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00:14:45 *** Flygon has joined #openttd 00:25:02 *** Lejving_ has quit IRC 01:06:20 *** Wormnest has joined #openttd 02:05:40 *** debdog has joined #openttd 02:09:01 *** D-HUND has quit IRC 02:11:59 *** glx has quit IRC 03:02:50 *** D-HUND has joined #openttd 03:06:16 *** debdog has quit IRC 03:24:24 *** Wormnest has quit IRC 05:39:31 *** Artea has quit IRC 06:07:04 *** Samu has joined #openttd 06:13:24 *** andythenorth has joined #openttd 06:16:04 <andythenorth> yo 06:26:18 *** supermop_Home has quit IRC 06:42:06 *** Wolf01 has joined #openttd 06:52:57 *** Progman has joined #openttd 06:55:29 *** tokai|noir has joined #openttd 06:55:29 *** ChanServ sets mode: +v tokai|noir 06:58:02 *** sla_ro|master has joined #openttd 07:02:24 *** tokai has quit IRC 07:28:45 *** snail_UES_ has quit IRC 07:34:32 *** snail_UES_ has joined #openttd 08:00:33 *** nielsm has joined #openttd 08:12:21 <andythenorth> natural gas cargo label? 08:12:22 <andythenorth> METH? 08:17:24 <nielsm> except for things that already have a cargo label I'd say go with chemical formulas 08:17:42 <nielsm> MTHN if you don't want chemistry 08:17:52 <andythenorth> CH4_ 08:18:13 <andythenorth> I am childishly amused by having ACID, COKE, METH and SLAG as cargo labels 08:18:26 <andythenorth> maybe I could do E___ 08:19:02 <andythenorth> hmm, I haven't played Dope Wars for years 08:21:08 <andythenorth> DOS Box in the browser :D https://www.myabandonware.com/game/dope-wars-39s/play-39s 08:50:25 <Eddi|zuHause> i might be wrong here, but "natural gas" is mostly ethane, as it has more energy content and can be transported more easily? 08:53:21 *** snail_UES_ has quit IRC 08:53:33 <andythenorth> I think there's a gas treatment plant step 08:54:42 <andythenorth> I might drop the top left part of this diagram, and just import methanol https://www.bpf.co.uk/Data/Content/images/petrochem%20(2).jpg 08:55:31 <andythenorth> Steeltown is 'super realistic'...complete representation of steel industry....except where I dropped some stuff for gameplay reasons 08:56:14 <andythenorth> e.g. all the many alloying metals are represented by manganese and ferro-chrome 08:57:10 <andythenorth> if natural gas is present, then I need to consider ammonia from natural gas instead of naphtha 09:21:32 <Eddi|zuHause> is that a thing that actually happens on an industrial scale? 09:28:14 <andythenorth> yes https://www.essentialchemicalindustry.org/chemicals/ammonia.html#ammonia 09:28:30 <andythenorth> a lot of the commodity chemicals have multiple viable processes 09:28:55 <andythenorth> the process used seems to depend very much on locally available feedstocks 09:29:50 <andythenorth> it's moderately confusing for grf design :P 09:39:44 *** WormnestAndroid has quit IRC 09:40:15 *** WormnestAndroid has joined #openttd 09:48:19 *** WormnestAndroid has quit IRC 09:48:21 *** WormnestAndroid has joined #openttd 09:52:41 *** Artea has joined #openttd 09:59:23 *** stefino has joined #openttd 10:01:45 <stefino> hi guys. I had a few months break and now I see that there is a new version of Bananas. I read two ways how to migrate packages, I have a github account but I have no idea how this new bananas works or where the difference is? 10:04:47 *** nielsm has quit IRC 10:05:11 <andythenorth> https://www.openttd.org/news/2020/04/27/new-bananas.html 10:08:25 <stefino> and still unable to upload files bigger than XY MB via web uploader like before? 10:38:15 <LordAro> try it and find out! 10:41:24 *** gnu_jj has quit IRC 10:41:46 *** gnu_jj has joined #openttd 10:49:47 *** gnu_jj has quit IRC 10:55:17 *** stefino has quit IRC 11:08:23 *** gnu_jj has joined #openttd 11:32:54 *** WormnestAndroid has quit IRC 11:33:07 *** WormnestAndroid has joined #openttd 12:04:32 *** iSoSyS has joined #openttd 12:13:08 <FLHerne> "Want to run your own BaNaNaS" ? 