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00:00:56 <Samu> how do I get the tile height? 00:31:44 <Samu> anyone around? 00:31:47 <Samu> http://i.imgur.com/uInQTxd.png 00:32:06 <Samu> i wanna flat all those tiles automagically 00:32:10 <Samu> when placing a lock 00:34:32 <Flygon> Isn't there a tool for that already? 00:34:40 <Flygon> The landscaping tool with the = sign 00:34:53 <Samu> it doesn't magically terraform 00:35:00 <Samu> i want to change this in code 00:35:06 <Flygon> Hm 00:35:09 <Flygon> I aint the guy to ask then 00:35:25 <Samu> ok 00:35:39 <Samu> so sad I wasted all this day on this and still nothing 00:35:54 <Samu> no real results 00:50:10 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 01:00:46 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Quit: Page closed] 01:04:11 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 01:11:11 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 01:43:27 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:54:36 *** Biolunar_ [Biolunar@x5d8225ea.dyn.telefonica.de] has joined #openttd 03:01:32 *** Biolunar [Biolunar@x4d08f92e.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 03:23:18 *** supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has joined #openttd 03:25:00 <supermop> yo 04:20:18 *** Geoff_AK [~Geoff_AK_@host81-151-124-69.range81-151.btcentralplus.com] has quit [Quit: Leaving] 04:35:34 *** namad8 [aaaaa@pool-173-71-186-192.pitbpa.fios.verizon.net] has joined #openttd 04:36:00 <chillcore> good morning interwebz 04:42:03 *** namad7 [~aaaaa@pool-173-71-186-192.pitbpa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 04:44:20 <NGC3982> Morning. 04:44:30 <chillcore> o/ 04:44:51 <NGC3982> Man, Sweden needs new trains. 04:45:05 <NGC3982> I'm on the X2 (the fastest train we have) from Vaxjo to Stockholm 04:45:45 <NGC3982> It's not what we would call great distances, but it still takes 3h+ 04:47:35 <NGC3982> Someone with maglev knowledge should enter government. 04:48:16 <chillcore> hmm you do not have IC and L trains? 04:48:32 <NGC3982> IC/L? 04:49:01 <chillcore> InterCity and Local ... the local stops everywhere, the IL only major cities 04:49:23 <NGC3982> Ah, surure 04:49:24 <chillcore> IC* 04:49:27 <NGC3982> Sure* 04:49:32 <NGC3982> But they never exceed 160km/h 04:49:36 <chillcore> ah 04:50:03 <NGC3982> The X2 does 200km/h with leaning engines and stuff. They work, but they are so old now. 04:51:36 <NGC3982> Although, i can't complain this time. The interiour of the X2 is quite nice, and today there is not a lot of people traveling. 04:51:41 <chillcore> bribe someone to extend the eurostar your way ... :P 04:52:20 <NGC3982> Free 4G wifi and free coffee should at least make me survive the three hours. 04:52:23 <NGC3982> Hehe 04:52:28 <NGC3982> http://en.wikipedia.org/wiki/X_2000 04:52:37 <chillcore> ye 04:54:12 <chillcore> then you need new sleepers 04:54:19 <chillcore> ? 04:54:37 <NGC3982> Yes, we do. 04:54:58 <NGC3982> We need an entire new railway. 04:55:17 <NGC3982> The current suffers greatly from over-using the Stambana main line trough Sweden 04:56:02 *** Eddi|zuHause [~johekr@p5DC67F55.dip0.t-ipconnect.de] has quit [] 04:56:19 *** Eddi|zuHause [~johekr@p5DC67B7A.dip0.t-ipconnect.de] has joined #openttd 04:58:39 <NGC3982> We seem to suffer some kind of political cul-de-sac when it comes to railway improvement. No polititians want to try and solve it, since solving it would require using massive amounts of recourses the first political period (four years), making them subject for being voted off for wasting money the next. 04:59:31 <NGC3982> Thus, everyone (yes, literaly every Swede alive) wants to improve the railway, but we are to dumb to realize how much time and money it takes. 05:01:17 <chillcore> hmm yeah 05:01:19 <supermop> same in every country 05:01:56 <chillcore> bt here they doa nd go oops .. seems like this is going to take three times as long as planned 05:02:12 <chillcore> while costing triple too :P 05:03:22 <chillcore> or they build a connection to germany and the they can not connect some piece because .."not in my backyard you're not!" 05:03:34 <chillcore> betuwelijn 05:03:45 <chillcore> don't even know if that is open yet 05:04:01 <chillcore> the rail is there 05:04:51 <chillcore> just that it passes near some rich dutchies 05:05:22 <chillcore> who new very well the line was there before they bougt their house 05:05:28 <chillcore> knew* 05:05:36 <chillcore> but yeah not used so ... 05:05:48 <chillcore> anyhoo politics 05:07:19 <NGC3982> :p 05:09:25 <chillcore> but a fast line to sweden would be great I guess 05:09:54 <chillcore> then we can send you these nice Volvos we build here :evil_grin: 05:10:01 <chillcore> +twisted 05:11:54 <chillcore> cool dudes these swedes ... 05:12:12 <chillcore> the Volvo bosses I mean 05:12:29 <chillcore> I once made an error in quality control 05:12:47 <chillcore> so the guy and comes find me 05:13:42 <chillcore> could you please check that corner more carefully, because that is one of the places where tears might be 05:14:45 <chillcore> so I go: "Ok, no prob. why? did I miss something?" 05:15:03 <NGC3982> :o 05:15:15 <NGC3982> Belgium? No? 05:15:18 <chillcore> he sais: ye we got a car there we need to scrap, wanna see? 05:15:37 <chillcore> so he took me there and showed me 05:15:45 <chillcore> yes belgium 05:15:51 <NGC3982> Nice. 05:16:05 <chillcore> never raised his voice ... 05:16:09 <NGC3982> Well, you guys do a good job. The Volvo is still the most reliable of Swedish cars. 05:16:13 <NGC3982> Hehe, nice 05:16:18 <NGC3982> Was he Belgian? 05:16:29 <chillcore> no swede ... one of the big shots 05:16:36 <NGC3982> Ah, neat. 05:16:49 <NGC3982> Well, the office culture is not what you would call aggressive. :p 05:16:59 <chillcore> true 05:17:06 <chillcore> these guys sit while working 05:17:15 <chillcore> floors raise and lower as needed 05:17:19 <chillcore> no RSI 05:17:29 <NGC3982> Oh, cool 05:17:55 <chillcore> I felt kinda embarresed about it "damn that could have been dangerous for someone"" 05:17:59 <NGC3982> What do you do, by the way? Assembly or only quality control? 05:18:32 * NGC3982 just traded his V50 for a new Kia Cee'd 05:18:34 <chillcore> qulity control ... side panels 05:18:41 <NGC3982> Oh, allright. 05:18:52 <chillcore> but for an external firm sadly enough 05:19:14 <NGC3982> External side panels? 05:19:18 <chillcore> yes 05:19:45 <chillcore> checking for cracks and tears ... before they go on the line 05:19:52 * NGC3982 has some emotional issues with a specific internal piece of plastic in the Volvo V50. 05:20:03 <chillcore> not me I swear 05:20:05 <chillcore> xD 05:20:07 <NGC3982> .D 05:20:42 <chillcore> but ye the thing I missed ... these panels are stacked by the dozen 05:20:54 <NGC3982> Everything in my 2006 V50 is great. The interior is tight and non-flimsy. Though, the internal door handle has this plastic inside that's mounted way, way to loosely 05:20:58 <chillcore> it was nr 7 or so and ont the far side 05:21:11 <chillcore> still no excuse 05:21:12 <NGC3982> So if i grab the door to open from the inside, i can take the part with me :p 05:21:21 <chillcore> ouch 05:21:23 <NGC3982> chillcore: It happends. 05:21:48 <chillcore> that is what he said too 05:22:00 <chillcore> it did not happen again 05:22:35 <NGC3982> Sorry to say, there is good reason for me changing from Volvo to Kia 05:22:39 <chillcore> only because he showed me properly and pointed out some more "weak" points 05:22:41 <NGC3982> Although i am a vivid Volvo lover. 