how to make them all useful 09:07:20 <andythenorth> this is one thing that would be trivial in nfo 09:07:22 <andythenorth> unusually 09:07:24 <V453000> :) 09:07:28 *** Haube [~Michi@31.7.56.130] has joined #openttd 09:07:48 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:07:53 <andythenorth> nfo Iâd just put all the code for an economy into a single block 09:08:05 <andythenorth> the varact 2 chains would just work 09:08:19 <V453000> go code for SAC ::> 09:08:25 <andythenorth> nice sprites 09:08:32 <andythenorth> Iâve been watching them 09:08:37 <andythenorth> theyâre in the place youâre banned from 09:08:37 <V453000> yes they look nice 09:08:42 <V453000> yes 09:08:45 <V453000> I see them for some reason though 09:08:50 <andythenorth> she has pretty much nailed drawing trains 09:09:08 <V453000> she draws nicely about everything, there is no doubt about that 09:09:18 <V453000> but "help me create my own test.grf I will not share" is kind of silly :) 09:09:41 <V453000> silly is politically correct expression of what I am thinking 09:10:25 <andythenorth> cheating looks more and more the better route 09:10:32 <andythenorth> unless we want to increase number of industries? 09:10:38 <andythenorth> 64 -> 255 09:10:44 <andythenorth> or so 09:10:56 <V453000> make a proper system to utilize all 64 first :) 09:11:09 <V453000> the 64 are ever loaded at the same time in the game? 09:11:12 <andythenorth> no 09:11:15 <andythenorth> that would be silly 09:11:16 <V453000> perhaps it would be nice to unify climates 09:11:21 <andythenorth> politically correct âsilly' 09:11:36 <andythenorth> FIRS has 51 already 09:11:38 <V453000> I dont think it is necessary for a newgrf to work differently in various climates 09:11:41 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 09:11:41 <andythenorth> and that is way the fuck too many 09:11:44 <V453000> climate is just a cosmetic thing 09:11:53 <andythenorth> climates are unified in FIRS 09:12:03 <V453000> ah economiez arent 09:12:08 <andythenorth> only change is Sugar Beet / Sugar Cane 09:12:15 <V453000> rightr 09:12:24 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:12:43 <andythenorth> ugh, I thought I could unify all farms 09:12:50 <andythenorth> because I thought they had same cb chain 09:13:00 <andythenorth> but meh 09:13:05 <andythenorth> different location rules 09:14:08 <andythenorth> sometimes code is trying to tell you to stop doing what youâre doing 09:14:29 <V453000> that is not code that is voices from the inside :P 09:14:47 <andythenorth> voices 09:15:00 <V453000> you need to inform them about shutting the fuck up and do it anyway 09:16:44 * andythenorth wonders how much a Japanese economy is needed anyway 09:16:51 <andythenorth> same for mediterranean 09:30:59 * andythenorth wonders how much persistent storage is free 09:31:09 <andythenorth> inventing fragile hax 09:33:10 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 09:33:13 *** mode/#openttd [+v tokai] by ChanServ 09:36:50 *** Pereba_ [~UserNick@179.177.163.62.dynamic.adsl.gvt.net.br] has joined #openttd 09:38:56 <andythenorth> bad hax are bad 09:42:53 <supermop> yo 09:43:40 *** Pereba [~UserNick@177.205.148.225.dynamic.adsl.gvt.net.br] has quit [Ping timeout: 480 seconds] 09:43:44 *** Pereba_ is now known as Pereba 09:49:57 *** Pereba_ [~UserNick@179.186.20.120.dynamic.adsl.gvt.net.br] has joined #openttd 09:50:13 <supermop> id rather have Japanese and Mediterranean than 4 more permutations of sort of central sort of western sort of northern europe 09:50:25 <supermop> really SE asian would be better though 09:52:02 *** Haube [~Michi@31.7.56.130] has quit [Read error: Connection reset by peer] 09:54:48 *** Pereba [~UserNick@179.177.163.62.dynamic.adsl.gvt.net.br] has quit [Ping timeout: 480 seconds] 09:54:49 *** Pereba_ is now known as Pereba 09:55:45 <andythenorth> ho 09:55:59 <andythenorth> well with hax I can probably get about another 10 industry types 09:56:08 <andythenorth> which isnât enough to be worth it imho 10:04:00 *** KouDy [~koudy@188.75.190.58] has joined #openttd 10:05:55 <V453000> what do you need them for even 10:06:31 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 10:11:03 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 10:26:24 *** shirish [~quassel@117.195.113.255] has joined #openttd 10:32:30 <andythenorth> variety between economies 10:46:54 *** Progman [~progman@p57A18234.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 10:55:41 <supermop> called to get a quote on a hexagonal prism of victorian bluestone today 10:56:28 <supermop> cheaper to have a chunk of balsalt cut and shipped from china rather than from the quarry just outside the city unsurprisingly 10:57:00 <andythenorth> you must be in Australia 10:57:50 <supermop> everything is expensive here, so yes 10:58:19 <supermop> i don't recall much flood basalts in england to be honest 10:58:40 <supermop> although i do recall old volcanic plugs in yorkshire 10:59:08 *** KouDy [~koudy@188.75.190.58] has quit [Remote host closed the connection] 10:59:42 <supermop> looking at just buying an old stone lintel from a demolished building and try to cut it myself 11:01:04 <supermop> the odd projects i invent for myself to procrastinate are getting more exotic 11:02:04 <supermop> what about a quarry that produces cut stone (bldg materials) and gravel (stone)? 