12:13:48 <FLHerne> Perhaps there should be a SimuScape one without the old-save-support guarantee :p 12:46:47 <andythenorth> oh simuscape 12:46:51 <andythenorth> I had forgotten 12:47:04 <andythenorth> I think Maria got bored, not many posts in recent years 13:00:54 *** sla_ro|master has quit IRC 13:01:24 <FLHerne> Hm, in-game BaNaNaS repository list? :D 13:01:36 <FLHerne> Or paste in a URL or something 13:02:09 *** frosch123 has joined #openttd 13:04:41 <FLHerne> Hm, right now it's extremely hardcoded 13:06:50 *** iSoSyS has quit IRC 13:32:50 *** Borg has joined #openttd 13:32:51 <Borg> yoo 13:33:01 <Borg> signal spacing..... what you guys use most often? 13:33:12 <Borg> I started w/ 7 tiles.. moved to 5.. now im thinking.. about 3... 13:33:25 <Borg> but I feel its... ekhm. too hardcore 13:33:52 <frosch123> odd numbers are weird 13:34:32 <Borg> why? 13:34:41 <frosch123> you cannot half them later on 13:35:02 <Borg> hmm.. I never half signals... 13:35:23 <Borg> I either spread the more by 1.. or.. shrink them by 1 13:35:31 <Borg> if I add intersection.. or there is misalign 13:35:41 <frosch123> with certain settings signals can be expensive 13:36:19 <frosch123> so when i used to play, i usually first build single track, then double-track with a few signals, then something ilke distance 32 or 16 13:36:40 <frosch123> when some of the early lines turn into mainlines, it can be reduced to 8 or even 4 13:37:16 <Borg> but.. odd numbers are better for that.. 13:37:41 <frosch123> maybe we are counting differen then :p 13:37:48 <Borg> right.. 13:37:52 <Borg> lets see my setting 13:38:03 <frosch123> the idea is to put a signal in the middle and have both sides equally distant 13:38:52 <Borg> ah.. yeah. I count empty tiles.. 13:38:56 <Borg> my current sidnal density is 6 13:39:00 <Borg> I started w/ 8 13:39:17 <Borg> but moving to 4 is too hardcore I think ;) 13:39:46 <Borg> its too dense.. imo 13:43:01 <Borg> but.. in games I often see players spamming them even at 2!! 13:44:01 <Borg> maybe I should set density to 5... 13:44:14 <Borg> then I can use... 4 or 6.. depending in situation.. 13:47:14 <Borg> 6 looks good tho... 13:50:10 <Samu> _dp_ i can't reproduce a desync 13:50:17 <Samu> what am I doing wrong 14:02:38 <Samu> ah, i got something 14:02:39 <Samu> town stations near mismatch: town 34 14:03:56 <Samu> but I don't get the game desyncing 14:04:06 <Samu> server, client still connected 14:04:43 <Samu> gonna test again 14:20:09 <_dp_> frosch123, "certain" settings are everything without newgrf :p 14:20:18 <_dp_> and not even sure if newgrfs fix that 14:21:05 <frosch123> "fix" is subjective 14:21:12 <_dp_> Samu, yeah, it was already a pain to get that save so I didn't bother to get actual desync in game 14:21:43 <_dp_> Samu, you need to transport something somewhere but that changes random and well, whatever 14:22:04 <_dp_> Samu, if CheckCaches says they desync it's already good enough 14:22:57 <Samu> hmm 14:23:03 <_dp_> frosch123, fix is not have them be 3/4 of rail property maintenance :p 14:23:56 <_dp_> I'd happily make them free if I could 14:26:29 <_dp_> trying to manage signal gap to actually optimize maintenance is way too annoying currently 14:27:06 <_dp_> if you could just click a button and reduce gap on a existing line then mb 14:36:51 <Samu> i'm trying to understand what is town->stations_near used for 14:37:04 <Samu> seems it's not used for anything important 14:38:05 *** Wormnest has joined #openttd 14:38:22 <_dp_> it's used for house production for example 14:39:04 <_dp_> but here it forgets to remove station so just production won't desync it afaict 14:46:55 <_dp_> hm, looks like there in no harm to having extra stuff in town's station_near currently 14:47:07 <_dp_> so mb it couldn't actually desync in game but whatever 14:51:14 *** sla_ro|master has joined #openttd 15:02:47 *** nielsm has joined #openttd 15:03:12 <Samu> station acceptance doesn't change immediately, and it seems not related to t->stations_near 15:05:59 <DorpsGek_III> [OpenTTD/OpenTTD] ilayaraja97 updated pull request #8149: Fix #8131: small bridges also have pillars drawn https://git.io/JfRkQ 15:07:26 *** sla_ro|master has quit IRC 15:14:29 <Samu> Is town->stations_near used for some hidden newgrf feature ... 