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Log for #openttd on 8th May 2018:
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06:41:40  <Pikka> o/
06:43:37  <V453000> o/
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07:30:31  <andythenorth> lo Pikka
07:30:52  <Pikka> lo
07:31:18  <Pikka> what hap?
07:31:49  <andythenorth> small trains
07:32:53  <andythenorth> http://dev.openttdcoop.org/attachments/download/9039/small_horses.png
07:33:37  * andythenorth needs to learn to draw steam engines
07:34:30  <V453000> cute AF andythenorth
07:34:41  <V453000> +10
07:34:44  <andythenorth> yair
07:34:51  <andythenorth> but I need the 2 steam engines to look different
07:34:55  <andythenorth> steam slug? :P
07:35:51  <V453000> just do some variation of CC2 / yellow / black details / roofs / fronts
07:36:05  <Eddi|zuHause> make one a "mallet engine"?
07:36:07  <V453000> this one looks fucking awesome though
07:36:37  <andythenorth> Eddi|zuHause: considered this https://en.wikipedia.org/wiki/Fairlie_locomotive
07:36:39  <Eddi|zuHause> https://de.wikipedia.org/wiki/Mallet_(Lokomotive)#/media/File:99_5906_Bw_Wernigerode_08.06.12_w1.JPG <-- some sort of separation between the wheels
07:36:42  <andythenorth> but it would be 6/8
07:36:48  <V453000> if you make the steam tank all black on one of them, it's almost automatic win for earlier engine
07:37:01  <V453000> imo
07:37:03  <andythenorth> yair
07:37:09  <Eddi|zuHause> andythenorth: that always looked to me like a crazy abomination
07:37:22  <andythenorth> that kind of breaks the rule that only freight engines are black V453000, but rules are for breaking?
07:37:40  <andythenorth> what is the point of rules, except to watch them crumble?
07:38:22  <Pikka> are freight engines black, though?
07:38:34  <V453000> wasn't aware that you had a rule like that
07:38:35  <andythenorth> they are in RAIL horse
07:38:46  <andythenorth> well they might be if I repaint them
07:38:51  <andythenorth> it's not the most interesting rule tbh
07:39:18  <andythenorth> the diesel engines are just 'whatever looks nice' rule
07:39:27  <Pikka> that's a good rule
07:39:32  <V453000> I also tend to make passenger trains more CC, but not strictly
07:39:39  <V453000> arr
07:39:51  <Eddi|zuHause> https://de.wikipedia.org/wiki/Mallet_(Lokomotive)#/media/File:SCB_Ed_2x2_2_Delemont.jpg <-- there's no reason why steam engines are supposed to be black
07:39:59  <andythenorth> ok, so using colour is an easy way to make 2 engines look different
07:40:18  <andythenorth> Eddi|zuHause: maybe I do a Euro NG roster? o_O
07:40:23  <andythenorth> super chibi?
07:40:32  <V453000> well I find that a good starting step, then you can add a few yellow/CC2 details and you've got a new shape
07:41:12  <andythenorth> when I have drawn more steam engines, I will be better at drawing :P
07:41:41  <andythenorth> loads of places they can vary, now I look
07:42:44  <andythenorth> Pikka: what hap?
07:43:07  <Pikka> fake speedlink livestock wagons
07:43:12  <Pikka> because apparently people need them
07:44:07  <andythenorth> I did some
07:44:13  <andythenorth> but not your size :)
07:45:09  <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#livestock_car_pony_gen_6C
07:48:47  <V453000> iz wagons
07:48:49  <V453000> iz look nice
07:48:51  <Pikka> https://i.imgur.com/SNI8fm9.png
07:49:11  <andythenorth> yair I was going to suggest the 'special cattle van'
07:49:13  <andythenorth> http://paulbartlett.zenfolio.com/nrmshildon/hC8A3BD4
07:49:19  <andythenorth> super realism :)
07:49:21  <Pikka> might take the data panel off, it looks good on the VDA because it's otherwise fairly plain, but the livestocky-cutout-bits are enough busyness for these
07:49:44  <andythenorth> going to do the cow when the door opens? o_O
07:50:43  <Pikka> no :P
07:52:58  <V453000> no animals = bad
07:53:08  <V453000> at least andy cheats with names :P
07:53:27  <andythenorth> super realism V
07:54:20  <Pikka> well once the cows are inside you shut the door so they can't get out again, innit?
07:59:04  <andythenorth> yair
08:03:06  <V453000> Can't they though!
