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00:00:58 <TrueBrain> I brought it up as I believe you can abuse it. You believe you can't. Neither of us is going to put real effort in disproving the other. So what is the point of this discussion at this hour of the day? :) If you like we can look at this another time, if we can do it because we are both curious to what is possible :) just because science or whatever 00:00:58 <TrueBrain> :D 00:03:09 <TrueBrain> I like these puzzles, as there can be 100 reasons it shouldn't work ... but you need just 1 to make it work :) it is funny like that :D 00:03:42 <TrueBrain> But honestly, I didn't mention it to start an argument.. was more looking for a discussion. So sorry about that, this was not my intend :) 00:04:13 <glx> anyway it must be fixed :) 00:04:35 <TrueBrain> That is the least interesting part glx :p 00:04:57 <glx> well you can play once it's fixed 00:06:26 *** el3ktr4 has quit IRC 00:07:21 <TrueBrain> The game I am going to play is how much sleep can one night bring! :D 00:07:37 <TrueBrain> I will report the results when I have them! 00:07:46 <glx> so we have at least 2 ways to kill beta2 and before servers 00:08:30 *** Flygon has joined #openttd 00:45:07 *** Wormnest has quit IRC 00:55:24 *** WormnestAndroid has quit IRC 00:56:56 *** WormnestAndroid has joined #openttd 00:59:16 *** WormnestAndroid has joined #openttd 01:02:45 *** WormnestAndroid has joined #openttd 01:05:59 *** gelignite has quit IRC 01:11:58 *** y2kboy23_ has joined #openttd 01:16:42 *** y2kboy23 has quit IRC 01:19:30 *** Wormnest has joined #openttd 02:22:57 *** glx has quit IRC 02:49:40 *** snail_UES_ has joined #openttd 02:50:08 *** Wormnest has quit IRC 03:01:51 *** Wormnest has joined #openttd 03:37:05 *** D-HUND has joined #openttd 03:40:26 *** debdog has quit IRC 03:54:02 *** Wormnest has quit IRC 04:04:33 *** Pikka has joined #openttd 05:30:49 *** rptr has joined #openttd 05:30:59 <rptr> why don't my raw resource industries ever increase their production? 05:31:17 <rptr> i had 3-4 trains loading constantly (total maybe 10 trains) for hours. and some of the iron mines decreased 05:31:20 <rptr> some increased a bit 05:31:26 <rptr> but it seems basically 50/50% as opposed to 66/33 05:31:35 <rptr> i see other people with like 400 production 05:45:28 *** tokai|noir has joined #openttd 05:45:28 *** ChanServ sets mode: +v tokai|noir 05:52:17 *** tokai has quit IRC 06:07:40 *** WormnestAndroid has quit IRC 06:07:56 *** WormnestAndroid has joined #openttd 06:21:40 *** sla_ro|master has joined #openttd 06:24:12 *** Wormnest has joined #openttd 06:44:05 *** greeter has quit IRC 06:50:53 *** greeter has joined #openttd 07:06:59 *** TELK has joined #openttd 07:30:08 *** snail_UES_ has quit IRC 07:35:26 *** andythenorth has joined #openttd 07:37:20 <andythenorth> Pikka bob 07:56:51 *** TELK has quit IRC 08:20:52 *** tokai has joined #openttd 08:20:52 *** ChanServ sets mode: +v tokai 08:24:14 <andythenorth> tumty tumty tum 08:24:34 <andythenorth> how to do black freight steam trains, but with 2CC 08:24:49 <andythenorth> like https://www.tt-forums.net/download/file.php?mode=view&id=209787&sid=21e40372137ba6db083556b53da5f988 but moar 08:24:55 <Eddi|zuHause> black and more black? 08:24:55 <andythenorth> answers on postcard pls 08:25:24 <andythenorth> delete all steam trains? 