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Log for #openttd on 9th July 2019:
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00:20:33  *** DylanH has joined #openttd
00:21:06  <DylanH> Hey Guys
00:21:18  <DylanH> What program did you use to make the wiki?
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04:42:20  <Eddi|zuHause> michi_cc: maybe in the introduction a short paragraph about where to find the existing documentation about how to set up a compile environment?
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05:55:39  <DorpsGek_II> [OpenTTD/website] Eddi-z updated pull request #88: Add: Monthly Dev Post of July 2019 https://git.io/fjZhM
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08:43:42  <orudge> Apparently OpenTTD has been downloaded from the Windows store around 2500 times in the past 3 months (i.e. unique customers). They play for around 45-60 minutes at a time, on average.
08:43:53  <orudge> And, of those who have shared such information with MS, our largest cohort of customers is apparently 35-49 year olds (of which 28% are women and 72% men).
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08:44:46  <nakki> huh
08:45:03  <nakki> at a time? so usual session is 45-60 minutes?
08:45:42  <orudge> Apparently
08:46:00  <orudge> I assume you have to choose to share analytics with Microsoft for this to be included though, and it's quite possibly most people don't (I don't personally, anyway)
08:46:15  <orudge> Plus it's an average, so you may have people firing up the game for 10 minutes and others playing it for 6 hours
08:46:28  <nakki> yeah
08:46:53  <nakki> no info on how much the average unique customer plays overall?
08:47:16  <Eddi|zuHause> the spread on that might be interesting
08:47:40  <orudge> There is more info, I hadn't looked at it before but was releasing the 1.9.2 update and thought I'd have a nosey
08:47:47  <orudge> Can maybe publish something more substantial later
08:48:06  <nakki> righto
08:48:13  <nakki> always interesting stuff
08:48:36  <Eddi|zuHause> the age range sounds right for people who were teenagers when TT(D) came out
08:48:58  <Eddi|zuHause> the woman fraction sounds higher than i would have expected
08:51:10  <orudge> 35-49 is highest, 25-34 next, then 18-24. Some under-17 (of which only 10% are women), and surprisingly few 50+. However "unknown" beats all of these (22% unknown, so I guess 78% share their data with MS)
08:51:39  <DorpsGek_II> [OpenTTD/OpenTTD] wousser commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fji9z
08:52:12  <orudge> The Czech Republic is our second most popular market apparently, after the US (in absolute install number terms)
08:52:21  <orudge> followed by Germany, UK, France
08:52:43  <orudge> We've also had one install from Vanuatu
08:53:07  <Eddi|zuHause> that might be biased by OS version distribution
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08:54:54  <orudge> Yes, OpenTTD is of course only in the Windows Store for Windows 10 users (because I don't think you can distribute desktop apps to Windows 8/8.1), and due to weirdness with their packaging standards, it needs to be "anniversary update" or later.
08:54:56  <Eddi|zuHause> as for vanuatu, there's a high cance that's a false value :p
08:55:13  <orudge> It's a possibility :)
09:11:48  <Eddi|zuHause> i mean, the group of people who might mask their location by picking an obscure one is much larger than the population of that location
09:25:12  <planetmaker> interesting stats :)
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14:19:42  <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on issue #6666: Town name list in Arabic https://git.io/fjiAq
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16:56:52  <Eddi|zuHause> hm... so i fired up civ4, and after being overrun by barbarians twice, i've now had a useful start, but i rushed settlers too fast, and now i'm at 0% research, can't research anything that would give me more income, and can't build any units...
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17:08:37  <andythenorth> boxed in
17:08:41  <andythenorth> nuke everything? :)
17:09:07  <Wolf01> Yes
17:09:16  <Wolf01> (╯°□°)╯︵ ┻━┻
17:15:06  <Eddi|zuHause> yes, i nuke everything before reaching fishing, pottery or whatever...
17:15:22  <Eddi|zuHause> also, i'm not boxed in, because i settle-rushed
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18:57:05  <michi_cc> andythenorth: You're supposed to be English, right? Any chance you could give my dev post treatise a once over?
19:08:09  <Eddi|zuHause> turns out i don't know how to fight a defensive war...
19:09:04  <Eddi|zuHause> i captured a barbarian city at my border, and the moment i did that, the AI declared war on me and tried to capture that same city... and i can't afford any more units to defend it...
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19:53:58  <andythenorth> michi_cc: this one? https://github.com/OpenTTD/website/pull/88/files/c73b1051d0f5caa2beb83396b1d0ffd74be7b99e..b775af7f152c1acf8a09d7ceb5d276b940c9f48f
19:54:44  <michi_cc> Yes, but mostly the next commit in the PR.
19:56:39  <michi_cc> I.e. https://github.com/OpenTTD/website/pull/88/commits/57885454ff47a05a02e4e1a9125f91eab1949a19
19:59:24  * andythenorth reading
20:00:25  <andythenorth> michi_cc: that's pretty cool :)
20:00:49  <andythenorth> I am at a party and have had some drinks, so my typo finding is not as good as it could be :P
20:00:59  <andythenorth> but it reads really well
20:03:06  <Eddi|zuHause> https://github.com/OpenTTD/website/blob/monthly-dev-post/_posts/2019-06-01-monthly-dev-post.md <-- this is the link that points to the latest commit
20:03:45  <Eddi|zuHause> (where i already fixed a typo)
20:14:49  <frosch123> michi_cc: base_station_base.h :p
20:15:24  <michi_cc> frosch123: There has to be something left for future episodes :)
20:16:02  <frosch123> anyway, i like the idea of addressing code structure in the devpost
20:17:17  <michi_cc> Next topic idea would be a quick overview of the logical code structure after the physical (i.e. a short ride through the game loop).
20:17:57  <frosch123> i thought of either gui (nested widgets) or commands (docommandp, command handler, callback)
20:19:12  <michi_cc> These are definitely good topics as well, but I think giving a high-level overview of the logical structure should come first.
20:20:13  <michi_cc> Guest writers gladly accepted, BTW :)
20:20:29  <nielsm> yeah I think covering "what is a commend (in openttd context), how do you use them, and how to you make them" would be a very good topic
20:20:30  <frosch123> possibly, but i would have trouble talking about that unprepared
20:20:52  <frosch123> while i would claim that i can talk about anything of importance in ottd unprepared :p
20:20:54  <nielsm> and important also "why commands and how is network sync achieved"
20:21:19  <frosch123> i.e. i have no idea what stuff is in the game loop without looking it up
20:22:28  <michi_cc> I *did* some thinking ahead, so I do have a rough idea what to cover :p
20:23:06  <frosch123> i hope it will drive hundreds into becoming yapf maintainers :)
20:27:22  <DorpsGek_II> [OpenTTD/website] frosch123 commented on pull request #88: Add: Monthly Dev Post of July 2019 https://git.io/fjPf2
20:28:00  <frosch123> ^^ only issue i found
20:28:14  <nielsm> looks good to me overall
20:28:16  <nielsm> and now gn
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20:32:38  <LordAro> sounds good, i'll give it a read soon
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21:16:30  <Wolf01> So I put another 4 hours into Factorio
21:16:57  <Wolf01> I should put a limit on playtime
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22:15:00  <dwfreed> The factory must grow
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