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Log for #openttd on 6th February 2020:
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00:00:58  <TrueBrain> I brought it up as I believe you can abuse it. You believe you can't. Neither of us is going to put real effort in disproving the other. So what is the point of this discussion at this hour of the day? :) If you like we can look at this another time, if we can do it because we are both curious to what is possible :) just because science or whatever
00:00:58  <TrueBrain>  :D
00:03:09  <TrueBrain> I like these puzzles, as there can be 100 reasons it shouldn't work ... but you need just 1 to make it work :) it is funny like that :D
00:03:42  <TrueBrain> But honestly, I didn't mention it to start an argument.. was more looking for a discussion. So sorry about that, this was not my intend :)
00:04:13  <glx> anyway it must be fixed :)
00:04:35  <TrueBrain> That is the least interesting part glx :p
00:04:57  <glx> well you can play once it's fixed
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00:07:21  <TrueBrain> The game I am going to play is how much sleep can one night bring! :D
00:07:37  <TrueBrain> I will report the results when I have them!
00:07:46  <glx> so we have at least 2 ways to kill beta2 and before servers
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05:30:59  <rptr> why don't my raw resource industries ever increase their production?
05:31:17  <rptr> i had 3-4 trains loading constantly (total maybe 10 trains) for hours. and some of the iron mines decreased
05:31:20  <rptr> some increased a bit
05:31:26  <rptr> but it seems basically 50/50% as opposed to 66/33
05:31:35  <rptr> i see other people with like 400 production
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07:37:20  <andythenorth> Pikka bob
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08:24:14  <andythenorth> tumty tumty tum
08:24:34  <andythenorth> how to do black freight steam trains, but with 2CC
08:24:49  <andythenorth> like https://www.tt-forums.net/download/file.php?mode=view&id=209787&sid=21e40372137ba6db083556b53da5f988 but moar
08:24:55  <Eddi|zuHause> black and more black?
08:24:55  <andythenorth> answers on postcard pls
08:25:24  <andythenorth> delete all steam trains?
08:25:26  <andythenorth> problem solved
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08:27:12  <Eddi|zuHause> ... that's such an "andy" solution
08:27:41  <Eddi|zuHause> maybe andy is actually skynet? "all humanity's problems will be solved when humanity is annihilated"
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08:28:02  <SpComb> a good product manager knows how to cut stuff out
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09:47:22  <andythenorth> cull the weakest parts
09:47:28  <andythenorth> unless they're the fun bits
09:47:51  <andythenorth> the problem of ruthless editing is that it can produce 100% bland
09:49:37  <Eddi|zuHause> which is how you get games like Sims 4 or Fallout 76
09:50:02  <andythenorth> no texture
09:50:45  <andythenorth> the 'problem' is reports that all the red steam trains look identical https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/tech_tree_table_red.html
09:50:59  <andythenorth> ^ the version above is 50% repainted
09:51:27  <andythenorth> same for black steam engines further down the page
09:51:39  <Eddi|zuHause> why is that even a problem? the original game used like 4 sprites for 10 engines
09:52:17  <andythenorth> it's feedback, I'm choosing to treat it as a problem
09:52:24  <andythenorth> on the basis it might be interesting to solve
09:53:00  <andythenorth> can you see any difference between Thunderer and Strongbow?
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10:18:48  <Eddi|zuHause> there was an astroneer patch, but no patchnotes?
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10:45:30  <Pikka> yoyo
10:45:48  <andythenorth> yo Pikka
10:45:53  <andythenorth> haps steam train colours?
10:45:55  <Pikka> yeah, I'm not sure about liveries yet
10:46:12  <andythenorth> I am hexperimenting https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/tech_tree_table_red.html
10:46:19  <andythenorth> diesels are so easy :P
10:47:36  <Pikka> having fewer locos helps ;)
10:48:54  <Pikka> I've got the 2cc on the greyhound. Might do some 2cc on the pannier tank and keep it CC on freight, or something
11:55:40  <andythenorth> I set a rule that all engines have 2CC :P
11:55:55  <andythenorth> which is a right PITA when I want to do some black non-descript freight engines
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12:11:38  <Eddi|zuHause> my first idea would be: boiler black, stripe 1CC, roof/walls 2CC
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12:15:30  <FLHerne> andythenorth: Just have, like, three CC pixels on the tender to represent the company crest/lettering :P
12:31:59  <andythenorth> I'll try something later
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12:51:13  <Eddi|zuHause> seems cities:skylines is just broken...
12:53:51  <Eddi|zuHause> also, what good is this launcher if i can't even switch on or off DLCs?
