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00:14:59 <Eddi|zuHause> i think i saw a video about this game before (or maybe it was a blog post with screenshots?) but i don't remember anything about voiceover 00:40:12 <DorpsGek_II> [OpenTTD/OpenTTD] dorobouNeko commented on pull request #7573: Fix #7561: Remove assumption between power and cost https://git.io/fj5yM 01:02:07 <DorpsGek_II> [OpenTTD/OpenTTD] Wuzzy2 opened issue #7695: Loading savegame from a mulitplayer game might assing you to the wrong company https://git.io/fj5yQ 01:42:09 <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on issue #7695: Loading savegame from a mulitplayer game might assing you to the wrong company https://git.io/fj5Sq 02:04:15 *** Flygon has joined #openttd 02:37:48 *** debdog has joined #openttd 02:41:04 *** D-HUND has quit IRC 02:44:12 *** glx has quit IRC 04:46:57 *** sla_ro|master has joined #openttd 05:34:42 *** andythenorth has joined #openttd 05:51:46 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #7694: Too much news spam on small economy changes https://git.io/fj5HI 05:56:17 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #7691: Infinite money exploit in multiplayer using shares and sending money back and forth https://git.io/fj5Ht 06:11:55 *** sla_ro|master has quit IRC 06:49:24 *** andythenorth has quit IRC 06:51:58 <DorpsGek_II> [OpenTTD/OpenTTD] auge8472 commented on issue #7693: Some nonsensical news texts when industry production changes https://git.io/fj5Hi 06:58:16 *** quiznilo has joined #openttd 07:02:08 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7694: Too much news spam on small economy changes https://git.io/fj5H9 07:05:16 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro closed issue #7695: Loading savegame from a mulitplayer game might assing you to the wrong company https://git.io/fj5yQ 07:05:17 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7695: Loading savegame from a mulitplayer game might assing you to the wrong company https://git.io/fj5H7 07:06:05 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro closed issue #7693: Some nonsensical news texts when industry production changes https://git.io/fj5ye 07:06:06 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7693: Some nonsensical news texts when industry production changes https://git.io/fj5H5 07:48:50 <DorpsGek_II> [OpenTTD/OpenTTD] fsimonis commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fj5Ql 08:01:10 *** Samu has joined #openttd 08:04:30 <Samu> https://github.com/OpenTTD/OpenTTD/issues/7695 hah 08:05:18 <Samu> my start_spectator patch would start players as spectators in single player, they would get the chance to join 1 of the HU companies 08:05:27 <Samu> as non-cheating 08:06:14 <Samu> btw, "mulit player" 08:06:17 <Samu> kek 08:06:37 <peter1139> "assing" 08:06:58 <Samu> oh, i see :p 08:08:25 <Samu> i should say that in singular 08:08:49 <Samu> my start_spectator patch would start the player as spectator in single player, he/she would get the chance to join 1 of the HU companies 08:11:49 <peter1139> You didn't need to repeat that. 08:20:23 <Samu> what is HTTP ERROR 500 08:20:32 <Samu> can't view 13th august chat log 08:20:56 <Samu> https://webster.openttdcoop.org/index.php?channel=openttd&date=1565654400 08:21:29 <LordAro> Samu: it's an error 08:21:48 *** seatsea04 has quit IRC 08:37:50 <Samu> who can fix it? 08:42:32 <Samu> rip my picture links :( 08:48:11 <Samu> 1962-1968 https://imgur.com/z1pb5Z6 08:48:39 <Samu> convoy now leads 08:48:58 *** seatsea04 has joined #openttd 08:49:02 <Samu> new bus models became available too 08:49:11 <Samu> my AI will certainly improve from now on 08:49:17 *** Smedles has quit IRC 08:52:21 *** Smedles has joined #openttd 09:08:40 <LordAro> Samu: if i tell you, you'll whinge at them forever, so i'm not telling you 09:08:55 <LordAro> this is why you use a proper client that can keep its own logs 09:18:40 <Samu> the matrix stuff? 