Times are UTC Toggle Colours
00:00:13 <Samu> i will have 3 bits free for the foreseeable future :( 00:00:21 <Samu> oh kay 00:00:27 <Samu> rip 00:00:31 <Samu> 2 owners 00:00:46 <chillcore> there are so many unused ones ... 00:01:03 <Samu> industry tiles disagree 00:10:30 <Samu> NoCarGoal is nice 00:10:39 <Samu> i have some suggestions 00:12:22 <Samu> disable the Story Book popup every January 00:12:36 <Samu> it is annoying when I run the game over 100 years 00:12:38 <Samu> as i did 00:14:01 <Samu> and I'd like to know the real transported amount in the goal list 00:14:06 <chillcore> maybe post suggestions in 'that' thread where they will be seen? 00:14:07 <Samu> not just a % 00:14:24 <Samu> ok 00:14:37 *** CrackedP0t [~CrackedP0@bus-202-194.idcomm.com] has joined #openttd 00:16:08 * chillcore postpones complete rewrite till tomorrow 00:16:25 <chillcore> nappy time as I have to get up early 00:16:38 <chillcore> good night all o/ 00:16:46 *** chillcore [~chillcore@2a02:a03f:1048:5400:4e72:b9ff:feac:5979] has quit [Quit: Only mortals are affected by fame and power.] 00:25:42 *** Extrems [borgs@modemcable204.141-177-173.mc.videotron.ca] has joined #openttd 00:29:39 <Samu> http://www.tt-forums.net/viewtopic.php?f=65&t=62212&p=1144989#p1144989 00:30:19 *** flipFLOPS [~aardvark@cpe-107-185-75-97.socal.res.rr.com] has quit [Quit: Leaving] 00:31:15 *** tokai|mdlx [~tokai@port-92-195-95-143.dynamic.qsc.de] has joined #openttd 00:31:43 <Samu> question, why is that I am always downloading Feca Goal Games as an upgrade? 00:31:48 <Samu> is this a bug? 00:37:25 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 00:41:27 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Connection reset by peer] 00:44:22 <Eddi|zuHause> there are a few oddities with version detection 01:01:51 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 01:09:58 *** OsteHovel [~OsteHovel@140.90-149-87.nextgentel.com] has quit [Ping timeout: 480 seconds] 01:20:59 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 02:13:34 *** Samu [~oftc-webi@po-217-129-155-131.netvisao.pt] has quit [Quit: Page closed] 02:21:43 *** raincomplex [~raincompl@pool-173-70-20-227.nwrknj.fios.verizon.net] has quit [Ping timeout: 480 seconds] 02:24:38 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 02:30:12 *** raincomplex [~raincompl@pool-173-70-20-227.nwrknj.fios.verizon.net] has joined #openttd 04:16:00 *** Geoff_AK [~Geoff_AK_@host86-176-154-135.range86-176.btcentralplus.com] has quit [Quit: Leaving] 04:28:15 *** Compu [~oftc-webi@cpe-67-241-224-121.stny.res.rr.com] has joined #openttd 04:28:45 <Compu> hello does anyone have any information about the 504 errors from openttd.org? 04:31:02 *** Compu [~oftc-webi@cpe-67-241-224-121.stny.res.rr.com] has quit [Remote host closed the connection] 04:33:28 *** CompuDesktop [~chatzilla@2604:6000:120a:8001:1d9c:5db8:3c1c:759d] has joined #openttd 04:33:34 <CompuDesktop> is anyone actually here? 04:37:00 * Supercheese is here 04:37:14 <Supercheese> 504s eh 04:37:19 <CompuDesktop> mhmm 04:38:10 <Supercheese> wiki still works, main page seems down 04:38:24 <CompuDesktop> i know 04:38:41 <Supercheese> I can't say why though 04:39:34 <CompuDesktop> i emailed info@openttd.org 04:40:39 <Supercheese> just have to wait for the admin(s), I suspect they are yet sleeping 04:41:13 <CompuDesktop> bleh 04:41:24 <CompuDesktop> sleep is for the weak 04:44:21 <CompuDesktop> Supercheese: and im stuck on 1.3.3 until they fix the site 04:44:36 <Supercheese> could compile your own version 04:44:39 <Supercheese> svn may still be up 04:45:02 <CompuDesktop> Supercheese: do they have a github 04:45:07 <CompuDesktop> and i dont want to compile 04:46:17 <ST2> this is up: http://ftp.snt.utwente.nl/pub/games/openttd/binaries/releases/index.html 04:46:22 <ST2> maybe it helps :) 04:47:03 <ST2> note: latest stable is 1.4.4 (just in case :P) 04:49:43 <CompuDesktop> ST2: thanks so much, that worked, and yes i know how stable and beta stuff works 04:49:51 <ST2> yw :) 04:50:14 <CompuDesktop> now i can join the reddit openttd server 04:51:42 <Supercheese> doesn't reddit have its own client? 04:51:47 <Supercheese> patched 04:52:08 <Supercheese> ah yes and it uses stable as well 05:00:50 <CompuDesktop> Supercheese: yeah but i want to go on the vanilla and newgrf servers 05:13:15 *** CrackedP0t [~CrackedP0@bus-202-194.idcomm.com] has quit [Ping timeout: 480 seconds] 05:42:04 *** CompuDesktop [~chatzilla@2604:6000:120a:8001:1d9c:5db8:3c1c:759d] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.1/20150305021524]] 05:54:36 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 05:56:01 *** Eddi|zuHause [~johekr@p5DC66599.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p5DC66A8D.dip0.t-ipconnect.de] has joined #openttd 06:00:19 *** OsteHovel [~OsteHovel@90.149.87.140] has joined #openttd 06:39:35 *** CompuDesktop [~chatzilla@2604:6000:120a:8001:1d9c:5db8:3c1c:759d] has joined #openttd 06:40:35 <CompuDesktop> hey if anyone is still here, is there a way for me to add music to the openttd jukebox? like custom music? 06:44:08 <Supercheese> I think you need to make a sound pack... but really, just play your favorite music using a different player in the background 06:44:14 <Supercheese> it is a zillion and five times easier 06:44:41 <ST2> second that ^^ 06:57:39 <CompuDesktop> meh 06:57:54 <CompuDesktop> my computer is lagging to much, i dont have the best computer 06:58:52 <ST2> openttd causing it? (I think a pertinent question ^^) 07:01:14 <CompuDesktop> yes 07:01:17 <CompuDesktop> somewhat 07:01:18 <peter1138> OpenTTD only plays MIDI files. 07:01:38 <CompuDesktop> its causing it in the sense that if i wasnt running openttd i could play music 07:01:49 <CompuDesktop> peter1138: i have a few midis 07:01:56 <peter1138> And then, if your computer can't cope with playing music in a separate player, why should it cope playing it anywhere else? 07:02:09 <CompuDesktop> it can handle the in game music 07:02:14 <ST2> if OpenTTD is the cause then I bet it's map size/vehicles ingame, etc 07:02:32 <CompuDesktop> i have a rather crappy desktop running vista 07:02:40 <CompuDesktop> and yes i know "upgrade blah blah" 07:02:45 <CompuDesktop> i dont have the money 07:03:34 <CompuDesktop> openttd lags just being in the add ons install menu 07:04:44 <CompuDesktop> and the map im playing in is something like 1000x2000 07:04:46 <ST2> as an experience, try to join other MP games, with smaller maps and no newgrf's, or start new SP game in same conditions 07:04:53 <ST2> just as an experience :) 07:04:58 <CompuDesktop> and this is a vanilla game 07:05:20 <CompuDesktop> ST2: 1 sec i have a system hardware stats file 07:06:27 <CompuDesktop> https://www.dropbox.com/s/rmg2yoq4tjp90hq/sysinfo.txt?dl=0 07:06:32 <CompuDesktop> thats my system 07:07:28 <peter1138> Should be fine. 07:07:32 <ST2> windows Vista dnt help there 07:07:51 <ST2> and openttd should run fine, without issues 07:07:51 <CompuDesktop> yeah i know 07:08:09 <CompuDesktop> well i have firefox running 07:08:12 <peter1138> 4GB RAM and dual core 3 GHz is plenty. 07:08:13 <CompuDesktop> and chatzilla 07:08:19 <CompuDesktop> and quassel irc 07:08:26 <peter1138> But you want a 64bit OS really. 07:09:10 <CompuDesktop> and dropbox, avast, screencloud, logitech mouse and keyboard stuffs, oh and opendns updater 07:09:30 <CompuDesktop> peter1138: sorry, came with this OS 07:10:27 *** shirish [~quassel@117.195.126.186] has joined #openttd 07:10:28 <ST2> well, you can have a 40 ton truck, but if you put it pulling 80 ton, will go slower, for sure 07:10:52 <CompuDesktop> anyways 07:10:56 <ST2> try cleanup some running proccesses (especially the memory/cpu abusers ^^) 07:11:06 <ST2> if safe, ofc xD 07:11:07 <CompuDesktop> its the graphics chip on this machine that really cripples it 07:11:21 <CompuDesktop> cant even handle video above 480p 07:11:57 <CompuDesktop> ST2: look at the graphics chip info 07:12:23 <peter1138> Plenty for OpenTTD. 07:12:27 <ST2> yup 07:13:01 *** DorpsGek is now known as Guest676 07:13:09 *** DorpsGek [~dorpsgek@000128f9.user.oftc.net] has joined #openttd 07:13:12 *** mode/#openttd [+o DorpsGek] by ChanServ 07:13:49 <ST2> cpu speed is more important for openttd that graphics cards (I think ^^) 07:14:07 <ST2> especially with big/crowded maps 07:14:10 *** Guest676 [~dorpsgek@000128f9.user.oftc.net] has quit [Read error: Connection reset by peer] 07:14:34 <peter1138> 1024x2048 is a large map 07:14:44 <peter1138> So being slow is not surprising. 07:15:00 *** Celestar [~Celestar@mnch-5d856149.pool.mediaWays.net] has joined #openttd 07:15:13 <Supercheese> jeez that's quite a map 07:15:15 *** chillcore [~chillcore@2a02:a03f:1048:5400:4e72:b9ff:feac:5979] has joined #openttd 07:15:29 <ST2> as I was telling to CompuDesktop, to he try join some server with a 512x512, for example 07:15:35 <Supercheese> I just started a 512x256 and it's plenty 07:15:38 <ST2> and see if still lags 07:15:39 <chillcore> hello all o/ 07:15:43 <ST2> hi :) 07:16:02 <chillcore> hihi ST2 07:16:06 <ST2> o/ 07:16:07 <ST2> :) 07:16:30 <supermop> 512^2 keeps be busy far longer than i'd care to play a game anyway 07:16:42 <CompuDesktop> well 07:16:50 <CompuDesktop> its the reddit vanilla server map 07:17:44 <supermop> i almost never play a game with one dimension of 2048, when i do its mostly just water or something 07:18:03 <ST2> well, sometimes we get servers "eating" 1GB+ RAM and cpu @ ~30% 07:18:09 <ST2> the big maps 07:18:29 <ST2> but smaller are piece of cake (server and client side :) 07:19:39 <supermop> after spending the last 36 hours frantically designing a stupid house for my boss i now feel like i can divert myself for a few hours 07:19:53 <supermop> not sure what if anything to do next on roads though 07:20:24 <peter1138> Design it with Lego. 07:20:29 <supermop> no coder is forthcoming, so i am loathe to draw up more exotic alternate sprites for the time being 07:20:32 <supermop> heh 07:20:40 <ST2> 7:15 am here and left work 1 hour ago... after 20 working hours, so yeah, I understand you too ^^ 07:20:46 <supermop> if there was an easy to use lego modelling software 07:20:49 <ST2> 7:20* 07:21:22 <supermop> the worst part is that it is intetionally a not very good house for proof of concept 07:21:44 <chillcore> if "lanscape grid html" mentiones bits being inherited does that mean the free bits too? 07:22:02 <supermop> so i spent hours last night walking back design choices with my boss to make it more like the type of house we are aiming to represent 07:23:03 *** Celestar [~Celestar@mnch-5d856149.