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joined #openttd 07:58:55 *** ChanServ sets mode: +o orudge` 08:10:57 *** Sova has joined #openttd 08:11:04 *** supermop_ has joined #openttd 08:12:57 *** efess has quit IRC 08:16:22 *** supermop_home has quit IRC 08:32:56 *** supermop_ has quit IRC 08:34:26 *** supermop_home has joined #openttd 08:52:20 *** DDR has quit IRC 09:07:14 *** Wolf01 has joined #openttd 09:07:18 <Wolf01> o/ 09:09:07 *** supermop_home has quit IRC 09:20:33 *** Stimrol has joined #openttd 09:29:25 *** sla_ro|master has quit IRC 09:37:04 *** Deactivated has quit IRC 09:51:05 *** matt11235 has joined #openttd 09:58:27 *** supermop_home has joined #openttd 10:05:06 *** efess has joined #openttd 10:10:39 *** tycoondemon has quit IRC 10:16:34 *** _maddy has quit IRC 10:21:28 *** supermop_home has quit IRC 10:31:07 <V453000> mornyn 10:31:31 <V453000> so with Alberth's optimizations and on work CPU, I got from 90 minutes to 10 minutes :D :D :D 10:32:05 <V453000> didn't even try to use the better pixel picker functions yet 10:32:10 <V453000> or PyCUDA shiz 10:34:10 *** supermop_home has joined #openttd 10:40:25 <V453000> best part is, I actually feel like the 32bpp looks uglier than the converted 8bpp XD 10:40:30 <V453000> which is just insane 10:43:50 <dihedral> hello 10:45:22 <V453000> yo 10:46:04 *** HerzogDeXtEr has joined #openttd 11:02:46 *** Supercheese has quit IRC 11:16:51 *** Sova has quit IRC 11:38:27 *** Sova has joined #openttd 11:41:16 *** Myhorta has joined #openttd 12:12:50 *** dustinm` has quit IRC 12:24:24 *** dustinm` has joined #openttd 12:38:51 *** tycoondemon has joined #openttd 12:48:37 <Wolf01> https://img-9gag-fun.9cache.com/photo/aRmgR12_460s.jpg lol'd 12:54:42 *** supermop_ has joined #openttd 12:59:43 *** supermop has quit IRC 13:02:21 *** matt11235 has quit IRC 13:27:57 *** chomwitt has joined #openttd 13:30:09 *** maciozo has joined #openttd 13:30:15 *** Snail has joined #openttd 13:49:27 *** Snail has quit IRC 13:49:59 *** HerzogDeXtEr has quit IRC 14:00:06 *** supermop 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#openttd 19:47:03 *** greeter has joined #openttd 19:47:03 *** ST2 has joined #openttd 19:47:03 *** _dp_ has joined #openttd 19:47:03 *** Vadtec has joined #openttd 19:47:03 *** mikegrb has joined #openttd 19:47:03 *** Warrigal_ has joined #openttd 19:47:17 <andythenorth> wow 19:47:21 <andythenorth> lots of activity :) 19:47:39 <Alberth> :) 19:50:19 *** chomwitt has joined #openttd 19:52:21 <LordAro> "activity" == "oftc asplode" 19:53:16 <Wolf01> Wtf... is impossible to connect to a rcon server via putty 19:55:39 *** ChanServ sets mode: +v DorpsGek 19:55:39 *** ChanServ sets mode: +v orudge` 19:55:39 *** ChanServ sets mode: +v Alberth 19:55:45 *** Striek has quit IRC 19:56:38 *** Maraxus has quit IRC 19:59:05 <Wolf01> Bah, they even want money for the dedicated client 20:04:09 <andythenorth> how would it be if we had a bleeding edge, ‘things will break’ ottd fork? 20:04:18 <andythenorth> like a patchpack? Or like something else? 20:04:34 <Wolf01> Isn't that trunk? 20:04:50 <andythenorth> nah, trunk there is some real effort put into stability, imho 20:06:02 <andythenorth> relative to team size and general open source attitudes, engineering standards are quite high for ottd 20:07:16 <frosch123> we already have plenty of patchpacks 20:08:17 <andythenorth> patchpack’s have low social capital 20:08:21 <andythenorth> patchpacks * 20:08:41 <andythenorth> unless I’m wrong, and your talking to JGR and Chill and co in back channels :) 20:09:55 <frosch123> chill was here, but only when his pack was history 20:10:40 <frosch123> anyway, patchpacks are not much about talking about code 20:17:32 <Milek7> i don't think there will be ever any new feature in trunk 20:17:54 <andythenorth> I am quite interested in future direction 20:18:09 <andythenorth> one option would be to change approach, and try to attract in new contributors 20:18:28 <andythenorth> another would be to accept it’s mature software, and focus on code quality issues 20:18:42 <andythenorth> or there might be other routes 20:18:44 <Milek7> and bugtracker is basically black hole 20:19:15 <andythenorth> being open source, what will be is what will be, despite any plans or ambitions 20:19:24 <andythenorth> if nobody’s motivated, no work will be done 20:19:39 <andythenorth> but then again, motivation is malleable 20:20:36 *** HerzogDeXtEr has quit IRC 20:20:47 <Milek7> and even bugs aren't fixed 20:20:55 <andythenorth> e.g. although it should strictly be dying completely, Plone actually keeps renewing itself on community + releases https://plone.org/ 20:21:39 <Milek7> it seems that current project goal is to make sure it works on new systems/compilers without touching anything 20:22:39 <frosch123> that is not the current goal, that has always been the goal 20:22:46 <frosch123> +just 20:25:02 <andythenorth> I’m curious how we could attract people to work on longevity issues 20:25:03 <Milek7> https://www.openttd.org/en/about 20:25:08 <andythenorth> like SDL 2 or OpenGL or so 20:25:12 <frosch123> the only option to extend the game is to provide add-on interfaces, since no two people would agree on a particular feature 20:25:20 <andythenorth> how is that kind of work interesting to someone? 20:25:27 <Milek7> >It attempts to mimic the original game as closely as possible while extending it with new features. 20:25:35 <frosch123> andythenorth: it becomes interesting when you are affected yourself :) 20:25:44 <andythenorth> scratch own itch :P 20:26:36 <frosch123> people still port it to weird devices, the necessity for sdl2 is just not big enough yet 20:26:57 *** roidal has quit IRC 20:27:02 <andythenorth> I wonder about infrastructure 20:27:19 <andythenorth> stuff like code reviews, pull requests, have high impedance 20:27:57 <andythenorth> devzone borderline scares me, as it relies on spike’s goodwill to make it work 20:28:46 <frosch123> on devzone all repositories are decentral 20:28:48 <andythenorth> I have been quiet about the idea of moving, because I don’t want to seem like I am knifing devzone 20:28:59 <frosch123> what stops you to go back compiling and uploading stuff manually tomorrow? 20:29:18 <andythenorth> nothing, except I rely on devzone as backup strategy 20:29:25 <andythenorth> i.e. my SSD could die any time 20:29:29 <frosch123> where would you move to? 20:29:41 <frosch123> i mean repository is the least important feature devzone offers 20:29:44 <andythenorth> yes 20:29:53 <frosch123> and i would not know where you would get equivalent stuff like farm and eints 20:30:10 <andythenorth> I have been reluctant to say github, because it will look like a choice about vcs flavour 20:30:18 <andythenorth> and I couldn’t find reliable free hosted mercurial 20:30:28 <andythenorth> bitbucket used to have it, but I can’t find it any more 20:30:53 <frosch123> still, the repository hosting is the least complex thing about devzone (i believe) 20:33:20 <andythenorth> plausible 20:36:59 <andythenorth> frosch123: is there a list of infrastructure anywhere? O_O 20:37:11 * andythenorth was trying to count on fingers, but ran out :) 20:37:13 <frosch123> on devzone or on ottd? 20:37:23 <andythenorth> both :) 20:42:55 <frosch123> https://paste.openttdcoop.org/pc8ux64xd <- i count those 20:44:16 <frosch123> probably missing dozen of small things :) 20:44:38 <andythenorth> newgrf wiki? 20:44:48 <frosch123> that is forums 20:45:05 <frosch123> there are 3 pillars :) 20:45:13 <andythenorth> I did a sanity check: is forums money-raising slower this year? 20:45:21 <andythenorth> by my calculation, it’s actually looking faster 20:45:29 <frosch123> in some year it took till august iirc 20:45:33 <andythenorth> it’s pretty unscientific though, orudge` might know better :) 20:46:02 <andythenorth> I started reading the ottd subreddit a few weeks ago 20:46:09 <andythenorth> it’s not as toxic or