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Log for #openttd on 28th November 2018:
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15:15:06  <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 updated pull request #6983: Town name filtering https://git.io/fpzKD
15:18:19  <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 commented on pull request #6983: Town name filtering https://git.io/fp293
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15:23:21  <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 updated pull request #6983: Town name filtering https://git.io/fpzKD
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15:23:27  <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker commented on pull request #6984: Fix: Spelling in code comment https://git.io/fp29p
15:23:42  <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker approved pull request #6984: Fix: Spelling in code comment https://git.io/fp2HT
15:24:04  <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker merged pull request #6984: Fix: Spelling in code comment https://git.io/fpga4
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15:25:45  <fjb> Moin
15:26:43  <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker commented on pull request #6982: Fix: Spelling in code comment https://git.io/fp2HE
15:27:53  <planetmaker> oh, an fjb. Moin!
15:28:17  <fjb> Haven't been here for a long time.
15:28:41  <planetmaker> indeed :)
15:28:56  <planetmaker> or rather :(
15:28:58  <planetmaker> :P
15:29:17  <fjb> And I should start to play again. Wonder how the game developed.
15:29:55  <planetmaker> dunno... how long have you been gone?
15:31:00  <fjb> About 4 years, not quite sure.
15:31:07  <planetmaker> that's a bit :)
15:31:14  <planetmaker> 1.4 vs... 1.8 or nearly 1.9
15:31:21  <fjb> Quite a bit.
15:31:45  <planetmaker> though currently our nightlies don't work yet after the move to GitHub
15:32:11  <planetmaker> It's still the same game
15:32:53  <fjb> Transitions aren't easy. But I guess there will be enough new things in the release versions to begin with.
15:34:21  <planetmaker> translations... are easy in principle. It would need someone to reply more regularily to all those volunteers
15:36:18  <fjb> There is never enough time.
15:36:43  <planetmaker> quite indeed
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16:43:51  <fjb> Client: HexChat 2.14.2 • OS: Microsoft Windows 10 Pro (x64) • CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (3,40GHz) • Memory: 23,9 GiB Total (13,7 GiB Free) • Storage: 1,3 TiB / 1,4 TiB (168,5 GiB Free) • VGA: Intel(R) HD Graphics 4000, NVIDIA GeForce GTX 550 Ti • Uptime: 1d 1h 26m 10s
16:44:06  <fjb> Ups.
16:55:22  <LordAro> good amount of memory you've got there
16:56:47  <fjb> Yes, had it laying around.
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17:01:12  <fjb> And it helps with picture and video editing.
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18:34:42  <Eddi|zuHause> <planetmaker> translations... are easy in principle. It would need someone to reply more regularily to all those volunteers <- you mean, like, a translations manager? that actually shows up when the next finnish guy asks for a translations manager? :p
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18:55:37  <andythenorth> o/
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19:13:43  <Wolf01> o/
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19:26:59  <andythenorth> hi
19:28:01  <Wolf01> Ho
19:45:23  <LordAro> oh
19:46:40  <nielsm> lo
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20:01:58  <Eddi|zuHause> wololo
20:05:12  <Wolf01> wololo
20:07:00  <andythenorth> :o
20:07:01  <andythenorth> colors
20:11:56  <Xaroth> Fancy.