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 07:23:12 <ST2> btw, openttd.org still giving 504's (I have no idea who can fix it - I got an alternative solution for CompuDesktop download 1.4.4 :) 07:23:34 <CompuDesktop> ST2: yep and working great 07:32:48 <supermop> making all those square road tiles past few days reminded me so much of grey lego road baseplates 07:33:04 <supermop> could really use a lego baseset 07:33:32 <supermop> but then it should be newgrfs instead, so you could also add space, etc 07:33:59 <supermop> also lego train tracks would look so sad without curved pieces 07:34:18 *** Celestar [~Celestar@fire3.tngtech.com] has joined #openttd 07:36:30 <Supercheese> curved pieces would be technically possible IIRC, just a boatload of work 07:37:48 <Supercheese> Also: http://www.tt-forums.net/viewtopic.php?f=26&t=34999 07:39:26 *** gnu_jj [~quassel@ipbcc18388.dynamic.kabel-deutschland.de] has quit [Read error: No route to host] 07:40:44 *** gnu_jj [~quassel@ipbcc18388.dynamic.kabel-deutschland.de] has joined #openttd 07:45:33 <supermop> also set capacity of airplanes to like 4 pax 07:47:08 <Supercheese> ? 07:51:30 <supermop> the old lego town airport from when i was a kid came with a jet 07:51:48 <supermop> 4 bumps wide, it carried one pilot and 4 passengers 07:52:12 <supermop> the side opened like a clamshell to load 07:54:57 <Supercheese> aah 07:56:24 <supermop> now im looking through tons of photos of the old lego monorail system for town and space 07:56:37 <supermop> gah i wanted that so bad as a kid 07:57:20 <supermop> https://farnheim.files.wordpress.com/2013/03/rzmr02.jpg 07:58:20 <Supercheese> snazzy 08:05:34 <supermop> what could have been.... 08:06:58 *** gnu_jj [~quassel@ipbcc18388.dynamic.kabel-deutschland.de] has quit [Ping timeout: 480 seconds] 08:08:12 <__ln__> that's not realistic 08:09:01 <supermop> i had no idea the was a trend of people building absurd interpretations of the old lego monorail 08:09:29 <supermop> anyway what to do now? bus stops? stations? 08:10:02 *** Pikkaphone [~yaaic@131.181.158.131] has joined #openttd 08:10:55 <Pikkaphone> Wheeeeeeeeee 08:12:04 <supermop> yo yo yo yo yo 08:12:12 <argoneus> good morning train friends 08:12:26 <supermop> monorail friends 08:12:50 <supermop> Ogdenville would be good name for a monorail set 08:16:54 <CompuDesktop> well 08:17:05 <CompuDesktop> reddit vanilla server seems to have crashed 08:17:44 <Pikkaphone> supermop: why does your boss need a stupid house? 08:19:40 <Pikkaphone> Oh I see, I read more log. :) 08:21:05 <supermop> specifics may be covered by NDA for now 08:21:15 <supermop> but basically to show that we can 08:23:29 <CompuDesktop> my computer is getting rather warm while playing this 08:31:51 *** Pikkaphone [~yaaic@131.181.158.131] has quit [Read error: Connection reset by peer] 08:34:28 <chillcore> supermop: bus/tram stops would kinda make sense following tramtracks and roads? 08:35:37 <chillcore> although stations could be fun too since they are a thing of their own? 08:46:25 *** CompuDesktop [~chatzilla@2604:6000:120a:8001:1d9c:5db8:3c1c:759d] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.1/20150305021524]] 09:12:15 <chillcore> hmm this logitech stuffs is rediculous ... the software must be running or programmable keys do not work ... that means I do not have to bother setting things up since it will not work on linux anyways 09:12:17 <chillcore> damn 09:14:35 *** KouDy [~koudy@188.75.190.58] has quit [Ping timeout: 480 seconds] 09:14:36 <chillcore> also "you agree that we may collect, maintain, processand diagnostic, technical and related info, including but not limited to info about your product, computer system, ans application software, product support, peripherals and other related devices ... tralalalalala" 09:14:49 <chillcore> dafuq dudes I bought a keyboard ... 09:15:07 * chillcore has bought the last piece of logitech hardware ever 09:15:23 <Supercheese> just block the program from accessing anything it shouldn't be 09:15:46 <chillcore> as if that helps ... stupid americans and their backdoors 09:16:33 <Supercheese> Isn't Logitech Swiss? 09:16:56 <chillcore> thing is I can not even configure the shizz wthout connectng onliine and the special buttons do not work when the prog s not runningand 09:17:00 <chillcore> no american 09:17:36 <chillcore> at least my mouse has a memory buit in so it works on linux too 09:17:47 <chillcore> but only after configuring in windoze 09:18:48 <chillcore> these companies will do everything to get a hold of your nfo and habits 09:19:02 <chillcore> seling personal data is the biggest revenue it seems these days 09:19:15 <chillcore> why do you think steam games are so cheap? 09:19:41 <chillcore> anyhoo ... *ranting mode off* 09:20:27 <chillcore> steam changed their TOS too ... again ... it is services now ... not software no more 09:20:41 <chillcore> don't agree? feel free to stop using your games 09:20:49 *** Pikkaphone [~yaaic@131.181.158.131] has joined #openttd 09:20:50 <Supercheese> yeah I stopped using Steam years ago 09:21:44 <chillcore> I still update KSP that is it ... 1 game out of 55 ... such a waste of money 09:22:31 <chillcore> already replaced 20 of them with console versions 09:22:47 <chillcore> eg farcry 3 ... just works no registration needed 09:23:15 <chillcore> anyhoo I am rambling again ... 09:25:14 <chillcore> by stupid americans I meant stupid american corporates and their lust for power not the normal peeps who are victims of the dictatorship 09:38:02 <chillcore> well at least the backlighting works as intended 09:38:26 * chillcore closes logitech site and goes back to doing sane stuffs 09:40:31 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 09:57:25 *** Pikkaphone [~yaaic@131.181.158.131] has quit [Ping timeout: 480 seconds] 09:59:58 *** Klanticus [~quassel@179.234.179.109] has joined #openttd 10:40:45 *** luaduck is now known as luaduck_zzz 10:48:16 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 11:00:26 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 11:02:57 *** Compu [~quassel@2604:6000:120a:8001:1d9c:5db8:3c1c:759d] has joined #openttd 11:09:56 *** glevans2 [~glevans2@71.12.36.79] has quit [Ping timeout: 480 seconds] 11:11:03 *** glevans2 [~glevans2@71.12.36.79] has joined #openttd 11:11:11 *** chillcore [~chillcore@2a02:a03f:1048:5400:4e72:b9ff:feac:5979] has quit [Quit: Only mortals are affected by fame and power.] 11:40:52 *** Celestar [~Celestar@fire3.tngtech.com] has left #openttd [] 11:41:53 *** _dp_ [~dP@ppp91-122-141-4.pppoe.avangarddsl.ru] has quit [Ping timeout: 480 seconds] 11:49:39 *** HerzogDeXtEr [~flex@i59F6C84F.versanet.de] has joined #openttd 11:57:04 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 12:02:48 *** supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 12:06:45 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 12:30:09 *** KouDy [~koudy@188.75.190.58] has joined #openttd 12:31:40 *** Supercheese is now known as Guest694 12:31:44 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:37:41 *** Guest694 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:44:21 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 13:19:40 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 13:39:57 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 13:40:03 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [] 13:41:12 *** gnu_jj [~quassel@ipbcc182e2.dynamic.kabel-deutschland.de] has joined #openttd 13:48:55 <Eddi|zuHause> <chillcore> dafuq dudes I bought a keyboard ... <-- that basically means "i agree that you installed a keylogger and spyware" 13:55:03 *** Kurimus [~stabbity@dsl-tkubrasgw2-54faa7-102.dhcp.inet.fi] has quit [] 13:58:07 *** Kurimus [~stabbity@dsl-tkubrasgw2-54faa7-102.dhcp.inet.fi] has joined #openttd 14:01:30 *** Biolunar [Biolunar@blfd-4d08fafe.pool.mediaWays.net] has joined #openttd 14:15:45 *** Celestar [~Celestar@fire3.tngtech.com] has joined #openttd 14:18:20 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 14:18:37 <Samu> hi 14:19:19 <Samu> I'm getting 504 Gateway Time-out nginx/1.6.2 when visiting http://www.openttd.org/en/ 14:22:36 <peter1138> Don't go there then! 14:27:04 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 14:32:17 <Samu> uhm, ok 14:44:41 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 14:44:50 <andythenorth> no nanas? 14:45:38 *** kais58_ is now known as kais58|AFK 14:45:48 *** kais58|AFK is now known as kais58_ 14:49:04 <UukGoblin> one thing that annoys me greatly is that delivering cargo from far away is much more profitable than delivering the same cargo from a nearby source 14:49:21 <UukGoblin> it's kinda messed up like real world 14:49:28 <UukGoblin> we should promote local produce! 14:50:06 <andythenorth> can you suggest a better calculation? 