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00:13:28 *** dihedral has quit IRC 00:32:08 *** dihedral has joined #openttd 00:46:02 *** Supercheese has quit IRC 01:08:44 *** HerzogDeXtEr has quit IRC 01:23:32 *** y2kboy23 has quit IRC 01:24:04 *** Flygon has joined #openttd 01:24:18 *** y2kboy23 has joined #openttd 01:47:33 *** Wormnest has joined #openttd 01:56:20 *** snail_UES_ has joined #openttd 02:03:03 *** Samu_ has quit IRC 02:13:47 *** Wormnest has quit IRC 02:20:53 *** D-HUND has joined #openttd 02:24:13 *** debdog has quit IRC 02:55:52 <Hazzard> Will the closest zoom level be made closer now that there is high dpi support? 03:06:37 *** glx has quit IRC 03:08:41 *** Supercheese has joined #openttd 03:11:08 <Corns[m]> Hi, if i have a patch idea and i want to discuss it in a more permanent thread, where should i go about it? Ive posted to tt forums so far but im wondering if the github issue tracker would have a larger audience? 03:13:08 <Eddi|zuHause> Hazzard: i've not heard of any such plans 03:13:39 <Eddi|zuHause> Hazzard: the closest zoom level is already 4 times the original resolution, what kind of "high dpi" are you looking at? 03:14:52 <Eddi|zuHause> Corns[m]: in the most general terms, forum if you want user feedback, github if you want developer feedback 03:15:22 <Eddi|zuHause> Corns[m]: for github it would be helpful if you had some actual implementation though 03:16:08 <Corns[m]> <Eddi=7czuHause "Corns: in the most general terms"> Ah sweet thanks :) yeah i have a WIP patch and dev feedback is what i want 03:16:25 <Corns[m]> Oops did i mix up whisper and allchat 03:16:47 <Eddi|zuHause> that's not something that should be a whisper 03:17:26 <Corns[m]> Oh okay, im new to using this riot.m app and the text was red so i thought it was a whisper 03:17:32 <Eddi|zuHause> Corns[m]: for some (early) WIP stuff, you should make a draft PR 03:17:50 <Corns[m]> Oh yeah draft PRs are a thing 03:17:51 <Eddi|zuHause> no, that's a highlight, because i used your name 03:17:59 <Corns[m]> Oh i see 03:19:21 <Corns[m]> I originally built off the citymania client but ill be doing the rest of my work off the trunk/master codebase 03:20:23 <Hazzard> Eddi|zuHause: In 1.9.1 I essential play at 2x dpi, so I wish the closest zoom level was 8x rather than 4x 03:24:36 <Eddi|zuHause> Hazzard: even if we added another zoom level, someone has to actually draw it 03:24:51 <Eddi|zuHause> it's not vector graphics that can scale easily 03:25:01 <Corns[m]> don't we just nearest-neighbour supersample it? 03:25:08 <Eddi|zuHause> no 03:25:19 <Hazzard> Huh 03:25:42 <Eddi|zuHause> there's actual higher resolution graphics (if someone drew them) 03:26:29 <Hazzard> I mean I was thinking just nearest neighbor as it is, talking about the terrain and whatnot 03:31:54 <Eddi|zuHause> well, if the current system is implemented properly, it might be a one-line patch... 