20:21:02  <andythenorth> ETooManyLoops
20:21:05  <andythenorth> must have fewer
20:31:58  <LordAro> wololo
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20:49:19  <andythenorth> very
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21:06:27  <andythenorth> hmm
21:06:48  <andythenorth> when loops nested 3 levels deep become one loop on a pre-composed data structure :P
21:06:50  <andythenorth> things are better
21:08:41  <planetmaker> depends on the complexity trade-off :)
21:14:34  <andythenorth> it's more indirection
21:14:37  <andythenorth> but much easier to read
21:15:35  <andythenorth> hmm
21:15:42  * andythenorth is surprised something worked first time
21:15:47  <andythenorth> suspicious
21:16:19  <planetmaker> <andythenorth> but much easier to read <-- then it's a definitive improvement
21:17:51  <andythenorth> https://dev.openttdcoop.org/projects/iron-horse/repository/revisions/2408994d4675/diff/src/templates/vehicle_with_visible_cargo.pynml?utf8=%E2%9C%93&type=sbs
21:17:51  <andythenorth> :P
21:18:13  <andythenorth> https://dev.openttdcoop.org/projects/iron-horse/repository/revisions/2408994d4675/diff/src/gestalt_graphics/gestalt_graphics.py
21:20:27  <planetmaker> :)
21:22:03  <andythenorth> redmine is not the easiest place to read diffs eh :)
21:22:20  <planetmaker> yeah... works, though
21:22:35  <planetmaker> gotta find time to migrate the stuff to github :P
21:22:49  <planetmaker> and only keep the newgrf build machine
21:23:07  <andythenorth> yup
21:23:09  <andythenorth> it's not urgent
21:23:11  <andythenorth> just nice
21:23:15  <planetmaker> yeah
21:23:49  <andythenorth> so Horse was building wagons with random 1CC or 2CC (recolour sprites)
21:24:02  <andythenorth> now they're still random, but depot flip toggles them
21:24:05  <andythenorth> stupid tricks
21:24:19  <planetmaker> he
21:24:38  <andythenorth> I really want a second hotkey for depot, that can actually cycle a counter
21:24:44  <planetmaker> it's expensive holographic colour. Looks different from different angles
21:24:53  <andythenorth> depot-click is a really intuitive way to set liveries
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21:25:01  <andythenorth> all the proposals for complex livery menus leave me cold
21:25:10  <andythenorth> and need string handling and stuff
21:25:16  <andythenorth> which means more newgrf extension
21:25:38  <andythenorth> giving newgrf author up to 16 bits which can be cycled by clicking is a lot of potential
21:26:00  <andythenorth> either 16 different variants, or bitmask to combine states :P
21:27:26  <planetmaker> I don't quite follow at what level you want/need them? Just for a vehicle (chain) so that it can define certain properties by referencing a look-up table?
21:27:54  <andythenorth> it's one of those things where the use case is hard to pin down
21:28:07  <andythenorth> and any given use case, someone will say "that's the wrong way to do that specific case"
21:29:01  <andythenorth> currently I am abusing 'flipped' as 1 bit of information for vehicle, which lets player configure it
21:29:55  <planetmaker> ok, so indeed some vehicle specific look-up table to distinguish sub-types:)
21:30:07  <andythenorth> kinda
21:30:10  <planetmaker> wasn't 'views' what basically should solve this?
21:30:24  <andythenorth> if it was a counter incremented by clicking, that would do a lot
21:30:43  <andythenorth> author sets max value 0-16, it rolls over to 0 at max
21:31:23  <planetmaker> hm, that works for... say, 16 values. For more it becomes an un-usuable UI. But... that could be changed to scroll-bar or drop-down or similar
21:31:32  <andythenorth> yeah
21:31:42  <andythenorth> and then it needs string handling, and scroll, and all kinds of stuff
21:31:56  <andythenorth> planetmaker: http://bundles.openttdcoop.org/firs/push/LATEST/
21:32:05  <andythenorth> build a train of open cars, and try ctrl-clicking
21:32:12  <andythenorth> same for a train of pax cars
21:32:19  <andythenorth> oh set two company colours though
21:34:37  <planetmaker> any specific OpenTTD version needed?
21:35:12  <andythenorth> 'recent'
21:35:20  <andythenorth> don't think so
21:35:47  <ST2> well, +1 for not falling on the use of 'Latest' :D
21:36:27  <planetmaker> well, let's take it as an opportunity to update my checkout :P
21:38:28  <planetmaker> wtf... "too little memory" for my 2GBit sprite cache?!
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21:43:17  <planetmaker> eh, I need iron horse also, yes? :D
21:44:22  <ST2> hint: add Road Hog - maybe make things easier ^^
21:45:54  <andythenorth> oof wrong link sorry
21:46:02  <andythenorth> I auto-completed on bundles :O
21:46:08  <planetmaker> :) No worries
21:46:14  <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/
21:46:22  <andythenorth> bundles, still winning
21:46:25  <andythenorth> it's so handy
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21:52:39  <planetmaker> ctrl+click will try to turn it - which fails?
21:54:21  <andythenorth> which vehicle? o_O
21:54:25  * andythenorth is curious
21:56:55  <planetmaker> uhm... open wagons?