14:50:20 <andythenorth> there are acres of forum threads about it, but no solution 14:50:23 <UukGoblin> nah, I was hoping maybe someone else did ;-) 14:50:28 <UukGoblin> oh. 14:50:44 <andythenorth> the logical conclusion is that transporting 1 tile should pay most 14:50:45 *** luaduck_zzz is now known as luaduck 14:50:55 <andythenorth> but that seems to not be a popular suggestion 14:51:09 <andythenorth> for some reason, players dislike both long routes and short routes 14:51:17 <andythenorth> this makes designing any improvement a bit tricky 14:54:25 *** qwebirc118 [~oftc-webi@62-44-205-201.bb.dnainternet.fi] has joined #openttd 14:54:28 <qwebirc118> Hello 14:54:35 <qwebirc118> https://www.openttd.org/ is down? 14:54:48 <qwebirc118> And I'm looking for the newest version for MAC OS 14:54:53 <andythenorth> looks down to me 14:55:08 <andythenorth> probably will come back 14:55:13 <qwebirc118> yeah, thanks 14:55:42 <andythenorth> dunno if mirrors are up, probably http://devs.openttd.org/~truebrain/mirror.txt 14:56:01 <andythenorth> hmm maybe not 14:56:37 <andythenorth> US mirror is up http://us.binaries.openttd.org/binaries/ 14:56:38 <qwebirc118> couldnt find mac OS 14:57:07 <qwebirc118> i found it 14:57:08 <qwebirc118> thanks 14:58:52 <UukGoblin> andythenorth, I was thinking something along the lines of cargo having a price based on supply/demand 14:59:00 *** qwebirc118 [~oftc-webi@62-44-205-201.bb.dnainternet.fi] has quit [] 14:59:13 <UukGoblin> if a cargo is scarce in a region, it should make sense to transport it from far, because its price in that region would be high 14:59:43 <andythenorth> in theory that could be done, at least per town 14:59:51 <andythenorth> there is a newgrf town spec with storage 15:00:01 <andythenorth> and thereâs a custom cargo profit calculation for newgrf cargos 15:00:20 <UukGoblin> mhm :-) 15:00:38 <UukGoblin> so basically we need a volunteer to make it into a nice sensible mod :-) 15:02:00 <Samu> suddenly, a surprise factory pop ups 15:02:27 <andythenorth> thereâs a factory making surprises? :o 15:02:49 <Samu> yeah, it ruined my trucks yesterday 15:02:55 <UukGoblin> Samu, I'm playing A Song of Ice and Fire scenario, and I now have two factories popped up on The Wall 15:03:12 <UukGoblin> what a place to put them on 15:22:06 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 15:36:14 *** shirish [~quassel@117.195.124.246] has joined #openttd 15:44:32 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 15:44:32 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Read error: Connection reset by peer] 15:52:09 *** crabster [~mccrabbym@94.231.249.233] has joined #openttd 15:53:22 <Eddi|zuHause> <andythenorth> thereâs a factory making surprises? :o <- something exciting, something to play with, and chocolate? 15:54:16 <Eddi|zuHause> (that's a slogan they advertised kinder eggs with in the 90s) 15:57:50 *** lobstar [~mccrabbym@94.231.249.233] has quit [Ping timeout: 480 seconds] 16:08:50 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:09:17 <Samu> I found a bug, kinda 16:09:50 <Samu> build 2 airports and have an aircraft going to them 16:10:16 <Samu> then, destroy one of the airports when the aircraft isn't in there, and build a helistation 16:10:46 <Samu> when the aircraft is coming back to the now helistation 16:10:58 <Samu> it can't land, that's normal, I know 16:11:16 <Samu> but when you order it to go to hangar, it still tries to get to the helistation hangar 16:11:33 <Samu> shouldn't it pick another hangar instead? 16:18:25 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 16:18:28 *** mode/#openttd [+o Alberth] by ChanServ 16:19:10 <Alberth> hi hi 16:19:12 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 16:28:03 <Eddi|zuHause> Samu: no, hangar is always chosen from the current destination 16:28:59 <Samu> hmm but the hangar can only build aircraft 16:29:03 <Samu> oops helis 16:29:32 <Eddi|zuHause> so? 16:30:08 <Samu> it's an helicopter only hangar 16:30:22 <Eddi|zuHause> so? 16:30:29 <Samu> ok 16:31:02 <Samu> i thought it wouldn't be eligible for maintenance 16:32:20 <Samu> like trams depots vs road depots, i guess 16:33:04 <Eddi|zuHause> no, it works differently 16:35:00 <Samu> electric rail vs not-electric rail depots? 16:37:51 <Eddi|zuHause> is that a question? 16:38:10 <Samu> it works correctly with them 16:38:23 <Samu> why wouldn't it work for the different hangar types? 16:39:40 <Alberth> a hangar is not a depot? 16:39:42 *** frosch123 [~frosch@frnk-4d010e73.pool.mediaWays.net] has joined #openttd 16:39:45 <Alberth> hola 16:40:06 <Samu> hi 16:40:14 <LordAro> TrueBrain: stuff broke 16:40:32 <LordAro> main site is down 16:41:43 <LordAro> all subdomains except bananas appear to be working though 16:42:03 <UukGoblin> what compiles NewGRFs? 16:42:30 <frosch123> http://www.tt-wiki.net/wiki/NMLTutorial <- nml 16:42:52 <Alberth> or grfcodec <- NFO 16:43:02 <UukGoblin> thanks 16:43:17 <Alberth> you'll like NML a lot more :) 16:44:40 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:47:36 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 16:49:00 <UukGoblin> oh yes, looking at the example one - definitely 16:49:08 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [] 16:49:14 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has joined #openttd 16:49:48 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 16:51:02 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [] 16:51:31 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 16:52:17 <Alberth> o/ 16:54:17 <andythenorth> o/ 16:56:45 *** oskari89 [~oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 16:57:21 *** luaduck is now known as luaduck_zzz 17:00:04 *** HerzogDeXtEr [~flex@i59F6C84F.versanet.de] has quit [Read error: Connection reset by peer] 17:03:46 *** HerzogDeXtEr [~flex@i59F6C84F.versanet.de] has joined #openttd 17:17:17 *** Biolunar [Biolunar@blfd-4d08fafe.pool.mediaWays.net] has quit [Quit: Yo.] 17:20:50 *** shirish_ [~quassel@117.195.97.240] has joined #openttd 17:21:30 *** HerzogDeXtEr [~flex@i59F6C84F.versanet.de] has quit [Read error: Connection reset by peer] 17:23:01 *** HerzogDeXtEr [~flex@i59F6C84F.versanet.de] has joined #openttd 17:23:47 *** Progman [~progman@p57A19427.dip0.t-ipconnect.de] has joined #openttd 17:27:38 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:36:38 *** shirish [~quassel@117.195.120.19] has joined #openttd 17:37:01 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Read error: Connection reset by peer] 17:38:35 <TrueBrain> LordAro: sounds weird, as main website and BaNaNaS run on the same django instance :P 17:38:36 <TrueBrain> but let me check 17:38:57 <andythenorth> come back nanas 17:39:01 <andythenorth> I miss you 17:40:48 <TrueBrain> seems django was taking a piss 17:40:53 <TrueBrain> I told him to get back here immediatly 17:40:56 <TrueBrain> it seems he did 17:41:02 <LordAro> :) 17:41:07 <TrueBrain> LordAro: FYI, reports like "all subdomains" make me giggle 17:41:10 <TrueBrain> as you dont know all subdomains 17:41:17 <TrueBrain> so that is a false statement in every possible way :P 17:41:28 <TrueBrain> but as a nice piece of info, wiki and bugs did run fine :) 17:41:40 <LordAro> i thought about writing something like that when i wrote it :p 17:41:41 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 17:41:50 <TrueBrain> but tnx for the report; seems django just got stuck 17:41:53 <LordAro> :L 17:41:53 <TrueBrain> it tends to do that :) 17:42:28 <LordAro> for instance, i knew i couldn't remember the bamboo subdomain 17:42:52 <TrueBrain> if wiki. works and www. doesnt, django is down :) 17:43:03 <TrueBrain> and farm.openttd.org is where the CF is at :) 17:43:30 *** shirish_ [~quassel@117.195.97.240] has quit [Ping timeout: 480 seconds] 17:43:31 <LordAro> farm, that's it 17:43:33 <LordAro> :) 17:43:51 <TrueBrain> meh, I rolled over the django instance before checking the logs 17:43:56 <TrueBrain> only to realise someone wrote > instead of >> 17:47:55 <andythenorth> developers was up too 17:48:05 <andythenorth> including a page from some guy called TrueBrain, listing mirrors 17:51:44 <TrueBrain> :D 17:51:50 <TrueBrain> binaries.openttd.org would have been up too :P 17:51:52 <TrueBrain> just saying ;) 17:51:56 <TrueBrain> it distributed people automatically :) 17:55:56 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:55:59 *** mode/#openttd [+v glx] by ChanServ 18:01:51 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:06:18 *** Progman [~progman@p57A19427.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 18:16:30 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has joined #openttd 18:19:09 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 18:20:12 *** roidal [~roland@cm140-210.liwest.at] has joined #openttd 18:24:56 <andythenorth> frosch123: you wrote a script to parse eints commits for changelogs? 18:24:57 <andythenorth> o_O 18:25:08 * andythenorth prepping Iron Horse release 18:27:12 <Alberth> it gets automagically collected with nightlies or bundles or so 18:28:00 <Alberth> http://bundles.openttdcoop.org/busy-bee-gs/push/LATEST/credits.txt <- andythenorth like that 18:30:04 <andythenorth> ah http://bundles.openttdcoop.org/iron-horse/push/LATEST/credits.txt 18:30:14 <andythenorth> ok, so I can stop crediting people in the changelog 18:32:44 <Alberth> just copy/paste that text :) 18:33:40 <andythenorth> is it âall timeâ or âsince last tag'? 18:33:43 * andythenorth assumes âall time' 18:34:04 <Alberth> I assume that too 18:34:21 <Alberth> which is fair enough 18:35:02 <frosch123> andythenorth: it's since eints uses that commit message format :p 18:38:23 <andythenorth> :) 18:41:43 * andythenorth can no longer be bothered to list individual language updates :P 18:43:54 <Samu> bah i hate assertions 18:44:04 <Samu> bool river = GetWaterClass(tile) ? WATER_CLASS_RIVER : 0; 18:44:12 <Samu> why does this fail 18:45:18 <Samu> Warning 1 warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning) c:\openttd\trunk\src\water_cmd.cpp 422 1 openttd 18:45:42 <Samu> and a warning on top of it 18:45:59 <Alberth> yeah, I am sure 0 is not a boolean, and I have strong doubts about WATER_CLASS_RIVER too :) 18:46:07 <frosch123> Sylf: TrueBrain rather wants to give you a cookie on the next ottd meeting, than reactivate the mirror index pages :) 18:47:22 <TrueBrain> ITS TRUE 18:49:04 <peter1138> Samu, yeah, it means what it says... 18:49:18 <TrueBrain> omg, since when do things mean what they say? 18:49:21 <TrueBrain> that is .. omg 18:50:45 <Alberth> no worries, it's just to confuse you more 18:51:04 <TrueBrain> pfew 18:51:19 <Samu> bool river = GetWaterClass(tile) ? WATER_CLASS_RIVER==true : false; 18:51:40 <peter1138> Samu, try some logic. 