13:01:59  <Pikka> andythenorth, black counts as a CC? ;)
13:02:41  <andythenorth> oof :)
13:02:47  <andythenorth> only with that magical grf
13:02:51  <andythenorth> we need 3CC :P
13:09:27  <Eddi|zuHause> i clicked on "texture quality: medium" 5 minutes ago and it hangs ever since
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13:11:58  <Eddi|zuHause> oh, it now jumpted to "middle" being actually selected :)
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14:21:00  <andythenorth> Pikka: I could draw some outside framed steam engines, but might look ugly
14:21:15  <andythenorth> https://www.mediastorehouse.com/p/121/locomotive-no-36-12579071.jpg.webp
14:21:26  <Pikka> worth a try?
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15:26:57  <Eddi|zuHause> hm, i need a piece of track that can be used by both freight trains and metro trains...
15:31:23  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh opened pull request #7977: Fix d84b67e5: Station rating effects affecting too large area https://git.io/JvZw7
15:33:28  <andythenorth> freight metro
15:33:41  <andythenorth> https://en.wikipedia.org/wiki/Chicago_Tunnel_Company
15:38:05  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 approved pull request #7977: Fix d84b67e5: Station rating effects affecting too large area https://git.io/JvZrU
15:39:30  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #7977: Fix d84b67e5: Station rating effects affecting too large area https://git.io/JvZw7
15:45:24  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh opened pull request #7978: Fix 5880f147: Integer width warnings https://git.io/JvZrG
15:47:42  <nielsm> not long until ticket #8000
15:48:22  <spnda> I wanted to wait for ticket #8000 for my NRS pr
15:55:09  <DorpsGek_III> [OpenTTD/OpenTTD] spnda commented on pull request #7955: WIP Feature: NewGRF Road Stops (Feature 14) https://git.io/JvZrQ
16:00:05  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7955: WIP Feature: NewGRF Road Stops (Feature 14) https://git.io/JvZoe
16:09:35  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7978: Fix 5880f147: Integer width warnings https://git.io/JvZoB
16:09:41  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7978: Fix 5880f147: Integer width warnings https://git.io/JvZrG
16:10:44  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7975: Fix #7974: Crash when CTRL+click to show a vehicle group that is coll… https://git.io/JvZou
16:10:50  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7975: Fix #7974: Crash when CTRL+click to show a vehicle group that is coll… https://git.io/JvGMs
16:10:52  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7974: Crash when CTRL+click to show a vehicle group that is collapsed https://git.io/JvGPA
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16:24:57  <Eddi|zuHause> someone should finish #7000
16:27:38  <nielsm> can't open #8000 before #7000 is closed
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16:36:28  <Eddi|zuHause> ... i shouldn't have quit the game
16:45:27  <LordAro> tempted to just close #7000 out of spite
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17:03:13  <DorpsGek_III> [OpenTTD/OpenTTD] spnda commented on pull request #7955: WIP Feature: NewGRF Road Stops (Feature 14) https://git.io/JvZ6P
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17:15:14  <andythenorth> 7000 is my favourite issue
17:15:59  <andythenorth> https://github.com/andythenorth/iron-horse/blob/master/src/templates/properties.pynml#L12
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17:57:10  <frosch123> TrueBrain: looks like the deadline for the vps is a little earlier. the current service expires 2020-04-06, so 4 weeks before the entire product is retired
17:59:12  <spnda> Is the Rich Presence compatibility i suggested ever going to be a thing? I mean, it's functioninig on my end, dunno about licensing though.
17:59:48  <nielsm> someone will probably need to hold ownership of an application registration one or more places
18:00:03  <nielsm> I've tried asking about that and don't remember getting any responses
18:00:35  <spnda> It's bound to my account right now
18:00:40  <nielsm> (even if the registration doesn't cost any money there's still some potential legal ownership stuff)
18:01:09  <spnda> oh is there? Don't know. I just have a Rich Presence Application bound to my account...
18:02:51  <TrueBrain> frosch123: tnx. Guess that will be my priority for the next few weeks :p
18:03:16  <TrueBrain> No clue how to do it yet, so figuring that out is priority 1 :D
18:05:58  <Pikka> pow
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18:07:52  <andythenorth> pow
18:08:16  <Wolf01> Y no FFF?
18:08:26  <Wolf01> Wait...
18:08:31  <frosch123> lol
18:08:41  <Wolf01> My whole friday was a lie :(
18:08:42  <frosch123> Wolf01: get back to work!
18:15:20  <Wolf01> Is it at least dinner time?
18:21:23  <Samu> 1 vehicle for the fabled 5000 road vehicles all companies
18:23:29  <Samu> [img]https://i.imgur.com/vH8sU5S.png[/img]
18:23:32  <Samu> yes, it is done!