09:18:42 <Samu> :o 09:20:43 <LordAro> no 09:20:49 <LordAro> just not webclient 09:21:11 <LordAro> but the matrix stuff is also an option, if you want "persistence" (i.e. logs even when you're not connected) 09:22:43 <Samu> hmm hexchat, i dont think i can install it here 09:31:55 *** Laedek has quit IRC 09:45:52 <Samu> convoy reached 500 rvs, maxed out 09:56:01 <DorpsGek_II> [OpenTTD/OpenTTD] gbomfim opened pull request #7696: Diagonal tunnels and bridges. https://git.io/fj55d 09:57:19 * LordAro raises eyebrow 09:57:40 <LordAro> oh. 09:59:01 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7696: Diagonal tunnels and bridges. https://git.io/fj5dv 09:59:02 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro closed pull request #7696: Diagonal tunnels and bridges. https://git.io/fj55d 10:11:21 *** andythenorth has joined #openttd 10:13:02 * andythenorth ponders 10:13:17 <andythenorth> FIRS currently clusters some industries of the same type 10:13:36 <andythenorth> and in a few rare cases, clusters industries of different types that need to co-locate 10:13:51 * andythenorth wonders about forcing entire chains to different parts of the map 10:14:03 <andythenorth> e.g. farms in the north, mines in the south 10:25:46 *** FLHerne has quit IRC 10:26:37 *** FLHerne has joined #openttd 10:26:51 <DorpsGek_II> [OpenTTD/OpenTTD] gbomfim commented on pull request #7696: Diagonal tunnels and bridges. https://git.io/fj5dy 10:33:00 *** andythenorth has quit IRC 10:33:13 <Samu> I'm getting triggered 10:33:39 <Samu> makes me wanna say mean things, must control myself 10:37:12 <Samu> convoy is now devaluating 10:37:27 <Samu> vehicles past max age, no renewing happens 10:42:45 <Samu> my profits have risen to 2nd best, after a long time in 3rd place 10:43:23 <Samu> but there's AIAI also rising, right behind me 10:44:37 <Samu> if things keep running like this I will reach 1st place again, let's see... 10:47:52 <Samu> woah convoy profits are skyfalling 10:57:24 <Samu> eh, convoy profits stabilized, but that was quite the fall, still enough to remain in 1st place 10:57:49 <Samu> i'm down to 3rd place again, railwAI remains 2nd, AIAI 4th 10:57:59 <Samu> so everthing back to "normal" 10:59:58 <Samu> lunch time, bbl 11:08:20 *** andythenorth has joined #openttd 11:45:24 *** argoneus2 has joined #openttd 11:46:24 *** argoneus has quit IRC 11:46:39 *** argoneus2 is now known as argoneus 11:53:36 <Samu> back 11:54:34 <Samu> wow, convoy fell down to 4th place, the others got a +1 12:01:17 <Samu> yeah, im first again, after 27 years 12:02:56 <Samu> https://imgur.com/KX7agR7 12:06:11 <Samu> AIAI is coming in strong too 12:06:29 <Samu> i guess my first place will be short lived 12:09:17 *** andythenorth has quit IRC 12:15:01 <Samu> AIAI reached 1st in profits 12:15:26 <Samu> got to say his pressure was higher than mine 12:15:41 <Samu> he was 4th almost the entire time 12:17:01 <Samu> technically, he's doing more profits with less vehicles than me, so he's doing better management 12:17:16 <Samu> i guess it's deserved 12:18:28 <Samu> very dead heat fight for 1st place between 3 companies 12:18:37 <Samu> railwai, aiai, ludiai afterfix 13:09:11 <Samu> convoy bankrupted 13:09:35 <Samu> with a company value of £1.4M 13:09:49 <Samu> just because it doesn't replace old vehicles :o 13:38:55 <Samu> https://imgur.com/E9QZSK3 2nd place the whole time. 1st place short lived as i predicted 13:41:58 *** nielsm has joined #openttd 13:42:12 <Samu> oh, i took 1st place in company value in that screenshot 13:42:21 <Samu> profits are still 2nd place :( 13:51:11 *** andythenorth has joined #openttd 13:56:55 <peter1139> andythenorth, have you eaten yet? 13:59:59 <Samu> peter1139: fix the road vehicle cache 14:00:01 <Samu> :p 14:00:12 <peter1139> no u 14:00:36 <Samu> but it is assigned to you 