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Log for #openttd on 14th November 2019:
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07:13:48  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7833: Fix: Out of bounds tile access in ErrmsgWindow::OnInitialPosition https://git.io/JerBH
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09:28:21  <Samu> hi
09:32:01  <Flipp3rrr> Hello.
09:32:35  <Flipp3rrr> Glad to see I'm not the only lonely person that uses an obscure outdated system to chat with other lonely people over the internet.
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10:24:26  <Flygon> :3
10:24:48  <Flipp3rrr> >.<
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14:06:06  <andythenorth> oof I failed to lunch
14:06:13  <andythenorth> if I'm not logged into the channel, I do it wrong :P
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14:22:56  <supermop_work_> good morning
14:23:34  <andythenorth> yo
14:23:44  <andythenorth> I've advanced to some sort of croque-monsieur type affair
14:23:53  <andythenorth> the ham tastes slightly rancid, probably fine?
14:29:33  <supermop_work_> is it still croque-y?
14:29:48  <andythenorth> seems fine
14:46:46  <peter1138> Hi. I lunched.
14:47:06  <peter1138> Shockingly, I had a bread roll with ham in it!
14:47:17  <peter1138> (And some salad on the side, because salad...)
14:47:56  <andythenorth> meat free has taken a dive for me, because winter
14:47:56  <andythenorth> and salad is also in decline :P
14:50:04  <peter1138> This my first non-salad lunch for ages.
14:50:10  <peter1138> And even that had salad, heh.
14:50:41  <peter1138> I do have fruit, and often some kinda snacky bar as well, normally. Sometimes even a packet of crisps, but not very often.
14:50:54  <peter1138> Like the last pack of mini cheddars was a bit stale.
14:51:39  <peter1138> So many carolies in a bread roll though. Way more than my whole salad.
14:52:04  <peter1138> Tis the season of mince pies, of course.
14:52:49  <peter1138> About the same amount of carolies in them as my roll, too.
14:52:52  <peter1138> Evil.
14:53:02  <peter1138> No wonder I get fat at Christmas.
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15:17:08  <supermop_work_> who turned on my laptop
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16:00:43  <peter1138> https://twitter.com/Train_PlaneHub/status/1194904690863022081
16:00:44  <peter1138> Aww
16:02:05  <andythenorth> oops
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16:14:19  <dihedral> hej hej
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16:26:25  <stefino> hi, one stupid question about NFO. Is nessesary to write "line numbers" manualy? The first number of each line like f.e. 11*6
16:26:42  <peter1138> No.
16:28:09  <stefino> but 6 is important or not? t says how many bites are expected
16:29:29  <stefino> so if I have 27 * 9	 0D 0E \D+ 00 FF 0E 00 00 00 I can write only  9	 0D 0E \D+ 00 FF 0E 00 00 00 ?
16:30:06  <peter1138> No.
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16:30:32  <nielsm> the nfo format is weird because of historical reasons, it could definitely be improved
16:30:52  <stefino> I have it only for bridges
16:31:05  <peter1138> Just put the line number down as "-1" or something. That's what the extra GRFs within OpenTTD source do.
16:31:15  <stefino> but it seems stupid to write these line numbers manualy :D
16:31:22  <peter1138> You definitely need a line number and the *, but the line number does not need to be the real line number.
16:31:48  <stefino> okay :)
16:32:17  <stefino> thnks :)
16:32:57  <peter1138> nielsm, backwards compatibility is pretty important in this case, I think :-)
16:33:04  <peter1138> There is, after all, NML...
16:34:27  <stefino> I'm happy that most of all is possible to code in NML. Bridges seems easy in NFO but railroad stations will be problem
16:36:54  <andythenorth> we could do nml stations :P
16:36:58  <andythenorth> but nobody ever did
16:38:19  <peter1138> Didn't I have plans for updating station tile layouts to use the "new" form...?
16:39:25  <nielsm> maybe you did
16:39:31  <andythenorth> maybe
16:39:43  <peter1138> One day... no.
16:41:26  <nielsm> so, when were we getting water buses? https://0x0.st/zEeT.webm
16:41:34  * nielsm repeats himself
16:41:47  <andythenorth> you can patch ships to go on land
16:41:52  <andythenorth> but then there's an assert :P
16:41:55  <andythenorth> when they get to a town
16:41:58  <andythenorth> frosch tried it
16:42:02  <andythenorth> hovercraft
16:42:07  <nielsm> heh
16:42:16  <stefino> nice vehicle :D
16:43:00  <andythenorth> so are all the OpenTTD docs now perfect?
16:43:02  * andythenorth wonders
16:43:19  <andythenorth> https://github.com/OpenTTD/OpenTTD/blob/master/README.md
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17:41:02  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #7673: Unable to completely remove custom text from a town after setting it (via game script) https://git.io/fjSuX
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17:58:04  <frosch123> andythenorth: are the docs good enough to get archived for 1000 years?