11:02:47 <andythenorth> valid, if thereâs no cement plant 11:02:56 <andythenorth> otherwise stone -> bldg materials is weird 11:03:37 <supermop> only seems to make sense as an odd niche or a pre-modern thing 11:03:53 <V453000> bdmt! :P 11:04:25 <supermop> and even then only if you are using a GS that requires bldgmt and are before the advent of brickyards etc 11:05:59 <supermop> is the fine stone quarry or my desire to take a prism of basalt home with me as a souvenir more weird 11:07:37 <supermop> i think i am close to done with this busy bee game 11:08:22 <andythenorth> any good? 11:08:51 <supermop> yes, small map 11:09:01 <supermop> 1930-48 11:09:15 <supermop> firs, sbb set, pipe, road hog 11:09:49 <supermop> interesting cascading trains and ships down to different routes as network adjusts to new goals 11:11:22 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 11:12:03 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 11:18:54 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 11:25:18 <andythenorth> hmm 11:25:22 <andythenorth> might have solved it all 11:25:23 <andythenorth> all of it 11:25:24 <andythenorth> ever 11:36:16 <supermop> sounds about right 11:37:17 * andythenorth wonders if 6 varact 2 chains will compile any faster than 66 varact 2 chains 11:37:41 <andythenorth> the 6 will be moderately more complex than the 66, but probably a lot fewer total LOC 11:37:56 <andythenorth> and much smaller total switch count 11:39:01 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 11:40:12 *** skrzyp [skrzyp@2a03:b0c0:2:d0::296:3001] has left #openttd [WeeChat 1.2-dev] 12:01:18 <supermop> http://www.ebay.com.au/itm/bluestones-/111583137356?pt=AU_Building_Materials&hash=item19fadf8e4c 12:05:41 <andythenorth> Iâd like 10 12:05:47 <andythenorth> shipped to UK 12:05:48 <andythenorth> thanks 12:06:01 <supermop> no problem 12:06:21 <supermop> i only ship via personal courier, first class airfare 12:06:45 <andythenorth> :P 12:07:15 <supermop> ticket+baggage for those probably cheaper than shipping 12:07:50 <supermop> my flight to aus plus oversize fee for my bike in a box was cheaper than just shipping the bike on its own 12:08:48 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 12:09:34 <andythenorth> you should have gone somewhere closer 12:09:45 <andythenorth> it makes no economic sense to pay more for travelling further 12:09:51 <andythenorth> according to forums, nearly daily 12:10:39 <supermop> nah, just need to make sure the plane goes slow enough that your airfare is cheap by the time you land 12:11:17 <supermop> as they come around handing out cash refunds if they are delayed but demanding premium payment if they land early 12:11:21 <andythenorth> what if your bike has aged though? 12:11:26 <andythenorth> tyres might be flat 12:11:31 <andythenorth> or it might just be uncool now 12:11:42 <supermop> the industry doesnt mind 12:12:07 <supermop> produces one unit smug satisfaction per unit bike delivered 12:12:52 <supermop> production jumps up if craft beer is delivered within month 12:15:50 * andythenorth trying to not start total rewrite of FIRS 12:22:03 *** Yotson [~Yotson@2001:980:6ac8:1:85b6:e13e:91ca:9cac] has quit [Ping timeout: 480 seconds] 12:22:28 *** dreck [~oftc-webi@bas1-ottawa08-1176110546.dsl.bell.ca] has joined #openttd 12:22:30 <dreck> hi 12:27:46 <argoneus> hi dreck 12:27:49 <argoneus> how are you doing today 12:27:51 <argoneus> my train friend 12:27:57 <argoneus> RAWR 12:28:28 <dreck> ? 12:28:42 <V453000> RAWR 12:30:00 <andythenorth> V453000 is my train enemy, not my train friend 12:30:15 <V453000> FOE 12:30:19 *** Yotson [~Yotson@2001:980:6ac8:1:a1a6:d151:185d:4dce] has joined #openttd 12:30:23 <andythenorth> yeah that 12:30:41 * andythenorth will now rewite all of FIRS 12:30:46 <andythenorth> oh no, wait 12:30:53 * andythenorth will finish current release :| 12:32:29 <dreck> anyway meant to ask this here seeing theres some people from europe too...generally what was the largest tank steam locomotive in operation? (non-mallet that is) 12:32:56 <V453000> steam was run by slugs mainly 12:33:02 <andythenorth> eh, nobody here knows much about trains 12:33:07 <andythenorth> try wikipedia? 12:33:09 <V453000> especially since 1935 when hitler started mass-taming of giant slugs 12:33:38 <V453000> but since many people believed the slugs would be the doom of mankind, some evil countries fought against them and a world war became out of it 12:34:04 <V453000> after that, giant slug population was eliminated and we only know it in memories, books and newgrfs now 12:34:31 <V453000> the slug was a giant steam engine, it even had its own power unit - 1sp, slug power 12:34:38 <V453000> 1 slug power is about 3000hp 12:35:08 <Eddi|zuHause> were there woolly slug remains found in sibiria? 12:35:13 <andythenorth> V453000 I think youâre just being silly 12:35:19 <andythenorth> wikipedia has nothing about this 12:35:23 <V453000> but then some slugs in further development in the 1940s had up to 2,16sp (65k hp) 12:35:36 <V453000> wikipedia has some missing parts yes 12:35:55 <V453000> XD yes Eddi, furry slugs were in the northern lands 12:36:46 <V453000> dreck was asking retarded question, I replied appropriately. 12:37:07 <Eddi|zuHause> dreck: i don't know about "largest", but the german BR 61 was a high speed tank steam engine (only two were ever built) 12:37:18 <andythenorth> itâs not a retarded question in rec.trains.foamers or something 12:37:53 <dreck> eddi oh, I keep almost forgetting about that one..thanks I'll recheck it again 12:38:17 <dreck> that was the one in purple/cream (purple/white? I forgot heh) to match its short distance express trainset right :) 12:38:58 <Eddi|zuHause> yes, purple/cream(-ish) was the livery of express trains of that era 12:39:19 <Eddi|zuHause> this particular one operated between Berlin and Dresden 12:39:58 <Eddi|zuHause> most of the rest of the network was operated by diesel MUs 12:42:18 *** glevans2 [~glevans2@71-8-126-76.dhcp.ftwo.tx.charter.com] has quit [Ping timeout: 480 seconds] 12:42:47 <andythenorth> Eddi|zuHause: can you think of any theoretical reason why industries canât share switch chains where the behaviour is common (and industry-specific results can be written out by code generator)? 12:43:28 <andythenorth> long q, sorry 12:43:30 <Eddi|zuHause> i can think of loads of things... 