14:00:45 <peter1139> So what? I'm not working on it. 14:01:09 <Samu> t.t, getting 300 ms average just for road vehicles :( 14:03:10 <Samu> @calc 300/40 14:03:10 <DorpsGek> Samu: 7.5 14:03:30 <Samu> about 7 road vehicles causing the whole slowdown 14:03:46 <Samu> @calc 300/45 14:03:47 <DorpsGek> Samu: 6.66666666667 14:03:50 <Samu> @calc 300/35 14:03:50 <DorpsGek> Samu: 8.57142857143 14:06:02 <Samu> happens more often than I'd like, to be honest 14:06:10 <Samu> at least with AI games 14:06:46 <LordAro> Samu: maybe you should fix it then 14:07:01 <Samu> i can't 14:08:37 <andythenorth> peter1139: can't remember :P 14:08:40 <Samu> RIP my fast forward games 14:11:22 <andythenorth> FFWD is dead anyway 14:11:30 <andythenorth> even without RVs 14:11:37 * andythenorth sends flowers 14:12:01 <andythenorth> also lunch 14:24:25 <FLHerne> Can you send lunch to me too? 14:24:42 <andythenorth> yes, by horse 14:24:52 <andythenorth> send me a horse, and I'll attach lunch to it 14:24:55 <andythenorth> homing horse 14:29:04 <FLHerne> Well, I could just eat a horse right now 14:36:26 *** frosch123 has joined #openttd 14:45:26 <peter1139> FFWD is dead again? Hmm. 14:45:31 <peter1139> Shall I have a custard cream? 14:45:43 <peter1139> Or save room for dinner in 3 hours? 14:51:34 <peter1139> Thinking of it on those terms... I just ate one :p 15:02:20 <LordAro> hmm, bit damp outside 15:02:27 <LordAro> peter1139: should i go cycling this evening? 15:11:01 *** HerzogDeXtEr has joined #openttd 15:20:32 *** Wolf01 has joined #openttd 15:21:39 *** Flygon has quit IRC 15:43:10 *** andythenorth has quit IRC 15:51:45 *** andythenorth has joined #openttd 15:53:44 <peter1139> LordAro, if you have to ask... 15:53:55 <peter1139> I'm not, MTB night has been changed due to the weather. 15:53:58 *** andythenorth has quit IRC 15:54:53 <LordAro> peter1139: that was the conclusion i came to, i should've left by now if i was going 15:54:58 <LordAro> and it's just started raining again 15:55:10 <peter1139> I even drove to work today. 15:55:21 <LordAro> got a big day on sunday, i'll say i'm preparing myself for that :p 15:57:30 <Wolf01> I have a strange feel like I want to eat some custard cream, but I think I'll go for a ginger ale and biscuits since I have nothing else 16:01:38 *** andythenorth has joined #openttd 16:05:44 *** andythenorth has quit IRC 16:21:10 <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fj5hy 16:31:21 *** andythenorth has joined #openttd 16:34:10 *** andythenorth has quit IRC 16:56:46 *** andythenorth has joined #openttd 16:59:52 <peter1139> Wolf01, er... what's a custard cream if not a biscuit? 17:03:42 *** andythenorth has quit IRC 17:10:09 *** andythenorth has joined #openttd 17:12:24 *** andythenorth has joined #openttd 17:19:52 *** andythenorth has quit IRC 17:23:56 *** Progman has joined #openttd 17:24:40 *** glx has joined #openttd 17:24:40 *** ChanServ sets mode: +v glx 17:24:51 <Samu> I suspect something about Check 17:25:14 <Samu> RoadVehCheckOvertake 17:26:10 <Samu> or in IndividualRoadVehicleController 17:29:05 <Samu> meh, i can't help myself on this atm 17:33:07 <Samu> what came first? roadvehicle cache or notroadtypes? 17:33:38 <Samu> wondering if i can test this before notroadtypes were implemented 17:35:23 <nielsm> I think NRT was merged first 17:36:47 <nielsm> but I'm not sure how much they depend on each other, I think the caching might actually be mergable in 1.9 with only few conflicts 17:38:51 <Samu> seems to happen during when the blocked-for-overtaking-vehicle is entering a new tile, so something about overtake control, but without visual studio here to see, it's just a blind shot 17:39:57 <Samu> it also needs to coincide with the cache being empty, making it necessary to call the pathfinder 17:41:32 <Samu> when the overtake control timeouts, the problem "disappears", the vehicle goes through the blocking vehicle, essentially enters the tile 17:41:43 <Samu> no more pathfinder calls 17:45:18 <Samu> or at least I suspect the cache is empty 17:48:29 <Samu> what happens to the cache when the pathfinder finds no path, which is the case 17:50:30 <Samu> maybe wrong wording: pathfinder iterates 10000 times without finding a path. Is any of this path still cached? 