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Log for #openttd on 22nd October 2019:
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00:04:52  <nnyby> yes
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01:33:04  <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRzH
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05:17:37  <DorpsGek_III> [OpenTTD/OpenTTD] nikolas commented on issue #7785: SDL2: Version 2.0.5 is required, but configure script only checks for 2.0 https://git.io/JeBy1
05:19:38  <DorpsGek_III> [OpenTTD/OpenTTD] nikolas commented on issue #7784: SDL2: Not possible to use the up/down keys in the console https://git.io/JeBy6
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06:32:12  <LordAro> morn
06:54:06  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRoM
07:21:21  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRKl
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08:43:15  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7710: Fix: Fix bugs in airport finite state machines https://git.io/JeRiB
08:46:41  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/JeRiw
08:47:36  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/JeRio
08:48:28  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/JeRi6
08:52:19  <peter1138> Morning.
08:52:23  <peter1138> Is it lunch time yet?
08:54:25  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/JeRiS
08:56:24  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/JeRi7
08:56:53  <peter1138> That some comments.
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08:58:26  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/JeRiF
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09:18:57  <andythenorth> o/
09:21:38  <LordAro> peter1138: such is replying to individual review comments
09:21:41  <LordAro> bit annoying really
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09:24:18  <andythenorth> the review system is good
09:24:27  <andythenorth> but it hits a point
09:24:38  <andythenorth> where the amount of comment handling is daft
09:24:44  <andythenorth> and so many round trips and bollocks
09:25:01  * andythenorth has no solution :P
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09:55:43  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7716: Add: [Script] ScriptEventVehicleAutoReplaced. https://git.io/fjplU
10:02:28  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7790: Doc: CONTRIBUTING.md - add official goals section, link from other se… https://git.io/JeRXC
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10:06:04  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7699: Fix: Possible double path separator in FiosMakeFilename https://git.io/JeRX4
10:07:35  <andythenorth> oof
10:07:45  <andythenorth> the amount of my life I spend changing caps back and forth :)
10:07:58  <andythenorth> blame case-insensitive domain names, presented conventionally as lower case :P
10:08:44  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth updated pull request #7790: Doc: CONTRIBUTING.md - add official goals section, link from other se… https://git.io/JeRRP
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11:40:08  <DorpsGek_III> [OpenTTD/OpenTTD] j-pet commented on pull request #7699: Fix: Possible double path separator in FiosMakeFilename https://git.io/JeRMI
11:41:07  <DorpsGek_III> [OpenTTD/OpenTTD] j-pet dismissed a review for pull request #7699: Fix: Possible double path separator in FiosMakeFilename https://git.io/JeR0U
11:41:07  <DorpsGek_III> [OpenTTD/OpenTTD] j-pet updated pull request #7699: Fix: Possible double path separator in FiosMakeFilename https://git.io/fjddy
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12:33:52  <andythenorth> what is this? :) https://github.com/OpenTTD/OpenTTD/blob/master/docs/openttd.6
12:34:55  <andythenorth> I did google .6 files but no useful answers
12:40:27  <LordAro> andythenorth: manpage
12:40:45  <andythenorth> ta
12:41:05  <LordAro> (section 6)
12:42:21  <andythenorth> not sure this doc is doing much for anyone :D https://github.com/OpenTTD/OpenTTD/blob/master/docs/landscape_externals.html
12:42:31  <andythenorth> it's just a list of bytes for house types afaict
12:43:12  <milek7> http://man7.org/linux/man-pages/man7/roff.7.html
12:45:10  <milek7> https://www.gnu.org/software/groff/manual/groff.html#Man-font-macros
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13:25:27  <Eddi|zuHause> andythenorth: please don't go around deleting docs because you can't imagine someone using them for anything
13:28:51  <andythenorth> who's going to find that one?
13:29:02  <andythenorth> it's not anywhere useful
13:29:15  <peter1138> It's in the source tree. How is that not useful?
13:29:50  <andythenorth> who said anything about deleting it?