12:43:49 <Eddi|zuHause> but mostly of the type "things you could do wrong" 12:44:07 <dreck> ah dmu .. that reminds me also of that almost-all-purple triangularish-shaped-front unit ..SVT1-something .. but anyway thanks for the BR61 tho .. back to more crunching now here :) 12:44:09 <Eddi|zuHause> not "things that will utterly prevent this from existing" 12:44:36 <andythenorth> canât read any industry properties directly 12:44:53 <andythenorth> everything that you want to read has to be stuffed into temp storage at start of chain afaict 12:45:02 *** glevans2 [~glevans2@71-8-126-76.dhcp.ftwo.tx.charter.com] has joined #openttd 12:45:09 <andythenorth> not even sure that holds though 12:45:37 <Eddi|zuHause> why would you even need that? you already have the economy parameter to read 12:45:44 <andythenorth> I donât, and itâs nonsense 12:45:57 <andythenorth> cb chain can be scoped to current industry anyway 12:46:15 <andythenorth> confusing myself with how nml presents things, and how nfo actually works 12:47:06 <andythenorth> nmlc is the wildcard here, doing this in nfo would be quite easy to work out 12:47:18 <andythenorth> I donât know what magic nmlc does to resolve varact 2 chains and ids 12:47:48 <andythenorth> probably I just try it 12:48:56 <Eddi|zuHause> try to keep industries that share varaction2 chains close together in the code, otherwise nmlc might run out of IDs 12:49:12 <andythenorth> that is my primary concern 12:49:18 <andythenorth> not enough varact 2 IDs 12:49:29 <Eddi|zuHause> it's usually not a problem 12:49:32 <andythenorth> I already hit that in the spritelayout switches 12:50:52 <andythenorth> teach nmlc to handle it :P 12:51:38 <Eddi|zuHause> add to the grfv9 specs that action2-ids are 16bit :p 12:51:51 <Eddi|zuHause> or 32bit :) 12:51:54 <andythenorth> or add an algorithm for reuse 12:52:00 <andythenorth> must just be some kind of graph solver? 12:52:08 * andythenorth can say words he doesnât really understand 12:52:32 <Eddi|zuHause> it's similar to "register pressure" 12:52:46 <andythenorth> nfo we just reused IDs 12:52:55 <Eddi|zuHause> nmlc does this as well 12:53:20 <andythenorth> what is limit, if you recall? 12:53:30 <Eddi|zuHause> but some IDs must stay valid because they are used later again 12:53:36 <Eddi|zuHause> then you must reorder stuff 12:54:01 <andythenorth> I could probably have the code generator arrange code correctly 12:54:05 <andythenorth> would rather not, but eh 12:54:08 <Eddi|zuHause> 256 IDs can be "alive" at any time 12:54:45 <Eddi|zuHause> if you have a linear chain, the whole chain uses 1 ID over and over again 12:54:52 <andythenorth> thatâs worth knowing 12:54:54 <Eddi|zuHause> each branch adds an additional ID 12:55:06 <andythenorth> also wondering how nmlc handles split action 0 blocks 12:55:20 <Eddi|zuHause> action0 is irrelevant 12:55:33 <andythenorth> ah this would be action 3 12:55:37 * andythenorth translating nml -> nfo 12:55:43 <andythenorth> whether splitting cb and graphics handling helps with ID consumption 12:56:02 <andythenorth> it must consolidate them to a single action 3, surely? 12:56:03 <Eddi|zuHause> action3 is the combination of all "graphics" block 12:56:14 <andythenorth> one and only one action 3 per industry aiui 12:56:24 <Eddi|zuHause> yes 12:56:36 <andythenorth> still easier to think in nfo 12:56:46 <andythenorth> horrible syntax, easy structure & concepts 12:56:47 <Eddi|zuHause> although in theory, you could action7 several action3 12:57:29 <andythenorth> for industry ID reuse, action 7-ed action 3s are inevitable 12:57:38 <Eddi|zuHause> but i don't think nmlc does this 12:58:50 <andythenorth> if Iâve counted correctly, I currently have ~66 sets of varact 2 chains 12:58:55 <andythenorth> which can be reduced to 6 sets 12:59:03 <Eddi|zuHause> but also i'm not really sure how nmlc generates action3 12:59:13 <andythenorth> because nearly all behaviour is common, only the specific results need to change for most cbs 12:59:43 <andythenorth> the results are either static and can be written at compile time 12:59:57 <Eddi|zuHause> andythenorth: that sounds like you need "procedures", but afair, nmlc didn't implement those 13:00:07 <andythenorth> Iâll just shared switch chains 13:00:10 <andythenorth> share * 13:00:17 <andythenorth> hopefully nmlc permits that 13:00:19 <supermop> night 13:00:39 <andythenorth> think itâs done already in some places in FIRS 13:00:45 <Eddi|zuHause> andythenorth: yes, nmlc should allow that 13:00:55 <andythenorth> construction states use it currently I think 13:01:01 <Eddi|zuHause> andythenorth: CETS does something like this with the capacity callback 13:01:10 <andythenorth> if I do this, itâs a lot of boring work 13:01:15 <andythenorth> but conceptually quite simple 13:01:25 <andythenorth> FIRS code in repo gets a lot smaller 13:01:31 <andythenorth> FIRS nml gets a lot smaller 13:01:33 <Eddi|zuHause> andythenorth: "boring" work is the job for the code generator 13:01:53 <andythenorth> well $somebody has to remove all the current manual code per industry 13:01:57 <V453000> so Eddi when is CETS coming out? :P 13:02:10 <andythenorth> and copy the values to a place where generator can read them :) 13:02:14 <andythenorth> $someone = andythenorth 13:02:20 <Eddi|zuHause> V453000: when... err... *hides* 13:02:44 <andythenorth> the CPP defines & macros approach to grfs was a nice party trick 13:02:52 <andythenorth> but ugh, scales horribly 13:05:46 <andythenorth> all of this http://dev.openttdcoop.org/projects/firs/repository/entry/src/industries/aluminium_plant.pypnml 13:06:02 <andythenorth> gets moved to some python properties or just deleted 13:07:24 <andythenorth> and repeat for 65 other industries 13:08:13 <Eddi|zuHause> use a tracking table that contains all data... 13:08:23 *** supermop [~supermop@d110-33-179-139.