08:25:26 <andythenorth> problem solved 08:26:44 *** andythenorth has quit IRC 08:27:12 <Eddi|zuHause> ... that's such an "andy" solution 08:27:41 <Eddi|zuHause> maybe andy is actually skynet? "all humanity's problems will be solved when humanity is annihilated" 08:27:44 *** tokai|noir has quit IRC 08:28:02 <SpComb> a good product manager knows how to cut stuff out 09:33:01 *** gnu_jj has quit IRC 09:33:12 *** gnu_jj has joined #openttd 09:45:56 *** el3ktr4 has joined #openttd 09:46:35 *** andythenorth has joined #openttd 09:47:22 <andythenorth> cull the weakest parts 09:47:28 <andythenorth> unless they're the fun bits 09:47:51 <andythenorth> the problem of ruthless editing is that it can produce 100% bland 09:49:37 <Eddi|zuHause> which is how you get games like Sims 4 or Fallout 76 09:50:02 <andythenorth> no texture 09:50:45 <andythenorth> the 'problem' is reports that all the red steam trains look identical https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/tech_tree_table_red.html 09:50:59 <andythenorth> ^ the version above is 50% repainted 09:51:27 <andythenorth> same for black steam engines further down the page 09:51:39 <Eddi|zuHause> why is that even a problem? the original game used like 4 sprites for 10 engines 09:52:17 <andythenorth> it's feedback, I'm choosing to treat it as a problem 09:52:24 <andythenorth> on the basis it might be interesting to solve 09:53:00 <andythenorth> can you see any difference between Thunderer and Strongbow? 10:01:54 *** rptr has left #openttd 10:18:26 *** andythenorth has quit IRC 10:18:48 <Eddi|zuHause> there was an astroneer patch, but no patchnotes? 10:35:24 *** andythenorth has joined #openttd 10:41:38 *** Samu has joined #openttd 10:45:30 <Pikka> yoyo 10:45:48 <andythenorth> yo Pikka 10:45:53 <andythenorth> haps steam train colours? 10:45:55 <Pikka> yeah, I'm not sure about liveries yet 10:46:12 <andythenorth> I am hexperimenting https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/tech_tree_table_red.html 10:46:19 <andythenorth> diesels are so easy :P 10:47:36 <Pikka> having fewer locos helps ;) 10:48:54 <Pikka> I've got the 2cc on the greyhound. Might do some 2cc on the pannier tank and keep it CC on freight, or something 11:55:40 <andythenorth> I set a rule that all engines have 2CC :P 11:55:55 <andythenorth> which is a right PITA when I want to do some black non-descript freight engines 12:00:01 *** tokai|noir has joined #openttd 12:00:01 *** ChanServ sets mode: +v tokai|noir 12:05:01 *** MSavoritias[m] has quit IRC 12:05:01 *** paulus[m] has quit IRC 12:05:01 *** dag[m] has quit IRC 12:05:01 *** natmac[m] has quit IRC 12:05:01 *** jact[m] has quit IRC 12:05:01 *** blim[m] has quit IRC 12:05:01 *** robert[m]1 has quit IRC 12:05:01 *** albert[m] has quit IRC 12:05:02 *** johanna[m] has quit IRC 12:05:02 *** joey[m] has quit IRC 12:05:02 *** julie[m] has quit IRC 12:05:02 *** einar[m] has quit IRC 12:05:02 *** buggeas40d[m] has quit IRC 12:05:02 *** dekeract[m] has quit IRC 12:05:02 *** mindlesstux[m] has quit IRC 12:05:03 *** cawal[m] has quit IRC 12:05:03 *** ciet[m] has quit IRC 12:05:03 *** elliot[m] has quit IRC 12:05:03 *** glothit7ok[m] has quit IRC 12:05:03 *** grag[m] has quit IRC 12:05:03 *** ist5shreawf[m] has quit IRC 12:05:03 *** josef[m] has quit IRC 12:05:03 *** ookfof[m] has quit IRC 12:05:03 *** freu[m] has quit IRC 12:05:03 *** vanessa[m] has quit IRC 12:05:03 *** patricia[m] has quit IRC 12:05:03 *** Corns[m] has quit IRC 12:05:03 *** Groud[m] has quit IRC 12:05:03 *** menelaos[m] has quit IRC 12:05:03 *** magdalena[m] has quit IRC 12:07:25 *** tokai has quit IRC 12:11:38 <Eddi|zuHause> my first idea would be: boiler black, stripe 1CC, roof/walls 2CC 12:14:04 *** pothyurf[m] has joined #openttd 12:15:30 <FLHerne> andythenorth: Just have, like, three CC pixels on the tender to represent the company crest/lettering :P 12:31:59 <andythenorth> I'll try something later 12:32:41 *** tokai has joined #openttd 12:32:41 *** ChanServ sets mode: +v tokai 12:35:52 *** el3ktr4 has quit IRC 12:39:35 *** tokai|noir has quit IRC 12:42:42 *** el3ktr4 has joined #openttd 12:51:13 <Eddi|zuHause> seems cities:skylines is just broken... 