15:15:05 <Samu> cus it doesn't seem important for syncing purposes 15:15:58 <Samu> maybe I'm wrong 15:18:22 <Samu> there's a stations nearby for AIs but it's for industryies only 15:19:38 <Samu> if it were for towns, I don't think it would matter, as AIs are only run on the server 15:20:07 <Samu> so, it's kinda doing nothing? it just exists 15:30:39 <DorpsGek_III> [OpenTTD/OpenTTD] ilayaraja97 commented on issue #7992: Bridges with both road and tram catenary only draw one of them https://git.io/JvcW9 15:37:16 <DorpsGek_III> [OpenTTD/OpenTTD] embeddedt commented on issue #7992: Bridges with both road and tram catenary only draw one of them https://git.io/JvcW9 15:59:15 *** Tirili has joined #openttd 16:12:43 *** Wormnest has quit IRC 16:13:57 *** glx has joined #openttd 16:13:57 *** ChanServ sets mode: +v glx 16:27:48 <andythenorth> hmm 16:34:47 *** Tirili has quit IRC 16:44:22 *** Wormnest has joined #openttd 16:45:40 *** WormnestAndroid has quit IRC 16:45:53 *** WormnestAndroid has joined #openttd 16:46:27 *** sla_ro|master has joined #openttd 16:48:55 *** Flygon has quit IRC 17:01:25 <andythenorth> FIRS gets more FML :) 17:01:33 <andythenorth> I have so many cargos across the economies 17:01:43 <andythenorth> running out of unique cargo colours in the set :) 17:06:00 <frosch123> where are colors used? in the graphs? who uses them? 17:08:01 <andythenorth> I assume people? 17:08:13 <andythenorth> I use them about once a year when setting cargo payment curves 17:08:49 * andythenorth wonders if they could just be auto-assigned 17:10:26 <andythenorth> yak-shaving: unique cargo icon, unique cargo colour, unique 2-char code for station window, unique payment rate to prevent overlap in charts 17:10:35 <andythenorth> probably spend more time doing that than drawing industry sprites 17:10:47 <andythenorth> because it's a tedious cascading packing problem 17:11:06 <andythenorth> changing one cargo to space the colour out visually from others might mean rearranging 5 more 17:11:17 <andythenorth> same for forcing a unique payment amount 17:11:27 <andythenorth> and these stupid 2 char codes 17:11:32 <andythenorth> :D 17:14:56 <andythenorth> hmm 17:15:10 <andythenorth> does it matter that cargo colours might change between FIRS economies? 17:15:22 <andythenorth> does coal have to be black? 17:15:35 <andythenorth> does mail have to be white? 17:15:36 <andythenorth> :) 17:16:04 <andythenorth> can OpenTTD set them for me? :P 17:18:20 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8151: Fix: Desync after house replacement https://git.io/Jf04s 17:28:55 <andythenorth> 64 colours in preference order :P 17:29:03 <andythenorth> automatic assignment 17:31:18 <andythenorth> is it a terrible idea? Or are players really very familiar with the exact colours of Ferrochrome and Rebar? 