mad as I assumed 20:46:23 * andythenorth has a very jaded view of reddit, based mostly on secondhand info 20:46:35 <frosch123> there are only very few people there :) 20:46:45 <andythenorth> probably not a fourth pillar then :) 20:49:02 <frosch123> andythenorth: also, in past years ottd paid like 1/3 of the forums 20:50:16 <andythenorth> really? :) 20:51:36 <frosch123> andythenorth: https://www.tt-forums.net/viewtopic.php?p=960996#p960996 <- in 2011 it took till july 20:51:51 <andythenorth> 2016 took quite some time 20:52:07 <frosch123> 2012-2015 or so, ottd paid a fair share, due to superfluous money 20:52:40 <andythenorth> orudge said traffic is down, but I wonder how actual ottd play is trending? 20:53:01 *** gelignite has joined #openttd 20:53:48 <frosch123> no idea, we used to have a statistics page, but it broken for some time :) 20:54:16 <andythenorth> ha 20:54:27 <andythenorth> eh, while I was looking for Dalestan flames 20:54:34 <andythenorth> I read quite a few old threads 20:54:40 <__ln__> 22:04 < andythenorth> how would it be if we had a bleeding edge, ‘things will break’ ottd fork? <--- indeed a fork where the doctrine of maintaining compatibility with old savegames forever was dropped would attract new contributions 20:54:43 <andythenorth> the golden age in the past, wasn’t quite so golden 20:55:02 <andythenorth> lots of drama about relatively insignificant things 20:55:23 <frosch123> oh yes, the forums are definitely a nicer place these times 20:55:35 <andythenorth> less interesting though eh :) 20:55:45 <andythenorth> nobody is learning much about open source or engineering 20:55:47 <andythenorth> even here is nice 20:55:59 <andythenorth> first time I came in here I got trounced by fonso for asking dumb questions about cdist 20:56:56 <andythenorth> now we’re polite :P 20:57:31 <supermop> for any openttd related topics 21:00:23 <andythenorth> __ln__: how do you know that would attract contributors? o_O 21:04:38 <orudge`> andythenorth: It would appear to be a bit faster this year, but there have been a couple of larger donations. Traffic is down a little in terms of number of hits, but in terms of bandwidth is as high as it's ever been - lots more large files and so on I guess :) 21:04:54 <andythenorth> interesting thanks :) 21:05:04 <supermop> sounds like v's fault 21:05:05 <__ln__> andythenorth: i can foresee the future. 21:05:51 <andythenorth> neat 21:06:00 <andythenorth> super useful also 21:06:00 <Wolf01> :D 21:06:23 <__ln__> indeed. i just don't use the skill for gambling because it would be immoral. 21:06:42 <andythenorth> should I rebuild the openttd website? o_O 21:07:27 *** techmagus has joined #openttd 21:07:50 *** FLHerne has joined #openttd 21:08:28 <frosch123> someone (tm) wanted to rebuild the bananas website 21:08:38 <frosch123> another (tm) wanted to rebuild the compile farm :) 21:09:08 <frosch123> the master server is pure legacy, but it works 21:09:14 <andythenorth> $someone has a habit of starting too many projects 21:10:15 <__ln__> how many jigobytes of traffic per month is there on the forums? 21:10:39 <V453000> a factorio mofo convinced me to use some CIE colour wtf shit :D 21:10:42 <V453000> venturing forth 21:10:55 <andythenorth> V453000: can you make sense plz :) 21:10:59 <andythenorth> what did you say? 21:11:05 <V453000> CIE 21:11:12 <andythenorth> Irish Railways? 21:11:12 <V453000> is some math shit for comparing colours 21:11:14 <andythenorth> ha 21:11:23 <V453000> more speficically CIEDE2000 21:11:32 <frosch123> i always do hsv, is cie similar? 