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:09:44 <andythenorth> considered it 13:09:59 <andythenorth> a tracking table is 2 dimensional, so in some ways is the perfect format 13:10:10 <andythenorth> you can read per industry, or per economy 13:10:32 <andythenorth> but eh I dunno, I tried that route with FISH and removed it, something weird about it 13:11:13 <andythenorth> thereâs always some case that needs ugly magic-character string handling 13:11:22 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 13:12:03 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 13:13:29 <Eddi|zuHause> maybe that's because you see complex structures differently than i do... 13:15:37 <andythenorth> think so 13:16:11 <andythenorth> seems probable that you trust the code you write 13:16:16 <andythenorth> whereas I donât trust the code I write 13:16:30 <andythenorth> so anything like building a list from string splitsâŠmakes me itch 13:16:39 <andythenorth> although every csv and json parser must do the same 13:22:50 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 13:28:19 <dreck> hmm got a silly wording question .. would "express" and "fast express" be able to possibly mean different thing or its just really dictionary-style word duplicating? 13:29:30 <andythenorth> tautology 13:29:34 *** Phoenix_the_II [~ralph@home.deboom.biz] has joined #openttd 13:29:36 <andythenorth> express implies fast 13:30:45 <andythenorth> âvery fast expressâ would be absolutely fine 13:30:59 <andythenorth> English ârulesâ areâŠspecial 13:31:19 <dreck> heh, thanks..I'll have to rethink of some wording 13:35:21 <dreck> local/domestic express .. international express ... hmm nah that doesn't sound good .. heh 13:37:15 <andythenorth> what is it? 13:37:23 <andythenorth> what does it do? 13:39:03 <dreck> oh..sorry lacked a bit context .. just thinking if there was a simple word to differ the 120kph set from the 200kph set without having to bother with numbers .. but I'm thinking at a look now so ar that its probably not so simple to try do it that way 13:39:28 <dreck> ar=far* 13:39:53 <andythenorth> these are trains, or railtypes? 13:40:25 *** shirish [~quassel@117.214.125.204] has joined #openttd 13:40:54 <dreck> trains 13:41:33 <andythenorth> dunno, just give them names? 13:41:39 <andythenorth> player can read speed in the buy menu 13:44:07 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 13:46:35 <dreck> yep going that way :) 13:47:39 <andythenorth> bbl 13:47:40 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 14:03:39 <Eddi|zuHause> dreck: speed designations heavily depend on the timeframe. 14:05:11 <Eddi|zuHause> dreck: in 2000's DB speak, "regional express" is a sped up local train (about 160km/h, no on board service, usable with local train tickets etc.), and "inter city express" is a very fast long distance train (>200km/h, on board service, only usable with special long distance tickets) 14:05:49 <Eddi|zuHause> but these definitions are fuzzy at best 14:07:15 <Eddi|zuHause> these are complemented by "regional train" (usually up to 120km/h, with some faster exceptions, stops at any station), and "inter city" (up to 200km/h) 14:08:10 <Eddi|zuHause> but all these are rather bad categories for the game. 14:23:26 *** HerzogDeXtEr1 [~flex@i59F6D76.versanet.de] has quit [Quit: Leaving.] 14:23:54 <dreck> yeah theres no 'real' passengers in openttd even if some grfs do try to make some cosmetic differences (such as a pullman coach with lower seat capacity than the standard coach in buy list) 14:33:41 <argoneus> I wish I understood how simcity worked 14:33:45 <argoneus> 4 14:34:35 <dreck> I think I might have figured it out..'generation I express' vs 'generation II express' .. seem to work .. I'll see what the list looks like later 14:36:11 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 14:38:43 <dreck> argoneus maybe try a simplier simcity version? not the best kind of answer I guess but heh 14:38:44 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: No route to host] 14:38:57 <argoneus> heh 14:39:27 <dreck> tbh I still have my 2000 Collection cd+papers here :) 14:41:45 <dreck> mind you I know its silly to thinka bout it but all these years I've known that on the back of the jewel case it clearly says "powermacintosh" at least two times but the one single window screenshot they used is from dos instead 14:42:39 <dreck> anyway argoneus theres also always towns in openttd too..just not the kind you can manage as a mayor tho :P 14:42:46 * dreck hehs 14:43:35 <argoneus> I just don't understand 14:43:40 <argoneus> the point of density zones 14:44:02 <argoneus> but this isn't #opensimcity so yeah 14:44:12 <dreck> density? how many does sc4 have? 14:44:23 <argoneus> it has 3 types for each res, com, ind 14:44:33 <argoneus> and different density things require different density things 14:44:46 <argoneus> like low density residents require medium density commercial or some shit 14:44:46 <dreck> argoneus I'm guessing at least 3+ densities for each types? 14:47:25 <argoneus> yeah, 3 densities for each 14:47:46 <dreck> mm I guess they wanted to go overboard with the population micro-management idea :/ 14:48:12 <dreck> does it nitpick you a lot on water supply? 14:48:39 <argoneus> not really 14:48:43 <argoneus> I didn't even get that far 14:48:47 <argoneus> they only want electricity 14:48:53 <dreck> argoneus mm mind if I ask what os you using? 14:48:59 <argoneus> win7 14:49:09 <dreck> ok 14:49:49 <dreck> well argoneus just if you wanted to know..I've never really tried 3000 (although I recall the artworks suggested that was when farm fields were introduced) ... but 2000 is pretty simple that its easy to get the hang of... 14:50:09 <argoneus> what about 4? 