18:51:46 <TrueBrain> ... lolz 18:51:49 <TrueBrain> best statement of the day :D 18:52:46 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Remote host closed the connection] 18:53:42 <Samu> you guys are making me laugh for some reason 18:53:54 <TrueBrain> only fair; you make me laugh too 19:01:08 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 19:02:13 <Samu> bool river = GetWaterClass(tile) == WATER_CLASS_RIVER; 19:02:16 <Samu> no more warning 19:02:23 <Samu> but i get assertion errors 19:02:37 <Samu> if i ignore the assertion, it works 19:02:44 *** gelignite [~gelignite@i528C30F8.versanet.de] has joined #openttd 19:03:30 <Samu> water_map.h line 108 19:04:24 <Samu> if i build on river directly, no assertions 19:04:54 <Samu> if i build on land, two assertions 19:06:25 <Samu> https://paste.openttdcoop.org/pg4tog6je 19:08:26 <Samu> i have an idea, gonna try this some other way 19:08:29 <Samu> brb 19:08:44 *** shirish [~quassel@117.195.120.19] has joined #openttd 19:11:30 *** chillcore [~chillcore@2a02:a03f:1048:5400:4e72:b9ff:feac:5979] has joined #openttd 19:11:44 <chillcore> hello all 19:17:10 <Alberth> o/ 19:18:07 <chillcore> hi Alberth 19:18:52 <Alberth> hmm, I seem to have missed a regex ? 19:19:13 <Alberth> at least I remember you telling me about that? 19:19:18 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:20:19 <chillcore> the negative values patch ... but I am not using it for the moment because I have no clue how .... yet ;) 19:21:28 <Eddi|zuHause> <TrueBrain> seems django was taking a piss <-- maybe you unchained him? 19:22:46 <Alberth> k 19:23:59 <chillcore> I'll explain in more detail in a bit alberth, if you want. just writing a reply to moki at the moment 19:25:05 <Samu> doesn't work 19:26:46 <Eddi|zuHause> great. moving on. 19:29:37 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 19:31:13 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 19:31:18 *** shirish [~quassel@117.195.112.14] has joined #openttd 19:32:44 *** roidal [~roland@cm140-210.liwest.at] has quit [Quit: WeeChat 1.0.1] 19:33:39 <DorpsGek> Commit by frosch :: r27195 /branches/1.5 (7 files in 4 dirs) (2015-03-18 20:33:34 +0100 ) 19:33:40 <DorpsGek> [1.5] -Update: Documentation 19:35:52 <DorpsGek> Commit by frosch :: r27196 tags/1.5.0-RC1/ (2015-03-18 20:35:49 +0100 ) 19:35:53 <DorpsGek> -Release: 1.5.0-RC1 19:37:34 <Samu> can't make it work. this is the best approach so far https://paste.openttdcoop.org/pg4tog6je 19:37:43 <Samu> but it gives me assertions 19:38:33 <andythenorth> urgh :( 19:38:46 * andythenorth just found a valid use for factory pattern :( 19:38:49 <andythenorth> I hate that 19:38:55 <andythenorth> at least I donât have a factory factory 19:45:47 <tulsy> Hi 19:46:04 <frosch123> andythenorth: is there a news factory? 19:46:17 <andythenorth> dunno 19:46:32 <frosch123> can you transform eddi into one? 19:46:52 <andythenorth> depends if heâs ducktyped 19:47:02 <andythenorth> if he wonât quack, then probably not 19:47:07 <tulsy> Can I suggest that it'd make more sense for the default for conditional orders to be 'Skip to order X if cargo equals 100%', rather than the current default which is 'Skip to order X if cargo equals 0' 19:47:31 <chillcore> Alberth: regex: as it is now you can enter a negative sign anywhere you want in a querrybox (and even multiple), the code is not adjusted to have ints there ... only uinst (despite the string saying "STR_JUST_INT") 19:48:13 <andythenorth> managed to avoid the factory 19:48:14 <andythenorth> phew 19:48:14 <chillcore> the few value in the setting that do have negative values all have little arrows that allow ou to select a negative sign 19:48:31 <chillcore> hence why I will need regex 19:48:44 <chillcore> ^^^ stilll needs to be fixed 19:49:09 <chillcore> so much to do ... so little time :P 19:49:26 <Alberth> hmm, regex sounds like huge overkill for a negative sign 19:49:52 <Alberth> no worries, you're not going to fix all the problems in the world :p 19:50:20 <chillcore> I had to explicetly allow negative signs because that was not there neither 19:50:47 <Alberth> yeah I remember that, but didn't look what you did in the end 19:51:05 <Alberth> as I have the same problem as you :p 19:51:09 * andythenorth wants more thread units 19:51:25 <chillcore> I did nothing yet, except for allowing a negative sign to be there :P 19:51:37 <chillcore> even 10 of them haha 19:51:37 <andythenorth> itâs over-rated, having a near silent laptop without excessive fan use, and 10 hour battery life in a tiny case 19:51:45 <Alberth> good enough for now, I guess 19:52:29 <andythenorth> moar thread units, moar faster compiling of Iron Horse 19:53:05 <Alberth> a 42" rack would nicely :p 19:53:06 *** shirish_ [~quassel@117.195.109.162] has joined #openttd 19:53:30 <Alberth> preferably somewhere at the other end of the street :) 19:53:32 <andythenorth> probably less portable 19:54:11 * andythenorth should set up network rendering :P 19:54:12 <Alberth> quite possibly 19:54:28 <andythenorth> itâs a map-reduce kind of approach anyway 19:54:35 <andythenorth> ish 19:54:41 <Samu> oh yesh, I did it 19:54:53 <Samu> bool river = HasTileWaterClass(tile) && GetWaterClass(tile) == WATER_CLASS_RIVER; 19:55:04 <Samu> no assertions, no warnings 19:55:07 <Samu> much happy 19:55:08 <Samu> lel 19:55:25 <chillcore> anyhoo today was a very interesting day ... my iPad had all applications deleted at some point (but not really) and the fans were disabled on my laptop when I booted it just before logging in here 19:55:25 <Samu> and the bit is set 19:55:55 <chillcore> *tinfoil hat on* maybe I talk too much 19:56:33 <chillcore> iPad is fixed after some messing about and fans are spinning happily :P 19:56:53 *** Celestar [~Celestar@fire3.tngtech.com] has quit [Ping timeout: 480 seconds] 19:56:53 <Samu> hi chillcore 19:57:00 <chillcore> I found a nice spot for you to save the bit samu 19:57:03 <Samu> I'm doing stuff 19:57:09 <Samu> which spot 19:57:37 <chillcore> I saw that ... I read most of the times before joining to see if I do not disrupt a big conversation if I start talking immediatly 19:57:39 <chillcore> m1 19:57:47 <chillcore> exactly 1 bit free 19:57:53 <Alberth> :) 19:58:02 <Samu> can't, there's industry tiles that uses it 19:58:07 <chillcore> nah 19:58:25 <Samu> the station from the oil rig puts a 1 in there 19:58:44 <chillcore> hmm then why is it marked as free? 19:58:58 <chillcore> anyhoo you know more about them bits then me so its all good 19:59:00 <Samu> or actually, the industry tiles does it first, then a station goes up right after without affecting it 19:59:21 <Samu> it stays as 1 19:59:28 <chillcore> ok 19:59:35 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:59:43 <tulsy> What language(s) is openTTD written in? 19:59:52 <Samu> code language 19:59:55 <chillcore> but cool that you have it stored now 20:00:01 <chillcore> lol samu c++ 20:00:11 <tulsy> Lol, right 20:00:17 <Samu> nml 20:00:21 <Samu> nfo c++ diff 20:00:45 <Samu> sorry 20:01:54 <chillcore> Squirrel for scripts and AIs, NML/nfo for newgrf, c++ for openttd (some parts still in C) 20:03:07 <chillcore> details samu they matter A LOT, except for what you are doing. :P 20:03:18 <tulsy> So I asked a couple of times already, but it seems not to be getting any responses: 20:03:29 <tulsy> Wouldn't it it'd make more sense for the default for conditional orders to be 'Skip to order X if cargo equals 100%', rather than the current default which is 'Skip to order X if cargo equals 0'? 20:04:14 <tulsy> I'd offer to try and do this, but my lowly Java skills are low and irrelevant apparently =\ 20:06:31 <Samu> the 1 indicates there is a cpmplete industry tile 20:07:00 <Samu> so, hmm 20:07:06 <Samu> I dunno 20:07:18 <Samu> it's not related to station tiles though 20:08:24 <Alberth> tulsy: what if you tried to pick up something, but there wasn't any cargo? 20:08:33 <Alberth> ie both cases are reasonable 20:08:53 <Alberth> which means that any default will make 1/2 the people unhappy 20:08:57 <tulsy> but the order refers to the amount of cargo in the vehicle doesn't it? not the amount of waiting cargo 20:09:27 <Alberth> yes, you load at a station, if no cargo -> next loading station 20:09:32 <tulsy> sorry I said 'cargo' earlier, but i meant 'load' 20:10:02 <tulsy> the default is 'If load = 0, skip to X', but I've never seen how that could be useful 20:10:08 <Alberth> load 100% is easy, just specify full load :) 20:10:17 <tulsy> Whereas I often use 'if load = 100, go to X' 20:10:21 <tulsy> Heh 20:10:38 <Alberth> oh, I have used it to skip some far away delivery stations 20:10:46 <tulsy> well what I do, and this is arguably not optimal, is send a train down the line, get it to full up along the way, and when its full start to head back 20:11:01 <Alberth> both are valid cases imho 20:11:13 <Alberth> but you can have only one default 20:11:17 <tulsy> rather than go all the way to the end although it's already full, because that reduces the payment 20:11:23 <chillcore> ye but peeps also skip at 90 because stoppig for just 10% is not worth it ... and so many other reasons 20:11:41 <chillcore> ask 100 peeps and you get 200 different answers :P 20:11:45 <tulsy> Heh 20:12:12 <UukGoblin> so in Cargo's 'profit' callback I get extra_callback_info2 with time spent en-route, the amount of cargo delivered and the manhattan distance it was transported. But I guess I won't be able to get to information about the accepting industry from that callback? I'm thinking to calculate income based on how far an industry is from other industries 20:12:27 <Alberth> tulsy: a common mistake is that people think everybody plays the game in the same way as they do 20:13:05 <tulsy> Well I'm pretty sure I saw the same thing noted on the Wiki, which is why I came here to raise it 20:13:09 <Alberth> I think it's much closer to the opposite 20:13:43 <Alberth> hmm, someone wrote it a the wiki, must be true then :) 20:13:46 <tulsy> Hah 20:13:54 <tulsy> well they didnt write exactly that 20:13:55 <tulsy> https://wiki.openttd.org/Talk:Conditional_Orders 20:14:02 <tulsy> but they do the same thing that I do 20:14:25 <chillcore> I have this one game where I switch driving side three times ... just for giggles :P 20:14:28 <tulsy> I actually wanted to add that to the wiki, but didnt have time to sign up etc yet 20:14:28 <Alberth> I have done what you do too 20:15:15 <Alberth> but that doesn't make one default much better than another one 20:15:41 <tulsy> Yea, I mean the thing is, I can't think of any situation where you _would_ want the 'if load = 0, skip to X' order? 