21:11:35 <V453000> http://www.ece.rochester.edu/~gsharma/ciede2000/ciede2000noteCRNA.pdf 21:11:38 <andythenorth> neat 21:11:46 <V453000> he says that this is way better frosch123 21:11:52 <V453000> but other guy was suggesting HSV too 21:11:56 <andythenorth> that is cool 21:12:03 <V453000> problem is I have to convert image to LAB first, and then use this 21:12:13 <V453000> there are many versions of CIE conversions but this one is said to be ok 21:12:20 <V453000> BUT 21:12:31 <V453000> even with my current converter it's giving pretty good results 21:12:39 <andythenorth> V453000 has stopped pretending he has a swear filter 21:12:48 <andythenorth> my 7 year old reads this channel over my shoulder :P 21:12:55 <andythenorth> I have to scroll quick when v is here :) 21:13:18 <V453000> in fact, in many of the cases I like the 8bpp converted image so much that I am even considering leaving 32bpp out XD 21:13:24 <V453000> just the EZ is good enough 21:13:45 <V453000> let's see what the CIE thing does 21:14:08 <andythenorth> ach 21:14:14 * andythenorth off on a tangent 21:14:24 <V453000> another minor idea I was told is to use the current, but convert the colours to linear space 21:14:33 <V453000> whatever that means, just ^2 some things 21:14:47 <andythenorth> thing is, we could just make some bolder statements about OpenTTD 21:15:03 <andythenorth> compare http://getbootstrap.com/ to https://www.openttd.org/ 21:15:05 <V453000> <b> ? 21:15:20 <V453000> xd omfg 21:15:23 <andythenorth> we could just say fuck it, it’s retro, it’s pixels, and it’s not super-realism 21:15:41 <andythenorth> also it’s open source, it’s open for contributions, and it works on bazillions of platforms 21:15:43 <V453000> XD 21:16:04 <andythenorth> we could also say, it’s pretty much the most successful open source game, ever 21:16:06 <andythenorth> as far as we know 21:16:17 <V453000> quite likely yeah 21:18:18 <andythenorth> could say there’s stable releases for multiplayer reliability, which get 1 or 2 features a year, and lots of translation updates 21:18:37 <frosch123> andythenorth: battle for wesnoth is more popular :) 21:19:12 <andythenorth> the art of this kind of marketing is not to look for evidence :) 21:19:25 <andythenorth> BoW is not more popular with me :P 21:19:49 <andythenorth> probably other things like Rigs of Rods and similar too 21:19:50 <andythenorth> but eh 21:20:23 *** Alberth has left #openttd 21:20:24 <frosch123> V453000: i guess the problem with hsv is that it has this huge arc of blue and a very small arc of red-orange-yellow-green 21:20:42 <V453000> honestly I didn't do super research 21:21:05 <V453000> but my evenly-distributed-cube works fine-ish, just want to give a shot to the CIEDE2000 to see how much better can it get 21:21:49 *** chomwitt1 has joined #openttd 21:22:16 <andythenorth> V453000: pictures? o_O 21:22:30 <V453000> sec 21:22:46 <V453000> not sure if haz atm 21:22:48 <V453000> but will check 21:23:05 <V453000> haz 21:23:06 <V453000> need to crop 21:25:05 <V453000> https://dl.dropboxusercontent.com/u/20419525/BRIX/BRIDGES__8bpp_converter-v7.png 21:25:50 <V453000> special attention to the edges :) 21:25:52 <andythenorth> left and right are? 21:25:59 <V453000> can't you tell? :D 21:26:15 <andythenorth> I can assume :) 21:26:21 <andythenorth> but assume makes ass out of me :P 21:26:21 <V453000> well left is 32bpp 21:26:33 <V453000> right is after conversion 21:26:38 * andythenorth assumed correct 21:26:46 <andythenorth> honestly I prefer right 21:26:54 <andythenorth> I grew up with jaggy game art 21:26:59 <andythenorth> I distrust smooth game art 21:27:07 <V453000> it looks nicer to me as well 21:27:18 <V453000> in some cases it's a bit e 21:27:19 <V453000> eh 21:27:20 <andythenorth> basic uncanny valley issue https://en.wikipedia.org/wiki/Uncanny_valley 21:27:22 <V453000> but will see 21:27:34 <frosch123> yeah, the edges are meh 21:27:47 <andythenorth> edges are meh on white 21:27:55 <V453000> :D 21:27:56 <andythenorth> put it over actual background, you might find edges help 21:28:04 <frosch123> maybe 21:28:13 <V453000> exactly 21:28:15 *** chomwitt has quit IRC 21:28:16 <frosch123> anyway, what about the alpha channel? 21:28:23 <frosch123> are you dropping that one, or keeping? 21:28:30 <V453000> what do you mean? 21:28:36 <V453000> that it should be 0,0,1,1? 