14:51:23 <dreck> you only got low/high density which means low density only has houses or low-squat buildings while high density has a mix of lowdensity and tower-alike buildings altogether .. and water can be put off for the first few hundred people but electricity is always wanted early on 14:53:25 <dreck> the only one small fault I do sometimes have with the design of things in 2000 was the slight lack of actual public street transport (you only get given a 2x2 bus station tile to build next to the road and thats it) 14:53:57 <dreck> at least with simutrans and ttdxp/openttd you can actually build a real public transit system :) 15:11:00 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 15:22:42 <Belugas> good day 15:24:09 *** Belugas [~belugas@00011985.user.oftc.net] has quit [Quit: On snow, everyone can follow your traces] 15:28:22 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 15:29:57 <dreck> wb andy :) 15:30:16 <V453000> hy Belugas 15:30:38 <andythenorth> hmm FISH 2 seems to have high download count 15:30:46 <andythenorth> I guess there are only 2 good ship sets 15:30:50 <andythenorth> and thatâs one of them 15:32:09 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [] 15:32:21 <V453000> XD he came to deliver this message. 15:32:28 <V453000> I didnt even manage to respond quickly enough 15:32:42 <dreck> sometimes some people seem to be like that on irc :) 15:34:22 * dreck picks up phone, dial number, demands a burger, hangs up 15:34:25 <dreck> :p 15:36:44 *** Belugas [~belugas@216.191.111.230] has joined #openttd 15:36:47 *** mode/#openttd [+o Belugas] by ChanServ 15:37:44 *** KouDy [~koudy@188.75.190.58] has joined #openttd 15:41:43 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 15:45:00 *** KouDy [~koudy@188.75.190.58] has quit [Remote host closed the connection] 15:54:08 <andythenorth> food processor 15:54:10 <andythenorth> https://dev.openttdcoop.org/attachments/download/7041/food_processor_2.png 15:54:19 <andythenorth> V453000: moar contrast, moar company colour? 15:57:06 <V453000> bit more dark on the pipes on the right I think 15:57:30 <V453000> and some very bright on the silos on the left 15:57:33 <V453000> other than that looks amazing 15:57:50 <andythenorth> Dan made it from bits we already had 15:58:06 <V453000> :) 15:58:09 <andythenorth> layout is exact copy of TTD food processor 15:58:12 <andythenorth> for reasons 15:58:35 <andythenorth> usually copy-paste from other industries requires unifying palette 15:58:41 <andythenorth> I think this is same 15:58:53 <V453000> XD 15:59:16 <V453000> anyway, I gtfo homew 15:59:18 <V453000> bai 15:59:22 <andythenorth> k thanks bai 15:59:25 <andythenorth> etc 16:01:58 *** dreck [~oftc-webi@bas1-ottawa08-1176110546.dsl.bell.ca] has left #openttd [] 16:15:48 *** namad7 [~aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has joined #openttd 16:16:16 <andythenorth> oops 16:18:26 <andythenorth> http://dev.openttdcoop.org/attachments/download/7042/oops.png 16:18:48 <Eddi|zuHause> i don't see the problem. 16:18:54 *** namad7 [~aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has quit [] 16:19:24 <andythenorth> waves will put the fire out 16:19:33 <andythenorth> fortunately there are no waves in TTD 16:19:39 <andythenorth> althoughâŠ.there is wind :o 16:19:49 <andythenorth> inconsistent physics :P 16:19:50 <Eddi|zuHause> there are waves 16:20:00 <Eddi|zuHause> it's what changes the colour of water 16:20:18 <andythenorth> not in my ottd 16:20:27 <andythenorth> I have to disable animation these days 16:21:03 <andythenorth> otherwise the game chugs 16:21:40 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 16:24:31 <andythenorth> also the smoke is wrong? o_O 16:26:36 *** juzza1 [~juzza1@0001bead.user.oftc.net] has quit [Remote host closed the connection] 16:27:44 *** Progman [~progman@p57A18234.dip0.t-ipconnect.de] has joined #openttd 16:28:17 <andythenorth> better? http://dev.openttdcoop.org/attachments/download/7043/nitrate_mine_3.png 16:28:24 * andythenorth feels like some props might be set wrong... 16:28:47 <andythenorth> also theyâre mining nitrate from sea water directly, it seems 16:41:08 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 16:41:11 *** mode/#openttd [+o Alberth] by ChanServ 16:42:48 <Eddi|zuHause> maybe there are so many people peeeing into the ocean 16:45:34 <andythenorth> fish 16:45:36 <andythenorth> piss in it 16:45:49 * andythenorth has to check the fish tank levels 16:45:54 <andythenorth> not even a fan of fish 16:46:08 <andythenorth> ammonia, nitrite, nitrate, ph 16:46:19 <andythenorth> nitrite spike = upside down floating fish 16:46:26 * andythenorth has learnt about chemistry 16:46:37 <andythenorth> my wife wanted fish 16:51:00 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 16:51:57 *** Samu [~oftc-webi@po1-84-90-249-192.netvisao.pt] has joined #openttd 16:52:30 <Samu> hi! could we build a bridge over a lock in a future version? 16:55:32 <Alberth> wait until the future arrives, and you'll know 16:56:31 <Alberth> o/ all 16:57:42 <Taede> ello 16:58:44 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:59:41 <andythenorth> FIRS translations anyone? 16:59:50 <andythenorth> probably release at the weekend, unless bugs 16:59:50 *** juzza1 [~juzza1@0001bead.user.oftc.net] has joined #openttd 17:01:19 <Eddi|zuHause> there are always bugs. 17:02:23 <andythenorth> big bugs 17:02:31 <andythenorth> like wrong cb handling :P 17:02:37 *** henkie [~oftc-webi@j164102.upc-j.chello.nl] has joined #openttd 17:03:00 *** henkie [~oftc-webi@j164102.upc-j.chello.nl] has quit [Remote host closed the connection] 17:03:44 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has joined #openttd 17:10:46 *** KouDy [~koudy@188.75.190.58] has joined #openttd 17:11:36 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 17:16:02 <Alberth> dutch translation done 17:16:19 <Alberth> he! he left :( 17:16:37 <planetmaker> he's very volatile today :) 17:17:54 <Alberth> ah well, he'll be back then :) 17:18:21 <Alberth> time to worry about evenink food 17:31:47 *** Propliner [~oftc-webi@p5B14C335.dip0.t-ipconnect.de] has joined #openttd 17:32:37 <Propliner> Howdy. Is this the right place to ask a question about pathfinding? 