12:53:51 <Eddi|zuHause> also, what good is this launcher if i can't even switch on or off DLCs? 13:01:59 <Pikka> andythenorth, black counts as a CC? ;) 13:02:41 <andythenorth> oof :) 13:02:47 <andythenorth> only with that magical grf 13:02:51 <andythenorth> we need 3CC :P 13:09:27 <Eddi|zuHause> i clicked on "texture quality: medium" 5 minutes ago and it hangs ever since 13:10:14 *** cHawk has joined #openttd 13:11:58 <Eddi|zuHause> oh, it now jumpted to "middle" being actually selected :) 13:19:34 *** spnda has joined #openttd 13:19:53 *** snail_UES_ has joined #openttd 13:36:59 *** snail_UES_ has quit IRC 13:56:02 *** sla_ro|master has quit IRC 14:17:44 *** twom[m] has joined #openttd 14:17:45 *** Heiki[m] has joined #openttd 14:17:45 *** olmvnec[m] has joined #openttd 14:17:45 *** patricia[m] has joined #openttd 14:17:45 *** ad5twoknebor[m] has joined #openttd 14:17:45 *** ircer[m] has joined #openttd 14:17:45 *** khavik[m] has joined #openttd 14:17:45 *** ookfof[m] has joined #openttd 14:17:45 *** yur3shmukcik[m] has joined #openttd 14:17:46 *** Groud[m] has joined #openttd 14:17:46 *** labs[m] has joined #openttd 14:17:46 *** josef[m] has joined #openttd 14:17:48 *** julie[m] has joined #openttd 14:17:49 *** mrtmol[m] has joined #openttd 14:17:50 *** Corns[m] has joined #openttd 14:17:50 *** dekeract[m] has joined #openttd 14:17:50 *** dude[m]1 has joined #openttd 14:17:50 *** albert[m] has joined #openttd 14:17:50 *** karl[m] has joined #openttd 14:17:51 *** joey[m] has joined #openttd 14:17:51 *** jeeg[m] has joined #openttd 14:17:51 *** fiddeldibu[m] has joined #openttd 14:17:51 *** josef[m]1 has joined #openttd 14:17:51 *** robert[m]1 has joined #openttd 14:17:51 *** ciet[m] has joined #openttd 14:17:51 *** yoltid[m] has joined #openttd 14:17:51 *** vanessa[m] has joined #openttd 14:17:51 *** natalie[m] has joined #openttd 14:17:51 *** ist5shreawf[m] has joined #openttd 14:17:51 *** buggeas40d[m] has joined #openttd 14:17:51 *** amal[m] has joined #openttd 14:17:51 *** paulus[m] has joined #openttd 14:17:52 *** johanna[m] has joined #openttd 14:17:52 *** fjodor[m] has joined #openttd 14:17:52 *** glothit7ok[m] has joined #openttd 14:17:53 *** UncleCJ[m] has joined #openttd 14:17:53 *** hylshols7qui[m] has joined #openttd 14:17:53 *** dag[m] has joined #openttd 14:17:54 *** nolep[m] has joined #openttd 14:17:54 *** lapav[m] has joined #openttd 14:17:54 *** magdalena[m] has joined #openttd 14:17:54 *** grag[m] has joined #openttd 14:17:54 *** natmac[m] has joined #openttd 14:17:54 *** blim[m] has joined #openttd 14:17:54 *** cawal[m] has joined #openttd 14:17:54 *** nartir[m] has joined #openttd 14:17:54 *** pina[m] has joined #openttd 14:17:55 *** arron[m] has joined #openttd 14:17:55 *** einar[m] has joined #openttd 14:17:55 *** menelaos[m] has joined #openttd 14:17:55 *** MSavoritias[m] has joined #openttd 14:17:56 *** mindlesstux[m] has joined #openttd 14:17:56 *** iarp[m] has joined #openttd 14:17:56 *** udo[m] has joined #openttd 14:17:56 *** jact[m] has joined #openttd 14:17:56 *** karoline[m] has joined #openttd 14:17:56 *** olivier[m] has joined #openttd 14:17:56 *** igor[m] has joined #openttd 14:17:56 *** freu[m] has joined #openttd 14:17:56 *** osvaldo[m] has joined #openttd 14:17:56 *** elliot[m] has joined #openttd 14:21:00 <andythenorth> Pikka: I could draw some outside framed steam engines, but might look ugly 14:21:15 <andythenorth> https://www.mediastorehouse.com/p/121/locomotive-no-36-12579071.jpg.webp 14:21:26 <Pikka> worth a try? 14:24:12 *** Flygon has quit IRC 14:41:43 *** nielsm has joined #openttd 15:10:06 *** WormnestAndroid has quit IRC 15:12:07 *** WormnestAndroid has joined #openttd 15:13:14 *** WormnestAndroid has quit IRC 15:14:47 *** sla_ro|master has joined #openttd 15:14:56 *** WormnestAndroid has joined #openttd 15:15:39 *** WormnestAndroid has joined #openttd 15:26:57 <Eddi|zuHause> hm, i need a piece of track that can be used by both freight trains and metro trains... 