20:16:12 <Alberth> I loaded at a station, and drive to several customers, returning when I am empty? 20:16:13 <tulsy> I'm not sure how that could be used basically, any ideas? 20:16:25 <tulsy> hm 20:16:37 <frosch123> add a favorites menu, which collects the conditional orders you use, and allow binding them to hotkeys :) 20:17:00 <tulsy> zomg pls explain that more 20:17:08 <tulsy> because that would be super handy 20:17:23 <chillcore> tulsy you may want to skip a delivery order if the cargo bay is empty 20:17:34 <Alberth> tulsy: basically, make it more flexible so everybody can have his/her own set of defaults 20:17:40 <frosch123> sorry, that was a suggestion for a patch, not something that exists already 20:18:17 <tulsy> Chilcore: yea but it doesn't relate to cargo, it relates to the load on the vehicle. I don;t think there is a 'skip station if waiting cargo = 0' order 20:18:26 <tulsy> Ah ok, shame because that would be very useful 20:18:40 <Samu> hmm, toyland piggy-bank doesn't look like a pig when using opengfx 20:18:42 <Alberth> yep 20:19:03 <tulsy> yea if you could set the defaults in the Advanced options that'd be nice too 20:19:40 <Alberth> hmm, eints GS pretty much covers openttd string codes already :) 20:20:02 <chillcore> hmm ok 20:20:42 <Samu> I noticed rocks from other tileset on toyland 20:20:47 <Samu> bug? 20:20:48 <frosch123> Alberth: you need the superset of gs and newgrf :p 20:20:59 <frosch123> gs string codes pluse cases/genders 20:21:02 <Eddi|zuHause> <chillcore> *tinfoil hat on* maybe I talk too much <-- Cisco now offers a service to send hardware to some fake/empty adress instead of to you, to avoid NSA interceptions 20:21:35 <Alberth> frosch123: true, but that's easy :) 20:21:48 <Eddi|zuHause> *address (i probably make this mistake every time, because it's different in german and english) 20:22:06 <frosch123> Alberth: i am still wondering where to define the languages 20:22:23 <Eddi|zuHause> Samu: more like a missing feature 20:22:38 <Eddi|zuHause> Samu: anyway, that is known 20:22:46 <Samu> ok 20:23:10 <Samu> speaking of toyland, no one joins my game 20:23:19 <Alberth> frosch123: don't allow adding new languages, and just use the values of the files? 20:23:24 <chillcore> eddi ... good to know ... ye in dutch it is adres 20:23:43 *** shirish_ [~quassel@117.195.109.162] has quit [Ping timeout: 480 seconds] 20:24:00 <UukGoblin> from http://newgrf-specs.tt-wiki.net/wiki/NML:Properties_and_variables_and_callbacks, the http://newgrf-specs.tt-wiki.net/wiki/NML:Industries#Industry_tile_callbacks link is now gone 20:24:09 <frosch123> Alberth: true, we don't need "new language" if there is only one project 20:24:32 <Alberth> we might, but it doesn't happen often :) 20:25:11 <Alberth> but what parts actually change? 20:25:41 <Alberth> ie things like name of the language probably won't :) 20:25:52 <Alberth> perhaps the list of genders or cases.. 20:26:34 <chillcore> eddi ... I did not install the needed software for this keyboard at all ... I read eulas before installing anything these days ... the absurdness is off the scale 20:26:41 <frosch123> UukGoblin: try again 20:26:58 <UukGoblin> frosch123, thanks :-) 20:27:05 <frosch123> @topic set 1 1.4.4, 1.5.0-RC1 20:27:06 *** DorpsGek changed the topic of #openttd to: 1.4.4, 1.5.0-RC1 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: hg, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | #openttd.dev for dev-talk | #openttd.notice for commit notices 20:27:57 <Eddi|zuHause> chillcore: i don't know what kind of software you got with your keyboard. i just plugged mine in and it works... 20:28:15 <Eddi|zuHause> i never even looked at the CD that came with the box 20:28:41 <UukGoblin> I'm also looking for more info regarding the 0x100 (and the like?) register 20:28:47 <UukGoblin> or registers in general 20:28:59 <UukGoblin> could I use it to pass a message from an industry to a cargo? 20:29:08 <frosch123> nope 20:29:09 <chillcore> ye mine too ... hardware does not provide these little cdroms in the box no more like they used too 20:29:15 <Eddi|zuHause> UukGoblin: those are special write-only registers, which can be used in certain callbacks 20:29:23 <Samu> "gaming media keylight camera phone speakers"-keyboard maybe 20:29:39 <UukGoblin> Eddi|zuHause, right, so they're not general-purpose 20:29:54 <chillcore> I have a logitech 105 and for it to work, the programmable keys that is, The software MUST be running at all times 20:29:58 <Eddi|zuHause> UukGoblin: no 20:30:22 <Eddi|zuHause> UukGoblin: you might be looking for persistent storage 20:30:29 *** Wolf01 [~wolf01@95.232.38.183] has joined #openttd 20:30:34 <chillcore> and since their stuff does not run onlinux anyways there is no pioint in configuring it 20:30:34 <Alberth> moin W 20:30:41 <chillcore> o/ 20:30:45 <frosch123> you cannot pass any data to the cargo profit callbacks from somewhere else 20:30:48 <UukGoblin> for instance, I'd like the income given for delivering a tonne of coal to a steel mill depend on how far the nearest coal mine is from that mill 20:31:00 <Wolf01> o/ 20:31:01 <Eddi|zuHause> chillcore: my keyboard just sends special keycodes that any linux program can catch 20:31:03 <UukGoblin> frosch123, right :-( 20:31:40 <chillcore> my mouse I bought last year I could configere and it remembers ... all three settings 20:31:40 <Eddi|zuHause> chillcore: KDE just let me select to map things like volume control onto the mixer. or it even worked out of the box 20:32:02 <Eddi|zuHause> i haven't tried configuring mouse keys 20:32:05 <frosch123> UukGoblin: you may be better of using a gamescript 20:32:15 <frosch123> you could reward servicing lonely industries 20:32:18 <Eddi|zuHause> there are probably people around the internet who figured this out 20:32:24 <frosch123> take a look at "busy bee" for ideas 20:32:32 <UukGoblin> frosch123, aha, thanks! 20:32:52 <chillcore> my G keys functio as F1 to F6 ... I have not yet tried to set it up in linux to be honest, I just kow their prog does not work because the one for my mouse refused to do so 20:33:26 *** Compu [~quassel@2604:6000:120a:8001:1d9c:5db8:3c1c:759d] has quit [Ping timeout: 480 seconds] 20:33:57 <Samu> time to head to remove canal code 20:34:48 <chillcore> eddi but yeah if you go to their site and check the manual they say themselves that the keys stop working the moment you stop the prog 20:35:18 *** Plaete [~moffi@dsdf-4d0a1520.pool.mediaWays.net] has joined #openttd 20:35:20 <chillcore> possibly linux don't care for that much 20:35:28 *** Progman [~progman@p57A19427.dip0.t-ipconnect.de] has joined #openttd 20:38:14 <tulsy> Do you get penalised/lose money for transporting cargo away from an industry before delivering it? in other words, do you get paid by the square regardless of the direction of travel? 20:38:27 <chillcore> keep it simple samu ... just check if the bit is one and restore to the owner that river gets at mapgen 20:38:46 <Eddi|zuHause> chillcore: but it's not the keys that stop working, it's the translation of keypresses into actions that stops working 20:39:15 <tulsy> I was under the impression that transporting along the shortest route paid the most, but I saw a video that made it seem that only speed matters 20:40:01 <Eddi|zuHause> tulsy: the distance between the station signs matters, not where the vehicle actually went 20:40:06 <frosch123> average speed (including loading time) is what matters 20:40:23 <tulsy> hrm 20:40:50 <Eddi|zuHause> so if it's faster to go around the mountain rather than across it, then you can do that. 20:40:56 <chillcore> eddi: hmm ... ye but they are assigned as F keys now ... if I assign them in linux themselves will then not also my F keys change in the same way, also the keys to change profile do not work at all 20:41:18 <tulsy> Ok well this is the video I was refering to: https://i.4cdn.org/n/1426370030129.webm 20:41:20 <frosch123> vehicle perform the worst if they take longer for loading than for travelling :) 20:41:39 <chillcore> the key to disable the windows keys does work 20:41:54 <tulsy> now I would have expected the train on the left to be paid more, because it was faster, but the other one actually gets paid more, despite going a longer route 20:42:04 <chillcore> I'll have a look i a it eddi, thanks for the hint 20:42:13 <Eddi|zuHause> chillcore: there are things like keymaps, where the raw codes from the keyboard get mapped onto "virtual keys" that then get promoted to the applications. i suppsoe there's something similar for mouse keys 20:42:25 <frosch123> tulsy: most of those comparison videos are silly. they compare income on a single trip, not considering that you can do multiple trips on a short route in the same time the long trip takes 20:42:50 <tulsy> hrm, interesting point 20:43:05 <chillcore> I guess so yes ... my mouse is fine ... all 9 * 3 buttons 20:43:36 <chillcore> G300 ^^^ 20:45:49 <Eddi|zuHause> tulsy: this video doesn't show the loading of the vehicles. tiny differences there could show this effect 20:46:27 <tulsy> yea I thought that might be the case too 20:47:55 <tulsy> I'm still a bit unclear if tiles traveled+highest speed pays more, or shortest distance+highest speed does? 20:48:26 <tulsy> This is regardless of multiple trips, because essentially I have multiple trains on the line, saturating it so that they always collect all the cargo available 20:48:42 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:49:13 <tulsy> so essentially when they reach the end of the line and turn around/head back, they're almost always 100% loaded 20:49:19 <frosch123> if you set running cost to zero, and loading time to zero, speed (=distance per time) is the only thing that matters 20:49:24 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 20:49:47 <tulsy> BUT they travel