03:32:08 <Eddi|zuHause> but i have no clue how it is implemented 03:32:20 <Eddi|zuHause> or where to look for that constant 03:32:32 <Corns[m]> Theres a few constants related to zoom 04:14:45 <DorpsGek_II> [OpenTTD/OpenTTD] Hexus-One opened pull request #7607: Feature Request/WIP: Rail Planner track builder https://git.io/fjB7y 04:15:07 *** altavista[m] has joined #openttd 04:15:21 *** altavista[m] has left #openttd 04:55:48 *** Gustavo6046 has quit IRC 06:08:52 *** snail_UES_ has quit IRC 06:54:55 *** nielsm has joined #openttd 06:55:30 *** Supercheese has quit IRC 07:15:51 *** HerzogDeXtEr has joined #openttd 08:04:13 *** andythenorth has joined #openttd 08:04:17 <andythenorth> moin 08:20:32 *** sla_ro|master has joined #openttd 08:30:17 *** Progman has joined #openttd 08:37:07 *** Gumle2 has joined #openttd 08:42:10 *** Wolf01 has joined #openttd 08:45:39 <andythenorth> 'cereal hopper wagon'? o_O 08:45:45 * andythenorth breakfast time 09:14:54 <Artea> coffee beans wagon 09:24:14 <andythenorth> you joke 09:24:17 <andythenorth> but I might 09:25:08 <Artea> sometimes a joke can turn real 09:41:56 <nnyby> ^ 09:50:20 <andythenorth> I frigging hate mercurial 09:50:37 <andythenorth> it makes me feel stupid 09:50:50 <andythenorth> why does checking out a previous rev create a merge? 09:51:03 <andythenorth> and why does that merge fail? 09:51:17 <andythenorth> but the merge tool says no merge is in progress 09:51:25 <andythenorth> it's a piece of shit 09:51:25 *** andythenorth has left #openttd 10:19:30 *** Wolf01 is now known as Guest3585 10:19:32 *** Wolf01 has joined #openttd 10:24:11 *** Guest3585 has quit IRC 11:41:36 *** WWacko1976-work has joined #openttd 12:17:33 *** Samu has joined #openttd 12:47:41 <Eddi|zuHause> i think andy should make a toyland replacement that is all about 9-5 office work 13:30:31 *** Gabda has joined #openttd 13:31:24 <Gabda> hi everyone 13:38:19 *** tokai has joined #openttd 13:38:19 *** ChanServ sets mode: +v tokai 13:45:13 *** tokai|noir has quit IRC 13:54:16 *** Gumle2 has quit IRC 14:02:30 <DorpsGek_II> [OpenTTD/OpenTTD] GabdaZM updated pull request #7025: Add #6887: Option to show zone inside local authority boundary of towns https://git.io/fhsu0 14:04:30 <DorpsGek_II> [OpenTTD/OpenTTD] GabdaZM commented on pull request #7025: Add #6887: Option to show zone inside local authority boundary of towns https://git.io/fjBxs 14:09:37 <DorpsGek_II> [OpenTTD/OpenTTD] GabdaZM commented on pull request #7025: Add #6887: Option to show zone inside local authority boundary of towns https://git.io/fjBxZ 14:22:53 <DorpsGek_II> [OpenTTD/OpenTTD] GabdaZM commented on pull request #7025: Add #6887: Option to show zone inside local authority boundary of towns https://git.io/fjBxu 14:31:17 *** snail_UES_ has joined #openttd 14:36:51 *** Wormnest has joined #openttd 14:40:28 *** Eddi|zuHause has quit IRC 14:42:24 *** gelignite has joined #openttd 14:47:14 *** Eddi|zuHause has joined #openttd 14:52:26 *** Flygon has quit IRC 14:54:21 *** Gustavo6046 has joined #openttd 15:01:34 <DorpsGek_II> [OpenTTD/OpenTTD] GabdaZM opened pull request #7608: Codechange: Performance improvement in k-d tree FindNearest() https://git.io/fjBpv 15:14:10 <snail_UES_> which numeric ID would you guys recommend to start from, when coding a new trackset? 15:14:13 <snail_UES_> ID 0 or ID 4? 15:14:39 <snail_UES_> I would start from ID 0 , but I’m afraid I’d override the default ones (RAIL, ELRL, MONO and MGLV) 15:14:49 <snail_UES_> so maybe it’s better to start from 4? 