15:31:23 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh opened pull request #7977: Fix d84b67e5: Station rating effects affecting too large area https://git.io/JvZw7 15:33:28 <andythenorth> freight metro 15:33:41 <andythenorth> https://en.wikipedia.org/wiki/Chicago_Tunnel_Company 15:38:05 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 approved pull request #7977: Fix d84b67e5: Station rating effects affecting too large area https://git.io/JvZrU 15:39:30 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7977: Fix d84b67e5: Station rating effects affecting too large area https://git.io/JvZw7 15:45:24 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh opened pull request #7978: Fix 5880f147: Integer width warnings https://git.io/JvZrG 15:47:42 <nielsm> not long until ticket #8000 15:48:22 <spnda> I wanted to wait for ticket #8000 for my NRS pr 15:55:09 <DorpsGek_III> [OpenTTD/OpenTTD] spnda commented on pull request #7955: WIP Feature: NewGRF Road Stops (Feature 14) https://git.io/JvZrQ 16:00:05 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7955: WIP Feature: NewGRF Road Stops (Feature 14) https://git.io/JvZoe 16:09:35 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7978: Fix 5880f147: Integer width warnings https://git.io/JvZoB 16:09:41 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7978: Fix 5880f147: Integer width warnings https://git.io/JvZrG 16:10:44 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7975: Fix #7974: Crash when CTRL+click to show a vehicle group that is coll… https://git.io/JvZou 16:10:50 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7975: Fix #7974: Crash when CTRL+click to show a vehicle group that is coll… https://git.io/JvGMs 16:10:52 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7974: Crash when CTRL+click to show a vehicle group that is collapsed https://git.io/JvGPA 16:17:24 *** gnu_jj has quit IRC 16:17:48 *** gnu_jj has joined #openttd 16:24:57 <Eddi|zuHause> someone should finish #7000 16:27:38 <nielsm> can't open #8000 before #7000 is closed 16:29:00 *** seatsea041921162 has left #openttd 16:36:28 <Eddi|zuHause> ... i shouldn't have quit the game 16:45:27 <LordAro> tempted to just close #7000 out of spite 16:47:31 *** Markk has quit IRC 16:47:59 *** Markk has joined #openttd 16:50:48 *** andythenorth has quit IRC 17:03:13 <DorpsGek_III> [OpenTTD/OpenTTD] spnda commented on pull request #7955: WIP Feature: NewGRF Road Stops (Feature 14) https://git.io/JvZ6P 17:10:48 *** cHawk has quit IRC 17:14:46 *** andythenorth has joined #openttd 17:15:14 <andythenorth> 7000 is my favourite issue 17:15:59 <andythenorth> https://github.com/andythenorth/iron-horse/blob/master/src/templates/properties.pynml#L12 17:39:45 *** glx has joined #openttd 17:39:45 *** ChanServ sets mode: +v glx 17:42:27 *** frosch123 has joined #openttd 17:43:19 *** Progman has joined #openttd 17:57:10 <frosch123> TrueBrain: looks like the deadline for the vps is a little earlier. the current service expires 2020-04-06, so 4 weeks before the entire product is retired 17:59:12 <spnda> Is the Rich Presence compatibility i suggested ever going to be a thing? I mean, it's functioninig on my end, dunno about licensing though. 17:59:48 <nielsm> someone will probably need to hold ownership of an application registration one or more places 18:00:03 <nielsm> I've tried asking about that and don't remember getting any responses 18:00:35 <spnda> It's bound to my account right now 18:00:40 <nielsm> (even if the registration doesn't cost any money there's still some potential legal ownership stuff) 18:01:09 <spnda> oh is there? Don't know. I just have a Rich Presence Application bound to my account... 