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00:20:33 *** DylanH has joined #openttd 00:21:06 <DylanH> Hey Guys 00:21:18 <DylanH> What program did you use to make the wiki? 00:24:55 *** Thedarkb-T60 has joined #openttd 00:30:54 *** snail_UES_ is now known as Guest7026 00:30:56 *** snail_UES_ has joined #openttd 00:47:59 *** DylanH has quit IRC 00:57:16 *** tokai has joined #openttd 00:57:16 *** ChanServ sets mode: +v tokai 01:04:13 *** tokai|noir has quit IRC 01:55:08 *** snail_UES_ has quit IRC 02:19:07 *** Flygon has joined #openttd 02:27:31 *** glx has quit IRC 03:15:49 *** andersd_ has joined #openttd 03:19:00 *** Wormnest has quit IRC 03:21:19 *** andersd has quit IRC 03:39:31 *** Samu has quit IRC 04:42:20 <Eddi|zuHause> michi_cc: maybe in the introduction a short paragraph about where to find the existing documentation about how to set up a compile environment? 04:42:58 *** gareppa has joined #openttd 04:46:10 *** gareppa has quit IRC 05:55:39 <DorpsGek_II> [OpenTTD/website] Eddi-z updated pull request #88: Add: Monthly Dev Post of July 2019 https://git.io/fjZhM 06:20:33 *** andythenorth has joined #openttd 07:28:40 *** andythenorth has quit IRC 07:58:53 *** andythenorth has joined #openttd 08:14:18 *** andythenorth has quit IRC 08:43:42 <orudge> Apparently OpenTTD has been downloaded from the Windows store around 2500 times in the past 3 months (i.e. unique customers). They play for around 45-60 minutes at a time, on average. 08:43:53 <orudge> And, of those who have shared such information with MS, our largest cohort of customers is apparently 35-49 year olds (of which 28% are women and 72% men). 08:44:39 *** gareppa has joined #openttd 08:44:46 <nakki> huh 08:45:03 <nakki> at a time? so usual session is 45-60 minutes? 08:45:42 <orudge> Apparently 08:46:00 <orudge> I assume you have to choose to share analytics with Microsoft for this to be included though, and it's quite possibly most people don't (I don't personally, anyway) 08:46:15 <orudge> Plus it's an average, so you may have people firing up the game for 10 minutes and others playing it for 6 hours 08:46:28 <nakki> yeah 08:46:53 <nakki> no info on how much the average unique customer plays overall? 08:47:16 <Eddi|zuHause> the spread on that might be interesting 08:47:40 <orudge> There is more info, I hadn't looked at it before but was releasing the 1.9.2 update and thought I'd have a nosey 08:47:47 <orudge> Can maybe publish something more substantial later 08:48:06 <nakki> righto 08:48:13 <nakki> always interesting stuff 08:48:36 <Eddi|zuHause> the age range sounds right for people who were teenagers when TT(D) came out 08:48:58 <Eddi|zuHause> the woman fraction sounds higher than i would have expected 08:51:10 <orudge> 35-49 is highest, 25-34 next, then 18-24. Some under-17 (of which only 10% are women), and surprisingly few 50+. However "unknown" beats all of these (22% unknown, so I guess 78% share their data with MS) 08:51:39 <DorpsGek_II> [OpenTTD/OpenTTD] wousser commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fji9z 08:52:12 <orudge> The Czech Republic is our second most popular market apparently, after the US (in absolute install number terms) 08:52:21 <orudge> followed by Germany, UK, France 08:52:43 <orudge> We've also had one install from Vanuatu 08:53:07 <Eddi|zuHause> that might be biased by OS version distribution 08:53:21 *** gareppa has quit IRC 08:54:54 <orudge> Yes, OpenTTD is of course only in the Windows Store for Windows 10 users (because I don't think you can distribute desktop apps to Windows 8/8.1), and due to weirdness with their packaging standards, it needs to be "anniversary update" or later. 08:54:56 <Eddi|zuHause> as for vanuatu, there's a high cance that's a false value :p 08:55:13 <orudge> It's a possibility :) 09:11:48 <Eddi|zuHause> i mean, the group of people who might mask their location by picking an obscure one is much larger than the population of that location 09:25:12 <planetmaker> interesting stats :) 09:48:32 *** D-HUND has joined #openttd 09:51:49 *** debdog has quit IRC 10:05:06 *** Thedarkb-T60 has quit IRC 12:39:08 *** Samu has joined #openttd 13:11:18 *** Samu_ has joined #openttd 13:17:14 *** Samu has quit IRC 13:27:35 *** techmagus has joined #openttd 13:52:15 *** sla_ro|master has joined #openttd 14:04:31 *** Gumle2 has joined #openttd 14:10:06 *** nielsm has joined #openttd 14:19:42 <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on issue #6666: Town name list in Arabic https://git.io/fjiAq 14:43:59 *** Thedarkb-T60 has joined #openttd 14:47:46 *** Wormnest has joined #openttd 15:06:41 *** Thedarkb-T60 has quit IRC 15:08:07 *** Thedarkb-T60 has joined #openttd 15:32:30 *** HerzogDeXtEr has joined #openttd 15:41:52 *** frosch123 has joined #openttd 15:45:28 *** andythenorth has joined #openttd 15:51:46 *** Gumle2_ has joined #openttd 15:57:24 *** Gumle2 has quit IRC 15:58:35 *** Flygon has quit IRC 16:28:44 *** Gumle2_ has quit IRC 16:56:52 <Eddi|zuHause> hm... so i fired up civ4, and after being overrun by barbarians twice, i've now had a useful start, but i rushed settlers too fast, and now i'm at 0% research, can't research anything that would give me more income, and can't build any units... 