15:24:02 *** glx has joined #openttd 15:24:02 *** ChanServ sets mode: +v glx 15:32:31 <Eddi|zuHause> i'm not sure what you're asking 15:34:04 <snail_UES_> every new railtype has to have its numeric ID 15:35:01 <snail_UES_> so far I’ve started with ID 4 so that I wouldn’t override the default TTD railtypes 15:35:11 <Eddi|zuHause> all IDs are local to your GRF 15:35:14 <snail_UES_> not sure if I can start from 0 instead 15:35:41 <Eddi|zuHause> you don't override a builtin type unless you specify that label in property 8 15:36:10 <snail_UES_> ok 15:36:22 <snail_UES_> so the numeric ID I assign should be irrelevant outside of my GRF? 15:36:27 <Eddi|zuHause> yes 15:37:48 *** andythenorth has joined #openttd 15:42:06 <Gabda> If I want to recolor the tile selection to a custom color, do I have to create a new grf, or there are hidden palettes I can use? 15:44:59 <snail_UES_> Eddi|zuHause: thanks 15:47:14 *** Progman has quit IRC 15:50:21 <Eddi|zuHause> Gabda: there are plenty of recolor maps available. 15:51:01 <Eddi|zuHause> Gabda: if those do not fit your needs, you should add them to the baseset 15:51:12 <Gabda> i saw ~20 in the spites.h 15:51:28 <Gabda> but most of them leaves the tile selection sprite white 15:53:02 <Eddi|zuHause> Gabda: maybe take as example the commit that added the "all black palette" 15:53:53 <Gabda> hmm, it is a good idea, thx :) 16:01:49 <andythenorth> o/ 16:02:25 <Eddi|zuHause> andythenorth: i wanted to tell you something, but you were gone, and i don't remember... 16:02:38 <andythenorth> I broke hg and was having a tantrum? 16:03:15 <Eddi|zuHause> dunno 16:03:28 <Eddi|zuHause> maybe it wasn't important... 16:04:09 <andythenorth> I deleted things in .hg until the broken went away 16:04:35 <Eddi|zuHause> a reset didn't help? 16:05:06 <andythenorth> hg has reset? 16:06:14 <Eddi|zuHause> i vaguely remember having a similar problem, but forgot what i did 16:07:28 <andythenorth> it's fixed now anyway :) 16:07:46 <andythenorth> the permanent mitigation is to stop using a tool I don't understand 16:08:02 <andythenorth> in favour of one I'm just merely bad at :P 16:08:04 <Eddi|zuHause> are there any tools left after that? 16:09:09 <andythenorth> git doesn't pretend to be safe or nice 16:09:21 <andythenorth> it's like a sharp knife: use it wrong, you get hurt 16:09:46 <andythenorth> hg is horrible, it pretends to be user-friendly, and it attempts to 'help' 16:10:05 <andythenorth> but is more fragile than git, and horrible to recover from if you unwittingly break it 16:10:40 <andythenorth> it's lolz that the standard method for any hg repo issue is 'save your uncommitted changes to a a diff, then delete the repo and clone again' 16:12:00 * andythenorth draws endless hopper cars :D 16:20:26 <Eddi|zuHause> i don't know how you "break" it so often... 16:21:28 <andythenorth> because it's a terrible tool.... 16:21:47 <andythenorth> it can't even move between revs safely 16:22:07 <andythenorth> it can't manage branches safely 16:22:12 <andythenorth> it can't manage merges 16:22:23 <andythenorth> @seen frosch123 16:22:24 <DorpsGek> andythenorth: frosch123 was last seen in #openttd 1 day, 19 hours, 31 minutes, and 43 seconds ago: <frosch123> it's only imported from greece 16:25:45 *** Supercheese has joined #openttd 16:29:21 <glx> not sure it's the tools' fault 16:31:36 <andythenorth> it lost for a reason 16:32:01 <andythenorth> I don't usually get into "x vs y" about tools 16:32:06 <andythenorth> it's boring 16:32:15 <andythenorth> but mercurial really really really sucks