05:23:23 <chillcore> yes they are nice cars 05:24:28 <NGC3982> The 2015 Kia Cee'd with the biggest package (winter and summer alloy wheels with pressure sensors, navigation, android compatible lcd, turning wheel heater, led ramp, seat heating+cooling, phone and voice control) costs as much as a 2009 Volvo with the Kinetic package. 05:24:50 <NGC3982> It's like 10k euro between both of them as new cars 05:25:31 <chillcore> huhu 05:25:36 <NGC3982> The Volvo is great, surely 05:25:44 <NGC3982> But it's hard to motivate the difference. 05:25:59 <NGC3982> At least for me, driving >40-50k kilometers per year. 05:26:05 <chillcore> true 05:26:30 <chillcore> I'm not sure which car I ever owned I liked best ... 05:26:38 <chillcore> the Tigra was nice 05:26:56 <chillcore> but so was the renault express 05:27:20 <chillcore> and the fiat cinquecento was a lot of fun 05:28:13 <chillcore> then i also drove BMW 735il an old model Range Rover but those were not mine 05:28:41 <chillcore> that BMW was like a go-cart ... special supension 05:28:56 <NGC3982> Indeed 05:29:16 <NGC3982> A 735 and Range Rover is a bit higher level car than the Express. :p 05:29:26 <NGC3982> I used to own a 750 from 1988 05:29:33 <NGC3982> V12 05:29:54 <chillcore> ye they belonged to my boss 05:30:05 <NGC3982> It was a horrible thing to buy as a young kid with no money. 05:30:15 <chillcore> I can imagine 05:30:24 <NGC3982> Since a big ol' BMW requires lot's of it. 05:30:31 <chillcore> someday I'll get me a Chrysler Viper ... 05:30:41 <chillcore> haha ... after winning the lottery 05:31:35 <chillcore> for myself I prefer things I can maintain myself 05:31:47 <chillcore> which becomes harder and harder to find 05:31:50 <NGC3982> You are the first person ever not to use the "Dodge Viper" 05:31:51 <NGC3982> :D 05:32:15 <chillcore> I like Chrysler better ... fell in love with it when i was a kid 05:32:25 <NGC3982> My dream car is impossible to find in it's original 05:32:40 <NGC3982> The Le Mans 1952 Jaguar C-type 05:32:50 <NGC3982> I'm not aware of any original in existance 05:32:52 <chillcore> nice 05:33:07 <NGC3982> A Lancia Stratos would also work 05:33:15 <NGC3982> Thanx santa 05:33:24 <chillcore> hihi 05:35:38 <chillcore> still If you have nothing to transport ... bikes for the win 05:35:55 <chillcore> cross that is 05:36:33 <chillcore> high torque 05:36:43 <chillcore> at low rpm 05:37:30 <chillcore> and speed ... still doing 170 when wanted ... 05:39:16 <chillcore> it goes faster but meh 05:39:36 <chillcore> and 110 is much more enjoyable 05:40:09 <chillcore> but in cities it is great 05:40:32 <chillcore> everytime I got one of them racers next to me ... I go VROOOOM 1 time 05:40:57 <chillcore> then they look at me like ... yeah right 05:41:26 <chillcore> on green I am gone without noice while thye wait for RPM to kick in 05:41:34 <chillcore> haha 05:41:39 <chillcore> not racing though 05:41:49 <chillcore> just pulling up to 50 05:42:00 <chillcore> haha 05:42:20 <chillcore> ofcourse they have to get past me but I do not follow 05:42:39 <chillcore> just fun ... much of it 05:48:40 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 06:00:25 <chillcore> NGC3982: just to be clear I am not working for Volvo right now, don't want you to be confused later on ;) 06:08:32 <chillcore> Boom ... another link to tt-forums from within steam locomotion forums 06:08:50 <chillcore> so sad for CS that Atari keeps abusing his name 06:09:04 <chillcore> and rep 06:09:54 <chillcore> he really should do a pc of Transport Tycoon 06:10:09 <chillcore> Atari is never going to fix theses issues 06:10:21 <chillcore> if they even can 06:10:38 <chillcore> I don't see him steppng in and do it for them 06:10:58 <chillcore> its not even gameplay issues 06:11:17 <chillcore> I don't get it ... why is steam allowing all this BS on their store 06:11:43 <chillcore> digging their own grave ... 06:11:49 <chillcore> one game at a time 06:15:38 <chillcore> but yeah basically ... "to fix your issues and for help ... go to tt-forums" 06:15:45 <chillcore> over and over :P 06:26:55 *** Dicky [~oftc-webi@202.67.44.18] has joined #openttd 06:28:49 *** AbsoluteVeritas [~|Truth|@c-73-177-155-170.hsd1.va.comcast.net] has quit [Read error: Connection reset by peer] 06:28:52 <Dicky> helo! 06:29:36 *** AbsoluteVeritas [~|Truth|@c-73-177-155-170.hsd1.va.comcast.net] has joined #openttd 06:29:56 <chillcore> o/ 06:37:02 *** Dicky [~oftc-webi@202.67.44.18] has quit [Remote host closed the connection] 06:38:16 *** laaph [~stanza@c-98-232-172-129.hsd1.or.comcast.net] has joined #openttd 06:55:46 <supermop> hmm how tall are platforms? 06:55:49 <supermop> 180 cm? 06:55:53 <supermop> 140? 06:56:24 <supermop> i feel like the floor of a train is shorter than my head but not by much 07:03:49 <V453000> 666 07:03:50 *** Celestar [~Celestar@x5d85edc8.dyn.telefonica.de] has joined #openttd 07:06:08 <chillcore> 760mm in europe above the top of rail 07:06:21 <chillcore> s above/from 07:08:24 <chillcore> another piece of random information I can pull out of my hat ... for them ackward silent moments :P 07:08:47 <chillcore> "Did you know ...?" 07:11:55 *** Celestar [~Celestar@x5d85edc8.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 07:17:40 <supermop> 760mm? thats like half as high as i woould have thought 07:17:55 <supermop> i guess the rail itself is 100-200mm 07:18:03 <supermop> and then the ballast? 07:18:29 <chillcore> you're not standing on the rail that is why it seems higher ;) 07:18:36 <supermop> comparing to when i've boarded trains from no platform 07:18:41 *** Pereba [~UserNick@187.58.114.45] has quit [Quit: www.AdiIRC.com - not made by microsoft.] 07:19:10 <supermop> at rural american stations they put a little step stool outside the door, then their are stairs inside the door 07:19:32 <chillcore> americ my vae different standards yes 07:19:53 <chillcore> damned ... spelling* 07:20:01 <supermop> sometimes the rail is in a paved tramway so you stand flush with railhead, othertimes you are below the rail 07:20:33 <chillcore> yeah 07:21:33 <chillcore> the netherlands had a different height before so ... international trains had that prob too 07:21:44 <supermop> but even a tram wheel is 600mm, i would have assumed a train wheel was 800mm, plus room for suspensiin 07:22:07 <chillcore> you don't care for that 07:22:41 <supermop> hmm 07:22:48 <chillcore> you've got the rail and the platform and the floor of the train 07:22:52 <supermop> bored so i'm bodelling stations 07:23:01 *** Celestar [~Celestar@fire3.tngtech.com] has joined #openttd 07:23:08 <supermop> maybe make an ogfx+ station set.... 07:23:30 <supermop> if someone else wants to code. i never want to code stations again 07:24:04 <chillcore> there should be templates 07:24:14 <chillcore> just add in the croeect sprite names 07:24:20 <chillcore> correct* 07:25:48 <chillcore> as long as you do not exceed the template height it should be fine 07:25:58 <supermop> hmm 07:26:13 <chillcore> leaving some blue at the top is fine 07:26:20 <chillcore> it will be transparent anyways 07:27:05 <chillcore> that is how DJ did his coding 07:28:12 <chillcore> you've got a sprites template and offsets you re-use all the time 07:28:44 <chillcore> then you can still add minor differences 07:28:57 <chillcore> eg. not allowed in towncenter 07:29:02 <chillcore> stuffs like that 07:29:28 <chillcore> but just to get them in game you do the hard part once 07:29:47 <chillcore> or not as it is available to re-use 07:30:04 <chillcore> maybe not yet in NML though 07:36:58 <chillcore> Also see Voyager one his trainsies ... 