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00:34:38 *** wodencafe has quit IRC 00:39:07 *** wodencafe has joined #openttd 01:10:30 *** Flygon has joined #openttd 01:16:47 *** luxtram has quit IRC 01:18:10 *** WWacko1976-work has joined #openttd 04:04:29 *** wodencafe has quit IRC 04:31:57 *** wodencafe has joined #openttd 04:38:11 *** wodencafe has quit IRC 05:13:50 *** snail_UES_ has quit IRC 05:20:40 *** wodencafe has joined #openttd 05:43:09 *** Hobbyboy has quit IRC 05:46:21 *** Hobbyboy has joined #openttd 06:21:03 *** sim-al2 has quit IRC 06:29:20 *** glx has quit IRC 06:39:51 *** sla_ro|master has joined #openttd 08:57:11 *** sla_ro|master has quit IRC 09:47:57 *** matt21347 has joined #openttd 11:22:21 *** Laedek has quit IRC 11:50:49 *** erani has joined #openttd 12:03:15 *** Wacko1976 has joined #openttd 13:27:57 *** Flygon has quit IRC 13:49:43 *** snail_UES_ has joined #openttd 14:07:48 *** snail_UES_ has quit IRC 14:25:49 *** sla_ro|master has joined #openttd 15:15:06 <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 updated pull request #6983: Town name filtering https://git.io/fpzKD 15:18:19 <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 commented on pull request #6983: Town name filtering https://git.io/fp293 15:20:34 *** fjb has joined #openttd 15:21:16 *** fjb has joined #openttd 15:22:15 *** fjb has quit IRC 15:23:21 <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 updated pull request #6983: Town name filtering https://git.io/fpzKD 15:23:24 *** lugo has joined #openttd 15:23:27 <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker commented on pull request #6984: Fix: Spelling in code comment https://git.io/fp29p 15:23:42 <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker approved pull request #6984: Fix: Spelling in code comment https://git.io/fp2HT 15:24:04 <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker merged pull request #6984: Fix: Spelling in code comment https://git.io/fpga4 15:25:41 *** fjb has joined #openttd 15:25:45 <fjb> Moin 15:26:43 <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker commented on pull request #6982: Fix: Spelling in code comment https://git.io/fp2HE 15:27:53 <planetmaker> oh, an fjb. Moin! 15:28:17 <fjb> Haven't been here for a long time. 15:28:41 <planetmaker> indeed :) 15:28:56 <planetmaker> or rather :( 15:28:58 <planetmaker> :P 15:29:17 <fjb> And I should start to play again. Wonder how the game developed. 15:29:55 <planetmaker> dunno... how long have you been gone? 15:31:00 <fjb> About 4 years, not quite sure. 15:31:07 <planetmaker> that's a bit :) 15:31:14 <planetmaker> 1.4 vs... 1.8 or nearly 1.9 15:31:21 <fjb> Quite a bit. 15:31:45 <planetmaker> though currently our nightlies don't work yet after the move to GitHub 15:32:11 <planetmaker> It's still the same game 15:32:53 <fjb> Transitions aren't easy. But I guess there will be enough new things in the release versions to begin with. 15:34:21 <planetmaker> translations... are easy in principle. It would need someone to reply more regularily to all those volunteers 15:36:18 <fjb> There is never enough time. 15:36:43 <planetmaker> quite indeed 15:51:52 *** WWacko1976-work has quit IRC 16:01:30 *** Wormnest has joined #openttd 16:02:12 *** nielsm has joined #openttd 16:43:51 <fjb> Client: HexChat 2.14.2 • OS: Microsoft Windows 10 Pro (x64) • CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (3,40GHz) • Memory: 23,9 GiB Total (13,7 GiB Free) • Storage: 1,3 TiB / 1,4 TiB (168,5 GiB Free) • VGA: Intel(R) HD Graphics 4000, NVIDIA GeForce GTX 550 Ti • Uptime: 1d 1h 26m 10s 16:44:06 <fjb> Ups. 16:55:22 <LordAro> good amount of memory you've got there 16:56:47 <fjb> Yes, had it laying around. 16:57:04 *** tokai has quit IRC 17:00:51 *** tokai has joined #openttd 17:00:51 *** ChanServ sets mode: +v tokai 17:01:12 <fjb> And it helps with picture and video editing. 