17:53:16 *** andythenorth has joined #openttd 17:54:08 <andythenorth> yo 17:55:26 <nielsm> if the pf doesn't find a valid path to the destination then all of the attempted routes are equally worthless 17:55:46 <nielsm> I'd assume 18:05:59 <andythenorth> is cat though? 18:06:03 <andythenorth> o_O 18:06:56 <LordAro> nah, dog 18:11:18 <frosch123> nielsm: i think some pf navigated to the tile nearest the destination 18:11:39 <frosch123> that's useful if you rebuild some junction without stopping all the traffic 18:14:55 *** sla_ro|master has joined #openttd 18:16:38 <andythenorth> I am not seeing the var for tile (x, y) 18:16:48 * andythenorth clearly not looking correctly 18:26:41 <Wolf01> <peter1139> Wolf01, er... what's a custard cream if not a biscuit? <- but I don't have those, I have ones with chocolate :( 18:27:25 <Wolf01> Also I need to find the perfect support to eat the pistachio cream I have 18:27:48 <Wolf01> The biscuits I have are too much strong in taste and cover the pistachio 18:48:01 <Samu> dark blue and red buses 18:48:05 <Samu> blocking each other 18:48:53 <Samu> rocketai and aroai 18:49:06 <Samu> ok, it's rocketai that's at fault 18:49:33 <Samu> buses want to head into a road depot, but the depot isn't connected to the road, so buses stay around 18:49:50 <Samu> ending up blocking aroai buses in the process 18:50:08 <Samu> pathfinder finds no path in this situation 18:50:39 <Samu> for the rocketai buses 18:51:31 <Samu> and these buses are indeed in a giant road network, on a map 1024x1024 18:51:37 <Samu> :/ 18:52:05 <Samu> just because depot exit isn't connected to the road right in front of it :p 18:55:22 <Samu> it can't connect, now that I take a look at it 18:55:23 <glx> probably not connected because a bus was on the road when the depot was built 18:55:39 <Samu> there's aroai drivethrough in front 18:56:50 <glx> I guess both AI decided to build something there, but aroai was faster 18:57:34 <glx> or the other AI just built without checking the connection 18:57:39 * andythenorth reads about sad lego fans 18:57:50 <andythenorth> sad lego fans are sad 18:59:20 <andythenorth> Wolf01: Control+ good, bad, undecided? 19:00:17 <Samu> neither rocketai or aroai manage their buses 19:00:25 <Samu> so, i have no enjoy 300 ms 19:00:31 <Samu> to* 19:03:25 <Samu> road depot was there first 19:03:30 <Samu> built in 1974 19:03:47 <frosch123> is there a lego set featuring protesting peasant? 19:04:01 <Samu> drivethrough in 1989 19:04:20 <Samu> i wonder if it was aroai that caused this situation 19:04:40 <Samu> removed a road bit to place its drivethrough 19:04:44 <Samu> that was a road town 19:04:45 <LordAro> pretty sure it doesn't remove road at all 19:05:44 <Wolf01> <andythenorth> Wolf01: Control+ good, bad, undecided? <- for me it's shit right now 19:05:46 <Samu> not even bits? make a T into a - 19:05:54 <Samu> for drivethrough? 19:05:59 <LordAro> not that i recall 19:06:08 <LordAro> removing bits is harder than removing the whole tile 19:09:59 <Samu> it's an expaded drivethrough :o 19:15:33 <Samu> last service of rocketai buses 1985 19:15:41 <Samu> drivethrough 1989 19:15:57 <Samu> i think aroai is the culprit 19:16:19 <Samu> between 1974 to 1985 the buses serviced 19:16:34 <Samu> if it's not aroai, somebody disconnected the road 19:18:37 <Samu> road owner LuDiAI, the original 19:18:43 <Samu> station owner, AroAI 19:18:53 <Samu> ok, must check LuDiAI 19:19:34 <Samu> i remember it doing some removals of stations 19:19:51 <Samu> and with it, the roads too, it attempted