17:31:19 <andythenorth> https://dev.openttdcoop.org/attachments/download/9679/cargo_colours.png 17:31:53 <andythenorth> tempted to just pick every 4th colour in the palette 17:41:43 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #8151: Fix: Desync after house replacement https://git.io/Jf04b 17:45:44 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jf04A 17:45:45 <DorpsGek_III> - Update: Translations from eints (by translators) 17:50:41 <Eddi|zuHause> andythenorth: should be consistent 17:52:13 <Eddi|zuHause> andythenorth: idea: cargos in the same chain should be similar colour, getting either lighter or darker in each stage 17:53:09 <frosch123> Eddi|zuHause: you could implement a graph colouring algorithm for andy 17:55:10 <Eddi|zuHause> frosch123: i'd be going crazy with trying to keep it stable across new crazy ideas (i.e. about every 2 weeks) 17:56:33 <frosch123> what's the difference to now? 17:56:58 <andythenorth> Eddi|zuHause what defines same chain? 17:58:38 <Eddi|zuHause> andythenorth: usually an uninterrupted line from primary cargo to customer product 18:00:31 <andythenorth> hmm https://firs-test-1.s3.eu-west-2.amazonaws.com/firs-v4-previews/docs/html/economies.html#steeltown 18:00:48 <Eddi|zuHause> andythenorth: if an industry has more input than output cargos, you have some creative freedom which matching defines the chain 18:01:27 <andythenorth> oh the colours are used in the cargo maps and cargo flow also 18:02:18 <Eddi|zuHause> yes, cargodist graph 18:04:10 <Eddi|zuHause> andythenorth: probably not the best graph layout to make the colour distribution from 18:08:25 <Eddi|zuHause> andythenorth: vague algorithm for choosing a chain: 0) assume *supplies are special and ignore, 1) choose an end cargo (one that gets delivered to towns) [example: Vehicles], 2) choose an input cargo [e.g. vehicle engines], 3) continue at 2 for this cargo, until a primary industry is reached 4) start over with 1) for another cargo 18:09:12 <Eddi|zuHause> this way you sort cargos into chains, while crossing them out from the graph (and thus simplifying the graph in each step) 18:10:58 <andythenorth> this requires more recursion than I can program :) 18:11:11 <andythenorth> but it would make a nice rainbow colour if done right 18:11:43 *** snail_UES_ has joined #openttd 18:16:39 <TrueBrain> completely unrelated, can I punch people who do my_Variable_Is_Cool ? 18:16:47 <TrueBrain> I mean ... pick one or the other, but BOTH?! 18:18:13 <frosch123> _MY_variable_Is_cooL 18:18:51 *** tokai has joined #openttd 18:18:51 *** ChanServ sets mode: +v tokai 18:19:00 <Eddi|zuHause> mYvArIaBlEiScOoL 18:19:27 <TrueBrain> Eddi|zuHause: now you need to reset your password :P 18:19:30 <Eddi|zuHause> i started programming in case insensitive languages :p 18:20:18 <frosch123> TrueBrain: anyway, don't be so harsh to xaroth 18:25:43 *** tokai|noir has quit IRC 18:26:34 *** snail_UES_ has quit IRC 18:28:33 <andythenorth> ok so I'll make the cargo colours algorithmic 18:28:43 <andythenorth> and Eddi|zuHause will do a PR to change the alogorithm :P 18:28:56 <andythenorth> can OpenTTD do it instead? :P 18:29:06 <Eddi|zuHause> ... i don't think so :p 18:32:08 <frosch123> https://networkx.github.io/documentation/networkx-1.10/reference/generated/networkx.algorithms.coloring.greedy_color.html#networkx.algorithms.coloring.greedy_color <- Eddi|zuHause: it's sufficient if you provide the strategy-functor 18:32:58 <Eddi|zuHause> frosch123: that's not the kind of colouring that we want 18:33:22 <frosch123> quite sure it is 18:33:35 <frosch123> you just have to specifiy what graph to feed into it 18:35:44 *** Laedek has joined #openttd 18:46:51 <Eddi|zuHause> frosch123: you need some graph that both has connections between all cargos in the same economy, as well as preserving additional chain information for the strategy.... 18:47:25 <frosch123> you connect all cargos which shall not have the same colour 18:47:49 <frosch123> and you group all cargos which shalll have the same/similar cargo into one node 18:48:08 <Eddi|zuHause> and i don't see any mention of how it should maintain stability over slight changes of the graph 18:48:09 <frosch123> but i don't think the latter is possible at all 18:48:23 <frosch123> why is stability a goal 18:48:26 <andythenorth> it's not 18:48:31 <frosch123> good :) 18:48:32 <andythenorth> OpenTTD decides :P 18:49:09 <frosch123> how many "good" colors are there? 