17:06:33 *** Wacko1976 has quit IRC 17:21:44 *** wodencafe has quit IRC 17:22:11 *** Gja has joined #openttd 17:22:20 *** Gja has quit IRC 17:31:12 *** wodencafe has joined #openttd 17:33:41 *** Progman has joined #openttd 18:00:45 *** luxtram has joined #openttd 18:13:38 *** HerzogDeXtEr has joined #openttd 18:17:09 *** luxtram has quit IRC 18:20:13 *** luxtram has joined #openttd 18:34:42 <Eddi|zuHause> <planetmaker> translations... are easy in principle. It would need someone to reply more regularily to all those volunteers <- you mean, like, a translations manager? that actually shows up when the next finnish guy asks for a translations manager? :p 18:50:38 *** jinks has quit IRC 18:53:57 *** andythenorth has joined #openttd 18:55:37 <andythenorth> o/ 19:06:31 *** gelignite has joined #openttd 19:13:07 *** Wolf01 has joined #openttd 19:13:43 <Wolf01> o/ 19:20:31 *** luxtram has quit IRC 19:20:52 *** luxtram has joined #openttd 19:26:59 <andythenorth> hi 19:28:01 <Wolf01> Ho 19:45:23 <LordAro> oh 19:46:40 <nielsm> lo 19:57:13 *** Wacko1976 has joined #openttd 20:01:58 <Eddi|zuHause> wololo 20:05:12 <Wolf01> wololo 20:07:00 <andythenorth> :o 20:07:01 <andythenorth> colors 20:11:56 <Xaroth> Fancy. 20:21:02 <andythenorth> ETooManyLoops 20:21:05 <andythenorth> must have fewer 20:31:58 <LordAro> wololo 20:33:41 *** sla_ro|master2 has joined #openttd 20:44:23 *** sla_ro|master2 has quit IRC 20:44:23 *** Wacko1976 has quit IRC 20:44:23 *** andythenorth has quit IRC 20:44:23 *** sla_ro|master has quit IRC 20:44:23 *** Hobbyboy has quit IRC 20:44:23 *** Arveen has quit IRC 20:44:23 *** Yotson has quit IRC 20:44:23 *** ZirconiumX has quit IRC 20:44:23 *** tneo has quit IRC 20:44:23 *** Osai^2 has quit IRC 20:44:23 *** APTX_ has quit IRC 20:44:23 *** sushibear has quit IRC 20:44:23 *** kgz has quit IRC 20:44:23 *** SpComb has quit IRC 20:44:23 *** Sacro has quit IRC 20:44:23 *** eirc has quit IRC 20:44:23 *** Markk has quit IRC 20:44:23 *** crem has quit IRC 20:48:53 *** sla_ro|master2 has joined #openttd 20:48:53 *** Wacko1976 has joined #openttd 20:48:53 *** andythenorth has joined #openttd 20:48:53 *** Hobbyboy has joined #openttd 20:48:53 *** Arveen has joined #openttd 20:48:53 *** Yotson has joined #openttd 20:48:53 *** ZirconiumX has joined #openttd 20:48:53 *** tneo has joined #openttd 20:48:53 *** Osai^2 has joined #openttd 20:48:53 *** APTX_ has joined #openttd 20:48:53 *** sushibear has joined #openttd 20:48:53 *** kgz has joined #openttd 20:48:53 *** SpComb has joined #openttd 20:48:53 *** Sacro has joined #openttd 20:48:53 *** eirc has joined #openttd 20:48:53 *** Markk has joined #openttd 20:48:53 *** crem has joined #openttd 20:49:19 <andythenorth> very 20:49:29 *** glx has joined #openttd 20:49:29 *** ChanServ sets mode: +v glx 20:53:34 *** jinks has joined #openttd 21:00:49 *** luxtram has quit IRC 21:06:27 <andythenorth> hmm 21:06:48 <andythenorth> when loops nested 3 levels deep become one loop on a pre-composed data structure :P 21:06:50 <andythenorth> things are better 21:08:41 <planetmaker> depends on the complexity trade-off :) 21:14:34 <andythenorth> it's more indirection 21:14:37 <andythenorth> but much easier to read 21:15:35 <andythenorth> hmm 21:15:42 * andythenorth is surprised something worked first time 21:15:47 <andythenorth> suspicious 21:16:19 <planetmaker> <andythenorth> but much easier to read <-- then it's a definitive improvement 21:17:51 <andythenorth> https://dev.openttdcoop.org/projects/iron-horse/repository/revisions/2408994d4675/diff/src/templates/vehicle_with_visible_cargo.pynml?utf8=%E2%9C%93&type=sbs 21:17:51 <andythenorth> :P 21:18:13 <andythenorth> https://dev.openttdcoop.org/projects/iron-horse/repository/revisions/2408994d4675/diff/src/gestalt_graphics/gestalt_graphics.py 21:20:27 <planetmaker> :) 21:22:03 <andythenorth> redmine is not the easiest place to read diffs eh :) 21:22:20 <planetmaker> yeah... works, though 21:22:35 <planetmaker> gotta find time to