13:30:12  <peter1138> Eddi|zuHause, and prior history :p
13:30:36  <andythenorth> I mean it's a fair assumption, I'm hardly offended :P
13:30:48  <andythenorth> but I can't see any useful purpose in linking it from here https://wiki.openttd.org/Development
13:30:52  <andythenorth> which is what I'm working on
13:31:15  <andythenorth> I've linked most of the other docs in /docs from related wiki page
13:31:22  <andythenorth> which will linkrot horribly, but eh
13:32:22  <Eddi|zuHause> andythenorth: i imagine it being related to newgrf-specs
13:32:34  <andythenorth> me too
13:32:47  <Eddi|zuHause> i also imagine we should have more of that kind of table
13:32:47  <andythenorth> it's just a conversion of town_land.h to a html table isn't it?
13:33:20  <Eddi|zuHause> yes, but we have more tables like that. industries, default vehicles and whatnot
13:33:41  <andythenorth> https://github.com/OpenTTD/OpenTTD/blob/master/src/table/town_land.h
13:33:57  <andythenorth> we do, but not here https://github.com/OpenTTD/OpenTTD/tree/master/docs
13:34:16  <andythenorth> they're near the end of this page https://newgrf-specs.tt-wiki.net/wiki/Main_Page
13:34:29  <andythenorth> in fact https://newgrf-specs.tt-wiki.net/wiki/DefaultHouseProps
13:35:22  <Eddi|zuHause> that's what i said, right?
13:36:13  <andythenorth> yes
13:36:27  <andythenorth> I would rather leave the file as a stub linking to https://newgrf-specs.tt-wiki.net/wiki/DefaultHouseProps
13:36:35  <andythenorth> duplicated docs make me twitch
13:37:43  <Eddi|zuHause> it's no problem to have duplicated docs when the thing they're documenting is very unlikely to change
13:38:05  <andythenorth> well
13:38:28  <andythenorth> let's just say there's a lot less wiki since Sunday :P
13:38:35  <Eddi|zuHause> but yes, the wiki is better off linking to the other wiki, instead of the "offline" docs/ directory
13:39:07  <Eddi|zuHause> there is, however, a case for having offline-documentation in docs/
13:39:18  <andythenorth> I agree, but the project historically doesn't
13:39:46  <Eddi|zuHause> how is that an argument for anything?
13:40:07  <andythenorth> well, there's an additional case: general info docs shouldn't be in project repos
13:40:23  <andythenorth> it ties documentation updates to the release cycle
13:40:36  <andythenorth> and means docs have to go through onerous review-revise-merge cycle
13:40:54  <andythenorth> I have been converted from 'all docs in repo' approach :|
13:41:22  <andythenorth> if I was left alone to this, I'd put all 'official' docs in github, in .md, and have sphinx or something :P
13:41:28  <andythenorth> but it's a bad idea
13:41:49  <Eddi|zuHause> there's two points for this though, a) the aforementioned "it won't change anyway", and b) if it changes, it's tied to the correct version they're documenting
13:42:21  <andythenorth> my conclusion, after staring at this for about 7 days
13:42:26  <andythenorth> is we carry on as we are
13:42:37  <andythenorth> most dev docs are on the wiki
13:42:51  <andythenorth> we run a minimal doxygen that might get some traffic, who knows
13:43:05  <andythenorth> and a few docs are in /docs, some for good reasons, and some totally randomly
13:43:43  <andythenorth> peter1138: is it lunch?
13:54:00  <DorpsGek_III> [OpenTTD/OpenTTD] nikolas commented on issue #7785: SDL2: Version 2.0.5 is required, but configure script only checks for 2.0 https://git.io/JeBy1
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14:06:31  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth opened pull request #7792: Doc: add note and link that there's a better version of the informati… https://git.io/JeRSo
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14:18:58  <andythenorth> added https://wiki.openttd.org/Map_array_(landscape_grid)
14:19:30  <andythenorth> think I'm done with wiki + existing dev docs :P
14:22:23  <peter1138> Hi
14:22:34  <peter1138> No, it's not lunch, that was 2-3 hours ago.