16? 18:49:26 <Samu> 64 cargoes for 16 colors? 18:49:48 <Eddi|zuHause> this would be utterly hopeless with 16 colours 18:49:56 <frosch123> i prefer a "honest" solution, where some cargos get the same color, instead of assigning slightly different colors that noone can distinguish unless they are next to each other 18:50:21 <Eddi|zuHause> which is why i brought up the idea to have changes of brightness within the chain 18:50:34 <frosch123> chains are a myth 18:50:54 <FLHerne> andythenorth: The cargo linkgraph view would be confusing with random colours 18:51:02 <FLHerne> andythenorth: Because it's that and the 2-letter code 18:51:14 <FLHerne> And the 2-letter code is not always terribly obvious 18:51:45 <frosch123> isn't cdist for pax only? 18:51:46 <Eddi|zuHause> frosch123: stability is a very preferable goal for long term users 18:51:50 <FLHerne> frosch123: No 18:52:08 <FLHerne> It can be set to be, and some foolish people do 18:52:41 <frosch123> i know that it *can* be set. but do you want to target the foolish? 18:52:47 <FLHerne> But the One True Way is to enable it for everything 18:52:49 <Eddi|zuHause> yes 18:53:07 <FLHerne> frosch123: No, it's foolish to set it to be pax-only :p 18:53:36 <Eddi|zuHause> "foolish" is if you think anyone playing not-your-way is "foolish" 18:54:34 <frosch123> eddi and the empty set :) 18:55:16 <FLHerne> Eddi|zuHause: I thought capitalizing "One True Way" would be clear enough ;-) 18:56:10 <Eddi|zuHause> FLHerne: this was directed more against frosch123 than you :p 19:11:07 *** Lejving has joined #openttd 19:11:48 *** gelignite has joined #openttd 19:19:14 <andythenorth> those 2 letter cargos are their own problem 19:19:30 <andythenorth> frosch123 there are 64 good colours :P 19:19:42 <andythenorth> just pick every 4th colour from the DOS palette 19:19:54 <andythenorth> and if it's pink, increment the counter until it isn't :P 19:34:39 <DorpsGek_III> [OpenTTD/nml] FLHerne opened pull request #144: Fix #139: Make --cache-dir work, and avoid creating dirs with --no-cache https://git.io/Jf0Em 19:34:54 <DorpsGek_III> [OpenTTD/nml] FLHerne closed pull request #142: Fix #139: Make --cache-dir work and don't create a directory when --no-cache is given. https://git.io/Jf8BZ 19:35:20 <Eddi|zuHause> andythenorth: if you eliminate all the pink and blinking colours, it gets lower quickly 19:35:24 <FLHerne> frosch123: Can you please take a look at #144 ^ if/when you have time? 19:39:03 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on pull request #8151: Fix: Desync after house replacement https://git.io/Jf0ER 19:39:36 <FLHerne> Eddi|zuHause: And why can't we have blinking cargo colours? 19:40:09 <FLHerne> andy can add "Fairy Lights" to the FIRS Consumer Junk economy 19:41:42 *** y2kboy23 has quit IRC 19:43:13 <DorpsGek_III> [OpenTTD/nml] FLHerne updated pull request #144: Fix #139: Make --cache-dir work, and avoid creating dirs with --no-cache https://git.io/Jf0Em 19:43:24 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on pull request #8151: Fix: Desync after house replacement https://git.io/Jf0E2 19:43:26 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on pull request #8151: Fix: Desync after house replacement https://git.io/Jf0Ea 19:44:41 *** y2kboy23 has joined #openttd 19:48:09 *** y2kboy23 has quit IRC 19:49:53 *** y2kboy23 has joined #openttd 19:55:19 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl updated pull request #8151: Fix: Desync after house replacement https://git.io/JfRPm 19:57:11 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl updated pull request #8151: Fix: Desync