migrate the stuff to github :P 21:22:49 <planetmaker> and only keep the newgrf build machine 21:23:07 <andythenorth> yup 21:23:09 <andythenorth> it's not urgent 21:23:11 <andythenorth> just nice 21:23:15 <planetmaker> yeah 21:23:49 <andythenorth> so Horse was building wagons with random 1CC or 2CC (recolour sprites) 21:24:02 <andythenorth> now they're still random, but depot flip toggles them 21:24:05 <andythenorth> stupid tricks 21:24:19 <planetmaker> he 21:24:38 <andythenorth> I really want a second hotkey for depot, that can actually cycle a counter 21:24:44 <planetmaker> it's expensive holographic colour. Looks different from different angles 21:24:53 <andythenorth> depot-click is a really intuitive way to set liveries 21:24:54 *** lugo has quit IRC 21:25:01 <andythenorth> all the proposals for complex livery menus leave me cold 21:25:10 <andythenorth> and need string handling and stuff 21:25:16 <andythenorth> which means more newgrf extension 21:25:38 <andythenorth> giving newgrf author up to 16 bits which can be cycled by clicking is a lot of potential 21:26:00 <andythenorth> either 16 different variants, or bitmask to combine states :P 21:27:26 <planetmaker> I don't quite follow at what level you want/need them? Just for a vehicle (chain) so that it can define certain properties by referencing a look-up table? 21:27:54 <andythenorth> it's one of those things where the use case is hard to pin down 21:28:07 <andythenorth> and any given use case, someone will say "that's the wrong way to do that specific case" 21:29:01 <andythenorth> currently I am abusing 'flipped' as 1 bit of information for vehicle, which lets player configure it 21:29:55 <planetmaker> ok, so indeed some vehicle specific look-up table to distinguish sub-types:) 21:30:07 <andythenorth> kinda 21:30:10 <planetmaker> wasn't 'views' what basically should solve this? 21:30:24 <andythenorth> if it was a counter incremented by clicking, that would do a lot 21:30:43 <andythenorth> author sets max value 0-16, it rolls over to 0 at max 21:31:23 <planetmaker> hm, that works for... say, 16 values. For more it becomes an un-usuable UI. But... that could be changed to scroll-bar or drop-down or similar 21:31:32 <andythenorth> yeah 21:31:42 <andythenorth> and then it needs string handling, and scroll, and all kinds of stuff 21:31:56 <andythenorth> planetmaker: http://bundles.openttdcoop.org/firs/push/LATEST/ 21:32:05 <andythenorth> build a train of open cars, and try ctrl-clicking 21:32:12 <andythenorth> same for a train of pax cars 21:32:19 <andythenorth> oh set two company colours though 21:34:37 <planetmaker> any specific OpenTTD version needed? 21:35:12 <andythenorth> 'recent' 21:35:20 <andythenorth> don't think so 21:35:47 <ST2> well, +1 for not falling on the use of 'Latest' :D 21:36:27 <planetmaker> well, let's take it as an opportunity to update my checkout :P 21:38:28 <planetmaker> wtf... "too little memory" for my 2GBit sprite cache?! 21:42:55 *** sla_ro|master2 has quit IRC 21:43:17 <planetmaker> eh, I need iron horse also, yes? :D 21:44:22 <ST2> hint: add Road Hog - maybe make things easier ^^ 21:45:54 <andythenorth> oof wrong link sorry 21:46:02 <andythenorth> I auto-completed on bundles :O 21:46:08 <planetmaker> :) No worries 21:46:14 <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/ 21:46:22 <andythenorth> bundles, still winning 21:46:25 <andythenorth> it's so handy 21:48:43 *** luxtram has joined #openttd 21:52:39 <planetmaker> ctrl+click will try to turn it - which fails? 21:54:21 <andythenorth> which vehicle? o_O 21:54:25 * andythenorth is curious 21:56:55 <planetmaker> uhm... open wagons? 21:57:23 * andythenorth wonders if jenkins is behind 21:57:27 <andythenorth> try a pax coach planetmaker ? 