17:58:13  <andythenorth> dunno :D
17:58:24  * andythenorth has spent the day deleting or fixing old work blog posts
17:58:32  <andythenorth> whoever invented hypertext linking? :P
17:58:34  <andythenorth> it's mad
17:58:39  <frosch123> should be put the irc logs on github somehow?
17:58:51  <andythenorth> dunno if you're trolling :D
17:58:53  <frosch123> i am sure they would be the only thing that survives
17:58:59  <andythenorth> are they on the coop box?
17:59:06  <frosch123> yes
17:59:20  <andythenorth> dorpsgek could make a commit for each line?
17:59:28  <andythenorth> then we could just read the commit log
17:59:55  <frosch123> it could concat multiple lines by the same author
18:01:15  <frosch123> [18:58] <andythenorth> dunno if you're trolling :D <- i think announcing the archive day in advance is asking for trolls
18:01:43  <andythenorth> is planetmaker actually shuttering the coop box?
18:01:47  * andythenorth can't remember
18:02:14  <frosch123> various people use that server for various things
18:02:22  <frosch123> there is also a factorio server running
18:02:34  <frosch123> no idea who betrayed coop :p
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18:02:52  <andythenorth> hmm what did I need to do?
18:02:59  <frosch123> lunch?
18:03:00  <andythenorth> oh yes, redmine, I really like the files plugin :P
18:03:09  <andythenorth> I use it instead of imgur / whatever
18:04:27  <frosch123> can gists be screenshots?
18:04:36  <andythenorth> ascii?
18:06:07  <andythenorth> I need to write that thing that gets revs from git
18:06:10  <andythenorth> for newgrf :P
18:06:11  <andythenorth> oof
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18:17:13  <frosch123> andythenorth: btw. readme looks nice. now it has mostly links instead of being a wall of text :)
18:17:49  <andythenorth> :)
18:18:02  <andythenorth> that may have been controversial, but eh
18:18:07  <andythenorth> we can't all think the same way
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18:35:16  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #7834: Fix #7673: [Script] allow removal of custom town text https://git.io/JeryL
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18:45:51  <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JeryG
18:45:51  <DorpsGek_III>   - Update: Translations from eints (by translators)
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19:15:39  <TrueBrain> glx: please install a non bash shell
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19:15:52  <TrueBrain> Otherwise you will need a few more days
19:16:03  <TrueBrain> Stupid bashism :p
19:36:21  * andythenorth fixing hundreds of broken web pages
19:36:23  <andythenorth> not ours :P
19:36:41  <andythenorth> I ran a link checker over 12 years worth of blog posts
19:40:25  <Eddi|zuHause> are you using regex?
19:40:52  <andythenorth> not me
19:42:35  <glx> functions are bash only ?
19:45:45  <Eddi|zuHause> TrueBrain: maybe the solution is that everybody else should use bash instead of their weird esotheric shell?
19:52:05  <LordAro> glx: $() certainly is bash only
19:52:27  <glx> but the error is on the function definition
19:52:44  <LordAro> function output_files {
19:52:45  <LordAro> ^-- SC2113: 'function' keyword is non-standard. Use 'foo()' instead of 'function foo'.
19:53:03  <LordAro> ( https://www.shellcheck.net/ )
20:05:20  <LordAro> https://stackoverflow.com/a/1987331/995325
20:05:22  <LordAro> interesting
20:05:48  <LordAro> (`for i in "$@"` is equivalent to `for i`)
20:07:42  <Eddi|zuHause> stackoverflow is dead?
20:09:49  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7834: Fix #7673: [Script] allow removal of custom town text https://git.io/JerSo
20:10:06  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7834: Fix #7673: [Script] allow removal of custom town text https://git.io/JeryL
20:10:07  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7673: Unable to completely remove custom text from a town after setting it (via game script) https://git.io/fjSuX
20:10:36  <LordAro> glx: is #7805 ready?
20:11:08  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7805: Fix #7646: incomplete cleanup for non-threaded world generation failure https://git.io/JerS6
20:12:37  <glx> yes #7805 is ready
20:13:18  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7805: Fix #7646: incomplete cleanup for non-threaded world generation failure https://git.io/JeE3o
20:13:19  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7646: Random map generation failure crashes the game (dedicated server). https://git.io/fjPBl
20:14:06  <LordAro> _dp_: to give the CI a kick, can you rebase #7791?
20:15:06  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro dismissed a review for pull request #7823: Fix c02ef3e456: Special case of Var 0x88 was not handled for NRT Acti… https://git.io/Je2ts
20:16:12  <LordAro> glx: any chance of #7819 review? ;)
20:20:36  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro requested changes for pull request #7791: GS method to control engine availability for a specific company https://git.io/JerSH
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20:55:50  <andythenorth> oof
20:55:57  <andythenorth> fixing broken pages is....slow work
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23:07:48  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #7835: Fix e3511ecac: don't use bash specific syntax (again) https://git.io/Jer76
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