07:37:15 <chillcore> all the same template 07:37:35 <chillcore> makes coders life easy ;) 07:37:47 <supermop> nml doesn't do stations though 07:37:53 <chillcore> true 07:38:19 <chillcore> not sure who will do that eventually nor what is stopping him/her/them 07:38:23 <supermop> anyway ogfx+ style should be easy - although maybe it should be in pixel art 07:38:25 <chillcore> time I guess 07:39:28 <supermop> i figure just do like the station hall style, available in each of the three styles, 07:39:56 <supermop> then the regular platform with and without the building, 07:40:26 <supermop> buffers for both the outdoor and indoor platforms 07:40:56 <chillcore> sounds cool 07:41:57 *** Knogle [~knogle@x1-6-28-c6-8e-97-e8-d2.cpe.webspeed.dk] has joined #openttd 07:42:59 *** Knogle [~knogle@x1-6-28-c6-8e-97-e8-d2.cpe.webspeed.dk] has quit [Killed (NickServ (Too many failed password attempts.))] 07:46:56 <supermop> maybe add a couple extra buildings 07:47:09 <chillcore> sure why not 07:47:15 <chillcore> objects ... 07:47:18 <chillcore> ;) 07:48:07 <chillcore> not sure if you can have station tiles without rails 07:48:26 <chillcore> I mean codewise 07:48:58 <chillcore> graphically anything is possible ... eg fake depots 07:51:53 <chillcore> and Vast ... there is a station version and an object version 08:04:50 <supermop> reading on wikipedia i seed standard platform heights of 500, 760, 900, 1000, 1100, and 1300 08:05:04 <supermop> i think i'll just draw 300 and 1000 08:05:08 <supermop> *see 08:05:27 <supermop> no train sets will match anyway 08:05:32 <planetmaker> moin 08:05:38 <supermop> yo planetmaker 08:06:00 <chillcore> supermop: if I were you I'd check ingame (no newgrf) and use that 08:06:09 <chillcore> but I am not you so ;) 08:06:16 <chillcore> moin 08:06:33 <supermop> ogfx platforms are 3-4 pix tall 08:06:45 <supermop> what that means is open to interpretation 08:06:56 <chillcore> huhu id you use that it will looknicer ingame if sets are mixed 08:07:02 <chillcore> which I do all the time 08:07:36 <chillcore> and about NML stations ... the man to ask just walked in 08:07:38 <chillcore> I think 08:08:10 <supermop> well "how many meters are those 3 px" is a tricky question 08:08:29 <chillcore> I don't know but a tle is 8 pixels high 08:08:37 <chillcore> s tile/level 08:08:56 <chillcore> if you make stations higher they may poke through bridges 08:09:09 <supermop> if you say, it's roughly half a heightlevel, that could be 1.3-4m at certain scales, different at others 08:09:17 <chillcore> if your set allows overbuilding with bridges 08:09:30 <chillcore> but you can set levels above station 08:09:30 <supermop> default stations do not 08:09:38 <chillcore> so 8 * x 08:09:55 <supermop> true, i'd likely set different levels for different platforms 08:09:59 <planetmaker> supermop, it's tricky to infer any real-life scale - especially as those don't matter as it's inconsistent 08:10:09 <planetmaker> as such, use a scale which fits the graphics - not vice versa 08:10:20 <supermop> basic platforms maybe 1-2 heightlevels above 08:10:26 <V453000> hello pm :) 08:10:41 <supermop> if the platform has a roof obviously you'd want bridges to be taller 08:10:58 <chillcore> supermop even 5 above ... it is up to the coder to set that value 08:11:18 <V453000> bridges are ultra not-tall ... if you relied on that you would end with very obscure values 08:11:24 <V453000> just make it look nice 08:12:34 <chillcore> but we are talking two issues now ... not sure what 3 pixel high platforms translates too in your prog 08:12:43 <chillcore> s too/to 08:12:57 <supermop> thats the thing - it could be anything 08:13:04 <chillcore> hehe 08:13:06 <V453000> yes, so dont worry about it. :D 08:13:52 <supermop> and as the original sprites were drawn for 1x zoom, there is more finesse at 4x zoom 08:14:09 <supermop> the originals look like something between 3 and 4 08:14:28 <supermop> at 4x zoom it could be 12 px, or 16 px, or in between 08:14:34 <V453000> ._. 08:14:47 <V453000> this is what I call overengineering :P 08:15:16 <supermop> nah, taking advantage of the extra pixels to created a better proportioned sprite 08:16:11 <V453000> the bigger question is whether "better proportions" actually look nicer in the game 08:16:45 <supermop> so now im massing out squares that are 6000, 8000, and 12000mm per side, with 'platforms' of several sizes on each, then decide which combination looks best 08:17:23 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 08:17:45 <supermop> the loading gauge on default sprites seems to be the center third of the tile, so leave that open and compare what looks good 08:18:08 <V453000> I would just try one, see if I am happy with it, and go with it y/n ... trying all options of everything sounds like slowdowns :P 08:18:23 *** BobDendr1 [~lachlan@14-200-248-59.static.tpgi.com.au] has joined #openttd 08:19:29 <supermop> nah ive already massed out all the options 08:19:37 <V453000> XD 08:19:45 <planetmaker> hi V :) 08:20:09 *** BobDendry [~lachlan@14-200-248-59.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 08:20:45 <V453000> where have you been hiding? :P 08:20:59 <planetmaker> on faroer islands ;) 08:21:08 <planetmaker> in some troll caves or so :P 08:21:32 <V453000> nice hide 08:27:51 <supermop> http://www.tt-forums.net/viewtopic.php?p=1145976#p1145976 08:30:13 <supermop> shorter of the two 12000mm tile options look closest to default - the shortest 8000mm tile should just barely work 08:30:40 <V453000> visual point: I think you need more contrast between the asphalt and other gray-style things 08:30:51 <V453000> in other zooms than x4 it will just get lost, and in x4 it is barely there 08:31:09 <supermop> if the goal is to match ogfx it should be the short 12000mm 08:31:11 <supermop> hmm 08:31:35 <V453000> why would you want to match opengfx with 32bpp/EZ thing 08:31:35 <supermop> for the streets you mean? 08:31:43 <chillcore> if it looks good it's okay 08:31:44 <V453000> for everything but the white sprites 08:31:57 <chillcore> if not ... it is still your set ;) 08:32:17 <supermop> im just talking about stations, i put it in the road topic because i dont know whereelse to put the image 08:32:44 <supermop> i want stations to match ogfx because it bothers me that there is no ogfx+ stations 08:32:54 <supermop> so i figured i'd try to make some 08:33:20 <supermop> as for dark grey streets they need more work indeed 08:33:36 <supermop> but i'm not touching those for a while 08:34:25 <supermop> there are enough road bits to make a complete road set, so i'm going to move on to other things, then mess with the fine tuning later 08:35:15 <chillcore> that is how I code ... make it work and polish after 08:35:47 <chillcore> I bet some peeps lose a couple of hairs when they read my early versions 08:36:00 <chillcore> :P 08:36:16 *** chillcore [~chillcore@2a02:a03f:1048:5400:4e72:b9ff:feac:5979] has quit [Quit: Only mortals are affected by fame and power.] 08:36:42 *** chillcore [~chillcore@2a02:a03f:1048:5400:4e72:b9ff:feac:5979] has joined #openttd 08:37:46 <V453000> all of my newgrfs are very get it done, polish eventually later :P 08:37:54 <V453000> hence most of yeti/rawr textures are pretty crappy 08:37:59 <V453000> no details in models, ... :) 08:38:25 <chillcore> hehe ... ofcourse as time goes by there is less polishing to do 08:39:22 <chillcore> just learned how to iterate through an enum yesterday ... 