17:38:12 <Alberth> you can try :) 17:45:19 <Propliner> http://f.666kb.com/i/cvo6g05585ed3wwfp.png What's going on here, the pathfinder shouldn't penalize regular path signals that much, right? 17:45:40 <DorpsGek> Commit by translators :: r27128 trunk/src/lang/afrikaans.txt (2015-01-29 17:45:32 UTC) 17:45:41 <DorpsGek> -Update from WebTranslator v3.0: 17:45:42 <DorpsGek> afrikaans - 2 changes by kdzar 17:47:58 <Alberth> something coming from the other side? 17:48:35 <Alberth> you can enable display of path reservations, which makes it easier to see what tracks are reserved 17:50:08 <Eddi|zuHause> that would also be my guess, something from the other side already reserved the platform 17:50:26 <Propliner> There's another train on the other side, but it's past the signal and not heading for this platform 17:51:19 <Eddi|zuHause> oh, you use waypoints, that's a problem, because the train will not add penalties beyond the waypoint, so it cannot distinguish full or empty platforms 17:52:09 <Eddi|zuHause> i think i reported that years ago, but i don't think anyone ever adressed this 17:52:16 <Alberth> good spot eddi 17:52:16 <Propliner> Oh, I see. Thanks for the tip 17:55:36 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 17:57:07 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has joined #openttd 17:57:12 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:57:15 *** mode/#openttd [+v glx] by ChanServ 18:02:30 *** naliao1 [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has joined #openttd 18:02:33 *** frosch123 [~frosch@frnk-5f744640.pool.mediaWays.net] has joined #openttd 18:02:38 <Alberth> hi hi 18:07:24 *** PhoenixII [~ralph@home.deboom.biz] has joined #openttd 18:07:24 *** Phoenix_the_II [~ralph@home.deboom.biz] has quit [Read error: Connection reset by peer] 18:08:08 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has quit [Ping timeout: 480 seconds] 18:09:05 <Eddi|zuHause> Propliner: instead of sorting by waypoint you might want to try sorting by platform length 18:10:30 <Propliner> Hm. Is it guaranteed that the steamers wouldn't use the terminus platform, ever? 18:11:02 <Eddi|zuHause> penalties for too short platform must be higher than for full platform 18:12:31 <Propliner> Could set up a quick test game for that, yeah 18:12:39 <Propliner> Don't wanna risk messing up my timetables 18:12:56 <Alberth> you can always reload an old save game :) 18:15:04 *** jinks [~jinks@2602:ffe8:102:213::1c:34ac] has quit [Ping timeout: 480 seconds] 18:15:39 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:17:20 <Alberth> dutch done andy 18:20:15 <andythenorth> yay 18:20:39 <andythenorth> planetmaker: when you add the new open / closing stuff to opengfx+, you can add it to FIRS o_O :P 18:20:48 <andythenorth> he just really wants somebody to do it 18:20:49 <andythenorth> somewhere 18:20:53 <andythenorth> he doesnât really care where 18:22:15 *** jinks [~jinks@2602:ffe8:102:213::1c:34ac] has joined #openttd 18:25:43 <andythenorth> http://dev.openttdcoop.org/attachments/download/7044/nitrate_mine_4.png 18:25:46 <andythenorth> progress 18:26:26 <Propliner> Eddi|zuHause: The platform length alone isn't, strangely enough 18:26:41 *** HerzogDeXtEr [~flex@i59F6D76.versanet.de] has joined #openttd 18:26:51 <Propliner> It does seem to work though if you also add the penalty of a regular path signal 18:27:21 <Eddi|zuHause> Propliner: you can tweak the penalties 18:27:49 <Eddi|zuHause> Propliner: there are absolute penalties (platform is too short or too long) and relative penalties (platform is X tiles too short or too long) 18:29:02 <Propliner> Ah, in OpenTTD.cfg? 18:30:38 <V453000> andythenorth: getting lost a bit in the ground at the moment :) 18:30:43 <V453000> needz moar 18:30:47 <V453000> but other than that, looks great 18:30:55 <andythenorth> brown CC, on brown ground, with brown non-CC 18:30:56 <andythenorth> :P 18:31:03 <andythenorth> too many empty tiles, eh? 18:31:35 <V453000> :) 18:31:37 <Supercheese> better hire some professional Greeble Yetis 18:31:41 <V453000> yeah kind of I think 18:31:49 <V453000> put there some Nitrate heaps :P 18:31:50 <Supercheese> they'll Greeble it what for 18:32:00 <andythenorth> bloody nitrate heaps 18:32:03 <andythenorth> Iâm not drawing those 18:32:06 <Supercheese> sounds explosive 18:32:08 <V453000> ps prepare for your death as I will have to add you dumass caroges to NUTS :P 18:32:30 <V453000> pff 18:32:35 <V453000> if not drawing then enw cargoes are boring 18:32:41 <Supercheese> just put giant block-letter N-O_3 on flat wagons 18:32:44 <V453000> humanz want to see them 18:32:55 <Supercheese> Nitrates 18:33:11 <Eddi|zuHause> Propliner: openttd.cfg won't help your current game, you have to tweak them on the console for that 18:33:46 <andythenorth> what do the nitrates look like? 18:33:46 <andythenorth> :P 18:34:09 <Alberth> looks nice andy, open space makes clear the action is underground 18:34:34 <V453000> exactly, leaving it just as a word and transporting it in coal wagons is just boring 18:34:45 <V453000> it can look like anything, but make it look somehow 18:34:48 <andythenorth> searching for pictures, nitrates are mostlyâŠexplodey 18:34:52 <andythenorth> in an unwanted way 18:35:09 <Supercheese> unless you're a terrorist 18:35:19 <Supercheese> although even then they have accidents 18:35:33 <Alberth> also, you should add an crane builder industry :p 18:35:37 <Eddi|zuHause> anything containing nitrogen is explosey 18:35:56 <Eddi|zuHause> because molecular nitrogen is one of the most stable compounds on this earth 18:36:03 <andythenorth> clearly itâs white http://mikes.railhistory.railfan.net/imfile/15622.jpg 18:36:11 <Supercheese> except Nitrogen gas 18:36:18 <Supercheese> pretty darn inert 18:36:34 <Eddi|zuHause> there is this huge gap between nitrogen compounds and molecular nitrogen that is great for explodey stuff 18:37:02 <andythenorth> V453000: covered or bagged⊠http://nick86235.smugmug.com/keyword/fctt/1689461686_3wjr4qm 18:37:25 <V453000> covered is not visible :P 18:37:29 <V453000> bagged at least :) 18:37:33 <Eddi|zuHause> andythenorth: black and white pictures are notoriously inaccurate for guessing colours of things :p 18:37:38 <Alberth> just big white blocks? 