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18:33:30  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #7729: Add #7525: Allow autoreplace with same model vehicle https://git.io/JeeIF
18:57:30  <Samu> now im tempted to enable aircraft
18:57:46  <Samu> and wait for additional 5000 aircraft all companies
19:00:38  <DorpsGek_III> [OpenTTD/OpenTTD] spnda commented on pull request #7955: WIP Feature: NewGRF Road Stops (Feature 14) https://git.io/JvZMV
19:06:11  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh dismissed a review for pull request #7094:   Fix #7088: close AI/GS textfile window when their data are invalid  https://git.io/JebAw
19:11:11  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh requested changes for pull request #7094:   Fix #7088: close AI/GS textfile window when their data are invalid  https://git.io/JvZMj
19:18:12  <Eddi|zuHause> flood walls in cities skylines are one big joke
19:18:36  <Eddi|zuHause> even the tiniest floods are way higher than the walls
19:32:10  <nielsm> Eddi|zuHause would you be okay with me updating and force-pushing this PR? https://github.com/OpenTTD/OpenTTD/pull/7396
19:32:28  <Eddi|zuHause> nielsm: sure (looks what it is)
19:33:07  <Eddi|zuHause> oh, i totally forgot i even wrote that :)
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19:44:08  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7396: Fix: Saving SDT_INTLIST handle unsigned values properly https://git.io/JvZyB
19:54:50  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #7396: Fix: Saving SDT_INTLIST handle unsigned values properly https://git.io/fjfhC
19:57:08  <DorpsGek_III> [OpenTTD/OpenTTD] SamuXarick updated pull request #7094:   Fix #7088: close AI/GS textfile window when their data are invalid  https://git.io/fhrqY
19:57:22  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7396: Fix: Saving SDT_INTLIST handle unsigned values properly https://git.io/JvZy9
20:04:18  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #7396: Fix: Saving SDT_INTLIST handle unsigned values properly https://git.io/fjfhC
20:06:56  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7094:   Fix #7088: close AI/GS textfile window when their data are invalid  https://git.io/JvZSL
20:08:13  <nielsm> LordAro: can you take a look at that SDT_INTLIST thing again? I think it's good now
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20:26:13  <spnda> Took me 2 hours to find I returned false instead of true....
20:27:12  <Samu> new goal: 5000 aircraft :p
20:29:26  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh opened pull request #7979: Fix #7592: Limit road vehicle caching near destination https://git.io/JvZSH
20:29:42  <nielsm> haxxing with git commit --author= there
20:30:11  <nielsm> oooh, #7979
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20:32:20  <Samu> #7822 related? or not
20:33:00  <nielsm> no
20:44:56  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7979: Fix #7592: Limit road vehicle caching near destination https://git.io/JvZ9E
20:56:10  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on issue #7885: Use of deprecated fluid_synth_set_sample_rate https://git.io/JeADP
20:56:56  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7396: Fix: Saving SDT_INTLIST handle unsigned values properly https://git.io/JvZ9N
20:57:20  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7979: Fix #7592: Limit road vehicle caching near destination https://git.io/JvZ9p
20:58:02  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro approved pull request #7094:   Fix #7088: close AI/GS textfile window when their data are invalid  https://git.io/JvZHe
20:58:14  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7094:   Fix #7088: close AI/GS textfile window when their data are invalid  https://git.io/fhrqY
20:58:16  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7088: Crash when viewing AI textfile and switching to Random AI https://git.io/fhVoc
20:58:41  <LordAro> that took an embarassingly long time to deal with
21:00:14  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7729: Add #7525: Allow autoreplace with same model vehicle https://git.io/JvZHT
21:00:34  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #7396: Fix: Saving SDT_INTLIST handle unsigned values properly https://git.io/fjfhC
21:02:33  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh updated pull request #7979: Fix #7592: Limit road vehicle caching near destination https://git.io/JvZSH
21:02:44  <LordAro> nielsm: i wonder whether JGR's "heavyweight" solution would help fix #7670 as well as #7592
21:02:53  <DorpsGek_III> [OpenTTD/OpenTTD] ldpl opened issue #7980: Station coverage area stays visible sometimes even when turned off https://git.io/JvZHn
21:03:07  <LordAro> STOP BREAKING THINGS
21:03:13  <LordAro> honestly, users
21:03:19  <LordAro> who'd want them?
21:04:26  <_dp_> :p
21:05:10  <LordAro> that is an amusing one though
21:05:15  <LordAro> i can confirm it
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21:05:44  <_dp_> also road building is still disabled without vehicles, should I file that as a bug too?