backwards/away from the industry at some points 20:49:52 <tulsy> Right, ok thanks 20:49:55 <chillcore> tulsy you can check the payment graph for that and calculate ... but in the end distance wins ;) 20:49:57 <frosch123> when considering loading time you have to include it into the average of distance per time, whenever a piece of cargo is loaded 20:50:14 <frosch123> when considering running cost you have to consider train length 20:50:16 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 20:50:35 <frosch123> so, essentially you get a balancing problem: 20:50:47 <Alberth> you can also just ignore those details, as you have way too much money anyway :p 20:50:51 <frosch123> short trains -> faster loading -> faster average speed -> more income 20:51:08 <tulsy> Yea, well thats why I do it this way, because I figure its better to have the trains rolling as much as possible, rather than waiting ages in a station to be fully loaded, if nothing else because I gather more trains stopping at a station = higher station rating 20:51:13 <frosch123> long trains -> more capacity per train -> less trains -> less running cost 20:51:33 <tulsy> Right 20:51:54 <tulsy> well I tend to balance the capacity out every one in a while in line with the industry production fluctuations yea 20:52:07 <frosch123> you need to balance the length of the train with the amount of cargo that is available :) 20:52:16 <tulsy> snap ;) 20:52:18 <Alberth> I often build different trains and just look which one makes most money in a year 20:53:02 * andythenorth always conducts a rigorous cost-benefit analysis 20:53:25 <frosch123> andythenorth: what's the result for irc? 20:53:29 <andythenorth> low 20:53:34 <andythenorth> but insufficient data 20:53:41 <tulsy> Well you see, using the conditional order 'if load = 100% skip to last order', I can easily see if trains are filling up before they reach the end of the line, or if they're filling up on the way back too, which makes it easy to guage if more or less capacity is needed 20:53:43 <andythenorth> serious players run multiple simulations 20:54:01 <andythenorth> thereby optimising their strategy iteratively 20:54:44 <frosch123> oh, btw. firs 100% cheat totally breaks that balancing :p 20:54:52 *** PeterT [~host@000170e4.user.oftc.net] has joined #openttd 20:54:59 <andythenorth> itâs dumb :) 20:55:02 <frosch123> because you do not need to use full-load orders, thus the loading time does not depend on train length 20:55:32 <tulsy> Lol, I see 20:55:52 <tulsy> What is this 100% cheat exactly? 20:55:57 <frosch123> so with firs 100% cheat, the longest train that can travel at max speed is the best 20:56:08 <tulsy> sounds like it defies the whole point, but I guess cheats tend to do that anyway 20:56:19 <chillcore> oh a wild PeterT appears 20:56:24 <frosch123> 100% cheat means station rating always 100% 20:56:29 <tulsy> Ah right 20:56:35 <frosch123> so, no need to always have a train waiting etc 20:56:43 <tulsy> Right 20:57:08 <PeterT> hello 20:57:12 <tulsy> but I thought it was more important to have many trains stopping than just one waiting for a full load? (on long lines at least) 20:57:19 <Eddi|zuHause> it's an omen! 20:58:04 <PeterT> you won't believe where I am rn 20:58:26 <chillcore> hey there ... it has been a long time ... I still have not forgotten about you ;) 20:58:35 *** oskari89 [~oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 20:58:42 <chillcore> in a good way 20:58:56 <PeterT> thanks, it's been a while 20:59:12 <PeterT> i'm in Szeged, Hungary 20:59:27 <PeterT> im going to med school here 20:59:31 <Eddi|zuHause> how's the gulasch? 20:59:43 <PeterT> Nagyon jo! (very good) 21:00:15 <PeterT> actually i dont like gulash but i like palacsinta which is similar to crepes 21:00:25 <chillcore> nice ..; good luck with finishing them studies succesfully 21:00:43 <Eddi|zuHause> i thought that was an austrian dish 21:00:49 <frosch123> wasn't there the issue that eu requires food to be fresh, while gulasch is best if it is a day old? 21:01:17 <PeterT> alot of hungarian food is best a day old 21:01:22 <chillcore> so are carbonades and spaghetti sauce 21:01:29 <Eddi|zuHause> i don't want 1 day old salami... 21:01:52 <chillcore> not dead enough? 21:01:57 *** HerzogDeXtEr1 [~flex@i59F6B1E9.versanet.de] has joined #openttd 21:02:14 <frosch123> Eddi|zuHause: have you tried 1 day old gouda? 21:02:23 <Eddi|zuHause> i don't eat cheese 21:02:31 *** PeterT_ [~host@91.83.120.206.pool.invitel.hu] has joined #openttd 21:02:55 <Samu> woah, i just made something stupid by accident 21:03:04 <Eddi|zuHause> but i suppose "1 day old gouda" is more like thick milk ;p 21:03:06 *** PeterT_ is now known as Guest726 21:03:20 <__ln__> the same PeterT from 2010? 21:03:27 <Samu> i made terraforming rivers possible by accident, lel 21:03:36 <Guest726> I forgot how to take back your nick name 21:03:36 <Eddi|zuHause> would be bad if there were multiple... 21:03:39 <frosch123> __ln__: we only need yorick now 21:03:44 <frosch123> and we can shut down the channel 21:03:47 <andythenorth> bah 21:03:57 <yorick> frosch123: go ahead 21:04:05 <frosch123> damn :p 21:04:05 <Eddi|zuHause> frosch123: i could add a handful of names to that list 21:04:06 * andythenorth forgets the âinstallâ part of âmake installâ yet again 21:04:18 *** Klanticus [~quassel@179.234.179.109] has quit [Ping timeout: 480 seconds] 21:04:23 <Guest726> It be financially beneficial for me if there were more than one of me Eddi|zuHause 21:05:01 <Eddi|zuHause> normal people get a mate for that, not a clone... 21:05:28 <yorick> gotta find someone willing to do that, then 21:05:40 <Guest726> thats not what i was thinking of, exactly 21:05:44 <Eddi|zuHause> frosch123: what have you done!? 21:05:46 <Guest726> I was thinking about my profession 21:06:08 <Samu> omg i can't believe i did this 21:06:14 <Eddi|zuHause> then you need a colleague 21:06:15 <chillcore> <Samu> i made terraforming rivers possible by accident, lel <- see what happens if you do not do 5 things at once ;) 21:06:32 <Guest726> If i had a clone, then all the money would be mine 21:06:33 <yorick> you people still remember me? sorry for being an annoying teenager. 21:06:43 <Samu> there are missing sprites 21:06:46 <Guest726> you're not a teenager anymore bro 21:06:56 <yorick> Guest726: yes, not anymore! I escaped! 21:06:59 <Eddi|zuHause> some people just make that kind of impression :p 21:07:06 *** HerzogDeXtEr [~flex@i59F6C84F.versanet.de] has quit [Ping timeout: 480 seconds] 21:07:11 <Samu> but woah, i'm surprised i did something by accident which I intended to do at a later time 21:07:28 <Guest726> yes they give that kind of impression 21:08:13 <Samu> MakeRiver(tile, Random()); 21:08:18 *** PeterT is now known as Guest727 21:08:18 *** Guest726 is now known as PeterT 21:08:19 <Samu> this simple line 21:08:23 <Samu> lol 21:09:00 <PeterT> See you in 5 years! I'll be done with the my Dental school by then 21:09:09 *** PeterT [~host@000170e4.user.oftc.net] has quit [Quit: Goodbye] 21:09:21 *** Guest727 [~host@000170e4.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:10:46 <Eddi|zuHause> we don't need petert anymore. we have a samu. 21:11:19 <Samu> static CommandCost ClearTile_Water(TileIndex tile, DoCommandFlag flags) 21:11:45 <Samu> put this MakeRiver(tile, Random()); inside that for epic results 21:12:05 <Samu> sec 21:12:47 *** Compu [~quassel@2604:6000:120a:8001:4dde:f1d:c8a2:14ce] has joined #openttd 21:13:17 <chillcore> hehe eddi, I do not kow how PeterT behaved here as I did not come here much back then. 21:14:00 <chillcore> back then when I learned his age I was surprised he was not older ... 21:14:42 * chillcore wonders what samu is cooking 21:15:34 <Samu> i discovered terraforming rivers by accident when i was attempting to revert canal to river 21:15:56 * ST2 thinks Samu is making powerplats obsolete, creating locks with damn on it 21:16:08 <ST2> powerplants* 21:16:10 <ST2> xD 21:16:16 <Compu> openttd website is back up 21:16:20 <chillcore> samu: that you have only mentioned three times so far :P 21:16:31 <chillcore> hello ST2 21:16:38 <ST2> hi :) 21:16:39 <ST2> o/ 21:16:46 <frosch123> Compu: does that worry you? 21:16:49 <Samu> at line 497 21:17:04 <Samu> wait, no, this is my edited file 21:17:13 <Samu> where is the original file? 21:18:22 <andythenorth> new horse 21:19:26 <Samu> http://hg.openttd.org/trunk.hg/file/2ff2bef28464/src/water_cmd.cpp#l494 21:19:40 <Alberth> \o/ andythenorth 21:19:44 <Samu> between line 494 and 495, put MakeRiver(tile, Random()); 21:19:54 <Samu> then you can terraform rivers 21:19:56 <Samu> :p 21:20:03 <Samu> but there's missing graphics 21:20:10 <Samu> yet it seems to work 21:22:27 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:22:51 <Samu> what i am actually trying to do however is to hae MakeRiver only when removing canals 21:27:33 <Samu> it was incredibly expensive to terraform though 21:27:37 <Samu> 30k 21:28:41 * andythenorth to bed 21:28:43 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 21:29:16 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:32:18 <UukGoblin> okay! I think I have a plan with the GS. I'll monitor all deliveries to all industries and then change the player's bank balance periodically based on what the actual cost of the delivery should have been 21:32:54 <UukGoblin> it won't be as neat as the correct profits won't get scored to particular vehicles, but it could work 21:33:23 <UukGoblin> unless I could somehow query the cargo delivered to an industry by a vehicle... 21:33:33 <Eddi|zuHause> chillcore: http://irclogs.qmsk.net/channels/openttd/date/2010-03-21?page=4 for an episode of PeterT 21:33:45 <frosch123> https://www.tt-forums.net/viewtopic.php?f=65&t=71606 <- UukGoblin: could be a starting point for you 21:34:17 <UukGoblin> frosch123, oh cool! thanks 21:34:39 *** supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has joined #openttd 21:35:04 <supermop> yo 21:35:14 <frosch123> howdie 21:37:45 <chillcore> eddi: I see after 4 lines already :P , reading the rest ... 