08:39:39 <chillcore> this gonna make my code alot shorter and neater in places 08:41:47 <chillcore> how to do it properly that is 08:42:05 <chillcore> less maintenance afterwards 08:42:56 <chillcore> also other little tricks are nice to know 08:43:24 <chillcore> when moddeling levels for HL ... leave a one unit gap between everything 08:43:45 <chillcore> does hardly show unless there is a lightsource shining through 08:44:07 <chillcore> does not break up surfaces so mucho less polygons 08:47:32 <chillcore> ofcourse you do not do this when it is something a player has in his face up close 08:48:46 <supermop> hmm? 08:49:02 <chillcore> just something I picked up along the way ;) 08:49:21 <chillcore> reducing memory footprint 08:49:42 <chillcore> peeps seem no longer to care about that 08:50:54 <chillcore> HL1 specs WERE 233 mhz and 32 megs of ram 08:51:13 <chillcore> before Valve did the switcharoo 08:52:06 <chillcore> they broke all mods ... in favour of their ... 08:52:09 <chillcore> anyhoo 08:52:27 <chillcore> moddb and planet half life 08:52:41 <chillcore> ^^^ great source for all kinds of goodies 08:52:53 <chillcore> including tutorials 08:54:34 *** laaph [~stanza@c-98-232-172-129.hsd1.or.comcast.net] has quit [Quit: laaph] 08:57:42 <supermop> ooh 08:57:58 <supermop> hmm the ogfx maglev station is a bit odd 08:58:15 <supermop> looks to me less futuristic than the monorail station 08:58:35 <supermop> also i cannot tell what type of roof structure this is supposed to be 08:58:54 <supermop> maybe tensile membrane or caternary 08:59:06 <supermop> or maybe freeform rigid spaceframe 09:02:41 <supermop> i could model it as any 09:03:19 <supermop> i never had ttd so i dont know what the original maglev station looked like 09:06:25 *** BobDendr1 [~lachlan@14-200-248-59.static.tpgi.com.au] has quit [Read error: Connection reset by peer] 09:06:38 *** BobDendry [~lachlan@14-200-248-59.static.tpgi.com.au] has joined #openttd 09:27:53 <supermop> is people standing on platforms considered a good feature? 09:28:09 <supermop> do people like the visual indication of passengers waiting? 09:34:28 <chillcore> I don't dislike it ... but in the end they are just two pixels ... at normal zoom levels 09:35:25 <chillcore> you can do both ... 09:35:39 <chillcore> have them if people are actually waiting 09:37:37 <chillcore> not that I know how to code it ... XD 09:39:42 *** BobDendr1 [~lachlan@14-200-248-59.static.tpgi.com.au] has joined #openttd 09:40:02 <chillcore> reminds me of that castle ... little parade going on 09:40:20 <chillcore> that was a pleasent surprise 09:41:14 <juzza1> supermop: definitely a good feature 09:41:20 *** BobDendry [~lachlan@14-200-248-59.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 09:47:16 *** BobDendry [~lachlan@14-200-248-59.static.tpgi.com.au] has joined #openttd 09:49:02 *** BobDendr1 [~lachlan@14-200-248-59.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 10:11:50 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 10:42:02 <Samu> hi 10:49:56 *** Klanticus [~quassel@179.234.179.109] has joined #openttd 11:08:23 <Eddi|zuHause> supermop: i once thought of this feature: since you can detect whether a train is waiting on the platform, people should gather more densely on platforms with train waiting 11:08:42 <supermop> yeah 11:09:43 <supermop> obviously people wait for different trains in different ways, but it looks absurd to have 2000 people packed onto the platform while a non-stop high speed passes at 200 kmh 11:11:12 <Eddi|zuHause> well, there are some edge cases which you can't properly detect 11:12:01 <Eddi|zuHause> you'd need access to the unloading/loading flags of the train to work around this 11:13:33 <Eddi|zuHause> but it would be very inefficient to access those 11:15:41 <supermop> hmm 11:15:44 <supermop> well 11:16:04 <supermop> isr stations move gantry cranes over trains that are loading 11:17:08 *** tokai|mdlx [~tokai@port-92-195-251-15.dynamic.qsc.de] has joined #openttd 11:22:51 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 11:23:15 <supermop> so presumably you could animate people moving around on platforms that are loading 11:23:51 <V453000> XD 11:23:56 <supermop> if a bulk coal train happend to stop there and unload people would mill around to look at the coal though 11:24:12 <chillcore> supermop: you do not put speed limits on the train before it passes through a station? 11:24:20 <chillcore> hehe 11:24:42 <supermop> just as the default station changes graphics between rail, monorail, and maglev 11:25:05 <supermop> you could make platforms that add platform doors if rail type is highspeed 11:28:28 <chillcore> and yes you could animate passengers ... also you could add more or less depending on amount waiting if no train is loading 11:30:16 <Eddi|zuHause> chillcore: well, real trains do pass stations at those speeds 11:30:32 <chillcore> true ... 11:30:44 <Eddi|zuHause> e.g. in Bitterfeld 11:30:51 <chillcore> seems crazy to me but yeah 11:31:05 <Eddi|zuHause> of course, who would ever want to go to Bitterfeld... 11:31:06 <supermop> and change outfits of what the passengers are wearing due to complex town set that simulates economic vitality of each town 11:31:38 <supermop> M-F black suits and t shirts on the weekend 11:31:47 <supermop> long coats above snow line 11:31:47 <chillcore> haha we need weather 11:32:32 <supermop> the longer passengers are waiting the more are looking at their watch or yelling at station staff 11:33:01 <chillcore> need moar zoomzoom moar 11:33:18 <supermop> also draw watches on piles of coal, so the longer the coal has been waiting the more piles are looking at their watches 11:54:22 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 11:54:41 <chillcore> o/ 11:58:18 <chillcore> V453000: I can't reply to the topic because roboboy was kind enough to close down that flamewar waiting to happen 11:58:29 <V453000> wat 11:58:42 <chillcore> have you ever tried the improved breakdowns patch? 11:58:53 <chillcore> and its little brother that extends on it ... 11:59:14 <chillcore> makes a hell of a lot difference as trains keep running 11:59:28 <V453000> I generally dont try patches much 11:59:32 <chillcore> albeit not as they should untill serviced 11:59:37 <chillcore> ok 11:59:48 <chillcore> you should try that one some day 12:00:04 <V453000> I dont really play the game at all anymore :) 12:00:30 <chillcore> hehe 12:00:56 <chillcore> this chillcore dude has it in his patchpack ;) 12:01:15 <chillcore> some day ... if you feel like it 12:01:24 <chillcore> but it does change things 12:01:36 <chillcore> you even get a reason what is wrong 12:01:36 <V453000> ok :) 12:01:41 <V453000> what exactly does it do? 12:01:47 <chillcore> and it behaves accordingly 12:01:55 <chillcore> all kinds of stuffs 12:01:59 <chillcore> engine failure 12:02:03 <chillcore> breaks failure 12:02:21 <chillcore> emergency stops 12:02:34 <chillcore> not just trains too 12:02:35 <V453000> xd 12:02:51 <V453000> but do vehicles run without failures if I service them properly? 