to reconnect 19:20:09 <Samu> but i'm sure it doesn't connect to road depots 19:20:32 <Samu> so, now the blame falls on LuDiAI 19:20:57 <Samu> its attempts to reconnect road towns is really... wtf 19:23:42 <Samu> hmm it still doesn't make sense 19:24:31 <Samu> if that road belongs to LuDiAI, it means it built a station there, it couldn't have been connected to the road depot 19:24:59 <Samu> then removed the station+road and rebuilt the road 19:25:13 <Samu> but if it managed to build a station there, the road was not T 19:25:19 <Samu> it was - 19:26:17 <Samu> i dont feel like digging the original LuDiAI code again 19:26:47 <Samu> AroAI is safe from this 19:27:12 <Samu> it's not his fault 19:34:32 <Samu> my fixed version doesn't remove any road 19:34:39 <Samu> i made sure of that 19:34:55 <peter1139> That was a nice dinner. 19:35:49 <Samu> maybe it does, but only if wasn't there in the first place 19:36:11 <Samu> so, it's safe 19:37:01 <Samu> like, when it places a drivethrough station on a location with 0 road 19:37:54 <Samu> if there's only one exit, it removes the station + the road 19:38:22 *** gelignite has joined #openttd 19:41:15 *** nielsm has quit IRC 19:42:45 <Eddi|zuHause> i should eat something, but with my totally screwed up daily cycle right now, i have no clue what to call it 19:43:21 <Wolf01> Midnight luncher? 19:43:40 <glx> it's not midnight yet :) 19:44:22 <Samu> dinner 19:45:37 <peter1139> https://www.youtube.com/watch?v=eaXk97ujbPQ 19:50:17 *** andythenorth has quit IRC 19:55:50 <Samu> https://imgur.com/3EC5TJw - the road depot is right behind town name 20:06:53 <Eddi|zuHause> someone please remember 70 62 94 and 62 47 61 for me. 20:07:37 <LordAro> ok 20:09:10 <LordAro> F<^ </= 20:09:14 <LordAro> presumably not ascii 20:09:37 <Eddi|zuHause> no, i'm trying to get these screen colours to match 20:09:37 *** HerzogDeXtEr has quit IRC 20:13:06 <Eddi|zuHause> but these basic sliders are probably not enough 20:16:32 *** Wormnest_ has quit IRC 20:18:30 <Eddi|zuHause> hm, 59 28 61 20:20:16 <Eddi|zuHause> 43 28 61 20:22:44 <Eddi|zuHause> i don't think i can get any closer 20:30:09 <frosch123> how do you measure that stuff? 20:30:23 <frosch123> do you have some colored paper to match against? 20:31:00 <Eddi|zuHause> i have blender open with a color scale that i put halfway between both monitors 20:31:50 <frosch123> oh, so you match colors with some distance (2x screen border) between them 20:32:07 <Eddi|zuHause> yes 20:32:40 <Eddi|zuHause> i shouldn't really trust my eyes with that, but a true colorimeter is probably unaffordable :p 20:33:36 <frosch123> it's fine until someone else points out how off the adjustment is 20:35:55 *** gelignite has quit IRC 20:41:24 <Eddi|zuHause> well, it's still really obviously off anyway... 20:41:30 <Eddi|zuHause> probably tomorrow i tweak it again 20:41:39 <Eddi|zuHause> the source material is really not great :) 20:48:14 *** Wormnest_ has joined #openttd 21:01:39 <Samu> holy snap, peaking at 1100 ms 21:13:20 *** sla_ro|master has quit IRC 21:59:32 *** Samu has quit IRC 22:24:44 *** Wolf01 has quit IRC 22:31:51 *** frosch123 has quit IRC 22:36:05 *** Progman has quit IRC 23:00:47 <DorpsGek_II> [OpenTTD/OpenTTD] Wuzzy2 commented on issue #7693: Some nonsensical news texts when industry production changes https://git.io/fjdUy 23:06:23 <DorpsGek_II> [OpenTTD/OpenTTD] Wuzzy2 commented on issue #7691: Infinite money exploit in multiplayer using shares and sending money back and forth https://git.io/fjdUN 23:09:19 <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on issue #7691: Infinite money exploit in multiplayer using shares and sending money back and forth https://git.io/fjdUh 23:25:02 *** nielsm has joined #openttd 23:58:56 <DorpsGek_II> [OpenTTD/OpenTTD] Wuzzy2 commented on issue #7693: Some nonsensical news texts when industry production changes https://git.io/fjdT0