21:28:45 <V453000> or how do I handle it? 21:29:06 <frosch123> real 8bpp graphics have no alpha channel, only pure transparency and pure opaqueness 21:29:21 <frosch123> you could use the palette colours but still use alpha at the edges 21:29:24 <V453000> yes 21:29:31 <V453000> the image on the right has only 0 or 1 alpha 21:29:38 <V453000> right 21:29:45 <V453000> that's another thing I was considering yes 21:29:58 <V453000> but having big filesizes for rgba just because of alpha edges sounds like a big thing 21:30:03 <V453000> if palette colours then full 8bpp 21:30:28 <frosch123> i do not quite remember whether we implented palette+alpha in nml 21:30:33 <frosch123> but grf supports it 21:30:42 <V453000> hm 21:30:49 <V453000> well this is replace only 21:31:04 <V453000> does that make a limitation? 21:31:07 <V453000> aka base set shiz 21:31:17 <andythenorth> V453000: there is a phenomemon with no name, where artefacts seem nicer because they feel like a real person made it 21:31:25 <andythenorth> you have managed to automate that result :P 21:31:35 <frosch123> well, ground tiles should not leave semi-transparent holes :) 21:31:38 <V453000> andythenorth: the edges are actually not artefacts, they are a result of totally purposeful function 21:31:51 <frosch123> i think ground tiles are generally easier without alpha 21:31:51 <andythenorth> I mean artefacts = objects, pictures, etc :) 21:31:52 <V453000> normally I could just discard the alpha and keep the colour 21:31:55 <V453000> ah 21:32:16 <V453000> frosch123: I already postproduce ground tiles to never have alpha 21:32:22 <V453000> that's fine 21:32:27 <andythenorth> but purposeful is almost same idea tvh 21:33:30 <V453000> idk andythenorth, some artefacts are clear that it's done by a dumb computer 21:33:46 <V453000> or a drunk super artist who feels like it's his "expression" which is dumb 21:34:41 <andythenorth> ha 21:35:53 <andythenorth> wow, who are the Win 95 or Solaris maintainers? o_O https://www.openttd.org/en/about 21:36:42 <frosch123> the win95 farm still runs 21:37:26 <frosch123> bsd stuff has lots of ifdefs in ottd, and afaik still compiles 21:37:51 <frosch123> i think there was one solaris guy here in the past 5 years :p 21:38:11 <__ln__> who? 21:40:52 <frosch123> MagisterQuis wrote in chat in 2014 that he/she compile openttd on solaris in 2008 21:41:31 <__ln__> that's stretching the concept of 'the past 5 years' 21:42:52 <Milek7> >__ln__ indeed a fork where the doctrine of maintaining compatibility with old savegames forever was dropped would attract new contributions 21:42:57 <Milek7> it doesn't looks like there is problem with contributions, rather with absolute zero possiblity of changing something in trunk 21:45:03 <andythenorth> is this against NRT? /me can’t tell :) https://bugs.openttd.org/task/6538 21:45:57 <__ln__> Milek7: and due to the zero possibility (which people realize), many don't even bother 21:46:59 <andythenorth> it’s not zero :) https://git.openttd.org/?p=trunk.git;a=shortlog 21:47:09 <andythenorth> loads of changes there ;) 21:47:37 <frosch123> andythenorth: the chance is zero for changes that only address a single user group 21:48:24 <frosch123> like people who want to remove hills and only play on flat maps :p 21:48:37 <frosch123> imho they should play factorio 21:48:58 <frosch123> btw. factorio lacks hills 21:49:05 <frosch123> it serverly affects replayability for me 21:49:35 <frosch123> andythenorth: it's not against nrt, it's a svn diff for some reason 21:49:48 <V453000> HOLY F 21:49:50 <Milek7> and like these people who reads documentation 21:49:51 <frosch123> possibly the code was changed in nrt 21:50:01 <V453000> I just created 8bpp in photoshop 21:50:09 <V453000> it's using exactly the same formula as I do XD 21:50:15 <Milek7> and wonder why GSTile.GetTownAuthority don't get town authority at all 21:50:16 <V453000> at least it seems that way 21:50:23 <V453000> the colours are precisely the same from what I can tell 21:50:26 <andythenorth> V453000: there’s only so many ways to skin the cat 21:50:29 <Milek7> but i think documentation bugs only affects single user group 21:50:31 <V453000> no andythenorth 21:50:33 *** Stimrol has joined #openttd 21:50:38 <V453000> there's insane amount of skins of cat in this case 21:50:41 <V453000> like the CIE thing 21:50:48 *** smoke_fumus has joined #openttd 21:50:55 <andythenorth> if you try enough, you’ll converge on the one photoshop uses ;) 21:50:56 <V453000> I expected photoshop to use something very fancy 21:51:03 <andythenorth> CIE _is_ fancy :P 21:51:08 <V453000> well yeah sure 21:51:18 <V453000> but photoshop only uses the RGB cube distance comparison 21:51:23 <V453000> which is very primitive 21:51:31 <andythenorth> it’s all just words :) 21:51:36 <V453000> eh not really 21:52:19 <andythenorth> Wolf01: 2017 2H technic: “worst thing ever ever” or “fine” ? 21:52:47 <Wolf01> 2H? 21:52:55 <andythenorth> 2nd half 21:52:57 <andythenorth> of year 21:53:45 <frosch123> V453000: what do you say? photoshop uses the cube distance to get the same result as your cie method? 21:53:52 <frosch123> that sounds weird to me 21:53:57 <V453000> no 21:54:07 <V453000> photoshop uses cube distance to get same result as my cube distance 21:54:08 <V453000> 's all 21:54:20 <V453000> I am surprised it isn't using something super perception based and whatnot 21:55:19 *** markasoftware has joined #openttd 21:56:05 <frosch123> night 21:56:08 *** frosch123 has quit IRC 21:56:34 <andythenorth> also 21:56:36 *** andythenorth has left #openttd 21:59:14 *** sla_ro|master has quit IRC 22:04:06 *** Stimrol has quit IRC 22:20:27 *** urdh has quit IRC 22:21:21 *** urdh has joined #openttd 22:31:05 *** Striek has joined #openttd 22:32:06 *** matt11235 has quit IRC 22:35:42 *** ZirconiumX has quit IRC 22:47:33 *** markasoftware has quit IRC 22:49:18 *** JacobD88 has joined #openttd 22:54:25 *** Progman has quit IRC 23:04:59 *** urdh has quit IRC 23:05:54 *** urdh has joined #openttd 23:23:34 *** FLHerne has quit IRC 23:25:40 *** Long_yanG has joined #openttd 23:26:47 *** zeknurn_ has joined #openttd 23:28:10 *** Mek has joined #openttd 23:29:46 *** Markk_ has joined #openttd 23:29:50 *** czaks has joined #openttd 23:30:03 *** chomwitt1 has quit IRC 23:30:03 *** orudge` has quit IRC 23:30:03 *** mescalito has quit IRC 23:30:03 *** zeknurn has quit IRC 23:30:03 *** Defaultti has quit IRC 23:30:03 *** KenjiE20 has quit IRC 23:30:03 *** LongyanG has quit IRC 23:30:03 *** m1cr0man has quit IRC 23:30:03 *** Mazur has quit IRC 23:30:03 *** xQR has quit IRC 23:30:03 *** Markk has quit IRC 23:30:03 *** murr4y has quit IRC 23:30:03 *** RedirectLeft has quit IRC 23:30:03 *** czaks_ has quit IRC 23:30:03 *** Mek_ has quit IRC 23:30:03 *** zeta has quit IRC 23:30:03 *** Antheus has quit IRC 23:30:03 *** Ammler has quit IRC 23:30:03 *** V453000 has quit IRC 23:30:03 *** Rubidium has quit IRC 23:30:03 *** ToBeFree has quit IRC 23:30:03 *** Markk_ is now known as Markk 23:30:07 *** Rubidium has joined #openttd 23:30:27 *** orudge` has joined #openttd 23:31:25 *** ChanServ sets mode: +o Rubidium 23:31:29 *** ChanServ sets mode: +o orudge` 23:32:38 *** xQR has joined #openttd 23:32:38 *** RedirectLeft has joined #openttd 23:32:43 *** m1cr0man has joined #openttd 23:32:44 *** JezK_ has joined #openttd 23:32:54 *** Antheus has joined #openttd 23:32:58 *** Ammler has joined #openttd 23:32:58 *** V453000 has joined #openttd 23:33:04 *** ToBeFree has joined #openttd 23:34:13 <Wolf01> 'night 23:34:17 *** Wolf01 has quit IRC 23:38:40 *** gelignite has quit IRC 23:40:13 *** mescalito has joined #openttd 23:40:14 *** Defaultti has joined #openttd 23:40:31 *** murr4y has joined #openttd 23:40:39 *** Mazur has joined #openttd 23:41:29 *** zeta has joined #openttd 23:41:31 *** KenjiE20 has joined #openttd 23:42:10 *** chomwitt1 has joined #openttd 23:47:15 *** Gja has quit IRC 23:47:49 *** JacobD88 has quit IRC 23:59:23 *** Wormnest has quit IRC