16:58:48 *** Wolf01 has joined #openttd 17:05:30 *** Progman has joined #openttd 17:08:37 <andythenorth> boxed in 17:08:41 <andythenorth> nuke everything? :) 17:09:07 <Wolf01> Yes 17:09:16 <Wolf01> (╯°□°)╯︵ ┻━┻ 17:15:06 <Eddi|zuHause> yes, i nuke everything before reaching fishing, pottery or whatever... 17:15:22 <Eddi|zuHause> also, i'm not boxed in, because i settle-rushed 17:17:17 *** gelignite has joined #openttd 17:36:45 *** Wormnest has quit IRC 17:41:20 *** Wormnest has joined #openttd 17:45:24 *** Thedarkb-T60 has quit IRC 17:56:51 *** Thedarkb-T60 has joined #openttd 18:54:46 *** glx has joined #openttd 18:54:46 *** ChanServ sets mode: +v glx 18:57:05 <michi_cc> andythenorth: You're supposed to be English, right? Any chance you could give my dev post treatise a once over? 19:08:09 <Eddi|zuHause> turns out i don't know how to fight a defensive war... 19:09:04 <Eddi|zuHause> i captured a barbarian city at my border, and the moment i did that, the AI declared war on me and tried to capture that same city... and i can't afford any more units to defend it... 19:23:43 *** gelignite has quit IRC 19:42:01 *** techmagus has quit IRC 19:51:11 *** techmagus has joined #openttd 19:53:58 <andythenorth> michi_cc: this one? https://github.com/OpenTTD/website/pull/88/files/c73b1051d0f5caa2beb83396b1d0ffd74be7b99e..b775af7f152c1acf8a09d7ceb5d276b940c9f48f 19:54:44 <michi_cc> Yes, but mostly the next commit in the PR. 19:56:39 <michi_cc> I.e. https://github.com/OpenTTD/website/pull/88/commits/57885454ff47a05a02e4e1a9125f91eab1949a19 19:59:24 * andythenorth reading 20:00:25 <andythenorth> michi_cc: that's pretty cool :) 20:00:49 <andythenorth> I am at a party and have had some drinks, so my typo finding is not as good as it could be :P 20:00:59 <andythenorth> but it reads really well 20:03:06 <Eddi|zuHause> https://github.com/OpenTTD/website/blob/monthly-dev-post/_posts/2019-06-01-monthly-dev-post.md <-- this is the link that points to the latest commit 20:03:45 <Eddi|zuHause> (where i already fixed a typo) 20:14:49 <frosch123> michi_cc: base_station_base.h :p 20:15:24 <michi_cc> frosch123: There has to be something left for future episodes :) 20:16:02 <frosch123> anyway, i like the idea of addressing code structure in the devpost 20:17:17 <michi_cc> Next topic idea would be a quick overview of the logical code structure after the physical (i.e. a short ride through the game loop). 20:17:57 <frosch123> i thought of either gui (nested widgets) or commands (docommandp, command handler, callback) 20:19:12 <michi_cc> These are definitely good topics as well, but I think giving a high-level overview of the logical structure should come first. 20:20:13 <michi_cc> Guest writers gladly accepted, BTW :) 20:20:29 <nielsm> yeah I think covering "what is a commend (in openttd context), how do you use them, and how to you make them" would be a very good topic 20:20:30 <frosch123> possibly, but i would have trouble talking about that unprepared 20:20:52 <frosch123> while i would claim that i can talk about anything of importance in ottd unprepared :p 20:20:54 <nielsm> and important also "why commands and how is network sync achieved" 20:21:19 <frosch123> i.e. i have no idea what stuff is in the game loop without looking it up 20:22:28 <michi_cc> I *did* some thinking ahead, so I do have a rough idea what to cover :p 20:23:06 <frosch123> i hope it will drive hundreds into becoming yapf maintainers :) 20:27:22 <DorpsGek_II> [OpenTTD/website] frosch123 commented on pull request #88: Add: Monthly Dev Post of July 2019 https://git.io/fjPf2 20:28:00 <frosch123> ^^ only issue i found 20:28:14 <nielsm> looks good to me overall 20:28:16 <nielsm> and now gn 20:32:31 *** sla_ro|master has quit IRC 20:32:38 <LordAro> sounds good, i'll give it a read soon 20:36:21 *** nielsm has quit IRC 20:42:50 *** frosch123 has quit IRC 20:44:50 *** andythenorth has left #openttd 20:55:55 *** Thedarkb-T60 has quit IRC 20:56:26 *** Thedarkb-T60 has joined #openttd 21:16:11 *** Progman has quit IRC 21:16:30 <Wolf01> So I put another 4 hours into Factorio 21:16:57 <Wolf01> I should put a limit on playtime 21:23:50 *** Wolf01 has quit IRC 21:48:54 *** Thedarkb-T60 has quit IRC 22:04:22 *** Arveen has quit IRC 22:15:00 <dwfreed> The factory must grow 22:47:16 *** nielsm has joined #openttd 22:53:46 *** HerzogDeXtEr has quit IRC 22:57:17 *** nielsm has quit IRC 23:19:51 *** rocky11384497 has joined #openttd