18:02:51 <TrueBrain> frosch123: tnx. Guess that will be my priority for the next few weeks :p 18:03:16 <TrueBrain> No clue how to do it yet, so figuring that out is priority 1 :D 18:05:58 <Pikka> pow 18:06:00 *** Pikka has quit IRC 18:06:06 *** Wolf01 has joined #openttd 18:07:52 <andythenorth> pow 18:08:16 <Wolf01> Y no FFF? 18:08:26 <Wolf01> Wait... 18:08:31 <frosch123> lol 18:08:41 <Wolf01> My whole friday was a lie :( 18:08:42 <frosch123> Wolf01: get back to work! 18:15:20 <Wolf01> Is it at least dinner time? 18:21:23 <Samu> 1 vehicle for the fabled 5000 road vehicles all companies 18:23:29 <Samu> [img]https://i.imgur.com/vH8sU5S.png[/img] 18:23:32 <Samu> yes, it is done! 18:28:52 *** andythenorth has quit IRC 18:33:30 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #7729: Add #7525: Allow autoreplace with same model vehicle https://git.io/JeeIF 18:57:30 <Samu> now im tempted to enable aircraft 18:57:46 <Samu> and wait for additional 5000 aircraft all companies 19:00:38 <DorpsGek_III> [OpenTTD/OpenTTD] spnda commented on pull request #7955: WIP Feature: NewGRF Road Stops (Feature 14) https://git.io/JvZMV 19:06:11 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh dismissed a review for pull request #7094: Fix #7088: close AI/GS textfile window when their data are invalid https://git.io/JebAw 19:11:11 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh requested changes for pull request #7094: Fix #7088: close AI/GS textfile window when their data are invalid https://git.io/JvZMj 19:18:12 <Eddi|zuHause> flood walls in cities skylines are one big joke 19:18:36 <Eddi|zuHause> even the tiniest floods are way higher than the walls 19:32:10 <nielsm> Eddi|zuHause would you be okay with me updating and force-pushing this PR? https://github.com/OpenTTD/OpenTTD/pull/7396 19:32:28 <Eddi|zuHause> nielsm: sure (looks what it is) 19:33:07 <Eddi|zuHause> oh, i totally forgot i even wrote that :) 19:33:35 *** andythenorth has joined #openttd 19:41:36 *** cHawk has joined #openttd 19:44:08 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7396: Fix: Saving SDT_INTLIST handle unsigned values properly https://git.io/JvZyB 19:54:50 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #7396: Fix: Saving SDT_INTLIST handle unsigned values properly https://git.io/fjfhC 19:57:08 <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7094: Fix #7088: close AI/GS textfile window when their data are invalid https://git.io/fhrqY 19:57:22 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7396: Fix: Saving SDT_INTLIST handle unsigned values properly https://git.io/JvZy9 20:04:18 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #7396: Fix: Saving SDT_INTLIST handle unsigned values properly https://git.io/fjfhC 20:06:56 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7094: Fix #7088: close AI/GS textfile window when their data are invalid https://git.io/JvZSL 20:08:13 <nielsm> LordAro: can you take a look at that SDT_INTLIST thing again? I think it's good now 20:21:13 *** gelignite has joined #openttd 20:26:13 <spnda> Took me 2 hours to find I returned false instead of true.... 20:27:12 <Samu> new goal: 5000 aircraft :p 20:29:26 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh opened pull request #7979: Fix #7592: Limit road vehicle caching near destination https://git.io/JvZSH 20:29:42 <nielsm> haxxing with git commit --author= there 20:30:11 <nielsm> oooh, #7979 20:30:13 *** spnda has quit IRC 20:32:20 <Samu> #7822 related? or not 20:33:00 <nielsm> no 20:44:56 