14:22:54  <andythenorth> I was deleting things in my house
14:23:06  <andythenorth> I deleted the contents of a food cupboard, out of date 2014
14:23:11  <andythenorth> and I deleted some books
14:23:17  <andythenorth> quite busy :P
14:23:40  <andythenorth> forgot lunch
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14:24:05  <peter1138> Oof.
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14:38:01  <planetmaker> did he collaps due to starvation?
14:38:37  <Eddi|zuHause> quite possibly
14:39:37  <peter1138> 2014 is nothing, just starting to mature.
14:42:09  <planetmaker> I'm sure the salt became obsolete eons ago :P
14:43:54  <Eddi|zuHause> a few years ago i opened a glass of sausages that expired like in the late 90s
14:44:26  <Eddi|zuHause> they probably were fine to eat, but extremely brittle
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15:12:48  <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRHl
15:19:17  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7790: Doc: CONTRIBUTING.md - add official goals section, link from other se… https://git.io/JeRHu
15:21:05  <DorpsGek_III> [OpenTTD/OpenTTD] nikolas opened pull request #7793: Codechange: Don't use SDL_CreateRGBSurfaceWithFormat() https://git.io/JeRHz
15:22:18  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRH2
15:24:43  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7699: Fix: Possible double path separator in FiosMakeFilename https://git.io/JeRHV
15:26:16  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7792: Doc: add note and link that there's a better version of the informati… https://git.io/JeRH6
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15:30:08  <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRHS
15:32:54  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRH7
15:35:07  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7793: Codechange: Don't use SDL_CreateRGBSurfaceWithFormat() https://git.io/JeRHb
15:36:54  <milek7> upgrade HQ to increase research point production
15:37:02  <milek7> and spend research points onto tech tree nodes? :D
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15:37:56  <nielsm> can storybook pages contain buttons or similar the user can click to send a message to the GS?
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15:38:06  <Eddi|zuHause> railway empire has a tech tree like that
15:38:14  <nielsm> so you can browse a catalogue of stuff to purchase
15:38:28  <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRQT
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15:39:53  <andythenorth> oof grinding :P
15:40:02  <andythenorth> so much grinding in WoT Blitz
15:40:08  <andythenorth> grind for days
15:40:10  <_dp_> nielsm, no, it can only link to some object
15:40:15  <_dp_> nielsm, would be nice to have though
15:40:41  <andythenorth> grind for a new train
15:40:48  <andythenorth> deliver x thousand pax
15:40:57  <andythenorth> reward: grind some more
15:41:16  <nielsm> _dp_: there isn't any way for a GS to query a user for a text input either, right?
15:41:50  <nielsm> a generic text input, a password input, and a full username/password box might be good additions too?
15:42:33  <_dp_> nielsm, yeah, think so, can only ask to chose one of 3 buttons
15:42:51  <_dp_> GS gui is severely lacking
15:42:58  <_dp_> almost non-existent
15:43:56  <_dp_> ffs, there is no good way to even show an arbitrary string :p
15:44:01  <_dp_> only what it has in lang
15:45:32  <_dp_> eg, I can only generate random password for company out of numbers coz I can't show letters xD
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15:51:00  <andythenorth> NewGS
15:51:40  <_dp_> yeah, that's next on my list xD
15:51:58  <nielsm> actually much of the trouble with making more complex GS interactions is in the network command format
15:52:15  <nielsm> since you just have two 32 bit ints and one string
15:52:43  <nielsm> a common way to pack/unpack data from the string field would be a big help
15:53:05  <_dp_> nielsm, json ;)
15:54:13  <_dp_> though idk two ints one string seem quite enough for me, at least for GS interactions
15:54:43  <_dp_> well, enough for sending data from player
15:54:56  <_dp_> for server I guess it's not xD
15:55:53  <andythenorth> MultiGS :P
15:55:55  <nielsm> protobuf?