and I hate it 16:32:28 <andythenorth> I hate tools that lie basically 16:33:00 <andythenorth> I have never seen git lie 16:33:51 <andythenorth> https://paste.openttdcoop.org/phei0hx40/5ahen0/raw 16:34:59 <andythenorth> I can't just move my projects to git, because...guess what 16:35:04 <andythenorth> mercurial sometimes makes broken commits 16:35:11 <andythenorth> that have to be manually fixed 16:35:45 * andythenorth suggests this instead https://www.youtube.com/watch?v=SB-qEYVdvXA 16:46:43 <Eddi|zuHause> 12M views, and i'm pretty sure the original video makes haven't seen a penny 16:47:23 <Eddi|zuHause> *makers 17:03:29 *** frosch123 has joined #openttd 17:22:52 <frosch123> hmm, i think we should add a "0.4" branch to nml 17:23:20 <frosch123> it's weird to checkout specific tags 17:24:01 <frosch123> s/checkout/pull/ 17:32:45 <glx> we could also remove .devzone and add azure stuff 17:33:41 <frosch123> i don't believe in azure :) 17:34:12 <andythenorth> it's real, not a myth :P 17:34:17 <andythenorth> azure unicorns :P 17:34:36 <andythenorth> azure is horrible, but I think it's less horrible than maintaining jenkins 17:35:11 <frosch123> my wip docker farm can build grfs with docker just fine 17:35:25 <frosch123> i don't believe anyone but andy may be able to setup azure for a grf 17:35:51 <andythenorth> it's just yaml 17:36:06 <andythenorth> and endless amounts of clicking scary buttons 17:36:26 <frosch123> so you voluneer to walk people though the clicking? :p 17:36:31 <andythenorth> not yet 17:36:34 <andythenorth> I am +/-0 to Azure 17:36:53 <andythenorth> the docs are very hard to understand 17:37:17 <frosch123> i guess azure is fine if you have a single project that used standard stuff 17:37:31 <frosch123> i think it's terrible for many small project with non-standard stuff 17:38:06 <andythenorth> if I don't have to spend 10 days making Azure work, I won't complain 17:43:05 <frosch123> i should stop using xussr as test case, it takes too long to build 17:44:14 <andythenorth> try Horse :P 17:44:29 <andythenorth> needs python deps though :( 17:44:54 <frosch123> more than firs? 17:45:34 <frosch123> 5:50 for xussr with all sprites cached 17:49:20 *** Progman has joined #openttd 17:59:39 *** arikover has joined #openttd 17:59:50 <frosch123> ogfx need gimp to build :p 18:00:51 *** Gumle2 has joined #openttd 18:17:22 *** snail_UES_ has quit IRC 18:31:53 *** Gabda has quit IRC 19:05:47 <andythenorth> Horse should be about 1m or so 19:06:37 <glx> frosch123: some grf devs are crazy I think 19:17:55 *** Gabda has joined #openttd 19:22:45 *** Gabda has quit IRC 19:24:02 <andythenorth> a grf should take 10-20s to compile, ideally 19:54:25 *** snail_UES_ has joined #openttd 20:10:41 *** andythenorth has quit IRC 20:22:43 *** Supercheese has quit IRC 20:23:01 *** lpx has quit IRC 20:28:27 *** lpx has joined #openttd 20:55:25 *** Gumle2 has quit IRC 20:58:28 *** andythenorth has joined #openttd 21:32:11 *** snail_UES_ has quit IRC 21:33:16 *** sla_ro|master has quit IRC 21:35:11 *** nielsm has quit IRC 21:55:26 *** frosch123 has quit IRC 22:10:29 *** Supercheese has joined #openttd 22:11:54 *** arikover has quit IRC 22:38:11 *** snail_UES_ has joined #openttd 22:43:55 *** Wolf01 has quit IRC 22:49:32 *** andythenorth has left #openttd 22:52:28 *** gelignite has quit IRC