12:02:57 <chillcore> yes? 12:03:24 <chillcore> I am not sure but the gridlocks happen less frequently 12:03:28 <V453000> XD 12:03:44 <V453000> well at least something :) 12:06:44 <chillcore> not sure why it was never added in trunk ... maybe some bugsies left ... I dunno 12:10:18 <chillcore> hmm no wait the little brother I mentioned above is more conditional orders and even more conditional orders, not breakdowns ... my bad 12:13:40 <planetmaker> not exactly sure... I think the idea was to have breakdowns a bit more generalized than adding more types. Maybe newgrf-able or scriptable 12:13:44 <planetmaker> but... long ago. not sure 12:24:15 <chillcore> yes people do have the tendency to add more in 1 patch then they should ... for trunk that is 12:24:25 <chillcore> yours truly included 12:25:55 *** XeryusTC_ is now known as XeryusTC 12:32:00 *** Supercheese is now known as Guest500 12:32:05 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:36:40 <Samu> V453000: are you a graphical expert? 12:37:00 *** Guest500 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:37:16 <V453000> I do graphics. 12:37:30 <V453000> the word expert is quite relative 12:37:33 <Samu> i made a change in code to allow bridges over lock parts, but, while this works 12:37:46 <Samu> the bridge tile is invisible 12:37:50 <Samu> not drawn 12:38:25 <Samu> road vehicle goes over this invisibile platform thing 12:38:44 <Samu> what could be missing? 12:39:28 <V453000> idk I dont know much about the actual functionality of sprite ordering etc 12:39:30 <V453000> I just do pictures. 12:39:34 <Samu> oh, oki 12:40:02 <V453000> the answer probably is "but there is no bridge!" 12:40:04 <V453000> go figure :) 12:40:36 <Samu> it is traversable, just not drawn 12:40:44 <V453000> sure I understood :) 12:42:21 <chillcore> I am missing something here ... 12:42:50 <chillcore> XD 12:44:12 <V453000> :) 12:45:35 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 12:45:36 *** Suicyder [~Suicyder@86.92.59.88] has quit [Remote host closed the connection] 12:52:15 <chillcore> hmm why is marico not working in openttd no more? it worked before right? 12:52:43 <chillcore> all objects show as 0 * 0 tiles 12:53:13 <chillcore> "can not build object ..." the rest is not there 12:54:04 <chillcore> hmm testing older version to see if the author did not set a max version 12:56:36 <chillcore> nope same thing in my patchpack ... except there the graphics do not even show up 12:56:41 *** supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 12:56:58 <chillcore> the space is there but not the actual graphics 12:57:02 <chillcore> strange 12:57:32 <V453000> everybody move to ttdpatch immudetely! 12:57:39 <V453000> also register on simuscape 13:01:18 <chillcore> ah right ... 13:02:33 <chillcore> you can read a bit more though now without registering 13:02:51 <chillcore> anyhoo ... 13:02:55 <V453000> I am banned so np :> 13:03:47 <chillcore> I did not mean that .. just that there is no point in getting exited ... ttpatch.de does not work without https so ... that's trhat too 13:04:04 <V453000> xd 13:04:13 <chillcore> s with/without 13:04:34 <chillcore> so closed ... much wall 13:04:47 <chillcore> why were you banned you naughty boy? 13:04:53 <chillcore> if I may ask ... 13:05:02 <chillcore> feel free to not reply 13:05:05 <V453000> I cant say I know precisely, but hm 13:05:22 <V453000> well first off I dared to defend bananas and say that they dont understand the TOC 13:05:36 <V453000> because they just openly lied often about it, so yeah that was uncomfortable 13:05:51 <chillcore> eh? I got banned from steam discussions and I know exactly why ... 13:06:06 <V453000> and then I had stolen trees on my dropbox after it was removed from bananas because I needed to distribute it to people who didnt have it for our old savegames :) 13:06:18 <V453000> of course the file on my dropbox had license which allowed sharing 13:06:26 <chillcore> hehe 13:06:45 <V453000> I think I am even mentioned in their hall of shame 13:06:46 <V453000> or something 13:06:51 <V453000> ^^ 13:07:33 <chillcore> hall of shame ... :/ 13:07:48 <V453000> more like a golden pedestal for me but ok :D 13:08:08 <chillcore> also can not re-troactively change a lisence ... 13:08:15 <V453000> sure 13:08:19 <V453000> I know very well 13:08:46 <V453000> but since the cunt even sent a DMCA charge on my dropbox account, disabling it immediately, I did not have the stomach to handle a law war so I just deleted the file 13:09:20 <chillcore> you can start distributing under a different one sure ... 13:09:36 <V453000> nah we just uploaded it to some dutch server 13:09:44 <chillcore> but the cookies that are out the door are for the njummies 13:09:48 <chillcore> like it or not 13:09:53 <V453000> and/or I send it to people via email, /care 13:10:02 <chillcore> true 13:10:14 <chillcore> but even DMCA ... omg 13:10:16 <chillcore> anyhoo 13:10:33 <V453000> cause dropbox has pants brown from DMCA and I think it even has a button to report 13:10:36 <V453000> or such 13:10:48 <V453000> regardles, I was uncomfortable so she had nothing better to do than that 13:11:04 <V453000> btw the legal name that was in the law dmca paper was not female ;) 13:11:10 <V453000> just a detail XD 13:11:18 <chillcore> hehe 13:11:38 <chillcore> bit like youtube ... I can take down all of it ... mine or not 13:11:42 <chillcore> that just stinks 13:11:57 <V453000> yeah 13:12:15 <chillcore> I want to see valve try and stop me selling my hardcopies of HL 13:12:17 <V453000> it made me a lot more paranoid about my data 13:12:36 <chillcore> but I can not because then that person can claim my account :/ 13:12:50 <chillcore> ye 13:12:53 <V453000> the dropbox DMCA thing also stated that if such report is ticketed one more time, they will immediately remove all of my files from dropbox 13:13:10 <chillcore> you moved I hope ... 13:13:12 <V453000> which basically means that anybody can completely sabotage my dropbox at any point, without me being able to do anything 13:13:14 <V453000> it is just funny 13:13:16 <chillcore> away from them 13:13:16 <V453000> of course 13:13:18 <chillcore> k 13:13:19 <V453000> ah that 13:13:20 <V453000> no 13:13:22 <V453000> I still use it 13:13:23 <chillcore> you should 13:13:27 <chillcore> not use it no more 13:13:29 <V453000> but I dont rely on it in any way 13:13:33 <chillcore> but that is just me 13:13:43 <V453000> well sure but I dont have anything important there 13:13:48 <chillcore> k 13:13:54 <V453000> I tried setting up box.com but no success, idk why anymore 13:14:09 <V453000> but I am assuming they have similar law bullshit around them 13:14:15 <chillcore> ye 13:14:27 <V453000> important things are on harddisks and in repos, and everybody can kiss my ass 13:14:36 <chillcore> and also if you remember what they did to them other file sharing sites 13:14:37 <V453000> especially people like "her" 13:14:47 <chillcore> so much genuine stuffs lost 13:14:51 <V453000> mhm 13:15:03 <chillcore> megaupload? 13:15:12 <chillcore> or was it that other one? 13:15:18 <V453000> idk even, but probably that too 13:15:20 <chillcore> I can't remember 13:15:29 <chillcore> but not everything on there was pirated 13:15:32 <V453000> I dont really follow all this because i am sick of it 13:15:36 <chillcore> ye 13:15:54 <V453000> the piracy sites are kind of a gray moral zone, but still 13:16:04 <V453000> removing things is just wrong 13:16:04 <chillcore> t is the users not the site 13:16:11 <V453000> yeah I know 13:16:13 <chillcore> same with pirate bay 13:16:13 <V453000> exactly 13:16:21 <chillcore> I can not access it no more 13:16:32 <chillcore> I did not get stuffs there but was fun reading 13:16:49 <chillcore> still it is users sharing 13:16:52 <V453000> piratebay just changes the domains but it still works 13:17:05 <chillcore> not in my country 13:17:19 <V453000> hm 13:17:29 <V453000> oh wel 13:18:13 <chillcore> it shows me a page with a stop sign 13:18:24 <chillcore> like a real one you see on the streets 13:18:37 <V453000> lol 13:18:39 <chillcore> You have been redirected to this stop page because the website you are trying to visit offers content that is considered illegal according to Belgian legislation. 