21:05:58  <LordAro> i thought there already was a bug...
21:06:04  <nielsm> yeah standard roads should always be available in any year
21:06:41  <_dp_> I mentioned it in some pr and someone posted on forum but haven't seen an actual issue
21:06:56  <Wolf01> Why do you want to build roads if you don't have any vehicle?
21:07:07  <nielsm> (can a newgrf disable the standard ROAD type or set a year limit on it? if a different road type is available earlier than ROAD should the first one to become available be the default one?)
21:07:15  <nielsm> because towns depend on roads
21:07:38  <Wolf01> Towns should be able to build roads on their own, yes
21:07:59  <_dp_> it was possible to build roads in 1.9 btw
21:08:46  <nielsm> before NRT there was definitely code that ensures roads are always buildable even when no RVs are available
21:09:22  <Wolf01> Yes
21:11:55  <_dp_> it's an interesting question what to do with newgrfs
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21:12:31  <_dp_> requiring them to always have at least one type would be a good solution imo
21:12:41  <nielsm> how about, road types with no minimum year are always buildable
21:13:09  <nielsm> if all road types have a minumum year, select all road types that have the earliest introduction year and change those to have no introduction year
21:13:54  <nielsm> ...and hope that isn't something silly like fake waterways
21:14:24  <_dp_> is it possible to make road type that towns can't grow on?
21:14:27  <nielsm> or fake pipes
21:14:58  <Wolf01> _dp_, yes
21:15:11  <nielsm> ROTFB_NO_HOUSES         = 1 << ROTF_NO_HOUSES,         ///< Value for for setting this roadtype as not house friendly.
21:15:24  <Wolf01> nielsm, there already are waterways
21:15:32  <_dp_> interesting...
21:15:52  <_dp_> that should be also taken into account then I guess
21:15:54  <nielsm> Wolf01 I mean, if the _only_ road type available is a not-really-a-road thing like waterways
21:16:35  <nielsm> ...I suppose someone might want to make a venice world
21:17:20  <_dp_> hm, there's definitely a lot of silliness possible, like newgrfs just disabling defaull road and doesn't defining any other xD
21:17:30  <Wolf01> I do, that's why I asked for waterways, and forums made my wish become reality :P
21:17:54  <milek7> console alias allow executing multiple commands
21:17:58  <_dp_> nielsm, well, since we're thinking about towns here it's not that much of an issue if it's a pipe as long as towns can grow along it xD
21:18:00  <milek7> so it could execute any command after socket handler object have been already freed
21:18:12  <Wolf01> 64x64 map of Venice :P
21:18:12  <milek7> and later that freed memory is used as vtable pointer. maybe it is exploitable, requiring some console command that sprays client controlled data into that area
21:18:42  <LordAro> incidentally, #7980 appears to affect all station types, not just rail
21:19:28  <nielsm> milek7 for that to be an exploit you either need a malicious user to get rcon on a server, or to trick a user into entering some commands/loading a console script
21:19:36  <nielsm> I think?
21:19:44  <milek7> yes
21:19:54  <nielsm> can you even make remote aliases with rcon?
21:20:23  <milek7> but there was theoretical discussion if this is exploitable at all with rcon access
21:20:45  <milek7> rcon just executes console commands normally, everything works
21:23:39  <_dp_> Actually OpenTTD can just enable default type, and if some silly newgrf doesn't provide any type that's its own issue
21:24:36  <nielsm> gnight
21:24:37  <frosch123> you can't disable default rail/road types via newgrf
21:25:45  <frosch123> you can only make them useless, like speedlimit=1
21:26:33  <frosch123> hmm... actually... that hide-road/railtype flag may have changed everything
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21:38:43  <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern opened pull request #7981: Close #7735: Implement protocol handling https://git.io/JvZQ0
21:39:44  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #7981: Close #7735: Implement protocol handling https://git.io/JvZQE
21:42:07  <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern updated pull request #7981: Close #7735: Implement protocol handling https://git.io/JvZQ0
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21:59:58  <DorpsGek_III> [OpenTTD/OpenTTD] JMcKiern commented on pull request #7981: Close #7735: Implement protocol handling https://git.io/JvZ7G
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22:05:08  <DorpsGek_III> [OpenTTD/OpenTTD] ldpl opened issue #7982: Station coverage isn't shown when mousing over a part of station adjacent to other station https://git.io/JvZ70
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23:06:03  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7980: Station coverage area stays visible sometimes even when turned off https://git.io/JvZHn
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23:22:28  <DorpsGek_III> [OpenTTD/OpenTTD] Shortoz commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3

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