18:37:41 <V453000> nuts will have it on hoppers anyway :) 18:37:49 <Supercheese> well, when the B&W is pure white.... 18:37:51 <V453000> it is a MINE -> it outputs HEAPS 18:38:49 <Supercheese> Cargo production: 14 Spoonfulls 18:39:14 <Propliner> Eddi|zuHause: Cheers, I'll tinker with the values when I've more time 18:39:17 <Supercheese> most appropriate for toyland sugar mine 18:39:17 *** Propliner [~oftc-webi@p5B14C335.dip0.t-ipconnect.de] has left #openttd [] 18:39:37 <Eddi|zuHause> tablespoons or teaspoons? 18:40:03 <Supercheese> Yes. 18:43:58 <andythenorth> nitrate looks pure white 18:44:52 <andythenorth> I hate heaps 18:45:19 <andythenorth> they always look bad 18:45:19 <Eddi|zuHause> just reuse an existing heap, potentially recoloured 18:45:31 <Eddi|zuHause> like from ISR 18:45:33 <andythenorth> I cheat, and get them from baseset currently 18:45:43 <andythenorth> I guess I have to use a CHIPS one 18:45:45 <andythenorth> they suck 18:45:55 <andythenorth> does baseset have sugar pile? o_O 18:46:48 <andythenorth> toyland broke map gen :o 18:46:56 <Eddi|zuHause> i don't know... 18:46:57 <andythenorth> no town locations :) 18:47:24 <andythenorth> ach come on 18:47:54 <andythenorth> if I canât have ânormalâ towns then donât provide the option :D 18:48:40 <andythenorth> this is ridiculous :) 18:49:17 <andythenorth> very flat, seal level medium, towns normal, industry high, height level 16, smoothness smooth 18:49:26 <andythenorth> seal level? o_O 18:50:30 *** gelignite [~gelignite@i528C327D.versanet.de] has joined #openttd 18:51:07 <Eddi|zuHause> is that involved with klum level? 18:51:17 <andythenorth> plausible 18:51:41 <andythenorth> industries now minimal, seal level 0, variety distribution none 18:51:48 <andythenorth> still failing 18:51:59 <Eddi|zuHause> you have no town names? 18:52:29 <andythenorth> using âsilly' 18:52:49 <andythenorth> typically gets to 113 out of 116 industries, then ties up my cpu for a bit 18:52:50 <andythenorth> then bails 18:53:05 <andythenorth> âmap generation abortedâŠno suitable town locations" 18:53:23 <Eddi|zuHause> but industries are after towns? 18:53:35 <andythenorth> gee itâs slow 18:53:46 <andythenorth> since when was it this slow 18:54:45 * andythenorth never normally uses toyland 18:55:15 <andythenorth> same settings in tropic are near-instant 18:55:55 <andythenorth> ditto sub-arctic, temperate 18:56:01 <andythenorth> yeah toyland is just borked for me 18:56:03 <andythenorth> no loss eh 18:59:40 <frosch123> no houses available? 18:59:46 <frosch123> or something like that 18:59:48 <andythenorth> ho 18:59:50 <andythenorth> maybe itâs TAI 18:59:59 <andythenorth> blame pikka 19:00:06 *** Wolf01 [~wolf01@host44-14-dynamic.31-79-r.retail.telecomitalia.it] has joined #openttd 19:00:29 <Wolf01> hello 19:01:40 <andythenorth> 4783 19:01:41 <andythenorth> sugar 19:08:43 <Wolf01> milk 19:09:38 <Alberth> tea 19:09:55 <Eddi|zuHause> but E-numbers are usually 3 digits :p 19:10:04 <Wolf01> in a cake? 19:10:26 <andythenorth> base set sprite numbers are climate specific, eh? 19:11:02 <Eddi|zuHause> andythenorth: there are sprites that are only used in certain climates 19:11:07 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 19:11:15 <Eddi|zuHause> andythenorth: the original base set puts them in different files 19:11:23 <andythenorth> sugar mine sugar being one I think 19:11:24 <andythenorth> nvm 19:11:49 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 19:31:19 <andythenorth> http://dev.openttdcoop.org/attachments/download/7045/nitrate_piles.png 19:32:29 * andythenorth adding more processors 19:32:35 <Wolf01> andythenorth, did you see the LEGO SHIELD helicarrier? I say it does have too much black, but it's really nice and well done 19:32:43 <andythenorth> itâs interesting 19:32:51 <andythenorth> I know nothing about these comics sets :) 19:32:54 <Wolf01> also, nice industry 19:37:11 <andythenorth> better http://dev.openttdcoop.org/attachments/download/7046/nitrate_mine_5.png 19:39:31 <Eddi|zuHause> i've never in my life really followed superhero comics. i knew of batman, spiderman and superman, and suddenly there are hundreds of them everywhere 19:40:38 <Wolf01> me too 19:48:32 *** sla_ro|master2 [slamaster@95.76.27.245] has joined #openttd 19:49:11 *** LadyHawk- [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 19:49:26 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has joined #openttd 19:50:35 *** [1]Suicyder [~Suicyder@86.92.59.88] has joined #openttd 19:50:51 *** Klanticus_ [~quassel@179.234.179.109] has joined #openttd 19:52:16 *** Netsplit charon.oftc.net <-> testlink-beta.oftc.net quits: @planetmaker, V453000, naliao1, Klanticus, ^Spike^, Prof_Frink, ST2, sla_ro|master, dfox, Osai, (+7 more, use /NETSPLIT to show all of them) 19:52:16 *** [1]Suicyder is now known as Suicyder 19:52:17 *** LadyHawk- is now known as LadyHawk 19:53:55 *** Netsplit over, joins: HerzogDeXtEr 19:55:26 *** Osai [~Osai@188.cimarosa.openttdcoop.org] has joined #openttd 19:56:55 *** Prof_Frink [~proffrink@37.152.253.255] has joined #openttd 19:58:22 *** ST2 [~ST2@118.107.136.95.rev.vodafone.pt] has joined #openttd 19:59:19 <andythenorth> hmm 19:59:29 <andythenorth> I want to locate nitrate mines in desert 19:59:32 <andythenorth> but not break other climates 19:59:41 <andythenorth> disallow rainforest? 