15:56:16  <nielsm> except I'm not sure if a binary format is suited
15:56:34  <_dp_> not a fan of protobuf
15:56:38  <_dp_> but it's already binary
15:56:48  <Eddi|zuHause> surely needs more xml!!
15:57:18  * andythenorth wonders if multGS would be a shit show
15:57:21  <nielsm> yeah protobuf is weird to work with, I tried doing something with it a few times and never got off the ground
15:57:37  <nielsm> also the support library and tools seem like very large dependencies
15:58:30  <nielsm> technical issue with multiGS: when both GS send a query to a client, and the client responds, how does the server know which GS the response is for?
15:58:50  <nielsm> do they get a generated UID?
16:00:13  <_dp_> no, but it's not that hard to make one
16:00:24  <_dp_> except question command is already out of free bits xD
16:00:26  <nielsm> it would still consume some more bits
16:00:49  <nielsm> so, extend the command protocol for openttd 2.0 ?
16:01:14  <nielsm> that would be a very 2.0-ish thing to do
16:01:36  <_dp_> nielsm, well, extending would make some stuff easier for sure
16:02:13  <_dp_> nielsm, idk, depends on how you're going to extend it
16:02:37  <_dp_> nielsm, it's not that hard to add some extra wars, just a matter of remaking function signatures all over the plalce
16:02:51  <_dp_> *vars xD
16:03:51  <nielsm> could also do a ton of fancy C++11 stuff with variadic templates to build variable size command packets, maybe
16:04:47  <andythenorth> GS 2.0 :P
16:05:10  <nielsm> and move the entire game protocol to UDP to allow for easier NAT punching, might with the help of a master server make all the router port opening dances obsolete
16:05:45  <milek7> um, udp would rather make variable size packets worse
16:06:00  <milek7> MTU etc.
16:06:29  <nielsm> yes there's issues, we'd have to do one of those stream-protocol-over-udp things
16:06:44  <nielsm> QUIC or something'
16:06:47  <_dp_> also you kinda need ordering and guaranteed delivery in OpenTTD
16:08:06  <milek7> i with NAT would be dead already, with ipv6
16:08:08  <LordAro> the generally accepted wisdom today is that protobufs were a mistake that don't actually solve anything
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16:16:18  <nielsm> hm if we were to use QUIC as game protocol then Quiche seems like the most promising option right now
16:16:18  <nielsm> https://github.com/cloudflare/quiche/blob/master/include/quiche.h
16:18:10  <nielsm> not from some "random" small group of developers, not part of some other huge project, and has a C interface
16:40:53  <andythenorth> what rule did I break? :P https://github.com/OpenTTD/OpenTTD/pull/7792/checks?check_run_id=269988916
16:40:58  <_dp_> I like how all the cool new stuff is made in Rust nowadays
16:41:22  <andythenorth> b/docs/landscape_externals.html: No newline at end of file
16:41:30  <nielsm> was just about to paste it
16:41:46  <andythenorth> FFS :P
16:42:06  <nielsm> but you're fixing that
16:42:11  <nielsm> it's a bug in the checker
16:42:19  <nielsm> someone will have to override it
16:42:43  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth dismissed a review for pull request #7792: Doc: add note and link that there's a better version of the informati… https://git.io/JeRH6
16:42:43  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth updated pull request #7792: Doc: add note and link that there's a better version of the informati… https://git.io/JeRSo
16:42:44  <andythenorth> I've added a newline
16:43:17  <nielsm> it'll still fail
16:43:39  <nielsm> the issue it that it looks for magical "NO NEWLINE AT END OF FILE" or similar message in the diff output
16:43:52  <nielsm> and it's present in the "before"
16:44:32  <nielsm> if you instead avoid modifying the end of the file, so the newline is still missing, the diff contains nothing about the end of the file and so will not cause the checker to complain
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16:45:32  <andythenorth> I definitely prefer the wiki for docs
16:45:44  <andythenorth> and I *really* dislike wikis, so that's going some
16:46:47  <Eddi|zuHause> <nielsm> if you instead avoid modifying the end of the file, so the newline is still missing <-- somehow that sounds very wrong
16:47:42  <andythenorth> it's ironic how much work it takes to maintain a dead doc
16:47:52  <andythenorth> this is why projects tend to have crap docs
16:50:02  <andythenorth> fixing that is beyond me, shall I just close the PR?