13:18:39 <chillcore> If you are the owner or administrator of this website and you consider to be wrongly redirected, you can report this by fax at +32(0)2/733.56.16. 13:20:30 <chillcore> also logos ... fgov, fedict, belgium, ecops and police 13:20:34 <chillcore> lol 13:21:09 <chillcore> anyhoo 13:22:10 <chillcore> but like I said, nothing on there that I wanted anyways 13:22:43 <V453000> ye, meh 13:32:33 <chillcore> hmm seems I clicked something wrong 13:32:47 <chillcore> "You're not channel operator" hehe 13:33:13 <chillcore> sensitive mouse 13:33:29 <chillcore> sometimes double clicks when it should not 13:34:08 <chillcore> so I get to select whatever is first in the little menu that opens 13:34:19 <chillcore> kinda annoying if it is undo 13:34:30 <chillcore> coding ^^^ 13:37:28 <V453000> im making a very openttd-ish model for work 13:37:30 <V453000> it is a load of fun :D 13:37:33 <V453000> but deadlines are a bitch 13:43:12 <chillcore> depends ... I like em kinda 13:43:23 <chillcore> gives me that umph 13:44:00 <chillcore> if I have a week to do something I can do in two days ... I'll do it right now or wait till the last minute 13:44:04 <chillcore> one of both 13:44:37 <chillcore> usueally the stuff I really enjoy is right now 13:44:41 <chillcore> :P 13:48:48 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Remote host closed the connection] 13:52:15 *** Compu [~quassel@2604:6000:120a:8001:519c:d67c:ce3a:8c7c] has quit [Read error: Connection reset by peer] 13:55:46 <chillcore> https://www.youtube.com/watch?v=8UVNT4wvIGY 13:56:28 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 13:56:47 <DanMacK> @seen andythenorth 13:56:47 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 2 days, 19 hours, 22 minutes, and 36 seconds ago: <andythenorth> lo 13:56:53 <DanMacK> grrr lol 13:57:00 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [] 14:06:28 *** Compu [~quassel@2604:6000:120a:8001:60c5:f26c:52b7:63fb] has joined #openttd 14:19:53 *** HerzogDeXtEr [~flex@i59F6C7F2.versanet.de] has joined #openttd 14:27:47 <Samu> Is there a string "... must demolish river first" or close to it? 14:28:28 <Samu> must demolish canal first exists, but... doesn't fit 14:41:14 *** shirish [~quassel@117.195.116.223] has joined #openttd 14:42:27 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 14:44:27 <planetmaker> grep is your friend, Samu 14:45:49 <Samu> grep? 14:45:52 <ST2> http://stefanstools.sourceforge.net/grepWin.html 14:45:59 <ST2> for windows :) 14:46:30 <planetmaker> or more simply: any decent search tool 14:47:06 <ST2> personally, I like grepWin ;) 14:47:53 <Samu> I am thinking of submiting one of my patches 14:48:03 <Samu> to the bugspray 14:48:17 <Samu> but dunno if it's the right approach 14:48:24 <Samu> need some review 14:48:54 <planetmaker> depends. Forum and flyspray both are ok. Depends on how fit for trunk inclusion you consider the patch 14:49:08 <planetmaker> if it's still much WIP the forums might be more appropriate 14:49:24 <Samu> forum have been quite silent about my patch 14:49:30 <Samu> patches 14:52:29 <Samu> canal on river patch is pretty much complete 14:53:19 <Samu> just wondering about the default behaviour when terraforming land with rivers on them 14:53:59 <Samu> if it brings the error about must demolish river first, or if i let it do what it does already 14:54:08 <Samu> and yes, river, in this patch, is demolishable 14:55:00 <planetmaker> aye. Well, then use flyspray. I've no opinion on that yet and I didn't follow any discussion this month, so... 15:22:06 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:22:09 *** mode/#openttd [+o Alberth] by ChanServ 15:25:46 <Alberth> o/ 15:27:54 * NGC3982 is on a train again. 15:28:04 <NGC3982> This time, the same X2 back to Alvesta. 15:28:36 <NGC3982> If you pretend a bit, the dialectal translation of the Swedish town Alvesta is "Elven town". 15:30:28 <chillcore> haai Albert o/ 15:30:38 <chillcore> +h 15:36:15 <Alberth> hi hi master of semi-chaos networks :) 15:36:20 *** Celestar [~Celestar@fire3.tngtech.com] has quit [Remote host closed the connection] 15:37:33 <chillcore> just expressing what it looks like in my head :P 15:37:47 <Alberth> :D 15:38:57 <Alberth> just as in the network, everything in your head has a purpose :) 15:39:28 * chillcore bets noone will notice the change of driveside in one the screenshots 15:40:19 <Alberth> :O trains don't always drive at the right side? :) 15:40:27 <chillcore> nope ... 15:40:32 <chillcore> haha 15:40:32 <Alberth> oh dear 15:41:11 <Alberth> don't think it's relevant, setting can easily be removed :p 15:41:57 <chillcore> in that game anyway ... I should have a later version that may or may be more chaotic in places 15:41:59 <Alberth> or we can connect it to the language :) 15:42:24 <chillcore> hmm removing the setting will not help much ... I litterally have my signals facing the other way 15:42:44 <Alberth> :o 15:42:48 <chillcore> just for giggles 15:43:13 <Alberth> no problems finding train drivers? 15:43:35 <chillcore> nah ... they are well trained 15:44:16 <chillcore> I just had a prob with trains waiting at the back of one way signals 15:44:35 <chillcore> I disabled turn at signals and well ... yeah 15:44:54 <chillcore> when that was introduced it gave me some probs 15:45:15 <chillcore> nothing that can not be fixed 15:45:40 <chillcore> I then continued in my patchpack where I added the option to disable that 15:46:47 <chillcore> I would give the savegame but I guess peeps will have a though time finding the correct NewGRFs 15:47:09 <chillcore> that game was started in my very first self-build so 15:47:32 <chillcore> not many of them are even on bananas 15:49:04 <chillcore> but instead of having you guess where I change driving side ... 15:49:24 <chillcore> second screenshot, middle top 15:49:49 <chillcore> the track leading out of the screenshot 15:51:13 *** Progman [~progman@p57A18E30.dip0.t-ipconnect.de] has joined #openttd 15:52:32 <Samu> Alberth: would you like to review my patch? 15:53:43 <Alberth> chillcore: haha :) 15:53:50 <Alberth> Samu: I would like dinner now 15:53:58 <Samu> :) 15:54:06 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 15:55:07 * chillcore hides eggsies from Alberth 15:55:29 <chillcore> *for? 15:55:29 <Samu> okay i'll post it on the forum 15:57:30 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:03:56 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 16:14:12 <Alberth> ooh, they would have been useful 16:14:16 <Samu> here it is Alberth at the very last lines of it, after all that begging for help, it Canal on River -> http://www.tt-forums.net/viewtopic.php?f=33&t=72691&p=1145745#p1145745 16:14:29 <Samu> it's 16:14:56 <Samu> canal on river v2 16:17:22 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has joined #openttd 16:19:21 <chillcore> xD Alberth, I doubt these would fulfil your needs they are tiny and blue 16:25:28 <Alberth> quite likely :) 16:37:57 <Alberth> Samu: the post could use a small description of what high level problem you're solving perhaps? ie what is the question where the patch is the answer to? 16:39:59 <Samu> it restores rivers when demolishing a canal that has been built on a river tile. Demolishing a 2nd time will actually destroy the river. 