after house replacement https://git.io/JfRPm 19:58:27 <andythenorth> https://dev.openttdcoop.org/attachments/download/9680/cargo_colours_4x_id.png 19:58:35 <andythenorth> cargo_payment_list_colour: ${4 * cargo.get_numeric_id(economy)}; 19:58:36 <andythenorth> :P 19:58:59 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl updated pull request #8151: Fix: Desync after house replacement https://git.io/JfRPm 19:59:16 <andythenorth> ^^ frosch123 probably not ideal, but proves there's no point manually setting them :D 19:59:24 <andythenorth> that's not worse than the hours I've spent picking colours 19:59:36 <_dp_> third time the charm :/ 19:59:39 * _dp_ hates git 20:05:08 <FLHerne> andythenorth: That's not really a sane example 20:05:37 <FLHerne> The reason cargos are toggleable is so I can compare a meaningful subset 20:06:22 *** Speeder_ has joined #openttd 20:06:35 <andythenorth> hmm 20:06:41 <FLHerne> For the pile of weird cargos it makes no difference 20:06:50 <andythenorth> does that give us anything we can use as a heuristic though? 20:06:54 <FLHerne> But I'm very used to pax being blue and coal black 20:07:00 <andythenorth> I can't know what cargos you want to compare in advance 20:07:10 <FLHerne> Probably not 20:07:58 *** Wormnest has quit IRC 20:08:01 <FLHerne> I just meant: it's an unreadable giant mess with every cargo enabled, so random colours makes no difference there 20:08:18 <andythenorth> https://dev.openttdcoop.org/attachments/download/9679/cargo_colours.png 20:08:26 <andythenorth> is the carefully manually curated version 20:08:36 <andythenorth> I'm not convinced it was worth the effort 20:08:53 <FLHerne> andythenorth: That's *exactly* my point 20:09:10 <andythenorth> if we didn't have the curves, it could be just a bar chart 20:09:24 <FLHerne> In that state, it's useless regardless of the colours, so no-one tries to use it in that state 20:09:54 <FLHerne> So comparing curated to random in a useless state that no-one uses isn't meaningful 20:10:50 <FLHerne> Although tbh the cargo payment graph isn't much use in FIRS anyway, because the chains matter much more... 20:13:13 *** Speeder has quit IRC 20:27:31 <andythenorth> so what to do about the stupid 2 letter codes? 20:28:04 <andythenorth> stupid / not especially helpful /s 20:29:12 <FLHerne> They could be 3-letter codes and still fit in the boxes :p 20:30:33 <andythenorth> https://dev.openttdcoop.org/attachments/download/9681/cargo_abbreviations_2.png 20:30:38 <andythenorth> rebar is REBAR now 20:30:46 <andythenorth> not RB :P 20:50:06 *** frosch123 has quit IRC 20:52:48 *** Wormnest has joined #openttd 21:13:46 <Samu> abreviations can have more than 2 chars? 21:20:35 *** Gustavo6046 has quit IRC 21:20:50 *** Gustavo6046 has joined #openttd 21:28:32 <nielsm> nothing in the code is directly limiting them 21:28:33 *** Samu has quit IRC 21:29:50 <andythenorth> seems to be a convention 21:29:54 <andythenorth> 2 chars, tiny font 21:30:18 <nielsm> if you control all cargos you could just change to 3 characrers on everything 21:31:28 <andythenorth> I considered using the labels :P 21:35:16 <milek7> cargo legend UI is.. bad 21:37:59 <andythenorth> it's pretty useless 21:45:23 *** Wormnest has quit IRC 21:50:01 *** nielsm has quit IRC 21:53:01 *** Borg has quit IRC 21:53:57 *** andythenorth has quit IRC 21:57:14 *** sla_ro|master has quit IRC 22:04:15 *** Wolf01 has quit IRC 22:14:45 *** Wormnest has joined #openttd 22:29:12 <DorpsGek_III> [OpenTTD/OpenTTD] Yexo commented on pull request #8146: Feature: Added Spanish town names https://git.io/Jf0Ve 22:39:56 *** Yexo has joined #openttd 22:39:56 *** ChanServ sets mode: +o Yexo 22:55:36 *** gelignite has quit IRC 23:02:32 *** Compu has joined #openttd 23:07:49 *** Wormnest has quit IRC 23:14:01 *** Progman has quit IRC