16:51:18  <nielsm> okay, quiche is not in very many linux distros as a package yet, it was only added to gentoo this september, and isn't in arch, fedora, ubuntu, or debian at all
16:52:42  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed pull request #7792: Doc: add note and link that there's a better version of the informati… https://git.io/JeRSo
16:52:42  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7792: Doc: add note and link that there's a better version of the informati… https://git.io/JeR77
16:55:27  <andythenorth> planetmaker: hi hi, could I have SSH on bundles AND/OR does it run a web server that can handle redirects? :)
16:56:26  <Eddi|zuHause> https://www.twitch.tv/eddijk <-- i'm going to get tired of that at some point
16:56:41  * andythenorth watches
16:56:46  <andythenorth> nice music :P
16:56:55  <andythenorth> not much happening in game though
16:57:15  <Eddi|zuHause> loading takes a few minutes
16:57:27  <andythenorth> you could livestream some....coding? :)
16:57:32  <Eddi|zuHause> and the music doesn't loop...
16:57:49  <Eddi|zuHause> so there'll be silence, and the game starts properly when the music restarts
16:58:14  <andythenorth> it's very TTD-ish music eh
16:58:59  <nielsm> it's very clearly inspired by
16:59:41  <Eddi|zuHause> the previous game had a music that was really obviously inspired by the TTD theme song
16:59:52  <andythenorth> I prefer watching live coding :P
16:59:56  <andythenorth> maybe coding should have music
17:06:25  <nielsm> very exciting loading screen
17:06:46  <andythenorth> nielsm: sorry to bug, but could you merge this? https://github.com/OpenTTD/OpenTTD/pull/7790 I have a wiki edit window open waiting to link to it :)
17:07:25  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7790: Doc: CONTRIBUTING.md - add official goals section, link from other se… https://git.io/JeRRP
17:07:43  <andythenorth> ta
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17:17:09  <andythenorth> think this is ok now
17:17:10  <andythenorth> https://wiki.openttd.org/FAQ_development#I_do_not_agree_with_the_goals_of_the_official_branch.2C_what_can_I_do_instead.3F
17:17:18  <andythenorth> actually the whole page is probably fine
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17:32:07  <nielsm> so many station configurations...
17:32:24  <nielsm> hopefully the station building tool in TF2 works as well as they advertise
17:34:24  <nielsm> I'm going to play a different TF2
17:34:29  <nielsm> the one where you shoot people
17:37:19  <Eddi|zuHause> yeah, station improvement i'm really looking forward to
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18:02:20  <andythenorth> ha can we teach DorpsGek_III to list the GH issue count?
18:02:21  <andythenorth> :P
18:03:43  <LordAro> no reason why not
18:03:51  <LordAro> well, we'd have to give it a concept of commands first
18:03:56  <andythenorth> oof
18:03:59  <LordAro> probably easier to give to DorpsGek
18:04:00  <andythenorth> is it supybot?
18:04:08  <LordAro> no, custom
18:04:12  <LordAro> it's in the org
18:05:10  <andythenorth> do we know current state on ICU? https://github.com/OpenTTD/OpenTTD/issues/6922
18:06:40  <LordAro> unchanged
18:06:52  <andythenorth> ta
18:07:01  <LordAro> compile without ICU works fine, just lacks RTL support
18:07:01  <andythenorth> not seeing many issues I can close yet tbh
18:07:06  <LordAro> :p
18:07:24  <LordAro> (and Mac & Windows no longer use it)
18:07:45  <andythenorth> I don't want to close samu's right now, I'm worried about him :P
18:07:48  <andythenorth> life sounds hard
18:11:02  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7623: Support for macOS Catalina. https://git.io/fj2uh
18:11:03  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7623: Support for macOS Catalina. https://git.io/fj2uh
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18:15:10  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7599: UI zoom appearance problems relative to 1.9.1 https://git.io/fj4IV
18:15:10  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7599: UI zoom appearance problems relative to 1.9.1 https://git.io/fj4IV
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18:25:06  <andythenorth> hmm
18:25:12  <andythenorth> very hard to close most of these issues
18:25:24  <andythenorth> on the other hand, most of them will never be addressed
18:25:46  * andythenorth plays Blitz instead for a bit
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18:53:33  <LordAro> andythenorth: never is a strong word
19:03:31  <andythenorth> the problem is always predicting the future
19:06:41  <Eddi|zuHause> always is also a strong word
19:09:24  <andythenorth> strong is a strong word
19:09:43  <andythenorth> can we predict that predicting the future will always be hard?
19:10:55  <Eddi|zuHause> there might sporadically be cases where it's easy
19:11:25  <andythenorth> not sure it's even hard
19:11:36  <andythenorth> there are oodles of future which are reasonably predictable
19:31:25  <andythenorth> how much quality do we want? o_O https://github.com/OpenTTD/OpenTTD/issues/7613
19:31:37  <andythenorth> 65500 news messages is a lot
19:31:50  <Eddi|zuHause> so... game crashed :/
19:33:01  <andythenorth> oof
19:33:53  <Eddi|zuHause> i don't think i'm going to restart today
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19:38:57  <andythenorth> we should have made newgrf orders :P
19:38:57  <andythenorth> https://github.com/OpenTTD/OpenTTD/issues/7558
19:39:11  <andythenorth> installable predicates
19:39:44  <andythenorth> with a name string
19:39:57  <andythenorth> the timetables & conditional orders seem to produce a witches brew of ever more feature requests and bug reports
19:41:55  <Wolf01> Shay
19:46:26  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7674: Feature Request: Programmable Waypoints https://git.io/fjSx4
19:46:26  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7674: Feature Request: Programmable Waypoints https://git.io/fjSx4
19:46:33  <andythenorth> really hard to close any of the current issues
19:46:44  <andythenorth> lots of reports about flawed code
19:47:58  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7691: Infinite money exploit in multiplayer using shares and sending money back and forth https://git.io/fj5zX
19:47:59  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7691: Infinite money exploit in multiplayer using shares and sending money back and forth https://git.io/fj5zX
19:50:27  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7694: Too much news spam on small economy changes https://git.io/fj5yn
19:50:27  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7694: Too much news spam on small economy changes https://git.io/fj5yn
19:51:11  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7732: Shared orders allows only two vehicles https://git.io/Jeqai
19:51:12  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7732: Shared orders allows only two vehicles https://git.io/Jeqai
19:51:59  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7772: Showing destination when stopped or waiting https://git.io/Je4C2
19:52:58  <andythenorth> 7777 eh
19:53:13  <andythenorth> are we really going to add a setting to set the default for a specific conditional order? https://github.com/OpenTTD/OpenTTD/issues/7777
19:55:43  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7580: Feature Request: When loading a saved game, the file picker should remember the last used directory https://git.io/fjCgd
19:55:43  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7580: Feature Request: When loading a saved game, the file picker should remember the last used directory https://git.io/fjCgd
19:57:07  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7624: Changing rolling stock reverts on next visit to depot https://git.io/fj2MW
19:57:07  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7624: Changing rolling stock reverts on next visit to depot https://git.io/fj2MW
20:01:28  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7295: Proposal: quick settings overrides / filter https://git.io/fhN7M
20:01:28  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7295: Proposal: quick settings overrides / filter https://git.io/fhN7M
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20:03:08  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7473: Request to make new game settings those of the last loaded game https://git.io/fjLVW
20:03:08  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7473: Request to make new game settings those of the last loaded game https://git.io/fjLVW
20:04:45  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7558: Feature Request: Conditional Orders on Timetable Status https://git.io/fjZpR
20:04:45  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7558: Feature Request: Conditional Orders on Timetable Status https://git.io/fjZpR
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20:07:10  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7562: Feature Request: Add drag functionality to land purchase tool https://git.io/fjnvn
20:07:10  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7562: Feature Request: Add drag functionality to land purchase tool https://git.io/fjnvn
20:08:48  <glx> hmm 3 days of failing nightlies
20:09:44  <glx> oh of course
20:10:58  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7775: Omit button https://git.io/Je422
20:10:58  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7775: Omit button https://git.io/Je422
20:13:42  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7777: Change default load percentage when setting conditional orders https://git.io/Je4Py
20:13:42  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7777: Change default load percentage when setting conditional orders https://git.io/Je4Py
20:13:58  <andythenorth> 3 more need to die, then I make payday
20:18:19  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7774: Notify button https://git.io/Je4Wi
20:18:19  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7774: Notify button https://git.io/Je4Wi
20:21:01  <andythenorth> is https://github.com/OpenTTD/OpenTTD/issues/7513 duplicate of https://github.com/OpenTTD/OpenTTD/issues/6322
20:21:02  <andythenorth> ??
20:21:22  * andythenorth thinks it is
20:22:05  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7513: Crash when AI allocates too much memory https://git.io/fjm1f
20:22:05  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7513: Crash when AI allocates too much memory https://git.io/fjm1f
20:22:35  <nielsm> hmm, no actually it isn't
20:23:02  <andythenorth> can they be retitled?
20:23:03  <nielsm> but both are artifacts of the squirrel VM that are difficult to work around
20:23:11  <andythenorth> in plain english, they say the same imho
20:24:00  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth reopened issue #7513: Squirrel can stack overflow when GCing deep structures, leading to crash https://git.io/fjm1f
20:24:04  <nielsm> changed the later one
20:24:06  <andythenorth> thx
20:24:40  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7513: Squirrel can stack overflow when GCing deep structures, leading to crash https://git.io/fjm1f
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20:24:59  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #6322: AI can allocate more memory than the system has, crashing the game https://git.io/JeRb5
20:25:34  <andythenorth> ok almost all open issues are code quality issues
20:25:45  <andythenorth> not feature requests
20:25:48  <andythenorth> I can't really close them
20:26:00  <andythenorth> some are crashes
20:26:08  <andythenorth> some are exploits that I don't care about at all, but apparently others do
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20:26:51  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #7794: Fix 3575dd551: update names for the bundles https://git.io/JeRbF
20:27:06  <andythenorth> I suspect hunting down gameplay exploits is like painting the Forth Bridge https://www.bbc.co.uk/news/uk-scotland-edinburgh-east-fife-14789036
20:27:18  <andythenorth> and likely fixing one just enables another one to be uncovered
20:27:24  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7794: Fix 3575dd551: update names for the bundles https://git.io/JeRbb
20:28:10  <glx> real test will wait for tomorrow nightly run
20:28:22  <andythenorth> 50 PRs, 72 issues, not too crap
20:29:00  <andythenorth> this is an easy approve https://github.com/OpenTTD/OpenTTD/pull/7788
20:29:28  <andythenorth> how do we trick Eddi|zuHause into finishing this? https://github.com/OpenTTD/OpenTTD/pull/7745
20:29:35  <andythenorth> tell him it's impossible?
20:32:44  <nielsm> anyone want to review this? :D https://github.com/OpenTTD/OpenTTD/pull/7729
20:34:22  <andythenorth> I can test it :P
20:34:24  <andythenorth> but not review
20:35:07  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 merged pull request #7794: Fix 3575dd551: update names for the bundles https://git.io/JeRbF
20:35:37  <glx> hmm I should check the installer too
20:35:52  <andythenorth> nielsm: I was about to close this, but 2nd opinion? https://github.com/OpenTTD/OpenTTD/pull/7653/commits/775735bbf28ff3d785d05948b8476f88ad7cb729
20:35:52  <andythenorth> it's a nice feature if it works, but it's very rough edges
20:35:52  <andythenorth> and the history is a mess
20:35:52  <andythenorth> I think we'd end up regretting it
20:38:22  <nielsm> yeah it needs major rework before we can merge it
20:38:32  <nielsm> the idea is good, the execution leaves something to be desired
20:40:09  <andythenorth> I think 7729 works, but my FFWD doesn't, so it's hard to test end of vehicle life :P
20:42:19  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/JeRNn
20:43:37  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7730: Change: Use vehicle model age for station rating calculation https://git.io/JeRNW
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20:45:23  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed pull request #7051: Feature: Moveable depots #6328 https://git.io/fhnug
20:45:23  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7051: Feature: Moveable depots #6328 https://git.io/JeRNE
20:48:31  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh requested changes for pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/JeRN2
20:49:01  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7582: Use shift + click to show vehicles' group. https://git.io/JeRNV
20:49:02  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed pull request #7582: Use shift + click to show vehicles' group. https://git.io/fjCid
20:49:23  <nielsm> "the week of august 17th to october 22nd" -LordAro
20:51:22  <andythenorth> eh this is quite cool to watch
20:51:22  <andythenorth> I think it presents a few UI problems.
20:51:25  <andythenorth> https://gfycat.com/zealoussentimentalcollardlizard
20:51:44  <andythenorth> oops bad paste, the URL, ignore the UI problems comment
20:51:52  <andythenorth> the rail planner is quite neat
20:52:16  <andythenorth> https://github.com/OpenTTD/OpenTTD/pull/7607
20:53:05  <nielsm> I see it as a feature that could be potentially problematic in multiplayer games
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20:53:32  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7607: Feature Request/WIP: Rail Planner track builder https://git.io/JeRNS
20:53:43  <andythenorth> I think it has problems
20:53:45  <nielsm> so if someone wants it (I don't really) it should probably be disable-able, or even just be blanket disabled in multiplayer
20:53:57  <andythenorth> but I think we'll inevitably end up adding one, if we live long enough
20:54:22  <andythenorth> it would be more useful if it could build double track :P
20:54:29  <nielsm> :D
20:54:45  <andythenorth> I would really like a 'build double track, with bi-directional signals' tool
20:54:52  <andythenorth> I know it's kind of cheating
20:55:13  <nielsm> infrastructure build speed cooldown, similar to landscaping cooldown? so the client has to build small bits at a time
20:55:18  <andythenorth> but I've been playing OpenTTD for about 12 years, and I've built and signalled enough tracks
20:55:48  <andythenorth> nielsm: cooldown suggestion is the kind of thing that is followed by 'but do that in GS'
20:55:55  <andythenorth> despite that GS actually can't
20:55:58  <andythenorth> :P
20:56:34  <nielsm> I should sleep, have a meeting with a user group tomorrow morning to present and discuss implementation of security protocols on a new document management system
20:57:17  <andythenorth> super!
20:57:21  <andythenorth> sounds like my life!
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21:00:21  <nielsm> gn
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21:22:12  <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth opened pull request #7795: Doc: fix 3 mis-spellings of 'official' https://git.io/JeRAG
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21:38:23  <DorpsGek_III> [OpenTTD/OpenTTD] stormcone commented on pull request #7582: Use shift + click to show vehicles' group. https://git.io/JeRAw
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21:54:53  <LordAro> oh no
21:54:59  <LordAro> oh
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21:55:03  <LordAro> i was scrolled up
21:55:09  <_dp_> some smart tool for building rails is very needed imo but it should just help players build faster instead of build some crap on its own.
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21:55:23  <LordAro> failing nightlies? i feel we shouls get a notification somehow
21:56:15  <LordAro> at the very least "creating the installer" should be part of the CI
21:56:35  <LordAro> or possibly even "installing the installer"
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22:22:10  <DorpsGek_III> [OpenTTD/OpenTTD] sdcloudt opened pull request #7796: Unittests https://git.io/JeRxC
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22:27:42  <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #7796: Unittests https://git.io/JeRxK
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22:51:59  <DorpsGek_III> [OpenTTD/OpenTTD] sdcloudt commented on pull request #7796: Unittests https://git.io/JeRpT
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