20:00:09 <frosch123> there is also normal land in tropic 20:00:44 <frosch123> just check the climate as well :) 20:01:00 <frosch123> climate != TROPIC || tropic_zone == DESERT 20:01:13 <andythenorth> eh, I donât know how the FIRS templates do that :) 20:01:20 <andythenorth> I didnât write them, not inclined to touch them 20:01:52 <frosch123> i though you would know how to check for rainforest 20:02:13 <frosch123> isn't there some location check somewhere? 20:02:15 <andythenorth> I was just going to pass TILETYPE_RAIN_FOREST to the macro 20:02:19 <andythenorth> and see what happened 20:02:25 *** dfox [~dfox@94.142.237.120] has joined #openttd 20:03:04 <andythenorth> althoughâŠIâve enforced flat land, mostly building in desert anyway 20:03:10 <andythenorth> maybe I leave it be 20:05:01 <Eddi|zuHause> "i randomly type letters until some combination shows an effect" sounds like a terrible approach 20:05:58 <andythenorth> I dunno 20:06:07 <andythenorth> apparently has results 20:06:12 <andythenorth> correlation != causation 20:30:05 <andythenorth> eh these mines donât cluster 20:30:08 <andythenorth> which looks better 20:30:16 <andythenorth> maybe clustering is wrong 20:30:58 <andythenorth> going to set them to cluster anyway, for consistent internal API 20:40:22 *** Progman_ [~progman@p57A19C1F.dip0.t-ipconnect.de] has joined #openttd 20:45:04 *** Progman [~progman@p57A18234.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 20:45:14 *** Progman_ is now known as Progman 20:47:56 *** ^Spike^ [~Spike@188.cimarosa.openttdcoop.org] has joined #openttd 20:52:27 <andythenorth> oh 20:52:29 <andythenorth> thereâs a vehicle factory 20:52:45 <andythenorth> theyâre going to ask me if it can produce trains and provide them to depots :| 20:54:33 <Wolf01> purchase trains from industries! You first need to set up a route to provide the raw materials... wheelbarrows? 20:56:03 <andythenorth> âhaters gonna hate" 20:56:08 <andythenorth> âidiots gonna id" 20:59:03 <Alberth> vehicle != train 21:00:03 <Alberth> you need a wheelbarrow factory first 21:00:14 <Alberth> not to mention a factory factory 21:01:58 <Wolf01> we could start with sticks and rocks 21:02:21 <Wolf01> then tame some horses 21:03:00 <andythenorth> lugs 21:03:03 <andythenorth> slugs even 21:03:11 <andythenorth> when compiling FIRS, my keyboard lags 21:03:25 <andythenorth> which is odd because itâs only single threaded 21:03:34 <andythenorth> and the other 3 thread units are doing bugger all 21:04:26 <Wolf01> pfff when I use PHPStorm I type so fast I fill the buffer, so I need to switch the usb port to be able to type again 21:04:57 <Alberth> storm isn't that big thus :p 21:05:06 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 21:05:43 <Wolf01> tbh, I don't know why that does happen, it could be a problem with the keyboard, but it happen only when PHPStorm autocompletes stuff 21:06:03 <Wolf01> and it blocks the keyboard system wise 21:07:05 <Alberth> sounds like it's doing real low level access 21:08:52 <Wolf01> it could be the keyboard going stupid, it's a microsoft cordless one, works well while works 21:10:34 *** frosch123 [~frosch@frnk-5f744640.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:11:24 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 21:18:55 <andythenorth> eh, I think itâs probably done 21:18:57 <andythenorth> more translations? 21:18:59 <andythenorth> testing? 21:19:04 <Alberth> sleep 21:19:16 <Wolf01> lego 21:19:51 <andythenorth> both 21:25:17 <Alberth> dreaming about lego 21:26:41 <andythenorth> :P 21:35:24 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:48:06 <andythenorth> eh changelog done 21:50:09 <FLHerne> andythenorth: Any chance of this thing in SQUID? http://gcaptain.com/x-bow-carrier-concept-maritime/ 21:50:14 <FLHerne> Very futuristic-looking 21:54:24 <andythenorth> it was planned as a fast coaster 21:54:32 <andythenorth> but I canât draw it 21:54:34 <andythenorth> or cba 21:54:45 <andythenorth> also, irl, not fast, just efficient and good at seaholding 21:56:00 <FLHerne> Lower running costs? 21:56:11 <FLHerne> Except no-one cares about those for ships anyway 21:57:46 <FLHerne> Wasn't the Kwangtung tug one of those X-Bow thingies? 21:59:16 <FLHerne> No, my memory is broken 22:00:50 <andythenorth> if someone drew it, there would be X-Bow 22:00:53 <andythenorth> or renderised 22:06:45 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 22:07:27 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 22:10:27 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 22:17:31 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Remote host closed the connection] 22:18:02 *** gelignite [~gelignite@i528C327D.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 22:18:22 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 22:26:37 *** sla_ro|master2 [slamaster@95.76.27.245] has quit [] 22:30:45 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <-] 22:31:16 *** supermop [~supermop@d110-33-179-139.sun801.vic.optusnet.com.au] has joined #openttd 22:41:39 *** itsatacoshop247_ [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 22:49:19 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 22:49:49 <Wolf01> 'night 22:49:54 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:02:33 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 23:14:26 *** Pereba [~UserNick@179.186.20.120.dynamic.adsl.gvt.net.br] has quit [Quit: AdiIRC -> http://www.adiirc.com <- Would you like to know more?] 23:20:10 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 23:34:14 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 23:36:21 *** Progman [~progman@p57A19C1F.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:37:44 <peter1138> Hmm, forgot how hard Episode 3 of Doom is... 23:43:09 <Eddi|zuHause> i didn't even know doom had "episodes" 23:45:21 <peter1138> Er, yeah... Episode 1 was the shareware part.