21:38:27 <Samu> okay i think i made it 21:38:33 <Samu> let me create patch 21:39:52 <Samu> https://paste.openttdcoop.org/pqeuk1r9b 21:40:06 <Samu> can't believe I only needed 4 lines 21:41:40 <chillcore> <Pikka>Which part is confusing? :P <PeterT> All of it. :D 21:41:59 <chillcore> hahaha 21:46:07 <Samu> chill 21:46:13 <Samu> can you look at it 21:46:46 <Samu> or someone else 21:46:49 *** gelignite [~gelignite@i528C30F8.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 21:46:58 <chillcore> I am looking at 'it' it being my screen 21:47:14 <chillcore> oh wait you posted a link hehe 21:47:14 <Eddi|zuHause> Samu: so, what's left is you improving your workflow so these 4 lines take you an hour, instead of two months 21:49:17 <chillcore> ^^^ that. 21:49:26 <Samu> this wasn't my initial plan 21:49:28 <Samu> but ok 21:49:35 <chillcore> who is the owner after restoration samu? 21:49:40 <UukGoblin> hmm, if only there were some profit changing functions in GSVehicle... 21:49:44 <chillcore> just asking because I do not know 21:49:49 <Samu> MakeWater sets the owner 21:49:54 <Samu> let me check 21:50:59 <Samu> yes, OWNER_WATER 21:51:24 <Samu> 10001 21:53:07 <Samu> ST2, u there? 21:53:16 <ST2> yes 21:53:25 <Samu> test this on your citybuilder plz 21:53:35 <ST2> huh?! 21:53:56 <ST2> test what? 21:54:00 <Samu> build a canal on river which area is owned by a competitor, to see what happens when it removes the canal 21:54:10 <chillcore> and terraforming the tile deletes the river flag? <- not sure if that is needed but terraforling rivertiles while keeping the river seems wrong to me somehow 21:54:11 <Samu> this https://paste.openttdcoop.org/pqeuk1r9b 21:54:23 <ST2> needs changes on server side? 21:54:29 <ST2> and be compiled later? 21:54:59 <Samu> currently the script you have removes the canal 21:55:02 <Eddi|zuHause> ST2: this likely needs to be changed on both server and client 21:55:15 <Samu> if there was a river in there, it also means part of the river is also gone 21:55:19 <ST2> I'm guessing that too 21:55:27 <Samu> but I wonder what happens with this patch thing 21:55:27 <ST2> or will create some desyncs 21:55:32 <chillcore> indeed 21:56:07 <Samu> is citybuilder GS? 21:56:11 <Samu> wait let me test 21:56:29 <ST2> and Samu: servers are not mine, are part of a community - only 1 server machine is rented by me (we have 3) 21:56:46 <ST2> yes, it's GS 21:57:02 <ST2> same as the BusyBee server (now in 1.5.0-RC1) 21:57:28 <Samu> what is the script that you use when it detects someone building something on area reserved by a competitor? 21:57:51 *** Plaete [~moffi@dsdf-4d0a1520.pool.mediaWays.net] has quit [Quit: Nettalk6 - www.ntalk.de] 21:58:09 <ST2> area protection is created by the server controller software 21:58:23 <Samu> oh 21:58:26 <Samu> then i can't test it 21:58:42 <ST2> GS's dnt allow that, yet 21:58:46 <ST2> I think ^^ 21:58:49 <UukGoblin> I read http://www.openttd.org/en/development and went "OH NOES SVN", but then I clicked the link and it actually turned out to be git :-> 21:59:18 <Samu> it detects, then proceeds to removing what i've just built 21:59:23 <UukGoblin> or maybe it's a git svn thing, hm 21:59:55 <Eddi|zuHause> UukGoblin: git and hg repos are clones of the svn 22:00:05 <UukGoblin> ah. 22:00:21 <Eddi|zuHause> UukGoblin: they are kept in sync automatically 22:01:00 <UukGoblin> right. I'll get back to you once I actually write a patch ;-) 22:01:09 <UukGoblin> (which may be never;-) 22:01:35 <Samu> ok let me test terraform thing chillcore mentioned 22:01:38 <Eddi|zuHause> UukGoblin: the svn web interface was removed recently 22:01:52 <UukGoblin> Eddi|zuHause, yeah, that's what surprised me 22:01:56 <Eddi|zuHause> UukGoblin: so browsing on the website can only be done on the hg or git repos 22:02:55 <Samu> error message: must demolish canal first 22:03:03 <Samu> well, working as intended 22:03:30 <chillcore> I meant terraforming a river not canal samu ;) 22:03:55 <chillcore> see what I meant by them being not the same? 22:04:13 <Samu> m6 = 0 22:04:27 <Samu> seems working as intended again 22:04:29 <chillcore> good ... I think 22:04:59 <Samu> how? I don't really know, but it's probably because it is a ground tile 22:05:20 <chillcore> anyhoo congrats on getting it done this time, without too much help 22:05:34 <chillcore> ye it becomes a ground tile, or at least it should 22:05:52 <chillcore> ow try a deleting a canal that was not built on a river 22:05:59 <chillcore> it should become ground too 22:06:11 <Samu> MakeClear 22:06:41 <chillcore> hmm? build a canl somewhere not on river and test? 22:06:50 <Samu> static inline void MakeClear(TileIndex t, ClearGround g, uint density) 22:06:59 <Samu> _me[t].m6 = 0; 22:07:02 <Samu> there it is 22:07:05 <Samu> it's MakeClear 22:07:09 <Samu> setting it to 0 22:07:13 <chillcore> that does not say much to me TBH 22:07:42 <chillcore> but yeah if the bit is 0 I guess it is good 22:07:59 <Samu> DoClearSquare(tile); does a MakeClear thing, then puts Grass on it 22:08:06 <chillcore> ok 22:08:48 <chillcore> I have not messed around in that area much myself 22:10:06 <Samu> it's working correctly 22:10:14 <chillcore> it seems like you are done then and the future is now? :P 22:10:28 <Samu> deleting a canal that was not built on river becomes ground too 22:10:41 <chillcore> ^^^ hat is what I wanted to know yes 22:11:01 <Samu> deleting a canal built on river becomes ground then river (it's a two steps thing) 22:11:11 <Samu> first step is setting the m6=0 22:11:37 <Samu> there's sea to test, let me see 22:12:21 <chillcore> I guess if peeps do not have the time to build something there between them two steps it is good 22:12:36 <chillcore> maybe you could find a way to do it in one step? i dunno 22:13:24 <Samu> destroying canal on sea creates a bareland tile, which is flooded by the nearby sea 22:13:36 <Samu> seems working as intended 22:13:42 <chillcore> s peeps/peeps and AIs 22:13:43 <Eddi|zuHause> frosch123: speaking of news factory: https://www.youtube.com/watch?v=Vx-1LQu6mAE 22:14:08 <Samu> let me test scenario editor now 22:14:20 <chillcore> yes that is how it goes with sea and wider rivers/canals samu 22:16:26 <Samu> hmm, have to destroy in 2 steps in the editor as well 22:17:20 <Samu> can't build rivers on canals 22:17:29 <chillcore> not two manual steps right? <- for the scenario builder that is 22:17:40 <Samu> so... i dunno if that's how it was 22:17:44 <chillcore> you're not supposed to do that anyways so no prob 22:18:21 <ST2> don't underestimate mother nature, trying to build a river on a canal ^^ 22:18:35 <Samu> the error message is misleading 22:18:44 <Samu> can't place rivers here ... already built 22:18:56 <Samu> well, the tile is a canal, so "already built" is misleading 22:20:47 <Samu> it could say already built if the canal was indeed built on a river 22:21:06 <Samu> if it's not, then ... it's a bug? 22:21:18 <chillcore> if (_game_mode == GM_EDITOR) ... may be useful later maybe. ;) 22:21:59 <chillcore> add an error string in lang files and differentiate? 22:22:13 <Samu> must remove canal first 22:22:18 <Samu> there's this error already somewhere 22:22:22 <Samu> string message 22:22:25 <Samu> whatever 22:22:32 <Samu> can i reuse it? 22:22:40 <chillcore> "... there is a canal here" 22:23:02 <chillcore> yes you can re-use existing strings 22:23:10 <chillcore> if they fit for that situation 22:24:42 <Samu> "can't place rivers here .... already built" ->" can't place rivers here .... must demolish canal first" 22:24:45 <Samu> is it fitting? 22:24:58 <chillcore> yes 22:25:36 <Samu> funny enough, when i build a river on a river, the already built message doesn't show 22:25:39 <Samu> it just rebuilds again 22:25:46 <chillcore> <ST2> don't underestimate mother nature, trying to build a river on a canal ^^ <- don't underestimate samu ... he was going to make rivers flood upwards at first :P 22:26:02 <ST2> haha xD 22:26:47 <chillcore> is that an error samu? 22:27:03 <chillcore> I can paint my room blue if it is already blue no prob 22:27:17 <Samu> it looks odd 22:27:54 <chillcore> you can try to 'fix' it but is it needed? it is not an error perse 22:28:19 *** shirish [~quassel@117.195.110.23] has joined #openttd 22:28:35 <chillcore> I will not try stop you now you're on a roll ;) 22:28:59 <UukGoblin> is it possible to pass data from GS to a NewGRF callback? 22:29:24 *** alluke [~oftc-webi@62-78-237-171.bb.dnainternet.fi] has joined #openttd 22:30:10 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 22:31:17 <UukGoblin> I find it quite odd that a NewGRF can have a cargo_profit_calc callback, but a GS can't :-) 22:31:41 <Samu> CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) 22:31:52 <Samu> i am building a river, why does it uses CmdBuildCanal? 22:32:39 <TrueBrain> because you are human; humans can only make canals, not rivers 22:32:40 <TrueBrain> duh 22:33:11 <frosch123> UukGoblin: newgrf run synchronously with the gamestate and make decisions in real time 22:33:26 <frosch123> game scripts run asyncrhonously and do not make immediate decisions 22:33:38 <frosch123> two very different things, with very different possibilities 22:33:50 <UukGoblin> frosch123, ah, that makes sense 22:34:50 <Eddi|zuHause> UukGoblin: immediate effect vs. scope of operation are conflicting optimization goals, NewGRFs and GS are on opposite sides of that scale 22:35:33 <Eddi|zuHause> NewGRFs have very direct effect, but a very limited scope. GS have a very wide scope, but only very indirect effect 22:35:33 <frosch123> Eddi|zuHause: so, is the finger real? 22:35:42 <UukGoblin> right :-) 22:35:53 <frosch123> or is the fake fake a fake? :p 22:36:21 <Samu> i am in the scenario editor and trying to build a river 22:36:32 <frosch123> anyway, i completely ignored the topic, didn't expect it to turn that funny :p 22:36:50 <Eddi|zuHause> frosch123: maybe try this for context :) https://www.youtube.com/watch?v=wmGYbeywqC8 22:37:40 <Samu> ah i see 22:38:23 <Samu> CmdBuildCanal is building everything from sea to canal to river 22:38:32 <Samu> it's named Canal 22:38:43 <Samu> could be named something else 22:39:20 <UukGoblin> so if I wanted to move the income calculation logic to a wide-scope script, I'm pretty much screwed? :-] 22:39:24 <Samu> the error message is generalizing 22:39:26 <Eddi|zuHause> Samu: sometimes something is named for the main purpose, instead of the dozen side purposes 22:39:51 <Eddi|zuHause> Samu: like you can use a screwdriver as bottle opener, even if it is not called bottle opener 22:40:04 <Samu> what can i do about the error message? 