16:40:09 <Samu> pretty much 16:40:29 <Alberth> k 16:43:01 <Samu> oops, found something that needs fixing, :( 16:43:35 <Samu> lines 166 and 167 still using SB 16:44:45 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:49:58 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 16:57:20 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:57:23 *** mode/#openttd [+v glx] by ChanServ 16:58:10 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 17:01:48 <Samu> those tab spaces or white lines too, annoying 17:16:52 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 17:18:30 * chillcore scratches head ... must see in context 17:25:22 <chillcore> right ... done scratching till next episode 17:29:23 *** shirish_ [~quassel@117.195.110.99] has joined #openttd 17:35:18 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:41:16 *** Wolf01 [~wolf01@95.232.38.183] has joined #openttd 17:41:35 <Wolf01> hi hi 17:42:28 <chillcore> hello wolf o/ 17:45:39 <DorpsGek> Commit by translators :: r27212 /trunk/src/lang (czech.txt luxembourgish.txt) (2015-03-30 19:45:29 +0200 ) 17:45:40 <DorpsGek> -Update from WebTranslator v3.0: 17:45:41 <DorpsGek> czech - 4 changes by Eskymak 17:45:42 <DorpsGek> luxembourgish - 113 changes by Phreeze 17:50:09 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 17:50:18 *** frosch123 [~frosch@x4d01afd9.dyn.telefonica.de] has joined #openttd 17:51:13 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: No route to host] 17:54:57 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 17:55:58 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: No route to host] 17:56:42 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 17:57:11 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: No route to host] 17:57:40 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 17:57:59 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: No route to host] 17:59:11 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 17:59:35 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: No route to host] 18:02:35 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:03:11 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: No route to host] 18:05:50 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:08:07 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Read error: Connection reset by peer] 18:08:46 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:08:59 <andythenorth> cat is where? 18:09:23 <Wolf01> on the carpet, close to the table 18:13:27 <andythenorth> hmm 18:13:34 <andythenorth> do I have enough battery left to compile newgrf? 18:14:02 <andythenorth> oh 18:14:07 <andythenorth> devzone is borked anyway 18:14:08 <Wolf01> James Watt only knows 18:14:10 <V453000> I am starting to seriously consider learning blender 18:14:23 <andythenorth> why not a real app? 18:14:28 <Alberth> blend all the things! 18:14:46 <V453000> in many ways of the modelling I do it seems to be so much more friendly with my way of working 18:15:09 <V453000> and well, duh :) just want to try 18:15:39 <V453000> blender got a lot better in the last years 18:16:07 <V453000> I am not sure anymore dear old autodesk is so mighty anymore 18:17:42 <planetmaker> o/ 18:17:46 <chillcore> if I take a hammer and smash things to little pieces before throwing them in a bag and shaking, does that count as blending? 18:17:47 <andythenorth> I only used blender once, years ago 18:17:53 <andythenorth> so I should stfu 18:18:06 <andythenorth> the main feature was very much âItâs free" 18:18:06 <V453000> the controlling is horrible 18:18:15 <V453000> but gui alone is just SO much better than max 18:18:24 <andythenorth> I tried manipulating objects in it 18:18:27 <andythenorth> gave up after about 5 mins 18:18:29 <V453000> the free part obviously plays a role but still 18:18:36 <andythenorth> even grabbing and moving a solid was...blearch 18:18:47 <V453000> well sure, that is just about getting used to 18:18:50 <V453000> it is stupidly different 18:18:53 <chillcore> It confused me ... but then again I did not 'really' try to do so 18:20:15 <chillcore> I can make some simple stuffs like a tile set for for use in unity 18:20:59 <chillcore> but then I got one of the zBase models and i was completely lost 18:25:13 <chillcore> maybe it had to do with what zbase does ; more then one model in a file. no idea how to hide the others and when importing in unity they were all garbled in one instead of being in the same position they had in blender 18:25:22 <chillcore> then I gave up that idea :P 18:26:47 <chillcore> must try again ... so much to do so little time ... 18:29:22 *** DanMacK [~oftc-webi@63-238-138-132.dia.static.qwest.net] has joined #openttd 18:29:26 <DanMacK> Hey all 18:29:44 <DanMacK> Somebody break Devzone? 18:30:18 <andythenorth> yup 18:41:10 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: No route to host] 18:46:58 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 18:47:01 *** mode/#openttd [+v tokai|noir] by ChanServ 18:48:45 <V453000> :0 blender now has a 3ds max preset for controls XD 18:48:48 <V453000> that is awesome 18:48:58 <V453000> instant removal of 50% problems XD 18:50:25 <Alberth> :) 18:52:10 *** tokai|mdlx [~tokai@port-92-195-251-15.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 18:52:51 <Samu> i am bored 18:53:01 <Samu> tell me something 18:54:43 <Wolf01> something 18:56:52 <Samu> :) 18:59:25 <Samu> is editing a string inside englist.txt the only thing I need to do when I create a new one? 19:01:01 <Alberth> yep 19:01:40 <Samu> what about the other languages 19:02:02 <Samu> how could the translators know there would be a new string? 19:02:24 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Remote host closed the connection] 19:05:35 <Wolf01> do not worry about it, if the patch will hit the trunk, they will know 19:06:28 <planetmaker> DanMacK, andythenorth devzone is back. sorry for the inconvenience 19:06:35 <planetmaker> or back in a few seconds 19:06:38 <Samu> hmm, ok 19:06:43 <andythenorth> yay :) 19:06:50 <Samu> well, then i'm creating new string 19:15:24 <Samu> STR_ERROR_MUST_DEMOLISH_RIVER_FIRST :{WHITE}Must demolish river first 19:16:07 <Samu> demolish isn't quite the right word 19:16:08 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Read error: Connection reset by peer] 19:16:15 <Wolf01> "clear"? 