21:57:23  * andythenorth wonders if jenkins is behind
21:57:27  <andythenorth> try a pax coach planetmaker ?
21:58:19  <andythenorth> oops
21:58:23  <andythenorth> unpushed commit :x
21:58:26  <andythenorth> silly me
21:58:33  <andythenorth> try hopper cars
21:58:38  <andythenorth> or caboose
21:59:12  <planetmaker> https://devs.openttd.org/~planetmaker/patches/ironhorse.png
21:59:26  <planetmaker> ah... let's see
21:59:59  <andythenorth> oh yes, that's very old horse :)
22:00:06  <planetmaker> is it?
22:00:14  <andythenorth> looks like a released version
22:00:15  <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/
22:00:24  <andythenorth> 1.x
22:00:31  <planetmaker> hm, I copied that to my newgrf dir...
22:00:36  <andythenorth> ^^ gives you dev for 2.x
22:00:50  <andythenorth> r2684 or so
22:01:13  <andythenorth> grfid is 4341121F
22:02:58  <planetmaker> ah... stupid me. It doesn't help to open the zip in the archive programme. I actually have to copy the tar into my newgrf dir :P
22:03:29  <planetmaker> now the newest horse is r27xx
22:04:49  <andythenorth> sounds right :)
22:05:26  <planetmaker> yay, nicely flipping from yellow to blue and back
22:06:50  <planetmaker> problem with the click-approach is (as with every approach): there will be people who cry "oh no, but I want several orthogonal things which I want to be able to select separately"
22:07:17  <planetmaker> (and insert arbitrary, like forward,backward, colour, capacity, ... whatever, you name it)
22:08:06  <andythenorth> yes
22:08:07  <planetmaker> yet, I tend to agree that one selection process for all these possible distinctions might totally suffice. It's just visuals... mostly. Or at least for everything visual
22:08:12  <andythenorth> so if you build a hopper car
22:08:16  <andythenorth> you can't select the CC
22:08:21  <andythenorth> only the grey / brown
22:08:25  <andythenorth> but my view is 'so what'
22:08:28  <andythenorth> :)
22:08:30  <planetmaker> :)
22:08:59  <andythenorth> if authors had an arbitrary counter like this, it will be abused
22:09:03  <andythenorth> and more will be asked for
22:09:05  <andythenorth> but again, so what :P
22:09:17  <andythenorth> look at the abuse of cargo subtypes :)
22:09:54  <planetmaker> yup
22:10:04  <planetmaker> totally
22:10:12  <andythenorth> mostly it appeals to me to try and template the case where I use both a counter var, and depot-flip :P
22:10:13  <planetmaker> anything which *can* be abused, will be abused
22:10:44  <andythenorth> planetmaker: if you build a long pax train, sprites change according to position, and can be flipped :P
22:10:59  <andythenorth> and the default livery changes per engine
22:11:09  <andythenorth> that was interesting to template
22:11:28  <andythenorth> mail cars have 4 liveries, depending on flip, engine, and whether consist has more pax or mail :P
22:11:41  <andythenorth> I know this is all BAD FEATURE :)
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22:11:57  <planetmaker> seems I built an engine which doesn't accept pax :P
22:12:03  <planetmaker> how annoying :)
22:12:19  <planetmaker> 2-8-2 Northcock
22:12:28  <andythenorth> should work
22:12:41  <planetmaker> actually... yes, does
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22:12:56  <planetmaker> openttd then annoys me: it didn't prepend it to the wagons I already built
22:13:05  <andythenorth> yeah that catches me out often
22:13:35  <planetmaker> funnily it *did* work for the cargo ones. I think
22:14:31  <planetmaker> the wagons actually have a teeny bit different livery, depending on position, do they?
22:15:16  <andythenorth> yes
22:15:22  <andythenorth> it's not a huge change
22:15:39  <planetmaker> I want it all in 2x :P
22:17:57  <planetmaker> looks very nice, though :)
22:18:10  <andythenorth> it's ok :)
22:18:16  <andythenorth> and will be done...'soon' :P
22:18:32  <planetmaker> hehe
22:18:46  <planetmaker> anyhow, much sooner now: bed time. Good night
22:19:06  <andythenorth> bye all
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