21:58:19 <andythenorth> oops 21:58:23 <andythenorth> unpushed commit :x 21:58:26 <andythenorth> silly me 21:58:33 <andythenorth> try hopper cars 21:58:38 <andythenorth> or caboose 21:59:12 <planetmaker> https://devs.openttd.org/~planetmaker/patches/ironhorse.png 21:59:26 <planetmaker> ah... let's see 21:59:59 <andythenorth> oh yes, that's very old horse :) 22:00:06 <planetmaker> is it? 22:00:14 <andythenorth> looks like a released version 22:00:15 <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/ 22:00:24 <andythenorth> 1.x 22:00:31 <planetmaker> hm, I copied that to my newgrf dir... 22:00:36 <andythenorth> ^^ gives you dev for 2.x 22:00:50 <andythenorth> r2684 or so 22:01:13 <andythenorth> grfid is 4341121F 22:02:58 <planetmaker> ah... stupid me. It doesn't help to open the zip in the archive programme. I actually have to copy the tar into my newgrf dir :P 22:03:29 <planetmaker> now the newest horse is r27xx 22:04:49 <andythenorth> sounds right :) 22:05:26 <planetmaker> yay, nicely flipping from yellow to blue and back 22:06:50 <planetmaker> problem with the click-approach is (as with every approach): there will be people who cry "oh no, but I want several orthogonal things which I want to be able to select separately" 22:07:17 <planetmaker> (and insert arbitrary, like forward,backward, colour, capacity, ... whatever, you name it) 22:08:06 <andythenorth> yes 22:08:07 <planetmaker> yet, I tend to agree that one selection process for all these possible distinctions might totally suffice. It's just visuals... mostly. Or at least for everything visual 22:08:12 <andythenorth> so if you build a hopper car 22:08:16 <andythenorth> you can't select the CC 22:08:21 <andythenorth> only the grey / brown 22:08:25 <andythenorth> but my view is 'so what' 22:08:28 <andythenorth> :) 22:08:30 <planetmaker> :) 22:08:59 <andythenorth> if authors had an arbitrary counter like this, it will be abused 22:09:03 <andythenorth> and more will be asked for 22:09:05 <andythenorth> but again, so what :P 22:09:17 <andythenorth> look at the abuse of cargo subtypes :) 22:09:54 <planetmaker> yup 22:10:04 <planetmaker> totally 22:10:12 <andythenorth> mostly it appeals to me to try and template the case where I use both a counter var, and depot-flip :P 22:10:13 <planetmaker> anything which *can* be abused, will be abused 22:10:44 <andythenorth> planetmaker: if you build a long pax train, sprites change according to position, and can be flipped :P 22:10:59 <andythenorth> and the default livery changes per engine 22:11:09 <andythenorth> that was interesting to template 22:11:28 <andythenorth> mail cars have 4 liveries, depending on flip, engine, and whether consist has more pax or mail :P 22:11:41 <andythenorth> I know this is all BAD FEATURE :) 22:11:48 *** Wacko1976 has quit IRC 22:11:57 <planetmaker> seems I built an engine which doesn't accept pax :P 22:12:03 <planetmaker> how annoying :) 22:12:19 <planetmaker> 2-8-2 Northcock 22:12:28 <andythenorth> should work 22:12:41 <planetmaker> actually... yes, does 22:12:53 *** nielsm has quit IRC 22:12:56 <planetmaker> openttd then annoys me: it didn't prepend it to the wagons I already built 22:13:05 <andythenorth> yeah that catches me out often 22:13:35 <planetmaker> funnily it *did* work for the cargo ones. I think 22:14:31 <planetmaker> the wagons actually have a teeny bit different livery, depending on position, do they? 22:15:16 <andythenorth> yes 22:15:22 <andythenorth> it's not a huge change 22:15:39 <planetmaker> I want it all in 2x :P 22:17:57 <planetmaker> looks very nice, though :) 22:18:10 <andythenorth> it's ok :) 22:18:16 <andythenorth> and will be done...'soon' :P 22:18:32 <planetmaker> hehe 22:18:46 <planetmaker> anyhow, much sooner now: bed time. Good night 22:19:06 <andythenorth> bye all 22:19:06 *** andythenorth has left #openttd 22:26:09 *** cHawk has quit IRC 22:39:26 *** cHawk has joined #openttd 22:44:20 *** wodencafe has quit IRC 23:00:02 *** matt21347 has quit IRC 23:07:52 *** Wolf01 has quit IRC 23:09:57 *** sim-al2 has joined #openttd 23:15:56 *** gelignite has quit IRC 23:37:49 *** Progman has quit IRC