08:03:33  <V453000> Also that's why you make cows with happy faces, so it's clear they are enjoying the ride and totally don't want to leave
08:09:06  <andythenorth> bbl
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10:09:23  <peter1138> "I plan to add extra zoom sprites when circa 85% of the work will be ended"
10:09:35  <peter1138> So he's going to do 85% of 1x and *then* start doing 2x? o_O
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10:22:45  <V453000> where do you read that peter1138 ?
10:28:02  <peter1138> https://www.tt-forums.net/viewtopic.php?f=26&t=77141&start=100#p1206701
10:28:39  <peter1138> Hmm, but he said... no... and then said the same thing :p
10:28:45  <peter1138> I guess "content" is not the same as sprites.
10:30:08  <V453000> Guess I would leave that problem to him :P To some degree it could actually be understandable, making more like sketches first and then doing the final art, but I doubt that's his logic, or that it actually applies in TTD
10:39:02  <peter1138> Hmm
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12:40:18  <Pikka> hmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
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13:37:09  <Borg> hmm
13:37:28  <Borg> now.. sending to depot sends it to Maintenance depot.. not nearest
13:38:32  <Borg> doesnt look smart...
13:44:09  <Borg> ctrl+send to depot looks useless.. as it sends for service only..
13:47:58  <Borg> okey my mistake it seems to send them to nearest depopt
13:48:00  <Borg> sorry
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13:50:45  <Borg> fuck..
13:50:49  <Borg> whole 4 mines got closed..
13:51:03  <Borg> sometimes I love OpenTTD random industry production changes.. ;)
13:51:24  <Borg> now my entire industry stopped
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17:25:31  <Wolf01> Moin
17:26:23  <Mazur> Good perpetual post-apocalyptic night.
17:28:10  * Mazur didn't want to sound too cheerful.
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17:31:57  <Wolf01> Quak
17:32:48  <frosch123> moi
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17:37:31  <V453000> suo yp
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17:41:08  <Wolf01> Is it a "sup yo"?
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17:51:21  <V453000> sey
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18:05:06  <andythenorth> o/
18:06:47  <Eddi|zuHause> soup? might not be the worst idea
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18:26:18  <andythenorth> Pikka: so should I 2x everything?
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18:26:52  <Pikka> only if you like that sort of thing
18:31:16  <frosch123> can you use a regular horses as 2x ng horses?
18:31:19  <V453000> just be aware that you will want to do x2 FIRS after that :D
18:33:49  <V453000> I like your x1 work though ... but seeing what Pikka is able to do with x2 also shows potential :)
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18:39:43  <andythenorth> is problem eh
18:39:57  <andythenorth> chibi 2x looks nice
18:40:00  <andythenorth> but FIRS
18:40:02  <andythenorth> also base set
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18:50:52  <Eddi|zuHause> yeah, do a 2x original base set :p
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19:47:48  <andythenorth> hmm
19:47:58  <andythenorth> channel needs more foamers
19:48:33  <andythenorth> but in the absence of that....
19:48:34  <andythenorth> :)
19:48:43  <andythenorth> Pikka: what shall I put in north american horse?
19:49:10  <Pikka> lots of gp38s, probably
19:49:20  <andythenorth> obvs
19:51:02  <frosch123> buffalo, grizzly and coyote
19:52:25  <andythenorth> coyote is probs this https://en.wikipedia.org/wiki/EMD_SW1500
19:55:55  <Pikka> do you really need much more? ;)
19:56:26  <andythenorth> 'need'
19:56:36  <andythenorth> wondering about making pax and freight run at same speed
19:56:38  <andythenorth> realisms eh
19:57:03  <Eddi|zuHause> that sounds boring
20:06:30  <andythenorth> fair
20:07:46  <frosch123> weren't you reusing same graphics with different names in roasters? or was that some other set?
20:08:13  <andythenorth> I am reusing the same graphics in the UK roster :P
20:08:22  <andythenorth> but also some rosters will overlap
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20:12:06  <Supercheese> Northmurica Horse? Needs big boyes: https://en.wikipedia.org/wiki/Union_Pacific_Big_Boy
20:14:16  <andythenorth> do they fit in 8/8? o_O
20:16:30  <Eddi|zuHause> unlikely
20:17:47  <andythenorth> dunno whether to scale it differently
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20:32:11  <nielsm> the big boy is just ridiculously big, I think it should be like 12/8 or 14/8 long in TT scale? and perhaps ought to be restricted to wider curves if that's even possible
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20:37:56  <andythenorth> 132 foot long with tender
20:38:06  <andythenorth> 8/8 is 'about' 60 foot
20:39:12  <Eddi|zuHause> so it's a full tile
20:42:31  <Wolf01> 'night
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20:46:48  <andythenorth> yup 16/8
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