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7979: Fix #7592: Limit road vehicle caching near destination https://git.io/JvZ9E 20:56:10 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7885: Use of deprecated fluid_synth_set_sample_rate https://git.io/JeADP 20:56:56 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7396: Fix: Saving SDT_INTLIST handle unsigned values properly https://git.io/JvZ9N 20:57:20 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7979: Fix #7592: Limit road vehicle caching near destination https://git.io/JvZ9p 20:58:02 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7094: Fix #7088: close AI/GS textfile window when their data are invalid https://git.io/JvZHe 20:58:14 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7094: Fix #7088: close AI/GS textfile window when their data are invalid https://git.io/fhrqY 20:58:16 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7088: Crash when viewing AI textfile and switching to Random AI https://git.io/fhVoc 20:58:41 <LordAro> that took an embarassingly long time to deal with 21:00:14 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7729: Add #7525: Allow autoreplace with same model vehicle https://git.io/JvZHT 21:00:34 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7396: Fix: Saving SDT_INTLIST handle unsigned values properly https://git.io/fjfhC 21:02:33 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #7979: Fix #7592: Limit road vehicle caching near destination https://git.io/JvZSH 21:02:44 <LordAro> nielsm: i wonder whether JGR's "heavyweight" solution would help fix #7670 as well as #7592 21:02:53 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl opened issue #7980: Station coverage area stays visible sometimes even when turned off https://git.io/JvZHn 21:03:07 <LordAro> STOP BREAKING THINGS 21:03:13 <LordAro> honestly, users 21:03:19 <LordAro> who'd want them? 21:04:26 <_dp_> :p 21:05:10 <LordAro> that is an amusing one though 21:05:15 <LordAro> i can confirm it 21:05:26 *** tokai|noir has joined #openttd 21:05:26 *** ChanServ sets mode: +v tokai|noir 21:05:44 <_dp_> also road building is still disabled without vehicles, should I file that as a bug too? 21:05:58 <LordAro> i thought there already was a bug... 21:06:04 <nielsm> yeah standard roads should always be available in any year 21:06:41 <_dp_> I mentioned it in some pr and someone posted on forum but haven't seen an actual issue 21:06:56 <Wolf01> Why do you want to build roads if you don't have any vehicle? 21:07:07 <nielsm> (can a newgrf disable the standard ROAD type or set a year limit on it? if a different road type is available earlier than ROAD should the first one to become available be the default one?) 21:07:15 <nielsm> because towns depend on roads 21:07:38 <Wolf01> Towns should be able to build roads on their own, yes 21:07:59 <_dp_> it was possible to build roads in 1.9 btw 21:08:46 <nielsm> before NRT there was definitely code that ensures roads are always buildable even when no RVs are available 21:09:22 <Wolf01> Yes 21:11:55 <_dp_> it's an interesting question what to do with newgrfs 21:12:04 *** tokai has quit IRC 21:12:31 <_dp_> requiring them to always have at least one type would be a good solution imo 21:12:41 <nielsm> how about, road types with no minimum year are always buildable 21:13:09 <nielsm> if all road types have a minumum year, select all road types that have the earliest introduction year and change those to have no introduction year 21:13:54 <nielsm> ...and hope that isn't something silly like fake waterways 21:14:24 <_dp_> is it possible to make road type that towns can't grow on? 21:14:27 <nielsm> or fake pipes 21:14:58 <Wolf01> _dp_, yes 21:15:11 <nielsm> ROTFB_NO_HOUSES = 1 << ROTF_NO_HOUSES, ///< Value for for setting this roadtype as not house friendly. 