19:16:23 <Samu> also, in-game how can i differenciate river from lake? 19:16:31 <Samu> ok, clear 19:16:48 <Samu> differentiate* 19:18:49 *** Biolunar_ [Biolunar@x5d8225ea.dyn.telefonica.de] has quit [Quit: leaving] 19:19:08 *** HerzogDeXtEr1 [~flex@i59F6D22E.versanet.de] has joined #openttd 19:19:21 <Samu> in-game code* 19:19:24 <Samu> that is 19:19:47 <Alberth> by testing against what you believe is the differentiating factor between both? 19:21:14 <Samu> they're both river tiles 19:21:50 <Samu> landscape generator though creates a box of rivers so that we humans can see that as a lake 19:22:24 <Samu> no idea if it's ok to genelarize them as rivers 19:23:54 <Samu> woah, i found a bug just now 19:24:10 <Samu> running openttd alongside need for speed world 19:24:13 *** HerzogDeXtEr [~flex@i59F6C7F2.versanet.de] has quit [Ping timeout: 480 seconds] 19:24:45 <Samu> openttd image stops refreshing when i move the cursor around when nfsw is running 19:25:05 <Alberth> that's your operating system 19:25:06 <Samu> only when the cursor is idling 19:25:07 <Wolf01> nice, I found a bug on a software while debugging another one 19:25:10 <Samu> the screen moves 19:25:26 <Samu> it didn't use to do this before 19:26:18 <Samu> let me try with other game 19:28:01 <Samu> also happening with path of exile 19:28:38 <Samu> brb restarting ottd 19:30:02 <Samu> this is strange, still happening, did you change something about mouse cursor movement again? 19:30:36 <planetmaker> samu, is lake constance a river or lake? ;) 19:30:53 <Samu> when i query it, it's a river 19:31:06 <Samu> when i look at it, resembles a lake though 19:32:12 <Samu> i must install a previous ottd to see if it happened before 19:33:00 <glx> Samu: it's windows, not ottd 19:33:32 <Samu> i really don't recall this ever happening before 19:33:42 <Samu> but 19:33:45 <Samu> dunno 19:34:19 <Samu> wanna make sure 19:34:46 *** roidal [~roland@cm140-210.liwest.at] has joined #openttd 19:41:21 <Samu> so odd 19:41:28 <Samu> its in 1.4.4 too 19:44:15 <chillcore> ... 19:44:47 <Samu> restarting windows 19:44:57 <glx> won't change anything 19:45:30 <glx> probably a fight between GDI and DX 19:45:39 <Samu> ah, just found the culprit 19:46:01 <Samu> AMD Gaming Evolved App 19:46:09 <Samu> this crap 19:46:20 <glx> of course if you use stupid apps 19:46:23 <Samu> was updated recently, and introduced a nice bug apparently 19:46:30 <Samu> :) 19:47:01 <Samu> running path of exile and 1.5.0-RC1, no problems now 19:48:27 <andythenorth> yeah this is mentioned before 19:48:39 <andythenorth> apparently it âoptimisesâ your system 19:48:48 <andythenorth> but it screws OpenTTD 19:49:22 <andythenorth> Samu, it wasnât you who found that before? 19:50:14 <Samu> the problem was not this, it was when closing it while openttd was still running, it could cause openttd to crash 19:50:45 <Alberth> also known as "it screws openttd" :) 19:51:20 <chillcore> xD 19:52:28 <Samu> it was always running in the background, so i barelly closed it 19:52:37 <Samu> but this problem is new :( 19:54:48 <Samu> OBS is also updated from time to time, but it's not causing any problem 19:54:55 <Samu> it was really AMD GE 19:54:58 <Samu> ~poor AMD 19:55:28 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 19:56:11 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 20:00:33 *** Celestar [~Celestar@p5DE45CF4.dip0.t-ipconnect.de] has joined #openttd 20:06:16 *** Klanticus [~quassel@179.234.179.109] has quit [Ping timeout: 480 seconds] 20:08:36 *** Celestar [~Celestar@p5DE45CF4.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 20:08:55 *** shirish [~quassel@117.195.104.137] has joined #openttd 20:12:14 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 20:12:37 <Samu> question 20:12:38 <Samu> :{WHITE}Must demolish canal first 20:13:01 <Samu> ... must demolish canal first 20:13:04 <Samu> fits better 20:13:12 <Samu> can i fix it in here? 20:13:24 <Samu> :{WHITE}... must demolish canal first 20:15:04 <planetmaker> Make it consistent with how the other error messages for similar errors look 20:15:40 *** shirish_ [~quassel@117.195.110.99] has quit [Ping timeout: 480 seconds] 20:18:40 *** Celestar [~Celestar@fire3.tngtech.com] has joined #openttd 20:21:10 <Samu> "Can't raise/lower/level land here... ", then "Must demolish canal first" 20:21:30 <Samu> i don't know of any other way to trigger it 20:24:35 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 20:25:13 <Samu> well i'll leave it be 20:25:17 <Samu> then you decide 20:30:03 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:33:59 *** Celestar [~Celestar@fire3.tngtech.com] has quit [Remote host closed the connection] 20:41:06 <Samu> hmm, one other question, I built openttd.exe but it generated a new string automatically 20:41:25 <Samu> when i submit a patch, do I submit it with the string already generated or not? 20:42:36 <frosch123> your vcs will know just fine what files to diff 20:43:55 <Samu> tortoise SVN? 20:44:15 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:44:44 <Samu> oh, I see, it isn't including the strings.h 20:45:03 <glx> it doesn't have to 20:45:13 <glx> (hint: it's a generated file) 20:45:32 *** frosch123 [~frosch@x4d01afd9.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:51:29 <andythenorth> new hog 20:57:26 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 21:25:03 *** Pereba [~UserNick@187.58.114.45] has joined #openttd 21:26:09 <chillcore> good night o/ 21:26:13 *** chillcore [~chillcore@2a02:a03f:1048:5400:4e72:b9ff:feac:5979] has quit [Quit: Only mortals are affected by fame and power.] 21:28:30 <Samu> updated http://www.tt-forums.net/viewtopic.php?f=33&t=72691&p=1146033#p1146033 21:29:11 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Connection reset by peer] 21:30:07 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 21:34:04 <Samu> who's a professional english speaker 21:34:18 *** roidal [~roland@cm140-210.liwest.at] has quit [Quit: WeeChat 1.0.1] 21:34:21 <Samu> these descriptions need help, cus im terrible: https://paste.openttdcoop.org/plko4pjxx 21:36:20 <Samu> "Bit field layout of m5 for water tiles." can't use this description to generalize because WBL_RIVER_FLAG uses m6 21:36:32 <Samu> it's the exception 21:37:40 <Samu> the other comments need help 21:37:42 <Samu> badly 21:37:44 <Samu> :( 21:39:28 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:51:48 *** Progman [~progman@p57A18E30.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:58:42 *** CosmicRay [~jgoerzen@0000fdc9.user.oftc.net] has quit [Quit: Coyote finally caught me] 22:05:30 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 22:05:45 *** CosmicRay [~jgoerzen@0000fdc9.user.oftc.net] has joined #openttd 22:08:00 *** guru3 [~guru3@90-230-86-71-no225.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 22:08:33 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 22:13:40 *** guru3 [~guru3@000128ea.user.oftc.net] has joined #openttd 22:42:36 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Read error: Connection reset by peer] 22:42:50 *** KenjiE20 [~kenji@2001:41d0:51:1::1c1f] has quit [Quit: WeeChat 1.1.1] 22:43:00 *** KenjiE20 [~kenji@vps.longbowslair.co.uk] has joined #openttd 22:44:36 *** DanMacK [~oftc-webi@63-238-138-132.dia.static.qwest.net] has quit [Remote host closed the connection] 22:46:03 <Wolf01> 'night 22:46:09 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:04:28 *** Pereba [~UserNick@187.58.114.45] has quit [Quit: AdiIRC - I've never heard anyone say that it's horrible. [www.adiirc.com]] 23:07:22 *** Biolunar [Biolunar@x5d8225ea.dyn.telefonica.de] has joined #openttd 23:11:55 <Samu> how do I hide my email address from the forum? 23:13:36 <Samu> ah, got it 23:28:15 *** flipFLOPS [~aardvark@cpe-107-185-75-97.socal.res.rr.com] has joined #openttd 23:37:21 *** HerzogDeXtEr1 [~flex@i59F6D22E.versanet.de] has quit [Quit: Leaving.] 23:39:14 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 23:42:23 *** supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has joined #openttd 23:49:17 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Quit: Page closed] 23:57:33 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd