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00:04:52 <nnyby> yes 00:05:12 *** Wormnest has joined #openttd 00:07:46 *** guru3 has quit IRC 00:40:16 *** guru3 has joined #openttd 00:48:32 *** Flygon has joined #openttd 00:57:32 *** Wormnest has quit IRC 01:02:55 *** m1cr0m4n has joined #openttd 01:08:06 *** m1cr0man has quit IRC 01:33:04 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRzH 02:00:08 *** DDR has quit IRC 02:06:07 *** Wormnest has joined #openttd 02:12:18 *** DDR has joined #openttd 02:16:09 *** debdog has joined #openttd 02:16:49 *** glx has quit IRC 02:19:27 *** D-HUND has quit IRC 02:25:46 *** Arveen has quit IRC 03:12:28 *** Wormnest has quit IRC 04:36:07 *** Fliedo has quit IRC 04:36:56 *** Fliedo has joined #openttd 05:17:37 <DorpsGek_III> [OpenTTD/OpenTTD] nikolas commented on issue #7785: SDL2: Version 2.0.5 is required, but configure script only checks for 2.0 https://git.io/JeBy1 05:19:38 <DorpsGek_III> [OpenTTD/OpenTTD] nikolas commented on issue #7784: SDL2: Not possible to use the up/down keys in the console https://git.io/JeBy6 06:00:49 *** Hazzard has quit IRC 06:00:56 *** Hazzard has joined #openttd 06:02:57 *** SmatZ has quit IRC 06:03:27 *** SmatZ has joined #openttd 06:03:27 *** debdog has quit IRC 06:03:32 *** Yexo has quit IRC 06:03:57 *** Yexo has joined #openttd 06:05:05 *** XeryusTC has quit IRC 06:05:05 *** Eddi|zuHause has quit IRC 06:05:27 *** XeryusTC has joined #openttd 06:06:09 *** fonsinchen has quit IRC 06:06:27 *** fonsinchen has joined #openttd 06:07:13 *** Osai has quit IRC 06:07:26 *** andythenorth has joined #openttd 06:07:27 *** Osai has joined #openttd 06:07:28 *** Eddi|zuHause has joined #openttd 06:12:12 *** andythenorth has quit IRC 06:32:12 <LordAro> morn 06:54:06 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRoM 07:21:21 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRKl 07:23:25 *** andythenorth has joined #openttd 08:16:17 *** natalie[m] has quit IRC 08:16:21 *** natalie[m] has joined #openttd 08:39:18 *** Etua has joined #openttd 08:43:15 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7710: Fix: Fix bugs in airport finite state machines https://git.io/JeRiB 08:46:41 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/JeRiw 08:47:36 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/JeRio 08:48:28 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/JeRi6 08:52:19 <peter1138> Morning. 08:52:23 <peter1138> Is it lunch time yet? 08:54:25 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/JeRiS 08:56:24 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/JeRi7 08:56:53 <peter1138> That some comments. 08:57:02 *** tokai|noir has joined #openttd 08:57:02 *** ChanServ sets mode: +v tokai|noir 08:58:26 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/JeRiF 09:03:48 *** tokai has quit IRC 09:18:57 <andythenorth> o/ 09:21:38 <LordAro> peter1138: such is replying to individual review comments 09:21:41 <LordAro> bit annoying really 09:23:20 *** Arveen has joined #openttd 09:24:18 <andythenorth> the review system is good 09:24:27 <andythenorth> but it hits a point 09:24:38 <andythenorth> where the amount of comment handling is daft 09:24:44 <andythenorth> and so many round trips and bollocks 09:25:01 * andythenorth has no solution :P 09:52:45 *** Etua has quit IRC 09:52:59 *** Etua has joined #openttd 09:55:43 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7716: Add: [Script] ScriptEventVehicleAutoReplaced. https://git.io/fjplU 10:02:28 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7790: Doc: CONTRIBUTING.md - add official goals section, link from other se… https://git.io/JeRXC 10:05:05 *** argoneus has quit IRC 10:05:23 *** argoneus has joined #openttd 10:06:04 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7699: Fix: Possible double path separator in FiosMakeFilename https://git.io/JeRX4 10:07:35 <andythenorth> oof 10:07:45 <andythenorth> the amount of my life I spend changing caps back and forth :) 10:07:58 <andythenorth> blame case-insensitive domain names, presented conventionally as lower case :P 10:08:44 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth updated pull request #7790: Doc: CONTRIBUTING.md - add official goals section, link from other se… https://git.io/JeRRP 10:09:14 *** luaduck has quit IRC 10:09:17 *** luaduck has joined #openttd 10:32:08 *** guru3 has quit IRC 10:32:56 *** guru3 has joined #openttd 11:40:08 <DorpsGek_III> [OpenTTD/OpenTTD] j-pet commented on pull request #7699: Fix: Possible double path separator in FiosMakeFilename https://git.io/JeRMI 11:41:07 <DorpsGek_III> [OpenTTD/OpenTTD] j-pet dismissed a review for pull request #7699: Fix: Possible double path separator in FiosMakeFilename https://git.io/JeR0U 11:41:07 <DorpsGek_III> [OpenTTD/OpenTTD] j-pet updated pull request #7699: Fix: Possible double path separator in FiosMakeFilename https://git.io/fjddy 11:50:34 *** Etua has quit IRC 12:00:45 *** Etua has joined #openttd 12:14:49 *** Etua has joined #openttd 12:20:29 *** KenjiE20 has quit IRC 12:21:02 *** KenjiE20 has joined #openttd 12:33:52 <andythenorth> what is this? :) https://github.com/OpenTTD/OpenTTD/blob/master/docs/openttd.6 12:34:55 <andythenorth> I did google .6 files but no useful answers 12:40:27 <LordAro> andythenorth: manpage 12:40:45 <andythenorth> ta 12:41:05 <LordAro> (section 6) 12:42:21 <andythenorth> not sure this doc is doing much for anyone :D https://github.com/OpenTTD/OpenTTD/blob/master/docs/landscape_externals.html 12:42:31 <andythenorth> it's just a list of bytes for house types afaict 12:43:12 <milek7> http://man7.org/linux/man-pages/man7/roff.7.html 12:45:10 <milek7> https://www.gnu.org/software/groff/manual/groff.html#Man-font-macros 12:51:45 *** Xaroth728 is now known as Xaroth 12:54:51 *** Flygon has quit IRC 13:04:59 *** andythenorth has quit IRC 13:10:12 *** Etua has quit IRC 13:15:38 *** andythenorth has joined #openttd 13:25:27 <Eddi|zuHause> andythenorth: please don't go around deleting docs because you can't imagine someone using them for anything 13:28:51 <andythenorth> who's going to find that one? 13:29:02 <andythenorth> it's not anywhere useful 13:29:15 <peter1138> It's in the source tree. How is that not useful? 13:29:50 <andythenorth> who said anything about deleting it? 13:30:12 <peter1138> Eddi|zuHause, and prior history :p 13:30:36 <andythenorth> I mean it's a fair assumption, I'm hardly offended :P 13:30:48 <andythenorth> but I can't see any useful purpose in linking it from here https://wiki.openttd.org/Development 13:30:52 <andythenorth> which is what I'm working on 13:31:15 <andythenorth> I've linked most of the other docs in /docs from related wiki page 13:31:22 <andythenorth> which will linkrot horribly, but eh 13:32:22 <Eddi|zuHause> andythenorth: i imagine it being related to newgrf-specs 13:32:34 <andythenorth> me too 13:32:47 <Eddi|zuHause> i also imagine we should have more of that kind of table 13:32:47 <andythenorth> it's just a conversion of town_land.h to a html table isn't it? 13:33:20 <Eddi|zuHause> yes, but we have more tables like that. industries, default vehicles and whatnot 13:33:41 <andythenorth> https://github.com/OpenTTD/OpenTTD/blob/master/src/table/town_land.h 13:33:57 <andythenorth> we do, but not here https://github.com/OpenTTD/OpenTTD/tree/master/docs 13:34:16 <andythenorth> they're near the end of this page https://newgrf-specs.tt-wiki.net/wiki/Main_Page 13:34:29 <andythenorth> in fact https://newgrf-specs.tt-wiki.net/wiki/DefaultHouseProps 13:35:22 <Eddi|zuHause> that's what i said, right? 13:36:13 <andythenorth> yes 13:36:27 <andythenorth> I would rather leave the file as a stub linking to https://newgrf-specs.tt-wiki.net/wiki/DefaultHouseProps 13:36:35 <andythenorth> duplicated docs make me twitch 13:37:43 <Eddi|zuHause> it's no problem to have duplicated docs when the thing they're documenting is very unlikely to change 13:38:05 <andythenorth> well 13:38:28 <andythenorth> let's just say there's a lot less wiki since Sunday :P 13:38:35 <Eddi|zuHause> but yes, the wiki is better off linking to the other wiki, instead of the "offline" docs/ directory 13:39:07 <Eddi|zuHause> there is, however, a case for having offline-documentation in docs/ 13:39:18 <andythenorth> I agree, but the project historically doesn't 13:39:46 <Eddi|zuHause> how is that an argument for anything? 13:40:07 <andythenorth> well, there's an additional case: general info docs shouldn't be in project repos 13:40:23 <andythenorth> it ties documentation updates to the release cycle 13:40:36 <andythenorth> and means docs have to go through onerous review-revise-merge cycle 13:40:54 <andythenorth> I have been converted from 'all docs in repo' approach :| 13:41:22 <andythenorth> if I was left alone to this, I'd put all 'official' docs in github, in .md, and have sphinx or something :P 13:41:28 <andythenorth> but it's a bad idea 13:41:49 <Eddi|zuHause> there's two points for this though, a) the aforementioned "it won't change anyway", and b) if it changes, it's tied to the correct version they're documenting 13:42:21 <andythenorth> my conclusion, after staring at this for about 7 days 13:42:26 <andythenorth> is we carry on as we are 13:42:37 <andythenorth> most dev docs are on the wiki 13:42:51 <andythenorth> we run a minimal doxygen that might get some traffic, who knows 13:43:05 <andythenorth> and a few docs are in /docs, some for good reasons, and some totally randomly 13:43:43 <andythenorth> peter1138: is it lunch? 13:54:00 <DorpsGek_III> [OpenTTD/OpenTTD] nikolas commented on issue #7785: SDL2: Version 2.0.5 is required, but configure script only checks for 2.0 https://git.io/JeBy1 14:02:20 *** Etua has joined #openttd 14:03:13 *** Etua has joined #openttd 14:03:49 *** Etua has joined #openttd 14:06:31 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth opened pull request #7792: Doc: add note and link that there's a better version of the informati… https://git.io/JeRSo 14:09:25 *** tokai has joined #openttd 14:09:25 *** ChanServ sets mode: +v tokai 14:16:23 *** tokai|noir has quit IRC 14:18:58 <andythenorth> added https://wiki.openttd.org/Map_array_(landscape_grid) 14:19:30 <andythenorth> think I'm done with wiki + existing dev docs :P 14:22:23 <peter1138> Hi 14:22:34 <peter1138> No, it's not lunch, that was 2-3 hours ago. 14:22:54 <andythenorth> I was deleting things in my house 14:23:06 <andythenorth> I deleted the contents of a food cupboard, out of date 2014 14:23:11 <andythenorth> and I deleted some books 14:23:17 <andythenorth> quite busy :P 14:23:40 <andythenorth> forgot lunch 14:23:58 *** andythenorth has quit IRC 14:24:05 <peter1138> Oof. 14:36:43 *** Wormnest has joined #openttd 14:38:01 <planetmaker> did he collaps due to starvation? 14:38:37 <Eddi|zuHause> quite possibly 14:39:37 <peter1138> 2014 is nothing, just starting to mature. 14:42:09 <planetmaker> I'm sure the salt became obsolete eons ago :P 14:43:54 <Eddi|zuHause> a few years ago i opened a glass of sausages that expired like in the late 90s 14:44:26 <Eddi|zuHause> they probably were fine to eat, but extremely brittle 14:45:53 *** Lejving has quit IRC 14:56:34 *** andythenorth has joined #openttd 14:57:43 *** nielsm has joined #openttd 15:12:48 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRHl 15:19:17 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7790: Doc: CONTRIBUTING.md - add official goals section, link from other se… https://git.io/JeRHu 15:21:05 <DorpsGek_III> [OpenTTD/OpenTTD] nikolas opened pull request #7793: Codechange: Don't use SDL_CreateRGBSurfaceWithFormat() https://git.io/JeRHz 15:22:18 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRH2 15:24:43 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7699: Fix: Possible double path separator in FiosMakeFilename https://git.io/JeRHV 15:26:16 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7792: Doc: add note and link that there's a better version of the informati… https://git.io/JeRH6 15:26:28 *** WormnestAndroid has quit IRC 15:30:08 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRHS 15:32:54 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRH7 15:35:07 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7793: Codechange: Don't use SDL_CreateRGBSurfaceWithFormat() https://git.io/JeRHb 15:36:54 <milek7> upgrade HQ to increase research point production 15:37:02 <milek7> and spend research points onto tech tree nodes? :D 15:37:53 *** APTX has quit IRC 15:37:56 <nielsm> can storybook pages contain buttons or similar the user can click to send a message to the GS? 15:37:59 *** APTX has joined #openttd 15:38:06 <Eddi|zuHause> railway empire has a tech tree like that 15:38:14 <nielsm> so you can browse a catalogue of stuff to purchase 15:38:28 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on pull request #7791: GS method to allow company to use an engine before its intro date https://git.io/JeRQT 15:38:53 *** APTX has quit IRC 15:38:56 *** APTX has joined #openttd 15:39:53 <andythenorth> oof grinding :P 15:40:02 <andythenorth> so much grinding in WoT Blitz 15:40:08 <andythenorth> grind for days 15:40:10 <_dp_> nielsm, no, it can only link to some object 15:40:15 <_dp_> nielsm, would be nice to have though 15:40:41 <andythenorth> grind for a new train 15:40:48 <andythenorth> deliver x thousand pax 15:40:57 <andythenorth> reward: grind some more 15:41:16 <nielsm> _dp_: there isn't any way for a GS to query a user for a text input either, right? 15:41:50 <nielsm> a generic text input, a password input, and a full username/password box might be good additions too? 15:42:33 <_dp_> nielsm, yeah, think so, can only ask to chose one of 3 buttons 15:42:51 <_dp_> GS gui is severely lacking 15:42:58 <_dp_> almost non-existent 15:43:56 <_dp_> ffs, there is no good way to even show an arbitrary string :p 15:44:01 <_dp_> only what it has in lang 15:45:32 <_dp_> eg, I can only generate random password for company out of numbers coz I can't show letters xD 15:46:28 *** WormnestAndroid has joined #openttd 15:51:00 <andythenorth> NewGS 15:51:40 <_dp_> yeah, that's next on my list xD 15:51:58 <nielsm> actually much of the trouble with making more complex GS interactions is in the network command format 15:52:15 <nielsm> since you just have two 32 bit ints and one string 15:52:43 <nielsm> a common way to pack/unpack data from the string field would be a big help 15:53:05 <_dp_> nielsm, json ;) 15:54:13 <_dp_> though idk two ints one string seem quite enough for me, at least for GS interactions 15:54:43 <_dp_> well, enough for sending data from player 15:54:56 <_dp_> for server I guess it's not xD 15:55:53 <andythenorth> MultiGS :P 15:55:55 <nielsm> protobuf? 15:56:16 <nielsm> except I'm not sure if a binary format is suited 15:56:34 <_dp_> not a fan of protobuf 15:56:38 <_dp_> but it's already binary 15:56:48 <Eddi|zuHause> surely needs more xml!! 15:57:18 * andythenorth wonders if multGS would be a shit show 15:57:21 <nielsm> yeah protobuf is weird to work with, I tried doing something with it a few times and never got off the ground 15:57:37 <nielsm> also the support library and tools seem like very large dependencies 15:58:30 <nielsm> technical issue with multiGS: when both GS send a query to a client, and the client responds, how does the server know which GS the response is for? 15:58:50 <nielsm> do they get a generated UID? 16:00:13 <_dp_> no, but it's not that hard to make one 16:00:24 <_dp_> except question command is already out of free bits xD 16:00:26 <nielsm> it would still consume some more bits 16:00:49 <nielsm> so, extend the command protocol for openttd 2.0 ? 16:01:14 <nielsm> that would be a very 2.0-ish thing to do 16:01:36 <_dp_> nielsm, well, extending would make some stuff easier for sure 16:02:13 <_dp_> nielsm, idk, depends on how you're going to extend it 16:02:37 <_dp_> nielsm, it's not that hard to add some extra wars, just a matter of remaking function signatures all over the plalce 16:02:51 <_dp_> *vars xD 16:03:51 <nielsm> could also do a ton of fancy C++11 stuff with variadic templates to build variable size command packets, maybe 16:04:47 <andythenorth> GS 2.0 :P 16:05:10 <nielsm> and move the entire game protocol to UDP to allow for easier NAT punching, might with the help of a master server make all the router port opening dances obsolete 16:05:45 <milek7> um, udp would rather make variable size packets worse 16:06:00 <milek7> MTU etc. 16:06:29 <nielsm> yes there's issues, we'd have to do one of those stream-protocol-over-udp things 16:06:44 <nielsm> QUIC or something' 16:06:47 <_dp_> also you kinda need ordering and guaranteed delivery in OpenTTD 16:08:06 <milek7> i with NAT would be dead already, with ipv6 16:08:08 <LordAro> the generally accepted wisdom today is that protobufs were a mistake that don't actually solve anything 16:13:56 *** Progman has joined #openttd 16:16:18 <nielsm> hm if we were to use QUIC as game protocol then Quiche seems like the most promising option right now 16:16:18 <nielsm> https://github.com/cloudflare/quiche/blob/master/include/quiche.h 16:18:10 <nielsm> not from some "random" small group of developers, not part of some other huge project, and has a C interface 16:40:53 <andythenorth> what rule did I break? :P https://github.com/OpenTTD/OpenTTD/pull/7792/checks?check_run_id=269988916 16:40:58 <_dp_> I like how all the cool new stuff is made in Rust nowadays 16:41:22 <andythenorth> b/docs/landscape_externals.html: No newline at end of file 16:41:30 <nielsm> was just about to paste it 16:41:46 <andythenorth> FFS :P 16:42:06 <nielsm> but you're fixing that 16:42:11 <nielsm> it's a bug in the checker 16:42:19 <nielsm> someone will have to override it 16:42:43 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth dismissed a review for pull request #7792: Doc: add note and link that there's a better version of the informati… https://git.io/JeRH6 16:42:43 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth updated pull request #7792: Doc: add note and link that there's a better version of the informati… https://git.io/JeRSo 16:42:44 <andythenorth> I've added a newline 16:43:17 <nielsm> it'll still fail 16:43:39 <nielsm> the issue it that it looks for magical "NO NEWLINE AT END OF FILE" or similar message in the diff output 16:43:52 <nielsm> and it's present in the "before" 16:44:32 <nielsm> if you instead avoid modifying the end of the file, so the newline is still missing, the diff contains nothing about the end of the file and so will not cause the checker to complain 16:44:53 *** HerzogDeXtEr has joined #openttd 16:45:32 <andythenorth> I definitely prefer the wiki for docs 16:45:44 <andythenorth> and I *really* dislike wikis, so that's going some 16:46:47 <Eddi|zuHause> <nielsm> if you instead avoid modifying the end of the file, so the newline is still missing <-- somehow that sounds very wrong 16:47:42 <andythenorth> it's ironic how much work it takes to maintain a dead doc 16:47:52 <andythenorth> this is why projects tend to have crap docs 16:50:02 <andythenorth> fixing that is beyond me, shall I just close the PR? 16:51:18 <nielsm> okay, quiche is not in very many linux distros as a package yet, it was only added to gentoo this september, and isn't in arch, fedora, ubuntu, or debian at all 16:52:42 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed pull request #7792: Doc: add note and link that there's a better version of the informati… https://git.io/JeRSo 16:52:42 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7792: Doc: add note and link that there's a better version of the informati… https://git.io/JeR77 16:55:27 <andythenorth> planetmaker: hi hi, could I have SSH on bundles AND/OR does it run a web server that can handle redirects? :) 16:56:26 <Eddi|zuHause> https://www.twitch.tv/eddijk <-- i'm going to get tired of that at some point 16:56:41 * andythenorth watches 16:56:46 <andythenorth> nice music :P 16:56:55 <andythenorth> not much happening in game though 16:57:15 <Eddi|zuHause> loading takes a few minutes 16:57:27 <andythenorth> you could livestream some....coding? :) 16:57:32 <Eddi|zuHause> and the music doesn't loop... 16:57:49 <Eddi|zuHause> so there'll be silence, and the game starts properly when the music restarts 16:58:14 <andythenorth> it's very TTD-ish music eh 16:58:59 <nielsm> it's very clearly inspired by 16:59:41 <Eddi|zuHause> the previous game had a music that was really obviously inspired by the TTD theme song 16:59:52 <andythenorth> I prefer watching live coding :P 16:59:56 <andythenorth> maybe coding should have music 17:06:25 <nielsm> very exciting loading screen 17:06:46 <andythenorth> nielsm: sorry to bug, but could you merge this? https://github.com/OpenTTD/OpenTTD/pull/7790 I have a wiki edit window open waiting to link to it :) 17:07:25 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7790: Doc: CONTRIBUTING.md - add official goals section, link from other se… https://git.io/JeRRP 17:07:43 <andythenorth> ta 17:08:09 *** Compu has joined #openttd 17:11:14 *** glx has joined #openttd 17:11:14 *** ChanServ sets mode: +v glx 17:12:49 *** Progman has quit IRC 17:17:09 <andythenorth> think this is ok now 17:17:10 <andythenorth> https://wiki.openttd.org/FAQ_development#I_do_not_agree_with_the_goals_of_the_official_branch.2C_what_can_I_do_instead.3F 17:17:18 <andythenorth> actually the whole page is probably fine 17:30:14 *** sla_ro|master has joined #openttd 17:32:07 <nielsm> so many station configurations... 17:32:24 <nielsm> hopefully the station building tool in TF2 works as well as they advertise 17:34:24 <nielsm> I'm going to play a different TF2 17:34:29 <nielsm> the one where you shoot people 17:37:19 <Eddi|zuHause> yeah, station improvement i'm really looking forward to 17:56:08 *** Wolf01 has joined #openttd 18:02:20 <andythenorth> ha can we teach DorpsGek_III to list the GH issue count? 18:02:21 <andythenorth> :P 18:03:43 <LordAro> no reason why not 18:03:51 <LordAro> well, we'd have to give it a concept of commands first 18:03:56 <andythenorth> oof 18:03:59 <LordAro> probably easier to give to DorpsGek 18:04:00 <andythenorth> is it supybot? 18:04:08 <LordAro> no, custom 18:04:12 <LordAro> it's in the org 18:05:10 <andythenorth> do we know current state on ICU? https://github.com/OpenTTD/OpenTTD/issues/6922 18:06:40 <LordAro> unchanged 18:06:52 <andythenorth> ta 18:07:01 <LordAro> compile without ICU works fine, just lacks RTL support 18:07:01 <andythenorth> not seeing many issues I can close yet tbh 18:07:06 <LordAro> :p 18:07:24 <LordAro> (and Mac & Windows no longer use it) 18:07:45 <andythenorth> I don't want to close samu's right now, I'm worried about him :P 18:07:48 <andythenorth> life sounds hard 18:11:02 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7623: Support for macOS Catalina. https://git.io/fj2uh 18:11:03 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7623: Support for macOS Catalina. https://git.io/fj2uh 18:13:55 *** Etua has joined #openttd 18:15:10 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7599: UI zoom appearance problems relative to 1.9.1 https://git.io/fj4IV 18:15:10 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7599: UI zoom appearance problems relative to 1.9.1 https://git.io/fj4IV 18:19:12 *** Etua has quit IRC 18:25:06 <andythenorth> hmm 18:25:12 <andythenorth> very hard to close most of these issues 18:25:24 <andythenorth> on the other hand, most of them will never be addressed 18:25:46 * andythenorth plays Blitz instead for a bit 18:40:51 *** beno__ has joined #openttd 18:47:22 *** Thedarkb1-X40 has quit IRC 18:53:33 <LordAro> andythenorth: never is a strong word 19:03:31 <andythenorth> the problem is always predicting the future 19:06:41 <Eddi|zuHause> always is also a strong word 19:09:24 <andythenorth> strong is a strong word 19:09:43 <andythenorth> can we predict that predicting the future will always be hard? 19:10:55 <Eddi|zuHause> there might sporadically be cases where it's easy 19:11:25 <andythenorth> not sure it's even hard 19:11:36 <andythenorth> there are oodles of future which are reasonably predictable 19:31:25 <andythenorth> how much quality do we want? o_O https://github.com/OpenTTD/OpenTTD/issues/7613 19:31:37 <andythenorth> 65500 news messages is a lot 19:31:50 <Eddi|zuHause> so... game crashed :/ 19:33:01 <andythenorth> oof 19:33:53 <Eddi|zuHause> i don't think i'm going to restart today 19:35:05 *** Wormnest has quit IRC 19:35:30 *** Wormnest has joined #openttd 19:38:57 <andythenorth> we should have made newgrf orders :P 19:38:57 <andythenorth> https://github.com/OpenTTD/OpenTTD/issues/7558 19:39:11 <andythenorth> installable predicates 19:39:44 <andythenorth> with a name string 19:39:57 <andythenorth> the timetables & conditional orders seem to produce a witches brew of ever more feature requests and bug reports 19:41:55 <Wolf01> Shay 19:46:26 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7674: Feature Request: Programmable Waypoints https://git.io/fjSx4 19:46:26 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7674: Feature Request: Programmable Waypoints https://git.io/fjSx4 19:46:33 <andythenorth> really hard to close any of the current issues 19:46:44 <andythenorth> lots of reports about flawed code 19:47:58 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7691: Infinite money exploit in multiplayer using shares and sending money back and forth https://git.io/fj5zX 19:47:59 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7691: Infinite money exploit in multiplayer using shares and sending money back and forth https://git.io/fj5zX 19:50:27 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7694: Too much news spam on small economy changes https://git.io/fj5yn 19:50:27 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7694: Too much news spam on small economy changes https://git.io/fj5yn 19:51:11 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7732: Shared orders allows only two vehicles https://git.io/Jeqai 19:51:12 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7732: Shared orders allows only two vehicles https://git.io/Jeqai 19:51:59 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7772: Showing destination when stopped or waiting https://git.io/Je4C2 19:52:58 <andythenorth> 7777 eh 19:53:13 <andythenorth> are we really going to add a setting to set the default for a specific conditional order? https://github.com/OpenTTD/OpenTTD/issues/7777 19:55:43 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7580: Feature Request: When loading a saved game, the file picker should remember the last used directory https://git.io/fjCgd 19:55:43 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7580: Feature Request: When loading a saved game, the file picker should remember the last used directory https://git.io/fjCgd 19:57:07 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7624: Changing rolling stock reverts on next visit to depot https://git.io/fj2MW 19:57:07 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7624: Changing rolling stock reverts on next visit to depot https://git.io/fj2MW 20:01:28 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7295: Proposal: quick settings overrides / filter https://git.io/fhN7M 20:01:28 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7295: Proposal: quick settings overrides / filter https://git.io/fhN7M 20:01:55 *** sla_ro|master has quit IRC 20:03:08 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7473: Request to make new game settings those of the last loaded game https://git.io/fjLVW 20:03:08 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7473: Request to make new game settings those of the last loaded game https://git.io/fjLVW 20:04:45 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7558: Feature Request: Conditional Orders on Timetable Status https://git.io/fjZpR 20:04:45 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7558: Feature Request: Conditional Orders on Timetable Status https://git.io/fjZpR 20:05:13 *** cHawk has joined #openttd 20:07:10 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7562: Feature Request: Add drag functionality to land purchase tool https://git.io/fjnvn 20:07:10 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7562: Feature Request: Add drag functionality to land purchase tool https://git.io/fjnvn 20:08:48 <glx> hmm 3 days of failing nightlies 20:09:44 <glx> oh of course 20:10:58 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7775: Omit button https://git.io/Je422 20:10:58 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7775: Omit button https://git.io/Je422 20:13:42 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7777: Change default load percentage when setting conditional orders https://git.io/Je4Py 20:13:42 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7777: Change default load percentage when setting conditional orders https://git.io/Je4Py 20:13:58 <andythenorth> 3 more need to die, then I make payday 20:18:19 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7774: Notify button https://git.io/Je4Wi 20:18:19 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7774: Notify button https://git.io/Je4Wi 20:21:01 <andythenorth> is https://github.com/OpenTTD/OpenTTD/issues/7513 duplicate of https://github.com/OpenTTD/OpenTTD/issues/6322 20:21:02 <andythenorth> ?? 20:21:22 * andythenorth thinks it is 20:22:05 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7513: Crash when AI allocates too much memory https://git.io/fjm1f 20:22:05 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed issue #7513: Crash when AI allocates too much memory https://git.io/fjm1f 20:22:35 <nielsm> hmm, no actually it isn't 20:23:02 <andythenorth> can they be retitled? 20:23:03 <nielsm> but both are artifacts of the squirrel VM that are difficult to work around 20:23:11 <andythenorth> in plain english, they say the same imho 20:24:00 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth reopened issue #7513: Squirrel can stack overflow when GCing deep structures, leading to crash https://git.io/fjm1f 20:24:04 <nielsm> changed the later one 20:24:06 <andythenorth> thx 20:24:40 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #7513: Squirrel can stack overflow when GCing deep structures, leading to crash https://git.io/fjm1f 20:24:52 *** Progman has joined #openttd 20:24:59 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on issue #6322: AI can allocate more memory than the system has, crashing the game https://git.io/JeRb5 20:25:34 <andythenorth> ok almost all open issues are code quality issues 20:25:45 <andythenorth> not feature requests 20:25:48 <andythenorth> I can't really close them 20:26:00 <andythenorth> some are crashes 20:26:08 <andythenorth> some are exploits that I don't care about at all, but apparently others do 20:26:18 *** gelignite has joined #openttd 20:26:51 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #7794: Fix 3575dd551: update names for the bundles https://git.io/JeRbF 20:27:06 <andythenorth> I suspect hunting down gameplay exploits is like painting the Forth Bridge https://www.bbc.co.uk/news/uk-scotland-edinburgh-east-fife-14789036 20:27:18 <andythenorth> and likely fixing one just enables another one to be uncovered 20:27:24 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7794: Fix 3575dd551: update names for the bundles https://git.io/JeRbb 20:28:10 <glx> real test will wait for tomorrow nightly run 20:28:22 <andythenorth> 50 PRs, 72 issues, not too crap 20:29:00 <andythenorth> this is an easy approve https://github.com/OpenTTD/OpenTTD/pull/7788 20:29:28 <andythenorth> how do we trick Eddi|zuHause into finishing this? https://github.com/OpenTTD/OpenTTD/pull/7745 20:29:35 <andythenorth> tell him it's impossible? 20:32:44 <nielsm> anyone want to review this? :D https://github.com/OpenTTD/OpenTTD/pull/7729 20:34:22 <andythenorth> I can test it :P 20:34:24 <andythenorth> but not review 20:35:07 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 merged pull request #7794: Fix 3575dd551: update names for the bundles https://git.io/JeRbF 20:35:37 <glx> hmm I should check the installer too 20:35:52 <andythenorth> nielsm: I was about to close this, but 2nd opinion? https://github.com/OpenTTD/OpenTTD/pull/7653/commits/775735bbf28ff3d785d05948b8476f88ad7cb729 20:35:52 <andythenorth> it's a nice feature if it works, but it's very rough edges 20:35:52 <andythenorth> and the history is a mess 20:35:52 <andythenorth> I think we'd end up regretting it 20:38:22 <nielsm> yeah it needs major rework before we can merge it 20:38:32 <nielsm> the idea is good, the execution leaves something to be desired 20:40:09 <andythenorth> I think 7729 works, but my FFWD doesn't, so it's hard to test end of vehicle life :P 20:42:19 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/JeRNn 20:43:37 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7730: Change: Use vehicle model age for station rating calculation https://git.io/JeRNW 20:44:10 *** gelignite has quit IRC 20:45:23 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed pull request #7051: Feature: Moveable depots #6328 https://git.io/fhnug 20:45:23 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7051: Feature: Moveable depots #6328 https://git.io/JeRNE 20:48:31 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh requested changes for pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/JeRN2 20:49:01 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7582: Use shift + click to show vehicles' group. https://git.io/JeRNV 20:49:02 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth closed pull request #7582: Use shift + click to show vehicles' group. https://git.io/fjCid 20:49:23 <nielsm> "the week of august 17th to october 22nd" -LordAro 20:51:22 <andythenorth> eh this is quite cool to watch 20:51:22 <andythenorth> I think it presents a few UI problems. 20:51:25 <andythenorth> https://gfycat.com/zealoussentimentalcollardlizard 20:51:44 <andythenorth> oops bad paste, the URL, ignore the UI problems comment 20:51:52 <andythenorth> the rail planner is quite neat 20:52:16 <andythenorth> https://github.com/OpenTTD/OpenTTD/pull/7607 20:53:05 <nielsm> I see it as a feature that could be potentially problematic in multiplayer games 20:53:18 *** tokai|noir has joined #openttd 20:53:18 *** ChanServ sets mode: +v tokai|noir 20:53:32 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth commented on pull request #7607: Feature Request/WIP: Rail Planner track builder https://git.io/JeRNS 20:53:43 <andythenorth> I think it has problems 20:53:45 <nielsm> so if someone wants it (I don't really) it should probably be disable-able, or even just be blanket disabled in multiplayer 20:53:57 <andythenorth> but I think we'll inevitably end up adding one, if we live long enough 20:54:22 <andythenorth> it would be more useful if it could build double track :P 20:54:29 <nielsm> :D 20:54:45 <andythenorth> I would really like a 'build double track, with bi-directional signals' tool 20:54:52 <andythenorth> I know it's kind of cheating 20:55:13 <nielsm> infrastructure build speed cooldown, similar to landscaping cooldown? so the client has to build small bits at a time 20:55:18 <andythenorth> but I've been playing OpenTTD for about 12 years, and I've built and signalled enough tracks 20:55:48 <andythenorth> nielsm: cooldown suggestion is the kind of thing that is followed by 'but do that in GS' 20:55:55 <andythenorth> despite that GS actually can't 20:55:58 <andythenorth> :P 20:56:34 <nielsm> I should sleep, have a meeting with a user group tomorrow morning to present and discuss implementation of security protocols on a new document management system 20:57:17 <andythenorth> super! 20:57:21 <andythenorth> sounds like my life! 21:00:14 *** tokai has quit IRC 21:00:21 <nielsm> gn 21:08:23 *** nielsm has quit IRC 21:16:11 *** Etua has joined #openttd 21:18:23 *** Wolf01 has quit IRC 21:20:28 *** Etua has quit IRC 21:20:49 *** Etua has joined #openttd 21:21:55 *** Etua is now known as Guest5747 21:21:59 *** Etua has joined #openttd 21:22:12 <DorpsGek_III> [OpenTTD/OpenTTD] andythenorth opened pull request #7795: Doc: fix 3 mis-spellings of 'official' https://git.io/JeRAG 21:24:41 *** andythenorth has quit IRC 21:28:45 *** Etua has quit IRC 21:29:07 *** Etua has joined #openttd 21:29:14 *** Guest5747 has quit IRC 21:30:16 *** Etua is now known as Guest5748 21:30:20 *** Etua has joined #openttd 21:34:19 *** Etua has quit IRC 21:34:38 *** Etua has joined #openttd 21:35:34 *** Guest5748 has quit IRC 21:38:23 <DorpsGek_III> [OpenTTD/OpenTTD] stormcone commented on pull request #7582: Use shift + click to show vehicles' group. https://git.io/JeRAw 21:48:53 *** Progman has quit IRC 21:51:58 *** nielsm has joined #openttd 21:52:19 *** Etua has quit IRC 21:52:38 *** Etua has joined #openttd 21:54:53 <LordAro> oh no 21:54:59 <LordAro> oh 21:55:02 *** Etua has quit IRC 21:55:03 <LordAro> i was scrolled up 21:55:09 <_dp_> some smart tool for building rails is very needed imo but it should just help players build faster instead of build some crap on its own. 21:55:19 *** Etua has joined #openttd 21:55:23 <LordAro> failing nightlies? i feel we shouls get a notification somehow 21:56:15 <LordAro> at the very least "creating the installer" should be part of the CI 21:56:35 <LordAro> or possibly even "installing the installer" 22:00:03 *** nielsm has quit IRC 22:18:31 *** Etua has quit IRC 22:22:10 <DorpsGek_III> [OpenTTD/OpenTTD] sdcloudt opened pull request #7796: Unittests https://git.io/JeRxC 22:25:45 *** HerzogDeXtEr has quit IRC 22:27:42 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #7796: Unittests https://git.io/JeRxK 22:45:24 *** cHawk has quit IRC 22:51:59 <DorpsGek_III> [OpenTTD/OpenTTD] sdcloudt commented on pull request #7796: Unittests https://git.io/JeRpT 23:04:40 *** ericnoan has quit IRC 23:23:39 *** ericnoan has joined #openttd