21:15:24 <Wolf01> nielsm, there already are waterways 21:15:32 <_dp_> interesting... 21:15:52 <_dp_> that should be also taken into account then I guess 21:15:54 <nielsm> Wolf01 I mean, if the _only_ road type available is a not-really-a-road thing like waterways 21:16:35 <nielsm> ...I suppose someone might want to make a venice world 21:17:20 <_dp_> hm, there's definitely a lot of silliness possible, like newgrfs just disabling defaull road and doesn't defining any other xD 21:17:30 <Wolf01> I do, that's why I asked for waterways, and forums made my wish become reality :P 21:17:54 <milek7> console alias allow executing multiple commands 21:17:58 <_dp_> nielsm, well, since we're thinking about towns here it's not that much of an issue if it's a pipe as long as towns can grow along it xD 21:18:00 <milek7> so it could execute any command after socket handler object have been already freed 21:18:12 <Wolf01> 64x64 map of Venice :P 21:18:12 <milek7> and later that freed memory is used as vtable pointer. maybe it is exploitable, requiring some console command that sprays client controlled data into that area 21:18:42 <LordAro> incidentally, #7980 appears to affect all station types, not just rail 21:19:28 <nielsm> milek7 for that to be an exploit you either need a malicious user to get rcon on a server, or to trick a user into entering some commands/loading a console script 21:19:36 <nielsm> I think? 21:19:44 <milek7> yes 21:19:54 <nielsm> can you even make remote aliases with rcon? 21:20:23 <milek7> but there was theoretical discussion if this is exploitable at all with rcon access 21:20:45 <milek7> rcon just executes console commands normally, everything works 21:23:39 <_dp_> Actually OpenTTD can just enable default type, and if some silly newgrf doesn't provide any type that's its own issue 21:24:36 <nielsm> gnight 21:24:37 <frosch123> you can't disable default rail/road types via newgrf 21:25:45 <frosch123> you can only make them useless, like speedlimit=1 21:26:33 <frosch123> hmm... actually... that hide-road/railtype flag may have changed everything 21:32:39 *** nielsm has quit IRC 21:38:43 <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern opened pull request #7981: Close #7735: Implement protocol handling https://git.io/JvZQ0 21:39:44 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7981: Close #7735: Implement protocol handling https://git.io/JvZQE 21:42:07 <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern updated pull request #7981: Close #7735: Implement protocol handling https://git.io/JvZQ0 21:42:23 *** tokai has joined #openttd 21:42:23 *** ChanServ sets mode: +v tokai 21:49:25 *** tokai|noir has quit IRC 21:49:42 *** andythenorth has quit IRC 21:51:43 *** cHawk has quit IRC 21:56:01 *** frosch123 has quit IRC 21:59:58 <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern commented on pull request #7981: Close #7735: Implement protocol handling https://git.io/JvZ7G 22:01:20 *** sla_ro|master has quit IRC 22:03:15 *** el3ktr4 has quit IRC 22:05:08 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl opened issue #7982: Station coverage isn't shown when mousing over a part of station adjacent to other station https://git.io/JvZ70 22:17:34 *** Progman has quit IRC 22:17:56 *** Wolf01 has quit IRC 22:49:49 *** Samu has quit IRC 23:06:03 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7980: Station coverage area stays visible sometimes even when turned off https://git.io/JvZHn 23:11:11 *** gelignite has quit IRC 23:13:59 *** nielsm has joined #openttd 23:22:03 *** nielsm has quit IRC 23:22:28 <DorpsGek_III> [OpenTTD/OpenTTD] Shortoz commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3