22:40:36 <Samu> return_cmd_error(STR_ERROR_ALREADY_BUILT); 22:40:56 <ST2> make a patch with a new string?! (bad idea, you'll spam lang files with specific messages) 22:41:05 <Samu> the string exists 22:41:16 <Wolf01> 'night 22:41:25 <Samu> but the error message misleads 22:41:26 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:41:38 <Eddi|zuHause> Samu: making good error messages is a really difficult task 22:41:40 <ST2> check the values sent to that string 22:41:57 <Eddi|zuHause> probably one of the most difficult that a programmer faces 22:42:13 <Samu> why is it difficult 22:42:16 *** shirish_ [~quassel@117.195.100.130] has joined #openttd 22:42:29 <ST2> note: I'm talking almost from outside, dnt know if STR_ERROR_ALREADY_BUILT accepts them ^^ 22:42:41 <Samu> i am building a river on scenario editor, placing it on a canal 22:42:49 <Samu> it triggers return_cmd_error(STR_ERROR_ALREADY_BUILT); 22:42:56 <Samu> i wanna change the string 22:43:30 <Samu> not this string, but complement what error to give 22:43:36 <Samu> based on conditions 22:43:49 <Samu> do i make sense? lol 22:44:02 <Eddi|zuHause> no. 22:44:05 <Samu> ok 22:44:13 <Samu> let me find the name of the other string 22:44:17 <Samu> which would make sense 22:44:37 <ST2> STR_ERROR_ALREADY_BUILT :{WHITE}... already built <<-- as you can see, only a part of the sentence 22:44:44 <ST2> check how it's built 22:45:31 <Eddi|zuHause> Samu: you need to go up a level, to the function that issued the build command 22:45:39 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 22:46:09 <Eddi|zuHause> the princess is in a different castle. 22:47:41 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 22:55:47 <ST2> not related but we gotta love the subliminal message https://www.dropbox.com/s/dxkfpyfmignw0p4/tela.png?dl=0 xD 22:56:21 *** shirish [~quassel@117.195.97.34] has joined #openttd 22:56:34 <Samu> case DDSP_CREATE_RIVER: 22:57:07 <Samu> DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcBuildCanal); 22:58:23 <Samu> i have no idea what im looking at now 22:59:30 <Eddi|zuHause> ST2: so what if you play it backwards? 23:00:51 <ST2> backwards will become a love song, I think - the subliminal message was because of Portuguese situation (Moonspell is a portuguese band ^^) 23:01:19 <Samu> CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcBuildCanal); 23:01:21 <Samu> is that it? 23:01:48 *** frosch123 [~frosch@frnk-4d010e73.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 23:02:11 <Eddi|zuHause> ST2: is that situation really that different from anywhere else? 23:02:46 *** shirish_ [~quassel@117.195.100.130] has quit [Ping timeout: 480 seconds] 23:03:16 <ST2> I guess not, corrupt polititians and stuff, but I can only talk of my life experiences ^^ 23:03:46 <ST2> note: I'm not a polititian xD 23:04:53 <ST2> and well, it's me music I'm listening now... I just know the band and was funny xD 23:05:27 <Samu> STR_ERROR_MUST_DEMOLISH_CANAL_FIRST 23:05:32 <Samu> here it is, the correct string 23:06:15 <Samu> STR_ERROR_ALREADY_BUILT vs STR_ERROR_MUST_DEMOLISH_CANAL_FIRST 23:06:18 <Eddi|zuHause> Samu: great. then you only need to find the place where to check for which string to return 23:06:38 <Eddi|zuHause> because you don't want to change the case where the player tries to build a river 23:06:41 <Eddi|zuHause> err 23:06:43 <Eddi|zuHause> canal 23:06:53 <Samu> return_cmd_error(STR_ERROR_ALREADY_BUILT); 23:07:20 <chillcore> so future is even darker and filled with lies ... "we use cookies so that dropbox works for you" 23:07:47 <chillcore> it was working without cookies just fine :P 23:07:52 <Eddi|zuHause> chillcore: my normal browser has cookies, scripts, plugins, whatever disabled 23:07:54 <Samu> CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) 23:08:02 <Samu> it's in here 23:08:11 <Samu> somewhere 23:08:16 <Eddi|zuHause> chillcore: some websites just turn up blank if you go there without javascript 23:08:21 <ST2> I only use dropbox because have 65GB there - and works well with ALT+PrntScrn 23:08:22 <ST2> xD 23:08:24 <chillcore> huhu me too butthe iPad also ... wether they like that or not :P 23:08:37 *** Progman [~progman@p57A19427.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:08:45 <Eddi|zuHause> well, it's your fault for having an ipad :p 23:09:08 <ST2> there's a serie about it now... 23:09:11 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 23:09:11 <ST2> sec 23:09:17 <chillcore> true .. on my pc if https does not work and gives me a empty http page I simply close the page 23:09:30 <Eddi|zuHause> chillcore: i predict that it's getting more and more difficult in the next 10 years to be a low-data internet user 23:09:36 <ST2> found it: http://www.imdb.com/title/tt3501584/ 23:09:37 <ST2> :D 23:09:57 <chillcore> yes ... that kills a lot of peeps with limited data plans 23:10:08 * chillcore only gets unlimited plans 23:11:08 <chillcore> eg. my mobile internet is 250 mb free and then 0.10 euro a mb so I do not even bother using that 250 mb 23:11:30 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 23:11:37 <chillcore> if that simcard would have cost me anything at all I would not have accepted it 23:12:06 <chillcore> I get free wifi with fon anyways so no need for it even on the road 23:13:07 <chillcore> free is relative ... the wifi traffic is added to my cabled home use 23:13:21 <ST2> in my town, wherever I am, 90% of time I have free wireless - many people is lazy to change router wifi default passwords ans SSID's 23:13:30 <ST2> so ^^ 23:13:44 <chillcore> that too ... not in my street however all is locked 23:14:13 <chillcore> too many cheap asses I guess 23:14:56 <Eddi|zuHause> i don't even know what my mobile internet costs... 23:15:10 <chillcore> also now whenever someonegets a new connection they lock it on installment for you 23:15:17 <Samu> i disable wifi on my router 23:15:20 <Samu> gg 23:15:36 <Eddi|zuHause> last time i googled after it, it was probably "0,00x⬠per kB, capped at 1⬠per day" 23:15:36 <chillcore> ame with NASs they used to all be open and many still are 23:16:23 <ST2> best solution is make access by Mac Address - solved xD 23:16:26 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 23:16:52 <ST2> gives more work, but it's the safest way :) 23:17:12 <Eddi|zuHause> but i only use it every few months when i'm on the way and want to double check an email or something 23:17:42 <chillcore> but by default NASs come factory protected with password ... now after someone kicked some hell by stealing data from some airport and telling them about it aferwards 23:17:56 <chillcore> and yeah whitelisting MAC adresses is best practice 23:18:19 <chillcore> still can be spoofed though 23:18:23 <Samu> okay i better give up on this error deal before i get frustrated 23:19:24 <ST2> chillcore, spoof proof is disable wifi, I noly said it's safest :P 23:19:31 <ST2> only* 23:20:16 <Eddi|zuHause> when i got my router, i immediately disabled the wireless, until we actually got a device that was using it 23:20:48 <chillcore> ye I do that too ... if I use my wireless router, which I try not to do ... stupid ipad no work no wired because I would if I could 23:21:18 *** shirish_ [~quassel@117.195.101.71] has joined #openttd 23:23:29 <ST2> and in about ~30 minutes I'll update our 2nd test server to RC1 \o/ 23:23:35 *** shirish__ [~quassel@117.195.105.248] has joined #openttd 23:24:00 <chillcore> hehe I once looked at my exes router ... she was complaining about slow internet ... IIRC I kicked seven peeps off at once 23:24:05 <ST2> I think many people download test/trunk versions thinking that are stable ones 23:24:39 <chillcore> she left it wide open and there was a playground right across the street, full of happy kids :P 23:24:51 <ST2> haha :) 23:25:11 <ST2> and sudenly they become unhappy?! 23:25:13 <ST2> :P 23:25:17 <Samu> damn my patch is incomplete grr 23:25:32 <chillcore> ye, even our own kids because I kicked them too :P 23:25:49 <chillcore> I did the mac thing afterwards 23:25:57 * chillcore is not that evil 23:26:15 <Samu> must take care of industry/object/station tiles now 23:26:25 <Samu> probably some other water tiles too 23:26:46 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:27:35 <chillcore> one thing at a time samu 23:30:11 *** shirish_ [~quassel@117.195.101.71] has quit [Ping timeout: 480 seconds] 23:31:14 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 23:31:48 <chillcore> damn got that stupid spyware youtube cookie again from tt-forums 23:32:04 <chillcore> there is three peeps or so who have an infected signature 23:32:22 <chillcore> I have my suspicion but ... 23:33:39 <chillcore> prob is when I folow the link I end up on a blank page 23:34:49 <chillcore> I would post the link but don't want to spread diseased stuff 23:36:01 <chillcore> it one person on the last page of 'train sets' 23:36:16 <chillcore> then two others whodid not post there ..; yet 23:39:35 <chillcore> hmm not Redirect Left nor a321Pilot becuse they do not triggerin theother thread 23:39:55 <chillcore> that narrows it down a lot 23:40:40 <chillcore> not Geo ghost ... 23:42:02 <chillcore> that leaves andel or Lobster 23:43:31 <chillcore> or could be google itself with their adds? 23:44:04 <chillcore> anyhoo 23:47:57 <Sylf> !help 23:47:58 *** Sylf was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.] 23:48:08 <UukGoblin> lol? 23:48:09 *** Sylf [~sylf@c-71-199-78-95.hsd1.mo.comcast.net] has joined #openttd 23:48:15 <Sylf> hm, I did not expect that 23:48:18 <UukGoblin> :-] 23:48:21 <UukGoblin> yeah, funny 23:48:32 <Sylf> !log 23:49:10 <chillcore> info does not trigger it neither 23:49:30 <chillcore> but yeah funny